If you are on the administrative mailing list that receives all mail delivered to root (and other automatons) from all your servers; you will also develop depression. Especially after a weekend of Servers Gone Wild.
Ah, yes. Phones with antenna's; I have such fond memories. I had a Blackberry 7520 up until last year. It was a Nextel/Mike phone. I was afraid I was going to get charged with manslaughter because one of the girls who worked at the cafe I was at almost died from laughter when she saw the phone.
There's always the old saying - "With enough TNT, you can solve any problem."
This is just making it even easier than it already was.
If it was really necessary, it is possible to triangulate the location of your phone by determining which towers your phone was communicating with.
If your phone has a location feature, you'll notice that when you try to disable it you will be presented with the options "Location On" or "911 Only". There doesn't seem to be any way to completely disable this feature. At least this is the case on Motorola and Blackberry phones.
If you are concerned about someone being able to track your location via your cell phone, the safest way to ensure it won't happen is to pull the battery.
It doesn't matter if they teach you C, C++, FORTRAN, COBOL, Assembly, Visual Basic, LISP, Scheme, etc.
It doesn't matter if they force you to use emacs or vi.
It doesn't matter if they use Windows, UNIX, Linux, etc.
It isn't what they make you use. It's what they teach you that matters. A good university will teach you the ideas behind computing - how operating systems work in general. Nor should a university be predominant in any given language - they should be exposing you to several different languages that showcase the fundamental differences between them (i.e. procedural vs. functional vs. object-oriented).
What matters is that whatever it is that they teach you; will allow you to take any of the above technologies and be able to become proficient and productive with them. People get bent out of shape over a particular technology, but particular technologies either evolve or fade away in time. The foundation that was taught to me in university was sufficient to allow me to adopt new technologies, understand them and implement them within any environment as required.
I don't know if Metallica's legal department has a technical advisor, but banning Napster will be a heck of a lot harder than they think.
In order for someone to bypass any restriction that may be in place, they need to re-adjust the server to listen at new ports. This is probably one of many ways to circumvent restrictions. There are so many things that can be done to traffic to alias it to be something else.
So, how will any administrator be able to effectively block Napster traffic? Stateful firewalls? How many universities are going to run out and get stateful firewalls? My understanding is that those devices may not even be able to handle the amount of traffic generated.
How long are they going to jump around trying to get everyone to stop using Napster?
Encryption isn't the reason why security has improved. Better coding style and security audits involving massive man hours where people go through code and identify areas of code that can be exploited are some reasons that have improved security a great deal. Encryption only compliments the security but it will not take up the slack for improperly coded programs.
"Yes there are bugs but nothing in the past history (in net time) for a while has there been any problems."
If this is the case, then why do I have to sift through CERT advisories and Bugtraq all the time? Why am I losing what little sanity I have left trying to make sure that systems are secure?:-)
No hacking isn't dead. You seemed to miss the point somehow. Hacking in my mind, is racking your brains trying to figure out how something works and trying to make it work _better_ (which can mean more efficiently or to make it work towards your own benefit). There's just as much (if not more) hacking going on today as there was before.
>So my question for you is why make things so >impossible. For example take a 486 If you try to >say put in a bigger hard disk (30gig) it won't >work. If you want a better processor you can't. >If you need more memory and you want to get >something nice easily you can't. If you want to >pick up a new video card you aren't permitted. >The whole point of things is that even if I >were to do anything to actually get ahold of >something better the barrier to entry has been >raised. Do you really think that I would bitch if >I didn't think that the situation was hopeless >for all of the
This is a limitation of the hardware, and in some cases it's PC specific. For instance, on a 486 you can't install a 30 gig hard drive. That's a limitation of the BIOS or the chipset on the motherboard. More than likely, if you had a SCSI host adapter installed on that machine then that limitation would be removed. But guess what, a good SCSI host adapter will cost me a good 300 Canadian pesos and SCSI hard drives are more expensive than IDE drives. Then again, you will get exactly what you pay for.
As for memory, this goes along my first argument. Datatypes take up memory and will always take up memory. It doesn't matter how hard someone may try, datatypes will take up memory. Even if a developer was to devise a method to compress the textures to preserve memory, you lose because you then need a faster CPU to get those textures decompressed without any significant loss. Also, if you want your games to look better, then you need to devote more memory to allow for bigger textures. This is the price we pay.
>If you want to do something with PC repair you >get screwed because there are never any well kept >up guides on the subject.
I've found that documentation is getting better, also, I've found that in most cases technical support from vendors is fairly decent. I think this is changing for the better.
>Why do they introduce incompatabilities into >systems?
Because if everyone had to make absolutely sure that everything worked with everything then we would be paying more for systems because of the amount of resources required to establish this kind of metric.
