Hellgate Beta's In-Game Ads Raise Eyebrows
ari wins writes "IGN.com has up a post discussing the new EA/Flagship game Hellgate: London, and the in-game advertisements it includes to facilitate targeted marketing. Though ads in games aren't exactly new, some Beta testers are objecting to their apparently off-putting presence. Users have also noted that accepting the game's EULA means you submit to the collection of 'technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware'."
Now that there's a game out there with targeted marketing, the best way to take it down as well as the financial motivation to do it again is simple (but takes a lot of help):
Buy it, wait a week or so, and return it. Then buy it somewhere else, wait a week or so, and return it. If just 5000 people were to do this 5 times each, it could destroy the percieved marketability, and it would be attributed to targeting issue. Enough people wasting enough time of enough computer stores, and computer stores would be best off not carrying it.
Then the investors / decision makers who committed to this sickness get discliplined / lose money, and new investors get scared to do this again.
I'm not a beta player, and those people are/were under rather heavy NDAs, from what I hear. The demo of the game was released a few days ago, and *that* does indeed have ads in it. (I only noticed an NVidia ad)
I played through the demo and didn't even notice them. If not for this article I wouldn't even know they were there. Anyone got a screenshot?
Does it say anywhere on the box, "WARNING: This game includes in-game advertising and requires live monitoring of computer information?" Or are there massive amounts of consumers that are going to be shocked to discover that their game requires adware? There's a big difference between "Hey, we warned you" and "Turn around and grab your ankles".
Second question: Anyone know how much this kind of live uploading of advertisements would affect online performance?
If a game costs 50$ why the hell should there be ads in it? Who actually puts up with this enough to even make the idea look like something we would tolerate?
Sigs are too short to say anything truly profound so read the above post instead.
Has anyone tried the beta on Linux with Wine yet?
I wonder if many will complain when it's ads for Sloggi. :-P
Anyway, seems to me it's about time more and better sandbox programs appear so games like this can be cut off from the OS itself.
No probing what OS, applications and colour of my shirt is, just run the damned game for which people paid good money.
Otherwise I'll just stick to good ol' Simcity, unless the development of games for *nix/*BSD skyrockets.
home
Everyone with their oddball theories on how to avoid this...simple, don't buy it. If the ads offend you that much then don't purcahse the game and this method of making money goes away.
Doesn't bother me since I'm looking at the top of my browser and it looks like Slashdot has an ad on it.
It is an endless battle, this little man vs big. The end, tragic. Freedom continues to erode as we watch films and play games that spin yarns of great battles where the little man wins in the face of oppression. Freedom they cry... but never will they have it.
I've been playing the beta for a week now, and even though I knew about the ads before I started playing, I still haven't noticed them at all while playing when I wasn't specifically looking for them. IIRC, they're limited to "stations" where are basically the towns from Diablo 2. Since these are basically subway stations, you expect to see ads there, and they aren't obtrusive at all, so they feel like part of the environment rather than being a jarring experience.
Hellgate is not the game to make an outrage over, because the ads in it are so tastefully done that they feel right.
Yet another game that had so much potential that I will not be purchasing because of in game ads and adware. I'm looking at you BF2142.
If it has gotten to the point that ads are expected and feel 'right' in a video game, then the marketeers have won.
ADs are not 'right' in any context, especially when you are paying for the product.
---- Booth was a patriot ----
Dear God, not again!
Luckily I had a helpful error box pop up and only had to pay $19.95 (plus VA 4.5% sales tax) to stop this heinous security oversight that is present in EVERY operating system on the Internet!
I find advertising pretty off-putting in the real world too. Just another reason to stay in the basement...
ccalam - acoustic versions of new songs.
Taking bets on weather this will be seen as a reason to make the game "phone home" about what users "look at" in-game ? I'd expect them to track your cursor, camera angles, and zoom at the very least.
This makes sense really, when you consider who is pushing for this:
Electronic Arts.
Yet another reason why I hope they will die a fiery death. I haven't bought an EA game since they bought/shut down GameStorm because "gasp" it competed with "Ultima Online".
Seven puppies were harmed during the making of this post.
So, I was invited to take part in this particular Beta... But after hearing about the draconian EULA and now this, I'm not sure I have any interest... *sigh* I miss the days where I could Beta test something without having to worry about my privacy...
XenoPhage
Technological Musings
I don't mind in-game ads, as long as they're inobtrusive.
I do mind giving EA and Flagship blanket permission to examine everything on my computer. READ what their "agreement" says -- they can mine your computer for whatever data they want, and give/sell it to whomever pays for it.
