The Importance of Portal
Team Fortress 2 and Episode Two may have been more anticipated elements of Valve's Orange Box offering, but it's the charmingly small Portal that's been getting a lot of attention in the last few days. MTV's Multiplayer blog thinks the game has the move of the year, and the Gamers with Jobs site offers up a convincing argument why Portal represents a significant step forward for storytelling in games: "Portal is an object lesson in interactive storytelling. We in the media are so fond of shaking our heads, scratching our beards and looking for the "art" in videogames. Well it's time for us all to shut the hell up. This is it. It's in this finely crafted, lovingly rendered piece of short-story literature. Honestly, I'd be surprised if the authors themselves see it as the accomplishment it is. It's a simple set of mechanics, a few pages of sound-booth dialog, a handful of textures and repetitive level designs. But then, a novel is only made up of 26 letters, black ink and white paper. And most artists of lasting brilliance don't recognize the importance of their own work. And how many now-revered musicians and painters died unknown and broke?" If you still haven't heard it, Jonathan Coulton's 'Still Alive' (the ending theme to Portal) has been in my head for over a week now. Just try to get it out of yours.
The cake is a lie! The cake is a lie! The cake is a lie!
The greatest revenge in life is massive success.
Try Portal, the Valve game released October 10th.
The Cake Is A Lie!
/. comment system. "Too much repetition." "Too many caps.")
The Cake Is A Lie!
The Cake Is A Lie!
The Cake Is A Lie!
The Cake Is A Lie!
(Seriously, screw this
Nope. Portal.
I purchased the Orange Box primarily for Episode 2 of Half Life. After all, that was the main event. However it was Portal that impressed me the most. It wasn't just the original concept of game play, nor even the intriguing (and somewhat creepy) story. That game was just plain different. The puzzles were all quite challenging, but never annoying or frustrating, and the story unfolded in such a manner where you just had to continue to find out more. No one watching you in all the observation rooms? That's odd. The cake is a lie?? What does that mean? What is up with this computer? In the beginning you think there is no story, it's just a collection of physics puzzles showing off the portal trick. Imagine the surprise when you find out the story is really quite engaging (and again, somewhat creepy). Portal is short, but it was by far the most enjoyable part of the Orange Box. I really hope they continue this series somehow.... now off for some cake ;)
It's part of the Orange Box, check out the Wikipedia article.
+++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
I picked up the orange box primarily because of Portal. I've been looking forward to this game since it was announced. I'm really impressed with it. It was shorter than I thought it would be, but it had a lot more depth than I was expecting as well. I figured it would just be a puzzle game, but it has a genuinely compelling story. The ending credits blew me away, and I had to save the game right before the credits rolled just so I could come back and watch them whenever I want to. I really hope they release a Portal 2 at some point and that it maintains the level of quality that this one has.
also
The cake is a lie!
The cake is a lie!
The cake is a lie!
The cake is a lie!
PPPS: I'M STILL ALIVE!
Curiosity was framed, Ignorance killed the cat.
For those interested a 2D version of this game portal can be played here
Same team wrote an earlier version of this two years ago.
http://en.wikipedia.org/wiki/Narbacular_Drop
http://www.nuclearmonkeysoftware.com/
Life is irony, and nothing ever goes as planned.
Nevermind all the RPGs, or Bioshock, or Halo 3 which is about to release its fourth in-universe novel. At last, Portal has brought storytelling back to video gaming! Hooray!
---Vote None of the Above---
I loved Portal. It was for me the most intriguing part of the Orange box, though the other games would have been enough. The basic gameplay was pretty innovative, but I think even more so I enjoyed the minimalistic style and especially the dark humor of the master computer character. For a game with no enemies other than stationary turrets, they did a superb job of keeping the game engaging with just a diembodied voice. I love that character.
If you listen to the commentary tracks they put an impressive amount of thought into all aspects of the game. Gabe Newell request feedback and states "we're only just beginning to utilize this new gameplay style," which I'm glad to hear and I hope everyone else is demanding more Portal.
