Slashdot Mirror


Commodore 64 Still Beloved After All These Years

techsoldaten writes "CNN is running a story about the Commodore 64 and how people are still devoted to it after all these years. "Like a first love or a first car, a first computer can hold a special place in people's hearts. For millions of kids who grew up in the 1980s, that first computer was the Commodore 64. Twenty-five years later, that first brush with computer addiction is as strong as ever.'"

463 comments

  1. Remix Scene by suso · · Score: 2, Informative

    I've played the games again sometimes with Vice. But its the music that I still love. Reyn Ouwehand (who rocks) just released this video of him jammin out to Green Beret. I guess that was an arcade game too though. Still, some of the remixes are pretty good.

    I tried to make one a few years back. Not quite good enough though.

    I always wished that someone would do a good remake of the game Below the Root.

    1. Re:Remix Scene by Ethanol-fueled · · Score: 1

      NES music fans, check out the minibosses.

    2. Re:Remix Scene by Jerry+Smith · · Score: 1
      But its the music that I still love.

      Funny you mention music, Welle Erball http://www.welle-erdball.info/still uses a portable Commodore at their concerts. Good music, by the by.

      --
      All those moments will be lost in time, like tears in rain. Time to die.
    3. Re:Remix Scene by rprycem · · Score: 1

      Last month I posted about a bad ass compilation I found on YouTube

      Computadora Feliz / Happy Computer (C64 Sid Mashup Remix)

      Ahh C=64 and leggings never had it so good.

    4. Re:Remix Scene by PONA-Boy · · Score: 1

      Reyn Ouwehand (who rocks) just released this video of him jammin out to Green Beret. OMFG...that was incredible! Simply incredible!!

      I was a die-hard C64 owner as a teenager. My buddy across the street had an Apple IIe and he was _always_ over at my house wanting to play my games. I went from carts to tapes to disks to double disks. Hell, I ended up with a C128 and then an Amiga 500 after that. My favourites were Ultima III, Bruce Lee, Karateka, and (oddly enough) the Wizard's Construction Set.

      --
      +that's funny...I don't FEEL tardy.+
    5. Re:Remix Scene by Kymermosst · · Score: 1, Flamebait

      I was a die-hard C64 owner as a teenager. My buddy across the street had an Apple IIe and he was _always_ over at my house wanting to play my games.

      Did he call you an hour ahead of time so by the time he got there your 1541 was just about done loading the game?

      Your 64 may have had a better sound system, but that never made up for the slowness of the Commodore 1541 compared to an Apple Disk II.

      --
      "Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
    6. Re:Remix Scene by geminidomino · · Score: 1

      That's pretty cool... wish they had some more songs up.

    7. Re:Remix Scene by drpentode · · Score: 1

      One word...JiffyDOS! Sped up the 1541 by 10 times or more.

    8. Re:Remix Scene by gordgekko · · Score: 1

      I remember nearly bricking my 1541 while installing JiffyDOS. Worked good though.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    9. Re:Remix Scene by zenkonami · · Score: 1

      Well, there were numerous fastloaders for the hacking inclined.

      And back then, weren't we all hackers...just a little bit? Cuz I think you had to be to get anything done!

      --

      Do You Experiment?
    10. Re:Remix Scene by ShieldW0lf · · Score: 1

      Your 64 may have had a better sound system, but that never made up for the slowness of the Commodore 1541 compared to an Apple Disk II.

      Yep, you could play Carmen San Diego and Oregon Trail pretty much at the drop of a hat.

      --
      -1 Uncomfortable Truth
    11. Re:Remix Scene by Anonymous Coward · · Score: 0
    12. Re:Remix Scene by Anonymous Coward · · Score: 0

      Reyn Ouwehand recently released a new album with arranged versions of C64 tunes. It's called The Blithe, The Blend, The Bizarre:
      http://www.c64audio.com/productInfo.php?cat=PP004

      Worth hearing for the tremendous art-rock masterpiece he made of "Mutants".

    13. Re:Remix Scene by Kymermosst · · Score: 1

      Well, there were numerous fastloaders for the hacking inclined.

      And back then, weren't we all hackers...just a little bit? Cuz I think you had to be to get anything done!


      True enough. I can still program in 6502 assembler. I'd definitely have to thank my old 8-bit machine for giving me an advantage when I was required to write MIPS assembly language in college. Plenty of other people who'd never seen assembly language before pretty much choked on it.

      --
      "Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
    14. Re:Remix Scene by Kymermosst · · Score: 1

      Perhaps I am confused. The 1541 (stock form, no fastloaders or enhanced DOSes) was well known to be about the slowest disk drive on the planet.

      How is it flamebait if it's the truth?

      --
      "Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
  2. C64 - 3rd PC - Most loved. by Like2Byte · · Score: 5, Insightful

    The C64 was my third computer. I loved that thing. I was 9 when I got a CPM/Pet and was programming it within 6 months. Later I moved on to the venerable Vic-20. Then I got the PC that changed my life - the C64. The article got it right - no PC will ever elicit the same emotions that a C64 did for the owners of them of the time.

    1. Re:C64 - 3rd PC - Most loved. by realmolo · · Score: 4, Insightful

      You're right, the C64 had a certain something that no other computer had. The Amiga had it too, but the Amiga was similar enough to modern computers that it hasn't aged as well. You know what I mean? The C64 feels like something from a different, simpler era. It's like driving a Model T. It's so different that it has it's own appeal.

      The Amiga, as great as it was, just feels like a really low-rent version of a modern PC these days.

    2. Re:C64 - 3rd PC - Most loved. by King_TJ · · Score: 5, Insightful

      I know exactly what you mean, but I wouldn't say "no PC will ever elicit the same emotions that a C64 did".

      I remember that whole era quite fondly, but I never owned a C64. I was one of the ones in the TRS-80 camp (the Tandy "Color Computer 2" and later the "Color Computer 3", to be exact). I can assure you the Radio-Shack computer owners were just as fond of their machines as C64 owners were of theirs. For that matter, so were the Atari owners and the Apple //e owners.

      Back then, you just "picked a side" and defended it. It was usually based on which computer you were lucky enough to receive as an Xmas gift, or which one you managed to save your money up for and buy on sale first. (There were a few fanatics of various CP/M based computers too -- but generally, people using them "graduated" to something in the Atari/Commodore/Tandy/Apple camp, because those systems had color graphics, more commercial game titles for them, and better sound capabilities.)

      Of course, there were other "factions" too like the TI99/4A and even the Coleco Adam .... but I daresay these never achieved the market popularity of the other brands.

    3. Re:C64 - 3rd PC - Most loved. by GIL_Dude · · Score: 1

      I didn't get the PET computer, but William Shatner advertising the Vic-20 on TV made me want one. We got one and I learned some basic and machine code programming on it. I don't miss the "press play on tape" message that would come up on the screen when you told it to load something though. When I got the C-64 later, we got the 5010 SmartDrive (I think that is what it was called) to go with it so we didn't have to sit through tape loads. 5.25 inch floppy drive and at the time I was glad to have it. I programmed some simple games on that thing - loads of fun.

      Certainly gave me an interest in computers that must have affected where I ended up today (employed in IT and posting on /.).

    4. Re:C64 - 3rd PC - Most loved. by CaptainZapp · · Score: 2, Informative
      Yep; and it booted up instantly too.

      I fondly remember the moment when the datasette was finally replaced by a floppy disk drive (5 1/4"). That sucker was almost as expensive as a cheap laptop nowadays. Oh yeah, and we hole punched the disks at the edge, so that it could be used double sided. (For the youngsters: A 10 pack diskettes where around 40$).

      Fairly recently I installed an emulator on my Nokia 9300 (which actually has the better screen resolution) and while it does bring some nostalgic feelings back it's not the same.

      It probably had to be that fairly ugly box crammed in between a stack of books and an ashtray with the remainders of the spliffs.

      --
      ich bin der musikant

      mit taschenrechner in der hand

      kraftwerk

    5. Re:C64 - 3rd PC - Most loved. by Alioth · · Score: 5, Informative

      For us in Rightpondia, it was the Sinclair Spectrum http://www.worldofspectrum.org/. Less than half the price of a Commodore 64, and with a faster processor, and smaller form factor, we got to feel smug despite the rubber keyboard :-)

      Also, the BBC Microcomputer. Twice as fast as the C64, and about the same price when it came out, and with a disc system that was actually worth a damn. The Beeb was fast, expandable (it could take sideways ROMs and RAMs), was easily upgradable to being networked (our school had a LAN in 1985 of BBC Microcomputers using Econet).

      The nice thing about the 8 bit days were there were lots of different, interesting architectures. It wasn't just a homogenous, boring, Wintel hegemony. So even though us Sinclair fans think the C64 is rubbish, it's still good it existed!

    6. Re:C64 - 3rd PC - Most loved. by Major+Blud · · Score: 5, Funny

      "Back then, you just picked a side and defended it."

      Back then? I'm sorry, you must be new here.... ;-)

      --
      If you post as Anonymous Coward, don't expect a reply.
    7. Re:C64 - 3rd PC - Most loved. by Like2Byte · · Score: 1

      You're absolutely correct! My statement was slightly, *just slightly*, me oriented. ;)

      It was a blast back in the day to see everyone's set up. Indeed, everyone did talk fondly of their equipment.

      That whole era was *amazing* to live through no matter what camp you defended! It was pretty much uncharted territory and there were few artificial limits.
      War dialers, BBSs of various nature, game hacking, the infamous '5 1/4 notch'.

      Good times!

    8. Re:C64 - 3rd PC - Most loved. by dosius · · Score: 2, Insightful

      I came in from the Apple ][ world where things were slightly different.

      We had the 5.25" disks, we had near-instant boot, we had a very similar (also written by MS) BASIC in ROM, but our computer lacked the "ummph" of the C64 when it came to games. (That despite having twice the RAM... the Apple //e and //c were 128K as usually configured.)

      And while we had autoboot (which you guys didn't), and we had 80-column text, and our drive was a little faster than the 1541 (lol) we had shit for sound, lame-ass 280x192x6 graphics, and half the time only a green screen. :/ I for one had C64 envy.

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    9. Re:C64 - 3rd PC - Most loved. by Bombula · · Score: 4, Insightful
      no PC will ever elicit the same emotions that a C64 did for the owners of them of the time.

      I think you're right, for a combination of reasons:

      1. The platform was fixed for many years, so it had a uniform, enduring identity like a console rather than an ephemeral one like a modern PC.

      2. As a computer, the c64 platform had more power and flexibility than a mere game console, and that gave it an Alladin's Lamp quality of magic and mystery that can only come from being able to crawl under the hood and goof around with things.

      3. It was the right thing at the right place at the right time, like Star Wars. The C64 wasn't the very first computer, but when launched it was probably the best. It had terrific graphics and sound for the price, and the games produced on it did tend to outshine those of its contemporaries.

      4. Its power and versatility combined with its relatively low cost gave good bang for the buck, and therefore made it a widespread phenomena - unlike the Amiga and other technically superior systems of the era.

      5. Lastly, it - more than any other computer at the time - gave us a glimpse of the future. Smart kids using C64s just knew that the future would be filled with affordable machines that could do everything quite well - games, graphics, sound, applications and more. The game consoles didn't do that, nor did the other computers in 1982 which had word processors and spreadsheet apps but scarcely had graphics or sound to speak of. The C64 had it all, and, even though we were little kids, millions of us instinctively knew that it was a portent of the future.

      --
      A-Bomb
    10. Re:C64 - 3rd PC - Most loved. by MBGMorden · · Score: 4, Interesting

      It's true; I think that, either due to my young age or the complete "newness" of the whole computing scene, the times back then had a truly "exciting" feel to them. I would go home from school and spend HOURS on BBS systems (though by the time I was using them I had replaced my C64 with a 486 20mhz and 2400BAUD modem :)). Dialing one, looking around to see what files they had, then moving to another. I'd play a few basic text games ("Legend of the Red Dragon" is one that sticks out quite a bit), and just tinker about. I made a point of getting a dirt simple terminal/comms program (S_Term is was called, I think) that had no built in transfer protocols, and then proceeded to setup external versions of Xmodem, Ymodem, Zmodem, Kermit, and HS/Link (some had special features, like for images being able to see the contents as it transfered across - a single decent resolution picture was a 10-15 minute download back then :)). One very cool bulletin board even setup email addresses for all it's users, since they apparently had an internet connection from somewhere. You couldn't browse the web, but it was neat having email access without the Internet.

      Everything seemed like you had to get really involved to make it work right. There were these obscure little programs that were tremendously helpful, but there was no Internet (at least not available to me for any reasonable cost), so tracking down new programs was largely a matter of "BBS Surfing", looking for the new versions (or a version at all).

      Heck, even prior to the BBS surfing, I remember buying shareware programs from mail order catalogs and paying "by the disk", which ranged from $1.99 to $3.99 per diskette.

      These days, computers don't have that special feel. They do all sorts of stuff out of the box. Good for casual users, bad for tinkerers :). Oh well. I think that's why Linux still manages to hold my attention these now. It's about the closest thing left to the feeling of the "old days" :).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    11. Re:C64 - 3rd PC - Most loved. by mzs · · Score: 1

      The 1541 was SLOW and they kept getting out of alignment. I hated those things, they were the worst part about the c64. Anyone else remember the words, "Welcome to the world of friendly computing," or something like that printed on the inside of the c64 box. I still remember that to this day.

    12. Re:C64 - 3rd PC - Most loved. by oblonski · · Score: 1

      Aaw man, I was a little ten year old in 1985 in apartheid South Africa and learnt LOGO first on Vic-20 and later C64, there was also Tornado Notes (wordprocessor) and I remember hooking it up to the TV and playing Worm (amongst others) for hours, it had also this external tape drive with the programs coming on cassette tapes and ridiculous amounts of RAM like 16K or something. Great memories indeed!!!

      PS. Dude, I still got a copy of CP/M User Guide: Second Edition by Thom Hogan from 1982. It's amazing how things in the computing field has evolved, I'm not a programmer, but an enthusiastic user of all things to do with computers and met my first unix prompt at Stellenbosch University in 1993, then we had to telnet and gopher and talk and irc everywhere on DEC Alpha workstations running XWindows before Mosaic and Netscape came along. Reminisce more like this, indeed.

      --
      Move along now, nothing to see here! Go on!
    13. Re:C64 - 3rd PC - Most loved. by Rob+the+Bold · · Score: 1

      You're absolutely correct! My statement was slightly, *just slightly*, me oriented. ;)

      Maybe it would be safe to say "no modern PC". I don't think even the passions of the OS wars come close to our feelings about our old 8-bit machines.

      War dialers, BBSs of various nature

      Don't forget the birth of online services. Like Quantum Link. I wonder what ever happened to them . . .

      the infamous '5 1/4 notch'.

      The flippy disk! 2 for the price of 1! Even format the two sides differently. I think my first copy of Wolfenstein came on a flippy Apple/Commodore disk.

      --
      I am not a crackpot.
    14. Re:C64 - 3rd PC - Most loved. by Anonymous Coward · · Score: 1, Interesting

      The nice thing about the 8 bit days were there were lots of different, interesting architectures. It wasn't just a homogenous, boring, Wintel hegemony. So even though us Sinclair fans think the C64 is rubbish, it's still good it existed!


      First off, take the following as good-natured ribbing.. this stuff really doesn't matter nowadays:

      Yeah, but come on.. sprites? Buehler? Buehler? The 64's CPU might have been shit-slow.. but man who the hell wants to deal with bitmaps when you can have sprites and smooth-scrolling with the VIC-II and a built-in beeper when you can have the SID. And don't even get me started on the weird graphic artifact issues on the Speccy (color clash, anyone?). And clock tick for clock tick I'll take the 6502 over the Z80 any day.

      But.. alas I'm finished playing devil's advocate.. I love 8-bitters in general. Just don't make me tell you how an 8-bit 6809E Coco III (and maybe upgraded with an 8-bit 6309) running NitrosOS9 destroys all other 8-bit home machines.

      *Getting out the asbestos underwear*

      I wonder if Jeri could be bribed to reverse engineer and build Commodore 65 machines.. hmmm.
    15. Re:C64 - 3rd PC - Most loved. by Nick+Driver · · Score: 1

      Ahh, we had Timex Sinclairs in Tejas back when I was a wee lad. Of course, being a middle-school student at the time meant I could only browse the electronics catalogs and dream of owning a computer. By the I was old enough to afford my first computer, it was a used C64. And it really was "rubbish" as it was so slow and extremely limited in what you could do with it.

    16. Re:C64 - 3rd PC - Most loved. by u-235-sentinel · · Score: 5, Interesting

      Don't forget the birth of online services. Like Quantum Link. I wonder what ever happened to them . .

      They morphed into another well known online service called AOL. Seriously.

      I was a moderator with Quantum Link and for every hour I was online helping people I received two hours of free online time. It was a cool gig. Then I was told they are switching to AOL and I was asked if I wanted to be a moderator and declined. It took a lot of time and I had other things to work on. Oh and the hours I saved couldn't be transfered to AOL for some bizzare reason. Oh well..

      Those were the days.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    17. Re:C64 - 3rd PC - Most loved. by xlation · · Score: 1

      My memories of the C-64 were not nearly as happy. I had used TRS-80s since before they needed to distinguish between the Model I and anything else. I taught myself Basic and assembly, but I wanted to learn Fortran. Since I didn't have a Fortran compiler, I had to learn by finding examples and writing code out on notebook paper. When I got to high school, I signed up for the computer programming class as soon as I could. They had a PDP-8/L with an ASR33... and Fortran was part of the course. Imagine my surprise when, on the first day of class, the room was full of Commode-Doors and the teacher was happy to inform us that he would be teaching us Basic.

      For the most part, his incompetence paid off. It only took a couple minutes to do his assignments, so a couple of use ended up playing with the PDP all class anyway. (The downside of his incompetence was getting an F on an assignment because he did not know there was such a thing as "gosub.")

    18. Re:C64 - 3rd PC - Most loved. by bluephone · · Score: 1

      My first computer was a TRS80, the Model 100, the portable one with a badass 8 line 40char wide screen. I got it free from a friend of my mom's whose company was replacing them after only 2 years with some other portable critter. I loved that thing with a passion.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    19. Re:C64 - 3rd PC - Most loved. by Tesen · · Score: 1

      My first ever computer hardware work was replacing that rubber keyboard after it died with some other keyboard. Okay, I was 12 years old, I don't remember what it was :) All I remember is that I had a whooping giant white keyboard with a little baby bottom zx spectrum computer under it.

      Alas, them were the days! My first ever programming was on the ZX Spectrum, 64kb's of RAM... then the 128k version came out! OMG! OMG! OMG!

      Tes

    20. Re:C64 - 3rd PC - Most loved. by drummerboy1970 · · Score: 1

      I cut my teeth on the TRS-80 Color computer 2. I loved that thing. I learned to program in Basic and had a ball with it. I remember writing these goofy little programs and making them password protected... 10 cls 15 poke 383,158 20 ?"Enter Password" 30 input a$ 40 if a$="eat me" goto 100 50 ?"invalid password, try again" 60 goto 20 100 ?"Thank you, you may begin" 110 gosub 200,300,400 200 input b$ 300 input c$ 400 input d$ And what ever I guess.... Hahaha By the way, the poke 383,158 line disabled the list comand in the computer, so if you hit the "break" key and typed "list" to see the password, the computer would list nothing at all, until you type poke 383,1. Ahhhhhh those were the days.....

    21. Re:C64 - 3rd PC - Most loved. by oPless · · Score: 1

      This man is right.

      I mean some people love their 8 bits so much they'll build ethernet interfaces for them!

    22. Re:C64 - 3rd PC - Most loved. by sootman · · Score: 1

      Of course, there were other "factions" too like the TI99/4A and even the Coleco Adam .... but I daresay these never achieved the market popularity of the other brands.

      Tomy Tutor FTW!!!!11 :-)

      Poor little Tomy Tutor... so unloved it doesn't even have a Wikipedia page.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    23. Re:C64 - 3rd PC - Most loved. by eclectro · · Score: 1

      we got to feel smug despite the rubber keyboard You are being overly generous. The first sinclairs had a membrane keyboard. I also know of many a man that lusted after the 16K expansion module. That's what made the C64 so great. It came with a real keyboard, and a full 64K of address space that an 8 bit cpu could address. Truly visionary.
      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    24. Re:C64 - 3rd PC - Most loved. by jeremyp · · Score: 4, Insightful

      You are an early victim of clockspeeditis. The Z80 had twice the clock speed but the instructions generally took at least twice as many clock cycles to execute.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    25. Re:C64 - 3rd PC - Most loved. by Anonymous Coward · · Score: 0

      My first ever programming was on the ZX Spectrum, 64kb's of RAM...


      Don't you mean 48Kb?

      (I still have a ZX Spectrum downstairs, and a Spectrum 128!)
    26. Re:C64 - 3rd PC - Most loved. by alain94040 · · Score: 1

      Hey, you just reminded me of similar fond memories I had long forgotten. In high school, the computer science teacher would always be asking us what we are up to, and she would try to learn from our code. But since we spent most of our time coding pranks that made fun of her, it was a lot of fun keeping the hidden messages from her view.

    27. Re:C64 - 3rd PC - Most loved. by fuzzix · · Score: 1

      but man who the hell wants to deal with ... a built-in beeper when you can have the SID.
      Powerful enough to emulate the SID

      color clash, anyone?
      What colour clash?

      ;)
    28. Re:C64 - 3rd PC - Most loved. by jejones · · Score: 1

      Same here... I wound up going to work for someone because it would give me access to his sweet 6809 setup, and I moved to the CoCo 2, then 3, ASAP so I could run OS-9 at home.

      I still have CoCo 3s (plural; the SALT chip has a tendency to go out), and still go to the annual "Last" Chicago CoCoFest (save this past year, when unemployment stopped me).

    29. Re:C64 - 3rd PC - Most loved. by chiller2 · · Score: 1

      The speccy was nice and cheap, but the graphics were naff in comparison to the C64 or Beeb. I always remember the Ferrari Testarossa on Outrun. On the Speccy version the bitmap for the car was much better, but on the C64 it used multicolour sprites. I prefer the latter.

      --
      --- Commission free trading & free stock up to $500 - use http://share.robinhood.com/kelvinp6 :)
    30. Re:C64 - 3rd PC - Most loved. by that+this+is+not+und · · Score: 1

      Well, sorta. An 'ethernet interface' for one of those ancient 8-bit machines is actually a whole separate system with it's own embedded processor that is probably at least as powerful as the 8-bit machine. It's not quite the same as just running an emulator for the whole thing...

    31. Re:C64 - 3rd PC - Most loved. by that+this+is+not+und · · Score: 1

      The C64 wasn't the very first computer, but when launched it was probably the best.

      You're kidding, right?

      When the C64 was launched there were UNIX systems out and about. Lots of them. There were CP/M machines. Nice ones with lots of power. I fooled around with an IBM 5100 that my dad brought home from work on weekends in about 1976. It was really nice.

      Maybe you meant 'the best computer my mom could buy with a credit card.' Is that more accurate?

    32. Re:C64 - 3rd PC - Most loved. by scottrocket · · Score: 1

      As someone who built a ZX81 from kit & enjoyed it immensely, but then moved on to Commodore(s), I take your comments with a good-natured chuckle. (Did Sir Clive ever finish that fold-up car? I always figured he could use his leftover spark plug printers for the ignition ;) ).

    33. Re:C64 - 3rd PC - Most loved. by Superpants · · Score: 1

      Selling off my C64 was and still is my biggest regret in life.

    34. Re:C64 - 3rd PC - Most loved. by QuantumLeaper · · Score: 1

      The lever 1541 never went of alignment, most people would say it was alignment problem but most (95%) of the time it just needed to clean the heads.
      The box said 'Personal Computer with Professional Power', I still have 2 boxes with C64s inside.

    35. Re:C64 - 3rd PC - Most loved. by Bombula · · Score: 1

      "It had terrific graphics and sound for the price"

      "its relatively low cost gave good bang for the buck"

      "affordable machines that could do everything quite well"

      Had you actually read my post, you would have realized - thanks to not one, not two, but three mentions of C64 value-for-money - that by 'computer' I very obviously meant 'home computer'.

      If you're clinically retarded or have some other legitimate excuse for being an idiot, then please accept my apologies.

      --
      A-Bomb
    36. Re:C64 - 3rd PC - Most loved. by El_Oscuro · · Score: 1

      In my high school, we had TRS-80s, and the class was taught in BASIC. Since I already knew 8080 and 6502 assembly it was pretty boring. I don't remember too much of the class, except playing Zork on the school systems PDP-1170 through a teletype and an accoustic modem (about 60 baud), and giving the teacher answers to his own tests.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    37. Re:C64 - 3rd PC - Most loved. by that+this+is+not+und · · Score: 1

      I'd venture to say that most CP/M systems were home computers.

      The first time I saw a C-64, it was described by it's owner as the 'poor mans Apple II.'

      The C64 had okay graphics and sound for the price. That is a fairly significant qualifier.

    38. Re:C64 - 3rd PC - Most loved. by slashdot_commentator · · Score: 2, Interesting

      Irrelevant. Z80 had sophisticated instructions the 6502 did not have. They did take more than one clock cycle. Big whoop.

      The question should be, what CPU did more work, or could complete more work in a set interval of time. It was obviously the Z80. The 6502 had an 8 bit accumulator, and 2 more 8 bit storage registers which could be combined as a 16 bit value, for some operations (don't recall). The Z80 had an 8 bit accumulator, but 3 16 bit registers, and at least one could do some arithmetic operations. Also, the other registers could be used as indexes to traverse memory tables.

      The killer feature of the Z80, as far as I'm concerned, was the modifiable stack pointer. The 6502 only had a fixed address 8 bit stack pointer. You could only push & pop 255 8 bit values. If you did stack operations on a 6502, you pretty much had to emulate the stack in code. Z80, you could push/pop to your hearts content, change the location of the stack pointer when confronted with an overflow situation. Also, it even had built in I/O instructions with an 8 bit addressable port. Translation: it could even do I/O without support chips.

      Don't get me wrong. I loved my C64. But the 6502 was really supposed to be a floppy drive controller chip, not a full blown CPU. 6502 SUCKED as a CPU. The Z80 had to be the best 8 bit CPU on the market. (I luurrrved the Z80.) The only problem was that Zilog were a bunch of shortsighted, greedy bastards, and overpriced the Z80 to the point that Motorola and Intel were able to blow Zilog away with crappier chips that were significantly cheaper. That's why you didn't see Z80's in consumer computers, not because 6502's were preferable as CPUs.

      --
      There is no America. There is no democracy. There is only IBM and AT&T and DuPont, Dow, General Electric, and Exxon
    39. Re:C64 - 3rd PC - Most loved. by vuffi_raa · · Score: 1

      it was my first- I got it for the koala pad

    40. Re:C64 - 3rd PC - Most loved. by Elbarfo · · Score: 1

      Ah, this brings back memories. In 1978 a scrawny, poor, 8 year old kid (me) was given a TRS80 Model I by the wonderful proprietor of my local Radio Shack. I was in the store every day gawking over the thing and writing the simplest BASIC programs I could learn. When the Model II Came out, he game me the display model of the Model 1 he had (complete with tape recorder interface!). At that point he became a god to me, and I still went there every day to help out in whatever way I could. I'd sweep the floors, clean windows, etc. anything I could do to show my gratitude. I was in little geek heaven.

      By the time I was 11 I had given him back the model I in favor of the display model Model III. He was selling them pretty well at that point, and I continued to do lots of work for him. I was already using editor/assembler by then (4 bit - woohoo!) to write routines. I vividly remember the 8" floppy disk with the UNGODLY 1MB of storage it had. I had only 2 disks, and I was never able to fill either of them.

      By the time I was 14, I had moved away. I mowed what seemed like 3000 damn yards to earn the money for my next aquisition, a Tandy 1000. It had 128k of RAM (128K OMG so much!!) and 2 of the new fangled 360k 5.25 floppies. Not to mention the graphics. RGB at 320x240 16color, and a whopping 640 x 200(!) at 4 color. When I got that, I thought I was a geek god. :D I still have the 1000 packed up somewhere, and I bet it still works....though the RGB monitor was toast long ago.

