If they saw a face, would that bring them realistically any closer to an arrest?
I wasn't sure whether to mod you down or call you out as a troll. Have you ever been on the internet before? There are usually a few stories each year about people recovering laptops (generally Macs) based on the camera. The person who takes them screws around with the camera and doesn't realize its set to auto-upload the pictures. The person recovers the pictures, starts posting them, someone recognizes the person, info is found, cops are called and they get their stuff back.
Photos can be added to crimestoppers style websites and if you have a photo you are far more likely to capture the criminal as someone will probably end up recognizing the person.
because there are very few situations in which you get any kind of bonus or kudos for having the best performance per $. Its all about top performance overall.
but how many people that use this are actually going to be targeted by criminals that are capable of this and not have greater worries? Probably zero.. Look at the procedure the guy went through. He'd not only need access, he'd need some time to sit down and get comfy with it. A spy ripping a chip out of your box in your server room and field stripping it is going to get noticed.
I had a similar thought when I read that part of the summary:
How about you do something crazy and carry on to the actual article (I know.. I forgot where I was)
The new attack discovered by Christopher Tarnovsky is difficult to pull off, partly because it requires physical access to a computer.....Using off-the-shelf chemicals, Tarnovsky soaked chips in acid to dissolve their hard outer shells. Then he applied rust remover to help take off layers of mesh wiring, to expose the chips' cores. From there, he had to find the right communication channels to tap into using a very small needle.
Two words: script kiddies.
You tell me how you're going to pack acid and rust remover into a downloadable tool and I'll worry.
It is really bad at asian languages. Even simple sentences sometime get mangled. Especially in a language like Korean where the subject and object are often implied. It is understood from context. A machine can't remotely pick up on that.
100% completion isn't "beating" the game. Beating the game is rescuing the princess, for me it was that and doing all the levels. Half of the star coins are "secrets" and finding all the secrets has never been on the list of things to do to say you've beat it. They're for replay and challenge.
Never used Super guide. I completed all the levels. There was one castle/level that was a pain. Super guide came up, but I never activated it.
But one difficult castle doesn't make a hard game. Adding players immediately made it hard as there was no coordination and most people were not that skilled, but vanilla, there was no extreme challenge. I never said I didn't die, I just didn't find it to be soul crushingly difficult as everyone claims.
Yes I've played it. It isn't hard. As a single player game. It is easy. Its the first time I sat down and beat a mario game in a couple of days of casual playing. What is hard is when you add 3 people... some of whom may not know what they're doing. Suddenly it is difficult because people are interfering with jumps, etc Without doing any life tricks I finished the game with dozens of lives without trouble.
I really don't get how this is supposed to be some kind of benchmark for difficult mario games.
Depends what you're talking about. I was talking about PC games which is what Sudden Attack is, which wouldn't cover handheld video games.
Offline single player games exist, they're just not made by Korean developers, and of course they're easy to pirate off Korean sites.
As far as handheld gaming goes, games on Korean cell phones seem to be more varied and a far bigger industry than North America (except for the iPhone) but Korea had a well established industry here before the iPhone really picked up speed in North America. Many Koreans (individuals and companies) have moved to the iPhone but the sheer amount of games available for cell phones here is ridiculous. Standard cell phones have terrible data plans. Most cell phone games are offline games, however there are some multiplayer/mmorpg type cell phone games. People can get big bills on those.
the iPhone data plan here isn't much better, but they sell a portable battery operated wimax router that is the size of a cell phone. Costs $20-$25/month and you get 50 GB/month with it. Peak speeds of 38Mbps and it works underground on the subway. It can generate a wifi spot for whatever you want to game with that can use it. Battery lasts about 5 hours and charges on a standard cell phone adapter (they have those here).
PSPs and DS Lites are very popular here. Most people seem to play single player on those, but it terms of PC games, multiplayer free to download and play rules here.
