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Abandoned Games

Ghost Pig writes "The people of Exiled Gamers have put together an Abandonware Campaign with which they hope to be able to convince game publishers to rescue titles from their current 'Abandonware' status, and make them available for the public to play (legally) once again. They have made mention of quite a few titles that have slipped into the status of Abandonware (titles that it's no longer possible to buy at retail, and that are near impossible to locate on sites such as eBay), which includes System Shock 2, Freespace 2, as well as older titles, such as The Chaos Engine, Alien Breed and Flashback."

334 comments

  1. Correct me if I'm wrong ... by PatrickThomson · · Score: 0

    But isn't freespace 2 an open source sequel/clone to freespace 1?

    --
    I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  2. Leave them "dead" by Turn-X+Alphonse · · Score: 4, Interesting

    Personally I'd rather they left them in the "grey" area or released them as freeware. Quite often I've played a game left for dead, found it to be really worth it and hence became a fan of the company. I'd like to hope others have done this as well and hence we're all found some new games and new intrests.

    I tend to pirate games I can't get any other way. If I could buy them then I woukd, but with the current market there just isn't space on the shelves for older games and the retailers would make no money off them so wouldn't even want to stock them.

    Leave them where we can get them for free. That way we can check out the history and decide if the latest one would be worth investing in or not.

    --
    I like muppets.
    1. Re:Leave them "dead" by Glonoinha · · Score: 1

      Better yet, set up some sort of clearing house where old game licenses go to die, and let us buy a legit license (and download the program to play) for a nominal fee (five bucks maybe?)
      This would solve a few things - legitimatize the "grey" area redistribution of 'abandonware', and let those that pirated the game when they were poor college kids living on less than $400 a month (to cover rent, food, clothing, bills, etc) buy a license to clear their consience. A few years ago I bought a new in the box copy of Gunship for the C=64. Not to actually play the game, but simply to put to rest a karma inbalance for the many, many hours I spent playing that game on a friend's computer using disks (5.25" floppys) that had the word 'Gunship' written on them in black magic marker.

      --
      Glonoinha the MebiByte Slayer
    2. Re:Leave them "dead" by jvmatthe · · Score: 1

      What's a game you can't find any other way? When you've got eBay, Amazon, USENET forsale newsgroups, and so forth? If you give yourself time to find it, put out a few searches, you can probably find what you need.

      I think "can't find any other way" is probably a euphemism for "can't find for a price I'm willing to pay".

    3. Re:Leave them "dead" by gEvil+(beta) · · Score: 2, Informative

      So, you want something like GameTap? Granted, it's more of a subscription/rental service, and I'm not too sure how extensive their library is, but it seems like the first step (well, *a* first step).

      --
      This guy's the limit!
    4. Re:Leave them "dead" by Kevon · · Score: 1

      Do you think it really rebalanced your karma to pay $5 or $10 for a game made 15 years ago that cost $40-$50 when you were actually playing it? Do you really think the people who worked on and made Gunship back then actually got any of the money you paid for your purchase?

    5. Re:Leave them "dead" by Turn-X+Alphonse · · Score: 5, Insightful

      Sonic 2 beta comes to mind.

      Many really quirky Japanese titles you've never heard of which become legendary among small communities.

      Many Japanese Playstation games. Dreamcast games in the same way.

      You have to remember, some of us don't believe in credit cards. We also don't trust handing money over to someone who has a name like Superhappyboy9982 with top "karma", that his friends could of given him. Remember a lot of people are dodgy and I can't be bothered to trust them on a number you can easily manipulate.

      Amazon is a good source for new stuff. But if I can't open the wrapping fresh from the factory I won't order it without checking it out in person. My "good condition" could be "Mint condition" to someone else just as easy as it could be "I threw it to the dog and he only sort of ate most of it.. but you can still read page 38 to 42 without any problems".

      I live in England where we get royally shafted on the Japanese market. Getting most the stuff I want is extremely difficult, let alone trying to find a limited run Japanese SNES game which no one has even heard of outside the small community it's built up. I have at least 50 SNES games in a cupboard behind me from all over the world, just as many Mega drive/Genesis and such.

      You could argue that because fans translated the old Shin Megami Tensei games on the SNES (and hence I pirated them), that ATLUS now have made 6-7 game purchases out of me. There is no way I would of found the Megaten series if they hadn't been pirated and translated, hence I wouldn't of taken any notice of ATLUS, hence I wouldn't of bought SMT3, DDS1, DDS2.

      In the same way I couldn't get Super robot taisen. Now ATLUS has picked up the rights to the only 2 games they can release.. Guess who has both on pre-order?

      So yea, maybe once in a while I decide to be cheap and "steal" a game. Maybe some times I can't get hold of them. But I see no problem with a little underhanded dealing as long as we both win in the end.

      I suppose you've never done anything even remotely close to illegal. You're a regular perfect human being with no faults and everything right?

      --
      I like muppets.
    6. Re:Leave them "dead" by Anonymous Coward · · Score: 0, Troll

      I was taking you seriously right up until "could of."

    7. Re:Leave them "dead" by IHC+Navistar · · Score: 1
      Hmmmmm..... I guess it's time to bust out my old Atari 2600 and reminisce.....

      I noticed how a few games that have been highly touted, at least in the '90's, originated with Atari games. Games such as Frogger, Donkey Kong, and 007 all originated with Atari. It's odd seeing software companies tout games as being new, when they are just more highly refined versions of older, simpler games.

      --
      Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
    8. Re:Leave them "dead" by NickFitz · · Score: 2, Informative

      ...Frogger, Donkey Kong, and 007 all originated with Atari.

      Frogger was by Konami/Sega (1981). Donkey Kong was by Nintendo (also 1981). See Videotopia's arcade games page for more.

      --
      Using HTML in email is like putting sound effects on your phone calls. Just say <strong>no</strong>.
    9. Re:Leave them "dead" by xymog · · Score: 1

      You're right about leaving software as "greyware" rather than going through the motions of resurrecting OOP games. As noted by others further in the thread, the hoops that potentially need to be jumped through preclude most game publishers from expending the effort for zero gain. Unless a publisher was two guys in a garage, it's just not likely that a shell corporation (or inheritor of the IP) will want to legally release the games. This really sucks, because in an ideal world the fans with fond memories of games will freely spend their own time and effort updating and maintaining the games, long after the hope of making a profit has evaporated for the parent corporation. But a corporation lives to do just one thing: make a profit for its shareholders, and anything that smacks of "free" is anathema.

    10. Re:Leave them "dead" by KingSkippus · · Score: 2, Insightful

      Do you really think that the people who worked on and made Gunship actually got any semblance of a reasonable cut of that $40-$50 back then?

      At any rate, you obviously missed the point of the parent's post. It wasn't to financially compensate the developers. What exactly was he supposed to do? Hunt them all down (since they've all undoubtedly changed jobs many, many times since) and pay them individually? If any have died, should he write a check to their estate for the 2 cents that they would have earned back then from his purchase plus interest?

      The point is that he did his best to make right now what he screwed up then, thus the karmic balance.

      I won't judge whether his efforts are admirable or not or whether it truly makes things "right" enough, but it's more than I'm guessing 99.9% of other people have done. God knows I probably still owe Sid Mieir some money for Civilization that I'll likely never make any effort to repay. (But I don't feel so guilty about that since I paid way too much for Civilization III.)

    11. Re:Leave them "dead" by Anonymous Coward · · Score: 1, Insightful

      You balanced your twisted conceptiosn of
      "good" with the media fed propoganda
      Equating copyright infrigment with crime.

    12. Re:Leave them "dead" by IHC+Navistar · · Score: 1

      I meant the systems/platforms that they were to be played on. But thanks for the correction!

      --
      Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
    13. Re:Leave them "dead" by Anonymous Coward · · Score: 1, Funny

      Wow dude, I'm no starger to reading the heavy lifting people do to rationalize their own behavior, but I think you take this month's prize hands down.

    14. Re:Leave them "dead" by malfunct · · Score: 1

      I was going to mention places like gametap but you beat me too it :) I think its a fun service and the game selection is getting better all the time. They introduce a few new games every couple weeks I think.

      Right now I think thier library is about 400 titles on console platforms from sega and atari as well as arcade, PC DOS and Windows platform games. If I remember correctly either on a phone call to the company or buried in thier FAQ somewhere they claim to have licences to 1200 titles which they are slowly but surely rolling into thier service. They do a lot of work packaging the game so that it can be downloaded and played as well as work to give interesting factoids about each game as well as a reasonable description of the game and how to play it.

      The normal monthly price is like $14.95 (if I remember right) but it looks like there are multiple ways to get the service for $9.95. No I don't know where to get codes, I got the cheap price for being a former subscriber.

      --

      "You can now flame me, I am full of love,"

    15. Re:Leave them "dead" by Antique+Geekmeister · · Score: 1

      I played Gunship. They should have given *me* $50 for wasting my time on it.

    16. Re:Leave them "dead" by gameboyhippo · · Score: 1

      You know, I use to be the same way. But instead of buying the game after I liked one game in the series, I would try to figure out where I could download the rest. I then started to lose interest in gaming. I didn't appreciate the "collection" I built up. How could I? After all, who has time to appreciate 1500 games.

      I eventually decided with my wife that we should no longer pirate music, movies, games, etc... Now I've fallen in love with gaming all over again. When I buy a game, I get joy from going to the store, handing over my hard earned money and get a well made game. If I want to try before I buy, I play demo discs or borrow games from my buddies.

      As for hard to buy games, there's nothing like eBay. It's a blast to snag that super rare gem. And then sometimes, one finds out why it's a super rare "gem". But anyway to sum things up, pirating is a lot like porn. It's addictive and you lose interest in the real thing.

    17. Re:Leave them "dead" by Taulin · · Score: 1

      Most credit cards offer an service that allows you to obtain a cc number worth a specified amount. this is usually done through their online services. For example: I want to buy X from Russian site Y, I log into my CC page, type in Z amount, get a CC number, and use that to purchase it. No more, no less can be deducted from it. If your CC doesn't offer it, you need to change.

    18. Re:Leave them "dead" by ZMech13 · · Score: 1

      I don't like old games being left in the "grey" area. The few times in the past I downloaded abandonware I always felt the need to run a few virus scans across it just to make sure everything was ok. Being able to download an 'official' freeware copy would be nice, but I would pay to download some games as long as the price was reasonable (like under $5.00 for more recent games or larger downloads).

    19. Re:Leave them "dead" by Turn-X+Alphonse · · Score: 1

      But you see I don't pirate latest games. Or games that intrest me I can pick up in the budget range. Only stuff from far away lands or to see if I want to purchase it.

      I bought Sword of mana after I tried the rom for five minutes for example.

      I don't burn games for the PS2 or use a flash cart for my DS. I buy for the latest stuff and just pirate for things I can't get and such.

      Plus if I do pirate stuff I tend to support it in other ways. For example I'ma huge gundam fan but most games are Japan only, so I pirate them, but I go out and purchase plastic models (the main income for the Gundam franchise), to give support in other ways.

      I'm not some "OMG I MUST HAVE A NEW GAME!" weekly person, infact the last time I bought a game was late january, when I got Sonic Rush. I'm still busy playing through Neverwinter, playing Silkroad online and playing Mario Kart DS over and over.

      --
      I like muppets.
    20. Re:Leave them "dead" by Anonymous Coward · · Score: 0

      Some people don't believe in credit cards... some people don't believe in listening to long rants from people who don't know that "could've" is a contraction for "could have" and not (however homophonic it may be) "could of".

    21. Re:Leave them "dead" by gameboyhippo · · Score: 1

      I see your point. Being in the states, it's probably a little harder for me to understand. Especially since I've imported games to the US that won't be released here. I guess the one thing that I think of when it comes to pirating games that havn't been released here is Final Fantasy.

      Obviously a lot of the Final Fantasy games didn't come to the US until the Playstation. Before that one could rationalize that they should pirate them since it's not coming state side. Or how about Earthbound 0. I know that's one game I'd love to get my hands on, but if Mother 1+2 comes to the states and I've already pirated and beat Earthbound 0 would I want to get it? Finally, I think of Sonic Championship. It's a game I thought I'd never see on a console. Just a few months ago, it came out for the GameCube as part of the Sonic Gems collection.

      So I guess the thing that keeps me from pirating is that:
      #1 Games eventually will make it here state side.
      #2 Old games will eventually be re-released (a collection, X-Box Arcade, Revolution, etc...)
      #3 If I really want it, I can pay $65 to import it.

      That being said, I do use emulators for games I currently own for consoles that don't work anymore or perform poorly. A good example is Zelda: Majora's Mask for N64. I've got the Gamecube version, but the emulation on the Gamecube is choppy. So I use a PC to get a smoother game experience. Another example is my Genesis/32x game collection. There is no way I'll ever get my Genesis to work again. So I keep my old carts and run their ROMs on my PC.

      So you can do what you want when it comes to buying vs. pirating a game. I'm glad you support the franchise when you do (but unfortunately, not necessarily the dev team for the game). I just wanted to provide some additional insight into the complicated issue.

    22. Re:Leave them "dead" by balthan · · Score: 1

      You have to remember, some of us don't believe in credit cards.
       
      No, really, they DO exist! I have two in my wallet right now.

  3. Abadoned ? by Entropy · · Score: 0, Offtopic

    If memory serves, Abadon was the name of a demon (major or minor I am not sure) - so whats going on here? Are they talking about porting these games to *BSD or something?

    --
    The sea changes color, but the sea does not change.
    1. Re:Abadoned ? by Anonymous Coward · · Score: 0

      It seems only the RSS has that typo

    2. Re:Abadoned ? by Bootvis · · Score: 0, Offtopic

      Totally Offtopic but here you have it.

      --
      Read, refresh, repeat.
    3. Re:Abadoned ? by Entropy · · Score: 1

      The main site _had_ that typo .. not that my screenshot "proves" anything since anyone could claim I GIMPed it :D

      *SIGH* Damn editors had to go ruin my joke, and us normal users *can't* edit our posts once we hit submit. Double standards! Come and see the violence inherent in the system! :D

      --
      The sea changes color, but the sea does not change.
  4. Re:Thats what abandonware is! by xwizbt · · Score: 2, Insightful

    Abandonware isn't a legal term; it means nothing. Just because the company hasn't done anything with their game doesn't mean they aren't entitled to enforce their copyright. Morally, we could discuss it ad nauseum. Technically, however, it's illegal to distribute such games.

  5. Never Fear! by gasmonso · · Score: 1

    Just like all the old arcade games, these will be preserved by users like us. As for being available legally, I don't see any company really caring. Look at all those Mame games floating around.

    http://religiousfreaks.com/
    1. Re:Never Fear! by Anonymous Coward · · Score: 0

      I heard a rumor that Xbox360 Arcade is going to get a lot of those Mame games. So I guess the "it isn't available for sale, so I may obtain it 'illegaly'" isn't quite going to fly anymore. Which saddens me as I am an ardent believer in that for my MythTV box.

  6. Re:Thats what abandonware is! by Aim+Here · · Score: 5, Informative

    No. It's not legal. It's just a law that isn't enforced much, in that most copyright holders of really old games don't bother chasing up abandonware sites, since it's not exactly a huge revenue loss.

    Some do, notably Sierra and Lucasarts, though.

  7. Nostalgia. by Anonymous Coward · · Score: 0

    Two things about "abandonware".

    One companies do revive some of that material. Just look at what Atari did with their classics.

    Two doesn't anyone shop used anymore? I saw Freespace for sale yesterday in a boxed set with another game.

  8. Consider yourself corrected by Electrode · · Score: 5, Informative

    Freespace 2 was a commercial game, produced by the same people as Freespace 1. Several years later the source code to the engine was released.

    1. Re:Consider yourself corrected by Anonymous Coward · · Score: 3, Interesting

      The freespace 2 license said that you were allowed to copy it and give it away to friends, though.

    2. Re:Consider yourself corrected by TheSpoom · · Score: 1
      Holy shit, that's awesome! I just fired up the installer and read through the EULA and bingo:
      You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis.
      I'm still glad I bought it though, the game is awesome, especially with the open source engine enhancements.
      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  9. Re:Thats what abandonware is! by bensch128 · · Score: 1

    But what about threat of lawsuit??

    Ben

  10. Re:Thats what abandonware is! by Anonymous Coward · · Score: 0

    Your understanding of the current law is flawed. Now, personally, I'd favour a situation where as a precondition for maintaining a copyright monopoly the copyrighted work _has_ to be made available at a reasonable price* (i.e. "kept in print" if it's a book), or the monopoly is lost... but that's not what the law says at the moment.

    * since copyright monopolies are distortions of the free market, it should be unsurprising further price-fixing market meddling is required to counterbalance them somewhat, it shouldn't be left up to the copyright monopoly holder to set an arbitrary asking price.

  11. Dink Smallwood by shreevatsa · · Score: 5, Interesting

    A plug for one of my favourite games — Dink Smallwood. Two years after the game was published, it was "On 10-17-1999 released the game as freeware, no ad-ware, no spyware and no strings attached." Now that's an example to follow!

    That was one cool and wicked game, and because they included the source of the original game (the map, etc; not the engine, IIRC), I was able to recompile the game so that I started with 500 Strength, 50000 money, etc and have lots of fun ;)

    You should check it out, it's the funniest (in a wicked sort of way) RPG I've ever played.

