It was meant to be a child and adult book -- which is why it failed on both counts and he admitted this later when he also expressed a desire to rewrite it in the LOTR style.
The LoTR was broken up into 6 books published across 3 physical volumes. The hobbit was one book and wasn't nearly as information dense and the language was designed to be somewhat friendlier to kids though Tolkien later regretted this approach and like the Silmarillion, wished he had time to rewrite it in the LoTR style.
It was an experimental hybrid meant to appeal to both children and adults and ending up with lukewarm results on both counts. I still liked it though the author was not satisfied with the results or at least so he claimed in his letters.
I read the Hobbit after I had finished LotR and felt that it was dumbed down somehow. Later on I read in one of his letters that the Hobbit was written as a kind of experiment to see if a fantasy novel of this type could be written to appeal to both adults and to children simultaneously. JRRT admitted in his letters that this particular experiment failed quite badly in its aims though I think that it is clear that readers in certain regions like it well enough.
I was reading the LotR at that age and while some of it went over my head I could not put the books down until I had finished them. Outside of that I read world and american classics.
And no, my parents refused to let me participate in read-a-thons because of the financial impact it would have on the sponsors.
There is an obvious awkward/physical problem with having a Chihuaha having Great Dane puppies but not the other way around. A Great Dane could have Chihuaha puppies without issue after fertilization.
Natural selection would have it sort out one way or the other in the wild.
This was in the news a few months ago and the police investigation came down on the side of the homeowner (who I believe was a woman) so in some states this really does work.
Compared to what you could do in D2 - this is pretty limited.
"This creates a whole bunch of customized options for various progression goals: Farm Inferno SK or Butcher for Act 2 gear? Bring a level 46 DH along with a 60 Barbarian to progress to hell as fast as possible? Simply like Act 3 and want to run it for gold and help a friend out in the process? Want to see if you can get achievements for various bosses? Get the Whimsyshire key? All possible with a minimum of fuss."
Bottom line is a lot of the meta-social components of the game that made Diablo 2 a success are gone and Diablo 3 is structured entirely different partly due to the Auction House but also because a lot of customization of how you interfaced with the 'public' scope of players (no custom chat channels, no chat tools like AFK messages, no flexibility on game instances - public games are now like WoW instances through the WoW dungeon chooser) has been limited to completely random pick up groups.
The game is good for solo players and pre-made groups of friends. The pace at which you can make NEW friends however has been strangled. I made tons of friends in D2. I do not see this happening in D3.
The public matching system has been addressed by Blizzard and it is being worked on.
In early stages Diablo 2 had the same problem but it was eventually solved. It was thought to have been solved in Beta for Diablo 3 but when it went live it demonstrably had problems.
During the first few weeks of Diablo 3 I never saw more than 1 other person than myself in public games. I've seen 4 person games more frequently lately although eventually people drop out after a little while and most public games end up being 2 person games regardless with no replacements (sometimes there are replacements when you finish a chapter but inevitably most of them leave again).
Right that isn't what I mean. In Diablo 2 you had a host of options for game creation including naming/titling the game instance which was often used to declare intent/goals/whatever for random/public groups. Then people searching for a public game for whatever purpose that have aims similar to yours would be able to pop in.
That's not really what I was thinking about at all. I refer to very few games have more than 1 other person present and often that one other person is AFK for the duration. Also a lot of people drop after the first few minutes after the point at which the game window is open for new joiners. The joining window is centered around the chapter beginnings. If people drop mid chapter you will not get new people until the chapter (or some specific chapter segment) has completed.
Game instance creation referring to lack of customization which in D2 allowed people to tailor games for specific goals and a host of other things. And there is the matching player to game issues i already noted above.
Have to remember passwords on battle net (note this includes your account management and billing setup access) are NOT case sensitive. I spoke to a Blizzard rep about this at one point and apparently this has always been true (but we are free to make suggestions on the forums and do not themselves take suggestions).
So if you have a simple password and no authenticator it is pretty easy for the account to become compromised.
Multiplayer (public games) is a crap fest of WoW style 'pick up groups' but made worse due to the game instance creation and player join and player to game matching mechanics.
It was meant to be a child and adult book -- which is why it failed on both counts and he admitted this later when he also expressed a desire to rewrite it in the LOTR style.
The LoTR was broken up into 6 books published across 3 physical volumes. The hobbit was one book and wasn't nearly as information dense and the language was designed to be somewhat friendlier to kids though Tolkien later regretted this approach and like the Silmarillion, wished he had time to rewrite it in the LoTR style.
