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Diablo 3 Banhammer Dropped Just Before RMAH Goes Live

eldavojohn writes "One thing Diablo 3 has that many other games do not is a 'Real Money Auction House' (RMAH), which went live today for players with two factor authentication. Of course, mere hours before that, Blizzard publicly announced they would follow through on their promises. Accounts they have identified as cheaters and botters have been banned 'by the thousands.' No official number is out, but the news is indicating that as people get off of work and return home to their bot-wives and bot-kids they may find themselves without a valid Battle.net account (possibly tied to other games like SCII and WoW). Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy."

540 comments

  1. That's *it* for me and Blizzard, man!! by crazyjj · · Score: 5, Insightful

    Many a scorned Blizzard fan will wail away on the message boards over this, I'm sure. But hearing a Blizzard fan say "I've had it with them this time!" is like listening to a crack whore bitch about her dealer. She'll rant all day, but you just know by that night she'll be crawling back, offering to suck dick for more.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:That's *it* for me and Blizzard, man!! by h4rr4r · · Score: 5, Insightful

      I have not yet bought diablo 3 and probably never will. Single player games do not need online access. Nor do I want to support that model.

    2. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Days ago I asked for (and got) a refund for Diablo 3. The game is terrible on its own merits. People who stick around with such garbage deserve what they get.

    3. Re:That's *it* for me and Blizzard, man!! by Roachgod · · Score: 0, Troll

      And I didn't mean to post that comment AC. The guy who got the refund was me.

    4. Re:That's *it* for me and Blizzard, man!! by cpu6502 · · Score: 2

      I don't get it. You WANT there to be cheaters in the game?

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    5. Re:That's *it* for me and Blizzard, man!! by spire3661 · · Score: 5, Informative

      Its not a single player game. The loot is expressly designed with the idea that you will trade other people.

      --
      Good-bye
    6. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 5, Informative

      Check out Torchlight and, soon, Torchlight 2. The latter has an online multiplayer but you can play the singleplayer mode offline. And it's a fun game.

    7. Re:That's *it* for me and Blizzard, man!! by h4rr4r · · Score: 4, Insightful

      It has a single player mode.

      If it was only multiplayer that would be even less reason for me to play it.

    8. Re:That's *it* for me and Blizzard, man!! by Inda · · Score: 1

      Did you try turning it off and on again?

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    9. Re:That's *it* for me and Blizzard, man!! by David89 · · Score: 1

      TL;DR

      --
      Track IP - Remotely track the IP address of a machine via email or MySQL.
    10. Re:That's *it* for me and Blizzard, man!! by ibneko · · Score: 1

      Oh wow. Congrats, I just read practically all of that, until the storm of mycleanpc.com links, at which point, I started skimming. That was an amusing piece of fiction. All of it. Good job.

    11. Re:That's *it* for me and Blizzard, man!! by slifty · · Score: 2

      Huh. Well that quickly turned crude and misogynistic!

    12. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Agree. Blizzard's business model is irrelevant. This is about banning known cheaters from the game...which I *thought* was a good thing.

    13. Re:That's *it* for me and Blizzard, man!! by FunPika · · Score: 2

      I imagine he is expecting that immature brats will go on the forums and be like "OMFG I CAN'T CHEAT ANYMORE BLIZZARD U SUCK IM UNSUBBING (from WoW)" on the forums.

      --
      After years of not using a signature, I am going to make one to say the following: Fuck Beta
    14. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 4, Informative

      Not in the tradition sense, it doesn't.

      Even when playing solo, it's built for you to use the auction house.
      So while you are playing, you are still online with everyone else.

      Should they have created a stand alone single player mode? Yes. But they didn't.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:That's *it* for me and Blizzard, man!! by Hatta · · Score: 4, Funny

      Meanwhile, I'll be playing Pool of Radiance on my Amiga 500. The only thing I have to worry about is losing my code wheel.

      --
      Give me Classic Slashdot or give me death!
    16. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      If the "cheat" is the result of Blizzard's poor QA, failure to quickly patch the mistake and/or refusal to patch the mistake at all; YES I WANT CHEATERS IN THE GAME.

    17. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      Blizzards banning in notoriously inaccurate.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:That's *it* for me and Blizzard, man!! by eggdropfan · · Score: 0

      I agree. For SC2 I can kind of understand the model they chose, but for D3, this is inexcusable.

    19. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      That's what I said. Then I gave in because I really wanted to play. It's mostly an arcade game. You're not missing anything.

    20. Re:That's *it* for me and Blizzard, man!! by crazyjj · · Score: 0

      I apologize to the male crack whores out there.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    21. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 5, Insightful

      It does not have single player "mode". That is a misconception. The game is explicitly multiplayer with the option to play alone if desired. At any time in a solo adventure you can invite others to join you. Claiming diablo3 is a single player game is like claiming world of warcraft is a single player game.

      Yes, you can play solo, but that is not the intention of how the game is supposed to be played.

    22. Re:That's *it* for me and Blizzard, man!! by wiedzmin · · Score: 2, Funny

      Frustrated and stressed by my own failure, I began distancing myself from my wife and children. After a few days, I began verbally abusing them, and it eventually escalated into physical abuse. I was slowly losing what remaining sanity I had left. If this had continued for much longer, it is highly probable that I would have committed suicide. A mere shell of what I once was, I barricaded myself in my bedroom and cried myself to sleep for days on end.

      Funniest spam I have ever read on Slashdot :D

      --
      Bow before me, for I am root.
    23. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      mycleanpc steals passwords to online video games like diablo3

      i have no proof but then again neither does the spammer when promoting myclenepc

    24. Re:That's *it* for me and Blizzard, man!! by AiwendilH · · Score: 1

      Not so bad...you can use the curse of the azure bonds one too.

    25. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 2, Funny

      There are no cheaters. The worthless DRM stops them from existing!

      --
      Filthy, filthy copyrapists!
    26. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 4, Insightful

      Yes, you can play solo, but that is not the intention of how the game is supposed to be played.

      It does not matter how they intended the game to be played. What matters is how the player (the one who actually owns the game) wishes to play it, and there happens to be a single player made (playing alone, single player mode, whatever you wish to call it).

      --
      Filthy, filthy copyrapists!
    27. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      Second. Well worth the 20 bucks. If you buy on stream, you get Torch light 1 for free.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    28. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      What the fuck?

    29. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 0

      Well, I guess if your brain is only limited to ancient repetitive games, that's cool. Been there done that, don't need to do it again.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    30. Re:That's *it* for me and Blizzard, man!! by GodfatherofSoul · · Score: 0

      Have you played Diablo 3? It has single player mode as well as multiplayer. And, even in single player mode you still might want to sell loot you can't use to other players.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    31. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 2, Interesting

      In my experience, it is not. The keys/accounts they ban are an underapproximation of people actually cheating. That is, I've never had a key banned that wasn't cheating, and I've been a D2 hacker for a long time. I've probably had over 1k D2/LOD cdkeys banned, and I've had countless temporary (IP-based) bans for sending invalid packets experimenting with the game protocols.

      One thing Blizzard doesn't do is ban people who don't deserve it. Anyone saying otherwise is simply lying.

    32. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Also, find and replace PC with Whistle, and computer with phallus. Oh so chuckle-worthy.

    33. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 3, Insightful

      I've been thinking about this, and it occurred to me that Diablo 3 doesn't have a singleplayer mode. Every game is like Battle.net play was for Diablo II. Why they didn't just let you play offline and not let local characters access the auction houses is beyond me, but there you have it: they dropped single-player, LAN, and open Bnet from the prior game in the series and called it good.

    34. Re:That's *it* for me and Blizzard, man!! by afidel · · Score: 4, Informative

      D3 doesn't really have a single player mode. You're always connected to their servers, are taking up a game slot (or have to wait for one!), have to deal with server lag, have no choice about what patch to play, etc. You basically have a muliplayer mode that you choose to play alone.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    35. Re:That's *it* for me and Blizzard, man!! by spire3661 · · Score: 0, Flamebait

      If you had a clue on how games are designed I wouldnt have to explain to you how stupid you sound. Games arent jsut designed form the aether, DECISIONS are made that affect the balance of the game. Those DECISIONS included hampering single player mode so severely that the only truly viable option is to trade. Single player mode was PURPOSEFULLY deprecated to force trades. It was a decision wholly dictated by business reasons, not gameplay.

      --
      Good-bye
    36. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      Anyone saying otherwise is simply lying.

      But... what if they're not lying, and you yourself simply haven't experienced it? Things that you haven't personally experienced can't happen?

      --
      Filthy, filthy copyrapists!
    37. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      "Find and Replace"? WHat the fuckity fuck? This is slashdot, it's wget and sed.

      Now get of my lawn you young pup!

    38. Re:That's *it* for me and Blizzard, man!! by MalachiK · · Score: 1

      Yep. I could almost mod it +1 funny. Almost.

    39. Re:That's *it* for me and Blizzard, man!! by lgw · · Score: 0

      C'mon, this is either entirely a joke/troll (a throwback to the GNAA trolls) or a Joejob. It's comically over the top.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    40. Re:That's *it* for me and Blizzard, man!! by DoofusOfDeath · · Score: 1

      I second this. I haven't played the TL2 beta, so I can't really say anything about that.

      But I managed to get TL1 (on Steam, I think) for $5, and it was plenty of fun. It was a far, far better value proposition than is D3.

      Hopefully TL2 will be as well.

    41. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      If you had a clue on how games are designed I wouldnt have to explain to you how stupid you sound.

      I don't even know what you're talking about. I simply responded to someone who was stating that the game is "supposed" to be played in a certain way.

      --
      Filthy, filthy copyrapists!
    42. Re:That's *it* for me and Blizzard, man!! by lgw · · Score: 4, Funny

      Well, I guess if your brain is only limited to ancient repetitive games, that's cool. Been there done that, don't need to do it again.

      Sure is a lot of hatred for D3 around here...

      --
      Socialism: a lie told by totalitarians and believed by fools.
    43. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 3, Insightful

      Well.... having the game, I can tell you that there's really not a "single player mode". Any of your battle.net friends can log into your game at anytime, or send you party invites. The best you can do is set yourself to "busy" and tell your friends to leave you alone. All characters also have access to the on-line D3 features, such as the auction house, achievement system, chat, and "public game" options, at all times. The "single player" game experience is identical to "multi-player" with a party of one; even if you don't have battle.net friends to play D3 with. The fact that they didn't include a truly single player mode in the first place is what is annoying people who just want to experience the latest Diablo chapter (if the online requirement is that bothersome, and I do understand why it would be to some people, I suggest Wikipedia and Youtube for this. The whole story is there.).

      Regardless, Blizzard chose to force people online for a reason: The items or gold you get playing in a party of one are just as valid for trading with friends or on the auction house as those gained from groups. Had Blizzard designed a single player mode that didn't have access to the auction house, achievements, chat, battle.net, or classic co-op multi-player, it could have been done without a connection, but a) it would have been a very short single-player campaign, indeed, and b) simply put, they didn't. It's obvious they want people utilizing the Auction House (a clever take on pay to play, when you think about it), but they also have an interest in having people play their games online for as long as possible, just like Starcraft 1 & 2 and Diablo 1 & 2.

      Incidentally, D3 is actually pretty fun, but like WoW (or Star Wars, or Tera, etc), a lot of the fun comes from the people I play with, and we all live too far apart to have a LAN party. It's very much like going to the bar with my local buddies and playing pool or darts while we chat, or watching the superbowl or playing poker in my living room. I could do all those things alone, but it's more fun with friends. Specific to the game, it's a riot to watch the loot explosions and wonder what dropped for everybody else, laugh at your friend for being a dumbass monk and standing in green fire, or helping your barbarian buddy (or maybe just some random AH buyer) out with a sweet new pair of boots that your wizard would just trash in a truly single player mode. I'd have finished the whole thing on a lazy Saturday afternoon without these social features; a truly single player mode would have been a waste of cash.

    44. Re:That's *it* for me and Blizzard, man!! by war4peace · · Score: 2

      Exactly the reason why, after much thought, I decided to NOT buy or play Diablo III, just like I had decided tro NOT play Diablo II either. I mean, screw this shit, if they're pushing e to trade for real cash then they looked at the wrong guy. I'm not worried, though, there's plenty sheep out there, just waiting in line with their wallets hanging, ready for the milking of their lives.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    45. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      You're talking about a guy who is bothered by having an internet connection in 2012 and suggesting he buys Steam games? That's like trying to convince a particularly stupid vegetarian to eat a Big Mac.

    46. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Well, crack-whores can be men, too, and will perform the same tasks for their fixes, so while you're right about crude, I don't think we can be sure if the GP poster is misogynistic or simply flipped a coin.

      Crack-whores: Yet another reason to use indeterminate gender "they"! They just keep piling up!

    47. Re:That's *it* for me and Blizzard, man!! by Hatta · · Score: 1

      Pool of Radiance isn't Wizardry. Battles aren't a matter of spamming your best attack over and over until you win or die. It's a tactical RPG, where success depends on how you develop your characters, where you place your characters, and what and when you have them do. It's only repetitive in the way that multiple games of chess are repetitive. It was more sophisticated than Diablo a decade before the first Diablo.

      It's a real shame that SSI was devoured by Ubisoft.

      --
      Give me Classic Slashdot or give me death!
    48. Re:That's *it* for me and Blizzard, man!! by the_fat_kid · · Score: 1

      "Old games are repetitive"
      that's your argument for Diablo 3?

      Now, I love me some Diablo, always have, but I think the "click faster" dungeon crawl is pretty repetitive.
      and this is the third time.

      I think that the thing I'll focus on is how much better Diablo looks and plays compared to the great old Amiga games.

      --
      -- Sig under construction...
    49. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 2, Interesting

      No, but I'm a member of a fairly large community of hackers, none of whom have ever had any keys unrightly banned. With literally tens to hundreds of thousands of data points between us, it's highly likely that we're right.

    50. Re:That's *it* for me and Blizzard, man!! by niado · · Score: 1

      It does not matter how they intended the game to be played.

      While I understand your point, it definitely does matter in the context of design decisions that affect the way certain players wish to play. In this case, they allow you to play alone but they have designed the game in a way that makes it sometimes inconvenient to do so. This is because they decided that optimizing the game for solo play was not a priority. They wanted it to be a primarily multiplayer game and have made decisions based on that. They allow players to play alone if they like, but that does not mean the game is "single-player".

    51. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 4, Insightful

      No, but I'm a member of a fairly large community of hackers, none of whom have ever had any keys unrightly banned.

      This is about false positives, not about actual cheaters getting banned. Even if 100% of cheaters got banned, that would not mean that no innocents got banned.

      --
      Filthy, filthy copyrapists!
    52. Re:That's *it* for me and Blizzard, man!! by DreadPiratePizz · · Score: 2, Insightful

      You joke, but being able to cheat was why I loved Diablo 2. It's so terrible and boring to level and grind for good gear, so to make it much more bearable I would use a trainer to give my character what they needed. This made the game much more interesting since I could skip all the grinding and just find out which types of characters would be fun to play, and which skills and skill combinations would be effective on Hell difficulty. I saw no reason to waste my time grinding, when that's not what I enjoyed. I wasn't harming anybody else, as this was all on open battle.net or Single Player.

      This is also why I did not buy D3 - it's forcing me to grind for levels and gear, or worse, BUY gear. No thanks.

    53. Re:That's *it* for me and Blizzard, man!! by cc_pirate · · Score: 4, Interesting

      You are full of excrement. Allow me to rebut.

      My case. Last year I decided I had finally played enough WoW. I had 2 characters at level 85 and 2 others at level 80. After thousands of hours of WoWing, the fun just wasn't there any more. So, I cancelled my account.

      I cancelled my account on April 26th, 2011. As of May 1st, my account was supposedly no longer 'active'. On May 15th, 2011, I got an email from Blizzard indicating that my account had been banned for 'gold selling'. How in the f*** is that possible, I asked myself? I don't even have an active account any more! So of course I contacted Blizzard and told them the circumstances (as well as me being absolutely positive that my PC had no root kit and no viruses - and believe me I checked, long and well) and got a useless 'Your Account Has Been Hacked' form letter from them and them telling me to reset my password and follow this 'process'. So I did that and my ACCOUNT REMAINED BANNED for at least several weeks, which (very conveniently for Blizzard) kept me from posting this issue into their forums. Apparently Blizzard has some folks 'inside' who sell cancelled account details to gold farmers. I know this because this same exact thing happened to another guildy of mine. You'd think Blizzard would want to know that. You'd think they would take action. But they don't and they didn't.

      So, Blizzard can and DOES ban people that do not deserve to be banned. Even customers who paid them monthly for over 4 years.

      So they can burn in hell forever as far as I am concerned. I am DONE with Blizzard. Will never buy another game from them again. Heck, not even sure if I CAN buy it since I never bothered to continue to try past the 2nd or third time to get my account unbanned and you can't even BUY and download this idiot game without a Battlenet account.

      --

      "There are laws that enslave men, and laws that set them free. " - Sean Connery as King Arthur

    54. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      They allow players to play alone if they like, but that does not mean the game is "single-player".

      The entire game is not single-player, but there is a single-player mode. I see no reason for the DRM other than paranoia and greed.

      --
      Filthy, filthy copyrapists!
    55. Re:That's *it* for me and Blizzard, man!! by CronoCloud · · Score: 1

      HOw is this any different from Sacred 2, on the PS3/360. Just make your game private and ignore any invites and it's pretty much a standard single player game. In fact, you can use the same Sacred 2 character in your local story game and in other games.

    56. Re:That's *it* for me and Blizzard, man!! by CronoCloud · · Score: 1

      And that's a really that bad a thing, being constantly connected? Now I can understand someone not liking it if they wanted to play Diablo on a laptop without an internet connection...but gee I wouldn't want to play it with a trackpad anyway. And hell's bells, if you wanted some Diablo-style action on the go, you'd be better off with a PSP/Vita Diablo-clone.

    57. Re:That's *it* for me and Blizzard, man!! by guises · · Score: 1

      Unless they've changed things, Torchlight requires activation. So that is not a good choice for someone who is looking for a single player game which does not need online access.

      A better option might be Nethack or ADOM or Angband but, despite the fact that Diablo seems to be expressly styled after Angband, those are very different games.

    58. Re:That's *it* for me and Blizzard, man!! by Brannoncyll · · Score: 4, Informative

      If you had a clue on how games are designed I wouldnt have to explain to you how stupid you sound. Games arent jsut designed form the aether, DECISIONS are made that affect the balance of the game. Those DECISIONS included hampering single player mode so severely that the only truly viable option is to trade. Single player mode was PURPOSEFULLY deprecated to force trades. It was a decision wholly dictated by business reasons, not gameplay.

      In the Reddit AMAA the designers explicitly state that they did not design the game around auction house use. During their internal testing they did not have a big enough group to even test a design that revolved around auction house usage. Of course they may be lying, but I doubt it.

    59. Re:That's *it* for me and Blizzard, man!! by JonySuede · · Score: 4, Insightful

      steam->restart offline

      --
      Jehovah be praised, Oracle was not selected
    60. Re:That's *it* for me and Blizzard, man!! by CronoCloud · · Score: 2

      No according to most players SSI's Gold Box games were all about:

      Saving before and after EVERY battle to achieve the best outcome every time. And basically resting and restoring all spells aftery EVERY battle.

      Saving before AND after every level up to achieve the best outcomes.

      And figuring out hwat exact position and what obscure item you needed to use to defeat the Mulmaster Beholder Corps.

      Plus making your own maps and notes.

      In other words, excercises in geek tedium only the most hardcore nerds truly enjoyed.

    61. Re:That's *it* for me and Blizzard, man!! by s.petry · · Score: 1

      Suggestion(and probably misplace in a reply to you): Add a new number for obvious shit like the post you replied to so that it becomes invisible to everyone . This meets the /. original requirement of keeping everything in place, without some POS spammer getting the satisfaction of creating a visible post. I suggest "-666" as a rating since these people must be the debil!

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    62. Re:That's *it* for me and Blizzard, man!! by Jaysyn · · Score: 1

      I haven't touched a Blizzard title since the Bnet.d fiasco.

      --
      There is a war going on for your mind.
    63. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 1

      same here i have half a dozen friends playing and really want to play and still refuse to buy it.

      also if i were to ever buy another blizzard game it would not be tied to the account i used to use for wow, lose the ability to play numerous games i paid for because something happened in game in one is a full stop for me

    64. Re:That's *it* for me and Blizzard, man!! by Tubal-Cain · · Score: 1

      And that's a really that bad a thing, being constantly connected? Now I can understand someone not liking it if they wanted to play Diablo on a laptop without an internet connection...but gee I wouldn't want to play it with a trackpad anyway.

      Not all service providers are created equal. My friend is stuck with Clearwire, which has ridiculous amounts of latency.

    65. Re:That's *it* for me and Blizzard, man!! by nomadic · · Score: 1

      Ugh, I remember wondering at the time why TSR selected SSI (which was a fine wargame developer) to make RPGs. Predictably, they created wargame-like RPGs that didn't really feel like real RPGs. I have never really understood the nostalgia for them.

    66. Re:That's *it* for me and Blizzard, man!! by omglolbah · · Score: 3

      They could of course have gone the Diablo 2 route and had separate Singleplayer and Multiplayer characters... That is a pain in the ass though...

      At the point where they decided to go with a real-money auction house they were committed to having their own servers dictate loot. Duping is just too easy without it. One dupe-hack and the auction house would most likely be dead.

      While I do not like the "always on internet" requirement, I do see why they did it.

      Then again I rarely if ever play single-player anymore. I usually play with friends or get bored fast.

    67. Re:That's *it* for me and Blizzard, man!! by omglolbah · · Score: 1

      Does sacret 2 have an auction house? Real money one at that?

      When what you do in your single-player game can affect other players, it becomes an issue. This is the case with the auction house. It is not about everyone doing it, but if just a few asshats abuse it, the system gets broken. (dupe, clone whatever)

      Unfortunately the fix for this has the effect of killing the single-player option.

    68. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      To some people it is.
      They don't want there usage monetized, monitored, interrupted. They don't want to come home and have 20 minutes to blow off steam only to get message 37.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    69. Re:That's *it* for me and Blizzard, man!! by PIBM · · Score: 1

      Just in case, there`s an option, which I believe is in the gameplay tab, that requires you to invite your friend for them to be allowed to join in.

    70. Re:That's *it* for me and Blizzard, man!! by matazar · · Score: 2

      What about someone who doesn't have constant internet access. Or those who want to play when the servers go down all day every Tuesday? How about trying to play a single player game with a ping over 1000ms, not because your connection is bad, but because their servers can't handle the traffic?

      Still think it's not that big of a deal?

    71. Re:That's *it* for me and Blizzard, man!! by PIBM · · Score: 1

      Are you really running tons of steams account just so that each of them is independant per game ?

    72. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      Ac's aren't worth replying to. Especially ones claiming " I'm a member of a fairly large community of hackers"
      I Mean, look at the posters 'logic' "When ever I do something worth banning, I get banned; therefore the banning system works'.

      and this precious gem:\
      "With literally tens to hundreds of thousands of data points between us,"

      I mean, really. He's just some teenagers being "internet right", or some delude moron.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    73. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 1

      The retail version of Torchlight doesn't require internet access to work. It might want the CD in the drive while installing / playing / before patching through.

      -S-

    74. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      "Pool of Radiance isn't Wizardry"
      No Shit Sherlock.

      " It's a tactical RPG, where success depends on how you develop your characters, where you place your characters"
      Tactical, sure but primitive, and not very tough.
      In this case tactical is cover speak for 'Min/Max'. and keep saving until you get the random result you want.

      " It's only repetitive in the way that multiple games of chess are repetitive. "
      No, it's only repetitive that once you finished with the game, doing it again is trivial.

      "t was more sophisticated than Diablo a decade before the first Diablo."
      How can you make the rest of the post, then post that? By your own examples its a different type of game, altogether.
      No comparison is valid.

      "It's a real shame that SSI was devoured by Ubisoft."
      true.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    75. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      MyCleanPC gave me cancer.

    76. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 4, Informative

      You are spreading misinformation and creating uncertainty and doubt.

      As someone who until recently worked in Blizzard customer support, I can tell you there is absolutely no chance that your account details were leaked from within the company.

      Gold sellers are in the business of selling gold for real money, they have a vested interest in compromising accounts in any way they possibly can. Most commonly, people are the victims of phishing scams, but gold sellers try exploit every weakness they can, including: use of malware, zero day software vulnerabilities, trying email passwords they got from hacked websites and forums, use of common passwords between, account sharing, etc. They are *very* determined since they get a paycheck from it at the end of the day.

      At this point you are no doubt already thinking of your response in which you will endeavour to explain that it's impossible *you* were compromised in some way and that it *must* be through a fault of Blizzard. I am sorry, but even though you may be too ashamed or proud to admit it, you need to swallow your pride and accept that your account was *in fact* compromised due to a failure on your part with account security and you should carefully evaluate your account security practices or you will be compromised again in a similar way in the future, if not in WoW, then for some other service.

      If you choose to believe it couldn't have been your fault, then you are simply in denial and although it may make you may sleep better at night, you are still as insecure as when your account got compromised in the first place.

      Blizzard also expends a significant amount of resources addressing compromised accounts and even worse, it's bad PR for them when people are victims, Blizzard has *every* interest in cutting down the number of compromised accounts. This is also demonstrated by them making the mobile authenticator a free download, or the physical token which is available for a nominal fee (less than $10 *including* shipping).

      In regards to your account still having not been unbanned after 4 months, there are few explanations. They may have asked you to do a virus scan first and never heard back from you. Sometimes the account management page doesn't get updated until you try log into the game. Or, possibly, but sadly, the agent you dealt with slipped up, they're only human, but it's still exceedingly poor service if that is what happened.

      Finally, in regards to your unsubscribed account having game time on it, gold sellers often use free game time promotions or fraudulent means to add game time to inactive accounts.

    77. Re:That's *it* for me and Blizzard, man!! by Hallow · · Score: 1

      Don't forget copying your floppy disks after getting a powerful item, then importing the character repeatedly from your different backups and giving the item to rest of the people in your party. :)

    78. Re:That's *it* for me and Blizzard, man!! by Quirkz · · Score: 1

      Nah, just restart and keep guessing 'e'. When I lost my wheel I looked at a friend's, determined that E was a very common answer, and tended to be able to get in within 4 or 5 tries or less.

    79. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      No, that's my argument against old games like Poo of Radiance.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    80. Re:That's *it* for me and Blizzard, man!! by Kaenneth · · Score: 1

      For many people, Steam has stopped working 'offline', unknown cause.

    81. Re:That's *it* for me and Blizzard, man!! by PIBM · · Score: 2

      There are millions of tries for login into wow accounts. Are you positive you never used your password on any PC you weren't taking care of yourself ? Ever used the same password (even for a different login) onto another website which could have been hacked and their password brute-reversed ? Password dictionnaries are growing very fast and sadly if you are inactive for a few months that leaves a lot of time for someone to try and take back that account. Most importantly, were you using the authenticator ? So far all of my friends who got hacked, either while inactive or actively playing, failed to use the authenticator, either on IOS, android or the token. If this was truly an insider job, I believe they would not prevent themselves many good sales that they could achieve simply by disabling the authenticator!

      Oh well, wall of text is about to crit you so I'll stop there ;)

    82. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 1

      Pool. Pool of Radiance.

      I wouldn't play anything called Poo of Radiance.

      Well, maybe an American Dad game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    83. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Exactly this. Someone Fucking Mod parent up. The only reason that those games were bearable was that I could train that shit, and not have to spend countless hours, waste, rather, countless hours looking for one specific piece in order to try out a new build.

