I fail to see how a 1 degree average change can make any significant difference (In Phoenix, if one day the temperature ranges from 80-110 degrees F, and the next day it's 81-111 degrees F, you won't notice).
That said, one thing that's consistently missing is how much the standard deviation of the temperature changes. You might not notice a 1 degree standard deviation shift, but you will notice a 5 or 10 degree standard deviation shift.
Why is this data never present in global warming arguments? Any climatologists care to explain?
But for protecting your financial transactions, your debit/ATM card limits you to those 4 numerical digits. I think there's something wrong with this picture.
Your bank might limit to 4 numerical digits, but my bank (Wells Fargo, for the record) allows 8+ digit PIN numbers for debit/ATM cards.
This is not even remotely surprising to me, and doesn't even phase me.
Here in Arizona, it's a state law that if you refuse a field sobriety test for any reason, it's an automatic 1 year driver's license suspension, even if you are otherwise in the clear. And judges are but a phone call away.
In the job market you'll find that your university education matters little past your first job. It isn't 100% irrelevant or anything, but employers start to care a whole lot more about experience and references than they do about education. Where you went to school and what your GPA was will take a back seat to what you've done at work.
I second this. A college education gets you into the labor market for your first post-graduation job, but once you're actually looking for your second post-graduation job (or perhaps your third, depending how quickly you change jobs), it becomes far less important than your experience. 10 or 20 years down the road, if you haven't sought graduate school studies relevant to your field, then it is practically irrelevant what your education history is compared to your 10 to 20 years of job experience in your field. 20+ years down the road, unless (or in some cases, even if) you have a master's or doctorate, your college education should be little more than a footnote in your resume compared to your work experience.
At least in the case of SOE, once a game is in Beta, it's basically done. They just want marketing and bug reporting. The devs are extremely reluctant to change anything once their product is in Beta, no matter how fundamentally flawed the product is in the first place.
I touch type both QWERTY and Dvorak over 60WPM. I can switch between them readily.
All it takes is a little practice; took me a good 2 months switching from QWERTY to Dvorak to get my speed back up, and another couple weeks to relearn QWERTY.
The biggest road block: People don't want to take the time to relearn. Also, most games aren't configured for a Dvorak configuration, so thats something you have to adapt to.
Ditto. 12 hour swing shifts are a blessing. My work place sets the shifts up as:
Sunday-Wednesday, then Thurs-Saturday one week Sunday-Tuesday, then Wednesday-Saturday next week for the day shift
and
Saturday-Tuesday, and Wednesday-Saturday one week Sunday-Tuesday, and Wednesday-Friday next week for the night shift.
You always have at least 3 days off every week in a row. After working a shift like that for years, I couldn't imagine a traditional 8-5 M-F shift being any better.
Take it from an actual EQ2 subscriber, the items being sold are fluff items. Nothing more.
You've already been able to buy tons of fluff items with their Legends of Norrath card game (booster packs often contain in-game items to use and trade). This is no different, only more direct.
> Both games come with a bonus titled called, GETTING FRESH AIR.
Fresh air doesn't always exist outside, especially in a heavy urban environment. I know a few people that got harsh lung diseases because they went jogging outside in a major city. The doctors told them they would need to stop going outside, or they wouldn't be healthy again. Kind of ironic, don'tcha think?
And legally speaking, that's all that really matters. Not to mention, as someone else pointed out, Nintendo distributes old games on the Wii now, so Nintendo has a current financial interest in protecting their older games.
Since you asked, I'll answer to the best of my ability.
A large number of the byproducts and leftover chemicals get treated before disposal.
I don't know the exact process (especially since it varies from byproduct to byproduct) but I believe it does include: diluting with large amounts of DI water (likely done to leftover acids or acid residue), superheating to break down to raw components (done to organic and solvent wastes), or just plain industrial disposal in a large chemical drum (for very large quantities of solvent waste) or trash bags (for small quantities of solvent or acid waste). Anything gaseous that can be exhausted into the air outside the building, though, does, including solvent and acid fumes within the building that are caught by the internal building exhaust.
What happens beyond that I don't know. I imagine little of it goes to your every day run-of-the-mill public landfill due to the toxicity, but
As for environmental effects, beyond the leftover byproducts that need disposal, fabs also require a huge amount of electricity to operate. My fab is a small fab, but I believe it requires electricity on the order of 10MW to run at full capacity. It wouldn't surprise me if larger fabs or even the large foundries in Asia require 50 or 100MW. Needless to say, that's a lot of electricity.
I work in a wafer fab, specifically in Etch. Contrary to popular belief, it is NOT clean industry, but rather extremely dirty and toxic. Some of the chemicals used in my specific fab for etching alone (both wet and dry etch) include:
Liquid HF - one of the most dangerous liquids in existence, I might add.
