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Interview With an EVE Pirate

Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."

222 comments

  1. so much for notorius by poetmatt · · Score: 4, Informative

    I don't speak for all of Eve players, but I've certainly never heard of them.

    1. Re:so much for notorius by elrous0 · · Score: 4, Funny

      In his mind, he's a legend. In real life, a fry cook at Denny's.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:so much for notorius by Sta7ic · · Score: 2, Informative

      I don't recognize the character's name, but VETO's been around the block long enough to curb stomp a lot of other corps (guilds). Mean customers that most of the old hats know well enough to take seriously.

    3. Re:so much for notorius by poetmatt · · Score: 1

      how do they stand up to say, BoB?

    4. Re:so much for notorius by Volatar · · Score: 1

      Well I have, and I haven't played EVE for 2 years.

      You must just live in 1.0 :P

    5. Re:so much for notorius by Sta7ic · · Score: 2, Informative

      Never dealt with VETO. I'd imagine they'd have fewer numbers, but a LOT more T2 cruisers & T2 battlecruisers. It's an apples-to-oranges comparison, though, since BoB is territorial and "holds space", while VETO looks for soft targets to pirate.

    6. Re:so much for notorius by poetmatt · · Score: 1

      so for people that are like veto, where do they stand up?

      Are we talking excess squads of slepnirs or something?

      Do they compare to AAA or is AAA considered wholly territorial?

    7. Re:so much for notorius by sumdumass · · Score: 1

      I know a fry cook at denies. HE does something else now because he could get the orders correct.

    8. Re:so much for notorius by Chris+Burke · · Score: 3, Funny

      In his mind, he's a legend. In real life, a fry cook at Denny's.

      That's just his secret identity!

      --

      The enemies of Democracy are
    9. Re:so much for notorius by Sta7ic · · Score: 1

      Respectively:

      * I've never dealt with VETO. Go find them, or check their KB.
      * See #1
      * I haven't dealt with AAA in the last 12 months. Go ask AAA.

    10. Re:so much for notorius by indy_Muad'Dib · · Score: 5, Insightful

      you spelt it wrong, its BoD.

      Band of Developers.

      they run into problems they have their pet admins fix it for them.

    11. Re:so much for notorius by jythie · · Score: 1

      Ah, if I had mod points right now....

      The corruption in BoB has become ledgendary ^_^

    12. Re:so much for notorius by aafiske · · Score: 1

      The fact that you've been playing with your head in a hole notwithstanding, Veto _is_ one of the best known pirate corps out there. (They did mercenary work for a while too, don't know if they're still into it.)

    13. Re:so much for notorius by Nyphur · · Score: 1

      For your information, Verone is one of the most well-known pirates of all time. He's been CEO of Veto corp for years and if you haven't heard of them you've probably been living under a rock in high security space. In EVE, Verone is king of the pirates.

      --
    14. Re:so much for notorius by Anonymous Coward · · Score: 0

      You are both nubs. How the hell can you play EVE and not know who Verone is? :\

    15. Re:so much for notorius by Anonymous Coward · · Score: 0

      2006 called. They want their meme back.

    16. Re:so much for notorius by Ice+Tiger · · Score: 1

      You sure don't if you've never heard of Verone and Veto.

      Hans Roaming
      Body Count Incorporated
      The Requiem

      --
      "Because we are not employing at entry level, offshoring will kill our industry stone dead."
    17. Re:so much for notorius by Anonymous Coward · · Score: 0

      you spelt it wrong, its BoD.

      Band of Developers.

      they run into problems they have their pet admins fix it for them.

      Your just jealous ;)

      P.S. Veto is a joke.

    18. Re:so much for notorius by indy_Muad'Dib · · Score: 1

      volt was semi decent when they caught me can mining in 0.0

      gave me the choice to abandon ship and get escorted out of their working area in my pod or to get dropped then podkilled.

      lost a hulk but didn't lose a few hours worth of travel time to get to my closest storage port to that area.

  2. Yar! by Kingrames · · Score: 5, Funny

    Just doin his part to keep EVE Online free of Global Warming.

    --
    If you can read this, I forgot to post anonymously.
    1. Re:Yar! by The+Iso · · Score: 4, Informative

      The pirate/temperature graph has been part of FSM scriptures since the beginning.

      --
      "You don't need a weatherman to know which way the wind blows." - Bob Dylan
  3. What about the EVE Clowns? by Anonymous Coward · · Score: 0

    And who will win the eternal battle between clowns and pirates?

    1. Re:What about the EVE Clowns? by BobMcD · · Score: 1

      Stop! You had me at Ninjas...

  4. ugh god by deathtopaulw · · Score: 5, Interesting

    this is why I love eve
    the developers don't try to shelter their users
    they openly designed it so there could be things like this.

    eve is a real mmo the way it should be done

    1. Re:ugh god by Anonymous Coward · · Score: 0

      Whatever EVE may be, it doesn't generate a ton of reponses...

    2. Re:ugh god by CogDissident · · Score: 1

      So endless masses of spreadsheets and gameplay so slow that a sloth swimming through molasses makes it look "fast paced"?

    3. Re:ugh god by elrous0 · · Score: 2, Interesting

      And this is why Eve will forever remain a niche MMO. Fine and dandy with me if it helps keeps the assholes off WoW and Guild Wars.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:ugh god by Hairy+Heron · · Score: 1

      As long as you carebears stay away all is good.

    5. Re:ugh god by Anonymous Coward · · Score: 1, Insightful

      EVE is awesome. It's exactly what the developers wanted it to be, and I'm glad it exists. Every second you bastards spend playing it is one more second you're not talking about tits on my servers.

      I salute you, CCP.

    6. Re:ugh god by darkwing_bmf · · Score: 3, Interesting

      No problem. I tried Eve. I found that the only way to beat the game, if griefing is not your style, is to not play. The game is made for griefers and, at it's core, is nothing more than an unbalanced pvp game. The few times one of the corps I joined pvped, it was mind numbingly boring (space is big). And when I was solo trying to mine, well, there was no point really. The missions get old. Honestly, if all the carebears would use some common sense and stay away, the pirates would have nothing left to do and the game would die. Pirates never fight on even terms (they always hide when out gunned), which means if there were only pirates, they'd either be waiting out other pirates that were hiding (boring) or they'd be hiding themselves from bigger pirates (also boring).

    7. Re:ugh god by dontPanik · · Score: 1

      Sounds pretty cool, I may try it out, although it doesn't sound like it's very newbie friendly...

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    8. Re:ugh god by tukkayoot · · Score: 1

      this is why I love eve
      the developers don't try to shelter their users
      they openly designed it so there could be things like this.

      Yes, it certainly makes for a nice change of pace.

      EVE appeals to me as a role-player and someone who likes to be immersed in games I play because there the your actions in the world (and the rewards you earn in the world) don't feel overly contrived as they do in most MMOs. In EVE, there are a lot of ways you can make your fortune: join a non-Empire Alliance and enjoy the fruits of 0.0 space (while fighting wars to control that space, or paying "rent" to someone who does so for you), you can be a mercenary, a pirate with varying degrees of honor, a pirate-hunter, a participant in Empire factional warfare, an Empire mission runner, a space trucker, a trader, a market manipulator, an industrialist of various types, a ninja-salvaging vulture, a miner, an explorer, a con artist ... and those are just roles that the game mechanics more or less explicitly support.

      All of these different "roles" you can play feel more or less natural in the world, and you ARE what you play. In a game like World of Warcraft, if are a blood elf paladin, and that dictates the sorts of abilities you have at your disposal (and thus the sort of mechanical "role" you play in the content you experience) but the different roles you play don't really feel like they have a lot of connection with the flavor of the world you're playing in, so there's no real sense of immersion. You can be a PvP or PvE tank, healer or DPS, but you don't FEEL as much like you're a knight in shining armor, or a warlock in control of wicked dark arts as much as you FEEL and like you're a pirate in a game like EVE.

      eve is a real mmo the way it should be done

      Well, to some extent. I say different strokes for different folks, but EVE definitely gets some things right that no other MMO has even come close to nailing.

      The problem (well, the one BIG problem) for me is that the interface is absolutely atrocious. After playing WoW, with all of its options for customization and modification, when I play EVE, I feel like I'm half-blindfolded and wearing mittens. The font is difficult to read, and against the nebulae in the background I often have a hard time telling which modules are active. Simple actions (like looting a wreck) are a lot of more tedious (and sometimes physically painful) than they need to be. I'm sure most of the EVE oldtimers have gotten used to it all and are hardly bothered by it, but for me it's a game-breaker and a deal-breaker.

    9. Re:ugh god by azuredrake · · Score: 4, Interesting

      It's not newbie friendly at all, in that it takes literally years of paying CCP your monthly fee in order to reach the point where you can fly the big ships that bring in the massive profits.

      EveMon will let you see how long it would take you and how much ISK (Eve money) it would cost you. Basically, I quit when I realized I'd get more enjoyment running a mining bot for two years while I was at work than I would if I were actually playing.

      --
      Quis custodiet ipsos custodes?
    10. Re:ugh god by Das+Modell · · Score: 2, Insightful

      Yes, because wanting to play a game without some sociopath constantly ruining and interrupting it is being a "carebear." Give me a fucking break.

    11. Re:ugh god by Cornflake917 · · Score: 1

      You can be a PvP or PvE tank, healer or DPS, but you don't FEEL as much like you're a knight in shining armor, or a warlock in control of wicked dark arts as much as you FEEL and like you're a pirate in a game like EVE.

      You're comparing apples to oranges. Pirate isn't really a player class in Eve. It's more of an occupation if anything. As a pirate in EVE you choose to ruin other people's evenings by destroying their hard earned ships and taking their equipment. You can achieve the same thing in a WoW PVP, by going around and ganking noobs of the other faction while they try to finish quests. It might not be quite at the same level of assholness, but it's the same idea. In WoW, you can also be a market profiteer, a crafter, a guild backstabber, and oooh even a fisherman (beat that EVE)!

      You can't really talk up EVE's immersion too much because when you run the exact same mission 18 times you should begin to think: "Didn't I already destroy this NPC pirate stronghold?"

    12. Re:ugh god by Anonymous Coward · · Score: 0

      No, eve will stay niche because it is incredibly slow, tedious and boring. Plenty of people like PvP, they just want it to not be sleep-inducing.

    13. Re:ugh god by NightRain · · Score: 1

      You can get in to a tech 1 battleship in no time at all (something like 2 months?) and that's all that's needed to run level 4 missions. And once you can do that, you've got a license to print money, and you will make far more money than you will from mining (unless you're talking about mining in 0.0)

    14. Re:ugh god by pragma_x · · Score: 1

      I'm glad someone posted about this.

      I tried the free trial they have/had (?) and was dismayed at how penalized I was for beeing a newbie.

      1) select waypoint for warp.
      2) guide ship into hyperspace bridge
      3) [alt+tab] to do something else for 5 minutes
      4) mine asteroids
      5) go to step 1

      ...and that got me through the newbie storyline, and I still didn't have enough ISK to do very much.

      The insider tip is that you glom onto some friends of yours that are experienced and they "finance" you up a few rungs to get decent ships and tasks. The rest is all experience.

    15. Re:ugh god by NightRain · · Score: 1

      You can't really talk up EVE's immersion too much because when you run the exact same mission 18 times you should begin to think: "Didn't I already destroy this NPC pirate stronghold?"

      The reason that's not much of a problem though is because missions are such a tiny part of what eve is and what you can do. Yes, the repetitive missions do damage the immersion, but the fact that there is an ingame reason for why you respawn when you die that's not available to the entire universe, the fact that you can skill up where you want without the restrictions on a class, the fact that it's got one of the most developed and complex economies in any single MMORPG, the fact that it's a sandbox playstyle game where you largely have to find your own direction and goal etc all make up for the issues with the missions in a big big way :)

    16. Re:ugh god by Hairy+Heron · · Score: 0, Troll

      Have fun in your instanced PvP, carebear.

    17. Re:ugh god by Rakshasa+Taisab · · Score: 4, Insightful

      I don't grief yet I find it enjoyable to play. (non-carebear industrialist) Think of the griefers as NPC's, as if AI had advanced (or receded) 100 years. They are your opponents in the game.

      If you keep thinking of the other players as 'intruding on _YOUR_ game', you'll never understand EVE. The players are the game, not the brainless rats.

      --
      - These characters were randomly selected.
    18. Re:ugh god by FinestLittleSpace · · Score: 1

      Yep, I played the trial and found the mining monotonous but the game still massively enthralling. I hung about a few areas and went on chat and a nice small corp actually handed me quite a LOT of cash to do something proper with.

      Thing is, you have to know how to spend that money wisely to really benefit from it.

      I decided that I may actually lose my entire free time (and job) (and girlfriend) if I carried on playing Eve anymore. It got me hook line and sinker. It's brilliant but I figured there MUST be better things to do with my spare time!

    19. Re:ugh god by Anonymous Coward · · Score: 2, Insightful

      WoW is populated by angsty teens with too much free time on their hands.

      Eve is populated by their parents.

    20. Re:ugh god by Das+Modell · · Score: 1

      You could not provide a real counter-argument because you know I'm right.

    21. Re:ugh god by HanClinto · · Score: 2, Interesting

      If you keep thinking of the other players as 'intruding on _YOUR_ game', you'll never understand EVE. The players are the game, not the brainless rats.

      Wow, that was insightful, thanks.

      In all seriousness, this may be one reason why I've never understood EVE.

      I'm intrigued.

    22. Re:ugh god by Anonymous Coward · · Score: 3, Insightful

      There is no "beating" Eve. It's an expansive MMO with an ongoing storyline. It's massive to the point that no single person - regardless of how many accounts they own and how much free time they have - can fully explore all parts of the game from all points of view.

      Yes, the game starts out slow. And it has to - the interface is so complex, powerful, and loaded with features that you'd be lost beyond hope if it started out fast-paced. The gameplay starts out slow for the first few days (unless you immediately join a 0.0 corp) so you can learn how to use enough of what's available to you to actually accomplish something.