I keep sensitive business data, covered by NDAs, on my computer; I don't want anonymous strangers mining through my music, documents, source code, and data. Quite simply, the Hellgate: London agreement is completely unreasonable and dangerous.
Anyone who supports Free Software should understand the principles involved here, and refuse to accept Hellgate London on their computer.
All about me
OR you could buy it, install it, activate it, return it, send them an email explaining you were already paying for it by the ad revenue they are now receiving because of it, so you're returning it because you're not going to pay for it TWICE.
If anyone at the store argues about returning open box software, explain the ads. If they won't accept the return on that basis, explain you will be taking your software patronage elsewhere.
I work for the Department of Redundancy Department.
According to wikipedia: http://en.wikipedia.org/wiki/Massive_Incorporated
Oh and just to make sure we know who we are REALLY talking about here Massive is owned by everyones favorite software company to hate:
http://www.gamasutra.com/php-bin/news_index.php?story=9186
I'm upgrading my computer soon and Hellgate was on my wish list, even with the pay per month. I haven't read anywhere if there will be ads in the paid version but why would I pay 50$ + X$ per month and still receive ads?
And for any companies who think they can get away with this and try to justify it with the cost of running an infrastructure, they should have a long look at Guild Wars. That's how it should be done. Charge for extra content if people want it in the form of expansions, like it used to be.
I'm not gonna pay for ads, it's just not gonna happen. I fear the day we will have to run ad-blockers in our games. (I'm guessing people will modify their hosts files to block ads) But I'm more worry about my privacy than the ads. Why should they think they have a right to collect any information about me or my computer? Information is money, if they want it, they should pay me, not the other way around.
I won't be purchasing this game now.
Microsoft are just a non profit organization whose goal is to help orphans. Someone edit the Wikipedia article on Hellgate to reflect these news and see if they are gonna whitewash it. They did the same thing with the new Battlefield. Not to mention that for the last 10 years they've been selling the same FIFA, Need For Speed, NHL, NBA, etc. games and pretending they were new.
I'm playing it. Hellgate is Diablo II on steroids (it was designed by the creators of Diablo). Great game.
NVIDIA is indeed big. Dark Horse comics as well.
TO BE CLEAR: there are no, "now we pause for this word from our sponsor" moments and big baddy doesn't come after you wearing an NVIDIA t-shirt. The only thing I've spotted is NVIDIA and Dark Horse posters in the Underground Stations (it's London) and in the city ruins- kinda like the fake posters and magazines in DOOM 3, but real companies.
If it provides a revenue stream that would otherwise increase the price of the game I have no problem with this.
I expect ads in something I get for free, as in over the air radio or TV. But I don't in a video game I'd have to pay for.
A $50 game that I have to accept ads and spyware to play? No thanks. Sell it for $10 or give it away for free, and you might justify it.
Corporatism != Free Market
There actually are some pretty good reasons to put ads in games. In fact, having ads in games (to a point) can be a win/win for both the software company, which gets more money, and the user, who gets more realism. For instance, if you play a game in a city setting, one would expect realistic ads on billboards, bulletin boards, walls, etc (as opposed to crappy old games where you would race cars through a city, for instance, and every billboard would say "Midway!", which got old really quick). And speaking of racing games, what kind of a NASCAR game would you have if there weren't ads plastered all over the cars? I think having ads in a game is great for realism and cost defrayment (maybe you don't need as many people to buy a game for developers to be willing to make it, since they will also get ad money). As long as they put the ads in context within the game, this is a great thing.
Now, I should say I haven't seen this beta so I don't know if they are crossing the line and putting ads out of context. If every third person in a crowd is wearing an NVIDIA shirt, that is out of context and pretty ridiculous. Also, if performance suffers from downloading new ads for the game or something, that is bad too. But if performance doesn't suffer, downloading new ads could be good. After all, billboards, walls, etc change their ads in real life, so why shouldn't a game? That ads realism and variety to the landscape.
Beware of bugs in the above code; I have only proved it correct, not tried it.
Just as advertising is all over the real world, so will it be all over the virtual one.
It's not that big a deal. Subways with bare walls would be very odd. Extremly odd and not even close to realistic. So you have a game whose environment includes add ridden subways (just like in real life). Now the developer has to ask a question: Which adds do we display in the subways? You can choose at random or you can do what the subways do: whoever pays.
