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What Game Devs Should Learn From EVE

An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"

270 comments

  1. Their thinking by calmofthestorm · · Score: 5, Insightful

    Maybe if we ask people what they want and then give it to them, they will tell their friends, blog positively, continue to subscribe to our subscription-based service instead of wandering off in boredom.

    The Internet makes a lot of things possible when it comes to unprecedented communication between suppliers and consumers. Of course, this only works if you believe your users know what they want.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    1. Re:Their thinking by QuantumG · · Score: 2, Interesting

      Or it's just a creative way to foster elitism - which is a fundamental part of the competitive motivations of the game.

      --
      How we know is more important than what we know.
    2. Re:Their thinking by Anonymous Coward · · Score: 0

      Well, the game resembles Elite in more than one way. Yay elitism!

    3. Re:Their thinking by quickgold192 · · Score: 5, Insightful

      continue to subscribe to our subscription-based service instead of wandering off in boredom.

      When it comes to EVE, I have to wonder if there's a difference.

    4. Re:Their thinking by Ephemeriis · · Score: 3, Informative

      Maybe if we ask people what they want and then give it to them, they will tell their friends, blog positively, continue to subscribe to our subscription-based service instead of wandering off in boredom.

      A key part of this, though, is filtering out the noise.

      There are a lot of whiners on the EVE boards (just like pretty much any game's forum). Lots of the them think the game is too tough, too time-consuming, and too unforgiving. Lots of them would like it to be friendlier and more casual in nature.

      CCP doesn't respond to every single whine on the boards like some companies do.

      Instead, they ask the players to elect folks who actually represent them. And then they ask the representatives what to do with EVE.

      You'll see CSM members of a piratical disposition... Folks from large alliances... Folks who are carebears at heart... Folks from tiny corporations... All sorts of different people represented... But you won't see a whole lot of folks who whine that EVE needs to be more friendly and forgiving.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    5. Re:Their thinking by Ephemeriis · · Score: 3, Interesting

      Or it's just a creative way to foster elitism - which is a fundamental part of the competitive motivations of the game.

      The meta-game in EVE is huge. Tons of business is conducted on forums, in person, and over the phone. EVE really extends beyond the GUI running on your computer.

      The CSM is just another arena for the players to compete in.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:Their thinking by wish+bot · · Score: 1

      The CSM only really comes from the 0.0 player base anyway as the Corps and Alliances vote as blocks for their own candidates.

      Therefore perhaps the CSM has a role as a 'lure'...move to 0.0 space and have the opportunity to influence your play style to your benefit.

      --
      lemonade was a popular drink and it still is
    7. Re:Their thinking by Anonymous Coward · · Score: 0

      It has been said a hundred times before, but I will say it again :

      Skills don't matter that much, EvE players are intelligent enough to compete on something else than the time spent on the game.

    8. Re:Their thinking by jollyreaper · · Score: 2, Informative

      Maybe if we ask people what they want and then give it to them, they will tell their friends, blog positively, continue to subscribe to our subscription-based service instead of wandering off in boredom.

      The Internet makes a lot of things possible when it comes to unprecedented communication between suppliers and consumers. Of course, this only works if you believe your users know what they want.

      Proud to say I kicked the EVE habit long ago. You could get places it that game but it felt like a full-time job.

      What finally did it for me is that the missions became too difficult for too little reward. I had my spiffy new battleship and lost it in a mission because the enemy bots were using jammer ships, i.e. you can't warp out when you notice you're in trouble. This was the final straw on top of the nerfing of the loot tables, the addition of extraneous content like rigs that just made missions take longer, and the ultimate sense I wasn't going anywhere. And let's not even get started about the developers interceding in high-level wars, the long-standing bugs that don't get fixed, and developer focus on silly new features rather than fixing those holes. Did they ever get station perambulation working?

      You get out of things what you put into it and maybe there are people who are getting a great deal out of EVE. I figure my time there would be better spent on other things, things with payoff (I say while reading slashdot.)

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    9. Re:Their thinking by elrous0 · · Score: 2, Insightful

      The first thing that came to my mind when I read this was "And how many people on this council are going to use their new power to further their own personal interests in the game?" Eve is such a cutthroat environment that *anything* that blurs the line between player and developer will only cause problems and bring into question the developers' objectivity. There have already been several scandals involving CCP employees caught playing the game. This will only cause more problems.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Their thinking by Anonymous Coward · · Score: 0

      Just in the past year, one of the CSM delegates resigned his position due to what amounts to taking advantage of the details of upcoming changes to try to further his own in-game goals, (Reference: A CSM Delegate Resigns)

      Note: I do play EVE. It does feel like a job sometimes, a lot of the game is boring as hell, but it is a decent way to learn real-world diplomacy and leadership skills without the real-world consequences (i.e. Learning how to get people to do what you want them to do and dealing with other people that you don't get along with while not risking your real-world paycheck)

      Mostly it's a glorified chat room with spaceships, though. :)

    11. Re:Their thinking by Hadlock · · Score: 1, Interesting

      For those of us following along at home, what is 0.0 space? I caught the tail end of the Goonfleet collapse, but that's about it.

      --
      moox. for a new generation.
    12. Re:Their thinking by Hadlock · · Score: 0, Offtopic

      people on this council are going to use their new power to further their own personal interests

       
      You must not get out of mom's basement much :) This is how the real world works as well. Bush Sr. was head of the CIA, became president, one of his sons became President as well, the other a govenor of Florida. McCain, before running for Senate and President, was in the Navy as an officer. McCain's father was an Admiral, and his father was an Admiral. I'll bet dollars to doughnuts that McCain's son will at the very least be a captain of an aircraft carrier if he doesn't go into politics by then.
       
      The principal of a nearby elementary school is married to a Whataburger resturant owner; guess where they have their team building meetings, and who caters all the staff lunches?

      --
      moox. for a new generation.
    13. Re:Their thinking by Broken+scope · · Score: 1

      Space that can be "controlled", either through force projection alone, or by status of actually having sovereignty in a system.

      --
      You mad
    14. Re:Their thinking by Chatsubo · · Score: 4, Informative

      EVE divides space into regions that have several (10) different levels of policing. This affects many game dynamics, but in short:

      In systems with a security status >= 0.5: If you shoot at another player, the fuzz show up with overwhelming force almost immediately and kills you with extreme prejudice (aka: Empire space)

      0.1 to 0.4: The fuzz won't show up to deal retribution, but gates and stations have stationary turrets that will fire on you if you shoot at other players within their range. (aka: Lowsec)

      0.0: Absolutely lawless space. Anyone can shoot at anyone. Usually ruled by alliances because they have enough firepower to assure relative safety. (aka: Nullsec)

      You can, if you want, pay isk to "declare war" on another corporation. In that case, all of the fuzz/turrets won't intervene, no matter the security status, as long as you only fire on THAT corp, of course.

      --
      > no, yes, maybe (tagging beta)
    15. Re:Their thinking by DerekLyons · · Score: 1

      Maybe if we ask people what they want

      The problem is which people do you give what they want? The playerbase of any game is hardly a monolithic bloc all of whom deserve more-or-less the same thing. Almost certainly, some of 'what the players want' is going to be mutually exclusive.
       
      Back Alley Brawler, a developer for City of Heroes/Villains puts it thus; "If this game spit out twenty dollar bills, people would complain they weren't in serial number order. If they were in serial number order, people would complain they weren't random enough."
       
       

      The Internet makes a lot of things possible when it comes to unprecedented communication between suppliers and consumers. Of course, this only works if you believe your users know what they want.

      Kids want nothing but candy and cookies, and they certainly know that. (This is the origin of Monty Haul dungeons, the problem isn't new.) So what? People know what they want, but what they want isn't necessarily consistent with the long term health of the game.

    16. Re:Their thinking by elrous0 · · Score: 4, Insightful

      If I wanted to play real life I wouldn't need a game console.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    17. Re:Their thinking by nschubach · · Score: 0, Offtopic

      The thing that bothers me about Eve is that there are no "heroes." Everyone is just another cog in the corporations... it's real life without the retirement "reward."

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    18. Re:Their thinking by Ihmhi · · Score: 2, Insightful

      There *are* heroes.

      I just started playing a little over a month ago, but I've still heard legendary stories about the first carrier or dreadnought and the people who piloted them. People who have capitals still up in Empire (before they were restricted to 0.4 or lower space). People who have built nigh-empires single-handed... or destroyed them.

      There's no NPC Thrall or Arthas etc. The players themselves are the legends.

      That's not even to mention the local heroes, be it for fame or hilarious mistakes. You want a legend, I'll give you a legend:

      One of my new corp mates (and an EVE newbie) is tooling around in a Destroyer playing Level 4 missions with some of the guys up in Empire. A logistics Basilisk targets New Guy. Logi Guy is auto-targeted by New Guy, and New Guy fires on Logi Guy (not knowing any better).

      CONCORD, of course, shows up and blows up New Guy. But they also blow up Logi Guy because - get this - he was repping a criminal.

      When I heard about this one over Vent I damn near pissed myself.

    19. Re:Their thinking by Ihmhi · · Score: 1

      P.S. left a detail out, New Guy was flying with our Corp but he had not yet actually been brought into the Corp, which is how this whole mess managed to happen. (In EVE, members of the same Corp - barring newbie corps, I believe - can shoot at one another with no reprisal in Empire.)

    20. Re:Their thinking by citizenr · · Score: 2, Insightful

      Proud to say I kicked the EVE habit long ago. You could get places it that game but it felt like a full-time job.

      What finally did it for me is that the missions became too difficult for too little reward. I had my spiffy new battleship and lost it in a mission because the enemy bots

      aaa, so you didnt play EVE, you played WoW like corner of EVE designed for moron grinders. EVE is about plater vs player interactions in a huge sandbox. Basically you failed at EVE.

      --
      Who logs in to gdm? Not I, said the duck.
    21. Re:Their thinking by nschubach · · Score: 2, Interesting

      I'm not sure how that makes someone a legend... but I'm a little confused here.

      Person A was escorting Person B who was new. Person B was shot by someone, and CONCORD (the NPC police? Who's CONCORD?) showed up to kill Person C, but killed Person A because he was escorting Person B? How does that make any of them heroes? Where did they save any ship? Where did they prevail?

      And maybe I'm off here, but how is piloting a carrier or dreadnought heroic? Why is it limited to certain space? How is the location of your capital heroic? Are you talking capital as a ship or a base of operation?

      Do you consider CEOs heroic for controlling a huge company? (That's why I'm confused on how you define a hero...)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    22. Re:Their thinking by ZachPruckowski · · Score: 2, Informative

      And if you shoot people in high-sec or low-sec, you take a hit to Security Status, and if it gets too low, you'll get nuked just for jumping into a high-sec system, and the only way to raise it is to grind pirates for hours. And if you shoot someone in low-sec and jump to high-sec within 15 minutes, you get CONCORDed anyhow. And gates and stations won't allow you access for 30 seconds after shooting someone. And, of course, 0.0 is divided into NPC sovereignty and Player sovereignty which affects whether or not you can dock in their stations in the first place (but you have an aggression timer of 30 seconds even for stations you own), and in addition to the police (CONCORD), if you have a low enough standing with one of the Empires, their Navy will attack you in their space. And different rules apply in Faction Warfare low-sec, where some factions can shoot at declared players of the other faction. Oh, and because of rounding, there are a handful of 0.0 systems that actually hit you with security status penalties if you shoot people in them.

      Yeah, EVE is complicated.

    23. Re:Their thinking by nschubach · · Score: 2, Insightful

      You're throwing lingo around. "reprisal in Empire" I assume is space controlled by the server (aka. NPCs)?

      What I'm getting at is that in Eve, when I played it, you are just a peon trading goods for corporations and it carries the same politics and statures that real life carries. I didn't see the fun in it. I went out looking for some NPC Pirates to kill to get weapon drops or rewards for keeping the asteroids safe and found none of it. I found that the only way to advance in the game was to join a corporation and ferry goods around space while dodging pirates or keeping to safe space. There was no "solo" track to making it.

      Now you're going to complain that it's an MMO and: "Why would someone play an MMO if they want to solo?" Because Eve struck me as an interesting economy where other people determine the price of goods and I could just chase enemies and loot the rewards to sell on the market. I wouldn't have to set prices on my goods, only chase the rewards for taking out something that is in demand... but finding the enemies that needed taken out were minimal.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    24. Re:Their thinking by metamatic · · Score: 1

      Having the audience democratically decide the content of your art is not necessarily the best thing for quality; consider Hollywood.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    25. Re:Their thinking by FoolishOwl · · Score: 1

      That sounds a lot like my experience.

      What kept me in EVE was that the other players in the roleplaying "corporation" were really great, interesting people. Unfortunately, my playing time rarely overlapped theirs. And, I found that the game actually interfered with interacting with the players.

    26. Re:Their thinking by jythie · · Score: 1

      The shortest answer is, '0.0 space' is the 20% of the player base that CCP feels is playing the game 'correctly'. Everyone else is a paying leach that they have been trying to find ways to 'encourage' out into 0.0 without loosing too many subscriptions.

    27. Re:Their thinking by kermyt · · Score: 1

      You're throwing lingo around. "reprisal in Empire" I assume is space controlled by the server (aka. NPCs)?

      What I'm getting at is that in Eve, when I played it, you are just a peon trading goods for corporations and it carries the same politics and statures that real life carries. I didn't see the fun in it. I went out looking for some NPC Pirates to kill to get weapon drops or rewards for keeping the asteroids safe and found none of it. I found that the only way to advance in the game was to join a corporation and ferry goods around space while dodging pirates or keeping to safe space. There was no "solo" track to making it.

      Now you're going to complain that it's an MMO and: "Why would someone play an MMO if they want to solo?" Because Eve struck me as an interesting economy where other people determine the price of goods and I could just chase enemies and loot the rewards to sell on the market. I wouldn't have to set prices on my goods, only chase the rewards for taking out something that is in demand... but finding the enemies that needed taken out were minimal.

      I am guessing then that you did not really play long enough to "get it". There are many solo tracks in eve. and trading is only a tiny fragment of the game. In fact it's so tiny that most people don't trade in any signifigant fashion (or at least any more than they need to in order to mission or kill other players)

    28. Re:Their thinking by ErikZ · · Score: 2, Insightful

      Yep. To get everything out of Eve, you have to treat it like a second job. Not like something you can pop on and have some fun for 20 minutes, then leave.

      Which is why I stopped playing Eve and switched to TF2.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    29. Re:Their thinking by jythie · · Score: 1

      I think the appeal is that people who could never play the real life versions of these political games can still play them out in EVE. EVE has it's own little napoleans, few of which would have the same level of success in the real world. I say few because there actually are a few CEOs playing EVE as, well, CEOs,... at least one has dumped over $100k into the game.

    30. Re:Their thinking by jythie · · Score: 1

      Conversly, there are a lot of whiners on the board that think the game is too easy, needs to be harder to play and more elite, or simply want lots of easy targets....

    31. Re:Their thinking by nschubach · · Score: 1

      I remember starting out and heading to one of the way points where I found some NPC ships flying around. I remember getting a replacement ship from one of them (some half shell looking ship with spikes all over it) after literally hundreds of kills, but that was pretty much it and I never really got to fly it. I got some other things I had no clue what to do with so I sold them of, but it was hardly enough to keep interest going. If memory serves me, there was something I had to do before I could claim this ship that I "looted" as well. I don't remember if it was equipping it with weapons or having enough resources to "create" the ship I just captured, but there was something. I decided, if I can't learn skills faster, then I must have to earn money faster so I headed for the station where all I saw were cargo missions for some corporation. Not wanting to fight PVP (that's not my game) I decided to keep to the safe areas and started hauling cargo back and forth. I did this a few times and figured I have better things to do with my time than wait for some skill to finish and ferry junk around... so I quit. I gave it a full month and a half before I couldn't "get it."

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    32. Re:Their thinking by Hadlock · · Score: 1

      Excuse me if I'm being snarky here; I played the game for about half of the two week demo period before uninstalling it -- Let me get this correct: 20% of the population are power gamers who play the game with all the politics, player run corporations, goonfleet, band of brothers, epic space battles etc, and 80% of the game plays the games simply as point and click questing WoW in spaceships, unaware of the benefits of joining an active corporation?