      Carebears can do just fine in Eve. In fact, you can do just fine in a big corp in a big alliance in Eve living in 0.0. As long as there are plenty of others around you to fullfill other roles (security, intel, defense, etc), you can sit and mine all day every day if you want. Or you can salvage ship components. Or you can trade on the market. There's a ton of money to be made for anyone who moves ships and equipment to 0.0 space. Alternatively, you can avoid corps altogether and run around high-sec all day every day. As long as you're in a 0.5+ system, the chances of getting ganked are about 10,000 to 1. Having played for years, I've never once been suicide-ganked in high-sec empire space. And honestly? I've never heard of anyone I know getting ganked in high-sec empire space.

      And of course pirates don't fight on even terms. What kind of idiot would? Do you get extra points for winning an evenly-matched fight? No, you get a damaged ship and/or damaged equipment. (ie. you get a repair bill). It's a brutally open universe. I can get 20 of my best pals together with battleships and sit on low sec gates all day blasting the Hell out of people in the tiniest of ships. No one forces them to go through there. The game provides ample information for finding out about gate camps before anything is lost. So why do people decide to blow through without paying attention? Laziness, ignorance, or some other personal problem. Want safety in low-sec? Have someone scout for you. Want to safely transport expensive good across large, dangerous areas? Contract out the job.

      Eve is a game where you can go for years without dying if you're smart and pay attention (and are highly averse to risk). However, one of the beautiful things about Eve is that no matter how much you die, no matter how much you lose, you can always come right back. Ships and equipment are disposable in Eve. Once you get used to the fact that you ARE going to lose everything at some point (unless, again, you play the 'safe' game), it becomes a whole lot easier to accept loss.

      There have been times when I've been trapped in a hostile system with no chance for escape. Did I cry in a teacup because of that? No, I joked on the local channel (which is viewable to all in the same system) with the guys trying to kill me. I did what I could to throw off their scans, I ran for the gate when I had the best possible chance, and then I got popped. Did I run around screaming and crying and calling people names? No, I updated my clone and went about my business.

      Eve is not a game that will coddle you. It is not a game for people who can't handle losing. It's definitely not a game for people who are terrified at the thought of not being safe by the design of the game. Eve is wide, wide open, and has just enough safety built in to make for a good story and a reasonable chance to get yourself started.

    23. Re:ugh god by shannara256 · · Score: 3, Funny

      Basically, I quit when I realized I'd get more enjoyment running a mining bot for two years while I was at work than I would if I were actually playing.

      In that case, have I got a game for you: http://www.progressquest.com/

    24. Re:ugh god by tukkayoot · · Score: 2, Informative

      You're comparing apples to oranges. Pirate isn't really a player class in Eve.

      Well, yeah. Since EVE doesn't have any player classes, the role you play is your occputation which is your "class" of sorts. In WoW, sometimes class feels like little more than window dressing, and people think more in terms of "tank, healer or DPS," with class distinctions only becoming really important in certain tactical situations.

      As a pirate in EVE you choose to ruin other people's evenings by destroying their hard earned ships and taking their equipment. You can achieve the same thing in a WoW PVP, by going around and ganking noobs of the other faction while they try to finish quests.

      Yes, you can grief in either game. The difference is, in WoW, the consequences of having your character killed are relatively minor. It's an annoyance. If the griefers are persistent, it can become a major frustration for that play session. Griefing in this event is something that doesn't really profit the griefers, it's just a person being an asshole.

      In EVE, however, there can be real consequences to failure and misfortune. You can lose a large percentage of your character's net worth in a single incident. Likewise, as a pirate, you can make a big score by destroying or ransoming the right ship. I personally think that's pretty cool, but I can see how it doesn't appeal to everyone. "Pointless" griefing still happens, but most people would prefer to turn a profit. This means that in EVE, you always have to calculate the risk of undocking. You balance the advantages of flying an expensive ship (or carrying expensive cargo/modules) against the advantages of doing so, and if you figure you're vulnerable, you can take other precautions (scout your route ahead of time, fly a tougher or more evasive ship, arrange an escort, etc.) The high [potentially] high stakes are all a part of the game, and is a part of the relatively unique allure of EVE.

      In WoW, you can also be a market profiteer, a crafter, a guild backstabber, and oooh even a fisherman (beat that EVE)!

      All of this is true, but in EVE, the market/industrial aspect of the game is a bigger part of the overall picture, and has a more robust implementation in game mechanics.

      You can't really talk up EVE's immersion too much because when you run the exact same mission 18 times you should begin to think: "Didn't I already destroy this NPC pirate stronghold?"

      This is an issue for every MMO in existence. If it's not repetitive missions, it's repetitive raids and instances. As NightRain already pointed out, the "sandbox" and more player-driven, player vs. player style of play makes EVE's flaws in this regard somewhat easier to forgive.

    25. Re:ugh god by silvermorph · · Score: 1

      Maybe they should add a "mining bot" entity to the game world, then. Since players seem to find it too boring to do themselves.

    26. Re:ugh god by Anonymous Coward · · Score: 0

      You can plan Eve that way. Find a nice, out of the way system in high-sec empire space (plenty of those) and mine/run missions/fly in a circle/trade on the market/kill NPCs/etc, or whatever it is you want to do, 'til your heart's content.

      The game gives you options. It gives you the option to be safe, and it gives you the option to be suicidal. And best of all? It gives you the option to be anything in between.

      If you want a game that coddles you and gives you a straight, specific path from A to B, Eve isn't it. If you want a game that gives you freedom, give it a try; just be prepared for the fact that you're not the only one who gets that freedom.

    27. Re:ugh god by Anonymous Coward · · Score: 0

      this is pretty much bullocks. you can fly things like battleships with the appropriate skills very well in only a few months; no different from what it takes you to reach a high level in WoW if you play a reasonable amount of time per day.

    28. Re:ugh god by kv9 · · Score: 3, Insightful

      And this is why Eve will forever remain a niche MMO.

      this is why I also like EVE. the developers dont compromise and try to cater to the needs of constant whiners. they offer you a lot of possibilities but the learning curve (and universe) is ruthless. this way the community is pretty mature and dedicated.

      Fine and dandy with me if it helps keeps the assholes off WoW and Guild Wars.

      have fun playing with your dolls. we will have fun playing with our fucking SPACESHIPS. in space!

    29. Re:ugh god by pilot1 · · Score: 1

      You don't understand EVE. You can't truly play the game apart from the other players. If you want a game where NPCs play a large role, don't play EVE, because everything they do in it is secondary and relatively unimportant.*

      That "sociopath" "ruining and interrupting" your game is none of those. If you view him as such EVE's probably not the game for you. He's another player, just like you, playing the game. EVE is centered around PvP, not NPCs. This is why some like the game: in a world where one wrong fight can cost you everything, fights suddenly become meaningful (meaningful within the game; ultimately the game itself is just a game). Personally, I'm sick of games where losing a fight has very little meaning. I have no motivation not to die, because who cares if I do? EVE, on the other hand, makes fights exciting because your ship and its fitting are at stake, both of which can potentially represent days or weeks of work.

      If you don't like the PVP playstyle, fine, but it's not a problem with the game itself. It simply isn't the type of game you like.

      *Unless you truly do go the complete "carebear" route, which means never leaving high security systems. There isn't a whole lot for you to do that way, though, and I would argue that the game was never intended to be played this way. NPCs supplement the game, they don't make it.

    30. Re:ugh god by jythie · · Score: 1

      It is all what you make of it. The game can be pretty newbie friendly if you do a little reading or ask advice (nicely). The game IS pretty complicated, but if you go through the tutorial it will give you the basics.
       
      Where most people run into trouble though is it is not a good power leveling game. If you go in to play and have fun EvE can be great for a newbie (esp since you have so little to loose, you can take lots of risks).. if you go in expecting to be great at things and quickly become powerful then it will be extremely frustrating.
       
      One thing that a newbie can do is try a little of everything. One of the first things I did was learn to fly all the T1 frigates (low end cheap ships, not much SP or ISK required) and all the basic small weapons, which gave me weeks of just trying stuff out and seeing how things worked. Not exactly power leveling but it does give you a huge amount of 'what ifs'

    31. Re:ugh god by kv9 · · Score: 1

      Yes, because wanting to play a game without some sociopath constantly ruining and interrupting it is being a "carebear." Give me a fucking break.

      in case you didn't know, EVE is a multiplayer game, not your personal sandbox. if you are pissed about other people "intrerrupting" your experience maybe you should go play Solitaire.

      and the fact that they chose a different playing style than yours doesn't make them sociopaths.

      I find it pretty weird that people bitch about such an exciting game, where danger lurks around every corner of a HUGE world. shit, everything is thrilling, even the market PVP.

    32. Re:ugh god by Anonymous Coward · · Score: 0

      Yes, because wanting to play a game without some sociopath constantly ruining and interrupting it is being a "carebear." Give me a fucking break.

      If being attacking by another play is interrupting your game, I think you may be missing the point of a PvP MMORPG. If you want to be left alone to play the game, maybe a single player or non-PVP game would be better.

    33. Re:ugh god by Anonymous Coward · · Score: 0

      Not sure why you'd play a MMO and not interact with other players... unless, of course, it's to watch other guys playing female toons so you can stare at pixelated butts and boobs.

      In Eve, everybody plays on the same server... there is only one. Everywhere is dangerous. I've played most MMOs out there and *none* have gotten the blood pumping and the adrenaline flowing like EVE. It's not for everyone, though... if the thought of getting killed in PvP and your opponent being able to loot your corpse of all your items makes you sick to your stomache, stay away from EVE. It's not for you.

    34. Re:ugh god by pilot1 · · Score: 2, Informative

      Big ships are not required for massive profits. I make billions of isk every month by simply studying the market and manipulating it. All that's required for that is a good Production Efficiency level (about a week to train to level 4), and optionally some trading skills. There are many, many ways to make isk in game, even for PVP players like me who have never bothered to try mining.

    35. Re:ugh god by Anonymous Coward · · Score: 0

      You failed the trial, then.

      1) How else would you warp somewhere without telling your ship where to go?
      2) Click a button to jump? (You should be there when you end your warp)
      3) Why are you waiting other than the few seconds to transfer from one system to another?
      4) Mining is failure early on, you should be doing missions to raise standing so you can get to higher level (higher paying) missions so you can get more ISK.
      5) You fail.

    36. Re:ugh god by Anonymous Coward · · Score: 0

      You've apparently never been in a corp that mattered.

      Try some fleet combat with 50 or 60 ships. Rather than being slow, tedious, and boring, you'll wish you could slow it down so your brain and fingers could keep up with what's happening.

    37. Re:ugh god by Das+Modell · · Score: 1

      Not sure why you'd play a MMO and not interact with other players...

      Not sure why you'd suddenly change the subject. We were talking about PvP.

    38. Re:ugh god by Das+Modell · · Score: 1

      You don't understand EVE. You can't truly play the game apart from the other players.

      Why are you changing the subject?

      That "sociopath" "ruining and interrupting" your game is none of those. If you view him as such EVE's probably not the game for you.

      I was not talking about EVE, I was merely responding to the ludicrous assertion that not wanting to get ganked every five minutes automatically makes you a "carebear."

    39. Re:ugh god by Das+Modell · · Score: 1

      in case you didn't know, EVE is a multiplayer game, not your personal sandbox.

      Thanks for the heads up, Captain Obvious.

      if you are pissed about other people "intrerrupting" your experience maybe you should go play Solitaire.

      False dilemmas are fun.

      and the fact that they chose a different playing style than yours doesn't make them sociopaths.

      Most gankers are almost certainly sociopaths. It's the best explanation for their behavior.

      I find it pretty weird that people bitch about such an exciting game, where danger lurks around every corner of a HUGE world. shit, everything is thrilling, even the market PVP.

      Yes, I can imagine how thrilling it must be to spend months getting a ship and then losing it in a few seconds when you get ganked. It's probably as exciting as buying a 360 and getting a RRoD after a few weeks.

      If you want PvP for real men then I suggest a FPS like Counter-Strike.

    40. Re:ugh god by pilot1 · · Score: 1

      I was not talking about EVE, I was merely responding to the ludicrous assertion that not wanting to get ganked every five minutes automatically makes you a "carebear."

      Which was made in the context of playing EVE, where that statement is fairly accurate.

    41. Re:ugh god by kv9 · · Score: 1

      Thanks for the heads up, Captain Obvious.

      you're welcome. by your whining, it doesn't seem too obvious to you.

      False dilemmas are fun.

      they sure are, how about a car analogy?

      Most gankers are almost certainly sociopaths. It's the best explanation for their behavior.

      they are sociopaths because they like to SHOOT at PIXELS on a COMPUTER SCREEN, as intended by the game mechanics? you're just getting crazier by the minute.

      Yes, I can imagine how thrilling it must be to spend months getting a ship and then losing it in a few seconds when you get ganked.

      that's exactly right. it's thrilling because it has consequences. don't like it, try Solitaire, Hello Kitty Online or other dollhouse shit (WoW, etc)

      If you want PvP for real men then I suggest a FPS like Counter-Strike.

      how about no?

    42. Re:ugh god by pilot1 · · Score: 1

      Most gankers are almost certainly sociopaths. It's the best explanation for their behavior.

      Um, they are only sociopaths if they think what they're doing is against the law or violating the rights of others. Ganking is a part of EVE by design and is socially accepted, even if no one likes getting ganked.

    43. Re:ugh god by Anonymous Coward · · Score: 0

      I think a pretty good explanation is that the game encourages ganking because it makes a tidy profit and you get to watch stuff blow up.

      I mean as far as the latter part goes, if you have a penis and testicles watching stuff blow up is usually a pretty good way to spend your time.

      Eve: not for women.
      (or carebears)

    44. Re:ugh god by kv9 · · Score: 1

      oh, almost forgot. you're one of those bitter carebears that lost a faction/officer fitted CNR in Motsu, or some shit like that. or someone popped your autopilotting freighter. right? right. and now you have to spew your vitriolic idiocies anywhere you can to feel better about yourself and your "huge loss".

      delicious carebear tears, cry me a river of them ;]

    45. Re:ugh god by Anonymous Coward · · Score: 0

      It's not newbie friendly at all, in that it takes literally years of paying CCP your monthly fee in order to reach the point where you can fly the big ships that bring in the massive profits.

