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Hideo Kojima Says Games Aren't Art

Next Generation reports that, in a February OPM article, the maker of the Metal Gear series of games says games aren't art. From the article: "'I don't think they're art either, videogames,' he said, referring to Roger Ebert's recent commentary on the same subject. 'The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art.'"

120 comments

  1. All I have to say to this is by Saven+Marek · · Score: 0, Flamebait

    All I have to say is then it's obvious Hideo Kojima doesn't know what art is.

    1. Re:All I have to say to this is by bateleur · · Score: 4, Insightful

      That's unfair. From TFA:

      "Art is the stuff you find in the museum, whether it be a painting or a statue. What I'm doing, what videogame creators are doing, is running the museum--how do we light up things, where do we place things, how do we sell tickets?"

      So he's trying to make a distinction between something that contains art and something that is itself art.

      That seems like a fair distinction to me. Whenever I challenge someone to name a game that is a work of art they always cite things like Ico. A classic example: it's full off pretty graphics, but it's not clear that the rather pedestrian gameplay is part of anything I want to call art.

      Even if you don't agree with Kojima yourself, I don't think the point he makes is one that can be dismissed so casually.

    2. Re:All I have to say to this is by MindStalker · · Score: 1

      You don't know what art is either.

      Art is anythig that was created creativly. A book is art, hell even nonfictional technical manuals are art because a person(s) put their self into it. One MAY argue that a soly computer generated random world isn't art, but the programming behind that generation certainly is.

      People who are attempting to censor videogames use the videogames are art excuse, don't fall for their facilty of logic.

    3. Re:All I have to say to this is by BenjyD · · Score: 1

      Does anyone really know what art is? Architecture can be art or it can be a 'service', bricklaying can be art or housebuilding. The reason there's so much controversy over this point is that even the terms themselves aren't clearly defined.
      Personally, I think there is clearly artistry involved in the design of some great games (Mario64, RE:4 for example) and a great game can have an emotional impact in the same way as a movie or book. I'm not sure if I would go so far as to describe games as art yet, though.

    4. Re:All I have to say to this is by Lemmy+Caution · · Score: 4, Insightful

      That definition is, in my opinion, a weak one. Everything someone puts some thought into then becomes art. If that's what you call art, fine - but instead, I think of art as a special kind of production motivated by certain kinds of experience (aesthetic or discursive). What makes something art, in my view now, isn't the way it was created, but the way it is meant to be experienced/consumed. Videogames are very specifically meant to be experienced/consumed as games. There can be aesthetic experiences within those games - as someone else noted, they can "contain" art - but when you are really appreciating that experience, you really have to suspend thinking "as a gamer" to do it.

      In an MMO, think of the gap that occurs when someone stops thinking about optimal battle tactics, buffs, timing, etc. to comment "wow, this area is really beautiful - the mood here is so melancholic, etc." Many of us have that experience, but it is so out of sync with the "gameness" that is going on that it is striking.

      There is an artfulness is creating good "gameness," too - it can take intuition, intelligence, experience, even talent. But that doesn't make the product art, even if the skills required to make it good are themselves also skills that could be used to create good artistic experiences.

    5. Re:All I have to say to this is by The+Amazing+Fish+Boy · · Score: 1

      A definition of "art" that I really like is Scott McCloud's. He says art is anything that we don't NEED to do or have to survive. (According to this definition, obviously, video games ARE art.)

    6. Re:All I have to say to this is by SpacePunk · · Score: 2, Insightful

      Art isn't.

      He's right, but people that say that games are art are the same people that say programming is like speaking a language. It's a way for those that do games or other programming types to think what they are doing is a step above others in the IT/Programming ladder. Numerous things that people do incorporate art, but I wouldn't call those things art in and of themselves.

    7. Re:All I have to say to this is by C0rinthian · · Score: 1

      Finally picked up 'Shadow of the Colossus' this weekend. If that game isn't art, then there's something wrong with this world.

    8. Re:All I have to say to this is by mboverload · · Score: 1
      Remember cultural differences. In Japan, "art" may be more narrowly defined.

      I don't think he speaks english, so it maybe it is a bad translation.

    9. Re:All I have to say to this is by Lemmy+Caution · · Score: 3, Informative

      It's almost certainly "bijutsu," which maps pretty closely to what we call "fine art."

    10. Re:All I have to say to this is by mboverload · · Score: 1

      Thank you Lemmy Caution!

      I would agree that video games are not fine art.

    11. Re:All I have to say to this is by clydemaxwell · · Score: 1

      created creatively! what ISNT created creatively? Are all creations art?
      Art is intended or perceived -- that's all.

      --
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      no hidden comments and I only mod UP
    12. Re:All I have to say to this is by ZombieRoboNinja · · Score: 1

      I guess in order for the game itself to BE art rather than CONTAINING art, there would have to be something instrinic to the gameplay itself that defines the artistry. It's like the difference between taping a play and making a film - the cinematography, editing, lighting, and so on ADDS to the artistry of the piece, so a film is "art" whereas a tape of a play is something that contains art.

      I think that you could argue that some RPGs, particularly Bioware-style games, are artistic games because the interactivity of the gaming medium plays directly into their appeal. The fact that I can CHOOSE how the characters behave and how the story develops adds a lot to the impact of the game, and that's something you can't really get in any other medium (except Choose-Your-Own-Adventure books, I guess).

    13. Re:All I have to say to this is by Arcade+Fire · · Score: 1

      The question isn't in the opinion that the world has about Shadow of the Colossus, but in the definition of art.

    14. Re:All I have to say to this is by Guppy06 · · Score: 2, Insightful

      Architecture is very specifically meant to be experienced/consumed as architecture. There can be aesthetic experiences within those buildings - as someone else noted, they can "contain" art - but when you are really appreciating that experience, you really have to suspend thinking "as an inhabitant" to do it.

      In an house, think of the gap that occurs when someone stops thinking about getting in out of the weather, cleaning and maintaining it, floor area available for furniture, number of bathrooms, etc. to comment "wow, this house is really beautiful - the mood here is so melancholic, etc." Many of us have that experience, but it is so out of sync with the "residents" that is going on that it is striking.

      There is an artfulness is creating good "architecture," too - it can take intuition, intelligence, experience, even talent. But that doesn't make the product art, even if the skills required to make it good are themselves also skills that could be used to create good artistic experiences.

    15. Re:All I have to say to this is by MindStalker · · Score: 1

      Two Edits, first the last line should have read.

      People who are attempting to censor videogames use the videogames are NOT art excuse, don't fall for their facilty of logic.

      Others who argue it isn't fine art. I agree, though in English the legal definition of art is essentially anything that can be copyrighted (yes the definition is the other way around anything that is art can by copyrighted)

    16. Re:All I have to say to this is by Lemmy+Caution · · Score: 2, Insightful

      There is some truth to this, except that videogames do not made directly onto "architecture." They map more directly into "architecture and use planning and construction." There is architecture within videogames themselves, obviously - the architecture of virtual environments.

      The way that it doesn't map over is that architecture as art still relies on an artistic mode of attention and perception when it is trying to achieve the effect of art. Videogames as such demand a mode of attention which, I feel, precludes that aesthetic mode. I don't feel the analogy really applies, though it is one that I have thought of myself (and I consider architecture to be a closer cousin of videogame design than cinema is.)

    17. Re:All I have to say to this is by C0rinthian · · Score: 1

      I think that games are an art-form just as much as any other entertainment media. The problem is that we try to compare games to other media to determine their 'worthiness' as an example of art.

      For example: Many seem to think that for a game to be art, it must have a decent plot/character development/etc. These are things we expect from storytelling media. (books, movies, theatre) However, when was the last time someone talked about the intricate plot of a Michaelangelo sculpture, or a Debussy piano concerto? Does this mean they are not art? (The same could be said for graphics and sound in games)

      We need to stop thinking of games as interactive movies or interactive novels, and start thinking of them as GAMES. Start looking at the artistic merit of the experience these things provide that no other medium does.