      --
      moox. for a new generation.
    33. Re:Their thinking by Monkeedude1212 · · Score: 1

      Don't even get me started.

      I put a call out to players in my city to contact me. The plan was to start an unspoken alliance to collude in business together, keep the money in our circle. If I pay a miner I know personally, he will be more inclined to buy my products. We can offer each other discounts if we want, but the basic goal is that we aren't wasting money, it merely shifts around as we barter with the actual goods. It got to a point where it was too difficult to manage though. We didn't want to form a corporation or alliance because we didn't have the means to defend ourselves from war declarations. Had to disband.

    34. Re:Their thinking by Blakey+Rat · · Score: 1

      This couldn't work for most games, anyway. Probably nearly all games.

      EVE is very, very divisive-- people either love it, or can't stand it. Because of that:
      1) It's playership is limited to a relatively low number
      2) They all think alike (they all have the "I like EVE" mindset)

      Take a game like World of Warcraft, in comparison, and this would be a complete waste of time.

    35. Re:Their thinking by Rakshasa+Taisab · · Score: 2, Informative

      While the poster gave bad/incomplete examples, he does actually have it right.

      Guiding Hand Social Club: A small band of social manipulators who took on a hit job against a CEO and its corp. Result after almost a year of work infiltrating the corporation and earning trust; $16,500 worth of items stolen and/or destroyed in addition to ganking him in his most expensive bling-fitted ship.

      The two main guys leading that corp are legends for the numerous heists they've pulled.

      Chribba: In a universe of paranoia and mistrust, he is the only guy that everyone knows will never break a deal. When he isn't flying one of his mining-fitted dreadnought in high-security space (of the handful built there before it was disallowed), there is always someone wanting him to secure the transfer of super-carriers and titans.

      And there are many more...

      --
      - These characters were randomly selected.
    36. Re:Their thinking by rhathar · · Score: 1

      The first half of this post is very informative and explains one of the great things about EVE. The second half is confusing and not very interesting (also, irrelevant to the first half)

      --
      http://www.chaotickingdoms.com
    37. Re:Their thinking by jythie · · Score: 1

      Well, the other 80% does a variety of things including high-sec player corporations, factional warfare, piracy, economics, etc.. but they are still 'playing the game wrong' since they are not part of the high marquee value power structures or fleet fights.

    38. Re:Their thinking by Red+Flayer · · Score: 1

      One of my new corp mates (and an EVE newbie) is tooling around in a Destroyer playing Level 4 missions with some of the guys up in Empire. A logistics Basilisk targets New Guy. Logi Guy is auto-targeted by New Guy, and New Guy fires on Logi Guy (not knowing any better).

      CONCORD, of course, shows up and blows up New Guy. But they also blow up Logi Guy because - get this - he was repping a criminal.

      When I heard about this one over Vent I damn near pissed myself.

      I have no idea what you're talking about, so here would be a picture of a bunny with a pancake on its head, if I had a picture of a bunny with a pancake on its head, and if slashdot allowed us to post pictures of bunnies with pancakes on their heads.

      Seriously, is that the stuff legends are made of? A noob makes a noob error, and the automated policing system decision engine decides that both the noob and the "logistics Basilisk" (which I'm assuming is some kind of non-combatant) should be obliterated? I mean, it's just a robocop logic malfunction. It's amusing, to be sure, but the stuff of legend?

      sorry if it sounds like I'm griping, but a "legend" should be thrilling, IMO.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    39. Re:Their thinking by elrous0 · · Score: 1

      It doesn't surprise me a bit that CEO's play it. It seems to be a game almost custom built to attract sociopaths, and that means a lot of politicians and business leaders would naturally love it.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    40. Re:Their thinking by BobMcD · · Score: 1

      I only counted three levels, rather than ten.

    41. Re:Their thinking by BobMcD · · Score: 1

      I am guessing then that you did not really play long enough to "get it". There are many solo tracks in eve...

      ..such as?

    42. Re:Their thinking by zerocool^ · · Score: 1

      You didn't venture far enough away from home.

      Ways to find NPC Criminals that need a good killin':

      1.) Ask an "agent" (NPC mission giver) for work. Keeping in mind, some of the agents are kill focused and some are industrial focused ("bring me X minerals and deliver Y to my friend Z in the next solar system).

      2.) Venture out into lower security space and go to an asteroid belt. Although, what they're doing there, I've never figured out - they're never mining the asteroids.

      Anyway, yeah, you can solo eve - the catch is you'll need start up capital to become an industrialist (like real life, I guess?). Which means running a few missions until you can start playing the (entirely player driven) market.

      Or you can take the healthy shortcut - spend $40 on a game-time card, then sell it in game for a quarter of a billion credits, which is enough to get anyone started.

      Once you have the money, though, you can work on market manipulation, trading, and even buying raw materials, producing goods, and selling the value-added goods.

      ~X

      --
      sig?
    43. Re:Their thinking by Anonymous Coward · · Score: 0

      Chribba is a hero. A man who has amassed a great (in-game) fortune based on being a nice guy you can trust and mining the most common mineral in the entire game. He is so well trusted that the most powerful and expensive ships in the game (Titans) which cannot be docked and thus traded using the normal trade windows or contract methods are traded using him as a neutral third party. He has his own small fleet of capital ships who's only purpose is to mine veldspar (the aforementioned common mineral). You may have heard about goonfleet's scam tactics. One of their rules: don't scam chribba. That's just in-game.

      Out of game he's also known for running some of the best third-party websites including: a file hosting site for eve related files, a mirror of the forums with a usable and useful search interface (the actual forums are terrible) and a market aggregator site that keeps track of the price of items across the galaxy.

      Most everyone else who's successful is more of an antagonist.

    44. Re:Their thinking by msimm · · Score: 1

      Users, oh users!

      1) They want fancy new stuff.
      2) They hate/fear change.
      3) They want to be heard.
      4) They don't want to register/post/make the effort to explain themselves.
      5) They want balloons or fireworks.
      6) They hate balloons and fireworks.
      7) They want influence.
      8) They don't want other members to share this influence.

      If CCP has luck with this council approach that could be good news, because usually there's a fair degree of disconnect between business and consumer. The trouble I've seen with the hardcore play-test groups and what-not is often these groups represent a very small segment of the population and tend to be led by a core group of semi-fascist idiots who covet their perceived (and often actual) influence and tend to flame and/or alienate any new comers who express ideas (because naturally, if it was a good idea they have already had it).

      --
      Quack, quack.
    45. Re:Their thinking by Anonymous Coward · · Score: 0

      I hate to say it but you were doing it wrong. There were two problems with your approach. The first was that you were trying to go after the generic spawns at asteroid belts and probably in high security space. They have a low respawn rate and generally aren't worth much. You would have been better getting spawns on demand by running missions. The other problem was that you wanted to use loot drops for market gains. Loot from NPC's is generally worthless except to people in their first week or so. There are exceptions with rare drops but those are very rare, fetch high prices and usually only exist in null security space. Most of the market relies on player created items. NPC loot is melted down for the raw materials to create manufactured items. Because it's quicker and more efficient to run missions and melt down the loot than it is to mine the materials there is a bit of an imbalance in the mineral market right now. Plus you get paid for running missions. The real value comes from manufacturing. It requires time and investment but the payoff is much greater.

      If you're really sharp you could also try trading. Some smart cookies make more isk than you'd believe from market manipulation and speculation.

      In short, if you wanted to chase after in-demand items you were looking in the wrong places. You should have been looking in other markets rather than asteroid belts. Or you could've tried making them yourself.

    46. Re:Their thinking by Chatsubo · · Score: 1

      0.0 through 1.0 in 0.1 increments. Mine is but a high-level overview.

      --
      > no, yes, maybe (tagging beta)
    47. Re:Their thinking by gknoy · · Score: 1

      0.0 to 1.0 in 0.1 increments = 10 levels.
      Nullsec, Low-sec, and High-sec are the only groupings of these that have large overarching significance to you as a player.

    48. Re:Their thinking by zeropointburn · · Score: 2, Interesting

      Before I address your posts directly, I should say something more on-topic. Not all the CSM candidates are 0.0 alliance figureheads. They try very hard to make that happen, but there are more pilots in empire. Certain popular figures are already espousing their intent to improve the lives of lowsec players (pirates mostly, but a lot of industry happens between 0.1 and 0.4). As for a game company actually listening to their user base, I only wish more software developers operated like CCP.

      On to the response...
      It's a big galaxy. You need to go to lower-security systems to find random pirates. If you want slightly more structured destruction, go run combat missions. If that still does not fit what you want, go to lowsec and attack players. They have much better loot than the npc's... If that doesn't do it for you, look for a friendly corp (or a ruthless one) that offers nullsec access and go shoot npc battleships with one eye on local watching for players who want to help you into a new clone.

      As for the economy, you have choices. Fill an existing buy order (where another player has set the price), or place a sell order and try to undercut the competition. If you were in a proper corp, it is possible that they would have deals on mission loot and ammo, etc. for members. You could be invited to run group missions more difficult than you could complete alone, receiving rewards orders of magnitude higher than what is possible on your own (without a very expensive ship and over a year of training).

      I get what you are saying about wanting to be self-reliant. A lot of the people in my corp are like that; we associate to have people to talk to, and to get the occasional deal on t2 ships or components. We often buy and sell amongst ourselves first before considering the market as a whole. But it expands over time; people realize they can achieve their goals much faster by working with another person or two here and there.

      If you are still interested in playing, I would be happy to invite you to my corp, no strings attached. The corp chat is a good place for advice; we have players anywhere from 1 month to 4+ years experience. There are occasional (voluntary) group operations, everything from mining and missions to lowsec roams and POS takedowns. It sounds like you've already decided not to play, but if you change your mind reply to this post or leave a note on my journal and we'll work it out.

      --
      -1 raving lunatic; +6 subGenius... Things even out...
    49. Re:Their thinking by Anonymous Coward · · Score: 0

      Person A was repairing Person B (the newb)

      Person B accidentally attacks Person A because his ship was targeted by Person A.

      The Police show up, declare Person B a criminal for shooting at Person A, and blow him up. Then they declare Person A a criminal for repairing Person B, and blow HIM up.

      Bureaucratic hilarity ensues.

    50. Re:Their thinking by X0563511 · · Score: 1

      It's plenty possible to make ISK off of what you start with.

      I started with the standard-issue 5k. I now have 210 million ISK, with another 80 million in escrow for purchase orders etc.

      While my account is ancient, and my character almost 6 months old, I've only been actively playing him for about 3 months. I kept nothing from previous characters, as they were not very far along, and a multi-year-long break can throw you out of it.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    51. Re:Their thinking by X0563511 · · Score: 1

      Timmy, those over there are Trolls. We try to pretend they don't exist.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    52. Re:Their thinking by GWRedDragon · · Score: 1

      0.0 to 1.0 in 0.1 increments = 10 levels.

      Wouldn't that be 11 levels? 0-10?

    53. Re:Their thinking by ChinggisK · · Score: 3, Informative

      I've played Eve for 2-3 years now, and I solo. Never been in a corp other than my own for more than about 2 weeks. It's quite possible to make it on your own.

    54. Re:Their thinking by citizenr · · Score: 2, Insightful

      The thing that bothers me about Eve is that there are no "heroes." Everyone is just another cog in the corporations... it's real life without the retirement "reward."

      unlike some other MMOs where "everyone is special" and "no one is left behind" ...

      --
      Who logs in to gdm? Not I, said the duck.
    55. Re:Their thinking by Lehk228 · · Score: 1

      how is anyone special in any other MMO, except by the "* education" definition

      --
      Snowden and Manning are heroes.
    56. Re:Their thinking by LakeSolon · · Score: 1

      You don't need everything out of EVE. There's more than enough that a small slice can be quite satisfying.

    57. Re:Their thinking by Ihmhi · · Score: 1

      I'm using "Hero" in the sense of a larger-than-life, well-known, legendary person.

      If you're taking it from the moral-alignment definition of a good guy who saves kittens and babies from burning buildings, then there are almost none of those in EVE who survive long enough to get anything of significance. d:

      If you're talking the whole "martial valor, ingenuity, and courage" route, then there's tons of those. The titans of business, the best of the best pilots, great leaders of power blocs, etc.

    58. Re:Their thinking by Anonymous Coward · · Score: 0

      I want a faster horse!

    59. Re:Their thinking by WuphonsReach · · Score: 1

      Almost all of the "careers" in EVE are done by players for players (except for the mission runners), you can:

      - be a mission runner for NPC corps, earning loyalty points and ISK (money), usually to fund other activities

      - become a station trader where you attempt to buy (items) low and sell high

      - manufacturer of basic modules & ships

      - inventor of more advanced modules & ships (T2 or Tech II)

      - become a courier, moving goods from A to B to fulfill contracts (usually player contracts)

      - buy goods at far flung locations, haul them to where they can be more easily sold for a higher price

      - mine rocks all day, sell the minerals or feed them into a production chain

      - salvage wrecks, sell the results or use it to build stuff

      - explore for hidden sites that may offer good loot or a chance to be sent on a wild-goose chase around the region for better loot

      - setup player owned structures, in order to research blueprints to reduce waste or to create things without waiting on NPC research slots or NPC production slots to open up

      - be a low-sec pirate where you camp gates, asteroid belts, stations and attempt to kill & loot or ransom other players for money

      - live in a worm-hole, disconnected (mostly) from the main star systems (and do exploration / mining / research / manufacturing inside)

      - spy for a corp/alliance, hunting down targets, or player owned structures, or industrial locations

      - plant your flag out in null-sec and claim sovereignty over a set of systems, then defend that turf against other players

      - be a low-sec pirate hunter, roaming low-security space looking for people with bad standings

      - be a hi-sec mercenary, where corps hire you to declare war on their rivals, you get to disrupt their hi-sec operations for a week or more

      - try your hand at corporate theft, where you gain the trust of a corp, then rob them blind

      - scam other players out of ISK, ships, goods

      - run a training corp and teach other players aspects of the game that you know well

      - become a monopolist and attempt to control or influence all market activity in a particular sector

      - setup a POS in orbit at a moon and harvest the resources

      - do similar on planets with the new Planetary Interaction feature to produce basic goods used by players and manufacturing

      - engage in small-scale PvP, or stealth bomber fleets, or large-scale cap-ship fights where 100v100 is a small engagement

      EVE is very much "what do you bring to the table" rather then "here's content, go do it". The majority of it, you'll need acquaintances and contacts in order to complete missing parts of the system that you can't do alone. In my experience, it's a much more social game then WoW.

      --
      Wolde you bothe eate your cake, and have your cake?
    60. Re:Their thinking by Caerdwyn · · Score: 1

      Only on Slashdot could increased player-involvement in an MMO's design decisions be portrayed as bad.

      --
      Everybody gets what the majority deserves.
    61. Re:Their thinking by Malnar · · Score: 1

      Sort of. What many have not mentioned is that many players have multiple accounts. Most people I know in Nullsec have at least one extra account in high sec in addition to others. The purpose of that account can be anything from a "industrial" alt to pay for the "PvP" alt's toys to a mission runner to a character that can actually go into high sec (in the case of pirates who have done many ~bad things~ and are thus not allowed to play in the kindergarten). The extra account is by no means necessary, I got mine to be able to do things that a single account can not such as lighting a beacon for my capital ship to jump through, or scout my route in a cheap ship so that I do not loose an expensive one to a trap (que Admiral Akbar). So, that statistic is not entirely accurate as a significant (no idea what size, I have 4 characters in high sec and 2 in null sec among 3 accounts) chunk of the 80% are alts of the 20%.

      As far as "larger than life" heroes... There is a gamut of people who may qualify. Most have earned it for ~bad~ things, but some like Chribba (mentioned above) have earned the title for their trustworthiness. A few examples off of the top of my head: Kartoon (disbanding/allowing to fail Goonswarm with much hilarity to outsiders, he forgot to pay the bills, allegedly on purpose); SirMolle (running arguably the largest, most powerful alliance in the game, now and before), Kargoth (spelling?... disgruntled top-level director ("assistant leader") that disbanded largest alliance in Eve at the time..SirMolle's Band of Brothers).