      Way to sum it up inaccurately.

      You might have mentioned that you need a lot of support skills for the larger ships. Not just the base skills to be able to hop into it and fly it around. You need the skills to fit it properly, and so its systems operate at maximum or near peak efficiency.

      This is pretty much a *must* for any type of PvP in a ship larger than a cruiser and an *absolute must* for any capitol ship. Flying a large ship without the proper skills is basically asking for someone with better in game skills, and playing skills to come and blow your shiny new billion+ ISK ship to bits because you could fly it as well as a four year old can drive a school bus.

    46. Re:ugh god by StrategicIrony · · Score: 1

      If only the NPCs were as smart as people...

      then.... they would... uhm.. act like... uhm... wow.

      Cool. :-) /me buys Eve

    47. Re:ugh god by StrategicIrony · · Score: 1

      The whole point of it being exciting, I think, is that you can't simple hit the "restart" button and be exactly where you were before.

      You actually HAVE to care about what you're doing.

      I know lots of WoW players who just wander around dying over and over and over and over because it doesn't matter at all.

      Try that in Eve. haha. :-)

    48. Re:ugh god by Anonymous Coward · · Score: 0

      I've done plenty of mining while at work, or while researching market data to put together a great ship. Is it the most glamorous thing in the world? No, but when I've had a hard day with lots of thinking, sometimes it's nice to have something mindless I can do for a bit to raise some cash.

    49. Re:ugh god by azemute · · Score: 1

      The thing is, this is exactly why we play [or rather, continue to play].
      It's a sense of accomplishment combined with the fact that any glory you earn for your name will be known by everyone else in the game.

      Be it whether you singlehandedly turn the tides of a major RP engagement, or pull off a major heist, or betray your fellow alliance mates to the enemy and reap fame and 'glory' in the game... these things will all contribute to your name.
      Personally, I think this is what sets EVE against every other MMO out there; that your actions will directly or indirectly affect EVERY other player in the game.
      In EVE, every action has a reaction; there is a story behind every player... and every character has a reputation. Redefines 'Persistent Online World' and takes it to the extreme.

    50. Re:ugh god by phlegmboy · · Score: 2, Informative

      How long did you play the game for? A week? A month? I spent my first two years in a player owned corp, building up my character. I did the boring stuff like running missions, mining for hours on end, all the while learing skills and learning the game. Now I am in a 0.0 based alliance, shooting other people in 0.0, having great fun. Unlike other MMO's which suit those short of attention span, Eve requires a long term commitment. Hell, just getting your toon to the point where it is learning skills at it's most effective rate takes a month. Being able to effectively able to fly a battleship (still the core PVP ship despite the proliferatio of capital and super-capital ships) takes months. Building up the assets for PVP can take even longer than that. Sure, you could shortcut the process and buy a toon with all the required ingame skills to fly, for example a carrier, from someone else but you would not have the experience that is naturally acquired through coming up through the ranks and file, so to speak. Experience in things such as fleet flying, the feel for how the ship reacts, ship fitouts, handling lag, and how to react when suddenly faced with a large fleet of evil red ships, all hellbent on turning your ship into dust and you into a frozen corpse. Unfortunately, one thing I have noticed is that WoW players who come over for a taste of real pvp will often just jump in their shiny new rookie ship and trundle off to losec, ignore the warnings about the dangers of losec space and that there is no protection from the law and then bitch and moan when they start solo mining in a belt only to get ganked by pirates. Lowsec space tends to be the domain of people who see themselves as pirates. In the time I have been playing I have been ganked or ransomed by pirates twice. Once as a 3 week old noob when I was with a mate mining in lowsec and not paying attention to my overview and the other because I was flying a ship while tired, didn't pay attention to who was around me or to intel and had the wrong fit. Rather than bitch and moan about griefing I learned from the experiences and have not lost a ship in a non-combat situation since. I have flown my ship unmolested through hostile space, outsmarted gate camps and pursuit in my hauler but I know that I still have a hell of a lot to learn. It is a long steep learning curve with many branches. But the good thing abut Eve is that, simply by buying the right skills you came do what you want, be that miner, builder, corporate or alliance leader, or ebil pirate. But it takes patience.

    51. Re:ugh god by Anonymous Coward · · Score: 0

      this is why I love eve

      Then play a better game. Try "Trade Wars" or "Yankee Trader". Far better playability then Eve.

      eve is a real mmo the way it should be done

      Uh, no, "Trade Wars" and "Yankee Trader" are the way it should be done and are far superior.

    52. Re:ugh god by Roane · · Score: 1

      they offer you a lot of possibilities but the learning curve (and universe) is ruthless. this way the community is pretty mature and dedicated.

      A steep learning curve is one of the things that inevitably leads to an MMO's end. Eventually the cost (either in time or frustration) of a new player entering the game rises too high, the population peaks, and attrition takes care of the remaining players over time.

    53. Re:ugh god by phlegmboy · · Score: 0
      Most gankers are almost certainly sociopaths. It's the best explanation for their behavior.

      Please tell me where I can get a copy of your doctoral dissertation "Eve Online: Gankers, their reasons, motivations and psychological profiles." It should make interesting reading while taking a dump after a heavy curry and lager session.

      Going by your reasoning most WoW players are almost certainly socially inadequate, skinny. pastey skinned, lunch moneyless, spotty little 13 year old trolls living at home with their solo mothers go work to the local strip bar.

      Please come back when you know what you arer talking about and can back it up with proof.

      Yes, I can imagine how thrilling it must be to spend months getting a ship and then losing it in a few seconds when you get ganked. It's probably as exciting as buying a 360 and getting a RRoD after a few weeks.

      There is a very simple addage in Eve Online. Don't Fly what you cannot afford to lose. Also you can indure your ships so as to minimise ther finacial impact of losing a ship. And as for months to fly a ship, what sort of ships are you referring to? A mission cruiser costs in the region of 3 million ISK, which can usually be made in a few days missioning. Same with a mining cruiser. Insurance to cover the full replacerment cost of the ship about 1 mill. There would probably be enough left over to refit the ship from what you do not have in your hangar that was rat loot. The only ships I can think of that would take a while to mine or mission grind for are battleships and that would only be for the first one. Again insurance should always be bought. But you should not be looking at flying a ship till you can properly fit it out. Join a player corp. That offers you security that does not come from staying in an NPC corp, as well as large mining ops or running lucrative level 4 missions as a gang.

      That is the way the game is meant to be played. As a group, not as a solo.

      If you want PvP for real men then I suggest a FPS like Counter-Strike.

      You own me a new monitor and keyboard. CS is to PVP as a dried dung heap is to luxury accommodation alongside Central Park.

    54. Re:ugh god by Anonymous Coward · · Score: 0

      Occasionally someone will quit EVE in favor of playing WoW. Whenever that happens, the average IQ of both games' playerbase increases.

    55. Re:ugh god by Skuld-Chan · · Score: 1

      There are no assholes in WoW?

    56. Re:ugh god by Anonymous Coward · · Score: 0

      Congratulations, if you had applied this much time and thought to the real stock market you may have made enough real money to move out of your real parents' basement!

    57. Re:ugh god by phlegmboy · · Score: 0
      And this is why Eve will forever remain a niche MMO.

      Fine and dandy with me if it helps keeps the whining assholes in WoW and Guild Wars.

      That way all of us who want real PVP and the risk and reward of not having the game made into a bland soupy slop best suited to babies can enjoy ourselves without the incessant whining of some noob screaming becuase theior ship was killed and how everyone is a griefer.

    58. Re:ugh god by UnknownSoldier · · Score: 1

      >>Most gankers are almost certainly sociopaths. It's the best explanation for their behavior.
      >they are sociopaths because they like to SHOOT at PIXELS on a COMPUTER SCREEN, as intended by the game mechanics? you're just getting crazier by the minute.

      You seem to conveniently forget that there is a real person in charge of moving those pixel that consitute your target

      It doesn't matter if the game mechanics allows for, or even encourages, anti-social behavior. Some people don't find getting ganked by others fun.

    59. Re:ugh god by Das+Modell · · Score: 1

      you're welcome. by your whining, it doesn't seem too obvious to you.

      I haven't whined anywhere.

      hey are sociopaths because they like to SHOOT at PIXELS on a COMPUTER SCREEN, as intended by the game mechanics? you're just getting crazier by the minute.

      They're sociopaths because of the way they behave towards other people.

      that's exactly right. it's thrilling because it has consequences. don't like it, try Solitaire, Hello Kitty Online or other dollhouse shit (WoW, etc)

      I don't play video games so I can experience the most mundane and soul-crushing aspects of real life. If grinding months in WoW for epic loot is stupid, then grinding for months for something that you'll lose in a few seconds is like... I don't know, there's not even a word for it.

      how about no?

      Yeah, it's scary when you have to fight fairly in a game where skill determines everything.

    60. Re:ugh god by Das+Modell · · Score: 1

      oh, almost forgot. you're one of those bitter carebears

      No? I've played multiplayer FPS games for over a decade.

    61. Re:ugh god by Maserati · · Score: 1

      Funny, I'd say WoW keeps the 13 year old retards out of EVE.

      EVE, come for the crafting, stay for the PvP.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    62. Re:ugh god by Das+Modell · · Score: 1

      Please come back when you know what you arer talking about and can back it up with proof.

      No proof required, it's just common sense.

      There is a very simple addage in Eve Online. Don't Fly what you cannot afford to lose.

      Shit, that sounds so exciting. Exactly what video games are all about.

      You own me a new monitor and keyboard. CS is to PVP as a dried dung heap is to luxury accommodation alongside Central Park.

      You posted this when you were high, right?

    63. Re:ugh god by azuredrake · · Score: 1

      I actually have that on my work computer. I compete with my coworkers while doing the db maintenance. :P

      --
      Quis custodiet ipsos custodes?
    64. Re:ugh god by azuredrake · · Score: 1

      "EVE - it won't suck forever. (TM) "

      I should note that I actually really admire the game for a lot of the reasons people listed here - unique character interactions, depth of skill system, intense pvp, etc. Just couldn't resist poking a little fun. :)

      --
      Quis custodiet ipsos custodes?
    65. Re:ugh god by Anonymous Coward · · Score: 0

      I like how you've selectively replied to this and ignored the many rebuttals :)

    66. Re:ugh god by pilot1 · · Score: 1

      If grinding months in WoW for epic loot is stupid, then grinding for months for something that you'll lose in a few seconds is like... I don't know, there's not even a word for it.

      Which is why EVE has minimal grinding. You have to grind for money to get started, but after that it's up to you. You can make just as much money by manipulating the market, which requires very little effort and no attention, as you can by doing anything else.

      Many people like the fact that getting destroyed actually sets you back. You actually get scared when threatened with destruction, and actually get excited when you come out on top. No other game I've played has a comparable experience, and yes, I've tried WoW.

    67. Re:ugh god by Das+Modell · · Score: 1

      I replied to several posts. Most of them just repeat each other.

    68. Re:ugh god by tukkayoot · · Score: 1

      Shit, that sounds so exciting. Exactly what video games are all about.

      The adage, "don't fly what you can't afford to lose" doesn't mean that you're perpetually going to be stuck flying a rookie frigate fitted with civilian modules. It just means that you should always have something to fall back on should the worst happen.

      EVE obviously isn't a "twitch" game like a FPS, so the PvP dynamic is going to be much different. The most important difference is that a FPS has no real persistence. You play in the moment, and wins and losses don't have any real consequences for future games. MMOs, of course, are totally different. In most MMOs, the implicit, overarching goal is to make your character as powerful as you can by advancing in level, accumulating better gear, etc. In most MMOs, unless you really suck, you're constantly advancing towards that goal, though good play will usually get you there much faster.

      EVE is different even from other MMOs in that forward progress isn't guaranteed, and also in tha there is relatively little hand-holding and not much of a safety net to speak of. You can lose a great deal in the snap of a finger. For anybody to enjoy playing EVE, this is a fundamental aspect of gameplay that must be well understood and embraced. It's also an absolutely critical aspect of the game, as it is conceived.

      This is because it is a heavily player-driven game, that is meant to support PvP activities that takes "persistence" to a whole new level, instead of boiling it down to relatively short skirmishes or arena/duel-type battles. It's a game where player-run Alliances can fight wars, including wars of attrition with each over for dominance over territory. It's a game where pirates are meant to be able to make a considerable fortune by attacking/ransoming other players' ships, and where players can turn a tidy profit simply by moving goods from point A to point C (if they can evade the pirates hanging out at point B). It's a game where players can make a living off of producing goods, goods for which there should be steady demand, since ships and equipment are always in need of replacing. If players respawned with their ships fully intact and only a nominal repair bill, then these unique features of EVE just wouldn't be possible, and you'd just have WoW in space ... and while that might be a fun game to play, we already have a lot of games in the WoW mold. A game where resource and risk management and overall strategy plays a larger role, and where you can take big risks for bigger scores (or where clever players can score big while taking relatively small risks), is a welcome change for many players, though it's obviously not for everyone.

    69. Re:ugh god by g-san · · Score: 1

      Nope, and no nipples either.

    70. Re:ugh god by Chatsubo · · Score: 1

      > It's not newbie friendly at all, in that it takes literally years of paying CCP your monthly fee in order to reach the point where you can fly the big ships that bring in the massive profits.

      I've seen pilots of a couple of weeks flying in gangs in non-secure space engaging in PVP. At any time a gang of small ships can take out one of aforementioned big ships.

      EVE's dynamics means a small ship can hit a big ship easier than the other way around, etc. etc.

      Oh, and who said this game is about making "massive profits". I've been playing for 2 years and last weekend I fitted the cheapest, smallest ship available and went out on a 4 hour pvp session. You know what, it was really fun. It's all about learning to throw away your risk-aversion and embracing the fact that you will die, and have fun in that context.