    84. Re:That's *it* for me and Blizzard, man!! by Dahamma · · Score: 4, Insightful

      You are both just being pedantic, really.

      But to contribute to the pedantry... a "mode" in a software program is generally an explicitly configured state of the application. Your usage is really just talking about a style of playing the game. It's a multiplayer game with N players where N can be from 1-4.

      You could start calling a wolf a big mean shaggy dog if you want, but don't expect people to agree with you or take you seriously in a discussion about dog breeds. Or you could reply to my post in ALL CAPS, BUT THAT'S JUST A STYLE OF TYPING AND NOT A MODE OF SLASHDOT ;)

    85. Re:That's *it* for me and Blizzard, man!! by LordLucless · · Score: 4, Informative

      Close. The loot is expressly designed to force you towards paying money for it via Blizzards RMAH; actually playing with other people is entirely optional.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    86. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 3, Insightful

      You are both just being pedantic, really.

      I disagree. I see no value in the DRM, and see no reason that it always has to be online. To me, Blizzard's reasons and excuses are clearly nonsense.

      --
      Filthy, filthy copyrapists!
    87. Re:That's *it* for me and Blizzard, man!! by Caerdwyn · · Score: 1

      I don't get it. You WANT to be a cheater in the game?

      Fixed!

      --
      Everybody gets what the majority deserves.
    88. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Declaring that you're a cheat and liar doesn't do much to support your claim.

    89. Re:That's *it* for me and Blizzard, man!! by AngryDeuce · · Score: 0

      Don't worry, The Pirate Bay will have a single-player version available any day now...

    90. Re:That's *it* for me and Blizzard, man!! by gmhowell · · Score: 1

      Well, crack-whores can be men, too, and will perform the same tasks for their fixes, so while you're right about crude, I don't think we can be sure if the GP poster is misogynistic or simply flipped a coin.

      Crack-whores: Yet another reason to use indeterminate gender "they"! They just keep piling up!

      Sometimes they offer helpful cleaning services.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    91. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      And you know this how? Because several cheaters told you? You're full of shit.

    92. Re:That's *it* for me and Blizzard, man!! by segin · · Score: 1

      Because we have modern, repetitive games like Diablo III! Where you can play the same 4 Acts over and over again! What fun!

    93. Re:That's *it* for me and Blizzard, man!! by X0563511 · · Score: 1

      Single player mode is multiplayer, just with public joining disabled. Your friends can still drop in at any time, and you can at any time open it up to the public.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    94. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Because you can yank the network cable while Sacred 2 is running and it still works? =) Sacred 2 was a great game, by the way: "I can be a Seraphim and I get a horse? Oh hell yeah!"

      Mr. or Ms. Omglolbah explains it pretty well below. There's just too much "always on" stuff that Blizzard, right or wrong, velcro'd onto the backend of D3 to ship a truly single player experience.

      We all should have seen this coming, what with Starcraft 2's requirements. SC2 was an even MORE egregious case of "screw the single players!" since there was an entire single-player campaign; specifically developed, one-person-at-a-time-only content... yet that single player experience STILL required a login and a constant connection. The only possible reason to require it then was to ensure the software was a valid copy (i.e. DRM). The only "useful" things the battle.net connection did for the single player campaign back then were 1) allow your raid leader to tell you to "gtfo SC2 and come tank ICC noob" (in all caps, of course) or 2) brag about your SC2 achievements to your WoW buddies if ICC had already failed that night.

      With games like Anno 2070 tossed into this mess, too, it seems this is gonna happen more and more. It blows monkey goat, but it's not going away. Hopefully other publishers (such as Runic Games) will continue to provide alternatives, but in the meantime, I'll probably line up and take my lumps from Blizzard, just as I'll probably continue going to my favorite bar even when the bartender's a bitch. In both cases, that's where my friends are. Maybe I can just tip less. Sigh.

    95. Re:That's *it* for me and Blizzard, man!! by X0563511 · · Score: 1

      I have Torchlight. Unlikely to get Torchlight 2, unless the story is totally different. I just could not stay engaged or care about it. Gameplay wise it's fine, but it takes more than just fun gameplay to keep me hooked.

      Diablo, however, seems to call out to me. I just really enjoy the setting, story, etc.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    96. Re:That's *it* for me and Blizzard, man!! by guises · · Score: 1

      The retail version of Torchlight doesn't require internet access to work.

      Ah, you're right. Very nice, I've seen a few developers move in this direction. Hope that turns into a trend.

    97. Re:That's *it* for me and Blizzard, man!! by Spiridios · · Score: 3, Informative

      In the Reddit AMAA the designers explicitly state that they did not design the game around auction house use. During their internal testing they did not have a big enough group to even test a design that revolved around auction house usage. Of course they may be lying, but I doubt it.

      This post from a Blizard employee seems to state that they did tweak the general loot drop rate in response to the auction house. It's nowhere near "revolving around the auction house" (and hence nowhere near the conspiracy you replied to), but it does seem like the auction house was accounted for in the expected gear progression.

    98. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      MyCleanPC did 9/11!!!!!!!!!!!!!!!

    99. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      So, what happened next? You started telling a horror story, and then kind of got lost in the middle...

    100. Re:That's *it* for me and Blizzard, man!! by Anguirel · · Score: 5, Informative

      And that's a really that bad a thing, being constantly connected?

      Yes, it's a really bad thing when their servers are overloaded and you can't play, or their servers are down for maintenance and you can't play, or someone hacks your account and gets you banned and you can't play, or they patch your favorite ability out of the game and you can't decide to skip the patch until you're ready to change classes, or your internet is out for any reason and you can't play, or you go to a LAN party that can't afford a major outside connection and you can't play, or you try to play a Hardcore character and you disconnect or lag out at a bad moment and die and lose your character, or, or, or...

      There's a lot of reasons why it is a bad thing. The most notable reason was the First Week Launch Experience. Most people wanted to play solo anyway, but couldn't even do that due to the inadequate server capacity. The only reason that caused any problems at all was because you couldn't play in an off-line mode.

      If this were an actual MMO, where the entire design is around having lots of players together, that would all be par for the course. This is an explicitly limited multiplayer experience that has no real need for the server connection at all, except for the DRM properties such a connection enforces, and an attempt to prevent some player-base fragmentation that I'd wager is not really going to have any notable effect in any case (those that would have played in offline/local modes aren't going to participate much in the extra features afforded by the always-on connection even though they're forced to be on the server where they are an option).

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    101. Re:That's *it* for me and Blizzard, man!! by Z34107 · · Score: 3, Informative

      Steam lets you play games offline. I played a lot of Torchlight on my netbook which, ironically, rarely had internet access. When I got home, it'd sync my save game with the Steam Cloud (el-oh-el), and I could pick up where I left off on my desktop.

      That's why I have 132 Steam games, but will never buy another Blizzard product again.

      --
      DATABASE WOW WOW
    102. Re:That's *it* for me and Blizzard, man!! by Skuld-Chan · · Score: 1

      Why bother? Just use a sector editor and give yourself that stuff :).

    103. Re:That's *it* for me and Blizzard, man!! by MacGyver2210 · · Score: 1

      This is the type of post for which I wish there was a 'best of slashdot' section. This is bloody hilarious, as long as you don't go full retard and actually use anything from MyCleanPC.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    104. Re:That's *it* for me and Blizzard, man!! by MacGyver2210 · · Score: 1

      From first-hand knowledge, I can tell you they did not design it with this intent. The fact that the items on the RMAH are more appealing is the nature of how microtransactions and the purchased-item upgrades work. If they weren't better, who would ever pay for them?

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    105. Re:That's *it* for me and Blizzard, man!! by MacGyver2210 · · Score: 1

      Is that a joke? I have a laptop and I don't think I've touched the trackpad in months. Also, with the WiFi revolution, it is more likely that a desktop will not be connected to the internet than a laptop.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    106. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Which is why it's a shitty setup.

    107. Re:That's *it* for me and Blizzard, man!! by Eightbitgnosis · · Score: 2

      Would you expect anything less from the esteemed JohnsonOfAssFuckings?

    108. Re:That's *it* for me and Blizzard, man!! by LordLucless · · Score: 1

      Probably due to D&D (and TSRs) wargaming roots. They probably had a lot of contacts in that niche.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    109. Re:That's *it* for me and Blizzard, man!! by Brian+Feldman · · Score: 3, Insightful

      Shipping the real game engine (the one that runs on their servers) with the game would give hackers a strong chance at finding vulnerabilities in the server. Security through obscurity has a benefit here for the multi-player experience.

      Incidentally, I was looking forward to D3 but I truly agree with the viewpoint that you shouldn't have to be on-line to play a game solo and so I haven't been keen on actually picking it up... maybe I am still annoyed about WoW as well, but I just don't feel like giving Blizzard my money.

      --
      Brian Fundakowski Feldman
    110. Re:That's *it* for me and Blizzard, man!! by Brian+Feldman · · Score: 1

      I don't think 54ms is all that bad.
      http://www.speedtest.net/result/2005573982.png

      --
      Brian Fundakowski Feldman
    111. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 1

      ...what? It makes even less sense in SC2 than it did in Diablo 3. There is absolutely no reason why single player campaigns should have been online. It's not as though people could join you for coop. Where as this is possible and encouraged in Diablo 3.

    112. Re:That's *it* for me and Blizzard, man!! by flimflammer · · Score: 1, Funny

      Holy crap man, honestly I believe his version of the story a lot more than yours. You need to calm down. Your blood pressure is going to force your head to explode.

    113. Re:That's *it* for me and Blizzard, man!! by mrchaotica · · Score: 1

      I've been boycotting Blizzard since Freecraft or bnetd (whichever was first). I do not own World of Warcraft, Starcraft 2, or Diablo 3 (nor do I have pirated versions).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    114. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      There's two auction houses, one does not use money.

    115. Re:That's *it* for me and Blizzard, man!! by Kalriath · · Score: 1

      Steam lets you play games offline.

      I keep hearing of this phenomenon, but have never been able to reproduce it. From my experience, to go offline in Steam you have to be online to do it, or it just says "cannot connect to Steam network" and dies.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    116. Re:That's *it* for me and Blizzard, man!! by mrchaotica · · Score: 1

      A better option might be Nethack or ADOM or Angband...

      Can you recommend something with at least Diablo-quality graphics? (Diablo 1, not even 2 or 3)? All three of the choices you mentioned appear to be text-based (and no, sprite tilesets don't count).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    117. Re:That's *it* for me and Blizzard, man!! by bertok · · Score: 2

      As someone who until recently worked in Blizzard customer support...

      That must have been a frustrating job.

      Just recently, I submitted a problem with the new Launcher (also shared with the Mists of Pandaria beta), which basically doesn't work on Windows 7 64-bit. It has deadlocks in it that are timing sensitive. For some people, retrying over and over eventually works, but for me it never works. I can only install the game by installing it on my work laptop, and copying the files across to my PC. It doesn't even work on the laptop every time, I usually have to retry three or four times. That's idiotic.

      Blizzard support basically told me to fuck off and complain somewhere else. Eventually, I got them to admit that there was literally nothing they could do to support the product. They couldn't even submit an internal bug report! Unless there was a known workaround already, they wouldn't help. What's even more stunning is that they weren't coming up with workarounds themselves, they were just trolling the forum posts where the users had figured out a workaround, and then just pasting those as responses to tech support requests. They literally knew nothing that users hadn't already figured out in the forums.

      I gotta ask: was Blizzard support always this useless, or is this a new thing? Is there any way at all for a Blizzard customer to actually get a technical problem with the game resolved, or should I just ask for my money back now, and save myself the hassle?

    118. Re:That's *it* for me and Blizzard, man!! by T+Murphy · · Score: 2

      None of your argument affects those who bought the game for the multiplayer experience. If the servers are down, even if there was a single player option it would do me no good as I would be starting from scratch on a new character only to never touch it until the servers are down again. It's no different from any other multiplayer game in that aspect. Yes, I understand it is a concern for those who treat it as a single-player game, and I am right there on boycotting always-on singleplayer games, but as always-on is a functional requirement for how I and most others play the game, I will have to disagree with those single-player advocates when it comes to Diablo 3.

    119. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 1

      It really is a bad thing. There are no Australian Battle.net servers, so we have to play with pings of 500! I remember getting the final bosses health down to about 5%, before I had to scamper and next thing I know I rubber band back into bosses grasp and he tears me to shreds. So I had to start all over again! I rage quit for the night and came back the next and had the same thing happen.

      So to conclude, FUCK YOU BLIZZARD!

      Don't get me wrong, Diablo 3 is pretty good, but the lag is so frustrating.

    120. Re:That's *it* for me and Blizzard, man!! by mrchaotica · · Score: 4, Insightful

      or, or, or...

      You missed the three most important reasons: because Blizzard has violated your property rights by performing a technological end-run around the First Sale Doctrine, because your property will eventually evaporate when (not if) Blizzard turns the servers off, and because Blizzard has stolen it from it's rightful eventual place in the Public Domain.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    121. Re:That's *it* for me and Blizzard, man!! by Smauler · · Score: 1

      I remember when I used to get single digit pings on my ISDN line, on random Quake servers...

      Seriously, why has the internet gone so far backwards in this respect? Is it consumerism, so that people are just looking at download speed?

    122. Re:That's *it* for me and Blizzard, man!! by SamuraiHoedown · · Score: 1

      I lost mine about a month after buying the game and could only remember a few of the codes. Playing the game meant restarting it until "knight" worked.

    123. Re:That's *it* for me and Blizzard, man!! by Sir_Sri · · Score: 1

      except that diablo 3 isn't a single player game. It's not a persistent MMO either. But it's definitely a multiplayer experience. Being able to just jump into your friends game and help them out, have enemies scale to the fact that you have more people, jump into a mutiplayer game, talk to other people actually makes it a very different experience than a signel player.

      Diablo II was multiplayer, but not quite in the same way. I don't think I'd want a blizzard game that doesn't tie into WoW in some ways. For example I don't think they could release a fully standalone Warcraft 4 and not have the first 1000 features being asked for as "chat with friends, multiplayer with friends'.

      You can play diablo 3 entirely single player. But you'll spend forever getting anything because without the Auction house getting gear would be a nightmare. In diablo II you either had this unwieldly and unreasonable trade forum nonsense, or you kept respawning vendors over and over, or you just traded with friends. This AH is part of the recognition that the vast majority of the diablo experience is actually multiplayer. Not at the lower difficulties, but at higher difficulties it very much will be (now that they took out the damage buff on mobs when you're grouped). But even without that to even figure out how to play is this meta social experience.

      I realize you *think* diablo is a single player game, because you haven't bought it. But you're wrong. Diablo 2 wasn't really a single player game either. Nor are call of duty or battlefield 3. They have some limited single player elements, but primarily they are multiplayer experiences. Diablo 3 was built from the ground up recognizing that, and recognizing that the vast majority of their players are going to want to connect with friends in WoW and Starcraft at the same time.

      I know, it's weird to think of gaming as a primarily social connected experience. It's even more weird to think of a franchise like final fantasy, doom, diablo etc. as transforming from purely single player to primarily social net driven experiences. But they are. And that does actually make them better games. That doesn't mean it will always make the game better, systems that are purely online authentication for the sake of online authentication (I'm looking at you Kalypso media, and most of Ubisoft) are annoying as hell.

      Also, you realize that the buy a boxed game model is going the way of the dodo bird. Those of us who are small can only afford to sell through online services, which you authenticate with, like steam. And the big guys will all have some sort of online interconnected social services (Ubisoft, EA and activision blizzard essentially all do that or have them in the pipeline).

      It sounds good to say "oh this multiplayer game I think is a single player game i won't buy because I don't know it's mulitiplayer' sounds cool. But it's just misinformed. That's admittedly partially blizzards fault, but Diablo III isn't really world of diablo to deserve a complete rebrand. Just about everything is constantly net connected these days, if you can use that to make a better experience (and doing that costs a boatload of money) you should. With diablo 3 the main things are integrated chat with WoW and Starcraft, multiplayer drop in on friends, the auction house, and public games.

      Oh, and before you say "well I don't play wow or starcraft so I don't care about that'. Blizzard doesn't care. They sold more games on their first day than some of the most successful games ever have sold. And I don't play wow anymore, but I can talk to all of my friends who do while I'm playing diablo. that's actually kind of nice.

    124. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 4, Insightful

      With your use of swear words and capital letters, it's not unreasonable for one to question the rationality of your statements, however, for the benefit of other readers I will say a little more on this.

      Even if one were to ignore the difficulty of an employee dealing with all the internal measures against them doing such a thing, there isn't a good enough financial incentive for them to risk a job doing it. No support is outsourced, and as a first world employee, the amount of money they could get from this doesn't even remotely justify the risk to their job. Gold selling in WoW is very low margins making it only worthwhile to third world citizens.

      When I left, there were no notification emails for an account being reactivated, as such, unless a friend questions you through other means about being online, you would not be aware your account was activated. Gold sellers use phishing sites, malware and engage an array of other criminal behaviour to hack accounts, as such they are not fussed to use fraudulent credit card details to add game time or even make use of any other scheme they can to get game time on an inactive account.

      An experience of a small group of friends does not make a global pattern, wow has millions of players, there is a staggering amount of coincidence as a result. Also, if you and a friend visit some common website which had their password database hacked, then that could very well explain why both of you got hacked around the same time.

      Generally, only big companies which have personal details or credit card data actually notify their users of security breaches, a little fan site which only has your email address and password might not even know they got owned, never mind actually tell their users if they found out.

      Compromised accounts are nothing but bad news for Blizzard who loses customers, and thus revenue, as a result of them. It is worth it for them to do everything they can to prevent compromises, they have a serious financial motivation for doing so. It doesn't pay Blizzard to be ignorant on their security, it would cost them way more in terms of lost revenue than spending the money to be doing everything they can to keep their side secure.

      With the above in mind, what is more likely, there was a failure with Blizzard, or that your username and password combination was unfortunately leaked into the into the hands of hackers.

      No one is infallible, not me, not Blizzard and not *you*. However, once one considers how much compromised accounts cost Blizzard, then the only options become that either there really is a somewhat irrational conspiracy and Blizzard is to blame for your compromise, or the more reasonable explanation is that the compromise was completely external of Blizzard.

    125. Re:That's *it* for me and Blizzard, man!! by Dr.+Hellno · · Score: 1

      This should help.
      The most important part is that you need to ensure your account credentials are being saved to your computer. Probably not the best thing for security, but what do I know. If I remember right, following those steps should allow you to start steam in offline mode when you don't have a connection.

    126. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Yeah several ex-guildmates have had their accounts reactivated somehow, stripped of anything that would sell and any accumulated gold then banned, long after they playing quit.

      It's not an isolated problem. I think most people just assume it's a cash grab for another month or two's fee while it gets straitened out.

    127. Re:That's *it* for me and Blizzard, man!! by Vegan+Cyclist · · Score: 1

      Last night was pretty laggy as well (not just my connection, lots experiencing the same thing in the chat channels.) When it gets like that (for about a minute when i tried to move, i'd just warp back to my 'start' spot), it's really not cool that the game is completely unusable.

      Otherwise, i've been enjoying the experience, it's kind of neat that if you find an item, it's usable by any of your characters, and with the new shared stash, it's super easy sharing items between your characters - which wouldn't happen if playing offline single-player.

      Is that worth 'online-only'? Probably not. But the game has been stable 99% of the time for me, so it's nearly a moot point for my experience, although if i lived somewhere with less-than-stellar internet access, i'd be pretty darn choked.

    128. Re:That's *it* for me and Blizzard, man!! by DelitaTheFridge · · Score: 2

      Most people wanted to play solo anyway, but couldn't even do that due to the inadequate server capacity.

      Citation needed here. Honestly, Diablo is really boring if you aren't playing with other people, it isn't really much of "experience" without loot trading and fighting stuff together. I can't imagine that people wanting to play alone and never use any of the online feature are anywhere close to the majority. Frankly, I wouldn't have bothered playing it on day 1 if only single player sandboxed characters worked. I would have just waited.

    129. Re:That's *it* for me and Blizzard, man!! by jonwil · · Score: 1

      I am a long time Diablo 2 player and I refuse to buy D3 for this exact reason.

    130. Re:That's *it* for me and Blizzard, man!! by guises · · Score: 1

      I've heard some very positive things about Dungeons of Dredmor:

      http://www.gaslampgames.com/blog/

      I picked it up in one of the previous Humble Bundles, but have yet to get around to playing it. It's only $5. There are certainly plenty of others that I could recommend, but it depends on what you're looking for. Spelunky is a fantastic side-scroller with roguelike trappings (permanent death, random level generation, many discoverables and tricks that you learn over time), you really need a control pad for that though. Pixelated retro graphics, but good ones - they're expressive. Monster's Den Chronicles is a reasonably solid turn-based dungeon crawl if you're looking for browser-based flash game:

      http://armorgames.com/play/13132/monsters-den-chronicles

      There's also an open source real-time graphical version of Angband, which would be quite similar to Diablo, but I forget what it's called and it's quite an old project by now (at least ten years old). I don't think it would match up to Diablo graphically. If you really want something that closely matches Diablo then, as an AC pointed out, the boxed version of Torchlight requires no activation. So when I said "unless they've changed things," as it turns out they have changed things.

      I can also recommend Icewind Dale. It's also quite old by now (available on Good Old Games) so graphically it's not so hot any more, though I think it's at least as good as Diablo 1. It's not a roguelike, it's a D&D based RPG, but it is definitely a dungeon crawl - the focus is on delving into dungeons, loot gathering, monster slaying, not on involved plots or politicing.

    131. Re:That's *it* for me and Blizzard, man!! by NormalVisual · · Score: 1

      I don't imagine that it's entirely Blizzard support's fault - there have been bugs in WoW that have been there for literally *years*, have been reported over and over again, and still don't get fixed. Their QA process is atrocious, judging from some of the obvious problems that end up in production code even after months on the PTRs. The support folks can't be expected to wave a magic wand and compensate for the development/QA issues that they've had over the years. What makes it ridiculous is that it continues with well in excess of $100 million/month being brought in just from WoW, so you'd think the resources would be there to ensure they could do a better job of making sure the bugs don't make it into production.

      Of course, we're talking about a product that already requires weekly downtime just to perform server restarts, so take that for what it's worth.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    132. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 1

      Inherently with any software, there are sometimes bugs which is of course always going to be a frustration for support staff.

      While your mileage may vary between the representative you speak to, most of the people I worked with were all passionate about the games and about giving the best support they could. I know this sounds cheesy, but it made my day when I managed to help someone out with a really obscure issue, or that I got a compliment on the service I gave.

      I left the company to start a job in software development, which I am totally stoked about. And even though I tended to undervalue the job of a customer service representative before working there, I will tell you now that decent agents have pride in their work and from a personal sanity point of view I had to come home and feel good about myself and the best way to do that was knowing that the service I gave is the kind I would hope to be given.

      I don't know enough about your particular issue to comment on the real cause, but as the launcher is working fine on my 64 bit win7 installation, it leads me to believe thisis only affecting a minority of those users meaning it could be a very hard one for the developers to track down. However, support requests costs them money and I would imagine people are being appropriately pestered to get it fixed.

      I can offer some very generic advice, almost always, it was background program's or antivirus interfering with the game. Do try a selective startup with nothing else running in the background and see if it helps:
      http://us.battle.net/support/en/article/shutting-down-background-applications

      Also, keep in mind that for every forum post about that issue, there are likely 10, 20 or maybe a hundred other users with no problem at all and thus haven't posted there. It is one of those unfortunate thing about support forums, you tend to only see the problems and never all the other users with none.

    133. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      By your own examples its a different type of game, altogether.

      "It's a different type of game."

      /waiting for everyone else to chime in

    134. Re:That's *it* for me and Blizzard, man!! by psiclops · · Score: 1

      it has to be online to prevent people cheating in the online space.

      as has been pointed out they could have created single player charachters as well as multiplayer characters. they did not do this possibly due to the extra coding required which they have decided would not be worth it, possible as a DRM scheme.

      i would think it's closer to the former as the whole game was designed to be multiplayer. i highly doubt they would have had a large amount of sales if the game could not go be played online.

      --
      i spent five minutes thinking and all i got was this crappy sig
    135. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Same thing happened with my brother the last time he canceled his account. He canceled and then some time later got a notice that his account was banned. Had to make a completely new one when he wanted to play Starcraft II.

    136. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      While I doubt it's up to D3 quality (or probably even D2 quality) people should check out 'Summoner Wars'. It's a Diablo-esque 3d rendered klick'n'kill game for linux, windows and osx running on I believe OGRE as the backend. I haven't played it in a while (due to hassles between it and my gentoo box for compilation) but it was pretty fun last time I played. Reminded me a bit of darkstone for anyone who played that back in the day (Imagine D2 in 3d in.... 1999-2000).

    137. Re:That's *it* for me and Blizzard, man!! by psiclops · · Score: 1

      No it does not have a single player mode. every charachter you create has the ability to interact with other charachters and is thus a multiplayer charachter.
      the game is always played on blizzard servers. the actual player's PC does not contain all the code required to play the game.

      Open bnet from D2 was crap. most people that played the diablo don't care about it or single player so Blizzard didn't waste effort coding for it.

      --
      i spent five minutes thinking and all i got was this crappy sig
    138. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      It used to be "if it ain't broke don't fix it," but now it is "if its making money don't spend money to fix it."

    139. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Bnetd, it was around '00, I think freecraft made it to somewhere between '02 and '05 before getting the C&D. Forced the bnetd ISP and company bankrupt I believe and the irony of it was that they weren't even suing the people who were doing the 'piracy' (it was the guys doing the wc3 beta cracks they supposedly were after, which the original bnetd guys had big messages up at the time disassociating from, who'd forked the code to do so, and which AFAIK still remains active to this day.)

      That whole mess actually caused me to not purchase LoD and to ignore all blizzard games since (although I did play a bit of WC3 at a friends, just to see what the hype was about. Honestly SpellForce 1 was imho a better RPG/RTS).

    140. Re:That's *it* for me and Blizzard, man!! by Smauler · · Score: 1

      GP It's so terrible and boring to level and grind for good gear

      P The only reason that those games were bearable ...not have to spend countless hours, waste

      You're missing the point. The entire point of Diablo is to spend a long time grinding on the offchance you get something good. That is the point. That is what it is, that is what it was, and if you cheated to get it, you didn't get get diablo.

    141. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 2, Insightful

      No it does not have a single player mode.

      Yes, it does.

      every charachter you create has the ability to interact with other charachters and is thus a multiplayer charachter.

      You also have the possibility to play in single-player mode.

      This, to me, is clearly DRM and/or greed-inspired nonsense. I won't support any game like it, and I'll tell others to avoid it.

      --
      Filthy, filthy copyrapists!
    142. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 2

      it has to be online to prevent people cheating in the online space.

      Well, that worked!

      possible as a DRM scheme.

      I find this and greed to be a very likely explanation.

      i would think it's closer to the former as the whole game was designed to be multiplayer.

      Then there is no point in allowing people to play alone at all.

      --
      Filthy, filthy copyrapists!
    143. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 3, Insightful

      Whoever modded parent insightful, hit yourself. Hard.

      Diablo 3 is a carbon copy of all previous diablo games in terms of gameplay. It has both single- and multiplayer modes. Blizzard put in a very brutal DRM scheme into single player, and to defend it fanboys like parent try to pretend that there is no single player mode in the game.

      In comparison: you cannot avoid other players and their impact on your gameplay in WoW. You can easily avoid this in diablo 3.