    1. Re:Dink Smallwood by dingDaShan · · Score: 1

      I want Command and Conquer to go abandonware... The greatest game ever played... But it can't because of... ESA -> a terrible thing that prolongs copyrights long after nobody cares.

    2. Re:Dink Smallwood by kfg · · Score: 5, Insightful

      . . .a terrible thing that prolongs copyrights long after nobody cares.

      The very reason that copyright used to require renewal. If the holder didn't care enough about his rights to fill out a form and send it in introduction to the public domain was accelerated.

      It was a simple plan; and it worked.

      KFG

    3. Re:Dink Smallwood by Glonoinha · · Score: 1

      Search for QQP's Battles of Destiny. It isn't the same, but once you can see past the slightly boxy graphics to embrace the game underneath - it is pretty good. And it was released as freeware also.

      --
      Glonoinha the MebiByte Slayer
    4. Re:Dink Smallwood by Gorath99 · · Score: 1

      ESA (or anybody else) isn't to blame here. C&C is far from abandonware as you can still buy it in stores as part of the C&C: The First Decade set. It's pretty cheap, even.

    5. Re:Dink Smallwood by Oopsz · · Score: 5, Informative

      Victim of "It's a wonderful life".

      Seriously. Someone at the studio forgot to register/renew it, so it passed to the public domain. TV networks started airing it at christmas because it was royalty-free, and it became a big hit. The studios got pissed that they weren't making money, and lobbied congress. The irony is if the movie hadn't gone public domain, no one would have ever seen it...

    6. Re:Dink Smallwood by TubeSteak · · Score: 2, Interesting

      Maybe all those 'old' games will get a new lease on life when a good part of the several billion people in Asia & India start getting cheap low power computers that can't run 3d intensive games.

      Heck, if those companies were smart, they'd be offering NOW to bundle their games with the cheapo $299-$499 computers. I doubt they'd get much money per unit, but that isn't exactly the point.

      --
      [Fuck Beta]
      o0t!
    7. Re:Dink Smallwood by ErikInterlude · · Score: 2, Interesting

      The irony is if the movie hadn't gone public domain, no one would have ever seen it...

      I was under the impression that the reason the copyright had not been renewed was because the film was so universally panned when in theatres that it was considered worthless and forgotten about. The networks grabbed it, aired it to death, and it became the cultural mainstay it is today, as you mentioned.

      In any case, I've been told that the screenplay is still copyrighted, so you can present the movie all you want, but you have to replace the actual spoken words and implied plot. Presumably the networks made a deal to get around this once the studios brought it up.

      --

      --Erik
    8. Re:Dink Smallwood by westlake · · Score: 1
      Someone at the studio forgot to register/renew it, so it passed to the public domain. TV networks started airing it at christmas because it was royalty-free, and it became a big hit.

      Howard Hawk's "His Girl Friday" (1940) also fell by chance into the public domain.

      "It's a Wonderful Life" was released in post-war 1946. Not a good time for so fragile a fantasy. But I strongly suspect the film would have it's true audience on television in the mid-fifties and after, as did "The Wizard of Oz," royalty-free or not.

      This is the prime reason why Hollywood is dead against any changes in copyright. There is simply no longer any way of knowing when or where a production will strike gold. Disney feature animation has always been expensive, some of the studio's best loved films did not show a profit until their release on home video.

    9. Re:Dink Smallwood by Oopsz · · Score: 2, Informative

      That happened after a 1990 supreme court decision on derivative works. The argument is that the movie is a derivative work of the still copyrighted screenplay. Before the decision that was considered crap and the copyrights were treated seperately.

      That's why after 1990, you only see the movie broadcast on NBC (Who pays for exclusive broadcast rights).

    10. Re:Dink Smallwood by dbIII · · Score: 1
      Victim of "It's a wonderful life"
      No - a victim of Sonny Bono with Disney pushing hard for new copyright laws. It literally is Micky Mouse legistation - one of the big arguments for it was to prevent a cartoon mouse from being used in pornography and corrupting children. Unfortunately evil manipulative lies worked very well with the help of a sizable cash donation - and resulted in ridiculous copyright laws that are spreading worldwide.
  12. Sounds good by grungy+hamster · · Score: 0, Offtopic

    I'd love to get my hands on Vib Ribbon or Rez.

    1. Re:Sounds good by gEvil+(beta) · · Score: 2, Informative

      I'd love to get my hands on Vib Ribbon or Rez.

      Then go over here and buy Rez. They've obtained the rights to repress some rare/in-demand games.

      --
      This guy's the limit!
    2. Re:Sounds good by macshome · · Score: 1

      Bah. The DC version of Rez is superior. You just need to be prepared to pay for it on eBay.

    3. Re:Sounds good by Oopsz · · Score: 1, Offtopic

      But does it come with a trance vibrator?

    4. Re:Sounds good by Anonymous Coward · · Score: 0

      Yes, because the DreamCast is so famous for how difficult it's copy protection is to circumvent.

    5. Re:Sounds good by Mprx · · Score: 1

      The Dreamcast version is inferior, as it runs at a lower framerate.

    6. Re:Sounds good by grungy+hamster · · Score: 1

      Oh man, so funny.

    7. Re:Sounds good by Anonymous Coward · · Score: 0

      The Dreamcast one has clearer textures and brighter colours. The PS2 one is muddy in comparison.

    8. Re:Sounds good by macshome · · Score: 1

      The PS2 version is full of jaggies too. While it does run at 60 fps most of the time it suffers from noticeable slowdown in places.

      The DC version stays smooth for the entire game and looks better as well. Frame rates aren't everything you know.

  13. Re:Thats what abandonware is! by Anonymous Coward · · Score: 0

    Which statutes support your claims? Or are you just making this up? Go on - proove your claims.

  14. That's an okay idea, but... by goofyheadedpunk · · Score: 5, Insightful

    I'd much rather have the source code to those games, as opposed to having them go on sale again. You know why? Because when the companies who own those games decide to stop selling them (again) you'll have to go right back and beg for them to sell them (again). If they release the source not only will you be able to obtain it whenever you want, but you can port the code to play on modern systems (meaning you don't need the silly hack of emulators or having an old DOS machine sitting about).

    Open Source: Ensuring that my kids don't have to listen to Dad tell the same "Oh man, when I was your age I played this great game, but we'd need to find an old binary and a goddamn 60 year old computer to play it..." story over and over again.

    Losing information is serious business. Games are quickly becoming part of our shared culture. Think of how much our culture loses by losing those games to time? I can still read ancient Greek and Arabic poetry but I can't play Master's of Orion on my PPC Linux box? I don't know, something seems really fucked up about that.

    --

    What if the entire Universe were a chrooted environment with everything symlinked from the host?
    1. Re:That's an okay idea, but... by Bin+Naden · · Score: 1

      Open Source: Ensuring that my kids don't have to listen to Dad tell the same "Oh man, when I was your age I played this great game, but we'd need to find an old binary and a goddamn 60 year old computer to play it..." story over and over again.

      What if 60 years from now you have the source code but you don't have a compiler for the now defunct C language? :D

      --
      There should be a "-1:Groupthink"
    2. Re:That's an okay idea, but... by gEvil+(beta) · · Score: 4, Insightful

      I'm assuming you'd also like them to release the arts and assets in addition to the source code. Otherwise you have yourself a nice engine that doesn't do much until you put together your own models, textures, sounds, music, and whatnots.

      --
      This guy's the limit!
    3. Re:That's an okay idea, but... by the_bard17 · · Score: 1

      Port it.

    4. Re:That's an okay idea, but... by Kjella · · Score: 1

      Well, for practical reasons that's not going to happen. Old games often contain licensed code, all sorts of media content and so on that are probably specificly licensed for that game. While these licensors may or may not care about it today, even if they're all willing to release it as open source, someone has to make the rounds and get all the necessary approvals. Whereas releasing it as freeware they can probably just do like that. I would say even that would be a great improvement over the current state.

      --
      Live today, because you never know what tomorrow brings
    5. Re:That's an okay idea, but... by goofyheadedpunk · · Score: 5, Funny

      What if 60 years from now you have the source code but you don't have a compiler for the now defunct C language? :D

      When you said that I was suddenly reminded of a scene from Star Trek: First Contact. It occurred on Earth, shortly before Zefram Cochrane went on his first warp flight. Geordi La Forge, excited about meeting his idol and seeing the first warp ship is gushing. While looking at parts of the ship he's saying things like "Wow, I haven't seen something like this since high school!" To which Cochrane replies, "Wait, High School?" "Yes, in the future we learn about warp drives in high school. In fact, I went to Zefram Cochrane High School."

      Then I thought about the increasing abstraction of my field (which happens to be computer science) through time ( For example, I could write a simple chess AI in a couple of days that would have been a major research effort maybe forty years ago. ) and came up with this: A group of GNU hackers from the early 22nd century, in a freak compiling accident, are transported through time to the late 80s. While there they meet a desperate RMS (revered as a god in the early 22nd century) who happens to be furiously hacking after losing all his source to a platter crash, freak tape backup fire, and an inappropriately emptied trash can accident which took all his notes on the compiler to a trash heap grave. The compiler hacker, BLT, has been left behind to assist RMS whilst the other hackers go off to rescue un-free code long lost to the ages. "Oh no, what am I going to do, future GNU/Disciple? I've got a talk in three weeks about my fancy new compiler, but all I've got now is a few source files that bootstrap themselves to say 'Hello, oppressed people of proprietary systems!'" "Don't worry RMS, I can code a C compiler in about 20 minutes. I did it in junior high" "Wait, junior high?" "Yeah, well, in the future a C compiler is usually a required project in the opening week of computer science classes. Pretty much anyone can do it, to various degrees of success; sort of like most people can do algebra now. In fact, I went to Richard M. Stallman high school. There was a statue of you out front. The shadow of you beard shielded by lily white skin from the evil day star at lunch."

      --

      What if the entire Universe were a chrooted environment with everything symlinked from the host?
    6. Re:That's an okay idea, but... by Anonymous Coward · · Score: 0

      I don't know, something seems really fucked up about that.

      amen to that.

    7. Re:That's an okay idea, but... by westlake · · Score: 1
      If they release the source not only will you be able to obtain it whenever you want, but you can port the code to play on modern systems (meaning you don't need the silly hack of emulators or having an old DOS machine sitting about

      The source code is the least of your problems.

      You will it far more difficult to "port" game assets to a modern system.

      The background art, sprite animation, and MIDI musical score for "Maniac Mansion Deluxe" were new. The game engine was off-the-shelf AGS.

      Manic Mansion is a trivial problem compared to recreating the background art and character animation for a late LucasArts game like The Dig or Grim Fandango.

      iD has been generous in releasing older game engines. But Commander Keen, Wolfenstein, Doom and Quake still have commercial potential.

    8. Re:That's an okay idea, but... by Craig+Maloney · · Score: 1

      I know not what the languages of the future will be called, but I'm sure it'll likely compile C programs. :)

    9. Re:That's an okay idea, but... by Danathar · · Score: 1

      Did you go to the site, if you click on most of the games you will find that what is released is ONLY the source code.

    10. Re:That's an okay idea, but... by mrchaotica · · Score: 1

      And it would be a hell of a lot easier to figure out the esoteric file formats they used for the artwork so that we could port it if we had the source code!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:That's an okay idea, but... by Anonymous Coward · · Score: 0

      I can still read ancient Greek and Arabic poetry but I can't play Master's of Orion

      (Emphasis mine.) You can read ancient Greek and Arabic, but you misuse possessive form in English? I don't know, that seems counter-intuitive to me. (By the way, isn't it Master of Orion anyway?)

      I guess when the lexer sees an apostrophe, it must mean: here comes an “s”!

    12. Re:That's an okay idea, but... by Anonymous Coward · · Score: 0

      You "can still read ancient Greek and Arabic poetry" but you don't know how to use an apostrophe? I don't know, something seems really fucked up about that.

    13. Re:That's an okay idea, but... by popeguilty · · Score: 1

      You've clearly never taken a Classics and Modern Language course at uni...

    14. Re:That's an okay idea, but... by A10n · · Score: 1

      It would be great if they released the source code so people can maintain/upgrade and port the games to new systems in the future.

      Old classics like Mclaren F1 racing, crosswars, paratrooper, robotron 200x should all be opeen sourced for the public.

      I just ran accross this website (www.liberatedgames.com) where you can download old games and I will be enjoying great classics for years to come :) since I enjoy the simplistic fun nature of these games compared to the hardware intensive multi million button multi player games that are on the market these days.

      Games have changed over time and are still fun to play but have become so overly complicated that sometimes I feel its a choir to play a game.

    15. Re:That's an okay idea, but... by Kadin2048 · · Score: 1

      That's kind of the point of having an open-source toolchain as well as open source userland software.

      Even if C were to fall into disuse, I think it's fair to assume that someone would write a C compiler in the popular language of the day, and then you could then compile that (the compiler) on your modern machine, and use it to compile your old C code. Right now I think most of the C compilers are either written in C themselves or (really old ones) in assembly, but that doesn't necessarily have to be the case.

      It would definitely be a non-trivial process, especially if you had to go through multiple iterations of the above process in order to get a working C compiler, but it could be done.

      Or depending on how far in the future it is, you could probably just grow some sort of clone of a C programmer (RMS?) and make him port it for you, before dissolving him back into primordial soup.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    16. Re:That's an okay idea, but... by canadian_right · · Score: 2, Interesting
      Sometimes the code is just gone.

      I wrote a commercial game back in 1989, and as far as I know the source code is GONE. A backup on floppies survived until the early 1990's, but I sure don't have a copy anymore. Even if I did, I don't own the copyright - the publisher does, and they got bought out by a bigger firm a long time ago (which in turn was itself eaten). The publisher owned all the art and sound copyright also.

      --
      Anarchists never rule
    17. Re:That's an okay idea, but... by Jesus_666 · · Score: 1

      Note that what ages is not the arts etc. but the binaries. I can't easily play System Shock anymore, even if I own it. The game is essentially lost. With the source code we could at least keep it in a runnable state.

      A game is useless if you can't play it.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    18. Re:That's an okay idea, but... by goofyheadedpunk · · Score: 1

      Eh, typo. The two +5 posts above are riddled with them, mostly because I didn't go back over and spell/grammar check.

      So, in closing, fuck yourself with a rake. Hard.

      --

      What if the entire Universe were a chrooted environment with everything symlinked from the host?
    19. Re:That's an okay idea, but... by petermgreen · · Score: 1

      i can't imagine good compiler design will become a basic skill. Making a basic compiler is relatively easy afaict. Making a compiler that will hold its own against even gcc in the performance stakes is HARD.

      the reason chess is easier to code now now is that 1: people have done it before (which was already the case with compilers when rms wrote his) and 2: you can throw more brute force at the problem.

      could you have written that simple chess ai to perform acceptablly on a 70s era computer. or on a computer of your own deisgn. I doubt it.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    20. Re:That's an okay idea, but... by petermgreen · · Score: 1

      on the other hand i think the tactic used by the likes of 3DR and ID is reasonable. namely release the source so people can port it but keep selling the original game with the game data.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    21. Re:That's an okay idea, but... by petermgreen · · Score: 1

      modern pcs still have a midi synth and modern display systems can happilly output the old low res art.

      making a source based port that works with the original game data shouldn't really be a huge problem.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    22. Re:That's an okay idea, but... by alienw · · Score: 1

      Why would you want to have some 20-year-old chunk of handcoded x86 assembly which programs the registers in the CGA card directly? It would probably be far easier to just rewrite the game from scratch, like many people have done.

    23. Re:That's an okay idea, but... by westlake · · Score: 1
      Note that what ages is not the arts etc. but the binaries. I can't easily play System Shock anymore, even if I own it. The game is essentially lost. With the source code we could at least keep it in a runnable state.

      But the "art" does age and it is the more difficult problem to fix.

    24. Re:That's an okay idea, but... by TummyX · · Score: 1

      I think that was part of his point...

    25. Re:That's an okay idea, but... by Jesus_666 · · Score: 1

      I have no problems with playing an original Command and Conquer that looks like the original Command and Conquer. The art is part of the game. I do have problems with not being able to play the game because it's from a time when games came with their own GFX drivers and none of the drivers work with modern cards or any kind of emulation.

      Honestly, many old 2D games look better than current 3D games (although that's an opinion many people don't share). I don't want them to look "better", I want them to work without having to jump through hoops. In some cases I'd be happy to have them working at all.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    26. Re:That's an okay idea, but... by jez9999 · · Score: 1

      Can you read the old Greek, Arabic, Latin poetry in Green, Arabic and Latin? What about some even more exotic languages? They've been translated, that's how you're "reading" it.

      Emulation is the equivalent of translation; translation to today's architectures.

    27. Re:That's an okay idea, but... by goofyheadedpunk · · Score: 1

      Please note that I said nothing about the type nor age of the game. (Incidentally, when I made my comment, I had Star Trek: Birth of the Federation in mind. That game was mostly in C.)

      However, I would want that code (and artwork, and sprites, and character models, and so on) for historic purposes. Sure, it's great to rewrite something and play it but there is also something to be said for being able to look at coding methodologies from a certain time period, or what have you. While this might not be a big deal 20 years later, it most certainly will be 200 years from now.

      Look at it this way: Would you rather have original paintings in an Art Gallery, or copies?