>Why does everyone have to become mindless slaves?
Everyone doesn't have to become mindless slaves, I have no idea where you are going with this comment.
>Why is the field of enterfainment still almost as >closed as it was for peaseants, surfs, slaves, >lower classes in the past as it is for us today?
Because new technologies are still very expensive for companies to mass produce and release to the market. They need to break even on their R&D costs and they would like to make some sort of profit. As I said in my first post, the games market is pretty much what drives the personal computer industry and vendors know this. Therefore, they will take this to heart when they go to develop their next product (look at nVidia and 3dfx and their 'we will release new 3d technology every 6 months' strategy).
>There should be a code of ethics that state that >people should do and be their damndest to make it >equal and fair. No one can tell me that it isn't >possible to say have a small switch in the >code that says % realisticness or "crappy >computer mode" or something so that a game would >autodetect all necessary settings and then tailor >the game to fit those settings.
Game developers do not simply go after users who have the latest and greatest hardware. They like to provide products which
- can get to the largest audience - can take advantage of some new technologies - can continue to cater to users who cannot afford the new technologies
Almost every game I own has abilities to control settings so that I can adjust the game accordingly to what I have.
P.S. Can we have some sort of copy original message into reply thingy.. please? =D
Games have far more heavier requirements than almost any other type of application for computers (exception: nuclear bomb simulations, weather forecasting, etc). I would go as far as saying that it's the game market that is running the personal computer industry right now.
For instance, your typical FPS (first person shooters) require insane amounts of FPU because of the amount of calculations that are required in order to give you things like Quake 3. 3D accelerators do help, but the CPU still has to do some of the calculations for whatever the 3D accelerators can't do. And running games at 32 bit at high resolutions have very high demands on the system.
The artificial intelligence required for some games are incredible. You are literally putting together an embedded system to run overtop an operating system when you develop a game. The amount of scheduling involved to make sure all the events in a game are synchronized are enormous. And you have to tie your events with the operating systems events as well (i.e interrupt handling and such). For these reasons, this is why you need such powerful machines to run games. Even the consoles have evolved in such a way that they need massive hardware requirements (look at the next generation consoles).
I think the level of severity is something that should be determined by the individual or organization.
Disclosing severity gives some idea of what we're up against. But the actual damage is dependent on environment.
I know what the correlation is.
If you are on the administrative mailing list that receives all mail delivered to root (and other automatons) from all your servers; you will also develop depression. Especially after a weekend of Servers Gone Wild.
I thought it was furlongs per fortnight?
I thought you were implying an external antenna. My bad.
Ah, yes. Phones with antenna's; I have such fond memories. I had a Blackberry 7520 up until last year. It was a Nextel/Mike phone. I was afraid I was going to get charged with manslaughter because one of the girls who worked at the cafe I was at almost died from laughter when she saw the phone.
There's always the old saying - "With enough TNT, you can solve any problem."
This is just making it even easier than it already was.
If it was really necessary, it is possible to triangulate the location of your phone by determining which towers your phone was communicating with.
If your phone has a location feature, you'll notice that when you try to disable it you will be presented with the options "Location On" or "911 Only". There doesn't seem to be any way to completely disable this feature. At least this is the case on Motorola and Blackberry phones.
If you are concerned about someone being able to track your location via your cell phone, the safest way to ensure it won't happen is to pull the battery.
It doesn't matter if they teach you C, C++, FORTRAN, COBOL, Assembly, Visual Basic, LISP, Scheme, etc.
It doesn't matter if they force you to use emacs or vi.
It doesn't matter if they use Windows, UNIX, Linux, etc.
It isn't what they make you use. It's what they teach you that matters. A good university will teach you the ideas behind computing - how operating systems work in general. Nor should a university be predominant in any given language - they should be exposing you to several different languages that showcase the fundamental differences between them (i.e. procedural vs. functional vs. object-oriented).
What matters is that whatever it is that they teach you; will allow you to take any of the above technologies and be able to become proficient and productive with them. People get bent out of shape over a particular technology, but particular technologies either evolve or fade away in time. The foundation that was taught to me in university was sufficient to allow me to adopt new technologies, understand them and implement them within any environment as required.
I don't know if Metallica's legal department has a technical advisor, but banning Napster will be a heck of a lot harder than they think.
In order for someone to bypass any restriction that may be in place, they need to re-adjust the server to listen at new ports. This is probably one of many ways to circumvent restrictions. There are so many things that can be done to traffic to alias it to be something else.
So, how will any administrator be able to effectively block Napster traffic? Stateful firewalls? How many universities are going to run out and get stateful firewalls? My understanding is that those devices may not even be able to handle the amount of traffic generated.
How long are they going to jump around trying to get everyone to stop using Napster?
