They don't want to make the same mistakes, and yet they're following the same path anyhow.
DRM DOES NOT WORK.
If someone tried to sell me a security measure that encouraged thieves to attempt to steal my products while preventing my legit customers from using them and made everyone angry, I'd tell them where to shove it.
FTFA: Natal will launch in the US this October with a price tag of $149.
That’s according to a trusted source, who told us that the motion sensing camera will also be bundled with the Xbox 360 Arcade console for $299.... So, $150 standalone, or free with a $300 console? (Since that's already the price of the Arcade console anyhow!) I seriously doubt that.
Oddly enough, Cyanogenmod has had the ability to store all your apps on an SD card for quite some time and doesn't care whether the app has allowed it or not. (N1 apparently allows you to store just some of them there, though.)
I disagree. I've written plenty of things that solved the problem properly the first time and rewriting them would not solve the problem any better. The only improvement would be that it was more maintainable or efficient due to cleaner code, using global libraries, or or reasons. The actual solution to those projects wouldn't actually change.
IMHO, If you have to solve a problem twice, you didn't solve it the first time at all. You just hit keys until it worked, and then tried to figure out why afterwards. It wasn't designed, it was grown.
The article says that any developer will tell you that they want to rewrite the code they are working on. It claims it's because it is harder to 'read' code than 'write' it.
I disagree.
I want to rewrite my old code at work... But only for one reason: I am a lot better programmer now than 5 years ago. And 5 years ago, I was a lot better than 10 years ago. And in 5 more years, I have no doubt I'll feel the same way.
Code I write today is cleaner, easier to read, more efficient, and easier to work with for new projects.
First off: Unions have their place. In certain situations, they are necessary to prevent a lot of atrocious behavior.
Having said that, very few unions are worthwhile these days. Most of them just exist to make sure people get more wages than their work is worth. They even out the good and back workers as well, making sure that nobody can get ahead for doing a good job and guaranteeing that nobody works extra hard because of it.
California is the only place I have lived that actually needs unions still. The attitude of employers out there is astonishing. They seem to think that anything they can get away with is acceptable. Unions keep them in check.
You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.
30% does indeed sound like a lot, but if you RTFA it says they plan to use that 30% to improve the game interface and features, as Zynga has been requesting for a while. So it's not all profit for them.
If it was 'never intended for interactivity', why are POST and DELETE part of the spec? They are designed for interactivity.
If you want to get picky, 'computer' were 'never designed' for media playback, using your criteria. (That criteria being that only the initial thought counts, and not the years and years of changes afterwards.)
Exactly! Cripes. When Sony stopped making consoles that had this feature, THEN it was an issue for the Air Force. The recent update doesn't change anything at all for them, unless they also want to play games on those consoles. (They don't.)
No, the problem is that most of the games suck, either from poor game design (plot, mechanics, etc) or from poor control schemes.
I own all 3 systems. I play the PS3 the most, the 360 second, and I almost never play the Wii. PS3 and 360 could actually flip-flop, but one of my international friends has a PS3 and we share games, plus I can import PS3 games without any worries that they will be region protected. Otherwise, their games are pretty much identical. The Wii, on the other hand, has only got a few games that I even want to play for a little while, and none that I want to spend a lot of time on.
As for being a Bluray player, I used it that way for a while, but now I have a dedicated player that's better.
They've taken it a step further, though. They not only cherry-pick their data, but they refuse to provide the data to others so they can do the scientific thing and research it themselves.
So it doesn't even matter if they have a falsifiable theory or not... Nobody can test it except them.
If you want to convince the world of something, you'll need to provide the data to back it up. Data that they will accept, not data that you've cooked.
They are perfectly free to keep their data private... Nobody is actually saying otherwise.
What they are saying is that they will not believe them until they release the data.
Gamers don't want 'shorter games' or 'longer games'... They only want FUN games.
I play the whole range of games from 15 minute long (After Burner Climax) to 100+ hour (Oblivion). The games I've spent the most time on are the most fun. Sometimes that means replaying the game a few times, and somethings it just means the game has that much content.
Developers need to stop focusing on statistics like game length and work on making the game compelling to play for longer.
After Burner Climax is an example of this. It's a game that can be 'beaten' in 15 minutes, but as you hit different goals, you unlock changes to the game... More planes, more continues, auto-fire, infinite ammo, damage reduction, etc. So instead of playing it once and saying "Well, that's enough of that" like I normally would, I played it for probably 4 or 5 hours and eventually unlocked everything and got every trophy. Oblivion was different. I only played it twice (on PC, then console), but the second time I did every quest. I spent about 60 hours on the PC (and did about 1/2 the quests) and then 100+ hours on the console and did everything available.
The only thing these games have in common is that they are fun.
They don't want to make the same mistakes, and yet they're following the same path anyhow.
DRM DOES NOT WORK.
If someone tried to sell me a security measure that encouraged thieves to attempt to steal my products while preventing my legit customers from using them and made everyone angry, I'd tell them where to shove it.
FTFA: Natal will launch in the US this October with a price tag of $149.
That’s according to a trusted source, who told us that the motion sensing camera will also be bundled with the Xbox 360 Arcade console for $299. ... So, $150 standalone, or free with a $300 console? (Since that's already the price of the Arcade console anyhow!) I seriously doubt that.
50 British pounds = 72.41500 U.S. dollars (I got mine from Google, instead.)
So, you're saying that $149 isn't significantly higher than $72? Or you're saying that you thought the GBP was a lot higher in value?