    18. Re:All I have to say to this is by Anonymous Coward · · Score: 0

      Play Grim Fandango and tell me it is not art. The scenery, the music, the story, the way in which you discover the story. It is all art.

      A square block building is probably not art, but St. Paul's Cathedral definitely is. The same is true for games. The latest Doom or Quake isn't really art. But then you can go to a game like Planescape: Torment which most certainly is. This is true for all art forms. There are comercial designs and there are Van Gogh paintings. There are industrialized musical output like Britney Spears's latest CD and there are masterpieces like Jeff Beck's Guitar Shop. There's Ballet and then there's some white dude dancing at a club. The medium does not decide art. Art decides art.

    19. Re:All I have to say to this is by Anonymous Coward · · Score: 0

      Defining art as only beautiful images is missing the point when it comes to videogames. Art is not only paintings, drawings, or sculptures. It is also literature, poetry, etc. The debate wether or not coding can be art surfaces here as well: the hacker poets of yore in a deep quest to create the leanest code. Is a well written game art? I would say yes, because it requires a certain love of what you are creating. A game like king of fighters can be art for its first class fighting system, while a game like katamari damacy can be art for its originality. This does not exclude games from aesthetic value as you cling for life to a giant collossus of rock and hair all the while a gliding over a desert lit with ancient sunbeams.

      Is every game art? Barbie Horse Adventures has proven otherwise.
      Can a game be art? I am sure you can think of a few games that qualify.

    20. Re:All I have to say to this is by MaWeiTao · · Score: 1

      Not to pick on a single point of this argument, but I've noticed that some people expect that technology is somehow going to enable art in games. There's no reason why something from the early days of gaming couldn't be as artistic as anything possible today.

      It would be like arguing that paintings by artists like Brancusi are not art because they consist of nothing but a bunch of colored boxes.

      As a matter in fact, there are those who argue that photo-realistic paintings are not art because they show nothing but demonstrate a painter's skill; these paintings convey no personal intepretation, emotion or concepts.

      I don't necessarily agree with those sentiments, but I do think the game industry, particularly in the US, is overly obsessed with realism. I see the potential for art in games diminishing as games grow increasingly realistic.

      I already find current PC FPS games to be devoid of personality, style and artistic value. The graphics are impressive on a technical level but there is little art to be found.

    21. Re:All I have to say to this is by BenjyD · · Score: 1

      I didn't really mean 'yet' from a techonological progress perspective, just that games are still fairly young, in the same way that I doubt anyone would call the early films of moving trains 'art'. (Cue Annie Hall-style subtitles)

      I definitely agree about realism in graphics: a consistent and attractive art style is far better than dull realistic graphics. I think Zelda:WindWaker looks much better than many more graphically advances titles.

  2. Hah,lets see you say that to graphics designers... by ShyGuy91284 · · Score: 4, Insightful

    Although video games as a whole may not be art by some opinions, the scenery and graphics often are. I'm sure most of us have seen scenery in a game before and thought it was beautiful. And the graphics start somewhere. With design sketches, so just because you bring them into a 3D world, they are not art anymore?

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  3. Movie? by ZiakII · · Score: 5, Insightful

    But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art.'

    So how is this different from a movie? Last time I checked that is what a movie does as well.

    1. Re:Movie? by Anonymous Coward · · Score: 0

      Maybe he doesn't consider movies an art too.

    2. Re:Movie? by karzan · · Score: 1, Flamebait

      Last time I checked that is what a movie does as well.

      No, that is what a Hollywood movie does. Hollywood movies (and Bollywood movies, and movies made anywhere where movies are made by an industry that churns them out in an attempt to maximise profits) are not art, they are simply formulaic shit that is intended to appeal to the lowest common denominator. By contrast, many, many films have been made that are very much art; they may not be popular, and in America they are certainly lumped into the category of 'foreign/arthouse' if they are ever imported at all, but they represent the true possibility of the film medium. Do not insult cinema by associating it with Hollywood.

    3. Re:Movie? by Lord+Kano · · Score: 1

      Gigli?

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  4. Hmm.. by MobileTatsu-NJG · · Score: 2, Insightful

    I just bought Resident Evil 4 over the weekend. I'm having trouble buying this guy's argument.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    1. Re:Hmm.. by Anonymous Coward · · Score: 0

      I can see your point. Art is something that's admired, such as pretty graphics and great gameplay. Just because it's interactive doesn't change its perceived value.

      However, not all games qualify as art. There are tons of abysmal games out there. I'd compare those to B movies or Harlequin novels. You wouldn't call those art, yet they use the same media as Gone With The Wind or War and Peace, respectively.

  5. Catering by Jah-Wren+Ryel · · Score: 4, Insightful

    A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame.

    Sounds like he is saying that video games try to cater to the lowest common denominator.

    1) Such video games, will almost certainly suck.

    2) If catering to the lowest common denominator is sufficient to disqualify a creation as art, then most of hollywood's productions are not art either.

    --
    When information is power, privacy is freedom.
    1. Re:Catering by gmezero · · Score: 1

      Actually I think he's trying to say that he's only making his games for about 100 people to play, and after the last couple of POS Metal Gear games, I would have to say I believe him. Play Splinter Cell instead, that's art!

    2. Re:Catering by NeMon'ess · · Score: 1

      most of hollywood's productions are not art either.

      I thought most everybody knew this.

    3. Re:Catering by xtieburn · · Score: 1

      Um so your saying that games that most people want to play are almost certainly going to suck?

      Isnt that an oxymoron?

      This, I think, is what hes talking about though. There is no such thing as a lowest common denominator with games. If a game appeals to lots of people it doesnt matter how much the quality of programming or graphics suffers. (Indeed ive seen plenty of people on here stress how little graphics and the aesthetic of a game dont mean everything.)

      Art doesnt care about the majority it stands on its own an invokes whatever feelings it wants. Games cant do this if they want to succeed. You could consider any of the bottom ranked games pieces of art but they will vanish in to obscurity because, as he also points out. They dont provide the service to the gamer that they should.

      Some people have called him a hipcrit for displaying art that is based on computer games but the fact is you can produce art from anything. A rock on the floor isnt art, photograph it in the right way and youll have it hanging in a gallery.

      Ive bounced back and forth on the whole subject a fair bit. Though I am definately beginning to come down on the side that says games arnt art.

      Oh but I do agree that plenty of Hollywood films also cant really be considered as art.

    4. Re:Catering by Jah-Wren+Ryel · · Score: 1

      Oh but I do agree that plenty of Hollywood films also cant really be considered as art.

      Then you are in disagreement with Roger Ebert who is the one who originally started this public debate by saying video games can not be art.

      --
      When information is power, privacy is freedom.
    5. Re:Catering by edunbar93 · · Score: 1

      If catering to the lowest common denominator is sufficient to disqualify a creation as art, then most of hollywood's productions are not art either.

      Yes, that's true. *Most* of Hollywood's productions are not art. Would you call "Armageddon" art? What about "Rambo III?" How about "Freddy vs Jason?"

      Every once in a while, they do produce art. But most of the time, no.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    6. Re:Catering by xtieburn · · Score: 1

      I think Eberts view was along the same lines only more restricted. He refers specifically to the gamers experience and hwo that can not be considered art because you are only interested in how good the gameplay is.

      Ebert considered the lack of authorial control to be a problem but why its a problem wasnt made entirely clear. This article expands on his point nicely stating that this is a problem because the experience is catering to the gamer not the artist and the artists creation.

      This of course has to expand to the game content and design and in a wider view has to include some of the popcorn flicks of hollywood.

      Where it gets blurry and where it bounces back is that even traditional art used to, for the large part, be about catering to others. A good chunk even today is made on comission. Over the years these pieces become valuable usually due to the artists influence within the painting and such.

      For a while I considered this as a bit of a loop hole. Those paintings were made for others and games are made for others. If one is considered art then the other must be. There is however a difference. The reason comissioned works become valuable pieces of art is because the original purpose of the piece falls away. It becomes a piece of its providence rather than a part of the art and all thats left is the artists work.