The importance of Portal is the the ART!? Are you kidding?
It has less story than most games. The areas are all virtually identical. There is only 1 way to interact with the environment.
The only thing that might qualify it as art is the AMAZING ending and awesome song at the end. I didn't realize that was JoCo that made that song (mainly because he usually sings them himself)... It's a very compelling song.
No, the game is much more important for the 'portal' technology and their ability to make a very compelling and fun puzzle game in a typical FPS environment.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Seriously, what?
Storytelling, depth, intrigue, and good writing are important, and have been forever.
Portal has succeeded to meet these age-old criteria. It is a quality piece of work. This has always been 'important' with respect to any product. So.. yea.
I do not respond to cowards. Especially anonymous ones.
The cake is a lie!
For any fellow Quake players who enjoy trick maps: get Portal now! This has to be the most fun I've had since beating maps like rjartvf1 for the first time. Okay, so the maps don't involve a super large amount of it, but the potential is endless for map makers - it doesn't have Quake's physics but this is the Next Big Thing we've all been looking for.
Portal is stocked full of humor and puzzles. I'd recommend it to anyone.
Warning: A few spoilers included.
:)
I agree with a lot of the commentary on portal, and at the end of the game I was wondering "did anyone actually stop when they got burned to death?".
But this author is too impressed with himself. Portal shows what kind of game can be produced when the production team isn't trying to make an "epic" game... have you ever compared the list of credits for half-life and hl:ep2? See how many more people are involved? Is the game that much better because of it? Valve is producing episodes instead of new games because people want more of the story, and it's not a bad thing, but the company seems to be adding more and more people to produce what is effectively a shorter version of HL2 each time... and they don't need to develop the engine or tools!
The new weapon added is nice, but it's not revolutionary. Other than the weapon, this game was just more of the same... story telling, driving a vehicle, shutting off force fields, crawling in tunnels. Can't valve do that more, and more quickly, than two years per episode?
However, portal made the orange box worth it.
One other thing about valve not making a lot of progress... Counter-Strike: Source has been unaltered for a long time. Not to say it's not still fun, but why haven't there been at least some new things added to keep it fresh? Maybe change out some weapons, or add a few new ones? Remove or balance the overpowered weapons?
Last time I checked CS:S had over 20,000 active game servers on the net. That's got to be close to or THE most popular team based shooter around.
What are all those people doing?
As to the end of portal, I think it fits in the half-life continuity before the events at Black Mesa in HL1, and probably prior to the incident with Borealis. I base this on the outdoor view of the building at the end of the game. I would actually have been pleased to end up on board a ship instead of outside a building
GlaDOS is the best computer villain since Shodan.
I think if Valve is smart they'll release a Portal 2, as well as increase the crossover between Portal and Half-life. Maybe Gordon will discover a portal gun onboard the Borealis, or maybe he'll meet the female heroine of Portal. Wondering where Portal and Half-life 2 meet will add a lot of freshness to the HL2 story and game.
I can't wait to see what games people develop with the portal generation code in the half-life SDK.
Erik
It's a lot funnier if you've spent the past six hours listening to the same voice try to build a rapport with you (with some exceptionally dry humor thrown in) and then try to kill you.
Er, you basically did the equivalent of walking into a forum thread about a movie, saying "hey guys, I don't like this movie, so here's a random unsolicited list of alternative movies you can watch!". This would have been informative if it had been solicited by a poster, or if any of the songs listed had styles similar to the one originally discussed. Since this was completely out of the blue, an off-topic mod is appropriate.