If, for the sake of realism, you have to put adds in the subway stations, why not make money off of it? The game experience is the same, the only difference is instead of seeing "Moca Mola" and "Nickers" adds you see the same ones your used to in real subways (Coca Cola and Snickers).
Now if we started seeing the "Legendary Snicker Hammer of Pwnage" and the "Coca Cola Champion's Sword" I'd be put off....but this isn't the case at all.
I am a hellgate beta tester...and I have yet to play it. I signed up, got an account then read everything carefully and noticed EA's crap about ads...something which I quit BF2142 over. I do not need EA spyware on my pc.
Assuming that the ads are displayed on walls and such and not on the menus then the only problem I have with this game is that it, as others have said, "phones home". Frankly, in-game ads on the walls and such just make games more realistic to me. You can't go anywhere these days without spotting ads.
I do not see this trend ever stopping. Millions of DVDs are purchased that have intrusive ads that play before the movie. Some that can't even be bypassed. It may irk a percentage of the consumers(I'm one of them), but if you want the movie(legally) you just have to deal with it.
Do you mind the game scanning your browsing history, documents, and other files for data to send off to the advertising companies?
Close that gate and to to hell.
Ads in games are nothing new, though. You drove past Atari billboards in Pole Position back in the 1980s. Practically every driving game has billboards. There are ads on the boards in hockey games and soccer games. I was watching my roommate play a basketball game, and along the sidelines, they had those rolling billboard ad machines just like on television. I thought, "wouldn't it be cool if those displayed real ads".
...not that I agree with it. It's just a logical place for them.
Advertisers want to put their ad in front of people's eyes. Some people spend an hour or two playing video games each night. These are obviously the same people with enough disposable income to be able to buy the game and the console to begin with. Placing ads in games seems like a pretty natural avenue to me.
When our name is on the back of your car, we're behind you all the way!
If I don't like ads, I can always just not buy another product from that company. But a "EULA" that says you agree to it transmitting personal information to the company, telling it not just that you bought the game but when you are playing it??? I will pass on that one.
I do not know about game-specific retailers per se, but not one major software retailer in the United States (CompUSA, etc.) will give refunds for opened software. The software companies themselves encouraged that policy "to fight piracy". So statements in shrink-wrap EULAs to the effect that if you don't like the terms you should just return the product are misleading at best. If I were a judge, I would call it outright "fraud" because the software companies are well aware of that situation... they created it!
This is getting blown out of proportion. This isn't some sort of extra ad-ware program that installs itself with Hellgate: London, this is a method of changing the texture for in game objects, like a sheet of paper on the wall, or a can lying on the ground, to display a specified picture. This doesn't effect entire objects in the game as the article claims, I doubt it ever will. If it did, I think people would become a bit enraged and then we could start the lynching process.
As it stands, everyone is making something out of little to nothing. I appreciate Slashdot looking out for peoples rights to be free of corporate harassment and all, but these guys have a lot of ground to cover on a game such as World of Warcraft, or even Eve: Online. If a few hardly noticeable ads are in the game, then what difference does it make? Oh.. they'll be able to fund more money for Q&A and development. Which aren't big issues at all, right?
With games these days.. people are finding more and more reasons to despise them. If a few posters with nVidia on them in a railway station bother you that much.. I'd recommend never using any real train station. You'll feel the instant need to smother yourself in hand sanitizer.
If you don't like the game, or its method of doing things, go back to playing World of Warcraft. Not like they couldn't use the competition anyhow.
Help Me! I'm trapped in the tubes! Oh noes! Here comes a internet!
Hellgate is not the game to make an outrage over, because the ads in it are so tastefully done that they feel right. Simply because you don't notice the ads doesn't mean they don't effect you. The ads in the game are subtly changing your outlook towards the product being advertised. In fact, it is better for them if you don't notice them. You are being taken advantage of all the time by advertisers, and the fact that people now accept this as being normal is very sad.
When you start thinking of advertising as normal and even part of an enjoyable entertainment experience, you have given companies an open-ended invitation to manipulate you. You may think you are immune, but you aren't. They use tried-and-true psychological principles to ensure that large numbers of people think of their product just a little more positively.
Don't let them manipulate you. Tell them when you pay for entertainment, you expect to be treated with a little more respect, not as simply a marketing target.
By the way, if you MUST have ads to feel at home in a virtual environment, the folks at Rockstar games did it right in their GTA series. They created fake ads that were funny, added to the environment, and did not try to manipulate you into buying some existing product.