      I never cared much for the C64, It seemed to me to be a slightly improved version of the Model 1. I did envy all the premade software for it though. I got most of the games I played from magazines...typing in all the code for hours on end just to get to play them. My parents wouldn't let me connect a modem to it. After War Games came out they thought I'd end the world or something with it. :D

      Good times...Good times. :)

    41. Re:C64 - 3rd PC - Most loved. by philwx · · Score: 1

      I think the C64 had an "advanced" sound and possibly graphics system for its bracket when it was introduced. I believe that was the big deal about it. It was not well known for having fast disk drives though.

    42. Re:C64 - 3rd PC - Most loved. by snuf23 · · Score: 1

      Really? Most CP/M systems I saw were used in business.

      As for poor mans Apple II. The C64 had better graphics resolution and more colors on screen than the Apple II. The C64 also supported sprite graphics. The Apple sound chip was terrible compared to the C64's SID chip. Base Apple's before the IIc shipped with less memory (16, 32 or 48k) than the C64.
      The C64 was developed later than the Apple II and benefitted from technology advances during those years.
      The Apple was much more expandable, featuring 8 expansion slots. The C64 could add peripherals but there was no way to add additional RAM, an 80 column display (outside of a visual hack) or other things like the popular Mockingboard sound card for Apple.
      Still, straight out of the box the C64 supported external speakers and could be hooked up to a TV set. Disk drives were an expensive yet common choice in the US but in the UK the cheap tape format was very popular.
      Yes the C64s greatest strength was the cost. It was about half the cost of an Apple II but you still got features better than what was available on a stock Apple at the time.

      --
      Sometimes my arms bend back.
    43. Re:C64 - 3rd PC - Most loved. by that+this+is+not+und · · Score: 1

      The C64 had about the amount it cost worth of materials built into it. An Apple II, similarly, had about the amount it cost worth of materials built into it. There wasn't a magical 'price bloat' rubberstamp the people at the Apple factory could stamp their hardware with to make it automatically twice as expensive. Commies were cheap consumer goods. All the way down to the cheaper material used for the circuit boards (as anybody who wants to maintain one finds after a little soldering.) Apples had fibreglass boards with plated through holes.

      It's like comparing a $79.00 kids 'science kit' microscope to a laboratory microscope. (I'll spare the usual 'BMW' comparison that Apple fans always make) The kid's microscope might have a built-in backlight. That's added value that you don't find on a $1,500 Zeiss microscope. You pay the extra $120 for the illumination system.

    44. Re:C64 - 3rd PC - Most loved. by Alioth · · Score: 1

      No, you can use the CP2200 ethernet chip with an 8 bit machine, and virtually everything will still be left up to the 8 bit system. Someone's made a TCP/IP stack for the ZX-81. You can also port something like the uIP TCP/IP stack.

      The Sinclair Z88 (a laptop Z80 based system) has a TCP/IP stack that works, too.

      I'm using the W5100 because I don't want to get involved with the TCP/IP side of things, I just don't have the time. But the W5100 chip allows access to the MAC layer so anyone with the time can port uIP or write their own TCP/IP stack if they want the 8 bit machine to actually do all the work.

    45. Re:C64 - 3rd PC - Most loved. by Alioth · · Score: 1

      The C64 had a 1MHz 6502. The Spectrum had a 3.5MHz Z80.

      Since I've programmed assembly both on the 6502 and Z80, no I am not an early victim of "clock speeds". A 3.5MHz Z80 blows away a 1MHz 6502 so much so there were a few Spectrum games that couldn't be ported to the C64 despite the C64's hardware that offloaded some jobs from the CPU.

      The BBC Micro with a 2MHz 6502 was faster than the Spectrum, though.

      But both the C64 and BBC Micro cost almost three times as much as a Spectrum.

    46. Re:C64 - 3rd PC - Most loved. by Mycroft_VIII · · Score: 1

      The C=64 actually had a 6510 and not a 6502. The 6510 was a "clone" of the 6502.
      If you stuck to regular 6502 code with it there wasn't any significant difference, however DRM of the day didn't towards the end (after so many different copy programs with the ability to write and detect the various deliberate errors and half-track tricks) and used 'hidden' op-codes to foil attempts to dis-assemble them.
          Of course not long afterwards (dis)assemblers came out that new all about them as well. DRM has been around forever and futile for at least as long.

      Mcyroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    47. Re:C64 - 3rd PC - Most loved. by Alioth · · Score: 1

      Oh, I agree - but had the Speccy not existed, it'd have been no home computer for me: the Spectrum was affordable, the C64 and Beeb were not. Britain in the early-mid 80s was not a rich country. Given the first world and third world, we all wondered who was the second world. I think it was us - high unemployment, low productivity, union strife etc.

      We did have BBC Micros at school though, and I agree, the mighty BBC Micro stood so tall over the whole competition (including the C64) they were almost in a different class. The best BASIC interpreter of the time (with a built in assembler!), something that passed for an operating system - other machines tended to use bits of their BASIC intepreter for that, but the BBC's MOS was actually very good and had a lot of features we consider modern today. I have a BBC Micro at home now - it has an IDE hard disc, and ADFS. However most programs written for the old DFS will run off a hard disc with the completely different ADFS because the architects of the BBC Micro gave it an abstraction layer. Not only that, they allowed you to re-vector operating system calls so you could write your own extensions and have them work with existing software. The BBC had a proper formalized way of having more than one ROM with the sideways ROM/RAM system that it had. Not many other 8 bit machines had that.

    48. Re:C64 - 3rd PC - Most loved. by Mycroft_VIII · · Score: 1

      The C=64 actually used a clone of the 6502, CBM's own 6510 iirc.
      There was an expansion cart (fairly big) for the c64 that included a z80 and CPM.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    49. Re:C64 - 3rd PC - Most loved. by Mycroft_VIII · · Score: 1

      Minor nit's. The C64's single expansion slot ('cartridge') was actually a minimally modified access to it's internal busses and could be y'd into two or more slots (usually just two).
          And ram expansion units did eventually come out for it in 128k increments (I remember following some directions I found online to rig mine to hold up to two megs!), though that extra ram was used as a ram-drive.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    50. Re:C64 - 3rd PC - Most loved. by Anonymous Coward · · Score: 0

      "You are an early victim of clockspeeditis. The Z80 had twice the clock speed but the instructions generally took at least twice as many clock cycles to execute."

      Just load Elite to a Spectrum 48k and a C-64 and wonder why latter starts to look a slide show when there is more than one ship in vicinity. And my limited experiences indicate that this is observable consistently in pretty much all games that require processing power to get things going, so all the blame can not be put on lazy coders.
      IIRC, even on games that used "isometric" graphics, with some complex physics on top, such as Fairlight, made C64 crawl.

      And "twice the clock speed"? 6510 cpu runs at around 1Mhz, while Z80A is at 3.5Mhz.

      That said, C64 has more advanced graphic and sound capabilities, so most (2D) games look prettier and run smoother on it than on Spectrum.

    51. Re:C64 - 3rd PC - Most loved. by snuf23 · · Score: 1

      Yes they did make RAM expansions. Although I don't think the "official" C64 one came out until after the C128 was released. I think the C64 had a 256KB official expansion and the C128 a 512KB. Aside from Geos I don't think many programs took advantage of the expansion except that you could use it as a RAM-disk.

      --
      Sometimes my arms bend back.
    52. Re:C64 - 3rd PC - Most loved. by snuf23 · · Score: 1

      Well sure you can say the Apple was better built but the C64 still had better video and sound. So even though the parts might have been better physical quality what came out on the screen and speaker was worse on an Apple 2. I used Apples in school and they probably handled the abuse much better than a C64 would have. Although I recall a few "gum in the disk drive" incidents which neither platform would have endured.
      For people that weren't soldering on the motherboard I don't think the distinction was very relevant.

      --
      Sometimes my arms bend back.
    53. Re:C64 - 3rd PC - Most loved. by Anonymous Coward · · Score: 0

      Irrelevant. Z80 had sophisticated instructions the 6502 did not have. They did take more than one clock cycle. Big whoop.


      Yes, and compared to a 6809E the Z80 sucks cock. Everybody has preferences, and in the annals of computer history the C64 owned the competition as far as world wide popularity was concerned.
    54. Re:C64 - 3rd PC - Most loved. by slashdot_commentator · · Score: 1

      Yeah, I forgot the C64 actually used a 6510 "CPU". And that chip had the ability to do I/O onchip. Ah, its been 20 years since I last messed around with assembler on either chip.

      --
      There is no America. There is no democracy. There is only IBM and AT&T and DuPont, Dow, General Electric, and Exxon
    55. Re:C64 - 3rd PC - Most loved. by Liquid+Len · · Score: 1

      The C64 was my third computer. I loved that thing. I was 9 when I got a CPM/Pet and was programming it within 6 months. Later I moved on to the venerable Vic-20. Then I got the PC that changed my life - the C64. The article got it right - no PC will ever elicit the same emotions that a C64 did for the owners of them of the time.
      Not to rain on your parade: I feel pretty much the same about the Amstrad CPC 464 but quite frankly, I think this has more to do with me than with this intrisic value of the machine. I mean, like you, I was a kid a the time, excited by computers, electronics, physics, math... a true nerd. I have fond memories of this period, but I suspect this is essentially related to me, not to the quality of what I had. I mean, I'm sure (I hope) kids these days have their own toys they get excited about. And I sure hope they'll feel the same about this period of their lives when they grow up as I do when I think about the C64 or the CPC ! And if that wasn't the case, I'm afraid our societies are screwed....
    56. Re:C64 - 3rd PC - Most loved. by that+this+is+not+und · · Score: 2, Interesting

      For people that weren't soldering on the motherboard I don't think the distinction was very relevant.

      Build quality is relevant to anybody who wants to use a machine for the long term. My criticism of the circuit board just comes from my perspective and was just an example. I haven't touched on the quality of the C-64 keyboard at all, but easily could. Probably the worst non-membrane keyboard ever sold. In every way, and in every aspect the C-64 was an inexpensive consumer-grade machine. And I mean that in the context of the era it came from, before the 'quality revolution' that has lead to much higher-quality consumer electronics in the last decade or so. To relate it to build quality people might encounter today, Commodore build quality was like the lowest-end consumer electronics you would find at WalMart today. It was 'Durabrand' quality.

    57. Re:C64 - 3rd PC - Most loved. by madprof · · Score: 1

      Had they put the sound capabilities of the C64 into the Beeb I think it might have been nearly perfect.

    58. Re:C64 - 3rd PC - Most loved. by snuf23 · · Score: 2, Interesting

      "In every way, and in every aspect the C-64 was an inexpensive consumer-grade machine. "

      Well expect that it out performed a much more expensive Apple. I wouldn't have traded my C64 for an Apple II. I used Apple II's at school. I liked to program graphics and sound and considered the Apple primitive. Sure it was great what Woz hacked together in the late 70s but by 83 it was well dated. One of the reasons the C64 was cheap was because Commodore bought MOS and had their own chip fabrication facility.
      We had two C64s and a C128 in our family all of which lasted until they were well obsolete.

      I certainly wouldn't say the build quality of Commodore was always just shit. The Amiga 2000 was one of the most durable computers I have ever owned. I will say that just as with the C64, the Amiga gave you features that a Mac costing several thousand dollars more didn't have.

      --
      Sometimes my arms bend back.
    59. Re:C64 - 3rd PC - Most loved. by Mycroft_VIII · · Score: 1

      They came out in 128k as well, it was the same as the 256k model, but with only half the sockets for ram populated.
            I recall that one because that's the one I rigged to take up to two megs. not that I had enough money to actually buy such a huge amount of ram.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  3. Still working? by damburger · · Score: 4, Informative

    I got through 2 C64s, and both of them were plagued with reliability problems - in terms of build quality, my Acorn Electron was far superior. I first had the traditional brown one, then the Amiga-style model they released when my first one broke. Both models had an annoying tendency to blow an internal fuse, and I remember it was a funny glass one I had trouble finding in shops, and both broke down beyond the scope of simple repairs after a couple of years. Don't even get me started on the power packs.

    So if my experience is anything to go by, you'ld have to be a real enthusiast and pretty handy with a soldering gun to have one still working after all this time.

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    1. Re:Still working? by jandrese · · Score: 2, Informative

      There are pretty good C64 emulators available these days. I'd say that's a far less frustrating route than trying to find working original hardware (those stupid power supplies always died). Plus, who wants to load in something off of a 1540 again?

      --

      I read the internet for the articles.
    2. Re:Still working? by NiceGeek · · Score: 1

      I think your experience is not typical. I've got 2 C64s (brown and white) and a C128 and all are still working well. Now if you want to talk about reliability issues...ask about the 1541 disk drives.

    3. Re:Still working? by damburger · · Score: 3, Insightful

      Honestly, I was logging on to my university Windows XP domain about a week ago and was saying to one of my friends about how it made me nostalgic for how quick a C64 could load up.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    4. Re:Still working? by callmetheraven · · Score: 5, Informative

      Mine has a reliability issue: heat. After a while, the video output becomes plagued with "waves" that travel vertically up the screen. The machine has zero airflow, and a heat sink inside the machine is inadequate (discovered this by trial and error as a curious 15 year old.) So put a long screw and a nut through the hole in the heat sink, left the cover ajar, and let the screw protrude out the side to dissipate heat. Worked for me...

      Had to think of a way to keep the C64 running for a long session of Telengard (loaded from a cassette drive.)

      --
      You can have my SIG when you pry it from my cold, dead hands.
    5. Re:Still working? by Andrewkov · · Score: 1

      I have 2 working C64's at home, never had a problem with them. The only problems I had were 1541 drives which wouldn't read disks formatted on other drives. I guess the heads were out of alignment or something.

    6. Re:Still working? by Anonymous Coward · · Score: 1, Interesting

      Sounds more to me like you're the kind of computer user who in some awkward way always manage to destroy everything you use and touch.

      Having dealt with the C-64 and Amigas since mid the 80's, I can vouch that these machines were really built to last - and last they do. I've yet to end up with a broken C-64 or Amiga myself out of all those I still own - my original Amiga 1000 from 86 works, my A500 from 89 works, as does my original C-64 and my C-128's (I'm as much of a collector as user). The C-64 PSU's have a tendency to act up after 15 or so years, though, (it's actually the caps of the stabilizer that swell - surprise, happens everywhere) and the CIA chips of the 1541-II floppy drive seem a bit sensitive once they too have 15 or so years on their neck. If you call this "broken hardware" the only reason is that you are mishandling your hardware. These things just don't fail like PC's do today.

    7. Re:Still working? by bzipitidoo · · Score: 4, Funny

      Hear, hear. The C64 was pretty good except for those horribly slow disk drives. Who could possibly love that?

      One shareware emulator used that to nag you to pay. Don't pay, and you'd get faithful emulation of the disk drive speed. Pay up to get faster emulated disks.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    8. Re:Still working? by Mantrid · · Score: 1

      I remember my high school teacher dropping one on the floor, cracked the case but the thing just kept on going. I do remember some PSU problems, but those things were practically tanks.

    9. Re:Still working? by Andrewkov · · Score: 5, Insightful
      The C64 was pretty good except for those horribly slow disk drives. Who could possibly love that?

      If you had spent a couple of years using a C64 with a tape drive first, you would have loved the disk drives, believe me.

    10. Re:Still working? by Jester998 · · Score: 1

      I've still got a working C64 in my basement, including 2 working 1540 drives, and a working line printer for it. The 'Commodore' branded monitor is a little fuzzy now, but the system itself still works great. There's a Commodore PET down there too, which also still works.

    11. Re:Still working? by Rob+the+Bold · · Score: 1

      So if my experience is anything to go by, you'ld have to be a real enthusiast and pretty handy with a soldering gun to have one still working after all this time.

      Mine weren't so bad. I did kill one early in its life by zapping the console on a staticky day, but it was in the 90 day warranty, so no problem. My ultimate C=64 still works. Some guys got pretty good drilling through the potting in the power bricks to get to the fuses in those.

      --
      I am not a crackpot.
    12. Re:Still working? by Dr.+Evil · · Score: 4, Insightful

      I had a PC XT with CGA when all my friends had C=64 systems. The XT was horrible for games, CGA + PC speaker really sucked.

      The C=64 did so much more for games on so much less, it was incredible.

      ... but when it came to any real work, it was shocking how much I took for granted. I did not envy people swapping floppies while editing documents, submitting assignments with 7pin printouts with nines instead of the letter "g". Spending heaps of cash to replace power supplies or drives in the middle of the night. Just having an RS232 port, a reliable power supply, reliable floppy drive, an OS which was miles above the basic interpreter.

      It wasn't until I patched together a 286 with EGA and a sound card that games started to beat out the C=64. The C=64 still had more creative titles though :-)

    13. Re:Still working? by MBGMorden · · Score: 1

      Same here. 2 C64's (both the brown model though) and a C128, and all 3 are still working just fine. 1541 disk drive long dead though, along with my tape unit. I do have a 1541-II in the closet for them that I found for $2 at a flea market, but I've been unable to track down a power brick for it (I think I could make the data cable if I had to).

      I would absolutely LOVE to find a 1581 lying around somewhere though.

      For more trips down memory lane, I also have:

      2 TI 99/4a's
      1 Tandy TRS-80 Model 64 ( think that's the right designation)
      1 Apple IIgs
      1 Timex Sinclair ZX
      1 Apple Mac SE

      All work. Funny though how I'll latch onto any old weirdo separate platform machine I can find, yet an x86/PC box of any vintage more than 5 years old is basically going to the dumpster :D.

      One interesting note is that a Commodore 64 could be decently "beefed up" with a lot of aftermarket upgrades. In the end, IIRC, you could get them upgraded to 48mb of memory, a 20Mhz processor, SCSI hard drives (of the multi-gigabyte variety), and Ethernet networking with all the upgrades. Not that those specs are "fast" by today's standards, but compared to the original C64 it's like taking a Teddy Ruxpin and turning it into Data.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    14. Re:Still working? by normuser · · Score: 0, Interesting

      What? Those things were indestructible.
      We had one when I was growing-up, and I was one of five kids (I'm the middle one).
      That thing got soda, tea, watar, coffie, and countless other liquids spilt in it.
      It was hit, droped, and even thrown agenst the wall after I was still coding an hour after my dad said to shut it off. And yes it still works.

      I got ahold of multiple other mechines after that and the most repairs any of them needed was to replace a missing key(C64) and re-solder the resset button(C128)

      If you managed to break two of these things I'd hate to see how many cell phones you go through per week

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      XXX#######
    15. Re:Still working? by Anonymous Coward · · Score: 1, Interesting

      I have 6 right now, most of them fished out of the trash (and 2 were outside in the rain for at least 24 hours) and with the exception of one of them having a bad video signal all of them still work 100%. When my dad brought home our C64 I was about 5 and 2 weeks later proceeded to spill milk all over the thing. Dad wiped it down and let it dry and the damn thing came right back. He still has it and it still works.

      These were damn reliable machines, not sure why you had such bad luck.

    16. Re:Still working? by sm62704 · · Score: 2, Funny

      See, the intarwebs is made of tubes. Like your old radio and TV and record player back in 1958 when I was a kid, see. So since your XP computer is hooked to these tubes, it has to warm up, just like your old record player, TV, and radio. Just unhook it from the intarwebs and it will start up as fast as a new car.

      Yeah, it took longer for cars to start back then too, but it was the radio's fault. See, the radios back then used tubes. And not just the radios but the tires had tubes, too. That made them start even slower, 'specially in winter.

      -mcgrew
      Today's journal is NSFW

      PS: They called it "XP" for the same reason they call former policemen "ex-cops"

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    17. Re:Still working? by Constantine+XVI · · Score: 2

      Dreamcast+DreamFrodo+Typing of the Dead keyboard+TV. About as close as one can get without the real thing

      Bonus points if you re-label the keys to their proper C64 equivalents

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    18. Re:Still working? by Red+Flayer · · Score: 1

      Had to think of a way to keep the C64 running for a long session of Telengard (loaded from a cassette drive.)
      Funny how the heat was never an issue running Telengard on a PET2001. I guess the 64k processor used alot more power...

      I preferred Telengard on the PET anyway, the graphical character set was so much cleaner than the "graphics" on the 64. Who needs color, anyway?
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    19. Re:Still working? by fleck_99_99 · · Score: 1

      I know the plural of "anecdote" isn't "data," but I still have a 64C (the "newer" model) in working condition. At least, it was when I last checked -- and that includes the disk drive. And most importantly, Ghostbusters! (OWEN / LIST FTW)

      --
      seven two six five
      seven four six one seven
      two six four two e
    20. Re:Still working? by Hoi+Polloi · · Score: 1

      I miss booting up my Apple IIe. Turn on power, *BEEP*, done!

      Now with Win XP (and Zone Alarm), turn on computer, go to bathroom, get a snack, read paper...

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    21. Re:Still working? by Hoi+Polloi · · Score: 1

      I remember loading off of a cassette for my Apple II+. It was the first Flight Simulator program (just barely a flight sim). You had to listen for the header tone then quickly plug in the line and hit return to start the load. It worked about 40% of the time. Good thing the programs were small back then too since it was a s-l-o-w process.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    22. Re:Still working? by schlick · · Score: 1

      I spent about 6 months with a tape drive before I collected enough cans and mowed enough lawns to buy a "Blue Chip" knock off of a 1540 floppy drive. It was a little better designed with the power supply not housed in the drive enclosure, but it still over heated. I lived in Sacramento, and the summers were hot with no AC. I actually put ice packs on top of the drive to cool it down. And then sometimes I had to cross my fingers and repeat the hard drive incantation of functionality about 15 times before it would read my data properly. I though I was the shit when I eventually got a second floppy drive and could copy one floppy to another without all that swapping. And the 300 baud modem.

      Compute's Gazzette magazine with their MLX program for typing in their special hex programs... those were the days.

      --
      "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
    23. Re:Still working? by MarkGriz · · Score: 1

      "Had to think of a way to keep the C64 running for a long session of Telengard (loaded from a cassette drive.)"

      For me, heat wasn't an issue. It was the godawful long load time from cassette.
      Once I got the 1541 drive, I transferred the game to disk, and rewrote the code (which was BASIC) so it would load/save your character to the floppy instead of cassette.

      --
      Beauty is in the eye of the beerholder.
    24. Re:Still working? by plague3106 · · Score: 1

      I had a C128, and it had reliablity problems. I suspect it was overheating, but then again it would freeze for no reason a few minutes after being first turned on that day..

    25. Re:Still working? by Anonymous Coward · · Score: 0

      Man, I later had "turbo tape", which was basically a binary packer(I guess?). Loaded the tapes much faster (and more programs fit on one tape), but failed every nth time, for n5.
      Then it was "try again".
      But when the first 286 PCs came (could never afford amiga or atari st), I was (negatively) baffled by cga/ega shit graphics and the inability to move things smoothly, because there was no dedicated/unified graphics processor, as I learned later.

    26. Re:Still working? by Otter+Escaping+North · · Score: 1

      I've still got a working C64 in my basement, including 2 working 1540 drives, and a working line printer for it. The 'Commodore' branded monitor is a little fuzzy now, but the system itself still works great. There's a Commodore PET down there too, which also still works. Not trolling - honest question; what do you do with it, if anything? I've got one myself that I'm pretty sure still works (my sister had custody of it for a while before giving it to me), I was thinking about teaching the pups some basic programming concepts when they got old enough - but besides that, I don't know much that I can do with it other than reminisce and burn electricity. Suggestions are welcome.
      --
      Running Windows^H^H^H^H^H^H^H OSX and Linux in the home. (I don't have time for Solitaire any more.)
    27. Re:Still working? by callmetheraven · · Score: 1

      Compute's Gazzette magazine with their MLX program for typing in their special hex programs... those were the days.
      Yessss... Remember nightmare data entry sessions trying to get those things entered correctly. Usually ended up with a bricked C64. Ah, good times...

      Also remember marathon sessions entering Compute! games in basic, saving them to casette, and then spending several days finding the typos which prevented them from working?

      Anyone ever have their casette drive heads get out of alignment and all your tapes become unreadable? I remember somehow attaching a speaker to the tape drive and adjusting a screw until I could "hear the data" at the loudest volume to adjust the head alignment.
      --
      You can have my SIG when you pry it from my cold, dead hands.
    28. Re:Still working? by pommiekiwifruit · · Score: 1

      There were tape alignment programs for adjusting that. God knows how they worked.

    29. Re:Still working? by Tesen · · Score: 1

      I did the old tape drive with the ZX Spectrum, lol - I remember the old game "Hunter Killer" - took like 20 - 30 minutes to load. That was a puppy you loaded between eating dinner because your parents made you come to the table for once.

      Tes

    30. Re:Still working? by Anonymous Coward · · Score: 0

      >except for those horribly slow disk drives.

      IIRC the disk drives were designed to run much, much, faster but the disk interface on the C64 original schematics was f*cked up by the production engineers trying to save money. The C64's designers couldn't reverse the production engineers' mistake and so we ended up with the slow disk drive. This is from the book "On The Edge" by Brian Bagnall - great read for the full history of Commodore.

    31. Re:Still working? by mjperson · · Score: 1

      I've got a Commodore 64 still in active service here at MIT. It provides the tracking control that keeps this telescope pointed at stars:

      http://web.mit.edu/wallace/16Index.html

    32. Re:Still working? by MrLogic17 · · Score: 2, Interesting

      I learned to type on my C=64. Mainly because I had neither tape or floppy storage. I'd type in a program from Compute's Gazzete, and leave the computer on all day. Once it turned off - it was all gone.

      I had a stack of hand-written programs next to the computer. Think of it as an analog hard drive.

      Ah, those were the days... Now kindly remove yourself from my front yard.

    33. Re:Still working? by Jester998 · · Score: 1

      Honestly, I don't do much with it anymore. It mainly sits there as a 'trophy' to times past. :p

      Every now and then I get the urge to hack away on it, of course, but it mostly sits idle nowadays.

    34. Re:Still working? by webview · · Score: 1

      If you had spent a couple of years using a C64 with a tape drive first, you would have loved the disk drives, believe me.

      Yep, the old tape drives. I remember making backup copies of software with my parent's high-speed dual-cassette deck (in their home stereo)! Ah the ol' days...

    35. Re:Still working? by Deadstick · · Score: 1
      I did some Apple->C64 ports (anybody remember Diskey or Labyrinth of Crete?), and despised those disk drives. It was impossible to run two of them one atop the other -- the top one would start popping errors within 15 minutes. I had to spread them apart and keep a fan blowing on them.

      Labyrinth had a lot of hi-res pictures in it, and in raw form they took forever to load from diskette. I had to redraw them with pixel patterns designed around run-length compression to keep them down to about a minute.

      rj

    36. Re:Still working? by agentforsythe · · Score: 0

      Funny how the heat was never an issue running Telengard on a PET2001. I guess the 64k processor used alot more power... IIRC they both used the same processor, a 6502.
    37. Re:Still working? by zenkonami · · Score: 1

      I don't know anything about Telengard, but the only heat issues I ever had from the C64 during long sessions were from the power supply. My machine properly never got particularly warm.

      I suppose I just wasn't "challenging" it enough. ^_^

      --

      Do You Experiment?
    38. Re:Still working? by Anonymous Coward · · Score: 0

      I would absolutely LOVE to find a 1581 lying around somewhere though.

      Perhaps something like this might help?

      No idea if they're any good, but the components are listed as genuine C= parts and 3.5" Amiga drives are easy enough to find.

    39. Re:Still working? by ElrondHubbard · · Score: 2, Interesting

      The 1541 was capable of doing much better but it was the victim of a cretinous design decision. In fact, it wasn't the drive that was slow (for the time) but the serial interface which had been deliberately crippled. Later on a market developed for things like the Epyx FastLoad cartridge, and other software-based solutions to speed things up again. They would run directly inside the drive and use the interface much more efficiently. I remember the Epyx ads referring to the 1541 disk drive as a "lumbering hippo", which was unfair although God knows I agreed with it at the time.

      Here's what I understand happened (no citation, sorry): the engineers intended to use the same code for disk access as the VIC-20 with the 1540 disk drive, but they didn't account for the fact that on the C64, the CPU and the VIC-II video chip shared the same bus and were constantly contending for memory access. That slowed the CPU enough that it couldn't keep up with the serial bus timing unless they blanked video while reading or writing to disk. Well, they were under pressure to meet their ship date and figured people wouldn't want their screens blanked, so they did a last-minute patch instead and shipped it with crippled disk transfer speed instead.