      I still wouldn't dream of trying to fly a slow, expensive, big ship solo through unsecure space. Those ships may make new players feel safe, but it's a good way to have a bad evening.

      --
      > no, yes, maybe (tagging beta)
    71. Re:ugh god by Sobrique · · Score: 4, Interesting
      EVE is all about the players. The market is player opposition and competition. Asteroid belts get mined out by other miners. Lab space and factory time is a contended resource. Missions and NPCs exist, and they're... ok, and getting better, but basically are just a side event - another resource to be exploited, as part of the multi-player RTS that is EVE.

      I've been playing for ... 3, 4 years now? I forget. But it's a while, and obviously I'm therefore biased. But I'm forever saddened by the number of people who play EVE, spend 6 weeks grinding missions, and then declaring it 'meh boring' and leave again. Yes, there's parts of EVE that are boring. But there's a whole lot of other stuff to do - anything you can think of, you can go and do. That's part of the problem with it - you don't ever get told what to do, beyond those basic missions, you just have to decide to go do it. EVE is about making your own fun, which doesn't suit everyone - if what you want to do is get told by an NPC to go kill 50 rats, frankly WOW does it better. If you want an open ended game, that's a single universe, and you can do whatever you want, provided you have the firepower to back up your will, then that's EVE. You're free to do whatever. You're free to lead, you're free to follow, and you're free to fail. Player vs. Player means you're climbing the ladder, and sometimes you're stepping on the shoulders of others to get a boost. Some will do so willingly, some will ... object.

      It's not a game for everyone. Not everyone likes strategy games, not everyone likes winning at a cost of someone else losing. Not everyone like a game that requires you to think, plan and organise extensively - large scale fleet deployments in EVE can take significant amounts of effort. Or rather, significant amounts of effort if you want to win. It can also be necessary to abort an operation, having 'wasted' an evening of gaming, because fighting today you'll lose, because they're ready for you. Some will charge anyway, lose ships, and maybe have fun doing so. Others will not, and will go home, or do something else. This can be very frustrating, and does have an impact on morale - and morale is also important in EVE. It's a managable resource like anything else.

      As said, I've played for ages, and still love it. I know others won't - some just won't like it, and others will come to the game thinking the 'wrong way' to get ahead. But I still get the shiver down my spine, and pumping adrenaline when engaging in a serious fight, and there's remarkably few games that still do that for me.

    72. Re:ugh god by Ice+Tiger · · Score: 1

      If you keep thinking of the other players as 'intruding on _YOUR_ game', you'll never understand EVE. The players are the game, not the brainless rats.

      I think this probably sums up what EVE is about perfectly. When I used to be president of a 0.0 Alliance (Huzzah) it used to feel like real life politics but just set in a computer game.

      Hans Roaming
      Body Count Incorporated
      The Requiem

      --
      "Because we are not employing at entry level, offshoring will kill our industry stone dead."
    73. Re:ugh god by Sobrique · · Score: 1
      It does suit the patient player. But you don't need to wait 2 years to start fighting - I've started a trial account to go pvping with, just to see if it could be done. I fought and beat quite a few ships in rifters and thrashers, upto and including one battlecruiser. (actually, the BC gave me money to go away when he hit structure). Yes, you need to be thinking long term, but to say you've got to wait isn't true.

      The hardest part to deal with is that some evenings you get nothing 'useful' done - the people you're fighting don't undock, or perhaps you're on the wrong side of a blockade, that's settled in for the day.

    74. Re:ugh god by Sobrique · · Score: 1
      PvP is player vs. player. It's players opposing each other, and providing the challenge.

      It's not 'ruining your game' that someone takes your queen in chess. It actually _is_ the game.

      EVE is the same. You are empowered - if you object to what someone's doing, and consider it 'ruining your fun' then you're entirely entitled to do something about it.

      Some days you lose. EVE freedom includes the freedom to suck. Some people are better at things than you are. You can either learn from it, or cry about it. The former prosper and have a good game, the latter ... don't.

    75. Re:ugh god by Ice+Tiger · · Score: 1

      EVE is a game about people interaction, the NPCs are secondary.

      It is a sandbox where players determine who owns what on the map and where epic wars can be fought over precious resources. There are too many MMOs where players can't really change the outcome of their world, eve is refreshing in that it takes away the training wheels when you want to.

      On a personal scale loss means something and you have to develop situational awareness to survive and thrive. Now because loss hurts it means victory actually means something too and thus so much sweeter. This is the only game I've played where I've come out of a fight with such an adrenalin rush that my hands shake and I'm not alone, the 'shakes' is a well know EVE phenomena.

      Counter Strike is a different type of PVP and neither defines if you're a real man or not.

      Hans Roaming
      Body Count Incorporated
      The Requiem

      --
      "Because we are not employing at entry level, offshoring will kill our industry stone dead."
    76. Re:ugh god by Ice+Tiger · · Score: 1

      So people that shoot at others in EVE are sociopaths, but if they do it in Counter Strike then they are not?

      There are ways to be almost perfectly safe in eve, of course with next to zero risk the rewards are pretty rubbish. By going for the good rewards a person is prepared to take a risk and sometimes the odds don't work out in their favour. It's a bit silly to blame other people rather than accept responsibility for taking the risk oneself.

      EVE allows escapism like many other games and over the course of my career I've been industrialist, anti pirate, pirate, member of a 0.0 alliance, president of that same alliance that grew to over 1500 members, conqueror, mercenary and many other things. During all this time it is the player generated content that has absolutely shined.

      When generating wealth in game becomes a resource to be used rather than a goal in itself the game transforms as it is the experiences that make one rich and not a figure in ones wallet.

      Hans Roaming
      Body Count Incorporated
      The Requiem

      --
      "Because we are not employing at entry level, offshoring will kill our industry stone dead."
    77. Re:ugh god by RobotRunAmok · · Score: 1

      Here's your problem: You don't "beat" Eve. It's a sandbox, with as many ways to play as there are ways to play in a sandbox. Also: it's a MMORPG, which means that, by its very nature and design, it's designed to be played *with other people*. If you want to play a space game by yourself, play StarCraft.

      I view the pirates in Eve as highly-intelligent AI that have to be out-smarted (okay, having read the interview above, maybe not so highly intelligent...). If the pirates are harassing you, you learn better tactics, get a better ship, and -- most importantly -- find like-minded people to either protect you or hunt them down. *That's* the game, the posse-gathering, the working together, the satisfaction derived from stabilizing a section of space (or dipping it into discord and chaos, if you are a pirate). If you're not one who participates well in groups, you won't like EVE.

      Kinda like life...

    78. Re:ugh god by kv9 · · Score: 1

      No? I've played multiplayer FPS games for over a decade.

      that must explain your hatredd for games that use more than 5 keys to control shit.

    79. Re:ugh god by strikethree · · Score: 1

      "You can get in to a tech 1 battleship in no time at all (something like 2 months?) and that's all that's needed to run level 4 missions."

      Yeah, you might be able to get into a battleship in 2 months, but you can not do the damage necessary to kill the NPCs in level 4 missions. You also do not have the skills trained for repair and damage resistance. You might be able to do level 4 missions in 6 months if you have the exact training regimen targeting the correct ship/s. Really, you need a full year before you are relatively independent. Before, that, you need the generosity of your fellow players to help you buy the skills books and the ships needed to start making ISK(money) on your own.

      strike
       

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    80. Re:ugh god by V+for+Vendetta · · Score: 1

      Not everyone likes strategy games, not everyone likes winning at a cost of someone else losing.

      I find killing other players truly boring. Perhaps that's what you meant with your above statement. That's why I played EVE for a few weeks and than quit .... Oh! Hold on! I'm still here after 2,5 years, enjoying EVE as much as in the beginning.

      You *can* enjoy EVE, even if you're absolutely anti-PvP. And *this* is what EVE truly distinguishes form other MMOs in my opinion. The problem (or advantage, depends on where you look at it from) is: EVE isn't for the impatient ones. You can't grind your skill levels away and some of the more interesting non-PvP activities (Invention, Exploration) *do* require quite a some skills or bit of money (trading). That requires some patience and/or grinding in the beginning, but at the same time it keeps those "I need to win a game within 14 days" type of players away.

    81. Re:ugh god by Sobrique · · Score: 1
      I'm not sure I agree, but I think that's more because of relative definitions of PvP. I consider invention, exploration, and manufacturing very much PvP - exploring, you're trying to find sites before anyone else. Invention and manufacturing... well, factory slots aren't particularly limited, but bottom line costs on T2 components/materials are very extensively influenced by player action.

      And trading is about the most cut throat form of 'PvP' out there.

      I do like the '14 day attention span' get pushed away, but the thing I truly like about EVE is that _everything_ is PvP. As a corp, we're often out in combat ships, true enough. But our 'business' is manufacturing and invention. We make quite a lot of money doing it, but I'm under no illusion that every single mineral or component we're using, has come from another player.

    82. Re:ugh god by Sobrique · · Score: 1

      Someone once said: "There is no griefing in EVE, any more than there's griefing in an RTS". I think I largely agree. But yeah, missions against NPCs are always dull. Thankfully in EVE you can define your own mission scope against other player characters, and have a _real_ fight. (Or you could insist that you don't want to, because that would be griefing, and go back to grinding missions)

    83. Re:ugh god by Anonymous Coward · · Score: 0

      have fun playing with your dolls. we will have fun playing with our fucking SPACESHIPS. in space!

      Dude... you're playing your little spaceship game on the Internet, you're nowhere close to space. You're a MMO-nerd, not some cool spacehero... get a grip..

    84. Re:ugh god by sabt-pestnu · · Score: 1

      > Many people like the fact that getting destroyed actually sets you back.

      'The thrill of danger' is very much less thrilling when the sides are unequal. WoW has has areas of both balanced PvP (battlegrounds and arenas) and unstructured PvP (PvP servers, naturally).

      EVE has no balanced PvP that I've seen, at least as a continual thing. Someone bigger than you wants to pop you, you'll generally pop. There is no 'thrill' involved for the victim.

      No thrill in being held for ransom.
      No thrill in being killed by gate-campers faster than you can realize they are there.
      No thrill in logging on to find your starbase has been destroyed, and everything with it taken or destroyed.

      No, the thrill is in the uncertainty:
      - does this guy we're ganking have big friends?
      - can we get away with destroying this starbase?
      - can I get from here to there without encountering PvPers?
      and only rarely (in PvP) "can I prevail against this enemy?" ... because if you didn't start it, chances are pretty good that the other side does hold the advantage.

      Those few times are precious. Treasure them. They may even be why you play.

    85. Re:ugh god by sabt-pestnu · · Score: 1

      Exciting:
          having decisions presented to you, and choosing the (right/wrong) one.

      Not exciting:
          Events entirely beyond your control, information you had no way of knowing, killing you.

      If you don't realize there is a risk, there is no pleasure in overcoming the risk. And a certain outcome (positive or negative) is not a risk.

    86. Re:ugh god by sabt-pestnu · · Score: 1

      That's not really a proper distinction.

      "Real life politics", as you might think of it, differs from the politics you were involved in only in the realm of interest.

      Your realm of interest was within the EVE game, dealing with invented concerns.

      The realm of interest of a city commissioner is that city and how it interacts with other political entities. The realm of interest of a CEO is the company he runs, and the board of directors he reports to. Of a pastor, his congregation, and the church hierarchy.

      The people remain real people, though. And much of the time, a person can opt out of "real world politics" as well, in much the same fashion: by removing themselves partially or totally from the realm of interest.

    87. Re:ugh god by Skuld-Chan · · Score: 1

      Woot!

    88. Re:ugh god by Das+Modell · · Score: 1

      It's not 'ruining your game' that someone takes your queen in chess. It actually _is_ the game.

      This analogy would work for Counter-Strike since there's absolutely nothing else to do in the game except shoot at the other team. EVE is not so limited.

    89. Re:ugh god by Das+Modell · · Score: 1

      Where did I assert that I don't like EVE because it uses a lot of keys? Please provide a quote. Also, when was I talking about such games in general? Did I mention at some point, for instance, that I hate Nethack?

    90. Re:ugh god by Glsai · · Score: 1

      I've tried Eve a few times and basically like mining and such. But is there a way to find out what is a good corp and a bad corp? Or a good place to find a corp to work with? I've been thinking of starting again and was hoping to find some information like this. Or even just a good new user starter guide.

    91. Re:ugh god by drsquare · · Score: 1

      And this is why Eve will forever remain a niche MMO.

      You say that as if it's a bad thing. Personally I can see the appeal in a game not aimed at whining illiterate kids who want everything handed to them on a plate. I'm not into MMOs, but if I was, I'd rather play a difficult dangerous game with a few thousand dedicated players, than a giant mass-marketed game where everyone who can turn on a computer is max level.

      But then I'm someone who grew up on text-based MUDs where you had to decipher a screen full of combat text every second and respond instantly and accurately in order to stay alive, maybe this gives me a different perspective to you modern players with your cartoon graphics and your PVE safety net.

    92. Re:ugh god by Anonymous Coward · · Score: 0

      When ever i've played in a trial of eve i've been able to make over 1billion in a week, with skill restrictions and just blowing things to shit. I've made traders and combat vessel's, it's not hard to make money you just have to have more intelligence then a wow junkie who just grinds mob's over and over.

    93. Re:ugh god by Cederic · · Score: 1

      oh, ffs, the shakes were commonplace on muds in the early 90s. And they were far more balanced than fucking eve.

      As someone that lacks the time to spend months building up to buying a new ship that I can subsequently lose in a few seconds to someone that merely happens to have spent a few years building up a fleet of ships I'll happily admit that Eve holds no interest to me.

      If I want an adrenaline rush I'll do something that puts me in physical jeopardy. I wont invest several months of online play in the hopes of getting lucky (i.e. not bumping into a well geared pirate).

    94. Re:ugh god by thrash242 · · Score: 1

      I'm not sure I could have expressed it better myself.

      This is why Eve is a PvP game. Not because shooting at other players is all there is to do, but you're almost always competing on some level with other players, whether it be undercutting them on the market, mining ore before they can, or taking over their territory. The other players, whether allies or opponents, are the worthwhile content, not the NPCs and missions.