I'll admit, I think it was 1.81:1 last time I checked... But that's still nowhere close to the 3:1 it would take to get 50GBP close to 150USD.
That quote is only true when the features are there in the first place.
It's a great quote for Agile programming and design of things in general, but you have to keep the requirements in mind.
Go look up 'conceit' in the dictionary and them come back and tell us what word you thought you were using.
"It's a gameplay conceit" ...
No, it's a compromise.
Is hating Diet Coke illegal? Because it makes a big difference.
Oddly enough, Cyanogenmod has had the ability to store all your apps on an SD card for quite some time and doesn't care whether the app has allowed it or not. (N1 apparently allows you to store just some of them there, though.)
I disagree. I've written plenty of things that solved the problem properly the first time and rewriting them would not solve the problem any better. The only improvement would be that it was more maintainable or efficient due to cleaner code, using global libraries, or or reasons. The actual solution to those projects wouldn't actually change.
IMHO, If you have to solve a problem twice, you didn't solve it the first time at all. You just hit keys until it worked, and then tried to figure out why afterwards. It wasn't designed, it was grown.
I wasn't arguing the reasons a company should rewrite. I was only talking about the reasons why a programmer wants to, with myself as an example.
The article says that any developer will tell you that they want to rewrite the code they are working on. It claims it's because it is harder to 'read' code than 'write' it.
I disagree.
I want to rewrite my old code at work... But only for one reason: I am a lot better programmer now than 5 years ago. And 5 years ago, I was a lot better than 10 years ago. And in 5 more years, I have no doubt I'll feel the same way.
Code I write today is cleaner, easier to read, more efficient, and easier to work with for new projects.
First off: Unions have their place. In certain situations, they are necessary to prevent a lot of atrocious behavior.
Having said that, very few unions are worthwhile these days. Most of them just exist to make sure people get more wages than their work is worth. They even out the good and back workers as well, making sure that nobody can get ahead for doing a good job and guaranteeing that nobody works extra hard because of it.
California is the only place I have lived that actually needs unions still. The attitude of employers out there is astonishing. They seem to think that anything they can get away with is acceptable. Unions keep them in check.
You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.
30% does indeed sound like a lot, but if you RTFA it says they plan to use that 30% to improve the game interface and features, as Zynga has been requesting for a while. So it's not all profit for them.
When they change every month and you have no idea what changed? Yes, it's really that hard.
I was 99% sure I was covered before I ran ReclaimPrivacy the other day. It found 3 sections that had data that was more open than I intended.
Someone above linked to it. It's f.lux and it works pretty good. (or xflux)
If they didn't want to give credit (or couldn't) then they shouldn't have used the text.
For all the idiots saying 'HTTP != HTML' ... HTTP is useless without HTML. If you don't even know that...
Has the 'too many frameworks' argument every held water? 'Too much choice' is not a problem, especially for a seasoned developer.
If it was 'never intended for interactivity', why are POST and DELETE part of the spec? They are designed for interactivity.
If you want to get picky, 'computer' were 'never designed' for media playback, using your criteria. (That criteria being that only the initial thought counts, and not the years and years of changes afterwards.)
Exactly! Cripes. When Sony stopped making consoles that had this feature, THEN it was an issue for the Air Force. The recent update doesn't change anything at all for them, unless they also want to play games on those consoles. (They don't.)
No, the problem is that most of the games suck, either from poor game design (plot, mechanics, etc) or from poor control schemes.
I own all 3 systems. I play the PS3 the most, the 360 second, and I almost never play the Wii. PS3 and 360 could actually flip-flop, but one of my international friends has a PS3 and we share games, plus I can import PS3 games without any worries that they will be region protected. Otherwise, their games are pretty much identical. The Wii, on the other hand, has only got a few games that I even want to play for a little while, and none that I want to spend a lot of time on.
As for being a Bluray player, I used it that way for a while, but now I have a dedicated player that's better.
They've taken it a step further, though. They not only cherry-pick their data, but they refuse to provide the data to others so they can do the scientific thing and research it themselves.
So it doesn't even matter if they have a falsifiable theory or not... Nobody can test it except them.
If you want to convince the world of something, you'll need to provide the data to back it up. Data that they will accept, not data that you've cooked.
They are perfectly free to keep their data private... Nobody is actually saying otherwise.
What they are saying is that they will not believe them until they release the data.
Gamers don't want 'shorter games' or 'longer games' ... They only want FUN games.
I play the whole range of games from 15 minute long (After Burner Climax) to 100+ hour (Oblivion). The games I've spent the most time on are the most fun. Sometimes that means replaying the game a few times, and somethings it just means the game has that much content.
Developers need to stop focusing on statistics like game length and work on making the game compelling to play for longer.
After Burner Climax is an example of this. It's a game that can be 'beaten' in 15 minutes, but as you hit different goals, you unlock changes to the game... More planes, more continues, auto-fire, infinite ammo, damage reduction, etc. So instead of playing it once and saying "Well, that's enough of that" like I normally would, I played it for probably 4 or 5 hours and eventually unlocked everything and got every trophy. Oblivion was different. I only played it twice (on PC, then console), but the second time I did every quest. I spent about 60 hours on the PC (and did about 1/2 the quests) and then 100+ hours on the console and did everything available.
The only thing these games have in common is that they are fun.