      The other thing I remember about my C64 is that the VIC-II chip was marginal and sprites would start to get fuzzy and lose pixels on the left-hand side as it warmed up. Something about being hot delaying the timing in the sprite circuitry, I guess. Ah, the good old days.

      --
      "The deep-fried Mars bar is a symptom of a wider crisis." -- Nutritionist Ann Ralph, on the Scottish diet
    40. Re:Still working? by Anonymous Coward · · Score: 0

      Actually, the 1540 was slightly faster than the 1541...

    41. Re:Still working? by Anonymous Coward · · Score: 0

      My C64 was a tank!!! I never had any problems. To this day it works. As far as I could tell the C64 was next to indestructible. I know people that had Apple's that constantly had to have them repaired for large sums of money.

      For the size, CPU speed, limited memory, etc. the C64 was an amazing bit of engineering for that era!!! It even made use of parallel processing with sound and video co-processors and CPUs embedded in the disk drives too!!!

    42. Re:Still working? by that+this+is+not+und · · Score: 1

      I have four SX-64's. I have been meaning to go through them all and see if they're still all working.

    43. Re:Still working? by that+this+is+not+und · · Score: 1

      I retired the last SX-64 from the lab at my work just in the last few months. Replaced it with a little PIC controller. The good part is, now that it's obsolete and ready to 'scrap out' I can take it home and keep it with my four other SX-64's.

    44. Re:Still working? by merman1974 · · Score: 1

      The best alignment tapes had a series of data blocks that could be read at high speed. The program knew what the data should be, so when there were errors it could "work out" how badly aligned the tape head was... There was also the Load-It datasette, which had a tuning knob (oo-err) on the top and a series of LEDs - the more that were lit, the stronger the signal.

    45. Re:Still working? by dangitman · · Score: 1

      ... and countless other liquids spilt in it.

      So, you had Samantha Fox Strip Poker on your c64, too?

      --
      ... and then they built the supercollider.
    46. Re:Still working? by innocent_white_lamb · · Score: 2, Informative

      Man, I later had "turbo tape", which was basically a binary packer(I guess?)
       
      Actually, it wasn't. The default and usual method for a C64 to save data to tape was to save it twice. Then on reading the data back, it read both copies and compared them for verification.
       
      Turbo Tape simply forced the machine to write and use once copy.

      --
      If you're a zombie and you know it, bite your friend!
    47. Re:Still working? by innocent_white_lamb · · Score: 1

      I learned to type on my C=64.
       
      I learned to type numbers (top row) on my C64.
       
      I learned to type on old Underwood manual typewriters in high school typing class, but somehow never became good at typing the number keys until I started typing in MLX programs out of Compute's Gazette.
       
      Of course, today I still never touch the numeric keypad on a keyboard; I always type numbers using the top row.

      --
      If you're a zombie and you know it, bite your friend!
    48. Re:Still working? by OSXCPA · · Score: 1

      Read this thread with only passing interest until you wrote "...running for a long session of Telengard (loaded from a cassette drive.)"

      Then it all came thundering back - I had an Atari 800, my cousin had a C64 (and a VIC 20) and we were at perpetual war over who had the better machine with cooler games (nothing truly changes, does it?)

      We did agree on one thing - any game you had to spend 15 minutes loading off a cassette HAD to be great... :)

      Good times...

    49. Re:Still working? by innocent_white_lamb · · Score: 1

      The 'Commodore' branded monitor is a little fuzzy now,
       
      Really? I still use a Commodore 1701 monitor for my television set. (Actually, I just watch occasional DVD's on it as I gave up on TV in the mid-80's, but same idea.)

      --
      If you're a zombie and you know it, bite your friend!
    50. Re:Still working? by sjames · · Score: 1

      The power supplies were crap. Mine failed in just a bit over a year, but instead of buying a new one, I cracked the brick open w/ hammer and chisel and soldered in a regulator from rat shack. That rig (in spite of not tying the regulator to a heat sink) lasted until the C64 was replaced.

      Floppies were never any fun, but the PC didn't have a HD either at the time. Th C64 floppy was more interesting than most since it had it's own memory and 6502 and could be programmed. The 'serial' controller was actually just GPIO, so you could re-write the protocol. The famous fastloader cart replaced the serial subroutines and changed the 'serial bus protocol' to a 2 bit parallel one.

      The 1200 baud modem I had was interesting as well. It had no command processor onboard. It also had no DTMF. It's command register included an off-hook bit. To pulse dial, you would toggle that bit using busy loops for timing. It had an unbuffered UART and no interrupt, so frequent polling was a must.

      In many ways the old systems were a pain and were terribly limited. However, in many ways they were far superior platforms for learning the low level details of computing. Some of that can be done through emulators, but that still doesn't allow for hardware hacking. Very few parents would even consider allowing their kids to do anything involving solder on their modern PC.

    51. Re:Still working? by Anonymous Coward · · Score: 0

      I did that too. Then dug around in one copy of it and edited every place you could die to where you didn't. It took hours for a level 1 character to kill a dragon on level 50 of the dungeon.

      I probably had more fun doing that than I did playing it.

    52. Re:Still working? by BitterOak · · Score: 1

      If you had spent a couple of years using a C64 with a tape drive first, you would have loved the disk drives, believe me.

      Yes, but the 1541 disk drive was agonizingly slow for those who had previously been used to the Commodore PET with a 2031 disk drive. I loved my old C64, but there were two things about it that frustrated the hell out of an old PET user like me. One was the painfully slow floppy disk drive (at least 4x slower than the 2031) and the other was the C64 reverted to an older version of BASIC than the PET 4032, which did not include disk commands. So, whereas on a PET you could simply type DIRECTORY to display a listing of the contents of a floppy disk, on the newer C64, you had to type LOAD "$",8 followed by LIST, which had the unfortunate side effect of clobbering any program in memory!

      Of course, the C64 had vastly superior sound and graphics compared to the PET, so I used the C64 virtually all the time, but as I sat waiting for games to load from my 1541, I looked frustratedly at my old 2031 drive gathering dust in a corner.

      --
      If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
  4. Nevermind the C64...... by SomeoneGotMyNick · · Score: 1

    I'm still holding on to my original VIC-20, the early production model with the 9VAC power supply.

    Then again, I may have about 30 C64s in my collection, in various states of operation.

    1. Re:Nevermind the C64...... by Sketch · · Score: 1

      I'm unfamiliar with the VIC20 9VAC power supply of which you speak, but the C64 and C128 had 9VAC output on the power supply as well (in addition to 5VDC). 9VAC was needed to drive the SID chip used in 90% of them.

      --
      -- OpenVerse Visual Chat: http://openverse.com
    2. Re:Nevermind the C64...... by e2d2 · · Score: 1

      One of the cool things that came with the vic 20 was a hard copy manual. In this manual they had sample programs written in basic. Many a child, including myself, got their start in programming right there.

    3. Re:Nevermind the C64...... by SomeoneGotMyNick · · Score: 3, Interesting

      The early models had a two prong 9VAC power supply. The "box" outside the computer was simply a metal case with a transformer that stepped down the voltage from the wall outlet.

      The solid state components, including the rectifier, was inside the VIC-20 case, mounted onto a heatsink metal plate which was (of all places) on the top edge of the expansion slot. This meant that expansion cartridges tend to get hot from the mounting plate. And if you reached inside the expansion slot when it didn't have a cartridge installed, it nearly burnt your skin. The connector is shown here

    4. Re:Nevermind the C64...... by SomeoneGotMyNick · · Score: 1

      I just had the simple manual that introduced BASIC. The real info was when the VIC-20 Programmer's Reference Guide was available for sale. There was a completely detailed section on 6502 op-codes. I cut my teeth on Assembly on my VIC-20. I hand compiled simple graphic commands and had things like cars and stuff moving on the screen, one pixel at a time, along with single pixel screen scrolling using VIC chip capabilities. Commodore did good on making that info readily available.

    5. Re:Nevermind the C64...... by BigRiff · · Score: 1

      "Then again, I may have about 30 C64s in my collection, in various states of operation." Do you want another one?

    6. Re:Nevermind the C64...... by TheBracket · · Score: 1

      That's one thing I loved about my old BBC Micro Model B - the manuals. The main manual came with a guide to BBC BASIC (an amazing BASIC for the time, it supported proper procedures/functions and inline assembly!), a complete list of OS calls. The extended manual (we may have paid extra for it, I don't remember) even included a wiring diagram for the board! When I found the 'beeb' in a box a couple of years ago, it was nonfunctional - but the extended manual helped me find a dead capacitor, and replacing it brought the thing back to life.
      I'm still impressed with the ease of 6502 programming, and the Beeb's old ROM system (drop in a 32k ROM containing a word processor, and most of the 32k of RAM is available for data) - especially once shadow RAM put loading whatever ROMs you wanted a *LOAD command away.

      --
      Lead developer, http://wisptools.net
    7. Re:Nevermind the C64...... by stevey · · Score: 1

      Wasn't that pretty common with machines of the era?

      I know that my Spectrum 48k had a nice orange ring-bound manual complete with sample programs, up to and including a table of machine code opcodes.

      There was even a slim introductory manual which contained a photograph of the machines main circuit-board, with the major components labeled.

      (In fact one of my biggest disappointment with the later Sinclair machines, post Amstrad buyout, was the sparseness of the manual(s)).

    8. Re:Nevermind the C64...... by slas6654 · · Score: 0

      My family had a Vic20 too. It was pretty cool. There were a handful of verbal "simulation" games that went with it. There was one based on the idea that a sabatouer (?) was sneaking a nuclear bomb out of a secure facility. You had to use goofy commands to play the game. The most frustrating thing was that after 3 years nooone in my family ever did win this game. I felt like I was gipped. You could send a letter to Commodore for the solution to the game but by the time it got to that, Commodore had bought the farm.

    9. Re:Nevermind the C64...... by dtouchet · · Score: 1

      I'm another who had those two manuals for my Vic-20. I didn't get the datasette at first because they were out when we stood in line for the Vic-20. For a month, I manually typed in any and all programs I wanted to run. I learned to type rather fast back in the day. The datasette and 1541 disk drive were a God-send. Anyone else remember typing in those MLX programs (machine language) from the magazine they had back then? I can't remember the name of it. Amazing I still remember that with all the C++ and Visual Basic stuff crammed in my skull these days. I moved up to the C-64 too and it's still in my old bedroom closet at my parent's house. I think it's time for a road trip to see if she fires up still! Duane.

      --
      void r() { printf("recursion is "); r(); }
    10. Re:Nevermind the C64...... by e2d2 · · Score: 1

      Yeah definitely not ground-breaking at the time, having programs in the manual. In fact it was pretty standard because they essentially just sold you the hardware in those days and gave you a "good luck" at most.

      I just look back fondly because it's where I got my particular start. Ah the good old days. But I'd never go back, :D

    11. Re:Nevermind the C64...... by PReDiToR · · Score: 1

      even included a wiring diagram for the board!

      That must be how they found out how to wire in the 8086 daughter board on the BBC Master that I had.

      512K RAM and a fully working IBM/compatible PC.

      The day my school got a PC (on a push in cart, orange/black monochrome monitor, Schneider 8086), I actually showed the teacher how to use it!
      That and learning most of C/PM on an old Amstrad 8256 before the BBC and finding that transferable skills were in low supply amongst my friends.

      Oh to go back to the old days when my peers were ranting about their Amigas, Ataris and and I was using MS-DOS lol

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
  5. POKING and PEEKING by callmetheraven · · Score: 1

    I've still got mine, but I don't have a TV that's compatible with the RF output... So I goof around with the CCS64 emulator instead, play all the great games from my childhood, and try to remember what all those addresses were I used to POKE and PEEK from to make sprites and hideous sounds from the SID.

    --
    You can have my SIG when you pry it from my cold, dead hands.
    1. Re:POKING and PEEKING by Maximum+Prophet · · Score: 1

      The C64 had Svideo output long before they became popular. The used it for their semi-propriatary monitor. I don't remember the pinouts, put you could probably find them online and make a adapter cable.

      --
      All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    2. Re:POKING and PEEKING by phillymjs · · Score: 1

      No need to make one, the Sega Genesis had the same port. I have used a Sega cable successfully with my C64.

      ~Philly

  6. Like the ad jingle said... by Anonymous Coward · · Score: 2, Interesting

    "I adore my 64, my Commodore 64."

    I spent many an afternoon after school competing at C64 games with my friends, most notably the Epyx 'games' series, and Skate or Die.

    Years later, I bought a C64, a 1541 and a bunch of those games so I could play them again as an adult.

    "Memories... light the corners of my mind..." sniffle

    1. Re:Like the ad jingle said... by pilgrim23 · · Score: 1

      C=64! BAH! Apple II forever dude!

      remember the platform wars? Commodore, Amiga, Atari Apple,

      I have a SX=64 I still occasionally use but, in reality I am still a Apple II partisan and still use mine.
      My screamer machine has these specs: Apple IIgs ROM 3 (But with a Woz lid) with a 8mhz ZipGS accelerator (that's 8 MEGA hertz folks), a RAMFast SCSI card hooked to a 250mb external drive, and a 4X SCSI Apple CD, a Vulcan "Gold" card hooked to a refurbed Seagate 2.5 200mb disk-in-the-power-supply, a LAnceGS Ethernet card. The system is runnign GS/OS 6.0.1 with Marinetti TCP/IP and the Spectrum Internet Suite of applications for internet access.

      as I said: Apple II forever

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    2. Re:Like the ad jingle said... by dosius · · Score: 1

      I wish I had a Stealth GS.

      *runs*

      Any rate, I've got a //e, I don't use it much anymore though. (Working on getting a good emu up on my DS, PomDS's text mode looks like shit) It's a mostly stock Platinum, with two Unidisks, and a Z80 card.

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    3. Re:Like the ad jingle said... by pilgrim23 · · Score: 1

      I had a Stealth...
      sold it.
      the Plat //e rocks, but you need a accelerator; Transwarp or the like.
      also a Liron 3.5 card and other such cool peripherals. Wanna read a funny?
      I was curious if it worked so, I called my local ISP once from a //e equiped with a MicroModem ][. -the Hayes compatable 300 baud slot modem. Well the ISP had some circuit that dropped a modem when it had less then acceptable communication which was considered any connection at less then 9600 baud. I called, it dropped, so I called again, it dropped. etc. I never did tell them why they had to dispatch a tech to manually reset that modem string....

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
  7. My first computer... by Trillan · · Score: 1

    ...was a Tandy Color Computer 2, later replaced with a Color Computer 3. Last I checked, it still had a following. I found that kind of cool. If mine still worked, I'd have interacted with them. As it is, I had a moment of mourning for the little guy and moved on.

    But I don't consider either the Coco or the Comodore 64 still having a following newsworthy.They're both nice enough computers, sure, but communities dying slower than someone outside them expects has always been the rule, not the exception. A certain percentage of followers of old ideas don't trade them in for new ones, they just eventually die off.

  8. Nostalgia by Archangel+Michael · · Score: 0, Offtopic

    Since when does Nostalgia equate to news and stuff that matters? If I write a piece on the PCjr (my first PC), filled with nostalgia and how wonderful a machine it was, will it get a link here? After all, it was the first PC to break 640k DOS limit.

    Or how about TI 99? (my first portable)

    Or Apple II? (first school computer)

    Or TRS-80? (first machine I programmed in Assembly on)

    Nostalgia is of limited interest, almost by definition.

    --
    Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    1. Re:Nostalgia by gad_zuki! · · Score: 4, Funny

      Because its the 25th anniversary (did you bother to read the article before complaining>) and some people care about such things. Normal humans have these things called emotions. I know an ubermensch like yourself can stand us and our reflections on the past.

      >Nostalgia is of limited interest, almost by definition.

      Thanks for the heads-up. I think I originally read that in a fortune cookie. Except when I read it I said "Nostalgia is of limited interest, almost by definition. IN BED!" Its more fun that way. Wait, an ubermencsh like yourself cant stand fun things. I forgot.

    2. Re:Nostalgia by Red+Flayer · · Score: 2, Informative

      by Archangel Michael (180766)
      Dude, you've been around here long enough to understand that griping about relevancy of a computer interest story on slashdot is like griping about a "favorite yarns" story on knittingnews.com.

      Either that, or your Assembly programming on your trash80 sent you into a time loop you're just emerging from.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Nostalgia by bitrot42 · · Score: 1

      >Since when does Nostalgia equate to news and stuff that matters?

      I think the 'news' here is that TFA is from CNN. It's interesting to see how geek culture is portrayed and reported in the mainstream.

      And yes, I'm one of 'those' who believe there will never be another computer as beloved as the C64, unless perhaps you count all Macs combined. The sound of SID is imprinted on my brain, and now evokes memories of many great times, back before computers needed to be useful. No 'day job' to take the fun out of it...

      --
      FIXME: Add a sig here
    4. Re:Nostalgia by SomeoneGotMyNick · · Score: 1

      Since when does Nostalgia equate to news and stuff that matters? RTFA.....

      It's a silver anniversary piece about the Commodore 64. Any good journalist would write about where the Commodore 64 stands in society, and discovered there still is a following that many may have not expected. It also doubles as a reminder for those who spent money on something like a PCjr at the time that they spent more than they needed to on a useable computer. Then again, I don't know of anybody who actually BOUGHT a PCjr.

    5. Re:Nostalgia by Archangel+Michael · · Score: 2

      Nostalgic fun? 1957 Chevy Bel Air, that is both Nostalgic and Fun.

      http://www.oldride.com/imgitem/82516085444700_tmp_org.jpg

      and it is STILL useful.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    6. Re:Nostalgia by BrianRoach · · Score: 1

      Nostalgia is of limited interest, almost by definition.

      Yes, and in this case, it's limited to the millions of people who purchased and used the C64 25 years ago

      I know you couldn't be bothered to read the article, but the C64 is in the Guiness book of world records because it sold so many units. Culturally, it represents the start of widespread computer use in the home, due to being one of the first accessible platforms. Etc, etc.

      But of course, I'm sure you know all that.

      - Roach

    7. Re:Nostalgia by SydShamino · · Score: 1

      But can it run Linux, err, I mean the C64 command-line interpreter?

      --
      It doesn't hurt to be nice.
    8. Re:Nostalgia by SydShamino · · Score: 1

      and it is STILL useful.

      And what gas mileage did that get, 6? Unless you plan to replace the engine, it's best use is to sit in a museum next to all those C64s. And if you replace the engine to up the fuel economy, that's not so different than gutting a C64 case and putting a Mac Mini running Linux in there, is it?

      --
      It doesn't hurt to be nice.
    9. Re:Nostalgia by EndoCanuck · · Score: 1

      I remember when I used to be nostalgic...

    10. Re:Nostalgia by K.+S.+Kyosuke · · Score: 0

      Nostalgia is of limited interest, almost by definition.

      Yes, this is so true... Not even nostalgia is what it used to be anymore... (*sheads a tear*)
      --
      Ezekiel 23:20
    11. Re:Nostalgia by geminidomino · · Score: 1

      and it is STILL useful.
      And if you replace the engine to up the fuel economy, that's not so different than gutting a C64 case and putting a Mac Mini running Linux in there, is it? Holiday project! (Replacing Mac mini with some small form-factor PC gear, of course.)
    12. Re:Nostalgia by that+this+is+not+und · · Score: 1

      It's okay to do that with common hardware like a C64. But people who collect and restore vintage computer hardware are very un-amused by people who gut rare old systems and stick a crummy motherboard in them to make them into last week's obsolete PC clone.

    13. Re:Nostalgia by geminidomino · · Score: 1

      Actually, "it's okay" to do that with any hardware I damn well please as long as I paid for it, the 'un-amused' people be damned.

  9. Commodore 64: An open platform by Spy+der+Mann · · Score: 4, Insightful

    The C64 has what many console lovers would dream of:

    It is an open platform. You can write your own games, and give them away to your friends. Remember the listings in C64 magazines? You can't do that with consoles like the Playstation, which is HARDWIRED so only "authorized" games can be booted on it. Nice move, really :-/

    1. Re:Commodore 64: An open platform by Rob+the+Bold · · Score: 2, Interesting

      Remember the listings in C64 magazines?

      I sure do. Remember trying to find the typo in the 3 pages of random characters? The row/column checksum program was a most welcome addition to my software library. After I finally found all my typos in it.

      --
      I am not a crackpot.
    2. Re:Commodore 64: An open platform by Kjella · · Score: 1

      Well, the heir was the PC, but it basicly suicided on multiplayer games. For one you couldn't use a TV with most computers and secondly there was usually only one game port. I had one gamepad, one joystick, one steering wheel... see the pattern? No it wasn't because I lacked friends, we'd take turn playing it because PCs were a one-man thing. That never really changed until we made LAN nights, where we'd still play on our own PC. Nobody stepped up and said with some balls: "We'll make a PC with TV out, FOUR gameports and some great launch titles, this is the game machine for you and all your friends". If they did I doubt consoles would have taken off much.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Commodore 64: An open platform by Steve525 · · Score: 1

      The C64 has what many console lovers would dream of:

      It also had one thing most PC programmers would dreams of:

      A fixed platform. If the software worked on your computer, it'll work on everyone else's just the same (SID filter notwithstanding)

    4. Re:Commodore 64: An open platform by SomeoneGotMyNick · · Score: 1

      The row/column checksum program was a most welcome addition to my software library. The Automatic Proofreader and MLX were a godsend for those type in programs.
    5. Re:Commodore 64: An open platform by dada21 · · Score: 1

      Sadly enough, all the games from the C64 are still under copyright (because of the law, not because of common sense), so if you go to download some old stuff, it's piracy. Ridiculous.

    6. Re:Commodore 64: An open platform by smackt4rd · · Score: 2, Interesting

      Haha. I had the same experience on the apple IIe. There was some chess game that I wanted to type in (all in hex) but first you had to build the hex editor which would apparently make things much easier. The program was several multi-column magazine pages long, and I never was able to get it to run. I had no idea if the hex editor was screwed up or the hex itself. lol

    7. Re:Commodore 64: An open platform by repetty · · Score: 1

      I typed in Speedscript, printed in Compute! magazine. The last column in the machine code listing was a checksum and it worked pretty well.

      I used Speedscript, printing out personal letters, recipes, and college papers (my own and others for a little money on the side) on a NLQ (Near Letter Quality) Panasonic KXP-1091 dot-matrix printer. Never got lower than an A on any of the papers.

      It was a tiny word processor and, when loaded, there was still lots of room for the document.

      --Richard

    8. Re:Commodore 64: An open platform by snuf23 · · Score: 1

      I remember a few times seeing corrections posted for hex program listings. Geez. Talk about a pain in the rear waiting to find out it wasn't YOUR typo that caused the program to fail.
      I only bothered typing in one full machine language program. At least the BASIC ones allowed you to learn a little something when you entered them.

      --
      Sometimes my arms bend back.
    9. Re:Commodore 64: An open platform by Anonymous Coward · · Score: 0

      "It is an open platform. You can write your own games, and give them away to your friends. Remember the listings in C64 magazines? You can't do that with consoles like the Playstation, which is HARDWIRED so only "authorized" games can be booted on it. Nice move, really :-/"

      ??
      Consoles existed before C64 and were just as closed as today. The only way to be creative with a Philips Videopac was to yank the game cartdrige in the slot (causing interuptions and mix-ups in the connections, I believe) to mess up the graphics. Sometimes the console would hang, but sometimes the result was like the console had had some lsd..
      Surely you could buy a cartridge that contained primitive version of Basic, but I think the only way to save your days work was to write the code on paper.

      Anyway, why would someone want to spend an afternoon typing a BASIC program from a magazine.. Only to realize that the code that was supposed to show a primitive Donald Duck's face floating on the screen, was written for C64, used Sprite graphics and there was absolutely no way it would run on that Vic 20.
      I know a guy who did that as a kid. He still hasn't probably recovered fully, but the doctors haven't given up the hope yet. But for the sake of our children, the consoles MUST remain closed. Think of the children, man!!

  10. No love or computer addiction here by mamono · · Score: 5, Insightful

    When I was 8 my first computer was an Atari 800XL. I grew up on that computer and I really loved computers...until I entered the corporate IT environment. Now I hate computers and the last thing I want to do is go home and use one if I don't have to. To me they are a tool, not a toy. I use them to get work done, do research and lookup information. Yes, I look at the occasional YouTube video or whatnot, but my "love of computers" is certainly no longer strong.

    1. Re:No love or computer addiction here by _PimpDaddy7_ · · Score: 3, Insightful

      Really? I actually feel bad for you then, sorry.

    2. Re:No love or computer addiction here by Anonymous Coward · · Score: 0

      Maybe you should just get a factory job. The business is full of people who do the work but don't love the work. Quit. You're wrecking the career not just for yourself, but for everyone around you.

    3. Re:No love or computer addiction here by joss · · Score: 1

      Human nature isn't it. So, you're an IT pro and hate
      computers. Just be grateful you're not a gynecologist.

      --
      http://rareformnewmedia.com/
    4. Re:No love or computer addiction here by Anonymous Coward · · Score: 0

      How true! The love is gone, and I dare say: it's NOT because I'm old now. It's because of shitty "operating systems" and "installing" software. Maybe it will look different when hardware rules again as singular innovative force. Or when software will be bugfree.

    5. Re:No love or computer addiction here by snuf23 · · Score: 1

      Funny. I always wanted to be an artist. Thinking it was the natural commercial avenue I began a career in graphic design. Learning marketing, advertising, visual design to an audience etc. made me terribly cynical and killed any artistic expressiveness I had.
      I since moved on to various jobs involving programming, general IT and systems administration. Generally, I quite enjoy it more than graphic design.

      --
      Sometimes my arms bend back.
    6. Re:No love or computer addiction here by rastoboy29 · · Score: 1

      When I first became an IT pro that happened to me, too.

      Interestingly, when I moved into  Sales, my love of computer hobbying came back.

      Kinda makes me want to not be a pro geek again :-)

      (course now I'm making a game...but that's kinda different somehow)

    7. Re:No love or computer addiction here by Mr2cents · · Score: 1

      I also turned my love for computers into my job, but it's is still strong. I did chose embedded software, so with the company designing its own hardware, it's still a bit "old days"-like. We mostly use ARM7, so it's 32 bit, but I still have to know the special registers and know how the computer works inside out. I really like it.

      At home I don't usually program anymore, however the reason is not a dislike, but just that I've already been programming (or thinking about programming) for eight hours, and enough is enough. So by doing my hobby during working hours, I now have free time to do other stuff, like photography, or just reading Slashdot.

      Also - personally - I like programming professionally, because it forces me to finish the product. At home, I was constantly programming but I didn't often finish the software, so I rarely got the reward of my work.

      --
      "It's too bad that stupidity isn't painful." - Anton LaVey
    8. Re:No love or computer addiction here by kbahey · · Score: 1

      Well this feeling sucks: the fact that you loved computing, then it turned into a job and now you hate it.

      But it does not have to be so. As someone who started with computers as a hobby, then made a career out of it, I can tell you that the flame never dies.

      Workplaces are the problem, be it corporations and/or managers, not computers themselves.

      Find an open source project or something to rekindle that flame. Or find a job where you get to do what you love with computers.

    9. Re:No love or computer addiction here by stewbacca · · Score: 1

      That's a funny anecdote! I find that my love of my Commodore 64 (second computer, after my Vic-20) has made me hate PCs but like Macs a lot. I wonder if there is any connection? I never saw my C-64 in any role other than FUN, whereas a PC (for me) equates to WORK. I remember really not liking PCs of the time, as my Commodore 64 did 100 times cooler things than the monochrome IMBs of the time. Kind of how the entire 90s went for me, once I discovered Macs in the late 80s. At every stage of technology, I was doing something cool on a C-64 or a Mac long before the PCs caught up. The early 90s was the pinnacle (desktop publishing, millions of colors, full array of sound editing tools, stuff that "just worked", etc. etc.) Even today, I'm amazed to see PC users discovering things that I've been doing for well over 15-20 years now (editing video/music on computers, for example).

