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The Importance of Portal

Team Fortress 2 and Episode Two may have been more anticipated elements of Valve's Orange Box offering, but it's the charmingly small Portal that's been getting a lot of attention in the last few days. MTV's Multiplayer blog thinks the game has the move of the year, and the Gamers with Jobs site offers up a convincing argument why Portal represents a significant step forward for storytelling in games: "Portal is an object lesson in interactive storytelling. We in the media are so fond of shaking our heads, scratching our beards and looking for the "art" in videogames. Well it's time for us all to shut the hell up. This is it. It's in this finely crafted, lovingly rendered piece of short-story literature. Honestly, I'd be surprised if the authors themselves see it as the accomplishment it is. It's a simple set of mechanics, a few pages of sound-booth dialog, a handful of textures and repetitive level designs. But then, a novel is only made up of 26 letters, black ink and white paper. And most artists of lasting brilliance don't recognize the importance of their own work. And how many now-revered musicians and painters died unknown and broke?" If you still haven't heard it, Jonathan Coulton's 'Still Alive' (the ending theme to Portal) has been in my head for over a week now. Just try to get it out of yours.

222 comments

  1. The cake is a lie! by Drakin020 · · Score: 1, Informative

    The cake is a lie! The cake is a lie! The cake is a lie!

    --
    The greatest revenge in life is massive success.
    1. Re:The cake is a lie! by Arcanis+the+Rogue · · Score: 1

      Isn't modding the parent up as informative a spoiler?

  2. Re:Warcraft II: Beyond the Dark Portal? by Adradis · · Score: 0, Redundant

    Try Portal, the Valve game released October 10th.

  3. The Cake Is A Lie! by Anonymous Coward · · Score: 1, Funny

    The Cake Is A Lie!
    The Cake Is A Lie!
    The Cake Is A Lie!
    The Cake Is A Lie!
    The Cake Is A Lie!

    (Seriously, screw this /. comment system. "Too much repetition." "Too many caps.")

  4. Re:Warcraft II: Beyond the Dark Portal? by sammy+baby · · Score: 1, Informative

    Nope. Portal.

  5. The best of the Orange Box by mackil · · Score: 5, Informative

    I purchased the Orange Box primarily for Episode 2 of Half Life. After all, that was the main event. However it was Portal that impressed me the most. It wasn't just the original concept of game play, nor even the intriguing (and somewhat creepy) story. That game was just plain different. The puzzles were all quite challenging, but never annoying or frustrating, and the story unfolded in such a manner where you just had to continue to find out more. No one watching you in all the observation rooms? That's odd. The cake is a lie?? What does that mean? What is up with this computer? In the beginning you think there is no story, it's just a collection of physics puzzles showing off the portal trick. Imagine the surprise when you find out the story is really quite engaging (and again, somewhat creepy). Portal is short, but it was by far the most enjoyable part of the Orange Box. I really hope they continue this series somehow.... now off for some cake ;)

    1. Re:The best of the Orange Box by tlhIngan · · Score: 5, Informative

      Portal is probably one of the most unique cross-genre games out there (FPS + puzzle).

      The major thing is that the puzzles aren't the generic jumping puzzles, nor can they be solved by blindly rushing in and shooting everything in sight. Portal can require a bunch of strategy (planning out where to shoot portals to accomplish the goal without getting hurt), a bit of trickery and timing (involves shooting a portal in mid-air so you can rocket to the next place and shoot the next portal where you couldn't before you started), etc. Heck, some of the puzzles you can't solve the traditional way.

      And yes, the puzzles aren't overly complicated, but they do require some planning, some figuring out, and the best thing - I don't think it's possible to get yourself stuck! (Major no-no in puzzle games is to work yourself into a spot where you can't get out of because you forgot to pick up the whatzit 3 levels back). Valve really did spend a lot of time making sure a mistake won't make the puzzles suddenly unsolvable.

      So while I guess it may be a general trend, I hope developers realize that it shouldn't be possible to get stuck if you happen to not notice the whatzit (if item X is needed near the end, you give the player less and less subtle clues they need X to continue later...).

      Otherwise, this will be the end of the puzzle genre again.

    2. Re:The best of the Orange Box by j.sanchez1 · · Score: 2, Interesting

      I really hope they continue this series somehow....

      I, for one, am hoping to see some really excellent add-on maps for Portal, either community-created or Valve-created (or both). Portal is pretty much open-ended, as far as mechanics. I am sure Valve could continue the storyline in a sequel, but I think the best thing is to just utilize the mechanics and engine for a limitless number of puzzle rooms.

      In a non-storyline mode, we could be seeing the birth of a new "casual-game" genre: Casual FPS.

      --
      Speedy thing goes in; speedy thing comes out.
    3. Re:The best of the Orange Box by theantipop · · Score: 5, Insightful

      The thing I hate to see is that most review sites are docking points off their arbitrary number scales for its length. I normally wouldn't care how someone "scores" a game (and I rarely read reviews to begin with), but I fear it is indicative of a group of people who just don't get it. I've seen similar thinking kill games and good franchises in the past. Luckily it seems most people do see the genius at work and we'll be seeing more from the Portal universe.

    4. Re:The best of the Orange Box by flitty · · Score: 1

      Counterstrike was community created, why doesn't valve just let the community create more levels, let the community vote on the best, and then release the best levels through steam/XBL for the 360? They could release a community expansion every 1-2 months, either for free or a couple bucks (for the time spent managing the input). I'm sure there are many people out there who have ideas for levels, and would be more than willing to spend the time creating the levels. Most of the levels wouldn't require new models/textures. The sandbox is there, the community is willing...

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    5. Re:The best of the Orange Box by Solder+Fumes · · Score: 4, Interesting

      I'm not really sure you can call Portal an FPS because of the "shooter" part...after all, in the game you never hold a weapon expressly intended to destroy anything or hurt anyone. Not even a generic wrecking tool like a crowbar. The portal generator is a gun only in the sense that it projects energy to a distant surface...it's not a weapon. Not even as much of a weapon as the Gravity Gun in HL2, which got a lot of attention at the time as a puzzle solving device rather than a traditional weapon. The joy of Portal was the way in which it guided you to do the "wrong" thing...gradually distrust the computer, start to notice the signs of something amiss, and improvise to use this mostly innocuous device to destroy obstacles. It was possible to continue believing the announcer...on the first reports of the gameplay on forums, you could find players saying that they "beat" Portal and the ending was pointless: they had trustingly ridden the platform into the incinerator. The game rewarded suspicion and curiosity, yet allowed the player to be an obedient lab rat if that was their predilection.

      I don't really have a good term for the game, though on the basis of similar discussions we might call it a "first-person-puzzle-suspense-tragicomedy."

    6. Re:The best of the Orange Box by Mr2001 · · Score: 1

      The puzzles were all quite challenging, but never annoying or frustrating Heh, try the bonus versions of the puzzles if you want to see frustration (particularly the last three).
      --
      Visual IRC: Fast. Powerful. Free.
    7. Re:The best of the Orange Box by orclevegam · · Score: 2

      Luckily it seems most people do see the genius at work and we'll be seeing more from the Portal universe.

      I don't know about you, but it seems to me based on various things in Portal, that it's set in the same universe as Half-Life. The mention of black mesa not withstanding, the sentry turrets are awfully close to the ones from Half-Life.

      --
      Curiosity was framed, Ignorance killed the cat.
    8. Re:The best of the Orange Box by hansamurai · · Score: 1

      I personally gave the whole game a 10, and the first hour of it a 9. Length was definitely not a factor in my decisions. Could the game have been longer? Sure. Would the game still have been as good? Probably not. The pacing was perfect, the humor was perfect, the game design was so amazingly original I was blown away.

    9. Re:The best of the Orange Box by servognome · · Score: 1

      The thing I hate to see is that most review sites are docking points off their arbitrary number scales for its length.
      Well review sites are there to serve as a guide for people looking on whether or not to purchase the game. In that respect it is understandable to dock some points for length, as "value for your money" plays a role in scoring.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    10. Re:The best of the Orange Box by AmaDaden · · Score: 2, Informative

      I really hope they continue this series somehow....
      Just a note here the Portal universe is part of the main Half-life universe. They mention Aperture Science in passing in ep2. And with the way ep2 ended Aperture Science might be important in the next Half-life game.
      Oh and just as a little added info http://www.aperturescience.com/. Type 'login'. The name is cjohnson and password tier3. You can find that login in a "ratman" room in Portal (level 17 I think).
    11. Re:The best of the Orange Box by Morinaga · · Score: 1

      I don't know about the rest of you but I didn't see an option to buy Portal on it's own. Instead, it was part of a larger collection of games including the fantastic Half-life series and TF2. On that scale, the Orange box is as close to a 10 as you can get. There's more content in Orange box than I thought could fit on a single DVD. Giving portal a lower score because of length is like giving films in Halo 3 a low score because you only get four uploads. Instert Forest/tree analgoy here.

    12. Re:The best of the Orange Box by dougmc · · Score: 2, Funny

      The portal generator is a gun only in the sense that it projects energy to a distant surface...it's not a weapon.
      Blasphemy, says Doug, slayer of cameras with the portal gun! Take that!

      I'm almost camera shy!

    13. Re:The best of the Orange Box by Anonymous Coward · · Score: 0

      Yeah, but Portal retails for $20 stand-alone, and otherwise it's part of Orange Box. I'm not seeing the value/money issue, here, so I still think it's inappropriate to deduct points for length.

    14. Re:The best of the Orange Box by Anonymous Coward · · Score: 0
    15. Re:The best of the Orange Box by hardburn · · Score: 2, Informative

      Yes, it is. Apature Science is explicitly mentioned in Ep2, and should play a bigger role in Ep3.

      --
      Not a typewriter
    16. Re:The best of the Orange Box by Deliveranc3 · · Score: 1

      Reminds me a bit of Katamari, great game arguably too short. Some people became bored with the mechanic quicly while most enjoyed it.

      That there were two sequels and people are calling for sequels to portal is a problematic aspect of the length of the games. Clearly neither game needs a sequel, people don't really need a sequel they need more content from very creative developers and one wonders whether their next games will be as successful.

      It's a product of the franchise mentality and really bothers me when I have so many exceedingly lengthy games to complete.

    17. Re:The best of the Orange Box by Alex777 · · Score: 2

      The game perpetuated the myth that the game was simply a collection of portal puzzles by having the chapters correspond to the test chambers, with no mention of the endgame. And the advanced chambers only require completion of the corresponding basic chamber; not the whole game. I fully expected the game to simply end upon completing all 19 chambers (with or without cake) but was pleasantly surprised to find more.

      And I agree with a post further down that calls GlaDOS the best computer villian since Shodan. Her comments really come into their own during the ending sequence. She also has a few lines in the television ad and in Peggle Extreme.

    18. Re:The best of the Orange Box by happyemoticon · · Score: 1

      You ever been to a really nice restaurant? Say, a French place with a 50-100 dollar per plate menu. All the ones I've been to have one thing in common: fairly small portions. I'm not talking about those luxury joints that models go to to get a slice of carrot and a wheat cracker, of course, just places with actual great food. The idea is that if you get an appetizer, wine, and share a dessert, you will be pleasantly full by the end of the meal, as opposed to sick or in need of a takeout box. A lot of people get a culture shock when they are served a non-huge amount of food, but I challenge you to tell a guest at Chez Panisse they're not getting their money's worth.