      So, just as in life, everyone can not become elite, by definition, but it is indeed possible to become famous or infamous. Just like in life, people seek to elevate themselves at a more immediate level rather than on the global area. Just like in more traditional MMOs, this can be bling (super ships/modules), or the must less common aspect of superior skill and strategy. (If you want to comment that Eve has little skill or strategy in combat, then stop shotting NPCs and try your hand at PvP). People can become leaders of smaller groups, maybe becoming one of the "big boys" in time. People can become filthy rich via industrial and trade activities (and also never may an once of real money to play by using in game currently to buy game cards, a great innovation as well).

    62. Re:Their thinking by Anonymous Coward · · Score: 0

      There are proper 'legends', but the OP has no idea what he's talking about. People like Sir Molle (aka Shrike) that have lost ~50k US worth of ships in the last 2 years. Or Cyvok, the first person to lose a Titan (giant massive 5 kilometer long ship, was probably worth 15k US at the time). Rumors are that he killed himself afterward. Or people like Kugu, that did the investigation that found out that CCP employees were cheating. Who was then permabanned, and anyone even mentioning his name in chat channels will get auto-muted by the server. Posting his name on the forums will get you temp-banned.

  2. It's been a long time coming by Pikoro · · Score: 1

    Reading through the logs of some of the CSM meetings, they actually do work like a normal division, just without the teeth. hopefully this will fix that. On a side note.. why does it take 15 seconds on my i7 machine to preview my post?

    --
    "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    1. Re:It's been a long time coming by Anonymous Coward · · Score: 2, Informative

      Why does it take 1 second on my cellphone to preview my post? Because processing power has little to no correlation with Internet responsiveness.

    2. Re:It's been a long time coming by Anonymous Coward · · Score: 0

      Because it didn't properly balance the different characters of the string between the processors. This is clearly a poor multithreads implementation!!! Gee... Developers...

    3. Re:It's been a long time coming by LinuxAndLube · · Score: 0, Offtopic

      When I use Chrome on Windows, the first preview of the session takes ages to be displayed. Consecutive previews display quickly. Even more frustratingly, Chrome's back button does not really work with this site. Who's to blame?

    4. Re:It's been a long time coming by BarryJacobsen · · Score: 0, Offtopic

      Why does it take 1 second on my cellphone to preview my post? Because processing power has little to no correlation with Internet responsiveness.

      So my cell phone using the wifi network here has better internet responsiveness than my desktop pc wired to the same network. Interesting.

    5. Re:It's been a long time coming by Pikoro · · Score: 0, Offtopic

      Did I mention I have 100Mb/s fiber? Nothing takes that long...

      --
      "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    6. Re:It's been a long time coming by nacturation · · Score: 2, Interesting

      Supposedly Slashdot checks to see if your IP address can be used as an open proxy. If you can find a way to accept the connection and immediately say "nope, not a proxy here" instead of having it timeout that would likely cut down the preview time.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    7. Re:It's been a long time coming by hclewk · · Score: 0, Offtopic

      Bandwidth often times has little to do with internet responsiveness. The lag isn't because a lot of data is being transferred, it because Slashdot's server is taking forever to respond to your request (for some reason).

    8. Re:It's been a long time coming by hclewk · · Score: 1

      Slashdot developers are to blame, and it's not just chrome.

  3. This is why by toxygen01 · · Score: 4, Interesting

    EVE is so popular. It's not a game (anymore). Everyone takes it very seriously.
    CCP even hired economists to be able to cope with in-game markets...

    1. Re:This is why by Ephemeriis · · Score: 1

      EVE is still as much a game as anything else out there...

      Yes, the meta-game is hugely important in EVE... Maybe more-so than in most games... But it is still just a game... At least, as much as any popular MMOG is just a game.

      Yes, people take EVE seriously... But they take WoW and EverQuest and StarCraft and everything else seriously too.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    2. Re:This is why by Anonymous Coward · · Score: 0

      Yes, the meta-game is hugely important in EVE... Maybe more-so than in most games... But it is still just a game... At least, as much as any popular MMOG is just a game.

      Hiring someone to physically sever a critical person's internet connection as a huge battle gets underway isn't taking meta-gaming too far is it? No? Good. I didn't think so.

      Yes, people take EVE seriously... But they take WoW and EverQuest and StarCraft and everything else seriously too.

      Internet spaceships r srs bsns.

    3. Re:This is why by Anonymous Coward · · Score: 0

      CCP is also the largest exporter in Iceland.

    4. Re:This is why by X0563511 · · Score: 2, Funny

      Yes, because the extremes represent the majority so well.

      By that logic, we are all child-raping genocidal sociopaths with a penchant for cannibalism.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:This is why by Anonymous Coward · · Score: 0

      I know I am .... I hope I'm still not logged in ..

  4. CSM elected by less than 6% of the players by harl · · Score: 5, Interesting

    The only problem is the CSM has no mandate. They do not represent the players. They're elected by 4-6% of the player base.

    The whole thing is widely viewed with scorn by the player base. Election turn outs make the states look good. Most candidates are viewed as fanboys wanting a free trip to iceland.

    --
    I find being offended by me offensive.
    1. Re:CSM elected by less than 6% of the players by Aladrin · · Score: 5, Insightful

      You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:CSM elected by less than 6% of the players by Jedi+Alec · · Score: 5, Insightful

      But quite often the CSM as a group has a far better view of the consequences of certain changes.

      A large majority of the players focus on a single aspect of gameplay and what that part improved in some way, without realizing what the consequences are to the rest. Especially in a game like EVE where pretty much the entire economy is ran by players, a small change here could have massive impact over there.

      Personally I can't wait to see what happens when meta 0 stuff stops dropping, should make things interesting ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    3. Re:CSM elected by less than 6% of the players by L4t3r4lu5 · · Score: 2, Insightful

      I played EVE for a few years. This is the first I've heard of the CSM.

      Note to CSM members: Improve public image of CSM, improve awareness.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Yeah because the consequences of jail time for in game murders is both sane and good for the player base. Yes that's an actual CSM member's position. You pod kill you go to pixel jail and stare at pixel bars.

      I'm sure the consequences of that will be great for the game.

      --
      I find being offended by me offensive.
    5. Re:CSM elected by less than 6% of the players by harl · · Score: 2, Insightful

      Or maybe they trust the game developers more than some fanboys.

      What about the original point of the CSM? To act as auditors of CCP to prevent corruption. Remember the T2 BPOs given out by a DEV? CSM was in direct response to that.

      What was the latest corruption. Oh yeah a CSM trying to play the market with inside information he got from being on the council.

      --
      I find being offended by me offensive.
    6. Re:CSM elected by less than 6% of the players by ahaubold · · Score: 1

      I do not know which player base you are talking about. The players I know do encourage each other to take part in the votings and do not label the CSM members as fanboys. Quite the contrary is what I see. Players do think that their CSM representatives are working really hard to make EvE a "better place". But maybe I am just blinded by the awesomeness of Vuk Lau and Elvenlord ;)

      --
      Nope, I think you mistook me for someone else.
    7. Re:CSM elected by less than 6% of the players by Jedi+Alec · · Score: 3, Informative

      There've been calls to vote for the CSM smack dab in the middle of your login screen for weeks.

      If you overlook something that is right in the center of your monitor just what are they supposed to do, send you private messages every 5 minutes? :P

      --

      People replying to my sig annoy me. That's why I change it all the time.
    8. Re:CSM elected by less than 6% of the players by Jedi+Alec · · Score: 1

      And that's why it is a group, a committee, and not a single member.

      Sure, there may be one bleeding heart carebear in there that wants people jailed for committing pixel murder, but right next to him will be a pirate who spends his time shooting folks like aforementioned carebear and who can explain what the consequences are his intended ideas.

      Now please excuse me while I find out who this guy you mentioned is while I fit 8 smartbombs to an armageddon...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    9. Re:CSM elected by less than 6% of the players by Anonymous Coward · · Score: 0

      It can become a problem though. If those 6% don't really represent the player base and take influence on game development, it can go wrong. Well, CCP isn't stupid, so I doubt it happens. I've seen that problem in another game years ago though. The developer listened to those, who complained the loudest and neglected those, who were happy and quietly playing the game and now almost noone plays the game anymore. I think a company needs a clear vision and should be careful and not blindly following, what some group of players ask for. Sometimes those players also don't really see the consequences and wish afterwards, they hadn't asked for those changes.

      Well, like I said, I think CCP knows, what they are doing. I have trust in them. They didn't ruin the game since it's out, but kept improving it and I expect it to continue.

    10. Re:CSM elected by less than 6% of the players by Mark+Trade · · Score: 1

      To quote Jed Bartlet: decisions are made by those who show up.

      Of course if the other 94% of the players don't know they should show up, there might be a problem.

    11. Re:CSM elected by less than 6% of the players by Ephemeriis · · Score: 1

      They do not represent the players. They're elected by 4-6% of the player base.

      Sure they do.

      If you don't care enough to go and vote, that's hardly the CSM's fault, is it?

      The CSM is as representative as the playerbase wants it to be.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    12. Re:CSM elected by less than 6% of the players by Ephemeriis · · Score: 1

      I played EVE for a few years. This is the first I've heard of the CSM.

      Note to CSM members: Improve public image of CSM, improve awareness.

      I don't know how you can be unaware of the CSM...

      It's featured heavily on the EVE homepage for weeks before the election. You'll see folks campaigning on the forums... Supporters will throw slogans and "vote for..." messages in their signatures... You'll see mention of it in various in-game channels...

      There's even a message on the login screen reminding you to go vote...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    13. Re:CSM elected by less than 6% of the players by Anonymous Coward · · Score: 0

      Which percentage of the players are palying the alliance warfare end game? Which percentage of the CSM members are playing the alliance warfare end game? EVE online has had some issues with handling massive battles. I heard that these scalability issues do not affect players that do not play the alliance warfare end game.

    14. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      No. They represent 4-6% of the players.

      to say they represent any more is a gross manipulation of semantics.

      --
      I find being offended by me offensive.
    15. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      No. Decisions are made by people who could loose their house if they make bad choices.

      Decisions are made by CCP.

      --
      I find being offended by me offensive.
    16. Re:CSM elected by less than 6% of the players by Anonymous Coward · · Score: 1, Funny

      tl;dr

    17. Re:CSM elected by less than 6% of the players by Hognoxious · · Score: 1

      The President of the United States represents all its citizens, whether they voted for him, for somebody else, or not at all.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    18. Re:CSM elected by less than 6% of the players by angryphase · · Score: 1

      Or perhaps the others didn't see somebody they could put their trust and beliefs in to vote?

      Remember, this is the internet. Nobody trusts anybody else.

    19. Re:CSM elected by less than 6% of the players by N1AK · · Score: 2, Insightful

      You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.

      The other 94% will care if they don't like changes that are made. When it comes to RL elections, if I don't vote in the election and don't like the resulting government I need to emigrate (major PitA). If I don't vote for my representative in an online game and don't like the changes they choose it's nowhere near as much trouble to leave.
      If I made a game where 94% of players views were effectively being ignored I'd be worried about making changes that they didn't want without realising it.

    20. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      Yeah because the consequences of jail time for in game murders is both sane and good for the player base. Yes that's an actual CSM member's position. You pod kill you go to pixel jail and stare at pixel bars.

      I'm sure the consequences of that will be great for the game.

      Assuming it required a bounty be placed and another player capture the murderer and deliver them to a jail (which would also be player-run), that seems entirely in-line with the intent of the game. If players want to create a government and enforce lawfulness in certain sectors of space, they can.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    21. Re:CSM elected by less than 6% of the players by Martin+Spamer · · Score: 2, Informative

      There has been a huge page banner to vote on the home page for a couple of months.

      It's been on the in-game browser Home/News page for the same amount of time.

      There is a section on the forum called Council of Stellar Management.

      Some candidates have made campaign videos on YouTube.

      Where have you been hiding, under Chribba's pile of Veldspar or something ?

    22. Re:CSM elected by less than 6% of the players by KnownIssues · · Score: 2, Insightful

      You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.

      Just like real life voting. And just like real life voting, the people who care are not necessarily the people who need the benefits of accurate representation the most.

    23. Re:CSM elected by less than 6% of the players by Rogerborg · · Score: 1

      So, there's a "none of the above" option in the voting process, is there? If not, then the lack of mandate is as likely to reflect objection rather than apathy.

      --
      If you were blocking sigs, you wouldn't have to read this.
    24. Re:CSM elected by less than 6% of the players by Anonymous Coward · · Score: 0

      The word is "lose", motherfucker.

    25. Re:CSM elected by less than 6% of the players by zero0ne · · Score: 1

      That would be pretty bad ass actually.

      Reminds me of Riddick.

    26. Re:CSM elected by less than 6% of the players by flibuste · · Score: 1
      No, people who vote in the CSM still have the delusion that the CSM is something else than just an attempt from CCP at making players believe that their ideas on the game mechanics count. I have yet to see any really influencing change coming out of it. Add to it that if you ask players, a huge percentage of them don't even know that CSM exists or what it is supposed to be for, which demonstrates how the CSM is really useful and present.

      Other pilots don't care because they know it doesn't make any difference.

    27. Re:CSM elected by less than 6% of the players by BobMcD · · Score: 1

      The President of the United States is supposed to represent all its citizens, whether they voted for him, for somebody else, or not at all. Ultimately, only the ones that donate to the party are actually represented.

      FTFY

    28. Re:CSM elected by less than 6% of the players by Anonymous Coward · · Score: 0

      Confirming that this is true. Most people in my alliance agree with harl, and there have actually been communications urging players to vote "abstain" to show that it's not a matter of people not knowing about CSM, it's a matter of them not caring or thinking it is a waste of CCP's efforts when they should instead be fixing bugs that have existed for a really long time and in some cases even cause friction between players. "Oops, I'm sorry we shot you, a bug made you appear as an enemy in our ship overview! If only CCP spent more time fixing that than giving fanboys free trips to Iceland..."

    29. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Again. You're arguing semantics. Represent has many meanings. The president may represent the country at things like trade talks and treaty signings he does not represent the view of all Americans.

      --
      I find being offended by me offensive.
    30. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Your position is not consistent with the candidate and former CSM member I am speaking of. They want to eliminate PvP. The problem is even the PvE people who hate PvP require it for their parts of the game to work.

      Regardless jail time can't work. You're proposing a game mechanic which forces people not to play your game?

      --
      I find being offended by me offensive.
    31. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Until the point where all bounty systems in any game have failed. If the bounty is valuable enough to be worth doing then your friend or your self, via alt, will claim it.

      --
      I find being offended by me offensive.
    32. Re:CSM elected by less than 6% of the players by Loki_1929 · · Score: 1

      If you care about getting those bugs fixed, start an organized effort among the alliances to get CSM candidates to pledge to bring up the list of bugs to CCP. If CCP is giving the CSM folks as much access and development influence as is claimed, they should be able to focus in on getting the list of bugs handled pretty quickly.

      One thing that should happen (and I don't know if it does or not) is that minutes of any communication between the CSM and CCP should be made public. Simply strip any critically sensitive details out while leaving in the overall content so that people know if the CSM is actually doing things that the people want done. And if they aren't, the solution isn't to sit on your hands in an organized fashion, but to vote in people who will press important issues in an organized fashion.

      Sounds like there's a few hundred people sitting around collectively bitching about the existence of the CSM and the lack of bug fixes instead of using the CSM to get the bugfixes.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    33. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      Your position is not consistent with the candidate and former CSM member I am speaking of. They want to eliminate PvP. The problem is even the PvE people who hate PvP require it for their parts of the game to work.

      Right, but I wasn't talking about that case. My point was that jail could work in the game, as long as it's done right.

      Regardless jail time can't work. You're proposing a game mechanic which forces people not to play your game?

      There's already a mechanic to allow player death/cloning. While in jail you could commit suicide (and lose implants) and go back to your clone. Or, you could bribe/pay your way out of jail. Or your corporation could bust in and break you out.