      --

      What if the entire Universe were a chrooted environment with everything symlinked from the host?
    28. Re:That's an okay idea, but... by goofyheadedpunk · · Score: 1

      Your analogy is broken. While I cannot read ancient Latin (who brought up Latin again?) someone can. That someone can then write a translation from the original, or as close to original as has been found. Your analogy breaks because, in the case of games, we do not have access to the original code, graphics or sounds. No one can make a translation (rewrite, port, whatever) because no one can see the original.

      Emulation is not the equivalent of translation. Emulation is the equivalent of writting the original text down after it's been transmitted by mouth for a couple hundred years and then translating that.

      --

      What if the entire Universe were a chrooted environment with everything symlinked from the host?
    29. Re:That's an okay idea, but... by goofyheadedpunk · · Score: 1

      Yes I was. Thank you for pointing that out.

      --

      What if the entire Universe were a chrooted environment with everything symlinked from the host?
    30. Re:That's an okay idea, but... by jez9999 · · Score: 1

      I just disagree. Emulation, by nature, is intended to offer the *exact same experience*, or as close as is possible, to the original one.

      We have access to the original code - the machine code. That's code too. Graphics and sounds, same; albeit in the way they were encoded to interface with the game engine.

      A rewrite is just that - a rewrite. It's like saying 'The question is whether I want to exist or not!' for a rather well-known Shakespeare phrase. Things like the Bible are indeed rewrites, to an extent. Maybe your poetry is too; it's hard to translate without rewriting a little. If anything, emulation is a better, more authentic way to carry forward antiquity than translation to modern language.

    31. Re:That's an okay idea, but... by westlake · · Score: 1
      modern pcs still have a midi synth and modern display systems can happilly output the old low res art.
      making a source based port that works with the original game data shouldn't really be a huge problem

      Try playing Doom on the 19" screen with the original sprites, textures. keyboard controls and synth sound.

      Then upgrade to a mouse-driven DX8 engine like Doomsday. Plug-in new textures, character models, visual f/x and an mp3 score. You'll never look back.

    32. Re:That's an okay idea, but... by tepples · · Score: 1

      I do have problems with not being able to play the game because it's from a time when games came with their own GFX drivers and none of the drivers work with modern cards or any kind of emulation.

      Then your emulator needs a better GPU plug-in, that's all.

    33. Re:That's an okay idea, but... by TheRaven64 · · Score: 2, Informative
      Of course, the initial version of GCC was very simple. It only supported C, for example, which is a relatively easy language to parse. It only generated code for VAX and M68K. C is effectively PDP-11 assembly with automatic register renaming and the VAX instruction set was designed to make it easy to port PDP-11 code (among other requirements). The M68K instruction set is also fairly clean.

      We have a second year coursework to implement a compiler for a subset of C targeting a machine that is relatively similar to the M68K, and it takes a good student about a weekend to do. Writing a compiler with simple optimisation for C is probably not much more than a month's work.

      Writing a good compiler, of course, takes a lot longer, but GCC 1.0 was not a good compiler. As an example, the papers covering single static assignment (a simple method for optimisation that I would expect a decent student to be able to discover independently) were published by IBM in 1985; two years before GCC 1.0 was released. GCC finally got SSA support last year; twenty years after the technique was first documented.

      --
      I am TheRaven on Soylent News
    34. Re:That's an okay idea, but... by goofyheadedpunk · · Score: 1

      Before I begin, in case you didn't pick it up, I'm reading the Arabic and Greek poetry in the original. You brought up Latin, and I am very well aware of the impossibility of 1:1 natural language translation.

      With that in mind, it would be benificial to move away from using natural language based analogies. The reasoning is very simple. Natural languages are ambigous by (lack of) design where as computer languages are not. Comparing the two is fruitless. So, moving away from natural language things...

      I just disagree. Emulation, by nature, is intended to offer the *exact same experience*, or as close as is possible, to the original one.

      It's the "as close as possible" that's really the rub.

      We have access to the original code - the machine code. That's code too. Graphics and sounds, same; albeit in the way they were encoded to interface with the game engine.

      I'm going to go out on a limb and assume that you've seen machine code. You know as well as I that this is simply not enough to reconstruct the original sources, let alone the graphics and sound independant from the rest of the machine code (What if the sounds or graphics aren't statically linked? In this case they are lost.). In addition, it's pretty goddamn hard to reconstruct software from machine code, even assuming you have a perfect machine and perfect documentation on the machine itself. Incidentally, future historians are not going to be very likely to have this perfect documentation.

      If anything, emulation is a better, more authentic way to carry forward antiquity than translation to modern language.

      Here's the funny thing about emulation. It doesn't really work all that well for various reasons: undocumented hardware errors, undocumented hardware features, unforseen consequences of various hardware components, so on and so forth. Source code, just being a sequence of logical structures, is usually a little easier to figure out than in-existant hardware. Not always, mind you, but at least usually. (An ideal situation would be one wherein a computer historian had documentation to the hardware and the code.)

      Emulation is not the answer, ultimately and especially as we move farther away from having access to the specific hardware which we are emulating. If it were, the guys that have been working to emulate the NES would have been done a long time ago. Why aren't they? The cartridges contained undocumented hardware. Sure, they have the ROMs, but no real idea how all those 0s and 1s are supposed to work with the cartridges. Another, very good example, would be NASA losing parts of old probe data simply because they no longer know how to decode certain strings of 0s and 1s. Having the old hardware, or emulating it, doesn't really solve the problem. It just gets transfered in that case.

      I'd say that having the source (including graphics, sound, whatever) would be vastly preferable to having only machine code. The logical structure human readable code is easier to parse, in areas where the code is non-portable you can tell from the source how the hardware should approximately behave (this would especially be nice with hardware documentation), plus, and perhaps most importantly, people can look back at all this code and figure out where parts of their world came from and how it got this way.

      I suppose, really, I just want as much of my present to be transferable to the future as possible. Binary blobs make it that much less likely that parts of my culture will be availiable to the future.

      --

      What if the entire Universe were a chrooted environment with everything symlinked from the host?
    35. Re:That's an okay idea, but... by 4D6963 · · Score: 1
      I agree, damn I'd like to have the sources of Super Maze Wars to port it/renew it (like give it a better resolution and a better networking) because all the attempted clones of it suck much ass.

      At least if the company won't keep their product alive let us do so.

      --
      You just got troll'd!
    36. Re:That's an okay idea, but... by westlake · · Score: 1
      I have no problems with playing an original Command and Conquer that looks like the original Command and Conquer. The art is part of the game.

      The children in Fallout help create the illusion that this was a real and populated world.

      It raised the stakes for the player in a way that was emotionally satisfying and plausible, but you rarely got the chance to interact with the kids in any meaningful way.

      I would have liked to have seen them used as something more than mere window-dressing, as interesting and suggestive a contribution as that was.

      This is what an M-rating should give you the freedom to do.

      You can't trust retro-gaming to save a game. You can't depend on emulation to save a game. You have to reach out to a new generation of players on some deeper level than that.

    37. Re:That's an okay idea, but... by larry+bagina · · Score: 0, Troll

      wait, an "M" rating means you should be able to interact with kids in a "meaningful way"? Are you a pedophile?

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    38. Re:That's an okay idea, but... by Jesus_666 · · Score: 1

      You can't "save" an old painting by taking a brush and repainting parts of it differently so that it appeals to modern tastes. Most people would be perfectly fine with seeing the painting preserved in a way that they can still look at it in the future, even if it doesn't conform to the latest artistic trends anymore. My point is that games should be preserved as they are (but not neccessarily exclusively so) for future generations to see. I don't care if they don't like the fact that The Secret of Monkey Island doesn't come in 3D-smellovision, they just should be able to play it. In some cases (like MI) this is easy and there already are dedicated interpreters for the game's resources. In some cases getting the game to work with any kind of emulation is next to impossible. That's why I think the binaries age - sometimes it takes less than five years to make them unusable - but the art doesn't. In a painting it's not the art that ages it's the paint - the thing that conveys the art. In a video game the art is conveyed through the binary and that is something that ages extremely fast.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    39. Re:That's an okay idea, but... by Anonymous Coward · · Score: 0

      Here at DIKU (Danish computer science institute) it used to be mandatory to take a course that would have you through designing af MIPS and implement it in a program called "Kreds" which could simulate the processor. And when that MIPS was done you had to make a SML compiler that would compile a simple language for that MIPS.

      We had 3 weeks per part of the project.

    40. Re:That's an okay idea, but... by Anonymous Coward · · Score: 0

      GCC finally got SSA support last year; twenty years after the technique was first documented.

      OK, I don't know the literature, but just because the idea of SSA is twenty years old doesn't mean it's necessarily something everyone must have. As I understand it, it's a simplified representation that makes it easy to spot optimizations but that doesn't mean that GCC's old tree representation was wrong or that SSA is necessarily better for GCC. Yes, they've adopted it now and it's probably a good idea for future development but I think it's wrong to rag them for not having it so far. (And I'm fairly sure it's been in CVS for much longer than a year - but you might be talking about released compiler versions and I forget how they all tie together.)

    41. Re:That's an okay idea, but... by westlake · · Score: 1
      You can't "save" an old painting by taking a brush and repainting parts of it differently so that it appeals to modern tastes

      This is what artists do all the time.

      "Indiana Jones" is rooted in the Saturday afternoon serials of the 'forties.

      "The Mask of Zorro" and "Pirates of the Carribean" were equally succesful in reviving interest in genres that had been dormant for sixty years.

      Ron Miller recreated the iconic Batman in "The Dark Knight Returns." There would be "Sin City" and more to come.

      I don't care if they don't like the fact that The Secret of Monkey Island doesn't come in 3D-smellovision, they just should be able to play it.

      But will they play it?

    42. Re:That's an okay idea, but... by westlake · · Score: 1
      an "M" rating means you should be able to interact with kids in a "meaningful way"? Are you a pedophile?

      It is tempting to respond to a troll in kind.

      Be that as it may.

      Children in Fallout had the potential to become fully realized characters, challenging the player's ethics and judgement in new and interesting ways. Unexplored territory in an RPG.

      Fertile ground for other storytellers:

      J.K. Rowling. Lemony Snicket. Ron Miller's young female Robin in "The Dark Knight Returns." Jake in Stephen King's "Gunslinger" series. Max in James Patterson's "When the Wind Blows."

  15. Re:Thats what abandonware is! by BarneyRubble · · Score: 1

    No it doesn't unless the copyright holder says so or relinquishes the copyright. However, for many of these old games the copyright holders seem to have no interest it pursuing the infringements. I guess this is either because they see it as harmless or the potential reward for enforcing is too little to justify it.

      Abandonware is illegal but whether its ethical is more complex.

  16. Old games were pretty nice by Seta · · Score: 3, Interesting

    A lot of old games were really nice. The one in that list that really stood out to me was Flashback. I played for ever just to beat it, and it was among the first games I really liked. That along with Another World were really fun games. A few other not noted in the list at the site are the "Space Quest" series (Space Quest 1 was *awesome*! First game where "lick ground" was a valid command!), the "Kings Quest" series, and also the "Quest for Glory" series (Though it's not fun being killed completely randomly by bees.) All fun games, and really entertaining. Comparing them to some games these days will make some say "They really don't do it like they used to". Games these days are a lot more graphics centric.

    1. Re:Old games were pretty nice by $1uck · · Score: 1

      I have a compilation of all 5 Quest for glory games laying about somewhere. I'm pretty sure they were updated to be playable on windows 98 (I'd assume you could play them on xp, also). I never did make it all the way through the 2nd (or even play 3, 4, and 5). I could probably play the first one all the way through in a day or two with out looking at any cheat guides still. Did you ever play Black cauldron? similiar game play (I think it was Sierra too). I'm pretty certain that can be found on the net for free from the publisher.

    2. Re:Old games were pretty nice by TheClam · · Score: 1

      KQ3 was the best!

    3. Re:Old games were pretty nice by mav[LAG] · · Score: 1

      If you have the data files you can still play Flashback. Go here for a remake that works with SDL. The author also did a similar remake of Another World but has removed his source code for that on a request from Eric Chahi (it's still around though).

      --
      --- Hot Shot City is particularly good.
    4. Re:Old games were pretty nice by Frozen+Void · · Score: 0, Flamebait

      yeah nothing better then spend hours trying to figure the right text for commands.
      look rock
      You can't see the rock becuase there is
      no rock.
      look thing
      There is no thing there.But there is soemthing that looks liek a rock.

      This game is degenerate pile of pixelated RPG bullshit.(I never buy games,
      there was no manual,and the game sucked)
      one wrong move and you're dead.wrong potion and you're poisoned and dead.

    5. Re:Old games were pretty nice by Devistater · · Score: 1

      Make sure you play the fan made VGA remakes w/ full talkie and digital music of KQ1 and KQ2:
      http://www.agdinteractive.com/

      They even got some of the original devs involved.

      Anyway, KQ1 is an EXACT remake, KQ2 has added stuff, very very high quality stuff. I actually liked the KQ2 better.

      And now they are working on QFG!! I cant wait!

  17. They need to be released on the DS or PSP by Lumpy · · Score: 1

    All of those games will be perfect if recoded and released for the DS or PSP. they all are very suitable for small screen formfactor and with a little reprogramming can even add decent features such as Save and autosave to make them even more enjoyable.

    These companies are pretty much morons for not trying to squeeze more out of their games that sold well from the past and these portables are the perfect place for them.

    --
    Do not look at laser with remaining good eye.
  18. System Shock 3 by T-Kir · · Score: 4, Interesting

    Well, EA recently renewed the trademarks on System Shock 3.... although they have probably done this just to sit on it (and stop fan made successors?). AFAIK the IP relating to the SS series is owned by different companies (this was in an interview on one of the SS fan sites).

    Bioshock the spiritual successor to the SS series, so we'll just have to see how that lives up to expectations when it comes out.

    --
    Are you local? There's nothing for you here!
    1. Re:System Shock 3 by Anonymous Coward · · Score: 0

      "AFAIK the IP relating to the SS series is owned by different companies (this was in an interview on one of the SS fan sites)."

      So, by NOT selling SS/SS2 any more, they are denying these other companies revenue for their IP!

      The Thieves!!!!

      (if not, why not?)

    2. Re:System Shock 3 by Rallion · · Score: 1

      Bioshock the spiritual successor to the SS series, so we'll just have to see how that lives up to expectations when it comes out.

      OT, I know, but everything I saw in the latest CGW on it gives me great hope.

    3. Re:System Shock 3 by T-Kir · · Score: 1

      Wish I had the link to the original article/interview where this was mentioned... (Again, I'm only recounting this from memory, I've been looking on the Through the Looking Glass forums and the SS2 fan sites to find the quote, but with no luck).

      I think it boils down to when Looking Glass Studios went under.... the company portfolio was sold piecemeal to the highest bidder. It was inferred that in order to create System Shock 3, then someone would have to find out who owns each bit of the System Shock rights and relicense or buy those pieces back in order to legitamately create and release the game. EA owns the trademarks to SS3, I don't know what SS portfolio pieces EA owns and/or whether they would be willing and able to make a proper version of SS3 (In getting Irrational/Take Two to develop it rather than internally themselves, but then again this is EA we're talking about :-( ).

      if not, why not?

      Here's your answer to that question!

      --
      Are you local? There's nothing for you here!
    4. Re:System Shock 3 by T-Kir · · Score: 1

      OT, I know, but everything I saw in the latest CGW on it gives me great hope.

      :-)

      ...continuing on the OT subject of BioShock (which I do think will do well with the team that are creating it)... is it me or do the screenshots of BioShock remind you of Beneath a Steel Sky? (another great game btw).

      --
      Are you local? There's nothing for you here!
  19. Another world Hi-res by dalmiroy2k · · Score: 3, Informative

    Speaking of abandonware, there is also the option of taking the old DOS game and optimize it for current hardware and OS:

    On April 14th 2006, a Windows XP/ME/2000/98 version of Another World, with high-resolution support and more detailed background graphics, was released as a tribute to the original game on the Another World website. The port is shareware; to unlock the full version, a special key must be bought from here for 7 euros.

    You can download it from:
    http://www.anotherworld.fr/anotherworld_uk/index.h tm

    1. Re:Another world Hi-res by Slithe · · Score: 1

      Dude! The key is SEVEN FUCKING EUROS!! You only have to pay $8.64 for a legal copy. I understand warezing a $50 game, but come on!

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
    2. Re:Another world Hi-res by Jackmn · · Score: 1

      Then piss off and do without.

      If you can't be bothered to compensate developers who put hard work into a product you enjoy then don't expect any help here.

    3. Re:Another world Hi-res by FinestLittleSpace · · Score: 1

      You are such a cunt.

    4. Re:Another world Hi-res by Viriatus · · Score: 0

      Fuck You

  20. Re:Thats what abandonware is! by murderlegendre · · Score: 1
    ..publishers that have let titles go too long without doing anything with them, like outrun and donkey kong..

    Donkey Kong.. yeah, that game never amounted to much. *cough*

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  21. WRONG! by Svartalf · · Score: 5, Insightful

    Abandonware is NOT legal to copy around as it's NOT legally public domain.

    Something goes into the public domain when:

    1) The rights owner explicitly places it there.

    2) The rights duration expires.