This isn't unique to sudden attack or started by them. Free to play with microtransaction games have been the answer to piracy for a long time in Korea. You will only see a couple of monthly subscription games (Aion being one of them) and you won't see any offline single player games. There are tons of portal sites that have anywhere from half a dozen to 3 dozen games on them (mostly MMORPGs and shooters). Which is great but certain genres don't really lend themselves to this type of model. The Korean RTS is elusive, and adventure style CRPGs are non-existent. It is mainly: MMORPGs FPS Racing games Beat 'em ups sports games
That makes it slow. that doesn't make it blow up. I have no idea what makes it blow up. I'll select a group of photos, It'll be going along and then it'll "fail" on one. Sometimes, I remove that one, and it'll upload the other 20 photos just fine.
Yet there was no difference between them.
Upload that one all by itself and it'll just fail.
That thing is a broken buggy piece of garbage. Any time I go out to an event or something and want to upload anything more than half a dozen photos, it inevitably blows up on random photos for no reason (completely fresh off the camera unedited photos). I have to babysit the upload and instead of just hitting select all and letting it go, I end up having to upload it in chunks of 5 photos at a time.
Yes. I didn't buy the claim that this was the hardest mario yet. I finished it with tons of lives left by myself. Add 3 friends to the mix, 1 of whom is drunk and another who isn't terribly good at these kinds of games and you've got a gong show. I spent most of the time carrying around the person wasn't that good and avoiding the drunk guy as he inevitably bounced us all into death.
There absolutely is a final solution: 1. ISPs monitor users computers for bot-like behaviour (as australia plans to do) 2. accounts sending unusual amounts of e-mail they can't account for are told to clean up or be disconnected 3. Any ISP who refuses to handle this situation well have their mail stop being routed by other ISPs a variation on the old usenet death sentence
spammers might be able to send a very small amount of spam and stay under the radar, but that would be about it. If they did anything to remotely approach the volume they're at now their botnets would set off alarms and be shut down.
at that point it likely wouldn't be profitable. They might be able to all sit inside one ISP and spam each other, but they deserve that.
theoretically they could still spam but it would be at a level that it would become rare and unprofitable so you would likely see it reduced to zero.
When I was in college one of my classmates worked for Shaw in Canada. He didn't do disconnects, but he sat beside their department and chatted with some of the guys. They did disconnect people found to be sending out tons of e-mails. They weren't specifically trying to track bot nets but anyone sending an unreasonable amount of e-mail and didn't stop ended up disconnected. They do keep track of some stuff.
I've been calling for this for years, on Slashdot and other venues. ISPs do monitor suspicious behaviour. I can remember many many years ago when I was much younger and playing around with netbus and scanning the default port 1234 with it for about 20 minutes. The next day we got a call from the ISP asking if everything was okay.
There is no reason that a reasonable profile can't be built to detect standard bot activity and customers notified if this kind of behaviour has been noted coming from their connection. They can either explain it if its justified or end up disconnected if they can't explain it and won't do anything to stop it.
I don't think P2P would end up fitting any standard profile as it seems to be the most common things we hear about bots are spam and denial of service attacks. Neither of which should really look like P2P.
I would hope if it goes well in Australia other countries will pick it up and if some countries turn into havens for bot net operates and refuse to disconnect them perhaps other countries will just shut them off entirely until they agree to play nice with the rest of the internet.
There is no reason ISPs can't have a list of currently blocked users redirected to a page with free AV/recent definitions, and step by step instructions on how to run them all to clean off their machine. Once the user has done so, they can be removed from the list and free to go back out and click on every shiny icon they can find.
20 Us for DIsplay/keyboard (2 Displays/kb on 2 different Racks)
On what planet? Most manufacturers make a 1U display/keyboard combo. Used them all the time on the Dell/HP racks. It slides out and the display pops up.
the first 10 or so Units in a Rack are rarely used, since they are not comfortable.
They're a great place to put heavy raid arrays so as not to make the rack top heavy. Have you ever actually been near a rack or only just seen one in a brochure left in an executive bathroom?