      In a universe like Eve's, I think there would be many ways to avoid serving a full jail sentence.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    34. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Right, but I wasn't talking about that case. My point was that jail could work in the game, as long as it's done right.

      Yes but I was. If you want a new subject then start your own thread. Please don't take mine offtopic.

      --
      I find being offended by me offensive.
    35. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      Right, but I wasn't talking about that case. My point was that jail could work in the game, as long as it's done right.

      Yes but I was. If you want a new subject then start your own thread. Please don't take mine offtopic.

      You said "Yeah because the consequences of jail time for in game murders is both sane and good for the player base" and I responded to it.

      If you wanted to talk about eliminating PvP, you should have been more specific to begin with.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    36. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Yes I said that but you're taking that one sentence and ignoring the post. The post was about how CSM members can promote stupid ideas for the game.

      It was a specific example of a CSM member pursuing something obviously harmful to the game. It was a discussion about the CSM, which is what the article is about. You tried to take it into a discussion about game mechanics, which is off topic.

      --
      I find being offended by me offensive.
    37. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      But while this member's idea for execution is terrible, CCP can still see it as a diamond in the rough and heavily modify it.

      It's alright for the CSM to promote stupid ideas, as long as CCP is smart enough to sort out the BS, the good ideas, and those that need a heavy coat of polish.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    38. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      What's the upside of a feature which prevent people from playing your game?

      --
      I find being offended by me offensive.
    39. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      Same as that for any other detrimental feature in Eve. The ability to die, losing significant progress in the character or money, as well as player run scams and backstabbing, seem relatively similar.

      As I said, if the option becomes a meta-game it would add to the depth. Think of it as capturing the player. They can sacrifice that clone and its implants to be resurrected as normal, or they can wait to be rescued or ransomed, or just wait it out because they wouldn't be logging on for 2 weeks anyway. It adds depth to the game, and CCP still gets paid.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    40. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      Not at all related.

      Post death - You can play
      Post scam - You can play
      Losing significant progress in the character - Impossible
      Losing significant money - You can play
      Post backstabbing - You can play
      In jail - Can't play.

      A game mechanic that prevents people from playing is in direct conflict to the goal of having paying players.

      If your big counter is they can pod themselves then just have concord pod them. Why the need for a game mechanic that PREVENTS YOU FROM PLAYING THE GAME?

      Do you honestly not see the problem with designing a game that you can't play?

      --
      I find being offended by me offensive.
    41. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      If your big counter is they can pod themselves then just have concord pod them. Why the need for a game mechanic that PREVENTS YOU FROM PLAYING THE GAME?

      Do you honestly not see the problem with designing a game that you can't play?

      I'll leave that up to CCP to decide. I see no reason to dismiss ideas off-hand before CCP gets a hold of them, as you seem to advocate.

      I'd say the big purpose of the jail is to allow the player to choose their punishment. They can sacrifice their clone, they can pay the corporation off (pay them more than the bounty, and they return the bounty), or if you're that bad-ass of a pirate you get your buddies to raid the prison and bust you out.

      I disagree that this prevents you from playing the game. It simply shifts the game fully into the meta-arena. It's a game mechanic that just allows kidnapping (perhaps only under certain circumstances).

      Again, I think it's feasible, as long as it would be implemented well by CCP, and doesn't lock players out with no recourse.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    42. Re:CSM elected by less than 6% of the players by Caerdwyn · · Score: 1

      How can someone who doesn't even attempt to communicate be "ignored", though? If those 94% don't have anything to say, they are either very happy or very apathetic. Either way, there is an unprecedented mechanism for players in an MMO to be directly involved in design decisions and corporate oversight. If the players of the game choose (and it is indeed a choice) to not participate... that's their problem. One of the mantras of EVE is that there are consequences to every player- action, and you get to suck 'em up. If your corporation poaches another corporation's mining grounds, if they get tired of you undercutting their prices, if they discover you've dropped a spy into their ranks you're going to get a visit from a few dozen dreadnoughts. There are also consequences to not participating in the metagame. EVE is all about choice; apathy is a choice. And like all other choices in EVE, you live with the consequences.

      --
      Everybody gets what the majority deserves.
    43. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      In this last post you state that a feature designed around locking people out of the game up does not lock out people.

      Thanks for the discussion but this has reached troll level.

      --
      I find being offended by me offensive.
    44. Re:CSM elected by less than 6% of the players by Bakkster · · Score: 1

      In this last post you state that a feature designed around locking people out of the game up does not lock out people.

      Thanks for the discussion but this has reached troll level.

      Not trying to troll, honestly. I said there wasn't recourse, if designed properly. One wouldn't be stuck with not being able to play for two weeks, he could make another sacrifice instead. Hence, I feel like it would add an interesting gameplay mechanic.

      Rather than continuing to debate details, would it suffice to compromise? I agree that such a feature probably isn't in Eve's best interests. Can you agree that CCP probably could manage to design such a feature in a reasonable fashion, if they so choose?

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    45. Re:CSM elected by less than 6% of the players by harl · · Score: 1

      I can't agree to that. CCP cannot design something in a reasonable fashion that is fundamentally broken. No one can make it work.

      First off it's a flat out nerf to PvP. That alone prohibits any sort of reason in the feature. PvP keeps EvE running. Without PvP the game falls apart. PvP benefits everyone, yes _everyone_ in EvE. Even the uber carebears. Where do their officer fittings come from? Carebears run missions to generate isk to buy bigger ships to generate isk faster so they can buy even bigger ships, etc. The isk the UCB spends goes directly to industrialists and the PvPers who farm officers. The market is the hardest core PvP in EvE. The PvPers farm to sell to the UCBs to fund their PvP habit. By nerfing the people who cause money to be moved, who allow UCB to have something to buy, and who allow the industrials to have customers it hurts the game as a whole.

      It fails on a logical/philosophical level. Jail is a punishment. It's a crude tool to remove people from society to prevent them from harming people. First since harm is impossible in EvE the need to remove people is nonexistent. Second since EvE is a computer program they can enforce both laws and punishments exactly and absolutely. Either through making it impossible to break the law or by making it impossible to escape repercussions, depends on which serves better for that game mechanic. Second jail is a way of conditioning behavior. PvP is not a behavior that CCP wants to punish. PvP is is a behavior that CCP wants to encourage. Look at the new insurance changes. If CCP wants to prohibit behavior they can code an instant and ultimate punishment or simply make the behavior impossible.

      Game mechanic wise it doesn't make sense. Removing control from a player is something you have to be very very careful with. The most powerful and annoying features in games are the stuns, jams, mind control, target damp, charm, web, confusion, scram and other such effects. They're the most annoying because they prohibit you from playing the game and in some games give control of your character to another player. They're extremely annoying when used with 5-15 second durations. Now imagine that for an hour, or a day.

      This is the most important point. A game mechanic that prevents people from playing your game is counter productive to people playing your game. If you tell a player they can't play your game they're going to find something else to do. Stop playing your game. Stop paying you.

      You must look at the worst case. It will be abused. Every game mechanic is abusable through social engineering. Innocents will end up in jail. When you end up in jail unfairly it the exacerbates the already existing problems.

      Even your solutions have problems:

      A breaking out game mechanic is counter productive. This is a situation where you're asking a bunch of PvP players to partake in PvE content. Don't force players to engage is play styles they don't want to.

      "you can just suicide out" - Coutner productive to add a punishment when engaging in a behavior that CCP encourages. Just code something that pods them rather than spend all the time and effort on coding a prison system.

      Pay off corp - Same as suicide.

      Waiting - Hi we here at CCP have decided you can't play our game.

      So no I won't agree CCP can do it well. The whole idea is broken and counter productive to the goals CCP has stated for their game.

      --
      I find being offended by me offensive.
    46. Re:CSM elected by less than 6% of the players by Anonymous Coward · · Score: 0

      It's quite possible to lose progress in the game (skill points). If you don't believe me, go self destruct your pod a few times without updating your clone.

  5. quite an accomplishment by Trepidity · · Score: 3, Funny

    I believe this is the first time in its history that a videogame focus group has been given an official role within the Chinese Communist Party. Congratulations comrades!

    1. Re:quite an accomplishment by Anonymous Coward · · Score: 1, Informative

      no. http://www.dark-wind.com/ has it's player base handled rules council that manages all the balance of the game.

    2. Re:quite an accomplishment by ElectricTurtle · · Score: 1

      Whooooosh!

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  6. Not really that new.. by therealobsideus · · Score: 1

    A lot of game designers have had elected teams facilitate communication between the dev team and the player base, for example DAoC with their Team Lead program. But $$ will win out, so in the end this will just be a glorified move to make people think CCP is really listening to the playerbase.

    1. Re:Not really that new.. by Anonymous Coward · · Score: 0

      Keep in mind that this is not the first CSM in existance. In fact, this is the fifth round of CSM, although they are changing things around a bit for this term.

      A friend of mine was a senior developer at CCP, and he revealed that the CSM do have a significant impact on the game design process.

  7. Shame by Vahokif · · Score: 2, Insightful

    Shame that good MMORPGs don't make financial sense and MMORPGs that make financial sense aren't good.

    1. Re:Shame by Ephemeriis · · Score: 1

      Shame that good MMORPGs don't make financial sense and MMORPGs that make financial sense aren't good.

      I assume you're suggesting that EVE doesn't make financial sense.

      This is incorrect.

      EVE is making plenty of money. If it wasn't, it would have folded up like so many of the other MMOGs launched over the years.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    2. Re:Shame by Vahokif · · Score: 2, Insightful

      That's because it's a grindy, boring piece of shit like every other MMO. Just with more pretentious fans.

    3. Re:Shame by Anonymous Coward · · Score: 0

      No, he's suggesting it's a crappy MMOG.

    4. Re:Shame by Aurisor · · Score: 1

      You're entitled to your opinion, but there are a *lot* of us who think that the successful MMOs are a lot of fun. That's why they're successful.

    5. Re:Shame by Xveers · · Score: 1

      If you're talking about entertainment justification, it's not overly hard to do. I think of the cost of playing EVE as being about the same as seeing one hollywood "blockbuster" per month. 15$ USD for the game subscription essentially boils down to the cost of a ticket at a good first-rank theater, popcorn, drink, and gas going back and forth.

      Myself, I think I get a lot more entertainment out of EVE than I would going to see one movie in the theater a month

    6. Re:Shame by Anonymous Coward · · Score: 0

      I hear this all the time about Eve, and I don't understand it. Have you played it?

      You don't have to grind in Eve AT ALL. Never. You do not have to kill a single NPC, you don't have to do a single mission. You can make all of your money buying and selling off of the market. You can make money by producing goods. You can make money off of other players, either by piracy or swiping loot in a small, fast ship. And advancing your toon? That happens in real-time, with sharply diminishing returns as you level skills. You do not need to have a 20 million skillpoint character to be effective in combat.

      I did run missions for some time to learn the combat dynamics of the game, but once I got the grasp of that, I've made all of my money producing and trading items on the market. Now I spend every single in-game moment participating in PvP, which has more tactical depth than any game I've ever played. I seriously cannot remember the last time I've done anything grindy in the game. The lack of grind is precisely the reason I've stayed with Eve for so long.

      Now if you think it's boring, fine. I can't help you there. But it's most definitely not grindy.

    7. Re:Shame by Anonymous Coward · · Score: 0

      You're smoking crack if you think you can get more than the movie ticket and a gallon of gas for $15 anymore, at least in the US.

    8. Re:Shame by rhathar · · Score: 1

      I want to go to whichever theater you visit! Here it's closer to:

      Theater Ticket : $9
      Popcorn: $5
      Drink: $5
      Gas: $3.15 / gallon
      Hating the movie you just paid $40 to see: Priceless

      --
      http://www.chaotickingdoms.com
    9. Re:Shame by Xveers · · Score: 1

      Admittedly this was back-of-napkin math, but it additionally helps that I live in Soviet Canuckistan, so we buy our fuel by the litre :P

      But then even if I strip my argument down, hit the theatre on cheap Tuesday, walk to the nearest theatre (which isn't too far), and just get a popcorn, I'm still paying more to see a crap movie than to play EVE for a month. Even moreso, I switched my subscription to be charged every six months, which offers a lower per-month cost. I'm effectively paying for the cost of -renting- a movie and buying some microwave popcorn and a 2 litre of coke. Economically, EVE (and any MMO at this math) is incredibly good entertainment for your dollar

  8. Eve is unique, in more way than one by theolein · · Score: 5, Insightful

    Eve is a very hard game to play. There are almost no other games with a learning curve as steep as Eve's, and certainly no MMOs. This has as a consequence that Eve has a relatively small player base. A further consequence of the small player base is that CCP, the company that makes Eve, needs to make sure that they can retain as many players as possible and not run the risk of making the player base so angry with any mistake so as to lose a significant amount of players. In a bigger MMO, this would perhaps be less consequential, but in Eve it would seriously damage the game.

    The CSM (player voted representatives) came about as a consequence of the discovery by an Eve player that Eve devs were seriously cheating in game, aiding their own side with expensive items. The player reaction to that one, in a game which is already very hard, threatened to torpedo the game. So CCP created the CSM to represent player issues to CCP.

    However, CCP never took the CSM seriously, resulting in the current lack of trust in CCP's willingness to take its customers seriously (CCP actually told the last CSM that they were not actually interested in the majority of the players but only in a subsection that lived in a specific "elite" part of Eve space). The resulting lack of belief in CCP and the CSM has led to widespread protests against voting for the CSM and CCP has once again relented by now making the CSM a "stakeholder" in the game.

    This is, however, cosmetic, as there have been no commitments by CCP to actually take the player wishes any more seriously than they currently do. I personally would not hold my breath to see if anything positive comes of this. CCP has downgraded the CSM before (from its original oversight function to a merely representative one) and will very likely do so again once the current bad PR dies down again.

    1. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      Eve is a very hard game to play.

      Eh. EVE is so easy to play that players get several accounts so that they can play several instances of the game at the same time so that they won't fall asleep so often while playing.

    2. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      I have played Eve for many years and I can say that Eve is really easy to play. The only problem with Eve is that you can do NOTHING to progress your character. You have to spend about a year in base only training to be able to have any fun. My tip for a new player is. Buy a toon that is two/three years old OR buy illegal ISK spend the money on implants and leave the character in the base and train for about a year.

    3. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      This is 100% wrong. In Eve, bigger isn't better. Your day 1 ship can survive and assist your corpmates against the biggest ships and fleets. You can in fact also play better and earn more in game ISK to fund implants to train faster, or legally buy someone else's better character. You can legally buy ISK for money via play time cards (At the same time, other can buy play time using their earnt in game wealth). Yet more skillpoints does not make a better pilot, a week old PvPer in a small frigate will own some guy who bought some pimped battleship and undocks it in a stupid place.

    4. Re:Eve is unique, in more way than one by Charliemopps · · Score: 2, Insightful

      The fact that EVE is "hard" is exactly it's appeal. Eve and Wurn are probably the only MMO's on the market right now that provide any challenge what-so-ever. It's like the Arcade owner swapped out all the games for whack-a-mole because it was his most profitable game and now he's wondering why no-one comes around anymore. Perhaps if he made whack-a-mole free to play but made the hammer to small to hit the moles... then he could charge for a bigger hammer? Brilliant!!

    5. Re:Eve is unique, in more way than one by Rakshasa+Taisab · · Score: 1

      Really easy to play? You say that when you don't even know how to play.

      Can't do nothing for a year? Well, explain this for me:

      A couple of of experienced corp mates made new characters and started a shadow training corp. They recruited people from a week old to 3 months, most of them closer to a week. The corp members were flying in low-sec ganking expensive ship flown by characters with years of experience using nothing but the smallest and cheapest ships.

      Five of them even took down a faction fitted T3 ship which would have been 2-300 times as expensive as the sum of those frigates they flew. Doing stuff like that isn't easy but neither is it impossible. So saying EVE is easy mean you don't know shit about the real EVE, and saying you can't do anything for a year cause you need to train skills just compounds that fact.

      --
      - These characters were randomly selected.
    6. Re:Eve is unique, in more way than one by Ephemeriis · · Score: 1

      Eve is a very hard game to play.

      EVE is a very easy game to play.