    Unless either of those two happens, it's still Copyrighted and the rights to publish (i.e. make and distribute copies) belongs to the rights holder or their successors in interest.

    It's infringement, through and through. What the "abandonware campaign" seeks to do is to get the status changed on those titles or get a publishing permission so that they can be distributed legally under whatever conditions they can manage to get the rights holders to grant distribution rights on.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:WRONG! by NateE · · Score: 1

      So when would the "rights duration" expire on an old, out-of-print game?

    2. Re:WRONG! by cortana · · Score: 1

      In the United States, and assuming that the copyright owner of the game in question is a corporation, the copyright will expire 90 years after the game was published. Assuming Congress doesn't extend copyright terms any further.

    3. Re:WRONG! by LordLucless · · Score: 1

      I don't believe number 2 is applicable any more.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  22. Another World is no longer abandonware by boa13 · · Score: 4, Informative

    Another World (aka Out Of This World in the US), a technological predecessor to Flashback and a great, mythical game on its own, lost its abandonware status a few days ago when a High Resolution Collector's Edition was released by its author, Eric Chahi. It is currently being sold online for 7 euros, a demo is available. You can also play the official Gameboy Advance port, if you have an emulator or a flashable game cartridge.

    Official Website (still being translated; download links at the bottom of the page)
    http://www.anotherworld.fr/anotherworld_uk/index.h tm

    Official Website in French (lots of very interesting details about the making of the game)
    http://www.anotherworld.fr/

    Buying the Game
    http://www.magic-productions.fr/aw/index.php?lang= us

    Official Gameboy Advance Port
    http://www.foxysofts.com/index.php?l=content/gba/a nworld.inc

    An Excellent Review (from an excellent site)
    http://www.idlethumbs.net/display.php?id=13

    An Excellent Interview (from same site)
    http://www.idlethumbs.net/display.php?id=44

    1. Re:Another World is no longer abandonware by Sippan · · Score: 0

      Hooray! This was a great game, I still play the Amiga version from time to time. I wish Flashback would be released in the same way. Who has the rights to it? I guess the original company is long gone.

      --
      Frog blast the vent core.
    2. Re:Another World is no longer abandonware by jamesh · · Score: 1

      I played that through on the PC years ago. Absolutely amazing game, very clever puzzles and graphics that weren't exactly beautiful but still quite stunning and very very functional.

      It didn't really have any re-playability for me though, and I never really looked at the 'sequal'.

    3. Re:Another World is no longer abandonware by Maserati · · Score: 1

      I just tried the old DOS version last month :-) I own (but can't find) a Mac versio from 15 years ago. I downloaded this little gem as soon as I saw the parent post.

      The new version is very nicely updated. He didn't change much, but he's working with a some what large palette and can use a few more polys for detail. Looks fantastic.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  23. Most game companies . . . by user+no.+590291 · · Score: 2, Insightful

    . . . aren't going to be interested in releasing for free old games that might diminish the desire for the purchase of new games (or in the case of arcade/console classics, repurchase of the same games). The effectively perpetual copyrights of these programs have mostly passed to companies with interest in selling current games--the occasional and lauded freeware release of an old game will continue to be rare as hens' teeth.

    1. Re:Most game companies . . . by CRC'99 · · Score: 1

      I talked to Maxis a few years ago about asking if I could put up a copy of the original SimCity that I bought on 2 x 720Kb floppies online for people to download free of charge.

      After a week, I got a reply back saying that no, I'm not allowed to as it's a copyrighted work. I'd love to offer this for people, as the original SimCity is a blast to play because of it's simplicity - even if you have to jump through hoops to make it work!

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    2. Re:Most game companies . . . by joe+155 · · Score: 1

      If they were sensible they would release these games and make newer better versions of them also. People will play on the old one and go "my god, this is the best game ever... if only it had better graphics and more levels then it's be even better", so the people then go and buy the new one... its like free advertising or sending out playable demos of the games like the sort you used to get on the front of computer mags.

      --
      *''I can't believe it's not a hyperlink.''
    3. Re:Most game companies . . . by Anonymous Coward · · Score: 0

      Wow, you criticized Nintendo and got modded up!

    4. Re:Most game companies . . . by bladesjester · · Score: 1

      I remember, a few years ago, while wandering through Wal-mart, seeing a copy of the origional SimCity for sale on cd on their $10 bargin rack. If they were still selling it then, they may still be.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    5. Re:Most game companies . . . by RexRhino · · Score: 1

      Yes, but releasing a game for free might keep the value of certain intellectual property alive. If a classic game is unavailable, how long until the frachise becomes worthless?

      For example, Activision purchased Infocom for millions of dollars. How valuable a franchise do you think the Infocom name is nowadays? Do you think anyone is going to pay a million dollars for the rights to produce the next Zork game?

      What about the "Space Quest" franchise? Or "Kings Quest"? Or "Lode Runner"? These could have been worth a lot of money if the names were kept in the game playing consiousness.

    6. Re:Most game companies . . . by jez9999 · · Score: 1

      Simcity was OK. However, Simcity 2000 was about a 1000% improvement on it. I couldn't believe how addicted I was to it when I first played it. :-)

      'Lotoya'. The city where no single square on the entire map isn't used for something. Great fun. Time to start eliminating all residential zones and using archeologies for population so I can use all that other space to cram in more commercial and industrial. :-P

    7. Re:Most game companies . . . by larry+bagina · · Score: 1

      It would be better for Sierra if King's Quest 8 was forgotten from the game playing consiousness.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    8. Re:Most game companies . . . by The-Bavis · · Score: 1

      You can play the original on the Maxis website:

      http://simcity.ea.com/play/simcity_classic.php

  24. legal abandonware by RedLaggedTeut · · Score: 1

    Abandonware in general is not legal, at least the way the term is often used.

    The only situation where you can truly expect it to be legal is when the company holding the copyrights went belly-up and even then you would need to find out whether anyone bid for the copyrights.

    You could try to construct a moral or legal argument involving abandonded property, but a bona fide effort to find out whether the holder of the copyrights really gave up his rights might involve approaching the holder with an offer of 1 million bucks if he sold you a copy. I guess no-one would go to these lengths.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
    1. Re:legal abandonware by pla · · Score: 2, Insightful

      The only situation where you can truly expect it to be legal is when the company holding the copyrights went belly-up and even then you would need to find out whether anyone bid for the copyrights.

      But that describes the core problem, and the reason we have "abandon"ware in the first place...

      Consider a game produced by a privately-owned company, consisting of one person with no offspring, no known relatives of any degree, and no outstanding debts... If that person died, no one could "own" the copyright, but the copyright would still exist. You still couldn't legally copy that game.

      Now, in the real world, you have much more complicated situations that the one I just described, but leave about the same chance of someone legally reissuing the game. For example, company X went under in the 1985 videogame crash and all its assets (including copyrights) went to dozens of different companies and individuals, many of which might not even realize what they got in the deal. One (or more) of those went under in the 1993 Comic crash, with a similar diasporic outcome. Who "owns" the copyright to a given game produced by company X?



      You could try to construct a moral or legal argument involving abandonded property, but a bona fide effort to find out whether the holder of the copyrights really gave up his rights might involve approaching the holder.

      Yet we have a curious irony here - With a physical object (a sunken ship, for example), yes, you could call it abandoned/salvage/whatever, and legally take posession of it. With abandonware (or books, or music, or any form of intangible "property"), even though everyone could in practice have a copy of it, the law doesn't allow that, and you commit a crime by copying it even though getting permission to copy it would require nothing short of ubiquitous consent from everyone on the planet.



      When dealing with older games with a well-defined still existant owner, we get into an ethical (if not legal) grey area. But for games that would take thousands of hours of research just to come up with a pool of probable owners who never even heard of the game in question? That needs to change. Nothing "sketchy" or "contrived" about it!

    2. Re:legal abandonware by Anonymous Coward · · Score: 0

      Consider a game produced by a privately-owned company, consisting of one person with no offspring, no known relatives of any degree, and no outstanding debts... If that person died, no one could "own" the copyright, but the copyright would still exist. You still couldn't legally copy that game.

      I'm pretty sure that, if you die and you have no heirs, then your property, including IP, ordinarily devolves to the government. E.g., in the UK, it goes to the Crown. In the U.S., it goes to whichever state you were residing in before your untimely demise.

      There are surely added complications to this. If you have any creditors, they probably get the first whack at the property. And presumably governments have a policy of auctioning off (at bargain rates) any property that isn't worth putting in a museum.

  25. Re:Thats what abandonware is! by MooUK · · Score: 1

    It's not legal. It's just that most publishers aren't going to bother doing anything about it, and that's not guaranteed.

  26. Re:Thats what abandonware is! by Raul654 · · Score: 1

    "Just because the company hasn't done anything with their game doesn't mean they aren't entitled to enforce their copyright."

    While generally true, this is not absolute. Laches can (and will) apply in some circumstances.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
  27. One example... by MTO_B. · · Score: 2, Informative

    This is sort of what happened with my favorite game: Continuum / Subspace.
    Subspace was one of the first massive multiplayer games for the internet... I played it first in 1995 with a 24k modem... and I continue playing it year after year, still my favorite game.

    Virgen Interactive released the game after it gave up on selling it (I guess it was too much ahead of times). The most popular client for it is Continuum.

    Download Continuum / Subspace clients at:
    http://www.subspacedownloads.com/
    http://www.trenchwars.org/Trench/index.php?action= Downloads&

    Give it a try & join the hundres of players online! :-)

    I hope other abandoned games can find such a future as this Virgen abandoned product.

    1. Re:One example... by whirlibulf · · Score: 1

      ^excellent game :)

      Another game is Netstorm, which was practically abandoned by the publisher, Activision, as it came out. The developers went bust, and a bad release time, lack of marketing and flaw allowing easy pirating meant the game sold terribly. About 4 years ago, Activision took down the last remaining multiplayer server and Netstorm, being a very focused multiplayer game (though it can be single player, the AI is nothing compared to the tactics required against humans,) practically died.

      Luckily the loyal (and possibly addicted) community kept it alive and it now exists as free abandonware, available at http://www.netstormhq.com/ , with new user-made patches (it's not open source, btw) and a loyal community.

      It's a very unique game, definately worth trying ;) Kind of like chess + tetris.

      More info at http://en.wikipedia.org/wiki/NetStorm

    2. Re:One example... by Suddenly_Dead · · Score: 1

      Holy horrific websites, batman!

  28. Yeah, but, that's not the same as... by Svartalf · · Score: 2, Informative

    ...what they're trying for. Unless I have an actual friend that has it, I can't legally obtain the data to PLAY it on my Linux machine, as much as I'd like to do so. What they're trying to do is get the license grant ammended so that it's legit under specific circumstances (i.e. You can't make money off of it, you can resell it, etc...) to distribute the game data with the Open Sourced engine or FOR the same.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Yeah, but, that's not the same as... by KDR_11k · · Score: 1

      Freespace 2 isn't that rare, it's gone through several budget rereleases, with some looking around you can find one.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Yeah, but, that's not the same as... by LordKazan · · Score: 4, Informative

      Actually you can legally obtain FS2 for free - the original EULA actually contained a clause allowing you to give free copies to your friends - took three or four years for people to notice

      I'm a developer on the source code project and i write some of the major modding tools.

      Some Important URLs:
      http://scp.indiegames.us/
      http://hard-light.net/

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    3. Re:Yeah, but, that's not the same as... by 0racle · · Score: 1

      Yes very good, this was what they were talking about. Unless you have a friend that has it however you can not get a hold of it legally. This is what these people are trying to remedy.

      --
      "I use a Mac because I'm just better than you are."
    4. Re:Yeah, but, that's not the same as... by Anonymous Coward · · Score: 0

      Couldn't someone set up a website saying "if you want to be my friend and get this game them send me an email and I'll email the game to you" and it be perfectly okay? Unless they have defined what consitutes a friendship, this would seem to be fine.

    5. Re:Yeah, but, that's not the same as... by LordKazan · · Score: 1

      underdogs has been distributing it for a while and i'm certain the original developers know - zero takedown notices.

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    6. Re:Yeah, but, that's not the same as... by bronney · · Score: 1

      Dude, just to show props and thanks for a great game. I still have my FS2 in a box and actually bought it 2 years ago from an old store. The only game I played in this genre before FS2 was Wing Commander. Btw just so you know FS2 works flawlessly in Windows XP and I am still waiting to get a FFB stick for it later.

    7. Re:Yeah, but, that's not the same as... by Locke03 · · Score: 1

      I dunno about that. I spent 2+ years looking for a copy at a reasonable price and could not find it. Used game stores didn't even have a listing for it in their computers. Sure, there was the odd copy on Ebay going for $60-$90 but I just can't afford that. Eventually I just gave up and turned to bit torrent and my problem was solved.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    8. Re:Yeah, but, that's not the same as... by LordKazan · · Score: 1

      have you played with the new open source engine and the files to go with it for all the graphical enhancements?

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    9. Re:Yeah, but, that's not the same as... by bronney · · Score: 1

      No I haven't but now that I know I'll blame you for taking away my precious life hours. >.

    10. Re:Yeah, but, that's not the same as... by LordKazan · · Score: 1

      Blame me for the new multiplayer tracker, the autopilot support for the Wing Commander Saga (total conversion), support for more than three species (Babylon 5 total conversion) and various other bits of lifesapping goodness

      oh... and i wrote the application used to create models for the game :D

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    11. Re:Yeah, but, that's not the same as... by bronney · · Score: 1

      Ok I will let that bragright pass by. No next time ok? Haha!

  29. Even if a publisher would want to do this... by Gorath99 · · Score: 3, Insightful

    Even if a publisher would want to release one of these old games, they may not be able to due to contractual obligations or practical considerations.

    For instance they may have to pay royalties to the developer or licence fees for a software component or trademark for every copy distributed (even if for free). This is particularly troublesome if the party to pay is now defunct or if the current owner of the rights is unknown or disputed. The original contracts may even be missing.

    If there was serious money involved they could perhaps be compelled to sort such issues out, but since that isn't the case, most publishers really don't want to go through all the hassle.

    A damn shame for sure, but that's just the way things are.

    1. Re:Even if a publisher would want to do this... by gEvil+(beta) · · Score: 2, Insightful

      I was going to comment along similar lines, but instead decided to read the thread to see if someone else mentioned it. Just because a publisher had the rights to publish a game at one point, doesn't mean that they have those rights in perpetuity. A lot of times the agreement with the developer is for a limited term.

      For instance, suppose a game was developed by Company A in 1990. They then signed a 5-year publishing contract with Company B. Everyone remembers the game being released by Company B. My understanding of TFA is that today they would petition Company B to relinquish the copyright for the game. Problem is that Company B no longer has any rights to the game. It solely lies with Company A. All that happens in this case is that Company B gets annoyed at GamerSite X for wasting their time.

      Without knowing specifically what agreements were signed behind the scenes, it makes it difficult to know who exactly they should be pursuing to release the game to the public domain.

      --
      This guy's the limit!
    2. Re:Even if a publisher would want to do this... by tepples · · Score: 1

      My understanding of TFA is that today they would petition Company B to relinquish the copyright for the game.

      Or at least to point them to Company A.

  30. This could as well be applied to other software. by 3seas · · Score: 1

    In fact it should be applied to other software, Applications like earlier versions of autocad. The company I work for has license for software that runs within the autocad software, however of the two licenses only one was upgraded to run in newer version of autocad.The non-upgraded license requires an earlier version of autocad. This autocad license did not transfer with the purchase of the assets of a bankruptcy from which the company I work for, obtained. But the license for the other software did.

    Ultimately by not forcing, or trying to force people to upgrade in the game of license shuffeling the software industry might just get a wakeup call as to what the consumers really want.

    maybe the consumer was doing just fine with what software they were using or maybe they really needed different improvements overall that didn't break what they were fine with.

    The company I work for could make use of a legal 2000 version of autocad. but apparently its abandoneware to force upgrading of software packages that includes software autodesk doesn't own or sell.

    And thats not supportive of consumer choice.

  31. What about by Orionetheus · · Score: 1

    The neverhood? Hugo? Those were my two favourite games as a kid....I beat the neverhood in 3rd grade, hows that for impressive? That game was designed for college students.

    --
    To each his own.
    1. Re:What about by ettlz · · Score: 1
      Ahh, Neverhood. Played the demo, never got around to buying it. Plasticine and point-and-click. Genius.
      I beat the neverhood in 3rd grade, hows that for impressive? That game was designed for college students.
      Just read that sentence back to yourself out loud.
    2. Re:What about by Frozen+Void · · Score: 1

      College students play mainstream games: Counterstrike,Starcraft and
      WoW.That game was designed for kids.
      A cute plastic chicken(^_^ looks like one) solves puzzles.Some of them hard,but nothing college-level
      (Like rubik cubes).

      Besides my favorite abandownware(ROMS excluded) is Flying Saucer(first real simulator i played)
        along with such classics as Commander Keen and Incredible Machine.
      They just don't compete with new games.
      What they are good for is gameplay concepts,and some bits of artwork(the ideas and style matter more then pixels).Artwork is improving daily,concepts never change.I'm sure if we to catalogue all concepts and mechanics it will show some insight for better game programming as well as obvious flaws.

    3. Re:What about by Antique+Geekmeister · · Score: 1

      My god, Neverhood was brilliant! I did buy it and it was well worth every cent.

