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PC Gaming Alive and Dominant

An anonymous reader writes "Ars reports on a panel at PAX East which delved into the strength of the PC as a platform for games, and what its future looks like. The outlook is positive: 'Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.' The panelists said that while consoles get a lot of the headlines, the PC platform remains the only and/or best option for a lot of developers and gamers. They briefly addressed piracy, as well: 'Piracy, [Matt Higby] said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. [Chris Roberts] was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money — they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.'"

245 comments

  1. There is no time for gaming by For+a+Free+Internet · · Score: 2, Funny

    We need to be preparing the grounds for the world proletarian revolution, or capitalism in its death agony will drag us all into the grave with it.

    --
    UNITE with the Campaign for a Free Internet because today, our future begins with tomorrow!
    1. Re:There is no time for gaming by Anonymous Coward · · Score: 2, Funny

      I play lots of Call of Duty, so I think I'm pretty well prepared.

    2. Re:There is no time for gaming by phantomfive · · Score: 0

      , or capitalism in its death agony will drag us all into the grave with it.

      This is interesting, why do you think capitalism is dying, and why do you think it will die? Also an interesting question, if you have time to follow up, how do you think a proletarian revolution will solve things?

      --
      "First they came for the slanderers and i said nothing."
    3. Re:There is no time for gaming by CmdrEdem · · Score: 1

      Dear Anon, by your logic, since I play RTSs and TBSs, will you be a grunt in my army?

      No? Oh sh*t. I knew I should have trained a little diplomacy playing some Neverwinter Nights 2.

      --
      This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
    4. Re:There is no time for gaming by Anonymous Coward · · Score: 3, Interesting

      Capitalisms is dying because during a labor surplus it becomes inefficient and cannot compete with systems that are efficient under such circumstances, such as, for example, fascism and tyranny.

      One thing a proletariat revolt does is give us a pretext to shoot the proles until none remain alive, thus solving things.

    5. Re:There is no time for gaming by SpankiMonki · · Score: 5, Funny

      I play lots of Call of Duty, so I think I'm pretty well prepared.

      I'll see your Call of Duty and raise you a Farmville.

    6. Re:There is no time for gaming by istartedi · · Score: 1

      our future begins with tomorrow!

      According to signs on the wall at several bars I've been to, there will also be free beer.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    7. Re:There is no time for gaming by PopeRatzo · · Score: 1

      Considering the political makeup of this country, you'd be better off playing Day-Z or Rust, and prepare to be naked and facing the barrel of a gun.

      --
      You are welcome on my lawn.
    8. Re:There is no time for gaming by Anonymous Coward · · Score: 0

      +1, sadly insightful

    9. Re:There is no time for gaming by Anonymous Coward · · Score: 1

      You were doing well until you mentioned tyranny. Things went downhill from there. Tyranny isn't an economical system. You can have tyranny under capitalism or any other economical system. In fact, there are loads of poor, capitalist, countries ruled by tyrants.

      Fascism is more efficient, labor surplus or not. There is not a single country that didn't do well under it. The same cannot be said of capitalism, even though people like to pretend otherwise.

      And before you start, Fascism does not implies putting people in camps.

    10. Re:There is no time for gaming by the_Bionic_lemming · · Score: 2

      I can actually preserve food by canning, smoking, pickling and curing as well as hunt. I also have mason jars stockpiled.

      So I'll raise the farming by one and have the shotgun ready for defense against soldier boy.

      P.S. Be sure you want to be tough and steal, cause if there's a jar or two not prepped well, you'll just die from botulism when you run across it. It's called "insurance". :)

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    11. Re:There is no time for gaming by ComputersKai · · Score: 2

      I am ready to rebuild Civilization, and engage in Total War, to prevent any impending Doom.

    12. Re:There is no time for gaming by Anonymous Coward · · Score: 0

      I'm looking forward to impending Doom.

    13. Re:There is no time for gaming by Opportunist · · Score: 1

      Well, not really. Insurance should reduce your risk or shift it on someone else. All you have here is simply MAD. And that's only a deterrent (like every supposed deterrent) if the attacker knows of it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re:There is no time for gaming by someone1234 · · Score: 1

      If it kills the attacker without a word, then it works too.
      If it doesn't kill, he'll know too :D

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    15. Re:There is no time for gaming by Anonymous Coward · · Score: 0

      Let me guess... you play Nethack?

    16. Re:There is no time for gaming by Opportunist · · Score: 1

      The problem remains that I'm still dead. I'd only care about him dying if he KNOWS that he would be dying if he killed me and hence he refrains from doing so. Else, what's my gain? That I posthumously kill him? Gee, great, that's really gonna make my day when I'm fucking DEAD.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re:There is no time for gaming by loufoque · · Score: 1

      I see why you're posting as an anonymous coward.
      Don't want to tarnish your reputation by announcing you play a mediocre mainstream game?

    18. Re:There is no time for gaming by lgw · · Score: 1

      You were doing well until you mentioned tyranny. Things went downhill from there. Tyranny isn't an economical system. You can have tyranny under capitalism or any other economical system. In fact, there are loads of poor, capitalist, countries ruled by tyrants.

      Fascism is more efficient, labor surplus or not. There is not a single country that didn't do well under it. The same cannot be said of capitalism, even though people like to pretend otherwise.

      And before you start, Fascism does not implies putting people in camps.

      The post embodies a quite common mistake. There are plenty of ways to make an economy more efficient today, but only technological growth matters in the long run. Exponential growth always wins in the end.

      And before you start, "technology" is the ability to produce more goods and services from the same resources (that shiny iThingy is enabled by technology, but isn't technology itself) , so yes that growth is sustainable.

      You'd think /.ers at least would grok "always climb the tech tree" as the winning strategy for economics! Anyhow, capitalism for all its flaws has shown itself to be the best at technological growth of systems tried so far. Capitalism: the worst possible system, except for everything else that's ever been tried.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    19. Re:There is no time for gaming by Belial6 · · Score: 1

      No, it doesn't. There is a good chance that you would not be dead. As long as you remain passive, you become an on going source of food for the tough guy to explote if he leaves you alive. The bad canning isn't insurance against the first raid. It is insurance against continual raids.

    20. Re:There is no time for gaming by Opportunist · · Score: 1

      Ok, that's something we can work on. Though you should definitely hope that he's alone, if he feeds a loved one your rigged cans, you're in for a world of pain.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    21. Re:There is no time for gaming by Anonymous Coward · · Score: 0

      If it kills the attacker without a word, then it works too.

      If he kills you in the process of stealing your stash, he might be dead, but so are you.
      If he avoids killing you when stealing from you, and dies from food poisoning, well, "dead men tell no tales". So you'll still have to contend with the next person.
      If he avoids killing you and doesn't die from food poisoning, there's no guarantee that he'll put two and two together (hmm, wonder if it was that food I stole that made me sick).

      No matter the scenario, the robber not knowing about your plan does not work in your favor.

    22. Re:There is no time for gaming by JBJblaze · · Score: 1

      I'll see your Call of Duty AND FarmVille, and raise you a Flappy Bird!

  2. meanwhile... by Anonymous Coward · · Score: 0

    TV is almost dead. Quite the opposite of what "experts" have been predicting for decades.

    1. Re:meanwhile... by MXB2001 · · Score: 0

      No kidding, judging by the maggoty scummy ads that most tv shows now carry it's become a refuse pile. If quality advertisers won't pay for the less popular shows anymore TV will die.

      --
      01/01/01
  3. It's not surprising by phantomfive · · Score: 5, Interesting

    The console makers stopped focusing on making it a game machine, instead trying to make an 'entertainment center.' If you want to push the envelope in graphics, you need to go to the PC.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:It's not surprising by Anonymous Coward · · Score: 0

      Herpa derp. You shoulda used the words peasants and master race more.

    2. Re:It's not surprising by smittyoneeach · · Score: 1

      What I can't quite fathom is why, if *nix systems are so much more "developer friendly", all of the juice is on the PC.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    3. Re:It's not surprising by Anonymous Coward · · Score: 1

      Plebs gonna pleb. You should've saved more from the fry cook job you got fired from, then maybe you could've invested in a mediocre PC instead of being restricted to playing alone with your Wiiwii.

      There, was that better?

    4. Re:It's not surprising by RyuuzakiTetsuya · · Score: 0, Troll

      Two things. First, the PS4 didn't even do video playback on day one. It's a games focused machine. The Wii U is entirely games focused as well. The fact that both can do Netflix isn't so much a statement about consoles becoming entertainment centers, but rather, the dogged determination of Netflix to be EVERYWHERE. The XB1 on the other hand... Well. That's another thing entirely.

      (This is also true of the Vita and 3DS. Both of which are strongly focused on games.)

      There really is a diminishing return on graphics. At some point, making better graphics just requires more human power.

      The problem with the PC is that the control scheme is REALLY limited. Say what you will about two analog sticks and some buttons, but, you get more variety of game play out of that, than you can with KB/M. Moving along 4 dimensions with smooth analog controls is nicer than 2, and using something other than a mouse.

      Playing something like Armored Core or Metal Gear just feels nicer on a game pad. Sure, it's less precise, but, more precise isn't exactly more fun. When you're aiming at high speed targets, i'd rather have auto-lock than a mouse.

      --
      Non impediti ratione cogitationus.
    5. Re:It's not surprising by Anonymous Coward · · Score: 0

      LOL, I bought a high-end gaming PC for $1500. That is only a quarter of my monthly income.

    6. Re:It's not surprising by phantomfive · · Score: 0

      I'm not sure unix systems are more developer friendly when it comes to making games.

      --
      "First they came for the slanderers and i said nothing."
    7. Re:It's not surprising by Anonymous Coward · · Score: 1

      "The Wii U is entirely games focused as well"

      The Wii U is focused on trying to replicate a magical one-off home-run success (the Wii). If it had been focused on delivering a good gaming experience, it would have shipped with competitive hardware (CPU/GPU) and interface devices that are conductive to gameplay, instead of bizarre attempt to allow 10 year olds to play WiiU while Dad watches football

    8. Re:It's not surprising by RyuuzakiTetsuya · · Score: 2

      I didn't say it was a great gaming device, just that it was aimed at gaming. I think Nintendo undershot the ROI curve on the investment in hardware. I don't think the tablet/gamepad combo was a terrible idea, I think they just executed poorly on it with regard to size and battery life. The fact that it has a sub 1 frame latency shows they care, but they have their priorities mixed up.

      --
      Non impediti ratione cogitationus.
    9. Re:It's not surprising by Anonymous Coward · · Score: 0

      The problem with the PC is that the control scheme is REALLY limited.

      Spoken like someone that has never played Arma

    10. Re:It's not surprising by bloodhawk · · Score: 3, Interesting

      for games *nix is definitely NOT more developer friendly, it has improved massively in the last few years but for developer simplicity and tools it is only just starting to catch up now.

    11. Re:It's not surprising by Opportunist · · Score: 1

      Sure, Linux is great ... as long as CLI is all you want, but you don't really want to dig too deeply into GUI or even 3D graphics development in Linux unless you know what you're doing.

      And we all know how graphics and GUIs are so absolutely unimportant to games.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:It's not surprising by Opportunist · · Score: 1

      Did it finally get to a playable quality level?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:It's not surprising by Number42 · · Score: 1

      GUI or even 3D graphics development

      So... Macs? They seem to be quite efficient at graphics editing, even when using integrated graphics cards. Not someone terribly interested in game development, though, so I wouldn't know. Still, you'd have to do most of the actual programming on the platform you're aiming for, just to be safe.

    14. Re:It's not surprising by Number42 · · Score: 1

      Because Windows-running machines sell more and the OS has more publicity. Plebs gonna pleb.

    15. Re:It's not surprising by Number42 · · Score: 1

      Has anyone here used SpriteKit on Xcode? Maybe we could confirm this at least for Macs designing 2D games.

    16. Re:It's not surprising by Oligonicella · · Score: 1

      Moving along 4 dimensions with smooth analog controls is nicer than 2, and using something other than a mouse.

      Might be true if that was how it worked. Even with keyboard control, you get three dimensional movement and a mouse gives analogue. What is this 4th dimension you can control, time? Not in a multi-player game unless you're talking about clipping, which isn't really control so much as an approved cheat on output timing.

      I only use the keyboard for macro level actions like popping an inventory or map. Otherwise I use a customizable controller and customizable, multi-button mouse in tandem and I will guarantee that I can maneuver in 3D as well as you.

      On the lighter side, auto-lock is for pussies.

    17. Re:It's not surprising by MaksimS · · Score: 1

      So, you're telling me that this year is not the year of Linux for desktops?

    18. Re:It's not surprising by phantomfive · · Score: 1

      For 2D sprite based games, you're not really pushing the graphics envelope. It's easy enough on any platform. (reports are sound is still a pain on Linux. I haven't checked it out recently, though).

      --
      "First they came for the slanderers and i said nothing."
    19. Re:It's not surprising by Number42 · · Score: 1

      True, true. Is there a Mac-compatible equivalent to 3DS Max? Blender, maybe?

    20. Re:It's not surprising by mjwx · · Score: 1

      The console makers stopped focusing on making it a game machine, instead trying to make an 'entertainment center.' If you want to push the envelope in graphics, you need to go to the PC.

      It because console makers started trying to make consoles into PC's and failing at it.

      Nintendo is still making money hand over fist because the Wii was a console designed to be a console. Simple, accessible, fun games.

      Every generation since the Atari has claimed their console was the end of the PC. Every time they've been wrong. PC hardware is constantly improving, consoles pick a point in time and freeze it there. So even when a console manufacture picks the best GPU for their console from the R&D labs, it's superseded by the time the console is even released and it will continue to get further behind the times until the next console is released. This is what Sony did with the PS3, they used a 7800 derived GPU but the 8000 series was released before the PS3. Sony had to pick a 7000 series because the 8000 hadn't even been invented when they had to chose hardware.

      And it's not just graphics, if you want to push any envelope or even just access a certain genre (I.E. strategy) you need to go to the PC.

      The PS3/Xbox 360 didn't kill the PC, the PS4/Xbox 1 certainly hasn't either. Neither will the next generation.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    21. Re:It's not surprising by Anonymous Coward · · Score: 0

      Microsoft did, and they're paying for it. Sony has not and are doing quite well.

  4. Does this mean it's really dead? by Thruen · · Score: 4, Funny

    After years of reports that PC gaming is dead while it was clearly booming, should we take this as a sign that it's finally on the decline?

    ...Maybe not.

    1. Re:Does this mean it's really dead? by Karmashock · · Score: 1

      Exactly, that was just the console makers trying to kill it. They failed.

      https://www.youtube.com/watch?...

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    2. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0

      I would guess the opposite. If they were declaring gaming dead while it was booming, then when they are declaring it alive and dominant, it must be REALLY booming!

    3. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0

      I'm sorry, as soon as I read that part about EA my eyes glazed over and the rest is a blur.

    4. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0

      No.