    144. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Your experience is broken, or very out of date (maybe even wholly fabricated, but benefit of the doubt applies). When Steam is unavailable and I'm trying to launch a game, it asks if I want to switch to offline mode. This has happened to me three times in the last twelve months, so I know it works.

    145. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 2

      Warning: spoilers ahead.

      You try to kill diablo by bashing in skulls into spines of a whole bunch of demons and undead. At points, people try to give you simple tasks that will attempt to give additional meaning to bashing skulls into spines beyond loot. They will fail miserably as bashing skulls into spines is far more engaging then inane whining of NPCs.

      So you will try to kill diablo while farming loot and fail in the end because diablo fucks with you in the end. You now know the plot of all diablo games.

    146. Re:That's *it* for me and Blizzard, man!! by hairyfeet · · Score: 1

      I'm actually one that HAS stood up. my family bought D1 and D2 and loved them but we're buying Torchlight II instead. this whole mess just pissed off my boys and me, we were REALLY looking forward to each getting a copy and hooking up online, no more. Now we will hook up in TL2 and spend our money there, that is the only way to deal with a DRM tastic ripoff like this.

      Oh and just for the record while i don't mind Steam DRM I will not buy any of the Ubisoft always on games either, so no assassins creed for me and mine, no way.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    147. Re:That's *it* for me and Blizzard, man!! by Volguus+Zildrohar · · Score: 2

      for how I and most others play the game

      I love this self-selecting majority bullshit. How do you know how "most others" want to play the game? The fact is, a huge subset of Diablo fans only want to play single player, as you can tell by the huge amount of rage online. From the numbers of attackers versus defenders versus "yeah it sucks but I bent over and paid anyway", I'd put the split at about 50/50.

      I'm sure Blizzard don't care, since they're making money hand over fist (and then banning the people who paid good money for their 'game', even if they are not playing it fairly), but they've certainly lost my sale. Just the fact that they CAN decide to slam the door on my account if they feel like it is enough to guarantee they'll never see my money.

      --
      When confronted with one problem, some think "I'll use recursion". Now they are confronted with one problem.
    148. Re:That's *it* for me and Blizzard, man!! by Mariomario · · Score: 1

      Plenty of items are, and will be in gold AH. People only THINK they are forced to use the RMAH.

    149. Re:That's *it* for me and Blizzard, man!! by ceoyoyo · · Score: 1

      Diablo II had a standalone single player mode and Blizzard got a lot of complaints about people not being able to use their single player characters on the online side.

    150. Re:That's *it* for me and Blizzard, man!! by X0563511 · · Score: 1

      * WARNING: This post has been identified by the State of California to contain spoilers. *

      Who else hated the Diablo model? Totally did not have the feel of the sprite from D1 or D2. I get that it's a mishmash of the other evils, but why so skinny and corrupt-feminine?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    151. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Maybe Mortimer82 is the guy handing out cookies from the back door?

      CAPTCHA: foulness

    152. Re:That's *it* for me and Blizzard, man!! by ceoyoyo · · Score: 1

      Everyone who likes it is off playing it instead of posting on Slashdot.

    153. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Dude, this reads like denial. Sorry. The only real question is: did you have an authenticator tied to your account. If yes, then your accusations may have a bit more standing. If not - it's only a matter of time. The authenticator really is that important - use two-factor authentication on absolutely every service where it is reasonably available. Posting anonymous because yeah, I was hacked once, on an account that probably could have netted them a couple grand on the market. Captcha: annoyed.

    154. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Happened to me too. I cancelled my account, and few months later, it was hacked. Never been hacked before, and I run a firewall + virus scan, which runs a full scan nightly.

    155. Re:That's *it* for me and Blizzard, man!! by jezwel · · Score: 1
      Anecdote here - I have bought all the Diablo games and expansions, and have clocked up only 2-3 hours of multiplayer D3 so far (~5%). Diablo 2 battle.net was probably about the same over the *entire life* of the game.

      D1 and D2 multiplayer LAN was popular at times, but single player is where I spend the majority of my time. I play at my own pace which is not really a multiplayer experience.

      Unfortunately it seems that the maintenance window for D3 coincides highly with the only real weeknight when I can play D3, consequently I'm pretty annoyed that I've been unable to connect at these times - unfortunately I still wanted my Diablo fix so have ended up reinstalling D2:LoD and resurrecting my old characters...

    156. Re:That's *it* for me and Blizzard, man!! by hairyfeet · · Score: 1

      Did you try just disabling the NIC? my net goes down about once every 3 months or so and I've NEVER had a problem playing a Steam game. it simply says something to the effect of "Cannot connection to Steam, do you wish to play in offline mode?" and that's it. after that all my games play just as they'd do if i was online, hassle free.

      This is why i buy pretty much all my games from Steam and GOG but won't buy any always on DRM games like the Ubisoft crap nor will i buy D3. its a damned shame as me and my boys were hoping to all buy a copy but if we'd wanted an MMO we'd have went with LOTRO and not D3. So thanks for not taking our money blizzard, we bought 1&2 but now we'll just buy the TL2 4 pack and let the youngest gift the extra copy to a friend.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    157. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      The biggest MMO in the world owned by a megacorporation that pays its developers crap...

      And you expect me to believe that there aren't developers earning a little money on the side? AHAHAHAHAHAHAHAHA

      Banning someone from commenting on the forums for behavior 'in the game' is indeed a form of censorship and cowardice.

      Glad I haven't bought this game.

    158. Re:That's *it* for me and Blizzard, man!! by Macgrrl · · Score: 1

      You get that there are multiple AHs; Gold, RMAH and Hardcore. Only the RMAH uses real world cash for transactions, the other two use in game gold for transactions. Players can decide which AH they use to either buy or sell.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    159. Re:That's *it* for me and Blizzard, man!! by Macgrrl · · Score: 1

      Since when did my husband start posting on Slashdot. Seriously, you sound like him when he's raging at the computer when it lags out during a boss fight.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    160. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      The 6-letter passwords for Pool of Radiance are encoded in plain text in the executable, all next to each other. If you know one, you can find them all with a search and then replace them all with "aaaaaa".

      Hacking for teenagers with no real knowledge of wtf they're doing =).

    161. Re:That's *it* for me and Blizzard, man!! by Zebai · · Score: 2

      I'm certain the servers will go off eventually however I do not doubt that my concern for playing diablo will have long passed by then. You might take this risk for other games but I expect battle.net will outlast my interest in 1 game.

    162. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Totally agree, online single player game model is not working.

    163. Re:That's *it* for me and Blizzard, man!! by Tukz · · Score: 1

      DRM != AntiCheat

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    164. Re:That's *it* for me and Blizzard, man!! by raynet · · Score: 1

      I never had to trade with people when playing D1 and D2. The loot that was dropped was just fine and the game could be finished with the random drops. I never understood why people wanted to trade for some unique stuff. Nor do I understand why people keep trying to optimize their skill trees, perhaps that is required in the multiplayer modes, but not in singleplayer.

      --
      - Raynet --> .
    165. Re:That's *it* for me and Blizzard, man!! by Cabriel · · Score: 1

      As someone who had a cancelled account be inactive for 3 years without it being "hacked," I'd have to say you're full of shit. You created a conspiracy threory for which there is nothing but your own anecdotal evidence and want the world to believe a multi-billion-dollar company decided to sell your evidence rather than that your computer was compromised through an exploit your firewall and AV couldn't protect against. I'll continue to assume you failed rather than Blizzard failed because you clearly don't demonstrate a mental-ability to understand a picture larger than your preconceptions.

    166. Re:That's *it* for me and Blizzard, man!! by goonerw · · Score: 2

      To me, Blizzard's reasons and excuses are clearly nonsense.

      And you have two clear choices
      1) Accept Blizzard's design and pay for the game/play it
      2) Don't accept Blizzard's design and don't pay for/play the game.

      There is no 3) I'll pay but complain loudly that this isn't what I paid for.

      --
      LOAD ".SIG"
      PRESS PLAY ON TAPE
    167. Re:That's *it* for me and Blizzard, man!! by goonerw · · Score: 1

      Oh they did ask me to do a virus scan etc., which of course I did do, as well as trojan scans, autoruns, malaware, you name it. Nada.

      Name one AV product that picks up 0-day malware/viruses/trojans.

      --
      LOAD ".SIG"
      PRESS PLAY ON TAPE
    168. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Just buy it, then use the crack. There is nothing wrong with that.

    169. Re:That's *it* for me and Blizzard, man!! by bertok · · Score: 2

      It's not a question of QA, the code is badly designed to begin with. No amount of QA or support will ever fix a bad design.

      The design of the Launcher is staggeringly bad. It uses loopback TCP to talk to something like 4 or 5 processes. I mean.. what the actual fuck? Why would an installer require five processes to run, with complex network protocols in between them!?! Normal people would just use either a single process, or something like windows event based message passing, but nooooo....

      The Launcher is a Rube Goldberg machine that deadlocks if you look at it wrong. For example, people on the forums have reported that it can't handle a modem or VPN connection -- I don't mean connecting via a VPN or modem connection (which should work anyway), but that it will fail to talk to processes on the same machine if you just have a VPN connection configured and unused! I'm guessing some dumbass had written code to "enumerate interfaces with IP enabled", and uses the first one returned.

      I've never seen a human-readable error message out of a Blizzard product. All of their software either deadlocks, or returns a numeric error code. They have no exceptions, stack traces, or error reporting back to their head office. If something crashes, it's your problem, they don't care.

      On top of that, the scheduled outages are just the most ludicrous thing I've ever seen. What billion-dollar company turns their Internet presence off for six hours a week!?! Haven't these people heard of load-balancers and rolling updates? Seriously, this is not new technology, it's not rocket surgery -- everyone else does it! When was the last time Valve's Steam was down for maintenance? I can't remember! Meanwhile, Battle.net goes down like clockwork. It has scheduled failures!

      If any Blizzard employees read this: seriously, contact me, I'd be happy to fly over there, and for a low price of merely $2000 per day for my consulting time, I'll explain to your architects how grown-ups design software.

    170. Re:That's *it* for me and Blizzard, man!! by bertok · · Score: 3, Insightful

      Inherently with any software, there are sometimes bugs which is of course always going to be a frustration for support staff.

      In which case, it's their job to pass it up to people who can fix it, the developers. Blizzard support never does it. NEVER. They explained that to me in writing. If they don't have a workaround already, you are shit out of luck as a customer.

      While your mileage may vary between the representative you speak to, most of the people I worked with were all passionate about the games and about giving the best support they could. I know this sounds cheesy, but it made my day when I managed to help someone out with a really obscure issue, or that I got a compliment on the service I gave.

      That's nice, but why would I care as a customer if support fails to help me... with a smile?

      I don't know enough about your particular issue to comment on the real cause, but as the launcher is working fine on my 64 bit win7 installation, it leads me to believe this is only affecting a minority of those users meaning it could be a very hard one for the developers to track down. However, support requests costs them money and I would imagine people are being appropriately pestered to get it fixed.

      Something that breaks 1% of the time because of a bug, has a bug in it 100% of the time. Deadlock and timing issues are notorious for this. YOU CANNOT BLAME THE CUSTOMER FOR BEING UNLUCKY! Saying that "it works for me" doesn't help the customer, who then just becomes even more angry.

      I can offer some very generic advice, almost always, it was background program's or antivirus interfering with the game. Do try a selective startup with nothing else running in the background and see if it helps:

      Are you fucking kidding me? Next you'll be telling me to try turning it off and on again.

      I spent days writing carefully worded messages to Blizzard support explaining in painstaking detail that no amount of generic cut & paste support bullshit is going to help if the Launcher design is fundamentally broken. There are thousands of posts complaining about the same issue: The Launcher used to work, it was modified for the D3 and MoP betas, and has never worked since. Either thousands of Blizzard's customers broke their PCs at the same time in the same way, or Blizzard fucked up the re-design of the Launcher. Which do you think is more likely?!?

      Also, keep in mind that for every forum post about that issue, there are likely 10, 20 or maybe a hundred other users with no problem at all and thus haven't posted there. It is one of those unfortunate thing about support forums, you tend to only see the problems and never all the other users with none.

      Why would I give a shit about other users? *I* have a problem! Again, you're shifting the blame, which is typical support tactics from a company that doesn't care about their products or their customers.

      Here's a better statistic for you, which you really should memorize: For every customer that complains, there's between a hundred and a thousand that have the same problem but didn't bother to complain.

      I read that in a scientific research paper, and I have personally collected hard statistics over years to back that up: An automated crash reporting system that I managed would collect several hundred crashes for every support phone call regarding the same crash.

    171. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Famously, if you buy the store rather than steam copy of Torchlight, it requires - nothing. Just play it.

    172. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 1

      "Even if one were to ignore the difficulty of an employee dealing with all the internal measures against them doing such a thing, there isn't a good enough financial incentive for them to risk a job doing it. No support is outsourced, and as a first world employee, the amount of money they could get from this doesn't even remotely justify the risk to their job. Gold selling in WoW is very low margins making it only worthwhile to third world citizens."

      Remember the story of some CEO/president/manager in the US busted for selling Lego on eBay? He must have been paid over six figures, yet still risked all of that for a few thousand bucks in Lego sales.

      I'm with the gamer on this one, Blizzard sucks, and your continued enthusiasm for supporting Blizzard makes you seem incredibly like an astroturfer (is there a better noun for this?) to me.

    173. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      You had cancelled your account.
      Why do you give a fuck about what they do with the account after you cancelled it?

    174. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      With your use of swear words and capital letters, it's not unreasonable for one to question the rationality of your statements, however, for the benefit of other readers I will say a little more on this.

      Even if one were to ignore the difficulty of an employee dealing with all the internal measures against them doing such a thing, there isn't a good enough financial incentive for them to risk a job doing it. No support is outsourced, and as a first world employee, the amount of money they could get from this doesn't even remotely justify the risk to their job. Gold selling in WoW is very low margins making it only worthwhile to third world citizens.

      Becouse in first world there absolutelly no people that have gambling problem, or are socipaths, and there's absolutelly no way one of them does not think there's no way to track him down and sells few houndred accounts for $1000 dolars?

      Especially since there's no fucking way Blizzard will admit to having a bad apple?
      And it's not like there had been dozens of stories where customer support in first world been linked to identity stealing. It's not like Blizard itself could be hacked right?

      Your argument that it's costing Blizard is true, but recent hack of Linked.in is costing them too. Error in Warhammer Online billing system costed them a lot too. But they still did happen. But there's absolutelly NO WAY, Blizzard is at fault here right?

    175. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      No, there really is no single player mode. There's a multiplayer mode where only friends may join you, and there's a checkbox option to disable even your friends from joining unless given explicit consent.

    176. Re:That's *it* for me and Blizzard, man!! by mr_gorkajuice · · Score: 4, Insightful

      No, it does not. There's only one game mode, and it's multiplayer. However, unless making your game public, only friends may join your game, and you have a checkbox option that prevents even them from entering without explicit consent. But "single player mode" doesn't exist. My girlfriend has been playing "single player" all along, untill she needed help beating some boss, at which point I simply clicked the "join" button from my friend list, and poof - there I was, in her "single player game". Why is that possible? Because it was always a multiplayer game. She was just the only person in it.

    177. Re:That's *it* for me and Blizzard, man!! by Rainbowdash · · Score: 1

      It is definately designed for Solo-play. Every balance tweak is to make sure the game is beatable Solo as well as in group. Blizzard even said that the Auction House(for trading items) would be a complement to fill out the item-slots RNG decided to not reward you with.

    178. Re:That's *it* for me and Blizzard, man!! by L4t3r4lu5 · · Score: 4, Informative

      For everyone else, there's Torchlight

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    179. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      So you vote with your wallet and stay away from Diablo 3. Afterwards, time, data and money will show to game developers if they have made a significant mistake by this or if eveything is ok for them.

    180. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      "there is absolutely no chance that your account details were leaked from within the company" is a baseless statement.
      People (some of them) lie, cheat and steal from their employees. It is a statistically significant number.
      I've worked in banking for a dozen years - even there it is quite expected that you get around 1/1000 corrupt employees every year, and that's taking into account only cases that are found out, bank-level employee screening before hiring, and clear criminal penalties instead of firing+civil suit.
      Blizzard seems to have 4000+ people, so it would be quite reasonable and normal to assume that every year you should get some 4-5 cases where employees fraudulently attempt to get some money on the side - and selling data to goldfarmers is more lucrative than, say, pilfering office supplies.
      Saying "We're 100% sure that none of our employees are involved" is simply bullshit - there is nothing Blizzard could ever do to achieve that, nobody can, not even NASA, Alcatraz, Apple or USMC; that's just how homo sapiens are. So it's quite likely that there really are some such cases as original poster describes - the only question is how frequent they are, and how large groups have been affected.

    181. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      So someone can reactivate an account you've cancelled and Blizzard won't even send you a shitty e-mail?.

      Wow, no wonder Blizzard is going down the toilet. All they're thinking about is making money with the fucking RMAH.

      And BTW his version is a lot more credible than yours, but whatever floats your boat.

    182. Re:That's *it* for me and Blizzard, man!! by FlyveHest · · Score: 1

      it has to be online to prevent people cheating in the online space.

      Yea, how's that working out for Blizzard? ;)

    183. Re:That's *it* for me and Blizzard, man!! by L4t3r4lu5 · · Score: 1

      If we eliminate all of the factors which changed between the accounts being compromised, we are more than likely left with the game installation with addons / automatic updaters (Curse Client etc), the Windows installation itself (rootkit / bootloader), the network (packet sniffing, MITM, compromised email accounts and phishing sites), and the Blizzard side of the equation (Exploit of the client, aforementioned "bad actors", as equally unlikely if not more so than network interception).

      I've heard bad rumours regarding the Curse Client including a keylogger, but my account has never been compromised and I've used it since V2. I always exit and check the process is ended before loading WoW, though. Addons, I understand, are loaded after authentication so they can't sniff the password. It's not possible to effectively rootkit scan a Windows installation when online (booted), so an offline scanner like a Dr Web LiveCD would be required. I get the impression from the demeanour (arrogance) of the OP that they didn't do this, so it's a possibility. It's possible the OP and his guildy had other accounts compromised like their email assigned to password recovery, were fooled by a phishing site (DNS hijack and easily skippable cert errors could be missed by the most astute of us). I find believing that Blizz employees have access to plaintext passwords difficult; I wouldn't be surprised if they were hashed at least, encrypted more than likely in the same way they would CC numbers. At this point, I would be interested to know if either of the customers in this instance used the Battle.Net authenticator (mobile app or hardware token).

      I'm inclined to side with the ex-Blizz employee on this, partly for technological reasons, partly because the customer seems arrogant enough to not have taken basic precautions or properly followed through with measures to assist in identifying the issue.

      Either way, the point is moot; The guy quit WoW and walked away from Blizz. And nothing of value was lost.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    184. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Oh lawdee.

      They've done no such thing, in the same way that any MMO isn't violating your first sale rights.

      Don your tinfoil hat brave nutter!

    185. Re:That's *it* for me and Blizzard, man!! by ifrag · · Score: 1

      yet that single player experience STILL required a login and a constant connection.

      This is incorrect. To access the campaign, you would have only needed to login to battle.net once. After that, there is a "guest" mode you can use instead of logging in. No such option for Diablo III unfortunately, but probably a direct consequence of the Auction House. The message being "we only care about players who will be part of the trading network", which is so obvious they should have just said it. And apparently selling more copies of the game didn't balance that out.

      --
      Fear is the mind killer.
    186. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 1

      Mr Anonymous Coward,

      I am just someone who happens to be in the know on this subject, trying to inform fellow Slashdotters in general to not fool themselves into thinking they aren't insecure by shifting the blame to where it shouldn't be.

      You are welcome to go ahead and convince yourself it *must* be Blizzard at fault here, but that won't magically stop you getting hacked the same way in the future for the next game or service you use unless you fix the real problem.

      I was a Blizzard fan for years before working there, a Blizzard fan while working there and still one today, but I am also a hobbyist website developer, before there I worked there I worked as an IT technician, I am a long time Slashdot user and a fellow gamer.

      But sure Mr Anonymous Coward, if you and your friends who got hacked sleep better at night being ignorant on their account security practices by believing this, go right ahead, it's not me potentially making myself a future hacking target.

    187. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      tl;dr

      Some newb got his WoW account phished, pissy about it on a geek forum, throwing a temper tantrum.

      Sun rise, sun set.

    188. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      cc_pirate uses VIRGIN RAGE, it's super effective!

    189. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Remember the story of some CEO/president/manager in the US busted for selling Lego on eBay? He must have been paid over six figures, yet still risked all of that for a few thousand bucks in Lego sales.

      Woah, over six figures? That's walking around money!

      Lulz

    190. Re:That's *it* for me and Blizzard, man!! by ifrag · · Score: 1

      but why so skinny and corrupt-feminine?

      Because Leah was the spawn point this time? I thought it was an interesting twist. Didn't make any sense in GDC art presentation but now I kinda get it.

      --
      Fear is the mind killer.
    191. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      I had a WOW account banned for "running an unauthorized third party packet sniffer" or something to that effect. No warning, just a ban. I'm a network administrator and possibly had ethereal (wireshark) running. I know for a fact it wasn't capturing packets though and the most I was doing was working on a work issue and taking a break. Multiple attempts to explain and resolve the issue were ignored.

      I did buy diablo 3 and starcraft 2 so I guess I didn't learn anything.

    192. Re:That's *it* for me and Blizzard, man!! by Theaetetus · · Score: 3, Interesting

      When I left, there were no notification emails for an account being reactivated, as such, unless a friend questions you through other means about being online, you would not be aware your account was activated.

      ... or there's my experience. Similar to the GP poster, I disabled my account after WotLK, intending to be on hiatus until the next expansion came out. As you note, I received no notification emails. Later, when Cataclysm arrived, I went to re-activate my account, and found I had been banned for gold selling a month or two after I disabled my account.

      At this point, we have only mere anecdotal evidence, but we seem to be accruing quite a bit of it, from disparate sources. And no, my machine has no malware on it, and my Blizzard password was only used for WoW.

    193. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Reality is misogynistic. When women stop craving abuse and drugs from their dealers and pimps, people will stop pointing it out.

    194. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      Functionally it is not so much 'solo' as 'friends only' because friends can hop into your game at will unless the game is full.

      'Solo' is only guaranteed if you have no friends listed so it is more of an emergent feature than anything.

      In order to make sure you can have room for 'friends' you have to be able to start a game with no non-friends in it thus the 'solo' game vs the 'public' games.

      Requirement 1: Must be able to group with friends
      Requirement 2: Must be able to create a game where friends are able to join (requiring public games only would interfere with this).

      Emergent Feature: We can call the the online private game instance (that friends can join) 'Solo' if said player has no friends!

    195. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      Multiplayer (public games) is a crap fest of WoW style 'pick up groups' but made worse due to the game instance creation and player join and player to game matching mechanics.

    196. Re:That's *it* for me and Blizzard, man!! by h4rr4r · · Score: 1

      Surprise surprise moron AC, I think Steam is fine. They let me play offline and offer valuable services in exchange for their DRM. I am checking out now if torchlight works in wine.

    197. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      Have to remember passwords on battle net (note this includes your account management and billing setup access) are NOT case sensitive. I spoke to a Blizzard rep about this at one point and apparently this has always been true (but we are free to make suggestions on the forums and do not themselves take suggestions).

      So if you have a simple password and no authenticator it is pretty easy for the account to become compromised.

    198. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      In all honesty I've found myself bored out of my gourd when playing solo. This game shines when you are playing with others, even random people. I've started joining random games and found it to be great. I will note, that I played through normal solo as much as I could because I wanted to see the story without having my friends skip the cutscenes / conversations.

    199. Re:That's *it* for me and Blizzard, man!! by Kelbear · · Score: 1

      Not that it has any bearing on the true underlying issue of the always-online requirement, but in the spirit of pedantry:

      But Diablo 3 singleplayer allows you to pause, while multiplayer does not. The pause is removed when you have other players in-game. Also, singleplayer gives you a choice of followers, multiplayer does not. There are some distinctions between single and multiplayer, just none that have any bearing on the central complaint of the always-online requirement.

      (P.S the ability to pause while solo relieves some of the NV pressure to never stop for anything to preserve your 5 stacks, I can just pause and go to dinner while my 5 stacks wait for me).

    200. Re:That's *it* for me and Blizzard, man!! by heathen_01 · · Score: 1

      Yeah, steam is great until you're asked to insert the CD!

    201. Re:That's *it* for me and Blizzard, man!! by Kelbear · · Score: 2

      One the big complaints about Diablo 3 is the ping issue. Even now my ping spikes between an unusually high 110 to an awful 300. Ping is a problem you never deal with in singleplayer games.

      For example, last night during a boss battle my ping went from 150 to 18000 (i.e the game completely paused for several seconds across the entire network, as demonstrated by the general chat erupting in: "Did you guys suddenly lag too?" when the connection resumed). I died from this disruption. Not a big deal for me since I'm in softcore mode. But we all had a collective wince when we realized that any "hardcore" characters also faced the same lag...their deaths are permanent.

      It has to sting pretty badly when someone pours dozens of hours into a hardcore character carefully inching their way through danger, only to have their efforts snuffed out because of Blizzard's network issues. If they had an offline singleplayer, they wouldn't have their character thrown away like that.

    202. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Yeah, I'm with this guy. I disabled my account years ago, but got an email a few months ago saying my WoW account had been banned for Goldspamming, probably after all its shitty gear had been stripped and sold off (only one level 70 at the time I quit). If that is due to some "security fault" on my part, especially since I can't do fuckall about Blizzard's security systems when I can only create a login and password, then I guess why the fuck worry about security at all, since its the customer's fault, "Yeah, fuck that retard, I got mine." Let's see how that business strategy works for you. But I guess it does when everyone playing this game is 15 and just wants to see some 'pic splosions.

    203. Re:That's *it* for me and Blizzard, man!! by heathen_01 · · Score: 1

      I do not own World of Warcraft, Starcraft 2, or Diablo 3 (nor do I have pirated versions).

      Nobody owns those games. Normal mortals get the privilage of limited access by the grace of blizzard.

    204. Re:That's *it* for me and Blizzard, man!! by Kelbear · · Score: 1

      Yeah, I ran into those lag spikes last night too.

      Think of the hardcore mode players who lost their characters because of blizzard's lag. That has to suck.

    205. Re:That's *it* for me and Blizzard, man!! by Goth+Biker+Babe · · Score: 1

      Actually no it doesn't. The game producer makes a game and either you want to play it or you don't. You have not rights to demand anything. If you don't like it play something else.

    206. Re:That's *it* for me and Blizzard, man!! by kvothe · · Score: 3, Informative

      What do you mean? The team that developed Torchlight and which is about to release Torchlight 2 consists of several of the lead designers and artists for Diablo and Diablo2. The Torchlight series is marked by its quality, its innovations (such as adding pets who can run back to town to sell stuff for you), and its $20 price tag, which I find very telling. So I ask, where is the joke?

    207. Re:That's *it* for me and Blizzard, man!! by Iniamyen · · Score: 1

      I think Blizzard knows there are people that share your opinion. And I don't think they care. They know enough people will buy the game for them to remain successful.

    208. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Your old diablo 2 disk will stop working when (not if) the sun explodes.

    209. Re:That's *it* for me and Blizzard, man!! by DarthVain · · Score: 1

      Love the code wheel! It was way better than those Page 3, Paragraph 2, Word 4 type DRM...

    210. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      The single player IS multiplayer... you just choose not to allow other people to join your instance of the game. There is no single player, just playing alone in a four person game and not letting others join. Kind of like in school where you sat in the corner and drew D&D on paper, whispered to yourself, and pretended like there were other people around...