It is perfectly understandable that a developers needs some information indicating what kind of hardware their customers are using. If it is collected anonymously, no account or character name nor IP address, is there any objection to info such as:
CPU model and speed
Video card and VRAM
Sound card and speakers
Operating system and version
Physical RAM
Removable media, CD or DVD
Note that this kind of info is so generic that your particular permutation will be shared with many others, rendering it depersonal.
Yes, I agree that IP addresses, applications installed, and peripherals connected are a different story. Assuming of course that by peripherals we are not talking about a DVD drive or speakers. Those seem relevant. The make and model of my printer or scanner would not be.
I'm curious to hear what others have to say. I had a business law class recently and researched the handling of personally identifiable information (PII) as a class project. It is my understanding that the list I offered above (CPU to DVD) would not be considered PII as long as there is no way to associate the info with an IP address, account name, etc. Anyone not wearing tinfoil vigorously disagree?
Where's the link to the damn IGN.com story that discusses the in-game ads?
Kind sir, I salute you.
My problems are as follows.
- The ads, at least those in the demo, don't fit at all. I saw a faded ad for some movie to be released in 2032, which was fine. What wasn't was the nVidia ad right next to it. It was very obviously anachronistic and, frankly, utter bullshit.
- This software is a bit too invasive. Read your software and hardware configuration? Fuck you. If you're only monitoring what I do in-game and how long I look at each, that's fine. But the instant you start looking at things outside the nice sandbox of your game, you have crossed the line. Fuck off and leave me alone.
- They're already making extra money! If you want the extra features and content, you need to pay a monthly fee! And now they're trying to turn our eyeballs into checks? Choose one or the other, not both! If you're going to charge a monthly fee for parts of your game, don't force advertising on your customers! And if you're going to force advertising on your customers, you damn well better give them all the content you have for free.
This is such bullshit. While in-game advertising doesn't have to suck, EA seems intent on ensuring that it does.I own itburns.net. What should I put there?
I'd find it amusing if you have to purchase the box and pay $10 a month to have ads in your game.
This is a good warning for that tiny fraction of the population who think the EA acquisition of bioware/Pandemic might be a good thing.
This is the EA future: Take a promising product from well reputed developers and infect it with garbage the end user doesn't need, want, and definately should not have to pay for.
I don't care who thought this up, whether it was Namco-Bandai, EA, Flaship or someone else, it shouldn't happen.
As a side note I don't as such object to developers looking into what hardware I'm running on like Steam (not that I actually use steam so this feature may have changed). Knowing what users can handle and what they will be able to handle in future is important, esspecially for MMO or otherwise lasting products, but the manner of collection matters.
EA has been using this Ad system for awhile now in 2142... there are billboard ads for Intel mostly (not just the Intel sponsored map) but I have seen a couple of different ones pop up. I actually rarely notice them because I'm too busy playing, if they use ads to sponser new content, maps booster packs etc, I don't have a problem with it, but if they start just spamming ads ingame everywhere and ruin the abience, I'm sure there will be a way to get rid of them. All in all not really too surprised as EA IS the most evil game company on the planet.
This is how it works, a simple reference chart.
http://www.penny-arcade.com/comic/2007/05/11
It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
What raises my eyebrows more urgently than in-game ads is why it's recording what other programs are on the PC. Since it's tiring to read a eula, it's like a cop ringing your bell telling you something very important, standing there for an hour or forty eight like Andy Kaufman reading all of the Great Gatsby out loud and then having to be ready to respond to the cop on whether he can check your dining room for a stolen chandelier (which uses a rare pattern of electricity consumption and hence this house was measured a false positive for suspect), but then you forget on page 107 of his EULA diatribe that he said he can check a few other rooms of your house, and you get busted for medicine you don't have a prescription for.
As far as I'm concerned, this nullifies any right you have to bitch about draconian returns policies or lousy customer service. It's this sort of behaviour that probably led to the killing off of more reasonable store return policies (if not the stores themselves) and encouraged- and justified- the proliferation of those that treat their customers like assholes.
People like you are the reason that we're not living in that "dream world" any more. (**) God spoke to me. If I was God, I'd have called you an asshole.
(*) Yeah, I'm waiting for a self-justifying whine along the lines of "they could re-sell it". Like it should be their problem to re-sell your secondhand crap in exchange for "returning" your money that they never received in the first place.
(**) Pre-empt #2; Yes, everyone else was doing it too, and it wouldn't have made any difference what you did as an individual. Whatever.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
best first post ever!
I decided to formalize my curiosity and create a survey. Thank you for your participation. I'll post results back here at some point.