I think the greatest hack of all time would be the wheel. Since back then, they didn't have computers or math or science or much of anything else.
Encryption isn't the reason why security has improved. Better coding style and security audits involving massive man hours where people go through code and identify areas of code that can be exploited are some reasons that have improved security a great deal. Encryption only compliments the security but it will not take up the slack for improperly coded programs.
:-)
"Yes there are bugs but nothing in the past history (in net time) for a while has there been
any problems."
If this is the case, then why do I have to sift through CERT advisories and Bugtraq all the time? Why am I losing what little sanity I have left trying to make sure that systems are secure?
No hacking isn't dead. You seemed to miss the point somehow. Hacking in my mind, is racking your brains trying to figure out how something works and trying to make it work _better_ (which can mean more efficiently or to make it work towards your own benefit). There's just as much (if not more) hacking going on today as there was before.
>So my question for you is why make things so >impossible. For example take a 486 If you try to >say put in a bigger hard disk (30gig) it won't >work. If you want a better processor you can't. >If you need more memory and you want to get >something nice easily you can't. If you want to >pick up a new video card you aren't permitted. >The whole point of things is that even if I >were to do anything to actually get ahold of >something better the barrier to entry has been >raised. Do you really think that I would bitch if >I didn't think that the situation was hopeless >for all of the
This is a limitation of the hardware, and in some cases it's PC specific. For instance, on a 486 you can't install a 30 gig hard drive. That's a limitation of the BIOS or the chipset on the motherboard. More than likely, if you had a SCSI host adapter installed on that machine then that limitation would be removed. But guess what, a good SCSI host adapter will cost me a good 300 Canadian pesos and SCSI hard drives are more expensive than IDE drives. Then again, you will get exactly what you pay for.
As for memory, this goes along my first argument. Datatypes take up memory and will always take up memory. It doesn't matter how hard someone may try, datatypes will take up memory. Even if a developer was to devise a method to compress the textures to preserve memory, you lose because you then need a faster CPU to get those textures decompressed without any significant loss. Also, if you want your games to look better, then you need to devote more memory to allow for bigger textures. This is the price we pay.
>If you want to do something with PC repair you >get screwed because there are never any well kept >up guides on the subject.
I've found that documentation is getting better, also, I've found that in most cases technical support from vendors is fairly decent. I think this is changing for the better.
>Why do they introduce incompatabilities into >systems?
Because if everyone had to make absolutely sure that everything worked with everything then we would be paying more for systems because of the amount of resources required to establish this kind of metric.
>Why does everyone have to become mindless slaves?
Everyone doesn't have to become mindless slaves, I have no idea where you are going with this comment.
>Why is the field of enterfainment still almost as >closed as it was for peaseants, surfs, slaves, >lower classes in the past as it is for us today?
Because new technologies are still very expensive for companies to mass produce and release to the market. They need to break even on their R&D costs and they would like to make some sort of profit. As I said in my first post, the games market is pretty much what drives the personal computer industry and vendors know this. Therefore, they will take this to heart when they go to develop their next product (look at nVidia and 3dfx and their 'we will release new 3d technology every 6 months' strategy).
>There should be a code of ethics that state that >people should do and be their damndest to make it >equal and fair. No one can tell me that it isn't >possible to say have a small switch in the >code that says % realisticness or "crappy >computer mode" or something so that a game would >autodetect all necessary settings and then tailor >the game to fit those settings.
Game developers do not simply go after users who have the latest and greatest hardware. They like to provide products which
- can get to the largest audience
- can take advantage of some new technologies
- can continue to cater to users who cannot afford the new technologies
Almost every game I own has abilities to control settings so that I can adjust the game accordingly to what I have.
P.S. Can we have some sort of copy original message into reply thingy.. please? =D
Games have far more heavier requirements than almost any other type of application for computers (exception: nuclear bomb simulations, weather forecasting, etc). I would go as far as saying that it's the game market that is running the personal computer industry right now.
For instance, your typical FPS (first person shooters) require insane amounts of FPU because of the amount of calculations that are required in order to give you things like Quake 3. 3D accelerators do help, but the CPU still has to do some of the calculations for whatever the 3D accelerators can't do. And running games at 32 bit at high resolutions have very high demands on the system.
The artificial intelligence required for some games are incredible. You are literally putting together an embedded system to run overtop an operating system when you develop a game. The amount of scheduling involved to make sure all the events in a game are synchronized are enormous. And you have to tie your events with the operating systems events as well (i.e interrupt handling and such). For these reasons, this is why you need such powerful machines to run games. Even the consoles have evolved in such a way that they need massive hardware requirements (look at the next generation consoles).
I just want to clarify that I'm the problem and nothing else. Does the DVD for Linux work with SCSI DVDROM's?