    211. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      the moment you said its impossible that blizzard in their infinite wisdom could never be compromised or leak a customer's details is the moment your argument lost credibility.

      secondly, its disgusting to me that blizzard bans people for selling an online currency they have worked very hard for.

    212. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Whoever modded parent insightful, hit yourself. Hard.

      Diablo 3 is a carbon copy of all previous diablo games in terms of gameplay. It has both single- and multiplayer modes. Blizzard put in a very brutal DRM scheme into single player, and to defend it fanboys like parent try to pretend that there is no single player mode in the game.

      In comparison: you cannot avoid other players and their impact on your gameplay in WoW. You can easily avoid this in diablo 3.

      There is no single-player "mode" in Diablo III. You create a character and either choose to play with others or not. There is no distinction in the game itself. At any point in time you can choose to play with other players without changing anything in the game or migrating your character.

      Would you call Guild Wars a game with a single-player mode? It, too, allows you to avoid other players and their impact on your gameplay. The worlds are instanced when you leave the hubs and the hubs (towns) have no influence on the game. Curiously, I've never heard anyone refer to it as a single-player game, but only as an MMO or an MMO-Lite

    213. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      So World of Warcraft has a single player mode. Because damn it.. I don't want to interact with people while playing an MMO. =) Therefor I play it by myself. So there is no dang good reason for WoW to require being online since I'm just playing it as a single player game which is my intent! =)

    214. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      They just "fixed" a couple of the player-to-game mechanics; most notably by not scaling monster damage with additional players (health still scales though). But yes, D3 is very much an every-man-for-himself style of group, as Diablo games have always been. There's some strategy such as CC and player heals, but mostly it's run about and try not to die. They've also had separate loot drops for each player, so I'm not sure what you mean by the "game instance creation".

      All that said, I can see why people are annoyed at D3, but know there are people who do enjoy it just like it is. For me, it's sort of like a MMORPG fix without requiring the time investment.

    215. Re:That's *it* for me and Blizzard, man!! by webheaded · · Score: 1

      Not that I agree with Blizzard's decision here (this always on shit makes me mad too) but the "turning the servers off" argument is kind of a bad example for Blizzard. You can play literally every game they've ever released online still (D1 is still up and running if you wanted to do that as well as D2 obviously). They've been better than pretty much any other company in existence (except perhaps Valve) at that.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    216. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Wow same thing happened to me too! I cancelled my WoW account and like a week or two later, Blizzard told me my account was hacked and banned it. Fortunately I don't touch WoW again. You're not alone bro.

    217. Re:That's *it* for me and Blizzard, man!! by lgw · · Score: 2

      Clearly you're not seeing all the posts. :)

      --
      Socialism: a lie told by totalitarians and believed by fools.
    218. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      To me, Blizzard's reasons and excuses are clearly nonsense.

      I dunno about that, but if you look at it from a pro/con point of view, their reasoning makes a lot of sense. Let's look at a few of the pros and cons for Blizzard and the player:

      Pros for Blizzard:
      DRM, protection from dupes/cheats/client mods, easy data mining/metric tracking of player habits, required game updates to confirm all clients are running the same patch, easy to monitor and quash exploits, keeps players socially engaged across all of their recent games, the AH (especially the real money version) is easier to monitor and control

      Cons for Blizzard:
      Cost of running the backend servers, player backlash leading to loss of sales

      Pros for the Player:
      protection from dupes/cheats, possibly easier to get latest client patches? Easier links to other on-line friends? (these are questionably useful pros... but, maybe? I'm reaching here.)

      Cons for the Player:
      Everything people have bitched about since D3's initial release, from downtime to no single-player mode, and this is a LOT of things

      There are probably some other things I haven't thought of in all 4 categories, but I think the lists will just continue on from this point.

      All Blizzard needed to do was determine if the benefits they get from requiring a constant battle.net link are worth the estimated loss of sales due to player unrest. Clearly it was (the RMAH alone is probably going to be a real income generator, if they can keep control of it). It was probably not even a difficult decision to make since they've already had two test-runs of the process: WoW (for obvious reasons) and SC2 (which had NO reason to require battle.net connectivity except DRM - SC2 specifically does include a "real" single player mode, as will it's 2 expansions). We can hate their decision regarding D3's development, but now that we have hindsight, we can't argue with the results. D3 has been staggeringly successful.

    219. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      There are no safe-guards for untrustworthy people. In the Common Criteria, a framework for evaluating security in all types of products, one assumption they all explicitly state is "A.NOEVIL - The Key Administrators are not careless, willfully negligent, or hostile, and will follow and abide by the instructions provided by the administrator documentation."

      I'm beginning to think one of the worst things a person can do is cancel their subscription and let their battle.net account go dormant - my wife's account was the target of suspicious activity multiple times after she stopped playing due to our children. Never had problems while she was playing...

      Anyway - I appreciate your comments Mortimer82, but as you noted no one's perfect and the experience I've had with my wife's credentials and what other people are saying is suspicious. It seems like idle accounts are being targeted by gold sellers.

    220. Re:That's *it* for me and Blizzard, man!! by ixidor · · Score: 1

      Everybody knows you never go full retard. http://www.imdb.com/title/tt0942385/quotes

    221. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Same here. Blizzard addict for over a decade. Haven't bought D3 and never will. Probably won't ever buy another game from them. Hell, I deleted all of my WoW characters and uninstalled it! Offering up a "game" that was designed to generate revenue for Blizzard via an auction house was more than enough to be the last straw. **** 'em.

    222. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      > They could of course have gone the Diablo 2 route and had separate Singleplayer and Multiplayer characters... That is a pain in the ass though...

      Oh no, let's not endure a pain in the ass for the best selling PC game of all time... Poor, poor Blizzard.

    223. Re:That's *it* for me and Blizzard, man!! by ottothecow · · Score: 1
      The problem that all of the "no offline single player mode" keep missing is that the game does not exist on your PC.

      The game is in fact just like WoW--you may be able to spawn your own private instance of the world that nobody else can join, but all game logic takes place on blizzard hardware. The monster that is attacking you and the loot that it drops are all entries in a database on a server somewhere and if you don't have an internet connection, you can't play.

      Sure, an offline mode would be nice--especially after I discovered that the game is super-playable with a thinkpad's trackpoint nub (couldn't play for crap with the touchpad but the trackpoint was 99% as good as a mouse) which would make it a perfect game to kill time on an airplane or train or in some other similar situation where you are sitting for a long time with now low-latency internet--but I am willing to accept that they were not going to completely rewrite a local version of the game server just so I can play at 10,000 feet.

      --
      Bottles.
    224. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      This is actually a pretty good point, pedantic or not. Also, as someone else pointed out to me yesterday, there is a checkbox option to disallow party invites and close your game to your friends. The biggest single thing that keeps single-player and multi-player from being separate "modes", though, is items from single-player are valid for multi-player and vice versa.

      Since they absolutely cannot allow un-trusted data generated from an uncontrolled client node back into the trusted hive (a lesson learned the hard way with D2), a single player mode would have required a clear and unassailable distinction between local and server items. If they had provided this distinction, it would have been possible to leave the online requirement out for a single-player only mode. This also means they'd have to have put in a way for the local client to generate dungeons, instances, monsters, and loot drops without tipping their hand on how the servers are currently doing it (avoiding custom servers being able to generate "valid" items).

      With that in mind, Blizzard's designers knew full-well they didn't have to bother with any of that. The success of D3 (and SC2, which was a pretty solid test run for a sub-Blizzard-quality game) clearly bears this out. I agree, it sucks, especially if I'm on a plane and just wanna kill the butcher to pass a half-hour, but the reality is this is where the game industry is heading, at least until we get pissed off enough to stop buying into it (literally). Maybe what we ought to be doing is wondering where the hell our affordable, always-on, always accessible, completely un-restricted 4g is, because I think we're quickly approaching a time where we'll need it.

    225. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      A lot of you must have not played it. There are two auction houses, real money and in-game gold. The gold is much more valuable than previous installations of the series. If you don't want to spend time collecting gold, you can go spend your real money at the real money auction house.

      In Diablo 2, you could buy items for real money as well, but you had to buy the items from a third party vendor (and risk giving payment and billing information to some random third party). With the real money auction house, it gives players a chance to make some money while playing, and a percentage of the sale goes to Blizzard. Everyone wins because the seller makes money, Blizzard makes money, the buyer gets what they willingly paid for, and if you don't want to use real money, you can collect gold in-game and purchase items from the gold auction house (just like WoW).

    226. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      I'd say pretty well, actually, considering they've been able to pinpoint thousands of accounts that were violating their terms of service and ban them (and all of their items) at precisely the moment they intended to.

      There are some actions that they just cannot prevent (anything that manipulates the client only), but they've made identifying and policing those actions possible; and probably pretty easy.

      Besides, running a client-side bot to gather stuff while you're at work or sleeping is a LOT different from the old D2 exploits (lag-dupe, anyone?). It's trivially easy for the database "Warden" (or whatever Blizz is calling it this time around) to track accounts that do run bots and slap them into oblivion, as we saw yesterday. Requiring a constant connection just makes it that much easier to run heuristics against identified and suspected botted accounts, making it even easier as time goes by.

    227. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      I like these posts because it lets me know what number the current Slashdot UID counter is up to.

    228. Re:That's *it* for me and Blizzard, man!! by asdfman2000 · · Score: 1

      Diablo II had a standalone single player mode and Blizzard got a lot of complaints about people not being able to use their single player characters on the online side.

      This is flat out wrong. You could use single player characters on Battle.net as "Open Multiplayer".

      There were two types of battle.net multiplayer: "open" and "closed". "Open" is with any character you created locally, while "closed" works exactly like Diablo III (to the user, at least)

    229. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Not all of us arguing that D3 doesn't include single-player are defending Blizzard. Diablo 3 doesn't include a single player experience *because* it requires connectivity to the multi-player servers (which generate *all* random game elements; the client does none of this) at all times, no matter which client checkboxes you click. Not just a periodic ack-packet, not just authentication servers, not just your battle.net account, but a constant connection to the same set of "realm" servers as every other D3 player.

      The argument you and others are trying to make is that the included single-player mode did not need connectivity to the multi-player server, but that argument is logically backwards. Since the game client is always connected to multi-player servers, your argument should really be: Blizzard should have included a discrete single-player game mode, which, by definition, would not need constant access to the multi-player realms, and may or may not have required some form of authentication to play (a separate but very much related discussion). When we use this argument, I agree with you 100%.

      Why does something so pedantic matter? Because we are seeing a new type of "check-this-box-for-instant-mmo" game emerging, where always-on multi-player connections are a requirement, and the only technical and virtual distinction between single and multi player modes is the number of players in your party. This is even more restrictive than simply forcing single-player to check in with mom from time to time; in this brave new world, you can get banned by tinkering with your client when you have yet to and never will speak to another player. If there truly was a single-player game, this would not be an issue (hell, all of Blizzard's previous single-player modes *included* cheat codes, all the way up to SC2; D3 will get you banned if you try to work the system even when playing alone).

      The worst of it all? I love playing D3 with my friends, and I'm not prepared forgo purchasing the game when that's where many of my out-of-state buddies are hanging out. It's same reason I hate Wal-Mart but still shop there: it has not gotten to the point where I suffer more by these companies' actions than I would by boycotting them. Go America, land of the slowly boiling frogs.

    230. Re:That's *it* for me and Blizzard, man!! by benhattman · · Score: 1

      Really? Because I was done with Blizzard before this. And I haven't bought (or played) Starcraft 2 or Diablo 3, nor do I intend to. I never played WoW either, but that was just because I dislike such games.

      That said, it doesn't really matter. They are doing well enough without my money I guess.

    231. Re:That's *it* for me and Blizzard, man!! by CFTM · · Score: 1

      Diablo III is a fascinating game from a business point of view. It has many of the features of an MMO, but it's not an MMO. Moreover, it has many features of an RPG but it's really an action game. The game play is very similar to that of Gauntlet.

      It's a one time fee with no monthly subscription, though Blizzard would be crazy not to have a nine month content release schedule planed. Every nine months you can charge another $29.95 for some additional content, wahoo!

      Moreover, Diablo does not directly cannibalize the WoW audience and in fact will satiate some of them while we all wait with baited breath for Titan to be released. On top of that, it's bringing a new audience of players to Blizzard's gaming world. The game is a divergence from the original and the second one, it's looks and feels like an action-RPG in a video game. Interesting choices made by Blizzard...

    232. Re:That's *it* for me and Blizzard, man!! by Vegan+Cyclist · · Score: 1

      Yep, not playing HC, but very nearly died a few times as well..

    233. Re:That's *it* for me and Blizzard, man!! by Yunzil · · Score: 1

      However, unless making your game public, only friends may join your game, and you have a checkbox option that prevents even them from entering without explicit consent ...which sounds an awful lot like a single-player mode.

    234. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      You failed to state why it isn't possible for some disgruntled Blizzard employee with access to sell accounts, unless "I can tell you there is absolutely no chance that your account details were leaked from within the company" was it.

      If security was such a strong reason for them, why didn't they force people to upgrade to the key dongles with the last expansion? Wasn't there plans to give one with each copy (non-digital)?

    235. Re:That's *it* for me and Blizzard, man!! by Creepy · · Score: 1

      IMO they probably also did it so they had an excuse not to balance single player, especially at higher difficulties where it becomes obvious that only Monk is viable (or maybe Monk is just so OP that it feels that way). I'm extremely disappointed in Demon Hunter skills at level 32 - nothing works on Diablo. Meanwhile, at level 27 and 28 respectively both my monk and barbarian steamrolled him. Wizard and Witch Doctor both failed Diablo single player and succeeded in multiplayer, so this may be a problem for all squishies (and in multiplayer he was a joke). I recently reequipped my Demon hunter with 50 DPS hand crossbows in each hand and dual socketed max dexterity gem armor in 3 slots from Nightmare, so will have to try him again (though I probably will just find a multiplayer game - single player seems to be suicide - armor is 700 now, but my barbarian's was over 1800 and monk 1300 and DPS is over 100 of both of those, but my wizard is 300 more than demon hunter right now [without glass cannon, which I only use in multiplayer] but is also 9 levels higher).

    236. Re:That's *it* for me and Blizzard, man!! by Yunzil · · Score: 1

      Had Blizzard designed a single player mode that didn't have access to the auction house, achievements, chat, battle.net, or classic co-op multi-player, it could have been done without a connection, but a) it would have been a very short single-player campaign, indeed

      Bullshit. If that's the case then how did they manage to do it with Diablo II? Did the programmer get stupider? Did all the smart people leave to make Torchlight?

      Incidentally, D3 is actually pretty fun

      If you say so. (Actually, it isn't.)

    237. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      So World of Warcraft has a single player mode.

      Doubt it. Past Diablo games definitely had an offline single player mode, and this one forces you to be online. I see no reason they'd not include an offline mode instead of forcing everyone to be online.

      --
      Filthy, filthy copyrapists!
    238. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      You have not rights to demand anything.

      Well, that's just a straw man. No one ever said that you do.

      I said that the player is free to play the game how they wish (provided it's possible to play it that way).

      If you don't like it play something else.

      You can, however, criticize whatever you wish.

      --
      Filthy, filthy copyrapists!
    239. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      Sounds like single-player.

      --
      Filthy, filthy copyrapists!
    240. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      2) Don't accept Blizzard's design and don't pay for/play the game.

      Done. I'll warn everyone else to stay away from it, too.

      There is no 3) I'll pay but complain loudly that this isn't what I paid for.

      Nope. It's perfectly possible to complain about games you bought, and your criticism isn't invalid because of it, either. The only downside to this one is that you gave the company your money already.

      --
      Filthy, filthy copyrapists!
    241. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      I dunno about that

      Well, yes. It's probably a profitable decision for Blizzard, but then again, I don't care about that because I advocate against DRM. It has indeed been successful, and I think that's just a shame. I truly hope gamers start caring about the effects of DRM in the future.

      --
      Filthy, filthy copyrapists!
    242. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Here's why Blizzard isn't going to listen to you: the benefits of requiring an always-on internet connection outweigh the prospect of losing your business.

      Weigh the pros and cons from Blizzard's perspective. How much of their potential market doesn't have a persistent internet connection? A very, very small segment. How much of their potential market wants to lug their computer over to their friend's house for a LAN party? A very, very small segment. They can afford to alienate the people who want these things --- look at how wildly successful SC2 was, not only in terms of units sold, but in terms of its popularity as an e-sport.

      What do they get out of requiring you to stay logged in the Battle.net? They can use their in-game social network to keep you part of a community of gamers, a system that will likely keep you playing Blizzard games longer than you would otherwise. They can implement features like RMAH with a reasonable degree of confidence that it won't be broken and abused by hackers. They can fine-tune and update the user experience because they know everyone's going to be getting patches. And yes, the system also makes it easier for them to limit software piracy.

      And why is all this discussion happening in an article about Blizzard banning some cheaters? Haven't we bitched about their DRM for enough of the last two years?

    243. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      That's not really what I was thinking about at all. I refer to very few games have more than 1 other person present and often that one other person is AFK for the duration. Also a lot of people drop after the first few minutes after the point at which the game window is open for new joiners. The joining window is centered around the chapter beginnings. If people drop mid chapter you will not get new people until the chapter (or some specific chapter segment) has completed.

      Game instance creation referring to lack of customization which in D2 allowed people to tailor games for specific goals and a host of other things. And there is the matching player to game issues i already noted above.

    244. Re:That's *it* for me and Blizzard, man!! by Tharkkun · · Score: 1

      Yes, you can play solo, but that is not the intention of how the game is supposed to be played.

      It does not matter how they intended the game to be played. What matters is how the player (the one who actually owns the game) wishes to play it, and there happens to be a single player made (playing alone, single player mode, whatever you wish to call it).

      No, it really doesn't matter. If you choose to play counterstrike alone with bots, it's not a single player game. If you play Wow and never once group with a human, it's not a single player game. Just because you close all the doors to social interaction and make D3 appear to be single player, it doesn't make it a single player game.

    245. Re:That's *it* for me and Blizzard, man!! by Dahamma · · Score: 1

      Good point about the pausing... I guess it is a "mini-mode" ;) Though it seems if I ever pause for more than a few minutes I get disconnected from the server anyway. Gotta make the bathroom breaks brief!

    246. Re:That's *it* for me and Blizzard, man!! by Tharkkun · · Score: 1

      You are both just being pedantic, really.

      I disagree. I see no value in the DRM, and see no reason that it always has to be online. To me, Blizzard's reasons and excuses are clearly nonsense.

      It's not DRM. Requiring you to use their servers to play the game equates to hacking protection. This isn't DRM. Is World of Warcraft DRM based now also? No.

    247. Re:That's *it* for me and Blizzard, man!! by Tharkkun · · Score: 1

      or, or, or...

      You missed the three most important reasons: because Blizzard has violated your property rights by performing a technological end-run around the First Sale Doctrine, because your property will eventually evaporate when (not if) Blizzard turns the servers off, and because Blizzard has stolen it from it's rightful eventual place in the Public Domain.

      Just like the Diablo 2 servers and characters have gone offline? Oh wait, 12 years later they are still running. In another year the current OS and two OS's following them, which D2 was designed to work under will be end of life.

    248. Re:That's *it* for me and Blizzard, man!! by Tharkkun · · Score: 1

      Blizzard provides better game support than any OS on the market!

    249. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      What you cannot protect yourself from are the intentional manipulations of Blizzard themselves.

      Example. The " Clock bug" that is allowing people to dupe gold and items (still in effect according to some on the forums). Does anyone REALLY think that Blizzard would have overlooked something so simple as setting your PC clock back? I don't. I think it was intentional. Now, they claim to have banned everyone, but the money stays in the RMAH. Why? Because it just caused hyper-inflation and thus ratcheted up sales on the RMAH, and thus ratchets up income for Blizzard.

      What I also find interesting is the fact that Bobby Kotich purchased almost 7 million shares of Activision-Blizzard three months ago, and that 6 days ago (3 days before the RMAH going live) someone dumped approx. 10 million shares on the market pushing the value of the stocks back down. When figuring in the 7 million shares he bought 3 months ago, 10 million shares is about what Bobby boy owns/owned. It could be a matter of jumping ship, or it could be the beginnings of a major stock shorting enterprise. You CAN make money running your own company into the ground, you just don't want to hang around if you're doing so.

      It wouldn't surprise me if that dickhead, Bobby Kotick, is pumping and dumping his own company before retirement. Considering the blatant money-grab that D3 is, maybe it is time for him to leave.

      CAPTCHA: excrete

    250. Re:That's *it* for me and Blizzard, man!! by Dahamma · · Score: 1

      I find this and greed to be a very likely explanation.

      You keep saying their DRM is motivated by "greed". In what way? Are you actually saying preventing people from playing their game without paying for it is being greedy??

      I actually agree with you that it would have been nice to provide a real single player offline experience. I have been disconnected several times because of their server issues, and it's annoying (though I have played both alone and with others with the same character and that's pretty convenient - which of course is not possible in a Diablo II style single vs multiplayer game).

      But in the end Blizzard decided to unify the experience (given their similar model for WoW has been fully accepted by players as well as a CASH COW) and like *any* product it's up to the consumer to decide if it's something they want. And given they sold 3.5M in the first 24 hours, it was clearly the right decision for *their business*...

    251. Re:That's *it* for me and Blizzard, man!! by mrchaotica · · Score: 1

      You can play literally every game they've ever released online still (D1 is still up and running...)

      The first Diablo was released in 1997, 15 years ago. That's way too short of a duration to be meaningful, especially considering that the copyright on that game won't expire until 2093.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    252. Re:That's *it* for me and Blizzard, man!! by Tharkkun · · Score: 1

      They don't provide direct technical support for betas. That's nothing new in the industry. It's a beta for a reason. Provide a bug report with details and hope it will be fixed in the next build of the installer. Blizzard isn't obligated to support your specific configuration during beta.

    253. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 1

      Massive strawman: you cannot avoid other players in GW1. You can certainly try, but you will fail miserably, as every time you will arrive in an outpost, you will encounter people going about their ways, maybe even trying to get you into their party.

      No such enforced chance of encounter in single player mode games, like diablo series.

    254. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 1

      So, your argument is that all the flash games in existence on kongregate.com are multiplayer games because they also only exist on remote server?

    255. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 1

      Again, this is a terrible strawman that assumes that anyone reading it doesn't understand jack shit about computers. I would like to remind you that:

      1. This is slashdot, people do understand shit about computers
      2. Single player flash games that "live on the server" like those on kongregate.com are in fact single player games.

    256. Re:That's *it* for me and Blizzard, man!! by mrchaotica · · Score: 1

      And yet, 12 years is still vastly shorter than the duration of D2's copyright.

      It's also vastly shorter than the span of time many other creative works have remained popular. I see no reason why my right to play a video game I bought should be any less robust than my right to read a book I bought.

      The bottom line is this: although maintaining the hardware and whatnot to accomplish it is my responsibility (not Blizzard's), I damn well do expect to still have the right to play the game I bought 50 years from now!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    257. Re:That's *it* for me and Blizzard, man!! by misosoup7 · · Score: 1

      I think the DRM arising from being online is secondary. The biggest reason why the game has to be online all the time is the real money auction house (RMAH). If you allow RMAH and a off-line single player mode then you can hack your save games to get unique items. Then hop online to sell in the RMAH. Blizzard wouldn't want that.

    258. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Bullshit. If that's the case then how did they manage to do it with Diablo II? Did the programmer get stupider? Did all the smart people leave to make Torchlight?

      You're missing the point. D2 had a discrete, complete, and less restrictive single player game because Blizzard wanted to provide one. Blizzard did not design and ship a truly single player experience (at least compared to the D1 and D2 benchmark). I didn't say they couldn't, or even that it's hard to do; I said they didn't, and then I said if the exact same D3 experience had been provided sans multi-player, it would have been a very short game.

      I then went on to say why I think Blizzard chose not to follow the D1/D2 scheme for single players, which boils down to: they have a history of success with recent games to indicate they didn't have to, and almost certainly benefited from more than just saved development time.

      If you say so. (Actually, it isn't.)

      May I assume we're now using parentheses to frame opinions? (Great idea!). I did say so, and then I supported why I like it, hoping other people might like it for the same reasons. (I have a riot with this game based on all the items I listed before.) I can also list why I like beer, my girlfriend's naughty bits, motorcycles, cheeseburgers, netflix*.... dude, the possibilities of things I can like are very large (too many for a single set of opin-theses!). (I'm pretty sure it was obvious I was stating my opinion the first time), but the parentheses remove all doubt; (it was good you came up with this).

      Also, (your opinion was appreciated too, but it wasn't very helpful). It would be a more complete statement to include the "why I don't think D3 is fun" part. Without that bit, your opinion might come across as unsupported fact used to discredit an opposing opinion. If that type of (bullshit) worked in real life, (it would be a very neat trick, indeed).

      I've now changed my mind; (opin-theses suck balls) and I'm switching back to the normal contextual parsing of statements, after this last one: (there's never a need to be a (douchebag)).

      *If you're reading this, babe, these items are listed in no particular order of preference.

    259. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      It's not DRM.

      I disagree entirely. No matter how many excuses people throw at me, I see a few reasons for this decision: DRM (a nice bonus), greed (real money), and paranoia (punish everyone due to the existence of hackers).

      Requiring you to use their servers to play the game equates to hacking protection.

      Yeah, so punish everyone. I don't care for their decision about this game, and I never will. I will continue to tell people to steer clear of Diablo 3.

      Is World of Warcraft DRM based now also?

      It's certainly not an MMO.

      --
      Filthy, filthy copyrapists!
    260. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      Just because you close all the doors to social interaction and make D3 appear to be single player, it doesn't make it a single player game.

      Really? Because the solo mode is suspiciously similar to a single-player mode. Supposedly you can even prevent others from interrupting you. And given that past games in the series actually had offline single-player modes, excuses from fans or Blizzard isn't going to make me believe them or like their decision.

      --
      Filthy, filthy copyrapists!
    261. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      If you allow RMAH and a off-line single player mode then you can hack your save games to get unique items.

      Very, very, very simple solution: separate online and offline accounts.

      --
      Filthy, filthy copyrapists!
    262. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      Are you actually saying preventing people from playing their game without paying for it is being greedy??

      No. I was referring to the real money auction house.

      And DRM is absolute garbage in that if it does actually manage to affect the pirates, it will undoubtedly also affect paying customers. In that regard, I would call it greedy and simple-minded. I don't believe there is any defense to DRM.

      and like *any* product it's up to the consumer to decide if it's something they want.

      I believe everyone commenting here knows this.

      --
      Filthy, filthy copyrapists!
    263. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Agreed, but even more, I hope more developers who provide high quality products without DRM emerge, so gamers can still game. If we all just stop playing games, that doesn't help the industry at all. If we only buy DRM-less games, developers might get the point, but that requires good DRM-less games to be on the market.

      By the same token, if Wal-Mart had a true competitor who didn't have to resort to all the Wal-Mart tactics I hate, I'd shop there in a heartbeat, but until then, I'm damned if I do (deal with Wal-Mart's 500 lb gorilla-ass) and damned if I don't (have to pay more for the same crappy goods).

      I suppose a "spectrum of evil" might be good enough; Torchlight 2 is a good, cheap game, and I guess I don't mind logging into an authorized account to get a patch, but either way I feel like I'm being punished for others' piracy.

      Incidentally, I feel the exact same fuckin way when I buy a memory card from a brick-and-mortar shop and have to use a band-saw to open the damn package, or the security alarm at the exit awkwardly scares the shit out of me, or I have to leave my briefcase outside before I enter a boutique: "I'm an honest customer who's never stolen from you; why the hell are you takin it out on me?!"