Click Here to take survey
If EA was actually putting those ads "because it adds to realism", there would be an OPTION to disable the ads in-game. This is like everything corporate. Give them your hand, they will take your arm. This is only the beginning...
perception is reality
This is probably why Microsoft wants to patent scanning your brain. Next thing you know, whenever your playing a Microsoft developed game, your brain is scanned and its information stored and used for ads in the game.
I never understood why advertisers and publishers want to slow down the servers with ads when they could instead host low ping servers (relatively low cost/ month). Many games let clans put up an image in the loading screen, so why not have the advertiser pay for the price of hosting the server and just put a banner ad in the loading screen? Instead of being an ingame nuisance, they could turn it into a positive.
"Perhaps I can interest you in this very reasonably priced enchanted Viagra. Oh you're not interested in Viagra? Well perhaps I can help you in your quest to retrieve the mighty blade KitchenDevilbre. In order to complete the quest you will need this magical book. Just go to the section on magical swords. Of course, before you can reach the index to find the relevant page, you will have to flip through about 40 pages of adverts."
Suddenly Eula the city Sheriff interrupts your conversation
[Eula] - "Greetings young knight. I detect the presence of photoshop. Do you actually have a licence for it?"
Sure, a 'virtual billboard' should have an advertisement to keep with the theme of the game, but it should be a fake one, not a 'paid slot'. ( unless the entire game is 'ad funded' or some other such nonsence )
I still remember the billboards in pole postion...
---- Booth was a patriot ----
An email saying you won't buy their game doesn't mean shit to them. If you buy it, don't open it and return it, the retailers see the backlash directly. Then maybe they will talk to the distributors, who talk to the publishers. They won't really care any other way because enough people will buy the game and keep it that a few angry emails won't matter to them.
Cry cry cry cry cry. Is that all anyone does when it comes to advertiseing? They get your IP addres, whoopty doo, they can give me ads about arizona instead of maine. They know what kind of video card I have, whoopty doo, they can give me ads about nvidia instead of ati. They know what size my harddrive is, whoopty doo, they can try to sell me a bigger one.
No one is asking for your social security address, your street address, or your first born.
The point is this:
Game A and Game B are proposed to publisher. They are equivalent except Game A has features and a setting that are compatible with an advertiser's clients, while Game B does not.
Game A is more likely to be green-lit than Game B.
This means that advertisers, not gamers, will decide what games get made.
Sure, Hellgate:London has a subway where ads don't look out of place. How would you like it if ALL GAMES are built so that ads don't look out of place?
D.
seriously, you should be able to see those images just fine. It's either your browser software (different display settings for images?) your monitor (bad gamma setting?) or you (bad vision?). For your sake, I hope it's one of the first two.
This is a fair place to start with regards to option 2 (gamma setting)
http://www.normankoren.com/makingfineprints1A.html
( now there's an informative post )
Realism? Okay, how about this. In the real world if I am in a nightclub area I can see all kinds of neon signs for brands of beer. In game, there will be ONE advertiser. One brand. Realistic? No.
In the real world people deface ads. Will an advertiser allow that? No.
In the real world I ignore ads, they are part of the background noise, if that is the way they are in games, then what is the point. No, they might start with a small poster but it will get bigger and bigger and bigger. Walk around in Second Life for a while to see what runaway advertising means.
This won't make games more realistic, not ad all, if that were the case then racing games would NOT have to seek a license to place the real ads on the track, they would be paid to do so. But an advertiser is going to want his ad to more then a blurr as you pass by if he is going to pay for it.
Do you really want female hygiene ads during your assault on the beaches of normandy? That is where this is heading. Same as ads everywhere else are getting more and more intrusive.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The worst ingame ads I have ever seen were those in Counter Strike 1.6: http://www.csnation.net/viewnews.php/8645/ The few screenshots there speak for themselves. Also, unlike in other games where you can avoid ads simply by running custom content, in CS 1.6 ads are automaticially placed on any texture area large enough. If this wasn't bad enough, the ads also can have no decals placed on them (bulletholes and blood), which is a huge problem in a game like CS where seeing blood on a wall is often the only way to indicate that you have hit the enemy successfully. I just wanted to share an example of how NOT to do ingame ads. Hellgate's ads seem fine in comparison, since they are only in the "Town" areas, which are just subways where you would expect to see the ads, and they make them blend in well. Although it is still BS if they are going to make you pay a monthly fee and show you ads, it should be one or the other.