      If you get your jollies exploiting the AI of mindless database entries, I'd say you probably wouldn't like Eve, but there are plenty of players who do just that, so, I dunno.

    95. Re:ugh god by thrash242 · · Score: 1

      So that's why even though Eve has been getting more and more complex, its player base has been steadily growing? Uhm, ok.

    96. Re:ugh god by Sobrique · · Score: 1
      EVE is not so limited, this is true. I prefer to think of EVE as a real time strategy game. It has many of the same elements - the ability to build a 'base', the ability to form an army. Resource management, conservation and denial - even your ammo costs isks, so you get to choose whether to use cheap T1 ammo, or expensive faction ammo. Or ships indeed - expensive ships are powerful, but they are not cost effective. A Titan is no match for 60 billion investment in battleships. A faction fitted battleship will win a straight fight with another one, but it won't with the 10 or so that _could_ have been funded by it.

      There's unit veterancy and discipline - a well organised, disciplined group of pilots will typically beat a rabble. There's unit cohesion - if they're used to working together, and have set up mutually supportive ships, they're working together more effeciently. And then there's morale - it's vitally important in a game where your pilots might find something else to do, to maintain a good level of morale.

      There's resources to be contested, armys to build, worlds to conquer. But you don't get to be a Supreme Commander, without proving you're worthy - experienced pilots don't follow fools gladly.

      This is why I use the chess analogy for EVE - EVE is a strategy game, with subelements that can be delegated. You can be a master miner, and contribute a great deal, but don't lose sight of the fact that you do not win C&C by Tiberium Harvesters alone.

    97. Re:ugh god by Anonymous Coward · · Score: 0

      Money in eve is there for the taking. You don't need a big ship and years of training to make money, the only thing you need a big ship and years of training for is to play the territory game, which is boring as hell.

      All you need to make a massive profit is to keep your wits about you, work the market competitively, and be willing to take money from those stupid enough to give it to you.

    98. Re:ugh god by Das+Modell · · Score: 1

      Sorry, but the analogy just doesn't work.

  5. Unique... by Last_Available_Usern · · Score: 4, Interesting

    Eve is very unique in that there is only one universe. In Warcraft, if you develop a bad name, you can change servers, even change your name. If Eve, you have to make the best (or worst) of whatever lifestyle you choose to follow. As a Lawful Good resident, Eve quickly became a little terrifying since the only way I could expand my experience of the game was to move into less-friendly territory, something I was slightly reluctant to do with a Navy Raven with the best equipment. I suppose I (and others like me) could hop into a clone and take a cheap ship anywhere we wanted and experience that universe, but it just seemed too much like starting over. As more and more people grow into the position I was, we'll probably see an ever growing ratio of pirates to lawful citizens. At that point it will be very interesting to see what direction the game takes. It will probably be a Mad Max world at that point.

    1. Re:Unique... by im_thatoneguy · · Score: 4, Insightful

      Or you find yourself alone in a scary place and you team up. You start a militia and you maintain peace about yourself at the point of a well fueled missile barge.

      If it's dangerous to wander out into the dangerous bits... form your own gang to survive. Soon your gang becomes a colony and then a fleet and then a nation... and suddently the dangerous bits are just home.

    2. Re:Unique... by Kenoli · · Score: 1

      Players can't really develop a bad name in WoW like they can in EVE, since they don't prey on each other for wealth and power. The worst someone could do is maybe suck at playing their class so people won't raid/arena with them.

  6. Death system by Drakin020 · · Score: 5, Insightful

    I think a lot of this has to do with the price of death.

    When you die, you loose your ship and that can hurt a lot. This causes players to think more before they act. It offeres a bit of suspense when one gets into a battle. No other game has this, and if the death system was not the way it was then EVE would crumble.

    If you die and get your ship back for free, what's the point?

    --
    The greatest revenge in life is massive success.
    1. Re:Death system by ByOhTek · · Score: 1

      not just your ship, but if you lose enough money, and cant afford a decent clone, you risk losing quite a bit of time/effort in training as well.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    2. Re:Death system by Greyfox · · Score: 1
      Ultima Online used to be like that. In a lot of ways EvE reminds me of Ultima Online, back before EA fucked it up. For the first few years nowhere was completely safe and even in the guard zones you could very easily lose items to pickpockets. Later they added no-PvP zones, item insurance and a WoW-like item grind. Oh, and new "mini-expansions" every month which added a few new items to the WoW-like mini-grind and cost $20 or so to buy on top of the subscription fee.

      If EA ever tries to buy EvE we'd best hope the attempt gets fended off or the game will be turned into shit, just like everything else EA touches.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:Death system by Anonymous Coward · · Score: 0

      No other game has this,

      You haven't tried very many MMOGs have you. Ask any Everquest player how okay they are with dying. The impact of death in an MMO is always something to be carefully considered by the devs. Too harsh and you drive off players, too lenient and it makes the deaths meaningless.

    4. Re:Death system by Cornflake917 · · Score: 2, Insightful

      When you die, you loose your ship and that can hurt a lot. This causes players to think more before they act. It offeres a bit of suspense when one gets into a battle. No other game has this, and if the death system was not the way it was then EVE would crumble

      Since the price of death is so high in EVE, you never really get to see too much PVP. And when battles do occur, it's usually very lopsided. If your fleet leader is halfway intelligent, he doesn't engage in battles that would destroy half his Corp's ships, but doesn't hesitate to attack when he has the clear advantage. Sometimes there are large battles that are fun, but those are usually lag fests. It's disappointing when a PVP oriented game has such boring and flawed PVP.

      I personally don't see the appeal of spending hours and hours on obtaining something (virtual mind you) and then possibly loosing it. Especially when outside factors like lag (which EVE has issues with) can be the sole reason why you lose your ship. EVE is like Diablo2 with only the hardcore option. I graduated college and have a job now. My "hardcore" gaming phase is over.

    5. Re:Death system by bigstrat2003 · · Score: 1
      Games EA was involved with recently which are good:
      • C&C 3
      • Crysis
      • Rock Band
      • Rock Band 2 (ok, I cheated a little bit, cause this isn't out yet)

      You have an overly broad definition of "everything", methinks.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    6. Re:Death system by Drakin020 · · Score: 3, Interesting

      That's why I can't stand people who call for WoW like death systems....Hurray...you loose durability. Big deal right?

      It brings no strategy or suspense to battles.

      --
      The greatest revenge in life is massive success.
    7. Re:Death system by NightRain · · Score: 2, Insightful

      Since the price of death is so high in EVE, you never really get to see too much PVP.

      I don't know when you last played, but since the introduction of faction warfare, PvP is fairly easy to find, and you can get away with using small disposable ships if you want as well, because plenty of others are doing the same.

    8. Re:Death system by Danny+Rathjens · · Score: 1

      No other game has this

      That is quite incorrect.

    9. Re:Death system by jythie · · Score: 1

      Most of the core dev team at CCP is made up of old UO PvPers.

    10. Re:Death system by jythie · · Score: 1

      Yet factional warfare already seems to be quieting down. In the first few weeks after it I saw FW missions points in low sec all the time.
       
      I don't think I've seen a single FW mission beacon in over a week now though.
       
      Partly people are discovering how expensive FW is to do... others are finding out that with their learning implants going up in smoke they are skilling slower and thus keeping game features out of reach longer, which is annoying.

    11. Re:Death system by kv9 · · Score: 2, Informative

      Since the price of death is so high in EVE, you never really get to see too much PVP.

      have you seen the killboards? in the time I wrote this post, billions of ISK got destroyed in the game because of PVP. that might sound like much for a 2 day old noob (or a player that never played EVE, but knows everything about how "impossible" it is to get startup capital) but in the grand scheme of things, it's nothing.

    12. Re:Death system by pilot1 · · Score: 1

      Not true. I engage in PVP regularly and often fight outnumbered or outpriced, both by myself and with my alliance (and no, we don't nano our ships). Tactics, both in how your ship as fit and what choices you make during the battle, play a huge role.

    13. Re:Death system by fitten · · Score: 1

      You can always work back up... if you don't have a ship, you can get a newbie ship from the game for free... it sucks mightily but you *can* start making money with it again. The only time/effort you ever can lose from training is if you don't have an up-to-date med clone, and then you can lose training points. Otherwise, once you learn a skill, it's yours to keep forever.

    14. Re:Death system by fitten · · Score: 1

      This depended a lot. Anybody who was in a high-end guild didn't think about death at all. It was routine to die quite a lot every week. With the 96% XP return on resurrection from a cleric, raid all week, spend a few hours to recover all lost XP on the weekend during non-raid times and go again. I lost *levels* in raids and didn't sweat it. Lots of other people, however, couldn't take even getting killed once.

    15. Re:Death system by fitten · · Score: 1

      Those are inexperienced players, then... buy cheap +2 implants (can get the money for those from just a few missions) for your combat clone, have a learning clone with +4/+5 implants you switch to when you want to take a break. Sure, you slow down a little but it isn't that bad.

    16. Re:Death system by fitten · · Score: 1

      Yeah, but that's what makes it exciting... by engaging, you have something to lose (or win). WoW PvP, by contrast, even if you lose you still get your gold star so you can grind PvP to get store goodies.

    17. Re:Death system by tnk1 · · Score: 1

      True enough. As I recall when I was playing, you could put yourself into a cheap Rifter and you would have a ship that stood a reasonable chance of killing single pirates or getting away from the ones in ships that would otherwise flatten you.

      The real danger is not so much losing your ship as being podded with expensive implants in. A Rifter cost about 250K ISK and maybe that much to fit out with Tech 1 and the cheaper T2 stuff - peanuts if you are even a half decent miner/trader. A single implant can cost you tens of millions however.

      Beyond that, once you get to a certain skill level, your clones start costing a crapload of money unless you don't mind losing skill points, and everyone minds that because skills accrue in real time... no way to power level those back up. I have heard of some people at that level who could fly capital ships and all sorts of stuff who were afraid to PvP anymore because the cost was just too much to keep buying new clones after every other encounter.

    18. Re:Death system by jythie · · Score: 1

      True one can always use jump clones to protect thier implants, but given the 24 hour cool down you basicly have to ask 'how long do I want to fight and thus train slower', then jump back, leave the millitia, train/grind for a while, jump into your cheap clone etc...
       
      And that is assuming they have the standing needed for the jump clone, which many new players do not.. (keep in mind, getting up to 8 is no problem for a heavy player runing L4 missions, but a casual or new player can take months to get up that far in even a single corp)

    19. Re:Death system by Maserati · · Score: 1

      Right. PvP in EVE has a real risk and a very real adrenaline rush. You aren't a PvP veteran until either your hands stop shaking during fights or you learn to fight through it.

      The learning curve puts a lot of people off the game. So does the "pervasive PvP" where you can get ganked and lose stuff anywhere. The PvP will keep the core population coming back, because it's just that much of a rush.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    20. Re:Death system by Cederic · · Score: 1

      You can always work back up

      I already work far too long each week. I use the money it earns to pay for computer games.

      They're a leisure activity. I play them because they're fun.

      Not work.

      Odd concept, one the designers of Eve forgot to include..

    21. Re:Death system by fitten · · Score: 1

      Every MMO designer has forgotten to include that... I played WoW for four months and quit because it was too much of a grind-fest.

  7. I dont see the point of putting this on slashdot by Anonymous Coward · · Score: 1, Interesting

    Stuff like this happens in any and all games. The difference is EVEs focus on PvP and the ensuing legalization of practically anything. There are very large portions of the universe where you can quite literally get away with what would be consider a crime, your only real protection will come from being in a large player gang, as there is simply no protection from NPCs. Even in so called "high sec", theres still a risk of getting blown up by an overpowering strike force before CONCORD (the space cops) can show up and defend you. Further more, any in game "corporation" (eve's guilds), can declare war upon another corporation, or groups of corporations that have banded together in an alliance, allowing them to be attacked anywhere, including the safest systems, as you've basically paid the cops to look the other way for a week. Several other mercenary corporations besides VETO exist as well. In fact I've hired a few of them to take out worthless targets simply because I can afford it and I got a good laugh from pissing the victims off.

  8. I've heard of Ethan Verone by StCredZero · · Score: 1

    I've heard of Ethan Verone. I used to read his posts on Eve-Pirate.

  9. Re:I dont see the point of putting this on slashdo by Anonymous Coward · · Score: 0

    "Nerd makes nerd frat online where he has some virtual power and virtual friends" seems like something that a lot of slashdotters would be interested in.

  10. He's not a pirate! by BertieBaggio · · Score: 4, Funny

    He's infringing copyri... oh, I see.

    Very well, carry on.

    --
    If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
  11. Life as outlaw... by r2rknot · · Score: 5, Funny

    Buy cheap ship, gather in groups.

    Wait/look for ship you can take down fast to wander by.

    Destroy ship, maybe pod the pilot.

    Repeat.

    Encounter force larger/better then your own.

    Return to Station, go afk and watch a movie while they spend hours 'camping' you. You have a good time, and make people spend tedious hours watching your avatar in station.

    --
    "...whenever any Form of Government becomes destructive...it is the Right of the People to alter or to abolish it..."
  12. Obligatory by Caboosian · · Score: 5, Funny
    1. Re:Obligatory by Cornflake917 · · Score: 1

      That graph would be funnier if the creator understood graphs (or at least labeled them correctly). Eve online is notorious for being harsh towards newbies. So if anything, the gaming skill would rise slowly over time. Unless, of course, the creator meant "gaming skill required" , then that line graph would make much more sense.

    2. Re:Obligatory by fitten · · Score: 1

      Well... it's mostly because you need to learn a lot in order to be effective... traversal velocities (how to maximize your own vs. the enemy and how to minimize those of your enemy to you), tracking speeds, explosion velocities, optimal and falloff ranges, ship agility/mass, capacitor and shield regeneration rates (R= 1-(1/cosh(tau*t))), etc. You just have to know a lot to play effectively.