      The actual gameplay is no more complicated than any other MMOG out there. The GUI is a little ugly... But it still basically comes down to selecting a target and then mashing a few buttons on your screen.

      There are almost no other games with a learning curve as steep as Eve's, and certainly no MMOs.

      The learning curve was originally steep due to some very crappy in-game tutorials. Those have now been improved. It's really fairly easy to get started in EVE these days.

      The real complexity comes from understanding all the various interactions... How the danger of gathering certain resources increases their price, and ultimately the price of gear made from those resources. How various factions control the politics of certain regions. How political actions can affect various prices.

      But you don't really need to understand all those interactions to jump in a ship and start shooting stuff.

      This has as a consequence that Eve has a relatively small player base.

      (emphasis mine) It's interesting how the market has changed... EVE has thousands of players and is making plenty of money. A few years ago that would have been more than enough. But because WoW now has millions of players, EVE is considered "relatively small."

      A further consequence of the small player base is that CCP, the company that makes Eve, needs to make sure that they can retain as many players as possible and not run the risk of making the player base so angry with any mistake so as to lose a significant amount of players. In a bigger MMO, this would perhaps be less consequential, but in Eve it would seriously damage the game.

      I suspect that you've got things a bit backwards here...

      The playerbase is relatively small due to CCP's choices. They've chosen to create a niche product. The game they make does not appeal to a large audience.

      Folks complain on the forums that the game is too hard... Too complicated... Too unforgiving... CCP could certainly make changes to make the game more accessible to more people... But that would change the nature of EVE.

      CCP actually told the last CSM that they were not actually interested in the majority of the players but only in a subsection that lived in a specific "elite" part of Eve space

      I'm not sure what "elite" part of EVE space you're referring to...

      But the fact of the matter is that the big players (not necessarily individuals, but corporations and alliances as well) have a huge impact on the game. They literally change the geography of the game. Depending on who controls what space it may or may not be safe to travel through there... Prices might change... Availability of materials changes... The amount of combat changes...

      Obviously CCP needs to look at what these big players are doing more closely than what I'm doing.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    7. Re:Eve is unique, in more way than one by jollyreaper · · Score: 1

      However, CCP never took the CSM seriously, resulting in the current lack of trust in CCP's willingness to take its customers seriously (CCP actually told the last CSM that they were not actually interested in the majority of the players but only in a subsection that lived in a specific "elite" part of Eve space). The resulting lack of belief in CCP and the CSM has led to widespread protests against voting for the CSM and CCP has once again relented by now making the CSM a "stakeholder" in the game.

      And this is why I love stand-alone games. I don't like where the developers took the later Soul Caliber games but no worries, I'll always have the first one. But if it were an online game, once the changes are made I'm never getting my old game back. And dick moves by management continue to make the experience suck. Hell, when Lucas tried to change the original trilogy I could still go back to the original version of the originals. I don't have to buy the prequels. In an online game, you just have to suck it up and take your lumps. I hate that.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    8. Re:Eve is unique, in more way than one by bigstrat2003 · · Score: 1

      Hell, when Lucas tried to change the original trilogy I could still go back to the original version of the originals. I don't have to buy the prequels.

      Although you'd never know it from the idiots claiming that Star Wars has been "ruined" for them...

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    9. Re:Eve is unique, in more way than one by elrous0 · · Score: 2, Insightful

      Basically, once the devs themselves were caught cheating and stealing REAL money, there was no way to ever really recover. Whatever they do from now on, it will ALWAYS be viewed by suspicion and distrust from the players. Once a casino is caught rigging the machines, the only way to ever fully recover is to fire *everyone* from the top on down and bring in entirely new management. Since CCP isn't going to do that, players will always have to wonder which CCP employees are rigging the game in their favor. This just adds some token players to the mix (who will also now be viewed with suspicion by the other players).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Eve is unique, in more way than one by illectro · · Score: 2, Interesting

      Eve is not a hard game at all, Go is a hard game, Chess is a hard game, Eve is a broad game with a lot of things you can choose to learn. The process to build a tech 3 cruiser and subsystems is pretty complex, but buying and flying one doesn't need you to know about that.

      I play Eve with my 5 year old daughter (when she's been good of course) and she's quite capable of building a ship and taking it out to run missions, she'll tell you all about her Omen or Punisher and how the colour of the laser affects range and damage. She was even involved in a carrier kill recently, getting a grand total of 5hp damage before her frigate was demolished by smartbombs.

      Anyway your characterisation of ' Widespread Protests is so ridiculously wide of the mark that it demands correction, the CSM process includes a method to protest the vote, you simply select the 'abstain' option, and in CSM4 less than 3% of votes registered this option. Turnout is low, sure, but that's more an indication of the indifference by many players, or a general acceptance that the people that do get elected generally are quite committed and don't do a bad job. Even Larkonis Trassler who was kicked off the council for insider trading had been relatively effective at raising issues.

      I was also a candidate for CSM this year, wish this story had hit Slashdot yesterday so I could have trying to court the slashdot readers voted.

    11. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      You allow your 5 year old daughter to play MMOs? That's so fucking sad... rotting her brain out before she even had a decent chance at life

    12. Re:Eve is unique, in more way than one by Krazy+Kanuck · · Score: 1

      A further consequence of the small player base is that CCP, the company that makes Eve, needs to make sure that they can retain as many players as possible and not run the risk of making the player base so angry with any mistake so as to lose a significant amount of players.

      As a player of Eve for several years I find this comment amusing to say the least. CCP, their devs, and the elitist jerks who are the 5-6% of the player base that control everything constantly either go out of the way to alienate, make life exceedingly difficult, or turn a blind eye on player established hazing that kills off a majority of the new player base whenever a new expansion comes out. Ever wonder why the active online player levels drop off from 50-60k at expansions and a month or two later barely hover around 30-32k?

      There are conspiracy theories that Eve's growth is groomed this way on purpose so that they don't have to expand the horsepower needed to support a larger player base. I'm not sure how much of that I'd believe, but after several years its still the same core group in control and the occasional cannon fodder.

      But as you said, don't hold your breath on the CSM's elevated status bearing any fruit. CSM is largely ignored and I doubt this will change that short of some profound revelation. The next expansion will roll out soon and population will expand, markets will spike and get turned on their head for a couple months, the gank teams and competitions (hulkaggedon) will open for another season of mayhem and then everything will go back to its tightly controlled and highly calculated norm.

    13. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      EVE is hard? No comparison with its learning curve?

      Apparently you haven't played almost any roguelike game, especially Dwarf Fortress where you have to go from nothing with a handful of dwarves / dwarfs / dorfs to a full blown economy in a city.
      Without the wikis and help files, Dwarf Fortress is like trying to get a wall to talk to you when you have nothing but yourself and the wall, and a handful of more nothing that is potentially lethal.

      Or how about that dude who "completed" one of the Sim City games? (what one was that again?)
      Max population, pretty much max stats on most of the categories. (max in this case sometimes meaning 0, such as 0 crime)
      That took him years to do, some crazy levels of planning, failed attempts, etc.

      And i can think of a few puzzlers that have harder gameplay as well.

      Kaizo Mario mod would make any sane person want to commit suicide.

      No, EVE is not hard. It is time-chewingly long to get anywhere, length of time required isn't the same as difficulty.

    14. Re:Eve is unique, in more way than one by Abcd1234 · · Score: 1

      It's like the Arcade owner swapped out all the games for whack-a-mole because it was his most profitable game and now he's wondering why no-one comes around anymore.

      I'm confused. So, you're saying no one plays those other MMOs because they're too easy?

      Odd, considering many other "whack-a-mole"-level MMOs sport much larger player bases than EVE...

    15. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      Eve is a very hard game to play. There are almost no other games with a learning curve as steep as Eve's, and certainly no MMOs.

      Eve is a very easy game to play. It might be difficult compared to WoW or something, but its learning curve is NOTHING compared to DotA* (which admittedly is not an MMO, but come on, EVE's learning curve is hardly steep at all. It's just really goddamn slow)

      *Defense of the Ancients, an epic Warcraft III mod

    16. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      This is, however, cosmetic, as there have been no commitments by CCP to actually take the player wishes any more seriously than they currently do. I personally would not hold my breath to see if anything positive comes of this. CCP has downgraded the CSM before (from its original oversight function to a merely representative one) and will very likely do so again once the current bad PR dies down again.

      Just like every salesperson is "Vice President" of something...

    17. Re:Eve is unique, in more way than one by flibuste · · Score: 1

      The hard part of Eve largely comes from the fact that is totally undocumented and the wikis barely maintained. Besides that...it's not hard, it's diverse. The diversity makes it so that there's many separated areas of the game where you need to learn specific game mechanics. That's why people feel that the learning curve is steep. I'd rather say, they are many curves to climb, but all in all they are all easy slopes.

    18. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      "There are conspiracy theories that Eve's growth is groomed this way on purpose so that they don't have to expand the horsepower needed to support a larger player base."

      Guess fucking what, the core server technologies to run Eve are written in... PYTHON, a slow scripting language that was clearly not suited for the purpose. They've done lots of things to make it run better like use Stackless but Eve will never grow bigger because of that single technological mistake, mark my word.
      Python is fine if all you do is some call to databases here and there on a blog engine. It's not fine when what you do is run servers that are connected to thousands of people real time.

    19. Re:Eve is unique, in more way than one by tepples · · Score: 1

      'm not sure what "elite" part of EVE space you're referring to

      Might elite have been 0.0?

    20. Re:Eve is unique, in more way than one by Ephemeriis · · Score: 1

      Might elite have been 0.0?

      It could be...

      I guess I wouldn't personally describe 0.0 in general as "elite." Maybe specific systems... Or regions... But 0.0 as a whole is full of some pretty useless space. And there are plenty of very valuable areas of highsec and lowsec space.

      I guess maybe I'm overthinking things... But "elite" seems like an odd adjective to use for a chunk of geography in EVE. I could easily quantify elite players, or elite corporations... But elite geography just seems vague to me.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    21. Re:Eve is unique, in more way than one by BobMcD · · Score: 1

      Hell, when Lucas tried to change the original trilogy I could still go back to the original version of the originals. I don't have to buy the prequels.

      Although you'd never know it from the idiots claiming that Star Wars has been "ruined" for them...

      Some of us idiots have trouble forgetting traumatic things. We have this word, "ruined" for situations like this. Imagine someone rubs his genitals on your coffee mug. Sure, you can wash the mug and keep using it, but would you?

      Depends on how hard it is to find a different mug.

    22. Re:Eve is unique, in more way than one by EinarTh · · Score: 1

      Thats simply a blatant lie. One (1) CCP dev was caught funneling ingame items, no real money was involved.

      --
      -- Computers are not intelligent. They just think they are.
    23. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      There was more than one incident. I know for a fact since I played EVE and knew some of the people and events in question before, and things were NOT as CCP tried to paint them. CCP just played cover up and learned to just deny everything, since they were really ultimately found out the 1st time only when they admitted. Their mode of conduct has been "Deny everything, admit nothing" and then hope people get bored and forget.

      The CSM was a PR smokescreen, when people doubted the fairness of their internal affairs. Is it any wonder? Their IA department was staffed by employees, who were then supposed to "investigate" their bosses. Of course each time they found their bosses "innocent."

      Over and over again they get themselves embroiled in corruption and scandal because they keep acting unprofessionally and trying to "be one of the boys" in their old boys club with a certain high end niche of player. That is what got them in trouble with the first cheating scandal. They were found out, tried to deny any wrongdoing, then besmirch and cast doubts on the integrity of the whistleblower, but were ultimately caught in the cover up and forced to admit that they had known there was cheating from the beginning.

    24. Re:Eve is unique, in more way than one by Anonymous Coward · · Score: 0

      Very valuable limited supply ingame items were spawned by a developer and given to friends. Not only was an unfair advantage given, these blueprint items were limited in number so he was denying the rest of the player base access as well.

      These ingame items can sell for ingame currency. Ingame currency can be used to buy time cards, which in turn can be traded for real money. Therefore these items equate to real life money value and the CCP developer STOLE from the entire paying customer base.

  9. Stale. by tenco · · Score: 1

    This happened months ago. How is this news?

    1. Re:Stale. by Lunix+Nutcase · · Score: 1

      THIS. IS. SLASHDOT!!!

    2. Re:Stale. by illectro · · Score: 2, Informative

      The Voting for the new CSM finished just over 12 hours ago - so I guess it's a tie into the current CSM election

  10. Churchill said it best by SmallFurryCreature · · Score: 5, Insightful

    The best argument against democracy is a five-minute conversation with the average voter. Winston Churchill

    There is a reason democracy works with majority rule, because if you had to listen to every single individual, every stakeholder in the country, you would never get anything done and run a real risk of ending up listening to the loudest party.

    In MMO land, the loudest party is often the Player Killer. PK ala Ultima Online, so beloved it was ripped from that game and every western game released after it that didn't have it did better. Yes UO fans, UO might have been first, it might have done things no other game has done BUT it also didn't manage to get a large number of subscribers. According to wikipedia it PEAKED at 250.000. Eve claims to have reached 300.000 and that game is considered to be niche. So a small game by a no-name developer working with its own IP has reached more subscribers then a triple A title working with a well known IP. That should tell you something.

    Of course, UO did launch before broadband connections were common and was exploring newer ground, and of course popularity says nothing about quality, but read posts about MMO discussions sometime. Just how can it be that so many claim UO is the best when so few played it? More people have played EVE. A SHIT load more played Everquest. Even Star Wars Galaxies reached more people.

    If the PK in UO was the thing to have, then UO would have reached more people. In fact, if PvP was so popular, then pure PvP games would do better. But Darkfall, Age of Conan and indeed EVE aren't doing all that well compared to PvE heavier titles like Lord of the Rings Online and of course World of Warcraft. So do you as a developer listen to the countless forum posts demanding unrestricted player killing and full body loot? They are certainly vocal, so surely that is what the players want? Well yes, on the forums, not when it comes to actually playing and PAYING for the game.

    I have made the mistake of following the forums of several games in the past before I grew up and you can see a certain trend, the people who are playing and PAYING are to busy to be on the forum. EVE might be an exception here, because it is by its nature far more of a game where you organize outside the game world, it is a business sim to many and so the forums might actually be useful for other things then ranting. But this is not the case on many game forums. If you go to the Star Wars Knights of the Old Republic site you can find half the posts demanding it to be free-to-play or else the poster won't play it without paying for it (the horror!) and the other half trying to come up with someway to make it seem attractive for other players to be their content (bounty hunters wanting PK but having wised up that they need to wrap it up in a pretty package). Real players have got better things to do, the game won't be out for a year, and really, Bioware probably already made their mind up about the game. Even if they wanted to listen to the forum posters (who are unlikely to be their full audience), where would you find the resources to implement everything? What do you pick?

    Oh, the thingy that the forum posters wanted and you already wanted to do? Listening to your users, you run the severe risk of listening to yes-men. Just see the actions by people on this site. Don't like what someone says? mod them down. As a developer, if you are told by one person that you are doing the best job ever and another comes out with a detailed plan of how the game could be far far better but everything the developer believes and stands for is wrong, who does he listen to?

    EVE might be in a luxury position in that it grew slowly and might have attracted an audience that wants to play the game that it is. But many titles, especially big budget ones attract all kinds, including people that should just play a different game. You probably won't find many EVE players demanding the game to be more solo friendly and that everyone should be able to afford the biggest ship after soloing for a month and then be able to do everything in the game. But that is EXACTLY what people demand in every other MMO.

    Read some MMO forums, then tell me that listening to your audience is a good idea.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Churchill said it best by Jedi+Alec · · Score: 2, Interesting

      You probably won't find many EVE players demanding the game to be more solo friendly and that everyone should be able to afford the biggest ship after soloing for a month and then be able to do everything in the game. But that is EXACTLY what people demand in every other MMO.

      Actually, there are. Tons of them. Entire truckloads get sent to the exit scorned by such epic remarks as "GB2WOW" and "can I have your stuff"

      CCP listens to the playerbase, but their vision of the EVE universe as a whole remains unaltered. It is a bleak dangerous place, and merely being in the wrong place at the wrong time will get you killed. If you can't handle that then that's tough luck, off you go. They love it when we blow each other up.