  11. I had two, and neither worked correctly by ProteusQ · · Score: 0, Flamebait

    Neither did the tape drive nor the disk drive. It was junk then, and nostalgia doesn't correct that in my case.

  12. Junis from Afghanistan agrees. by Anonymous Coward · · Score: 4, Funny

    He still loves his C64 years after being liberated from the Taliban.

    1. Re:Junis from Afghanistan agrees. by abigor · · Score: 1

      Ah yes, fond memories of a classic Slashdot beatdown.

    2. Re:Junis from Afghanistan agrees. by snuf23 · · Score: 1

      I see your 49152 and raise you 64738.

      --
      Sometimes my arms bend back.
    3. Re:Junis from Afghanistan agrees. by abigor · · Score: 1

      Wasn't that a warm restart? Damn you!

  13. Still in use by antarctican · · Score: 4, Interesting

    Sadly, my father still uses his original C64 to do his business books for tax time once a year....

    One of these years I have to set him up with an emulator rather than watch him suffer, swapping disks back and forth. :)

    The computer that will never die....

    1. Re:Still in use by Anonymous Coward · · Score: 0

      My dad used the C=64 well into the late 90's, though towards the end I think he used it through an emulator. SuperBase 64 was a pretty sweet relational database. Even hot-shit graphical apps like Appleworks GS, though very pretty and easy to use, didn't do half the stuff SuperBase did.

      Eventually he dumped it all out to a text file, and loaded into MS Access.

      I think there's a lesson here. If Apple had provided a better upgrade path for Apple II users into the Mac world, they wouldn't have thrown away their dominance in the PC market that they'd spent years building, and which they're only now starting to rebuild. (My dad's next computer will probably be a Mac.)

      Also, Apple has written lots of innovative apps, but they've never really provided a good database solution. There was a wimpy database in Appleworks (and -GS), and then ClarisWorks, and then it kind of got dropped when they switched to iWork. FileMaker (a subsidiary of Apple) has a database, but they don't really sell it as either an Apple product, or as a user application. There's a beta of "FileMaker Bento" which is an iWork-ish database, which might finally fill the gap, but geez, 2008? Why does Apple hate databases? You guys lost some serious sales because of that.

    2. Re:Still in use by TheModelEskimo · · Score: 1

      Could you shoot a video of that and upload to Youtube? I think that would be a really neat bit of technology trivia to see in action.

    3. Re:Still in use by beatbox32 · · Score: 1

      Your father is a god to many.

      --
      "The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as long as we live." - M.J. A
    4. Re:Still in use by burnin1965 · · Score: 2, Insightful

      watch him suffer, swapping disks back and forth.


      Another option would be something like 64HDD. That way he could still use the C64 and not have to worry about any significant difference from his current interface other than having a PC emulating his floppy drives.

      I used a linux driver and a floppy disk server application along with a home made sio to rs232 adapter to emulate eight floppy drives connected to my old Atari 130XE 8 bit computer. It works great, I copied all my floppies onto images on the server and the put the Indus 5-1/4" floppy drive into storage. Swapping floppies or creating new ones now requires a few key strokes on the PC.

      My setup is a small Via Epia based PC as the floppy drive emulator server, a Samsung 910MP LCD monitor which has a built in NTSC tuner, composite video input, and the standard VGA input, and a KVM switch so the floppy server shares a keyboard with my regular PC. When using the Atari I can display it full screen on the LCD monitor or I can view is as a PiP on top of the PC/Via floppy server display.

      Dual duty on the LCD monitor, a cheap low power Via Epia server, and sharing a keyboard/mouse/monitor between the Via Epia server and a regular PC through a KVM switch has minimized the pain of running an extra PC as a floppy server for the Atari.
    5. Re:Still in use by TClevenger · · Score: 1

      Can you tell me what software you used? I have an APE cable, but didn't buy any software. I'm looking for a way to connect the 1050 to my PC to rip my old floppies, and then emulation software like what you're using to run off my 800XL. Thanks.

    6. Re:Still in use by burnin1965 · · Score: 1

      I have an APE cable, but didn't buy any software


      I'm using the atarisio package from Matthias Reichl, HiassofT's Atari 8bit world.

      It is GPLed and you compile it from source. I looked in the README and it supports the Ape cable so I think your in luck. :)

      After compiling you'll have a driver module, atarixfer to talk directly to an atari disk drive, and atariserver from which you can host multiple floppy images.
    7. Re:Still in use by Atario · · Score: 1

      The mini-storage facility I rent from is still using an Apple II (er, sorry, "Apple ][") for all its info-tech needs, plainly visible from the counter. I get letters from them every now and then, and they're always in 9-pin dot matrix on tractor paper. Bless their retro hearts!

      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  14. It's like a first wife by explosivejared · · Score: 3, Funny

    The Commodore was a dependable old faithful friend. Your first true love. It had your kids. It supported you through tough times. But then came the time when you needed to upgrade to a trophy wife/super gaming rig. It saw it coming. You wanted ultra raw performance, and it just couldn't deliver it anymore. Still it thinks about you in quiet dignity, though reminiscing about love lost.

    --
    I got a catholic block.
    1. Re:It's like a first wife by Anonymous Coward · · Score: 0

      Man that gave me a sudden urge to rush back home and hug my C64. :(

  15. C=64 by koutkeu · · Score: 2, Informative

    sys 64738

  16. C=64 Music by Rob+the+Bold · · Score: 3, Interesting

    But its the music that I still love.

    I had several nerd parties where we hooked up the C=64 to the TV and fired up SIDPlayer. There were a lot of cool game tracks and techno mixes, but we really loved the pop songs with lyrics that we would sing along with (badly). "I bless the ray--yains down in Af--ri--ca . . . " "The Band" would play in the corner of the screen while graphical depiction of the music scrolled by. Good times.

    Music Construction Set on C=64 got me interested in writing music of my own (also badly).

    --
    I am not a crackpot.
    1. Re:C=64 Music by ShieldW0lf · · Score: 5, Funny

      Am I the only one that thinks PEEKing and POKEing are kind of dirty abstraction labels for a programming language written for kids?

      I used to think that was funny as hell when I was one myself...

      --
      -1 Uncomfortable Truth
    2. Re:C=64 Music by NerdyLove · · Score: 1

      Your sig is entirely appropriate, if not accurate.

    3. Re:C=64 Music by Just+Some+Guy · · Score: 1

      Am I the only one that thinks PEEKing and POKEing are kind of dirty abstraction labels for a programming language written for kids?

      Pretty much. I was too busy being irritated that it didn't have a SOUND or GRAPHICS or DRAW statement to notice the goofy names.

      --
      Dewey, what part of this looks like authorities should be involved?
    4. Re:C=64 Music by pjt48108 · · Score: 1

      I had a TI-994/A, so I didn't get to thrill to the joy of PEEK and POKE. I had no idea what function they performed--I only knew that all the 'cool' games seemed to use them, and none of my TI games did.

      BTW, you could fry an egg on the TI, it got so hot. It often seized up from it's own heat.

      --
      Mmmmmm... Bold, yet refreshing!
    5. Re:C=64 Music by ShieldW0lf · · Score: 1

      You PEEKed into a memory register, or chips and I/O hardware mapped to memory registers, to read them. You POKEd them to change them.

      --
      -1 Uncomfortable Truth
    6. Re:C=64 Music by Mesa+MIke · · Score: 1

      My first computer was an Imsai 8080. We "peeked" and "poked" by flipping switches on the front panel!

    7. Re:C=64 Music by Anonymous Coward · · Score: 3, Informative

      Great, now we're going to have one of those low UID "pah, in my day we had to fab our own vacuum tubes from sand!" threads.

    8. Re:C=64 Music by Lord+Apathy · · Score: 1

      Ahh, the old TI-99 4/A with extended basic. Dating myself here but I remember those days well. Back then you didn't just go out and buy a game. If you wanted it, you wrote it. Then you traded it for other games writting by your friends or user group.

      Good times... I think.

      --

      Supporting World Peace Through Nuclear Pacification

    9. Re:C=64 Music by ehrichweiss · · Score: 1

      A TI-994/A was my first computer as well but it wasn't the first that I programmed by any means. The best thing about the TI was that it had incredible sound and graphics. It only took a single command to turn an alphanumeric(or otherwise) character into your own custom graphic. I remember coding my own version of Tron's light cycles with that; since it was that easy I laid out how the cycles would have to move and created separate graphics/characters so that instead of moving bits around the screen for smooth scrolling, I could simply have my program print "abc" for the cycle in one phase and "def" for the next, then "ghi", etc..

      BTW, they did have PEEK and POKE for the TI but it was in "advanced BASIC" which required owning a floppy drive that only cost about $200, IIRC. I never did own one of those and soon gave it up when someone sold me an Atari 4/800(forget which) for cheap; which gave me the ability to do assembly coding which is a skill I still use today, even if the opcodes are much different.

      --
      0x09F911029D74E35BD84156C5635688C0
    10. Re:C=64 Music by Anonymous Coward · · Score: 0

      Yes, you're the only one. You're just proving that you have a dirty mind.

    11. Re:C=64 Music by antiquark · · Score: 1

      Actually, now that you mention it, I think it may have been these exact two names that got me passionate about programming in the first place. The imagery of peeking into some abstraction, to see what is there, and then poking it with your finger to change it.

      Similar to the imagery of push and pop, in perl for example.

    12. Re:C=64 Music by 'nother+poster · · Score: 2, Interesting

      You had sand?!?! Luxury! We had to grind up silica boulders by gnawing on them for weeks at a time to get the materials to make our tubes. Then we had to set fire to a few of our siblings, since there wern't no trees back then, to be able to melt the slica to make the glass to form our tubes. I'll tell you, I went through quite a few of my younger brothers before I was able to build my first nand gate.

    13. Re:C=64 Music by rbanffy · · Score: 0, Redundant

      You spoiled kids. When I was young, we had only Hydrogen and Helium. We had to build everything.

    14. Re:C=64 Music by gordgekko · · Score: 0, Redundant

      Pah! Kids! In my day we had to wait for the Big Bang to create the Laws of Physics before we could do anything.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    15. Re:C=64 Music by KDR_11k · · Score: 1, Redundant

      Pah, in my day we said "let there be computers!".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:C=64 Music by gordgekko · · Score: 1, Redundant

      You sir, win.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    17. Re:C=64 Music by rbanffy · · Score: 1

      So, it was you who had the bright idea of making that much noise while _not_ making any heavier elements until we had the first batch of stars...

    18. Re:C=64 Music by nektra · · Score: 1

      Now, I find Peek & Poke very odd, but in the past was magic. I Even create my own Peek & Poke t-shirts here

    19. Re:C=64 Music by ShieldW0lf · · Score: 1

      Actually, now that you mention it, I think it may have been these exact two names that got me passionate about programming in the first place. The imagery of peeking into some abstraction, to see what is there, and then poking it with your finger to change it.

      My friends got an Atari. I got a VIC-20. They got Space Invaders and joysticks. I got Whack-A-Mole and a tape deck to save my programs on.

      This was what got me passionate about programming. Everything else came later. :P

      --
      -1 Uncomfortable Truth
    20. Re:C=64 Music by PC-PHIX · · Score: 2, Informative

      Ahh, the old TI-99 4/A with extended basic. Dating myself here but I remember those days well.

      Don't worry. There are plenty of people here on /. who are "dating themselves".

      --
      Optimist: The thumb drive is half empty! Pessimist: The thumb drive is half full...
    21. Re:C=64 Music by Captain+DaFt · · Score: 1

      "BTW, they did have PEEK and POKE for the TI but it was in "advanced BASIC" which required owning a floppy drive that only cost about $200, IIRC."

      Ah, the dirty little secret to the TI-994/A was the extended memory cartridge.
      Plugged in it gave you an additional 8K of non-volatile memory, and extended basic.

      I stumbled across one in a dept. store, otherwise I'd have never heard of it.
      Not only gave access to ram, but video ram as well with Vpeek and vpoke.
      Coolest part was,with my latest and greatest effort stored in it, I could cart it around to my friends TI's and show off my efforts on their machines. Good times indeed.

      --
      The U.S. really needs an English to Wisdom dictionary.
    22. Re:C=64 Music by bar-agent · · Score: 1

      It only took a single command to turn an alphanumeric(or otherwise) character into your own custom graphic. I remember coding my own version of Tron's light cycles with that; since it was that easy I laid out how the cycles would have to move and created separate graphics/characters so that instead of moving bits around the screen for smooth scrolling

      I remember writing a font editor program on my C=128 that would let me hack around with the character shapes. I had a lot of fun writing that; I remember doing an italic set. I'm still a little interested in typography.

      There was also one game I found that did the characters up like Space Invaders. You played it in 80-column text mode. See, the C=128 allowed hi-res graphics, but you were basically limited to 2 (4?) colors. But 80-column text mode had the same resolution as hi-res and also allowed the normal set of text colors. So, to have a colorful hi-res game, you did the game in text mode by customizing the font.

      It looked pretty good, too.
      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    23. Re:C=64 Music by Anonymous Coward · · Score: 0

      "Am I the only one that thinks PEEKing and POKEing are kind of dirty abstraction labels for a programming language written for kids?"

      I don't know what the hell you are trying to say, but I remember one guy who got a C64 as a christmas present. Trying to figure out how to get the games running, he typed POKE HALUAN PELATA (which would be somthing like POKE I WANNA PLAY in english), as the manual promised POKE is such a powerful command, almost any task can be accomplished using it.

  17. The most atrocious program ever. by CrazyJim1 · · Score: 5, Funny

    Pseudo Code:
    10 Randomize timer
    20 x=Random Number
    20 Poke x
    30 Print x
    40 Goto 20

    You can't do this on today's machines or your hard drive may fail and your OS not boot up. With a C64, its the equivalent of giving your computer drugs and watching it trip. Once I had the screen in 4 sections with some scrolling up and some scrolling down.

    1. Re:The most atrocious program ever. by The+MAZZTer · · Score: 1

      Actually since Windows doesn't allow programs access to physical memory, the program would probably be shut down by Windows after it tries to write to Virtual Memory it didn't allocate.

      That does sound like fun though, does it work on C64 emulators?

    2. Re:The most atrocious program ever. by ByOhTek · · Score: 1

      At first I thought that was writing a random value to a random place in memory, repeat with new value/location, but that would require 2 arguments to Poke (I can't remember C64 basic).

      Roughly, what does that do?

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    3. Re:The most atrocious program ever. by CrazyJim1 · · Score: 1

      Yah, you need two random arguments to poke. And what does it do? It does something different every time you run it.

    4. Re:The most atrocious program ever. by ByOhTek · · Score: 1

      I figured that was what it did, it just didn't match the psudocode, so I wanted to verify.

      I need to go to my parents house and get the C64 out of storage... I didn't remember to grab it when I moved out oh-so-long ago.

      Or maybe I'll just do that on an emu.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    5. Re:The most atrocious program ever. by Anonymous Coward · · Score: 0

      Hey, wimpy c64 programmer. (Gotta be a young whippersnapper, PRETENDING he/she had a c64).
      I hope you're not responsible for running bank or nuclear power plant computers, etc.

      You need to poke an address AND a value.

      I.E.

      POKE 8000,128

      or

      POKE X,Y

      Geez, kids these days...;-)

    6. Re:The most atrocious program ever. by hazem · · Score: 2, Funny

      Yah, you need two random arguments to poke. And what does it do? It does something different every time you run it.

      Is there NOTHING that Microsoft hasn't copied? Vista makes so much more sense to me now.

    7. Re:The most atrocious program ever. by smellsofbikes · · Score: 4, Funny

      Yeah, I did something similar, only on a modern machine, coz I'm not very bright. I was trying to get the modem configured on my first debian machine. It worked on the windows partition, after all, but I just couldn't find where it was located... so I typed something like:
      for x in /dev; do echo $x; echo "ATDT5000" >> /dev/$x; done

      I figured I could *hear* the modem when it got to the right dev.

      The modem was at /dev/ttyS1. Unfortunately, there were some other things it found before that, most notably /dev/hda1, /dev/hda2, /dev/hdb1... boy did it take me a long time to fix that.

      --
      Nostalgia's not what it used to be.
    8. Re:The most atrocious program ever. by Just+Some+Guy · · Score: 5, Interesting

      I miss the fun hacks such as possibly the world's goofiest self-modifying code. Say that memory location 0x10 contained the number of keypresses in the keyboard input buffer, and those actual values were stored in 0x11 and up.

      10 CLS
      20 PRINT "20 GOTO 150"
      30 PRINT
      40 PRINT "RUN"
      50 PRINT
      60 POKE 16, 7
      70 POKE 17, [value of "up arrow" key]
      80 POKE 18, [value of "up arrow" key]
      90 POKE 19, [value of "up arrow" key]
      100 POKE 20, [value of "up arrow" key]
      110 POKE 21, [value of "up arrow" key]
      120 POKE 22, [value of "enter" key]
      130 POKE 23, [value of "enter" key]
      140 STOP
      150 PRINT "HOW DID I GET HERE?"

      Here's what it did:

      1. 10 cleared the screen.
      2. 20-50 just printed those statements, which look a lot like BASIC statements. After hitting line 150 later, the contents of the screen look like:

        20 GOTO 150

        RUN

        STOP
        [cursor here]
      3. 60 says "the user pressed seven keys since the last time you checked"
      4. 70-130 emulate the user navigating to the top of the screen.
      5. 140 stops program execution. Now the computer is in "interactive command line mode" and interprets all of those key presses we buffered.
      6. The "up arrow" keys move the cursor up to the top of the screen.
      7. The first "enter" causes the BASIC interpreter to say "hey, new contents of line 20! replace what's already there with this." Then it prints "OK" and moves the cursor down again: to the first character of the "RUN" line.
      8. The second "enter" causes the "RUN" line to be executed, which again clears the screen and executes the new line 20, which skips to the final PRINT statement.

      You kids and your fancy hashtables and databases and eval statements. Well, we wrote our own half-assed eval statements and we liked it that way. Get off my lawn!

      --
      Dewey, what part of this looks like authorities should be involved?
    9. Re:The most atrocious program ever. by dosius · · Score: 1

      Not to mention RANDOMIZE TIMER only existed on the PC.

      -uso.
      Used so many varieties of BASIC on so many different machines it's unreal.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    10. Re:The most atrocious program ever. by prelelat · · Score: 1

      I never programmed for a C64 I lived in a farming community and didn't know what a computer was until I was about 10 at which time I got a brand new 386.

      Anyways I've never programmed for a C64 but it looks an awful lot like the assembly I hacked away when I was in school. Is it similar?

    11. Re:The most atrocious program ever. by moco · · Score: 1

      Bless you, you reminded me of my first years with computers. Since I had very little access to decent reference material for my Sinclair ZX spectrum+ I had to do many things manually.

      This one time I made a "memory map" by looping from the start of RAM to the end of it and peeking the decimal value + the char value of every address to find text. Afterwards I poked 255 to the addresses (after that I found the address range of the "video ram" and several other tricks). This was a hard thing to do since poking some addresses would reboot the computer and you had to start all over again from where you stopped.

      I remember feeling frustrated when after poking every available byte I wasn't able to get any sound, and then realizing that there were another set of instructions for interfacing with parts of the computer (in/out). It was like the magical machine was opening up to me revealing its secrets. I love computers since then.

      Good times....

      --
      moi
    12. Re:The most atrocious program ever. by xant · · Score: 1

      You, sir, embrace the hacker spirit. :-)

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    13. Re:The most atrocious program ever. by XHIIHIIHX · · Score: 1

      10 poke 53280,0 20 poke 53280,1 30 goto 10 Ah the good ol' days

    14. Re:The most atrocious program ever. by Just+Some+Guy · · Score: 1

      I never programmed for a C64 I lived in a farming community and didn't know what a computer was until I was about 10 at which time I got a brand new 386.

      I asked for a BB gun and got a Timex ZX-81. I don't know whether to thank my parents or disown them.

      Anyways I've never programmed for a C64 but it looks an awful lot like the assembly I hacked away when I was in school. Is it similar?

      Not in the slightest. It was purely interpreted, as in whenever you typed in a line of code, the BASIC line reader did only the slightest of compilation ("tokenization"). Whenever you ran the program, then the BASIC KERNAL (yes, that's spelled correctly) read each token in turn and operated on it.

      --
      Dewey, what part of this looks like authorities should be involved?
    15. Re:The most atrocious program ever. by geminidomino · · Score: 1

      Agreed with sibling post. That is simultaneously the most losing idea and the best example of hackish thinking I've seen in recent memory.

      I salute you.

    16. Re:The most atrocious program ever. by MMC+Monster · · Score: 1

      I did something similar but used self-modifying code so that I could have a user input a function and that graph that function over a range.

      Without a parser.

      On my C64 in basic.

      I freakin' amazed my math teacher.

      --
      Help! I'm a slashdot refugee.
    17. Re:The most atrocious program ever. by Just+Some+Guy · · Score: 1

      I did something similar but used self-modifying code so that I could have a user input a function and that graph that function over a range.

      That seems pretty reasonable. Then you could let BASIC interpret the function instead of having to parse it yourself, and it'd run at "full speed" (in quotes because it was still glacially slow).

      --
      Dewey, what part of this looks like authorities should be involved?
    18. Re:The most atrocious program ever. by TheSkyIsPurple · · Score: 1

      >Used so many varieties of BASIC on so many different machines it's unreal.

      Commodore's basic didn't support imaginary/unreal numbers by default, though if you accessed the right part of the ROM you were good to go.

      That's what I loved about the thing... limited to 4 colors on the screen at a time? bah... play with the VBI.
      Have a floppy? well, time to learn about asymetric multiprocessing.
      8 sprites ton constraining? bah... VBI again.
      And oh the things you could do with the cartridge port. (Put one of those little smoke generating fireworks things between a spark gap, triggered by one of the pins... really freak out a newbie.. "No... you can't hurt it by typing... oh god no!")

    19. Re:The most atrocious program ever. by satellitenetconnect · · Score: 1

      This is so damned funny because in the past 20 years, I can't remember any of the programming language. I remember how it all started though. I was 7 and got a Texas Instruments (damn)can't remember the name of the thing. Anyway, to clear the screen it was call clear. To do what ever, the command was call and then the command. A year later, I started programming Apple II and that was easier, then at the tender age of 9 1/2, I got my C64. I used to write killer things on there at that age. Does anyone remember Comal? (common algorithm language)- I got the comal disk and was just learning how to program it whenever the whole system overheated and burnt out. Lost video altogether. By this time, the C64 was gone. The only place you might could find one was Goodwill. Well, anyway, that computer held some great memories.

    20. Re:The most atrocious program ever. by Just+Some+Guy · · Score: 1

      This is so damned funny because in the past 20 years, I can't remember any of the programming language.

      I remember way more than I care to. It's been over 20 years since I've touched one but I still remember the machine language opcodes for printing a character to the screen. BASIC became too slow after a while, and someone told me assembler was faster. Unfortunately, it was about 6 months before I got my first real assembler, rather than typing mnemonics into a monitor program and praying that I'd calculated my jumps correctly in advance.

      I miss those days in a way - the sheer wide-open sense of adventure was amazing - but you'd have to pry Python from my cold dead hard drive to get me away from it.

      Oh, and COMAL? We don't say that in polite company.

      --
      Dewey, what part of this looks like authorities should be involved?
    21. Re:The most atrocious program ever. by IdahoEv · · Score: 1

      I had the addresses corresponding to the screen background color and the screen border background color memorized, so I'd go to department stores that had a machine on display and write:

      10 print "Major system malfunction"
      20 poke random, (screen color)
      30 poke random, (border color)
      40 goto 10

      Type run, and walk away. Fairly harmless to the machine, but looked like an acid trip.

      --
      I stole this sig from someone cleverer than me.
    22. Re:The most atrocious program ever. by Anonymous Coward · · Score: 0

      Ahhggg! My eyes![convulses on ground]

  18. and today's toy... by bugs2squash · · Score: 1

    I wonder what kind of computer I could get my son to let him enjoy exploring computing in the same way today - perhaps an XO

    I remember being thrilled to get my Zx81 kit one Christmas - the whole thing was an adventure.

    --
    Nullius in verba
    1. Re:and today's toy... by SomeoneGotMyNick · · Score: 1

      Though not quite the same as programming your own C64 games, my son uses Scratch to learn programming concepts with fun graphics and sound. He's only 9 years old (younger than I was when I got my first computer) and he's taken off with it. To me, it represents a twist on "the old days" of computing with a modern arsenal of features.

  19. Remember "Ahoy!" and "Compute!"? by blcamp · · Score: 1


    I wish I still had my C-64 and VIC-20.

    But I have at least a few pieces of Commodore-related history: I still have the original copies of all the magazine articles I wrote for "Ahoy!", "Compute!" and "Compute!'s Gazette".

    I was the author of "64+", "Disk Package", and a few other gems back during the late-80s heyday of Commodore.

    Some fond memories indeed. :)

    --
    The problem with socialism is that they always run out of other people's money. - Margaret Thatcher
    1. Re:Remember "Ahoy!" and "Compute!"? by JonWan · · Score: 1

      I had subscriptions of all those mags so I likely still have them boxed up somewhere. I wrote a series of "how to" articles for a Commodore users group newsletter. Trying to teach them about BASIC and ML. Didn't really want to do it but the editor kept after me until I agreed.
      Still have 3 128's, 2 64's, and 2 vic 20's. Learned morris code on my 128 so I could upgrade to my advanced ham lic.

  20. I, for one... by Debello · · Score: 4, Funny

    Welcome back our former computer overlords!

  21. Damn, the Moa is one ugly ship. by Impy+the+Impiuos+Imp · · Score: 1

    > For millions of kids who grew up in the 1980s, that first computer was the Commodore 64.

    The Commodore 64 is to your first love what the Coleco Adam was to your first love, as expressed by a priest.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  22. I understand the feeling by Natales · · Score: 5, Insightful

    Granted. Although I started on the Atari 800XL, not the Commodore (they were too expensive when I was growing up back in Chile), I'm sure the feeling is the same...

    What I consider more relevant about those days is that as kids we had to be "creators" instead of "users" as it happens today. The most fascinating idea about the computer was that you could "tell it" what to do, and it would just do it. The potential was endless, but you HAD to learn some form of programming language. The more control you wanted to have, the lower in the stack you had to go. I can't emphasize enough how "mind shaping" was learning assembly language on the 6502 (with only 1 accumulator and 2 registers)...

    It is hard to find the same in today's environment. You don't see a lot of 12-year-olds programming the computer any more. We have created a whole generation of "users" and I don't see an easy way to change that...

    1. Re:I understand the feeling by bigdavex · · Score: 1

      It is hard to find the same in today's environment. You don't see a lot of 12-year-olds programming the computer any more. We have created a whole generation of "users" and I don't see an easy way to change that...

      The generation before thought we were coddled because we didn't build our own hardware.
      --
      -Dave
    2. Re:I understand the feeling by fm6 · · Score: 1

      What I consider more relevant about those days is that as kids we had to be "creators" instead of "users" as it happens today. The most fascinating idea about the computer was that you could "tell it" what to do, and it would just do it. The potential was endless, but you HAD to learn some form of programming language. The more control you wanted to have, the lower in the stack you had to go. I can't emphasize enough how "mind shaping" was learning assembly language on the 6502 (with only 1 accumulator and 2 registers)...
      I know a guy who still teaches 6502 assembly language at a community college. He started out with Apple IIs; when those got booted from the computer lab, he switched to an emulator running on PCs.

    3. Re:I understand the feeling by Anonymous Coward · · Score: 0

      I remember those days... And I too am coming from the Atari (400/800(XL)/65XE/130XE) side. In my case the 130XE being the "first real computer" suceeding the comparatively lame Ti-99/4a that a neigbor handed off. Also anyone notice a stronger rivalry between the Commodore and Atari folks than with the other brands (the computers were pretty close function & design wise, not to mention there was some crossover/defection between those two companies in their early days.) Even the IIes of that time were pretty crummy in comparison to the Ataris & Commodores, and those claimed to be better than the first 8086 to 386 based PCs. (What was funny is that the more well off kids bragged about IIe/PCs since they were more expensive, but the Atari & Commodore kids at grade school laughed at 'em because we much much cooler games with real sound and graphics.) Yet they and the PCs had all the businesses and schools despite the limited sound generator and graphics. I still believe the way those two won out while others died off had more to do with software and marketing than the actual hardware.