But then the software publishers get their money anyway, and don't get the message that people don't want their product as-is.
"Perhaps use some of the revenue to release extra content for the game."
More revenue means more profit, not more "stuff" for the buyer. Your transaction is done.
Put yourself in EA's shoes. Anyway they can make more profit they'll do it. They'll kill kittens, throw your mother in jail, do whatever it takes to make more money.
Most games are mediocre. They're not horrible, they'll kill an afternoon or 3 with some fun. But they're pretty unmemorable. So you can go to Eletronic Gaming Stop and buy the latest mediocre game for $60. By the same token, hardly any gamers have played more than a handful of titles. For most gamers on a system, there are probably dozens of really good games that are a little older. I'm always curious why people won't just buy a used copy of a 1-2 year old game for 1/3 to 1/2 the price of new and actually have fun.
Now the game stores try to convince you that you should trade in your "good" old game for $5-10 which dries up supply, but it seems to me that there's always a way to get good 18 month old games for about $15-20, which is a way better deal than buying the latest bunch of junk from EA (for example). If you know an avid gamer, let him know you'll give $15 for any game he/she wants to get rid of and you'll build a library of good games for a fraction of what it costs new.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
For anyone who's interested in blocking ingame advertising, I'm sure it will end up being a rapidly changing arms race as usual, but for the moment, blocking the following IP ranges is sufficient to kill updated advertising and privacy-invading "impressions" tracking from both of the major ad providers (IGA Worldwide and Massive Inc)
38.119.38.0/24 (Massive Inc)
65.55.179.0/24 (Massive Inc)
72.3.184.144/28 (IGA)
72.32.5.0/28 (IGA)
Massive does lookups on the domain madserver.net (imp.madserver.net, media.madserver.net, z.madserver.net, etc ad nauseum) to get its IP addresses, whereas IGA seems to use hardcoded IPs (there is no reverse-lookup for them either, although they are hosted by rackspace)
The massive blocks are enough to block advertising and impressions data for Enemy Territory: Quake Wars as well as SWAT4 and does not seem to have any effect on gameplay. They have been confirmed with tcpdump. The only other network activity (besides multiplayer) are simply checking for updates and registering with the master multiplayer servers at
demonware.net.
I am not so sure about the IGA blocks, that's mostly just information from forum posts, since I don't have Battlefield 2142 there's not much I can do to test it. Your milage may vary.
Random and weird software I've written.
'Nuff said
10b||~10b -- aah, what a question!
Does anyone know if this will ever be released for OS X? EA recently released a bunch of other games for OS X (to mixed reviews...), but I cannot find anything about this one. The game uses DX10, but the homepage explicitly states that the game is scalable to older systems- there's no reason that this game couldn't be ported.
-b
No offense, but I've stopped responding to AC's.
In many countries you can't return a computer once opened (because you could just copy it) - and it it's not opened, does that count?
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
I had the game downloaded, but did an instant uninstall on the first ad.
That's just a datapoint for anyone else who thinks this is acceptable in either a demo or a paid-for game.
And when someone hacks it, they are sure to complain as well.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Massive, being a MS owned company, does not make a Linux client.
ETQW which just got a Linux "version" does not display the in-game ads, as the ETQW Windows version.
Just another reason why I now run Windows-free, and am ecstatic about it.
If you don't know what AltaVista is (was), get off my lawn.
That said, there ARE ads in the game, but contrary to popular belief, the ads DO NOT appear after you leave the stations (read: towns). Unlike the Battlefield 2 ads, which were over sized and overly bright in many cases, the ads in Hellgate look like they've been covered in several layers of dirt from sheer disrepair. The ads in Hellgate are roughly the same size as a standard promotional movie poster and not obvious at all. Its not unheard of to find a beta player who simply never noticed them either because their graphics are turned down or because they don't spend much time in town, no thanks to the sheer lack of lighting in some portions.
Look at the other EA games out now, all the need for speed underground games, Most Wanted, and Carbon all have ads, abit not ones based on your computer usage, but their still ads. BF2142 and Tom Clancy's Rainbow Six Vegas (if I remember right) all have ads in it, and the game boxes include a warning that says "ads will be displayed in this game, based on your computer usage." If I was playing BF2142 and an ad for playboy popped up, then I would be worried..
Gameplay and playability issues aside, I think there's more to fear here. Massive Inc., the company running the advertising service for HG:L, is owned by Microsoft. When you agree to the EULA, you're allowing them to collect "technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware." Information they are free to share with third party vendors. There are some good reasons to have this sharing of information, but the depth of what they are collecting, plus the likely widespread use of it, is what prompted me to submit this article.