The whole point of this is not everyone wants to pay $500 for some phone. It wasn't that long ago that even low end phones would have been several hundred dollars without a contract that is how we got into this.
to decaf.
because there are very few situations in which you get any kind of bonus or kudos for having the best performance per $. Its all about top performance overall.
performance per dollar is kind of pointless...
unless a lower price unit is actually providing an overall better framerate than a higher priced one.
No one ever says "So what if you're doing better than me, I'm doing it more efficiently!"
I'm never flying again.
United breaks guitars
Southwest kicks off fat guys
American Airlines is going to charge $8 for a blanket..
who is a husky, but chilly rock star supposed to fly with?
but how many people that use this are actually going to be targeted by criminals that are capable of this and not have greater worries? Probably zero..
Look at the procedure the guy went through. He'd not only need access, he'd need some time to sit down and get comfy with it. A spy ripping a chip out of your box in your server room and field stripping it is going to get noticed.
How about you do something crazy and carry on to the actual article (I know.. I forgot where I was)
You tell me how you're going to pack acid and rust remover into a downloadable tool and I'll worry.
No.. there is a difference between possible and theoretically possible.
I don't really call any hack that requires "physical access" to be a genuine danger.
If someone has physical access to your box you've got greater worries.
It is really bad at asian languages. Even simple sentences sometime get mangled. Especially in a language like Korean where the subject and object are often implied. It is understood from context. A machine can't remotely pick up on that.
Even those of us with jobs don't make $10,000 a month..
100% completion isn't "beating" the game. Beating the game is rescuing the princess, for me it was that and doing all the levels. Half of the star coins are "secrets" and finding all the secrets has never been on the list of things to do to say you've beat it. They're for replay and challenge.
Never used Super guide.
I completed all the levels. There was one castle/level that was a pain. Super guide came up, but I never activated it.
But one difficult castle doesn't make a hard game. Adding players immediately made it hard as there was no coordination and most people were not that skilled, but vanilla, there was no extreme challenge.
I never said I didn't die, I just didn't find it to be soul crushingly difficult as everyone claims.
Yes I've played it. It isn't hard.
As a single player game. It is easy.
Its the first time I sat down and beat a mario game in a couple of days of casual playing.
What is hard is when you add 3 people... some of whom may not know what they're doing. Suddenly it is difficult because people are interfering with jumps, etc
Without doing any life tricks I finished the game with dozens of lives without trouble.
I really don't get how this is supposed to be some kind of benchmark for difficult mario games.
Depends what you're talking about. I was talking about PC games which is what Sudden Attack is, which wouldn't cover handheld video games.
Offline single player games exist, they're just not made by Korean developers, and of course they're easy to pirate off Korean sites.
As far as handheld gaming goes, games on Korean cell phones seem to be more varied and a far bigger industry than North America (except for the iPhone) but Korea had a well established industry here before the iPhone really picked up speed in North America. Many Koreans (individuals and companies) have moved to the iPhone but the sheer amount of games available for cell phones here is ridiculous. Standard cell phones have terrible data plans. Most cell phone games are offline games, however there are some multiplayer/mmorpg type cell phone games. People can get big bills on those.
the iPhone data plan here isn't much better, but they sell a portable battery operated wimax router that is the size of a cell phone. Costs $20-$25/month and you get 50 GB/month with it. Peak speeds of 38Mbps and it works underground on the subway. It can generate a wifi spot for whatever you want to game with that can use it. Battery lasts about 5 hours and charges on a standard cell phone adapter (they have those here).
PSPs and DS Lites are very popular here. Most people seem to play single player on those, but it terms of PC games, multiplayer free to download and play rules here.