      If not for the crummy 1050 floppy drive and a finicky RCA to TV connector, the actual 130XE itself was pretty rock solid. (Probably still works as good as ever if I could ever find it again.) Anyone remember the "farting" noises of bootup, the smell a decently warm computer gave off, default white text on a blue screen, typing off pages from back of Antic for some now obscure game, or holding down the option key to boot from binary/machine language disks?

      Then as time moved on, I went to an Amiga 500 with all it's quirks and charms. But Workbench 1.3 and CLI didn't let me program like AtariBasic did. (Just too cryptic from my standpoint, and not much included documentation nor explanation of Guru errors in the manual.) But then again there was just enough apps and games where moving to the user side at the time wasn't that big a deal.

    4. Re:I understand the feeling by Anonymous Coward · · Score: 0

      Then as time moved on, I went to an Amiga 500 with all it's quirks and charms. But Workbench 1.3 and CLI didn't let me program like AtariBasic did. (Just too cryptic from my standpoint, and not much included documentation nor explanation of Guru errors in the manual.) But then again there was just enough apps and games where moving to the user side at the time wasn't that big a deal.


      As an Atari 130XE owner (and later an Amiga 2000HD) one thing I loved about it (and the Vic-20 I had before it) is that with the proper documentation, you could "know" the machine. I mean friggin' know it. I think I memorized just about the whole memory map of the Atari 8-bit. You couldn't do that with an Amiga; the complexity became too much. Sure, you could specialize in one area of the system (say if you were an OS junkie writing utilities or a demo programmer doing sound and graphics), but it was much more difficult to exercise the kind of mastery you had with an 8-bit machine.
    5. Re:I understand the feeling by akuzi · · Score: 1

      > You don't see a lot of 12-year-olds programming the computer any more. We have created a whole generation
      > of "users" and I don't see an easy way to change that...

      For me this is one of the most interesting aspects of the 'One Laptop per Child' (OLPC) project, which allows kids to view and change the source code for the programs they are using.

    6. Re:I understand the feeling by bar-agent · · Score: 1

      with the proper documentation, you could "know" the machine. I mean friggin' know it

      The C=128 Programmer's Reference Guide. That tome had every-goddamn-thing there was to know about the 128. It had the complete BASIC syntax, of course, and some CP/M stuff, but it also had the complete memory map (including page 0 registers), the SID chip registers and specs, video registers, the assembly language guide and monitor commands, kernel entry points, even the friggin' hardware schematics and timing diagrams!

      That book was pure awesomesauce.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    7. Re:I understand the feeling by Obsidian+Butterfly · · Score: 1

      ...users... In Corporate America, the correct term for this is "consumers". FTFY.

  23. First car? by hey · · Score: 1

    First car, what's that? I certainly loved my first computer however!

  24. Amiga by teknopurge · · Score: 5, Interesting

    I had a c64 as my first computer - with the carts it took. I still remember playing various Carmen Sandiago games on it.

    Then I got an Amiga 1000; this is the computer that changed my life. 16-bit sound, great graphics, and an OS that loaded from 2 floppies (DS/DD) into 512k of RAM. If you take off the cover, you can see in the mold where all the people that went into building the 1000 had their signatures etched on the underside. All those cinemaware games: defender of the crown, SDI, Rocket Ranger, Lords of the Rising Sun, the 3 stooges. Those were games. Brilliant games. It has always seemed to me that something was lost between now and then. All the games today feel the same, where those older titles each were unique unto themselves.

    I also connected to my first BBS on that 1000 with its 1200-baud modem. I still remember being to tell through the speaker what speed I would end up getting when the connection finished. The local store that sold amiga's was the Slipped Disk. Being an 8-yr old kid going through their cases of Public Domain software for hours on end. They also had auctions - real-live auctions every few months where the store would be packed with people bidding on all sorts of peripherals. Joysticks, steering wheels, light guns, various versions of Deluxe Paint and the oh-so-cool Video Toaster.

    I can't help but think my reflections on the Amiga are nostalgia because I'm getting older, while a part of me wants to believe that things were really better back then, and that we lost something along the way...

    1. Re:Amiga by NiceGeek · · Score: 1

      Sigh...the Amiga :) I got rid of my A500 several years ago in a fit of insanity. Luckily I found an A1000 at a Goodwill plus a fair number of games. It seems strange to be using it on my 17" LCD TV.

    2. Re:Amiga by Anonymous Coward · · Score: 0

      Then I got an Amiga 1000 [...] 16-bit sound I think you misremember this. Amiga had 8-bit sound (4 channel.)
    3. Re:Amiga by CFBMoo1 · · Score: 1

      I still remember being to tell through the speaker what speed I would end up getting when the connection finished.

      I miss being able to do that. ;_;

      --
      ~~ Behold the flying cow with a rail gun! ~~
    4. Re:Amiga by ZiggyJay · · Score: 1

      It's not just because you are getting older. I started with Atari 400 --> C64. Things were "better" because we were participating in this grand adventure together...Sailing through uncharted waters, devouring magazines to find the latest trick we could do with these amazing computers...It was the modern day equivalent (perhaps the last?) of being a pioneer exploring the vast untamed wilderness. Today, the PC/Mac does everything for you. Others have imagined what can be done and implemented it on your behalf. In the old days, we imagined and implemented ourselves. It was within reach to us.

      Now, those of us who look back with nostalgia are often doing so from an office cubicle where we have no time to explore, only time to do. We tamed our wilderness, built our homestead and settled in.

      Nahhh...ignore that...you're just getting older. ;-)

    5. Re:Amiga by dexotaku · · Score: 1

      You beat me to the nitpicking. :)

    6. Re:Amiga by teknopurge · · Score: 1

      My Bad! I was having a moment....

    7. Re:Amiga by Just+Some+Guy · · Score: 1

      I think you misremember this. Amiga had 8-bit sound (4 channel.)

      Strictly speaking, you're both wrong. Someone noticed in later years that the Amiga had a 6-bit volume control and started shipping drivers that treated the volume as the top 6 bits of a 14-bit output. That was such a forehead-slapping "why didn't I think of that?!?" moment for me.

      --
      Dewey, what part of this looks like authorities should be involved?
    8. Re:Amiga by Anonymous Coward · · Score: 0

      As someone who grew up somewhere "in the middle", my first computer being a beloved 286 at 8yo which I hacked and toyed with and connected to BBS' with... and then I had a succession of random PCs and I never regained that sense of wonder until I recently got a macbook and stopped using windows... GUIs be damned!

    9. Re:Amiga by Anonymous Coward · · Score: 0

      HA! Slipped Disk! That spells out roughly the area in which you used to live.

    10. Re:Amiga by snuf23 · · Score: 1

      Sure it is nostalgia to a certain degree but with the Amiga I do think it's a bit more. The Mac had a more polished GUI but no command line or true multitasking. AmigaDOS was very advanced compared to MS/DOS. The coprocessors enabled it to shine in terms of graphics, animation and sound. It was easily the most responsive and snappy operating system of the time.
      I'm glad I had an Amiga because it made the transition to UNIX and Linux so much easier. I remembering learning MS/DOS in the early 90s and thinking, that's it?
      I don't think I'm just being misty eyed. I used Macs at work at the time and although System 7 was an improvement they were just so far behind the Amiga in so many ways.
      Unfortunately much as the early Mac OS had to be tossed the same would apply to Amiga DOS. Lack of memory protection and being so closely tied to the custom hardware chips meant that the Amiga couldn't evolve well.
      Still it was an amazing computer and an inspiration to so many.

      --
      Sometimes my arms bend back.
    11. Re:Amiga by schon · · Score: 1

      Strictly speaking, you're both wrong. Uh, no.

      The Amiga had four-channel 8-bit sound. The fact that you could emulate 14-bit sound by halving the number of channels and fiddling with the volume doesn't change that.
    12. Re:Amiga by Just+Some+Guy · · Score: 1

      It wasn't emulating anything - it was using the built-in hardware in an expected way to act as a true 14-bit DAC.

      --
      Dewey, what part of this looks like authorities should be involved?
  25. We had C64's at school by Junior+J.+Junior+III · · Score: 1

    My earliest experience with a computer was with the Atari 2600, but the first experience with a real computer that had a keyboard was with the C64 and Apple ][ systems they had in Elementary school. The first thing we did with them was play around with Logo, telling that turtle how to move around the screen and so forth. We delighted in making geometric patterns with simple loop algorithms and creating subroutines that defined how to create a square or other shape.

    Sadly, when I graduated high school in 1993, the computer lab that they were teaching Pascal on was still equipped with Apple ][e systems, with dual 5.25" floppy disks, no hard drive, and 64K of RAM. The library had the school's only Mac, a Mac II+ that ran some stupid pre-internet Hypercard encyclopedia or catalog or something.

    I wish I had a C64, just to fire up and play with every now and then. The best thing about them was how simple they were, and therefore easy to understand. I got a good grasp of fundamental concepts because the system was so uncomplicated and had so few layers of technologies between me and the hardware. The worst was how slow they were, particularly accessing data on the floppy drive.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  26. Ah, the old C64 by dufachi · · Score: 1

    Hmm, well, at one time I had three different working ones (I went through 5 total.) After beginning to understand how they liked to blow themselves up, I bought them at yard sales for parts.

    Oh, and I had enough pirated software for it that I could have personally filled the Arnold Archive myself.

    The original one got me through college. I bought one from another student and all his gear for 50 bucks. Sweet deal. It included one of the white case ones and an original, two floppy drives, ram expansion cart, modem, and a boatload of software (albeit quite a bit of it I already had.) Was fun finding the new stuff.

    Within a year after college, unfortunately I became permanently disabled. With the initial settlement, I bought a 486sx-25 (don't laugh.. stop it. I said STOP IT!), and within 6 months, like a proverbial hyena, I sold all my c64 stuff for 50 bucks to a friend. (Quit laughing!) Damn, I regret selling it.

    --
    -Kinsey
  27. Obligatory 16K song by Anonymous Coward · · Score: 0
  28. Still running by JUSTONEMORELATTE · · Score: 1

    ... And it's almost done loading Flight Sim!

    1. Re:Still running by DaveM753 · · Score: 1

      I can still hear the disk drive's head banging that game caused during loading. SubLogic Flight Simulator. Man, that was fun. I remember flying around and suddenly you'd be frozen in mid-air for 30 seconds while the 1541 loaded the next set of scenery.

  29. first ? nah by l3v1 · · Score: 1

    The first I've ever coded on was one like this (I was 12-13, but it actually was around '90-'91), the first I owned was a C64C, and then a C64G, which was the one I really liked, and I still have it. It's like an old friend that never pisses you off and when you sit down with him with a beer you can chat hours long :D

    --
    I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
    1. Re:first ? nah by SomeoneGotMyNick · · Score: 1

      It's like an old friend that never pisses you off and when you sit down with him with a beer you can chat hours long I can't remember how many times I SPILLED beer on mine. Small desk, late night COMPUTE! Gazette typing, beer can on top edge of the C64 near the 1541 drive lever. My C= worked better when it was drunk anyway.
  30. The Reyn Ouwehand video was godly. by Spazntwich · · Score: 1

    Had never heard of him. Kind of puts Tay Zonday to shame.

    I wish people like Reyn were the ones getting famous from their videos.

  31. GP2X / VICE by TrevorB · · Score: 1

    The C64 was my computer for about 5 years as a kid, from 1983 to 1988. I loved that machine, but went through my fair share of 1541 drive realignments.

    I just recently picked up a GP2X F200 (the linux homebrew console from Gamepark Holdings in South Korea), my first ever handheld console at the age of 33. I was ecstatic at the 64 emulation on the device.. it was perfect! I'd played VICE and Frodo on my PC before, but paying games like M.U.L.E., Jumpman and Lode Runner again on a small handheld has made my year. The only problem is that the 1541 drive needs to be emulated as well, so load times can be similar to the original game. :)

    (Oh it also does NES, SNES, SegaCD, Amiga, GBA, NeoGeo, etc etc etc... for you people who are into that kind of thing.)

    At the very least, if you owned a C64, go hunt down the VICE emulator. Lots of memories will flood back.

    1. Re:GP2X / VICE by SoCalEd · · Score: 1

      You are so totally right.

      I have a GP2X and love it. Played Nethack for an hour last night, it runs my Atari800 emulator (Jumpman FTW!) and plays most of the MAME .36 games too so I can get in a little arcade goodness on the road. Plays music, video, etc. Just make sure you pick up some high mAh rechargeable NiMH batteries as this sucker tears through them.

      --
      Insert witty comment *here*. I'm fresh out of wit...
  32. 8 bit wars still going on, 25 years later. by Vellmont · · Score: 1

    I felt this comment was very funny:

    It was widely considered clunky, its BASIC outdated and graphics weak in comparison to the Apple II and Atari 800, according to McCracken

    So the VP and editor of "PC World" still had to get a few licks in. I just have to laugh. Personally I always thought the Apple II crowd was secretly jealous of the better games, and FAR better sound on a C64. They felt they paid a lot of money for their machines, but didn't get as good a quality out of it. (hey, I gotta get my licks in as well)

    --
    AccountKiller
    1. Re:8 bit wars still going on, 25 years later. by hazem · · Score: 1

      Personally I always thought the Apple II crowd was secretly jealous of the better games, and FAR better sound on a C64.

      One guy I knew in college (a C=64 owner) would poke his head in the guy's room who had the Apple ][ and call out, "I get to the be the green car!"*

      *(This is really only funny if you know that the Apple ][ only had a green monochrome screen - so all video game items were green).

      I think the first computers I ever used were the TRS-80 Model 4's and a TRS 4K color computer, and that followed by the Vic-20. But the first computer I owned was the C=64 - and like many people here, it will always have a special place in my memories. It seemed back then like there wasn't anything you couldn't do with that little computer.

    2. Re:8 bit wars still going on, 25 years later. by Craig+Davison · · Score: 2, Informative

      The Apple ][ had "high" res black & white (320x200?), low res 6-colour (black, white, orange, blue, purple, green, 160x200?) and a really low res mode at like 40x50 and 16 colours. If you only had a monochrome screen, the 6-colour mode looked just like the monochrome mode but with dithering.

      Here's a screenshot: http://www.volny.cz/havlikjosef/galery/AppleIIFSII_1.PNG

      Pretty horrible, I agree. But the Apple's strengths were the option of an 80-column card and a decently fast disk drive. You could actually do work on them. Games and the SID is what really made the C64 shine.

  33. Below the Root was the shizznit!!!! by filthpickle · · Score: 1

    I loved that game. I didn't have the disk drive until a few years after getting the C64, I remember putting tapes in and just going outside to do something else while something loaded.

    1. Re:Below the Root was the shizznit!!!! by PopeRatzo · · Score: 1

      The only game I really remember playing on my C-64 was "Impossible Mission". At least I think that was the name. It was a running and jumping game and it hooked me fast and hard.

      My first professional resume was created on a C-64 and printed using a paradox-shifting function called "mail merge". Envelopes, too! That was the day I became a member of the technician class. Soon afterward, I had this wacky Kaypro and MS Flight Simulator (on an amber display). I have never looked back.

      --
      You are welcome on my lawn.
    2. Re:Below the Root was the shizznit!!!! by Lord+Apathy · · Score: 1

      That is funny. I had a disk drive, 1541 to be exact with my C=64. I remember putting in disk and going outside to do something else while they loaded.

      --

      Supporting World Peace Through Nuclear Pacification

    3. Re:Below the Root was the shizznit!!!! by pomakis · · Score: 1

      That is funny. I had a disk drive, 1541 to be exact with my C=64. I remember putting in disk and going outside to do something else while they loaded.

      The unenhanced speed of the 1541 disk drive was a horrible blunder, but because most Commodore 64 owners (including myself) also had an Epyx Fastload cartridge (or equivalent), which improved the 1541 access times five-fold, it was mostly irrelevant. (I saved the things that I REALLY wanted loaded quickly with an application called Vorpal, which improved read speeds 25-fold!)

    4. Re:Below the Root was the shizznit!!!! by Lord+Apathy · · Score: 1

      The 1541 a loaf that was sure. The next one up the chain, 1571?, wasn't much better. I had all the hacks on my C-64. Home wired reset button. Remember that? I had the fast loader from epyx. Not that it really did any good. There was even a cart called Icepick, I believe. Best friend for a c-64 pirate. Just push a button and it would dump the image in ram to a floppy disk.

      About 10 years after I moved on from the c64 I looked back on the market for it. There where cpu accelerators that made the fucker run at a wopping 4 mhz. There was 10 mb harddrives for it. There where even 1 mb ram expanders.

      Do I miss it? Yeah. Would I want to go back? Fuck no!

      --

      Supporting World Peace Through Nuclear Pacification

    5. Re:Below the Root was the shizznit!!!! by ericartman · · Score: 1

      Heck remember Jiffy-Dos? I had a 1 Mhz 64 which cost more than I'll ever admit, or tell the wife. Most often the comment was what would you ever need that much speed for? I remember when I finally got my 128 now that was a fun piece of hardware. Programming sprites now those were the days.

      Cart

  34. Fond Memories by Lifyre · · Score: 2, Interesting

    In the late 90's (97 to 99ish) I volunteered as computer tech for a local daycare for disadvantaged families when I was able to fit it around high school and sports.

    Shortly before I began helping them they had recieved a donation of almost 50 assorted old computer systems with various pieces of software and had put them in the basement. I started working my way through fixing and trying to get as many of them working as possible. Some were going to be given to families for their own use. Nothing was faster then a 486 (there were 3 or 4 of these working) but there were about 6 C64s. I didn't know much about them and honestly still don't.

    I got 4 of them working in a little computer area upstairs for the kids to play around on. There were some games for them to play but the greatest part was the three little ones who were outsiders finding something they excelled at. By the time I left the girl had the two boys working for her coding "stuff" for the 64s. I never did manage to find out what they were coding; I went off to college before they were finished and when I came home she had stopped coming to that daycare but had been given a C64 for her home.

    -Lifyre

    --
    I'll meet you at the intersection of "Should be" and "Reality"
  35. Commodore 64 Golden Years book by BiscuitTheCat · · Score: 1

    I'm not a big fan of blatant pimping, but this is pretty relevant, so I hope I don't get flamed too drastically...

    A book (written by Andrew Fisher - who is/was a c64 games journalist back in the day) is about to be printed.
    "The Commodore 64 Book 1982-199x" covers about 250 of the best games in a snazzy (we think) format, and is the companion to the earlier "The ZX Spectrum Book 1982-199x"...

    If anyone wants to pre-order a copy (they should be back from the printers in late January) then http://www.c64goldenyears.com/ is the place to go.

    Thanks

    Andrew

    1. Re:Commodore 64 Golden Years book by pommiekiwifruit · · Score: 1

      Well it's got one of my games in there, (not the other one alas - big seller but not critically acclaimed) so I should really get a copy. But I normally get such things through Amazon (or on the shelf at Foyles) rather than via someone's homepage (apart from people I know). I wonder why he didn't go through the "print-on-demand" process that some online booksellers offer...

    2. Re:Commodore 64 Golden Years book by BiscuitTheCat · · Score: 1

      I didn't do print on demand because it would be way way too expensive...

      The book is full colour, every page... And with the unit cost being what it is for a limited print run, and Amazon wanting 55% of the cover price, the only feasible way to sell it is through a website...

      Still, it worked well for the Spectrum version - I'm nearly sold out of that, and that was only available via the zxgoldenyears.com website.

      If you're honestly concerned, you can check out that site where I have lots of customer testimonials... Failing that, drop into worldofspectrum.org forums where you'll find many people who will vouch for my honesty... Also retrogamer.com forums, lemon64.com forums and several others.

      Andrew

    3. Re:Commodore 64 Golden Years book by merman1974 · · Score: 1

      It's a niche book going after a niche market... plus it's a limited edition. It's going to be glossy, detailed and hopefully an interesting read for C64 fans. Myself and the designer (^ BiscuitTheCat) have put a lot into it.

  36. The BS of do what you love and the $$$ will follow by iknownuttin · · Score: 1
    Now I hate computers and the last thing I want to do is go home and use one if I don't have to. To me they are a tool, not a toy. I use them to get work done, do research and lookup information.

    Same here. When I went to career councilors, all of them said I should be in computers - this is after tens years in the biz and hating it. I let them know how disappointed I was in their "services".

    Computers were great as a hobby, but doing it as a job is a completely different experience. I think that's the BS we're sold when we're kids that there's this one career that'll make us happy,do what you love or passionate about and the money will follow and other such non sense. Of course, there's a minority folks out there who just love law, medicine, business, and other high paying careers that love to spout this crap. But the rest of us get into the work force and become horribly disillusioned. And then we look wistfully upon the blue collar guy who just works his 40hrs, while we're working our 60+ and we have to wonder was it really worth it? Going to school getting our balls busted and for what? 60+ hours a week and to have our jobs sent oversees somewhere. Then it's to the career councilors. Don't get me wrong, a friend went to one and found her passion. She left law and became a school teacher. She teachers the IP classes and loves it even though she's making a third of what she was making as a real estate lawyer.

    I guess some folks are lucking and have a passion that can actually make them a living. I know many folks who are artists and they have to do crap corporate work to pay the bills. Many are in IT, as a matter of fact.

    OK, enough of my rant. I have to get back to my shit work.

    --
    I prefer Flambe as apposed flamebait.
  37. Looking back on those old systems by Targon · · Score: 5, Insightful

    One thing that many people do not understand these days is why those old systems are still remembered so fondly. People scratch their heads and just don't understand it. As one of the people who got started on computers with machines like the TRS-80 model 1, Commodore PET(4016 and 4032), I like to think I have a bit of insight about what it was about those early days that makes many look back fondly on the games of the era.

    If you look back, you see a lot of text based games, or ugly graphics by the standards of today, so it's no wonder that people do not understand. One thing that was true of most of the games back then, they all were NEW, and many really pushed the abilities of the computers of the time. Story, and fun were key, and while many were pretty bad, there was no shortage of good ideas that were different.

    The differences are really what stand out in the minds of us "old timers". Think about it, you had a grand total of 16 colors that could be displayed at one time on a C-64, and yet, good games could be written that were not only fun, but had a story that stuck with us. Even into the early days of the PC, there were some really great games in those early days. The original Kings Quest with those really ugly 16 color graphics is an example of that same innovative spirit that makes those early days seem so wonderful. It wasn't the C-64 that was so great, it was the spirit of the game developers that made things seem to amazing.

    Trying to say it was the computer just doesn't fit, because the old Apple 2 series had it, in the same way the Amiga had it. It was a love for experimentation and creation, and it seems that these things that made those old games so amazing is all but dead. How much innovation is out there in the game industry these days? New features or abilities added to older games with new graphics will NEVER seem as amazing as the "old days".

    1. Re:Looking back on those old systems by Magorak · · Score: 2, Informative

      One of the things I tend to think about when looking back at those old systems was that there was an entirely different approach to getting apps to run on them. In those days, you had to use every last bit of RAM from anywhere you could get it. I remember the days of using the cassette memory on the C64 so I would have enough RAM to display sprites correctly. Or hell, using the buffer on the 1541 disk drive to store extra data when needed. It was all about trying to use what you had and not force others to get a better system.

      Nowadays, it's all about forcing the user to buy a better system or more drive space or more ram or a faster CPU. If programmer's actually USED the resources we have like we used to on those old systems, man our software today would kick ass.

      As a side note, I remember very clearly having an app for the 64 that would make the 1541 disk drive play some kind of song on it. VERY bad for the drive, but funny as hell.

      --
      No matter how fast computers get, you'll always be waiting - Matt Klem
    2. Re:Looking back on those old systems by backbyter · · Score: 1

      It was a love for experimentation

      I remember that I was learning Morse code and was told that using flash cards wasn't the best way to learn, instead, listening to the code while learning was considered best. So I wrote a small pgm to generate the tones when my helper pressed a letter. Great fun, learned fast.

      I then decided that I could write a pgm to decode my Morse from a telegraph key and print the letters on the screen so that I could learn to key properly.

      In case anyone wonders...you do need a 100k resistor between the key and joystick port. This led to my next experiment which was learning how to replace chips in a C64.

      Eventually, I learned enough electronics to use the C64 to take the results of a word processor and punch paper tape for later input to a photo setter.
    3. Re:Looking back on those old systems by Knara · · Score: 1

      Just a quibble (but one that always annoyed me), but Kings Quest (nor Space Quest, nor Police Quest) never made it onto the C-64. The only Sierra On-Line games that got made for the C-64 (that I recall, and it annoyed me to look at the order forms from my friends' MS-DOS based games and find the C-64 so ill-represented) were "The Wizard and the Princess" and "The Wrath of Denethor". The former was... well... disappointing (Zork, and Infocom Interactive Adventures in general, were much better), and I never got a chance to see the latter.

    4. Re:Looking back on those old systems by Hoi+Polloi · · Score: 1

      One thing I miss about the old computers was that you could really know the ins-and-outs of them. The Apple IIe came with a couple of manuals that told you the gruesome details of the memory maps, how to program, the assembler, etc. Magazines and companies like Beagle Bros would publish great coding tricks and tips. I don't think I could ever reach that level of understanding from the OS down to the hardware with a modern PC, the complexity level is just too high.

      Favorite Apple II command: hcolor={x}; hplot 0,0; call 62454
      Turns the hi-res screen to that color instantly. I don't know why I can remember that but I can't remember my work phone number.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    5. Re:Looking back on those old systems by Dogtanian · · Score: 2, Interesting

      If programmer's actually USED the resources we have like we used to on those old systems, man our software today would kick ass. There's actually quite a deep issue nestling away in there. I've wondered on more than one occasion just how fast a modern computer would theoretically be- and what it would be capable of- if its resources were programmed/used as efficiently as the old 1-16KB 8-bit machines typically were.

      People wrote chess programs for the 1KB ZX81, for ****'s sake! (I'd consider this a reasonably "optimum" use of the facilities available). A typical new PC will include 1GB, a million times as much memory and run..... much, *much* faster. But what is it *theoretically* capable of if programmed to the same efficiency (regardless of how difficult that was or how much time it would take to write)?

      I suspect that the answer would shock us if we ever found out.
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    6. Re:Looking back on those old systems by Ed+Avis · · Score: 1

      I think that the old games had a personality, an authentic voice, an author's vision, warmth, artistry, call it what you will. Part of good art is working within limits, and making those limits part of the work. We enjoy limericks not because they tell a great story or move us emotionally, but because of the author's skill in squeezing the rhyme into the five-line structure.

      This is not to denigrate the equally skilled achievements of today's game developers in squeezing maximum performance from the 3D graphics hardware or ingeniously overcoming network latency problems. But a game written by a single developer is likely to have more individual personality than one by a team of hundreds, however impressive and photorealistic the graphics.

      --
      -- Ed Avis ed@membled.com
    7. Re:Looking back on those old systems by Farmer+Crack-Ass · · Score: 1

      Honestly, I think the biggest thing about old games is that they encouraged you to use your imagination. That's not an arrow flying past another arrow, that's your starship screaming past the enemy dreadnought. It's much harder to be disappointed or dissatisfied with such basic graphics because the graphics are no longer so much creating the image as they are supplying direction for your imagination to create your own image.

      I think there are parallels to be found within cinematic special effects. We all know that, despite how fun they are to look at, the special effects found in Star Wars from 1977 are not real, and we don't treat it as such; there are gaps which our imagination can fill in. Today, special effects have gone beyond that point such that the images presented are under the pretense of "this could be real" and our minds are being asked to accept them as such; this, however, creates a host of new challenges as our minds now race to find the flaws and highlight them, rather than gloss over them and fill them in.

      People have complained about entertainment being an increasingly passive activity, and I think in part advancing graphics contributes significantly to that; we are increasingly (indirectly) asked to use our imagination less and less with each advance in special effects and graphics technology.

      This is just a pet theory of mine, however, which may or may not be accurate at all.

    8. Re:Looking back on those old systems by El_Oscuro · · Score: 1

      When I got my first C-64 as a kid in 1983, I knew assembly, but didn't have the $30 for the macro assembler cartridge. So I wrote my own, which supported the complete 6502 instruction set along with address labels, and an edlin style editor. In Commodore BASIC. I used it to program a simple Q*bert game using sprites. I guess it was the best $30 dollars I didn't spend.

