I've always been in the habit of making four partitions. Windows, applications, games and misc/tmp drive. It's worked well for me.
Sounds complicated. Why do games and applications need to be in a different partition?
I generally have 2 partitions - the OS, and 'everything else'. That way I only have to reserve a decent size for the OS/temp files, and never have to think "Hmm...how much of this disk will I use for games? Data? Apps?" Also, then my 'temp' folder isn't limited to whatever I thought I'd need when I installed the OS.
It makes backing up/ghosting the OS much easier/quicker. In fact, that's pretty much the only reason I use more than one partition at all.
Unfortunately, some people might believe that's really how it happens. Cryptographically secure RNGs are a widely known issue in the field (hell, even I know about it, and I'm not in the field), and you can be sure that the Crypto programmers at MS are at least aware of the issue. It wouldn't surprise me, at any rate, if implementing a new RNG had been considered a priority for XP or Vista if they had discovered the existing one to be vulnerable.
If they had time in between cocking up all the WGA stuff, that is.
TFA mentions some details of the source text that indicates they started out in Hebrew. A likely problem with that (as I understand it) is that since written Hebrew doesn't use vowels, a lot of the interpretation of text is context sensitive, and Babelfish screwed it up.
Not to mention the even bigger problem that Hebrew isn't one of the languages that Babelfish actually supports.
But if you want to point to something that blu-ray has that consumers will care about, it's the Sony catalog. It is huge. And the crown jewel is the entire James Bond collection. Joe Six-pack WILL want to see those on his player.
Nonsense. The Sony man quite clearly said they were trying to fight the format war on merit, and not by strong-arming people by releasing their Sony-owned movies on BD only, because it's not like that's the reason Sony got into movie production in the first place, so they could ensure they controlled some content, and could make their new formats a success by linking the format to their content.
Sony would never do that! They'd never lie to us, surely? If they're fighting on merit, surely Sony movies and James Bond are available on HD-DVD...aren't they? Surely he wouldn't lie so blatantly..? Say it aint so.
There's a *huge* amount more changed in the transition from Tiger to Leopard.
Really? Leopard looks nice and all, but it feels like the least compelling OS X upgrade to me. I mean Time Machine is good, and possibly cover flow for files, but most of the other 300 new features are a bit 'meh', to be honest. Maybe when I upgrade I'll change my mind.
Ooh, that's good - I hope it applies to accessing SMB shares too. On 10.4, if I have an SMB share mapped and the network goes away, the Finder goes on an extended holiday for minutes at a time. Very annoying. If I'm going to switch wireless networks (I have 2 at home - one inside my LAN, and one in the DMZ), I have to remember to unmount all SMB shares, unless I like pain.
So your point is that generalisations are not always true? I think we all knew that.
It is 'bad' graphic designers that I think you are targeting, the people that learn how to use Flash or AI at home and have no art or psychological background.
Well, I'm not even sure I'd call those people graphic designers. To me, graphic design skills are a mindset and knowledge/experience, rather than knowing the details of some particular technology. I view programming the same way.
Our company hires graphic designers for UI work, since they can actually produce pleasing prototypes and explain the graphical psychology to geeks. If you think 'real' graphic designers just go to school to learn how to draw or make pretty pictures in AI, you are very sadly off track.
Well, I think a lot of them do, as most of the ones I've met aren't that great at UI design. I can only go by experience. A lot of UI design is not dependent on producing 'pleasing prototypes', anyway. Most UI designers encourage protoyping to be done at a basic level (e.g. paper/box protoypes), to avoid the aesthetics clouding the issues.
Graphic Designers can work within the guidelines of UI design just as easy as the most graphically challenged geek.
Indeed, and if you find anywhere that I said graphic designers are worse at designing UI than the average programmer (I assume in your mind geek == programmer), I'd be obliged if you point it out. My point was that they can be just as bad.
So my reaction to "the UI was made by a graphic designer! Awesome!" was perfectly reasonable. I'm with Alan Cooper - I want my UIs designed by UI designers.
No, because graphic designers do not generally have the skills to design UI. They can design the cosmetic/visual appearance, and improve coherency and balance, but design the UI itself? No thanks.
Even the 64bit version of Vista has more drivers for hardware than WindowXP 32bit does, and 32bit Vista has almost 2x the driver support already.
This implies there are scads of devices on the market that do not have driver support under Windows XP. Or that Vista added support for a load of old devices that XP supported.
They should have had a 'I don't know' option. I'd be more than happy for the band to mail me in a month and ask how much I wanted to pay, having heard the album.
So if you like it after a month, go back and buy it again for $X.
During the game, you always had something to land on, something to stop your fall, some ledge to get propelled onto. There was nothing in the game at all to suggest surviving a long drop where you didn't have a wall to change your vertical velocity into horizontal velocity.
Not sure I understand that. The game was packed with scenarios where you could fall great heights (often through portals) and then just land on the floor with no ill effects. And is horizontal velocity somehow more or less lethal than vertical velocity? In either case if the velocity is reduced by a brick wall, the effect on humans is likely to be unpleasant.