      "Why are my guns not hitting this frigate orbiting me?"
      "Why are my missiles hitting but only doing 0.1 point of damage to the target?"
      etc.

  13. Claims to be a pirate? by jollyreaper · · Score: 2, Funny

    Yah? Does he pay CCP each month? If so, he's a soddin' carebear. Real pirates steal their accounts as well as their l00t.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Claims to be a pirate? by kv9 · · Score: 1

      Yah? Does he pay CCP each month? If so, he's a soddin' carebear. Real pirates steal their accounts as well as their l00t.

      the joke's on you funnyman. he probably pays his game time with ISK that he got off his victims loot. so, yeah, he's a real pirate.

      on a more serious note, I would have liked to see an interview with Stavros, Vegeta or Tank CEO. shit, even Remedial -- technically he's not a real pirate, but stories about his game antics would be far more entertaining than anything fucking Verone has to say.

  14. piracy and eve by Digitus1337 · · Score: 2, Informative

    Most pirates in EVE, including VETO, are not generally regarded as very good players. They spend most of their time in systems with "low" security status rather than systems with "zero" security status. This amounts to the same as PVPing in the beginner zones of other MMOs, as the game prohibits fighting in "high" security systems. Low security systems still provides some automated defenses for a player that does not initiate combat, tends to have NPC stations (a place in which a player can dock up to hide or repair) and does not allow some of the more advanced ships to operate. These guys are roughly equal to mid-to-high-level horde players that hang out in Redridge.

    1. Re:piracy and eve by Sta7ic · · Score: 1

      'course, much like Burn Eden (who took a spin through the chunk of 0.0 I call home), usually ignore the "good" part and favor "effective" part. If you treat Eve like a war game, it's less an issue of how much "skill" or "class" you exhibit, as who leaves the field with most of their ships and most of the loot. Nobody is opposed to a turkey shoot if it puts meat on the table ... except the turkeys.

    2. Re:piracy and eve by atrus · · Score: 1
      I would call Burn Eden "good". They've managed to use the game mechanics at near 100% efficiency for killing people, and not getting killed in return.

      But good does not equal not annoying :)

    3. Re:piracy and eve by Etrias · · Score: 1

      Actually, low-sec has a fair amount of action. It's not 0.0, but there's a certain amount of risk. The real carebears are those who war-dec new corporation who operate in Empire and think they're hot stuff.

    4. Re:piracy and eve by Anonymous Coward · · Score: 0

      this is inaccurate, low security space is often more dangerous than the " 0.0 security " space which is ruled by player alliances, and mostly empty.

      it's a different kind of pvp, you can' t call 0.0 a "progression" from low-sec.

    5. Re:piracy and eve by Anonymous Coward · · Score: 0

      Wow.. you really have no idea how the game is played. First off there is no space where fighting is prohibited. Even "high sec" allows for wars and suicide killing. Low sec is no less dangerous than 0.0. Also being an outlaw in the game (which all of Veto are) means you are a valid target for each and every person in eve at any time... Just like in 0.0. Yes there are NPC stations, yes we dont have to maintain 90man fleets 24 hrs a day to hold sovereignty. Thats because we don't want to shoot at static objects and fly in huge gangs. We like small gangs small fights where the challenge comes down to player skill and not numbers or skill points. Feel free to look me up any time you want a fight, and you can find out that were far from "mid to high level"

      -- Ryas Nia proud member of Veto. Corp

    6. Re:piracy and eve by Anonymous Coward · · Score: 0

      The battleclinic KB shows you as 16:1. Given such an embarassing ratio I have to agree with you, you are neither mid nor high level, you are low level.

  15. This is a tad over the top... by BobMcD · · Score: 1

    Criminal? Outlaw??

    While most citizens in New Eden follow the rules society dictates, there are some free spirits who shun the status quo -- and the law -- and live on their own terms.

    What law, exactly, are they shunning? It was my understanding that in EVE there really was no law. That the PvP was full-on and unrestricted.

    Now, if I'm incorrect, and EVE has an FBI, Interpol, or the like, then this may be more worthwhile.

    Otherwise, this may as well be a story about playing Horde in Alliance territory - just another player playing a game as it was intended.

    BFD

    1. Re:This is a tad over the top... by TheGeniusIsOut · · Score: 3, Informative

      CONCORD is the npc police force of EVE, and each empire has their own Navy, but they only patrol in 0.5 or higher (Empire) space. All pilots have a security status ranging from 10.0 to -10.0, which increases for destroying pirate npcs, and decreases from destroying player ships, and decreases even more if you "pod" them. If your security status is below -5.0, you are kill on sight by all police forces in Empire space. And CONCORD has near limitless resources with a fast response time. Then there is the addition of bounties that can be placed on pilots which, for some of the more notorious pirates, reach into the tens, or even hundreds, of billions of ISK, adding incentive for player bounty hunters to track them down and kill them.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    2. Re:This is a tad over the top... by TopSpin · · Score: 2, Informative

      It was my understanding that in EVE there really was no law

      Eve players have "Security Status". This number is used by the game to enforce certain rules; players with low Security Status cannot enter systems with high security rating, for instance. Players with very low Security Status are not avenged by NPC security forces when they are attacked. Low Security Status is also indicated visually to all players, and bounties may be placed on the head of a player below a certain Security Status. Security Status is altered by certain acts of aggression.

      Keep in mind that an Eve player may obtain as low a Security Status as he wishes and still play the game just fine. It's a choice, with consequences. The life of a dedicated "pirate" quite distinct from the common Eve player, yet there is a large, healthy population of them.

      That the PvP was full-on and unrestricted

      That is overly simplistic. The majority of space in Eve, called 0.0 ("zero zero"), is unrestricted PvP, except for political implications among players, which are not trivial in themselves. The rest is "empire" space where graduated levels of Security are enforced. Exceptions in "empire" also exist in the form of "kill rights", war declarations, faction warfare, criminal status, etc.

      Eve is half a decade old now. It is complex. Very few generalizations hold.

      --
      Lurking at the bottom of the gravity well, getting old
    3. Re:This is a tad over the top... by Charcharodon · · Score: 3, Informative
      PvP is full-on only in several situations.

      Your corporation is at war with another corporation. You may then blast each other to bits any time any place.

      You join a Faction (one of the 4 races). Then you may kill any member of an opposing faction any time any place. Not all factions hate each other.

      Space is divied up in 0.0 to 1.0.

      0.5-1.0 is patrolled by NPC's who will come and murder you if you attack another player. This takes time though. Suicide ganking is using throw away ships/pilots to kill a fat target before the authorities can kill you. Then you use a second alt comes in a picks up the loot from your targets wreckage.

      0.1-0.4 Gate and station guns will attack you if you attack another player, but NPC ships will not respond to aggression, so pretty much its full-on anywhere not near a gate or station, but some ships are tough enough that can tank those guns so those areas are not safe either.

      0.0 space. There is no law but what you make. Death comes swiftly here with big pointy teeth. This is the region where the big ships and big corps roam. Anyone may attack anyone else at anytime.

      Lastly when you attack enough players your personal sec status drops. It goes down some when you attack another player, it goes down more if you blow up his ship, and it goes down alot if you murder him (blow up his escape pod). Once it's below -.5 you can be attacked by anyone, anywhere, anytime and the hi-sec space NPC's will be gunning for you as well..

      There are other ways to be able to legally attack or kill other players. Stealing give you a 15 minute window to blow up the theif's ship. Murdering another player give that player 30 days to hunt your ass down and kill you.

      Essentially no place is 100% safe, though most places are not 100% lethal either. There are ways of mitigating the risk, but even so the risk is always there.

      This is what keeps Eve interesting.

  16. Is it too late to start? by dave562 · · Score: 4, Interesting

    Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?

    1. Re:Is it too late to start? by slashgrim · · Score: 1

      They have a two-week trial. I tried out but I don't know anyone else that plays it. IMHO, it's really a social game. I like the concept but playing by myself was too much mining (aka grinding) to make a profit. I'll probably try it out again later.

    2. Re:Is it too late to start? by Anonymous Coward · · Score: 2, Informative

      Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?

      If you only have 5-10 hours you are going to miss a good deal of what eve has to offer.

      Also, the game is insanely hard on newer players.

    3. Re:Is it too late to start? by AdamWeeden · · Score: 1

      I would say it's not likely for you. I have a similar time profile to you and I gave Eve a try. Definitely was not my thing.

      --
      I was quoted out of context in my autobiography...
    4. Re:Is it too late to start? by TheGeniusIsOut · · Score: 1

      The beautiful thing about the EVE skill system is that you continue to train skills while not in game. Since all skill training is in real time, there is no possibility of power leveling, and even being given loads of money and equipment is useless if you don't have the skills to use them. That being said, with minimal skills and enough monetary support, you can buy the much more expensive "named" equipment to compete with the much less expensive T2 gear, which requires more skill levels to utilize. The player base is growing all the time, and they have made major improvements to the new player tutorials. When I first started about 4 years ago, the initial tutorial covered the basics of space flight and that was about it. Even a couple hours a night to play can easily earn you enough money to buy skill books to train up while you are at work/school/wherever, and if you get on the recruitment channels you can usually find a representative of a corporation that caters to new players and give them training to succeed, and a suportive environment. Many even have ship replacement programs available.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    5. Re:Is it too late to start? by Paranatural · · Score: 2, Insightful

      The biggest problem with EVE is that you have to be really committed to it. You can't just sit down and play by yourself a few hours. There's no picking up a PUG and doing something.

      They have guilds they call 'Corps' that are generally very big, and they 'own' a certain section of space. If you join that Corp you are usually fairly safe in that area unless another corp comes in to attack. But the thing is, you can't go at anything alone. Or if you do, you'd better be able to run away fast.

      The best way to imagine it is almost like being in a RL army. You can't just hop in your jeep, drive to Germany, and have a fight. It'd be you Vs. dozens, or hundreds of them. You have to basically travel in a pack with your guild because alone, you die.

    6. Re:Is it too late to start? by dave562 · · Score: 1

      Thanks for the description of how things are. That has been my sense of things. I guess that I'm stuck with WoW. Not that I don't enjoy playing it, but it would be nice to have some alternatives and the Eve environment does seem pretty attractive.

    7. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?

      Not so much play time per week, but how long your account has been active.

      On one hand it's nice that you don't have to play 40+ hours a week to see benefits, but it'll take you a few years to catch up in skill points compared to the average player.

    8. Re:Is it too late to start? by TheGeniusIsOut · · Score: 2, Interesting

      It is not quite so vicious as others have stated, if you stay in empire space, but the real PvP occurs out in 0.0. To get the hang of the game, you can easily go it solo in empire space running missions for various factions, which can earn you a decent amount of ISK, as well as faction standings that give you discounts on manufacturing/research facilities, and loyalty points which can be spent in special faction stores to get faction specific and higher end items at a reduced monetary cost. My first year was spent mostly running solo missions, building up standings, money, and skills, while extending diplomatic ties to various groups, and gaining insight from some friendly, and some unfriendly, veterans. But like most things of value, you get out of it what you put in. If you only give it a couple of weeks where you spend most of your time complaining about how steep the learning curve is (which is one of the major reasons the average player age is over 20 years old, and not 12-13 like some others)you will not have an enjoyable experience, but if you approach the game with the preconception that there is great diversity in what you can do, and seek out those who can give you advice, you will likely find you enjoy the game, and possibly find yourself a group of like minded individuals to group up with. Many corps even have starting builds they reccomend to new players that want to begin in a particular role, and since you aren't locked into any particular class, you can expand into other areas as you learn and grow. One thing I have heard from dissatisfied players is that they want to know how to "beat" the game, or get to the end game content like there is in other, hack and slash style, MMOs. There is no "end game" to EVE, as it is a dynamic virtual world, with shifting political landscapes, and new expansions adding features, skills, ships, and more on a fairly regular basis, and best of all, they have never charged for an expansion. You pay $20 for the client initially, and can download it from the site at any time, and the base clent download gets updated with the latest patches, so you don't have to spend hours downloading, installing, and then downloading years of patches. I would recommend you give the trial a go, and if you have a Steam account, you can get a 21 day trial. Just be sure to seek out those with more experience, try the recruitment channels, and expect to lose some ships. Nothing ventured, nothing gained, and you just might find yourself a new addiction.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    9. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      You learn skills outside the game. ISK is not hard to make, regardless of what some people say. If you can plan ahead and take the time to figure out the game you'll be fine as a casual player.

      Better than any other MMO as a casual player anyways.

    10. Re:Is it too late to start? by CaptKeen · · Score: 1

      Thanks for the description of how things are. That has been my sense of things. I guess that I'm stuck with WoW. Not that I don't enjoy playing it, but it would be nice to have some alternatives and the Eve environment does seem pretty attractive.

      It's not as bad as all that. No-one says you have to jump into 0.0 on day one, and if you did, things might not look as great.

      I've been playing EVE for something like 10 months now, and for 6 of those months, work was really demanding and I didn't get much play time at all... (maybe 15 minutes a week). You're not going to earn tons of ISK that way (or any), but you can still learn your skills.

      EVE differs from WoW in that you don't have to be in-game to progress. No levels, no XP grinding. To be able to use your equipment better, you need to skill up - and skills train in real time.

      Now, granted, if you aren't in a corp, you're not going to easily find people to play with, but with some basic skills and attention to detail, you can run solo missions just fine. Your tutorial agent should be able to hand you off to a beginner agent, and with the ISK you earn from those missions (mission rewards, time bonuses, bounties, and loot) you should be able to get a decent frigate for your race, and fit it properly. With a properly equipped combat frigate - tech1 equipment or cheap named, not even tech2 - you should be able to complete the majority of level 1 missions. With the ISK from that, you can buy the skills and ships to move up a half step to destroyers, which should let you stomp any level 1 and a good chunk of level 2s, or into cruisers which should allow you to complete the majority of level 2s. By that point, you'll be more familiar with the game and ready to take a look at one of the thousands of different corps available in game.

      And while everyone mentions mining as a way to make money, there's more options than that. You can run missions, do trade runs, produce goods, all sorts of things.