      This doesnt happen with games. When a games original purpose of providing a gameplay experience falls away the game pretty much vanishes. People have said that Tetris and Pacman are works of art but they are just games that have long lasting gameplay. (Which is an art in itself though not in the same sense of the word.) There were dozens if not thousands of other games produced along side them. No one remembers or puts them on a pedestool because they no longer have the gameplay of modern games, whether through being completed too many times, or just being too dated. (With the possible exception of pong, spacewar, wolfenstein and other genre starters. These are remebered for there function in the progress of games not there artistic merit.)

      This is where I believe Eberts comment on how games have not achieved the heights of the work accomplished by the great artists comes from. I look back at old games for two reasons, to get some more gameplay in or for nostalgia. Nothing more.

      In summary, if games are all about gameplay, and gameplay isnt art, then games arnt art.

  6. In the same article... by faloi · · Score: 1

    "For better or worse, what I do, Hideo Kojima, myself, is run the museum and also create the art that's displayed in the museum."

    So he creates the art and the museum... But the whole isn't enough to count as art? I disagree somewhat on the point that art is not meant to connect with a wide variety of people. There are certainly some artists that don't care, but for the most part I believe artists like to have their works appreciated by the widest base possible. Whether that outlet be movies, music, paintings, or (depending on personal beliefs) video games.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  7. Not sure what he intended with that comment... by Danse · · Score: 1

    'The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame."

    Seems to me that he just said that video games should live up to a much higher standard than art. So damn near anything can be art, but a video game, well, it should actually be good.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  8. Re:Hah,lets see you say that to graphics designers by Jah-Wren+Ryel · · Score: 1

    I'm sure most of us have seen scenery in a game before and thought it was beautiful.

    Since when is art about beauty?
    Is a pretty girl "art?" Is a scenic view "art?" Are some mandlebrot's "art?" If so, who are the artists?

    --
    When information is power, privacy is freedom.
  9. This just in... by Rob+T+Firefly · · Score: 2, Funny

    Johnny Rotten^H^H^H Fiona Apple^H^H^H The Beatles^H^H^H Madonna^H^H^H Andy Warhol^H^H^H The Wachowski Brothers^H^H^H Harlan Ellison^H^H^H Lindsay Lohan^H^H^H The Jerky Boys^H^H^H Hideo Kojima shows animosity toward medium that makes him rich and famous.

    1. Re:This just in... by Lemmy+Caution · · Score: 3, Insightful

      Saying it isn't art is not the same as showing animosity.

      If there is one question I have been struggling with for the past year, it has been about the nature of videogames and art, and I am inclined now towards Kojima's position. The main problem is attention: there is a kind of aesthetic mode of attention, a way of looking at things that is open to certain types of signs, feelings and thoughts. The videogame mode of attention is not an aesthetic mode. When you look at a videogame "as art," you have to actually suspend looking at it "as a game." There is nothing wrong with it being a game, but one needs to recognize "gameness" as essentially and perhaps incompatibly different from "artness." "Gameness" is still culturally interesting, important, can be well- or poorly-done, etc.

      This is part of my PhD research, so I'm not going to eat up this thread with this issue yet. But it is a more important issue than I originally thought, and my views have changed dramatically.

    2. Re:This just in... by Dephex+Twin · · Score: 1

      So what is the "game" part and what is the "art" part? Is the game part so-called because the person can interact with it? What about art that can be interacted with (modern art in particular has many examples of this)? I just don't see it as two separate things. I see it as two components of the whole art.

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    3. Re:This just in... by Lemmy+Caution · · Score: 2, Insightful

      The game part is where you are trying to beat/master a system - where you are competing against either a computer player or another human, trying to solve problems, master skills, understand the state of the system to respond to it. It isn't just interactivity (much art is interactive), it's the cognitive orientation of the player. It is a very active mental state - while art as such has, as a prerequisite, a reflective one.

      I'm not saying that one can never be part of the other. And again, this is very important: I do not think of art as a question of the object or even its production per se. Rather, what makes art are the relationships between object, audience, and context.

      I have been increasingly influenced by Gilles Deleuze's perspective on art, in which he describes it as a way of dealing with the world that has two counterparts: philosophy and science. The more I study art as such (particularly painting, new media, and poetry) the more I am inclined to agree with him. There are artists who use games and gameliness to produce art - Eddo Stern and Brody Conlon are among them. But that's a far cry from saying that games as such are art.

    4. Re:This just in... by Anonymous Coward · · Score: 0

      Johnny Rot Fiona Ap The Beat Mado Andy War The Wachowski Broth Harlan Elli Lindsay Lo The Jerky B Hideo Kojima shows animosity toward medium that makes him rich and famous.

      ?

    5. Re:This just in... by Dephex+Twin · · Score: 1

      I understand what you mean, I think, about the distinction. And certainly every video game would not necessarily be art per se. I just think that, in the case of games that are intended as or could be considered works of art on some level, the game-aspect of the work is a component of the art, though it might not be "art" on its own. Like, if you take a Final Fantasy game as art, the music, the plot, the visuals, etc. are all aspects of the art, but the gameplay... if you remove that, you have a different experience with the rest of the art. I probably would not have the same emotional reactions to the cinematic visuals and music without the gameplay.

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    6. Re:This just in... by Anonymous Coward · · Score: 0

      Johnny Rot Fiona Ap The Beat Mado Andy War The Wachowski Broth Harlan Elli Lindsay Lo The Jerky B Hideo Kojima?

    7. Re:This just in... by LordLucless · · Score: 1

      I can sort-of buy your arguments. But I think a great deal of the question rests on what your definition of art is (and there's no universally accepted one). Personally, my definition of art is "an artificial construction that is intended to evoke an emotional response in it's viewers". Something that doesn't evoke an emotional response, even though it tries to, is still art, it's just bad art :P

      When it comes to video games, I've found quite a few that evoke emotional responses. Just browse around the net for a bit, and you'll find whole sites dedicated to Aeris' tragedy from Final Fantasy 7. Personally, I felt a bit of a wrench when I played through Starcraft and Kerrigan was turned to the Zerg. I've also felt awe in games like Guild Wars and World of Warcraft, when I see a graphically breath-taking part of the game-world, or hear a particularly compelling piece of in-game music.

      I think games contain art, but are not necesarrily art themselves. Games can contain artistic visuals, music, dialogue, characters, plot and a whole bunch of other things. But the game itself, the ruleset, is not art. Strip away all the window-dressing, and a game is simply a mechanism, the same as the rules of bridge or poker. Art can be found in a game, but a game is not art itself.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    8. Re:This just in... by Anonymous Coward · · Score: 0

      I and other developers have been working towards creating "passively interactive" experiences that would allow players to use their aesthetic functions. It is indeed a difficult challenge, but I don't think games should be barred from the category of art-form just because *most* gameplay is tailored to focus the mind. There are always exceptions, and I don't think games have to be rigged into pieces that all but eliminate gameplay(as the artists you mentioned do) to achieve this state. What's critical is that the *player* ends up transcending the gameplay - that he's achieved some degree of mastery over the challenges faced, but plays to continue the experience, not to reach a goal. This is a very difficult point to reach, yet I can think of many, many games that do it.

    9. Re:This just in... by PurplePhase · · Score: 1

      I just addressed a couple of your points in a longer post in a parallel thread, and would like to hear your reactions:

      http://games.slashdot.org/comments.pl?sid=174800&c id=14549263

      8-PP

  10. A Service He Says! by vain+gloria · · Score: 5, Funny

    It's something of a service. It's not art.

    You mean that god-awful, dragged-out ending to Metal Gear Solid 2 was meant to be a service? To whom? I'd put this one down to a translation error, he probably meant to say "sermon".

    1. Re:A Service He Says! by kypper · · Score: 1

      Mod points, where art thou?