      Clearly what we should do is take this as a sign that it's finally on the decline, which means it is actually booming, which means it is in decline, which means it is booming...

    5. Re:Does this mean it's really dead? by Z80a · · Score: 1

      Consoles are the dominant force in the industry for EA like games, aka big budgeted graphical powerhouses with very limited gameplays.
      But those are slowly going the way of the caddilacs because they're getting too expensive to make and are not exactly something you can describe as good games.
      So yes, in an EA point of view, infact PC is dying as it is stopping to buy EA games.

    6. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0, Informative

      The entire PC platform as a consumer product is in danger.

      Yeah, that's what Linux zealots like yourself have been preaching for some time now, knowing full well that Linux on the desktop is a complete failure, so the strategy became moving the goal posts to save face. Rather than fix bug like this, you'll just keep lying because it's easier.

    7. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0

      Graphical powerhouses? On a console? HAHAHAHA! Good one!

      What you think are great visuals are the things that PC gamers consider low resolution, blocky garbage.

    8. Re:Does this mean it's really dead? by kamapuaa · · Score: 1

      The best graphics are generally on PC games that were originally developed for consoles. Computer-only releases are generally MMORPGs or indie games, which tend to have worse graphics.

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    9. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0

      In a way, that is true, but if EA and other places give the PC the middle finger and go elsewhere, I'm sure someone will fill the market. PCs are cheaper and far less DRM-laden than consoles, and I'm sure someone will make some non-sucking games.

      Let EA and the dinosaurs just write for consoles. The PC might end up with a renaissance of games, especially with how easy it is to distribute them, either via Steam, GoG, or even Microsoft's store.

    10. Re:Does this mean it's really dead? by rsilvergun · · Score: 2

      Not until Netcraft confirms it.

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    11. Re:Does this mean it's really dead? by theArtificial · · Score: 1

      You're leaving out some pretty big genres: RTS (which aren't usually offered on consoles) and FPS. Not to mention a bunch of action RPG games, look at The Elder Scrolls series, Skyrim in particular. Not sure if you've been keeping up with Star Citizen, which is simply beautiful.

      --
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    12. Re:Does this mean it's really dead? by Z80a · · Score: 1

      Those games you cited are developed with the gameplay in mind first and graphics/storytelling later.
      Your typical "AAA console game" sacrifices everything for more visual fidelity and storytelling, even if its a pointless exercise due the lack of power of the consoles as was pointed out.

      "It will be the prettier game of the console X/Y" so they say, but to reach that, a lot of noninteractive cutscenes, invisible walls to streamline the level and focus the assets on the memory in a small confined corridor and even some gameplay mechanics to force the player to walk to specific corners where the game looks prettier.

      To not mention the endless QTEs that are meant to pretend the player is playing the game when actually just watching another cutscene he can fail.

    13. Re:Does this mean it's really dead? by Anonymous Coward · · Score: 0

      jedidiarrhea is always shilling and trolling around here. He probably gets beat up a lot in real life and this is his little nerd rage outlet.

  5. Consoles get the spotlight due to... by CmdrEdem · · Score: 2

    big, coordinated marketing efforts. PC has no such coordination. Steam could try to do that, and I think that will still be the biggest contribution of the Steam Machines. Quite ironic if you think, as I do, that the Steam Machine effort seems quite uncoordinated nowadays.

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
    1. Re:Consoles get the spotlight due to... by Anonymous Coward · · Score: 0

      big, coordinated marketing efforts ... Steam could try to do that

      I agree they could but there are several reasons not to.
      - The company culture is one where there isn't a clear division of duties. That works on a small scale but not on a large scale.
      - They are a privately held company and the owners are more focused on making products than on quarterly sales figures.
      - Steam has never required advertising. The market decides whether or not they will purchase a game on Steam or not.

      And while GOG.com's distribution isn't nearly as feature rich as Steam, that is yet another valid form of digital distribution. Origin is another example, etc. And let's not forget the massive sales via digital distribution. These days, its easier to wait for a sale than trying to spend weeks wading through poor cracks.

      I can see consoles utilizing an improved digital distribution on their "next-gen" technology. Why the hell should I have to pay $60 when it can easily be knocked down to $50 via digital distribution? Don't bitch and whine retailers ... get your heads in the game if you want a slice of the pie. Amazon did it with digital distribution, so can you. Here's a hint: Have somebody be the first to allow trading / reselling of digitally distributed games. Only GreenManGaming has touched that yet, and they have done a meh job so far.

      Microsoft, Sony and Nintendo all learned a lot with their previous generation of technology. It is their choice whether they wish to do anything different with the next generation via digital distribution. Good luck to them. I'm sticking with PC gaming.

    2. Re:Consoles get the spotlight due to... by mjwx · · Score: 1

      big, coordinated marketing efforts. PC has no such coordination.

      Quite ironic that PC gaming has remained dominant despite having no real marketing. Speaks to the natural superiority of the PC as a gaming machine.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  6. Re:Wrong! by epyT-R · · Score: 1

    I'll get right on that.. After all, stalin was just trying to help the working class!

  7. Anyone else notice by rsilvergun · · Score: 1

    when people started saying "For Playstation, XBox and Steam" though? It's practically a platform in itself. Kinda like how people called video games "The Nintendo" back in the day.

    I have to admit, I like the convenience of Steam. With my Gog copy of Shadow Warrior I've got to patch it up every time I install. My Steam games auto patch themselves.

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    1. Re:Anyone else notice by CmdrEdem · · Score: 2

      It is a platform by itself, sure. There are games only available on Steam. But there is no marketing effort there. I cannot say for ads on the Internet overall because I use AdBlock, but I don't see Steam trying to grab attention of gaming media. I don't live in the US but I'm could guess that Steam does not use TV ads just as MS and Sony does. Their public is on another place already. Sure they get a lot of attention on the Internet because they matter a LOT, but nowadays they don't need to try to get attention. A simple Gabe's sneeze sends ripples through the entire PC gaming community right away. I think the difference between Steam and hardware platforms is that a console adds an entirely new capability to a television. Steam depends on an already present computer, and for some reason people likes to play in front of a television, that is usually far away from computers. To make Steam more like a console they made the Steam Machines. That is the entire point of the Machine, even if they seem quite lost about it.

      --
      This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
    2. Re:Anyone else notice by Anonymous Coward · · Score: 0

      GoG allows you to download games through the cli, though. Their installer is much better than most, and they can't screw you over like Steam could.

    3. Re:Anyone else notice by Anonymous Coward · · Score: 0

      How is the game's sound cutting out Steam's fault? Issues like that occur independent of a game's distributor. It's on the developer, audio drivers, and/or you to remedy.

    4. Re:Anyone else notice by mrbcs · · Score: 1

      I don't know. It worked for a bit, then connected to steam and didn't work anymore. I read something on their site about how to fix it, but it didn't work for me.

      --
      I'm not anti-social, I'm anti-idiot.
    5. Re:Anyone else notice by DrGamez · · Score: 1

      Blaming Steam for the program's fault due to circumstance?

      Blaming Steam for outdated retail distribution of PC games?

    6. Re:Anyone else notice by mrbcs · · Score: 1
      What really pissed me off was, that I bought the game on CD but still had to go to Steam to activate it!!?? WTF? I didn't want to play online or with other people. Steam didn't need to be involved at all.

      I see that Steam is the new Linux around here, but I won't play anything from their site just like I won't use Linux for anything either.

      What I do play is World of Tanks. Installed without a hitch, works perfectly, and I don't have to give all my personal info away.

      --
      I'm not anti-social, I'm anti-idiot.
    7. Re:Anyone else notice by Druegan · · Score: 1

      I just dropped $2200 on a new pc specifically to get back into gaming. My old Linux box would have worked fine for most of the "Games for Linux" on Steam.. but no, for what I really wanted to play, I needed slightly more capable hardware and I needed Windows.

      That annoyed me.

      I was overjoyed when I heard about Steam OS. I thought that finally I'd be able to play the titles I really wanted on Linux. I read all kinds of promises about "major announcements Q1 2014"... and I've heard diddly squat.

      That's the problem with SteamOS and the SteamBox. Until the major devs sign on, or some way shows for our favorite titles to get ported over to Linux in a fully playable fashion.. it just ain't happening.

      They get Bethesda Softworks to sign on, and I'll go to SteamOS in a *heartbeat*. But they really need to at least... keep the momentum building by talking about how the process goes getting the Triple-A's onboard..

  8. Simple math by EmperorOfCanada · · Score: 4, Interesting

    Most people who I know that are PC gamers are generally pretty dedicated. They have special keyboard, mice, monitors, routers, network providers, etc. This is isn't even talking about their machines. Minimally they have a $200 video card if not pushing past $500. Then there are the special motherboard, overclocking, crazy cooling systems, even the glowy bits.

    That all said, they are not building these systems to play tetris. They are going to get the latest and greatest games as fast as they come out. Then if the game is good they are going to play the crap out of that game.

    What probably distinguishes this market from the console market is that gamers typically are chosey about their games. They aren't getting these games as gifts. They are looking at the reviews and the opinions of their friends. Thus the crappy games that typically are pumped out to exploit the fans of various blockbusters (which are 90%+ crap) just won't get much traction in this market. Thus a bomb is probably a total bomb in the PC world whereas there are going to be grandparents, fanbois, and parents who get suckered into buying the latest Harry Potter movie for their little Harry Potter fans.

    This would apply all the way down to the bargain bin. Steam has a bit of a bargain bin but I suspect that a Playstation bargain bin at Walmart will do far better than the same bargain bin for PC games.

    Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200 with many doing a multiple of that. Thus these are people who are proven willing buyers.

    And then there is Goat Simulator....

    1. Re:Simple math by tepples · · Score: 4, Interesting

      Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200

      Hairyfeet would dispute that figure. He claims to have put together a competent gaming PC for under $500, not including a monitor, keyboard, and mouse.

      On the other hand, there are a few genres that get released on consoles far more often than on PC, even when they aren't exclusive to one console. Fighting games are one of them; the PC version of Mortal Kombat 2011, for instance, was two years late. Party games, designed for two to four players holding controllers, are another genre where PCs get the shaft. True, those require bigger monitors than a single-player or online game, but that doesn't explain why established video game publishers seem to ignore the growing home theater PC market.

    2. Re:Simple math by PlusFiveTroll · · Score: 4, Insightful

      >Steam has a bit of a bargain bin but I suspect that a Playstation bargain bin at Walmart will do far better than the same bargain bin for PC games.

      The Steam quarterly sales are huge, also the weekly Humble Bundle. I'm over 100 titles now, simply because a very large number of them cost me almost nothing. Also you can play games on decent settings for around $600 and have a computer you can do other things with too. $1200 is a damn fast computer.

    3. Re:Simple math by hibiki_r · · Score: 3, Interesting

      The 90s called, they want their arguments back.

      Today, the PC market isn't really about pushing hardware. Remember Crysis? It sold nothing, because very few people believed they even had the rig to play it. Nobody releases for really high end hardware anymore: What you get with expensive hardware is insane resolutions. Who are the big players in PC games? The people making MOBAs, MMOs, and indies. Some rely on constant updates, which do not fare well in the console world: Valve tried to keep selling TF2 on the 360, but there was no way in hell they'd be allowed to update the game for free monthly, if not weekly. There's plenty of articles about it, look it up.

      So what the PC market gives is both enhanced capabilities for constant engagement, and being able to sell your game for pennies. You'd be mad to target something like Paper's Please as a console-only game. League of Legends or Dota on consoles? yeah right. And none of those games need anything that even resembles a $1500 machine to run.

      If we have to compare PC gaming to something, it's mobile games, but with far better control options, and less fear of install sizes.

    4. Re:Simple math by Rich0 · · Score: 2

      I'd question the need to spend $1200 to have a decent PC for gaming. I do most of mine on an Phenom II 4-core with 8GB DDR3-1600, and a card that cost me somewhere around $150 (basically last year's decent card). I also save by replacing components when they need it (MB+CPU+RAM every other year or so). My previous video card konked out after a number of years, and while the new one is a clear step-up, I could still run most games with fairly decent settings with the old one (which was probably the better part of $200 when I got it). I'd say I probably spend $130/yr on the system I used for gaming, though that tends to be $200 one year, nothing the next, etc).

      Sure, it won't run last week's game at the absolute highest settings, but it will outperform any of the last-gen consoles for sure, and most of the games still target those.

      On the other hand, I'm not really into FPS. I have no issues with the FPS/RPG blends like Skyrim/ME3/etc, though.

    5. Re:Simple math by Anonymous Coward · · Score: 0

      For a game developer that is definitively not ignoring HTPCs, check out Starwahl. Awesome game :)

    6. Re:Simple math by EmperorOfCanada · · Score: 1

      But seeing that a console uses the home TV then the cost of monitor and whatnot must be included. Technically you could even include the desk and chair. Basically my point was that most PC gamers don't take their activity lightly. While there are many hardcore console gamers you can just buy a cheap console and you are good to go.

    7. Re:Simple math by EmperorOfCanada · · Score: 0

      If I came by and threw every single thing wired into your desktop into a fire (monitor, keyboard, mouse, router, etc) what is the total in receipts that you spent on that gear?

    8. Re:Simple math by arbiter1 · · Score: 1

      "What probably distinguishes this market from the console market is that gamers typically are chosey about their games. They aren't getting these games as gifts. They are looking at the reviews and the opinions of their friends." This is mostly cause on console, you buy a game it sucks go trade it in and get some $ back. PC side you are kinda S.O.L. and stuck with the game, which is also one the major fuels for piracy. I admit i pirate games my self that seem iffy, if i like the game feel its worth price they put on it, I will buy it or i will wait til its on sale down to a price I think it is worth.

    9. Re:Simple math by Anonymous Coward · · Score: 0

      Yeah, but if you count the TV into the cost of the console, it goes up too.

    10. Re:Simple math by Pubstar · · Score: 2

      Build list from /r/PCMasterRace. Two that come in under $600 that can best next gen consoles.

    11. Re:Simple math by Pubstar · · Score: 1

      Then why don't you just hook the computer up to a TV? Its not like no cards come with an HDMI out.

    12. Re:Simple math by Pubstar · · Score: 1

      If I asked you how much you spend on games and XBL/PS+, how much do you really spend in comparison to PC. I haven't spent more than $40 on a preorder in ages. Hell, I got BF4 Digital Deluxe and Premium for $72. Titanfall was free (THANK YOU EA PAY GLITCH!), and most other things are between $35-40 for me using stuff like GreenManGaming and CDKeyPrices.com. Console gaming is much more expensive in the long run.

    13. Re:Simple math by Rich0 · · Score: 1

      Router? Are you telling me that you include the cost of a router in the purchase cost of a console?

      Why not include the cost of the house I use it in as well? It isn't like I would be playing games out in the rain!

