How is paying $35/month for electricity not profitable? With two 5870's running 24/7, you can easily make a few hundred dollars a month, even with the current difficulty and exchange rate.
I'm curious to see the output of this chip when mining Bitcoins. Bitcoin output depends heavily on the number of shaders and right now the Radeon 5000 series are the best value for your money, with a 5870 offering over 400 Mhash/s (which is a lot). CPU power on the other hand doesn't matter at all, so all in all this Liano chip sounds like the perfect candidate for a Bitcoin mining rig. With the current conditions, you'll probably earn your chip back in less than a month.
Like I ever have anything to do with IT, except for when my computer fails. Whether it's my fault, or their fault or someone else's fault entirely doesn't matter as it's still their problem.
If people are constantly breaking policies, the problem is that the policies are incompatible with human behavior. You can't expect people not to check out a floppy disk / CD-ROM / USB drive / attachment / link / whatever, because people are curious. You cannot ignore that fact or try to make people into something they are not. When designing a work environment, you have to take human behavior into account, or it will be broken all the time and thus be utterly useless.
That's exactly what I was thinking. I wouldn't insert some random device into my own laptop, but I wouldn't hesitate a second to plug it into a computer at work. The worst thing that could happen is IT gets me a new PC. Actually, that's the best case scenario.
I never understand this about the US patent system. If evidence such as this exists, how is it possible the patents are still granted, despite the obvious prior art?
Sure, it may have. But being at #1 already, I can't blame Nintendo for thinking this feature is not as important as some make it seem. Especially since most people already have a device to play movies with, which is Nintendo's primary reason for not implementing movie playing capabilities in the Wii U.
I'm not saying it wouldn't be nice if the Wii U could play movies. But I think Nintendo's strategy of focussing on games and cutting costs by not doing other things is the way to go.
What started out as a $20 coin is (as I understand) now worth about $0.03 US dollars.
It's exactly the other way around. Before Bitcoin hit major news websites like this one, the value was relatively stable at a very low value. Ever since the word is out that money can be made by trading BTC, the value went up to over $30 per Bitcoin, but also became increasingly instable as more speculators entered the market. This all came to an abrupt end when Mt. Gox (by far the largest Bitcoin exchange) was hacked and stopped all activity. The exchange rate for Bitcoin has since then been relatively stable between $10 and $15 (almost $14 at Tradehill.com right now for example). Trade volumes have dropped greatly because of Mt. Gox's temporary suspension. I think most people are waiting now to see what happens next. But all in all, the value of Bitcoin has increased greatly since its exposure on major websites, but also introduced a lot of instability, which doesn't help the Bitcoin economy in the long run.
Do you have a source for this? Like for example any statement from Apple in which they favor native apps over web apps? Or is this just your personal view on the situation?
And the goal in iOS was to support HTML5/Javascript/CSS web apps alongside native apps all along. In fact, before the App Store was launched, web apps were the only applications you could run on an iPhone. It's really ridiculous to suggest anyone would be "taking on Apple" by creating an application exactly the way Apple says one should create applications for iOS. Like it's some sort of loophole or something that Apple offers the ability to create web apps for iOS.
Why would you think that? The Wii is the only console of the current generation not able to play movies without hacking, yet it's also the best selling one. Clearly people buy these devices because of their gaming capabilities, not because of their other functions.
The point is that the general public sees these type of devices as pure gaming machines. So they might as well deliver exactly what most people already expect they're buying in order to keep the price down (or the margins up).
Even if the Wii U was able to play movies, most people wouldn't know about it anyway. Ars Technica did a survey back in 2007 where they found most people owning a PS3 don't know it plays Blu-Ray. I doubt that has changed much.
I think they'll do the same thing as they did with the Wii: use standard DVD hardware, but fill the discs in a non-standard way. This means they don't have to pay DVD licensing, but can still use all of the technology that's already available. Except this time, DVD will probably be Blu-Ray.
Of course you can do that. You start writing your e-mail. Then you think "hey, I want a photo in here". So you hit the home button, go to the photo app, pick the photo and press it. A dialog pops up where you can select to copy it. Then you double tap the home button to bring up the multitasking thingy on the bottom, you press the e-mail app, which brings you right back to the e-mail you were typing. Now just press & hold the place where you want your photo and choose "paste". Voila, you've attached a photo to an e-mail you were writing. Not so obnoxious now, is it?
How is paying $35/month for electricity not profitable? With two 5870's running 24/7, you can easily make a few hundred dollars a month, even with the current difficulty and exchange rate.
