The term "Piracy" is ALSO a manipulative tactic on the act of non-profit copyright infringement. Its such a minor infringement, where as the profit without permission on copy written work is a major infringement and is a core principle for the existence of copyright. Sadly, the "pirates" have embraced the term as part of their identity which HURTS their image to the outside world.
You're right of course, but "non-profit copyright infringer bay" is a crap name.
"(Otherwise it's like) writing Vista in binary," he said. "It's just not going to happen."
Oh how I wish I could take the "in binary" out of that sentence.
Firefox, Opera, Safari don't need to worry about making old sites work because barely anybody uses them.
That's a bit of a cheap shot. I'll bet you posted that from a non-IE browser and that just makes my head spin.
In any event, someone said Microsoft have a couple of options, but there is a third: hotfix IE for all versions so that the rendering engine actually *FRICKIN WORKS* the way it should according to the standards.
If (and I know it's a big IF given we're talking about the big M here) they've written it even nearly competently, modding the rendering engine should be fairly straightforward.
Bah.
Well to a new computer user, Linux can be just as friendly as MacOS, or Windows. They all have equally steep learning curves.
I absolutely agree. There's a kid of 16 who works in my office and there's loads he doesn't know about Windows. Also his machine at home is starting to annoy him as it keeps throwing up errors etc. I said he could reinstall Windows (as it tends to need to be done every couple of months anyhow) or give Ubuntu a crack. He was worried that Linux OSs are hard to use and in all honesty, considering how little he knew about Windows I told him he really wouldn't have any trouble.
I realised then that it's come to the point where I really don't think everyday Linux use needs much more training than Windows use.
To put it another way, my Gran could use Ubuntu.
(For the sorts of things Grannies would use computers for anyhow.)
Ach
Given that the main alternatives brought up were Mac only, why on The Lord's green earth were they ever using MS Word?
I thought simply having a Mac was like branding "NO MORE BILL" on your forehead. I guess I must be wrong.
Seriously though, what kind of market share does Office have on Mac? I woulda thought the alternatives would be both endless and better...
Compatibility?
"Look, the crying from media-corps is silly, like the RIAA announcement that "we cant make it". Well, tough luck. Innovate or die. Its a market and competition, you dont have any birthright to sit there and dictate things. Media industry is long overdue for some serious shakeup, and the ones that get with the future sooner will likely survive."
I love it when posts are multi-thread compatible.:)
There's this puzzle I can't finish.
The clue is "_______ Ask.com and the horse they rode in on."
But I just can't get it. Maybe I'll search online for the answer...
There's this puzzle I can't finish.
The clue is "_______ Ask.com and the horse they rode in on."
But I just can't get it. Maybe I'll search online for the answer...
There's probably enough information about me on-line to uniquely identify me as an individual.
As opposed to uniquely identifying you as lots of people?:)
Any number of online games let you pay for things with real money and shady folks find ways to either game the system or sell that stuff for a profit. In the SL system they just basically legalised it.
I guess I've got to agree to some degree that SL was *started* as a bit of an experiment, but what wasn't? In the beginning there was a field, a few users and some modelling tools. Those users made something of it and it scaled up (although it arguably won't scale up much further) from there. Seems like a standard way for a virtual world to start.
For all it's flaws and mismanagement, it's still a great platform and you need to have either never used it or just be an ass to deny that.
I'll admit it's not *there* yet (and that's certainly not a reference to the "there" system before anyone starts) but it's a damned sight better than any alternatives I've seen.
The financial aspect is just gravy. If you want more than your regular allowance to buy clothes/furniture etc. you pump some $$$ in. If you're a creator and you make neat stuff, you get some $$$ out. What the hell is wrong with that? (security issues notwithstanding)
So you can badmouth all you want, if you'd given it any time you'd see there are reasons why folk use SL and they're perfectly valid.
(Plus the client has been released as open source if that counts for anything)
I hadn't heard of southparkzone.com so let me say:
Thank you, thank you, thank you!
I CBA torrenting them and it's not like the quality is a huge issue so the streaming format is perfect.
Sweet!
Thanks again:)
"does anyone really play this thing?"
The answer is yes. A few. Enough.
When I first made my Second Life account one bored weekend many moons ago, I was just checking to see if any VR style system had anything going for it. I'd been wandering from one MMO to another looking for some escapism and mostly just finding frustrating grind fests and vacuous time wasters.