      Throughout the 1980's, I had C-64s and C-128s, and the graphics and sound were awesome. In 1987, the VIC-II graphic architecture was 5 years old, but the graphics and sound still beat almost everything else except the Amiga. There were a lot of great games I played then, Gunship, Defender of the Crown, Aliens, California Games, others

      I just downloaded a C-64 emulator and the ROMS for some of my favorite games from the 1980s. The first time I tried Aliens, the graphics and sound seemed cheesy. Then I remembered that PCs had 4 color CGA graphics and no sound back then. I started playing the game, and immediately forgot about the graphics. The first level on the planet has you controlling 4 marines in the aliens nest on a split screen. I was addicted again! In California Games, I can even get my skateboarder sprite to catch air off the screen, just like 20 years ago.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    9. Re:Looking back on those old systems by that+this+is+not+und · · Score: 1

      ... or how much time it would take to write)?

      Uh, it would take 1,000,000 times as long to write.

      Well, that's not accurate, I think a team of 1,000 people could probably write a 1GB hand-coded machine language application in 40 years or so....

      But Sam Brooks is nudging me so I'll pipe down...

    10. Re:Looking back on those old systems by zenkonami · · Score: 1

      f you look back, you see a lot of text based games, or ugly graphics by the standards of today, so it's no wonder that people do not understand. One thing that was true of most of the games back then, they all were NEW, and many really pushed the abilities of the computers of the time. Those that don't know anything much about film might watch Citizen Kane and say, "yeah, it's okay...don't know if it's the greatest film of all time, though." The film buffs, however, can look back and see it in context - the editing, the cinematography, and even the way it handled it's subject matter...movies simply weren't made like that up till that point, and it changed how many films were made thereafter.

      The same argument goes for Progressive Rock in the late 60s / early 70s. It was all new, untried and unfettered territory. Anything was possible, and so bands tried everything. They created innovative and dare I say (as someone born after Prog Rock's heyday) timeless music in a way that has rarely been seen since (modern innovators including perhaps The Mars Volta and Radiohead.)

      So it goes with the computers of that age...it was the paradigm of the time and that paradigm has changed for the worse. On the bright side, there seems to be a lot of experimentation with simplicity again in the hardware market (XO, Eee, and even the possibility of some phone companies letting up on their smart device lockdown) and linux is probably at it's strongest point yet which could open up opportunities for hackers young and old to take a small piece of that spirit back.

      Anyone still make music with the C64?
      --

      Do You Experiment?
    11. Re:Looking back on those old systems by johnrpenner · · Score: 1


      | New features or abilities added to older games with new graphics
      | will NEVER seem as amazing as the "old days".

      arguably -- doom, and all the 3D FPS shooters are simply variants of PacMan.. :-^

  38. C64 - 4rth Computer - Most loved. by spun · · Score: 2, Interesting

    I started playing around with computers in 1976, my friend's dad was a comp-sci prof at UNLV and he would let us play with the mainframe in a limited account over teletype. Then my dad got a TRS-80 in 1978, that's when I started to program. Next, I got a TI-99/4A, which was a piece of crap but it was mine. Finally, I got a C64, and I was in heaven. So much memory, such good documentation, such a great scene including pirate bulletin boards and crazy-ass demos. I loved that computer.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:C64 - 4rth Computer - Most loved. by karnal · · Score: 1

      The TI was pretty sweet in Assembly Language, but in it's interpreted BASIC mode, it was horribly horribly slow. I moved on to a Coco3 - it's basic flew, and it's assembly language was easier to wrap my head around (TI needed you to map out your registers to RAM etc.)

      --
      Karnal
  39. Apple II Better Graphically? Don't agree. by Webcommando · · Score: 1
    I started computing with the Vic-20 (machine language in the cassette buffer for the win) and went off to college with a C-128 (C64 + CPM Z80 + enhance mode).

    The article makes a statement that the C64 was behind Apple II in graphics.

    Still, the C64 had an uneven reputation. It was widely considered clunky, its BASIC outdated and graphics weak in comparison to the Apple II and Atari 800, according to McCracken.
    I don't agree with that one (unless you're considering text mode and number of columns). The graphics on most Apple II games were awful. If they weren't using monochrome, you lost resolution (needed two screen pixels to represent color...IIRC). I can't recall any game that wasn't far better on the C64.

    Have nothing respect for all the 8bit machines and have a nice collection of Apple II, C64, Vic, Tandy, Atari and yes have a Commodore plus4.

    Now excuse me, I need to check to see if my 1541 drive has finally loaded Skate or Die...what's that knocking sound?

    --
    I love the sound of distortion in the morning -- webcommando
  40. Old machines just keep on running by danlyke · · Score: 3, Interesting

    I was an Apple kid myself, but recently I was touring a company that makes high end guitars that's run by a guy who's got a hackerly technical bent, and they've got CNC machines that they rigged up back in the early '80s with C64s that are still running on those same C64s.

    That was the most awesome testament I've seen to what computing used to be, I'm not sure I'd even trust a modern microcontroller to run reliably for 25 years in an industrial environment.

  41. I still love C64 music by ALecs · · Score: 1

    Actually, in a great feat of irony, I was listening to some Jeroen Tel right as I saw this story pop up. The High-Voltage SID Collection has a huge amount of C64 tunes available for download -- and quickly too since the files are around 5 to 50KB for a song.

    Sidplay 2 does a great job playing them and there's a plugin for XMMS.

    -Josh

    1. Re:I still love C64 music by eddy · · Score: 1

      Slay radio rules (stream)

      I use a Danko track as a ring-tone in my phone. A bit retarded really, it's so good I don't want to pick up :-)

      --
      Belief is the currency of delusion.
    2. Re:I still love C64 music by Anonymous Coward · · Score: 0

      Irony? I think the word you want is "coincidence".

  42. The C64 web server by MilesAttacca · · Score: 1

    Not only were C64s hallowed game machines, but today with an Ethernet cartridge and Contiki, they can even become web servers. It's truly amazing what we can still do with the boxen of old.

    Just be careful not to slashdot that site; it doesn't have nearly the RAM or CPU power to hold all of us at once!

    --
    98% of America's teens drink alcohol, smoke, and have sex. Put this in your sig if you like bagels.
  43. C64 documentation rocked by tranqlzer · · Score: 3, Insightful

    When I got my C64, it came with a 300 page manual with detailed documentation on e.g. how to program the built-in sound and graphic chips. Which values you had to write to which registers and so on. I learned how to program assembler by reading this thing, at age 11.
    Of course there was also tons of undocumented stuff that you could only learn by doing. Some years ago I found out (using an emulator) that I still remembered carefully crafted tables of timing values to trick the VIC into showing nice animated color bars without flickering.

    When I bought my first Intel PC, there was a piece of paper which basically mentioned how to turn the thing on. Took me years to figure out how to do file i/o and draw some pixels in VGA mode.

    1. Re:C64 documentation rocked by MillionthMonkey · · Score: 1

      I used that book and wrote a BASIC program that poked random values into the address space used by the video chip and the SID chip. The computer would go bonkers and I remember my parents telling me to cut it out.

    2. Re:C64 documentation rocked by zakezuke · · Score: 1

      When I got my C64, it came with a 300 page manual with detailed documentation on e.g. how to program the built-in sound and graphic chips. Which values you had to write to which registers and so on. I learned how to program assembler by reading this thing, at age 11. All computer documentation was excellent during this time frame, though I can't speak about Atari as I got mine second hand. The big selling point was education and the more documentation the better. TI was pretty good as well. I don't remember the page count but I remember having to buy several binders to fit the huge amounts of data that came with it.

      IIRC in later years you had to pay bucks to get the same level of documentation.
      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  44. Yes, I'm fanning the flames...... by SomeoneGotMyNick · · Score: 1

    It didn't take long for a C= vs. Speccy war to spawn on this thread.

    1. Re:Yes, I'm fanning the flames...... by Threni · · Score: 1

      I didn't think the Spectrum was all that, to be honest. I was a BBC man at heart - learnt basic, dabbled with assembler, wrote disk apps, learnt about protection, played with some hardware etc. A proper computer! The toys were ok for games, though. The BBC would have been nicer with some sprites. Still, it kept me happy until the Amiga came out.

  45. I wish I had fond memories of that machine.... by ChristopherRodan · · Score: 1

    unfortunately, the friends that had them waited up to 45 minutes in some cases to let the disk games load in. So we ultimately gave up waiting and did something else (never got to see a C64 game being played). But I had an Atari 800XL, only took a few minutes to play those disk based games.

  46. Joysticks. by antdude · · Score: 1

    I love how you could use Atari 2600 joysticks on C64 for two player games. My former next door neighbor and I used to play many games. We played a lot during the summer when schools were on breaks.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Joysticks. by Knara · · Score: 1

      You could also use the gamepads from the Sega Master System (same pin-outs, same molding and everything).

    2. Re:Joysticks. by antdude · · Score: 1

      OK, that's pretty neat. IIRC, SMS came out later than C64?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Joysticks. by Knara · · Score: 1

      OK, that's pretty neat. IIRC, SMS came out later than C64? Yeah, came out in 1986.
  47. C64-- the machine I WATCHED my friend play by raddan · · Score: 1

    Yeah, I had one of those friends, who was such a control freak of his C64, that I basically rode my bike to his house just to watch him play. I think one of the reasons I am still involved in computers is because I'd have to come home to my ailing TI-99 and make it do something new and interesting. Computer graphics were a mystery to my friend, but I was playing with sprites on my machine, and although it wasn't as cool as his store-bought stuff (I made an asteroids-type game... that, er... crashed reliably about 30 seconds in), it was mine. A word to the wise: it's no fun playing your own dungeon-crawlers. You already know how to win.

    But the C64 undoubtedly had some cool games. Sid Meier's Pirates! was and still is one of the best (Xbox's version was a very good remake, IMHO), and Prince of Persia was just mindblowingly awesome. Guillotines! I think that was the first game that actually make me tremble with anxiety. Thankfully, my cousin owned one of these machines, and was so fed up with trying to use it (he could never reliably punch in the LOAD commands) that I was able to log some time on one.

  48. Chuck Peddle video lecture! by evanak · · Score: 2, Interesting

    Anyone interested in the story of Commodore's early days in the computer industry should watch the recent 90-minute lecture by Chuck Peddle (who's also known for the MOS 6502 and the Kim-1). The video links and an explanation of the context are at in my blog.

  49. "The Great Giana Sisters." Hmm. by whuddafugger · · Score: 2, Funny

    Anyone else parse that as "Giant Vagina Sisters"?

    --
    http://www.whuddafug.com
  50. Re:The BS of do what you love and the $$$ will fol by MPAB · · Score: 1

    I'm a doctor working in Spain on my way to become a neurologist. On top of the 40-hr week are 4 18-hr shifts and 2 round-the-clock-weekend shifts each month (during which I have literally no time to sleep). That makes an average of 70 hrs a week dealing with sick people and their families, which care about nothing else than getting out of the hospital or being told to stay as soon as they arrive. I earn less than 2000 euro a month, which I think doesn't add up to my years of study and qualifications (I'm 30 y/o now and still studying, speak 4 languages, supervised clinical trials, administered my University's students' sub-network while in med school, even converted 1/3 of it to Red Hat).

    Socialization has made private practice here very scarce. Just for the ones wealthy enough to feel it makes sense to pay double not to be treated like cattle in a crowded hospital. I'm sure a public hospital job awaits me here, which has a low earnings ceiling.

    Sometimes I wish I had followed a geeky career, but by reading /. I see it can be just the same stuff, except perhaps I could sleep at night shifts.

  51. Article didn't cover the demoscene by ymgve · · Score: 1

    It might be because it's CNN, and therefore about the history of the C64 in the US, but the article fails to mention the demoscene, which for the most part came from the European C64 user groups, and from there spread to other platforms. A lot didn't leave, though, and are still creating impressive productions.

  52. First computer? C=64 was my fourth by rossdee · · Score: 1


    Prior to owning the Bommodore, I had owned a TRS80, then a Compucolor II, and then an Apple ][+

  53. Re:The BS of do what you love and the $$$ will fol by Anonymous Coward · · Score: 0

    Wow. Private medical practice in Spain must be REALLY lousy if it can't compete against the government.

  54. Booting by Kozar_The_Malignant · · Score: 1

    >Yep; and it booted up instantly too.

    We all loved those great jokes about what you could do while you waited for your C64 to boot. But now, with the modern Windows computer, the old C64 just seems normal.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:Booting by dangitman · · Score: 1

      What jokes about what you could do while waiting for a C64 to boot? You flipped the switch, and it was booted. Took maybe a second.

      --
      ... and then they built the supercollider.
    2. Re:Booting by that+this+is+not+und · · Score: 1

      Well, it booted to a BASIC prompt, anyhow. If you had any stored program in mind to run, it slogged waaaaay down. Or did you just play game cartridges on yours?

    3. Re:Booting by dangitman · · Score: 1

      That's not booting. That's loading software.

      --
      ... and then they built the supercollider.
    4. Re:Booting by that+this+is+not+und · · Score: 1

      When I used to toggle in the octal addresses on the switch panel to get the PDP-8 minicomputer to start loading the FOCAL time-sharing system off punched tape on the high speed optical punched tape reader, it was because I was loading software. That is also the 'classic' definition of bootstrapping a computer.

      I suppose by some definitions, the PDP-8 was 'booted up' when the key switch was turned and the blinkin' lights were on. But not by common usage terms. Similarly, a Xerox 820 powers up to the monitor prompt. Very similar to getting to the BASIC prompt on a C-64. Then you gave it a command to boot CP/M off the 8" floppy drive. Just like you issued a load-from-disk command on the Commie to load up Geoworks, or just a single application instead of an OS.

      You can sit at the startup prompt on a Sun Workstation and write and run forth programs if you want, like the BASIC on a C64. I think you can even run a late-generation PowerMac that way, if you're heavily into coding at the OpenBoot prompt.... Kinda like hacking with Basic on a Commie in a way.

  55. Ahh nostalgia by Technopaladin · · Score: 1

    I learned to program in BASIC, Hex edited my game, and modified the Speech simulator in Poker. Was introduced to Temple of Apshai and of course the greatest games of my youth Wasteland, Moebius, Lode Runner, Wizard, and Impossible Mission. C-64 was my first PC...and I still have it in its orignal Box in my library, with its 1541 Drive...of course it no longer works(to my great chagrin) though my wife's Atari 2600 is still rocking out.

  56. Commodore 128D by garlicbready · · Score: 1

    I was always more of a ZX Spectrum geek than a Commodore geek
    but the sound was definitely awesome, even now

    but I did manage to pickup an old Commodore 128D from a friend of mine in college for a fiver
    I'm not sure but I think this model might have been quite expensive originally (metal box version I think $500)
    inbuilt 5 1/4 disk drive, originally used on an oil rig (large square cream box)
    the keyboard is separate from the main unit (connected with a short but hefty 30core or something wire)
    state of the art IEEE1384 interface (whatever the hell that is)
    there was also a separate double disk unit which connected to the interface which had 2 x 5 1/4 drives in
    and weighed an absolute frickin ton
    (non of your fancy pants blu-ray here me-lado)

    I remember a relation of mine managed to code a game for it, back in the day, which somehow managed to get around the colour limitation within sprites on the graphics chip, by using a strange quirk in the chip he'd discovered
    unfortunately it never got to market before the next generation of devices came along

  57. Commodore Fanboy? by JoeCommodore · · Score: 1

    Damn right!

    Someone even produced an excellent Commodore 64 fanboy video:

      http://youtube.com/watch?v=CaXVdwWuU-A

    Nothing like that for the Spectrum or Atari. :-)

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  58. my first? by Jonesy69 · · Score: 1

    Macintosh Classic. Dark Castle was my first addiction I think.

    My how things have evolved.

    --
    Bought the ticket, taking the ride.
  59. Blame Bill Gates for PEEK and POKE! by jtara · · Score: 2, Interesting
    I think you can blame Bill Gates (or at least his Altair Basic team of Paul Allen and Monte Davidoff) for PEEK and POKE.

    I believe it first saw the light of day in Altair BASIC (later Microsoft BASIC). Way back in the day when Bill Gates actually wrote code, and you got Altair BASIC on a paper teletype tape.

    I have no proof, but it seems logical.

    Altair BASIC (1975) predates the Commie and even Apple I. Prior to that, Basic ran only on shared minicomputers. PEEK and POKE would have been a Real Bad Idea, as it would have the potential to crash the entire system, which would make the other users unhappy.

    Altair Basic, as the first BASIC written for a single-user microprocessor system, logically would have been the first one to contain the PEEK and POKE commands.

    And, yes, I used the paper-tape version, and I recall that it had PEEK and POKE. The work I was doing was in factory automation, and we couldn't have done what we were doing (controlling odd and unique devices) without PEEK and POKE. I don't think there was any linkage to assembly language code from within BASIC at the time. We did all our device control in BASIC with PEEKs and POKEs.

    Anyone know of a previous use of the terms?

    Totally out of context, but I am sure seriously amusing to slashdotters, while refreshing my memory, I came across the Open Letter to Hobbyists on Wikipedia. In it, Gates chides computer hobbyists for stealing copies of Altair Basic. My favorite quote:

    "Nothing would please me more than being able to hire ten programmers and deluge the hobby market with good software". http://en.wikipedia.org/wiki/Open_Letter_to_Hobbyists

    1. Re:Blame Bill Gates for PEEK and POKE! by ozmanjusri · · Score: 1
      I think you can blame Bill Gates (or at least his Altair Basic team of Paul Allen and Monte Davidoff) for PEEK and POKE.

      Close.

      They pinched the ability to use machine codes from versions of Basic developed by DEC.

      --
      "I've got more toys than Teruhisa Kitahara."
  60. Flight of the Conchords by mozumder · · Score: 1

    Murray still has one in his office... until it was replaced with a PC by the office IT girl.

    Only 20 years and these things already need to be replaced.

  61. Loading from cassettes *really* sucked by Dogtanian · · Score: 1

    Neither did the tape drive I had an Atari 800XL (close descendant of the Atari 800), and while I may get nostalgic about most of it, the one thing I will never miss is the bloody cassette deck.

    At best they worked and were horribly slow. At worst they were horribly unreliable, tempramental and... horrifically slow.

    Although it was supposedly twice the speed of the C64's deck (default 300 baud), for some reason there were never any turbo loader games that worked with the standard Atari deck. Maybe it wasn't possible with the way the tape subsystem was designed. At any rate, it was slooooow.

    The speed may have been acceptable when it was designed, memory was small- and consequently, so were games. It wasn't so much fun when games were being written to fill the memory of the larger models... 48K games could easily take 15 to 20 minutes to load. The multiload cassette version of "Ace of Aces" took around 25-30 minutes to get airborne. (Probably written with a disc drive in mind, as the US market would have been almost exlusively disc-based by that stage. Actually, a lot of UK Atari owners had disc drives too, but the retail channels were still based around cassette software, so I had to put up with the stuff even though I had a disc drive!)

    I even remember the difference in sound between a "healthy" load and a failed load, and while it doesn't really annoy me the way it used to (quite simply because I know I'll never *need* to rely on a tape deck to load data again), it's something I've no interest in returning to.

    Really, if you're not well into your twenties, you probably won't realise how clunky and annoying loading from cassette was. And yet, it's only when I stop and think about it that way, in a modern context, that it strikes *me* just how archaic it seems. The Atari floppies would seem slow and low-capacity to a child growing up these days, but at least they'd almost always work first time (or did back then) and games loaded in a time comparable to modern ones. Once they'd finished laughing at the obvious limitations and datedness, they'd still be able to relate to it.

    Loading from cassette, though? It would seem like something from the stone age to them.
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  62. Gateway to open source by Average · · Score: 3, Interesting

    My main box was the TI-99/4A. We stayed TI-99 people *way* longer than was reasonable (until I could afford junker DOS PCs from my own money some time around '93.) My father was kicking out desktop publishing (of a sort) and doing finances on the old beast until '95 or so.

    Fascinating community. I'd suggest that the Atari and TI communities were even more like the Open Source world. Commodores and Apple ][s were being made, and commercial software for them was developed through the early 1990s. Lots of Apple ][ people kept using Appleworks and Oregon Trail and Print Shop (and the culture of copying those programs, along with the escalation copy-protection and cracks lingers today). The TI was abandoned much earlier (1983), and the commercial world dried up soon thereafter. But, there were thousands of shareware programs still being written, distributed through floppies and user groups. Very few people ever expected to make a penny writing TI software, but they wrote a lot anyway.

    1. Re:Gateway to open source by British · · Score: 1

      I too stayed way too long with the TI-99/4A, up until 1990, until I got a used Atari 800XL. Yes, I also had the PEB & such, learning to BBS on it in 1989.

    2. Re:Gateway to open source by zakezuke · · Score: 1

      I too stayed way too long with the TI-99/4A, up until 1990, until I got a used Atari 800XL. Yes, I also had the PEB & such, learning to BBS on it in 1989. The PEB I got on close out back in like 1983 or 1984. It was sold at a big box store (Bests IIRC), on display, but no bugger wanted it, well except me and near as I was aware it was the only means of hooking up a modem. I don't remember exactly what it cost but I do recall something like a 90% discount.

      I think it was 1985/1986 I moved and got exposed to the Atari. I wasn't really connected to any TI users groups and I wanted a PC with something that resembled hardware and software support. The TI was frustrating as there were games I wanted, such as the Scott Adams series but there was really no way to buy them. The Atari was a huge leap forward but commodore got a corner on the market. It was really too bad as the TI really supported expansion via the PE box and sidecars. The Atari hard some very nice hardware for it, such as the ICD Multi-IO which on board 256 to 1meg ram disk, Scsi, serial, and parallel ports. You "could" get hard discs for the commodore, but it seemed like they were a kludge without the option of upgrading the drives them selves, but perhaps someone who owned one could share some detail on this subject.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    3. Re:Gateway to open source by istartedi · · Score: 1

      My first computer was a TI-99/4A in Jr. High or very early HS. The BASIC was apparently compiled and then executed, so long programs took a while (I couldn't verify that, see below). There was none of the PEEK and POKE to memory that I read about in magazines. The long interpretation phase didn't matter, because I couldn't save programs. Allegedly, you could unlock the memory and gain the ability to add peripherals, but only by purchasing a bulky "expansion box" that cost $1000. The TI had been a Christmas present, IIRC. I tried to love it, and failed. I spent a significant ammount of time just *begging* my folks for a C-64. When the price fell to $399, I got one, and the rest is history.

      Unless your folks had money to burn and shelled out for the full system, you missed out.

      PEEK, POKE, assembly language, interpreted BASIC (it really made more sense for those systems), and the wonderful graphics and sound that you could *control* without having to have any special keys to unlock the machine. Oh, and you could buy a fat little book (The C-64 Programmer's Reference Manual?) that told you more than you would ever need to know about what was mapped to what inside the machine. It even described the 6502 instruction set. God bless them! There was nothing like that for the TI. The C-64 was a work of art. The TI was like, trying to bring the world of business or something to the home. Even the name sounded like some kind of government form.

      I happily hacked on the C-64 for several years all through highschool, and a bit into college.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  63. load "*" ,8,1 by capitalj · · Score: 1

    oldschool

    1. Re:load "*" ,8,1 by Anonymous Coward · · Score: 0

      don't forget the : at the end.

      That was the only command I could ever teach my parents. I wrote little menu programs and made sure they were the first program on each floppy I had. That way they could play Dino Eggs, Impossible Mission and any of the Jumpman games without having to remember anything else.

      Ah, good times. Good times.

    2. Re:load "*" ,8,1 by neoheathen · · Score: 1

      bah. "space colon shift run/stop"

    3. Re:load "*" ,8,1 by zakezuke · · Score: 1

      oldschool This is one reason I felt the Commodore was a bit kludgey at the time. The Apple could auto boot, the Atari could also. It seems like an academic function of a disk drive but for some reason was missing in the 64.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  64. My friend had one by aplusjimages · · Score: 1

    I remember a friend of ours had a 64 and we would go over to take turns playing beach head. we would always quote the "I need a medic". there was also this game where you had to climb a mountain the fastest. not sure why we enjoyed that one.

    --
    Can I bum a sig?
  65. New state? by fastest+fascist · · Score: 1

    So where is this "Sweden", I never heard of that state?

  66. Help me! I fear for my life! by Reservoir+Penguin · · Score: 1

    I must be brief. The Taleban spies know about the Commodore.

    Junis.

    --
    US-UK-Israel: The real Axis of Evil
  67. Comprehensive simplicity by RomulusNR · · Score: 1

    The C64 is the one computer that I ever felt I was capable of completely understanding and came closer to doing so than with any other machine.

    I remember writing random data to the character space, and then typing blind to enter hex in the right places to get readable 0-9A-F characters. I remember being surprised to find that there was 16K of memory space in the disk drive.

    With enough time, you could learn every corner of the C64 and control the whole thing to do whatever you wanted. And so many people did.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
  68. Walking to school in the snow uphill both ways by TheJodster · · Score: 2

    Ahh. I remember my commodore 64 quite fondly. I saved my money and bought myself a TI99/4A. I got a C64 for Christmas after that. I loved that thing! Peeking and Poking memory, reading and rereading the programmers manual I bought at the mall. Sitting in class writing programs to try out when I got home. I didn't have a storage device. I would type in programs, run them, and turn it off. If you wanted to run your program again, you just type it in again. Then I got a tape drive and thought I was in heaven! I could save my work and thus write more complex programs.

    Does any one else remember Compute's! Gazette? I think that was the name of it. It had program listings in there for games and things. I use to type those bastards in too. They were pages and pages long and took quite a while to enter. Debugging my typos was a great way to learn code too.

    Now we all have kids and jobs and no time to play with the fun stuff. On top of that, every person who is an aquaintance of an aquaintance thinks that your are their personal tech support every time they screw up their computer becuase they visit too many p0rn sites.

    I miss the good old days when people who had computers were geeks and gamers and either knew what they were doing or quickly figured it out with a little help. Today, every drooling idiot has a computer and thinks that you are supposed to help their stupid ass's if you are an IT professional.

    --
    A little misunderstanding? Galileo and the Pope had a little misunderstanding...
    1. Re:Walking to school in the snow uphill both ways by TheJodster · · Score: 1

      I found a Compute!s Gazette on good old wikipedia here.

      And my first computer was actually a Timex Sinclair 1000 rather than a TI99/4A. I was wrong. I remember the crappy membrane keyboard and the whopping 2Kb of RAM.

      I wish I still had one of those to show to my kids.

      --
      A little misunderstanding? Galileo and the Pope had a little misunderstanding...
  69. C64 Graphics inferior? by snarfies · · Score: 1
    TFA: "Still, the C64 had an uneven reputation. It was widely considered clunky, its BASIC outdated and graphics weak in comparison to the Apple II and Atari 800, according to McCracken."

    McCracken must have been ON crack, because that would be the exact polar opposite of reality. C64 screenshots were the ones shown on game boxes for years. Why? They were the best ones. Always. There was a BRIEF period when the Atari ST was the standard, and of course our friend the Amiga, but the Apple II? The Atari 800? I think not. Don't take my word for it. Compare for yourself: Ultima III screenshots

    I'm sure other, better examples, could be found, but I'm supposed to be working and stuff.

    For what its worth, I miss my souped-up Commodore 128. I had JiffyDOS installed, a 1571 5 1/4 drive, and the rare 3 1/2 1581, which, with JiffyDOS, was a relative speed-demon. I took my SSI Goldbox games, which had no copy protection, and consolidated them onto 1-2 3 1/2 disks as opposed to 6-8 sides of a 5 1/4 disk. Good times.

  70. Veteran of the Computer Wars by deathy_epl+ccs · · Score: 4, Funny

    You see me now, a veteran,
    Of the old computer wars.
    I've been waiting on this load so long,
    But my sound chip's better than yours.
    And my raster tricks are nifty,
    But I sure could use more RAM
    The demoscene will last forever...
    I've got so much more that there's left to play!

    1. Re:Veteran of the Computer Wars by rbanffy · · Score: 1

      where are my modpoints when I need them?

    2. Re:Veteran of the Computer Wars by Anonymous Coward · · Score: 0

      If I had mod points, you'd get one for the Blue Oyster Cult parody.