      Another discarded game or line of games is Outcast, which had very good game play, interesting plots, and a priceless sense of humor. I'd love to see that released for new single-player modules.

  32. Games are getting ported to mobile devices by boa13 · · Score: 5, Interesting

    It looks like more and more "abandoned" games are being ported to mobile devices, the low resolution, low power of which is a good match to the capabilities of the computers they were developed on, that many years ago.

    Check this page for example:
    http://www.magic-productions.fr/mobile_games.php

    Currently, it mostly contains classical Amiga titles, ported to Symbian-compatible phones. I guess in a couple of years it will also contains PC games from the mid-nineties, as mobile devices keep improving.

    If I was owning the rights to a famous computer game of yore, I sure would be very cautious, today more than ever, not to miss an opportunity to license it again. Today is a bad day for abandonware.

    1. Re:Games are getting ported to mobile devices by Brent+Spiner · · Score: 1
      Currently, it mostly contains classical Amiga titles, ported to Symbian-compatible phones.
      Wow, I had a hard enough time playing Amiga games with Amiga/Atari joysticks, playing Turrican with a keypad must be like playing golf with a sledge hammer.
      --
      Reality test... am I dreaming?
    2. Re:Games are getting ported to mobile devices by cgenman · · Score: 1

      At least two of the games on their list of titles to rescue are available on phones: Prince of Persia and Lemmings.

      Not that I don't agree with them. These pieces of cultral history should be released onto the world. But there are areas where they are still available.

      They really haven't made a compelling argument why the money-grubbing rights holders should release these games.

  33. Re:Thats what abandonware is! by Anonymous Coward · · Score: 0

    It's not legal to distribute "abandonware". Abandonware is nothing more than a name for really old "warez". It's in no way a legal form.

  34. Re:Thats what abandonware is! by Oopsz · · Score: 1

    Monkeys aren't donkeys! Quit messing with my head!

  35. Republish Close Combat 3! by Sweetshark · · Score: 1

    Please, please republish Close Combat 3! Its still the best from the series!

    1. Re:Republish Close Combat 3! by WillyPete · · Score: 1

      And maybe this time add some AI, so the NME doesn't wander into every minefield they possibly can. The best interface and unit selection of the series, sure, but the AI was terrible. How hard can that be on static maps?

      --
      Shaw's Principle: Build a system even a fool could use, and only a fool would want to use it.
  36. TetrisMax is the only title I would want by Anonymous Coward · · Score: 0

    opened and updated to run on OSX. It's the best Mac Tetris I have found. I like Quinn, but it lacks the cow. you old TetrisMax fans know what I am talking about.

  37. Gene Wars by RedLaggedTeut · · Score: 1

    One underdog I loved to play was Gene Wars.

    For those who don't know it, it is about growing funghi to feed your creatures, which you can cross-breed into pretty weird variations. It is cool and was only much later followed up by games like Impossible Creatures.

    There were two things that might have kept the game from being more popular:

    - The screen is very small and displays only a few creatures (fine at the time, but annoying later, when 1024x768 was standard)

    - There is no strict mission progress or thread to follow. This makes the game very boring for those who like to operate under stress and time pressure. I found it interesting to find ways to entertain myself, but YMMV

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  38. Dark Sun 1 and 2 by ggambett · · Score: 1

    I'm pretty sure Dark Sun 1 and 2 are officially abandonware, but I want more! Since everyone reads Slashdot : over the years I've been working on and off in reverse engineering them in order to make an open source client, to play them in modern machines. It would be excellent to find anyone working on this same project, or even better, an original dev or someone who has or knows who has the rights to the source (if it isn't lost forever).

    The other games I loved and I'd like to see in a new edition (hardware accelerated, for example) are Twinsen's Adventure and Twinsen's Oddysey. Anyone has or knows who has the rights? After so many acquisitions I kinda lost the track.

    1. Re:Dark Sun 1 and 2 by FloodSpectre · · Score: 1

      I loved those two games (and Dark Sun Online, way back on Heat..), but a few years back I just couldn't get them to run anymore. Pretty disappointing, really.

    2. Re:Dark Sun 1 and 2 by Anonymous Coward · · Score: 0

      Dark Sun, THAT's the name of the game I've been trying to remember. But now that you mention it, I remember how infuriating that damn game was ... ridiculously easy, then ended with a NEVER-ENDING boss-fight while you simultaneously have to brute-force a key combination. Said fight wouldn't have been so hard were the interface not so awesomely sluggish. I ended up just giving up ... I wasn't THAT interested in the ending. Good story, interesting setting, goddam LOUSY implementation. I recall the voice acting was also pretty uneven too.

      Never knew there was a sequel ... not sure I'd want to play it though.

    3. Re:Dark Sun 1 and 2 by Anonymous Coward · · Score: 0

      I still replay these two games every couple of years. They run great in DOSBox.

    4. Re:Dark Sun 1 and 2 by ggambett · · Score: 1

      It wasn't easy, the final fight wasn't endless, and I don't remember having to brute force anything. Are you sure we're talking about the same game?

  39. Flashback ported to SDL by Outlyer · · Score: 1

    A great developer did a full engine for Flashback in SDL, it's called REminiscence, and it even supports the MOD files from the Amiga version. His version works out of the box on Windows and Linux/BSD/etc.. I also ported the same program to Mac OS X so while it's not trivial to get the data files, it's at least playable on all major platforms.

    --
    ----------------- "I have a bone to pick, and a few to break." - Refused -------------------
    1. Re:Flashback ported to SDL by Spy+der+Mann · · Score: 1

      I tried it, but the keyboard support sucks. I can no longer do the roll move, and that's REQUIRED for the more advanced levels in the game.

    2. Re:Flashback ported to SDL by G-Licious! · · Score: 1

      What roll move? The running roll or the crouch and roll? I can do both, and I've finished the game in that engine.

    3. Re:Flashback ported to SDL by Spy+der+Mann · · Score: 1

      crouch and roll. The numeric keypad didn't work at all, so I had to se the arrow keys. And I can't crouch and roll with them. At least not when I tested it the last time.

      Another problem I had is that the original music couldn't be played with the engine (I have the PC version, and it tells me I need to download the amiga version).

    4. Re:Flashback ported to SDL by fak3r · · Score: 1

      OT - so nice to see a refused lyric on /. -- but then I see you're afiliated with punknews, so it makes more sense. I hit it every now and then, it's a nice one. Also, you've reminded me to call my local shop and have 'em order the refused dvd that is finally coming out! Are there any boots out there of any of their shows? I have a french one, but it's mp3 sourced and not the greatest.

  40. Freescape2 license by Anonymous Coward · · Score: 0

    as far as i know freescape2 as an unique and quite interesting license, something like this in the EULA:

    "if you've brought this game you are entitled to make copy for your friends"

    1. Re:Freescape2 license by rackrent · · Score: 5, Informative

      It might have been changed since I bought my copy of Freespace2 oh so many moons ago, but the EULA on the disc I just popped in reads like standard boilerplate....but there is the bit about giving it to "friends" (in bold)

      This software product, FreeSpace 2 (the "Software"), is
      intended solely for your personal noncommercial home entertainment
      use. You may not decompile, reverse engineer, or disassemble the
      Software, except as permitted by law. Interplay Productions and
      Volition, Inc. retain all rights and title in the Software including
      all intellectual property rights embodied therein and derivatives
      thereof. You are granted a revocable, nonassignable limited license
      to create derivative works of this Software solely for your own
      personal noncommercial home entertainment use and may publicly
      display such derivative works to the extent specifically
      authorized by Interplay in writing. A copy of this authorization, if
      any, will be provided on Interplay's World Wide Web site, located at
      http://www.interplay.com/ or by contacting the legal department of
      Interplay Productions in the US at (949) 553-6655. The Software,
      including, without limitation, all code, data structures, characters,
      images, sounds, text, screens, game play, derivative works and all
      other elements of the Software may not be copied (except as provided
      below), resold, rented, leased, distributed (electronically or
      otherwise), used on pay-per-play, coin-op or other for-charge basis,
      or for any commercial purpose. You may make copies of the Software
      for your personal noncommercial home entertainment use and to give to
      friends and acquaintances on a no cost noncommercial basis.
      This
      limited right to copy the Software expressly excludes any copying or
      distribution of the Software on a commercial basis, including,
      without limitation, bundling the product with any other product or
      service and any give away of the Software in connection with another
      product or service. Any permissions granted herein are provided on a
      temporary basis and can be withdrawn by Interplay Productions at any
      time. All rights not expressly granted are reserved.


      etc. etc.

      --
      --- There is a man in a smiling bag.
  41. Re:Thats what abandonware is! by murderlegendre · · Score: 1

    Aye.. I can see you've played Monkey-Donkey before.

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  42. Shadow President 1&2... by LEX+LETHAL · · Score: 1

    Made by DC True, this game really sticks in my mind. Recently the Superpower series has resumed the theme, but Shadow President was the original. I still have the instruction booklet but over the years I have misplaced the 5 1/4" floppy.

    In the early 90's I remember seeing Shadow President 2 on CD.

  43. Re:Thats what abandonware is! by gEvil+(beta) · · Score: 1

    You've never gotten to the donkey level? You obviously really suck at the game then...

    --
    This guy's the limit!
  44. Home of the Underdogs by Deltaspectre · · Score: 1

    Surprised no one has commented, but HotU is currently down and has been for a while, looking at it's wikipedia article. Does anyone know what's going on anymore, since even www.the-underdogs.info is down.

    --
    My UID is prime... is yours?
    1. Re:Home of the Underdogs by WillyPete · · Score: 1

      I'm hurting for them, too. However, their predicament underscores the problem facing we old game lovers. I have pulled gigs and gigs of stuff from Home of the Underdogs over the years, but I've never donated a cent, so all they've gotten out of me is a thin stream of ad revenue and some new users I sent their way. Not much compensation for the best freeware game site out there. I am ashamed of myself, and if they come back, I'm going to donate SOMETHING in exchange for the thousands of hours of fun they've provided.

      I'd suggest any other leeches out there start coughing up some loot, too. It can be pretty amazing what an infusion of cash can do to a site/developers motivation.

      --
      Shaw's Principle: Build a system even a fool could use, and only a fool would want to use it.
    2. Re:Home of the Underdogs by Anonymous Coward · · Score: 0

      http://www.the-underdogs.info/ seems to be working now.

    3. Re:Home of the Underdogs by KDR_11k · · Score: 1

      As Wiki said, the domain registration expired, the server is still reachable through its IP.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Home of the Underdogs by Anonymous Coward · · Score: 0

      Money isn't the problem in this case. Sarinee, HOTU's owner, has lost interest on the site and is more involved in Thai politics nowadays. Donating now wouldn't help matters one bit. HOTU is probably in its death throes.

    5. Re:Home of the Underdogs by Deltaspectre · · Score: 1

      None of the links/IPs on the discussion page so far have worked for me

      --
      My UID is prime... is yours?
  45. some are already doing it by Anonymous+Cowpat · · Score: 2, Informative

    Apogee (now going by 3D Realms) have released a bunch of their old game for free: Here

    I'm now going to suggest something that I suggested at least a year ago and is even more feasible now:
    CD burning stations in game stores. It need not be bigger than any of those displays which have a working playstation or whatever in them for people to use, so wouldn't take up more sales space than stores as used to giving up with those machines.
    It would basically be a computer with a huge wad of storage space filled with game disc .iso s and a CD-R drive. Take your own disc (or buy one from the desk) put it in, put a few pounds/dollars in, choose your disc and burn away - it could even have a lightscribe drive to put a line-art version of the original disc art onto it. (or it could have a printer to print a sticky label and a copy of the license agreement).
    All it needs from the game companies is their consent, the .iso of a disc and a pdf file of the manual (which would be included in the disc image). With the beauty of broadband internet, or just DVD discs to be copied onto the machine, it wouldn't be all that hard to keep updating the catalogue available in the machine.
    Easy as pie.

    --
    FGD 135
    1. Re:some are already doing it by Anonymous Coward · · Score: 0

      I'm sure I remember reading in a magazine about something just like that, havn't heard anything about it since tho.

    2. Re:some are already doing it by TheWormThatFlies · · Score: 1

      This is being done with Linux distributions here in South Africa (where many people have either crappy dialup or no internet at all). The Shuttleworth Foundation has set up "Freedom Toasters" which you can use to burn distros to CD (for free, but you bring the CDs). There is in principle no reason why this shouldn't work for paid software as well.

  46. What about the remakes? by martinultima · · Score: 1

    These days there seems to be a lot of remake projects for abandonware games as well – one of my favorites is Ultimate Stunts, which is developing a GPL'd, OpenGL-based, 3-D version of the classic DOS "Stunts" game. Obviously not all the remakes are good ones – and it would take forever to remake every single abandonware game – but I'd have to say this one's coming along really nicely, and they've actually managed to create a good-looking game that has real gameplay, and not just graphics (well, a lot of it's still in development but from what I've seen it's rather faithful to the original) – something that most game developers today still don't understand!

    Getting back to the topic, though, I'd have to say that some of the remake projects really are worth checking out – not all, but there are a few that are totally worth it. That way, not only will you have to worry about abandonware and licensing issues, but you also don't have to worry about backwards compatibility issues and limited resolution and all that other stuff you deal with when playing 80's games.

    Now if you'll excuse me, I'm off to re-build my 486 so I can finally beat all those old shareware DOS games I've collected over the years – long live actually challenging puzzles!!

    --
    Creative misinterpretation is your friend.
    1. Re:What about the remakes? by Viriatus · · Score: 0

      Holy shit that remake sucks. The original is much better.

    2. Re:What about the remakes? by Jesus_666 · · Score: 1

      (well, a lot of it's still in development but from what I've seen it's rather faithful to the original)

      Does it have completely screwed up physics? That was what made the original so entertaining.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  47. Near impossible to find? by bubkus_jones · · Score: 1

    When I bought my copy of SYstem Shock 2 on ebay a year ago, it took me all of 15 minutes from "Hey, I wonder if I could find that game on ebay" to clicking the buy it now button. $10 including shipping and it was in my hands a week later. I still play it regularily.

    Freespace 2 was even easier, I actually found it in a used game/movie store for $5.

    I can easily say that those two are my favourite games I have ever played.

    1. Re:Near impossible to find? by kalirion · · Score: 1

      All of the games listed in the summary have multiple current eBay auctions.

  48. Activision released Civ-CTP2 this way by Snarfangel · · Score: 2, Interesting

    And even with a lot of the code and content ripped out of it (like the music) for copyright reasons, and despite not being under the GPL, it still has a fair number of people modding and improving it. If you aren't going to make money on a property anyway, the good will from such a gesture could help your other products.

    --
    This tagline is copyrighted material. Please send $10 for an affordable replacement.
  49. Preservation through emulation by The+Famous+Brett+Wat · · Score: 1

    Making the code available isn't usually a path you can easily take unless you plan for it up front. Even the Netscape guys had a lot of work to do before they could release Mozilla as open source. I think the best thing to do for these old software packages is emulate the old hardware. MAME and its ilk are what's going to keep 1980s arcade games alive forever: not source code. Same applies for PC abandonware. In the best cases, the emulator maintainers will get permission to distribute the abandonware binaries with the emulator, as happens in a few rare instances now.

    --
    proof, n. A demonstration that a conclusion is implied by certain premises and axioms.
  50. Redneck Rampage by TheRealBurKaZoiD · · Score: 2, Interesting

    Personally, I'm looking for a copy of redneck rampage. Yes, it was a stupid game, but I've never laughed so hard at an FPS before in my life.

  51. Eye of the Beholder by Spy+der+Mann · · Score: 1

    I liked the EOB series a lot. Not only it immersed you into the dungeons (the Skeleton Warriors level on EOB2 was creepy!) with the lack of background music and the sound effects (has anyone noticed that Silent Hill uses exactly the same technique?), it also provided a very good story with subquests here and there.

    I've been searching for clones or an open source engine for this kind of game, with no success. But I'm glad this game was listed.

  52. Re:Someone hire a spell-checker! by Spy+der+Mann · · Score: 1

    I can understand some of the other mis-spellings, but "abadoned"?

    Ironically, Abadon is the hebrew word for "Ruin, destruction". So the "Abadoned" games would be actually be the recycled ideas and sequels with few hours of play we've been buying at suborbital prices.

  53. Panzer Dragoon Saga by Anonymous Coward · · Score: 0

    This is what I wish would happen with Panzer Dragoon Saga. It was one of the best games ever.

  54. C&C Abandonware by Z34107 · · Score: 1

    Command and Conquer isn't going to go "abandonware" any time soon. According to PC Gamer (May 2006), the C&C games were just re-released as "Command and Conquer: The First Decade". If you want a copy, go buy the DVD compilation.

    --
    DATABASE WOW WOW
  55. Games Approximate Movies by BoRegardless · · Score: 1

    Casablanca is STILL one of the top dozen or two dozen movies of all time, and people still buy the DVDs.

    Good Shakespear and good games are no different.

    1. Re:Games Approximate Movies by Cheapy · · Score: 1

      Except for the fact that you can't get good old games as easily (read: legally) like good shakespeare and good old movies.

      Other than that, yeah, sure. There is no difference.