I honestly thought the direction of responses was going to lean more towards privacy concerns, rather than how to return a video game.
Don't worry if you're a kleptomaniac, you can always take something for it.
I love this show....
"Don't Forget to Salt the Fries"
I'm too lazy to make an account but as a beta tester I have to put in something, the people complaining about the ingame adds are just forum trolls they're even worse than the average wow forum poster. The adds aren't intrusive at all unless you actually look for them, if your not paying attention they actually add to the ambiance, most of them being torn bloodsoaked/faded/burnt posters on the walls of the subway stations, exactly where you'd expect to see them in real life. Also dynamodean proved his colors when he posted this article on the HGL beta forums and taunted people trying to get a response.
My advice to slashdot is to take this article down, it's subject is a point of contention between trolls and longtime supporters of the game and most of the refferences they made to the community reaction to the adds was from about 5 people posting numerous clones of their own thread to bait the more optimistic members of the community.
-DevilGuy: HGL beta tester
DSR in the UK gives you seven working ways to notify the company that you will be returning the item.
id's latest game, Enemy Territory: Quake Wars is ramping up in-game advertising. All the levels contain conspicuous billboards and posters that will dynamically update with banners. Currently, they display joke recruiting posters.
When the real ads appear, I plan to script global tells that will promote competitor's products. I've read talk that people will code proxies to filter the ads once they appear. Oh, it's published by Activision, not EA.
Seth
$5 / month hosted VPS on linux = awesome!
$50 bucks is not a reduced sale price, so say people with three digit + 20 IQs. And asking for more money to play the "better" version of online play is like your girlfriend asking you for Mall Money halfway through blowing you. And if your girlfriend dropped to her knees every time she wanted money from you, you'd eventually call her a bitch whore and send her on her way. After she finished this last time, of course. At least you were getting something from that relationship you might have enjoyed, even if you hated yourself afterwards.
With Hellgate, they tell you to bend over, patiently smile while they shove a bad game up your ass, then rape you emotionally by taking pictures of your naked computer and showing it their friends at the pub. Which ends up with one of the drunken friends knocking on your door at 3AM one night (read: advertisements). And after you've struck a tentative balance with the single player version, they lead you along by giving you a little bit of the swinger online play (As in, the single player version will the same mission types, goals, and gameplay, but without actual story), and don't call until they want you to get on your own knees and pay for the just-as-bad online play with the other stupid crack whores. That's one sad orgy.
Online storage + extra stuff + guild creation + vehicle + skimpy outfits for chicks + sink + toliet + the ability to speak a real world foreign language instantly isn't worth shit unless you enjoyed the game to begin.
And, sure, "If you don't like the game, don't buy it." That doesn't solve the problem of (1) crappy games, (2) stupid people who buy crappy game, or (3) people who make crappy games for stupid people. Because this isn't like Deer Hunter (um) 8. This is supposed to be a game for GAMERS, the lifeblood of the gaming industry. But they treat us like whores who swallow on command.
This whole "chick with low self-esteem" analogy is basically saying, if you can't see why this game is aptly titled "Hellgate" and will probably lead to the suicide of the current rarely and barely acceptable game quality, you deserve to be ass raped. Both financially and literally. And if some exec ever read this post, they would print and make it a memo sent to their entire company (as well as the other consortium of the other asstacular game company CEOs) with the header: HOLY SHIT THEY FOUND OUT ABOUT OUR PLAN!
You know what game I love: Civilization 1. You know what game I almost enjoyed: Civilization 2. You know game I entirely ignored: Civilization 3. You know what game I hate: Civilization 4. You can do the same thing with the Sim City series.
The downside of being killed is the upside of being dead.
Whats new about advertisment in games. I remember The secrete of monkey island having a pirate that tells you to go out and buy loom (another game from the same production). Do believe that was around 91'ish?
I can see a lot of people, myself included, saying "well, they're going to be making money from pain in the ass in game advertisements, so at least the game itself should be free." Much like onerous copy protection schemes that provide an incentive to pirate the game (so it actually works and you don't have to have the damn cd in the drive to play).
At least in the store in my town, they have signs in the software aisle stating to the effect that "due to copyright laws, we cannot take back opened software." Assholes.
The only real add I have seen was a poster in the subway for Dark Horse Comics. It looked like any other poster in a subway for a product. It fit into the background of the game perfectly. Honestly, I don't see what the fuss is about. The game is fun. You don't have to pay a monthly fee, and you get online MMO play. I would assume the adds cover their bandwidth and server upkeep costs. I'd much rather see the adds than have them charge $15 a month like other MMOs.