      We already have nearly unrestricted player killing and full body(ship) loot. To survive in EVE you need to be smart and devious.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:Churchill said it best by Anonymous Coward · · Score: 0

      UO did PK first? MUD much?

    3. Re:Churchill said it best by Ephemeriis · · Score: 1

      EVE was designed to be a cut-throat game.

      It has player-killers.

      It doesn't even need player-killers though, because you can screw yourself over just by making a stupid mistake.

      That's what makes EVE what it is. And that's what makes EVE so popular with its players.

      They don't want to be coddled.

      CCP does listen to its players... But only to the elected representatives, not every single whiner on the boards.

      If they listened to every single whiner on the boards it would have long ago become WoW-in-space... Which would have removed the cut-throat nature... And then those loyal players would have left... And EVE would have wound up competing directly against WoW, a fight which it could not win. And EVE would have gone away.

      The reason EVE is still around is because it delivers a different player experience. It is not WoW with space ships. Even if it was set in a fantasy setting with elves and magick, it would still be a different player experience from WoW. It is that player experience that keeps the paying customers there.

      Perhaps UO would have done better had it retained what made it unique, instead of trying to cater to absolutely everyone.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:Churchill said it best by MrZilla · · Score: 1

      You are right of course. The Trammel/Felucca split came about precisely because the majority of the players didn't want to have to deal with PKs.

      For me, personally, the added risk of being attacked by another player at (almost) any time makes the game that much more fun, as well as the ability to attack someone who's disrupting gameplay. I have never played as a random PK, but I have always enjoyed having them around.

      I certainly understand why modern MMOs are developed the way they are, and I know that it is what people want. It is not for me however, so I do not play MMOs at all anymore, even though I like the game format.

      --
      mov ax, 4c00h
      int 21h
    5. Re:Churchill said it best by Anonymous Coward · · Score: 0

      [quote]There is a reason democracy works with majority rule, because if you had to listen to every single individual, every stakeholder in the country, you would never get anything done and run a real risk of ending up listening to the loudest party. [/quote]

      The biggest problem with Democracy.... is that the majority can be lead by fancy images and cool sound-tracks. That's why the USA was originally set up as a Democratic-Republic. The masses are idiots... just look at them! :D

    6. Re:Churchill said it best by nschubach · · Score: 1

      They love it when we blow each other up.

      Of course they do... that's less money in the market if people keep buying ships to get blown up.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:Churchill said it best by Anonymous Coward · · Score: 0

      If they listened to every single whiner on the boards it would have long ago become WoW-in-space...

      To be fair, WoW's devs do not listen to the forums all that much. Many (most?) of their decisions seem to run against the vocal minority, which is basically what the forums are these days. Many of those players complain endlessly, and have been for years. It seems clear that ignoring them (at least partially) does not affect the bottom line.

      I think it would be far safer to assume they're listening to the exit polls, because people actually leaving are actually seriously dissatisfied with something about the game. Changes made on that front affect the bottom line.

    8. Re:Churchill said it best by Anonymous Coward · · Score: 0

      That's a load of nonsense. On the Eve forums, if you're a developer in CCP, you can see the person's account information from their ID, even if they're using an alt to post. That tells you many things - like how long they've been playing, maybe how many accounts they have (if they use the same credit card), what kind of player they are (from their character's skillset), etc. You can take the type of comments (what people want) and compile a desire template from that and do a statistical analysis. Saying that you just can't tell shows that you don't know much about Eve and the way the forums work. It's tied directly into their revenue stream, if you aren't a paying subscriber, you can't log into the forums, it's that simple.
      Eve has always been a rather unforgiving environment, there's ship insurance, but if you get your ship destroyed, you are going to lose a bit (or a lot). Yet, people still play it, and the game is relatively popular. Therefore, I don't give your conclusion much credence.

    9. Re:Churchill said it best by khallow · · Score: 1

      Of course they do... that's less money in the market if people keep buying ships to get blown up.

      Two words: "demand creation".

    10. Re:Churchill said it best by zero0ne · · Score: 1

      I never minded the PvP or the extremely high learning curve...

      What I DID hate was that their view of the game is exactly as you say, EVE is a bleak dangerous place... Just like space would be. However, space is also way way bigger than the game models.

      I will be waiting for Infinity

      Graphics look way way better, and the entire universe is procedurally generated meaning that every single star / planet / moon / asteroid you run into is going to be different than the last one.

      They actually took the vastness of space and created a model of it that better represents what it would be like. Gates wouldn't exist (unless created by players) and you could easily just point yourself in one direction for days until you reach some empty corner and setup your own empire... Hire some NPC workers / pilots / researchers etc and soon enough you will have your own empire. Kind of like a 3D, real-time clone of those old text based 4X games

    11. Re:Churchill said it best by Jedi+Alec · · Score: 1

      Not quite...

      When I buy a ship for a 100 million isk, slap another 100 of mods on it and then get it blown up, those 200 are still in the economy, since all that stuff was bought from other players. Only money that moves from a player to the game itself(in the form of NPC's for example) actually leaves the economy. Worse, considering it's possible to insure ships, the economy ends up with more money than it started with.

      What gets blown up is stuff, mostly made of minerals and other resources you can build things from.

      Then again, according to my statistics my favorite target is still the capsule(escape pod for you non-players) and those do get replaced by NPC's ;-)

      Just helping the economy along, nothing to see here!

      --

      People replying to my sig annoy me. That's why I change it all the time.
    12. Re:Churchill said it best by Jedi+Alec · · Score: 1

      Hire some NPC workers / pilots / researchers etc and soon enough you will have your own empire.

      Fair enough, and that's actually what the next expansion is bringing in to a degree. Then again, if you just want to sit quietly in a corner and mess around with an AI, why not just play something like X3 and avoid the online fees altogether?

      --

      People replying to my sig annoy me. That's why I change it all the time.
    13. Re:Churchill said it best by evilWurst · · Score: 1

      > Yes UO fans, UO might have been first, it might have done things no other game has done BUT it also didn't manage to get a large number of subscribers. According to wikipedia it PEAKED at 250.000. Eve claims to have reached 300.000 and that game is considered to be niche.

      Eve is considered niche primarily because of its gameplay, not because of its size. It was considered niche back when its size was more respectable relative to the leaders (before the WoW juggernaut had been released to skew the charts).

      > Just how can it be that so many claim UO is the best when so few played it?
      You should also note that the peak of a chart isn't the same as the total volume of the chart. The 250k peak tells you the month with the most players at once, but it doesn't tell you how many people have every played the game. There've been a lot of months since the game came out in 1997, and plenty of churn in the playerbase as new players come in and old players leave, just like any other MMO.

      (And, In My Opinion, most of the people who'll tell you they liked UO aren't saying they want its original PVP system in other games. For example, when the subject comes up, I mostly see comments about the level-less skill system and crafting and housing. Historically, the anti-PVP crowd was MUCH louder than the pro-PVP crowd, which was why they changed the game early on...)

    14. Re:Churchill said it best by masterwit · · Score: 1

      I couldn't have said it better. At the same time, what the original team of software developers releases to market can be a completely different product two years down the road. The life-cycle, as it is called of a MMORPG is determined by the people who modify and enhance content. Yes the product better be very shiny from the get-go, but the motivations and goals of the original developers may also be completely ignored many years down the road.

      Long story short: The game-developers can and will have different motivation than the "game-maintainers"...

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    15. Re:Churchill said it best by zero0ne · · Score: 1

      Good question...

      I guess it is more about having a good group of a few friends who would play with you... you can all go out to this point, set up shop, start producing some raw materials maybe build something... then fly it back to civilization to sell. As you expand your colony, you will eventually encounter other players and most likely AI controlled players.

      I mean how often did the crew on Firefly run into other ships? what about in BSG?

      A space game should allow you to literally set a course and log out of the game. If your sensors pick up something while you are flying around, you should get an e-mail, IM, alert on some widget they give you, etc. Something like "Hey we just picked up a class 2 battleship 4 units out, based on its current path, it will intercept your location in 4 hours."

      You can then log into the game, choose to change course and avoid it, or maybe increase speed to get to it quicker. Or maybe you decide to turn on your cloak (causing you to slow down) so that you can get close to it and see what the deal is.

      I kind of see Infinity turning out to be a mix between Sins of a Solar Empire and Freespace 2 with an EVE like economy in place. It looks like it will also allow players to be as hardcore or as carebear as you want.

  11. Community Leaders/Influencers by Anonymous Coward · · Score: 0

    Sony have a pretty decent program in this regard to for their games.
    They don't have the visibility (in notes/meetings), but appear to have a good connection to the devs and are able to channel feedback from the forums well. Should there be more 2 way back to the community? Yes, but NDA's and the sensitivity of issues/sploits/future estimates are understood.
    Overall though, pretty good program.

  12. finally a company realizes by crazybit · · Score: 3, Interesting

    that the easiest and cheapest way of finding new ways of pleasing their customers is listening to their opinions. The only difference between this and a traditional focus group is the size of the population sample.

    --
    - Human knowledge belongs to the world
  13. One big problem with letting players decide: by Hurricane78 · · Score: 3, Insightful

    They don’t know how to make it fun. They are no experts in it. You know: Those who can’t design, play. ;)

    They don’t know about the balance between too hard and too easy. About how changing something that people will think is stupid, will make gameplay more fun. After all it’s still supposed to be a game right, not just a simulation.

    You obviously still have to listen to your players. But you have to interpret it trough experienced game designers, to find out what they really want and how to really make that happen. (As it will often be counterintuitive to the players.)

    But oh well... as I said, I’m not really sure EvE still is a game, or rather an alternate reality, complete with everything. (Not that that is a bad thing. Let alone an uninteresting one.)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:One big problem with letting players decide: by T+Murphy · · Score: 1

      Valve often listens to the TF2 community- many of the recent updates included hats and usable items contributed by the community, and game balancing generally seems to follow common requests/complaints. Of course, there are many threads in the forums screaming for one side or another of some debate, but there are enough people posting who put more thought into balance and come up with genuinely good ideas. Valve still playtests any changes, likely rejecting far more proposed changes than implementing them, but much of what they do comes from the community.

      There are players who understand game balance well enough they can generally filter out the bad ideas, and should a game developer reject their ideas based on game balance reasons, these players can understand the argument. I don't know EVE or this CSM, but unless the TF2 community is unique (doubt it), EVE should have players who will use their influence for the betterment of the game without needing much hand-holding by the game devs.

    2. Re:One big problem with letting players decide: by Anonymous Coward · · Score: 0

      I would debate your opening comment of those who cannot design play... I believe a good designer is also on the lookout for inspiration and refinement - and more often than not these come from existing systems. I play - and analyse and judge what may work in my current system - and what I can tweak, adjust or abandon. And this applies to everything - whether it is scripting for a macro that I personally use, features for an addon, they way a menu works (or why I find it annoying), UI layout, options. There are many reasons why if you want to design you should play, read forums and wikis and see what others have to say, and use your own judgement and experiences... A designer without experiences is likely the one who makes a coffee pot with the spout on the same side as the handle because it looks cool...

  14. Eve a very deep game. by Martin+Spamer · · Score: 0

    Eve is very unusual for a computer game; firstly it has an extremely steep learning curve and like chess can take years to master. It offer players a huge range of gaming options, PvE both blitzing and exploration/discovery, RP gaming, business strategy game play. You can play a deep strategic game, including meta gaming, propaganda and spying, some alliances actually have spys, spy masters, and counter intelligence divisions and all legitimate within the EULA.

    It's economy and crafting system is light years ahead of anything else out there. You can be a pirate, a solider, bounty hunter all requiring different approaches to PvP. You can be a miner harvesting resources and evading pirates a scientist developing blueprint for ships, modules and weapons, or an industrialist building the ships. You could be roaming trader hauling that production to distance regions, or a market maker at Jita (Eve's equivalent of Wall Street meets K-Mart/Tesco). You can join an existing corporation (clan/guild) or you can run your own businesses. There are secondary markets and venture capitalists for investment. Scamming is within the EULA and raised to the level of one Ponzi Scheme that earned ISK, the in-game currency, that would have taken tens of thousands of pounds/dollars/euro to buy.

    The scope of Eve are just not available in any other game I've ever played. Eve is chess to WoW as draughts. It has the most elaborate economy of any game. CCP have an Economist on staff to design/develop those parts of the games. They also have an Astrophysist who has just reworking all the planets to make the solar systems realistic for the up coming Tyrannis expansion. They run Events with Devs as player character that you an PK and PC's do.

    That's not all. In the summer CCP are launching Dust 514, a FPS entirely within existing game. When you invade a planet the boots you put on the ground will be real gamers fighting each other. Next year they are planning Incarna, the ability to Walk in stations and explore, think second life in space with full motion captured avatars.

    1. Re:Eve a very deep game. by Anonymous Coward · · Score: 0

      It has the most elaborate economy of any game. CCP have an Economist on staff to design/develop those parts of the games.

      Yeah, but to be fair, he's an economist from Iceland.

    2. Re:Eve a very deep game. by Anonymous Coward · · Score: 0

      Scamming is within the EULA and raised to the level of one Ponzi Scheme that earned ISK, the in-game currency, that would have taken tens of thousands of pounds/dollars/euro to buy.

      I *really* don't want to sound like a git, but can you please preview/proof-read your posts? Or sober up. You had my interest, and I really wanted to understand your post, and that sentence, quoted, in particular, however my head now hurts and I have to give up.

    3. Re:Eve a very deep game. by sourcerror · · Score: 1

      What are the money sinks in EVE? What prevents hyperinflation and everyone having the best gear?

    4. Re:Eve a very deep game. by Martin+Spamer · · Score: 1

      Some demo videos on where Eve online is going.

      DUST 514 - A FPS within the Eve sandbox.

      Incarna graphics engine demo - Perambulation/walking in stations (must watch in HD).

    5. Re:Eve a very deep game. by don+depresor · · Score: 1

      Moneysinks:
      Skillbooks (required to start learning new skills).
      Blueprints (the base of all and everything in this game, without them you can't build anything).
      Loyalty stores (some of the best items have to be bought here with cash).
      Taxes in various forms (everytime you sell something, the game gets a cut, sation rentals, production rentals, etc...).
      Fuels of various kind for player owned structures (this will change with new patch but it will be a diferent moneysink, with export taxes).
      Cloning costs.
      Ship insurance (if you manage to keep your ship alive for the 3 month period of the ship insurance, and yes i know about insurance fraud, but that doesn't apply to rigged ships or tech 2/ tech 3)

      About the gear just one word "destruction". Everytime your ship gets destroyed, it's gone forever, you have to get a new one, and half of the equipment gets destroyed too, the other half "drops" so you can recover it (or the bastard that just ganked you :P). And this being a game with a huge PvP factor, you can bet a loooot of stuff gets "erased" everyday. (Usually this would fight inflation too in most games, but since about 99% of the materials for crafting are player generated one way or another...)

    6. Re:Eve a very deep game. by infinitevalence · · Score: 1

      What are the money sinks in EVE? What prevents hyperinflation and everyone having the best gear?

      I do, along with all my friends and every other PVPer. You want nice stuff, and I will be more than happy to take, steal, ransom, and shoot you for it.

    7. Re:Eve a very deep game. by daveime · · Score: 1

      Economists from Iceland manage to lose billions of other countries money, and in return give them ash from a seemingly infinite supply of volcanoes. Talk about selling sand to the Arabs.

    8. Re:Eve a very deep game. by don+depresor · · Score: 1

      Forgot to add that the game has few real moneysources (economy wise)

      Mission rewards.
      Bounties (you get this by killing "evil" NPCs).
      A few select items that can be sold to NPCs, like dogtags and similar items (unlike most other MMOs, NPCs in eve don't buy most of the crap you can farm, you have to sell those to another player, or use them yourself one way or another, like recycling for raw minerals)
      Insurance fraud (and they're killing this one in the next patch).

      There are many other ways a player can make money, but it always comes from other players at the end.

