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User: blackraven14250

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  1. Re:Sounds like we have a new phrase... on US Nuclear Missile Silos Use Safe, Secure 8" Floppy Disks · · Score: 1

    Having personally used one of those engraving systems, it could absolutely use a software update to something a bit more user friendly. There's a substantial learning curve that only exists because it's so counter intuitive (maybe not anymore, I worked at the jeweler a few years ago).

  2. They're divisible down to 8(?) decimal places.

  3. Re:Healthcare.gov is really big deal. on HealthCare.gov Back-End Status: See You In September · · Score: 1

    10% of gross salary for individuals. Not sure how it works for businesses providing healthcare coverage.

  4. Re:Congressional fix? on How the FCC Plans To Save the Internet By Destroying It · · Score: 1

    It's not really possible to have a monopoly without regulation

    That seriously depends on the industry in question. Barriers to entry aren't solely determined by regulations.

  5. Re:Healthcare.gov is really big deal. on HealthCare.gov Back-End Status: See You In September · · Score: 5, Informative

    Obama raised expectations insanely by saying "as easy as buying books in Amazon..".

    Having actually used the website (in March, long after it was fixed from early issues), it's pretty much on the same level as Amazon. They have all the information you need to make an informed purchase, including links to each insurance company's list of providers and covered medications. There might be plenty of arguments about big vs. small government and continuing problems with the back end, but they definitely have a very user-friendly interface.

  6. Re:There is no conspiracy. on Hulu Blocks VPN Users · · Score: 1

    Hulu is entirely a branch of the content creation industry. It's owned by NBCUniversal, Fox and Disney-ABC. They don't even attempt to negotiate licensing terms - Hulu is wholly controlled by the content creators.

  7. Re:Conspiracy theory? on FTC Approves Tesla's Direct Sales Model · · Score: 1

    Top Gear gives them a bad review because the car breaks down? So they sue Top Gear (and lose).

    Tesla did not lose the suit because they were wrong - the car did not run out of power, and they proved the point quite adaquately. They lost because Top Gear did not qualify as an "informational program". The court considered it an "entertainment program".

    NYT reviewer gives them a bad review because the car drains its power in the cold? Tesla attacks them on the micro-detail of the review instead of improving the cold weather performance.

    The NYT reviewer misrepresented the distance he drove the car, and how long he charged it. Take, for example, a gas car. If I told you I drove it 50 miles at 55 mph on a full tank before running out of gas on the side of a highway, you'd be appalled at the mileage. In reality, I did not run out of gas, but I drove 100 miles at 85 mph on less than half of a tank - those numbers are much more reasonable to people. That's not ethical conduct for a newspaper, and the facts need to be out there - trying to say Tesla is at blame when the NYT is publishing a review that has substantial fictional elements is beyond stupidity.

  8. Re:Will not matter. on FTC Approves Tesla's Direct Sales Model · · Score: 1

    The manufacturers, once they had built up enough money, wanted to open competing dealerships and charge the independents extra to sell the car.

    The part in bold is the problem; the part in italics is a collateral effect of fixing the problem.

  9. Re:Ukraine on Former US Test Site Sues Nuclear Nations For Disarmament Failure · · Score: 2

    That wasn't the justification for the 1991 invasion, which was spurred by the Iraqi invasion and subsequent annexation of Kuwait; I hope you knew that. The more recent war was misguided in the absolute best case, and criminal at worst.

  10. Re:...news for nerds.. on In a Hole, Golf Courses Experiment With 15-inch Holes · · Score: 1

    Darts is the weirdest thing to be honest. People will consider archery and shooting sports, but not darts. I think it's because it seems so random to a beginner, but when you get deeper into it, it becomes pretty clear that it's all about fine motor skill.

  11. Re:...news for nerds.. on In a Hole, Golf Courses Experiment With 15-inch Holes · · Score: 1

    Played all of them, some in better-than-casual settings. Baseball is a piece of cake compared to golf. Basketball is a great combination of endurance, skill and strategy. Soccer I didn't pick up until much later, so I'm rather bad at the footwork aspect. I never played beyond touch football, so I'm not even going to go there.