I was initially pretty unimpressed by the graphics but eventually I started to see *past* the visuals and started visiting classes to teach noobs how to get along in SL. (Thanks again Bob Bunderfeld)
Then it clicked. It wasn't about playing a game any more. It was literally a creative medium.
Take, for example, WOW. I liked it, it was fun. Smiting hordes of enemies, chatting to the other players. Good times were had by all. But the investment of time weighed in heavily and I realised that if I wanted to have any of the perks that high level characters get I'd need to play the damn thing every hour of my life for weeks.
When I started in SL I was a huge noob with respect to how the system worked but I had other skills. I wasn't too bad at 3d modelling (lightwave, maya et al) and I'm a pretty decent coder. The thing I found is that I could use those skills to help form my identity in SL. I started out building models of things, then tried my hand at scripting. Before long I'd built a fairly decent smoke machine that I went around selling to club owners for their dancefloors.
I started writing scripts for commission and I made a bit of money from it. Not huge dough but enough to make me feel like I was spending my time having fun/being productive at the same time.
There's a lot more to SL than 3d IM, although for a lot of people that's all they'll use it for. You can build and script and texture and sell and buy all sorts of things.
For instance, my missus makes horses in SL (Hoof It!) to sell to folks and together we've made some pretty neat products. She builds the horses and textures them and I script them so they can be ridden and rear up and poo and make noises and suchlike.
Try doing that in WOW.
Seriously though, if you've got some free time, just give it an hour or two and you might find quite a lot to love about Second Life.
The term "Piracy" is ALSO a manipulative tactic on the act of non-profit copyright infringement. Its such a minor infringement, where as the profit without permission on copy written work is a major infringement and is a core principle for the existence of copyright. Sadly, the "pirates" have embraced the term as part of their identity which HURTS their image to the outside world.
You're right of course, but "non-profit copyright infringer bay" is a crap name.
but you WILL saturate my pipe
I had that done once.
Good times.
Is that the same as 0.01 cents?
I'm not sure that the colour "blue" and the product "movie" get associated with calmness all that often ;)
was to stop the basilisks lest they kill again!
Keeping a door locked makes people wonder what's going on in there.
More at eleven.
"(Otherwise it's like) writing Vista in binary," he said. "It's just not going to happen."
Oh how I wish I could take the "in binary" out of that sentence.
Firefox, Opera, Safari don't need to worry about making old sites work because barely anybody uses them.
That's a bit of a cheap shot. I'll bet you posted that from a non-IE browser and that just makes my head spin.
In any event, someone said Microsoft have a couple of options, but there is a third: hotfix IE for all versions so that the rendering engine actually *FRICKIN WORKS* the way it should according to the standards.
If (and I know it's a big IF given we're talking about the big M here) they've written it even nearly competently, modding the rendering engine should be fairly straightforward.
Bah.
So you can share another machine's optical drive huh?
Wait a second, isn't that pretty standard? I mean, if the drive's host is already on the network and the drive is shared...
Nice "feature", sure saves your ass from the whole not having an optical drive thing.
pld
Ach
Well to a new computer user, Linux can be just as friendly as MacOS, or Windows. They all have equally steep learning curves.
I absolutely agree. There's a kid of 16 who works in my office and there's loads he doesn't know about Windows. Also his machine at home is starting to annoy him as it keeps throwing up errors etc. I said he could reinstall Windows (as it tends to need to be done every couple of months anyhow) or give Ubuntu a crack. He was worried that Linux OSs are hard to use and in all honesty, considering how little he knew about Windows I told him he really wouldn't have any trouble.
I realised then that it's come to the point where I really don't think everyday Linux use needs much more training than Windows use.
To put it another way, my Gran could use Ubuntu.
(For the sorts of things Grannies would use computers for anyhow.)
Ach
Given that the main alternatives brought up were Mac only, why on The Lord's green earth were they ever using MS Word?
I thought simply having a Mac was like branding "NO MORE BILL" on your forehead. I guess I must be wrong.
Seriously though, what kind of market share does Office have on Mac? I woulda thought the alternatives would be both endless and better...
Compatibility?
God help us, every one.
Fixed that for ya.
Ach.
"Look, the crying from media-corps is silly, like the RIAA announcement that "we cant make it". Well, tough luck. Innovate or die. Its a market and competition, you dont have any birthright to sit there and dictate things. :)
Media industry is long overdue for some serious shakeup, and the ones that get with the future sooner will likely survive."
I love it when posts are multi-thread compatible.
There's this puzzle I can't finish.
The clue is "_______ Ask.com and the horse they rode in on."
But I just can't get it. Maybe I'll search online for the answer...
A user at that same IP seems to have added spoiler tags to an article about Portal. So they can't be all bad eh?
HammerI!
There's this puzzle I can't finish.
The clue is "_______ Ask.com and the horse they rode in on."
But I just can't get it. Maybe I'll search online for the answer...
Prior art.
those were the days
next n
That's not the moon, that's Niel Goldman's face!
*humble apologies*
There's probably enough information about me on-line to uniquely identify me as an individual. :)
As opposed to uniquely identifying you as lots of people?
I'll get meh coat.
CEO Zuckerberg said 'We simply did a bad job with this release.'
What he meant was, "Awwwwwwwww phooey. Danged kids. mumble mumble ad revenue mumble."
Oh come on! Don't be a douche for the sake of it.
Any number of online games let you pay for things with real money and shady folks find ways to either game the system or sell that stuff for a profit. In the SL system they just basically legalised it.
I guess I've got to agree to some degree that SL was *started* as a bit of an experiment, but what wasn't? In the beginning there was a field, a few users and some modelling tools. Those users made something of it and it scaled up (although it arguably won't scale up much further) from there. Seems like a standard way for a virtual world to start.
For all it's flaws and mismanagement, it's still a great platform and you need to have either never used it or just be an ass to deny that.
I'll admit it's not *there* yet (and that's certainly not a reference to the "there" system before anyone starts) but it's a damned sight better than any alternatives I've seen.
The financial aspect is just gravy. If you want more than your regular allowance to buy clothes/furniture etc. you pump some $$$ in. If you're a creator and you make neat stuff, you get some $$$ out. What the hell is wrong with that? (security issues notwithstanding)
So you can badmouth all you want, if you'd given it any time you'd see there are reasons why folk use SL and they're perfectly valid.
(Plus the client has been released as open source if that counts for anything)
I hadn't heard of southparkzone.com so let me say: :)
Thank you, thank you, thank you!
I CBA torrenting them and it's not like the quality is a huge issue so the streaming format is perfect.
Sweet!
Thanks again
"does anyone really play this thing?"
The answer is yes. A few. Enough.
When I first made my Second Life account one bored weekend many moons ago, I was just checking to see if any VR style system had anything going for it. I'd been wandering from one MMO to another looking for some escapism and mostly just finding frustrating grind fests and vacuous time wasters.
I was initially pretty unimpressed by the graphics but eventually I started to see *past* the visuals and started visiting classes to teach noobs how to get along in SL. (Thanks again Bob Bunderfeld)
Then it clicked. It wasn't about playing a game any more. It was literally a creative medium.
Take, for example, WOW. I liked it, it was fun. Smiting hordes of enemies, chatting to the other players. Good times were had by all. But the investment of time weighed in heavily and I realised that if I wanted to have any of the perks that high level characters get I'd need to play the damn thing every hour of my life for weeks.
When I started in SL I was a huge noob with respect to how the system worked but I had other skills. I wasn't too bad at 3d modelling (lightwave, maya et al) and I'm a pretty decent coder. The thing I found is that I could use those skills to help form my identity in SL. I started out building models of things, then tried my hand at scripting. Before long I'd built a fairly decent smoke machine that I went around selling to club owners for their dancefloors.
I started writing scripts for commission and I made a bit of money from it. Not huge dough but enough to make me feel like I was spending my time having fun/being productive at the same time.
There's a lot more to SL than 3d IM, although for a lot of people that's all they'll use it for. You can build and script and texture and sell and buy all sorts of things.
For instance, my missus makes horses in SL (Hoof It!) to sell to folks and together we've made some pretty neat products. She builds the horses and textures them and I script them so they can be ridden and rear up and poo and make noises and suchlike.
Try doing that in WOW.
Seriously though, if you've got some free time, just give it an hour or two and you might find quite a lot to love about Second Life.
Regards,
Achenaar