      The cost is certainly higher if you include all the peripherals, but my keyboard and monitor are about 15 years old, my mouse costs all of $20, headphones were $20 though I've since upgraded to something fairly high-end (which work just as well with a console, so that's a wash), and I replace things like cases and optical drives when they become completely non-functional (just a vanilla DVD-ROM dating back to the 90s in there right now, and the case isn't much newer). Sure, it would probably cost $600-700 to replace it all, but if I had a console it would plug into a TV/stereo/etc and those aren't cheap.

      When I look at TCO/etc the PC makes a lot of sense. It is my only PC running Windows and I wouldn't need it but for gaming, and even so I spend very little on it.

    14. Re:Simple math by Anonymous Coward · · Score: 0

      I agree with the majority of your points but.. can't say I know a single PC gamer that has a special router or network provider. Mouse, maybe keyboard, maybe headset, and a good graphics card is about it for most.

    15. Re:Simple math by EmperorOfCanada · · Score: 1

      A hardcore gamer will have everything possible to reduce latency. This would be for either set up. Router, choice of ISP, wired vs wireless, laser mouse, etc.

    16. Re:Simple math by Anonymous Coward · · Score: 0

      I would argue the "bargain bin" on Steam actually does far better than the bargain bin at retailers, for the simple fact that the "bargain bin" on Steam can be there for forever, whereas the bargain bin at a retailer is only lasts as long as supplies last or they get tired of it and just throw it away.

      You seem to have this image of PC gamers all being hardcore hardware enthusiasts that need to have the latest and greatest hardware to play the latest and greatest games, always. Those who think like that and actually do that are by far the minority. A vocal minority, but a minority nonetheless. Most PC gamers actually just use what they have. The ones that mean to play games on a computer from the start will probably get a video card right away though, otherwise, that is not a given. And especially not today, where modern integrated graphics are more than adequate to handle most of the games out there. There are plenty of those PC gamers out there simply using the family computer to play games, or the computer given to them that they are supposed to use for school, or the hand-me-down they got from a friend or relative, or the computer they own just to have a computer but happens to be able to play games when they tried.

      Just look at just about any support forum for a popular game. There are usually multiple threads there with something like "will my computer run this game?" Even for games with some hilariously low system requirements. Those threads may not be on the first page, but they are there if you search. If every PC gamer was hardcore and keeping up with all the latest and greatest hardware, there would be zero of those threads. Instead, there are multiples.

      Also, what about Goat Simulator? If you are not going to complete a thought, do not start it.

    17. Re:Simple math by Anonymous Coward · · Score: 0

      A hardcore gamer will have everything possible to reduce latency. This would be for either set up. Router, choice of ISP, wired vs wireless, laser mouse, etc.

      Not true in the slightest. Also, you are including all hardcore gamers in your assertion. Not only are hardcore gamers a minority among gamers, but the ones that desire all you list are even a minority among those who consider themselves hardcore.

      Also, not every game is played over a network.

    18. Re:Simple math by Anonymous Coward · · Score: 0

      I would go even further. Most PC gamers I know just slapped a video card in their machine and called it a day. They might have pieced it together from individual parts, but a video card is the primary difference between their computer and one off the shelf. Hell, integrated graphics nowadays are fairly decent now, so even needing a video card to play PC games decently is out the window with newer computers.

    19. Re:Simple math by blackraven14250 · · Score: 1

      Fighting games are kind of baffling to me - the 360 controller is very well designed, durable, and is easy to use (100% plug and play on Windows) for the majority, and any 360-compatible arcade stick should work on PC just the same. I can only guess that they just think it's a bad move to release a game that almost requires a third party controller on PC since the joystick died off. Party games, on the other hand, are pretty obvious - it's that the sheer number of HTPC systems aren't there to support them. Steam Big Picture is among the first steps to mass adoption, and that's going to take a lot of time to penetrate the market. You are still using 360 controllers at that point, and to be honest, a lot of the Wii offerings with nunchuks were just better at being party games anyway.

    20. Re:Simple math by Anonymous Coward · · Score: 0

      I consider myself a hardcore gamer. I spend more than 20 hours per week playing games on my PC, though I can easily spend much more time if I was not trying to cut back lately. If you did that to me, it would total $500 at most.

      I have to wonder though, do you include the cost of the television when you consider the cost of a console? Televisions can typically cost more than an entire PC by themselves, even when you include the cost of everything even tangentially related to a PC and its connection to the Internet as you seem to do. If you think televisions are so ambiguous such that everyone has one, just know that not everyone does. I, for one, do not own a television. I have not had one in over 20 years. There are several people that I know who are in the same boat, so I know I am not alone in that.

    21. Re:Simple math by phantomfive · · Score: 1

      That's an interesting point: the distribution mechanism for PC games is different than the hype machine used for normal product sales. That's worth thinking about, anyway.

      --
      "First they came for the slanderers and i said nothing."
    22. Re:Simple math by phorm · · Score: 1

      Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200 with many doing a multiple of that

      Honestly, not so much anymore. AMD 7850k. Motherboard. 8GB RAM. 2GB+ HDD
      $200. $100. $50. $100.

      Throw in a case for $50-100 and you've actually got a pretty good machine (can play BF4 and most other stuff @ 1080p, high detail).
      Throw in an SSD (under $100 for a drive that'll at least fit the OS and a few games) and you've got a pretty fast machine.

    23. Re:Simple math by Osgeld · · Score: 1

      about 700 bucks .... only game it doesnt run at maxed out settings (instead its 1 notch below maxed out) is crysis 3 all in true 1920x1080 resolution, using a 189$ video card from 2010

      so its not that big of a cost difference, it performs leaps and bounds better than either next gen console, and I can be running a game, 3d cad, electronic design software or even just word or a web browser on it so its functionality severely outweighs anything the toys offer

      I know there is a place and market for consoles, they are not for me, but I dont crusade against them by painting with a broad brush

    24. Re:Simple math by Anonymous Coward · · Score: 0

      your straws are quite short, quit grasping

      btw all console gamers are unwashed loosers that rather play madden than have sex

    25. Re:Simple math by Anonymous Coward · · Score: 0

      I'd actually like to have an excuse to have the latest hardware.
      But I recently replaced a 5 year old graphics card (which wasn't top-end even then). Know why? Because it was noisy.
      Sure, the new one is much faster, but I can't even see a difference.
      Of course that's partly just me since 1) I can't see the difference between 30 fps and anything above. I think I don't even notice 15 fps sometimes. 2) I get extreme motion sickness with vsync disabled, so most games will be limited by that anyway.
      So having the latest hardware on a PC is just pointless nowadays.

    26. Re:Simple math by Anonymous Coward · · Score: 0

      I am a casual PC gamer and I play on a four year old machine that I've never upgraded. I can run the latest PC games at a smooth frame rate without any jerkiness. Meanwhile, the latest consoles are struggling with games like Titanfall. Not sure why people keep saying PC gaming is so much more expensive or worse.

    27. Re:Simple math by drinkypoo · · Score: 1, Informative

      Build list from /r/PCMasterRace. Two that come in under $600 that can best next gen consoles.

      Where do I go to get a list with nVidia graphics cards? Because ATI drivers fail. I'm completely fucking done with ATI graphics. I've said it before, but now I mean it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:Simple math by Patch86 · · Score: 1

      Cost of a PC monitor = the cost of a TV to use with a console. Do you count the cost of the £500 TV in your lounge when you count the cost of your PS4? In my case, I've had the same two monitors (dual screen) hooked up to my PC for around than 10 years now- and one of them was free second hand in the first place. My lounge TV, on the other hand, I chose specifically and spent good money on not so long ago.

      Cost of a router applies equally to both console and PC. Both of them need to connect to the internet, and both of them will have the same "advantage" in reduced latencies, if you're so inclined.

      So the cost of my PC which could be fairly compared to a console would be- the PC itself and all internals came to around £500. The mouse was £50, but it is getting towards 10 years old now (was a good Logitech MX518, and is still going strong). The headphones were about £7.50. I own a joystick, and although I hardly use it I'll include the cost- it was around £25, bought in an offer along with X-Wing Alliance back in 2000 or so (Microsoft Sidewinder, still works perfectly). Keyboard came bundled free with the PC case (as did a decent mouse which I don't use). So total cost- perhaps £580 or so, ignoring the fact that several peripherals have survived multiple PCs.

      More expensive than a console with a single controller, sure. But not exactly breaking the flipping bank.

    29. Re:Simple math by tepples · · Score: 1

      But seeing that a console uses the home TV then the cost of monitor and whatnot must be included.

      You can use the monitor, keyboard, and mouse from your previous desktop PC. If there is no previous desktop PC, a starter wired keyboard and mouse might set you back about $30 total. Add an Xbox 360 controller and monitor from a pawn shop and you're set.

    30. Re:Simple math by loufoque · · Score: 1

      You need $2,000+ just to have a decent computer to work with.
      The fact it runs games is just a bonus.

    31. Re:Simple math by ponos · · Score: 2

      Goat simulator is a great product at a reasonable price.

    32. Re:Simple math by Anonymous Coward · · Score: 0

      That is a myth, pretty much the whole description. Look up the Steam hardware survey to see the average gamer PC is a dual core with graphics cards in the sub $140 range being the biggest demographic by a pretty good clip. If by more picky you mean don't buy movie licensed games? that is because the majority of those are bought as gifts from clueless relatives to console owners whereas PC users you just grab them a Steamcard.

    33. Re:Simple math by hairyfeet · · Score: 1

      You called? Its really not hard at all to build a sub $500 system that will game quite good, for example we can go AMD Hexacore for $224 after MIR, add $15 for a DVD burner, $55 for a 500GB-1TB drive (depending on what is on sale), and Win 7 Home 64bit for $100 that frankly nearly every build ignores when figuring price....final total? $394, $494 if you get the GPU I'd recommend, the HD7790.

      We can go even cheaper if we went with one of the new APUs and many review sites show they do quite well with gaming up to 1080p and at the most common resolution (1600x900 last I checked) they do VERY well. We start with This quad core APU kit for $320 and simply add the Win 7 HP from above....final total? $424. This is of course taking the path of least resistance, if I were to price each part separately and go for the bargains, like for instance grab one of the Athlon X3s where I'm seeing better than 70% unlocks? I could probably shave another $30-$50 off the final total.

      So anybody that says gaming can only be done on some $1200 monster is frankly full of bull. Hell my gaming system cost less than $600 and by watching the sales I got an AMD hexacore with 8GB of RAM, 3TB of HDD space, and an HD7750 that plays all the games I like on Win 7 HP smooth as butter.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    34. Re:Simple math by Anonymous Coward · · Score: 0

      Most people already have a PC with a monitor, keyboard, mouse and internet access. The only thing they really need to replace a console is a $150 video card.

    35. Re:Simple math by CronoCloud · · Score: 1

      You'd think they'd have another bundle that included that DVD-RW, HDD, and Win 7 for 299.

      I'm not a PC gamer, bout the only things I do on a PC that needs a video card are Second Life and STO, but I have a similar box purchased back in 2010 (dual-core).

      So anybody that says gaming can only be done on some $1200 monster is frankly full of bull.

      While I agree, some PC enthusiasts and some of the PC gamer oriented media tend to think that $1200 is a baseline rig and to be a "real" PC gamer you should spend more.

    36. Re:Simple math by CronoCloud · · Score: 1

      I thought you ran Linux and thusly ran nVidia?

    37. Re:Simple math by CronoCloud · · Score: 1

      and probably a new power supply...most $150 cards will require one...most basic desktops won't have a power supply with the additional PCI-E power connector.

      But most people aren't comfortable doing that. They don't open their machine's case.

    38. Re:Simple math by tepples · · Score: 1

      Then why don't you just hook the computer up to a TV?

      Because apparently not enough people know it's possible. And if the comments listed here are to be believed, most of those who do know about using a TV as a PC monitor aren't willing to rearrange the house (e.g. HDMI through a hole in the wall, keyboard and mouse on TV tray) to make it happen.

    39. Re:Simple math by Luckyo · · Score: 1

      Mine cost me about 700 euro, and it still runs almost everything on very high detail three years after the purchase.

    40. Re:Simple math by WuphonsReach · · Score: 1

      Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200 with many doing a multiple of that. Thus these are people who are proven willing buyers.

      $1200, maybe... if you include the screen and things like the keyboard / mouse.

      But you can build a very decent gaming rig for about $900 or so.

      - $80 motherboard (not bottom of the barrel, not top of the line), a budget gaming rig only needs to support a single video card
      - $60 for the PSU, should be 80+ silver/gold at around 500-600W, avoid the $30-$40 PSUs with cheap components which may fail and fry your other internal devices
      - $180 for the CPU, a lot of games are CPU-bound still, so you need to do a trade-off between individual core performance and having more cores
      - $50 for RAM, not hard to get 8GB of DDR3 1600, go with 16GB if you are going to spend up-front for the amount of RAM you'll want 3 years from now
      - $150 for the video card, this is the sweet spot (give or take $20) for the decent price/performance cards
      - $100 for a decent case. A good case without any funny bells and whistles will last you 10-15 years or more.
      - $100 for a SSD, $100 for a big 2TB drive
      - $40 for a DVD writer
      - $100 for the Windows license

      That brings us to $860, add in $40 for S&H / taxes, and you're at $900. There's some room in there to shave off $100-$150, or spend another $100-$150 in places.

      Using that as a base, if you are spending more then $1500 on the box itself (not counting displays, mice, keyboards), then you are probably spending for the sake of spending. A $600 video card is not going to get you 3x the performance of a $200 video card. A $1000 CPU will not get you 4x the performance of that $200 CPU.

      --
      Wolde you bothe eate your cake, and have your cake?
    41. Re:Simple math by Pubstar · · Score: 1

      ATI drivers have been fine for me. I just always have to run latest beta drivers. Unless you're on Linux, then yeah, I see your point.

    42. Re:Simple math by Pubstar · · Score: 1

      That's weird. At my old apartment, both of my computers were in the living room, hooked up to the TV (one for me, one for my roommate). We'd switch off using it sitting on the couch depending on what we were playing. Sometimes when we had people over, we'd just toss a game up on the screen while playing.

      Hell, most of my PC gamer friends all have their PC hooked up to a monitor and have a cable run to their TV in their bedroom. As for the last point, hopefully it won't be that much of an issue anymore with Steam Streaming.

    43. Re:Simple math by Pubstar · · Score: 1

      Seriously, if you are lazy and don't care about grey market keys, I always suggest getting a key from /r/SoftwareSwap. I got a MSDN Win 8.1 Pro key for $10 5 months ago, and it hasn't been deactivated yet. Assuming you get the MSDN Windows key, you can easily get a killer system for under $600

    44. Re:Simple math by EmperorOfCanada · · Score: 1

      Good monitor (or three), laser mouse, gaming keyboard, good sound system. They might not get you to $1200 but they will cost quite a bit.

      My perspective is all a bit warped as I do OpenCL programming and have two bonkers video cards in my machine; plus I don't have any games on it.

    45. Re:Simple math by Uberbah · · Score: 1

      Do you count the cost of the £500 TV in your lounge when you count the cost of your PS4?