  12. Re:...news for nerds.. on In a Hole, Golf Courses Experiment With 15-inch Holes · · Score: 1

    Outright physical endurance isn't a requirement for an activity to be a sport. Motorsports are considered sports, and their primary attribute isn't physical exertion (besides the extremely long race forms), it's knowledge and skill. Equestrian is considered a sport, yet it's far less physically exerting than even golf - the horse is doing the majority of the work. Chess and Bridge are both considered sports by both the IOC and SportAccord (a group considered the de facto representative for sports internationally). If you want to debate the physical requirement, there's your line, between those sports - not golf, which absolutely is physical at its' core. Even if golf is not highly challenging in the physical endurance sense, it definitely has a huge dexterity component.

  13. Re:Softball on In a Hole, Golf Courses Experiment With 15-inch Holes · · Score: 1

    I'm not saying "make it minigolf", I'm saying that a shorter drive is more accessible. A substantial portion of the difficulty of golf comes from the course layout, and beginner layouts just don't exist outside of minigolf and Pitch and Putt. On top of that, it's far cheaper to have a smaller course, which allows more people to play in the first place - golf is damned expensive, largely because of the fees, which are a result of the size of the course. When a sport has both a high entry cost and high degree of difficulty, it prevents people not "of the right character" (i.e. not rich) from playing it in the first place.

    This kind of attitude is the kind of thing that can kill off golf in the long run. Hardcore players believe they're superior because the courses are hard, when in reality, having easier courses allows more people to play, and lets the sport thrive. It gets rid of the "this sport is for rich assholes" stigma. Take another sport with course layouts as an example - motorsports. Do you think every racetrack is Laguna Seca or the Nurburgring? Hell no! There's tracks all over the place that are more accessible, and the sport thrives because people who do not excel at racing can actually race on them. Having all those easier tracks doesn't take away value from the harder tracks, it adds value by bringing more people into the sport. NASCAR/F1/Rally/Drag/Drift professional racing wouldn't be nearly so popular if people were completely unable race around an easier local track due to a few highly involved people who have devoted massive amounts of time actively trying to keep them away from their tracks by using every tool available to design the course so that you needed $100,000 worth of tires/suspension/brakes to make it around and had to pay even more exorbitant fees to get on the racetrack in the first place.

  14. Re:Softball on In a Hole, Golf Courses Experiment With 15-inch Holes · · Score: 1

    That's what I found, as well. Putting is relatively easy to learn compared to driving (at least at a reasonable distance), and if they want to reduce difficulty, they should be building smaller, easier courses instead of messing with the size of the hole.

  15. Re:...news for nerds.. on In a Hole, Golf Courses Experiment With 15-inch Holes · · Score: 4, Insightful

    A sport, by definition, is any form of physical activity that aims to use, maintain and improve physical ability or skills for the purpose of entertainment of participants and/or spectators. If you think walking even factors in to the experience of playing golf, I suggest you go out and try it yourself. It's one of the hardest sports to play well, requiring a mixture of concentration, extreme coordination and practice to even be decent. Walking, which isn't even a required aspect of the sport thanks to these things you may have heard of called "golf carts", isn't even tough - the difficulty is in hitting the ball at the proper trajectory, without slicing it, with the correct amount of power (taking into account which club you're using), most of which is dependent on the course layout. Complaining about walking and being out in the sun is just absurd when the walking part is entirely optional, and is like complaining about the fact that you need to stand on the sideline while playing football (you can sit, either on the grass or on the bench).

  16. Re:Myopic viewpoint on Mercedes Pooh-Poohs Tesla, Says It Has "Limited Potential" · · Score: 1

    I believe in Tesla, but you just don't know the facts if you think Ford doesn't have a $31k Mustang at 420 HP. Dodge has slightly cheaper Charger, and I imagine the other American automakers have entries in that range as well. Also in fairness, they're not nearly as nice as the Model S.

  17. Re:Simple math on PC Gaming Alive and Dominant · · Score: 1

    mod support,

    That's a feature on consoles. Games should be able to stand on their own.

    Skyrim stands on its' own. Mods make it even better, and it's one of the most actively and heavily modded games. That applies to any game with a highly active modding community. Hell, look at the games that NexusMods supports to get an idea - they include such shitty, unplayable titles that can't "stand on their own" as Fallout, Elder Scrolls, Dragon Age, Mount & Blade, Mass Effect, World of Tanks, Dark Souls, Starbound, The Witcher, Neverwinter Nights, XCom....