    264. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      You don't know what a strawman is. Let me help you.

      1. strawman - a person used as a cover for some questionable activitystrawman - a person used as a cover for some questionable activity

      figurehead, front man, nominal head, straw man, front

      beguiler, cheater, deceiver, trickster, slicker, cheat - someone who leads you to believe something that is not true

      2. strawman - a weak or sham argument set up to be easily refuted

      In this case we're going with #2.

      Op's argument, though weak, was not "set up to be easily refuted" and as such is not a strawman.

      However to make my own argument on topic here, Diablo3 is a game designed to be online only, whether it needed to be or not, and was known and well publicized to be designed in this manner for literally years prior to launch. If you purchased it thinking you'd get to play offline then you're an uninformed idiot.

      If you want single player offline then wait until someone comes up with a private world server like they did for WoW. Blizzard even included convenient access to the settings to make this possible, though probably not with that exact intent.

      C:\Program Files\Diablo III\Data_D3\PC\realmlist.dtf

    265. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Humm. I've not seen this; but I've only played with friends and haven't utilized the public game option. Maybe it's limited to that?

      With my friends, the only limitation is a player can't create a game that is past the furthest point he's gotten to (alone or in party), and a player cannot join a hosted game that skips the furthest Act he's completed. In other words, I can invite a friend to a game anywhere along the "Hell" quest line (including right up to Diablo) even if he's only just completed "Nightmare", but I cannot invite him to "Inferno" difficulty until he kills Diablo in "Hell" mode. He also cannot create a game past the very beginning of "Nightmare"; he'll need to progress through the quest line, or skip as far as possible using my game, to proceed further than this.

      This creates a whole bunch of customized options for various progression goals: Farm Inferno SK or Butcher for Act 2 gear? Bring a level 46 DH along with a 60 Barbarian to progress to hell as fast as possible? Simply like Act 3 and want to run it for gold and help a friend out in the process? Want to see if you can get achievements for various bosses? Get the Whimsyshire key? All possible with a minimum of fuss.

      It is too bad, indeed, that the match-making (and possibly public game?) options don't lend themselves to this well.

    266. Re:That's *it* for me and Blizzard, man!! by cc_pirate · · Score: 1

      Oh they did ask me to do a virus scan etc., which of course I did do, as well as trojan scans, autoruns, malaware, you name it. Nada.

      Name one AV product that picks up 0-day malware/viruses/trojans.

      That's retarded. By that logic every computer in the world is infected. Get a clue.

      --

      "There are laws that enslave men, and laws that set them free. " - Sean Connery as King Arthur

    267. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      What swear words. I know it's bad manors to feed a troll but here we go.

      You are lying about having work for Blizzard or you are just real dense. I've had my account hacked twice in the past once before I got a Authenticator and again after I got one. The hack after the Authenticator was through D3. No sure how they got my account before the Authenticator since I have 24 hour email notice on my phone and it has never been breached. As for plushing sites I've always left very colorful account names and passwords (while stealthed and clone-shelled)since they wouldn't be there in an hour or so and Blizzard ignores them anyway even when they've been give site link as well as the hosting IP. (yes I know how to track down site IP and yes TOR is useless for stopping people like me from finding them, saddly it's almost always some server without IP source records i.e. dead ends. Mostly in Russia surprisingly) Back to the point Blizzard hasn't been able to secure there sites since they've come online.

      The second time was because I was fool enough to try the AH in D3 and like many people I, it seems, had bought 1 (and only 1 item in total) from a hacker. The AH it's self was the gateway for them they never logged into my account they just emptied it through the AH. Not 2 days later and the AH was down with no rhyme or reason given until almost a week later. The AH attack (as far as I'm able to find out) was a small fish. The big fishes haven't done anything yet but if a little one can find a hole that big to plunder just imagine what the the big ones are seeing.

      I wasn't a fan of the real money AH for D3 since inception. All it is, is Blizzard trying to cash in on the gold farms market. Forcing always online has killed many games in the past. Couldn't tell you there names (can remember them) but I had tested some of them. They never had enough people online for there beta stage testing, that and the game it's self was low quality game play. There have been few games trying to force always online D3 is just the first, i'm aware of, that has had the balls to go live.

      Always online and real money AH. The answers Blizzard has given for this 2 + 2 equation has been 3 so far. If they come clean on trying to cash in on gold farms I'd be shocked. What they're going to do is keep telling people the answer is 3 until they forget the question and stop asking (i.e. stop playing). If Blizzard proves my wrong in this it will be a pleasant surprise.

      In short Blizzard has **** the bed and they're trying to convince us (the gamers) it's fudge.

    268. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 1

      Considering that I refuted the entire argument in less then one line of basic logic...

      Actually never mind. Answering to an AC defending another AC who's shilling/trolling is a lost cause anyway.

    269. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 1

      Cool story Mr Anonymous Coward. Believe whatever conspiracy theories that make you feel better about yourself, but fooling yourself into believing this is on Blizzard's side will not stop you getting hacked in the same way the next time you play any online game in which gold sellers can make a profit off hacking accounts.

    270. Re:That's *it* for me and Blizzard, man!! by ottothecow · · Score: 1
      That doesn't make any sense. Your computer runs the logic on those games and if you were to download the flash files, they would probably run just fine locally (but I am sure they have some preventative measure installed to try and keep people from doing that).

      I'm not saying you can't play single player D3. I played single player through normal before switching to multiplayer (since people skip all of the cutscenes in multiplayer) and I still often play by myself. What I am saying is that D3 can not be made to play offline, it is simply not possible with the way the game is designed. You install the client on your computer and you connect to the server on blizzards computer which generates everything important about the game.

      If blizzard wanted to have an offline mode to appease the tiny fraction of D2 players who used it, they would have to completely develop, test, and maintain both windows and osx versions of this server (since I highly doubt the battlenet servers run windows). As others have mentioned, this would probably also make it easier for botters and hackers to develop exploits and at the end of the day, it would cost a ton of money for a tiny little group of gamers (many of whom have access to internet connections anyways and would be perfectly happy just playing solo on battlenet).

      An offline mode would be a nice feature...but not if it is going to cost them a boatload of money and an extra year of development time.

      --
      Bottles.
    271. Re:That's *it* for me and Blizzard, man!! by Rakarra · · Score: 1

      Even when playing solo, it's built for you to use the auction house.

      Using the Auction House is the -worst- way to play the game.
      The game is an item hunt, and the auction house takes all the enjoyment out of the item hunt part of the game.

    272. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Sometimes the account management page doesn't get updated until you try log into the game. Or, possibly, but sadly, the agent you dealt with slipped up, they're only human,

      Lies! Dirty LIES!
      I have talked to plenty of Blizzard support, some goblins, several elves, an orc or two, a hand full of dwarfs, but not one human!

    273. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      No, it does not.
      There's only one game mode, and it's multiplayer. However, unless making your game public, only friends may join your game, and you have a checkbox option that prevents even them from entering without explicit consent.
      But "single player mode" doesn't exist. My girlfriend has been playing "single player" all along, untill she needed help beating some boss, at which point I simply clicked the "join" button from my friend list, and poof - there I was, in her "single player game". Why is that possible? Because it was always a multiplayer game. She was just the only person in it.

      I do not believe a girl is playing diablo 3 :-)

    274. Re:That's *it* for me and Blizzard, man!! by Rakarra · · Score: 1

      it has to be online to prevent people cheating in the online space.

      Yea, how's that working out for Blizzard? ;)

      I don't work for Blizzard, but overall I'd guess it's working out pretty well. Cheating doesn't have to be 0% for an anti-cheating measure to be considered effective.
      The cheating online is nothing compared to the cheating in Diablo 2. In that game, Open Battle.Net was completely pointless to play. It should have just been removed.

    275. Re:That's *it* for me and Blizzard, man!! by Kalriath · · Score: 1

      My experience is none of the above, douche. Every single time my connection dies (which is relatively frequently unfortunately due to the competence of the telco network technicians) I get the message "The Steam network is unavailable. Would you like to start in Offline Mode?" and selecting "Start in Offline Mode" results in the error "Cannot connect to the Steam network" and Steam exiting, making all my Steam games unplayable.

      And this has happened to me three times in the last three months. This is why my ISP refuses to give me an SLA.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    276. Re:That's *it* for me and Blizzard, man!! by Kalriath · · Score: 1

      Unfortunately I do have credentials saved (it's not like it's using the same password as my bank after all) and that doesn't solve the issue. Thanks for the suggestion though - I'd really like to actually get it working some day, since so many games are coming out with SteamWorks as DRM, and I'm dreading the day that when the connection dies I won't be able to play anything as it will all be Steam.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    277. Re:That's *it* for me and Blizzard, man!! by Kalriath · · Score: 1

      I have not tried disabling the NIC - but I'll give that a shot next time my connection goes out, thanks.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    278. Re:That's *it* for me and Blizzard, man!! by Anguirel · · Score: 1

      Most people wanted to play solo anyway, but couldn't even do that due to the inadequate server capacity.

      Citation needed here.

      I'll admit, my use of "most" probably would require a citation. I'll scale it back to this: I have talked to a couple hundred people at various gaming events that all played Diablo 2, and about 10 in total ever played online in a public game. They would all have been perfectly well served by LAN-play, and more than half hadn't even bothered with that -- even when available, they often preferred to play on their own, so they could go at their own pace and not feel either rushed, or feel like they were being slowed down to someone else's speed. These are players that play lots of other games multiplayer, including several that played various MMORPGs, including those that came out at about the same time as Diablo 2. Most treated D2 as a solo game, and IIRC most of that half that had never bothered with LAN play also never played beyond the Normal Mode. They played it to play it through once -- no-grinding, no-trading, no "end-game". Kill all the bosses once, done forever.

      Of those people I have talked to since Diablo 3 was announced, I believe only 1 has expressed any interest in public games, and some have said they'll play with a group of friends. Most said they'd play through at least once solo (most of them for the first run, so they could enjoy the story with no spoilers). All of them have said they would play solo at some point.

      Only Blizzard would have actual numbers, and I doubt anyone will ever see those outside the company, but knowing that Diablo 2 was selling well enough to regularly make the Top-10 sales lists for a decade, the online community was comparatively very small and very static for it (and I will note that of all the people I have talked to over the years, only the people who played public matches were also part of that community -- most didn't even know it existed, and didn't really care). I'm confidant for Diablo 2, the majority of sold copies to unique individuals (i.e. only counting the people who were banned multiple times for duping and re-purchased copies to get a new un-banned CDKey once) never saw Closed Battle.Net (Blizzard-stored characters) play. From that experience, I'd be willing to argue my point is likely true, but I cannot cite anything on it. Just as I suspect you cannot cite anything against it.

      You are actually the first person I have ever encountered that would have skipped Day 1 play if multi-player was unavailable. Feel honored, I suppose. You might actually be a unique snowflake. If nothing else, you're the 0.1%.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    279. Re:That's *it* for me and Blizzard, man!! by LordLucless · · Score: 1

      And by reducing the quality of in-game drops, Blizzard drives people to both auction houses (for any given character, only 2 AHs are available - HC and normal are mutually exclusive). Even if some go to the gold AH, some also go to the RMAH. Therefore, by screwing with drop rates, Blizzard is driving more people to the RMAH. They're also driving more people to the gold AH, but that doesn't have anything to do with the previous point.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    280. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Sigh. The misunderstanding that has led to these opposing viewpoints is staggering, and the heart it has nothing to do with either of your points.

      Maybe we should instead say the meta-game of Diablo 3 (the auction house, the in-game chat functions, the achievement system, the public game options, etc), is multi-player, but the game itself can played as single-player. Maybe we should say it's a "hybrid" of single and multi player. Or you can continue to say it has a single player mode; at this point, I really don't care. The label itself matters not a whit, so feel free to pick the one you prefer.

      The point is, what you do while playing by yourself can easily affect all of the players that share your server realm (mainly by interacting with them via the auction house, though also by playing alone for a time and then deciding to use that character's items in a multiplayer capacity). The single player games of D2, SC1, or even SC2, were NOT like this; they had no ability to crossover to multiplayer whatsoever; online play had online features, single player had offline features, period. D1 did allow this crossover from a single player character to a multi player game, and abusers of this system completely fucked up the entire online multiplayer feature through cheats, hacks, and dupes. With D2, lack of control over the client led to similar events. Having this happen for Diablo 3 would be entirely unacceptable, as it would absolutely destroy the economy Blizzard is facilitating.

      I congratulate you on having the huge balls necessary to talk about strawmen while so rabidly attacking the "There's no single player game" part of the argument. Moving on, you still haven't touched on this part: Diablo 3 is a game designed around the central tenet of people interacting with each other (through party play, gear exchanges, or the Auction House), and protecting the integrity and fairness of those interactions is of paramount importance. When you factor in the real world cash that is now flowing through the Auction House, it's pretty damned easy to see why Blizzard wants complete control over the entire system, whether you play alone or not. In this case, the DRM is just an added bonus to something they'd have chosen to do anyway. Again, I agree it would have been nice to get a single-player game that was not allowed to interact in any way with the rest of the Diablo 3 world, but they did not do this, most likely because they already knew they wouldn't have to.

    281. Re:That's *it* for me and Blizzard, man!! by Anguirel · · Score: 1

      None of your argument affects those who bought the game for the multiplayer experience.

      Except you'd still have LAN play, and Local Direct-Connect Servers. Also, if you happen to still have an old copy of BNetD around, you might be able to use that to play with just your friends. I can have full use of the multiplayer game experience with Diablo 2 and never touch Blizzard's servers. I can create an off-line character and I believe I can use it on the "Open Battle.Net" when the servers are back up. So I disagree -- I think most of my argument also applies to those who bought the game for a multiplayer (albeit non-anonymous/public multiplayer) experience. If you want to play multi, but with friends, it applies fully. If you want to meet new people, then (and only then) do you have a point (which could be mitigated by alternative meeting systems, such as a forum).

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    282. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      I gotta go with 4) wait for the hacked REAL single player Pirate Bay Edition (TM) to come out

    283. Re:That's *it* for me and Blizzard, man!! by Bonesbreaka · · Score: 1

      Great job with the copy paste key. At no point was any kind of conspiracy stated or implied. I'd have to guess you may be botting replies as you've used this one repeatedly. My names not tagging on my post as I didn't notice I wasn't logged in (by Anonymous Coward on Wednesday June 13, @04:29PM (#40314053)). I lurk slashdot but the BS you where tossing around I just couldn't let stand. On an added note I didn't buy D3 it was bought for me by my brother. I had stopped supporting Blizzard products a long time ago, not to long after Activision toke over the mismanaged company. Blizzard had the gaming end nailed down but not the business end. Now they have the business end nailed down under Activision but the gaming end is going to pot and fast. To be clear I didn't not blame Blizzard for the first time I was hacked because I never could figure out how it happened so I take blame for it. (I can't figure it out chances are it's something I did and didn't realize) The second time is all on Blizzard since my account was never logged into they just grabbed everything through the AH it's self. They've supposedly fixed that hole when they brought the gold AH back online

    284. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 1

      If you were to "download" a modern flash game's files as they are available to the public, you would end up with absolutely nothing. Please educate yourself out of early 2000s.

    285. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 1

      First of all, you misspelled "brains" there. It doesn't require balls to attack an epic level of stupidity and ignorance (or just plain shilling), just a little bit of logic. The "metagame" you talk about is in no way an integral a part of diablo 3 experience. It's an extra slapped on top of it. An extra menu in the game that you never have to access if you do not want to. In fact, many people specifically do not do it. Also, hardcore characters do not have access to this "metagame" at all. Which suggests that you do not even know what metagame is.

      Because in diablo 3, as we are talking now, metagame is in the comps for defeating hardest bosses of the game. Which already had several upheavals as meta evolved into abusing the shit out of most powerful skills in the game by stacking certain classes in certain configurations. And as the game progresses, the meta game will likely morph into best comps for PvP as arena enters play at some point. Auction house? It has absolutely nothing to do with meta game whatsoever.

      Gaming the auction house is a separate financial game for those who like it. There is a similar category of people in WoW who like to game auction house. I used to do it myself once around late TBC and early Wrath and got myself around 100k before getting bored of it on one of the fullest servers in EU. That said, if you told someone that auction house was a part of meta game, you'd be laughed at for hours in orgrimmar's /1. Because it's just that exceptionally stupid of an argument to even try to make.

    286. Re:That's *it* for me and Blizzard, man!! by xycadium · · Score: 1

      Here Here. Still haven't bought SC2 and no plans to purchase DIII. I was invited to the DIII beta test and didn't. I will refuse to support such models in any way I can, including the withholding of my money. I was just playing Diablo (the original) yesterday and am still content with sticking to it. It's funny to go online though and find I'm the only one there. Am I the only D1 player left?

    287. Re:That's *it* for me and Blizzard, man!! by Bonesbreaka · · Score: 1

      It seems that my reply is not displayed connected to the right post the post I replied to is this: by Mortimer82 (746766) Alter Relationship on Wednesday June 13, @04:38PM (#40314151) Cool story Mr Anonymous Coward. Believe whatever conspiracy theories that make you feel better about yourself, but fooling yourself into believing this is on Blizzard's side will not stop you getting hacked in the same way the next time you play any online game in which gold sellers can make a profit off hacking accounts.

    288. Re:That's *it* for me and Blizzard, man!! by Kittenman · · Score: 1

      I just wonder how they generate their usernames.

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    289. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      I'm giving this one last try, framed from your point of reference, because I obviously keep failing to communicate.

      Diablo 3 shipped with a single player mode that requires constant communication with their D3 battle.net game servers, which don't differentiate between a single player client or a multi player client, ostensibly for DRM purposes.

      Since the game always requires access to these servers for DRM purposes, anyway, Blizzard is going ahead with controlling the in-game economy as tightly as they can, generating all randomized game elements server side. This is very beneficial to them as they can also tightly control all of the extra, non-essential features (such as the auction house and how loot is generated) that Diablo 3 shipped with, regardless of how many players are connected to a game. This is especially important since there is the possibility of significant revenue for the company via micro-transaction fees in a fair and balanced RMAH.

      It would have been nice for them to include a way to play the game alone that didn't require constant access to their servers, but they chose not to do this, instead requiring the client to utilize the backend servers no matter how many clients connect to an instanced game world. This is a significant change to the way the Diablo franchise had previously been released. The previous two titles included a mode for offline, single player gameplay, in an offline instanced game world, while this title does not include that option.

      The point is this: The success of past games that also required a constant connection (Blizzard's or not), the continuing sales numbers of Diablo 3, and the current population of the D3 servers indicate this decision was considered very carefully and has proved beneficial for the company. Publishers have done this successfully many times now, and will keep doing it whenever it makes business sense. The line between "I can play this game alone, offline, whenever I want." and "I have to play this game online, and even when I play alone I have the same restrictions as those that play in groups." is very, very blurry (I, and the others that proposed there is no classic single-player mode in D3, are simply arguing that this line no longer exists).

      I'm not defending the "shitty DRM scheme" or shilling for Blizzard any more than you are, but you're delusional if you think Blizzard cares how upset any of us are that there's no "offline single player game." I doubt they thought very hard at all about catering to the "single player, offline only" customer. Why would they? They get DRM and complete back-end control when they split the game into client/server the way they did, and yet they still managed shit-tons of D3 sales. While I'm certain DRM was involved in that decision, there are even more reasons to require the D3 client to be completely reliant on the server. If it was just DRM only, they could have released a single player mode in the same vein as SC2's or Anno 2070's or even Mass Effect 3's single player modes. In those games, the client software actually IS the whole game, a backend server isn't required for the heavy lifting, and the connection is for authentication on launch, not constantly serving game data back to the client or booting you on disco.

      In short, D3 behaves, from a technical standpoint, very, very much more like WoW than D2.

      In any case, if you still disagree, good for you. :) We can at least agree that we both miss single player, no-internet-necessary gaming.

    290. Re:That's *it* for me and Blizzard, man!! by hairyfeet · · Score: 1

      You are most welcome. Since i have a 24/7 net connection i just tried it again, latest version of Steam and all my games are updated, and after it timed out (about 15 seconds) up popped the "Do you wish to play in Offline Mode?" box so i can confirm that it does work, at least on Win 7 HP X64 with the latest version.

      I couldn't play TF2 of course, i could probably do the practice mode but i fired up fear 3 (got it for $8 on the midweek madness sale but don't bother as they RUINED the game, damned weapons SUCK) along with HL2 just to make sure and they both loaded and ran fine.

      If you DO have any problems though be sure to open a support ticket, i did when i had some glitches last year during the big Xmas sale and they contacted me right away about the glitch i was having, even did a follow up to make sure the fix worked. It turned out some of the DLC I bought was having trouble with the regular Steam client but they fixed it in the beta and had me upgrade until the next release, worked like a charm. Gotta give Valve credit, they were fast and very responsive which considering they were in the middle of a massive sale was all the more impressive.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    291. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      damn, thanks for the nostalgia. I really miss that game.

    292. Re:That's *it* for me and Blizzard, man!! by psiclops · · Score: 1

      Then there is no point in allowing people to play alone at all.

      just like how they should ban people from leaving towns in wow if they are not in a party.

      it's a multiplayer game. there's no single player option; however, you can solo if you like.

      --
      i spent five minutes thinking and all i got was this crappy sig
    293. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      Right that isn't what I mean. In Diablo 2 you had a host of options for game creation including naming/titling the game instance which was often used to declare intent/goals/whatever for random/public groups. Then people searching for a public game for whatever purpose that have aims similar to yours would be able to pop in.

      D3 has none of this potential by design.

    294. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      The public matching system has been addressed by Blizzard and it is being worked on.

      In early stages Diablo 2 had the same problem but it was eventually solved. It was thought to have been solved in Beta for Diablo 3 but when it went live it demonstrably had problems.

      During the first few weeks of Diablo 3 I never saw more than 1 other person than myself in public games. I've seen 4 person games more frequently lately although eventually people drop out after a little while and most public games end up being 2 person games regardless with no replacements (sometimes there are replacements when you finish a chapter but inevitably most of them leave again).

    295. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      Bottom line is a lot of the meta-social components of the game that made Diablo 2 a success are gone and Diablo 3 is structured entirely different partly due to the Auction House but also because a lot of customization of how you interfaced with the 'public' scope of players (no custom chat channels, no chat tools like AFK messages, no flexibility on game instances - public games are now like WoW instances through the WoW dungeon chooser) has been limited to completely random pick up groups.

      The game is good for solo players and pre-made groups of friends. The pace at which you can make NEW friends however has been strangled. I made tons of friends in D2. I do not see this happening in D3.

    296. Re:That's *it* for me and Blizzard, man!! by flirno · · Score: 1

      Compared to what you could do in D2 - this is pretty limited.

      "This creates a whole bunch of customized options for various progression goals: Farm Inferno SK or Butcher for Act 2 gear? Bring a level 46 DH along with a 60 Barbarian to progress to hell as fast as possible? Simply like Act 3 and want to run it for gold and help a friend out in the process? Want to see if you can get achievements for various bosses? Get the Whimsyshire key? All possible with a minimum of fuss."

    297. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Ah! Good call. It's a missing piece that was actually very useful. Since it's been over a decade since D2, I'd forgotten the feature ever existed.

    298. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Ha! We opened our 3 man Hell difficulty Act 3 game last night. We figured I was burning a friend's 57 DH and another friend's 55 Barb to Diablo, so I may as well open the slot (slaughter?) up for someone else. We got a level 60 monk in Act 1 blues who asked where all the damage was coming from.

      Now, I'm no super high end player; I can barely handle Act 1 Inferno (and I welcome the upcoming Act 2 changes; man it's easy for a wizard to die). I didn't mind carrying the monk; I was already carrying my friends. Not really different from my tanks in WoW, like I never really minded carrying members through 5 mans, so long as they weren't staying dead all the time. It can still be fun, especially when people are seeing the content for the first time.

      The problem is, what if our game hadn't been a burn through to Diablo? Sure, it's easy to remake the game, but it would be nice to match by average character gear or something. The only way I can figure it, this monk had grouped for his entire 1-60, and for some reason was happy with his ancient, Normal difficulty gear. It'll definitely be nice when they get public matching sorted out, although it seems like they'll do it by reducing monster damage and HP to that of single player.

    299. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      Agreed, now that you remind me of the ultimately customizable game names D1 and D2 allowed. I remember joining a "cursed" game in D1, and all of us running the cathedral in only gear that drained life, or lowered stats, etc. No way to do that with public games to group with like minded people you don't know yet. I remember getting invited to join a guild, and their guild leader set an entrance test of starting at level 1, moving through to the butcher, and killing him, without returning to town. (firewall and a closed door... ahh the old days)

      Some of those things are possible with communication, but there's not a good way to specify the intent of a game to the public in D3. You're right; that really is missing.

    300. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      just like how they should ban people from leaving towns in wow if they are not in a party.

      You can purposefully prevent anyone from playing with you, and you'll never see anyone else. This isn't like WoW at all.

      Nor do I care, because I'm against DRM, and against Blizzard's decision.

      --
      Filthy, filthy copyrapists!
    301. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      It has single player mode like Guild Wars does. You certainly can play it 100% alone from start to finish, but everything is online. It is designed for multiplayer, and playing alone is your choice. I complained about it too, until I actually thought about it. It isn't DRM, it's the target play style.

      Now, one issue I DO have with Blizzard is their refusal to acknowledge session hijacking. I've read several accounts of people who really know security, use the authenticator, etc, and get randomly d/c'ed, are notified their account is already logged in when they try to reconnect, and have that single character stripped naked (including gold) when they manage to log back in, plus having unknown names in their "recently played with" list. The two criteria that they're asking for on the forum before they publicly acknowledge the problem is a record of network packets that occurred at the time of the hijack, plus the hackee must point out the vulnerability in Diablo 3's decompiled source code. Anyone who fully understands what I'm saying will know that it is a very unreasonable demand, and I can only hope this denial is a facade while they frantically work on fixing it behind-the-scenes.

      Now, I have no doubt the vast majority of hackings are user stupidity (and therefore, user-fault), but there are too many accounts of hacking from people who know what they're doing. I expect Blizzard to fix this, even if they don't publicly acknowledge the problem Until then, my games are solo or real-life friends only (currently solo - none of them have the game yet), my password is ridiculously long and secure, my online traceable public presence is null, I require the authenticator for login, and I have SMS notifications if anything suspicious happens. Probably very little of that will change anyway, when they do fix it.

    302. Re:That's *it* for me and Blizzard, man!! by dcw3 · · Score: 1

      I'll add my $.02, and say that since battle.net was incorporated, my acct. has been hacked three separate times. Nobody else has physical access to my machines, except my spouse, and even she doesn't have a password.

      I've been a computing professional (hardware, software, management) for over thirty years (yes, I'm in my 50s, and play), and never caught so much as a virus on any machine that I manage. No, I'm not perfect, I'm just saying that I'm not some youngster who shares his accts. I'll bet anyone dollars to doughnuts that Blizzard has an internal security problem, and that some accts. information gets out to gold sellers that way.

      Sure, plenty of people F-up and get crap on their machines, but you can't deny the probability that Blizz has internal issues as well.

      --
      Just another day in Paradise
    303. Re:That's *it* for me and Blizzard, man!! by Rakarra · · Score: 1

      Blizzard's Warden has gotten things wrong before. Probably the most notorious incident was about four years ago when it mistakenly identified wine as a cheating program. Several months later (bans are handed out en mass at a later date, not when the cheating is detected), thousands of wine users were banned for "cheating."