I think the game deserves the praise it gets. It was a lot of fun, and very original. But as far as storytelling goes, I don't think it's fair to heap the praise. For one thing, the story is extremely simplistic. It's a story of survival and not much else. It's along the lines of Half Life, in that it's essentially action, connected by plot points. There are no complex relationships or emotional character struggles. It's all manifested physically, essentially a run and (portal)gun action movie. As an interactive world, it is fantastic, but as a story, it's rather simple. Compare the characters in Portal (or even HL2) to those in say, Metal Gear Solid, and they are shallow by comparison. Where portal and HL2 succeed, it that they give us so much with so little. However, there is only so far you can go unless spice up the world with non-interactive elements.
;-(
R.I.P. Wieghted Companion Cube
I'd like to see the ability to shoot a new portal while halfway between the two, cutting you in half. If you can back up fast enough (not likely) you won't die.
Someone hates these cans.
Sorry, never heard of it.
The song was okay. It didn't suit me personally. However I think it fits well with the game. Which was good for it's original concept. I still think TF2 is what "makes" the Orange Box excellent.
~Vexed and loving it!
Valve has put a lot of emphasis on storytelling and in game character involvement from the very beginning, if they have only picked up on this from Portal then they're a tad slow in their realisations.
"we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
I noticed a similarity between Portal and Super Mario Bros DS insofar as it is a relatively simple game where the story mode can be blitzed through quite quickly... but the real meat is in taking the time through each stage to clear it 100% Okay... the story mode in Portal is short... really short... I think I clocked in under 3 hours on my first run. But if you add the second run through the story to get the "Camera Shy" achievement (which is a friggin nightmare!)... then the third run through to get all the commentary (which took my already massive appreciation for both the game itself and the passion and attention to detail of the people at Valve to even greater levels) that adds a significant amount of play time. The commentary run won't take long but that Camera Shy one will. Then you have the six advanced maps which, with the exception of the last one, are reasonable enough that most players should get through them without too many headaches. Cue the challenge levels... seriously... they are absolutely ridiculous. For those who don't know... the challenge maps take the latter levels of what I'll call the Aperture-sanctioned tests and impose restrictions/goals on them: "Least Portals", "Least Steps", "Least Time" That's where the next 40 hours of my Portal gametime are going to be spent... trying to nut those out. The bronzes are going to be pretty easy for anyone who can clear the story mode but silvers are quite a lot harder and some of the golds I can't even conceive solutions for. My point? Yeah, this game might only be 2-4 hours to get through the story but if you want to 100% this game without a walkthrough... you're talking serious flighthours. Even once all that is done... notice that maps can be imported... wait for the new challenges and maps Valve will surely put out to satisfy demand... and then wait until the map-making community get onto it. I can't wait to see some of the user-created content for this game. Portal is like turning a Rubik's Cube into a video game.
A computer without a Microsoft Operating System is like a dog without bricks tied to its head
I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
Best end credits ever.
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
If you can't see how a small team creating a fun, unique, and interesting game relying on mechanics instead of thousands of man-hours worth of art might be important to an industry currently weighted down by a thousand similar "next gen" "HD" games that play like bad renditions of the same things we played ten years ago, you need to rethink your hobbies.
For the last ten years or so the gaming industry has seemed to be all about franchises, once-a-year iterations of games with little content and less innovation.
Portal isn't about the plot--the plot helps it be endearing, but as you say it's "not-so-indepth." That doesn't mean it's bad (as you seem to imply), it just means that it's light. It's a humorous game. Nobody is claiming it's Faulkner. What it is is a capably done small-team game with mechanics which can lead to a thousand iterations of interesting puzzles (there are already a few custom maps with interesting puzzles involved). There are already several custom maps.
There is no video game written as well as East of Eden or Blood Meridian. That's not the point of video games; the point of video games is gameplay, and Portal is an absolute masterpiece of gameplay in an industry where that virtue has been forgotten. It's challenging (try the advanced levels and extra challenges if you don't think so) and unique. In addition to that, it's got a well-presented, witty storyline with more funny-per-minute than any game I've played--without resorting to the asinine juvenile humor most "funny" games rely on.
Hiding in your last statement, of course, there's a lesson about preconceptions. I leave that for you to find.