Liquid HCl
Liquid H2SO4
Gaseous Cl2
Gaseous HBr
Gaseous BCl3
Gaseous SF6
Gaseous N2O
Gaseous CHF3
Gaseous CF4
Gaseous BF3
Liquid EKC - I believe EKC220 or EKC245, one of the nastiest liquids you can handle.
That's just to start. There's even more exotic chemicals out there that are by no means clean.
And let's not forget that photoresist is a known carcinogen, and smells really nasty to boot.
My question is, why focus so much on multimedia functions with the Playstation 3 at all? When I buy game consoles, it's for one reason, and one reason only: to play games. The multimedia functions are secondary, and best performed by stand alone devices that are dedicated to what they do best.
Sounds like you have an RF leak coming from your microwave oven. I'd get ahold of a microwave power meter, and see what kind of rating you're getting out of it at various distances.
>> Produce 100,000 of blu-ray players is one thing in means of costs, build a factory to produce them is another.
Likely they aren't building all-new factories for blu-ray players, but rather they're converting existing factories that already manufacture optical storage devices (IE: CD drives, DVD drives, etc) to handle a slightly different process.
As for hardware encoders and ICs for processing data on these disks, if you know anything about semiconductor manufacturing, you'll know that they will be using pretty much the same manufacturing hardware to make Blu-Ray components as they are for existing optical media. All they do is change the process, not the manufacturing hardware. They might upgrade existing hardware, but odds are they will not create all new factories.
>> Nintendo is still for the kiddies.
If that's so, then why are they making games that appeal to the entire spectrum of gamers, and non-gamers? Brain Age, Big Brain Academy, Nintendogs anyone?
They tested consoles that have a dashboard, giving them three states they can test a console in (Idle, Dashboard, Full Power). The N64 doesn't have a dashboard, and doesn't go into idle mode; it's either On or Off, via the On-Off switch.
Where is the Dev communication? What is on the hot plate to be fixed or added to the game? Why are there so few discussions with the players about ideas? Why is there no Dev tracker on the forums?
Why can't I download a trial of the game? MANY MMORPG games have at least a 10-day downloadable trial. WoW seems to be the only one that doesn't. I absolutely refuse to play the game unless there is a Demo or Trial for download.
Intel processors are (mostly) made in the USA. Chinese labor practices don't fly in Intel's American fabs.
I fail to see how a 1 degree average change can make any significant difference (In Phoenix, if one day the temperature ranges from 80-110 degrees F, and the next day it's 81-111 degrees F, you won't notice).
That said, one thing that's consistently missing is how much the standard deviation of the temperature changes. You might not notice a 1 degree standard deviation shift, but you will notice a 5 or 10 degree standard deviation shift.
Why is this data never present in global warming arguments? Any climatologists care to explain?
But for protecting your financial transactions, your debit/ATM card limits you to those 4 numerical digits. I think there's something wrong with this picture.
Your bank might limit to 4 numerical digits, but my bank (Wells Fargo, for the record) allows 8+ digit PIN numbers for debit/ATM cards.
Didn't you learn from your mistakes the last time you tried this?
This is not even remotely surprising to me, and doesn't even phase me.
Here in Arizona, it's a state law that if you refuse a field sobriety test for any reason, it's an automatic 1 year driver's license suspension, even if you are otherwise in the clear. And judges are but a phone call away.
In the job market you'll find that your university education matters little past your first job. It isn't 100% irrelevant or anything, but employers start to care a whole lot more about experience and references than they do about education. Where you went to school and what your GPA was will take a back seat to what you've done at work.
I second this. A college education gets you into the labor market for your first post-graduation job, but once you're actually looking for your second post-graduation job (or perhaps your third, depending how quickly you change jobs), it becomes far less important than your experience. 10 or 20 years down the road, if you haven't sought graduate school studies relevant to your field, then it is practically irrelevant what your education history is compared to your 10 to 20 years of job experience in your field. 20+ years down the road, unless (or in some cases, even if) you have a master's or doctorate, your college education should be little more than a footnote in your resume compared to your work experience.
Dear English Heritage,
Go fuck yourselves.
Signed,
Everyone else
At least in the case of SOE, once a game is in Beta, it's basically done. They just want marketing and bug reporting. The devs are extremely reluctant to change anything once their product is in Beta, no matter how fundamentally flawed the product is in the first place.
I touch type both QWERTY and Dvorak over 60WPM. I can switch between them readily.
All it takes is a little practice; took me a good 2 months switching from QWERTY to Dvorak to get my speed back up, and another couple weeks to relearn QWERTY.
The biggest road block: People don't want to take the time to relearn. Also, most games aren't configured for a Dvorak configuration, so thats something you have to adapt to.
Ditto. 12 hour swing shifts are a blessing. My work place sets the shifts up as:
Sunday-Wednesday, then Thurs-Saturday one week
Sunday-Tuesday, then Wednesday-Saturday next week for the day shift
and
Saturday-Tuesday, and Wednesday-Saturday one week
Sunday-Tuesday, and Wednesday-Friday next week for the night shift.