      Shortly after, Blizzard announced they were working with Crossover, and any cedega user who was registered with Crossover -before- the ban went out would have the ban lifted. I'm glad we used cedega back then, as I was able to get the ban on my co-worker lifted because he was using my cedega account. It was a bit frustrating because Tseric was being a bit of a douche and stridently, arrogantly insisted that the Warden was perfect and everyone (including co-workers whom I know were not cheating) banned was a cheater who got what they deserved. He didn't last at the company much longer. These days since no one uses cedega for Blizzard games anymore, I'm not sure what we'd do, but my understanding is that wine is on Blizzard's radar while before it was not.

    304. Re:That's *it* for me and Blizzard, man!! by Rakarra · · Score: 1

      I'm with the gamer on this one, Blizzard sucks, and your continued enthusiasm for supporting Blizzard makes you seem incredibly like an astroturfer (is there a better noun for this?) to me.

      There has to be, I'm not sure that someone who claims to be a Blizzard employee (at least at one time) could be called an astroturfer.
      But "astroturfer" is a label misused and thrown around on Slashdot even more than "no true Scotsman." It makes me want to stab my eyes out every time I see them. Those terms need to be retired due to abuse.

    305. Re:That's *it* for me and Blizzard, man!! by elsurexiste · · Score: 1

      Seconded, if you close Steam in "Online" mode, you can't start Steam again unless you have a connection. It's being a PitA lately for me.

      --
      I rarely respond to comments. Also, don't ask for clarifications: a brain and Google are faster, believe me!
    306. Re:That's *it* for me and Blizzard, man!! by Whorhay · · Score: 1

      I do not disagree with you in general but you are incorrect about the ways in which Diablo 2 characters could be played. The game options were as follows:

      1. Single Player, entirely on the client.

      2. LAN - Multiplayer, one game client did all the thinking for the others acting as the server, locally stored characters from your Single Player campaign could be used.

      3. "Open" Bagglenet, same as #2 but game was hosted on Blizzard servers.

      4. "Closed" Battlenet, games and characters all hosted on Blizzard servers.

      5. Ladder Battlenet, games and characters all hosted on Blizzard servers with a running list of highest level characters.

      Options 4 and 5 both came with extra perks in the form of special runewords, loot drops, and areas only available by playing on the Blizzard servers. Modders did come up with mods to enable these features on non-battlenet games though. Occassionally the Ladder servers would be reset and all the characters there would be pushed out to the "Closed" Battlenet servers. The perks of course were meant as a carrot of couse, to get people to sign in and hence validate their copy of the game.

    307. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 1

      You're absolutely correct, of course. I think #1 and #2 are the things most people are pissed off about, and I'm one of em! But it's been YEARS since games come with LAN play standard, and with the slow death of client-side single player, I think we're heading for an always on, always authenticating way to use software.

      At some point I think we'll just have to implant wireless credit cards in our brains at birth to keep up with all the ways we're getting jacked. Activ-izzard Wave (tm) Tele-representative: "Sorry to bother you while you're in the can, but I noticed you just thought about Jim Raynor in pink hotpants.... We'll just take that payment.... ah, there we go, and thanks for keeping us in mind!"

    308. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 0

      Here we are, another entitled modern gamer. The way the developers intend the game to be played doesn't matter!? That's all that matters. They made the game and can do whatever they want, and you have a bank account and can spend it however you want. Grow up.

    309. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      Here we are, another entitled modern gamer.

      I'm not a modern gamer. Also, your use of the word "entitled" is, unsurprisingly, incorrect. I would be "entitled" if I were to say, "Blizzard can't make these decisions! They will do whatever I ask them to." But I didn't. Here's what I did: I criticized their decision and warned others not to buy it. That's it.

      The way the developers intend the game to be played doesn't matter!?

      If you actually read my comment, you'd see that I was referring to the way a player chooses to play his or her game. It's theirs, and they can play with it however they please.

      They made the game and can do whatever they want, and you have a bank account and can spend it however you want. Grow up.

      "Grow up" has nothing to do with the issue (it's just a personal attack that means nothing). Your comment, however, contains straw men.

      --
      Filthy, filthy copyrapists!
    310. Re:That's *it* for me and Blizzard, man!! by Whorhay · · Score: 1

      The AC didn't refute any of the bits about it possibly being a user security issue. He just rightly pointed out that it's impossible to rule out a problem regarding account security at Blizzard. Just look at the password rules they have, namely no case sensitivity, how is that not a glaring and ludicrously simple issue to fix that's been going on for years?

      And like the AC pointed out people will do stupidly illogical things, both blizzard customers and employees. Who's to say that some employee isn't on the take and providing account names and password hashes for the thrill of it and a little pocket change? Where I work we have all kinds of security restrictions and access controls in place and it's touted as a very secure place. In reality though, like every other secure facility, it's one insider away from disaster. And that insider doesn't need to have a reason for doing it that makes sense to the rest of us. The Lego selling CEO isn't even an anomally, just look at most of the national spy cases over the decades, many of those guys while doing it for the money did it for very little. I mean seriously, they gambled the rest of their lives for a payout that didn't even let them immediately retire to some sandy beach in the tropics.

      On the subject of getting hacked, I only once have thought my account might have been compromised. And even that might have been a server issue or something. I kept getting kicked offline within a minute or less of getting back into the game world. After three or four rounds of that I changed my account password using the website and the issue immediately stopped.

    311. Re:That's *it* for me and Blizzard, man!! by Endovior · · Score: 1

      This is true. Also, and more to the point, I would expect that the server code will be leaked and/or reasonably emulated long before the servers actually go down; so there'll be options. Just because something's an MMO doesn't mean it's immune to piracy, after all... just google "private server".

    312. Re:That's *it* for me and Blizzard, man!! by Meski · · Score: 1

      Pretty much cruised thru it til Act II Inferno... Is it just me, or is there a sudden jump in damage from mobs there?

    313. Re:That's *it* for me and Blizzard, man!! by Meski · · Score: 1

      If it was designed to work single player, it would not stop working when servers are down for maintenance, would it? :^)

    314. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      What, like Ubisoft's DRM-filled games (which are single-player)? You can have a single-player mode that forces you to be online thanks to DRM.

      --
      Filthy, filthy copyrapists!
    315. Re:That's *it* for me and Blizzard, man!! by Meski · · Score: 1

      There were elements of sarcasm in my comment, like I'd like it to be possible to play off-line. and maybe sync-up when I connected next.

    316. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 1

      Oh. Sometimes I have a hard time telling, because I have seen people use that point seriously before.

      --
      Filthy, filthy copyrapists!
  2. Haha by Anonymous Coward · · Score: 1

    Downfall of Blizzard has begun.

    1. Re:Haha by spire3661 · · Score: 5, Insightful

      It began the day they merged with Activision.

      --
      Good-bye
    2. Re:Haha by Anonymous Coward · · Score: 0

      Yeah, they're falling so hard, after falling during Cataclysm, Lich King, Burning Crusade, WOW, W3...

      Why they may just have to fall upwards at this rate!

    3. Re:Haha by Anonymous Coward · · Score: 1

      I watched someone fall UP half a flight of stairs once. It takes a lot of alcohol to pull that off.

    4. Re:Haha by Marc+Desrochers · · Score: 1

      I've done that, and yes it does take a lot of alcohol.

    5. Re:Haha by Anonymous Coward · · Score: 0

      Or a running start.

    6. Re:Haha by Rakarra · · Score: 1

      Or being David Bowie.

  3. Huh? by Anonymous Coward · · Score: 4, Insightful

    "Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy"

    So they should keep thousands of cheating douchebags happy at the expense of hundreds of thousands/millions of good paying customers who are trying to have a good time?

    1. Re:Huh? by Anonymous Coward · · Score: 0

      Blizzard has banned people in WoW for using "exploits" like buying NPC vendor items and reselling them back to the same NPC for a higher price.

    2. Re:Huh? by Anonymous Coward · · Score: 1, Funny

      "Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy"

      So they should keep thousands of cheating douchebags happy at the expense of hundreds of thousands/millions of good paying customers who are trying to have a good time?

      Here's a handy reference! The unhappy ones will be the ones related to at least one of the following phrases:

      1. "But that was my $FAMILY_MEMBER_OR_ROOMMATE on my account!"
      2. "But that was just for me and my friends! I promise I wasn't going to do that in multiplayer!"
      3. "I didn't KNOW that was cheating!"
      4. "My account must've been haaaaaaacked!"
      5. "All I did was download this program someone said was for the game!"
      6. "You can't PROVE I didn't get all this swag by cheating!"
      7. "Where did you get that proof that I got all that swag by cheating? ZOMG PRIVACY HAXXXXX"
      8. "I just found all that swag in my inventory! I don't know how it got there!"
      9. "If I could do that, it's clearly a part of the game and technically not cheating, right?"
      10. "Show me where it says I'm not allowed to do $OVERLY_SPECIFIC_OBFUSCATED_EUPHEMISM_FOR_CHEAT_USED. HA! You CAN'T, can you?!?"

      That is to say, a whole lot of pretty blatantly lying cheaters will be unhappy and will attempt to get pity for it in the face of damning proof. Welcome to gaming!

    3. Re:Huh? by wmbetts · · Score: 3, Insightful

      It's one thing to use a bot / external program to cheat. I agree ban those people, but Blizzard does ban people for stuff that isn't really a cheat IMO. Like the other poster mentioned buying item for Y from a NPC then selling it for Z (that's higher than Y). A recent example is when they added LFR. There was a "hack" were you could run it more than once and still get loot. If I remember correctly what you'd do is run it once roll on everything you can normally. Then you'd run it with a friend and they'd roll on what dropped. If they won it they weren't suppose to be able to trade it to you, because you weren't eligible. It didn't work that way though, because it did let you trade it. When they did patch it they banned a bunch of people for doing that even though they were playing within the parameters of the game. It's not their fault the developers overlooked such a simple thing to check.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
    4. Re:Huh? by Old+Wolf · · Score: 1

      Agree, I don't really understand the comment you quoted. It's good that cheaters are unhappy and quit. What is the "arcane attitude" ?

    5. Re:Huh? by lgw · · Score: 5, Insightful

      *marks off the "It's in the game so it's not cheating!" square.

      The rules of the game are the game software, unless Blizzard goes out of their way to make it clear where they diverge. It's kind of the point of these games, after all, that you try whatever the game software allows to solve problems.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Huh? by Mortimer82 · · Score: 5, Interesting

      You conveniently failed to mention that it wasn't as simple as "you could accidentally get more loot than you should", people who exploited this went out their way to do so.

      The steps required was something like *all 25 players* had to manually choose to pass on the loot, then having the member who wanted the loot leave and then re-enter the instance.

      On top of this, the once per week per boss rule was highly publicised prior to the patch going live and the UI clearly explains this limitation, *everyone* knew it shouldn't be possible, but when the bug was found which allowed them bypass this limitation, some players exploited it for all the could.

      Interestingly, no one had their account closed permanently for this, however anyone found involved had their account suspended for a full raid lockout (one week), and had all Raid Finder items removed.

      One of the reasons I am a Blizzard fan is their stance on cheating, and I feel they dealt with this very fairly.

    7. Re:Huh? by nomadic · · Score: 1

      I don't understand a single thing you said. Then again I never played WoW.

    8. Re:Huh? by Anonymous Coward · · Score: 0

      http://us.battle.net/support/en/article/exploitation-policy
      Bug Exploitation is a bannable offense

      "While bug exploitation involves the abuse of what is essentially a programming mistake, the abuse of game mechanics is the act of taking advantage of the limitations of the World of Warcraft game systems."

      In other words, use common sense. They do give you warnings.

    9. Re:Huh? by PIBM · · Score: 1

      In the old times, it was well written and well known that using the software in a way that was not intended would result in a few hours ban after the first warning, increasing with frequency or problems. At that time I was using a fear to push flying mobs through an invalid area and I was then charging them from a very specific point, which yielded me a very nice view of the low levels that were just arriving in that new pvp area. A single arrow was taking care of them... oh well :)

    10. Re:Huh? by Anonymous Coward · · Score: 0

      "But officer, my car can go 130mph! How can that be illegal?!"

      Actually a better applicable analogy:

      "But officer, the last speed limit sign 3 miles back clearly stated 55 MPH! How is me doing 52 through here considered going 22 miles above the speed limit when even the state traffic law as written states that if there isn't a posted sign the road defaults to 55 MPH?"

      True Story on a country road in Southern North Carolina. Ticket thrown out based on video evidence, and the next week, a brand new sign wound up posted in that area.

    11. Re:Huh? by Skuld-Chan · · Score: 1

      Thats in the license - your not supposed to exploit bugs. Sometimes its a grey area what is and isn't a bug, the loot trade trick was a bug it was very apparent. Blizzard even warned people like 3 days after LFR was launched that doing this trick would get you a temp-ban.

      It's like that old ZG tiger boss hack. Pretty much anyone who had the tiger mount at level 80 did this (because the boss was near impossible to solo) - you drag off the ads, reset and re-agro the boss. Boss does a check if the ads are dead (they aren't, but they are resetting so they might as well be) and flips into phase two.

      Anyone doing this (cough cough) KNEW it was possible they'd get a potential ban for doing this because it was a pure and simple exploit.

    12. Re:Huh? by Anonymous Coward · · Score: 0

      you don't have a tank, do you?

    13. Re:Huh? by thaylin · · Score: 1

      Actually the rules of the game are not the software. That is the hardcoded rules, which may or may not have bugs in it. The rules are whatever blizzard says.

      --
      When you cant win, ad hominem.
    14. Re:Huh? by thaylin · · Score: 1

      such a bad example. actually here it would be the opposite. It is more apt to say that the sign 3 miles back stated 55, but then you passed a city limit sign and NC state law clearly states that in a city limit, unless otherwise posted, the speed limit is 35. In the EULA you agree not to exploit the system.

      --
      When you cant win, ad hominem.
    15. Re:Huh? by Anonymous Coward · · Score: 0

      "exploit"
      you know what it means, they know what it means.

    16. Re:Huh? by Anonymous Coward · · Score: 0

      I stopped playing WoW years ago, but I can say that around the time I quit I considered Blizzard and every player on their godforsaken servers to be my worst enemies, and I would use whatever technique/exploit I found that would allow me to shave even a few seconds off the grinds preventing me from attaining my/their next artificial goal. Then again, by that point, I would have been glad to get banned.

    17. Re:Huh? by Anonymous Coward · · Score: 0

      Not everyone knows what an exploit is. Some rather naive people can think it's just part of the game, or a secret. Believe it or not, it's perfectly possible for certain people (perhaps some kids) to believe that it's simply part of the game.

    18. Re:Huh? by TranquilVoid · · Score: 1

      Of course they have an arcane attidue. Clearly Ghostcrawler plays a mage and just doesn't care about paladins.

    19. Re:Huh? by Shimbo · · Score: 1

      Blizzard has banned people in WoW for using "exploits" like buying NPC vendor items and reselling them back to the same NPC for a higher price.

      I've not played WoW, and don't know exactly what their T&C's say, but that would be a clear exploit in most of the game I do. Harsh to hit someone with a ban for, perhaps.

    20. Re:Huh? by TheSpoom · · Score: 1

      The rules of the game are whatever Blizzard deems them to be, now and in the future, can change at any time without notice, and they can and will punish you for them, even if you had no idea they existed. You accepted this when you licensed a server-side game.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    21. Re:Huh? by lgw · · Score: 1

      Tha's a nice legal CYA, but it's useless as a guideline for the players,. EQ was famous for banning people for using ranged attackes while standing somewhere that it took a long time for melee opponents to get to - something that seems like immersion, not exploit.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    22. Re:Huh? by lgw · · Score: 1

      They are only rules if you "say them" before the game starts - that's kind of the point. And Blizzard doesn't, beyond a very general "don't exploit bugs", which isn't very helpful except in the extremes.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    23. Re:Huh? by lgw · · Score: 1

      Oh, why do these discussions always devolve into "but this is what's legal" bullshit? Right and wrong have little to do with an EULA. Many MMO companies have been total dicks about what they'd ban people for. Blizzard is better than most (which is one reason they're so successful).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    24. Re:Huh? by Rakarra · · Score: 1

      Moderators: Please mod the above -1, Puns that Make My Brain Hurt.

  4. Awesome! by Papa+Legba · · Score: 4, Funny

    A game now so immersive they included a hardcore mode for botters!

    --
    Papa Legba come and open the gate
    1. Re:Awesome! by mwvdlee · · Score: 5, Interesting

      It would be fun if they didn't simply ban the bots, but put them all on a separate server with eachother.

      Similarly, grievers should all be moved to a server where they are treated to a never-ending stream of NPC noobies that curse them.

      I have no issue with assholes, I have issues with assholes being near normal people.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:Awesome! by SuricouRaven · · Score: 5, Insightful

      Running a second server set would be expensive. Easier to just rig the random number generator so all they end up farming is an endless stream of worthless bottom-tier loot, and can be defeated in combat by even a new character with ease. Thus they add a new sport: Whack-a-bot.

    3. Re:Awesome! by Anonymous Coward · · Score: 0

      It would be fun if they didn't simply ban the bots, but put them all on a separate server with eachother.

      Similarly, grievers should all be moved to a server where they are treated to a never-ending stream of NPC noobies that curse them.

      I have no issue with assholes, I have issues with assholes being near normal people.

      Isn't that an issue with assholes? o.0

    4. Re:Awesome! by Cosgrach · · Score: 1

      That is probably the best idea yet!

      --
      Why is it that most of the people that I encounter seem to have been shat from the Sphincter of Mediocrity?
    5. Re:Awesome! by Anguirel · · Score: 1

      Not really. The servers themselves are the same cost whether it's the cheaters-server or the normal-server. Partitioning the accounts might take a little work, but you'd get it all back with the reduced CS claims, and the effort would be almost identical to any special-case rules you'd need to implement for your suggestion. You can even make them pay for the privilege of playing on the "No-Rules" server, as an option instead of a permanent ban. It worked a decade ago for Dragon Realms -- no reason it couldn't work in other games.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    6. Re:Awesome! by LordLucless · · Score: 3, Funny

      Running a second server set would be expensive. Easier to just rig the random number generator so all they end up farming is an endless stream of worthless bottom-tier loot

      So, treat them just like the other players you're saying?

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    7. Re:Awesome! by jasontheking · · Score: 1

      hate to break this to you, but everyone is within arm's reach of an asshole.

    8. Re:Awesome! by Anonymous Coward · · Score: 0

      And, thanks to the endless possibilities of today's technology, these users could appear as zombies to all the other players :o)

    9. Re:Awesome! by beerdragoon · · Score: 1

      I don't think that would work. The reason people bot is to get gold and loot which, thanks to Blizzard, they can now sell for real money. People who bot aren't going to buy any of that stuff, only legitimate players with far too much money on their hands.

      By the way, does anyone else think this real money auction house has the potential to be used for money laundering? I mean once the money has been "converted" to gold, I doubt it is tracked all that well. Maybe I'm just paranoid?

    10. Re:Awesome! by mwvdlee · · Score: 1

      The idea wasn't to let those bots have a thriving economy, it's to let those who want bots and want to buy crap from bots do so without bothering all the other players who want to play fair.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    11. Re:Awesome! by Anonymous Coward · · Score: 0

      I'd rather see all the bots go into one instance with no monsters, and no breakable items. Scammers wasting money on power for 0 gold!

  5. So it's a single player MMO? by Anonymous Coward · · Score: 0

    That's what I keep hearing anyways. I heard something about working on some kind of house and then selling it to other players. But it's a single player game? What?

  6. Title should be: Thousands of Chinese banned... by Anonymous Coward · · Score: 0

    many of them are from China

  7. always online requirement = 0 interest in the game by Anonymous Coward · · Score: 0

    A friend let me play his account, the game is mediocre at best. The game mechanics aren't any better than Titan Quest which came out years earlier.

    The metagame is more interesting with the leveling up your blacksmith and using runes to change skills. But all that means is that your toon doesn't really get fun until level 30ish when you finally have access to most of your skills.

    Its just like most AAA crap that comes out now, highly polished, derivative, good enough until you've seen all the pretty pictures once, and ultimately forgettable.

  8. Forget the bannination, how about uptime? by bobetov · · Score: 5, Interesting

    I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.

    Who the hell is going to pay real money for gear in a single player game?

    --
    Looking for a Rails developer in Chapel Hill?
    1. Re:Forget the bannination, how about uptime? by Jeng · · Score: 4, Funny

      Who the hell is going to pay real money for gear in a single player game?

      Lots and lots and lots of morons, more morons than Blizzard could ever piss off.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    2. Re:Forget the bannination, how about uptime? by Jahava · · Score: 2

      I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.

      Who the hell is going to pay real money for gear in a single player game?

      The point, as I see it, is less to make a huge profit and more to preempt those who would otherwise operate their own third-party real-money markets.

    3. Re:Forget the bannination, how about uptime? by GodfatherofSoul · · Score: 1

      Did you ever play WoW when it first came out? Same thing with long stretches of down time until they got the bugs worked out. Back then, an outage for a few hours seemed like an eternity due to my withdrawal symptoms.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    4. Re:Forget the bannination, how about uptime? by Jeng · · Score: 0

      Downtime in an MMO is expected.

      Downtime in a single player game is not.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    5. Re:Forget the bannination, how about uptime? by DoofusOfDeath · · Score: 4, Informative

      Who the hell is going to pay real money for gear in a single player game?

      Lots and lots and lots of morons, more morons than Blizzard could ever piss off.

      It seems to me we're seeing the difference between pre- and post-Activision Blizzard. Pre-Activation Blizzard was all about the gamers. Post-Activision Blizzard is all about the profit.

      Good business, but poor art.

    6. Re:Forget the bannination, how about uptime? by niado · · Score: 1

      As many people in this thread have mentioned, Diablo 3 is not a single-player game. Yes, you can choose to play alone (as in WoW and most other MMO's) but the game is designed and balanced with multiplayer interaction in mind. The game has some features (e.g. you can play and complete the game alone and never come into contact with another player) that keep it from being a full-fledged MMO in my mind, but it is very, very close.

      Due to the auction house and the social system (which includes allowing players to seamlessly join friends' games) and the sheer number of players Blizzard has the same technical hurdles to overcome as they would with a more robust MMO.

      Some people don't like multiplayer games, and I get that, but it does frustrate me when people rage about features that are peripheral to the game-as-designed.

    7. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.

      The draconian DRM and unreliable nature of their servers was common knowledge before release. You've got nobody else but yourself to blame. Especially since by giving them money you are rewarding them for this crap.

    8. Re:Forget the bannination, how about uptime? by silviuc · · Score: 1

      Thing is WoW came out eons ago. You'd think Blizz managed to learn from all their troubles. Well, they did not.

    9. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      > Some people don't like multiplayer games, and I get that, but it does frustrate me when people rage about features that are peripheral to the game-as-designed.

      The problem is that even though game is called "Diablo III" it's incredibly different than its predecessors. It should have been titled "World of Diablo" as it seems like they took World of Warcraft and slapped Diablo graphics on top of it.

      Blizzard basically took a massively popular franchise, ripped off its head, and shat in its neck.

    10. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      The downtime is (so far) realm-specific, so for example if I want to play during US downtime, I just switch over to EU to play for a bit.

    11. Re:Forget the bannination, how about uptime? by Anguirel · · Score: 1

      quote>The game has some features (e.g. you can play and complete the game alone and never come into contact with another player) that keep it from being a full-fledged MMO in my mind, but it is very, very close.

      What keeps it from being a MMO is the lack of that first "M", "Massively". You can form a party just as large as Diablo 2. There isn't even a glorified 3D chat room like Guild Wars before you go into your instance. It's no more a MMO than Diablo 2 was, and has no more need for the always-online component than Diablo 2 did. The auction house automates Battle.net trading, and nothing more. Seamless drop-in/drop-out co-op play already existed both with and without the Always-Online component of Diablo 2's Battle.net and LAN-play options. The "sheer number of players causing technical hurdles" is entirely because of their choice not to include a local-mode. It's a hurdle they put up for themselves when they already knew exactly how to make a game system that bypassed it.

      Some people don't like multiplayer games, and I get that, but it does frustrate me when people rage about features that are peripheral to the game-as-designed.

      Just as it frustrates me that the game-as-designed doesn't require an always-online connection, only the peripheral features do, and it could be argued that the game-as-designed would be better without many of those peripheral features because of that. Specifically, that would enable an ability to play offline or in a LAN- or Direct-Connect Local Server mode for when the main servers are, you know, offline or overloaded.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    12. Re:Forget the bannination, how about uptime? by melikamp · · Score: 1

      As a HC-only player, I think the game shreds. It is an improvement over D2 in pretty much every respect. It was designed from the ground up as an MMO with an option to create private rooms. All the usual MMO-related caveats are present, including cheaters, botters, scammers, lag spikes, and downtime, but if you were expecting otherwise, I have a bridge to sell you.

      Call me vain, but I don't care at all about the single-player mode. Bragging about loot and progression is a huge incentive for me, and it would be meaningless in an offline mode. I like knowing that we are all playing the same exact game, and those who cheat get banned. Blizzard doesn't owe you an offline mode, and they certainly did not deceive anyone about its absence.

    13. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      It seems to me we're seeing the difference between pre- and post-Activision Blizzard. Pre-Activation Blizzard was all about the gamers. Post-Activision Blizzard is all about the profit.

      Nope. Blizzard have been going to shit since World of Warcraft. That was before they were bought by Activision.

      This is just the continuation of a slow slide into IP-Wankery (My toys! Mine! You will play them in ways I find acceptable! I get to keep 100% control of the experience! If you don't play by the rules then I'll take them away!). Everything Blizzard is doing now can basically be summed up by the gaming industry's slide away from making games and selling copies to "getting maximum return on our IPs", they don't sell games, they rent them to you but try to extract money from you at the same prices as though they are still selling copies rather than renting them to you via a DRM server. [D3 should have just cut the crap and been an MMORPG]

    14. Re:Forget the bannination, how about uptime? by jeff4747 · · Score: 1

      Who the hell is going to pay real money for gear in a single player game?

      You're thinking about this the wrong way. You should be thinking "Hey, I can make real money doing what I'd do anyway?"

      EQ2's real money auction house was quite profitable for me. Unfortunately, they've completely screwed it up since then.

    15. Re:Forget the bannination, how about uptime? by Sir_Sri · · Score: 1

      You realize that vivendi still owns activision blizzard it just glued activision onto blizzard at a corporate brand level. Blizzard was all about making money from when they were owned by a private childrens game maker before vivendi.

      Also, World of Warcraft is all about gamers. Which is why it's this huge deep multiplayer experience. Blizzard recognizes that a world of diablo is not something they could make successfully right now (nor world of starcraft), but that people playing StarCraft and Diablo still want to connect to their friends, play drop in games with their friends, talk to their friends in WoW etc. That's very much for their customers, who are a giant collection of gamers, because they want those features to connect.

      Complaining that a game is using the internet is like complaining a program is using more ram to run faster. Isn't that the whole fucking point of having the hardware in the first place?

    16. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      Who the hell is going to pay real money for gear in a single player game?

      Who the hell is going to pay real money for gear in multi player games?

      If the game isn't fun for you without buying your way to the top it's not worth playing at all.

    17. Re:Forget the bannination, how about uptime? by Quirkz · · Score: 1

      Some people don't like multiplayer games, and I get that, but it does frustrate me when people rage about features that are peripheral to the game-as-designed.

      I'm going to agree with the AC who also replied to you: the first two Diablos were viable single-player games. The rage is because they *broke* that option when they designed the third game. It's not an unreasonable complaint to want a sequel to be similar in style to the two previous editions. Nobody gives a flip about what the game designers chose to design; they want to play a new version of the old game they loved.