    9. Re:Eve a very deep game. by BoberFett · · Score: 1

      I had to read a couple times myself, but he's saying that "Scamming others in game is perfectly legitimate, and that in one instance there was an in game Ponzi scheme that stole so much in game money from other players, that the value of the in game money in real world currency (if one was to purchase in game currency in real world money, see: gold farmers) was tens of thousands of dollars."

    10. Re:Eve a very deep game. by BobMcD · · Score: 1

      What are the money sinks in EVE? What prevents hyperinflation and everyone having the best gear?

      I do, along with all my friends and every other PVPer.

      You want nice stuff, and I will be more than happy to take, steal, ransom, and shoot you for it.

      You're also why EVE will never, ever be a 'mainstream' game. People don't like to be robbed, ransomed, and/or shot. Bullies do, but only when they're dishing it out, not taking it.

      Basic human nature...

    11. Re:Eve a very deep game. by infinitevalence · · Score: 1

      bwahhahaha Thanks, glad i can be part of the dark nasty underbelly of the game. People like me are what help give EVE its gritty flavor. It also has nothing to do with being a bully its all about profit. When I play im looking for fun, a challenge and more than anything else a profit. If stealing yours is simpler than making my own then i go for it. Also dont think for a moment that i dont enjoy losing a fight just as much as i like winning it. Some of my best moments in EVE have been losses, along with some amazing wins. Last point... how one chooses to behave in a game does not reflect their real life.

    12. Re:Eve a very deep game. by BobMcD · · Score: 1

      1) Profit and malice are not in any way exclusive to each other.

      2) Assuming you have anything close to a normal psyche, you absolutely do not enjoy losing as much as winning, or you would select a different game. Whether you've deluded yourself or are merely attempting to deceive me isn't clear, but neither is it especially important. On the averages, I'm probably correct.

      3) How one chooses to behave in a game generally will represent the very best of their character. It will generate a picture of their true self, the role they'd elect to play when the limits of real life are removed, and so on. Sometimes people will elect to do something different as a change of pace, but EVE is anything but casual, so you can pretty much rule that out off the bat.

    13. Re:Eve a very deep game. by infinitevalence · · Score: 1

      1) ok

      2) This is hard to test because I win more fights than I lose. However EVE is an abstraction and just pixles so as long as I see explosions and get a good rush from a fight, I really dont mind losing. I do enjoy winning that goes without saying but losing a good fight gives as much of a rush so I leave happy.

      http://veto.griefwatch.net/?p=details&kill=37140

      In this fight I had overloaded all my guns and taken out most of his drones, but he had 3 warrior's left and I had no web. I died while he was at about 10-15% structure. We spent a good hour talking after the fight about what we did and how we did it, his comment after was summed up as "you taught me to respect destroyers"

      http://veto.griefwatch.net/?p=details&kill=37124

      I was fighting 2 Assault frigs, they were trying to push me through a gate, while i was trying to split them up. I made an error and rather than jumping through when one did, i stayed and tried to kill the harpy but was too far out of range, so i could not bring my damage to bare. He was at low shields when i exploded. Had i been able to hold on 1-2 seconds more I might have won.

      3) Thats BS and you know it. I dont steal, pirate, or kill people in real life. My character is just that its a persona that I adopt when i enter the game. I am able, as a well adjusted and mature person, to separate fantasy from reality all in the name of entertainment. Also EVE is just as casual as you want it to be, it all depends on who and how you play.

    14. Re:Eve a very deep game. by BobMcD · · Score: 1

      3) Thats BS and you know it. I dont steal, pirate, or kill people in real life. My character is just that its a persona that I adopt when i enter the game. I am able, as a well adjusted and mature person, to separate fantasy from reality all in the name of entertainment. Also EVE is just as casual as you want it to be, it all depends on who and how you play.

      I'm very well aware that you do not do these things in real life. If you did, computer games wouldn't take up much of your time.

      I said, though, not that you do do these things, but that you WOULD if you weren't restricted by the real world. I'm ascertaining that you would behave this way by making assumptions about the pleasure you take in it as a means of entertainment.

      It isn't as if any sort of 'just a game' excuse is going to fly in EVE. Those pixels have other human beings at the ends of them and you well know it.

    15. Re:Eve a very deep game. by infinitevalence · · Score: 1

      It might seem that way but its just not the case. In real life I dont even pirate software, music, books, or movies. In fact I make a rather big deal about being open source and recognizing patent and copyright holders rights.

      Seeing how easy it would be for me to do these things, based on your assertion, I would go ahead and do it since thats the sort of thing I would have no issues doing in game.

      I play the bad guy in game because its fun, and people who run into me enjoy it too. Sure not all but more than you might think. The pleasure I get is from the combat, the role play, not the suffering of the person on the other end. I do find it amusing when someone gets upset or offended that I shot them, because they seem to think that doing so is immoral in the context of a game.

      If pvp were a form of cheating then I would hand in hand agree with you, but its not, pvp is part of the mechanic for the game as well as a core feature. What I do in character is no different than people who play FPS's and toss grenades at each other.

    16. Re:Eve a very deep game. by BobMcD · · Score: 1

      Well, yes, that brings me back around to the core point about EVE. It has become the mecca for people looking for this kind of entertainment. Assuming no one ever gets into it not expecting to get creamed, you could be fine in your assumption.

      If EVE were to ever go mainstream, your assumption would go out the window by default.

    17. Re:Eve a very deep game. by Russellkhan · · Score: 1

      You've never been a role player, have you? I don't play Eve (never tried it), but taking on a different character is a major factor in any real role playing game. And not always some idealized "better person that I wish I could be", though that is occasionally an option that some may choose to play.

      Much of the fun in these games comes from exploring the way this character that isn't you would behave in a given situation. It does not reflect upon the character of the player if the player is actually a roleplayer. Once, when playing GURPS many years ago I was stabbed in the back by a character that was played by someone whom I would entrust my life to. Betrayed and killed. It royally pissed me off, but didn't change the fact that the player was and is an extremely honorable person. It just happens that he's also imaginative enough to play a very tricky bastard in a game setting.

      --
      Information doesn't want to be anthropomorphized anymore.
    18. Re:Eve a very deep game. by Anonymous Coward · · Score: 0

      haha, lookit dis faggot!

  15. All this talk... by Anonymous Coward · · Score: 0

    ...and the only thing that could only really vindicate this method of player-consultation is to come back in five years and see if EVE still exists, and if CCP is still in business.

    Otherwise? You're all just talking crap, for and against.

    1. Re:All this talk... by don+depresor · · Score: 1

      You mean just like they have been in business for the last 7 years?, with an always growing playerbase (yes, it's small compared to WoW, but very few occidental MMOs come close to eve).

      Now check how many MMOs have been alive for more than 3 years.

      Also, I can't believe no one has mentioned that you can your monthly subscription with INGAME money, that is, you farm cash doing missions and it pays your subscription. When you start, the amount required sounds like a lot of cash, but with some experience and help from a friend (Drake FTW) you can be making the required cash in about 3 months, and from that point you effectively play for free ;) (at this point you can make the required amount of cash in about 20-30 hours a month wich isn't that much for most MMO players).
      Once you've been in the game for 6-9 months you make the cash in about 10-15 playtime hours total, or maybe 1-2 hours if you play the market game ;)

    2. Re:All this talk... by JSBiff · · Score: 1

      Seeing that EVE has already been around for what, 8 or 10 years? And is one of the only companies in Iceland making any money, I'm gonna go out on a limb and say that if Eve doesn't exist in 5 years, it's because Eyjafjallajökull blows up like Mt. St. Helens and all the employees were killed in the explosion.

  16. Got to love a game by Shivetya · · Score: 0, Offtopic

    where you character can improve their skills without you even playing.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Got to love a game by Sulphur · · Score: 0, Offtopic

      Skylab started as a game. Who knew?

    2. Re:Got to love a game by marsu_k · · Score: 0, Offtopic

      I didn't, and I find it hard to believe that a space station started as a game.

    3. Re:Got to love a game by Sulphur · · Score: 1

      Thank you sir.

      I meant skynet.

  17. s/fans/users/ by Tim+C · · Score: 1

    But has any developer gone to such lengths for its users?

    Yes, pretty much any development shop that does anything other than COTS product development.

  18. Why is Eve different... and yet successful? by CodePwned · · Score: 1

    I played eve, not too seriously but I managed to be involved with some pretty epic battles. The main differences between Eve and other MMORPH are the following:

    1) Space setting (100%). You are in a ship, when you move around
    2) The economy is extremely advanced compared to other games. Meaning there are players who run banks, companies who produce ships, products etc, players who have to help move the product between systems... etc. It's all VERY player involved. If you are smart, you can make tons of ISK (their form of currency) easily and quickly.
    3) The market is extremely advanced. Like the economy there are companies, banks, corporations, investments, shipping lanes, protection rackets, security companies, armies, etc... all dependent on player interaction. One would think it would be fragile but in fact it's one of the strongest points of the game. Think location vs supply and demand. You're in a deep system where there aren't too many places to find ammo, weapondry, supplies... things sell at a premium.
    4) The skill required to play this game ranges depending on what you do. If you are part of a pvp squad or army the skill curve is immensely difficult. It gets down to tiny differences in ship equipment and configuration... as well as sheer numbers. Don't let that fool you though. Numbers don't mean squat in some situations. However if you aren't really into pvping in ships there are politics on a whole other scale than other PVP's, as well as economic. Be a banker, or trader, or manufacturer. Sounds boring but the interaction with players is pretty deep so you aren't just sitting there hitting a button over and over again.
    5) Creating things - You don't sit there hitting a button or "farming items" to make this next weapon for yourself. You can buy and sell everything you need to make things...
    6) What you do can affect the game. Since player interaction is so deep... what you do can often affect the games outcome for everyone.
    7) Training skills does not require you to play. Just planning ahead as you can set it to train these skills over a set amount of time.

    EVE allows someone to play for 10 minutes a day or 10 hours... that is why it is unique and amazing.

    1. Re:Why is Eve different... and yet successful? by Anonymous Coward · · Score: 0

      1) Space setting (100%). You are in a ship, when you move around

      I really don't see the difference if it's a ship or a toon. Sorry.

      Points 2 and 3, while true, are the smae thing.

      4) The skill required to play this game ranges depending on what you do. If you are part of a pvp squad or army the skill curve is immensely difficult

      It's interesting in that they didn't go the route of simply determinig a class like most other MMORPGs which makes it more dynamic but, let's be honest here, players that take the middle of the road skill path are going to end up as farmers with a modest ability to complete the story line. This may appeal to casual players but to me it's not unlike playing a generic tank in most MMORPGs. They players who really get ahead hold to tried and true skill sets. It may as well be called a class for all the more diverse it really is.5) Creating things - You don't sit there hitting a button or "farming items" to make this next weapon for yourself. You can buy and sell everything you need to make things...

      Yeah, you don't have to farm items assuming that someone else is farming them, just like every other MMORPG. Farming is all I really got to do in my 6 months of regular play. That and a few minor, repetitive story line quests.

      6) What you do can affect the game. Since player interaction is so deep... what you do can often affect the games outcome for everyone.

      As an individual? Not really. And even in a corporate setting it's not all that much. While stories of how come corps send the game on edge for a couple of days are neat they're are no long term effects from any of it. I guess it helps to strike a balance since having a single corp having that much influence over a single server game would otherwise make the play dull for everyone else. Other MMORPGs have made automated levelers for this kind of dickering to ensure that a single guild/clan doesn't ruin it for everyone else. six of one, half dozen of the other.

      7) Training skills does not require you to play. Just planning ahead as you can set it to train these skills over a set amount of time.

      It use to be that this kind of thing was frowned at by most players. When people started eBaying EQ1 accounts there was a big cry among players that it unbalanced the game. I really think which one is better is largely an opinion. One keeps people playing and promotes the social aspect of the game while the other happily burns up paid-for player time. In the end both players end up in the same spot but having had a EVE player train for a couple months with no play? It was damn boring. Again, to each their own.

  19. Mission Blitzing is what will happen by theolein · · Score: 1

    Until now, it has always been a toss up whether to blitz missions or to salvage them and loot them. Well, obviously, in future the looting bit will no longer be worth it in terms of isk/hour so players will simply be enticed to use Marauders even more than they do now, so as to speed up the process.

    Personally, I think it's nice for miners and t1 industrialists, who will finally make a bit of money.

  20. So popular? by Sycraft-fu · · Score: 1

    Ummmm.... No.

    EVE has maybe 300,000 active subscribers currently. Ok no problem, that's plenty of people to make the game worth continuing development on and making a profit. However that's not popular, by any stretch. EQ2 has over 500,000 players, Star Trek has a million players, Aion has 3.5 millions players, WoW has over 11 million, Linage 2 has around 20 million. So while EVE is in no risk of drying up and dying, it isn't popular compared to other MMOs, it is rather niche.

    The reason is the one you already talked about: People take it so seriously. Most gamers do not play a game for a serious experience. They play to escape, to have fun. If a game requires you to be serious and is full of people for who it is a very serious life substitute, well a large amount of gamers won't be interested.

    If that's what you like, wonderful, I am not going to tell you that you are wrong in what entertains you. However please don't try and sell it as being really popular or big, because that is just untrue.

    1. Re:So popular? by Decypherohm · · Score: 1

      You also have to consider that CCP allows for an individual to have more than one account, that might make your numbers get a bit different, unless you're already considering it. I am mentioning this because I know a person that has 5 different accounts, i.e, pays for 5 players.

    2. Re:So popular? by Pikoro · · Score: 1

      Actually, the reason is because those 300,000 eve players are all on the same "server". It's not divided up into shards or whatever those other MMOs call them. Everyone is in the same universe. THAT is what makes it interesting.

      --
      "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    3. Re:So popular? by Rakshasa+Taisab · · Score: 1

      Show us an MMO with more than 300k subscribers and consistent growth for 7+ years.

      --
      - These characters were randomly selected.
    4. Re:So popular? by Hadlock · · Score: 1

      It's also what makes it interesting to read about as an outsider. 300,000 people is on par with the state of Wyoming, except they're all using the same set of forums and actively engaged with one another. We have a hard time getting 50% of the population in the real world to vote, or send back census forms; these people are all actively engaged. WoW might have X million users, but there's only ~20,000 people on one server/shard/instance/whatever. I'm guessing many of those server numbers come from multiple characters on one account.

      --
      moox. for a new generation.
    5. Re:So popular? by Anonymous Coward · · Score: 0

      EQ2 has 500k players and STO has 1 million? Citation needed.

      Rebuttal:
      http://users.telenet.be/mmodata/Charts/150k-1m.png

    6. Re:So popular? by Rogerborg · · Score: 1

      Show us an MMO with more than 300k subscribers and consistent growth for 7+ years.

      Lineage 2. Do you need telling a third time?

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:So popular? by Ihmhi · · Score: 2, Insightful

      That's a pretty interesting comparison there between EVE and Wyoming. One is a vast, desolate land where only the boldest and bravest dare leave what little pockets of civilization exist, and the other is EVE.

    8. Re:So popular? by Ihmhi · · Score: 1

      Hell, show us an MMO with 300,000 subscribers - often as high as 50,000 simultaneously online - on one server.

    9. Re:So popular? by Anonymous Coward · · Score: 0

      >Star Trek has a million players,

      Cryptic announced Star Trek Online had 1 million registered web/forum accounts on their website back in February.

      That's very different from 1 million active player accounts in STO-the-game.

    10. Re:So popular? by Monkeedude1212 · · Score: 1

      I'd beg you to tell me one as well. Because Eve doesn't run on 1 server, it runs on multiple servers (The busier systems like Jita require their own server, where as the empty low secs can be grouped).

      When Blizzard rolls out their Battle.net updates, you'll be able to party up and do quests cross servers, and chat across servers easily.

      Wow also is an MMO with more than 300k subscribers and has consistent growth, each year another half a Million at least joins. I remember when they gloated 9 million, then a year later 10 million, now 11 million. Who wants to bet 2012 sees 12 million?

    11. Re:So popular? by Blakey+Rat · · Score: 1

      300,000 people is on par with the state of Wyoming, except they're all using the same set of forums and actively engaged with one another. We have a hard time getting 50% of the population in the real world to vote, or send back census forms; these people are all actively engaged.