      Consistency. If console gamers get to write off most of the cost of doing business "because they already have a TV", then PC gamers get to do the same thing. Reused case, monitor, keyboard, mouse, power supply, motherboard, hard drive....

    46. Re:Simple math by Sibko · · Score: 4, Informative

      Today, the PC market isn't really about pushing hardware. Remember Crysis? It sold nothing,

      In the first couple weeks, Crysis sold ~90,000 copies. The developers were vocally disappointed by this, and immediately blamed the large amount of piracy of the game for poor sales, Crysis then went on and sold ~1 million copies in the following two months, and is presently sitting somewhere around 3 million copies sold.

      Which means Crysis is now #33 in the list of "best selling PC games of all time".
      https://en.wikipedia.org/wiki/...

      That is not "selling nothing".

    47. Re:Simple math by Uberbah · · Score: 1

      But seeing that a console uses the home TV then the cost of monitor and whatnot must be included.

      It should, but console fanboys never count the cost of the TV, and pretend a single $400 trip to Wal-Mart is sufficient for all their gaming needs.

    48. Re:Simple math by Anonymous Coward · · Score: 0

      $500 sounds about right. The prices I'm about to give are in sterling, but as a general rule you can replace the £ sing with a $ sign and the costs still work out. Components on this side of the pond seem to have inflated costs.

      FX-8350 £150 (aria'co'uk was the cheapest when I got mine, but shop around), motherboard to go with it £80, Zalman cooler (CNPS-9900) £30. Memory was £30 (8GB), and the graphics board £160 (an Asus Geforce 560Ti oc'd to 925mhz core).

      The chassis, optical and hard drives, and the PSU can all be carried over from old builds if you bought good quality parts with the first build. A logitech keyboard & mouse set is another £25 (you don't need to go crazy on this unless you're in a gaming ladder - for recreational play it's moot), and you can hook the machine up to your existing TV and sound system (no monitor cost, same as a console).

      The machine I've quoted above plays pretty much everything on 'high' with consistent frame rates (I normally target 60). Tomb Raider's the only recent title that seems to struggle a bit - have to knock it down to medium or 720p, and tressFX kills the frame rate dead. Planetside 2 can chug a bit near Zurvan amp station if I leave the shadows turned on high as well.

    49. Re:Simple math by Anonymous Coward · · Score: 0

      Self reply to add : if you were building this new, use a GT 750TI (maxwell) instead of the 560Ti (fermi). close to twice the performance for half the power cost, and the buy-in price looks to be similar as well. quieter to boot.

    50. Re:Simple math by Uberbah · · Score: 1

      Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200 with many doing a multiple of that.

      Wut? Do you also complain about how Apple's operating system still has cooperative multitasking and no support for three button mice? Your post was doing great till it got to that...somewhat...dated...talking point. PC gamers no more need to spend that much money than a console gamer needs to spend $1500 on a TV and another $500 on a sound system. Especially since game engines have been dumbed down for PC/console releases.

    51. Re:Simple math by hairyfeet · · Score: 1

      If you are gonna use an illegal key why not just use the pirate version? I never understood paying someone for an obviously non-legit key, because sooner or later its gonna get blackballed and if that is the case why not just go TPB and call it a day.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    52. Re:Simple math by Pubstar · · Score: 1

      OEM license are 'illegal' in the same sense that the MSDN keys are. The TOS states that the person installing the OEM software is not supposed to be the same person that is using the computer it was put on. It's meant as a copy to resell.

    53. Re:Simple math by RyuuzakiTetsuya · · Score: 1

      Between your post and the parent post, tell me again why PC gaming is superior?

      Which is it, AMD drivers suck or not?

      --
      Non impediti ratione cogitationus.
    54. Re:Simple math by Pubstar · · Score: 1

      No paying to play online, plenty of F2P games that don't blow, your ability to use the input of your choosing, cheaper games, mod support, ability for users to revive old communities (Tribes 2 is alive and kicking by using a custom authorization mechanism), graphical fidelity (Even $550 systems can do 1080P/60FPS at higher graphical fidelity than XB1/PS4), ability to upgrade and customize your system without being XBL banned (New HDD because 500GB is too small? Banhammer), not being locked into buying officially supported peripherals, true multitasking, more exclusives, friendlier for indie development, and a more mature community. Should I continue?

      AMD drivers don't suck in Windows, but have a worse track record under Linux. So it's really both.

    55. Re:Simple math by mjwx · · Score: 1

      Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200

      Hairyfeet would dispute that figure. He claims to have put together a competent gaming PC for under $500, not including a monitor, keyboard, and mouse.

      On the other hand, there are a few genres that get released on consoles far more often than on PC, even when they aren't exclusive to one console. Fighting games are one of them; the PC version of Mortal Kombat 2011, for instance, was two years late. Party games, designed for two to four players holding controllers, are another genre where PCs get the shaft. True, those require bigger monitors than a single-player or online game, but that doesn't explain why established video game publishers seem to ignore the growing home theater PC market.

      Vice versa, there are genre's that don't get released on consoles (proper simulators) and genre's that get released but continually fail (strategy). Each platform has it's strengths, however in genre's that are on both platforms the PC always has the advantage, better graphics, better controls, faster loading. Play an FPS on PC and you realise how bad console controls are.

      I'm an ardent PC gamer, but I'll happily admit that fighting games on PC suck. Games like that are the reason I keep a Wii about the place (and when friends come over, it's easier to get the Wii out) but when I want to play a remotely complex game, I'll go to the PC. So called "hardcore" console gamers deride the Wii as being casual... well no shit, casual is where the console excels and casual games are the exact reason I have a console at all. There's nothing wrong with simple, accessible and fun games. The problem is actually whit the so called "hardcore" that are trying to compete with PC's instead of being consoles.

      I don't see the PC entering the console world any time soon. But I can see something like the Steambox killing off the PC wannabe consoles.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    56. Re:Simple math by tepples · · Score: 1

      That's true of Windows 7 and older versions. Windows 8 and newer, on the other hand, have a Personal Use License.

    57. Re:Simple math by Pubstar · · Score: 1

      Did not know that. Thanks for the heads up on that one.

    58. Re:Simple math by Anonymous Coward · · Score: 0

      Holy shit, there's a goat simulator??!??! Please just take my money!!!

    59. Re:Simple math by RyuuzakiTetsuya · · Score: 1

      No paying to play online

      Really, your only valid point. However, many MMOs still cling to subscription models. Plus the Wii U has free online.

      your ability to use the input of your choosing,

      This isn't a console problem specifically. That's a nintendo/microsoft/3rd party dev problem. Ps2, Ps3 and Ps4 all support standard devices over USB should the developers so choose. Unreal Tournament, Dust, Silent Scope and a bunch of other games supported using standard devices on the PS.

      cheaper games,

      ...and? They're actually bad for the industry It's not like console games broke the bank to begin with. Not unless you were crazy and imported.

      mod support,

      That's a feature on consoles. Games should be able to stand on their own.

      graphical fidelity (Even $550 systems can do 1080P/60FPS at higher graphical fidelity than XB1/PS4),

      Graphical fidelity isn't bad to begin with on consoles. There's also a human limit to which graphical fidelity can be achieved. Making more graphical detail costs money, time and man power.

      Also, at what cost? Fiddly drivers, OSes and other things to futz around with? Not to mention to power all of that means I need some big noisy video card and CPU or fiddle around with low noise cooling solutions. Generally, not my idea of fun.

      I also can't imagine how the PC gaming world is sustainable with games being so cheap, but yet somehow also looking so much better.

      ability to upgrade and customize your system without being XBL banned (New HDD because 500GB is too small? Banhammer)

      This is an Xbox/Nintendo problem, not a console problem.

      not being locked into buying officially supported peripherals,

      Other than controllers, and even then developers can opt to support non-officially supported peripherals, the PS4 can use all manner of standard USB devices. Same with PS3, PS3 even goes further with controllers.

      true multitasking

      Again, that's not feature.

      Seriously, not having to deal with other processes running in the background? Feature.

      more exclusives

      Any worth playing? Any worth making the absolute remark that PC gaming is superior? Should I trash my PS3 because I can't play Papers Please on it?

      , friendlier for indie development,

      Sure, but, again, like point above, should I completely ignore other gaming outlets over this? Some AAA titles are still worth the hype because they're lead by really smart people with a lot of resources at their fingertips.

      and a more mature community.

      Yet somehow I still get called racial, ethnic, sexual and sexuality based slurs online. The abuse is actually worse on PC than it is on either XBL or PSN.

      Should I continue?

      Sure, if it makes you feel better about it.

      I'm not discounting the PC as a gaming platform where fun games can exist, but *superior*? You PC gaming people are nuts.

      --
      Non impediti ratione cogitationus.
    60. Re:Simple math by drinkypoo · · Score: 1

      I thought you ran Linux and thusly ran nVidia?

      I finally got ahold of another Win7 license (lost the code I got from IEEE PC club some time ago, sadly) so now I am dual-booting again, so that I can play some windows games. Even ones that I did have working under wine or vmware work better on the real machine, faster and less crashy. But I'm still running Linux some of the time, and ATI still fucking sucks. I have a Windows-only machine with integrated ATI graphics to my left. If I try to use them, the system always bluescreens. Had to install an nVidia card.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    61. Re:Simple math by drinkypoo · · Score: 1

      your ability to use the input of your choosing,

      This isn't a console problem specifically. That's a nintendo/microsoft/3rd party dev problem. Ps2, Ps3 and Ps4 all support standard devices over USB should the developers so choose.

      Oh no, the problem is much worse than you think. All Xbox consoles have USB; you only need an adaptor cable for the original Xbox, and both successors have USB ports — hell, the xbone has USB3. The Wii and its successor both have USB. And yet none of these consoles let you use non-proprietary USB input devices, at least not without substantial trickery. Keyboards are the exception, of course, but you can't play most games with them.

      You dismiss several other problems with console gaming as being a problem with specific companies, but it does not matter whose fault it is. The issues are real issues either way.

      mod support,

      That's a feature on consoles. Games should be able to stand on their own.

      That is not a feature. Also, some console games can be modded, but it's a massive pain in the ass. People still do it. Because it's a massive PITA it's not really a valid platform feature, but because people still do it it's clearly a desired one.

      So far, you are batting zero.

      Graphical fidelity isn't bad to begin with on consoles.

      Compared to PCs, it is very poor. This makes a massive difference for some types of game.

      Also, at what cost? Fiddly drivers, OSes and other things to futz around with?

      Here's your valid point. This is the only benefit to console gaming. But may I remind you of the RROD, and other massive console failures?

      Not to mention to power all of that means I need some big noisy video card and CPU or fiddle around with low noise cooling solutions. Generally, not my idea of fun.

      Game consoles not made by Nintendo are now noisy as fuck and easily cook themselves.

      true multitasking

      Again, that's not feature. Seriously, not having to deal with other processes running in the background? Feature.

      Because you don't use it, it's not a feature. You are self-centered. Try thinking about other people for more than two seconds and you can leave an insightful comment, too.

      more exclusives

      Any worth playing? Any worth making the absolute remark that PC gaming is superior? Should I trash my PS3 because I can't play Papers Please on it?

      Exclusives are commonly used as a reason why consoles are good. But there are more of them on the PC; indeed, there are more PC games that won't run on consoles than there are games for any games console.

      friendlier for indie development,

      Sure, but, again, like point above, should I completely ignore other gaming outlets over this?

      Logical fallacy, moving the goalposts. It's which is superior, not whether you have to eschew all other gaming.

      I'm not discounting the PC as a gaming platform where fun games can exist, but *superior*? You PC gaming people are nuts.

      Console gaming is typically superior for just sitting down and playing. PC Gaming is superior in literally every other way. You have only one valid argument, and tried to somehow transform it into an entire debate with logical fallacies and self-centered thinking. Consoles used to have simplicity and reliability but now games get massive updates and games choke, crash and hang all the goddamned time, because consoles are just PCs with fancy memory architectures with all of the complexity that entails.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    62. Re:Simple math by RyuuzakiTetsuya · · Score: 1

      You dismiss several other problems with console gaming as being a problem with specific companies, but it does not matter whose fault it is. The issues are real issues either way.

      This isn't a, "Who's really got the crappy driver problem? nVidia or AMD?"" kind of question. The input issue and the internal storage issue are squarely problems with Microsoft and Nintendo. This isn't anything inherent in having a console itself. Kiss my ass.

      That is not a feature. Also, some console games can be modded, but it's a massive pain in the ass. People still do it. Because it's a massive PITA it's not really a valid platform feature, but because people still do it it's clearly a desired one.

      Some games like Minecraft lend themselves well to modding. However, I don't see the general purpose, "MODS! MODS EVERYWHERE!" attitude is a benefit for PC gaming. I want to play the base game. That someone can replace the dragons in Skyrim with The Macho Man Randy Savage isn't exciting to me because the base game isn't exciting to me.

      Further more, mods open up an avenue for cheating too. Which is rampant in PC gaming.

      Compared to PCs, it is very poor. This makes a massive difference for some types of game.

      This is so subjective it hurts.

      Here's your valid point. This is the only benefit to console gaming. But may I remind you of the RROD, and other massive console failures?

      Again, why are you crucifying all console gaming with the problems Microsoft had? That's an Xbox problem, not a console problem.

      Because you don't use it, it's not a feature.

      Just because a PC can check email, go on IRC or be used to order pizza doesn't mean that I think it's lacking that the Xbox One or PS4 can't do either of those things. We're talking about a games console. For playing games on.

      Console gaming is typically superior for just sitting down and playing. PC Gaming is superior in literally every other way. You have only one valid argument, and tried to somehow transform it into an entire debate with logical fallacies and self-centered thinking. Consoles used to have simplicity and reliability but now games get massive updates and games choke, crash and hang all the goddamned time, because consoles are just PCs with fancy memory architectures with all of the complexity that entails.

      The thing you're missing is that there's a deep experience in the ability to just put in a disc and play.

      Further more, on a lark, when I started getting in on this flame war, I decided to reboot into Windows so I could try some PC gaming. Fired up MWO and waited 2 hours for the game to patch itself with several gigs worth of patches. Generally console games don't see those kinds of updates. How the hell is that acceptable? Console games can get maybe 1 or 2 gig sized patches but it's never been PC gaming levels of bad.

      Further more, games have been hanging, crashing and choking since the NES days. Sometimes rendering games completely unplayable. This has nothing to do with consoles being PCs with fancy memory architectures.

      Also, I'm not sure what that means; this has been the case since the 2600. The 2600 and NES used 6502 variants, similar to what was in the C64 and Apple II. Genesis used a 68k chip, similar to the Mac and x68k. SNES used a 16 bit variant on the 6502. N64, PS1 and PS2 used MIPS chips. They're all just PCs with fancy architectures. This fact hasn't changed in 40 years.

      --
      Non impediti ratione cogitationus.
    63. Re:Simple math by happy_place · · Score: 1

      I am playing the latest 4X turn based stat game. Age of Wonders III. It's fantastic. I can't imagine this ever being on consoles because there's so much more to it, and it requires me to really focus to play.