I first heard people suggesting Portal was GotY a week or so ago. I didn't think much of it at the time, but I have to admit that there's some merit to the suggestion. The game is innovative, compelling all the way through, and Penny Arcade has already called it "the best thing on [Orange Box]", which puts it ahead of some very good games. (Obviously some people will disagree with PA, but personally it's a toss up between Portal and TF2 for me, so seems reasonable).
I can't stop playing it! I am an expert at double flinging.
Portal was not some deep work of art, it was an amazingly entertaining tech demo.
Portal does a lot with very little. It creates a complex, thoughtful puzzle game with it's "one trick pony" gameplay; it creates a memorable Douglas Adams-esque type villain using only disembodied speech. And one of the most memorable characters in Portal is inanimate (Please forgive me my Weighted Companion Cube!)
That said, there was no deep artistic commentary about anything beyond the game. Art transcends its medium and gives insight into aspects of life, humanity, etc. Portal did not do this - it just provides a helluva fun time.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
I don't think you understood my point to begin with, in fact, you completely twisted my words around.
I said the game was fun. Clearly, I wouldn't go through all the trouble in the 2 or so hours that it takes to beat it if I didn't think the game was fun, now would I?
My original post is geared towards the storyline, as is the article itself. I can't really critique the gameplay because it's a simpleton and fun game, but from a storyline perspective, there is absolutely nothing important about Portal. Of course, you don't give a shit since to me it seems like you just wanted to troll somebody.
Of course, if you think this game is something new, I'll give you a few years to "rethink your hobbies". Everything "unique" so far that has come out of the game industry has been remade, rebranded, and resold. This, I believe, will include Portal's "technology." Yes, it's hot shit now. It won't be a few years from now when a few games are using this.
And regarding my last statement, I will reaffirm what I said originally about the article: it's still shit.
Am I the only one who isn't raving about the story-telling? I see nothing special in it. Sure, it made me chuckle at times, but I find a lot of the dialogue came off as stilted (omg you are evil for destroying the cube, omg this level is impossible, omg this will take a long time). It just came off as "ya, sure, whatever, I'll just keep on playing and actually finish this level." The game was good. The last level was a bit disappointing since it turned into a platformer than a puzzler.
I've never understood the use of the word "gimmick" when it comes to deriding video games. They're all gimmicks.
Once upon a time, a machine that plugged into your TV with joysticks and buttons that let you manipulate what was on screen was a pretty big gimmick. A lot of people thought it was a pretty stupid one.
Flashback? Telling a story with little/no dialog and cinematic cutscenes? Yeah, never seen that gimmick before. And we've definitely never seen the concept of shapeshifters or losing your memory and regaining it anywhere else.
Portal's storytelling gimmick has used before. Portal is important with regards to its story because it carries out that storytelling gimmick *extremely well.* Does it give you "choice", like Deus Ex pretends to? No, but that's not the only compelling way to tell a story. In Portal, you are trapped. You have no choice. Your only option is to proceed. There's not much dialog and no direct interaction with other characters, but the little that you do get gives you a lot to think about. Things aren't spelled out for you or simply foreshadowed or revealed at the end of the game for you to go "aha!" about. I don't see how you can call the storytelling bad in a game that has generated a memorable entity out of a metal box with hearts on it.
True, the GWJ article is poorly written, and even manages to miss the point of the story entirely in a few spots. I don't think Portal is the high point of literature. But it's a story that's damn well told. "Heavy storyline" isn't the only kind of good storyline, and not every storyline has to develop like most novels or movies do, with a clear progression from beginning to end. Portal is the first chapter of a story set in a known universe, albeit a part of it that we haven't seen yet. It's the first chapter in a story arc that has a lot of mystery and potential.
I stopped thinking about Flashback and Deus Ex after I stopped playing them. I replayed both of them a few times, and enjoyed the gameplay and the storyline as I played, as both are excellent in both games. But when the game ends, the story ends.