    3. Re:Veteran of the Computer Wars by Anonymous Coward · · Score: 0

      Blue Oyster Cult are one of the most underrated 70s hard rock bands... ever? Everyone knows Don't Fear The Reaper, but classics such as Cities On Flame With Rock And Roll, I Love The Night, Nosferatu, Magna Of Illusion go unnoticed... Truely a gifted, creative band.

  71. mod parent +5 Fail by Anonymous Coward · · Score: 0

    LOL

  72. C-64 Ringtones by Aggrajag · · Score: 1

    I am using C-64 songs (Delta at the moment) as ringtones, thanks to Sidplay.

    1. Re:C-64 Ringtones by KatchooNJ · · Score: 1

      Cool! I should do that too and use the M.U.L.E. theme. hehe :-) I wonder how many people would "get" that if I used it. ;-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  73. My C64 T-Shirt: Don't you miss peek and poke? by nektra · · Score: 1

    You can see it on my own geek t-shirts list :-)

  74. Graphics "weak" in comparison to the Apple II??? by lord_mike · · Score: 1

    The author of the article is kidding, right? I mean, Apple's graphics were great circa 1977, but were really weak by the time the Commodore 64 came around. The Atari 8-bit's had the best graphics of the era, prior to 1982, but the Commodore 64 outclassed that machine in almost every respect (except for being able to display multiple shades of colors)... The Commodore 64 was originally designed to be a NEO-GEO-like arcade machine console, in which arcade vendors could effortlessly swap arcade games... When that didn't pan out, they decided to make it into a home computer instead...

    The author did get the fact that Commodore's Basic was garbage... It was basically the same basic that was in the old PET computers, and had absolutley ZERO support for its superior graphics and sound capabilities. It was not user friendly, and discouraged programming in the younger generation... It was a lot easier to type LOAD "SUPERFUNGAME", 8, 1 than the cryptic peeks and pokes (in decimal no less) to do anything on that machine. It became primarily a game machine by default, and led the way for the resurgence of the gaming consoles. The idea of a computer being a tool to create died with the C64. Instead, the C64 encouraged users to be passive... a legacy that still lives with us today...

  75. Event at Computer History Museum by gluecode · · Score: 1

    Computer History Museum has an event next Monday "Impact of the Commodore 64: A 25th Anniversary Celebration". Here is the link: http://www.computerhistory.org/events/index.php?id=1193702785 This event is to celebrate the 25th anniversary of the C64. Speakers will include Adam Chowaniec, Chairman of the Board, Liquid Computing, William C. Lowe, Chief Executive Officer and President, NEPS, Jack Tramiel, Founder and CEO, Commodore International, Steve Wozniak, Co-Founder, Apple Computer, and Moderator, John Markoff, New York Times Journalist

  76. PROOF of C64 geek coolness by cliveholloway · · Score: 1

    ...even though they were one year off, this is still a retro-nerd-heaven-pop-video!

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  77. C64 for kids by Anonymous Coward · · Score: 0

    If you have kids and want them to understand how computers work, in hardware and software, get them a C64. The C64 is a fully documented system, comes with a basic operating system that can't be broken, and most of its functions can be tasted by POKEing from BASIC, but require assembly language to be really interesting. It's like a simple but versatile microcontroller with a 40x25 screen and a keyboard. Before the C64, the learning curve was much steeper, and after the C64, computers became too complicated and stopped being instant-on and unbreakable. It really is the perfect learning machine, and fun too.

  78. First computers by kilodelta · · Score: 1

    Mine was a TRS-80 Model 1 Level 1 with 4K memory. It got expanded to Level II 16K within a month.

    I did the lowercase modification on the motherboard by myself.

    About 4 months later I picked up the expansion interface, two disk drives and a voice synthesizer. It was a fully optioned out system by that point. I can remember the speed increase that disk gave you over tape!

    And when I noticed dropouts on some of the characters on the screen I knew the machine well enough that I could trace it down to the specific memory chip that had gone bad. Went to Radio Shack, got the replacement chip for a few dollars. Interestingly enough Tandy had socketed all the memory so it was easy to do things like this.

    I loved that machine and my DC-1 modem.

  79. for n = 0 to 2 by achenaar · · Score: 1
  80. my first... by Anonymous Coward · · Score: 0

    i had both the apple and c64 (6 drives, 2 tape players, 3 printers...daisy chaining ruled...)... by far my fav of that time was the c64...i started by prg'ing young and wont ever forget my fist - c64 :-)

    Jeremy Horn
    The Product Guy
    http://tpgblog.com/

  81. You had tape drives? by xswl0931 · · Score: 1

    I didn't even have a tape drive. I had to spend all day typing in those games from computer magazines back then. Then they went to hex and it was painful when you mistyped any characters.

  82. Aaahhhh - I remember! by chocbar31 · · Score: 0

    My Very first box! I also had my first taste of call-back!!! I am talking about callback on the telephone. I experienced this when attempting to swipe some free time on Compuserve. After connecting and going through some files and reading a bit. I received call back from their modems, and then from them. They said I owed them some $400 dollars for connection charges. Ahhh, go figure with a 9600 Baud Rate modem. That thing was blazing; so was that floppy compared to tapes. LOL I loved this thing. Was on it before and after school punching away at the program books I bought. Some of the projects were like blooming flowers, that took two to four days to type. This was when I was a one-fingerer. Time was of no essence though, the technology had me stunned. I got this in 1984 and finally let go in 1988. The C64 served me more than well, during the time I owned it. I loved it myself.

    --
    This site is like CRACK; hooked on the first use!!!
  83. Vic 20. by generic · · Score: 1

    Is what I had, my cousins had the 64 which was so much cooler than mine.

    --
    Microsoft aggravates my tourettes syndrome.
  84. Best computer ever! by Terminus32 · · Score: 0

    Easily the best computer ever...still got my Brown C=64 & C=64c, complete with games, Compunet Modem & a handful of games!

    --
    http://nathanlindsell.blogspot.com/
  85. Meh. by tm2b · · Score: 1

    I don't think "80s" is specific enough - a lot changed through the 80s.

    For me:
    In 1981, the Osborne 1 - 132 columns of text! Perfect for 300 bps BBSes and Infocom games as long as you didn't mind getting LASIK 20 years later
    1982 - Timex Sinclair TS1000 - Sucked, returned it after two days and got a...
    1982 - Vic-20 - Hey, it had some games. Lasted until
    1984 - Apple ][+ - First *real* computer - shout out to the Apple-Cat II and CatFur users! GraFORTH and UCSD Pascal rocked! Call-151!


    I toyed with TRS-80s in the late 70s and C-64s in the early 80s at school of course, but the Apple ][+ (and a Laser 128 :) ) was always the computer that fit me best, until I went to college and got a Mac SE in 1987.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  86. Wanted one badly! by CallsignBaron · · Score: 1

    A friend of mine had a C64, God I loved it and wanted one for myself but my parents wouldn't bite. I can remember my Dad telling me that computers were a fad. That kills me now when I think of it, lol. My first was a Timex Sinclair 1000, not the best of experiences. Thank God for my iMac, we've come along way baby!

    --
    "I reject your reality and substitue my own." ~ Adam Savage, Mythbuster extraordinaire.
  87. Re:The BS of do what you love and the $$$ will fol by Anonymous Coward · · Score: 0

    I've heard as much from other professions both here and overseas.
    The truth of the matter is, the grass always looks greener, but frequently isn't.
    That's why it's so important to do what you love. From an IT career standpoint, it does come with high risk (risk of layoffs, risk of insta-obsolesence, risk of stereotyping, getting-old-no-one-wants-to-hire-you, and a few others) but I don't believe in any way we are alone.
    I feel fortunate to not work out in the hot sun, exposed to dangerous chemicals, diseases (in your case), some sort of awful mine, etc. Life could be, and for so many other is, so much worse.

  88. There is one reason by nurb432 · · Score: 1

    For the fondness of those 8 bit machines from the past ( regardless of what brand ) --- they worked. And STILL do...

    --
    ---- Booth was a patriot ----
  89. Remake of Below the Root? by frost_knight · · Score: 1

    I've thought of doing it myself. There's three ways I'm thinking of approaching it:

    1. As-is clone of the game. Same graphics, sound, gameplay, everything, coded and compiled to run on today's computers.

    2. Same gameplay, but with new graphics and sound.

    3. New graphics and sound, and additional content (side quests, more interactivity, etc). Anything new would be consistent with the book trilogy it's based on. Very good books, by the way. The author is Zilpha Keatley Snyder.

    Or, come to think of it, how about additional content but with the original graphics?

    I'm sure I'd have to get Mrs. Snyder's approval (for option 3 at least). And it would be great if I could contact the original programmer, Dale Disharoon.

    I tried to purchase a copy of the the C64 game on Ebay, but someone snatched it up 30 seconds before the auction ended.

    --
    It always takes longer than you expect, even when you take into account Hofstadter's Law. --Hofstadter's Law
  90. It had some of my favorite games by Badmovies · · Score: 1

    I used to love the text-based games, like "Zork" and "Leather Goddesses of Phobos." Add to that a couple of excellent turn-based games that, to this day, fit on my list of the best games ever created. For Role Playing, there was "Pool of Radiance" and it was amazing at the time. However, my favorite was the original "Questron." I spent days playing that. Not to be forgotten were some of the turn-based wargames, like the ones put out by SSI. I liked the "Wargame Construction Set" a lot.

    Something missing in many games these days is that a well-designed, turn-based game is a lot of fun. It is also something you can play without feeling pressed for time. I like stuff based in real time, but there is also something to be said for the turn-based stuff. It just doesn't work well when people want to play over the internet.

    Oh, and "Forbidden Forest!" You kill the monsters with your arrows, then your little stick figure archer dude dances while funky music plays!

    --


    Andrew Borntreger
    Champion of cinematic disasters
    1. Re:It had some of my favorite games by KatchooNJ · · Score: 1

      I also loved the Infocom games like "Zork" and "Hitchiker's Guide to the Galaxy". :-) I still have a love for those interactive fiction games. (or text adventures, as they used to be called. lol) In fact, the first game I ever played on a Vic-20 was Scott Adams' "Adventureland". Great little game. :-) I had it on a cartridge. lol

      One of my favorite games from the C-64 era was "Elite". What a fantastic game. It was a true original and WAY ahead of its time. Another gem was "Maniac Mansion". This was the type of game that made gaming on a computer so much better than on a console. They did actually end up putting out "Maniac Mansion" for the NES, but it was famously butchered because of Nintendo's censor-happy ways at the time. Another great batch were the Gold Box games like "Pool of Radiance". Ah, such fun times. :-)

      Just for fun, here are other games I thought were the best on the system (I mostly left out arcade ports). This list comes from my C-64 emulator currently on my PSP. heh:

      Airborne Ranger, Alice in Wonderland, Aliens (Activision), Alter Ego, Archon 1 & 2, Arctic Fox, Autoduel, Bard's Tale (all), Beach Head 1 & 2, Below the Root, Beyond Castle Wolfenstein, Blue Max, Boulder Dash, Broadsides, Bubble Bobble, Bruce Lee, California Games, Castle Wolfenstein, Chilly Willy, Chuckie Egg, CJ in the USA, Commando, Creatures, Crush Crumble and Chomp, ,Dambusters, Defender of the Crown, Demon Stalkers, Diplomacy, Dizzy (all of them), Dragonhawk, Druid, Fight Night, Flight Simulator (Microsoft), Gateway to Apshai, Ghostbusters, Goonies, Great American Cross Country Road Race, Great Giana Sisters, Green Berret, Gumball, Gunship, H.E.R.O., Hardball, Head Over Heels, Heart of Africa, Hes Games, Hobbit, IK+, Impossible Mission, International Soccer, Into the Eagle's Nest, Jet, Jet Set Willy, Jumpman, Karateka, Kennedy Approach, Kikstart 1 & 2, Knight Games, Labyrinth, Last Ninja (all), Law of the West, Leaderboard, Little Computer People, Lode Runner, M.U.L.E., Master of the Lamps, Mercenary, Microleague Baseball, Movie Monster Game, Neuromancer, Ninja, Nukewar, Ogre, On Court Tennis, Paradroid, Parallax, Park Patrol, The Pawn, Pinball Construction Set, Pirates, Pitstop 1 & 2, Platoon, Project Stealth Fighter, Racing Destruction Set, Radar Rat Race, Raid on Bungling Bay, Raid Over Moscow, Rally Speedway, Rambo - First Blood Part 2, Realm of Impossibility, Red Storm Rising, Rescue on Fractalus, Seven Cities of Gold, Shamus, Silent Service, Six Gun Shootout, Skate or Die, Skool Daze, Slap Shot, Space Taxi, Spy vs. Spy (all), Star League Baseball, Star Trek - The Kobyashi Alternative, Stealth, Summer Games, Super Cycle, Super Pipeline, Telengard, Temple of Apshai Trilogy, Test Drive 1 & 2, Toy Bizzare, Trailblazer, Ultima 3 & 4 (and the others too), Wasteland, Winter Camp, Winter Games, Wizard, Wizball, World Games, World Karate Championship, Zak McKracken and the Alien Mindbenders, Zone Ranger

      And those are just my favorites! lol ;-) I didn't list everything in my emulator.

      So... what are your favorites? ;-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  91. Epyx FastLoad! by sjwoo · · Score: 1

    I remember the slow 1541 disk drive, but folks, don't forget -- Epyx's FastLoad cartridge solved 90% of these problems. And for the remaining 10%, they had their own fast-loading software.

    And if you got your software cracked, which was probably like 99% of the people out there, they all came with the cracking crew's fast loader...

    Anybody remember SYS64738? Gotta love it.

    1. Re:Epyx FastLoad! by IhuntCIA · · Score: 1
      On C=64 any I/O is slow without turbo / FastLoad. I did not mind back then. After all, it only had 64KB of RAM, it never needed a lot time to load, at least not with properly cracked games as all of them used some kind of turbo / FastLoad.

      Anybody remember SYS64738? Gotta love it. I do. I use it as a password.
      Oh, s**t.
  92. Re:The BS of do what you love and the $$$ will fol by notagain.was.notagai · · Score: 1

    But are you half a million to a million in debt on top of it? You're doing good in comparison to a lot of American doctors who come out of school with massive debt, then have to go through the same internship/residency BS for 5-10 years. After that, they've accumulated a huge amount of interest on that debt, have a family to support and are 35-40 years old.

    So what do they do? Focus exclusively on making cash. It's the only sensible thing to do. And people wonder why so many doctors treat them poorly - after you've been treated like a piece of meat for decades, you'd have to be insane to not "return the favor". Unfortunately, the patients aren't the ones who were abusing them in the first place.

    As always, count your blessings. It could be worse. You could even be a GP or pediatrician in the US, where you'll be retiring just as you finish paying off your debt! Those "high" salaries are only real in US private practice for the elite - surgeons, folks who run labs and such. It's the banks that are really making the money.

  93. Tandy TRS-80 Color Computer 2 by vistic · · Score: 1

    My first one was also a Tandy CoCo2 with 64K RAM and a tape drive (no diskette). Later on in the mid to late 90s I got back into it and even bought a 512K CoCo3, which is the only one I have now. I used to take part in the mailing lists and everything on a semi-regular basis.

    It's fun to take out now and again and feel the keyboard layout, look at the flashy cursor and green screen... or even dig out some of the program cassettes or ROM packs with some old sesame street games i played as a kid (or Konami's Pooyan... or some Imagic games like Demon Attack or Dragonfire).

    I don't feel like coding on it though. I seem to recall hearing somewhere once that a CoCo controlled the fountain/light show at some Vegas casino. It's probably been updated though. I also once spotted a CoCo in an episode of Mr. Wizard's World (I think).

  94. Re:The BS of do what you love and the $$$ will fol by MPAB · · Score: 1

    It isn't, but there's universal health care for anyone, no questions asked. Anyone can go to any hospital and receive a full treatment for free, regardless of his legal/illegal status or if the person pays for SS.
    The people that can afford private practice usually pay taxes and SS, so they're paying for something they won't use. They will go see a private doctor to be well treated and to have a nice conversation. The overwhelmed social security is more like "What are your symptoms? OK. Get this test made, take that medicine. See you in a year. Next!".
    But whenever people need something expensive such as an MRI or surgery, they go straight to the social security. Thus, there's private practice but mostly on the first level of attention. Hardly any place for private specialized clinics (and the only ones work hands-on with the SS).

  95. Simon's BASIC by ChameleonDave · · Score: 1

    Hey, did anyone else have Simons' BASIC? It was a cartridge that you stuck in the back of the C64, and it gave you extra commands to play with! I never used to program in normal BASIC!

    I remember the horrible dilemma I was faced with when I used my Dad's C128: did I insert the Simons' BASIC cartridge, or the cartridge (I forget the name) that gave a graphical user interface?

  96. Re:The BS of do what you love and the $$$ will fol by MPAB · · Score: 1

    It's the banks that are really making the money.
    Yep. It's always the investors that really make the money. Most professionals do the thinking, but the money goes to the ones that know when to hold 'em, know when to fold 'em, know when to walk away and know when to run.
    Easy as it may sound, I'm sure it takes more than high IQs to be like that.
  97. Re:The BS of do what you love and the $$$ will fol by notagain.was.notagai · · Score: 1

    Well, you either have to convince yourself that it's productive, or not really care whether you are productive. In short, either amoral or not quite the top of the class - IQ 120 not IQ 150.

    Plus a whole lotta balls.

    That's capitalism for you! Like Churchill said about democracy, it's a terrible system - but all the other systems are worse.

  98. What I don't miss about those days by zakezuke · · Score: 2, Insightful

    Soldering your way to an upgrade.
    No support for anything beyond the stock ram.
    Trivial parts that you just had to have to make shit work, hard to find and cost too damned much.
    Trivial upgrades being sold as a new model "Now with tint control", and software geared toward that upgrade.
    Having to buy upgrades that were processed through the main company, which are no different than the stock part with the exception of a minor Rom tweak.
    Spending hundreds/thousands on a given platform only to have it be abandoned.
    Rats nest of wires. Wires for your disc drive, extra wires for your printer port, each requiring it's own power supply.

    I know it's popular on Slashdot to bitch about Microsoft, but imagine if Commodore won the computer revolution, or Atari.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  99. Listings in magazines by nurb432 · · Score: 1

    If you go a little further back in time, remember when the entire ROM OS was listed out in the apple ][ manuals?

    Or when CP/M came in source form, where you were *expected* to modify it to run on your hardware.

    --
    ---- Booth was a patriot ----
    1. Re:Listings in magazines by that+this+is+not+und · · Score: 1

      The BIOS source code, in commented assembly language, is also published for the IBM PC, PC-XT, and the PC-AT. It's in the technical reference manuals, along with the entire schematics for the motherboard and all addon cards. And the IBM PC didn't use any proprietary chips. Not a single one. The same can't be said for most of the 'open' consumer-level machines that many people champion as being 'open.'

      Granted, the source coed for them ROM that contained the BASIC interpreter on IBM motherboards wasn't published.

      Incidentally, I recently found a power pack for a rather late-model IBM Laptop and was able to power it up for the first time in a long while. It's a 'PS/2 Model L40 SX' which is a machine from the PS/2 era. It's hard drive made some weird noises, and I didn't have a floppy diskette in the drive. Sure enough! It booted into 'Cassette BASIC.' It surpised me, because it's a 386sx system and I thought cassette basic went out with the 8088 machines.

      The IBM-PC had 'cassette basic' in a ROM on the motherboard. If the motherboard found no disk to boot from (floppy or hard) it boots up the cassette basic. The newer machines (PC-XT and newer) don't have the cassette port hardware, so you can't save the programs you type in to cassette tape. Other than that, it's a very similar experience to having an old C-64 with no disk drive.

    2. Re:Listings in magazines by nurb432 · · Score: 1

      While that is true ( somewhere i have a soft copy from when i had still access to the internal IBM network, back in the late 80's ) it wasnt exactally advertised at the same level as Apple did and ( intergalactic ) Digital Research had to..

      If i remember right, ( its been a while so i could be wrong ) all the PS/2's ( with the exception of the server line ) still had the basic ROM installed.

      --
      ---- Booth was a patriot ----
    3. Re:Listings in magazines by that+this+is+not+und · · Score: 1

      If I was bored enough, I would pull all the drives out of the RAID frame, power it up and see if my 'IBM PC Server 704' would boot up to BASIC. It's kind of an IBM PC. Cassette BASIC on a quad Pentium Pro server would be cool.

      I should look into developing an ISA card for the PC-XT with the cassette interface on it. I have a stack of PC-XTs here in storage.

    4. Re:Listings in magazines by dangitman · · Score: 1

      Other than that, it's a very similar experience to having an old C-64 with no disk drive.

      Except of course for the custom sound and graphics co-processors, which were half the fun of a c64, especially if you were into making games. I'll take "interesting and fun" over "no proprietary parts" any day of the week.

      Actually, I don't think your statement is even true. Didn't actual IBM-PC use proprietary processors until the clones came out? If PC clones were invented today, they would probably be determined "illegal" by the courts. Just because somebody copies something, it doesn't make the original non-proprietary.

      --
      ... and then they built the supercollider.
    5. Re:Listings in magazines by that+this+is+not+und · · Score: 1

      There is and was NOTHING proprietary in the IBM-PC. This includes up to the PC-AT ('286) system. It has the Intel processor and it has Intel 82xx family peripheral chips. All commerical off-the-shelf with nothing proprietary in them. IBM didn't 'close things up' until the PS/2 with Microchannel. Most of the later 'clone' AT motherboards used proprietary chipsets. The big-mamma IBM AT motherboard used tons and tons of TTL gates and Intel 82xx chips. All generic off the shelf stuff. Many of the XT-Clone motherboards may have had a PAL or two in them to do some of the memory decoding.

      This is different from most of the 'consumer' machines which were very, very closed. The Amiga in particular was a big wad of ASICs. The sound chips in the Commie were proprietary along with other stuff, if I'm not remembering incorrectly.

      The whole 'clone thing' happened BECAUSE IBM was so open. The only component that had to be reverse-engineered was the BIOS firmware. And actually, IBM made that harder by 'polluting' the mindspace of the software community. They published the BIOS source code in easily readable format in the Tech Ref manual. Anybody interested could look at it. Anybody who did was ineligible to write a clone BIOS. The 'clean room' effort by Phoenix consisted of a dual-team effort. One team read the source code and wrote a neutral non-code product spec. A second team that didn't touch the code at all wrote a new BIOS from scratch. Anybody could do this. Many people did. Voila! Here come the clones!

      Virtually any of the early-generation 'clone' motherboards can be troubleshot using the IBM XT schematics. Often all the way down to the chip numbers on the print, and how the chips are laid out on the board.

    6. Re:Listings in magazines by dangitman · · Score: 1

      There is and was NOTHING proprietary in the IBM-PC. This includes up to the PC-AT ('286) system. It has the Intel processor and it has Intel 82xx family peripheral chips. All commerical off-the-shelf with nothing proprietary in them

      Which is a proprietary Intel chip.

      The only component that had to be reverse-engineered was the BIOS firmware.

      Right, the proprietary BIOS firmware.

      You must either have a strange definition of "proprietary", or categorize the proprietary things in the IBM-PC as "not proprietary", just because you like the system. Either way, it's very strange the way you say it doesn't contain ANY proprietary chips, and you then cite proprietary chips as your examples.

      --
      ... and then they built the supercollider.
    7. Re:Listings in magazines by that+this+is+not+und · · Score: 1

      You're nuts. You don't know what you're talking about.

      Chips that are published in vendor catalogs with standard part numbers are not proprietary.

      Proprietary chips are chips that you can't get out of a catalog. You can't order them from DigiKey. They are custom built ASICS.

      All of the 82xx chips I cited are/were second sourced by at least one vendor.

      By your ignorant defintion of 'proprietary' there is no such thing as a non-proprietary chip. Does a computer have to be made out of discrete transistors to not be made of proprietary parts? Oh, wait! It will still be proprietary, since the 2N3906 transistors and the 1N4148 transistors are made by a company and have that company's part numbers.

      An 8088 XT motherboard has:

      an 8255
      an 8237
      an 8253
      an 8288
      an 8284
      an 8259
      and an 8088

      It also has a bunch of 74xx TTL gates.

      NONE OF THESE ARE PROPRIETARY CHIPS.

      They all exist as off-the-shelf parts that anybody can purchase and design into their product/project. You can get out your Digi-Key catalog and order those things.

      Proprietary chips are things like the SID chip on the C-64. Produced for a single company for that company's target product. If you want a replacement, you cannibalize an old C-64 to get one.

      If you don't know what you're talking about, please don't continue to embarass yourself in front of the adults.

    8. Re:Listings in magazines by that+this+is+not+und · · Score: 1

      In case a nit-picker who has a slight clue chooses to attack the error in the above comment, the 1N4148 is a diode, not a transistor.

    9. Re:Listings in magazines by dangitman · · Score: 1

      You're nuts. You don't know what you're talking about.

      I think you might be the one who is losing it. Did you even look up the definition of "proprietary"?:

      1. belonging to a proprietor.
      2. being a proprietor; holding property: the proprietary class.
      3. pertaining to property or ownership: proprietary wealth.
      4. belonging or controlled as property.
      5. manufactured and sold only by the owner of the patent, formula, brand name, or trademark associated with the product: proprietary medicine.
      6. privately owned and operated for profit: proprietary hospitals. -noun
      7. an owner or proprietor.
      8. a body of proprietors.
      9. American History. the grantee or owner, or one of the grantees or owners, of a proprietary colony.
      10. ownership.
      11. something owned, esp. real estate.

      Chips that are published in vendor catalogs with standard part numbers are not proprietary.

      Why not? That's practically the definition of proprietary. Something manufactured and sold by a commercial vendor. Intel owns the IP rights to their product. They didn't release their chip designs to be openly copied. They are sold under the Intel trademark.

      How is any of that NOT proprietary?

      You yourself said that IBM wouldn't allow someone to just copy the BIOS if they read IBM's specifications. Doesn't that sound rather proprietary? If the BIOS wasn't proprietary, why would they try to protect it like that?

      Under your definition, a Commodore 64 itself is not proprietary, because I can order one off-the-shelf with a part number. Same for an Apple iPod. I can order one from a catalog with a part number. Therefore it musn't be proprietary. See how your definition doesn't stand up to scrutiny or logic?

      Oh, wait! It will still be proprietary, since the 2N3906 transistors and the 1N4148 transistors are made by a company and have that company's part numbers.

      Exactly! Any company may be able to make a diode, but companies have their own proprietary implementations of how to make them.

      An 8088 XT motherboard has:

      an 8255
      an 8237
      an 8253
      an 8288
      an 8284
      an 8259
      and an 8088

      Which were all designed to support a proprietary instruction set. The IBM-PC and its clones are classified as such, because they meet IBM's specifications. Not some open coalition of nerd's specification - IBM's proprietary specifications, made to profit IBM.

      Proprietary chips are things like the SID chip on the C-64. Produced for a single company for that company's target product. If you want a replacement, you cannibalize an old C-64 to get one.

      Right, but it's no more proprietary than Intel's chips. How is Intel not a company with proprietary interests, but Commodore is? Intel makes chips for one company's benefit - Intel. Do you think Intel can just go and copy AMD's chip designs? Even though they might be "compatible"?

      Practically all hardware is proprietary. There's no equivalent of "open source" in the hardware world. Because in software, an individual can create a program and distribute it freely. Modern computer hardware requires manufacture in massive factories with very expensive equipment. That requires proprietary interests almost by definition.

      Regarding the SID chip - if someone reverse-engineered it, and made copies available off-the-shelf, would it suddenly become "non-proprietary"? I don't think so.

      If you don't know what you're talking about, please don't continue to embarass yourself in front of the adults.

      How condescending. You can't even use a simple word correctly, and you somehow think you're more adult than others? Please. One of the signs of an adult is that they don't use bizarre alternate meanings for words. When communicating, they are clear in their terminology.

      Another sure sign of an adult is t

      --
      ... and then they built the supercollider.
    10. Re:Listings in magazines by that+this+is+not+und · · Score: 1

      Go ahead and stick with your English-professor defintion of the term 'proprietary.' I'll stick to the electronics/tech industry usage.