      --
      http://www.beanleafpress.com
    64. Re:Simple math by drinkypoo · · Score: 1

      The input issue and the internal storage issue are squarely problems with Microsoft and Nintendo.

      Oh, just Microsoft and Nintendo? So I can use a F22 Pro with some random USB HID class adapter board on the PS4? No? Hmm, didn't think so.

      Some games like Minecraft lend themselves well to modding. However, I don't see the general purpose

      Again, you don't see it, so you don't believe in it. It is the very definition of the argument from ignorance.

      why are you crucifying all console gaming with the problems Microsoft had? That's an Xbox problem, not a console problem

      Sony has had their epic hardware failures as well, we tend to forget them because they are not from Microsoft. But the PS, PSOne, and original PS2 all had horrendously unreliable optical drives as well. Pretty pathetic when the company selling them is one of the inventors of the CDROM.

      Just because a PC can check email, go on IRC or be used to order pizza doesn't mean that I think it's lacking that the Xbox One or PS4 can't do either of those things. We're talking about a games console. For playing games on.

      There's lots of other things I want to do on the same machine I'm playing games on, especially if I'm doing it in the living room where there's just one big display. I might like to look up some reference for the game I'm playing, for example.

      The thing you're missing is that there's a deep experience in the ability to just put in a disc and play.

      Well, there was a deep experience in being able to put in a cart and play. Then we got a different experience putting in a disc and maybe playing if it wasn't too scratched, the lens wasn't too dirty, and the optical drive was still working. Maybe you had to turn your playstation upside down, for example, before it would read a disc. The earliest optical drives for game consoles were all garbage, except the pop-top Sega CD which was simply lame. And by the time the later consoles came around, just put in a disc and play was over. Game consoles and games themselves now require updates!

      I wanted to play some GTAV this morning, I spent more time waiting for the Xbox 360 update and then a GTAV update than I actually did playing. GTAV has a mandatory install, and you're explicitly told not to install the other of two discs. But I've already replaced my 360's optical drive once, and I'm not eager to do it again. It's not as simple as doing it on a PC; it's not like it's a strain, but I went so far as to buy a special case-opening tool to simplify the process of getting in there in the first place, and I omitted all the unnecessary (if you don't drop your console) screws that make it take so long to get in and out of there.

      And I've also upgraded my 360's HDD, with a 160GB WD Caviar which came out of one of the small fleet of netbooks around here, and which I was able to convince the Xbox was a 120GB disk. Yep, I can use it on the Xbox by wasting part of it. Wow, I sure am getting a sweet deal with this whole console gaming thing! Having to boot a PC into DOS so that I could twiddle the drive firmware was so much easier than just slapping the disk into a PC and using the full capacity. The 60GB disk I was using just wasn't adequate any more, and I didn't feel like paying a special tax for a disk which has been blessed, even though any disk could technically work just fine.

      Console games can get maybe 1 or 2 gig sized patches but it's never been PC gaming levels of bad.

      You're talking about a handful of games which don't even appear on consoles. I agree that the file sizes have become offensive. Decided to try out SWTOR for shits and giggles. Wow, the control scheme is really crap, and it's enormous and I can't tell why. Just a bunch of textures? Get procedural, already. But if you brought the game to the Xbox One, which would probably involve little more than interface diddling, it would have the same massive install footprint as the PC version.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    65. Re:Simple math by hairyfeet · · Score: 1

      MSDN keys ARE ILLEGAL, full stop, and are no better in that regard than TPB. The license for MSDN clearly states they are ONLY to be used on testing systems and NOT for resale and its douches selling keys that got MSFT to get rid of the cheaper MSDN options and severely restrict keys.

      So I'm sorry but you might as well go TPB as you aren't anymore legal and the TPB version which also passes WGA,don't mean its a legal copy.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    66. Re:Simple math by RyuuzakiTetsuya · · Score: 1

      Oh, just Microsoft and Nintendo? So I can use a F22 Pro with some random USB HID class adapter board on the PS4? No? Hmm, didn't think so.

      If the game supports generic flight sticks, sure. But that's true on PCs as well.

      Yes, there is joy2key, but, holy crap is that a bad experience.

      Again, you don't see it, so you don't believe in it. It is the very definition of the argument from ignorance.

      Shouldn't games be fun to begin with?

      There's lots of other things I want to do on the same machine I'm playing games on, especially if I'm doing it in the living room where there's just one big display. I might like to look up some reference for the game I'm playing, for example.

      Vita, 3DS and PS3 can run their web browser while playing games. Not sure about 360, XB1 or PS4.

      Also if I'm going to be doing that I'd rather just look down at the tablet that's as likely to be in my lap.

      Well, there was a deep experience in being able to put in a cart and play. Then we got a different experience putting in a disc and maybe playing if it wasn't too scratched, the lens wasn't too dirty, and the optical drive was still working. Maybe you had to turn your playstation upside down, for example, before it would read a disc. The earliest optical drives for game consoles were all garbage, except the pop-top Sega CD which was simply lame. And by the time the later consoles came around, just put in a disc and play was over. Game consoles and games themselves now require updates!

      The overheating PS problem was fixed in the 2nd rev of the console. The rest of this screed is basically, "Optical media sucks." Which it kind of does, but, again, not a console specific problem. How else do you ship a large volume of data when customers may or may not have broadband?

      Sony has had their epic hardware failures as well, we tend to forget them because they are not from Microsoft. But the PS, PSOne, and original PS2 all had horrendously unreliable optical drives as well. Pretty pathetic when the company selling them is one of the inventors of the CDROM.

      Numbers? 360 failed at a rate of 33%, and over many different revs of the console. PS2 and PS1 both were sorted out by the 2nd and 3rd revs of the console and at much lower rates of failure.

      And I've also upgraded my 360's HDD, with a 160GB WD Caviar which came out of one of the small fleet of netbooks around here, and which I was able to convince the Xbox was a 120GB disk. Yep, I can use it on the Xbox by wasting part of it. Wow, I sure am getting a sweet deal with this whole console gaming thing! Having to boot a PC into DOS so that I could twiddle the drive firmware was so much easier than just slapping the disk into a PC and using the full capacity. The 60GB disk I was using just wasn't adequate any more, and I didn't feel like paying a special tax for a disk which has been blessed, even though any disk could technically work just fine.

      Had you bought a PS3, you could've just opened the latch on the side, pulled the disk out, put a new one in and transferred your data. How is this a problem with consoles on a fundamental level? You bought a console that was designed by people with no taste.

      You're talking about a handful of games which don't even appear on consoles. I agree that the file sizes have become offensive.

      TF2 has the save behavior. Although I don't think that's endemic to PC gaming specifically, but I do see it more often on PCs rather than consoles.

      --
      Non impediti ratione cogitationus.
    67. Re:Simple math by drinkypoo · · Score: 1

      Shouldn't games be fun to begin with?

      Why shouldn't I change them to make them more fun?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    68. Re:Simple math by Anonymous Coward · · Score: 0

      For $150, one can get an Nvidia GTX 750 Ti based card, which has a TDP of 60 Watts, and is powered via the PCIe bus without any additional connectors.

    69. Re:Simple math by CronoCloud · · Score: 1

      That's a new card, and a lot of people don't do upgrades...at...all. To a lot of people spending $150 on something to put IN their computer is something they don't do. External devices are different.

      I've got a rev2 GK208-based GT640 myself, 49 watts IIRC. this one:
      http://www.amazon.com/EVGA-GeF...

      It is NOT listed on EVGA's site, not even in the support section.

    70. Re:Simple math by Anonymous Coward · · Score: 0

      Hairyfeet would dispute that figure. He claims to have put together a competent gaming PC for under $500, not including a monitor, keyboard, and mouse.

      Except that computer doesn't have 16GB of memory, a large SSD, a modular gold power supply, nor even a vid card with lots of its own memory. People map out their computer using the lowest prices they can get away with and when it melts down, "hey, was only 500 bucks" - But if you started with the best in the first place, then just add the things you need later on, like 32GB of memory or 500 dollar vid card, yer golden.

    71. Re:Simple math by blackraven14250 · · Score: 1

      mod support,

      That's a feature on consoles. Games should be able to stand on their own.

      Skyrim stands on its' own. Mods make it even better, and it's one of the most actively and heavily modded games. That applies to any game with a highly active modding community. Hell, look at the games that NexusMods supports to get an idea - they include such shitty, unplayable titles that can't "stand on their own" as Fallout, Elder Scrolls, Dragon Age, Mount & Blade, Mass Effect, World of Tanks, Dark Souls, Starbound, The Witcher, Neverwinter Nights, XCom....

    72. Re:Simple math by Anonymous Coward · · Score: 0

      AMD drivers don't suck in Windows, but have a worse track record under Linux.

      AMD OpenGL drivers suck on both platforms, it just happens that most Windows games use Direct3D.

  9. Wrong! by Anonymous Coward · · Score: 0

    Why would I read books by a bunch of backstabbing aristocrats to immerse myself in the labour movement?

  10. On distribution by Anonymous Coward · · Score: 0

    Completely agree. My... uh... friend.... has entire mount points devoted to pirated games downloaded over the years, but there's been no growth on those drives since he's had the opportunity to fund and directly download the games that he wants. Piracy will, of course, always be a factor, but I do not think it's ever been, nor will it ever be, the great bogeyman that distributors make it out to be.

  11. Good news! by trawg · · Score: 3, Interesting

    I'll make sure to let the 7,518,856 other people I play Dota 2 with every month know (that number from just loading the game and looking at the unique monthly players figure).

    That is, if I can get their attention while they're all trying to be the next team to win $1m in cash.

    (Related aside: check out Valve's Free to Play documentary; it's a great watch for some insight into the lives of professional gamers.)

  12. talk about directx, wine on linux by Anonymous Coward · · Score: 0

    I want to see them state specifically which parts of directx to use, to maximize compatibility with wine and linux. directx ~9 has been out for 10 years now, has support in xp, xbox 360, and better support in linux. i'd wish for a wine/directx graphical display system instead of x11 for some time in the future.

  13. Not True by PopeRatzo · · Score: 4, Interesting

    This story is BS. "Crowdfunding", early access and F2P are killing gaming. Developers have learned that they no longer have to complete a game. "Game development" is no longer something you do in order to make a game, it's something you do in order to make your next game, which is also never completed. Why would you ever actually deliver a complete game experience when you can charge $20 and up for a practically empty game engine and a slick trailer?

    And don't get me started on F2P games. They're creepy, sad and even the best of them leave you empty. The only grand vision is, "Get a bunch of people playing and hope there are enough 14 year-olds with the password to their parents PayPal account to make it pay. Enjoy the kickstarter money and move on to the next project.

    The last 2 years have been the worst for PC gaming since I started playing games on my Commodore 64. I can count the number of actual AAA titles in the past 2 years worthy of the name on one hand.

    And console players shouldn't get smug. You're in the same boat. You want to pay $60 for six hours of gameplay? How many hours did you pour into the games of the past? Corporate gaming has figured out that like cereal, you can make a bunch of money charging the same price for a shrinking product. It's why consoles are being sold more for their "entertainment center" features (really a "consumption center") than for the possibility of playing a continual stream of first-rate games for them.

    The platforms are fine. It's the gaming industry that is moribund, getting fat and lazy on an increasingly locked-in income stream that has nothing to do with good games.

    --
    You are welcome on my lawn.
    1. Re:Not True by Dutch+Gun · · Score: 4, Insightful

      IMO, we've never had more choices or viable platforms as gamers - my first console was an Odyssey 2, and my first computer gaming was on an Apple II+, so I've been doing this a while now. Anyone who is longing for days long gone really needs to take off the rose-coloured glasses. Most of those older games were, if you look at it objectively, pretty trite and repetitive by today's standards. They were amazing to us largely because of their novelty, and we've elevated them on the pedestal of nostalgia.

      Nothing against the classics - they were amazing for their day, but I do think a bit of perspective is in order. When I was a kid, I would have killed for an amazing RPG like Skyrim, or an MMO like Guild Wars 2, or for the sheer creativity to be found in Minecraft. I picked up Limbo the other day, and have been immensely enjoying myself - it's an incredibly clever and atmospheric platformer/puzzler. I'm still playing Puzzle Quest too, a relatively low-budget but fun puzzle-RPG hybrid. More recently, I've been going through my "bought a while ago but haven't played" list like Halo 4 and Uncharted 3, and on the PC side recently picked up The Witcher 1 & 2 in a Steam deal. I've enjoyed all these games immensely so far.

      Granted, there's a lot of crap out there too. Freemium games? Yeah, I stay the hell away from those too. But I don't see how crowdfunding can be blamed when it's simply opened up the market to more niche games. Sure, some of those bets won't pay off, but welcome to venture capitalism. I'm not sure how that should be a surprise to anyone. 80% of everything is crap, anyhow. It holds true now, and it was true in the past as well. You just need to look for the products that rise to the surface... you know, read reviews, judge based on developer history.

      Some old icons in the industry are now past their prime. Blizzard, Bioware, and id, longstanding favorites of mine, have all sold out. I'll no longer expect anything great from them, although I'm always willing to be surprised. Instead, younger and hungrier development shops will take their place... maybe ArenaNet and Bungie. And garage development is no longer relegated to the past either thanks to crowdfunding and improvement in tools, technology, and especially distribution platforms.

      Personally, I think it's a pretty exciting time for the gaming industry, and I'm happy I'm in the middle of it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Not True by Pubstar · · Score: 2

      Games like Hawken, Blacklight: Retribution, DotA 2, and LoL are are examples of F2P model done right. When done properly, the games are amazing, and some of us with disposable incomes do toss the developers some cash.

      As for the AAA bullshit - if you think that the only reason to game is AAA titles, then you are everything that is wrong with gaming. I've spent countless hours trying to get better scores on Hotline: Miami and get different endings on Papers, Please.

    3. Re:Not True by PopeRatzo · · Score: 0

      Four games, in two years.

      I understand Hotline: Miami was a critical success, because lo-res, 2D games equal coolness with indie developers, but it's nothing but a twitch game for hipsters.

      And the same Rock Paper Shotgun hipsters who have a ball slaughtering prostitutes in Hotline: Miami are lecturing us on why AAA games are sexist and too violence oriented. Irony will only take you so far, you know?

      Hotline: Miami is gaming for fashion victims.

      --
      You are welcome on my lawn.
    4. Re:Not True by Anonymous Coward · · Score: 0

      Developers have "not been completing games" for years really, practically everything released in the past decade is a buggy, untested, unpolished and incomplete mess. They're just incompetent enough nowadays that it's become painfully self-evident.

    5. Re:Not True by Anonymous Coward · · Score: 0

      Nah, you sound more like a person who's not grown out of gaming because the rest of their life is a failure. Of course you're happy to be in the middle of it - there's nothing else in life to make you happy except some fucking pixels on a screen.