      A similar mistake in redesign is why I avoided Dragon Age 2, and for the same reason I'm not going to buy this one, either.

    18. Re:Forget the bannination, how about uptime? by TranquilVoid · · Score: 1

      Yes, and this is only necessary because of the model of exchangable items (although a third-party system wouldn't have access to the server databases to shift items). In WoW the vast majority of useful gear requires player effort and Blizzard have been relatively successful in clamping down on the things that could be traded for real money.

      DIII is perhaps an oblique attempt at the micropayment system, or just an experiment in dropping the hardline approach in WoW (like legalising drugs).

      Either way it has the effect of bringing the real world into the gaming world. Instead of playing the game to progress you get to work your job for a while to afford the progression.

    19. Re:Forget the bannination, how about uptime? by Rogerborg · · Score: 1

      Complaining that a game is using the internet is like complaining a program is using more ram to run faster.

      Complaining that a bad analogy relies on cars is like complaining Natalie Portman something something grits something.

      Complaining that a single player game is reliant on an internet connection is like complaining that a single player game is reliant on an internet connection. There's just nothing as retarded as that with which to compare it.

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    20. Re:Forget the bannination, how about uptime? by sociocapitalist · · Score: 1

      I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.

      Who the hell is going to pay real money for gear in a single player game?

      I'm actually reading this because D3 is yet again unavailable. Hell...I'm annoyed and I didn't even pay for the game. If I had paid for it instead of getting it free as part of a promotion (wow annual pass) I'd be asking for my money back.

      --
      blindly antisocialist = antisocial
    21. Re:Forget the bannination, how about uptime? by Sir_Sri · · Score: 1

      except that diablo 3 isn't a single player game. They baked in all of these social features that plug you into Wow and let you play with other players precisely because the vast majority of their market have constant internet access and may as well take advantage of it.

      Admittedly, I, to coin a phrase 'accidentally' a word or two there. Complaining that a game company is using the internet to connect you to other gamers would have made more sense. Because that's what they're doing.

      Now admittedly, you may not like that plan. I'm not entirely sure I'd like my boss to know I was up at 3am failing in a raid on throne of the 4 winds last night (I wasn't actually, but two friends of mine were, I was playing diablo and laughing at them). But it was fun being able to laugh at people who can clear hard mode dragon soul fail at throne of the four winds while playing a completely different game.

    22. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      Go sell something on the RMAH. Tons of people are justifying a ridiculous amount of purchases.

    23. Re:Forget the bannination, how about uptime? by Anonymous Coward · · Score: 0

      Actually, I can't see where anyone would be willing to pay real-world money for items, as it stands now. There's so much stuff for sale in the regular auction - hundreds of the exact same Legendary item for sale. Sure, you can spend 500,000 gp on a new helmet, but you can also spend 1000 and get something fantastic, compared to what you had before. As an example: I went through the entire game on the Normal difficulty and then started playing it again on Nightmare: It's actually easier this time around, as I've bought so much stuff at the auction. And there's been no grinding, no need to farm for gold, as I've always had enough.

      As such, I can't see where anyone would be willing to pay another player for something so easily gained.

  9. did not buy diablo 3 by Dan667 · · Score: 3, Insightful

    the more I hear about it the more I am glad I didn't. Sounds boring and a constant money grab / drm crap fest.

    1. Re:did not buy diablo 3 by geekoid · · Score: 0

      Correct. It's the first game from Blizzard that just isn't worth it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:did not buy diablo 3 by Mortimer82 · · Score: 2, Insightful

      If you dislike Diablo III because of the controversial lack of single player, then that is your opinion.

      However, this article refers to Blizzard banning cheaters and if you aren't playing the game because you can't cheat, then myself and many other Blizzard fans are quite happy to see you stay away from Blizzard games.

    3. Re:did not buy diablo 3 by LordLucless · · Score: 1

      I only got it because it was free with my WoW subscription. Blizzard later used that fact to spruik it as having beaten all previous pre-order records, despite the fact that a large chunk of those pre-orders were pretty much gifts. I finished Normal mode, and hence, exhausted most of the new/creative parts of the game, in around 13 hours. I'm glad I didn't spend any actual money on it, although the fact that Blizzard used the freebie it gave me to spin the game as a success leaves a bit of a bitter taste.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    4. Re:did not buy diablo 3 by Rennt · · Score: 2

      It's not that I'm not buying the game because I can't cheat. I'm not buying the game because it has been built from the ground up to support a business model that has all the drawbacks of free2play without being free2play.

      Cheating in single player games used to be considered a gamer's right before these abusive hand-in-your-pocket monetization schemes were thought up.

  10. Re:I've been banned by Blizzard by Translation+Error · · Score: 1

    I've been banned by Blizzard in Wow, several times. All of them after I no longer played the game.

    So Blizzards 'banning' is laughable.

    Did the ban emails happen to come with a handy link where you could enter your account info to verify your identity and get unbanned?

    --
    When someone says, "Any fool can see ..." they're usually exactly right.
  11. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0

    That was my thought too. My WoW account has "been banned" quite a few times. Which is interesting considering I don't even have one.

  12. Re:I've been banned by Blizzard by wiedzmin · · Score: 2

    boring story full of holes

    I've never played any videogames for their stories... thank god WoW had quest goals highlighted (in green I think) so you could just scroll through to find the item you had to look for an be on your way, killing things. Stories are for books and movies.

    --
    Bow before me, for I am root.
  13. Petition by David89 · · Score: 1

    There is a petition over at change.org asking Blizzard to release an offline mode path. It would be nice if we could reach the 100'000 signatures necessary

    --
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    1. Re:Petition by Anonymous Coward · · Score: 2, Insightful

      "Nice" in the "pretty, but worthless" sense, right?

    2. Re:Petition by Anonymous Coward · · Score: 0

      Never going to happen. All the important stuff is done server side, the game is doing more than just 'phoning home' for DRM purposes. Diablo 3 is much like WoW in that respect.

    3. Re:Petition by Jeng · · Score: 1

      It would be nice if we could reach the 100'000 signatures necessary

      Necessary for what? Does something actually happen if 100000 signatures is reached? Is there some legal reason they would change things? Does it force them in any sort of way to do anything about it?

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    4. Re:Petition by geekoid · · Score: 1

      They have categorically said they wont.

      From my understanding, it's too integrated. IT's isn't a single player game with multiplier added on. It's a multiplayer game with the ability to no let others join you group.
      So they would need to create a version instead of patch it.

      That said, the people I know a Blizzard might be wrong, or blizzard will decides it worth while and a new release will do it. If they do, I would probably go back to the game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Petition by GrandCow · · Score: 4, Informative

      There is a petition over at change.org asking Blizzard to release an offline mode path. It would be nice if we could reach the 100'000 signatures necessary

      Everything from dungeon layout to boss mechanics to loot drops is done on the server. There is no simple "offline patch" that would let you play without an internet connection. They'd basically be rewriting the game from scratch if they did that (which they won't)

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    6. Re:Petition by ArsonSmith · · Score: 0

      This is a lie, strip out the AH and add separate achievements for offline that are not published. Done.

      They already have separate rules for regular and hard core. It would be no different.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    7. Re:Petition by Dthief · · Score: 1

      as I understand it, the games are done on "servers" which are players' computers, so there is really very little they need to change.

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      www.RacquetUp.org - Helping Detroit Youth
    8. Re:Petition by Anonymous Coward · · Score: 0

      Actually they could simply include a copy of the server and then patch the client to add a button that connects to a server at 127.0.0.1 on a pre-determined port that also launches a copy of the server software that only accepts connections from the host machine.

    9. Re:Petition by Kjella · · Score: 1

      Everything from dungeon layout to boss mechanics to loot drops is done on the server. There is no simple "offline patch" that would let you play without an internet connection. They'd basically be rewriting the game from scratch if they did that (which they won't)

      Fifty bucks says I could rewrite the game to use a stripped down 127.0.0.1 server in under a day if they gave me access to both the client and server code. It's fair to say that they won't, but let's not pretend it would be technically difficult.

      --
      Live today, because you never know what tomorrow brings
    10. Re:Petition by jxander · · Score: 1

      Seems strangely ironic that you're crying for an offline mode in a thread that spells out exactly why there will not be an offline mode for a LONG LONG time.

      Real Money

      The little bits and bytes of data that make up your "Infinity+1 Sword" will never reside on your computer, thus making it much MUCH more difficult to duplicate the items in-game. Probably not impossible, but sufficiently difficult to dissuade the vast majority of players. Given the rampant duping in D2, Blizzard had to do something, now that there's real money on the line here.

      Now... a decade or so down the road, when everyone has moved onto Diablo 4, then I can see the potential for an "offline mode" patch that moves everything client side, and eliminated the D3 RMAH

      --
      This signature is false.
    11. Re:Petition by Anguirel · · Score: 2

      Depending on the choices they made during the server creation, creating a server that could be run on consumer-level hardware while also running the client may not be simple. The over-engineered robust elements that allow it to handle millions of clients may not scale down well to have just a single instance running. I will agree it was a poor choice when they made it, but it may not be such an easy path as "strip out AH and separate achievements: Done" to correct it now. It may require a lot of stripping down how the various servers run.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    12. Re:Petition by Anguirel · · Score: 1

      Why specifically do you think it wouldn't be technically difficult? MMO servers can require multiple blades just to run at idle (0 population) due to how they're engineered. I admit, there's no particular reason the D3 servers should be over-engineered to the degree that a real MMO is -- but if they inherited any of the bloated spaghetti code that WoW uses, there's a decent chance it simply wouldn't run effectively on consumer-level hardware without a significant optimization pass for single-instance-only usage, the same way you can't strip down a 747 easily to be a single-passenger road vehicle.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    13. Re:Petition by Sorcererbob · · Score: 1

      Or just make your PC the "server" and have the "client" (again, your PC) connect to it... you know, exactly like they did in Diablo 2.

    14. Re:Petition by Kalriath · · Score: 1

      The servers are not players computers. Diablo III runs on Battle.net servers.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    15. Re:Petition by LordLucless · · Score: 5, Informative

      In the initial beta runs, they apparently shipped the server and client bundled together to run on the local machine, presumably because the server code was under development and in a constant state of flux. They stripped it back out fairly early on. But there's certainly no technical reason why someone with the sourcecode couldn't merge them together fairly easily.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    16. Re:Petition by eisonlyme · · Score: 1

      True, they would have to re-write a lot, but they have already developed the code to do all that...it just runs on the servers instead of your own computer. I could be pulling this from my ass but I do remember they had discussed online vs offline single player during development so they may have laid most of the ground work early one too for a possible update. Either way, it's not impossible for them to produce. There are still major lag issues, especially outside the US, like Australia where my dad lives (I've been based in the US for a couple of years now). My father has been playing Diablo since 1996 when I introduced him to the first one...since then he has played it almost everyday eagerly awaiting the latest release. Likes to zone out he does... however he is having major issues trying to deal with the lag, he had mastered the others but this has just killed it for him. Unless these can be addressed by magically Blizzard investing in servers for low populated countries(doubtful)...then offline mode is the only possibility. I am thinking I will point dad towards Torchlight, it seems like a good alternative.

      --
      I'm not going to lie..things with clock speeds turn me on...
    17. Re:Petition by TranquilVoid · · Score: 2

      This is a lie, strip out the AH and add separate achievements for offline that are not published. Done.

      It's the game architecture. All of the terrain generation, the drops, the fight calculations and the character storage are done on the server. Building this into the client would be a mammoth programming task.

    18. Re:Petition by TranquilVoid · · Score: 1

      If it's like the WoW servers, which I believe run on Linux, then this would be a complication. There are also likely to be many supporting tools and programs required, such as a database and management tools. It's unlikely to be a start-server-and-ignore system.

    19. Re:Petition by Anonymous Coward · · Score: 0

      rand()

    20. Re:Petition by Rakarra · · Score: 1

      This is a lie, strip out the AH and add separate achievements for offline that are not published. Done.

      They already have separate rules for regular and hard core. It would be no different.

      It's a lot more than that -- they would have to remove a lot of code from the server side and integrate it into the client. It'd probably be a rewrite, a lot more than a simple patch.

      Not that it's impossible, that was Diablo II's design after all, but Diablo III's development went in a different direction.

  14. Re:I've been banned by Blizzard by mwvdlee · · Score: 4, Funny

    in Wow, several times. All of them after I no longer played the game.

    So you were no longer playing the game... several times?

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  15. Re:I've been banned by Blizzard by ShakaUVM · · Score: 1

    >>And D3 is very, very boring. No now creativity, boring story full of holes.

    Haha, oh, Geekoid. Always telling these crazy stories! Go eat your applesauce.

    -Leah

  16. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0

    I've never played any videogames for their stories... thank god WoW had quest goals highlighted (in green I think) so you could just scroll through to find the item you had to look for an be on your way, killing things. Stories are for books and movies.

    No, stories are for people who want stories. You just want to mindlessly kill things, and that's fine too (although I find it starts to get needlessly repetitive past the half-hour mark or so).

  17. Good riddance by kommakazi · · Score: 3, Insightful

    of the cheaters, modders, and botters...hopefully there's some sort of appeal process if you are mistakenly banned from the game however. I'm tired of people bitching about the internet connection requirement...do you really disconnect your computer from the internet often when gaming? It's not like you have to pay a monthly fee. It makes sense seeing how the single player game is still tied into the auction house and now the real money auction house. It keeps a level of legitimacy to the items in these places. Don't like it?, I don't care. It's a good game and I'm all for keeping out the cheaters, modders and botters as much as possible.

    1. Re:Good riddance by SuricouRaven · · Score: 1

      It's more of an issue for those who travel, and so don't always have an internet connection available.

    2. Re:Good riddance by Anonymous Coward · · Score: 0

      Pfft

      The complaint is about how Blizzard tries to spin the reasons for having a constant online connection to begin with. Whilst they may claim what they wish, the reality is Blizzard makes money on each Auction House transaction. If you are not online to be tempted by it, they are not making any money off of you outside of your initial purchase. Not to mention the % PayPal is making with each transaction as well. . . .

      TBH, I like to load games on my laptop while traveling. Makes airline seats somewhat more tolerable, stays in hotels for silly conferences tolerable as well. Diablo II had zero issues running both online / offline modes. You couldn't use offline characters in online dungeons and vice versa. Worked just fine.
      If I want to play an online game, then I'm cool with the connection requirements. When I don't want to interact with anyone else, then I really fail to see the need for a continuous connection. Especially when it's blatantly obvious why it's there to begin with.

    3. Re:Good riddance by cheekyjohnson · · Score: 1

      I'm tired of people bitching about the internet connection requirement...do you really disconnect your computer from the internet often when gaming?

      Not everyone has a decent internet connection. Not everyone is always in a place with a decent internet connection. Not everyone's internet connection is always working. This isn't an MMO, and there is no reason for this nonsensical DRM; just separate offline and online accounts.

      --
      Filthy, filthy copyrapists!
    4. Re:Good riddance by Anonymous Coward · · Score: 0

      I do not so much disconnect when playing a single player game as I do not power my WiFi and modem. I leave those items off when the computer is not in use. I do not turn them on if I am planning on doing something that requires no network (such as playing a game, doing finances, writing something lengthy with a word processor, editing images, or the like). In this way, I am saving the environment by minimizing my power use.

    5. Re:Good riddance by Jeng · · Score: 2

      of the cheaters, modders, and botters

      Is there a new definition of modder? I thought modders tended to be those who used the game editors to create mods of existing games. So one of those things is not like the others, cheaters suck, botters are lame, but modders create new content and usually for free.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    6. Re:Good riddance by Anonymous Coward · · Score: 1

      My brother is in the US Navy, and is often aboard ship for multiple months at a time without internet connection capable of sustained connection. For him, this is just retarded because he has a laptop he is allowed to bring aboard, but is quickly running out of good internet free games.

    7. Re:Good riddance by Anonymous Coward · · Score: 0

      Cool, enjoy it! I'll spend my money on more worthwhile things, thanks.

    8. Re:Good riddance by Anonymous Coward · · Score: 0

      I'm tired of people bitching about the internet connection requirement...do you really disconnect your computer from the internet often when gaming?

      Blizzard does it for me all the time. Oh look no Diablo 3 again, yeah!

    9. Re:Good riddance by Nugoo · · Score: 1

      do you really disconnect your computer from the internet often when gaming?

      It's more that I like to game when my Internet connection is down.

      --
      I explicitly release the above into the public domain.
    10. Re:Good riddance by Anonymous Coward · · Score: 0

      "do you really disconnect your computer from the internet often when gaming?"
      No. However, blizzard's server constantly disconnect end user. And there's several hours of downtime per week.

      We're not talking about people bitching because they don't have 3 or 4 9s of uptime. But by design, they don't even aim for 2 9s and haven't even managed to get 1 9 since release. The Asia server has daily maintenance almost a month after release.

      You want to have a game with an unnecessary always online requirement? Fine, but give me telecom grade reliability or go fuck yourself.

    11. Re:Good riddance by silviuc · · Score: 1

      Modders? What in the world is your problem with modders? Mods is what kept Warcraft 3 selling for years (ever heard of DOTA?). The ability to create maps and modify game mechanics is what sells Starcraft 2 nowdays. You can only ladder (a.i grind) so much.

    12. Re:Good riddance by Anonymous Coward · · Score: 0

      I'm tired of people bitching about the internet connection requirement...do you really disconnect your computer from the internet often when gaming? It's not like you have to pay a monthly fee

      If I want to be online to play games, I'd go with WoW. In fact, I propose we start calling Diablo 3 WoD instead. There really isn't much difference anymore.

    13. Re:Good riddance by LordLucless · · Score: 3, Insightful

      do you really disconnect your computer from the internet often when gaming?

      No, but apparently Blizzard didn't get the memo, seeing as how they frequently disconnect their servers from the internet while I'm gaming.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    14. Re:Good riddance by Anonymous Coward · · Score: 0

      You turn off a 10W router when you don't use it but I bet you have a 300W computer.

    15. Re:Good riddance by Xtifr · · Score: 1

      do you really disconnect your computer from the internet often when gaming?

      The last time I had a Windows partition (for gaming), I deliberately disabled the ethernet drivers so it couldn't access the Internet. Of course the computer itself (and my workaday Debian partition) were still able to access the Internet just fine, but Windows couldn't. It would whine at me every time I booted it, but there was no way I was letting a Microsoft product anywhere near the Internet.

      Of course, that was many years and many versions of Windows ago; I don't know if that's even possible anymore. But my game console definitely doesn't auto-login, and I certainly won't be getting Diablo III for it for just this reason.

    16. Re:Good riddance by Anonymous Coward · · Score: 0

      Well, I'm a volunteer firefighter, and one night while playing D3 I had a call. I hit pause and left it, worked the call and came back maybe 1 hour later to find that my game had been kicked for lack of activity. Started again, but it was all the way back at the previous checkpoint, probably about an hour of gameplay or so in the past, so, yes, I'm not happy with the always online requirement, especially with a checkpoint save system and getting kicked at their discretion.

    17. Re:Good riddance by Anonymous Coward · · Score: 0

      I agree.

      I bought D3 anyway.

      It's super fun. Life's a bitch like that.

    18. Re:Good riddance by Sorcererbob · · Score: 1

      If nothing else it seems unfair that they require a constant-on connection yet won't provide one for the servers

    19. Re:Good riddance by Anonymous Coward · · Score: 0

      I like to play in hotel rooms (cheap ones have only payed connection) or while traveling.

    20. Re:Good riddance by sociocapitalist · · Score: 1

      I don't particularly mind the Internet connection aspect of it. I mind that two or three days a week I can't play because they're doing 'maintenance' (which is probably them trying to get the RMAH online) and they're bloody maintenance window falls on the part of the day when I can play.

      --
      blindly antisocialist = antisocial
    21. Re:Good riddance by kommakazi · · Score: 1

      I refer to malicious mods...I guess it could be considere redundant and that would fall under cheaters and botters.

    22. Re:Good riddance by kommakazi · · Score: 1

      Agreed it is an unfortunate aspect.

    23. Re:Good riddance by kommakazi · · Score: 1

      I meant malicious mods...guess that falls in with cheaters and botters...

    24. Re:Good riddance by kommakazi · · Score: 1

      But you didn't lose anything found in that hour...a big part of Diablo is playing through many times to level up and find things you didn't find the first time(s) around.

    25. Re:Good riddance by kommakazi · · Score: 1

      Agreed, but I'm sure in the long run we're better off with maintenance than without... I'm sure as the game matures the frequency of maintenance outages with decrease.

    26. Re:Good riddance by kommakazi · · Score: 1

      If anyone is tempted by it that sounds like a self control issue, not an evil scheme by Blizzard. You can take off your tinfoil hat now...

    27. Re:Good riddance by sociocapitalist · · Score: 1

      If it were actually maintenance then perhaps I would agree with you. I think that they're fighting to get their real money AH online, which I couldn't care less about. I want to play...not to get a message almost every day that the bloody thing is down.

      --
      blindly antisocialist = antisocial
    28. Re:Good riddance by Rakarra · · Score: 1

      I'm tired of people bitching about the internet connection requirement...do you really disconnect your computer from the internet often when gaming?

      You must have a good, stable Internet connection to say such a thing. Realize that in many sections of the US that is a luxury, and outside of the US it can be even MORE of a luxury.

      Hell, the largest broadband ISP in the US (comcast) is notorious for providing shoddy unreliable service.

      Now pair this with Hardcore mode, where when you die, your character is permanently disabled. Many gamers feel it's the only exciting way to play, since there's real risk to making mistakes. If you have a crappy Internet connection then it's only a matter of time before your character dies through no fault of your own.

      You could say "well, hardcore isn't an option for people with bad connections," and that's actually the answer to most multiplayer games. But it doesn't mean those people don't get angry when a game that -could- be single-player isn't.

      Hell, I heard rumblings of this before D3, and the poorly-implemented Diablo III launch only justified those complaints.

  18. Re:I've been banned by Blizzard by geekoid · · Score: 1

    haha, no. I talked to support several times. Telling them, no, someone got into my account that I no longer use, because I don't pay you money any more. Why would you even allow people to use that account.

    This happen even after I went to the secure token.
    It seems to be taken care of, but man.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  19. Real Money only available for Softcore by Anonymous Coward · · Score: 0

    Does this mean if I want to play hardcore, I still have to put up with people spamming advertisements for gold and items?

  20. Re:I've been banned by Blizzard by geekoid · · Score: 2

    "Stories are for books and movies."
    How sad.

    Stories are for..stories. Media is secondary.
    Doesn't mean it has to be about the story all the time, but when all you have is 'Click a lot' having a decent story gives reason to see the next bit. When the next pit is the same as the last bit, then it's important.

    WoW has some great stories. Unlike D3. Yawn.

    Anyways, Never play Max Payne, it's all about the story. You overly simple view of entertainment would hate it. Maybe when you are 30 you can enjoy it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  21. Re:I've been banned by Blizzard by KingMotley · · Score: 1

    full of holes

    Those are called town portals.

  22. Too little, too late by mykos · · Score: 2

    Between the hacks, single player lag, gold and material replication, and lack of content, I've just had it, which is why I got a refund.

  23. Diablo 3 by Anonymous Coward · · Score: 3, Interesting

    Diablo 3 is inherently set to fail. This is coming from someone with 180+ hours into the game. The basic mechanics of this game prevent any long-term success. I mean for fucks sake just last night hyper-inflation ensued on the gold auction house because a bug got out about buying an item from the auction house, then changing your COMPUTER's date back two days, thus getting the gold back and still keeping the item. Really Blizzard? This game is and was a complete pile of shit. Unfortunately.

    1. Re:Diablo 3 by ildon · · Score: 4, Informative

      That "bug" was just a rumor started by some streamers and people who photoshopped images of them having a ton of gold. They were trying to get people afraid of using the auction house so they could get some low bids on items that would expire during Tuesday's downtime. It was a scam. Yes you can cancel your auction when you shouldn't be able to (because they stupidly made the check for when it could be canceled client side only), but upon canceling the auction the bidders always get their gold back and the person canceling the auction just gets the item, no gold. You know, exactly how one would expect it to work.

    2. Re:Diablo 3 by thoth · · Score: 1

      Diablo 3 is inherently set to fail. This is coming from someone with 180+ hours into the game.

      The game has been out 4 weeks so you're averaging 45 hours a week playing?! Holy crap!

    3. Re:Diablo 3 by nEoN+nOoDlE · · Score: 1

      It sucks so much, you put 180+ hours into it... makes sense.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    4. Re:Diablo 3 by Anonymous Coward · · Score: 0

      Except it wasn't. They DID hotfix it. (hence the lag) I did it myself, and duped some gold, suddenly it stopped working. Wireshark showed a lot of data being pushed from blizzard during the lag period while I was sitting at the login screen. After that, I could no longer do it. Yes, I did it several times, it was leaked on D2JSP hours before Kripp ever mentioned it on his stream.

      When has Blizzard EVER admitted to a mistake? Thats why the community manager called him out on it, knowingly or unknowingly. The problem was solved, and they couldn't reproduce it. (Also the timing window was pretty small, you pretty much have to be sitting next to the other player to time it right)

    5. Re:Diablo 3 by Brian+Feldman · · Score: 1

      I'm fairly sure that anyone that "into" this game would have gotten into the Beta, as well.

      --
      Brian Fundakowski Feldman
  24. Be careful Blizzard by fa2k · · Score: 4, Interesting

    This makes the requirement to be online to play D3 much worse. Blizzard better be 100 % sure there are no false positives. They probably have all kinds of CYA stuff in their EULA, but now that there's real money involved, some victims of wrongful banning may actually try to sue.

    1. Re:Be careful Blizzard by Mortimer82 · · Score: 1

      Blizzard is very practised at this, they have been banning WoW accounts permanently for years and those have *much* bigger time and money investments than any Diablo III account of today.

      Blizzard is no doubt fully aware that upholding an incorrect account closure does more harm than good, so most likely they are *very* careful.

  25. Lineage 2 by future+assassin · · Score: 1

    at the beginning was ruined by the bots/farmers and NC Softs half ass attempts and promises to control the mayhem. I've never tired a game needing Internet connection to play single player but its its like trying to use my Logitech Harmony remote (which is a brick of plastic when you buy iy) no thanks. I'll stick to D1 and D2.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  26. Cheaters kill D2 on public servers by HockeyPuck · · Score: 4, Informative

    Playing on a public server in D2 was downright treacherous. You could enter the game only to be instantly killed by some cheater. I'm glad they have the ban hammer. Also, there's not many times when i'm playing D3 and my computer is not connected to the internet given that I don't often shut off my home router nor does my internet connection go down.

    Internet is becoming a new "always on" utility, just like power, water and phone.

    1. Re:Cheaters kill D2 on public servers by Anonymous Coward · · Score: 0

      Also, there's not many times when i'm playing D3 and my computer is not connected to the internet...

      I'm going to go out on a limb and guess that you've never played D3 while your computer wasn't connected to the internet. It simply isn't possible.

    2. Re:Cheaters kill D2 on public servers by Rennt · · Score: 1

      The internet might be increasingly "always on" but one cannot say the same thing about the publisher's servers at the other end of the connection.

    3. Re:Cheaters kill D2 on public servers by Anonymous Coward · · Score: 0

      It might be for consumers.

      but unlike my Electricity or Phone my ISP has NO SLA.
      If the internet was down 99% of the time, They have provided me more than the minimal level of service.

      It must be lovely to live in an area with Fibre.

    4. Re:Cheaters kill D2 on public servers by jezwel · · Score: 1
      Your internet may be 'always on', but you still need those D3 servers to be available and hope their random massive lag spikes (1000-2000ms I saw for a few minutes a few days ago) don't make the game unplayable.