    2. Re:A Service He Says! by Anonymous Coward · · Score: 0

      Hehe, that was my first thought too: "Does this mean MGS4 will actually contain some game along with the cutscenes?!"

      If there was any game I thought the makers of were deluded into thinking was fine art, MGS would be right up there. It's frankly surprising to find out that the producer disagrees.

  11. What is art? by MythoBeast · · Score: 1

    Art is anything which invokes a sense of beauty in the observer. Beauty comes in many forms, but at their core they all appeal to our sense of pattern matching. True art appeals to that sense in a way that appeals to an individuals particular set of patterns somewhere between where the patterns get complex, and where they become chaotic and incomprehensible. It's the examination of those patterns that we find so fascinating.

    Many video games aren't art any more than your typical coffee cup is art. They're utilitarian devices designed to serve a purpose and little else. Others reflect or even extend a genre in a way that sets our imagination going, trying to spot the pattern in the plotline, attempting to identify where it's leading. Still more are fascinating for the bizarre and interesting creatures that they present, which are most definitely a form of virtual sculpture and, thus, undeniably a form of art.

    While games aren't necessarily art, they are definitely a medium in which art can be performed.

    Intellectual Icebergs - a good poke in the brain.

    --
    Wake up - the future is arriving faster than you think.
    1. Re:What is art? by karzan · · Score: 1

      Art is anything which invokes a sense of beauty in the observer.

      So then what about art which is intended to be ugly, or disturbing, or shocking? What about A Clockwork Orange? What about art that really is not beautiful at all, just visually interesting, like much abstract postmodern art? Are you saying none of these are art, because none of them are beautiful?

      To say that art is characterised by beauty is to invoke an obsolete (i.e. romantic/neoclassical) definition of art. Art involves far more than beauty and often it does not involve beauty at all. Your definition is too narrow.

    2. Re:What is art? by HTH+NE1 · · Score: 2, Interesting

      Art is anything which invokes a sense of beauty in the observer.

      Art can also invoke a sense of revulsion in the observer, such as Man Ray's "The Gift"--a flat iron with nails protruding from its flat surface--when presented as being for ironing the great paintings in the Louvre (i.e. shredding them).

      Art is evocative. It produces an emotional reaction. Games exist in the realm of interactive artwork, and as they involve the viewer they can evoke more emotional reactions than a static work. When was the last time someone orther than the artist looked at a sculpture and felt the euphoria of personal achievement?

      Art needs not be a success nor a failure to the masses to still be considered art. Even an artist claiming his own works of art are not art can be an artistic expression.

      Others might say art is only art if it is pretentious.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    3. Re:What is art? by MythoBeast · · Score: 1

      [i]So then what about art which is intended to be ugly, or disturbing, or shocking? What about A Clockwork Orange? What about art that really is not beautiful at all, just visually interesting, like much abstract postmodern art? Are you saying none of these are art, because none of them are beautiful?[/i]

      Hmmm, food for thought. No, I'm not suggesting that they aren't art, and I am suggesting that they do invoke our sense of beauty.

      We don't consider the first group you suggested to be beautiful because the sense of beauty is overwhelmed by our distress. Clockwork Orange, very specifically, presents us with an image of a world that is horrific because its roots reside quite obviously in the world we live in. The self-contradiction of a beautiful horror is conceptually difficult for a lot of us, even if it is common.

      Abstract postmodern art is very much beautiful, like a fractile or an elegent algorithm. In most cases they challenge our minds to find patterns in a chaos where no patterns were explicitly intended. Honestly, if I were to make art like that I'd ship it with fittings to hang in any orientation just to see how the art directors would interpret it.

      --
      Wake up - the future is arriving faster than you think.
    4. Re:What is art? by karzan · · Score: 1

      But if art that is intended to be ugly, disturbing, and shocking is only art because it has some element of beauty in it contradicted by evoking some kind of distress, then what you are doing is creating a definition of beauty that is too broad to be useful.

      For example, there is an artist who paints pictures of people hanging from meathooks. You could say this is art because people are somehow beautiful and this is contradicted by the sense of distress. Or what about performance artists like Mark McGowan who sat in a bathtub full of baked beans with 48 sausages strapped to his head and 2 chips stuck up his nose in order to 'advocate the consumption of the much maligned British breakfast'? I suppose we could say that there is some element of beauty in it if we look hard enough--maybe the beautiful aesthetic of the sausage hat?

      The point is that if your definition of 'evokes a sense of beauty' is that broad, then you can apply it to everything, and therefore if art is that which evokes a sense of beauty, then everything is art. Deep as that may sound, from my point of view it makes both the concepts of 'art' and 'beauty' meaningless because they do not actually make any useful distinctions.

    5. Re:What is art? by Ksisanth · · Score: 1

      Art is evocative. It produces an emotional reaction.

      So does terrorism. Is that, then, art?

    6. Re:What is art? by MythoBeast · · Score: 1

      Well, ok, I give up on this point. When it comes down to it, art is whatever people think it is. A reasonable case can be made that art is anything that people do that doesn't have any other point. Some people will stare at it mystified and call it art, while others will consider it pointless and dismiss it as such.

      I guess there's no accounting for taste.

      --
      Wake up - the future is arriving faster than you think.
    7. Re:What is art? by Anonymous Coward · · Score: 0

      If it shines and it is yellow, is it gold or piss?

      It can be one thing and not the other.

    8. Re:What is art? by HTH+NE1 · · Score: 1

      Art is evocative. It produces an emotional reaction.

      "So does terrorism. Is that, then, art?"

      Food is edible. Play-Doh is edible. Is Play-Doh food?

      Instead of Play-Doh, substitute people.

      Does any of this disprove that food is edible?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    9. Re:What is art? by Ksisanth · · Score: 2, Insightful

      Does any of this disprove that food is edible?

      No, but it does suggest that "edible" is a bit too broad and should be refined, especially if "food is edible" is asserted to show that X is food because it is edible.

      If games should be considered art because they evoke an emotional response, then many other things could be considered art for the same reason: terrorism, funerals, weddings....

      I don't dispute that art is evocative (or even that some games are "art"), but I would hope that isn't regarded as a sufficient condition.

    10. Re:What is art? by HTH+NE1 · · Score: 2, Insightful

      But I'm really not approaching this as a way to look at art that says games are art, I'm starting from the premise that games are art and showing some areas in which they are common. I jumped in to counter that the measure of art is not beauty.

      If you're looking for a definition, perhaps one should start with what art is not. Though even then one could come up with a counter-argument, or counter-work-of-art. E.g. if interactivity excludes games from art, I counter John Cage's 4'33" where it is the sounds created by the listeners that is the true performance. (4'33" isn't just cat /dev/zero >/dev/audio for 273 seconds.)

      Perhaps the definition of art is like the old saw about the definition of pornography: you know it when you perceive it. I perceive the quality known as art as part of the form of games. (It sure is hard to write that so as to exclude misinterpretations (art in games vs. games as art) in English and not come off as pretentious.) A debate on the issue with examples and counterexamples would be endless. Even if one thought pornography and art were exclusive categories, one could still incorporate pornography into another work and have the whole become art.

      Someone suggested a live observation of a sunset is not art. I presume that that is because it is a natural phenomenon not crafted by man. Yet man chooses the vantage point from which to observe it and at what time of the year. Especially if he had to construct that ideal vantage point to achieve the effect. As much art as David Copperfield placing an audience in just the right position to achieve the illusion of making the Statue of Liberty disappear.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  12. then movies shouldnt be called art by Anonymous Coward · · Score: 0

    If games are not to be considered art, then movies shouldnt be considered art either. Especially coming from a man that tends to make movies with a little gameplay thrown in - ie metal gear solid 2. When will we get really really boring game about growing old or being homosexual cowboys that every critic will call art?

  13. Clear as the MGS2 ending by Sockatume · · Score: 1

    So, games aren't art, but the service of providing them, is an art form? Thanks, Kojima-san. Get your meaning exactly. I'll file that next to the S3 project and "I need scissors, 61!".