      --
      Would you kindly mod me +1 insightful?
  56. System Shock 2 by LoveTheIRS · · Score: 1

    I own System Shock 2, it wasn't that good. It had good audio, but the plot line was so boring. Furthermore, you can only have so many zombies and security systems freak out at you while you are trying to quickly switch necessary items in a lousy designed heads up display before you just get bored. I wouldn't be skeptical that reason it isn't readily available on ebay is that hardly anyone bought it to begin with.

    1. Re:System Shock 2 by meringuoid · · Score: 1
      I own System Shock 2, it wasn't that good. It had good audio, but the plot line was so boring.

      Seriously? The plot was damn good, as I recall; not as good as the original System Shock, but still top stuff. I had guessed well ahead of time about Polito, but that didn't stop me flipping out in panic when I got to her office and all the walls changed... FUCK FUCK FUCK IT'S SHODAN QUICK QUICK SHIELDS UP AND WHERE THE HELL'S MY LIGHTSABER?

      Furthermore, you can only have so many zombies and security systems freak out at you while you are trying to quickly switch necessary items in a lousy designed heads up display before you just get bored.

      I wasn't so much bothered by the HUD interface, apart from the irritation of playing Inventory Tetris with it. What pissed me off was the rate at which weapons wore out and broke down, and the scarcity of ammo. Back on Citadel Station, my flechette rifle was a reliable standby throughout with no mechanical worries, and as for ammo I never really ran very short - and that was on a civilian research station. Here I am now on a military expedition and the weapons are cheap shite and there's no bloody bullets to be had?

      I wouldn't be skeptical that reason it isn't readily available on ebay is that hardly anyone bought it to begin with.

      True enough. Like the original, it was never a commercial hit. SS1 was totally overshadowed by Doom, and I think SS2 was roughly contemporaneous with Half-Life.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:System Shock 2 by Dachannien · · Score: 1

      Says you. I found SS2 to be gripping the whole way through (the final battle was a bit lacking, I'll admit). The whole point is that you spend the entire game just arm's length out of reach with other human contact, whether it's finding the e-mail log of someone who was there and who didn't quite make it, or seeing the young couple running for the escape pods, or following Polito's guidance to get to her only to find out... well... you know.

      I wouldn't be skeptical that reason it isn't readily available on ebay is that hardly anyone bought it to begin with.

      Maybe it's actually because nobody who does own it is willing to part with their copy of the game. Also, as a sibling post mentions, Half-Life had come out the previous year, and combined with comparatively poor publicity, System Shock 2 just didn't get the attention it deserved. Poor sales don't mean poor game.

    3. Re:System Shock 2 by Jesus_666 · · Score: 1

      I wasn't so much bothered by the HUD interface, apart from the irritation of playing Inventory Tetris with it. What pissed me off was the rate at which weapons wore out and broke down, and the scarcity of ammo. Back on Citadel Station, my flechette rifle was a reliable standby throughout with no mechanical worries, and as for ammo I never really ran very short - and that was on a civilian research station. Here I am now on a military expedition and the weapons are cheap shite and there's no bloody bullets to be had?

      That's your fault for picking the wrong skills. In skilled hands a regular pistol can go very far (until you get the assault rifle aka the Pistol With Higher Damage). Okay, it is true that weapon breakdown tends to be a bit fast unless you play a marine, but then again there are convenient INI settings you can use to fine-tune weapon breakdown and enemy respawn rates. If you don't want your guns to break down they don't.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  57. Re:Someone hire a spell-checker! by ThePeeWeeMan · · Score: 1

    Ironically, Abadon is the hebrew word for "Ruin, destruction". So the "Abadoned" games would be actually be the recycled ideas and sequels with few hours of play we've been buying at suborbital prices.

    Ah, that's interesting and something I definitely didn't know. Makes the original typo even more ironic. :P

  58. That's funny you say that... by VikingThunder · · Score: 2, Informative

    I think one of the best examples of this was surprisingly enough by Microsoft Research. After abandoning Allegiance (a game truly ahead of its time), the game was continually run by the community, with them modding the game. Years after the fact, Microsoft Research thought the community's efforts were so great, they finally decided to release the source code for the game. What Allegiance is: http://en.wikipedia.org/wiki/Allegiance_(computer_ game) Where the community is/get the game: http://www.freeallegiance.org/ Definitely a fun game if you can get by the learning curve. One of the best team-work based games I've played. When you have 20+ pilots scramble to a single sector for base defense against an equally large enemy bombing convoy, it is a thing of beauty. (yes, the game theoretically supports 100 vs. 100; though the last time that happened was only in beta testing in 1999)

  59. Freespace 2 by NekoXP · · Score: 3, Informative

    I was under the understanding that Volition had released the source code for Freespace 2 *and* officially classed the original game CDs as abandonware already.

    The ISO images (capable of being put through Alcohol 120% or so) are VERY readily available online with what looks like a real blessing. The FSOpen project is one of those better game-source-code efforts where some real, even impressive improvement was done to the game engine to bring it up to scratch..

    1. Re:Freespace 2 by Anonymous Coward · · Score: 1

      This is true.

      Now if only we could get some good mods that weren't made by little kids. ;) Every mod I have ever tried to help on has turned me off in a huge way by their immature attitude towards copyright violation and any number of things. These kids just won't listen to reason and are all knee-jerk this, knee-jerk that.

      It's too bad because I have over a decade experience working in the game industry and I think I could do some seriously impressive work for them. Meh, ah well. I can't do a whole mod by myself but I can't stand the pipsqueaks that generally work on them...

    2. Re:Freespace 2 by NekoXP · · Score: 1

      The FS1 port was excellent! Exactly what kind of stuff should come from opensourcing games.

      Quake 1 and Quake 2 implemented in the Quake 3 engine? They're all open source! But nobody has touched Quake 3 for some reason.. some pretty dire "games" have been released.. but thats really all.

    3. Re:Freespace 2 by Anonymous Coward · · Score: 0

      Volition released the code but they can't release the game itself since it is owned by Interplay.

    4. Re:Freespace 2 by jouvart · · Score: 1

      Yeah, the FSOpen project is amazing. You can find out more about it here:

      FSOpen forum
      SCP Home Page
      Obligatory screenies thread

    5. Re:Freespace 2 by Anonymous Coward · · Score: 0

      They seem to have rewritten the EULA though, putting in a clause about sharing it. I can't remember it exactly.

    6. Re:Freespace 2 by Anonymous Coward · · Score: 1, Informative

      Hate to post this as AC (nobody'll see it!) but the FS2 EULA has a very interesting clause that private, noncommercial distribution (like to friends or family) is allowed by it. So... since we're all friends on the 'Net... there's no piracy involved whatsoever.

    7. Re:Freespace 2 by Qetu · · Score: 1

      http://www.planetquake.com/wirehead/generations/

      Generations Arena is one of the finest mods for Quake 3!!

  60. Why give away old? Must SELL new ! by Anonymous Coward · · Score: 0



    Why give away old gear when the purpose of business is to sell new gear? And why buy new gear if you it will become old (and free) gear? This ain't commie-land Cuba, this is the great USA where commies are those freak with long hair running around naked in Californication.

  61. Re:Home of the Underdogs - IP by RedNovember · · Score: 2, Informative

    Access it via the IP address. They're undergoing domain name negotiations.

    --
    "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
  62. the good stuff gets cloned by bxbaser · · Score: 1

    eom

  63. Online redistribution by El_Muerte_TDS · · Score: 4, Interesting

    There is no major money is the ancient games. There is however small money in them.
    Selling these games online for a couple of bucks doesn't hurt anyone. It's pretty much 99% profit. They don't need to produce "expensive" cdroms. Support? well.. none, make that very clear when people buy it. Afterall, it's ancient software that often doesn't run well on current systems. In turn the distributers could donate money to projects that offer support for their ancient games. Projects like DOSbox, which is pretty much required for a lot of those older games.

    So in short:
    - online distribution of the game AS IS
    - including optional scanned manuals
    - low price
    - percentage of the profit to projects that make it possible to run the old game

    it's a win-win situation for everybody

    1. Re:Online redistribution by tepples · · Score: 1

      Selling these games online for a couple of bucks doesn't hurt anyone. It's pretty much 99% profit.

      Unless the original publishing terms expired. Or unless a dozen people get residuals.

  64. The Bard did Casablanca ??? by Anonymous Coward · · Score: 0

    I did not know that!

  65. Bring back Betrayal at Krondor! by WWWWolf · · Score: 3, Interesting

    This doesn't concern me personally. I have three legit store-bought copies of the game already.

    But why oh why oh why did the folks at Vivendi "We put the 'Battle' in Bnetd" Universal decide to pull (well, rather, not re-arrange the redistribution) the Betrayal at Krondor from freeware? It's a wonderful game, one of the greatest RPGs ever made for PC. And there it sits, dusty, once again doomed to be "abandonware". I may sound a bit silly when babbling about the mythical Golden Era when people could download the game, legally and all, from Sierra. But it is a nice game. *sigh*

    1. Re:Bring back Betrayal at Krondor! by QuoteMstr · · Score: 1

      Ah, I remember that game; I wish I had the source. It always crashed for me about halfway through (while I was wandering around the northern part of the map)

    2. Re:Bring back Betrayal at Krondor! by Anonymous Coward · · Score: 0

      The infamous Nalar's Rib crash? There was a patch. Take a look at the only site you need, the BAK Help Web: http://www.hi.is/~eybjorn/krondor/krondor.html .

  66. New commercial game licence clause? by Borealis · · Score: 1

    What would be nice is if the gaming companies could be convinced to include a clause that allows free trading/no-cd patching etc. of a game after an elapsed period of X number of years. They wouldn't have to give away the rights to the game itself, just make it so that you can trade it without penalty. They get to keep their exclusive commercial licence, gamers get to play old games without getting sued.

    Frankly any game that still has any impact whatsoever on a company's balance sheet after a year from release is a minor miracle, I doubt very much that putting a 3 or 5 year "free trade" clause on there would do anything except make their fan base ecstatically happy.

    I'd love to see some folks like Stardock or the like try something like this, just to see what kind of effect it has.

    --
    Unbreakable toys can be used to break other toys.
  67. Re:Home of the Underdogs - IP by Anonymous Coward · · Score: 0

    But without proper IP referrers its virtually impossible to download anything. Here's hoping they fix this unfortunate mishap.

  68. I'd kill Abandonware by rsilvergun · · Score: 2, Interesting

    if I was a publisher (and profits mattered more than games, I know a few for whom they don't). Right now I'm sitting on a stack of 40+ PSX/PS2 games I'm dying to play. There's probably another 10 or 20 'classic' games I want to spend serious time with. Then there's the whole MMORPG thing. And then you've got games like Morrorowind and Oblivion with 300+ hours of gameplay. How the hell is a publisher suppose to sell new games in a market like this? It was fine when the common folk were first getting into games. All those 20-something's buying Final Fantasy VII and Madden 2kX did a fine job driving growth. But pretty soon publishers are going to run smack into the wall that is their own back catalog.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:I'd kill Abandonware by Anonymous Coward · · Score: 0

      Well, if nothing else, it would mean that the new stuff would need to be better than similar genre games of old.

      The overall playability of games would HAVE to go up.

      Are you against that?

    2. Re:I'd kill Abandonware by coder111 · · Score: 1

      You seem to think game makers will voluntarily make life harder for themselves by competing with legally distributed/marketed old games to improve some overall playability? Remember, corps are out there to make money. That's it. They cannot have morals, they have no other purpose. They will make money as easy as possible, as quick as possible, using methods as dirty as feasible. If this means stopping distribution of old games via some new laws, or actively using existing laws (most abandonware is still copyrighted), they will (at least try to) do it.

      The cheapest way for them to compete with old games for now seems to be marketing. They already have 98% of population convinced to judge and to buy games based on their looks, not on their playability. And since making nice graphics is expensive (you need to hire lots of artists, etc), this can also exclude small companies and amateurs from the game market.

      --Coder

  69. Re:Home of the Underdogs - IP by Anonymous Coward · · Score: 0

    Add the IPs to your hosts file as *.the-underdogs.info and access the site through that. Note that .org does not work.

  70. These guys are trying harder... by Belial6 · · Score: 1

    These guys are trying harder to find titles that you could expect the average joe, and they cannot find everything. They have reacently branched out to other platforms, but the Amiga list has been there for a very long time.

    http://www.softpres.org/?id=wanted

  71. No, forget the publishers, they had their chance by Anonymous Coward · · Score: 0

    Its a nice idea in theory, but the fact is they dropped the ball. Getting them to release it just means more overpriced crap. $29.99 'discounted' for a 5-10 year old game no thanks.

    Roms and the FUN old games will always be 2 clicks away with bittorrent, unless they are willing to face the reality:

    They will never be humble and admit back catalogs should really be done in large very cheap download only catalogs, such as "download all our '95-97 games for 5 bucks". This isn't the sh*t they should be trying to get direct profit from, you charge a fee to cover the very modest download costs and chalk it up as marketing your brand name. ('look, we knew how to make good games back then, and we still do')

    Thats what the market will work with, not the shovelware method far above that blind greed will attempt. Software should fall into the same bucket hardware price curves do. Hell, you can't GIVE a 386 away, you have to PAY to throw it away these days.

  72. Dreamcast? by JayBlalock · · Score: 1

    I've also heard there's an officially sanctioned Dreamcast port of it. I've seen a number of pages referencing it, but no links to an actual working copy. Anyone happen to know where it can actually be obtained?

    --
    Bush: He's Liberal in all the wrong ways.
    1. Re:Dreamcast? by boa13 · · Score: 1

      Gregory Montoir started writing an open-source interpreter for the Another World data files in 2004, but was contacted by Eric Chahi who asked him to stop, because he was planning to release the Hi-Res edition for the PC (err, Windows actually). Gregory agreed and pulled the sources (and kept working on other projects, such as a similar interpreter for Flashback).

      His work was not completely lost however: two ports to less popular hardware platforms were created using the interpreter, and Eric Chachi allowed them to be distributed in binary form. This is how the GP32 and Dreamcast ports came to be. However, it seems the Dreamcast port is mostly abandoned, and was very buggy to begin with.

      More information here:
      http://cyxdown.free.fr/raw/

      The only link to something that looks like a Dreamcast binary I could find
      (the page says it is buggy and doesn't allow the game to be completed):
      http://dcreload.free.fr/ficherawdc.php

      By the way, the interpreter for the Flashback data files is here
      (it works very well under Linux, the game can be finished, it has nice graphics modes; great work!):
      http://cyxdown.free.fr/reminiscence/

  73. Fallout series by tech10171968 · · Score: 1

    I'm surprised nobody mentioned Fallout #1 and #2. Those have got to be two of the best single-player RPG's ever made (R.I.P. Interplay/Black Isle Studios), maybe that's why I still have my original CD's. Now if I could only get them completely working under Wine....

    --
    This space for rent!
    1. Re:Fallout series by Anonymous Coward · · Score: 0
      Fallout?



      You could just buy a Mac and get legal, mostly current (no universal binary) versions fo both games in a cheap two-pack.



      I remember playing the original Fallout demo port on a fast (for the time) PPC clone and being very disappointed. I tried again with the new Mac OS X versions and was hooked, albeit on a machine with over twice the horsepower.

  74. Redevelopment of IP by johnwbyrd · · Score: 1

    It's becoming commonplace nowadays for game industry veterans to purchase intellectual property from dead or dying video game developers, acquire financing and then develop new franchises based on the old IP. So I think the notion that old games must be "abandonware" is fallacious. Someone always owns that old IP, and it's not the guys who are copying the games around the 'Net...

  75. Re:Someone hire a spell-checker! by heinousjay · · Score: 1

    You understand the mis-spellings, but what about the spurious hyph-ens?

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  76. Link to the D/L... by LEX+LETHAL · · Score: 1

    http://free-game-downloads.mosw.com/abandonware/pc /simulations/games_s/shadow_president.html

    I haven't actually given this a try, but it seems there are a few diehards keeping this old game alive.

  77. Home of the Underdogs by TrueKonrads · · Score: 1

    I feel obliged to post a link to Home of the Underdogs (see also the wikipedia article
    I've had a lot of nice time playing games that I got from there.

    --
    Lone Gunmen crew.
  78. Xbox live arcade by Nightspirit · · Score: 1

    If the people behind xbox live arcade were smart they would pull up famous games from the past, slightly update the graphics (not necessary, but would be nice for HD), and sell them on arcade. I know they are trying to go more for arcade games, but I would bet a decent amount of people would pay for Betrayal at Krondor with the original soundtrack, Wing Commander, some of the old school RPGs, etc. I know you can get these games for free, but if they slightly updated the graphics I wouldn't mind shelling out $5 for them.

    Street fighter 2 is going to be released on xbox live arcade soon, hopefully. That's going to be a blast to play with people online.

  79. Copyright law of 1790 and today. by Anonymous Coward · · Score: 1, Insightful

    I don't think that encouraging companies to milk commercial life out of dead titles is a good idea. When they do, you get limited releases, subjected to whatever the original company or distributor has or can get the rights to. When MAME was becoming really solid and reliable for a lot of the mid 80's arcade titles, Williams released a small amount of their titles in emulated form. This emulator could only be used to play these titles, and it changed the "moral status" (but not the legal status, obviously) of playing Joust, for example, from "I'm playing a classic that I can't play any other way this side of locating someone with a working machine" to "I'm playing it for free because I don't want or like the $20 version Williams released". Another great example is the Intellivision emulator which was strictly a commercial product and only played the ROMS it shipped with.