Condensed? Hardly. LoTR was way more condensed and a ton had to be left out because of that.
It was an experimental hybrid meant to appeal to both children and adults and ending up with lukewarm results on both counts. I still liked it though the author was not satisfied with the results or at least so he claimed in his letters.
Haha, nevermind that is what happened with the hobbit in literature form.
They also provide some of the backstory to early Sauron and a bit about Melkor/Morgoth.
had a couple black screens due to very poorly written graphics drivers in a game but outside of that no troubles in windows 7.
I things go right I plan to be busy with the enhanced Baldur's Gate series release.
No so much to 'kill' themselves but to be eaten by cats. Specifically death by cat.
I read the Hobbit after I had finished LotR and felt that it was dumbed down somehow. Later on I read in one of his letters that the Hobbit was written as a kind of experiment to see if a fantasy novel of this type could be written to appeal to both adults and to children simultaneously. JRRT admitted in his letters that this particular experiment failed quite badly in its aims though I think that it is clear that readers in certain regions like it well enough.
I was reading the LotR at that age and while some of it went over my head I could not put the books down until I had finished them. Outside of that I read world and american classics.
And no, my parents refused to let me participate in read-a-thons because of the financial impact it would have on the sponsors.
Will they blend?
I like where you're your going, but why stop there, vivisections of all passengers is the only way to be sure.
Which is why convoluted legal systems are there. When that system breaks down you are back to bullets.
The subset of capitalists fearing change...
Not entirely true about the dogs.
There is an obvious awkward/physical problem with having a Chihuaha having Great Dane puppies but not the other way around. A Great Dane could have Chihuaha puppies without issue after fertilization.
Natural selection would have it sort out one way or the other in the wild.
Rouge
This was in the news a few months ago and the police investigation came down on the side of the homeowner (who I believe was a woman) so in some states this really does work.
The closer I look at it the nastier it looks.
Compared to what you could do in D2 - this is pretty limited.
"This creates a whole bunch of customized options for various progression goals: Farm Inferno SK or Butcher for Act 2 gear? Bring a level 46 DH along with a 60 Barbarian to progress to hell as fast as possible? Simply like Act 3 and want to run it for gold and help a friend out in the process? Want to see if you can get achievements for various bosses? Get the Whimsyshire key? All possible with a minimum of fuss."
Bottom line is a lot of the meta-social components of the game that made Diablo 2 a success are gone and Diablo 3 is structured entirely different partly due to the Auction House but also because a lot of customization of how you interfaced with the 'public' scope of players (no custom chat channels, no chat tools like AFK messages, no flexibility on game instances - public games are now like WoW instances through the WoW dungeon chooser) has been limited to completely random pick up groups.
The game is good for solo players and pre-made groups of friends. The pace at which you can make NEW friends however has been strangled. I made tons of friends in D2. I do not see this happening in D3.
The public matching system has been addressed by Blizzard and it is being worked on.
In early stages Diablo 2 had the same problem but it was eventually solved. It was thought to have been solved in Beta for Diablo 3 but when it went live it demonstrably had problems.
During the first few weeks of Diablo 3 I never saw more than 1 other person than myself in public games. I've seen 4 person games more frequently lately although eventually people drop out after a little while and most public games end up being 2 person games regardless with no replacements (sometimes there are replacements when you finish a chapter but inevitably most of them leave again).
Right that isn't what I mean. In Diablo 2 you had a host of options for game creation including naming/titling the game instance which was often used to declare intent/goals/whatever for random/public groups. Then people searching for a public game for whatever purpose that have aims similar to yours would be able to pop in.
D3 has none of this potential by design.
That's not really what I was thinking about at all. I refer to very few games have more than 1 other person present and often that one other person is AFK for the duration. Also a lot of people drop after the first few minutes after the point at which the game window is open for new joiners. The joining window is centered around the chapter beginnings. If people drop mid chapter you will not get new people until the chapter (or some specific chapter segment) has completed.
Game instance creation referring to lack of customization which in D2 allowed people to tailor games for specific goals and a host of other things. And there is the matching player to game issues i already noted above.
Have to remember passwords on battle net (note this includes your account management and billing setup access) are NOT case sensitive. I spoke to a Blizzard rep about this at one point and apparently this has always been true (but we are free to make suggestions on the forums and do not themselves take suggestions).
So if you have a simple password and no authenticator it is pretty easy for the account to become compromised.
Multiplayer (public games) is a crap fest of WoW style 'pick up groups' but made worse due to the game instance creation and player join and player to game matching mechanics.