Sounds complicated. Why do games and applications need to be in a different partition?
I generally have 2 partitions - the OS, and 'everything else'. That way I only have to reserve a decent size for the OS/temp files, and never have to think "Hmm...how much of this disk will I use for games? Data? Apps?" Also, then my 'temp' folder isn't limited to whatever I thought I'd need when I installed the OS.
It makes backing up/ghosting the OS much easier/quicker. In fact, that's pretty much the only reason I use more than one partition at all.
Unfortunately, some people might believe that's really how it happens. Cryptographically secure RNGs are a widely known issue in the field (hell, even I know about it, and I'm not in the field), and you can be sure that the Crypto programmers at MS are at least aware of the issue. It wouldn't surprise me, at any rate, if implementing a new RNG had been considered a priority for XP or Vista if they had discovered the existing one to be vulnerable.
If they had time in between cocking up all the WGA stuff, that is.
Bunch of quislings.
Not to mention the even bigger problem that Hebrew isn't one of the languages that Babelfish actually supports.
You need a big screen to tell the difference. You should see it on a 50"
Do you have ADD or something? :-)
Nonsense. The Sony man quite clearly said they were trying to fight the format war on merit, and not by strong-arming people by releasing their Sony-owned movies on BD only, because it's not like that's the reason Sony got into movie production in the first place, so they could ensure they controlled some content, and could make their new formats a success by linking the format to their content.
Sony would never do that! They'd never lie to us, surely? If they're fighting on merit, surely Sony movies and James Bond are available on HD-DVD...aren't they? Surely he wouldn't lie so blatantly..? Say it aint so.
Well, not compared to adding t0t4lly rad skinz to the Terminal program, no.
I think that was his question, actually.
I prefer: "Is your Dad in?"
And if you believe that, I have this volume control you might want to buy... :-)
Excellent!
Really? Leopard looks nice and all, but it feels like the least compelling OS X upgrade to me. I mean Time Machine is good, and possibly cover flow for files, but most of the other 300 new features are a bit 'meh', to be honest. Maybe when I upgrade I'll change my mind.
Ooh, that's good - I hope it applies to accessing SMB shares too. On 10.4, if I have an SMB share mapped and the network goes away, the Finder goes on an extended holiday for minutes at a time. Very annoying. If I'm going to switch wireless networks (I have 2 at home - one inside my LAN, and one in the DMZ), I have to remember to unmount all SMB shares, unless I like pain.
So, here's hoping :)
Wait...I'm the bad guy?
You're not, er, trying to invoke Godwin's Law, are you?
AUTOMATIC LOSE :-)
"...and he likes to be known as the Angry Young Man."
So your point is that generalisations are not always true? I think we all knew that.
It is 'bad' graphic designers that I think you are targeting, the people that learn how to use Flash or AI at home and have no art or psychological background.Well, I'm not even sure I'd call those people graphic designers. To me, graphic design skills are a mindset and knowledge/experience, rather than knowing the details of some particular technology. I view programming the same way.
Our company hires graphic designers for UI work, since they can actually produce pleasing prototypes and explain the graphical psychology to geeks. If you think 'real' graphic designers just go to school to learn how to draw or make pretty pictures in AI, you are very sadly off track.Well, I think a lot of them do, as most of the ones I've met aren't that great at UI design. I can only go by experience. A lot of UI design is not dependent on producing 'pleasing prototypes', anyway. Most UI designers encourage protoyping to be done at a basic level (e.g. paper/box protoypes), to avoid the aesthetics clouding the issues.
Graphic Designers can work within the guidelines of UI design just as easy as the most graphically challenged geek.Indeed, and if you find anywhere that I said graphic designers are worse at designing UI than the average programmer (I assume in your mind geek == programmer), I'd be obliged if you point it out. My point was that they can be just as bad.
So my reaction to "the UI was made by a graphic designer! Awesome!" was perfectly reasonable. I'm with Alan Cooper - I want my UIs designed by UI designers.
See, that's why I like UK consumer laws. Those signs are flat out illegal here :-)
No, because graphic designers do not generally have the skills to design UI. They can design the cosmetic/visual appearance, and improve coherency and balance, but design the UI itself? No thanks.
*smile*
Anyone else have the fear?
Sorry - I meant, of course, devices that XP didn't support.
This implies there are scads of devices on the market that do not have driver support under Windows XP. Or that Vista added support for a load of old devices that XP supported.
I find either scenario difficult to believe.
Bang & Olufsen customers expect quality? Man, they can't catch a break!
So if you like it after a month, go back and buy it again for $X.
Simple logic. What kind of geek are you? :-)
Not sure I understand that. The game was packed with scenarios where you could fall great heights (often through portals) and then just land on the floor with no ill effects. And is horizontal velocity somehow more or less lethal than vertical velocity? In either case if the velocity is reduced by a brick wall, the effect on humans is likely to be unpleasant.