    For me, it's a matter of preservation, and I think the geek community does that a lot better than a company with (legitimate) profit motives.

    Then there's the whole issue of copyrights and extensions. A system that had started out as protection for 14 years renewable for 14 more is now author's life plus 70 or 95 for a corporation. This is especially ironic when you consider 14 years was the default well before the age of convenient and accurate post, much less network television, instant 24-hour news stations, the internet, and widespread broadband. One could argue that today's media month is equivalent to a media year or more in 1790, yet even then, 14 or 28 years was considered enough. These days, with copyright laws extending every time the issue comes up before Congress, is in effect copyright into perpetuity. So not only is "abandonware" not in the clear, the first time you can legitimately distribute 1977's Gun Fight is ... 2072.

    While "abandonware" is legally meaningless, I think 14 years in computing and videogaming is sufficient for copyright protection. That would leave protection for companies for the current and previous console platforms, for instance. Under copyright law as originally written, anything before 1992 would be fair game. As it should be.

    Seems to me that the Founders got this right the first time, and we've been mucking it up for special interests ever since.

  80. Gametap will prevent abandonware from being freed by grapeape · · Score: 1

    Gametap has been vigorously snapping up many games concidered "abandonware" from arcade classics to pc games that are just a few years old. Last I checked their business model was a $19 subscription service. I checked them out when it first started and found my "nostalgia" moods were to few and far between to justify the cost.

    That said, I would love to see old Amiga games like Nuclear War, Shadow of the Beast 1&2 and Killing Game Show available to play again. Being able to play without having to resort to UAE would be a bonus as well.

  81. Tribes: Vengeance could be one.... by moriya · · Score: 1

    Back when people were anxiously waiting for titles like Half-Life 2 and Doom3, Irrational Games developed the next game in the Tribes franchise. When VUG released this game, it had such horrible timing that both HL2 and D3 stole every spotlight there is for a computer game. This resulted in poor sales as a result and even though a patch was released to fix issues with the single player portion, very little to nothing was done to the multiplayer portion. A dedicated server was released but there were so many bugs inherent with the release that bandwidth becomes an issue along with server stability.

    For months on end the fans of that title waited for the next big patch that'll hopefully fix everything, including what promised to be PunkBuster support for the title. However, in the painful and patient waiting period, legal issues were problematic that hindered the continuing development of the patch. So many were reassured that there's a patch coming. But the majority of the people have left and moved on, sadly, to other games.

    And 6 months into the game's life, VUG has announced that it is ceasing support of the title. Six months was the lifespan of this title before VUG abandoned support for the game. And while many will argue in saying that this was the worst Tribes title of the 3, I say play the game for what it is -- a Tribes game. It may not suit those who are so used to the old days but things change and things evolve.

    I can only wish that the game would become either public domain or even open-sourced for people to hack around with. But the sad part of it all is the game's foundation. The game's built upon the Unreal 200x engine. The Havok physics engine was also licensed to be built into that engine. As of now, the engine itself is still in wide use and still a current generation product. The likelihood of the title ever becoming open and released into public domain is so slim and dim that this game will forever be plagued with problems. This title has been abandoned in such a bad way that it makes me despise VUG for what they are.

  82. Site with abandoned games by yvajj · · Score: 1

    Theres already a site with a number of abandoned games.... http://www.abandonia.com/ They've already been trying to get more games onto their list... its a pity their April fools day game wasn't really abandoned (Curse of Monkey Island).

  83. Save the Public Domain! by grumpygrodyguy · · Score: 2, Interesting

    "The people of Exiled Gamers have put together an Abandonware Campaign with which they hope to be able to convince game publishers to rescue titles from their current 'Abandonware' status, and make them available for the public to play (legally) once again. They have made mention of quite a few titles that have slipped into the status of Abandonware (titles that it's no longer possible to buy at retail, and that are near impossible to locate on sites such as eBay), which includes System Shock 2, Freespace 2, as well as older titles, such as The Chaos Engine, Alien Breed and Flashback."

    Woah woah woah, hold the phone.

    Abandonware is a godsend for gamers. It allows you to download your old favorites for free if you can spare the 5 minutes to Google for them. Licensing these games back from abandonware status does nothing to help consumers! The public domain is an endangered public right...music , games, movies...even our very childhoods...are being made illegal to re-visit unless we pay a tax to the information slave masters. When you revoke abandonware status you make it illegal to download games for free, and you end up paying $39.99 on amazon for M.U.L.E. or Space Quest.

    STOP ADVOCATING THE PILLAGING OF THE PUBLIC DOMAIN, WE NEED MORE PUBLIC DOMAIN RIGHTS NOT LESS.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:Save the Public Domain! by Anonymous Coward · · Score: 0

      I think you'll find that abandonware status has no legal ground to stand on. The IP has not entered the public domain, it's just old and no longer actively distributed.

    2. Re:Save the Public Domain! by Minwee · · Score: 2, Informative
      You seem to believe that there is some kind of legal status to "Abandonware" and that it is somehow equivalent to being in the public domain.

      Most "Abandonware" is still legally under copyright, it's just a copyright that is not currently actively defended. There is no law that says "It's okay to do anything you want with this", only an understanding that you probably won't get sued for doing it today.

      It's like sitting on the grass when the nearest police officer is having lunch, or parking in a pay lot after the attendant has gone home. You're not doing anything that you have a clear right to do, but you are getting away with doing something because there's nobody there to stop you at the time.

    3. Re:Save the Public Domain! by nbehary · · Score: 1

      Seconding the comment before me in reply to your but with a bit more. You are most definately missing a point. Even by the most PD freindly copyright the US at least has ever had, the vast majority of what we call Abandonware would not have been PD yet. Yes, it's nice being able to illegally (and, yes it is), treat them as such, but it is not our right. I'm all for giving access to things that can't be gotten any other way becuase the original author/publisher won't distrubute it. However, if they still are, or they are going to start to, that's their right.

      That said, I agree with you underlying point. Nothing ever becomes PD at the moment. I want to see that changed, but ignoring copyright becuase we don't like what it has become is the wrong way. (especially when I think, ignoring their opinion changing because this medium is different than anything they knew, the Founding Fathers would definately think these games should still be commercially exploitable now, based on the system they put in place.)

      We should encourage this, but at the same time try and do something to make sure that right doesn't exist for them forever.....now, how to do that. You got me. This country/world is far too bought.....

    4. Re:Save the Public Domain! by Rudolf · · Score: 1

      Your post makes a good point. I'm just curious about your example at the end:

      It's like sitting on the grass when the nearest police officer is having lunch

      I've never heard of that being illegal. Is that really a crime somewhere?

    5. Re:Save the Public Domain! by Minwee · · Score: 1
      Well, usually it isn't, but if there were a sign specificly instructing you not to then that would be trespassing.

      It's a pretty lousy example, but somebody recently trashed my front lawn so it's one that's stuck in my head at the moment.

    6. Re:Save the Public Domain! by unity100 · · Score: 1

      i agree that $39.99 for any old title would be highway robbery, not a sale.

  84. System Shock 2 - One of the best games of all-time by mriker · · Score: 1
    System Shock 2 is widely regarded as one of the best games ever made, both by gamers and gaming publications. It is one of my favorite games of all-time; second only to Deus Ex.

    For those who haven't played the game, I highly recommend checking it out; it remains an amazing and compelling gaming experience to this day. The game is an FPS/RPG hybrid, and it isn't necessary to have played the first game to understand or enjoy it.

    Some used copies of the game can be found at GameTZ (http://gametz.com/aGames/PC/System+Shock+2.html). Alternatively, the game routinely shows up on popular BitTorrent sites. After you get ahold of the game, you'll want to download the excellent Rebirth mod (http://perso.wanadoo.fr/etienne.aubert/sshock/ssh ock_rebirth.htm) and upgraded texture pack (http://shtup.home.att.net/), which both really help the game to look much less dated. (Some torrents include the mods, as they're considered almost essential.)

    I'm not sure if this post will imspire anyone to check the game out, but I hope I've helped add the game to at least one gamer's all-time favorites list.

  85. I worked on System Shock 2. by Anonymous Coward · · Score: 0

    And I wonder how one can say something is "near impossible to locate on ebay" when there are FOUR copies there on sale, at this very minute, all so cheap as to indicate the title is anything but rare! In addition there are copies available on Ebay Stores.

    Seems to me that all the author wants is free games!

    1. Re:I worked on System Shock 2. by Anonymous Coward · · Score: 0

      Cool! What did you do on System Shock 2? What's it mean to you to have worked on such a critically praised and loved classic?

    2. Re:I worked on System Shock 2. by Anonymous Coward · · Score: 0

      I was a level designer. I worked on the first level on the ship, MedSci.

      What's it mean to have worked on it? Honestly? Other smaller games I've worked on mean a lot more to me. On SS2, I was one level designer out of ten or so. Other people worked on the levels I worked on, and they changed them a lot. I can't be proud of that. I'm much prouder of Lego Builder Bots, a game I programmed almost in it's entirety, even though it is not nearly as popular.

      Some people might find such an accomplishment as making a level for System Shock 2 something to be proud of, but me, I want to be the next Wil Wright. My dream would be to develop a really popular title from scratch, in it's entirety, by myself, and have it be hugely popular. That would be something truly satisfying.

    3. Re:I worked on System Shock 2. by Anonymous Coward · · Score: 0

      keep the mail here for those like you to contact if it is truth what you saying...

  86. Re:Home of the Underdogs - IP by Jesus_666 · · Score: 1

    I have it in there as the-underdogs.org and www.the-underdogs.org and it seems to work.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  87. Re:Thats what abandonware is! by the+argonaut · · Score: 2, Insightful

    My rule is: If the software is EOL then you may copy.

    While that is an interesting rule, it still is not the law.

    --
    fuck you.
  88. Retro commercial stuff by amigabill · · Score: 1

    There's a retro commercial market though. Things that have been dormant for ages are now again for commercial sale for example in the plethora of direct-to-TV joysticks to play Galaga, Centipede, Pac Man, and many others. The copyright owners aren't just going to give away stuff they might find a market for again later on. Similar to Disney's "vault" where they sell a movie for a short time and then tke it off the market to artifically limit supply, it's still illegal to share copies of their films during the not for sale periods just because its not buyable at the time. While an annoying business model, especially if the kids scratch and ruin a DVD of their favorite movie that you might not be allowed to replace legally at the store, it is what it is, and I'd be suprised if the marketing guys will change this.

  89. Freespace 2 by BenjyD · · Score: 1

    Freespace 2 was an incredible game. I spent hours flying the infinite dogfight mode and flying the bombers against the capital ships was great fun, trying to evade the fighters and flak. I bought Rogue Squadron 2 the other day, thinking it might recapture that excitement, but it pales in comparison to FS 1&2.

  90. general principle of abandoned intellectual props by speculatrix · · Score: 3, Insightful

    I think there's a good case for automatically expiring copyrights and trademarks if they're abandoned. For example, if software is no longer supported and sold, it should become open source unless it can be shown that it makes up a substantial part of a newer version which is being actively developed. If music or movies not published for say five years, they should lose copyright protection. If the owner of a patent does not create or license a product embodying the invention for five years, it should expire. Ok, so this is simplistic, but the spirit I am trying to get at is to stop hoarding of intellectual property and denying the public at large the chance to enjoy it.

  91. Download Service Like Nintendo or Xbox Arcade? by marcybots · · Score: 1

    Why dont these companies put them on the Nintendo Revolution or Xbox Arcade or PC and charge like 50 cents a download ? That might be a good alternative, all they have to do is adapt dosbox for these consoles for the really old games...for the CD based games I have no idea.

  92. Ultima & TIE Fighter by ScottCooperDotNet · · Score: 1
    I still curse the day Ultima 7's code was somehow lost. Damn you EA, damn you! At least we have Exult to emulate/improve the Voodoo MM experience.

    Parts of the Ultima VII storyline are inspired by game creator Origin Systems' conflicts with competitor (and later, their new owner) Electronic Arts. The main antagonist of the story, The Guardian, is presented as a 'destroyer of worlds'. Origin Systems' corporate slogan was 'We Create Worlds' and it can be implied that The Guardian represented Electronic Arts' attempts at destroying the competition. The three evil 'Generators' created by The Guardian in the game took the physical shapes of the contemporary Electronic Arts Logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A". - Wikipedia's Ultima 7 article

    I'd be very happy to give George Lucas more money for a 1024x768 TIE Fighter upgrade.

    1. Re:Ultima & TIE Fighter by geminidomino · · Score: 1

      I'd be very happy to give George Lucas more money for a 1024x768 TIE Fighter upgrade.

      Same here.

      I'd also finally buy Cedega if they'd just make it work with Tie95. Hell, at this point, I'd even settle for XvT. :(

    2. Re:Ultima & TIE Fighter by Prien715 · · Score: 1

      Why not try X-Wing Alliance? It was the last game to support the same mechanics as X-Wing/Tie Fighter but supports Direct3D.

      --
      -- Political fascism requires a Fuhrer.
  93. Re:This could as well be applied to other software by Anonymous Coward · · Score: 0

    Ultimately by not forcing, or trying to force people to upgrade in the game of license shuffeling the software industry might just get a wakeup call as to what the consumers really want.

    Well the message Im geting is "I don't want to have to pay for old software" Somehow I don't think that message is going to fly.

  94. emulators work well for stuff thats old enough by petermgreen · · Score: 1

    e.g. stuff from the days before dedicated 3D hardware and hugely complex pipelined processors.

    but i've never had much sucess in running games of the duke vintage or slightly older under dosbox (if anyone has got it working well could you post the settings you use?).

    there is a gap between whats still easy to run on its original platform and what runs well in emulation and i think its widening.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  95. xbox live arcade by tabby · · Score: 1

    Microsoft is trying to get publishers to redo classic games for xbox live arcade. They are thinking more along the lines of classic arcade games like galaga, pacman & the like from 20 years ago rather than PC games of 10 years ago.

    Word on the street is that MS is going to try for a Windows version of XBoxLive so maybe there is hope for reviving some old PC games in this way in the future.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  96. We should see these as humanity heritage by unity100 · · Score: 2, Interesting

    I mean no joke ! Isnt it a fact that generations have grown up playing these titles and these titles have set the way for the game industry, defined its route to be ? Isnt gaming entertainment industry a huge sector in the world right now ? So what do these games lack to be an initiator, a pioneer of major development in technology like sawing machines once did for textile ? Isnt it plain stupidity to let these titles last code be deleted in some old hard drive ?

  97. Re:Thats what abandonware is! by vranash · · Score: 1

    It may just be me, but the examples provided by wikipedia are for patents only, are they not?

  98. Save the Public Domain!-Wear fur! by Anonymous Coward · · Score: 0

    "STOP ADVOCATING THE PILLAGING OF THE PUBLIC DOMAIN, WE NEED MORE PUBLIC DOMAIN RIGHTS NOT LESS."

    And yet it's not the "public domain" that's being found on P2P networks. Sometimes even before it hits the store. For a group who makes a lot of noise about public domain, you all certainly don't draw that much from it.

  99. I liked the first one better. :( by JackAxe · · Score: 1

    I've played both and love both, but quirks like infinite monster respawn in the second one made it feel like more of a FPS for me. Also, even though the choice of different classes in the beginning sounded great, it ended up taking away from the game's story. The first SS1 was honed to the role of only a hacker, so its story felt more complete for me, where as SS2 seemed to have gaps here an there. Even though they improved the graphics and gave the game the ability to use the mouse for aiming in SS2, they ended up watering down the rest of it. Even some controls had been removed. I recall that I could no longer crouch around corners, to shoot either high or low. I'm sad, because this was one of my most anticipated games and it ended up falling short. :( I remember trying it at E3 and being so excited about the prospect of it being developed.

    As a whole though, SS1 was by far the most intriguing, well balanced game that I've ever played. The second one didn't scare me like others have noted, where as the first one freaked me out more than a few times. I felt like I had just saved the universe after completing it. :)

    Thief was also made by the same guy as SSx and Deus X. I've never played it, because it constantly crashed on my old Win2K PC. I'm sure it would work on any of my XP PCs though. I started on Deus X, but sadly didn't finish it. It had inherited lots of the things that bothered me about SS2. I'm still planning on playing it though. I have no doubt that's 10 fold better than most of the dumbed-down crap now days.

    Looking Glass Technology was my favorited game company. I was sorely disappointed to see them go. Ultima Underworld was also another masterpiece crafted by them. It was the very first continous dungeon game and it offered a level of weopon control that still has not been matched by any other game that I know of, not even modern games like the stiff-controled-Oblivion.

    <]=)

    1. Re:I liked the first one better. :( by coder111 · · Score: 1

      Hi,

      Do you have any idea how to get SS1 working under win2k or linux? With sound and all? Use dosbox? Besides- SS1 also had monster respawning.

      There are projects that attempt to rewrite/renovate SS1, but none of them seem to be fully working. There is even some half-cooked 3d accelerared engine that looks promising.

      About Deus Ex. I often compare it to SS2. It is somewhat more linear in its scenario, but it has every problem solvable via different approaches. Usually you can go through the front door blasting, or sneak/hack yourself in, and maybe do stuff some third way. It is a good game, and well worth playing. And scenario is quite nice too. Oh, and unlike SS1/SS2 it has other people (NPCs) you can talk to. I miss that a lot in SS1/SS2. I remember rushing to level 4 in SS1 to see if there are other survivors left, also trying to find Delacroix in SS2 and hoping she'd still be alive.