    6. Re:Not True by Anonymous Coward · · Score: 0

      Ever since Apple allowed IAP, even app quality games went to shit fast. It used to be that 99 cents to $4.99 would get you a decent game, be it a tower defense type of app, or something. Now, with the F2P BS, the games are now piss-poor quality, and require you to keep tossing in currency in order to advance a level. So, the quality is just poor, period.

      Consoles are just as bad. You get an early beta on the media, then have to sit until the game patches to a late beta. After that, if you want anything useful, in comes the DLC which will cost more than the game itself, and can't be sold. Of course, if you let your autistic friend's kid use a saved game so he can play with unlocked characters, there is a good chance of getting banned.

      Gaming as a gestalt, be it PC gaming, apps, console stuff, or online flash games have just sucked as of recent. There is more development in demanding cash for items than actual work on game play.

    7. Re:Not True by Anonymous Coward · · Score: 0

      "This story is BS. "Crowdfunding", early access and F2P are killing gaming."

      Not quite, AAA dev costs were killing gaming. Remember THQ went out of business, supreme commander 1 'bombed' (only sold a million vs the cost it took to develop it). The reality is AAA high graphic games require hundreds of devs and 10 million minimum investment to even start on anything worthwhile to meet gamer expectations.

      I agree that F2P is killing gaming, but crowdfunding is in fact the wildcard here. Shadow Run Returns was not a bad start considering the meager funding they got. The 2nd campaign is actually pretty decent. FTL (Faster than light) was pretty damn great and it was crowdfunded. The Megaman crowdfunded game looks interesting. Next car game looks like it could be great (check out the physics demo v2).

      Shadowrun returns Kickstarter

      https://www.kickstarter.com/pr...

      Mighty no 9.

      https://www.kickstarter.com/pr...

      Next car game

      http://nextcargame.com/

      Faster than light

      http://www.ftlgame.com/

    8. Re:Not True by Cl1mh4224rd · · Score: 1

      Some old icons in the industry are now past their prime. Blizzard, Bioware, and id, longstanding favorites of mine, have all sold out. I'll no longer expect anything great from them, although I'm always willing to be surprised. Instead, younger and hungrier development shops will take their place... maybe ArenaNet and Bungie.

      Uhh... Bungie is only 3 months younger than Blizzard. If you want to be pedantic, though, Blizzard Entertainment proper is actually the younger studio.

      --
      People will pass up steak once a week, for crap every day.
    9. Re:Not True by Dutch+Gun · · Score: 1

      Some old icons in the industry are now past their prime. Blizzard, Bioware, and id, longstanding favorites of mine, have all sold out. I'll no longer expect anything great from them, although I'm always willing to be surprised. Instead, younger and hungrier development shops will take their place... maybe ArenaNet and Bungie.

      Uhh... Bungie is only 3 months younger than Blizzard. If you want to be pedantic, though, Blizzard Entertainment proper is actually the younger studio.

      Yeah, you're right. After I posted that, I realized that "younger" wasn't really the proper term for describing Bungie, as they've been around for quite a while now too. Maybe it's just because it feels to me like Blizzard has lost it's vitality since getting swallowed up by Activision, while I don't necessarily get that feeling from Bungie.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    10. Re:Not True by Anonymous Coward · · Score: 0

      You want to pay $60 for six hours of gameplay? How many hours did you pour into the games of the past? Corporate gaming has figured out that like cereal, you can make a bunch of money charging the same price for a shrinking product.

      I'm a gamer. I have spent more then 10.000$ over course of last few years for a different gaming-related products (games, consoles and various accessories such as controllers, gameplay related gadgets - but not lore related accessories). My life changed during last few years. 5 years ago, when I was still bachelor my games backlog (games you own, but haven't finished) was never bigger then 2. Now I just don't count because it depresses me. It's probably much closer to 50.

      With successful-ish career I have only one resource constraint: time. I'm happy that I can squeeze on average 10-12 hours of game in my week (which is much better than most of my friends) but it just isn't enough for nowadays gaming. I don't have time for artificially stretched gaming products. Hell, I don't have time for successful products such as Dark Souls 2, just because I don't have time (or need) to learn/grind any game that tries to cover lack of proper player captivation by "you're playing it wrong" motto.

      This (obviously) brings a conflict between gamers who have a lot of time or have single-product focus and people like me, who rather have condensed product.
      It is good that gaming market is so big that everyone can get something up to their taste but I think it's more probable that those who buy 5 games a month are "trend-setters" in gaming industry instead of single purchase - 3 months of gaming.

    11. Re:Not True by Ghjnut · · Score: 1

      Settle down captain cynicism. Maybe we did have an era where games rested mostly on their reputation and that of the studio that produced them, but I think we've far from lost that. Sure the market may be flooded with the F2Ps for the masses but I think that's expected to come along with the the accessibility of digital distribution. I stepped away from PC gaming for about years, and came back feeling just as at home as I ever have. The difference nowadays is that those small indie games have earned an opportunity to become the behemoths that their predecessors were. The games I get drawn into now still include the platformers but now those platformers have to stand among the smaller titles that have earned their keep solely on enjoyment and playability. I still play games like Half-Life and Civilization, they just happened to be mixed into Minecraft, FTL, and Plants vs. Zombies - games that may have never seen the light of day if conceived 10 years ago.

      --
      MouseClass extends ScrollClass, which extends TabClass, which extends SidebarClass, which extends PowerClass, w
    12. Re:Not True by Anonymous Coward · · Score: 0

      I can count the number of actual AAA titles in the past 2 years worthy of the name on one hand.

      Challenge accepted - I'll see your one hand and raise you another:
      - Mass Effect 3 w/Extended Cut
      - BioShock Infinite
      - Borderlands 2
      - Diablo 3
      - StarCraft II: Heart of the Swarm
      - Tomb Raider
      - Far Cry 3
      - Crysis 3
      - Max Payne 3
      - Assassins Creed 3+4

      Granted, these games may not be your cup of tea, and each of these have flaws in some respect, but they are "worthy" AAA titles. I've also include games purely single-player as MMOs/FPS online games may be "worthy" in their own respects (I honestly don't know as I don't play them). There is also a much longer list of non-AAA titles that are "worthy", but, not the idea of the discussion.

    13. Re:Not True by ponos · · Score: 1

      What bothers me most are endless DLCs required to get the "full experience". I can understand the difference between a "basic version" and a "deluxe" at +10$. But the fragmentation occuring with N DLCs and "season passes" is frustrating to say the least. I just want a clear pricing structure and a complete game.

    14. Re:Not True by PopeRatzo · · Score: 1

      I understand, but I also believe that a game that is really engaging and top-level in terms of production values can be worth more than the $50 price tag. I don't mind dropping a few dollars here and there for a game that I've been playing >100 hours, because I'm getting value (as long as the DLC is more than just a fancy hat or a new skin for my shotgun).

      I just want some developers to go back to the model where a good game had a good price and it was a good experience all around. Instead of this underhanded "F2P" and "Early Access" and so on.

      --
      You are welcome on my lawn.
    15. Re:Not True by PopeRatzo · · Score: 2

      Sure, some of those bets won't pay off, but welcome to venture capitalism.

      Absolutely not. If you believe that your kickstarter donation is anything like "venture capitalism" you need to hit up Wikipedia for some definitions.

      When you invest venture capital, you are getting a piece of the "venture". Your return on investment is directly tied to the success of the venture. The more success, often, the more return.

      In crowdfunding, you are basically giving someone on the money based on a promise that gosh, they will try their best to maybe get around to building a game. Or not.

      And crowdfunding has led to "early access" which has led to a whole bunch of crappy, unfinished games. Maybe requiring developers to get real investors who will hold them accountable is a good way of self-limiting what's past off as "development".

      If you've ever been to an "indie game conference" you'll know what I mean. It's a bunch of navel-gazing hipsters comparing trailers and kickstarter campaigns who will never, ever create a game that's worth anybody's time. It's a way of paying the bills while they effectively prolong their undergraduate experience and avoid like hell having to actually produce. It's the equivalent of the magnificent ideas you come up with when you're smoking pot with your friends. They're so grand but they never see the light of day.

      I think it's a pretty exciting time for the gaming industry, and I'm happy I'm in the middle of it.

      I think you just explained your comment. You're an indie game developer, so you're in the middle of the milieu I described above. It's great for you. I wish I could come up with a cool idea and have people give me money with no strings attached and little expectation that I'll have to do anything. It's kind of like having rich parents, except you don't have your dad complaining about your grades. For people who just love games, it kind of sucks.

      My only hope is that there are some people who are actually developing some skills so when the inevitable shakeout in the "indie gaming community" comes and most of those people have become baristas, the ones who are capable will go on to create some great games. But they won't do it on kickstarter.

      --
      You are welcome on my lawn.
    16. Re:Not True by Minupla · · Score: 1

      I view kickstarter more as the patron system of artistic sponsorship from the middle ages. A wealth patron commissions a piece of art because they believe in the artists's artistic vision and want to see that vision brought to fruition. So they back the artist with their money.

      Sometimes the patron's eye is good, and you get good art. Most of the time, not so much.

      So I think the venture capitalism model, to your point isn't the correct one, and certainly isn't what I'm thinking when I donate on kickstarter. I hope that my money helps an artist's vision come to fruition, and I'll benefit from having that art available to (use/play/enjoy).

      If it doesn't work out, like the patron of olde, I'm not spending money I can't afford to spend, and it'll make its way back into the economy, which will make the world go round. And there'll be fewer starved artists on the curb :).

      Min

      --
      On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
    17. Re:Not True by Anonymous Coward · · Score: 0

      Oh don't worry, Bungie lost it's vitality alright when they sold to Microsoft. Many people don't realize that Bungie is this old because before becoming an Xbox developer they were Mac exclusive developpers.

    18. Re:Not True by Dutch+Gun · · Score: 2

      Yeah, you're correct that "venture capitalism" is a bad analogy. It is true that you're betting your own capital, but your only potential return is a good game, and maybe some extra freebies. Minupla below gives a much better analogy as "patronage", as there's often a desire to see a specific vision come to fruition. It's not a perfect analogy, but probably a bit better than mine. Of course, any comparison or analogy is going to be flawed in some way, because crowd-funding is a rather unique mechanism for funding development.

      Incidentally, although I'm an indie developer (as one would define it), I'm not taking money from crowdfunding. I saved up for many years working for established game development companies and am now self-funding my own game at a tremendous cost and my own financial risk. I've never been to an indie developer conference, in fact. I'm a professional game developer who just happens to be working on my own right now, and I'm betting my financial future on the fact that my game will be fun and engaging to play.

      Keep in mind that crowdfunding is not a "get money for free" scheme. You have to pay all those people back with promised products of some sort, which work against your own future earnings. If you fail to deliver on your promised, you won't be able to easily earn back people's trust, and your venture will likely fail. I'm sure there are some people who have taken advantage of the system, but there are also other developers who are working long days and nights on their own in order to produce a viable product that others will enjoy.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    19. Re:Not True by Dutch+Gun · · Score: 1

      Oh don't worry, Bungie lost it's vitality alright when they sold to Microsoft. Many people don't realize that Bungie is this old because before becoming an Xbox developer they were Mac exclusive developpers.

      Yeah, they were getting the life sucked out of them by Microsoft, being asked to do nothing but Halo sequels. They seem to have regained some vitality since splitting with MS though, which is what I was sort of inferring.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    20. Re:Not True by PopeRatzo · · Score: 1

      If it doesn't work out, like the patron of olde, I'm not spending money I can't afford to spend

      The "patrons of old" generally gave commissions, which the artist was expected to fulfill. And if they didn't, they'd get away with it once.

      Kickstarter has become the go-to charity for game devs on their third, fourth and fifth go-round. You'd think at some point, they'd be able to get someone to pay them for their work, instead of for their promises.

      It's not just "starving artists" at kickstarter, either. You'll see a lot of well-known developers with their hands out, because it's easier to promise to pay on Tuesday for a hamburger today than it is to sign a contract, where you are required to perform.

      "Patron of olde" sounds a lot like sucker to me, but as you say, you're not spending money you can't afford to, um, lose.

      You realize that there are ways to support "starving artists" where you actually get something? You ever think maybe there's a reason they're starving?

      I don't know about you, but I'm in my 28th year of living off my own intellectual property. There are plenty of artists who actually have held down jobs in order to support their work, or got commissions (I've done both) or even (gasp!) sold stock. Roberto Rodriquez participated in medical experiments to finance his first movie. At least there is a shred of self-respect in those methods, and a higher likelihood that the artist will actually accomplish something besides making a snappy trailer for a game that will never, ever be finished.

      --
      You are welcome on my lawn.
    21. Re:Not True by PopeRatzo · · Score: 1

      If you fail to deliver on your promised, you won't be able to easily earn back people's trust

      So the next kickstarter campaign is in your girlfriend's name.

      Do you want me to find examples of people who have gone back to the kickstarter well and never really delivered?

      Incidentally, although I'm an indie developer (as one would define it),

      Great. Then maybe you can explain why it seems impossible for new companies to produce something at the level of Half-Life, the Burnout series, etc etc. Games that people want to put over 100 hours into. Valve and Criterion were relatively small and little-known "indie" companies when those games were made. Why do game developers seem so allergic to giving good value for the price of their game. And why do so many have such low opinions of their own games that they go F2P? Are there no developers who realize just how badly that genre sucks?

      --
      You are welcome on my lawn.
    22. Re:Not True by Luckyo · · Score: 1

      Bungie of the old got destroyed into halo-excreting studio by microsoft just as much if not more.

      I still remember Oni with nostalgia. It's the game that set the bar for spectacle fighter genre in 3d. Halo on the other hand was just a demonstration that even crappy console controllers can be used to play first person shooters if you make the game forgiving enough in terms of aim.

    23. Re:Not True by Anonymous Coward · · Score: 0

      No such thing as "F2P done right". F2P requires DRM. Which means you're literally throwing your money away for absolutely nothing.

    24. Re:Not True by Dutch+Gun · · Score: 1

      If you fail to deliver on your promised, you won't be able to easily earn back people's trust

      So the next kickstarter campaign is in your girlfriend's name.

      Do you want me to find examples of people who have gone back to the kickstarter well and never really delivered?

      No, not really. Honestly, I don't really care why you seem to dislike crowdsourcing so much. I'm not the person to defend it, as I neither use it nor contribute to other projects. It just seems like you have to consider the source of those projects very carefully - that's up to the individual contributors, but that seems like common sense to me.

      Incidentally, although I'm an indie developer (as one would define it),

      Great. Then maybe you can explain why it seems impossible for new companies to produce something at the level of Half-Life, the Burnout series, etc etc. Games that people want to put over 100 hours into. Valve and Criterion were relatively small and little-known "indie" companies when those games were made. Why do game developers seem so allergic to giving good value for the price of their game. And why do so many have such low opinions of their own games that they go F2P? Are there no developers who realize just how badly that genre sucks?

      You're essentially asking "Why aren't all games as good as the best ones ever made?" Is that something I can even answer? Why aren't all composers Mozart? Why aren't all directors Steven Spielberg?

