Because while pure science may not have many direct benefits, its indirect benefits may include opening new areas of research for applied science--which does give benefits.
Personally, I gave up on Lego when I entered the local fair's Lego competition and lost to a kid who used one of those lego kits. The theme for the competition was space ships and he grabbed a box off the shelf and built it, while I had this huge bucket of Lego and put together a custom ship.
I probably didn't deserve to win, but it threw me for a loop that a kid who basically plagiarized won the competition.
Perhaps making an arcade cabinet not cost $10 000 would be a start. The main reason the arcade is dead is because the things cost so much to buy, which would be passed on to the consumer, and paying $2 to play a machine for five minutes is not my idea of a good time.
No pixel or vertex shaders? Last I recall they were using a modified and improved Radeon 9700 GPU. Which not only still holds up today in the PC space fairly well (though it's definitely starting to lag), also happens to have vertex and pixel shaders.
I agree, Micheal Therriault is the one bright shining star that picked up a lot of the slack. The first hour or so was quite well done, and the last fourty-five minutes worked good as well (with the exception of the scene where the ring is destroyed).
The problem with the show is the hour in the middle; they cut too much out. I heard from someone in the audience that the show was originally five hours and that they had cut it down to three and a half. You could really tell the where they cut most of the stuff out (in the middle hour of the show). The one scene that signified it for me was when Aragorn goes and has the cursed army help their cause. There was little to no lead up to the scene, and there was no mention of the undead soldiers later. The scene wasn't fleshed out at all; and the only reason it still existed was because it had a number of special effects associated with it.
That being said, Micheal Therriault really carried the show in the middle half of it.
Many, many guilds have beaten Blackwing Lair (I would reckon about 5+ per server) and many more are probably working on beating the latter half of the instance. As well, the "average" completion time for Molten Core is more around 4 hours, 2 hours if you have good gear;)
Raiding isn't as hardcore as people make it out to be. I am in Death and Taxes, probably one of the more 'hardcore' guilds out there. Yet I know of many many people in the guild that spend only like 10-15 hours online a week and attending pretty much every one of our raids. Yes you need a guild of 40+ people to do these raids, but you don't need to spend in ordinate amounts of time doing them.
I've seen Ebert put forth this opinion as well, that video games are not really 'art' because with art you are expressing a certain point of view; the argument says, if someone gleans a different experience than what was perhaps intended by the game's creators, then it cannot be art, as art is always about communicating a certain point of view (and emotional manipulation).
And this is where Ebert's arguement falls apart. Over the past hundreds of years art was considered just what Ebert argued, a convergent thought process where everyone is supposed to end up at the same point of view. However, over the past hundred or so years art has moved largely from being a convergent process to being divergent process where everyone's interpretation of the work ends up at a different place. In fact much of the force behind the contemporary art movements' of today is the divergent thought process; that people can interpret the work in their own personal way. That the interpretation can be quite different from what the artist intended.
Because while pure science may not have many direct benefits, its indirect benefits may include opening new areas of research for applied science--which does give benefits.
Actually, it depends on the person you talk to. Some people consider the number 1 a prime, some don't.
(for the record I don't treat 1 as a prime number)
Yes, let's stop funding NASA because the US government will use the money for much more productive ventures--such as the war in Iraq.
Actually the grunts in Half-Life 1 said "Oh sh*t!" while running away from a grenade ;)
Personally, I gave up on Lego when I entered the local fair's Lego competition and lost to a kid who used one of those lego kits. The theme for the competition was space ships and he grabbed a box off the shelf and built it, while I had this huge bucket of Lego and put together a custom ship.
I probably didn't deserve to win, but it threw me for a loop that a kid who basically plagiarized won the competition.
Perhaps making an arcade cabinet not cost $10 000 would be a start. The main reason the arcade is dead is because the things cost so much to buy, which would be passed on to the consumer, and paying $2 to play a machine for five minutes is not my idea of a good time.
You must be new here. Google "Slashdot Effect".
No pixel or vertex shaders? Last I recall they were using a modified and improved Radeon 9700 GPU. Which not only still holds up today in the PC space fairly well (though it's definitely starting to lag), also happens to have vertex and pixel shaders.
I agree, Micheal Therriault is the one bright shining star that picked up a lot of the slack. The first hour or so was quite well done, and the last fourty-five minutes worked good as well (with the exception of the scene where the ring is destroyed).
The problem with the show is the hour in the middle; they cut too much out. I heard from someone in the audience that the show was originally five hours and that they had cut it down to three and a half. You could really tell the where they cut most of the stuff out (in the middle hour of the show). The one scene that signified it for me was when Aragorn goes and has the cursed army help their cause. There was little to no lead up to the scene, and there was no mention of the undead soldiers later. The scene wasn't fleshed out at all; and the only reason it still existed was because it had a number of special effects associated with it.
That being said, Micheal Therriault really carried the show in the middle half of it.
Well I do know XII / 2 is VII.
Many, many guilds have beaten Blackwing Lair (I would reckon about 5+ per server) and many more are probably working on beating the latter half of the instance. As well, the "average" completion time for Molten Core is more around 4 hours, 2 hours if you have good gear ;)
Raiding isn't as hardcore as people make it out to be. I am in Death and Taxes, probably one of the more 'hardcore' guilds out there. Yet I know of many many people in the guild that spend only like 10-15 hours online a week and attending pretty much every one of our raids. Yes you need a guild of 40+ people to do these raids, but you don't need to spend in ordinate amounts of time doing them.
I've seen Ebert put forth this opinion as well, that video games are not really 'art' because with art you are expressing a certain point of view; the argument says, if someone gleans a different experience than what was perhaps intended by the game's creators, then it cannot be art, as art is always about communicating a certain point of view (and emotional manipulation). And this is where Ebert's arguement falls apart. Over the past hundreds of years art was considered just what Ebert argued, a convergent thought process where everyone is supposed to end up at the same point of view. However, over the past hundred or so years art has moved largely from being a convergent process to being divergent process where everyone's interpretation of the work ends up at a different place. In fact much of the force behind the contemporary art movements' of today is the divergent thought process; that people can interpret the work in their own personal way. That the interpretation can be quite different from what the artist intended.