      But maybe you're not as much of a food snob as me. Fair enough. If I recall correctly, Halo: Combat Evolved is so goddamn repetitive because it was originally a short game until word came down from MS that it had to be twice as long. I can't imagine that it would've been a worse game if they'd stuck to the original length. In fact, for the latter 75% of the game, I was gnashing my teeth and thinking, "When is this thing going to end?"

      So, I think it's fair to say that quantity of content does not translate into quality of experience. In fact, I think that if Portal had been longer, it would have been a less enjoyable experience. In order to make it longer and more interesting, you would've had to add some other elements - another story arc, another bad guy, more enemies (and how many ways are there to deal with armed opponents when all you have is a freakin' portal gun?). And even then, it would've been less charming. One, the hollowness and oppressively static atmosphere of the game would've been gone. Two, it would've gotten boring and frustrating, because there's only so much you can do with Newtonian physics and jump puzzles require an annoying amount of precision. Really, all I want is to get Chell out of the rabbit hole and kill the evil AI. If it'd taken longer to get to the evil AI, I would've felt teased. If there had been some other bad guy to topple, I would've asked, "Why? I'm just some orphan in a rat maze who wants to get out. Why do I have to go after Dr. Nefario?"

      But hey, if you like boring 40-hour games with identical, uninteresting levels and the same 5 entities repeated ad infinitum, or one and a half-pound hamburgers with tasteless meat, white bread, iceberg lettuce, mild onion and mealy tomatoes, don't let me impinge upon you "enjoyment".

    19. Re:The best of the Orange Box by servognome · · Score: 1

      Portal standalone is $19.99 from Steam. Given it's length I would argue it's more of a $12.99-$14.99 category game. Yes it's splitting hairs, but when compared to other games for the money, the volume of content just doesn't add up; though the quality of the content is far beyond that of most $20 games.
      Personally I think with the amount of additional levels that no doubt will come from the community, Portal would be worth it @ $50. Heck, I would pay $10 for the soundtrack alone. Unfortunately people expect different things, and so there will be many who are upset because the $20 they spent didn't provide them with the number of hours of entertainment they were expecting. The type of person who buys a game strictly on the arbitrary review score, would likely fall into that category.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    20. Re:The best of the Orange Box by Quiet_Desperation · · Score: 1

      I never understood that, either. If someone complains a game is too short, then it's a REALLY good game! It's fine to mention in the review if it's short so the buyer can beware, but it's something to dock points on.

      Game reviews (or any review) are so subjective anyway, I feel the 1 to 5 system they use over on X-Play is probably the best. Has anyone ever seen a movie get a score of 8.375 starts out of 10? Can someone explain to me the fine difference between a game that scores a 29 out of 100 and one that gets 27 out of 100?

    21. Re:The best of the Orange Box by servognome · · Score: 1

      A lot of people get a culture shock when they are served a non-huge amount of food, but I challenge you to tell a guest at Chez Panisse they're not getting their money's worth.
      And that is the challenge of a reviewer, how to balance volume and quality for your audience and boil it down to some arbitrary number. Most gaming reviews are written for average gamers; just like I would expect a newspaper food review catering to an average audience to dock a few points for a fine restaurant that serves very small portions.

      But hey, if you like boring 40-hour games with identical, uninteresting levels and the same 5 entities repeated ad infinitum, or one and a half-pound hamburgers with tasteless meat, white bread, iceberg lettuce, mild onion and mealy tomatoes, don't let me impinge upon you "enjoyment".
      I thought Portal was just the right length, any longer and the innovative gameplay would have gotten stale. Just as I think a relatively short (but great game) Bioshock was still a little bit too long, and was starting to lose me towards the end. Of course, there is the $10 All-you-can-eat chinese food crowd who subscribe to the thought of quantity over quality for the money.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    22. Re:The best of the Orange Box by _xeno_ · · Score: 1

      I get the impression by "too short" most people really mean "not much replay value." At least, that's what I'd say about it. Portal is amazingly fun - but once it's over, it's over. I still plan to complete the Advanced maps, and then take a look at the Challenge maps, but really there's nothing else to do, other than hope that people will make new and interesting maps for it. (And as most people are pointing out, a lot of the fun of Portal comes from GlaDOS, who's completely missing from the Advanced maps I've completed, and I presume is probably not in the Challenge maps either.)

      --
      You are in a maze of twisty little relative jumps, all alike.
    23. Re:The best of the Orange Box by pthor1231 · · Score: 1

      The field at the beginning and end of each level, as well as in the middle of a few, that destroys all the items when you go through it makes for a great mechanism to make sure you can't get stuck. And its really hard for the character to get trapped. I mean, if you can see two walls...

    24. Re:The best of the Orange Box by Holy69 · · Score: 1

      I found that on the 18th step I was able to get myself stuck in the room where all the guns were.

    25. Re:The best of the Orange Box by Morinaga · · Score: 1

      I had no idea you could buy Portal seperately on Steam. Thanks for the tip!

    26. Re:The best of the Orange Box by Merk · · Score: 1

      I got the Orange Box mostly for Team Fortress 2, but also for Portal. I wasn't terribly interested in Half Life. I really liked Portal though, but I was a bit surprised at how short it was. What I thought was the first mini-boss fight turned out to be the end of the game. The tutorial levels were literally half of the game. I also didn't find the plot at all surprising, things were pretty much what I expected right from the beginning, but they were pretty well fleshed out. The extra challenges after you finish the game are really interesting too. Compared to the easy puzzles in the game, they're really a huge challenge.

      It would have been interesting if they could have made the physics a bit more realistic, for example, your forward momentum is maintained when you go through a portal, but not any other kind of momentum, there's also no air resistance, and there's a magic "flip right-side-up" when you come through a portal. This makes the game easier, but it would have been fun to see what could have been done with bonus extra realism.

    27. Re:The best of the Orange Box by TrippTDF · · Score: 1

      I really hope they continue this series somehow....

      Did you play through Ep2 yet? I'd say there's a 99% chance Gordon winds up with a portal gun in Ep3.

    28. Re:The best of the Orange Box by elrond42 · · Score: 1

      Perhaps a bit pedantic, but just about anything could be a weapon if someone with the intent to harm is behind it.

    29. Re:The best of the Orange Box by Aaul · · Score: 1

      I think "not much replay value" is pretty close to right in describing the complaints about Portal. I felt it was just about the right length. The end maps were drawn out just a bit too long, but I still enjoyed the hell out of the game. There isn't really a reason to play through the original game again. The advanced maps were interesting (I think I'm on the 5th of 6th, can't remember) and they were definitely a little more difficult. I haven't touched the Challenge maps yet, but I will eventually.

      I think the replayability and value of Portal comes from the package as a whole. Valve just delivered into the hands of the mod community an engine and gameplay concept that really doesn't have any limit. I can imagine the modding community (and hopefully Valve as well) is going to come up with some really fun, mind-boggling puzzles that I look forward to playing. I hope I'm right.

      Actually, after thinking about it some, I did have one complaint about Portal: I had hoped it was going to reveal more information about the Half-Life 2 universe than it did. Introducing Aperture Science and its basic role in the HL2 universe and its relation to Black Mesa was a good start, but at the end I felt as if they almost forgot that they had wanted to tie the two games together. I did play through all of Episode Two, which was amazing. I know about the ending (not going to spoil it!) and what is likely to come in the future. I just felt that the long wait between EP1 and EP2 and the potentially long wait for EP3 should've been a sign for Valve to release a bit more info for us to chew on in regards to the story and HL2 universe.

    30. Re:The best of the Orange Box by Quikah · · Score: 1

      There's more content in Orange box than I thought could fit on a single DVD. good thing it comes on 2 DVDs. :)

      Orange box is a great deal, unless you already bought HL2 and Ep1, if that is the case, it is a ripoff, unless you are a big fan of TF.
      --
      Q.
    31. Re:The best of the Orange Box by Morinaga · · Score: 1

      Orange Box came to the Xbox 360 on one DVD.

    32. Re:The best of the Orange Box by ichigo+2.0 · · Score: 1

      A portal gun in ep3 would be cool.

    33. Re:The best of the Orange Box by Quikah · · Score: 1

      Ahh, thats interesting, wonder what is missing from Xbox. I haven't looked at the contents of the PC DVDs

      --
      Q.
    34. Re:The best of the Orange Box by Badfysh · · Score: 1

      I got the sense that they're competing companies. I had this crazy thought, with tongue firmly in cheek - could it possibly be:

      Black Mesa - Me Sa = MS

      Aperture - Ap = Apple

      The sentry turrets were clearly designed by Jonathan Ive..

      --

      I was conned by an old man in a cloak. It turns out those *were* the droids I was looking for.

    35. Re:The best of the Orange Box by lucas+teh+geek · · Score: 1

      you werent stuck, you just werent thinking hard enough

      --
      TIAEAE!
    36. Re:The best of the Orange Box by Badfysh · · Score: 1
      --

      I was conned by an old man in a cloak. It turns out those *were* the droids I was looking for.

    37. Re:The best of the Orange Box by meatflower · · Score: 1

      Jesus..people really can read ANYTHING into ANYTHING.

    38. Re:The best of the Orange Box by fractoid · · Score: 1

      So, I think it's fair to say that quantity of content does not translate into quality of experience. In fact, I think that if Portal had been longer, it would have been a less enjoyable experience. I agree wholeheartedly. I think the current trends in game design are (in part) due to measuring "content" in hours when it's really much more complex. A ten minute jaunt through an artistically brilliant level with unique enemy AIs and puzzles contains more content than an hour-long grindfest through cut'n'paste zombies. If I want repetition I'll go play WoW.
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    39. Re:The best of the Orange Box by Badfysh · · Score: 1

      It was only a comical observation, don't throw your dummy. At least it's better than making SOMETHING out of NOTHING.

      --

      I was conned by an old man in a cloak. It turns out those *were* the droids I was looking for.

    40. Re:The best of the Orange Box by mbourgon · · Score: 1

      Given that several friends paid $60 for Halo, which is also finishable within 4 hours, I think the price is acceptable. I paid without a thought - at $30 I would've thought about it, then probably paid anyways. Lots of games recently have been short, but still charge full price. And, to be honest, I view this as helping ensure a Portal 2.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    41. Re:The best of the Orange Box by resignator · · Score: 1

      Exactly what I was thinking. In EP2 we learn about the Borealis - an ice-breaker vessel belonging to rival corporation of Black Mesa, Aperture Science. The Borealis supposedly contains some insane technology that A.P. was developing. I am guessing the portal gun or some similar device is precisely what they are refering to since the combine's portal was closed in EP2 and now they are effectively cut off from their main forces. Just a wild guess though.... Oh btw, some of you might enjoy this little piece of viral marketing... http://www.aperturescience.com/

      --
      "At first, we thought it was just another snake cult."
    42. Re:The best of the Orange Box by buffer-overflowed · · Score: 1

      Most game reviews are written for idiots.

      There is no game review culture.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    43. Re:The best of the Orange Box by buffer-overflowed · · Score: 1

      No, but I've also never seen a movie get knocked 2 stars for being filmed on super 8, or for being subtitled. So....

      And X-Play sucks.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    44. Re:The best of the Orange Box by buffer-overflowed · · Score: 1

      Yea, created by the PC community. There are already additional portal and TF2 maps out on the PC.