      80% of everything is crap, and that includes games. Of the 20% that isn't crap, only a small percentage will rise to the very top, and probably make everything else look bad by comparison, even though they're probably not.

      Making games is harder than most gamers think, incidentally. To make a top-notch game, you need a fusion of talented programmers, game designers, artists, plus (and this is probably the rarest) enough financial backing and managerial foresight to see a project all the way through to it's true completion, not just when the contract says it's due. Incidentally, that's not the same as giving developers unlimited time and money, because that can bankrupt companies. To me, it's a miracle that as many high-quality games are released as there are, since I've seen how incredibly hard they are to make first-hand.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  14. Re:Wrong! by pepty · · Score: 1

    Does playing lots of S.T.A.L.K.E.R., or Metro 2033, or tetris count?

  15. If by dominant you meant by Anonymous Coward · · Score: 0

    dormant you are right. PC gaming died a long long time ago. Do a Chevy to the levy ditty on it.

  16. Piracy by Anonymous Coward · · Score: 0

    > Piracy, [Matt Higby] said, is an availability and distribution problem.

    The way I see it, piracy is an availability and distribution solution, both in the immediate sense, and in how it's forcing industries to grapple with the reality of the internet.

    The more effective piracy we have, the more the notion of "intellectual property" is shown up as the oxymoron that it is, and the freer we all will be in the long term.

  17. More people play on PCs than Consoles by locopuyo · · Score: 2

    There are some good info graphics on actual data here. PC has 51% of the playtime marketshare and consoles only have 30%. http://www.superdataresearch.c...

    Free to play games are where the big money is now. League of Legends made $624 million in revenue in 2013. They even gave out $14.3 Million in tournament prize money.
    Crossfire (a counter-strike clone popular outside the USA) had the most revenue and made almost a billion dollars in revenue last year.

    1. Re:More people play on PCs than Consoles by Anonymous Coward · · Score: 0

      There are some good info graphics on actual data here. PC has 51% of the playtime marketshare and consoles only have 30%.
      http://www.superdataresearch.c...

      Free to play games are where the big money is now. League of Legends made $624 million in revenue in 2013. They even gave out $14.3 Million in tournament prize money.

      Crossfire (a counter-strike clone popular outside the USA) had the most revenue and made almost a billion dollars in revenue last year.

      Agreed. Consoles are something parents buy for their kids and teenagers who don't have full computer permission. Maybe during college you buy a console for the dorm room. By the time you are an adult, though, you want to game on a PC. Consoles offer no advantage over PCs for gaming, as they are geared towards parents wanting to buy something to keep their kids occupied.

    2. Re:More people play on PCs than Consoles by CronoCloud · · Score: 1

      Agreed. Consoles are something parents buy for their kids and teenagers who don't have full computer permission.

      That may be the case outside of the Anglophone countries and Japan...but in the Anglophone countries and Japan consoles are for EVERYONE.

    3. Re:More people play on PCs than Consoles by Anonymous Coward · · Score: 0

      Agreed. Consoles are something parents buy for their kids and teenagers who don't have full computer permission.

      That may be the case outside of the Anglophone countries and Japan...but in the Anglophone countries and Japan consoles are for EVERYONE.

      I live in the USA and am in my late twenties... Never heard of anyone in my age group wanting a console system. Every adult gamer I know does PC gaming. I find it strange that a grown man would want to play online console games with a bunch of kids... That's just creepy...

    4. Re:More people play on PCs than Consoles by CronoCloud · · Score: 1

      Never heard of anyone in my age group wanting a console system. Every adult gamer I know does PC gaming.

      Selection bias, if you're a "PC Gamer master race" kind of guy you probably self-select friends of a similar sort.

      I find it strange that a grown man would want to play online console games with a bunch of kids... That's just creepy...

      The majority of console gamers are adults, it's been that way since the PSone days. What makes you think they're kids? Haven't you seen all the PS4 and Xbox One ads featuring adult gamers?

      Besides, being young, you're probably a bit to concerned with appearing "adult". Let me quote CS Lewis:

      âoeCritics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.â

  18. Re:Piracy Kinda Like Rape by Anonymous Coward · · Score: 0

    If you care to think about it, piracy is a lot like rape. You want to control, dominate, and get your jollies. Pirates are rapists.

  19. Really limited? Ridiculous. by Anonymous Coward · · Score: 1

    The control scheme is limited? Really? You can plug PS3, PS4 and wired 360 controllers without any hardware adaptors and most modern games work just fine with them. Wii controllers can be used too if you have bluetooth. Virtually every other controller known to man can be used on PC either with some kind of cheap adaptor. You have joysticks, weird stuff like the Razer Hydra and an absolute plethora of unique peripherals you can use on PC. Not to mention Valve's upcoming controller which looks to remove a lot of the limitations that twin sticks have.

    1. Re:Really limited? Ridiculous. by RyuuzakiTetsuya · · Score: 1

      I did say that you can use gamepads on PC.

      But there aren't many, if any, high visibility PC games that go out of their way to be hostile to KB/M. In fact, if you are, that's generally seen as a Bad Thing by PC gamers. That's the limitation. Further more, there's no unified controller to design against.

      Valve's controller looked interesting, but I don't know if it'll register "Slightly up and to the left on one pad, and all the way down and to the right on the other pad"

      --
      Non impediti ratione cogitationus.
    2. Re:Really limited? Ridiculous. by Gaygirlie · · Score: 1

      But there aren't many, if any, high visibility PC games that go out of their way to be hostile to KB/M.

      Why would games even need to be KB+M - hostile? How does the capability of choosing to use one or the other form of input somehow work against using gamepads for people who like them?

      Further more, there's no unified controller to design against.

      Tbh, most developers just design against Microsoft's controller.

    3. Re:Really limited? Ridiculous. by RyuuzakiTetsuya · · Score: 1

      Because the type of interaction you have with a joypad is different than a keyboard/mouse. More games should try different input types.

      For instance, Katamari Damacy doesn't work on a mouse, period. I mean you could try, but I don't imagine it ending well.

      --
      Non impediti ratione cogitationus.
    4. Re:Really limited? Ridiculous. by Luckyo · · Score: 1

      It actually works better than on controller when done properly due to pixel perfect control scheme. It's similar to one used in flight sims - you make an elliptic control field around the ball and guidance is done through both distance and direction from centre point of the field with orientation arrows going from the centre to provide feedback.

      When you do this scheme right, and then put people with KB/M against people with a controller, people with controller stand no chance. Controller simply stumbles on its main problem - lack of pixel perfect control.

    5. Re:Really limited? Ridiculous. by Anonymous Coward · · Score: 0

      Fact: The worst keyboard and mouse users can easily beat the best gamepad users.

    6. Re:Really limited? Ridiculous. by RyuuzakiTetsuya · · Score: 1

      Uhm?

      Source?

      True for FPS games, but not all games are FPSes.

      --
      Non impediti ratione cogitationus.
    7. Re:Really limited? Ridiculous. by RyuuzakiTetsuya · · Score: 1

      So if you change the game in favor of the mouse then mouse players will win?

      Not all games benefit from being pixel perfect. Nor should all games be designed like FPSes. Mechwarrior Online kind of sucks because of this weird focus on the mouse rather than on a joystick. The immersive feeling of holding something that feels otherworldly is amazing. Instead of feeling like a mech simulator, it just feels like COD with LRMs.

      This is what I mean by saying that the KB/M limits gameplay.

      --
      Non impediti ratione cogitationus.
    8. Re:Really limited? Ridiculous. by Anonymous Coward · · Score: 0

      It's true for almost all genres. The source is from every single non-casual gamer in the world. FPS, TPS, RTS, TBS, RPG, FS, SC and DS all benefit vastly from having keyboard and mouse. The only games that are better on gamepad are childish platformers like "Super Mario".

    9. Re:Really limited? Ridiculous. by Luckyo · · Score: 1

      No, if you keep the control scheme optimized for controller when controller is plugged in, but enable a mouse based control scheme as well for mice, mouse as a superior controller that has pixel perfect controls will win.

      It's a very simple fact. Controllers do not have pixel perfect precision. Mice do. That means that a mouse will essentially always be a superior control input device when pixel-perfect input can be beneficial.

      And there are very few game genres where it's not.

    10. Re:Really limited? Ridiculous. by Anonymous Coward · · Score: 0

      LOL, a FPS gamer dismissing another genre as 'childish'.

    11. Re:Really limited? Ridiculous. by RyuuzakiTetsuya · · Score: 1

      You're missing my point. That games feel different with different control schemes. That not relying on WASD and a mouse can make for a very compelling experience.

      --
      Non impediti ratione cogitationus.
    12. Re:Really limited? Ridiculous. by Luckyo · · Score: 1

      I just played one finger death punch. Relying on just two buttons can make for a very compelling experience as well.

      That doesn't mean that it would work in most use cases.

    13. Re:Really limited? Ridiculous. by RyuuzakiTetsuya · · Score: 1

      Except games design isn't an engineering problem where you worry about 'use cases.'

      Games design is about the expression and engagement of human being in a virtual world. It's not like you're driving a damned spreadsheet. Imagination and engagement have a place here.

      --
      Non impediti ratione cogitationus.
    14. Re:Really limited? Ridiculous. by Luckyo · · Score: 1

      Games design? Certainly.

      Control scheme design? Hell no. Vast, overwhelming majority of those who think they have the new revolutionary thing in that aspect create a horrifying abomination that should have never left designer's desk. While all the best schemes typically use derivates of well known control schemes.

      After all, we've been working on control schemes for far longer than we had games, or even computers. We know what works and what doesn't. The only shifting goal post is the advancement of technology, and more often than not it results it complete and utter shit anyway, such as kinect motion controls.

  20. multiplayer by Anonymous Coward · · Score: 0

    if a keyboard/mouse player interacts with a gamepad player, the match goes to one player or the other based on game genre. For most genres, keyboard/mouse wins; in FPS and RTS, the most commonly competitive games, gamepad is simply not viable.

    FPS games designed for gamepad play are slow, often have this gay cover mechanic, and have lots of autoaim.

  21. I could not agree more, there are som real issue w by Comen · · Score: 1

    I started playing APB back when it was first release by RTW and was a 50$ boxed game with a monthly subscription (or something like that), I have always loved the concept of APB and the way you could customize your characters was really done great. The beginning bones of this game was done very well, to me, the original team behind APB seemed to really have their shit together, the game had some bugs, but it was very new, and I always felt like the possibilities were endless if they same team had been given more time on this game.
    RTW went bankrupt and shutdown APB Sept 2010, so it sat around for awhile until K2 Networks (G1 or Gamers First) bought the game and re-launched April 2011, I was very excited just to play again honestly, and I still play the game allot, but G1 has done almost nothing to make the actual game better, no new city maps, no little fixes like queues to get in full districts or any other game fundamentals that could be very improved over the years on but never touched. Instead nothing but new cars and car kits, and new weapons.
    For awhile the bought weapons were not that much of a deal, if you leveled up the in game weapons were just as good, but now they just don't care anymore and release just about anything for money, lately they seem desperate..

    Here is the worst part of this, the most OP weapons are only gotten in a random chanced win in Joker Boxes, they sell the Joker Boxes on the Armas market place, its an in game website you can buy these Joker Boxes for G1C or "C1 Currency" that you buy for real money, each Joker Box is 99 G1C, but the smallest amount for G1C you can buy is 400 G1C for 5$ or you can buy a 25 pack of Joker Boxes for 1980 G1C or about 25$. I know lots of younger kids that spend several hundreds just trying to get a OP gun, I do not see the difference in this from gambling myself, and I am surprised I have never seen a article about the down right shitty ways of sucking the money out of kids in these games G1 does.

    So basically G1 just sucks the life out of these games until they kill it in my mind, and only new content for items they sell.
    I know I should not even still play the game, but I truly like the game, even thou half the people in this game are cheaters, it was a good game at its core and that credit should totally go to the original creators of the game

  22. I think you're missing the point (your "not into by aussersterne · · Score: 0

    FPS" comment at the end is evidence of this).

    In the PC gaming world, getting it to run at the highest settings *is* the game. It's like the "bouncing ball" graphics demos on 8-bit systems in the 1980s. The actual software isn't useful or meant to occupy the user's attention for long. The challenge is in *getting it to run* and the joy is in *seeing what my super-cool computer is capable of* in processing and graphics rendering terms.

    Running on last year's card/settings? Sorry, you don't get the game.

    This is why I stopped being a PC gamer in the late '90s. All I wanted was a better Tetris. What I got was a better bouncing ball demo.

    --
    STOP . AMERICA . NOW
  23. Re:Piracy Kinda Like Rape by Anonymous Coward · · Score: 0

    " control, dominate, and get your jollies".

    That actually sounds a lot like copyright run amok...

  24. I have to type the reply subject because beta by Anonymous Coward · · Score: 0

    The console makers stopped focusing on making it a game machine, instead trying to make an 'entertainment center.' If you want to push the envelope in graphics, you need to go to the PC.

    PCs pushing the graphics envelope has EVERYTHING to do with there being enough dopes willing to spend 1, 2, or 3x the price of a console system for JUST a graphics card, and sometimes again for a CPU to run poorly optimized games a little faster.

    Don't get me wrong, gaming is a hobby and I have money, so fuckit, I have a nice gaming system. But there's a reason you're being stuffed with free to play games, and that's the boatloads of PC gamers who DON'T spend a lot of money.
    You name a product, and there's going to be someone out there willing to pay 50% more for something 10% better, but most people are cheap.

    When that herd of people playing on bargain PCs moves for one reason or another, the whales alone aren't enough to keep the world from shrinking.

  25. Get out of here, Stalker! by Anonymous Coward · · Score: 0

    I said come in, don't stand there!

  26. Consoles these days suck by Anonymous Coward · · Score: 0

    And it isn't because of performance for me.

    It's the ackward controllers with gazillion buttons that are utilized in too many games in the form "push the right buttons in this rythm" (and I'm not talking about rockbands etc!)

    And I've never accustomed to the damn analog sticks, especially for FPS/TPS sort of games. I'm happy with my WASD and mouse thank you very much.

  27. Re:Piracy Kinda Like Rape by lonOtter · · Score: 1

    That sounds like copyright, period.

    --
    [End Of Line]
  28. Brawl for an hour by tepples · · Score: 1

    There are some good info graphics on actual data here. PC has 51% of the playtime marketshare and consoles only have 30%.

    The infographic you linked doesn't state whether two people on one console count as double the playtime. It appears that a lot more console games than PC games support multiple controllers. When four people play Super Smash Bros. Brawl for an hour on a single Wii console, is that one hour of playtime or four?

    1. Re:Brawl for an hour by locopuyo · · Score: 1

      These infographics are geared towards sales and that isn't really a significant factor for sales.