    --
    No kidding!!! What do you say at this point?
    1. Re:Clear as the MGS2 ending by rkanodia · · Score: 1

      "I need scissors, 61!".

      I can't stop laughing. This is the one and only line from Metal Gear Solid 2 that I really, clearly remember. It just sums up the whole experience so nicely.

  14. Just another silly distinction by ajs · · Score: 2, Interesting

    This is yet another attempt for artists to justify themselves to themselves. It's very much like the old "what makes us better than animals," foolishness. What makes us better than animals is that we're not eaten by them on too regular a basis. What makes art art is the appreciation of an audience (sometimes that audience is only the artist). These are simple facts that will not change, regardless of how hard we try to classify those things that we like as art and those things that we do not like as whatever else we want to call them.

    Now, that said, I'm not sure I see modern videogames being any better art than the fairgrounds of the early-to-mid 20th century. They are entertainment for the masses, and while both a fairground and a videogame are canvases on which art may be painted, we WILL look back at both as the pop-art of a generation in their own right.

    Ebert can stuff his "movies are art but video games aren't," foolishness.

    1. Re:Just another silly distinction by Anonymous Coward · · Score: 0

      Ebert can stuff his "movies are art but video games aren't," foolishness.

      I have my own problems with Roger Ebert. His primary gripe about Spielberg's War of the Worlds was that the three-legged war machine "tripods" of the aliens were clunky and unrealistic because having three legs is unstable. Yeah, so says the biped!

  15. Re:Hah,lets see you say that to graphics designers by Psmylie · · Score: 1

    "Art" is any creative work that causes an emotional reaction, in my opinion. In other words, a beatiful sunset is not art, but a photograph or a painting of that sunset may be.

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  16. Re:Hah,lets see you say that to graphics designers by chrismcdirty · · Score: 1
    --
    It's like sex, except I'm having it!
  17. Argument is flawed by Short+Circuit · · Score: 1

    I doubt even Halo appeals to 1 in 100 people.

    The argument is flawed, because people who don't pay attention to art are still likely to see it. People who don't pay attention to video games are unlikely to see them.

  18. Re:Hah,lets see you say that to graphics designers by HTH+NE1 · · Score: 1

    In other words, a beatiful sunset is not art

    Tell that to the Magratheans.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  19. Re:Hah,lets see you say that to graphics designers by ShyGuy91284 · · Score: 1

    Beauty is just one example. Many consider photography an art, which could encompass many things. And as a reply said, art is about many things that can convey an emotional reaction.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  20. art by slashdotnickname · · Score: 4, Insightful

    art is in the eye of the beholder... you stop understanding art the minute you try telling others what it should be to them.

  21. Re:Hah,lets see you say that to graphics designers by Judge_Fire · · Score: 1

    "Although video games as a whole may not be art by some opinions, the scenery and graphics often are."

    You got it.

    The difference between art and design is that design uses art (and other tools) to achieve a goal, typically a functional end product.

    The relationship of art and design reminds me of the relation between math and physics. One has beauty in itself, the other strives for a tangible purpose, mostly. It's a crude analogy, but there's something to it :)

    J

  22. Splitting Hairs by thatguywhoiam · · Score: 1
    I do believe Mr. Kojima is attempting to draw the line of 'entertainment' versus 'art'.

    I don't buy his position. You could say precisely the same thing about a film.

    Of course, there are examples of both entertainment and art in films and videogames. Jurassic Park is not trying to be art - its a popcorn flick, loud noises and thrills. A film like 2001 could certainly be called art. (Kubrick is a great example actually; pretty much all of his films left lots of room for interpretation, as was the intention).

    I've seen Ebert put forth this opinion as well, that video games are not really 'art' because with art you are expressing a certain point of view; the argument says, if someone gleans a different experience than what was perhaps intended by the game's creators, then it cannot be art, as art is always about communicating a certain point of view (and emotional manipulation). I would conter this by citing the example of sculpture. A person can walk around a sculpture in three dimensions and potentially glean a multiplicity of meanings from it. By this token, I would argue that there is nothing inherently limiting in the structure of video games in achieving 'art'. What if the creator intends for an experience to be perceived from multiple viewpoints?

    --
    If Jesus wants me it knows where to find me.
    1. Re:Splitting Hairs by Manatra · · Score: 1

      I've seen Ebert put forth this opinion as well, that video games are not really 'art' because with art you are expressing a certain point of view; the argument says, if someone gleans a different experience than what was perhaps intended by the game's creators, then it cannot be art, as art is always about communicating a certain point of view (and emotional manipulation). And this is where Ebert's arguement falls apart. Over the past hundreds of years art was considered just what Ebert argued, a convergent thought process where everyone is supposed to end up at the same point of view. However, over the past hundred or so years art has moved largely from being a convergent process to being divergent process where everyone's interpretation of the work ends up at a different place. In fact much of the force behind the contemporary art movements' of today is the divergent thought process; that people can interpret the work in their own personal way. That the interpretation can be quite different from what the artist intended.

  23. By the same token neither are film by aepervius · · Score: 1, Insightful

    or even photographic, or music. When you start saying "if you want to sell to the "folk" then do not make art" is the de facto most elitiste crap I heard. HECK, some of the most "artful" old painter or classic musician did not paint for the fun of painting, but because they needed the money. What make something art is not the way you do it. What make it art is the "recognition" the final product gets.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:By the same token neither are film by edunbar93 · · Score: 1

      some of the most "artful" old painter [...] did not paint for the fun of painting, but because they needed the money.

      No, it's more like they *sold* their art because they needed the money. They made the art because they loved doing it. You can never get good enough to be called an artist if you don't like doing it in the first place.

      Leonard Cohen for instance, made poetry because that's what he loved. He made music so that he could pay the bills. And even then, that may not have been such a wise decision, since most any musician will tell you that it's going to be a long time before that pays the bills.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
  24. no "art for the rest of us" by araven · · Score: 1

    So apparently an artist should endeavor to have his work appeal to as few people as possible?

    I read that quote to mean that art is an expression by the artist of something personal, without respect to whether that expression resonates with the audience. It seems to me that videogames transcend that "one way" definition of art. Really new and innovative games come from creators who express personal concepts and images in ways that are inherently interactive. Unlike passive forms of quasi-art, like commercials or billboards, videogames, to be successful as both art and game, demand that the audience be pulled into the vision. Anticipating the reactions of the audience while maintaining a consistent expression of an idea and working to deliberately create that "resonance" is a highly complex form of art. Rather than leaving the audience blindly interpreting in order to see an idea as the artist did, the videogame artist has created a world in which the audience can participate in expressing the idea. The player is part of the art.

    Obviously the quality of videogames-as-art differs a lot. Many games are just a rehash of previous games, with unimaginitive elements. IMHO that should be the larger part of the "art/not-art" discrimination. We've all had games that inspired our sense of "beauty" enough to be as memorable as any painting on a wall. It would be hard to play Katamari Damacy, or Ico, or Lunatic Fringe, or even some primitive prehistoric games like Centipede and not feel that the creators had expressed something beautiful.

    ~

    --
    "A foolish consistency is the hobgoblin of little minds." -Emerson
  25. Re:Hah,lets see you say that to graphics designers by Anonymous Coward · · Score: 0

    LOL

  26. Re:Hah,lets see you say that to graphics designers by Anonymous Coward · · Score: 0

    Graphic Design is engineering.

    There are some games that contain art, but a video game in and of itself like _most_ movies is an experience. Would you call the pirate ship ride art? Would you call the superman ride art? it's an experience that contains art sure...

    Here's another example, would you consider a snuff flick art?

    why consider the game manhunt art? it's trash.