      If you wanted the content of that community, you should've gotten the version that was part of that community. Fuck the 360.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    45. Re:The best of the Orange Box by Anonymous Coward · · Score: 0

      I agree with almost everything you said. Portal is awesome and is the MAIN reason I bought orange box (Portal first, TF2 second, don't care about episodes).

      You CAN get stuck. It's not easy, but if you're dedicated you can find some perches not far above the death water where you can't get LOS on a portal capable surface and the only option is to fall in the water and die. At that point your only option is to back track

    46. Re:The best of the Orange Box by RulerOf · · Score: 2, Interesting

      they had trustingly ridden the platform into the incinerator.

      I don't understand how people could have done that, and I'm not even particularly good at FPS games. I quit HL2 because I couldn't solve some of the puzzles, but interestingly enough, Portal was the first FPS I've played in a long time that just made complete and utter sense to me. I got the portal concept before it was even explained (might have to do with the 20 minutes of Serious Sam that I played back in the day, they introduced portals into the Quake 3 engine. I thought it was a neat concept.)

      That point in particular though in Portal, as you're riding the platform downward in that narrow hall, having been wondering the whole time why such an incredibly impersonal computer would be reassuring you over and over again that you're going to get cake as impetus to complete all the tests, and you see the black spray painted slice of cake on the wall, and an overwhelming sense of something just NOT being right as you're moving downward... You turn the corner and BAM, you know you're not getting any cake, and then the computer says you're going to die. I followed that with a verbal utterance of "What the fuck?!" and knee-jerk reacted to solve my situation with the only tools that were given to me in the series of tests: The portal device, and the expertise in using it to solve my dilemma.

      Portal is one of the most well made and well done games I've ever played, and it's the reason I bought Orange Box instead of just TF2 (which kinda sucks imho). If you haven't done so yet, play through it with the director commentary, it's incredibly insightful.

      Also: Am I the only one who went out and bought cake in the days following completion of Portal?

      --
      Boot Windows, Linux, and ESX over the network for free.
    47. Re:The best of the Orange Box by Anonymous Coward · · Score: 0

      In the commentary they talk about the level with the weighted companion cube and how a lot of the game testers would leave it and dodge the balls of energy. Which is why the made up the idea of a companion cube in the first place and had GlaDOS talk about so much.
      I recommend playing through again with the comments on to anyone who wants to learn about puzzle game design.

    48. Re:The best of the Orange Box by Tyrnt · · Score: 1

      Not really a rip off because if you already own any of the games already you can 'gift' your new copy to someone. Via steam of course, but nonetheless. Tyrnt

    49. Re:The best of the Orange Box by Anonymous Coward · · Score: 0

      There's at least one place you can get stuck.... after you use your companion cube to help climb those high stairs, jump back down without your cube.

  6. No, we are talking about Half-Life 2's Portal by CharonX · · Score: 1, Redundant

    It's part of the Orange Box, check out the Wikipedia article.

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
  7. Portal was awsome by orclevegam · · Score: 1

    I picked up the orange box primarily because of Portal. I've been looking forward to this game since it was announced. I'm really impressed with it. It was shorter than I thought it would be, but it had a lot more depth than I was expecting as well. I figured it would just be a puzzle game, but it has a genuinely compelling story. The ending credits blew me away, and I had to save the game right before the credits rolled just so I could come back and watch them whenever I want to. I really hope they release a Portal 2 at some point and that it maintains the level of quality that this one has.



    also

    The cake is a lie!
    The cake is a lie!
    The cake is a lie!
    The cake is a lie!

    PPPS: I'M STILL ALIVE!

    --
    Curiosity was framed, Ignorance killed the cat.
    1. Re:Portal was awsome by mlk · · Score: 1

      On of the comments in the commentary strongly suggested a second.

      I don't see how it would work game play wise without it becoming more combat orientated.

      --
      Wow, I should not post when knackered.
    2. Re:Portal was awsome by orclevegam · · Score: 1

      Well, they could make it work, even if it was more combat oriented with the addition of some more mechanics. As one idea, say they give you a cloaking device that makes you invisible if you stand still, and your objective is to infiltrate and destroy a combine facility. Part of the puzzle then becomes how to avoid getting spotted by combine troops and also to occasionally eliminate them. Say you put one portal in the ceiling over a pit, then you wait for a combine patrol to walk past you and shoot a portal under his feet. Or maybe you place a portal such that you can step through it when a combine is coming by to keep from being spotted. There are all kinds of ways it could work, but what I'd be more worried about is making sure that they keep the awesome narrative which I'm afraid would suffer without that AI constantly giving feedback.

      --
      Curiosity was framed, Ignorance killed the cat.
    3. Re:Portal was awsome by servognome · · Score: 1

      I really hope they release a Portal 2 at some point and that it maintains the level of quality that this one has.
      Portal Multiplayer Deathmatch. My weighted companion cube will pwn u!
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:Portal was awsome by Inakizombie · · Score: 1

      The cake is not a lie. You just don't want to eat it. Listen to the blue sphere for the recipe.

    5. Re:Portal was awsome by orclevegam · · Score: 1

      Ah, so that's what it was babbling about. I was to busy trying to vaporise them to really listen to what they said, but I do remember it saying something like "2 cups of sugar" at some point. At any rate, the cake was kind of a lie, you were never going to get it.

      --
      Curiosity was framed, Ignorance killed the cat.
    6. Re:Portal was awsome by Corbu+Mulak · · Score: 1

      If you look at some of the computer monitors (and your textures are high enough), parts of the code are actually cake ingredients. I think the monitor right before the fight with GlADOS (right across from the desk with the red phone) shows that.

    7. Re:Portal was awsome by mlk · · Score: 1

      Cool. I'm going to have to either whack up my settings or start digging about the texture folders.

      I wonder if any of them will work in the ApertureScience homepage?

      --
      Wow, I should not post when knackered.
  8. Portal 2D by Square+Snow+Man · · Score: 5, Interesting

    For those interested a 2D version of this game portal can be played here

  9. Obligatory mention of the freeware predecessor by cwolfsheep · · Score: 5, Informative

    Same team wrote an earlier version of this two years ago.

    http://en.wikipedia.org/wiki/Narbacular_Drop
    http://www.nuclearmonkeysoftware.com/

    --

    Life is irony, and nothing ever goes as planned.
    1. Re:Obligatory mention of the freeware predecessor by syrion · · Score: 1

      Narbacular Drop is the same concept, of course, but it's really nothing like portal in its gameplay. It's slow and buggy where Portal sometimes takes reflexes and is smooth as silk. The ND guys really benefit from Valve's superior art and design experience.

    2. Re:Obligatory mention of the freeware predecessor by Gharbad · · Score: 1

      That game was the reason portal exists. It was their final project at digipen. Gabe saw it and said "Yo, work for me now." and they said "sure!" and now we have portal.

      --
      "Gharbad no Hurt!" -Gharbad
    3. Re:Obligatory mention of the freeware predecessor by BarrilPrime · · Score: 1

      I bet those guys are ecstatic about their original game concept being so liked by the community.

  10. Yeah, Portal. by gspawn · · Score: 0

    Nevermind all the RPGs, or Bioshock, or Halo 3 which is about to release its fourth in-universe novel. At last, Portal has brought storytelling back to video gaming! Hooray!

    --
    ---Vote None of the Above---
    1. Re:Yeah, Portal. by netsavior · · Score: 1

      seriously, tie-in novel = video game story telling??? That is why portal is a "leap" because it is not the typical "read this novel (or scrolling text on screen), watch this cinematic, jump through this hoop" that everyone is so sick of.

    2. Re:Yeah, Portal. by nicolastheadept · · Score: 2, Funny

      No, its jump through portal instead!

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  11. Great game by Floritard · · Score: 1

    I loved Portal. It was for me the most intriguing part of the Orange box, though the other games would have been enough. The basic gameplay was pretty innovative, but I think even more so I enjoyed the minimalistic style and especially the dark humor of the master computer character. For a game with no enemies other than stationary turrets, they did a superb job of keeping the game engaging with just a diembodied voice. I love that character.

    If you listen to the commentary tracks they put an impressive amount of thought into all aspects of the game. Gabe Newell request feedback and states "we're only just beginning to utilize this new gameplay style," which I'm glad to hear and I hope everyone else is demanding more Portal.

    1. Re:Great game by TeraSpaceInvader · · Score: 2, Insightful

      What impressed me the most about Portal was that I was never frustrated with the inability to find my way through a puzzle, in fact, the portals in Portal are the most useful gameplay device here. Dropping boxes on turrets, catapulting yourself hundreds of feet in the air through constantly shifting Portals to reach a far away place. The dialog had me in tears sometimes, it was cynical, sarcastic, funny, and more all at once. And all it was was a disembodied voice floating in the vaccuum. Portal blew my mind as a game, I don't think I've enjoyed something as puzzle orientated as Portal was before. And the ending... oh the ending.

    2. Re:Great game by Mr2001 · · Score: 1

      What impressed me the most about Portal was that I was never frustrated with the inability to find my way through a puzzle I guess you didn't try the bonus puzzles, eh? Try making your way through the turret level when there's no way to disable the turrets!
      --
      Visual IRC: Fast. Powerful. Free.
    3. Re:Great game by TeraSpaceInvader · · Score: 1

      Admittedly, not yet. Though I do plan to... and that could prove to be quite the challenge.

    4. Re:Great game by adamstew · · Score: 1

      it wasn't terribly difficult. The hardest part was the room with the button with 3 turrets. But there is a big cache of weighted companion cubes...just drop those in FRONT of the turrets via portals in the ceiling and then you can just walk right in to the room! It took me a couple tries to get everything just right, but it worked out...

    5. Re:Great game by Mr2001 · · Score: 1

      How do you even get near that room? After the wall that's being propped open by two cubes, there are two turrets guarding the hallway... it takes two cubes just to block one turret, and that's if you can drop them exactly right (if you don't, you can't exactly run over and pick them up again, and the hallway is portal-proof).

      --
      Visual IRC: Fast. Powerful. Free.
    6. Re:Great game by Rallion · · Score: 1

      Well, doing things 'exactly right' is really the whole point of the advanced maps.

    7. Re:Great game by Mr2001 · · Score: 1

      I wouldn't say that. They're trickier and have more sensitive timing, but I'd say that's wholly different from relying on micron-precise physics when dropping a cube on top of another cube through a portal - you only have so much control over that. And anyway, two cubes still won't block two turrets.

      --
      Visual IRC: Fast. Powerful. Free.
    8. Re:Great game by pokeyburro · · Score: 1

      You might not have noticed that the ratman room has a concrete floor...

      --
      Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
    9. Re:Great game by Tim+Browse · · Score: 2, Funny

      ... it takes two cubes just to block one turret,

      The 'crouch' key is your friend. I mean, it's no weighted companion cube, but it's a good friend nonetheless.

    10. Re:Great game by orclevegam · · Score: 1

      If it's one of the advanced maps I haven't done that one yet, but there's a map like that in the normal game and the way I completed it was just to drop the cubes on the turrets themselves.

      --
      Curiosity was framed, Ignorance killed the cat.
    11. Re:Great game by adamstew · · Score: 1

      In the advanced version of that map...the turrets are in these cage things that basically make it so you can't knock them over, pick them up, etc. They are where they are and they can't be killed.

    12. Re:Great game by Kingrames · · Score: 1

      you know you can knock the turrets over with other turrets and boxes, right? you can also open a portal underneath two of them and take them both out at once.