I finished Portal days ago, and continue to think about it's potential and the mystery of its story. Most of the highs of the story arc presented through the gameplay (the music cue as you are about to be dropped into the fire, discovering the rat-nest rooms, the final battle) have faded. But it left a nagging question, beyond the insignificant details (being an android, can the companion cube really talk) that a set of obsessed people continue to discuss and argue about: Who the hell is Chell, how did she end up taking the test, and what's going to happen to her? That's why Portal is important - not simply because it leaves a cliffhanger, but it leaves a cliffhanger that the player *cares about*.
Oh, and besides the story, the portals themselves are the most important gameplay mechanic since the freedom and complexity granted by the transition to true 3D in games. They change the way you interact, move within, and think about the game world. They can be used in simple or complex ways. A good game will have a moment or two that makes you feel like you are really there, as if everything you are experiencing is so "almost real" you feel like you could do it in real life. Portal was over 2 hours of that, start to end, and the sheer satisfaction of jumping through portals will never wear off as long as there are creative levels to exploit the mechanic. That right there is the key: the fun of using portals doesn't rely on a specific condition or constraint, it relies on solid level design, of which there is an arguably infinite amount.
Then you say:Huh?
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
As you are probably aware, Flashback was a "sequel" of sorts inspired by "Out of this World" (OOTW). OOTW had no dialog or subtitles, fit on 720k disk and had 2-d line art graphics. It was also one of the most immersive, creative and thoughtful games I have ever played. Flashback had better graphics and similiar gameplay but lost the awesome weirdness and surprises of OOTW - in my opinion.
I just wanted to highlight Flashback's inspiration.
...it's too short! I want more! More cake please sir!
I would gladly welcome additional challenges available for download. Or they need to get Hammer support for this to the community ASAP
Insert Sig Here
I loved this game. The story was clever and fantastic. It deserves all the praise it's getting IMHO -- it's in my top 10 games of all time. Lots of people complain that it was too short but I'm happy with the length.
A few interesting theories and observations:
1) GLaD made you. You're the most recent of a long line of test subjects. Most aren't clever enough to make it out of the level 19 trap, if they even make it that far.
2) The cake is made of humans and other things you definitely do NOT want to eat. Listen to the recipe eyeball for a while.
3) Anyone else catch the Black Mesa presentation?
I don't think whether or not it is quality is up for debate. The implications of that, however, are.
I do not respond to cowards. Especially anonymous ones.
Portal is just a fad. Once people stop shouting the same stupid lines: the cake is a lie, listen to the end credit song, rip companion cube, then you'll see that portal had nothing going for it, only the same 3 stupid lines shouted over and over again.
No, the moderator is bang on the money. The ending theme won't make much sense if you haven't played Portal. If you have, you will understand that it is far more apt for the game than any other theme could possibly have been; funny and chilling at the same time.
...and only 1 bitching about Steam? When will you people put your money where your mouth is?
I thought the ending was brilliant, and the whole last "level" was perfectly done. The only thing I wished was that they'd given us a final challenge to have to do something to live through getting ejected from the lab. Are they expecting us to believe we survived landing on the ground outside?
Now imagine that you're falling from a huge height, and you have the Portal gun, and you need to survive the fall. What would you do? Shoot two portals on the ground as you're falling, one to fall into and the other next to it to "continue" your fall, now moving upward. Do that a few more times until the air friction has slowed your fall/ascent enough that you can land on the ground safely, or possibly shoot the portals in such a way that one of your ejections from the portal landed you in a lake or something else survivable on impact. Wouldn't that have been cool?
modern choral music...
No, this is not a troll. I really want to know because the game looks great. Will it run under WINE or Cedega? Is there a native Linux version?
Learning HOW to think is more important than learning WHAT to think.
I really didn't like Steam, years ago. That is, until I actually caved and started to use it.
It is *really* great! It is absolutely hassle free, it keeps your games patched, you can reinstall your computer and get your games up-and-running in no time at all. Play at a friends house? No problem.
Right of first sale, you say? As if you ever sold a game...
Try it, use it, and then if you really still don't like it, I'll call you a liar!
A lot of people are saying this isn't really art, there is no character development, it is essentially a short story etc. Ok, are these the same people who criticize Edgar Allen Poe because we barely get to meet the characters before the simplistic plot is over? Rubbish.
FUCK OFF TROLL
have you ever compared the list of credits for half-life and hl:ep2? See how many more people are involved? ... but the company seems to be adding more and more people to produce what is effectively a shorter version of HL2 each time...
I'm pretty sure that the end credits to every Valve game contain the names of every person in the company, not just the people that directly worked on/with the game. The fact that there are more people listed in Episode 2's credits just shows how much the company has grown since the development of Half-Life and Half-Life 2.
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This isn't the sig you're looking for. Move along.
there is only a handfull of games I play more than once (besides shmups) and Portal is one of them... this game is simply perfect in the true sense of the word, as in complete. self contained. completely done.
the story that is presented to you at the begining is as simple as it should be, since you are actually in a test enviroment. the truth is never fully revealed. you have to break the walls and try to discover the truth behind this perfect, clean enviroment. and as always in distopian sci-fi, the truth is much more crude and evil. and perhaps that isn't even the whole truth.
the simple fact that at the end you can beat the test masters is a 180 shift in storytelling. it's another level of freedom to turn the test around and defeat the testers.
very very few games can capture your imagination as this...
the answer to the question "is this art?" is a simple one. How Portal made you feel ? If you felt something, it's art.
I played the beta UT3 demo, and despite the awsome graphics, I didn't felt anything.
the team behind half life 2, ep 1 and 2 and portal are true artist. you really feel something when you play those games.
and also, the cake is a lie. (this is another example that Portal is art. this phrase will be in our minds forever.)
That was funnest 3 hours I've ever had. IMO, you guys are revealing too much info for those who didn't play it yet. My advice - stop reading slashdot and play it NOW :)
So it get to the end and i see the cake and then it dumps me in a pile of fire (so i understand the "lie" now).. i have to say that was a really lame ending, and it seemed really short too..
I hope they answer a lot of the questions from this one in a possible sequel...
I'm making a note here: HUGE SUCCESS.
Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
If you have already mastered Valve's Portal, try this one : http://www.freegamesnews.com/en/games/Portal.html
Actually the best ideas i've heard so far: 1.) The character from Portal, is actually Alyx Vance's Mother. You see a picture of her, with her daughter and Eli towards the end of HL2:EP2. They are very similar if not supposed to be the same. 2.) The calanders in the offices all point to after the black mesa incident, but before the events in HL2. They are obsiously in the same universe because the characters in HL2:EP2 make reference to Apperature, and the slide shows in the offices of Portal, referance fighting Black Mesa for funding. 3.)There is a username and password on one of the walls, that provides some additional information on the apperature science website. (Including the fact that Apperature started out making Shower curtains, or "portals") You can google for the username and password and plug them in. (I beleive it was UN: CJohnson, PW: Tier3) Overall, i'm expecting EP3 to include more information about Apperature, and perhaps by then we'll have more about GlaDOS and her tie into the entire deal.
He whom you called four-eyes yesterday, you call Sir tomorrow.
I can only point you to this short story:
"For sale: baby shoes, never worn."
-Ernest Hemingway
That's art, my friend, and its lack of length only adds to its status as such. You don't have to craft an entire galaxy to strike a chord with your audience.
Steam used to really suck, but recently it really hasn't been that bad. Valve has put a lot into improving it and now it has become a store for games, a way to preload games you have purchased, an automatic game updater, and IM service similar to xfire, and other stuff too. I used to hate steam, but these days I find myself not minding it at all.
Weaksauce as they say...
I though Portal was amazing. The dry humor throughout the game was hilarious! Some people say the game was way too short, and yes, it was kind of short. Thinks of the thousands of 3rd party levels that will come pouring out though! Valve themselves said they "wanted to do more" so I expect valve-made levels to come in the future just like in counter-strike: source. Besides... GLaDOS is "still alive" right? ;)
There was even going to be a party for you. A big party that all your friends were invited to. I even invited your best friend the companion cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either because you don't have any other friends because of how unlikable you are. -GLaDOS
Weaksauce as they say...
Great. Buy it for the Xbox 360 then. .. Knock yourself out.
Resell it all you want (well, once, anyway)
[DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
Admittedly there is not too much diversity in portal, and neither the textures nor the models or perhaps even the soundtrack are (specially notable) pieces of art in themselves. But as TFA points out, just because the individual letters and words in a novel are nothing special, this does not mean the novel cannot be a piece of art overall. Portal is a piece of art because all the elements fit together to create an immensely entertaining, engaging and even moving experience. No game has brought me the same intense feeling of joy and wonder in a long long time.
And for all the people who come with lame lines like "portal is no Faulkner" or otherwise cannot be compared with "good" or "classic" literature, you probably have no idea what art is. Art is not art because it is declared to be so by a panel of "experts". Art is something that has some inherent value, i.e. makes you feel or think in a special way. Art moves you.
I have tried to read Shakespeare, the so often used example of... what? The little bit I tried to read (Merchant of Venice or something to that effect) was very childish and I soon gave up. Perhaps if I had continued it would have improved, or perhaps his other works are better. All of that is completely besides the point however: Most people probably never read any Shakespeare, but they just assume that it must be good because someone else tells them it is so. That is not how art works, art works like this: If the "product" in question doesn't make you feel or think strongly or is just beatifull, either it isn't art, or you are different than most humans.
This is why I'll say Portal is art, and the cake is a lie! I'm being so sincere right now!
That about sums it up. When Valve finally decides to quit being obscure in telling its stories and fanboys stop coming up with BS to fill in the plotholes, thats when Valve will make an advancement in storytelling.
This is Slashdot, not Pitchfork. They don't even have the same layout, I'm not sure how you could get so turned around.
Just seemed like you were playing a game with noclip/fly on to get through it. Instead of just aimlessly roaming through the terrain/levels the code actually moved you to a different set of coordinates in the level. Would have been far more involving if gravity was absent and when you'd shoot a ceiling or wall instead of falling/rightsiding yourself that would become your "ground" plane.
Steam requires the game to verify its authenticity every time I play. I hate that. I should not have to phone home every time I want to play a game I paid for on my own computer.
Furthermore, if my Internet connection goes down, I can't play my game. That is completely unacceptable.
Have you actually, y'know, used Steam anytime in the recent (at least since HL2) past?
No, wait, it's obvious you haven't.
I've been playing through it using the latest Wine on Ubuntu, using the Ubuntu Feisty package from Wine's website.
I can confirm that it works just fine and is playable. I've not actually seen what it looks like in Windows, but I suspect the graphics have suffered a little bit. It's completely playable, though.
Sometimes when you put the two portals too close together they glitch a bit and Wine winges in the console about how it doesn't support more than one rendertarget, but I didn't find that this impacted gameplay whatsoever.
However, one possible show-stopper is that the Steam purchasing UI doesn't work under Wine. I had to buy the game in Windows at work and then download it into my Steam client at home later.
The dynamic weapon pricing in CS:S was launched a year ago, and has since been disabled because its completely retarded and every server disabled it anyways.
to the Aperture Labs Self-Esteem Fund For Girls.
What sound do people on rollercoasters make? Hint: it's not Xbox 360.
Pirate it.
http://www.jonathancoulton.com/2007/10/15/portal-the-skinny/
Nope. Let Steam save your password. It will start in "offline mode."
It's possible; I beat portal after forgetting my wireless network adapter and going without one of the internets for a weekend.
DATABASE WOW WOW