      Agreed, Ultima Underworld 1 was wonderful. I think I spent more time playing UW1 than Doom. I'm still waiting to get a chance to play through Underworld 2.

      --Coder

    2. Re:I liked the first one better. :( by JackAxe · · Score: 1

      I've honestly never tried, but I found this link that might help;
      http://www.ttlg.com/forums/showthread.php?t=69578

      I own SS2 still, but sold my SS1 along with my old P90@100 back in 95. Kind of wish I hadn't done that now. But things worked out I guess. :p

      I have Dosbox on my Macs. I own PCs also of course. :) I would like to pick up a copy of SS1 on eBay, or wherever and give it a try.

      I didn't know that SS1 was being updated. I hope it pans out.

      I'll have to pull out my copy of DX and give it another try. I felt the same way about NPCs. But I have to say that being led on with the possibility of others to assist, but then hear them killed added to the game for me, since it really let me know that I was truly alone on this space station. :) I just recall Shodan always contacting me at the worst times possible and scaring the crap out of me.

      Same here about UW, I put weeks into it. Unfortanely I encountered a bug at the very end. I know this, because after getting completely stuck and not being able to open the last door, re-tracking all of steps many-many times, I finally gave-up and bought the strategy guide. I learned that I had everything I needed, had flipped the levers in the correct order, but could never get the last door opened no matter how many times I tried.

      I played UW2 about half way, the game was great to that point, but it also glitched on me. :( I got to a point that I couldn't go any further, decided to buy the stradegy guide, since I had encountered a bug with UW, and sure enough, it was another bug. *grumbles* I would like to finish UW and UW2 some day, I just need to find the time and pickup the games again. I regret selling all of my old DOS games, they're still some of my favorites.

      <]=)

  100. Founders' Copyright by tepples · · Score: 1

    What would be nice is if the gaming companies could be convinced to include a clause that allows free trading/no-cd patching etc. of a game after an elapsed period of X number of years.

    In fact, it's not that hard with Creative Commons' Founders' Copyright project.

  101. 17 USC 107 by tepples · · Score: 1

    Just because the company hasn't done anything with their game doesn't mean they aren't entitled to enforce their copyright.

    If a copyright owner chooses not to exploit a given published work in the market, what deleterious effect does abandonware have "upon the potential market for or value of the copyrighted work"?

    1. Re:17 USC 107 by the+argonaut · · Score: 1

      It should be rather obvious: a "potential market" would include a "potential re-issue" in the future. Masses of freely distributed copies during the period when the work was OOP could potentially depress the value of the re-issue.

      --
      fuck you.
    2. Re:17 USC 107 by tepples · · Score: 1

      How does keeping a work out of print "promote the Progress of Science and useful Arts"?

    3. Re:17 USC 107 by the+argonaut · · Score: 1

      Congress and the Courts have abandoned that concept, instead choosing to focus on "securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries." "Limited" of course meaning whatever Congress says it to mean, so long as it's less than "forever." It's kinda like all the gun nuts who like to cite the last half of the Second Amendment but not the first (because their argument for absolute freedom to lock and load is stronger that way).

      --
      fuck you.
    4. Re:17 USC 107 by tepples · · Score: 1

      It's kinda like all the gun nuts who like to cite the last half of the Second Amendment but not the first (because their argument for absolute freedom to lock and load is stronger that way).

      The militia (whether it be the National Guard, a state militia, or the whole NRA) appears to regulate itself well, so why doesn't it count?

  102. Monkeys, donkeys, and elephants by tepples · · Score: 1

    Monkeys aren't donkeys!

    You're right: monkeys aren't donkeys; they're elephants. If you're tired of elephants and donkeys running the country, and you want your abandonware, then vote Pirate Party or start your own Pirate Party.

  103. Fair? by tepples · · Score: 1

    Abandonware is NOT legal to copy around as it's NOT legally public domain.

    Copying is not always infringement, as all the exclusive rights of 17 USC 106 are granted subject to sections 107 through 121. Specifically, if a copyright owner refuses to exploit a given published work, then doesn't that negate any "market for or value of the copyrighted work" on which abandonwarez can have a negative effect?

    1. Re:Fair? by Anonymous Coward · · Score: 0

      Yes, it does do precisely that.

      They're not required to be selling it for it to have value. If that were the case, then people could take Linux and ignore the GPL license as well - since they're not charging for the kernel, then it must be worthless, and so you can't infringe on it?

      That's not the case.

  104. For case law see "public performance" by tepples · · Score: 1

    but there is the bit about giving it to "friends" (in bold)

    Except copyright judges are more than likely going to interpret "friends and acquaintances" in the EULA to refer to the same "normal circle of a family and its social acquaintances" referenced in the definition of "publicly".

  105. Backfire? by nurb432 · · Score: 1

    This could backfire, as it might show there is enough interest to bring them back out again, pay only.

    --
    ---- Booth was a patriot ----
  106. Abandonware Favorites by brunsonjc · · Score: 1

    When I think of Abandonware, I'm reminded of some decent games like the original Phantasie (Thanks Lord Wood!), Bard's Tale and Shadow President. Even years later they are evergreen titles that are fun to play again and again.

  107. Re:Thats what abandonware is! by Raul654 · · Score: 1

    The examples are for patents only, but laches estoppel can apply to pretty much any issue (especially time-sensetive ones like, for example, elections)

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
  108. Some wisdom from spanish proverbs.... by 1053r · · Score: 3, Insightful
    Interestingly enough, after I read this article I went and read some spanish proverbs on Wikiquotes (I am [trying] to learn spanish). I came across this one:

    Agua que no has de beber, déjala correr.

    Which roughly translates to "water that you are not going to drink of, let it flow". It seems like game companies (not game developers, though as it would seem by the article) don't get that they're not going to get any money on these games, and insist on suing the pants off anybody who tries to relive the old days by downloading an old adventure game off bittorrent. Some people are saying, "Well, they could be ported to mobile platforms and sold for money!". This sounds like a great idea, if I do say so myself. Heck, I would buy them if some old games got ported to the PSP/DS or cellphone. The problem is, they're not doing it! And even if they were, what if I didn't happen to own the platform which the companies choose to port it to? Would it really hurt their revenue if some people were playing it for free on PCS while some were paying to play it on the DS? No, it probably wouldn't. Because the people who would play these old games on new portable platforms wouldn't be playing at home. They would buy it because it's PORTABLE, first, and it's NOSTALGIC second.

    The bottom Line? why are you game companies hoarding water (old games) and not drinking it (selling it)? It's not doing ANYBODY any good, and releasing it as abandonware would improve your image.
  109. Thrill Kill by bluehalo · · Score: 1

    Does anyone remember that playstation game Thrill Kill?

    http://en.wikipedia.org/wiki/Thrill_Kill

    This game was so awesome. It had a whole slew of vicious attacks and particularly gruesome fatalities, like any decent fighting game, but it didn't end there. It had more original, freaky, fun characters than you could shake a stick at. You could play as a pair of siamese twins, a french maid with a cattleprod, a midget on stilts, a man in a straightjacket, a butcher, and a few others. But the coolest thing about it was that FOUR people could play these twisted characters at the same time. Man, my friends and I couldn't WAIT for that game to enter into our weekly video game battles. Lunchtime discussions over who would play which characters first practically came to blows and the game wasn't even out yet.

    Thrill Kill was highly anticipated by gamers as the most graphically brutal and violent game of its time. This, of course, was EA's excuse to cancel it only days before the public release, soulless bastids and Haters of Fun that they are.

  110. Re:Gametap will prevent abandonware from being fre by LocalH · · Score: 1

    The Genesis also has a version of KGS, called Fatal Rewind IIRC. The music wasn't quite as good, but I feel it played just as good as the original.

    --
    FC Closer
  111. Old school- Taskmaker and Skifree by Peterus7 · · Score: 1
    Remember Storm Impact? Remember Taskmaker and SkiFree?

    I miss those games. When are they coming back, on a PC platform type of deal?

  112. Re:This could as well be applied to other software by ross.w · · Score: 1

    Unfortunately Autodesk's business model consists of regularly breaking compatibility with old versions and forcing people to buy "upgrades" they don't otherwise need.

    If people don't buy the upgrades by the deadline, they have to pay full price or risk not being compatible with the rest of the industry.

    Autodesk make Microsoft look like angels - and don't get me started on accounting packages. Hundreds of dollars for an upgrade just to get the current tax tables? at least for accounting there's Gnucash.

    --
    If my call is important, why am I talking to a recording?
  113. Doesn't make that legal... by Svartalf · · Score: 1

    It doesn't really comply with the terms of the EULA, therefore it devolves to Copyright law- which makes it an infringement to provide it. Just because nobody's ordered a takedown, doesn't make it legal.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Doesn't make that legal... by LordKazan · · Score: 1

      you must not be familiar with the concept of "Abandonment" when it comes to trademarks and copyrights

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
  114. Actually... by Svartalf · · Score: 1

    The law's got some specifics, and it covers this one. I believe you actually have to KNOW the person in question for starters, and this doesn't get you even close.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  115. That depends... by Svartalf · · Score: 1

    On whether it makes to the drop-dead date before they enact another "Sonny Bono" on us...

    (They should have been honest with us, it really was a "Mickey Mouse(tm)" reason for the expiration extention- the real reason why the law got enacted was to protect Disney's interests in Mickey Mouse(tm)...)

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  116. The Kobayashi Alternative by SarekOfVulcan · · Score: 1

    Diane Duane wrote this game for the Mac back before they changed from MFS to HFS, which did a decent job of making it unplayable. I'd love to see it un-abandoned.

  117. Flashback by segafreak · · Score: 0

    I picked up a copy of Flashback on the Megadrive, for about £2, boxed, last year. It's not hard to find, at all, at least not in the UK.....

    --
    "Everlasting peace will come to Earth when the last man kills the last but one." - Adolf Hitler
  118. One Point Worth Noting by pandrijeczko · · Score: 2, Insightful
    Although I'd happily pay a few dollars/pounds/Euros for "official" releases of Abandonware games, those individuals or companies that still own the copyrights to old games should remember that for a lot of us (myself included), it's about replaying some of those games we enjoyed and legally purchased in our younger years - for example, in my case, since I never owned a console, it's ZX Spectrum and Amiga titles.

    Consequently, I've already paid for the rights to play a lot of games already where the floppy disks or tapes they were supplied on have long since deteriorated and have been binned.

    So those who are anti-Abandonware should bear this point in mind...

    --
    Gentoo Linux - another day, another USE flag.
  119. The Chaos Engine by brucepattinson · · Score: 1

    The The Chaos Engine can still be found at the Outerbody web site. It used to have it's own page but now it shares with the links page. http://www.outerbody.com/links.do

  120. Some more games by Vaxgod · · Score: 1

    I still play Total Annihilation (Cavedog), Insane Offroad (Invictus), fun, and you don't have to spend $500 on a video card.

    --
    -My cat's name is mittens
    1. Re:Some more games by Anonymous Coward · · Score: 0

      I will bigberta you. Tell ip and time.

  121. DOOM The Original by Anonymous Coward · · Score: 0

    I found a zipped up copy of DOOM the original in a backup of a hard drive that I had made around 1996 or so.

    I tried playing DOOM again and found it near impossible. It uses only a SoundBlaster as a sound card. I don't think you can buy those nowadays. I do have a SoundBlaster Live, but as I have found out it is not backwards compatible.

    It ran for a minute or so without the sound card but mouse movements become very jerky and then it locks up.

    I wonder what it would take to get the original DOOM to run under XP.

    Nathan

    1. Re:DOOM The Original by pandrijeczko · · Score: 1
      There's several ways to enjoy original Doom on XP.

      1. Use DOSBox (just Google for it) and that gives you a DOS-like environment that lets you play lots of original games as they were, or,

      2. Just Google for some Doom ports that use the original data files within rewritten executables. Can't remember them all but try JDoom & NewDoom (again in Google).

      --
      Gentoo Linux - another day, another USE flag.
  122. If you play old, you won't buy new by vulgrin · · Score: 1

    I doubt this will happen - not because "they" care about the IP or the rights of the old games but because if you start playing old abandonware titles, you won't be spending money on:

    1. New consoles at $400 a pop
    2. New video cards at $200+
    3. New PCs at $1000+
    4. New games at $40 to $80
    5. Periperhals, xbox live, mmog fees, etc, etc, etc.

    Why would they release old games, even at $1.00 a pop? The only exception I see is Xbox Live Arcade, where they charge you a couple of bucks for the game, on TOP of the $400 + Live Membership, and then know that you'll still go buy Halo 3 when it comes out. But that model isn't going to get your Leisure Suit back on your PC...

    --
    I sig, therefore I am.
  123. Abandonment... by Svartalf · · Score: 1

    In the US, that concept only applies to Trademarks. You have to explicitly, in writing, abandon your rights to Copyright in the US for it to pass into Public Domain that way if the work originated in this country (Which, sadly, Freespace2 happens to be from) or was specifically registered in this country- and YES, I am very familiar with the concepts involved. I'm an SF Author, accomplished software engineer, and Patent holding inventor. While I don't hold the same understandings as an "IP" attorney, I DO know something about what I'm talking about when it comes to Copyright, Patent, and Trademark Law and how they actually work in this country (Elsewhere may be a different matter, but if they follow the Berne Convention, they all largely work the same way...)

    Sorry, it's wishful thinking, but legally speaking, your claim of "abandonment" doesn't apply here- if the successors in interest to Freespace2 sought to pursue the people passing it around, they could legitimately get takedowns (And possibly damage settlements or outright lawsuits...) without a license grant or an official document passing the game content into the Public Domain since it was separate from the game code and the studio explicitly licensed only the code. I suspect that the successors in interest for the PC version that everyone is passing around would be the original publisher of the game, Interplay, such as they are. Chances are, they're more of a shell with Lawyers behind most of the machinations. Something you DEFINITELY don't want attentions from.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Abandonment... by LordKazan · · Score: 1

      Interplay is dead, bankrupt completely. They don't exist anymore.

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    2. Re:Abandonment... by barawn · · Score: 1

      The assets were sold off to someone. That person probably doesn't even know they own said assets, but I guarantee that the assets were in fact sold off to someone.

  124. Re:general principle of abandoned intellectual pro by nule.org · · Score: 1

    Five years is simply too short for some types of property. For classical music or novels you may not even get noticed in your lifetime, let alone get enough income from a single work (or even a number of simultaneous works) in five years to be able to live off of it. In the fast-moving world of software you have a point, but music or literature? No way. Of course then there's the equally annoying and difficult question of how long estates or corporations should be able to hang on to that property after the original creator dies.

  125. Re:general principle of abandoned intellectual pro by speculatrix · · Score: 1

    good points about the timescales to get works of art noticed. I think the principle of artistic copyright that it should last until the day the creator dies or his/her wife dies or his/her dependent children reach the age of 21 or 90 years after creators birth, whichever comes later... i.e. the works of art act as as regular salary or pension.

  126. Re:your property, including IP, goes to the gov't by RedLaggedTeut · · Score: 1
    I wanted to point out the same thing.

    However, if the government didn't auction off the rights soon, it soon probably will not even know that it was supposed to receive the rights. Unfortunately there is no lost+found office for IP, so an abandonware site takes its place.

    I believe a "bona fide"(good faith) effort to find out whether there is still someone interested in and capable of selling or licensing that IP should be enough to protect an abandonware site. But the problem with this is that the site still runs the risk that someone will argue successfully that the "bona fide" effort wasn't good enough, and while the concept of a "bona fide" effort is not unknown to courts it will be weighted against the copyright, which is in black and white.

    I guess one could get this out of my long winded sentences above: if you run an abandonware site, you risk getting sued, and one thing you can do to protect yourself a little is to document your "bona fide" efforts.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  127. Reason to wish they would release the source by angrim · · Score: 1

    What I'd really like is if the companies would release the source to the old
    games so that I could finally fix the blasted bugs in some of my old favorites.
    I have a legal copy of Heroes of Might and Magic 4, and can play it whenever
    I want, but I currently only play that game multi-player because the AI sucks
    so absurdly much that it makes single-player mode pointless. I think that
    with a few weeks of work I could make the AI strong enough to pose a challenge,
    at least on the hardest level, and then I would have a whole lot of fun playing
    it again. Oh, and I'd change how potions of immortality work, but that's another
    topic.
    I don't expect this to happen though, it seems that the current owners of the
    Heroes of Might and Magic source are coming out with Heroes 5, with even fancier
    graphics, which will probably suck compared to what Heroes 4 would be like with
    a decent AI and a little fine-tuning, so they won't want the competition.

  128. Gamefest: Forgotten Realms $1.25 and up on Amazon. by wikthemighty · · Score: 1

    All of the Eye of the beholder games can be found for less than the cost of shipping if you search for "Gamefest: Forgotten Realms" on Amazon... ...and they all run great under DOSBox!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  129. Re:Gametap will prevent abandonware from being fre by AphexMandelbrot · · Score: 1

    $19? You know, a quick trip to GameTap.com shows that you're around $10 over what the subscription price is. Subtle difference.