      --
      If you can read this, I forgot to post anonymously.
  12. For the what!? by Aladrin · · Score: 1, Interesting

    The importance of Portal is the the ART!? Are you kidding?

    It has less story than most games. The areas are all virtually identical. There is only 1 way to interact with the environment.

    The only thing that might qualify it as art is the AMAZING ending and awesome song at the end. I didn't realize that was JoCo that made that song (mainly because he usually sings them himself)... It's a very compelling song.

    No, the game is much more important for the 'portal' technology and their ability to make a very compelling and fun puzzle game in a typical FPS environment.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:For the what!? by Anonymous Coward · · Score: 0

      looks like someone failed to read.

    2. Re:For the what!? by MeltUp · · Score: 1

      It has less story than most games.
      If you mean that they didn't rub your face in it, then you are right. But that's what makes the story so great, the subtle way in which it is told.

      For example, take the slides you can glimpse in 2 places in the game. They mention GLaDoS as "arguably alive". They don't give away what happend at all, they only drop that 1 hint, on one of the last lines of just 1 of the slides in the set.
      All you get are various hints as to what happend, never anything forced.

      Oh, and let's not forget, for once, the "bad guy" makes no stupid revealing speech explaining all at the end.
      Instead, she tricks you, which ultimatly reveals her weakness.

      As for identical looking areas, that's true, BUT: Where you bored even ONCE?
      IMHO The puzzles are all very different, and never frustrating or boring. It's a small game, but a real good one.

      --
      Computers are useless. They can only give you answers. -- Pablo Picasso
    3. Re:For the what!? by metroid+composite · · Score: 3, Insightful

      Let's spin this post back 20 years, shall we?

      The importance of Tetris is the the ART!? Are you kidding?

      It has less story than most games. The pieces are all just squares. There is only 1 way to interact with the environment.

      The only thing that might qualify it as art is the AMAZING music in the game. I didn't realize that was taken from 19th century Russian composers.

      Now, whether you consider Tetris art, and whether you think the situation is comparable isn't really the point. The point is that simple is not bad, and simple certainly does not indicate a lack of art. If anything, it's the reverse--"trying to cram in too much content" often indicates lack of art.

    4. Re:For the what!? by Aladrin · · Score: 1

      "Where you bored even ONCE?"

      Yes, for about the first 5 'levels'. After that, no, but then, it wasn't long enough for that. (That's different than saying it was too short, though I think it could have stood to be a bit longer.)

      I didn't need the slides to know that 'GLaDoS' was 'alive'. It was pretty obvious anyhow, almost from the start. In fact, as far as 'hints' go, it was more like a getting whacked on the head with a 2x4 than a 'hints'.

      Yes, no stupid end speech dumbing it down further. Thank God. Tricks me? Attempts to. None of her 'tricks' would have fooled even the least self-aware of us primates.

      The puzzles were all slightly different, each building on the last. Even the last 'puzzle' only incorporated tricks you learned in all the others. It was actually one of the easy ones.

      Sorry, but if you're going to hold Portal up as 'art', you might do better to look into games that have more substance. Personally, I think even GTA San Andreas has more 'art' value than Portal. It was a vivid world with interactions that meant something and a story that would take more than a couple sentences to tell.

      All that makes it sound like I didn't like Portal, and that couldn't be further from the truth. I bought Orange Box for the PC -just- for Portal, and at the rate of $16+/hr, I still consider it well worth the money. I just don't buy the 'art' bit for even a second.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:For the what!? by Valdrax · · Score: 4, Insightful

      The story is subtle and slowly revealed -- from the growing realization that no human is watching you to see test areas that are broken down to finally wandering behind the scenes and getting the hints of what happened at the facility and the occasional clues that the computer is lying to you. Then there's the gleefully sociopathic devolution of her behavior towards you as it becomes more and more apparent that she sees you as a rodent to run though a maze an euthanize when it's all over.

      The way the madness of the computer slowly becomes apparent and the way that she relentlessly screws with your mind -- from telling you that the Weighted Companion Cube will not stab you and cannot talk, but if it does you should just ignore it to the whole cake obsession to the callous way in which she highlights unnecessarily deadly parts of the test and so on -- are both masterful examples of storytelling.

      It's good because it doesn't slap you in the face with what's going on. It's also a great example of good dark comedy writing.

      "Have I lied to you? I mean, in this room? Trust me."

      "That thing you broke isn't important to me. Not any more. It's the Fluid Catalytic Cracking Unit; it makes shoes for orphans. Nice job breaking it, hero."

      "Cake, and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!"

      "Although the euthanizing process is remarkably painful, 8 out of 10 Aperture Science engineers believe that the companion cube is most likely incapable of feeling much pain."

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    6. Re:For the what!? by Creepyguywithastick · · Score: 1

      Did you play the game, or even watch videos of playing it? After watching a video of the final battle, I'm very much impressed with the story element of the game, even if it didn't have the cool gun and cool JoCo song. What Portal did that no other game (that I know of) has done, was made the entire game a character. The GLaDOS is a disembodied voice that taunts you four the entire 90-120 minute game, making fun of you for screwing up and making hilarious passive-aggressive comments. For being the ONLY character in the entire story, she was developed with a surprising level of depth. Not just her witty banter, but also her ambivalence and mysterious ultimate objective, which is never clearly given, but has to be pieced together through Freudian slips and careful analysis of everything she says and the Half-Life universe. GLaDOS is an impressingly deep character for a video game NPC, especially considered she is conveyed entirely in the 'background', and not through cumbersome cutscenes and text boxes.

    7. Re:For the what!? by morari · · Score: 1

      No, the game is much more important for the 'portal' technology [...] Oh, you mean Prey! Best thing to happen to the Doom 3 engine, it was.
      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    8. Re:For the what!? by HoneyBunchesOfGoats · · Score: 1

      It has less story than most games.
      Well, duh, it's a ~3-hour game. Portal isn't going to quantitatively equal that of a 60-hour RPG, or even a ~10-hour modern FPS, especially since it doesn't have cutscenes for outright exposition. But the devil is in the details: have you paid attention to the AI's dialog, or found all the graffiti scrawled in the non-test chamber areas? If you pay close attention to what the AI says, [SPOILER] it's implicated that your player character is a clone, that all the graffiti was left behind from your earlier attempts at escape, and was the product of your ensuing madness as a result of failing to escape and/or was left behind so that future versions of yourself would have enough clues to maybe escape the next time around. [/SPOILER] That the game does so much with so little (there aren't any real characters per se, only a voice over the intercom, turrets, and the graffiti) is what's so remarkable.

      The areas are all virtually identical.
      Again: It's a 3-hour game. It has two "areas," each of which are fairly typical for the length of an average FPS "area." The art direction is very detailed and consistent, and the type of challenge varies a great deal from one room to the next in each area, not to mention the variety of ways that many of the more complicated puzzles can be solved.

      There is only 1 way to interact with the environment.
      This is an extremely shortsighted way of looking at it. Why not go a step further, and level this criticism at all computer games: "All you do is click mouse buttons, it's exactly the same as every other game."?

      The fact of the matter is that Portal requires the player to rather radically alter their perception of FPS gameplay. Sure, there's the Euclidean 3D-geometry-based part, but add to that the fact that the player can't use any weapons at all, and it's already a long way from your "typical FPS environment." Portal crafts an immersive, compelling, and even deep experience; in games, that is "art."

      P.S. Having typed all that out, and re-reading your mostly-clueless original post, I feel like IHBT. GG.
    9. Re:For the what!? by Tim+Browse · · Score: 2, Insightful

      The importance of Portal is the the ART!? Are you kidding?

      It has less story than most games. The areas are all virtually identical. There is only 1 way to interact with the environment.

      I think it was Erik Satie who said that he considered a piece of his music to be complete not when he could think of no more notes to add, but when he could not think of any more notes to remove.

      Think on.

    10. Re:For the what!? by MeltUp · · Score: 1

      I didn't need the slides to know that 'GLaDoS' was 'alive'. It was pretty obvious anyhow, almost from the start.
      I knew that too, a computer coming alive and killing everyone IS of course what you would expect in any videogame. What I liked about is was more the "casualness" of the "hint". It wasn't setup so you'd find it and couldn't possibly miss it. It was just a sideline thing, no 2x4. No rubbing your nose in it. And that's what I found new and refreshing. But by going on about this, I'm blowing it way out of proportion ;-)
      It's just a small detail I liked really.

      Tricks me? Attempts to. None of her 'tricks' would have fooled even the least self-aware of us primates.
      But you WHERE fooled ;-) She tricked you into destroying her "morality core".
      "Oops, something fell of me, just like that, I don't know what it is, it mustn't be important!".



      As for the art, I do consider it art. When a potter makes a pot, it's not necessarily art. But if it's a unique, very nice pot, it is art. But hey, where talking about "what is art". I've been in too many modern art museums. Half of the stuff (at least) in these isn't art to me at all. In the end, "art" is just a word.

      Let's just say I think a good game deserves to be art. And portal was good. So, hey, why not?
      --
      Computers are useless. They can only give you answers. -- Pablo Picasso
    11. Re:For the what!? by Lehk228 · · Score: 1

      you mean narbacular drop drop, which is by the people who did portal and came out before prey.

      --
      Snowden and Manning are heroes.
    12. Re:For the what!? by morari · · Score: 1

      Oh sure, if you want to say "came out before"! Prey was in development for almost a decade however, all the while making its portal technology well known.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    13. Re:For the what!? by Darundal · · Score: 1

      If by well known, you mean almost completely unknown to most people until it really started becoming close to actual completion, and even then, managing to not garner any extra interest in the idea (because all they used it for was to make these nice, cool looking glorified doors) beyond development that had already started on Portal, then yes.

    14. Re:For the what!? by Ciaran_H · · Score: 1

      But you WHERE fooled ;-) She tricked you into destroying her "morality core".

      There's a difference between "being fooled" and "playing the game". What *else* could you do at that point? :P

  13. The Importance of (Insert Random Game Here) by The+Living+Fractal · · Score: 2, Insightful

    Seriously, what?

    Storytelling, depth, intrigue, and good writing are important, and have been forever.

    Portal has succeeded to meet these age-old criteria. It is a quality piece of work. This has always been 'important' with respect to any product. So.. yea.

    --
    I do not respond to cowards. Especially anonymous ones.
  14. mmm cake by Anonymous Coward · · Score: 0

    The cake is a lie!

  15. For all you Quake trick jumpers by PhrostyMcByte · · Score: 2, Interesting

    For any fellow Quake players who enjoy trick maps: get Portal now! This has to be the most fun I've had since beating maps like rjartvf1 for the first time. Okay, so the maps don't involve a super large amount of it, but the potential is endless for map makers - it doesn't have Quake's physics but this is the Next Big Thing we've all been looking for.

    Portal is stocked full of humor and puzzles. I'd recommend it to anyone.

    1. Re:For all you Quake trick jumpers by WombatDeath · · Score: 1

      That's a good point - I wonder how long it'll be until we get a standard deathmatch game where each player also has a portal gun? That could really make things interesting.

    2. Re:For all you Quake trick jumpers by Anonymous Coward · · Score: 0
      That's a good point - I wonder how long it'll be until we get a standard deathmatch game where each player also has a portal gun? That could really make things interesting.

      Give each player a goal ("first player to go through this door will survive") and make it so that being hit by a portal gun is harmless...