  27. Re:Hah,lets see you say that to graphics designers by Gulthek · · Score: 1

    That makes no sense to me. Are you saying that you'd have an emotional reaction to a photograph of a sunset, but not to an actual sunset?

    o_O

  28. Great art can have universal appeal by paulsgre · · Score: 1

    So when 100 people walk by a brilliant Van Gogh or Michelangelo piece, and all of them are captured by it, it is no longer art? I feel that the greatest works of art appeal to parts of our brain that are universally human. We all have different experiences and lives, but certain emotions and reactions are conserved within all humans. If a piece of art is able to exploit this, it certainly doesn't disqualify it as art, and it perhaps makes it even more valuable than something more personal and specific.

  29. Re:Hah,lets see you say that to graphics designers by Psmylie · · Score: 1

    No can do... last I heard they all went back into suspended animation after Earth Mark II was cancelled. Stupid bureaucratic mice...

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  30. zerg by Lord+Omlette · · Score: 1

    That we're even having this discussion is a pretty damn good indicator that video games are art.

    --
    [o]_O
  31. Good point! by Spy+der+Mann · · Score: 2, Insightful

    That's JUST what came to my mind when I was playing Castlevania: Lament of Innocence, and stopped to admire the surroundings of the "Garden Forgotten by Time". It was beautiful. The floor that resembled an old mansion's garden, the textures, the vines on the walls, and the plants, along with the classical music, it had just a "wow" effect on me.

    I wanted to stop playing and just walk around that garden. That game is DEFINITELY a masterpiece of art.

  32. But is it art? by Threni · · Score: 1

    Surely anything can be categorized by human beings? And if so, it's up to the human beings to categorize it. And for something as subjective, ephemeral and man-made as art, it's up to each of us to come up with their own opinion of what's art, just like it's up to all of us to come up with an opinion of what's good?

    1. Re:But is it art? by Prophet+of+Nixon · · Score: 1

      If you're trying to categorize things into bins so small that some things are 'art' and some things aren't, you're really being overspecific. I try to just lump things I experience into 2 bins: 'best thing ever' and 'worst thing ever', and these are ever changing and evolving. So anyone asking me my opinion on something is going to get 'What's that?' (likely), 'That's the best thing ever!', or 'That's the worst thing ever!'

      I'm still waiting for something to happen where I can honestly say 'it was the best thing ever and it was the worst thing ever', because that would just stand my simple-minded method on its head and ridicule it, which would be the best thing ever.

      So far today, a really big and decidedly non-seasonal praying mantis is contending for 'best thing ever' against some unexpected seeds from a seedless tangerine, although my severe sleep deprivation induced salt craving has had no challengers for 'worst thing ever'.

  33. Part of what he says is right... by databank · · Score: 1

    Although I disagree with his opinion that Art is meant for one person I do agree with his concept that most games can contain art and that the game itself is really a "museum" where the "Art" can be appreciated. But here's a question: Can a musuem be considered a work of Art? Is the Hirschorn or the MET any less a work of art in themselves? They are functional, yet artistic but is that enough to classify them as works of art?

    In a related note, I play WoW and I found a snapshot of a sun setting in Azeroth that was so beautifully rendered I made it into my wallpaper. So is a "virtual" picture of a "virtual" sunset in a "virtual" world displayed on a very REAL screen considered Art? If not then what is it? What is its function except to be displayed?

    Not saying I have the answers...just posing the thoughts...

  34. maybe not to him... by rolosworld · · Score: 1

    but zelda windwaker looks like art to me..

    maybe he is not the programmer or artist who actually created the game content.. but I think the game should be art for them.

  35. Narrow conception of "game"? by LainTouko · · Score: 1

    If the Serial Experiments Lain PSX game isn't an example of art, I don't know what is. And then there are the better examples of interactive visual novels. The question which then arises being are these actually games? Maybe what he's groping towards is the notion that one can sensibly define "game" and "art" to be mutually exclusive at a local level. Of course, in this situation it will always be possible to produce things which are part-game and part-art.

  36. Sweet, no copyrights! by snesin · · Score: 1

    From http://www.copyright.gov/fls/fl108.html: "Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form." It isn't music, it isn't literature. If they say it's not art, I guess it does not fall under copyright law?

  37. Functionality and accessibility do not disqualify by Squiggle · · Score: 1

    Like many others here I disagree that increased utility, functionality, and accessibility disqualify any creative expression from being art. Perhaps your art may "feel" differently (more museum-like for Mr. Kojima) but it isn't disqualified.

    What distinguishes something from craft (even excellent craft) and turns it into Art is the ability of that work to change the audience either through conveying an experience of the artist's or (in the case of games) allowing the audience to have an experience. Great art will change your outlook on life, including: opening up a new way for you to appreciate something (basically creating a new love) or creating some form of new awareness (about issues or other people's viewpoints). These sorts of changes are fully possible in functional and accessible work, regardless of medium.

    To claim that *any* medium cannot convey artistic expression is dubious, but claiming that games, which are better than most mediums for conveying expression, cannot achieve "Artfulness" is downright silly.

    --
    Complexity Happens
  38. If games aren't art.. by delire · · Score: 1
  39. so in other words by Odocoileus · · Score: 0, Flamebait
    If it is to be art, it must be captivating for a few, and indiferent for the majority. I guess that means linux is art, too.

    but I disagree with that logic anyway. Most people that I know do not like games like I do. In the big picture, the population base of gamers, and of gamers that are only really captivated by one type of game or another, compared to total population of the world puts games in the proper ratio to be considered art. But maybe I should RTFA, I don't know.

    --
    ...
  40. two words: solomon's key by Anonymous Coward · · Score: 0

    if 8 bit nintendo isn't art I don't know what is

  41. Sad, indeed. by Millennium · · Score: 0, Flamebait

    To think that Kojima himself would have so little respect for his own creations. Yes, video games contain art, but presenting that art is an art in itself. If he is so blind as to not see this, then I'm afraid I'm not going to be able to respect him the way I once did.

    Quite a shame, too. The man has made some of the best pieces of art which the medium has to offer, and he can't even appreciate what he's done. It's a shame when the fans do the art more justice than the artist himself.

  42. Art? More than two colours... by AntiDragon · · Score: 1

    If there was ever a word that resisted discreet categorisation it's "Art".
    Art is such a sliding scale it would be immensly foolish to say whether games are art or not. Is a play a piece of art? Is a moving mechanical construct art? Where do you draw the line between art, artistry and simple aesthetics?

    The amount of time and effort wasted by people trying to pin down the definition of something that, by it's very nature, is personal and massively subjective is astounding. Really - for every work of art that the majority agrees on (Old masters such as the works of DaVinci or Constable) there are an equal number of disputed pieces. Let me cut a cow in half and stick it in a fish tank as a way of example....

    Anything that requires creativity - the use of imagination and innovation over the use of rules and procedures - has the elements of art. Whether it can be truly called "A work of art" is entirely down to the individual experiencing the final piece.

    My personal view? As far as games go, no. I don't think most games are works of art. Most games. However there are some games where the aesthetic sense is the key point, where narrative (interactive or otherwise) is so tightly woven that the simple mechanics of the game are forgotten. Two examples that come to mind are ICO (Such a beautiful game!) and it's unofficial sequel, Shadow of the Collossus (as morally ambiguous as many great novels). The emotional impact on me from those games is great - as great as a poem or a stirring song. So I feel they are Art.

    Games are a new medium, no doubt. And a lot of them are cookie-cutter copies, bland, formulaic, mechanical. But whether the rare gems that stand out are actually works of art is a personal decision and one that each player should decide for his or herself. Certainly it's not a decision that should be made for you.

    --
    "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
  43. By his definition... by ZombieRoboNinja · · Score: 1

    Most films, comics, (pulp) novels, and so on aren't "art" either.

    I think he's got a kind of "Art-with-a-capital-A" concept in his head here, and that's all well and good, but you have to apply that kind of thinking evenly.

    Also notice that his definition doesn't RULE OUT games as art; he's merely saying that they're not currently being treated as such. I guess games are still waiting for their Orson Wells or Claude Monet to take a "pedestrian" medium and make it transcendent.