  29. Art style for a small team by tepples · · Score: 1

    I understand Hotline: Miami was a critical success, because lo-res, 2D games equal coolness with indie developers

    Other than emulating 240p pixel art styles typical of third- and fourth-generation console platforms (C64, CV/MSX, SMS, NES, TG16, Genesis, Super NES), what other graphical style is practical for a small team seeking to build a portfolio?

    1. Re:Art style for a small team by PopeRatzo · · Score: 1

      what other graphical style is practical for a small team seeking to build a portfolio?

      Most artists don't expect anyone to actually pay money for their portfolio.

      I am well-acquainted with possibilities for artists. The notion that step #1 is, "asking people to pay, no strings attached for what you haven't made" when you haven't made anything yet is relatively recent.

      If you want money to build something, then the people who invest should be in for a cut of the profits.

      --
      You are welcome on my lawn.
  30. You're not gonna get a better Tetris by tepples · · Score: 1

    This is why I stopped being a PC gamer in the late '90s. All I wanted was a better Tetris. What I got was a better bouncing ball demo.

    You're not gonna get a better Tetris. The Tetris Company has made infinite spin the law for over a decade now, and providers of alternatives will be prosecuted.

  31. Always-on DRM by tepples · · Score: 1

    Also, not every game is played over a network.

    Major publishers have started to change this, requiring network connections even for single-player, primarily to deter use of unauthorized copies. See: Assassin's Creed 2, Diablo 3, SimCity 2013.

    1. Re:Always-on DRM by Anonymous Coward · · Score: 0

      Major publishers have started to change this, requiring network connections even for single-player, primarily to deter use of unauthorized copies

      Started? They have been doing that for years. Luckily, it is limited to shitty games that I will never play. And yes, every game that is single-player that requires an always-on Internet connection gets put on the shit list, no matter how interesting it looked before I knew that fact. It is like finding a turd in your soup: some people might still eat it, but I sure as hell will not. For every single-player game that requires an always-on Internet connection, there are scores of games that do not. There is no reason to bother with a shit-induced headache when you can support those who do not serve shit.

  32. Nintendo pushed me onto Wi-Fi by tepples · · Score: 1

    Cost of a router applies equally to both console and PC.

    Not necessarily. I upgraded from wired to Wi-Fi in early 2006 specifically to play Mario Kart DS and Tetris DS because unlike my PCs, a handheld system can't use wired Ethernet. Last time I checked, PCs still came with Ethernet jacks, unless you consider a tablet a PC.

    1. Re:Nintendo pushed me onto Wi-Fi by Anonymous Coward · · Score: 0

      This is true for me also but nowadays all ISPs I know of (here in the UK) give you a wireless router for signing up.

  33. Monitors for players 2, 3, and 4 by tepples · · Score: 1

    I have to wonder though, do you include the cost of the television when you consider the cost of a console?

    Only if the console doesn't support an existing television. My cousin asked for an HDTV specifically for use with an OUYA console, which lacks any sort of analog video output. Nor do I include the cost of the first PC's monitor. But because so few PC games support use of multiple gamepads, I have to include the cost of the monitor for the second, third, and fourth PC in a household.

  34. QuickTime events by tepples · · Score: 2

    To not mention the endless QTEs that are meant to pretend the player is playing the game

    I've always wondered why these "press X to not die" scenes continue to be named after QuickTime even on non-Apple platforms.

  35. Practical problems with gamepads on PC by tepples · · Score: 1

    You can plug PS3, PS4 and wired 360 controllers without any hardware adaptors and most modern games work just fine with them.

    Gamepads on PC have at least four problems I can think of:

    • Do the Dual Shock 3 and 4 work with the gamepad drivers included with Windows, or do they require a third-party driver? At least under Android, this third-party driver for the Dual Shock 3 is a paid app that doesn't even work with all Android devices, so the developer had to release a second app just for testing compatibility. And because Windows requires all input device drivers to be kernel mode, and 64-bit Windows requires all kernel-mode code to be digitally signed with a commercial kernel-mode code signing certificate from a certificate authority approved by Microsoft, how is this third-party driver signed?
    • DirectInput and other APIs for reading HID joysticks return the button states as a numbered list. The game can't tell in what order the buttons are listed unless it looks up the gamepad's name or VID/PID in a massive database. And this is why...
    • A lot of modern games work only with Xbox 360 controllers because they use the XInput API, which works only with controllers licensed by Microsoft. In fact, games sold as Windows Store apps aren't even allowed to use the DirectInput API that every non-Xbox 360 USB gamepad uses.
    • A lot of modern games don't work with gamepads at all because the publisher wants to sell three copies to a household with three desktop PCs instead of one copy to a household with one home theater PC and three gamepads.

    I'm sure these problems have solutions, and I'd appreciate help figuring it out other than "just buy a console; the games are better because developer approval keeps out the riff-raff".

  36. One KBM per machine, and Internet lag by tepples · · Score: 1

    Why would games even need to be KB+M - hostile?

    Because of the practical limit of one keyboard and one mouse per PC. I've read reports that few PC gamers have multiple gamepads connected to a single PC, but even fewer have multiple keyboards and multiple mice on a PC (other than the case of a laptop with a USB mouse that the user is using instead of the built-in trackpad). This means multiplayer games using keyboard and mouse are overwhelmingly played over the Internet. But there are several video game genres that don't work well over the Internet. I tried playing a fighting game over the Internet a week ago, and it was full of control lag that the game introduced because you can't dead-reckon as much in a fighting game as you can in a first-person shooter. And forget about party games; those rely on the out-of-game social interaction made possible by putting two to four players in a room. See editorials by The_Netcup and Damien McFerran.

  37. My little rant about PC gaming by TheGoodNamesWereGone · · Score: 1

    I'd love to know what percentage of games are FPSs... They're cranked out like sausages not because they're the best that the companies can do, but because they can be played using a console controller. Meanwhile a reasonably well-equpped PC has far more power than any console, and features a real (gasp!) keyboard with more than 10 buttons! Game makers do shitty ports of titles to the PC; for example, I still have not played Skyrim because of the PC-unfriendly interface. And they wonder why sales are down.

  38. OpenGL renaissance? by edxwelch · · Score: 1

    I think we could see a new OpenGL renaissance, because of Steam OS and OpenGL ES being used in mobile games.
    I saw a post on the Unreal engine forums about how they intend to implement first class OpenGL support in the new engine. They really hate the way Microsoft tie DirectX updates with the OS. (You can see this post here -at very end: https://answers.unrealengine.c...)
    Also, consider OpenGL 4.4 has had Mantle like features since last year which will only come out in DirectX 12 in 2015.

  39. The PC by Anonymous Coward · · Score: 0

    has always been a much better gaming system than any console. The average PC has far better graphics capabilities and the keyboard combined with a good mouse are far superior than any console controller. Plus a PC can do much more than any game console.

    1. Re:The PC by captjc · · Score: 1

      The average PC has far better graphics capabilities and the keyboard combined with a good mouse are far superior than any console controller.

      A Keyboard and Mouse isn't superior to a Console Controller. They are merely different. Sure, I would never want to play and RTS or a FPS on a controller. However, I would hate to play a 2D Platformer or 3rd person game like Arkham Asylum with a keyboard. Just as the best way to play Wing Commander and the like is a joystick. Different tools for different jobs.

      What makes a PC great is the support for any type of controller you have and a huge back catalog of games going back 20 years (or more with DOSBox or other emulators).

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  40. pretty dim for Windows by Anonymous Coward · · Score: 0

    In the past, gaming could ride the coattails of Windows as the desktop OS. But non-managed apps on Windows are under threat: Microsoft clearly doesn't like them and wants to replace them with managed apps, it doesn't like them competing with XBox, and it keeps having huge usability and security issues with them. In addition, the gaming market, big as it is, is a much smaller market than the entire desktop and server markets that Microsoft used to dominate.

    So, in the end, it doesn't matter how successful games on Windows are because by themselves, they are not sufficient to feed the Windows OS developers at Microsoft, who have gotten used to much larger revenue and much bigger markets.

  41. Money to make the first thing by tepples · · Score: 1

    Most artists don't expect anyone to actually pay money for their portfolio.

    I was under the impression that established video game studios would consider a portfolio "better" if it contains contributions to a finished commercial game. This shows HR that a candidate not only can produce but has produced well enough to sell something. As Jon Evans of TechCrunch put in "Why The New Guy Can’t Code": "So what should a real interview consist of? Let me offer a humble proposal: don’t interview anyone who hasn’t accomplished anything. Ever." If anything, I guess a credit in a commercial game might help elevate a candidate's standing with HR from "we'll hire you if you already live here" to "we'll help pay for your relocation". But then what do I know? I've never been hired in the mainstream video game industry.

    The notion that step #1 is, "asking people to pay, no strings attached for what you haven't made" when you haven't made anything yet is relatively recent.

    An indie studio needs money to make the first thing. And when there isn't such money, a studio has to fall back to what its artists can put together alongside a day job in another industry, and that often means 2D pixel art.

  42. Graphics card in a laptop by tepples · · Score: 1

    And installing a graphics card is even worse if your PC is a laptop, if this article by Christopher Null is to be believed.

    1. Re:Graphics card in a laptop by blackraven14250 · · Score: 1

      It's rare to be able to upgrade laptops graphics that way - it's usually not possible at all without outright replacing the mobo.

  43. Re:I think you're missing the point (your "not int by Uberbah · · Score: 1

    In the PC gaming world, getting it to run at the highest settings *is* the game.

    No more than you have to have thousands invested in a 73" TV and 9.1 surround sound to play consoles. Stupid tautology is stupid.

  44. PC gaming on a laptop FTW! by Anonymous Coward · · Score: 0

    PC gaming for the win! An MSI GT70-2PC laptop is epic and should be economical to buy in a few years. Put an extreme CPU in it and it'll still be one heck of a computer in a few years. I don't really understand why people by consoles when you can have 1 portable device that does it all. I guess console buyers are drones and people with gaming laptops are individuals, though the gaming laptops with SLI are a bit excessive.

  45. Re:I think you're missing the point (your "not int by Rich0 · · Score: 1

    This is why I stopped being a PC gamer in the late '90s. All I wanted was a better Tetris. What I got was a better bouncing ball demo.

    There are lots of games for PC that you simply can't get anywhere else (including certainly anything remotely serious in the simulation genre). I play games on PC for the gameplay. If some people want to stare at furmark or whatever and call that entertainment, they can knock themselves out (for bonus points, watch the display on a kill-a-watt when you launch the application).

    If I have fun, then I'm getting my money's worth.

  46. there are also a shitload more f2p games that did by kiddygrinder · · Score: 1

    the fact that you're not aware of them kind of makes your point seem uneducated.

    --
    This is a joke. I am joking. Joke joke joke.
  47. SOULLESS MINIONS OF ORTHODOXY. by RyuuzakiTetsuya · · Score: 2

    Flight sims? better with a keyboard and mouse instead of a HOTAS? You're bugnut fucking crazy. You also just dismiss Super Mario out of hand as a worthwhile game experience so, I don't know what to make of that. I can't sleep, so here goes a screed.

    The overall point you're missing is that not all games are designed to be played with a pointing device. Music games SUCK on a keyboard. Fighting Games suck on a keyboard. Mech and Flight/Space sims suck on keyboard. Puzzle games can make wonderful use of a joypad.

    Having to design a game where the guaranteed input device is a keyboard and mouse means you're designing games that are limited by the limitations of keyboards and mice. Games like Virtual On and Katamari Damashii don't work on mice or keyboards. They're designed with control schemes that are clearly NOT KB/M friendly. Beatmania doesn't work on a keyboard and lord knows I've -tried-.

    Being able to move in non-discrete increments and move the camera also in non-discrete increments is something you can't do with a mouse and keyboard. Metal Gear works really well on a joypad, for instance. When you're not worried about shooting someone in the face, and worried more about sneaking around? The KB/Mouse combo becomes a liability.

    The only games that benefit from a KB/M are games where the camera's fixed and being pixel perfect is an advantage. So RTS and FPS work out very well in those cases.

    TPS? TPS games benefits from having the camera be on another non discrete control. MMOs that sit in the third person perspective are a mess of modifier keys that change how the mouse interacts with the UI. How MMO players deal with this is really beyond me. Granted, these games tend to also feature auto-targeting systems so you have one less thing to worry about too...

    Game design in the aggregate shouldn't be locked into some soulless orthodoxy where you have to design your game this way or else you'll have players at your door with pitchforks and torches because they don't want to learn how to engage in diverse ways. I mean, games like Senjou No Kizuna just wouldn't work on a KB/M setup.

    It's bad enough WASD is what ships standard and rebinding to ESDF means a lot of keys get bounced around(Seriously, who has their hands shifted off the home row? Doesn't anyone touch type anymore?). Heaven forbid you're not using a US style layout and suddenly keys aren't where you expect them to be. Poor French players who have to figure out what to do when games don't support rebinding.

    There's this bizarre orthodoxy with you PC gamers. If things aren't exactly the way you demand them to be, everything's terrible and somehow no progress can be made. The only progress we can make is more polygons and more DPI on mice. Clicky keyboards too, make them clickier. more of the same! more of the same! It's ridiculous. I can't stand you people. You're what's wrong with gaming. Console gamers, as a culture, do have their orthodoxy, but it's not this bizarre cult like obsession I see with the Glorious PC Gaming Master Race.

    --
    Non impediti ratione cogitationus.
  48. Steam by Anonymous Coward · · Score: 0

    But how much healthier would it be without Valve having such a near-complete dominance over it with SteamDRM?

  49. Confirmed by DarthVain · · Score: 1

    I am playing more computer games than ever in the last 5 years or so. Part of this is due to deciding to build a new gaming rig, and ignore the new consoles. Part of this is just DOTA 2.

    Every now again again at work I find my fingers hovering over the 1,2,3,4 keys... just in case someone tries to gank me I guess lol!

  50. WoW swallowed Bliz, not Activision by Anonymous Coward · · Score: 0

    IMNSHO

    WoW was such a success that it basically became the center of Bliz's life, influencing everything else it does.

    I would try to conjure a humorous analogy of marriage. Back in the day Bliz was single and energetic. Then it got married to WoW. The marriage has for the most part been wonderful for Bliz, and frankly I'm happy for them, but yes, they don't come out for drinks or party as much any more. And we don't like how he's best friend is now that lawyer/banker Activision.

  51. Re:there are also a shitload more f2p games that d by PopeRatzo · · Score: 1

    That did what? Not suck? Can you give us a list of 10 F2P games that did not suck and not include DOTA2?

    And how much lower is the bar for F2P and why? Clearly, the teams making these games are trying to make money, and if they believe they can make money, apparently there is some value to having people play these games?

    So what exactly is "free" as in "free to play"? Ain't nothing free.

    --
    You are welcome on my lawn.
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  53. Forgot to mention the biggest news by the_arrow · · Score: 1

    The biggest news from that panel was, IMO, that Chris Roberts said that Star Citizen will be coming to Linux.

    --
    / The Arrow
    "How lovely you are. So lovely in my straightjacket..." - Nny