      Those large maintenance windows every week are pretty annoying, especially when you're in a time zone where it's prime gaming time...

    5. Re:Cheaters kill D2 on public servers by Anonymous Coward · · Score: 0

      Only a moron would complain about cheating on public servers in D2. You realize the character files for those are stored on your own computer? You can't even call it cheating if it is that easy. Only closed battle.net is the supposedly cheater-free zone.

    6. Re:Cheaters kill D2 on public servers by Rakarra · · Score: 1

      Only a moron would complain about cheating on public servers in D2. You realize the character files for those are stored on your own computer? You can't even call it cheating if it is that easy.

      "Cheating" is cheating if you bring it to a Multiplayer game. Open Battle.Net was utterly useless. Forget getting into random games with your Single Player character! You could only do that with friends in closed TCP/IP games.

      Only closed battle.net is the supposedly cheater-free zone

      Supposedly, but back then Blizzard was pretty bad about keeping it so. Cheaters wrecked the Closed Battle.Net economy to the point that duplicated/hacked items became the common currency to buy and sell items with. It was a disincentive for me getting World of Warcraft when it came out because I had little confidence in either Blizzard or the people who played their games given the multiplayer annoyances of Diablo II.

    7. Re:Cheaters kill D2 on public servers by Anonymous Coward · · Score: 0

      how lucky you are to live in a place where your internet never goes down, or isn't perfect enough that playing a 'single player' game has lag. Not everyone is so lucky.

  27. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0

    ^ this

    Games are merely an interactive medium for story-telling. While others are passive ( TV, Movies, Books ) the game format is an interactive means to get the story out. The better ones take the decisions you make along the way into account and alter the game play as a result.

    Games that have outstanding stories within usually find a permanent place on my shelf. You know, back when you could load a game as many times as you wanted, on as many computers as you wanted, without all the TSA wanna-be restrictions added in :|

  28. Having the internet connection isn't the issue by Shivetya · · Score: 1

    its having to connect to their servers to play the game single player and worse, you can lose access to your game which you are in no way playing with other people should their authentication servers have an issue or be down for maintenance.

    Let alone if your on a plane or somewhere without access to an internet connection you cannot use the software you purchased.

    There was ZERO requirement to maintain any legitimacy of items for characters wholly off the net. As in, they could have very easily made it so you had characters on their service and characters not on the service with no chance for either to interact.

    They chose not to. They chose that because they wanted to increase their revenue stream by any method they could envision.

    As for keeping cheaters/etc/out... good luck, the game is a classic Exploit Early Exploit Often. What you may find a neat gimmick one day could be ban worthy, but you won't mind will you?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Having the internet connection isn't the issue by Temporal · · Score: 1

      its having to connect to their servers to play the game single player and worse, you can lose access to your game which you are in no way playing with other people should their authentication servers have an issue or be down for maintenance.

      Oh the horror! You might have to do something else for a little while.

      Jesus Christ, get over it.

      they could have very easily made it so you had characters on their service and characters not on the service with no chance for either to interact. They chose not to. They chose that because they wanted to increase their revenue stream by any method they could envision.

      I think it's pretty obvious that they chose this because it makes piracy effectively impossible. And to be perfectly honest, I like it a lot better than any other DRM I've ever encountered.

  29. Re:I've been banned by Blizzard by lgw · · Score: 3, Interesting

    The story in an MMO should never require reading any quest text. Story is great - but it needs to be what I do, not what I read. So called "second person storytelling" (not that that excuses Charlie Stross's bad game-related books actuallly written in second person).

    --
    Socialism: a lie told by totalitarians and believed by fools.
  30. Yes.. we *know* you didn't buy it by Beerdood · · Score: 2

    We also know why - you hate DRM, you don't like how "single player" should require internet, blah blah blah.. And you're giddy with Schadenfreude that some people aren't quite satisfied with the game

    But this is story is about the real money auction house, the banning of accounts, the bots being banned, perhaps false positives etc... Can we please try to keep this discussion relevant? Personally my account's not banned, and I'm seeing a lot less spam in the general forums.

    --
    Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
    1. Re:Yes.. we *know* you didn't buy it by Anonymous Coward · · Score: 0

      >works for me

    2. Re:Yes.. we *know* you didn't buy it by usuallylost · · Score: 1

      But this is story is about the real money auction house, the banning of accounts, the bots being banned, perhaps false positives etc...

      I am actually starting to think that D3 is basically a mechanism for testing the real money auction house. I was reading the terms of this thing on Blizzard's web page and they are going to be making $1 per trade on item sales and 15% on commodity sales. If people actually use this, and I am betting they will, the amount of money they will be bringing in will be staggering. Oh and you have two options for where your money goes. It can go into your battle.net account where you can spend it on selected blizzard products or it can go to PayPal, who charges another 15% for the transfer. So Blizzard is going to be making a ton of money on these transactions. They are also likely to end up holding onto a ton of non-refundable player money attached to various battle.net accounts. Money that they will collect interest on the entire time they hold it. My expectation is that this is a dry run for what we will see in their next MMO or possibly even a future expansion of WOW.

  31. Re:I've been banned by Blizzard by wiedzmin · · Score: 1

    The story in an MMO should never require reading any quest text. Story is great - but it needs to be what I do, not what I read. So called "second person storytelling" (not that that excuses Charlie Stross's bad game-related books actuallly written in second person).

    I agree. And I would expand it to cinematic sequences as well...

    --
    Bow before me, for I am root.
  32. I had a chance... by bughunter · · Score: 1, Offtopic

    I had a chance to buy DIII the weekend before Launch for $5. I declined.

    Instead, I'm playing NetHack. It's infinitely replayable, at zero cost. And I didn't have to upgrade my graphics card to play it.

    Specifically, the Junethack Tournament.

    But the real event will come in October.

    --
    I can see the fnords!
    1. Re:I had a chance... by Anonymous Coward · · Score: 0

      (Score: 0, Offtopic) is funny.

      Someone doesn't know who did "Diablo" first, and who still does it better.

      (Hint: The DevTeam thinks of everything.)

  33. Path of Exile by Flere+Imsaho · · Score: 2

    Another alternative is Path of Exile by Grinding Gear Games. A few facts:

    It's currently in closed beta, but you can join for a donation of $10 or more
    It'll be free to play when released.
    You do have to be online to play.

    I haven't bothered with D3, but I'm enjoying PoE whilst waiting for Torchlight II to be released.

    --
    It gripped her hand gently. 'Regret is for humans,' it said.
  34. Just your Diablo III, not entire Battle.net acct by Mortimer82 · · Score: 1

    The way it's worked with both WoW and Starcraft II is that it only affects the particular game licence you were cheating with.

    With WoW, you can have multiple WoW licenses on the same Battle.net account. If you cheat on your WoW1 and get banned for it, it does not affect your WoW2 and you can continue playing it.

    With Starcraft II, you could put a new authentication key on the same Battle.net which makes it remove your old Starcraft II license and then add the brand new license which would need a new character and likewise achievement and match records are also new and reset.

    I suspect Diablo III will work like Starcraft II, you will be able to buy a new copy of the game and use it to overwrite your old license on the same Battle.net account, but your characters and items on the banned Diablo III account are permanently inaccessible.

  35. I'm a Diabo 3 hipster... by AdamTrace · · Score: 4, Insightful

    I liked Diablo 3 before it was cool to hate it.

    Seriously, you all go ahead and not play. Make your protest and stand up and shout about how lame it is that you need to be online. The rest of us (or maybe it's just me and my friends) are having a TON of fun playing.

    If you don't like it, that's fine. But don't tell me that *I* don't like it. 'Cause I do.

    1. Re:I'm a Diabo 3 hipster... by Anonymous Coward · · Score: 0

      Fucking A man. 4 of my childhood friends now live 500+ miles away from me. We almost never see each other in person. But we all play Diablo 3 and can "hang out" in the game and chat and play, etc.

    2. Re:I'm a Diabo 3 hipster... by Anonymous Coward · · Score: 0

      Ditto. I played D2 for years at only the cost of buying the original disks; and twice when I "retired" from the game for a while, I sold my gear for hundreds of dollars. Blizzard simply made this easier for me in D3. Sorry for those who hate having to be online but with today's technology, it's not a ludicrous requirement. I originally played D2 on dial-up. Today, my 4G phone is always online at silly speeds.

  36. Good... by Guru80 · · Score: 1

    I've never been a fan of requiring internet service to play a single player game, However I am ALL FOR the banning of botters and cheaters....they have ruined games (some more than others) that have any online element as far back as UO. Before as well but UO was one of the first games it could have any large scale impact on. Where there is a way for a profit there will always be those that exploit it to the determent of everyone else. Every one of those accounts that they ban brings a smile to my face.

    1. Re:Good... by swilver · · Score: 2

      Yeah, all my previous single player games were swamped with botters and cheaters... oh wait...

  37. Re:I've been banned by Blizzard by geekoid · · Score: 1

    "The story in an MMO should never require reading any quest text."
    I agree.

    "Story is great - but it needs to be what I do, not what I read."
    That's fine but not always true. Not to say YOU need to play a game where the story is critical to out come.
    And story doesn't have to mean 'reading'. Cut scenes, NPC dialog, etc.. can all be part of the story.

    Very few games are actually about what YOU do as much as getting you to figures out how to beat the boss. The fact that you can where different armor doesn't mean you aren't on a rail.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  38. So if you didn't cheat and you got banned... by mark-t · · Score: 1

    Can you get Blizzard to refund your purchase price for the game, since the game and your account are now both kaput?

    1. Re:So if you didn't cheat and you got banned... by ADRA · · Score: 1

      Well, if you bought it without clicking a EULA (maybe even if you did in some places), you could always go to small claims court, get a summary judgement (because bliz would never show up) and then get a refund through your credit card. Just don't plan to ever buy another Blizzard game again if you decide to do so, because you'll be on perma-ban for sure.

      --
      Bye!
    2. Re:So if you didn't cheat and you got banned... by mark-t · · Score: 1

      Wouldn't that be ill advised for them to not show up? I mean, if it results in a summary judgement?

      Otherwise, anyone who WAS actually cheating, but simply denied ever doing so, would be able to get a summary judgement as well... and at that point, they might as well be prepared to offer a refund for every account they ban.

  39. Re:I've been banned by Blizzard by sourcerror · · Score: 0

    So, what's the story of Pacman, Space Invaders, Asteriods, Frogger, Snake or Tetris?

    Back in my day I could play videogames on my C64 without understanding English.

  40. It's only a matter of time. by Charliemopps · · Score: 1

    The bans are there simply to drive up the value of these fake virtual items. I can understand bans in a competitive MMO like EQ or WOW. But this is not an MMO, no matter how hard they try to pretend it is. How long do they think this idea of virtual goods being worth real money thing is going to slide past political figures before it dawns on everyone what this really is? Poker chips. The house controls the odds, you usually have no idea what they are... you roll the dice, win something... sell it to other people for real money... It's poker chips plain and simple. They are letting little kids gamble with real money online. One day congress will want to distract everyone from the latest war or something and this shit is going to get real, fast.

    1. Re:It's only a matter of time. by nedlohs · · Score: 1

      The game is rated "MATURE 17+", any "little kids" playing it are the fault of idiotic parents not blizzard.

    2. Re:It's only a matter of time. by Charliemopps · · Score: 1

      Online Gambling is illegal in the united states, regardless of age:

      On April 15, 2011, in U. S. v. Scheinberg et al. (10 Cr. 336), three online poker companies were indicted for violating U.S. laws that prohibit the acceptance of any financial instrument in connection with unlawful Internet gambling,[29][30] that is, Internet gambling that involves a "bet or wager" that is illegal under the laws of the state where the bet is made.[31] The indictment alleges that the companies used fraudulent methods to evade this law, for example, by disguising online gambling payments as purchases of merchandise, and by investing money in a local bank in return for the bank's willingness to process online poker transactions.

      http://en.wikipedia.org/wiki/Online_gambling#United_States

    3. Re:It's only a matter of time. by nedlohs · · Score: 1

      Which is irrelevant because there is no "bet or wager". And of course it wasn't the point I was addressing in the first palce.

  41. Cheaters unhappy = normal players happy by Anonymous Coward · · Score: 0

    "if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy"

    But hundreds of thousands will be appreciative as their 100 hours of grind is worth more.

  42. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0

    Thats nothing. MY blizzard account keeps getting hacked.
    That's what the emails say anyway.

    And i've never had an account with them since the bnet bull that made me swear off them forever.

  43. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0
    I got an email from Blizzard telling me I was banned from WoW for spamming. Called them up and asked what the problem was. They told me the character name and the offense. I told them it wasn't me, and they said something along the lines of "Good news! It looks like all your stuff is still there this time! We're just going to invalidate the gift card used to pay for the current subscription."

    I hadn't played WoW in over 5 years. I'd been through several computers since then, none of which had any sort of Blizzard software installed (including Battle.net, obviously). There is no possible way whatsoever that I could have been phished. I hadn't typed that account name in over half a decade.

    Told Blizzard about this, but they were completely incapable of deviating from the script. The only record of that account existing at that point was on Blizzard's side. Looks like you, too, are incapable of deviating from the script. How many weeks do they allocate to training bullet item number 1? Do does bullet item number 2 get ample time to learn as well?

  44. uh, false positives won't deter them by Shivetya · · Score: 1

    why?

    because they have such a large pool to error with and there are more than enough sycophants to dismiss the claims of anyone truly banned unfairly.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  45. If only... by Anonymous Coward · · Score: 1

    Unfortunately the duping and botting is still going on. They did ban some, but the duping is so rampant that people are discussing it openly in General chat. There's a streamer who is showing how to dupe gold to have billions of it in a matter of minutes. I personally don't understand the real-money auction house, you spend real money to buy items so you can do what? Farm items that are not as good as what you bought ? The end-game of Diablo is farming items and always has been, so why would someone waste money buying items? There would be nothing left to do other than stop playing. Seems to defeat the purpose of the game - buying items in order to quit the game.

    There is really only one good solution to the real-money auction house and for me that is to go and play Hardcore mode where the real-money auction house does not exist. I'm not expecting that gameplay to last very long for me either, they really screwed up making the level cap 60.

  46. Re:I've been banned by Blizzard by Kalriath · · Score: 1

    I'm still wondering why the thousands of people who've purchased my account haven't paid yet. I mean, the emails clearly say I've been selling my account.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  47. *NOBODY* bought Diablo 3 by mrchaotica · · Score: 3, Insightful

    ...because what Blizzard is "selling" is something considerably inferior to ownership!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  48. Exploiting power-gaming by Wolfling1 · · Score: 1

    Blizzard is simply exploiting the power gamers. Our society has a culture of 'must win at all costs'. Blizzard likes the sound of that.

    If you just want to play the game 'for the gameplay', then you don't need the auction house, and you won't get bot-kicked.

    Unfortunately, D3 is a bit of a disappointment from that perspective. The eye candy is good, but the gameplay is inferior to D2 - as is the skill tree - and the plot is basically identical.

    Having played several new release games recently, it is quite clear that some game-makers are trying to give something good to the gaming community. They charge for their efforts, but they really want to delight their audience. And then there's Blizzard. Clearly jaded by years of piracy, Blizzard is simply extracting revenge on the gaming community. I will be much more cautious next time I consider purchasing anything from them.

  49. Inflation Doesn't Get Blizz more RMAH Money by smartaleq · · Score: 1

    I don't understand all the people on the net claiming that banning all these accounts right before the RMAH came out was to increase the price of items and thus gain a bigger share. As with all transactional systems, blizzard isn't planning on raking in money from 1,000 people buying $100 items, but from 1,000,000 people buying $4 items. In-game inflation will greatly reduce Blizzard's profit, not increase it.

  50. Probably awesome, can't login though by Anonymous Coward · · Score: 0

    I liked this game, it was fun to play through and when I have some spare time to play I like to fire it up. I'm a casual gamer through and through but the common Error 37 or 39 or whatever means that when I have a hour to kill and wanna play some Diablo, I can't. So, I do say, Fuck blizzard. This is the last time I buy a game that requires not just an internet connection (no biggie), but a server on the other side which is down constantly, which I have no control over giving me a 60$ game I can't play. Ya, Fuck that.

  51. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0

    This is WoW so yes the same way a lot of people no longer smoke cigarettes several times

  52. "thousands" of botters unhappy? Good. by rocket+rancher · · Score: 2

    Millions of legitimate gamers will rejoice.

  53. Torchlight by relaxinparadise · · Score: 1

    Torchlight had everything that was fun in Diablo and Diablo 2 minus multiplayer. Torchlight 2 intends to remedy that issue and will not likely require always on, an authenticator, or a lot of the other nagging issues that are required to be endured when playing Diablo 3. Torchlight 2 is also 1/3 the price of Diablo 3 and if pre-purchased on Steam gives a copy of the original Torchlight game. By value and ease, my opinion is that Torchlight 2 is a better product. Still, I have no real hate for Diablo 3 if that is what other people choose to spend their money on and play. Hopefully everyone enjoys their click fests.

  54. Re:I've been banned by Blizzard by TranquilVoid · · Score: 1

    The advantages of reading over listening to speech are that it is way faster and allows random access. The latter is important when the dialogue contains clues to a quest puzzle. If the gamer wasn't paying sufficient attention or needed to re-hear a part to figure out their next move then speech would be incredibly frustrating.

    Games are combinations of many different forms of entertainment; stories, puzzles, real-time reactions (akin to sport), pretty pictures and mindless lever/action mechanisms (akin to whittling). Claiming that they should never involve a certain type is too narrow as it will appeal to some group of people who already like that form.

  55. RIP Mitch Hedberg by Anonymous Coward · · Score: 0

    "I used to do drugs. I still do, but i used to too."

  56. Re:I've been banned by Blizzard by Anonymous Coward · · Score: 0

    Yes, I think that was the bit of humor he intended....

  57. But then you have to hack into their server. by Anonymous Coward · · Score: 0

    You're just parroting the line Blizzard gave you, without even considering if they were lying.

  58. Me too, Brutus by Anonymous Coward · · Score: 1

    I don't want to derail a perfectly nice argument, but consider that my account got banned a few days after cancelling too.

    Haven't taken much action to remedy it, because, well, frankly I don't mind as I don't have time to play games anymore.

    Anecdote, I know. But still.

    1. Re:Me too, Brutus by Mortimer82 · · Score: 1

      If your account was used for farming, then it makes sense they waited until you cancelled your sub, that way you wouldn't interrupt their activities.

      There are various different gold selling companies with different MOs, some steal gold, others hijack accounts and farm.

      Haven't taken much action to remedy it, because, well, frankly I don't mind as I don't have time to play games anymore.

      If you're actually never going to play WoW, then fair enough, if there is a chance you will do so at some point in the future, I advise you report it now while they still have logs and can make a record of any damage. If it's reported too late, the logs are gone and there is no chance of item/gold recovery. Reporting compromised accounts is really streamlined and painless, would take you less than 5 minutes to report it through the website.

    2. Re:Me too, Brutus by Anonymous Coward · · Score: 0

      Finally found a job, huh.

  59. My Friends Are OK by Anonymous Coward · · Score: 0

    My friends have been writing their own Diablo 3 bot that supposedly works very well. I messaged one of them this morning to see if they are part of the news today, but no -- it sounds like they got missed.

  60. Whine whine whine by Goth+Biker+Babe · · Score: 1

    If you don't like the game don't buy it and don't play it. Simple. No one owes you anything. If enough people don't like it the game will be a flop. So be it. But no one is forcing you to buy anything. Blizzard have a product and you have the chance to purchase it. That's it. The entitlement people have is amazing.

    1. Re:Whine whine whine by subnomine · · Score: 1

      If you don't like the whining about the game don't read it. Simple. You owe nobody nuthin'. If people like to whine, so be it. No one is forcing you to read it. Blizzard have a product and you have the chance to whine about it. That's it. We're all entitled.

      Just messing with you... I agree. Whining pansies! :)

    2. Re:Whine whine whine by cheekyjohnson · · Score: 1

      If you don't like the game don't buy it and don't play it.

      There is another option: criticize it and warn others not to buy it, too.

      No one owes you anything.

      That's a straw man. No one said that they did.

      The entitlement people have is amazing.

      You cannot get rid of criticism that easily. It is not at all "entitled" to criticize someone else's decision.

      Here's the thing: if enough people don't like it and their decision gets criticized enough, Blizzard will likely, of their own volition, change their decision. There is no entitlement involved, so your attack on random people made no sense to begin with. It would only be entitlement if people were holding a gun to Blizzard's head and telling them that they must do as they asked.

      --
      Filthy, filthy copyrapists!
  61. No, it really has single player. by Viewsonic · · Score: 1

    You can play by yourself and disallow anyone from joining your game. That is by definition "Single player" - Whether it is online or not is irrelevant for this definition. The game was not designed to "trade items". It was designed to play through the game and beat Diablo. Nothing more, nothing less. The auction house is an add-on that people are not required to use at all. Nothing in the game will prevent a person in single player game from getting every item in the game.

  62. Re:I've been banned by Blizzard by lgw · · Score: 1

    I'd include cutscenes and narration as "quest text". It's very nice if my actions critically influence the outcome of a story, but it's quite silly where "picking the obvious dialog choice" critically influences the outcome of a story.

    Overall, though, a game should be about living the story, not abou passively experiencing the story - there are far better media for the latter.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  63. Open Source Diablo Clone? by Anonymous Coward · · Score: 0

    Is there such a thing?

  64. Re:I've been banned by Blizzard by Zinho · · Score: 1

    In case you're not joking, I'll take this on as a serious question, and give a serious response.

    Pacman: A hunter-gatherer struggles in a labyrinthine wilderness to collect enough resources to support his family (don't forget about Ms. Pacman and Jr.!). He is haunted and opposed at every step by supernatural beings who he can overcome, if only temporarily, through the use of rare totems. His successes are temporary, and he must return daily to the labyrinth to face ever more aggressive foes. Inevitably he will eventually fail, his wits and endurance having run out, and leave his family fatherless. (No, I was never any good at Pacman, and found it depressing).

    Space Invaders: A lone gunner operates anti-air artillery to defend the Earth against Alien invaders from another world. He is prepared to sacrifice his life to defend his homeworld - it is, in fact, inevitable. Before that happens, though, he'll make sure the enemy pays a high price for their aggression. His infinite supply of ammunition and periodic resupply of ablative shielding allow him to make his last, valiant stand count.

    Asteroids: Lost in space, a miner seeks to find his way home. It's a hard journey, through dense fields of space rock and hostile space pirates. Only his skill and wits will help him survive his journey...

    Frogger: You're a frog. You're stuck on the wrong side of rush-hour traffic from your lily pad. Make it there alive or you'll never reproduce. Go!

    Snake: You are a gluttonous snake. Gorge yourself until you've grown so long that you tear into your own flesh by mistake. (I've never cared much for this simplistic morality tale, Tron did it much better with the light cycles).

    Tetris: OK, you've got me there.

    Seriously, though, all of these games (except perhaps Tetris) are about taking a role, fulfilling that role's duties, and surviving by wit, skill, and strength. Most of them (Frogger is a rare exception) are only about the journey involved in fulfilling those duties; having a destination at the end would make the story jump the shark. I don't hold that against them, I like the story of the TV show King Fu, too; it would also have ended had he reached his journey's end. There may not be much story line to speak of, but that's the point of interactive fiction. I write the story by my actions. The obstacles set before me (waves of aliens, cars in rush hour traffic, maps, etc) are the settings and villains, and each stage is its own sub-plot with conflict, climax, and resolution.

    I'm fine if you want to argue that there isn't much story, that it's simplistic, or that it's not compelling. I am up for debating the relative merits of finite storylines as opposed to never-ending journey tales, too. I don't think, though, that my descriptions of the "stories" for those games were far-fetched or even stretching much. If you pay attention to setting and action then impressive stories can be told, even without dialog or full-motion video. I'm of the opinion that if you were willing to spend hours playing those games then you found the gameplay (setting + action) compelling enough to keep coming back, whether or not you recognized it for the story that it is.

    --
    "Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
  65. Re:I've been banned by Blizzard by sourcerror · · Score: 1

    That was my point, that games are first and foremost about the rules of the game (aka gameplay). The story is just window dressing. Also, not every genre depends on story to the same extent. For an RPG or an adventure game the story is important, for others it's less so.

  66. Ban Hammer is a good thing ... by Bonesbreaka · · Score: 1

    It's nice they try and clean up the game environment it's not so good that they use a proven to fail bot to find boters and cheaters. You can look at it this way, the ones that aren't cheating can just post a ticket to Blizzard and get there account. Sometimes if how every answers the ticket is willing to look at there account to see if they really did cheat or bot (they use to keep month long logs of account active don't know if they can now might just be anything there hunter bot tags). You could look at this way, they do nail allot cheaters and boters around 99% (if you believe the Blizzard rep's, it does sound plausible to me unlikely but plausible) of what the hunter bot finds (since it's being updated all the time now according to Blizzard) are legitimate cheats/bots. I can remember when they first revealed they where using a hunter bot. It sounded like such a great idea, clean out the bots and cheats. Then about a month after there first hunter bot ban list when into effect almost hafe those ban hadn't done anything to desire the ban. Blizzard undid all the bans the hunter bot issued but kept it running. They refined the hunter bot over a year and then had it make a list again. The second time almost everyone the hunter listed for banning was ban. They went over it's list one account at a time before issuing the bans. They don't go over the accounts anymore because they've refined the hunter bot to be almost flawless (nothing is prefect). I'm sure they're others ways to look at the mass banning but these two , in my option, are the most base and prominent. Ban hammer it's a good thing ... unless your really unlucky. Off Topic: Not happy about having to plan an encounter based on if there's a boss or champions in the pull because of loot check lag spikes. Don't know if anyone else has had this issue. When I was really trying to like D3 I noticed every time I had champions or hero mob pulls I'd get a lag spike then the server would catch me up. Not a big deal on normal the hero or champions would drop like flies. On nightmare and beyond it was just horrendous. I'd have to click like mad to make sure my toon would run way like a scare little girl when every I encountered champions or a hero because when the lag spike hit for the loot check I'd be nearly if not dead when it does the catch up. If they where desecration champions I'd almost always die during the lag spike and would have to suffer through it repeatedly. I play to inferno but I just could take anymore.That had been my play experience since the patch Blizzard said would fix most lag issues but before this mass banning.

  67. storytelling in video games by Zinho · · Score: 1

    I'm glad to see we're in agreement here. I think I'd go a step further and claim that game developers trying to tell a story using cutscenes and dialog sequences don't understand the medium and are doing it wrong.

    In my opinion the storytelling in a game should be found primarily in the gameplay, as that's the core and strength of the medium. Just like Film is a bad medium for long dialog-driven exposition and Novels are a weak medium for expressing explosive action, Video Games suffer when the storyteller takes control away from the player to start showing a film or have a long conversation.between characters.

    I also think that games where the player has to grind through the same encounter over and over miss the point just as badly. Once you've defeated the orc chief in the plains that part of the story has already been told; what point is there in defeating him again? Am I a hero or a bully? If I'm just farming him for gear then I'm beginning to sound like the guy who wrote The Seventy Maxims of Maximally Effective Mercenaries : "21 - Give a man a fish, feed him for a day. Take his fish away and tell him he's lucky just to be alive, and he'll figure out how to catch another one for you to take tomorrow." That works for an anti-hero, if that's how the game is scripted, but having it as a primary game mechanic for a heroic character just doesn't work. Knowing that the game designers are doing it just to push my Pavlovian buttons only makes it worse for me.

    Yep, I think about this stuff way too much =) And now you know why I don't play WoW...

    --
    "Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin