Crime Wave Thwarted in Second Life
Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
It's not real people. look after your actual life for a change....
If you mod me down, I will become more powerful than you can imagine....
Risks for users are reportedly limited because the researchers say the flaw can be quickly patched.
Yes, well, the other solution to this flaw is to simply spend all your money on entrance to the tentacle hentai simulator.
The theory of relativity doesn't work right in Arkansas.
I run the Linux client, perhaps you could deliver this streaming video.... so I can more easily turn it off.
My UID is prime... is yours?
The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
Considering that you buy Lindens with real currency, then yes. Yes, they should be just as secure, since it's real money you're dealing with.
-=This sig has nothing to do with my comment. Move along now=-
We are able to track attacks, and rest assured, if we discover a malicious stream, we will vigorously pursue the attacker. This will include account termination and legal action if appropriate, as well as the appropriate assistance for affected Residents.
Real life banks are not secure. They are just as likely to be hacked as any other web site. In the U.S., they are FDIC insured, though.
Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
Well fan-fricken-tastic for them. Pardon me if I don't care since my 2 year old account just got stolen in SRO because of some idiotic glitch in the company's website or something. It let anyone change your account's password AND e-mail on file so you can't recover it. I was one of the richest people in the entire game. Basically all the famous high level people's accounts are trashed now so everyone's quitting and pissed and threatening to blow up all of South Korea etc. I wouldn't be surprised in the least of the entire game goes under now.
So what's the point of me telling you all this? Because this is what could have happened.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
This is simple scare mongering this article and it's no different to surfing around the web except it's in 3D and you walk around. Plus you can just turn off video streaming so go take your crap elsewhere. There has been NO suspected content as of yet to be said to have used the Quicktime Exploit in SecondLife, so no "crime wave" was thwarted. I'm tired of all the anti-SecondLife crap, it's a game which some people don't like, ok, get over it. Get back to your first fucking life which doesn't involve bagging out some stupid game. You want to bag out SecondLife? Do it on something with merit like the crap customer service, the crap uptime or pathetic reliability at least that has basis.
However, at some point they will encounter the gray areas, which are resolved by courts in real life - do they really want to go that route? For instance, are there "lemon laws" for in-game purchases, and contract law for in-game agreements? Take the whole "who owns Unix" debacle Novell and SCO have been engaged in. What if second-life outlaws resort to bartering with some other scarce resource besides money to circumvent all the rules? Property is a nice concept, but it's still a made-up concept that is whatever it is defined to be, so policing it will be almost as messy as in real life.
Yes, thank the god of your choice. There is at least one sane person here...
As someone who has been quite directly involved in Second Life (or at least griefing it), I know SL pretty thoroughly, and I especially know there are two attractions to Second Life: sex and money. They're readily interchangeable, and they're the only reasons anyone uses it, despite claims to the contrary by media-whorish Linden Labs. You're either renting land, throwing cash into a bizarro stock market, or going to a furry cybersex sim. News about security problems is common because there's so much money going through the system and a lot of people looking to exploit it, as well as a wealth of disorganized, terrible code.
A bank called "Ginko" that recently went insolvent sent shockwaves through the economy lately. Yes - there are Second Life banks, (multiple) Second Life stock exchanges, and all sorts of economic institutions: however, the operators of these venues often don't know the difference between an interest rate and their shoe so most people that end up dumping their funds into them lose all their money. Some people have thousands if not tens of thousands of dollars tied up in the game. As the Linden (the currency of Second Life) is not based on anything, Linden Labs simply dumps currency into the market whenever they feel like it. So economic problems are pretty common. Guaranteeing anything is a difficult proposition for the companies running the games: most have simply said "the *unit of currency here* is not money, nothing is guaranteed" to avoid lawsuits when someone messes up and loses a grand because a sim went down. So it's a dangerous game and the only real winners in "investing" in Second Life are LL.
Isn't it dead already? Second Zombie?
Ummmmmmm...
Can someone explain to me why Quicktime is so fucked up? I'm dead serious, and I ask this as a mac user.
It seems like all the time there are new exploits for all different types of services (firefox exploits, myspace exploits, this, etc.) with one thing in common: It's not [necessarily] the services fault, it's Quicktime's. Is there something about the architecture of Quicktime that makes it particularly exploit friendly? Or does it not do enough checking to see if the file is malicious? Is Quicktime crack-friendly on both platforms or is it a shitty port like iTunes for windows and thus mostly windows only exploits?
I tend not to use Quicktime because it takes to long to load movies, (unlike VLC, which "streams" them and so it begins playing them almost immediately), but if any more exploits begin showing up for Quicktime, I may seriously consider not using it at all.
In the real world, we have real, physical rules that determine what we, the "users" have to live with. Cops and the like work within those rules but since they don't make the rules of the universe itself, represent (at best) a 2nd-rate answer.
That cops can't enforce the law 100% is due to the fact that they didn't make the universe; that onus belongs to either God or a random Higgs field.
Here, however, the programmers are god-like. They make the rules of the universe. All of it. Therefore, the onus DOES fall on them. If they take money for goods that then get taken in a universe they otherwise control, shame on them.
It's little different than if you were a merchant and sold somebody a widget that was then stolen before delivery. Regardless of the mugger, you're still obligated to deliver the sold widget or return the money. The store you own is "your universe" and you are obligated to perform as expected within it.
Now, if, within the rules of the game, somebody swindles somebody else, then that onus belongs on either the sucker (buyer beware!) or the swindler (cradle-to-grave) but that's more of a political decision between the users of the game since the universal law of the universe/game has not been broken.
I have no problem with your religion until you decide it's reason to deprive others of the truth.
It does exist, but it's free.
Five dollars a day is actually a pretty decent wage in a lot of African countries.
Odds are good that not only do more people play second life than browse slashdot, but doubtlessly a greater percentage of sl's population are actually employed in the IT industry (as opposed to simply whining about how shit isn't free on /.).
I am amazed by the number of people that actually participate in second life. If you're silly enough to fork over real money for "Lindens," you deserve to be parted with them in SL.
I might know what I'm talkin' about, but then again, this is Slashdot...
Chinese bosses pay Africans $5 a day...
But they're Linden dollars. They can buy you a nice juicy Linden T-bone. That'll put some meat on their bones.
What?
Having exceptions to the no streaming rule is silly until this exploit is fixed. The reason being is now hackers just need to get control of a "trusted" venue.
IMAGE VERIFICATION IS EVIL!
Can I tell you a little secret about life? It is pointless.
You are born, you die. In between you have to work a lot of hours to... well to postpone the dying part or at least make the dying part less unpleasant.
Luckily, in the west we have become good enough at postponing death that we have some spare hours in our days. So we got to waste them, some watch sports, some have sex, some read books and some play games.
It is ALL useless.
Blogging got to rank near the top of most useless activities and as such you are in no position to critize second life players. You are a pot, so keep quiet about the color of kettles.
I wish people were a little bit more honest about their personal time wasters. Friend of mine follows all the soccer tournaments in the world, yet thinks playing games is a waste of time. Eheh.
Stop blogging mate and save the world or accept that you are wasting your time just as much as people who care about some silly online game.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
In a Related News Story... Police are still trying to explain how one million iPhones with infected copies of QuickTime have managed to induce their owners to foolishly hand large sums of cash to complete strangers. "What's especially troubling," confided one investigator, "is that we can't get 10 feet into an Apple Store before our team members are compromised!"
Is everyone still asleep from partying in their mom's basement?
The grass is always greener on the other side of the light cone.
And to think I was concerned about a trojan getting installed on my PC that would steal my USD from my checking account rather than Lindens from my SL account. Sorry, I'll get with the program soon...
Camping on quad since 1996.
n/m
Future events such as these may affect you in the future!
SL is just a scammers' paraidse when it comes to money.
Especially all those scam banks just take your money and one day just disappear. The problem is LL doesn't do anything about this and nobody knows where the money goes.
A funny thing is an SL journal was interviewing a 22 year old kid from Denmark, who owned a scammish bank in SL.
Your ego is Matrix!
Seriously. I don't know anyone first hand who has a "second life" character. How does this MMO universe compare to say, WoW, or any other established MMO? I find it a little bit amazing that it gets all the press it does. I actually played for all of about 5 minutes before I realized it was really pretty boring. I just don't see the attraction myself, but different strokes for different folks I guess. Is it really such a significant online environment worthy of all the press it gets? I see a lot of news about it relatively often, but I wonder if its just not an environment more accessible to journalistic types rather than a notable or significant phenomenon. I would be truly interested to know the typical kinds of people that put a good chunk of time into it. While Wow, for example, seems to cater to just about anyone that plays any sort of computer/video games, Second Life would certainly seem to be an extreme niche sort of market to me. Of course I could just be old and no longer hip. ;)
I've never been able to figure out why it's called "Second Life" when most of the people there have no "first life" to speak of.....
"Every great cause begins as a movement, becomes a business, and eventually degenerates into a racket." -- Eric Hoffer
Why do we have a front page article about a bunch of fucking furries? You may as well talk about Furcadia as about Second Life.