      IHBT

      At least I'm having a nice day.

    11. Re:Listings in magazines by dangitman · · Score: 1

      Go ahead and stick with your English-professor defintion of the term 'proprietary.' I'll stick to the electronics/tech industry usage.

      If it were actually a widespread usage in any industry, it would be in the dictionary. But I'll play along here. What actually is your definition of "proprietary" as far as the electronics/tech industry goes? From what I gather from your previous post, it means "not available off the shelf". But that is a completely useless definition. It would make Microsoft Windows non-proprietary. It would make basically any product non-proprietary. Just because some people in an industry use a term sloppily, doesn't make it correct.

      So, would you care to tell me what the specific definition you are using is?

      IHBT

      No, I'm afraid not. I'm not trolling. I'm just annoyed at the way people in the industry throw words around without thinking, and what people to define what they mean, and think about those meanings. Really, the tech industry is terrible in its use of terminology, it shows a lot of immaturity. A serious industry should be more careful with language.

      --
      ... and then they built the supercollider.
    12. Re:Listings in magazines by dangitman · · Score: 1

      Another note on this - people have often criticised Apple computers (at least pre-Intel) as being "proprietary". But they were made from parts available off-the-shelf, just with Motorola or IBM processors, instead of Intel. So, are they non-proprietary by your definition, or are there double-standards involved?

      --
      ... and then they built the supercollider.
  100. Not my first, but still my favorite by element-o.p. · · Score: 1

    The C-64 was actually my third computer, after a Sinclair ZX-81 (which is still in my parents' garage...wonder if it works???) and then a TRS-80 Model III, but I've still got a soft spot in my heart for the Commodore. While graphics, processing speed, memory and storage have improved immensely since the C-64 era, the 6581 SID chip was way, way ahead of its time. IIRC, the guy who designed the 6581 went on to found Ensoniq or one of those pro synthesizer companies.

    I'd still love to get my hands on a pair of 6581s to see if I could build a decent hardware synth with them.....

    --
    MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
  101. Re:The BS of do what you love and the $$$ will fol by zenkonami · · Score: 1

    I think that's the BS we're sold when we're kids that there's this one career that'll make us happy,do what you love or passionate about and the money will follow and other such non sense. Of course, there's a minority folks out there who just love law, medicine, business, and other high paying careers that love to spout this crap. But the rest of us get into the work force and become horribly disillusioned. And then we look wistfully upon the blue collar guy who just works his 40hrs, while we're working our 60+ and we have to wonder was it really worth it? Going to school getting our balls busted and for what? 60+ hours a week and to have our jobs sent oversees somewhere. Mod this one up, someone.

    Seriously, my biggest problem growing up as far as planning for my future was figuring out "what I wanted to be when I grew up." Problem was that everyone else seemed to say or be satisfied with "finding that one passion." I had too many passions. Programming, Flying, Music, Languages, Astronomy...but everyone (counselors and many other adult types) kept telling me to "pick something."

    Might not have been so frustrating if they had actually suggested that I could change my mind later if it didn't work out, but that certainly wasn't the paradigm of the time as it is today. Not that it was impossible at the time, but it just wasn't the generally accepted way of doing things.

    Now, though, people seem to juggle multiple careers and it's the norm.

    Conclusion? Find what you enjoy doing and do that. Live where you enjoy living and live there. If you can't find those things, just keep looking. The money? As long as you can make enough to live off of and you're happy with the rest of your life, who cares about the money?

    Now if only following my own advice were so easy =D

    --

    Do You Experiment?
  102. OT: Slashdot should stay away from becoming Digg.. by Mex · · Score: 1

    This story also appeared on Digg a few hours earlier. I know there's a place for both, but would it be too much to ask that Slashdot at least has different headlines for the same story and writeup?

    It's just bizarre.

  103. Re:Still working !!! by IhuntCIA · · Score: 1

    So if my experience is anything to go by, you'ld have to be a real enthusiast and pretty handy with a soldering gun to have one still working after all this time. I have one still working.
    I remember I had to hammer the potting compound of the power supply to free the transformer and the PCB. Tape drive was broken beyond repair, so I made interface to standard Hi-Fi tape deck. It was simple smith-trigger made from CMOS gate IC and few other components. With such interface any tape drive or line-level sound source is good enough.
    I use PC / MP3 player to load the games and PC's sound card line input to save them.
    I am not quite certain why the internal fuse blows up but it might occur because of short circuit in the tape drive cable.
  104. Atari by bbroerman · · Score: 1

    Personally, I liked Atari. I started programming on a CBM, then a Vic 20, but the first computer I owned myself was an Atari 400. I still have it, as well as the 800xl I replaced it with. Who knew that machine would lead to my career as a programmer! Basic was a nice language, but things really took off when I learned 6502 assembly, and then the machine code itself. I learned every part of that system! Every register, every memory location, the innards of Dos 2, 2.5, and 3.0... I loved it! I finally picked up an 800, and another 800xl for my collection, along with the appropriate peripherals (810, 830, 410, a few 1050's, printer, plotter, etc.) and still enjoy running them from time to time. Most of my disks and cartridges still work!

    --
    Logic is the beginning of reason, not the end of it.
  105. The Hacker's Delight by Bones3D_mac · · Score: 1

    The C64 always appealed to me as the embodyment of the modern hacker mentality. It just happened to have a decent amount of power and capabilities that just made you want to tinker with it. It also gave birth to many copy protection wars. I've heard stories about companies that would go all-out to create the best proprietary copy protection measures they could, only to later receive cracked copies by mail from groups taunting the company over just how easy it was to reverse engineer and defeat their latest and greatest measures.

    Evidence of the attitude that drove C64 hackers later expanded out to the PC, as many of the more expensive DOS applications were often cracked and released into the wild with the same style of gloat messages.

    Of course, the other aspect of the attitude were the little musical tunes that would often accompany the gloat notes, as though to say' "bask in my glory". (it would not surprise me if this attitude indirectly lead to widespread use of music cues in videogames as a way of ranking the player's actions.)

    The only other place I've seen the C64 attitude running wild would be the in the earily days of the dial-up BBS, up until the internet took over.

    --


    8==8 Bones 8==8
    1. Re:The Hacker's Delight by Bambi+Dee · · Score: 1

      Oh, yes. I liked the "gloat messages" better than some of the games - I enjoyed the messages these (presumed) masked avenger types passed between each other. You can't not know the art form that became of them...?

      On the Amiga, for example -

      "Starstruck" demo by TBL (2006): http://youtube.com/watch?v=eUv0jSYRBZo (well worth watching to the end)
      "The Castle" demo by Loonies (2002): http://youtube.com/watch?v=hGga-GsIkfY
      "Gift" 64 KB (!) demo by Potion (2000): http://youtube.com/watch?v=nWeh9VQyP3E
      "My Kingdom" demo by Haujobb (1997): http://youtube.com/watch?v=fO48kWb7QqA
      "Mindglow" demo by Stellar (1993): http://youtube.com/watch?v=Kb7AQZR-CT4
      Old school...ish crack intro by Paradox with remixed C64 music (1993): http://youtube.com/watch?v=7WDSEp86Nms
      Old school crack intro by Oracle (1989): http://youtube.com/watch?v=doyWnPDsY5o
      Old school crack intro by Ackerlight (1988): http://youtube.com/watch?v=6btAtfAhgLw

      On the Commodore 128 -
      "Risen from Oblivion" by Crest & Oxyron (?): http://youtube.com/watch?v=W8ZyA3WzpZQ

      On the Commodore Plus/4 (with SID soundcard!)-
      "heartfixer" by Resource & FIRE: http://youtube.com/watch?v=kn5D9mxQ5Mw
      "Infinity" pt 1 by Vision (1994): http://youtube.com/watch?v=PSt9dCdRW_Q
      "Infinity" pt 2 by Vision (1994): http://youtube.com/watch?v=sQV4IwwCsEM

      Okay, I've had enough fun digging these up to forget all about Lemon and My apologies if all this is old hat to you (this being slashdot etc. blah blah)

    2. Re:The Hacker's Delight by Bambi+Dee · · Score: 1

      That should have been http://pouet.net/ not Lemon64. Oopsie daisy. And tee-hee.

  106. Was my first and only computer for 11 years by jjn1056 · · Score: 1

    I got mine when I was 13 and used it until I went to Grad School and wanted a notebook computer so I could work from anywhere. My word processor was this application I had to type in line by line from a book (dozens of pages of assemble code) and didn't have spell check, but it worked for my limited needs.

    I logged onto my first BBS, and logged into the internet for the first time (via my shell account, not actually IP to the C64, but still...)

    It was a great machine. It introduced a lot of people to computing. It was much cheaper than the Apple IIc, it's main competition of the time.

    I still have it :)

    --
    Peace, or Not?
  107. Commodore Amiga by Weaselmancer · · Score: 1

    no PC will ever elicit the same emotions that a C64 did for the owners of them of the time.

    I hear ya and I pretty much agree, but nothing matches the rabid ferocity that Amiga fans have.

    --
    Weaselmancer
    rediculous.
    1. Re:Commodore Amiga by Lord+Apathy · · Score: 0, Troll

      I hear ya and I pretty much agree, but nothing matches the rabid ferocity that Amiga fans have.

      Yeah, both of them.

      --

      Supporting World Peace Through Nuclear Pacification

  108. Disk drive speed by Weaselmancer · · Score: 1

    Was 300 baud. Reason was a bug in the hardware that the firmware had to get around.

    --
    Weaselmancer
    rediculous.
  109. There still isn't a good c64 emu for linux by Sark666 · · Score: 1

    It gave me great pleasure when I discovered emulators back around 96-97 and relived some of my favourite c64 games. Since switching to linux a few years ago, I haven't been able to do so. Linux is pretty good for the most part with emulation (mame, various psx, snes, genesis, gameboy emus), but is sorely lacking regarding the c64.

    There is basically vice and frodo. Vice isn't bad on the windows side, but they are fairly awful on the linux side. This is mainly due to neither of them using something like sdl to do fullscreen emulation. They both use weird vesa modes or something and it's a nightmare to try and get a good screen mode for anything usable. Supposedly the last version of vice does have an sdl mode, and I was eager to try this and compiled the latest without much success. Frodo planned an sdl version as well but that doesn't seem to be in much active development anymore.

    It's 2007 and there still isn't a good c64 emu for linux. That is just sad.

  110. 64 bit - Now it's everywhere by Chibouki · · Score: 1

    Back then with Commodore we were proud to be the precursor of the 64 bits architecture. Oh, wait...

  111. Same dudes who are into their C64s today... by clayne · · Score: 0

    ...are the same dudes who still piss their beds.

    It's a tired extremely antiquated calculator. Get over it already.

  112. Sinclair ZX Spectrum by kbahey · · Score: 1

    Back in Egypt in the early 1980s, the Commodore 64 never caught on in homes. I have seen it in offices though, along with the TRS-80, Apples, ...etc., but not in homes. Perhaps the price was a factor, perhaps other choices were, don't know, but it did not catch on.

    The Sinclair ZX Spectrum on the other hand did catch on. It was my first computer. It was reasonably priced, and capable. I still remember it fondly. My brother and I used to buy computer magazines and type in listing character by character. We had two games for it, Jumping Jack and Blue Thunder (I think).

    I later loaned it to a friend after I got a PC compatible. That friend (jokingly) had a proper name for it (Mes3ed!) The power supply or something else died.

    I moved on from Sinclair to Mainframes, PCs, and minis with UNIX, then later Linux.

    That Sinclair changed the course of my life.

  113. C64 was nothing special by Junnonen · · Score: 1

    Frankly, C64 didn't have anything special to offer compared to other 8-bit computers. In many aspects it was even worse than some other architectures, and had nothing really special to offer. (Well, expect the SID sound processor, which was better than most others.)

    C-64 basically got popular because it was a natural continuation to the popular VIC-20. Amiga got popular later for the same reason. It was like the C-64 v2.0. Or VIC-20 v3.0. (Or PET v4.0?)

    I believe that many arctitectures like MSX, Atari 800XL, Amstrad etc. were technically better than C-64, but eventually lost the battle because they didn't gain the "critical mass" (enough people to share illegal copies of software with their friends. Yes, much of the success of the C-64 was because of PIRACY!). That being said, the mentioned computers were still pretty popular compared to some other failures.

  114. 800XL kid myself by MrCopilot · · Score: 1
    I still remember that smug feeling when my friends would come over and see the Color Printer the Mode 14 Graphics and the pile of Antic magazines, and the Music man was it something else.. They were just dying to trash me for not having a commodore. They always left wanting a new XE.

    Probably due to the combination of the okimate color thermal printer (also available for C64) and that awesome Camera grab program. Vision something. Allowed you to print t-shirts and stuff from photos. It was another 10 yrs before PC's could do it as well.

    I did envy the C64 guys with their giant mounds of disks. We moved on to apple iic and I got my giant piles of floppys too.

    This whole thread has me firing up the emulators again, thanks a bunch Slashdot, another weekend lost to nostalgia and The Little Green Desktop.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  115. Re:Graphics "weak" in comparison to the Apple II?? by zenkonami · · Score: 1

    Woah there, cowboy. Anecdotal evidence here, but I was one of those "younger generation" types in the era of the C64 and Commodore's BASIC was what got me interested in coding to begin with because it was easy. When I realized that I had gotten as far as I could with BASIC, I headed into assembly language / machine code to do the rest, which I believe was a valuable education. Why did I bother? Because of all those cool looking, cool sounding games. I wanted to make them. I wanted to know how they worked. I wanted to improve them.

    It wasn't until Windows 95 (or possibly sometime during the console wars) that I think we saw the zeitgeist toward passive computer use. Once you couldn't look under the hood anymore, it was just too difficult to figure out how things worked.

    I believe you have grossly underestimated the imagination of "the younger generation." If they have the tools, I believe they will use them. If all they are given is "SUPERFUNGAME" without the tools to play with it, that's when I think the creativity begins to slide in favor of passive entertainment. I think numerous comments on this article can back me up on this one.

    --

    Do You Experiment?
  116. ah the memories by GuyfromTrinidad · · Score: 1

    Today's kids drink red bull to stay up all night and play Xbox live. Real C64 users stayed up all night programming machine language cause we loved it.

    --
    End of line
  117. C-64 - Not Just a Toy Machine by tonymus · · Score: 1
    I was out of college 3 years working in a small CPA firm when I started doing tax returns on the side with my C-64 (Quick Return, tax years 1983 through 1985). I barely did enough returns to pay for the software, mostly for relatives, but the tax program was professional strength and worked quite well. My boss, who had an Apple III with the HUGE 5 mb hard drive, used an Apple tax program that crashed frequently, usually resulting in loss of data. I would have volunteered my hardware/software but, of course, the moron would have fired me on the spot for competing against him. So, I basically sat near the computer, and cracked up every time he started cursing at it.

    My favorite business software for the C-64 was Peachtree Accounting (yep, THAT Peachtree). With the massive speed of the dual 1541 drives (!), it would take nearly a minute PER TRANSACTION to save an entered check or deposit. By the time you entered a year's worth of activity, it was next year.

    BTW, did anyone mention my favorite C-64 game? M*U*L*E

    1. Re:C-64 - Not Just a Toy Machine by Nimey · · Score: 1

      I take it you didn't have one of those cartridges with improved disk-control routines? IIRC some of them could speed up 1541 access speed by an order of magnitude.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    2. Re:C-64 - Not Just a Toy Machine by tonymus · · Score: 1

      I had a couple of them...one disk based, another cartridge based. While they weren't bad, they didn't help Peachtree, which used random access to store its data (sorry, the sands of time clog my feeble memory). Also, by the time the really good accelerator cartridges came out, I had upgraded to an Amiga 1000 and a $950 40 MEG SCSI HD (ah, to be young and stupid again...).

  118. Hamster Reset ftw! by KatchooNJ · · Score: 1

    Nah, I doubt many here will understand what the hell a "Hamster Reset" is... except maybe you. heh (pins 1 and 3, btw) ;-)

    btw, yeah, I had the FastLoad cart too. And IcePick... and Final Cartridge. Cool tools! :-) What about the software tools like The Hacker's Toolkit? I had others but I am forgetting the titles now. lol

    Another thing I remember from loading those games back then was how the pirates always had to give shout-outs to their buddies and that crazy "midi" SID music jamming out on the load screens. lol *sigh* I miss that in a silly nostalgic way. I do love how pirates now {with keygens and such) seem to keep that spirit alive. :-)

    Damn! I tore my shuba! Gotta go... haveta find a token and buy another one. heh

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:Hamster Reset ftw! by Lord+Apathy · · Score: 1

      That hamster reset switch was the first hack most people installed on the C64. I had two, one of the old brown ones and later one of the "new" white ones. My brown one was a mess of hacks and finally gave it up. The white one, void the warranty on 5 mins out of the box.

      What where those patch disks called? Cracker Jacks. Remember those?

      And you know, no matter how cool your C64 system was there was always some mother fucker out there with a hacked system to make yours look like shit. Dave was our master. My system was pretty cool but his was awesome. He had 4 disk drives on his with switches where he could change the drive numbers in hard ware. He also has a fuck ton of custom boot loaders and shit he wrote himself.

      What a lot of people don't know about the 1541 was it was really a mini computer in itself. Dave had his set up that he could drop a disk in one and a blank in the other. The copying would start and he could turn off his c64 and the disks would copy themselves.

      LOAD "*",8,1 ... That command is still a reflex action for me. I didn't remember it but my fingers did.

      --

      Supporting World Peace Through Nuclear Pacification

    2. Re:Hamster Reset ftw! by KatchooNJ · · Score: 1

      That's right! I remember having some program to enable the drives to copy on their own. I remember being blown away the first time I copied something with my computer turned off. lol I remember it being a slow copy, though.

      Yeah, the load command was hardwired into my brain too. lol I remember moving to a PC and having to get used to the keyboard layout, since the double-quotes were above the 2 on the Commodore. lol If you run an emulator, you still have to remember that. lol

      That reminds me? What was the loading shortcut when you used the FastLoad cart? Wasn't it the Commodore key and Run/Stop or something like that? lol

      Oh... and who didn't double-side their own floppies? I know I always had a hole-puncher nearby. ;-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    3. Re:Hamster Reset ftw! by Lord+Apathy · · Score: 1

      I remember how confused my figures where when I moved from my C-64 to my Amiga. The concept of point and shoot was just weird.

      I can't for the life of me remember what that key was. CBM/RUN Stop sounds right. I guarantee you that you set me in front of a brown c64 with a fast load cart. and my fingers will remember it.

      In addition to building a very good 8bit computer they also had excellent documents. I'm of course referencing the C=64 programmers reference manual. Everything you needed to know about the C64 was in that book. Spiral bound too so you could lay it flat and read it while keeping both hands on the keyboard. No self respecting c64 hacker could call himself that without at least one copy of that book. I still have mine around here somewhere.

      --

      Supporting World Peace Through Nuclear Pacification

    4. Re:Hamster Reset ftw! by Kong+the+Medium · · Score: 1

      Jep, i remember Handwiring the reset switch. It was the first time a computer seemed to die for me. Connecting pins 1 and 3 gave a reset, connecting pins 1 and 4 blow the internal fuse. And i tried 4 hours to find the error before i checked the fuse. :-( That was a lesson i learned for live: If there is no juice, check the fuse first, befor wasting your time with a voltmeter.

      --
      ... whenever a text is transmitted, variation occurs. This is because human beings are careless, fallible, and occasiona
    5. Re:Hamster Reset ftw! by Mycroft_VIII · · Score: 1

      I used to use load "*",8,9 (amazing, years and years since I've used a C=64, yet I HAVE to slow down and override my finger or I type load@$@,8,9!) because only the lsb mattered and any odd # would work, and 9 being much closer to 8 it was quicker, and easier to do one handed (now THATS going to be taken wrong around here).
          And I was Mycroft on the local bbs's back then as well.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    6. Re:Hamster Reset ftw! by KatchooNJ · · Score: 1

      Yeah, I have my manual still too. :-) For now, I have been using emulators, but I should pull out my Commodores from the storage unit I have them in to tinker again sometime soon. Then maybe I will remember those FastLoad commands perfectly. lol

      I also had a machine code manual, but that was torture. lol I completely agree with you that the Programmer's Reference Manual was an awesome book. I still tell people about how perfect that book was. I credit it with getting me started on the path I am now in a career with computers and still a tinkerer too. lol ;-)

      Granted, my first computer was actually a Vic-20, the C-64 really shone for me. :-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  119. Atari Vs. C=64... Yes, again! by Chordonblue · · Score: 2, Informative

    Let's just say that comparing graphics was not an easy thing to do back then or now. True, Ultima III didn't look so hot on the Atari (I believe it used psudo colors in the 'hires' mode like the Apple II did), BUT I could give you a number of other examples of games that completely redefined quality gaming.

    Throughout the early 80's, the top selling computer game was Atari's Star Raiders - and for good reason. Unbelievable graphics for 1979, great gameplay and sound. In fact, I don't believe anything approaching the quality of that game appeared for years afterward (I'm thinking Wing Commander here). I remember that it was still on the top 10 games list well into 1984. Do you know of any other game that could claim almost FOUR years of shelf life and still be a top seller?

    Take a look at the first four Lucasfilm games - in particular - Rescue on Fractalus and Ballblazer. What GAMES! Because of the different graphics modes you had the best gaming experience on the Ataris. But again, you could give me Impossible Mission or Blue Max on the C=64 with their impeccible sprite-based graphics and they were sharp as well.

    It was harder to program that sort of thing on the Atari computers. You had to worry about different memory specs, a changing ROM (that really threw off compatibility and disgusted a number of developers), and numbers (Commodore's advertising back then was just amazing!) You also didn't have a lot of help from the hardware. If you wanted good sound generation, you'd have to dev that yourself as the hardware didn't support any sort of ADSR or multiple wave selection. If you wanted sprite-based stuff, again, you'd have to develop that from scratch. There were those who did a great job with it though. Examples that come to mind are, 'Alley Cat' and the 'Shamus' series by Synapse, and Bounty Bob Strikes Back by Big Five. Some of the best gaming ever on the Ataris, or anywhere for that matter!

    Here it is, breaking it down:

    Atari's Strengths:

    - Multiple display types available on the same screen. You could mix different resolutions and color palettes on the same screen.
    - Display lists could include 128 colors at once.
    - Faster 6502 processor (1.83 MHz as opposed to the C='s 1.0)
    - Disk drives that didn't make you hang your head in shame.

    Commodore's Strengths:

    - Sprites! With color even. Atari's limited player/missile gfx left much to be desired comparatively.
    - Only three voice sound but GOOD sound, not just basic tone generation like on the Ataris.
    - Memory - with 64K as a standard, programmers didn't have to futz with trying to cater to different computer specs.
    - ROM that stayed the same, even through the C128 years. Compatibility was never an issue with the C=64 line. It was on the Atari.

    In all, I'd have to say that both computers were very competitive on spec. But look at how OLD the Atari was before the C=64 came along! With very few changes, that computer system was still competitive until the ST/Amigas arrived. Atari got stomped on by C='s marketing, Jack Tramiel's price war, and the fact that even Atari was buying directly from MOS Technology for the ROM's and 6502. MOS Tech - you remember, right? That wholly owned subsidary of Commodore, International? :)

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  120. GEOS by KatchooNJ · · Score: 1

    Am I the only one that had GEOS? Remember that? It was the attempt to give a "Windows-like" GUI to the C-64. I remember being amazed at what it could do. I remember being impressed by the word processor that came with it too. It bailed me out when my other word processing program crapped out on me when I needed to do a paper for school. lol

    Another goofy thing I had for the Commodore that nobody I know had was the 4-pen plotter. Did anyone here have that? It had demo software that would draw crazy shapes. I remember really loving playing with that, but the pens were micro-tiny and held like no ink. The paper roll was uber-pricey and the replacement pens were too. It ended up being a short-lived fascination... I couldn't get my parents or grandparents to buy more supplies for it. lol Kinda wish I still had that little plotter, but I remember tossing it ages ago.

    I also had a light-pen, but that was uber-crap. I always wanted a Koala Pad. lol :-)

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  121. Wico Bathandles ftw! by KatchooNJ · · Score: 1

    I had (and still have) Wico Bathandle joysticks. Best joystick ever made. :-) You could bounce those things off of a concrete floor and they would keep on trucking.

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:Wico Bathandles ftw! by antdude · · Score: 1

      I remember neighbor/friend bought an Epyx joystick (don't know what model).

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  122. Fast Load by snuf23 · · Score: 1

    To be fair the Epyx Fast Load cartridge and later similar items helped a lot with the load times. I also remember someone releasing a 3 minute disk copier early on versus the standard 20 minute one. The 1541 was a pain in the arse but the built in 6502 was highly programmable and people squeezed every last bit of performance out of them. I even had a program which played the song "Daisy" on the disk drive by musically grinding the heads. *ouch*
    The worst offenders were the terrible copy protection routines that caused horribly slow loading and were unforgiving of any degree of head misalignment. I remember sitting and staring at the Electronic Arts logo color cycling for eternities of my childhood. I used a memory dump cartridge (anyone remember ISEPIC or the Super Snapshot series?) to save off the initial boot of EA games. The dumped file would load in seconds versus minutes.

    --
    Sometimes my arms bend back.
  123. Watching walkthroughs of C64 games as videos by Anonymous Coward · · Score: 0

    Check it out, it's in english: http://www.c64-longplays.de/downloads.html

    1. Re:Watching walkthroughs of C64 games as videos by Chetwood · · Score: 1

      Thanks, great site! Bubble Bobble and Giana Sisters rock!

      --
      "Oh dear, she's stuck in an infinite loop and he's an idiot"
  124. funny thing by snuf23 · · Score: 1

    Game related more than computer... I remember the first time I saw Donkey Kong at a local convenience store. I remember saying "WOW! Now games will have stories!" The simple stupid story of King Kong translated into a video game. Just the fact that the game had characters and motivation for them (as basic as that was). Before that point most games just didn't. WHY AM I SHOOTING THE ASTEROIDS?

    --
    Sometimes my arms bend back.
  125. I hit the L shift-O to the quote and then dollar by snuf23 · · Score: 1
    --
    Sometimes my arms bend back.
  126. 10 ? "Cool"; GOTO 10 by AP31R0N · · Score: 1

    LOAD"$",8,1 My favorites were: Castles of Dr. Creep Bruce Lee Phantasy 2 Seven Cities of Gold

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  127. IAAG ( I am a gynecologist ) you insensitive clod by Anonymous Coward · · Score: 0

    All the ones you see at work are diseased or have something else wrong with them.

  128. MY perspective by commodore73 · · Score: 1

    My choice on the whole Apple/Commodore/Radio Shack/etc. argument is probably reflected in my handle (I was borne in 1973). My brothers and I saved up about $200 to buy a C64 when I was something between the ages of 10 and 12. They were interested in the games but this machine is really what got me into programming. I also worked with Apple things and TRS80s but for me there was sopme special charm in the Commodore platform for which I still long during my everyday technical tasks on modern PCs. Maybe it's just that for me, being an IT professional has taken away some of the fun of working with computers - I don't want to spend evening time at a keyboard after a whole day in front of a keyboard. Peeking and poking was a great way to understand how the system really worked at the bare metal level, which is generally extremely abstracted in today's environments. Working with the relatively constrained resources was challenging in a fun way (actually more challenging on the Commodore VIC20 - Tic Tac Toe is possible in BASIC on that platform but for me at least Connect4 could not fit in the available memory), and retyping hundreds of lines of hex code from a magazine in order to play a game taught me to save cautiously. And when the machine started to experience issues, I just turned it off, unscrewed the case, blew the dust off some components and started working again.

  129. I never had c-64 by Martian_Kyo · · Score: 1

    I went from ZX spectrum 48k to a 386 sx.

    However a lot of my friends had C64, and while some programmed on it, it was mostly for games. In someways I always saw it more as predecessor to gaming consoles than PC's.

    Fond memories of gathering at friends house and playing c64. There's a certain chart to having to use screwdriver to tune the tape drive head, it made loading the game a little game of it self.

    C64 was a great computer, but I still love my ZX more, its rubber buttons, Jetpac and that really cool quickshot joystick I got later...it had an autofire option.

    Bah, while computing is much, better, easier and more useful these days...much of its charm is gone.