This isn't unique to sudden attack or started by them. Free to play with microtransaction games have been the answer to piracy for a long time in Korea. You will only see a couple of monthly subscription games (Aion being one of them) and you won't see any offline single player games. There are tons of portal sites that have anywhere from half a dozen to 3 dozen games on them (mostly MMORPGs and shooters). Which is great but certain genres don't really lend themselves to this type of model. The Korean RTS is elusive, and adventure style CRPGs are non-existent. It is mainly:
MMORPGs
FPS
Racing games
Beat 'em ups
sports games
That makes it slow. that doesn't make it blow up. I have no idea what makes it blow up. I'll select a group of photos, It'll be going along and then it'll "fail" on one. Sometimes, I remove that one, and it'll upload the other 20 photos just fine.
Yet there was no difference between them.
Upload that one all by itself and it'll just fail.
That thing is a broken buggy piece of garbage. Any time I go out to an event or something and want to upload anything more than half a dozen photos, it inevitably blows up on random photos for no reason (completely fresh off the camera unedited photos). I have to babysit the upload and instead of just hitting select all and letting it go, I end up having to upload it in chunks of 5 photos at a time.
The problem with the puzzles in that is as soon as it doesn't seem obvious you just switch the perspective and its blindingly obvious.
Yes. I didn't buy the claim that this was the hardest mario yet. I finished it with tons of lives left by myself. Add 3 friends to the mix, 1 of whom is drunk and another who isn't terribly good at these kinds of games and you've got a gong show.
I spent most of the time carrying around the person wasn't that good and avoiding the drunk guy as he inevitably bounced us all into death.
There absolutely is a final solution:
1. ISPs monitor users computers for bot-like behaviour (as australia plans to do)
2. accounts sending unusual amounts of e-mail they can't account for are told to clean up or be disconnected
3. Any ISP who refuses to handle this situation well have their mail stop being routed by other ISPs a variation on the old usenet death sentence
spammers might be able to send a very small amount of spam and stay under the radar, but that would be about it. If they did anything to remotely approach the volume they're at now their botnets would set off alarms and be shut down.
at that point it likely wouldn't be profitable. They might be able to all sit inside one ISP and spam each other, but they deserve that.
theoretically they could still spam but it would be at a level that it would become rare and unprofitable so you would likely see it reduced to zero.
When I was in college one of my classmates worked for Shaw in Canada. He didn't do disconnects, but he sat beside their department and chatted with some of the guys. They did disconnect people found to be sending out tons of e-mails. They weren't specifically trying to track bot nets but anyone sending an unreasonable amount of e-mail and didn't stop ended up disconnected. They do keep track of some stuff.
I've been calling for this for years, on Slashdot and other venues. ISPs do monitor suspicious behaviour. I can remember many many years ago when I was much younger and playing around with netbus and scanning the default port 1234 with it for about 20 minutes. The next day we got a call from the ISP asking if everything was okay.
There is no reason that a reasonable profile can't be built to detect standard bot activity and customers notified if this kind of behaviour has been noted coming from their connection. They can either explain it if its justified or end up disconnected if they can't explain it and won't do anything to stop it.
I don't think P2P would end up fitting any standard profile as it seems to be the most common things we hear about bots are spam and denial of service attacks. Neither of which should really look like P2P.
I would hope if it goes well in Australia other countries will pick it up and if some countries turn into havens for bot net operates and refuse to disconnect them perhaps other countries will just shut them off entirely until they agree to play nice with the rest of the internet.
There is no reason ISPs can't have a list of currently blocked users redirected to a page with free AV/recent definitions, and step by step instructions on how to run them all to clean off their machine. Once the user has done so, they can be removed from the list and free to go back out and click on every shiny icon they can find.
On what planet?
Most manufacturers make a 1U display/keyboard combo. Used them all the time on the Dell/HP racks. It slides out and the display pops up.
They're a great place to put heavy raid arrays so as not to make the rack top heavy.
Have you ever actually been near a rack or only just seen one in a brochure left in an executive bathroom?
The whole point of this is not everyone wants to pay $500 for some phone. It wasn't that long ago that even low end phones would have been several hundred dollars without a contract that is how we got into this.