Perhaps their policy is to REQUIRE people to look overworked and harried all the time...
Seriously, though, this confuses me as well. One would think that at a Fortune 500 company you'd use software/network/security infrastructures designed for that purpose.
It's amazing that businesses rely on an OS that continues to do what they need it to do? Win2k is only half-way through it's support life-cycle, you realize (scheduled to be EOL in 2010 if I recall).
This was a problem with IT admins not maintaining secure environments through patching and firewall administration. Where I work has 400+ machines in a mix of 2000 and XP, and I'd be surprised if half a dozen of them got infected (I didn't hear about even one, personally).
Also cannot get out of student loans (thanks, apparently to people getting professional degrees, i.e. lawyers and M.D.'s and then declaring bankruptcy to get rid of them).
Well, the steps toward it are hinted at in things like player housing and the like. Having money allows you to buy things that aren't just better armor, better weapons, more magical, etc. They allow you to obtain things and participate in processes that can potentialy make you or someone else's life better.
The generic answer seems to be, from my experience, that the chance that some computer will fail to the point of not POSTing during their warranty period is upwards of 60-70% with corporate desktop machines (think Dell Optiplexes and the like). The Gartner reports could be helpful if you can afford them, but what might also be useful is if the articles you find from the past show a downward trend in reliability from the big boys (which seems be the case from my experience, at least), and a steadily higher or improving trend in reliability from your comp.
I dunno if will develop any large new concepts until the endgame-plateau phenomenon is addressed in some way. I mean, granted, the companies' interest is in making money, and a straight level-based game is an easy way to do that. But, the problem as I see it is that MMO's attempt to create a persistant world with a build-in dead-end. Not only that, but the worlds are, admittedly to varying degrees, almost Calvinist in their construction. You will have to do such and such, eventually (well okay, not for sure, but if you're not gonna you basically sit at a very low level and it makes one wonder why you ever bought the game at all). In the real world (which of course is the model for persistant online worlds), the only thing assured is that you have to die (unless you really are a Calvinist...)
I also think part of the problem is that in most MMO's these days, the only real goal is resource accumulation, be it currency or something that leads to currency. In Real Life that currency allows you to do other things, but in most games it just lets you buy better stuff.
And then beyond that (and perhaps most significantly), MMORPGs (aside from things like Joint Operations which obviously is just a very large combat sim), which are obviously the most popular of the current MMOs, place you in the role of attempting to live a seperate life from your own, without spending as much time as you do living a real life. So, the question remains, is there some sort of gaming paradigm that would facilitate that. I don't know if there is, beyond the sci-fi concept of "jacking in" to some massively complex digital system and leaving meatspace behind.
Have you tried good ol' Debian? It's not bleeding edge, but whenever I have old hardware I want to put Linux on, Debian has almost done well for me. Their "testing" branch is stable enough for most people and has much more recent packages, to boot.
Yeah, the CLI works flawlessly when the GUI gets all horked up. And, like I say, I haven't seen it happen even on older machines with EL4 WS so maybe they have by now.
I'm not the OP, but actually I used to see problems with redhat machines using the GUI version of up2date (not sure why just the GUI) hanging indefinitely when trying to resolve a large number of dependancies. Don't think I've seen it in EL4 yet, though.
Abiogenesis isn't naturally occurring. In fact, evolutionists are largely divided over whether this is the source of life due to it going against what we've leared to be a law of nature.
See, your problem is that you're making positive assertations. Stating that "abiogenesis isn't naturally occurring" is declaring, with certainty, that it never has, is not, and never will occur without (in your definition) interference of men or some supernatural force. To make that assertation is pretty outlandish, and what you really mean (if you want to have any sort of scientifically valid position to defend, is: "As of yet, we have not had firsthand observation of creation of life from basic inert components". Then again, we also have no firsthand observation of any dinosaur behaviors, but no one aside from a small number of Creationists think that is a problematic situation.
By declaring that abiogenesis isn't naturally occuring, the onus is laid on you to present evidence that it is, in fact, not naturally occurring. Just saying it doesn't make it so (or even plausible), and any perceived lack (on your part) of convincing evidence for alternate paths of study does not mean that your particular favorite theory is any stronger for it.
If all life comes from other life, then we have a problem: either abiogenesis is wrong or our current knowledge of nature is wrong.
Well that's the crux of the argument, is it not. As said before, unless life always existed, the default state must be that at one point life didn't exist, and then, at some point, it did.
So, unless you want to posit that life has always existed in our universe, you'd need to stretch pretty far into the realm of the fantastical in order to find another way that life appeared.
Remember, just because you have an idea, doesn't mean its scientific. Unless you've got a hypothesis with more compelling evidence to back it up than current leading "origin" hypotheses, there's really nothing more to your statements than interesting ideas that might make good novels in the right hands.
That's why I mentioned it being non-natural; it doesn't occur naturally, nor has anyone been able to produce it in a lab.
Not quite.
While it may be correct that no one has made "life" from scratch in the lab yet, it does not follow automatically that any process that results in "life" from basic components is unnatural. You're proposing a fact without supporting it.
And that's even beyond the whole reality that anything that happens at all is "natural" in the entire universe. Sure it's a bit literal, but it's also true.
Yes, there is a lot of arm-twisting to drink in modern social life. Just because I give in doesn't mean that you have to.
Which is always an interesting thing to me, since it was pretty much par for the course in many, many cultures before the modern era (sure for a variety of different reasons, but nonetheless).
Codewarrior is a development suite/environment used on MacOS. Codeweavers, AFAIK, is the name of the company that makes and distributes Crossover Office.