The crux of the issue for me is *not* in game ads. They are not my favorite things on Earth to be certain. I think that in game ads are tantamount to commercials on Satellite TV; we have already paid once, why are we paying twice? The advertising in games, like on TV, is here to stay. We must choose our battles and that is one battle I don't see us winning.
The issue for me is the invasiveness of the EULA. Gathering information about other applications installed? No reporting to the user as to what is being gathered? Sharing information with whom?
I am not saying FSS or EA would do something nefarious with the information gathered. But agreeing to the EULA would give them
carte blanche to do so. What information I store on my PCs is my business and no one else's. If you need to profile/demo someone to feed them targeted ads, then please consider taking a survey at regular intervals. This EULA has stepped over a line. Giving someone unrestricted rights to gather data not pertinent to the running of their application, warehousing and sharing that data with God only knows who is not going to happen here.
At one point the Community Manager for Ping0 (partner of FSS) began locking threads on the subject and copy/pasted a response to the issue that I felt was uninformed and insulting:
"We all agree in one form or another for what we feel is our private information to be retrieved in many different venues. Do we like big brother breathing down our necks? Probably not as much as it happens. But our lives and lifestyles have all evolved to this. We agree to it at the foodstore when we swipe our discount cards, we agree to it everytime we use our bankcard and we agree to it almost every webpage we hit.
So you can either shut yourself in and become a hermit or adapt and move on. This is life and so be it until... I will refrain from this becoming a political statement."
I found this the "official" response to be insulting and really bad form for a CM during what could be termed a PR issue. Once you get passed the insult and slant, there is the uninformed nature of the post. Cookies do *NOT* peruse ones hard drive and gather data about applications and peripherals installed. They share information about your web visits with other websites. The grocery card analogy is even more flawed. The grocery card gathers information about what is purchased at the times of sale. The card, store, or their partners do not enter my home and inventory my refrigerator and pantry under the premise of providing me a better shopping experience.
Based on the invasiveness of the EULA which grants unknown entities the right to inventory my PC and data and the very uninformed and insulting tact taken by Ping0's community management I will be skipping HGL. The beta was enjoyable. The ads themselves were tastefully executed and not out of place. I simply do not need the baggage or exposure that comes with it.
You can't fight ingame adds, enough people are going to buy the games which support it and enough people are going to fall for the adds. So why bother even trying to fight it? Essentially you're only wasting your time on the very adds you didn't want to waste your time on in the first place.
I find it funny that they think ppl will still pay $55 for an MMO client. Obviously there are a lot of fools still out there.
Just say no! When games quit selling, this crap will quit being part of them. If you buy it with it, you have no one to blame but yourself.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Considering the ravages that have been visited on the city in Hellgate, where's the realism in having ads that change out every week? I mean, the urban infrastructure and commercial business is totally shot, so who's placing insert orders, designing creatives, and fulfilling placements? Demons who got laid off from their day jobs of terrorizing humanity?
Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
FWIW:
Is it reasonable for a game to collect the following information in order to design future patches, expansions, and games?
Unreasonable Don't Care Reasonable Responses
CPU model 21.2% (7) 18.2% (6) 60.6% (20) 33
CPU speed 21.2% (7) 12.1% (4) 66.7% (22) 33
Amount of RAM 21.2% (7) 12.1% (4) 66.7% (22) 33
Make/Model of Video Card 27.3% (9) 9.1% (3) 63.6% (21) 33
Amount of Video RAM 24.2% (8) 9.1% (3) 66.7% (22) 33
Screen Resolution 24.2% (8) 15.2% (5) 60.6% (20) 33
Make/Model of Sound Card 24.2% (8) 21.2% (7) 54.5% (18) 33
Speakers (Stereo, 2.1, 5.1) 30.3% (10) 21.2% (7) 48.5% (16) 33
Type of Media (CD, DVD) 24.2% (8) 21.2% (7) 54.5% (18) 33
Operating System 30.3% (10) 9.1% (3) 60.6% (20) 33
DirectX / OpenGL version 24.2% (8) 12.1% (4) 63.6% (21) 33
It seems the taliban has mod points now. Any one who posts "naughty" words gets modded down to H-E-double hockey sticks. Fuckers.
has 30 days cooling off period for a full money back guarantee.
either the eula is illegal or you've got 30 days to say no.