  44. My recollections from an anthropology lecture... by abb3w · · Score: 1
    ...are that if you see someone doing something you don't understand when studying a culture, as a gross oversimplification it's either art, religion, or a lone nut. My mom, not being in the computer culture, doesn't understand it. Gaming isn't a "lone nut" phenomenon. So, is it art, or religion?

    I can see a case being made either way....

    --
    //Information does not want to be free; it wants to breed.
  45. Re:Hah,lets see you say that to graphics designers by CableModemSniper · · Score: 1

    Is a sunset a creative work? Don't you people understand the concept of "AND"?

    --
    Why not fork?
  46. The artist is what makes something art... by ityllux · · Score: 1

    I think that a lot of the issue here is a personal stake in whether games are art or not. I can understand the desire to have one's passions be regarded as an art, especially as a game developer myself. But to use a mundane example, even my printer has artistic qualities to it. There probably was an artist involved at some stage to make it aesthetically pleasing. And while he and maybe some of his peers may be "moved" by the artistic nuances of my paper tray, I doubt that we'll see it on a museum shelf for at least a few years.

    I can totally understand and agree with Kojima's position. It doesn't negate my work to bring engaging art into games, and it doesn't mean that someone can't choose to make a game that is truly a piece of art.

    I think to be art, a message is required of the artist, a message that is the true intent. The intent may be to illuminate, to evoke an emotion, to startle, or even to repulse. While counterexamples do exist, the true intent of most games is to entertain for the duration of game play. So unless we're prepared to call my karaoke rendition of "Video Killed the Radio Star" art, we maybe shouldn't be so offended.

  47. The point, seemingly, by the+Brightside · · Score: 1

    is that art is created solely to be art. Kojima does imply that functionality is a detriment to the creation of art, because then the object is made not simply to be an art object, but to then perform some purpose. This has already been challenged in the art world several times over--Claes Oldenburg's paint-splattered bed, for one--and the sister subject, whether there is something artistic lying in that which is created primarily to be functional (namely Warhol's silkscreens of soup cans). Perhaps our secondhand interview doesn't give us the whole story of what he's suggesting. That first line, about art radiating the artist, seems to speak to the large number of people who collaborate to create the experience that is the game. That is, can art really radiate one particular viewpoint when that art is the coalescence of several hundred people's expressions? (Go buy Psychonauts and learn that, yes, it can.) Kojima's comments raise more questions than they answer, if there really are answers in anything like aesthetics, and maybe that's the point. The particular cultural assertions that define what to Kojima is art are necessarily different than Americans', so I'm not entirely sure we're supposed to see eye-to-eye here. I do know, from the art objects I've seen from Japan, that the physical artifacts maintained from antiquity pose a very definite separation between utility and artistic purpose. The screens and fans we see are treated as dual objects--the fan is one thing-in-itself, and the adornment on the fan is another. Honestly anything that kick-starts this discourse, especially on a wider scale, is a good thing.

  48. And this guy makes Metal Gear Solid games? by ArmedStupidity · · Score: 1

    MGS 2 was one of the closest things to an art form I've even seen on a game console. The writer of the screenplays for the MGS games definately met this guy's definition of art.

  49. Then...art isn't art either by podperson · · Score: 0, Flamebait

    This is just an idiotic statement :-)

    To the extent that movies are art, how are games not also art? Paintings? Stained glass windows? Music?

    All arts are services by that definition. Go design games and stop giving interviews.

  50. Re:My recollections from an anthropology lecture.. by Kesch · · Score: 1

    Thus the prophet Bill seized the holy Xbox and did turn once for a full three-hundred-and-sixty degrees. Neither three-hundred-and-fifty-nine nor three-hundred-and-sixty-one did he turn, for he turned the full three-hundred-and-sixty degrees. Thus did he hold aloft to his loyal followers the new Xbox 360. It's once dark exterior shone radiant white in the sun.

    The followers who had camped out for days scrabbled to be the first to recieve The Good Box. Unfortunately not all were able to recieve the gift for the prophet had not antcipated the demand.

    As the last Xbox was handed down, the prophet delivered one final message before his followers departed. "Abuse not thy box, for the wicked shall suffer of overheating."(Consoles 360: 1-11)

    --
    If this signature is witty enough, maybe somebody will like me.
  51. Computer program is a literary work by tepples · · Score: 1

    it isn't literature

    Yes it is, at least for the purposes of the Copyright Act of 1976 as amended. Literature, or "literary works" as defined in 17 USC 101, consists of "works, other than audiovisual works, expressed in words, numbers, or other verbal or numerical symbols or indicia, regardless of the nature of the material objects, such as books, periodicals, manuscripts, phonorecords, film, tapes, disks, or cards, in which they are embodied." Such as a computer program.

  52. It's a question that's best not asked. by 777film · · Score: 1

    Nothing will kill a creative endeavor faster than wondering "Is it art?"

    In fact, it's a very self-indulgent thing to ask. Most artists of note didn't set out to create "art", they were(are) inspired by the passion and drive to create, or because they just had something to say. They'd do it whether culture called it art or not (and in fact, many great artists who were lesser names did.)

    So, who cares if games are "art" or not? That's not for the game creators to decide, that's for culture to sort out later. There certainly have been great games that create immersive and plausible worlds (or at least worlds that work on their own terms) and offer insights on human nature-- Fallout comes to mind, maybe Deus Ex, perhaps even Starcraft. I don't know if they're "art" (or perhaps "literature") or something else, but I do know these works attained a level of greatness and will be remembered for it.

  53. Kajima is an idiot by Anonymous Coward · · Score: 0

    Hideo Kajima = complete idiot. And always has.

  54. I beg to differ by Genkobar · · Score: 1

    Although I do understand the notion of trying to please everyone with a well-rounded video game that no-one is unhappy with, I think they captivate people in a different way. When I was playing Shadow of The Colossus, I was absolutely enthralled by the whole design of the game - not just the etheral visuals, but the enivironmental sounds, the subtle changes in the world as you moved between areas, and the awesome feeling when clinging on to a stone giant's fur in order to have a fighting chance... It was a very different overall feeling than I remember having from most video games. It's an amalgamation of many things from different senses, rather than just the visuals of a painting or the witnessing of a movie, so it's not really like it.

    But if movies really can be classified as art, then I don't understand why games can't be. A lot of people work on both, (as is also the case with music, and no-one has a problem with calling music art), most movies have to have some commercial success; unless the only movies viewed as art are independent movies with no hope to gain any profit.

    But that said, I don't remember a lot of games that were more art than great entertainment. But this genre of entertainment is still growing up.

  55. This is offensive... by ral8158 · · Score: 1

    This is an offense to the creators of games like Katamari Damacy and Shadow of the Collossus. For God's sake, the *manuals* for both of those games are art! (I think We 3 Katamari's manual is more artsy than Katamari Damacy's though, but whatever). Katamari Damacy doesn't try to appeal to all 100 of those people that he speaks of, so does that not make it a game? Basically, what he's saying doesn't make sense. Is Katamari a game or an art? Why does he think all games absolutely *have* to try to appeal to all 100? It doesn't make any sense. Of course, I won't defend that games like GTA or Medal of Honor are art, but seriously. Blanket statements are just wrong.

  56. Who trusts Hideo Kojima? by SilentChris · · Score: 1

    You know, I keep reading quotes from this guy and, while obtuse, they aren't exactly insightful. The guy created 1 great game (Metal Gear: Solid) and the rest have been mediocre. The stories, characters and writing in general in every other Metal Gear game have been awful. The game mechanics have been mediocre and cliched ever since Solid (and don't tell me Metal Gear for NES was any good -- it wasn't).

    Ask Miyamoto what's art. Or Will Wright. Not this guy.

  57. I'm not so sure. by John+Nowak · · Score: 1

    If someone calls something art, you have to consider it as such. Placing things in absolute catagories is without any benefit. I personally have played some games that I consider to be art (Killer 7 is the most recent). If Hideo doesn't feel they're art, that doesn't change my viewpoint at all. Plenty of people don't think a Jackson Pollock is art. Plenty don't think a Warhol is art. Those people do not change anything.

