But with enough computing power, most encryption other than a truly random one-time pad can be broken.
Unless quantum computing takes off (or some severe weakness is found in the algorithm) it's unlikely that we will live long enough to see something as strong as a 4096 bit RSA key become crackable.
And keys on a laptop itself, well that's all portable too. Laptop + usb key means nothing since you have to carry the encryption keys with you. Without doing that your data is useless, and carrying them with you means when the laptop is stolen, you have the key stolen with it.
Instant access to your data.
In most modern systems the keys themselves are encrypted with a passphrase (this is how GnuPG handles your private keys). With a suitably strong passphrase the encrypted keys aren't of much use.
I find that accusations of cheating tend to be far more prevalent than actual cheating.
I used to be in a CAL-M clan with a few mates in Day of Defeat. When we got together to pub (which was fairly rare) somebody would always end up getting banned for 'hacking' by a poor server admin, and we'd be stuck looking for a new server.
I'm a software developer - I spend eight hours a day hacking out C for embedded machines. I've tweaked just about everything possible in the oblivion.ini file, I'm running the 6.3 Catalyst drivers.
There are people with top of the line cards getting terrible (60) FPS drops with Oblivion even after tweaking. I've yet to see a machine that can maintain a solid 85 FPS at all times.
The fault lies entirely with Bethesda. They did not design the game to run at 60-85 FPS on modern hardware.
I've got an X800 Pro, a 3.0 GHz P4 and two 512 sticks of ram running in dual channel at 400 MHz.
The game does not run playably even with a great deal of oblivion.ini tweaking. I was constantly dropping to ~30 FPS (I wasn't running Fraps at the time so I'm not sure of the exact value) which is visibly choppy when panning the camera in any first or third person game.
I had to return the game.
The game won't be worth playing until hardware that can run the game smoothly becomes available. Smooth framerate is far more important than fancy eye candy.
ZOMG that will eat up tens of megabytes of precious space!!!11eleventyone.
And the instant a security exploit is discovered for a library you have to update every single application that has it's own copy of it. More than likely you miss one or two applications and the security of your machine is now compromised.
Oh well, I guess I'll just stick to non-shitty apps that don't forego the benefits of looking and working like every other program on my machine in order to saddle me with the "benefits" of a non-standard GUI toolkit that doesn't work the way everything else on my system does and looks worse too.
Clearly using a cross-platform library that can be compiled for almost every system out there makes an application 'shitty'.
The FPS will sometimes (but not that often) dip below 20, but it still plays very well.
I've never understood how people can stand dips below 60 with a first person perspective. The instant you move your mouse to face a different direction the low framerate becomes apallingly noticeable.
I've no problem with 30 FPS in RTSes and 2D platformers, but I simply can't tolerate it in first or third person shooters.
But if they tried to teach that stuff in programming 101 (regardless of the language), the students would leave at the end of the semester complaining that they didn't get to do anything fun,
Then good riddance.
Let the people who are serious about programming remain, and the rest can bugger off.
The average programmer will never have the opportunity to develop for a console.
This means consoles have just about no indie / freeware scene. You'll never see a freeware gem like Cave Story on a console (Macs have a fair number of indie games available for them, but the selection still pales in comparison to what is available for Windows PCs).
PC games tend to be far more customizable than console games. Keyboard + mouse is also still the best method for controlling first person shooters.
A model you can't even buy except on eBay now, and it still works just fine.
Depends how you define 'works just fine'.
I've got a machine with card that was ~$300 a year ago, and I cannot maintain >= 60 FPS at all times for any games based on the Source engine (CS:S / DoD:S/etc) even with the graphics details set to minimum.
Then piss off and do without.
If you can't be bothered to compensate developers who put hard work into a product you enjoy then don't expect any help here.
There will always be nutjobs who subscribe to mysticism as an explanation for the unknown. Better to just ignore them.
With the 'Simple Design' option checked in your homepage preferences the main page becomes far more tolerable.
At 30 FPS the game is visibly choppy while panning the view of your character. It is not enjoyable to play something that is choppy.
60 FPS is roughly the minimum before things look smooth while panning.
I find that accusations of cheating tend to be far more prevalent than actual cheating.
I used to be in a CAL-M clan with a few mates in Day of Defeat. When we got together to pub (which was fairly rare) somebody would always end up getting banned for 'hacking' by a poor server admin, and we'd be stuck looking for a new server.
'(60)' should read '(<60)'. I'd be more than happy with 60 FPS (not 60 FPS average - I already have that. I need 60 or more FPS at all times).
Please.
I'm a software developer - I spend eight hours a day hacking out C for embedded machines. I've tweaked just about everything possible in the oblivion.ini file, I'm running the 6.3 Catalyst drivers.
There are people with top of the line cards getting terrible (60) FPS drops with Oblivion even after tweaking. I've yet to see a machine that can maintain a solid 85 FPS at all times.
The fault lies entirely with Bethesda. They did not design the game to run at 60-85 FPS on modern hardware.
I've got an X800 Pro, a 3.0 GHz P4 and two 512 sticks of ram running in dual channel at 400 MHz.
The game does not run playably even with a great deal of oblivion.ini tweaking. I was constantly dropping to ~30 FPS (I wasn't running Fraps at the time so I'm not sure of the exact value) which is visibly choppy when panning the camera in any first or third person game.
I had to return the game.
The game won't be worth playing until hardware that can run the game smoothly becomes available. Smooth framerate is far more important than fancy eye candy.
Oops, s/it's/its/
I've no problem with 30 FPS in RTSes and 2D platformers, but I simply can't tolerate it in first or third person shooters.
It's a private business. They have the right to remove an employee for any reason they see fit (aside from discrimination against protected classes).
Let the people who are serious about programming remain, and the rest can bugger off.
It's called proper use of sound.
By simply listening for footsteps you can track people well enough to trace them with your crosshair.
Lots of terribles accuse/ban players for simply knowing how to use sound and where to wall.
No need to break compatibility.
Simply allow drive letters to be aliased to real mount points.
There's also a Free implementation (I'm unsure as to how finished it is) available here, in case anybody is interested.
This means consoles have just about no indie / freeware scene. You'll never see a freeware gem like Cave Story on a console (Macs have a fair number of indie games available for them, but the selection still pales in comparison to what is available for Windows PCs).
PC games tend to be far more customizable than console games. Keyboard + mouse is also still the best method for controlling first person shooters.
You do realise that Deus Ex is a first person shooter, correct?
I've played through HL1, 2, and Halo. None of them had particularily interesting plots.
Deus Ex had a decent one.
Just about every modern console has a joystick on the stock controller.
I've got a machine with card that was ~$300 a year ago, and I cannot maintain >= 60 FPS at all times for any games based on the Source engine (CS:S / DoD:S