  18. Re:Graphics card in a laptop on PC Gaming Alive and Dominant · · Score: 1

    It's rare to be able to upgrade laptops graphics that way - it's usually not possible at all without outright replacing the mobo.

  19. Re:Simple math on PC Gaming Alive and Dominant · · Score: 1

    Fighting games are kind of baffling to me - the 360 controller is very well designed, durable, and is easy to use (100% plug and play on Windows) for the majority, and any 360-compatible arcade stick should work on PC just the same. I can only guess that they just think it's a bad move to release a game that almost requires a third party controller on PC since the joystick died off. Party games, on the other hand, are pretty obvious - it's that the sheer number of HTPC systems aren't there to support them. Steam Big Picture is among the first steps to mass adoption, and that's going to take a lot of time to penetrate the market. You are still using 360 controllers at that point, and to be honest, a lot of the Wii offerings with nunchuks were just better at being party games anyway.

  20. Re:I hope they do and watch costs go even higher on 93 Harvard Faculty Members Call On the University To Divest From Fossil Fuels · · Score: 2

    Harvard has a $32 billion endowment. They're not raising fees anytime soon from a half percent adjustment to their endowment's growth rate. In addition, endowments are specifically meant to be used to perpetually fund aspects of the school, not short term, and thus the professors have a solid point against investing it in an industry that will clearly be unsustainable over the life of the endowment.

  21. Re:Here we go again on Study: Video Gamer Aggression Result of Game Experience, Not Violent Content · · Score: 1

    It's entirely possible there's an alternate explanation, which is why I described it as a "non-zero chance" instead of "the absolute reason why he does it". In his case specifically, I know your explanation is incorrect since it was one of the possibilities I prodded him about before getting to the XBox UI.

  22. Re:Incentivising the good behaviour on How Riot's Social Scientists Fight League of Legends Trolling · · Score: 1

    That's not the behavior they want to disincentivize anyway. They don't care if you talk shit about your teammates constantly when you're with friends. They care about you and your friends flaming those randoms ingame. If anything, talking to friends about it on TS itself is a way to prevent users from flaming/trolling, since it's an outlet for frustration that would otherwise be directed at the randoms.

  23. Presentations about Riot's System on How Riot's Social Scientists Fight League of Legends Trolling · · Score: 1

    Here's a pair of links to talks Lyte has given on their systems. It's really interesting stuff. At GDC and a classroom presentation.

  24. Re:Here we go again on Study: Video Gamer Aggression Result of Game Experience, Not Violent Content · · Score: 1

    Well, even though my example is a relatively small change in behavior, it's the fact that it displays as a compulsion for such a long period of time, and is transcribed to a large number of different services, that makes me think that investigating the ways we design our technology can affect behavior. I've given a lot of thought to efficiency and layout before, but never how X UI would change Y thought and cause Z behavior which is then transposed to A + B + C related platforms, and D + E unrelated services, and real life on top of it.

    I'd imagine that examples of a momentary, highly intense frustration due to UI/mechanics (i.e. dying in CoD, sudden loss of many days of work) are more likely to be turned into violent outbursts, while longer term frustrations (i.e. a shitty friends list UI, low rare item drop rate) turn into long lasting behavioral shifts. That's all guessing though, we need a lot more science to understand the impact well.

  25. Re:Here we go again on Study: Video Gamer Aggression Result of Game Experience, Not Violent Content · · Score: 3, Interesting

    I think this article brings up something really interesting that I was actually prodding my friend about the other day regarding UI design. See, he was playing a game with a friends list, and he was telling me that he needed to delete friends. His list is far smaller than mine on this game, only around 40 people. I eventually dug down to his original experience with friend systems for video games - the original XBox. The XBox had an awful UI for sorting, displaying, and finding friends - you could only see 4 or 5 friends at a time, and it would never get a passing grade under today's UI standards. This was a system from nearly a decade ago, and there's a non-zero chance that his experience with the UI still affects his behavior a decade later, manifesting as a vague compulsion to keep his friends lists short.

    So, how does this relate to the article? If a UI can train people into long-term compulsive behaviors, it's not unreasonable to research whether they can also nudge people's behavior in other directions on a shorter timescale.