You always have at least 3 days off every week in a row. After working a shift like that for years, I couldn't imagine a traditional 8-5 M-F shift being any better.
You realize Blizzard is planning the exact same thing right?
http://www.thegrouchygamer.com/?p=157#more-157
Take it from an actual EQ2 subscriber, the items being sold are fluff items. Nothing more.
You've already been able to buy tons of fluff items with their Legends of Norrath card game (booster packs often contain in-game items to use and trade). This is no different, only more direct.
Blizzard isn't innocent either, they're planning the same thing. http://www.thegrouchygamer.com/?p=157#more-157
> Both games come with a bonus titled called, GETTING FRESH AIR.
Fresh air doesn't always exist outside, especially in a heavy urban environment. I know a few people that got harsh lung diseases because they went jogging outside in a major city. The doctors told them they would need to stop going outside, or they wouldn't be healthy again. Kind of ironic, don'tcha think?
> Legally speaking, no.
And legally speaking, that's all that really matters. Not to mention, as someone else pointed out, Nintendo distributes old games on the Wii now, so Nintendo has a current financial interest in protecting their older games.
Does it particularly matter?
Since you asked, I'll answer to the best of my ability. A large number of the byproducts and leftover chemicals get treated before disposal. I don't know the exact process (especially since it varies from byproduct to byproduct) but I believe it does include: diluting with large amounts of DI water (likely done to leftover acids or acid residue), superheating to break down to raw components (done to organic and solvent wastes), or just plain industrial disposal in a large chemical drum (for very large quantities of solvent waste) or trash bags (for small quantities of solvent or acid waste). Anything gaseous that can be exhausted into the air outside the building, though, does, including solvent and acid fumes within the building that are caught by the internal building exhaust. What happens beyond that I don't know. I imagine little of it goes to your every day run-of-the-mill public landfill due to the toxicity, but As for environmental effects, beyond the leftover byproducts that need disposal, fabs also require a huge amount of electricity to operate. My fab is a small fab, but I believe it requires electricity on the order of 10MW to run at full capacity. It wouldn't surprise me if larger fabs or even the large foundries in Asia require 50 or 100MW. Needless to say, that's a lot of electricity.
Liquid HF - one of the most dangerous liquids in existence, I might add.
Liquid HCl
Liquid H2SO4
Gaseous Cl2
Gaseous HBr
Gaseous BCl3
Gaseous SF6
Gaseous N2O
Gaseous CHF3
Gaseous CF4
Gaseous BF3
Liquid EKC - I believe EKC220 or EKC245, one of the nastiest liquids you can handle. That's just to start. There's even more exotic chemicals out there that are by no means clean. And let's not forget that photoresist is a known carcinogen, and smells really nasty to boot.
More than that, but almost all public schools accept Federal funding. As a result, they have to follow Federal rules, or they lose said funding.
My question is, why focus so much on multimedia functions with the Playstation 3 at all? When I buy game consoles, it's for one reason, and one reason only: to play games. The multimedia functions are secondary, and best performed by stand alone devices that are dedicated to what they do best.
Sounds like you have an RF leak coming from your microwave oven. I'd get ahold of a microwave power meter, and see what kind of rating you're getting out of it at various distances.
>> Produce 100,000 of blu-ray players is one thing in means of costs, build a factory to produce them is another. Likely they aren't building all-new factories for blu-ray players, but rather they're converting existing factories that already manufacture optical storage devices (IE: CD drives, DVD drives, etc) to handle a slightly different process. As for hardware encoders and ICs for processing data on these disks, if you know anything about semiconductor manufacturing, you'll know that they will be using pretty much the same manufacturing hardware to make Blu-Ray components as they are for existing optical media. All they do is change the process, not the manufacturing hardware. They might upgrade existing hardware, but odds are they will not create all new factories.
>> Nintendo is still for the kiddies. If that's so, then why are they making games that appeal to the entire spectrum of gamers, and non-gamers? Brain Age, Big Brain Academy, Nintendogs anyone?
They tested consoles that have a dashboard, giving them three states they can test a console in (Idle, Dashboard, Full Power). The N64 doesn't have a dashboard, and doesn't go into idle mode; it's either On or Off, via the On-Off switch.
Question: How will they be able to emulate the twin Dual Shock joysticks, as well as the L2, L3, R2, and R3 functionality.
Where is the Dev communication? What is on the hot plate to be fixed or added to the game? Why are there so few discussions with the players about ideas? Why is there no Dev tracker on the forums? Why can't I download a trial of the game? MANY MMORPG games have at least a 10-day downloadable trial. WoW seems to be the only one that doesn't. I absolutely refuse to play the game unless there is a Demo or Trial for download.