      Anyways, take a look at Hammer's EVE, a kind of guide for EVE for current WoW players.

      Fly safe!

      --
      --
    11. Re:Is it too late to start? by sammyF70 · · Score: 2, Insightful

      The beautifull thing about EVE is that playing doesn't involve actually *PLAYING*. you pay CCP for the right to level while offline.
      If you feel the urge to actually go online, you should have some good mining bots. This way, you'll be able to watch a movie on your tv-set in the living room, instead of having to check whether it's time to hit the "return to base to unload button"
      Once you've spent enough time not playing, you'll be able to join corporation-wide battles, which involves incredibly high-tech weapons which can kill your opponents half a light year away. Of course, that means you won't actually ever see exciting battles. You'll only survive/be able to stay in your corp, of course, if you do exactly what your commanding officer says. Soloing is *NOT* an option

      So, join EVE! It's like real life, you'll work for others while doing highly repetitive tasks,but at least you don't have to log on much!

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    12. Re:Is it too late to start? by dave562 · · Score: 1

      Thanks for the reply. I'm okay with not being the best of the best. I just want a game that I can get into and play for a while to kill some time. It seems like Eve might offer that. I'm going to grab the trial and check it out.

    13. Re:Is it too late to start? by Apache · · Score: 1

      The NPC mission system is fairly casual and widely available, just not what some would consider "end game" (which is ok if you only play casually - it will take a year to outgrow the npc missions).

      I know a few ways to play eve in only a few hours a day that involve market manipulation or manufacturing. It's rather complicated and not available right off the bat to most players.

      Eve is a game that has fun in it, but the fun does not present its self as a bright yellow "!". It takes some discerning - but some people consider discerning fun :)

    14. Re:Is it too late to start? by NightRain · · Score: 2, Insightful

      I'm a casual player myself. I put in maybe and hour 3 or 4 nights a week, and then whatever time I can get on the weekends. I get by just fine. Unlike most games, Eve lets you train your skills when you're not logged in, so being a casual player is less of a problem than in many other games. That being said, being a casual player in an NPC corp can be very hard (read as boring). Pick up groups are hard to find in EVE, so you end up doing a large amount of stuff by yourself, and often without much assistance. If you've got friends who play the game or can join a corp that has similar interests to you (and there are those out there who will take new players) the game changes hugely. The social aspect, the fact that you now have goals and things to achieve for a reason other than simply making money etc make the game what it is.

    15. Re:Is it too late to start? by TheGeniusIsOut · · Score: 1

      Good luck, keep you head up, and try not to be overwhelmed by the options available to you. And remember, right-click is you friend, almost everything clickable has a context menu. EFT (EVE Fitting Tool) and EVEMon are two tools that will help you plan things out before spending any ISK on them.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    16. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      As strange as it might sound, with the way training new skills is setup you don't have to devote nearly as much time playing EVE to experience new things/exploring new aspects of the game than with any other MMO I've ever played. It is a game where you can spend lots of time if you want or spend just a few hours putzing around having fun every now and then. That is what is so incredible about it. I always have something new to try or do and it won't suck up a bunch of my time to do it.

      I saw the previous comment about it taking years to train up for huge ships, the part that person failed to get is that you don't use those ships alone. It takes an alliance of hundreds of real people to even build a titan or mothership (the largest ships in the game) and they exist for fleet battles where you have literally hundreds of real people fighting on each side. A really incredible experience by the way. With the way EVE is setup though what you have the skills to fly and what you have the isk to afford tend to coincide nicely. It gives you a continually changing and new experience. Something I think the dev's did RIGHT.

    17. Re:Is it too late to start? by Paranatural · · Score: 1

      It's a very pretty game. At first I was really into it; I liked that skills kept training while you were logged off, and I liked the first few missions where you go mine stuff and fight off some NPCs and stuff. But then, I talked to a friend who'd been playing a year and watched him play some. You basically start off in a protected newbie area where you can just do your own thing and have some fun, but once you get out it's a no man's land of sharks, and the only way to survive is by joining a gang and staying close by them. It just doesn't seem all that fun.

    18. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      I only play 5 - 10 hours a week, and I have for years.

      Fly solo while you figure out the interface and decide what kinds of roles interest you (trader/mission runner/PvPer/etc). Then, find a FUN corp with friendly people who are more interested in having a good time than in being 'the best'.

    19. Re:Is it too late to start? by shannara256 · · Score: 1

      If you feel the urge to actually go online, you should have some good mining bots. This way, you'll be able to watch a movie on your tv-set in the living room, instead of having to check whether it's time to hit the "return to base to unload button"

      Um, no. This is a good way to be banned, and then you can not play forever.

      Once you've spent enough time not playing, you'll be able to join corporation-wide battles, which involves incredibly high-tech weapons which can kill your opponents half a light year away. Of course, that means you won't actually ever see exciting battles.

      Also no. First off, very rarely can you not see a battle you're participating in (excepting after you get killed, obviously). Secondly, there are a whole range of options, including a lot of small-group stuff and the new factional warfare, which you can get into with a brand-new character. Finally, to be a bit pedantic, most battles take place in a volume maybe 150km across - a far cry from half a light-year.

      You'll only survive/be able to stay in your corp, of course, if you do exactly what your commanding officer says.

      No, no, no. Of course some corporations are like that, but equally of course - and this is the part you seem to have missed - some are not. As to following the advice of more experienced players, that would generally help you survive, but if your corporation is requiring absolute obedience, and you don't want that, find a different corp.

      Soloing is *NOT* an option

      So much no. EVE is a MMORPG, so of course you have more options when you play with other people, but there's plenty of PvE stuff that you can do by yourself - off the top of my head, missions, exploration, and trading. Arguably carebear stuff, but if you don't want to play with other people who cares what they think?

    20. Re:Is it too late to start? by Nicodemus · · Score: 1

      Well, one nice thing about Eve that helps casual gamers is that you are constantly leveling, wether or not you're logged. In a lot of ways, imo, that actually ecourages people to not play and instead live their lives while they train up skills. So after a year, you will be at the same skill point level as someone who plays 40+ hours a week. You won't have nearly as much money or ships, etc as them, though. So yeah, you can play just 5-10 hours a week and still have fun, and still progress at the same rate as everyone else. I've actually done that before... just set up EveMon so it tells me when my skills are done training, and only log in to start the next skill training. Then when I got to the point I wanted to be at, I started playing more to be able to afford the new class of ship or weapon I trained up and had fun. Just know that Eve is very much a blank slate type of game. It's all what you make it. If you want quests and level progress and what not, go play wow. If you want some of the best PVP available, go Eve. Just know that it's going to take you months to years to really get into it and understand it. It's got an extreme learning curve.

      -Nicodemus

    21. Re:Is it too late to start? by Anonymous Coward · · Score: 1, Interesting

      Absolutely Not. Eve is VERY much a "Play whenever you want" type of game. You dont have to sit for hours grinding, killing rats, bears, spiders, goblins and crap just to advance. The only time limiting factor is ISK (in game money), which can be made VERY fast if you know anything about commodity markets. (Even then, you dont need to know much to make isk) Game advancement is Equal for all players (well aside from the variances in Implants/Stat points, but that doesnt make a huge difference)

      5-10 hours a week may not be much, you won't be flying titans, but you'll have fun, and thats what its about right? You may not be the richest player out there, but if you and Bob started at the same time, you'd be about equal in strength.

      (6 year Eve player here, and currently on month 4 of a break, Haven't stopped advancing the whole time, mmmm Phoenix when I get back)

    22. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      I still found reasons to start up when they went official with the linux/mac client november 07. And I have stayed on, despite being short of skillpoints and not being able to jump into a flying fortress on day 2.

      Some of the reason is the incredible "end game play" eve has, there simply is none. Either that or its just too many of them, 9 months later Im still trying to figure that one out...

      Players who fly the ships you need a year or two training for still needs alot of support and help from other classes of ships. Undock solo in a mothership, and Im guessing you will be dead within 15 minutes without friends around.

      There is industry and a big whooping market to play around in if that is your cup of tea too, why dont you make your first billion in the tradehubs while you train up for that killer ship? Dont worry if you loose some of them, just remember to insure.

      Small scale roaming pvp, large scale fleets, small corps with a plan, big whooping alliances, killer markets, stupid rocks to mine, npcs to kill, explorations to scan down, missions to do. I think the hardest part of the "staying curve" is acually figuring out what part of the game to immerse in. Give it some time, and remember its a game about computer spaceships so have fun. If that means roleplay and drama by all means go for it, its a great way to start a fight. Then again, who needs an excuse, if pure killing is more your style.

      In eve its easy to waste hours online doing nothing, its also entirely possible to jump into battle at once after logging on. You just have to spen a bit of time figuring out who is doing "your thing" and then find them. Like minds you know.

      Good luck, hope to pod your biomass some day soon.

    23. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      IMO, Eve is *the* best MMO for casual players. I put in between 20 minutes and 10 hours a week given what's going on IRL (usually on the 20 minutes side), and it suits me perfectly. The nice thing about Eve is that you're essentially playing two "characters" at any time; Your avatar, and your ship(s). Your avatar's advancement is governed by skill training, which is based in real time. Your ship's advancement is governed by ISK, which is based on play time. So basically, even if you're not actively advancing your ship, you're *always* advancing your avatar.

      Eve is an excellent game for the people who play games around their real lives, not the other way around.

    24. Re:Is it too late to start? by fitten · · Score: 1

      I've played for two years now and can't even use anything beyond the basic mining equipment (which I got the skills for when I created my toon). I've never mined other than the one part of the tutorial that tells you to do it. I have *no* idea where everybody gets the idea that you have to mine when you play EVE.

    25. Re:Is it too late to start? by fitten · · Score: 2, Interesting

      Can a handful of Level 5 players in WoW PvP gang up on a Level 60/70 (whatever the max is now) and kill him? Well, it's possible in EVE. If you can fly a frigate and power on a webifier or warp scrambler (if not possible as soon as you create your toon, within an hour of toon creation you can), you can be useful in a gang killing other players who have been playing for years. A huge corporation/alliance in EVE (Goons) once started out this way. The even had videos of large gangs of them teaming up in the noobships (wimpiest, crappiest ships in the game) and killing other players. The largest/most powerful alliance in EVE tried to destroy them and drive them out of the game and, instead, they've become also one of the most powerful alliances in the game. There is no game that has the drama of EVE ;)

      Plus, you can gain skills even when you aren't online. The only thing that really requires you to log in are to change skills and to make ISK.

    26. Re:Is it too late to start? by fitten · · Score: 1

      Soloing is *NOT* an option

      Absolutely 100% incorrect. I sometimes go months playing without ever being in a gang and I get by just fine. I know plenty of hardcore pvp players who solo 90% of the time as well.

      You'll only survive/be able to stay in your corp, of course, if you do exactly what your commanding officer says

      This is most often because your commanding officer knows a lot more about what's going on than you do. He's the one commanding the 100+ (sometimes 300+) ship fleet with reports coming in from a dozen scouts from as many systems about enemy placements and movements while making decisions on how to apply his fleet (of which you are a member), you aren't. That's in a battle. Otherwise, it's no different than any guild in any other game.

    27. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      Hey I played it for a while and still have fond memories.

      My playing style (which I like to call ninja-mining) was to get the biggest ship I could afford with enough room for a mining laser or two and a weapon or two and a decent sized hold with full cargo expansions. I'd make a base in low security space a few jumps from a station.

      I'd go to all the nearby systems and do a mineral scan for the rarest minerals and keep a record of their location. I'd then go back and mine my arse off, and then ferry them back to the station. As I could afford more stuff I would buy a hauler to do the ferrying and add some drones to keep pirates away. Eventually I could afford a decent fighter and leave that at the base and if the pirates were getting too annoying for me to mine or I felt like kicking some arse I would fly back, grab it and deal out some punishment.

      Another fun thing to do was get a medium sized ship that was fast and had a bit of weaponry and a mining laser and fly out into no man's land and see what I could see. This was perhaps the most fun I had in the game.

      I met heaps of cool people, many of whom kicked my arse and then reimbursed me for my loss and wanted to know if I got a thrill from being in the fight. These were true gamers.

      I played a few hours a day for two months and real life started to get in the way so I dropped it.

      I would definitely go back if I had the time and it is a game you can play casually as your skills level up over a period of time rather than via XP which is great. Definitely check it out - the learning curve is steep but fun - I recommend it.

      Merkin

    28. Re:Is it too late to start? by Machine9 · · Score: 1

      I know players who have been playing for 3-4 years without leaving the "newbie" corporation they started in, and they are having lots of fun! You do not HAVE to go to 0.0 and participate in the massive landgrab-warfare antics. There's plenty of things you can do without ever setting foot in 0.0 My friends for example have set up a business with high-security research labs they put in orbit and make people pay to use the facilities, this money they use to buy ships and guns to go pirate hunting with on the weekend =)

    29. Re:Is it too late to start? by Machine9 · · Score: 1

      Ninja mining is _awesome_ when i was based in Solitude we once took out a gang of 6 vexors (nos/dual rep fit for the rats) and went off to 0.0 to kill some battleship NPCs and then ninja mine our asses off for as long as we could before running screaming from a massive gang of the local natives. We all made it out in one piece with a delicious cargo hold full of rare ore, and SO MUCH fun =)

    30. Re:Is it too late to start? by Chris+Burke · · Score: 1

      The best way to imagine it is almost like being in a RL army. You can't just hop in your jeep, drive to Germany, and have a fight.

      Well screw that, I'm not joining the army then!

      --

      The enemies of Democracy are
    31. Re:Is it too late to start? by Anonymous Coward · · Score: 0

      Its a good game for people who actually have a life.
      For example I have 3 account's but seeing as school is coming I won't really have time to play them.

      Training of skills is done on a timer, based upon 2 of your attributes which you can improve to a degree.

      It's because of that when I need to be afk for a month at a time and not worry about the Game I set a Month long skill to train. You may think OMFG a month for 1 lvl, but thats at high level skills but the point is it give you a good bit of flexibility when you need to walk away from the game and don't want to fall behind your peers.