You just made me remember this MOD I got of "rhythm is a dancer" on my old 286 (significant because I could play "really decent" quality music out of my PC speaker.... okay only one song, but there musta been more somewhere).
Granted, I'd been able to get that sort of sound out of my C128 if I remember correctly, but still...
Seriously, though, this confuses me as well. One would think that at a Fortune 500 company you'd use software/network/security infrastructures designed for that purpose.
This was a problem with IT admins not maintaining secure environments through patching and firewall administration. Where I work has 400+ machines in a mix of 2000 and XP, and I'd be surprised if half a dozen of them got infected (I didn't hear about even one, personally).
I can imagine a lot worse than CDE as a desktop. Sure it was kinda klunky... but it grew on me after a while.
Also cannot get out of student loans (thanks, apparently to people getting professional degrees, i.e. lawyers and M.D.'s and then declaring bankruptcy to get rid of them).
And yours doesn't? What's wrong with you? *critical stare*
Well, the steps toward it are hinted at in things like player housing and the like. Having money allows you to buy things that aren't just better armor, better weapons, more magical, etc. They allow you to obtain things and participate in processes that can potentialy make you or someone else's life better.
The generic answer seems to be, from my experience, that the chance that some computer will fail to the point of not POSTing during their warranty period is upwards of 60-70% with corporate desktop machines (think Dell Optiplexes and the like). The Gartner reports could be helpful if you can afford them, but what might also be useful is if the articles you find from the past show a downward trend in reliability from the big boys (which seems be the case from my experience, at least), and a steadily higher or improving trend in reliability from your comp.
I also think part of the problem is that in most MMO's these days, the only real goal is resource accumulation, be it currency or something that leads to currency. In Real Life that currency allows you to do other things, but in most games it just lets you buy better stuff.
And then beyond that (and perhaps most significantly), MMORPGs (aside from things like Joint Operations which obviously is just a very large combat sim), which are obviously the most popular of the current MMOs, place you in the role of attempting to live a seperate life from your own, without spending as much time as you do living a real life. So, the question remains, is there some sort of gaming paradigm that would facilitate that. I don't know if there is, beyond the sci-fi concept of "jacking in" to some massively complex digital system and leaving meatspace behind.
Have you tried good ol' Debian? It's not bleeding edge, but whenever I have old hardware I want to put Linux on, Debian has almost done well for me. Their "testing" branch is stable enough for most people and has much more recent packages, to boot.
If you buy immediately after clicking the link anyway, you're a fool.
Yeah, the CLI works flawlessly when the GUI gets all horked up. And, like I say, I haven't seen it happen even on older machines with EL4 WS so maybe they have by now.
You got manuals with your Windows CDs? In print? You know we're talking post- Windows for Workgroups, right?
Way to totally miss the sarcasm there, bud.
I'm not the OP, but actually I used to see problems with redhat machines using the GUI version of up2date (not sure why just the GUI) hanging indefinitely when trying to resolve a large number of dependancies. Don't think I've seen it in EL4 yet, though.
See, your problem is that you're making positive assertations. Stating that "abiogenesis isn't naturally occurring" is declaring, with certainty, that it never has, is not, and never will occur without (in your definition) interference of men or some supernatural force. To make that assertation is pretty outlandish, and what you really mean (if you want to have any sort of scientifically valid position to defend, is: "As of yet, we have not had firsthand observation of creation of life from basic inert components". Then again, we also have no firsthand observation of any dinosaur behaviors, but no one aside from a small number of Creationists think that is a problematic situation.
By declaring that abiogenesis isn't naturally occuring, the onus is laid on you to present evidence that it is, in fact, not naturally occurring. Just saying it doesn't make it so (or even plausible), and any perceived lack (on your part) of convincing evidence for alternate paths of study does not mean that your particular favorite theory is any stronger for it.
If all life comes from other life, then we have a problem: either abiogenesis is wrong or our current knowledge of nature is wrong.
Well that's the crux of the argument, is it not. As said before, unless life always existed, the default state must be that at one point life didn't exist, and then, at some point, it did.
So, unless you want to posit that life has always existed in our universe, you'd need to stretch pretty far into the realm of the fantastical in order to find another way that life appeared.
Remember, just because you have an idea, doesn't mean its scientific. Unless you've got a hypothesis with more compelling evidence to back it up than current leading "origin" hypotheses, there's really nothing more to your statements than interesting ideas that might make good novels in the right hands.
In either case, more research needs to be done.
There's always more research to be done.
Not quite.
While it may be correct that no one has made "life" from scratch in the lab yet, it does not follow automatically that any process that results in "life" from basic components is unnatural. You're proposing a fact without supporting it.
And that's even beyond the whole reality that anything that happens at all is "natural" in the entire universe. Sure it's a bit literal, but it's also true.
Which is always an interesting thing to me, since it was pretty much par for the course in many, many cultures before the modern era (sure for a variety of different reasons, but nonetheless).
Codewarrior is a development suite/environment used on MacOS. Codeweavers, AFAIK, is the name of the company that makes and distributes Crossover Office.
I dunno. Keep in mind that most people who buy video systems don't mod their consoles to use juarez.
I dunno, seems like the "little bit at a time on a consistent basis" would have done it. But, guess it's a moot point now.
Why didn't the people who were concerned about the data just volunteer their time to do the maual labor required to recover it?
I guess I was probably reading then. Dunno if I was signed up yet, though.
Don't forget about Veronica
Longest "high school yearbook quote"-type post. Evar.
Granted, I'd been able to get that sort of sound out of my C128 if I remember correctly, but still...