    3. Re:For all you Quake trick jumpers by PylonHead · · Score: 1

      Heh, until orange portal goes into the ceiling above the lava, and blue portal gets shot under your opponenets feet! ;)

      --
      # (/.);;
      - : float -> float -> float =
    4. Re:For all you Quake trick jumpers by Anonymous Coward · · Score: 0

      Co-operative mode. Give one player the blue portal gun and the other player the orange portal gun. Allow players to throw things to each other and give each other boosts (leg up) to their jump height.

  16. Author is off... by EriktheGreen · · Score: 4, Interesting

    Warning: A few spoilers included.

    I agree with a lot of the commentary on portal, and at the end of the game I was wondering "did anyone actually stop when they got burned to death?".

    But this author is too impressed with himself. Portal shows what kind of game can be produced when the production team isn't trying to make an "epic" game... have you ever compared the list of credits for half-life and hl:ep2? See how many more people are involved? Is the game that much better because of it? Valve is producing episodes instead of new games because people want more of the story, and it's not a bad thing, but the company seems to be adding more and more people to produce what is effectively a shorter version of HL2 each time... and they don't need to develop the engine or tools!

    The new weapon added is nice, but it's not revolutionary. Other than the weapon, this game was just more of the same... story telling, driving a vehicle, shutting off force fields, crawling in tunnels. Can't valve do that more, and more quickly, than two years per episode?

    However, portal made the orange box worth it.

    One other thing about valve not making a lot of progress... Counter-Strike: Source has been unaltered for a long time. Not to say it's not still fun, but why haven't there been at least some new things added to keep it fresh? Maybe change out some weapons, or add a few new ones? Remove or balance the overpowered weapons?
    Last time I checked CS:S had over 20,000 active game servers on the net. That's got to be close to or THE most popular team based shooter around.

    What are all those people doing?

    As to the end of portal, I think it fits in the half-life continuity before the events at Black Mesa in HL1, and probably prior to the incident with Borealis. I base this on the outdoor view of the building at the end of the game. I would actually have been pleased to end up on board a ship instead of outside a building :)

    GlaDOS is the best computer villain since Shodan.

    I think if Valve is smart they'll release a Portal 2, as well as increase the crossover between Portal and Half-life. Maybe Gordon will discover a portal gun onboard the Borealis, or maybe he'll meet the female heroine of Portal. Wondering where Portal and Half-life 2 meet will add a lot of freshness to the HL2 story and game.

    I can't wait to see what games people develop with the portal generation code in the half-life SDK.

    Erik

    1. Re:Author is off... by Anonymous Coward · · Score: 0

      BEFORE the Black Mesa incident? Was I the only one that heard "The world has changed in the past few years -- it's not the same as when you were last outside." GladDOS says that outright, which to me places it firmly after the Black Mesa incident. I can't have been the only one to hear that... right?

    2. Re:Author is off... by nicolastheadept · · Score: 1

      CS (original) is the most popular online shooter with right now over 200,000 people playing, and CS:S has 70,000.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:Author is off... by Dr.+Eggman · · Score: 1

      Maybe change out some weapons, or add a few new ones? Remove or balance the overpowered weapons? They're trying to, but The System was only launched on the 11th. Admittedly, The Orange Box has some-what hosed this system's formal introduction so most non-fanatical CS players don't know about it yet. Since it's only updated every monday, you wouldn't have seen much change yet.

      GlaDOS is the best computer villain since Shodan. It's been quite a while since I've been able to say QTF!

      I think if Valve is smart they'll release a Portal 2, as well as increase the crossover between Portal and Half-life. Maybe Gordon will discover a portal gun onboard the Borealis, or maybe he'll meet the female heroine of Portal. Unfortunatly, I think these are each, in turn, the worse things Valve could possibly do with Portal. Gordon meeting the heroine or getting the portal gun would feel like a cheap cash-in to me; best to leave Portal separate from Half-Life and instead expand upon the former competition between Aperture Science and Black Mesa. I hope the Borealis Accident happened before the GLaDOS error, personally.

      As for Portal 2, it would be by far the biggest mistake. A sequel enbodies the worst aspects of the video game industry; The continuation of Portal needs to be more than just Portal 2.
      --
      Demented But Determined.
    4. Re:Author is off... by ADRA · · Score: 1

      *Spoilers ?*

      Borealis is probably the result of a portal experiment gone awry. The events taking place in Portal are definitely going on after HL1 since the computer makes several references to how bad it is outside and that its safer in here. The computer could have been lying, but then again there's no real counter point to staying in there and dieing.

      The 'Borealis' incident could've happened any time, HL1 up to the start of HL2. My conjecture is that the protagonist in Portal could very well have caused the disaster as revenge for being their lab rat. It would make for an interesting Portal 2 and it would allow for HL2e3 cross-overs that you'd like to see when Gordon explores the wreckage of the ship.

      --
      Bye!
    5. Re:Author is off... by EriktheGreen · · Score: 1

      It's not bad outside, though. Look at the scene at the end, after GlaDOS blows up. Sure, the trees and such could just be untouched or naturally regenerating, but I doubt the guard gate would still look so pristine after the 7 hour war took place. I think GlaDOS's comments are just like the rest of her narrative.. encouraging the protagonist to be a good little girl and go back to her cage.

    6. Re:Author is off... by shoptroll · · Score: 1

      Well the PC Version opens the door at least for custom content. I say get map makers the tools and the community will build it's own challenges. Either that or put out some advanced challenge packs, preferably for free, that add new challenges or new hazards or something. Puzzle games like Portal can sustain themselves for quite some time even with very simple mechanics. Lemmings anyone?

      --
      Insert Sig Here
    7. Re:Author is off... by NoInfo · · Score: 1

      Well, they haven't needed to update CS:S. The community is rabid. There's nearly 1000 different modifications for it:
      http://addons.eventscripts.com/

      CS:S will also be moving to Orange Box source engine, so it should see a little love then.

    8. Re:Author is off... by VoidWraith · · Score: 2, Interesting

      Calendars in Portal say 1983. So since the Black Mesa incident (Half-Life) was in the 00s (also according to calendars), Portal predates Half-Life by quite a bit. GLaDOS must be referring to something different.

    9. Re:Author is off... by madprof · · Score: 1

      The gate is pristine...and the small fact that they are competing with Black Mesa for government dollars, something that is highly unlikely to happen under the Combine. ;)

    10. Re:Author is off... by Cl1mh4224rd · · Score: 1

      As to the end of portal, I think it fits in the half-life continuity before the events at Black Mesa in HL1, and probably prior to the incident with Borealis. I base this on the outdoor view of the building at the end of the game.

      I disagree with this. If you pay attention to GLaDOS during the fight, she has a couple "insightful" lines, which lead me to believe this is after the Combine invasion:

      1) "Are you trying to escape? (laughs) Things have changed since the last time you left the building. What's going on out there will make you wish you were back in here."

      2) "All I know is I'm the only thing standing between us... and them."
      --
      People will pass up steak once a week, for crap every day.
    11. Re:Author is off... by TGTilde · · Score: 2, Interesting

      Unless the calendars are old... A lot of the premise of Portal is on not being able to tell when and where you are. At some point in the past Aperture was obviously manned...but how long ago?

      --
      --- Bah, who needs a sig?
    12. Re:Author is off... by elFarto+the+2nd · · Score: 2, Interesting

      There is a line spoken by GLaDOS, something to the effect, "I'm the only thing between you and them". Where 'them' is likely to be the Combine. There seem to be many theories floating around, but one of them is that GLaDOS wanted the player to destroy her (or at least appear to have).

      Regards
      elFarto
    13. Re:Author is off... by Xthlc · · Score: 1

      I think if Valve is smart they'll release a Portal 2

      If you listen to the developers' commentary, at one point one of them slips up and refers to it as "...the first of the Portal games." :)

    14. Re:Author is off... by Anonymous Coward · · Score: 0

      Whenever Valve consider even the slightest change to CS:S (let alone, say, nerfing the M4), their community goes nuts and demands it's removed immediately. They implemented a pretty need demand-driven weapon pricing system some time ago, but made the mistake of allowing servers to turn it off. Every single server in existence has it turned off, because the insane prices mean they can't use M4s or desert eagles, and it fucks up their precious clan strategies.

    15. Re:Author is off... by YojimboJango · · Score: 1

      Listen to the end credits. You didn't kill her. Heck the song's title is "Still Alive".
      I wonder how many people 'get' that the whole game, from start to finish and especially after the incinerator, was one big simulation.

      It's like people don't pay attention to anything after the game is over.

  17. Re:I just listened to that song. by the_tsi · · Score: 1

    It's a lot funnier if you've spent the past six hours listening to the same voice try to build a rapport with you (with some exceptionally dry humor thrown in) and then try to kill you.

  18. Re:I just listened to that song. by p0tat03 · · Score: 1

    Er, you basically did the equivalent of walking into a forum thread about a movie, saying "hey guys, I don't like this movie, so here's a random unsolicited list of alternative movies you can watch!". This would have been informative if it had been solicited by a poster, or if any of the songs listed had styles similar to the one originally discussed. Since this was completely out of the blue, an off-topic mod is appropriate.

  19. Storytelling by DreadPiratePizz · · Score: 1

    I think the game deserves the praise it gets. It was a lot of fun, and very original. But as far as storytelling goes, I don't think it's fair to heap the praise. For one thing, the story is extremely simplistic. It's a story of survival and not much else. It's along the lines of Half Life, in that it's essentially action, connected by plot points. There are no complex relationships or emotional character struggles. It's all manifested physically, essentially a run and (portal)gun action movie. As an interactive world, it is fantastic, but as a story, it's rather simple. Compare the characters in Portal (or even HL2) to those in say, Metal Gear Solid, and they are shallow by comparison. Where portal and HL2 succeed, it that they give us so much with so little. However, there is only so far you can go unless spice up the world with non-interactive elements.

    R.I.P. Wieghted Companion Cube ;-(

    1. Re:Storytelling by orclevegam · · Score: 1

      You missed the point. People aren't raving about the story because it was some amazing story in and of itself, they're raving because of how well the story was told. Portal manages to immerse the player and make them actually want to be part of the story itself, something a lot of games miss. For instance even in Half-Life, you spend so much time just killing guys and scrambling for more ammo that a lot of the time the story is lost in the playing of the game. In episode one half the time I wander off to go look for things I missed while Alyx is babbling about something or other, because I just don't care what she has to say.

      --
      Curiosity was framed, Ignorance killed the cat.
    2. Re:Storytelling by C0rinthian · · Score: 1

      Why is simplicity a bad thing? If anything, keeping it simple makes it HARDER to do well. You have less to work with, and flaws are more obvious. There is something to be said for the simple elegance of the game. More is not always better.

    3. Re:Storytelling by Anonymous Coward · · Score: 0

      You say there are no characters, and end your post lamenting that you had to 'kill' an inanimate cube with love hearts on it?

      Perhaps you need to reconsider.

  20. Features I'd like to see... by Associate · · Score: 1

    I'd like to see the ability to shoot a new portal while halfway between the two, cutting you in half. If you can back up fast enough (not likely) you won't die.

    --
    Someone hates these cans.
    1. Re:Features I'd like to see... by PatrickThomson · · Score: 2, Informative

      In the developer commentary, they mention that this was made impossible to stop people being afraid of portals - it'll just squeeze you out of the portal you're standing in when you move/close it or the other one.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    2. Re:Features I'd like to see... by scoser · · Score: 1

      Actually, I've been able to do this several times already and it is quite useful (though really only easy to do when the portals are on the wall as opposed to ceiling/floor).