      You're making huge assumptions here. The vast majority of them are people who only keep their subscription open to train new skills and aren't engaged in any meaningful fashion.

      "300,000 subscribers" doesn't mean "300,000 players."

    12. Re:So popular? by BobMcD · · Score: 1

      When Blizzard rolls out their Battle.net updates, you'll be able to party up and do quests cross servers, and chat across servers easily.

      I don't think this is accurate. I know they talked about it in the planning phases, but AFAIK:

      you'll be able to party up and do quests cross servers

      No.

      and chat across servers easily.

      Yes.

    13. Re:So popular? by X0563511 · · Score: 1

      When you read this, realize that players can and do pay for their subscriptions with earned in-game currency. If you can make 300-500 million ISK per month, you can use it to pay for a second account. The more you make, the more you can sustain.

      Not everyone does this, but it's certainly popular.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    14. Re:So popular? by X0563511 · · Score: 1

      There's a difference?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    15. Re:So popular? by Decypherohm · · Score: 1

      Somebody is still paying for the items so, for every month that is played, it is being paid, even if it wasn't by the person that gets it.

    16. Re:So popular? by X0563511 · · Score: 1

      This is true. It balances out the two extremes of 'time vs money'

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    17. Re:So popular? by bughunter · · Score: 1

      In Wyoming, there are sheep to hear you scream.

      --
      I can see the fnords!
  21. Re:hi cat here lol by Anonymous Coward · · Score: 0

    Oh noes, cat is here too, we're doomed

  22. Revolutionary indeed by unity100 · · Score: 1

    we need to look and see how this goes.

  23. DRM: for *now* by DrYak · · Score: 1

    And this is why I love stand-alone games. I don't like where the developers took the later Soul Caliber games but no worries, I'll always have the first one.

    No worries, you can count on new form of DRM to definitely ruin that for you too.

    Enjoying "Soul Calibur 2012" and considering as the best single-player fighting game ever ? Too bad that when they crappy 2015 edition comes out, they will shut down their older game server. Not only disabling internet-enabled multiplayer in this process, but also preventing the atorcious Always-on-internet DRM scheme from even starting single player games.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  24. MMOs are not "normal" games by Opportunist · · Score: 2, Interesting

    Asking your player what he wants when you sell them a "normal" game, i.e. one that generates revenue at sale and never again, is pretty stupid. He already bought it. Changing a game to suit his needs is pretty much a waste of time. He will not buy it again. On the other hand, someone else who WOULD have bought it might not when you make the change.

    MMOs on the other hand make most of their income from recurring subscriptions. Thus changing the game to make people play it longer does indeed give them a lot more money. So yes, it is very much in CCPs interest to do what its players want. Maybe not to the whole extent (hey, which player would refuse a few billion ISK? I guess that's something every player would enjoy!), but making changes that makes a lot of players play longer, or even make players who stopped playing to return, is a pretty good idea.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:MMOs are not "normal" games by BobMcD · · Score: 1

      Changing a game to suit his needs is pretty much a waste of time. He will not buy it again.

      Your logic seems sound, but the 100,000 different themes of Monopoly, for example, disagree.

    2. Re:MMOs are not "normal" games by Anonymous Coward · · Score: 0

      And each Monopoly revision was purchased anew. As GP said, "He will not buy it again." Mentality behind Madden 1998, 1999, 2000, 2001, ..2032. Don't patch; sell updates.

  25. can developers of an MMO not afford to listen? by DragonTHC · · Score: 1

    MMO games are driven by subscription fees. Without fans who keep paying, there's no point.

    This doesn't really apply to other sorts of games. Developers can listen to consensus, but they don't really have to enact community change.

    --
    They're using their grammar skills there.
  26. Simpsons reference by bug1 · · Score: 1

    "That means the CSM -- and the entire playerbase it represents -- has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team."

    Remember that simpsons episode where homer designs a new car to appeal to the average Joe ?

    Sometimes people shouldn't get what they want.

  27. CCP, still making a hello kitty bed by Anonymous Coward · · Score: 0

    Hey lets give CCP yet more free publicity over another completely pointless PR stunt. CSM was setup to deal with the companies own internal corruption. It was an empty gesture then and its nothing more now.

  28. Hahahah, no, stop, you're killing me. by Rogerborg · · Score: 3, Insightful

    This is just the Student President scam. Let the children elect a representative, give them a neat title and even let them sit at the table with the grown ups. Heck, use them as your mouthpiece, and ask them to canvas their constituents if you like. But you don't have to actually listen to them. Why would you? They're just an annoying selfish greedy know-nothing kid, representing a group of annoying selfish greedy know-nothing kids. All they're there for is to act as a buffer to keep the baying and howling at a tolerable distance.

    I've seen this faux consultation happen in other games through the years - Netrek, Navy Field - and here's the skinny: he who controls the server rules the universe.

    Can this EVE council actually modify the server source? Can they even see it? No, of course not, because they're not really grown ups, or worthy of trust.

    Judge them by their access, not their title.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Hahahah, no, stop, you're killing me. by Rakshasa+Taisab · · Score: 1

      I can't believe this kind of ignorant crap got modded up.

      --
      - These characters were randomly selected.
    2. Re:Hahahah, no, stop, you're killing me. by Rogerborg · · Score: 1

      OK, I'll accept that this Whingers' Council has (non paid, remote) Departmental status in CCP. A Department with exactly as much real influence on game development as the Janitorial Department.

      Note carefully: the onus is on CCP to prove me wrong.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:Hahahah, no, stop, you're killing me. by iwannasexwithyourmom · · Score: 0

      it IS insightful, d-bag.

    4. Re:Hahahah, no, stop, you're killing me. by Anonymous Coward · · Score: 0

      Amen. When I went to a boarding school one of my roommates was the student body president. We all laughed at him behind his back. Then one semester, the student government organized a big drive to change the school discipline policy. It culminated in a big meeting with the administration where they were applauded for taking a responsible stand and showing initiative. Then they were told in no uncertain terms to shut up and follow the rules. In order to have a real democracy, you have to be able to get rid of those in power. It doesn't work in the real world, it doesn't work in student government, and it won't work in Eve.

  29. Ugh by MacGyver2210 · · Score: 1

    Anyone who plays EVE knows how ineffectual the CSM is and how irrelevant their existence is to most normal players. If you get super into storyline missions or want to do events, it may make a difference, but for a PVP player or someone who just plays for the sake of playing it does not. I've been playing for 5+ years now and I have never benefited or lost something because of the CSM.

    In terms of relationships with their players, CCP does a much better job through their Fanfest conventions. They easily put similar relational events to shame. Their constant expansions and upgrades to their systems are a top-notch way to keep players involved and bring in new players. The game isn't as mindless and grinding in some aspects as games like WoW or EQ2, and in some ways it is even more so(mining, ugh).

    "Harden The Fuck Up" -CCP Games

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  30. Not "Grindy" like WoW by mathmathrevolution · · Score: 2, Informative

    The nice thing about EVE is that it's not grindy like WoW and other MMOs. The only thing that affects your rate of skill point acquisition in EVE is which skills you decide to train. You don't have to hunt for XP to level up. Somebody that "grinds" all the time in EVE has no skill advantage over the casual player.

    1. Re:Not "Grindy" like WoW by Vahokif · · Score: 1

      So you're saying it's so good you're paying NOT to play it?

      Besides, I used to play EVE. The only way to make money in empire space is to grind missions, or mine, or industry, all of which are incredibly boring. So I and went down to 0.0. All people did there is mine and shoot mobs. The huge battles are boring as fuck and happen at 3 FPS. PvP mostly consists of camping outside gates for hours with a bunch of losers.

    2. Re:Not "Grindy" like WoW by FoolishOwl · · Score: 1

      And the entire game "economy" is based on mining. Which means, those huge battles, in which there are a few minutes of explosions, are based upon thousand of hours of players sitting at screens watching lasers hit rocks.

  31. What lengths? by mr_gorkajuice · · Score: 1

    But has any developer gone to such lengths for its fans?

    Seems to me like they're taking the easy road, by putting project management partially into the hands of the players rather than doing it by themselves. A more interesting question is if it won't end up hurting the game rather than improving it.

  32. Typical -- they ignore everyone not in 0.0 by FoolishOwl · · Score: 1

    I gave up playing Eve Online for two reasons:

    1) It takes hours of time to accomplish even simple tasks.

    2) There was a body of dedicated roleplayers who were carefully organizing in-game events and ongoing plot-lines in accordance with the published and frequently updated back-story. The developers made it clear, however, that they didn't care about anyone but the gigantic "alliances" that ignored roleplaying entirely and concentrated on their massive pyramid schemes that allowed a handful of players the opportunity to control thousands of other players.

    3) The short fiction they published to establish the setting and backstory, which had been edgy, complex, and interesting, suddenly shifted towards badly written, insipid good-versus-evil plots, which was compatible neither with what the roleplayers were doing nor with what the powergamers were doing (although the latter group, of course, didn't care.)

    As I've often found with MMORPGs, at some point I realized I had more freedom, agency, and opportunity for excitement and adventure in real life than I did in slogging through an MMORPG. Eve Online is a game whose gameplay foundation is players sitting around watching the animation of lasers striking asteroids for hours on end.

    1. Re:Typical -- they ignore everyone not in 0.0 by Anonymous Coward · · Score: 0

      I gave up playing Eve Online for two reasons:

      1) It takes hours of time to accomplish even simple tasks.

      2) There was a body of dedicated roleplayers who were carefully organizing in-game events and ongoing plot-lines in accordance with the published and frequently updated back-story. The developers made it clear, however, that they didn't care about anyone but the gigantic "alliances" that ignored roleplaying entirely and concentrated on their massive pyramid schemes that allowed a handful of players the opportunity to control thousands of other players.

      I can confirm this as I used to play EVE too. Not only did they treat roleplayers and the storyline with contempt, they went so far as to rig the events run by the event team. It is like the referee of a football game deciding to favor one team. So much for "sandbox". Amazingly they even thought the players would "thank" them for being screwed over by the developers. This blew up in their faces. They then tried to downplay and deny ever rigging events but as a player then, I knew that CCP were lying through their teeth, which also clinched it for me.

      I don't want to pay real money to a company that says it is a sandbox game while simultaneously rigging events, working against their own paying customers, lying about it, and treating anything except 0.0 endless turf wars with contempt. I and my friends quit in disgust.

       

  33. No, there are no heroes. by FoolishOwl · · Score: 1

    Yes, CONCORD is the "police". They're basically NPC "town guards".

    As for heroes: it's worse than that. Any player character is, pretty much by definition, a mass murderer. According to the published setting, even the small ships have large crews, so any time you destroy another ship, you're supposed to be killing several thousand people. Almost anytime you do destroy another ship, it's for purely mercenary reasons. Some of the published setting material explores the significance of it, but generally makes it clear: pod pilots are unfeeling killers who have lost touch with their humanity.

    It's pretty tough to roleplay that, so few roleplayers really engage with that, and very few EVE players roleplay at all.

  34. Re:Niche by Phrogman · · Score: 2, Informative

    People need to get some perspective on what a "niche" MMO is. When UO scored 250,000 players, or DAOC got up to comparable numbers, or EQ got to 500,000 subscribers - those were MAJOR SUCCESSES. No one could believe how popular those games were, with subscriber numbers like that, they were assured of long lives (and in fact DAOC is still hanging on by its fingernails, barely).

    WOW came along and completely transformed the market. 11 Million subscribers as a base has so totally distored the market - and new player's understanding of what "successful" means, that now the old numbers cannot be seen in the correct perspective. Now, they look like "niche" games with barely acceptable numbers to people.

    When Warhammer Online came out, people were saying if it didn't get at least 1m subscribers, it was a complete failure. I believe it got up to around 800,000 (in other words about as many subscribers as the original EQ and Starwars Galaxies ever had, at their peaks, combined). It was labeled a massive failure on the forums. People started saying they were leaving because it was a failure.

    What changed? Just player's expectations, distorted by the juggernaut that is World of Warcraft. WOW has been so successful that the old stats from old games cannot be used when making measurements. The market increased in size immensely with WOW. A better way to look at things (but less immediately recognizable to readers) is to use market shares. Then at least the size of the total market pre-WOW and post-WOW is irrelevant.

    EVE is doing just fine from what I can see. They identified a market, produced a game for that market, and they have 300,000 intensely loyal, paying customers. I am not sure what the subscription rate is, but assuming the standard $15 or so, that's about 4.5m a month. I dunno bout you but $54m per year looks pretty decent to me, and not very niche to be honest.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  35. Popularity... by Monkeedude1212 · · Score: 1

    It's really hard to define EVE as popular - but I don't know how else to describe it.

    When you walk up to a random Stranger and ask if they've heard of World of Warcraft, you'll get quite a few people who say they have. If you take those people who know of World of Warcraft, and ask if they've heard of Eve Online, you'll get at least a quarter of them (in my personal experience). So while EVE may have less than a million active subscribers, it does have quite a bit of popularity.

    In fact, you grazed Eve's seriousness: And that contributes to both Why it makes headlines but also why the player base is so small. Their bonus is that Eve is revolutionary in that it takes gaming to the next level because it integrates human interaction far past any other MMO out there. Problem is, not everyone wants that.

  36. There are heroes in EVE by Anonymous Coward · · Score: 0

    But to be a hero in EVE you actually have to heroic. You actually have to do stuff that really is difficult and dangerous, not kill 10 orcs that some game guide tells you the best way to beat, and then a cut-scene tells you you're a hero.

  37. What the fuck are you taking about? by Anonymous Coward · · Score: 0

    Seriously, what?

  38. Too bad it doesn't always work out that way. by Benfea · · Score: 1

    Back in the days of Asheron's Call, Turbine didn't go as far as the developers of EVE, but they went way out of their way to interact with and respond to the player community. Their customer relations were far ahead of their two competitors, and for their efforts they were rewarded with being #3 out of 3 in terms of active subscriptions.

    Cryptic recently tried a similar "player council" idea, and the usual whiners on the official forums exploded with rage at the very idea.

    So no, this kind of behavior by devs is not always rewarded with increased sales. Developers are the way they are because of the purchasing decisions made by us.

  39. War by FoolishOwl · · Score: 1

    The short answer: in EVE, when you die, most of the stuff you were carrying is destroyed, and if you were killed by another player, that player usually takes whatever stuff you were carrying that wasn't destroyed.

    The most expensive gear represents hundreds, even thousands of hours of in-game labor -- and can be destroyed in seconds. There's nothing like looking away from the screen for a moment, only to look back, and find a gang of (player) pirates is destroying your ship. Basically, most wealth produced within EVE ends up spent on ammunition (which is consumed in combat) and ships (which are frequently destroyed).

    Come to think of it, this resembles a staple of Marxist theory, that booms and busts are inherently part of the economy. In a boom, too much capital has been invested in too much productive capacity for further investment to be profitable; further profits aren't possible until a whole bunch of capital has been destroyed in a bust. There are other ways to destroy capital: dropping bombs on factories is one. There's an addendum to Marxist theory called "The Permanent Arms Economy," which explains the "long boom" from the end of WWII to the mid-seventies, by the massive destruction of WWII being extended by the global arms race, in which war-time proportions of wealth spent on arms production continued into peace time.

  40. Not the only one by Anonymous Coward · · Score: 0

    League of Legends (free, decent quality, DOTA knock-off) from Riot has a similar system of communication between developers and players

  41. TL;DR by Anonymous Coward · · Score: 0

    Was the original article to long for your WOW twitching addled mind to comprehend?

    EPIC Fail.

  42. Skill advantage isn't the question by RobinEggs · · Score: 1

    Somebody that "grinds" all the time in EVE has no skill advantage over the casual player.

    They don't have a skill advantage in WOW, either; they have a cash advantage. This isn't supporting your claim that EVE doesn't require grinding. In WOW, legitimate skill can be had by level 20. Most people never get skilled, but nevertheless many people achieve guild raiding status through sheer dedication [grinding], cover themselves in purple, orange, or whatever the color is now, and kick everyone's ass regardless of skill level.

    If you are claiming that skill affects your EVE performance much more than time invested you might have a point, but you aren't stating it very explicitly and your comparisons to WOW are misleading.