  58. What Hideo Kojima says is irrelevant. by MaWeiTao · · Score: 1

    There isn't any point in even trying to argue this guy's statements because they're so narrow-minded.

    Just because this guy is known for a popular series of games doesn't mean he knows what he's talking about, nor does it make what he says relevant. He clearly has a very limited vision of what art should be and regardless, he probably views games from a business perspective, as a way of simply making money.

    What I don't understand is why individuals keep getting all the credit for these games, like this guy was responsible for every last aspect of the game. That guy may have had the initial vision but the people who put all the real work into the game get little to no credit.

  59. I disagree by QuantaStarFire · · Score: 1

    Games fall under the same banner as books, music, television, and movies, which are all considered forms of artistic expression. All of these forms can be worked on by one person, or several hundred people. All of them are mass-produced for public consumption. A lot of what's released is crap, though not all of it. Each has critics praising and shaming respective works. Yet, despite the similarities, games aren't art because they follow the rules of every artform? What a load of shit.

    If games didn't jump on the art bandwagon, we'd still be in the Pacman/Space Invaders/Galaga/etc era, with nothing to really look forward to. No Halo. No Half-Life. No Final Fantasy. Not even this guy's Metal Gear series would have made it. Why?

    Because, in one way or another, all such games strive to make liberal use of artistic elements in order to create a masterwork; therefore, they fall under "art." If he had half a brain, he'd know that.

  60. What, precisely, is art? by justchris · · Score: 1
    The problem with this whole controversy is, how precisely do you define art?


    And example. One man takes a blank white canvas. He takes paint and in a frenzy of anger, fear, disgust, throws paint about, with no real image in mind, just a need to express. And that is called art.


    Another man takes the same canvas, and with a pencil he draws a portrait of a woman. This woman means nothing to him, she is just a model. He uses techniques and skills he's been taught to best capture the natural beauty the woman already possesses. And that is called art.


    You have two entirely different processes, one wild and emotional, the other structured and with inherent meaning, and both are considered art, even though they are completely and totally unrelated to each other.


    Games are structured and rule based. They have environments, sound, characters and story. Each of those things, taken individually, is considered an art (graphic art, musical art, written art), but somehow, putting it all together in a coherent and believable fashion isn't art?


    But really, I think the reason Kojima doesn't consider video games art is a a simple one.


    The Art of a Video Game is in the gameplay.


    Think about it. Art is about expression and empathy. Remember the original Super Mario Bros.? Hundreds of video games predated it, but it somehow captured our imaginations with simple and inventive, creative gameplay.


    Tetris is similar. A work of sheer imaginative brilliance to make a puzzle out of falling blocks in random shapes.


    That is art, that evokes a response, even a devotion, in those who partake of it. The reason Hideo Kojima does not see games as art is because most games aren't original creations. They're a thin veneer over something that has been done before. In much the way that a copy of the Mona Lisa is not art, but the original is, the thousands of Pac-Man ripoffs are not art, but the original is. I have no doubt that Shigeru Miyamoto, Sid Meier, Peter Molyneoux and the like are artists, but most game developers don't create art, they just rehash and improve on ideas.


    So, while a game can be art, just because it's a game doesn't mean it is art. Just as not all movies can be considered art, or all books, or all poems.

    --
    just some guy
  61. Why does it matter? by patternjuggler · · Score: 1

    Before getting excited about what is and isn't art, consider this- why do we need games to be considered art?

    The simple answer is this society considers art to be legitimate, and therefore time spent enjoying art also is legitimate, therefore in order for playing games not to be frowned upon then games have to be considered art. (or, electronic games need to be considered professional sports, if you read the other 50% of the games.slashdot stories that all tie in to the desire to legitimize games)

    I don't think that a need for legitimacy is a good enough reason. I like playing games- and I like them whether I or anyone else thinks they're art.

    I think games can become legitimate and important on their own, without ever being considered either art. Games are a form of expression, but they should express more than what they currently do, and the things they express should be important. The best way is to probably A. have more people making games, making more voices to be heard and B. create a tradition among the most elite game developers for more fully expressing important ideas in their games.

  62. I'll respectfully disagree on all points. by PurplePhase · · Score: 1

    First, let me say I would be interested to read both your papers and what you cite in your research. I think this is a non-trivial problem, yet possibly also a simple one (though I don't know why people disagree with me :).

    A couple terms are needed: I'll use "classical art" to represent nongame art (physical, structural, sequential, etc.), and "video games" as the blanket term for console, PC, electronic, arcade, etc., games. I don't use the compound word because I'm ornery and video games are only one small subset of the vast game universe.

    "The game part is where you are trying to beat/master a system...it's the cognitive orientation of the player." And earlier "The videogame mode of attention is not an aesthetic mode."

    You've called it a mode of attention, however your unspoken words are "And that is the only way you can approach video games." That cognitive mindset is simply one mindset - albeit a highly popular and (currently) completely expected one - people use when approaching something (currently) labelled as a game. And I would argue that that mindset/response is a totally taught response, a response ingrained by positive feedback: problem solving in a very specific context. This leads to gaming editorials about how people have no morals while gaming. However a person's first video game experience leaves them asking "What do I do?" to which a gamer replies, "Here's how you beat this game". The newbie has to keep forcing themselves into the mindset for a while until it becomes second nature. They may even be surprised at the language used as people generally think of games something to be played, not the gamer's re-contexting of having to beat them. Do you beat Trivial Pursuit?

    However it is not a *required* mindset to use, view, or consider a video game. The video game does not force you to beat it. You decide if and when you want to beat it. Or instead if you just want to play it. The classical art does not force you to view/think/feel about it, many will simply shut it out of their experience, or you may form an emotional reaction or connection with it while experiencing it.

    Your descriptions also leave out the fact that there are at least 2 mindsets for beating a video game: Play the game as the designers/team intended (suspending disbelief), or to beat the game's ruleset (meta-gaming).

    Taking the first point, I'm not seeing how that is different from classical art: There is a product, there is an observer/participant, there is a reaction to abide by the required suspension of disbelief, and the observer/participant attempt to live within the non-real world for a short time - sometimes an imperceptible amount of time.

    As for the second point, I would argue that as soon as people try beating the game's ruleset, when they start meta-gaming even if it is 'merely' to MinMax their character or to only use one cheat code, it is because the player had no patience for the video game *as*presented*. Simply, their mindset was in dissonance to that the designers/team expected at the time they experienced it. You could also say that the observer/participant decided to try continuing participating - but with some help/different limitations.

    Can the designer/team be faulted if the observer/participant takes their expression and picks it apart to MinMax their game to the highest edge of the rules? Can the photographer be blamed that a print of their masterpiece is used to line a bird cage, or to make a collage or retrospective book?

    Some classical art, especially things labelled interactive art, provoke the same reactions, especially when people's assumptions are questioned: it becomes something to figure out or otherwise solve. Their reaction to the art is such that they no longer participate in the suspension of disbelief, and may even try analyzing it with their mind instead of feeling it with their emotions.

    Some people postulate that video games also have a different vein of mindsets to which people gravitate: ex

    1. Re:I'll respectfully disagree on all points. by Lemmy+Caution · · Score: 1

      I consider this an open question: I've had a change of attitude, but I don't consider the matter closed. But my papers actually reflect my old position, that videogames (I consider them too different from non-digital games that I consider them a new thing - the "games" in "videogames" are almost like the "fish" in "starfish") are simply a new media art. I think I understand games pretty well and generally always have: what has changed is my understanding of what art is. I now subscribe to a view of art (as a modern practice, as a kind of discourse, an anthropological practice that is part of the cultural life of society) that comes from Gilles Deleuze: that the counterparts to art are philosophy and science, and that art reveals being in a certain way that requires a certain kind of attention.

      I know it's a rarified view point, but it starts from denaturalizing the category of "art," which I think is a necessary step to having this kind of discussions.