      Basically, you shoot a blue portal at your target (T) from just outside your blue portal, then back through immediately after firing. Then, you can go through your orange portal to the new blue portal at your target point. You can even do this if your blue portal is on a sheer wall with no platform under the portal.

      T ------ B || O

    3. Re:Features I'd like to see... by PatrickThomson · · Score: 1

      I've tried to do that and it always "squeezed" me through and I fell off the wall, I assumed it was made impossible but I'll keep on trying.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    4. Re:Features I'd like to see... by Anonymous Coward · · Score: 0

      Doing such a thing (without wanting to make this post a huge spoiler ^^) is the only conceivable way to make it through at least one of the challenges. Funnily enough my anti-script code came up with tutoring as my word.

    5. Re:Features I'd like to see... by Ciaran_H · · Score: 1

      I'd like to know about this puzzle for which it's the only conceivable way, because I never used that trick at all during my playing of the game.

  21. Sorry, never heard of it. by xxxJonBoyxxx · · Score: 0

    Sorry, never heard of it.

    1. Re:Sorry, never heard of it. by Anonymous Coward · · Score: 0

      Open your eyes (After you remove head from sphincter... might burn otherwise)

  22. Re:I just listened to that song. by Vexor · · Score: 1

    The song was okay. It didn't suit me personally. However I think it fits well with the game. Which was good for it's original concept. I still think TF2 is what "makes" the Orange Box excellent.

    --
    ~Vexed and loving it!
  23. Why portal? by Mystery00 · · Score: 1
    Portal seems to be more of the same, the original Half-Life already proved that storytelling is important to a game, as it seemingly obviously should be. Portal did nothing Half-Life hasn't already done, in terms of story telling, it seems to me Half-Life has always played more like an interactive movie rather than simply a shoot'em'up game.

    Valve has put a lot of emphasis on storytelling and in game character involvement from the very beginning, if they have only picked up on this from Portal then they're a tad slow in their realisations.

    --
    "we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
  24. Similarities with the work of Shigeru Miyamoto by Luketh · · Score: 4, Informative

    I noticed a similarity between Portal and Super Mario Bros DS insofar as it is a relatively simple game where the story mode can be blitzed through quite quickly... but the real meat is in taking the time through each stage to clear it 100% Okay... the story mode in Portal is short... really short... I think I clocked in under 3 hours on my first run. But if you add the second run through the story to get the "Camera Shy" achievement (which is a friggin nightmare!)... then the third run through to get all the commentary (which took my already massive appreciation for both the game itself and the passion and attention to detail of the people at Valve to even greater levels) that adds a significant amount of play time. The commentary run won't take long but that Camera Shy one will. Then you have the six advanced maps which, with the exception of the last one, are reasonable enough that most players should get through them without too many headaches. Cue the challenge levels... seriously... they are absolutely ridiculous. For those who don't know... the challenge maps take the latter levels of what I'll call the Aperture-sanctioned tests and impose restrictions/goals on them: "Least Portals", "Least Steps", "Least Time" That's where the next 40 hours of my Portal gametime are going to be spent... trying to nut those out. The bronzes are going to be pretty easy for anyone who can clear the story mode but silvers are quite a lot harder and some of the golds I can't even conceive solutions for. My point? Yeah, this game might only be 2-4 hours to get through the story but if you want to 100% this game without a walkthrough... you're talking serious flighthours. Even once all that is done... notice that maps can be imported... wait for the new challenges and maps Valve will surely put out to satisfy demand... and then wait until the map-making community get onto it. I can't wait to see some of the user-created content for this game. Portal is like turning a Rubik's Cube into a video game.

    --
    A computer without a Microsoft Operating System is like a dog without bricks tied to its head
    1. Re:Similarities with the work of Shigeru Miyamoto by theantipop · · Score: 1

      The bronzes are going to be pretty easy for anyone who can clear the story mode but silvers are quite a lot harder and some of the golds I can't even conceive solutions for. The challenges definitely force you to think differently with each type. For instance, you play through on story mode or even the advances versions of the maps and the goal is simple and your options limitless. Now play least steps. You are forced to relearn what you know about using portals in order to complete the challenge. All of a sudden that one part of that one level that you could barely get through normally seems insurmountable. It does a marvelous job at recycling the old content into something completely new.
  25. This was a triumph. by Guysmiley777 · · Score: 2, Informative

    I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.

    Best end credits ever.

    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  26. Re:I've played Portal... by syrion · · Score: 4, Insightful

    If you can't see how a small team creating a fun, unique, and interesting game relying on mechanics instead of thousands of man-hours worth of art might be important to an industry currently weighted down by a thousand similar "next gen" "HD" games that play like bad renditions of the same things we played ten years ago, you need to rethink your hobbies.

    For the last ten years or so the gaming industry has seemed to be all about franchises, once-a-year iterations of games with little content and less innovation.

    Portal isn't about the plot--the plot helps it be endearing, but as you say it's "not-so-indepth." That doesn't mean it's bad (as you seem to imply), it just means that it's light. It's a humorous game. Nobody is claiming it's Faulkner. What it is is a capably done small-team game with mechanics which can lead to a thousand iterations of interesting puzzles (there are already a few custom maps with interesting puzzles involved). There are already several custom maps.

    There is no video game written as well as East of Eden or Blood Meridian. That's not the point of video games; the point of video games is gameplay, and Portal is an absolute masterpiece of gameplay in an industry where that virtue has been forgotten. It's challenging (try the advanced levels and extra challenges if you don't think so) and unique. In addition to that, it's got a well-presented, witty storyline with more funny-per-minute than any game I've played--without resorting to the asinine juvenile humor most "funny" games rely on.

    Hiding in your last statement, of course, there's a lesson about preconceptions. I leave that for you to find.

  27. Portal GotY? by metroid+composite · · Score: 2, Interesting

    I first heard people suggesting Portal was GotY a week or so ago. I didn't think much of it at the time, but I have to admit that there's some merit to the suggestion. The game is innovative, compelling all the way through, and Penny Arcade has already called it "the best thing on [Orange Box]", which puts it ahead of some very good games. (Obviously some people will disagree with PA, but personally it's a toss up between Portal and TF2 for me, so seems reasonable).

  28. I totally love this game by Hayden+Panettiere · · Score: 1

    I can't stop playing it! I am an expert at double flinging.

  29. Not Art - Just a Great Game by servognome · · Score: 1

    Portal was not some deep work of art, it was an amazingly entertaining tech demo.

    Portal does a lot with very little. It creates a complex, thoughtful puzzle game with it's "one trick pony" gameplay; it creates a memorable Douglas Adams-esque type villain using only disembodied speech. And one of the most memorable characters in Portal is inanimate (Please forgive me my Weighted Companion Cube!)
    That said, there was no deep artistic commentary about anything beyond the game. Art transcends its medium and gives insight into aspects of life, humanity, etc. Portal did not do this - it just provides a helluva fun time.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    1. Re:Not Art - Just a Great Game by Anonymous Coward · · Score: 0

      The best part of 'art discussions' is that art doesn't even have a definition. I think people define it as you do something like 40% of the times, that I've seen. Another 40% say it has to evoke emotion.

    2. Re:Not Art - Just a Great Game by iCEBaLM · · Score: 1

      That said, there was no deep artistic commentary about anything beyond the game. Art transcends its medium and gives insight into aspects of life, humanity, etc. Portal did not do this - it just provides a helluva fun time.

      One of the quotes from "Still Alive" is Aperture Science's motto: "We do what we must because we can."

      Perhaps you missed the commentary about doing science for science's sake? Just because we can, doesn't mean we should.

    3. Re:Not Art - Just a Great Game by servognome · · Score: 1

      Perhaps you missed the commentary about doing science for science's sake? Just because we can, doesn't mean we should
      It was so subtle, and seemed to be more as a joke in the song that it really evoke deep reflection. The song also contained allusions to fatal human experiments to help "those who are still alive," but that does not make for a meaningful social commentary.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:Not Art - Just a Great Game by iCEBaLM · · Score: 1

      ***** SPOILER ALERT *****

      Subtle? There are no other humans in the entire game except your character, GLaDOS killed them all. The entire "non tutorial" part of the game has you running away from a mad AI with a God complex who killed off the entire company. How is this subtle?

      Be always aware of the possible consequences to your actions. Not only is that the social commentary but it is also reinforced in the game play itself! It requires thinking ahead.

    5. Re:Not Art - Just a Great Game by servognome · · Score: 1

      The entire "non tutorial" part of the game has you running away from a mad AI with a God complex who killed off the entire company. How is this subtle?
      Superman 3 had a machine that was so intelligent it became self-aware, and powerful enough the kill Superman... doesn't mean the movie had any meaningful commentary on the nature of computers, intelligence, life, etc.

      Be always aware of the possible consequences to your actions. Not only is that the social commentary but it is also reinforced in the game play itself! It requires thinking ahead.
      That's like the argument that Pac-Man was about the unrelenting consumption of capitalism.
      Though the game contained glimpses of social commentary, there was no depth to the discussion to provoke thought in the player.

      In comparison, Bioshock had deep commentary on the nature of freedom and how a utopia can collapse under the weight of its own philosophy. Though the Rapture intro video contained social commentary, it would have merely been cursory without the continuous reinforcement throughout the game.
      Portal was all about the gameplay, not the story.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:Not Art - Just a Great Game by iCEBaLM · · Score: 1

      If portal was all about the gameplay and not the story then why is everyone talking about the story?

      There is no depth to the discussion because it is not a discussion. Do you discuss things with your TV? A sculpture? A painting? No. It's a one way street. You discuss things with other people after experiencing them. This is what portal has done.

      Your discussion with me proves it.

    7. Re:Not Art - Just a Great Game by servognome · · Score: 1

      If portal was all about the gameplay and not the story then why is everyone talking about the story?
      Because most people are commenting that the original assertion of the importance of the story in the article is wrong.

      There is no depth to the discussion because it is not a discussion. Do you discuss things with your TV? A sculpture? A painting? No. It's a one way street. You discuss things with other people after experiencing them. This is what portal has done.
      What I mean by discussion is the general philosophical dialoge that occurs in society. As you point out a well written movie, book, video game, etc. will encourage dialogue between people on the subject. What a great piece of art will do is add a new viewpoints to long existing discussions which will provoke further thought. Portal does not offer anything particularly new or thought-provoking on a deeper level. Everybody I have talked to has finished portal and felt excited and entertained, nobody I have talked to has found any new insight into the nature of AI, science, etc.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  30. Re:I've played Portal... by js92647 · · Score: 0, Flamebait

    I don't think you understood my point to begin with, in fact, you completely twisted my words around.

    I said the game was fun. Clearly, I wouldn't go through all the trouble in the 2 or so hours that it takes to beat it if I didn't think the game was fun, now would I?

    My original post is geared towards the storyline, as is the article itself. I can't really critique the gameplay because it's a simpleton and fun game, but from a storyline perspective, there is absolutely nothing important about Portal. Of course, you don't give a shit since to me it seems like you just wanted to troll somebody.

    Of course, if you think this game is something new, I'll give you a few years to "rethink your hobbies". Everything "unique" so far that has come out of the game industry has been remade, rebranded, and resold. This, I believe, will include Portal's "technology." Yes, it's hot shit now. It won't be a few years from now when a few games are using this.

    And regarding my last statement, I will reaffirm what I said originally about the article: it's still shit.

  31. The story-telling by Khuffie · · Score: 1

    Am I the only one who isn't raving about the story-telling? I see nothing special in it. Sure, it made me chuckle at times, but I find a lot of the dialogue came off as stilted (omg you are evil for destroying the cube, omg this level is impossible, omg this will take a long time). It just came off as "ya, sure, whatever, I'll just keep on playing and actually finish this level." The game was good. The last level was a bit disappointing since it turned into a platformer than a puzzler.

  32. Re:I've played Portal... by Anonymous Coward · · Score: 1, Insightful

    I've never understood the use of the word "gimmick" when it comes to deriding video games. They're all gimmicks.

    Once upon a time, a machine that plugged into your TV with joysticks and buttons that let you manipulate what was on screen was a pretty big gimmick. A lot of people thought it was a pretty stupid one.

    Flashback? Telling a story with little/no dialog and cinematic cutscenes? Yeah, never seen that gimmick before. And we've definitely never seen the concept of shapeshifters or losing your memory and regaining it anywhere else.

    Portal's storytelling gimmick has used before. Portal is important with regards to its story because it carries out that storytelling gimmick *extremely well.* Does it give you "choice", like Deus Ex pretends to? No, but that's not the only compelling way to tell a story. In Portal, you are trapped. You have no choice. Your only option is to proceed. There's not much dialog and no direct interaction with other characters, but the little that you do get gives you a lot to think about. Things aren't spelled out for you or simply foreshadowed or revealed at the end of the game for you to go "aha!" about. I don't see how you can call the storytelling bad in a game that has generated a memorable entity out of a metal box with hearts on it.

    True, the GWJ article is poorly written, and even manages to miss the point of the story entirely in a few spots. I don't think Portal is the high point of literature. But it's a story that's damn well told. "Heavy storyline" isn't the only kind of good storyline, and not every storyline has to develop like most novels or movies do, with a clear progression from beginning to end. Portal is the first chapter of a story set in a known universe, albeit a part of it that we haven't seen yet. It's the first chapter in a story arc that has a lot of mystery and potential.

    I stopped thinking about Flashback and Deus Ex after I stopped playing them. I replayed both of them a few times, and enjoyed the gameplay and the storyline as I played, as both are excellent in both games. But when the game ends, the story ends.

    I finished Portal days ago, and continue to think about it's potential and the mystery of its story. Most of the highs of the story arc presented through the gameplay (the music cue as you are about to be dropped into the fire, discovering the rat-nest rooms, the final battle) have faded. But it left a nagging question, beyond the insignificant details (being an android, can the companion cube really talk) that a set of obsessed people continue to discuss and argue about: Who the hell is Chell, how did she end up taking the test, and what's going to happen to her? That's why Portal is important - not simply because it leaves a cliffhanger, but it leaves a cliffhanger that the player *cares about*.

    Oh, and besides the story, the portals themselves are the most important gameplay mechanic since the freedom and complexity granted by the transition to true 3D in games. They change the way you interact, move within, and think about the game world. They can be used in simple or complex ways. A good game will have a moment or two that makes you feel like you are really there, as if everything you are experiencing is so "almost real" you feel like you could do it in real life. Portal was over 2 hours of that, start to end, and the sheer satisfaction of jumping through portals will never wear off as long as there are creative levels to exploit the mechanic. That right there is the key: the fun of using portals doesn't rely on a specific condition or constraint, it relies on solid level design, of which there is an arguably infinite amount.

  33. You should really PLAY the game before commenting by Guysmiley777 · · Score: 1
    Earlier you said:

    To really appreciate it I am guessing you had to play through the game first. Because listening to that song, and reading the You Tube comments where people say it's the best song ever, I just don't get it.
    Then you say:

    Portal has succeeded to meet these age-old criteria. It is a quality piece of work.
    Huh?
    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  34. Re:I've played Portal... by Big_Breaker · · Score: 1

    As you are probably aware, Flashback was a "sequel" of sorts inspired by "Out of this World" (OOTW). OOTW had no dialog or subtitles, fit on 720k disk and had 2-d line art graphics. It was also one of the most immersive, creative and thoughtful games I have ever played. Flashback had better graphics and similiar gameplay but lost the awesome weirdness and surprises of OOTW - in my opinion.

    I just wanted to highlight Flashback's inspiration.

  35. Only complaint... by shoptroll · · Score: 1

    ...it's too short! I want more! More cake please sir!

    I would gladly welcome additional challenges available for download. Or they need to get Hammer support for this to the community ASAP

    --
    Insert Sig Here
    1. Re:Only complaint... by winphreak · · Score: 1

      Hammer support is there, just have to do a bit of tweaking. Tutorial

      --
      "I'm a well-wisher, in that I don't wish you any specific harm."
  36. One of my top games of all time, spoilers by Quigley · · Score: 1

    I loved this game. The story was clever and fantastic. It deserves all the praise it's getting IMHO -- it's in my top 10 games of all time. Lots of people complain that it was too short but I'm happy with the length.

    A few interesting theories and observations:

    1) GLaD made you. You're the most recent of a long line of test subjects. Most aren't clever enough to make it out of the level 19 trap, if they even make it that far.
    2) The cake is made of humans and other things you definitely do NOT want to eat. Listen to the recipe eyeball for a while.
    3) Anyone else catch the Black Mesa presentation?

    1. Re:One of my top games of all time, spoilers by gregtron · · Score: 1

      "Lots of people complain that it was too short but I'm happy with the length."

      Sorry to do this, but I have to...

      That's what she said!

  37. Re:You should really PLAY the game before commenti by The+Living+Fractal · · Score: 1

    I don't think whether or not it is quality is up for debate. The implications of that, however, are.

    --
    I do not respond to cowards. Especially anonymous ones.
  38. shit by Anonymous Coward · · Score: 0

    Portal is just a fad. Once people stop shouting the same stupid lines: the cake is a lie, listen to the end credit song, rip companion cube, then you'll see that portal had nothing going for it, only the same 3 stupid lines shouted over and over again.

  39. Re:I just listened to that song. by RogueyWon · · Score: 1

    No, the moderator is bang on the money. The ending theme won't make much sense if you haven't played Portal. If you have, you will understand that it is far more apt for the game than any other theme could possibly have been; funny and chilling at the same time.

  40. 100 comments... by Anonymous Coward · · Score: 0

    ...and only 1 bitching about Steam? When will you people put your money where your mouth is?

  41. Wanted a slightly different ending... by EReidJ · · Score: 1

    I thought the ending was brilliant, and the whole last "level" was perfectly done. The only thing I wished was that they'd given us a final challenge to have to do something to live through getting ejected from the lab. Are they expecting us to believe we survived landing on the ground outside?

    Now imagine that you're falling from a huge height, and you have the Portal gun, and you need to survive the fall. What would you do? Shoot two portals on the ground as you're falling, one to fall into and the other next to it to "continue" your fall, now moving upward. Do that a few more times until the air friction has slowed your fall/ascent enough that you can land on the ground safely, or possibly shoot the portals in such a way that one of your ejections from the portal landed you in a lake or something else survivable on impact. Wouldn't that have been cool?

    1. Re:Wanted a slightly different ending... by Tim+Browse · · Score: 1

      until the air friction has slowed your fall/ascent enough that you can land on the ground safely

      Yeah, good luck with that. Familiar with the phrase 'terminal velocity'..?

      But of course:

      Imagine that you're falling from a huge height, and you have the Portal gun, and you need to survive the fall. What would you do?

      Did you pay attention at all during the game?

      Hint from the 'curious' eye:

      "Hey, what's wrong with your legs?"
    2. Re:Wanted a slightly different ending... by EReidJ · · Score: 1

      Bzzt. Sorry, you're not thinking Portal-ly in your "terminal velocity" comment. If you're falling from a large height, and you drop two portals right next to each other, so that you drop into one and come out the other, you'd just "seesaw" back and forth between the two portals. You wouldn't get faster each time you dropped into a new portal, you'd get slower, because each time you emerged from a portal you'd be falling upward. Eventually air friction would slow you down, you wouldn't fall eternally (unless you were in a vacuum, in which case you would).

      During the game, you always had something to land on, something to stop your fall, some ledge to get propelled onto. There was nothing in the game at all to suggest surviving a long drop where you didn't have a wall to change your vertical velocity into horizontal velocity.

      So yes, contrary to your oddly confrontational reply (what is it about Slashdot that causes people to be jerks in their replies?), I obviously did pay attention to the game, and obviously have a bit of a better grasp of physics than you do.

    3. Re:Wanted a slightly different ending... by Anonymous Coward · · Score: 0

      No, you didn't. In Portal, you can survive falls from any height. If you look at your character through a portal, you can see that she has strange devices on her lower legs. These are heelsprings, and they are what lets your character survive long falls.

      Speaking of terminal velocity, how did you expect your character to survive the "Terminal Velocity" achievement if you hadn't realized she could live through any fall?

    4. Re:Wanted a slightly different ending... by Tim+Browse · · Score: 1

      During the game, you always had something to land on, something to stop your fall, some ledge to get propelled onto. There was nothing in the game at all to suggest surviving a long drop where you didn't have a wall to change your vertical velocity into horizontal velocity.

      Not sure I understand that. The game was packed with scenarios where you could fall great heights (often through portals) and then just land on the floor with no ill effects. And is horizontal velocity somehow more or less lethal than vertical velocity? In either case if the velocity is reduced by a brick wall, the effect on humans is likely to be unpleasant.

  42. Does it run on Linux? by chill · · Score: 5, Interesting

    No, this is not a troll. I really want to know because the game looks great. Will it run under WINE or Cedega? Is there a native Linux version?

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Does it run on Linux? by theantipop · · Score: 1

      Definitely not a native Linux client. As for WINE/Cadega, if Half Life 2 or other Source engine games will run in the environment, I see no reason why Portal should not.

    2. Re:Does it run on Linux? by Anonymous Coward · · Score: 0
  43. Steam is great! by Anonymous Coward · · Score: 1, Interesting

    I really didn't like Steam, years ago. That is, until I actually caved and started to use it.

    It is *really* great! It is absolutely hassle free, it keeps your games patched, you can reinstall your computer and get your games up-and-running in no time at all. Play at a friends house? No problem.

    Right of first sale, you say? As if you ever sold a game...

    Try it, use it, and then if you really still don't like it, I'll call you a liar!

    1. Re:Steam is great! by KewlPC · · Score: 1

      Actually, no. You only need to validate the game *once*, right after installing it.

      After that, you can play it just fine without an internet connection.

      All Steam games work this way.

    2. Re:Steam is great! by emj · · Score: 1

      Yeah I like it too, I only use Linux so I really don't have a gaming rig. With steam I can download my games to the computer I'm using at the moment, I've downloaded Defcon and Darwinia several times all over the world.

    3. Re:Steam is great! by emj · · Score: 1

      Actually I can play Darwinia on my Linux laptop, np.

    4. Re:Steam is great! by mbourgon · · Score: 1

      Bull - last night (and I bought it the day it came out) it said it was calling home to verify Portal.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  44. Guys you are missing the point. by gblackwo · · Score: 1

    A lot of people are saying this isn't really art, there is no character development, it is essentially a short story etc. Ok, are these the same people who criticize Edgar Allen Poe because we barely get to meet the characters before the simplistic plot is over? Rubbish.