5 USD/day sounds pretty good in Africa for someone who probably never went to school and has zero marketable skills. For example - Indonesian maids get paid about the same or even less (USD100/month).
;). Demand and supply.
;).
;) ) they could either help themselves or get help from others like the Westerners.
Just because it seems low compared to what you're used to doesn't mean they're extremely underpaid, it could mean you're overpaid
Anyway as more and more Africans get jobs and hopefully better infrastructure (education, utilities etc), maybe in the next generation or so jobs might not be "outsourced" to India, but Africa instead
And would that be so bad for the Africans?
If the Africans don't like the Chinese (who are definitely not the least racist bunch - lookup gweilos, ang moh gui etc
Zonk has to be a lame 2nd lifer/ no lifer himself to keep posting all this retarded crap about some obscure POS software that maybe 0.0001% of the world uses
If your in a game and get killed, then someone takes all your money, obviously it's a crime in SL, but is it a crime in the real world too?
Anonymous coward is telling the truth. I've seen one that someone made. Pictures? Wouldn't you like to know. :-) But this might be a location to check out:
http://slurl.com/secondlife/bel%20Highland/171/143/33
Should be near where you can get the baby unicorn. NSFW link:
http://www.secondlifeherald.com/slh/2007/09/afternoon-delig.html#more
It might be a custom thing though so it might not actually be there.
nt
are available here: http://www.securityevaluators.com/sl/
A good novel. Covers some of this. It starts with a bank raid by a group of orcs with a dragon for fire support...
Yeah, though I wouldnt compare it to WoW, which is the only MMO I can think of that has gotten publicity outside of gaming circles. Most people sign up, play for 5 minutes, realize the game, in 2007, has late 1990's graphics (even with the new windlight client, the graphics are still antiquated as fuck.) and offers nothing truly interesting.
The real entertainment is when you pick up a gun that sends other players flying off the grid and disconnecting.
otherwise, it's just drama and neko/furry sex.
the other valid use for it is interactive distance learning.
but LL only likes it when schools just pay for a sim and then dont do anything with it other than become another statistic they can point to and say "SEE? EDUCATIONAL INSTITUTIONS use us! see?! we're useful! pls invest in us." because if you actually make use of it, you get your money and your sim taken away. there was a school sim that went through that shit, then it was spun into the school plotting to destroy the game or some retarded shit so they look like they're taking initiative against "griefers"
Linden labs only cares about your money, providing an actual service for said money isnt in their agenda. and when people get scammed? they dont care, it isnt their problem. they know that most of the people who got ripped off will continue playing because they're addicted to the drama and strife. plus, the company gets a nice cut of that scammed money when it's exchanged.
So it's win-win for them.
Also, people argue the fact that there should be consequences for them being scammed..
really now? according to LL's flawed TOS, everything is theirs, nothing is actually owned by anyone but linden labs, the only thing stopping them from taking everyone's stuff is well, the will to make money, but if you ever turn on client debug info, and look at the tools the lindens get to use in the client itself, there are tools that can instantly take ownership of items a user "owns"
So basically, once you transfer your money to linden labs, its theirs, if you lose it inworld, it isnt their problem that you misspent your credited money that they havent lost at all.
If it's trying to represent a "second world" then is there a bank so the character does not carry linden "cash" with them? Because Banks do not protect cash once you've pulled it from an ATM, if you are robbed you are robbed. Gunpoint or buffer overflow. Now, if it's a bank transaction, then yes, they should attempt to protect it with a PIN or password or some other signature, but the players "avatar" should not be carrying it around.
The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
Considering that you buy Lindens with real currency, then yes. Yes, they should be just as secure, since it's real money you're dealing with.
The hack raises tough questions for operators of amusement parks. Should the ski ball tent be as secure as banks and guarantee the safety of money and property that kids stuff in their pockets?
Considering that you buy little red tickets with real currency, then yes. Yes, they should be just as secure, since it's real money you're dealing with.
Come on. Get some perspective.
I would have to say that explosives are the most abused technology in all of history.
Do they want their players to keep on playing, and spending that real cash on their Second Life subscriptions?
Ooh, moderator points! Five more idjits go to Minus One Hell!
Delendae sunt RIAA, MPAA et Windoze
This isn't a Second Life problem. It affects all QuickTime players. QuickTime has a recently discovered vulnerability which allows it to be used as a way to inject executable content into the user's machine. This can attack far more than Second Life.
See US CERT Vulnerability Note VU#659761 -- Apple QuickTime RTSP Content-Type header stack buffer overflow. "Apple QuickTime contains a stack buffer overflow vulnerability that may allow a remote, unauthenticated attacker to execute arbitrary code or cause a denial of service condition. ... We are currently unaware of a practical solution to this problem.. ...
"Note that QuickTime is a component of Apple iTunes, therefore iTunes installations are also affected by this vulnerability. We are aware of publicly available exploit code for this vulnerability.
Testing indicates that QuickTime versions 4.0 through 7.3 are vulnerable on all supported Mac and Windows platforms."
CERT suggests disabling all the ways QuickTime can be launched:
This vulnerability was first published on November 23, 2007.
Life imitates art (or is this still at the stage of art imitates art?). Remember how in Snow Crash, you could get a virus from your avatar accepting data from another avatar? This sounds very similar.
If the goal is simulating real life, the solution is: An Insurance Company!
Possibly, Lloyds of Linden?
"does anyone really play this thing?"
The answer is yes. A few. Enough.
When I first made my Second Life account one bored weekend many moons ago, I was just checking to see if any VR style system had anything going for it. I'd been wandering from one MMO to another looking for some escapism and mostly just finding frustrating grind fests and vacuous time wasters.
I was initially pretty unimpressed by the graphics but eventually I started to see *past* the visuals and started visiting classes to teach noobs how to get along in SL. (Thanks again Bob Bunderfeld)
Then it clicked. It wasn't about playing a game any more. It was literally a creative medium.
Take, for example, WOW. I liked it, it was fun. Smiting hordes of enemies, chatting to the other players. Good times were had by all. But the investment of time weighed in heavily and I realised that if I wanted to have any of the perks that high level characters get I'd need to play the damn thing every hour of my life for weeks.
When I started in SL I was a huge noob with respect to how the system worked but I had other skills. I wasn't too bad at 3d modelling (lightwave, maya et al) and I'm a pretty decent coder. The thing I found is that I could use those skills to help form my identity in SL. I started out building models of things, then tried my hand at scripting. Before long I'd built a fairly decent smoke machine that I went around selling to club owners for their dancefloors.
I started writing scripts for commission and I made a bit of money from it. Not huge dough but enough to make me feel like I was spending my time having fun/being productive at the same time.
There's a lot more to SL than 3d IM, although for a lot of people that's all they'll use it for. You can build and script and texture and sell and buy all sorts of things.
For instance, my missus makes horses in SL (Hoof It!) to sell to folks and together we've made some pretty neat products. She builds the horses and textures them and I script them so they can be ridden and rear up and poo and make noises and suchlike.
Try doing that in WOW.
Seriously though, if you've got some free time, just give it an hour or two and you might find quite a lot to love about Second Life.
Regards,
Achenaar
The obvious solution for Windows users is to uninstall the QuickTime player and replace it with QuickTime Alternative, which comes with the K-Lite Mega Codec Pack.
http://www.codecguide.com/about_mega.htm
QuickTime has always been trashware: An invasive, unreliable resource hog, and in Windows it steals file associations and kills (among other things) user access to U.S. Patent office graphic files. Worst. Media. Player. Ever.
There is absolutely no excuse for Linden using this crap, unless perhaps they are paid by Apple. They can and should dump QuickTime in favor of any FOSS media player -
unless of course that would cost them more in lost revenue from Apple, than in lost revenue from SL losers.
At work someone was asked to give a seminar in Second Life. I thought this was a weird idea but was tasked with setting things up. This was my first exposure to Second Life (I knew that it existed etc.). I explored a bit but within about 10 minutes I realised that I would never come back. It was the most juvenile pointless waste of time I have witnessed in many, many years. Way worse than Facebook etc. I recommended that we not participate in the seminar.
If this is representative of our "cyber" future I'll happily stay unencumbered by a second life.
Current Economic Statistics http://secondlife.com/whatis/economy_stats.php
Latest Service Stats http://blog.secondlife.com/2007/10/29/september-2007-service-quality-metrics-posted/
Aggregate Economic Statistics http://blog.secondlife.com/2007/10/15/september-2007-economic-key-metrics/
You may notice that ~23% of all client sessions end uncleanly (crash), that's something to complain about.
Wow... ANOTHER Quicktime exploit?
Kind of makes you question that claim Apple makes ad nauseum about how "secure" they are. Seeing as how they hold 2% of the computer market, it appears their security model is exclusively provided by obscurity.
Also... Quicktime on Windows has ALWAYS been a buggy piece of garbage. I'd be tempted to use their iTunes service, but sadly it requires the installation of Apple-created software. Um... no thanks. SteveJob doesn't have enough money to PAY me to use Apple software.
And let's not even get started on "Leoptard, it just werks".
I don't know about writing code, but it seems Apple's true skill lies in writing lies and anti-MS FUD.
The answer to the question is simply no.
The Second Life client software is basically a browser. If the fault is in the QT player, then it's like a hacker setting up a site to exploit your browser vulnerabilities. Browsers aren't held responsible for loss, so why should the SL client software?
It's an entertainment industry. It even has its own financial markets in some cases. See my blog for examples as to what I mean.
http://dragonsbite.blogspot.com/
-Maelstrom Baphomet
Not just because of this, but because it reduces the security of the SL client, in a number of ways.
First, there's vulnerabilities in the plugins and the browser software. Yes, they're using a pretty secure browser based on Gecko, without user-loaded or downloaded XUL components, but still these are complex programs that you really don't need. About the only web-based technology in SL that's reasonably safe is the new search... since it's generated by Linden Labs, and they have better avenues of attack.
Second, If you look at the Linden blog on this, you see that one of the messages reads:There are SL "landowners" using streaming audio and video to track visitors by their IP address. This allows them to cross-reference addresses and identify players living in the same household, players with multiple accounts, people playing from work, and so on. And these kinds of "web-bugs" inside SL can not only get the "landowner" a pretty reliable ID for you (your account name), they can also distinguish whether users you're "verified" by a credit card or paypal.
This kind of tool is useful to track griefers, I guess, but anyone who "owns" land in SL can do it... including those charming guys with their spammy ad-farms.
I better learn how to build a kiosk! Right click, add prim...
The link to the article on Second Life is broken. You can access the article here.
Yes, so is SL. Stop being dramatic. I lose money every time I spray my backyard with grass seed. I don't go around telling people "It's more than just lawn-care! ... It's another LIFE!"
Seriously, the consequences are as high as you want to set them. Throwing wads of money into the street has high stakes and consequences too.
I can understand why people are attracted to this game. It does sound like a great place explore your creativity. However, there is a HUGE problem with SL.
When I was younger, I spent a lot of my time playing Doom, and Quake. I even made my own levels, and some models. My friends and I had tons of fun playing in our own creations. Everyone has access to modeling tools, and there are plenty of games and 3D worlds to share your creativity in. The problem with modding games is that there's a very steep learning curve. The idea of a free, massive, online world with modeling and scripting tools built in sounds AWESOME. It really lowers the bar for people interested in creating/animating 3D content, and sharing with others.
BUT... why does this need to involve real money? Why are people quibbling over security, and banks, and losing real money? SL is an insanely risky investment. It's absurd to think that REAL money is needed for this game to work. Spending money for the sake of spending money is NOT fun.
A game like this, done properly, should have some some kind of intrinsic, fun gameplay (or strong social elements at a bare minimum), coupled with a completely virtual economy, if needed. Something along these lines that I've always hoped would be made someday is a massive, online LEGO universe. Modeling with bricks isn't that hard. All the LEGO themes over the years lend themselves to a WIDE variety of possible gameplay elements. Pirates on the sea, space exploration, racing, etc. Eh, just an idea.
Who was the dickwad who came up with SL? How exactly did the pitch go...
Dick: "Hey, how about a massive online game with ZERO gameplay or content. Instead, we let the PLAYERS make stuff, and chat with each other"
Bigger Dick: "Brilliant! It needs some pizzaz though. We'll let players transfer REAL money directly to us so they can buy other people's crap with FAKE money."
Sorry, that's a bit rough, SL was obviously designed as a social experiment, not a game. Enjoy.. I guess.
Sincerely,
ToasterMonkey
Now SL is a BUSINESS environment, huh? Sure, to the same extent that poker can be a business. You're horribly mistaken, Linden Lab is the business, SL is their game.
"Professional" poker players still play a game. It's still gambling, regardless of the skill or amount of money. Some may make a living off of the winnings, but the _game_ is not more serious or important to the rest of us because they do. It is purely entertainment. The same can be said for any professional sports. Sure, it's a business for some, but FOOTBALL is not important, how many viewers is. It is still purely entertainment.
My point is that you can throw money away at anything, and sometimes get it back. That doesn't automatically make whatever the hell you're doing any bit more important to anyone but you. Except that real money is involved in Second Life. There's more to it than just a game -- when money can be made and lost, the stakes and consequences are higher. My problem is that you're making it out to be more than a game just because money is involved. Even the people making a living off of it have to realize it's JUST A GAME.
I thought my analogy did a fine job getting that point across. You know.. I invest money, but a lawn is still just a lawn. Even professionals know their job is just to make a patch of dirt look pretty. Although they may have too much pride to tell you that.
Maybe that's your problem, pride.
wow so now u can get jacked in a crappy video game...another reason to play WoW lol....second life noobs lmao