       

  17. Competition by ZeroConcept · · Score: 2, Interesting

    If anyone is interested about the psychological aspects of competion-based games, I suggest to grab a copy of No Contest By Alfie Kohn:

    Google Preview

    Makes a interesting case about the underlying stimulus for competition-type personalities. I often found interesting that PvP servers and games attract a specific type of personality, that book makes me feel better about myself in comparison to them (for the humor-impaired that was a joke related to the book).

    1. Re:Competition by Anonymous Coward · · Score: 0

      nice search clause; did you get your ass handed to you by someone?

  18. Where is my Privateer online EA?!? by Anonymous Coward · · Score: 0

    All EvE does is make me sad that EA got its claws into Origins. :(

  19. Rick Roll by Anonymous Coward · · Score: 0

    Be warned. Eve is like being Rick Rolled. At first it seems great. MMO. Space. But then when you get there you find out it is horrible and people just played a horrible trick on you.

    Do you really want to be Rick Rolled? I don't think so. Friends don't let friends play Eve.

  20. Re:City of Heroes by Phrogman · · Score: 1

    If you find you don't have a lot of time to play during a typical week, why not consider a more casual friendly MMO? City of Heroes/City of Villains is very casual friendly in the sense that you can login, play for an hour or so and know you accomplished something towards leveling your character. You can easily find a PUG on most servers, although the quality of players varies considerably and finding a good guild - Supergroup in COH parlance - is a good idea if you find you like the game.

    The combat system is first rate, the grouped combat is awesome, almost any character type (Archetype or AT in COH parlance) is capable of soloing - although more support oriented classes are slower at it of course, and the game can be quite addicting once you get used to it. There are still tons of low level characters being leveled up that you can group with (the game is very prone to Altitis and many people are constantly making new characters). You can have a lot of characters per server so you can try out many of the ATs to see what suits you etc.

    Its not a big PvP game, although PvP is available in special zones, but you are also never forced to PvP. Gameplay consists mainly of getting and completing missions (usually takes about 10-20 mins to complete a typical mission) and Task Forces (takes much longer as they are a series of missions for a group and you can't take regular missions until you complete the TF or quit it).

    It has collision detection - unlike the majority of MMOs - and this is a major attraction for me an my friends. You can actually physically block a door with your character and contain the mobs etc, they can't just run through you, and you can't run through your teammates. The combat system is well designed, and each character has a definite role in most groups, although it can vary depending on your spec).

    Its not for everyone, but its a great game, one of the best designed MMOs out there IMHO, and after years its still going strong and they are still adding (free) content to the game on a regular basis. It takes very little time to figure out how things work but there is enough depth that it takes a while to master a particular set of powers.

    http://www.cityofheroes.com/ if you want more information.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  21. Pirates fight whenever they can by Wee · · Score: 3, Interesting

    Pirates never fight on even terms (they always hide when out gunned)

    Not at all true. We get in all kinds of fights that are even, lopsided, traps, whatever. You get a couple fleets slugging it out, and them you get stomped. No problem, you know now you can bait their big stuff out, so you plan ahead and then get your payback (and not necessarily with a larger fleet; more often than not, good planning and little quick thinking is more important than sheer numbers.

    Another example would be faction warfare PvP. There's gangs of all sizes flying around. You have 12, they have 21? Well, what sizes are we talking about? Hmmm, we have two more cruisers than them, yeah, might work, if we can take that ship first, then that one, then either of those two. Good tactics and a good fleet commander making good decisions easily doubles the size of your fleet.

    I think you were fell victim to one too many can flips and finally got pissed enough about all that veld you were losing that you quit -- without a full picture of what the entire game has to offer. You use the phrase "mind numbingly boring". What is mining if not that? Where's the excitement in watching a mining laser fire off again and again and again...

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

    1. Re:Pirates fight whenever they can by darkwing_bmf · · Score: 2, Interesting

      Mining was a mostly relaxing way to waste time. Sure I got upset when some griefer stole ore from me, but I wouldn't say I got "pissed", so much as it made me realize the game rules were made for griefers and I had no part in it since my idea of fun isn't taking away someone else's. It's not like I didn't try fighting back, like I would NPCs in other games, but a basic mining ship is not going to take out a fighter.

      It doesn't matter. Every other part of the game I played seemed pointless too. Running missions starts out fun, but gets boring because it's so repetitive. Waiting for people to undock or go through a gate or looking for groups to fight in PvP that you actually have a chance of beating, or alternatively running away, isn't fun. If you're claiming there's tons of action in PvP, well, that didn't seem to be the case when I tried it. And forming huge corps to build big things... well, that seemed kinda pointless too. Who cares if you have a big ship. Sure it looks cool, but ok I've got a big ship, now what? I suppose there is some fun in griefing others by stealing their ore, or looking for miners in low/no sec to ransom, or going around in groups and just ganking whoever you could find, but it seems like that would get boring too.

      As far as group PvP, MMOs just suck in general (for people with real life commitments) because of the imbalance (mostly rewarding time played and getting groups of people together with lots of free time over everything else). I'd much rather play a straight FPS where I can get on any time, join mostly balanced teams (by design if not skill) and have pure fun for the 30 minutes or whatever I have to play, from the time I log on to the time I log off.

    2. Re:Pirates fight whenever they can by Sobrique · · Score: 2, Interesting
      Do you consider the person who beats you in a game of chess, a griefer? I mean, they're taking your pieces away.

      How about the guy who charges you a fortune to stay at Mayfair in Monopoloy?

      To say EVE is about 'griefing' is ... well perhaps true. You win at others expense. You take 'their' ore, by mining it, you undercut them on the market. But really, the only challenge in a game, is from another player - no NPC can ever be able to exhibit the necessary level of intelligence, deviousness and strategic thinking when opposing you.

    3. Re:Pirates fight whenever they can by darkwing_bmf · · Score: 2, Interesting

      Do you consider the person who beats you in a game of chess, a griefer? I mean, they're taking your pieces away.

      Not at all. In chess both sides agree to the start of the contest. Both sides are basically even. And if you lose and play again, both sides start even again. As a bonus, you can complete an entire game in one sitting. None of these things are true with Eve.

      And to be honest, the only thing you really lose in Eve is real life time... but you don't gain real life time by "winning" either. The best cost/benefit ratio of time spent to fun played isn't a zero-sum MMO.

    4. Re:Pirates fight whenever they can by Sobrique · · Score: 1
      In chess, you agree to the contest by playing the game. Same as in EVE.

      In chess, each move you make will have an impact on the overall game. Losing a piece carelessly, has a consequence.

      And I have played long chess games - that took over a year to complete.

      OK, so EVE is a different in style to chess, in that you're starting at a fixed point, there's only one other player, and you're not able to gain resources through the game. But I rather like the increased complexity and variance, and the fact that you can recover from a weaker position more easily, simply by co-operating with other players.

      To say it's 'griefing' that someone interacts with you, and contests a resource in a multiplayer game, rather misses the point of playing an MMO at all. At least, in my opinion. I guess that's why I play EVE and still enjoy it though.

    5. Re:Pirates fight whenever they can by darkwing_bmf · · Score: 1

      In chess, you agree to the contest by playing the game. Same as in EVE.

      Not really. In Eve they say you can mine. But if you do then someone else with a fighter, not a mining ship, just steals what you've mined. Unless you have 2 accounts. Apparently we haven't agreed to the same game. The solo fighter is always able to beat the solo miner at the mining game. Is this fun or fair for the solo miner? No. Now if the game were all 0.0 and there was no such thing as a mining ship or PvE missions and the game was sold as a pure PvP fighter vs. fighter game, then you'd be correct.

    6. Re:Pirates fight whenever they can by Anonymous Coward · · Score: 0

      > And if you lose and play again, both sides start even again [in chess].

      Did you ever played against a player, say 400 ELO higher than you?

      I invested roughly 4 years of my life in Chess, and I am not too bad at it. OTOH, I know people that spent 30 years doing that. They are so superior to me that it is not even funny. I stand no chance against them. And probably never will.

      So, I fail to see the real difference with EVE. Someone that spent years playing a game will obviously beat the crap out of you. What did you expect ?

    7. Re:Pirates fight whenever they can by Sobrique · · Score: 1
      I'm in a corp which has very extensive mining capability. We build capital ships. We can pull down the minerals to do this in about 16 hours of mining on a corp op. We have experience of people trying to steal ore, and it's just not an issue. But then, whilst EVE says 'you can mine' it does not say 'this means you'll be good at it'. We have, on occasion, gone after ore thieves. People interfering with our activity, we can, and do go and kick them in the face.

      EVE is not like other games - you are empowered to do something about it.

      I like to use the analogy that EVE is a strategy game. It has many of the same elements as e.g. Supreme Commander, or C&C. You have resource management and denial as one of the realms you must excel if you want to do well. But it's only one of them. Ships, mods, ammo, pilots are also resources that need to be managed. Pilots especially, you need to be looking to their morale, because if they're not having fun, they're not logging in. But you also need to be considering whether you are being effective with how you deploy your ships - whilst faction fitted ships are more effective, I know few people who PvP with them, because having a ship performing better is outweighed by conserving the resources need to replace (or more likely, deploy other pilots in well fitted ships).

      EVE is a game of freedom. You are free to fail. You are free to do something about anything you have a problem with. But much like an RTS, if you don't build any anti-air, and then get killed by an air strike, then it's not them that's griefing you - it's you that have left major oversights in your tactics and strategy.

      This is EVE. Freedom to suck.

    8. Re:Pirates fight whenever they can by Anonymous Coward · · Score: 0

      Then why did you mine in the first place? Just go steal some other's guy ore if it's so easy to "grief".

      You engaged in "carebear" behavior and then whined when some other player made you realize that you're not alone in the game. EVE is all about risk and reward, and the other player chose the risk to steal and be shot at.

      For example, a common tactic is to put a fully armored mining ship as bait. You steal from him, the miner traps you (with a "warp disruptor") and his corpmates come out of the shadows to kick your ass.

      You're pissed for the same reason that you would be pissed to play a FPS competitively and lose to an opposing team.

  22. Pirates and griefers (and why the two differ) by malkavian · · Score: 1

    I'm an ex EVE player, and have to admit, I loved the universe, the trading and a little bit of risk of building things up.
    In year or so that I played (pretty casually), I came across the odd pirate or two. Interestingly, in the earlier days, the pirates were a challenge. When geared up, it was a tossup who would win (with odds in favour of the pirates usually, but some chance to escape). That's what got the adrenaline pumping, the chance to slug it out with an actual opponent, and have a battle of wits to try and fight through. When the pirates won, they'd loot up (and from the hard fought battles, you knew they'd make use of the cash/gear). There's a few times when I've even sent a tell to the ambusher to congratulate them on winning a hard fought fight!
    It can be as fun to lose to a sportsman as it is to win. You learn something.

    In the latter days there, I found the majority had shifted to extremely well armed ships popping up in pretty secure space, and simply toasting anyone they could find. No pirating of the ships. No real money to be made. Not enough profit to really interest them (the equivalent to using a military navy prototype battlecruiser to hold a pensioner's outing riverboat to ransom).
    They simply turned up, blew people away with vastly superior firepower, and after a few hours, moved to the next system to do just the same.
    End result: Most of the newbies had their days ruined. No chance of escape (and none offered), just simple griefing. They frequently ended up podding people too (extra cost, extra inconvenience, and honestly, just plain nasty). Nothing to be learned, except that there are people out there who just want to piss you off.

    When it got to that point, I simply cancelled my account and walked away. I don't mind a hard fight. I don't mind a challenge. It's just no fun to have people just come along to cause grief.
    None of the posts on here that say "The players ARE the game" make me feel better about that, as honestly, those kind of people I can do without. They don't create fun. They don't give you a challenge. All you get to do when you encounter those groups is sit and watch for a few seconds as your ship is systematically shut down to a a crawl, and then your shields and hull tick down to nothing. You can't dent them. Can't scratch the paintwork even. Your only option (once you respawn at your clone location) is to head elsewhere in your backup ship and hope that they don't follow (which, inevitably, someone just like them will do soon enough).

    In short, challenge is good and fun. If I want to keep getting assholes trying to ruin my day, I can get that for free just by going into a rough pub on a Saturday night.

    1. Re:Pirates and griefers (and why the two differ) by Anonymous Coward · · Score: 0

      They are going to nerf nanos.. perhaps you should look it again after that? Or .. can I have your account? :D

  23. 2 questions by SupremoMan · · Score: 1

    Who is this clown? And how long till this EVE hits him with DMCA?

  24. UO's spiritual Successor by holmedog · · Score: 1
    I never played Eve. But, almost all of my old Ultima Online contacts went over there. It is truly the spiritual successor to UO.

    Having said that, the GP definitely summed it up when he said you have to have a different mind frame. This isn't a solo game, and those other players are REAL competition with REAL consequences. That's more than half the fun, not being a "mini-God".

  25. 0.0 PvP vs Low Sec by Rabbitgod · · Score: 1

    I've done both low sec and 0.0 pvp and low sec is by far much harder, if your a pirate. What gate guns mean to a pirate is an extra 400 DPS helping the other non-pirate guy, plus a lot of other headaches I won't go into here. I happen to be in VETO corp and it's one of the best corps I've even been in. Not only are the members awesome but Verone runs a tight ship making VETO one of the most organized corps out there. I've been having some of the most fun I ever had playing a MMO since I joined these guys. P.S. He isn't a fry cook hes a fluffer.

  26. What's the difference between pirate and corp? by mcvos · · Score: 2, Interesting

    How is what Veto Corp does different from what other corps do? Okay, so they don't claim large tracts of space for themselves (which might be the biggest form of piracy there is in EVE), but any corp will gladly kill you if you look at them the wrong way.

    And what's illegal about arms trade in Eve? Is there anything at all that's illegal there? Okay, attacking people in 1.0 space gets you in trouble with the cops, but other than that, anything goes, right?

    I guess the two distinguishing features of Veto Corps as far as I can tell are:

    1: Mobility.
    2: I suppose they're less diplomatic about what they're doing.