    1. Re:Guys you are missing the point. by Lehk228 · · Score: 1

      no, they are the people who got incinerated.

      --
      Snowden and Manning are heroes.
  45. faggot faggot faggot faggot by Anonymous Coward · · Score: 0

    FUCK OFF TROLL

  46. Just One Thing... by kaellinn18 · · Score: 1

    have you ever compared the list of credits for half-life and hl:ep2? See how many more people are involved? ... but the company seems to be adding more and more people to produce what is effectively a shorter version of HL2 each time...

    I'm pretty sure that the end credits to every Valve game contain the names of every person in the company, not just the people that directly worked on/with the game. The fact that there are more people listed in Episode 2's credits just shows how much the company has grown since the development of Half-Life and Half-Life 2.

    --

    --------
    This isn't the sig you're looking for. Move along.
    1. Re:Just One Thing... by EriktheGreen · · Score: 1

      How many of them are developers, though? Artists? Game designers? It's not all just to handle the money coming in, and they don't do their own distribution and advertising. Some programmers for Steam, maybe....

  47. play more than once by dangil · · Score: 3, Insightful

    there is only a handfull of games I play more than once (besides shmups) and Portal is one of them... this game is simply perfect in the true sense of the word, as in complete. self contained. completely done.

    the story that is presented to you at the begining is as simple as it should be, since you are actually in a test enviroment. the truth is never fully revealed. you have to break the walls and try to discover the truth behind this perfect, clean enviroment. and as always in distopian sci-fi, the truth is much more crude and evil. and perhaps that isn't even the whole truth.

    the simple fact that at the end you can beat the test masters is a 180 shift in storytelling. it's another level of freedom to turn the test around and defeat the testers.

    very very few games can capture your imagination as this...

    the answer to the question "is this art?" is a simple one. How Portal made you feel ? If you felt something, it's art.

    I played the beta UT3 demo, and despite the awsome graphics, I didn't felt anything.

    the team behind half life 2, ep 1 and 2 and portal are true artist. you really feel something when you play those games.

    and also, the cake is a lie. (this is another example that Portal is art. this phrase will be in our minds forever.)

  48. play it by doublefrost · · Score: 2, Informative

    That was funnest 3 hours I've ever had. IMO, you guys are revealing too much info for those who didn't play it yet. My advice - stop reading slashdot and play it NOW :)

  49. **SPOILER"**?? by Some_Llama · · Score: 0, Troll

    So it get to the end and i see the cake and then it dumps me in a pile of fire (so i understand the "lie" now).. i have to say that was a really lame ending, and it seemed really short too..

    I hope they answer a lot of the questions from this one in a possible sequel...

    1. Re:**SPOILER"**?? by Zatacka · · Score: 1

      Do not get in the party escort position. Run!

    2. Re:**SPOILER"**?? by ReverendLoki · · Score: 1

      Well, I'll risk assuming this isn't a joke/troll and answer it honestly.... Don't just sit on the track into the furnace. Look for another way out. For example, one involving that device in your hand that they have been teaching you to use.... Honestly, it sounds like you've missed out on at least half of the game.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:**SPOILER"**?? by Ant+P. · · Score: 1

      I just realised this game is a Turing Test. Any sentient creature with a sense of self-preservation would pass it.

    4. Re:**SPOILER"**?? by servognome · · Score: 1

      So it get to the end and i see the cake and then it dumps me in a pile of fire (so i understand the "lie" now).
      Well you were told "you will be baked and there will be cake." The cake was no lie, mmmm, it's so delicious and moist. I'm sorry I've already had two pieces, but you're taking too long to come to the party.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    5. Re:**SPOILER"**?? by ReverendLoki · · Score: 1

      Oddly enough, you remind me of today's comic at XKCD...

      http://xkcd.com/329/

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    6. Re:**SPOILER"**?? by Some_Llama · · Score: 2, Insightful

      I was just joking around but i guess some people have no sense of humor.. sigh.

    7. Re:**SPOILER"**?? by ReverendLoki · · Score: 1

      See, that was my initial response, that this was just a joke. But, then I thought about how many other times I've thought "Surely someone wouldn't think/do that..." I guess my days in tech support has sort of dropped my optimism for overall humanity just a wee bit.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  50. This is a triumph by Palshife · · Score: 1

    I'm making a note here: HUGE SUCCESS.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  51. Portal... 2D by CoolCat23 · · Score: 1

    If you have already mastered Valve's Portal, try this one : http://www.freegamesnews.com/en/games/Portal.html

    1. Re:Portal... 2D by Anonymous Coward · · Score: 0

      Hmmm, where did my evening go? I finally gave up on level 37...

  52. *Spoilers* by Brothernone · · Score: 1

    Actually the best ideas i've heard so far: 1.) The character from Portal, is actually Alyx Vance's Mother. You see a picture of her, with her daughter and Eli towards the end of HL2:EP2. They are very similar if not supposed to be the same. 2.) The calanders in the offices all point to after the black mesa incident, but before the events in HL2. They are obsiously in the same universe because the characters in HL2:EP2 make reference to Apperature, and the slide shows in the offices of Portal, referance fighting Black Mesa for funding. 3.)There is a username and password on one of the walls, that provides some additional information on the apperature science website. (Including the fact that Apperature started out making Shower curtains, or "portals") You can google for the username and password and plug them in. (I beleive it was UN: CJohnson, PW: Tier3) Overall, i'm expecting EP3 to include more information about Apperature, and perhaps by then we'll have more about GlaDOS and her tie into the entire deal.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
  53. Length vs. Art by jlawson382 · · Score: 2, Insightful

    I can only point you to this short story:

    "For sale: baby shoes, never worn."
                                      -Ernest Hemingway

    That's art, my friend, and its lack of length only adds to its status as such. You don't have to craft an entire galaxy to strike a chord with your audience.

  54. Re:Steam is bad by TheSpengo · · Score: 0

    Steam used to really suck, but recently it really hasn't been that bad. Valve has put a lot into improving it and now it has become a store for games, a way to preload games you have purchased, an automatic game updater, and IM service similar to xfire, and other stuff too. I used to hate steam, but these days I find myself not minding it at all.

    --
    Weaksauce as they say...
  55. too short? by TheSpengo · · Score: 0

    I though Portal was amazing. The dry humor throughout the game was hilarious! Some people say the game was way too short, and yes, it was kind of short. Thinks of the thousands of 3rd party levels that will come pouring out though! Valve themselves said they "wanted to do more" so I expect valve-made levels to come in the future just like in counter-strike: source. Besides... GLaDOS is "still alive" right? ;) There was even going to be a party for you. A big party that all your friends were invited to. I even invited your best friend the companion cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either because you don't have any other friends because of how unlikable you are. -GLaDOS

    --
    Weaksauce as they say...
  56. Re:Too bad it comes with DRM by Morgon · · Score: 1

    Great. Buy it for the Xbox 360 then.
    Resell it all you want (well, once, anyway) .. Knock yourself out.

    --
    [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
  57. But Portal IS art by quadrox · · Score: 1

    Admittedly there is not too much diversity in portal, and neither the textures nor the models or perhaps even the soundtrack are (specially notable) pieces of art in themselves. But as TFA points out, just because the individual letters and words in a novel are nothing special, this does not mean the novel cannot be a piece of art overall. Portal is a piece of art because all the elements fit together to create an immensely entertaining, engaging and even moving experience. No game has brought me the same intense feeling of joy and wonder in a long long time.

    And for all the people who come with lame lines like "portal is no Faulkner" or otherwise cannot be compared with "good" or "classic" literature, you probably have no idea what art is. Art is not art because it is declared to be so by a panel of "experts". Art is something that has some inherent value, i.e. makes you feel or think in a special way. Art moves you.

    I have tried to read Shakespeare, the so often used example of... what? The little bit I tried to read (Merchant of Venice or something to that effect) was very childish and I soon gave up. Perhaps if I had continued it would have improved, or perhaps his other works are better. All of that is completely besides the point however: Most people probably never read any Shakespeare, but they just assume that it must be good because someone else tells them it is so. That is not how art works, art works like this: If the "product" in question doesn't make you feel or think strongly or is just beatifull, either it isn't art, or you are different than most humans.

    This is why I'll say Portal is art, and the cake is a lie! I'm being so sincere right now!

  58. Portal : Good game, but nothing special by Anonymous Coward · · Score: 0

    That about sums it up. When Valve finally decides to quit being obscure in telling its stories and fanboys stop coming up with BS to fill in the plotholes, thats when Valve will make an advancement in storytelling.

  59. Re:I just listened to that song. by Logiksan · · Score: 1

    This is Slashdot, not Pitchfork. They don't even have the same layout, I'm not sure how you could get so turned around.

  60. Meh it was alright not a groundbreaking thing by Anonymous Coward · · Score: 0

    Just seemed like you were playing a game with noclip/fly on to get through it. Instead of just aimlessly roaming through the terrain/levels the code actually moved you to a different set of coordinates in the level. Would have been far more involving if gravity was absent and when you'd shoot a ceiling or wall instead of falling/rightsiding yourself that would become your "ground" plane.

    1. Re:Meh it was alright not a groundbreaking thing by Ciaran_H · · Score: 1

      It also would have been far less enjoyable, and way too easy. Think about it - half of the fun of Portal is working out how to do flings or double-jumps in the right way to get where you want to go (although I personally don't think flinging was explored far enough in the game). In your proposal, you would essentially 'stick' to whichever surface you opened a portal on. It might make for some weird disorientation effects but if you can stick to a surface then there's no real skill involved. What skill would there be?

  61. Re:Steam is bad by Invidious · · Score: 1

    Steam requires the game to verify its authenticity every time I play. I hate that. I should not have to phone home every time I want to play a game I paid for on my own computer.

    Furthermore, if my Internet connection goes down, I can't play my game. That is completely unacceptable.


    Have you actually, y'know, used Steam anytime in the recent (at least since HL2) past?

    No, wait, it's obvious you haven't.

  62. It'll work under the latest Wine by Nurgled · · Score: 2, Informative

    I've been playing through it using the latest Wine on Ubuntu, using the Ubuntu Feisty package from Wine's website.

    I can confirm that it works just fine and is playable. I've not actually seen what it looks like in Windows, but I suspect the graphics have suffered a little bit. It's completely playable, though.

    Sometimes when you put the two portals too close together they glitch a bit and Wine winges in the console about how it doesn't support more than one rendertarget, but I didn't find that this impacted gameplay whatsoever.

    However, one possible show-stopper is that the Steam purchasing UI doesn't work under Wine. I had to buy the game in Windows at work and then download it into my Steam client at home later.

  63. What planet are you on? by Anonymous Coward · · Score: 0

    The dynamic weapon pricing in CS:S was launched a year ago, and has since been disabled because its completely retarded and every server disabled it anyways.

  64. You can donate your internal organs by Dorceon · · Score: 1

    to the Aperture Labs Self-Esteem Fund For Girls.

    --
    What sound do people on rollercoasters make? Hint: it's not Xbox 360.
  65. Re:Steam is bad by courseofhumanevents · · Score: 1

    Pirate it.

  66. Coulton's blog has the lyrics and some backstory by lazyforker · · Score: 3, Informative
  67. Re:Too bad it comes with DRM by Z34107 · · Score: 1

    Nope. Let Steam save your password. It will start in "offline mode."

    It's possible; I beat portal after forgetting my wireless network adapter and going without one of the internets for a weekend.

    --
    DATABASE WOW WOW