I'm curious to see the output of this chip when mining Bitcoins. Bitcoin output depends heavily on the number of shaders and right now the Radeon 5000 series are the best value for your money, with a 5870 offering over 400 Mhash/s (which is a lot). CPU power on the other hand doesn't matter at all, so all in all this Liano chip sounds like the perfect candidate for a Bitcoin mining rig. With the current conditions, you'll probably earn your chip back in less than a month.
Like I ever have anything to do with IT, except for when my computer fails. Whether it's my fault, or their fault or someone else's fault entirely doesn't matter as it's still their problem.
If people are constantly breaking policies, the problem is that the policies are incompatible with human behavior. You can't expect people not to check out a floppy disk / CD-ROM / USB drive / attachment / link / whatever, because people are curious. You cannot ignore that fact or try to make people into something they are not. When designing a work environment, you have to take human behavior into account, or it will be broken all the time and thus be utterly useless.
That's exactly what I was thinking. I wouldn't insert some random device into my own laptop, but I wouldn't hesitate a second to plug it into a computer at work. The worst thing that could happen is IT gets me a new PC. Actually, that's the best case scenario.
I never understand this about the US patent system. If evidence such as this exists, how is it possible the patents are still granted, despite the obvious prior art?
Good luck trying to prove they actually invented this crap in court though.
Are there devices released prior to the iPhone which use things like pinch to zoom?
Sure, it may have. But being at #1 already, I can't blame Nintendo for thinking this feature is not as important as some make it seem. Especially since most people already have a device to play movies with, which is Nintendo's primary reason for not implementing movie playing capabilities in the Wii U.
I'm not saying it wouldn't be nice if the Wii U could play movies. But I think Nintendo's strategy of focussing on games and cutting costs by not doing other things is the way to go.
What started out as a $20 coin is (as I understand) now worth about $0.03 US dollars.
It's exactly the other way around. Before Bitcoin hit major news websites like this one, the value was relatively stable at a very low value. Ever since the word is out that money can be made by trading BTC, the value went up to over $30 per Bitcoin, but also became increasingly instable as more speculators entered the market. This all came to an abrupt end when Mt. Gox (by far the largest Bitcoin exchange) was hacked and stopped all activity. The exchange rate for Bitcoin has since then been relatively stable between $10 and $15 (almost $14 at Tradehill.com right now for example). Trade volumes have dropped greatly because of Mt. Gox's temporary suspension. I think most people are waiting now to see what happens next. But all in all, the value of Bitcoin has increased greatly since its exposure on major websites, but also introduced a lot of instability, which doesn't help the Bitcoin economy in the long run.
Do you have a source for that statement, or are you just making facts up as you go along?
Actually, it cancels each other out and it makes you look like an old person desperately trying to be cool.
Not that I'm any better myself, I use Facebook on my iPhone all the time. But I've accepted it makes me about as cool as a grandma in a disco.
Do you have a source for this? Like for example any statement from Apple in which they favor native apps over web apps? Or is this just your personal view on the situation?
And the goal in iOS was to support HTML5/Javascript/CSS web apps alongside native apps all along. In fact, before the App Store was launched, web apps were the only applications you could run on an iPhone. It's really ridiculous to suggest anyone would be "taking on Apple" by creating an application exactly the way Apple says one should create applications for iOS. Like it's some sort of loophole or something that Apple offers the ability to create web apps for iOS.
What do they even make anymore?
About a $100 billion a year.
Why would you think that? The Wii is the only console of the current generation not able to play movies without hacking, yet it's also the best selling one. Clearly people buy these devices because of their gaming capabilities, not because of their other functions.
The point is that the general public sees these type of devices as pure gaming machines. So they might as well deliver exactly what most people already expect they're buying in order to keep the price down (or the margins up).
Even if the Wii U was able to play movies, most people wouldn't know about it anyway. Ars Technica did a survey back in 2007 where they found most people owning a PS3 don't know it plays Blu-Ray. I doubt that has changed much.
I think they'll do the same thing as they did with the Wii: use standard DVD hardware, but fill the discs in a non-standard way. This means they don't have to pay DVD licensing, but can still use all of the technology that's already available. Except this time, DVD will probably be Blu-Ray.
It's likely that games, like movies, will develop an art scene where things are developed independently or funded by grants beforehand.
That's already happening of course, and on a pretty big scale too. Even mainstream gamers play the occasional indie every once in a while.
If you can't confidently upgrade to at least the version before the current one, you're already betting on the wrong platform.
Of course you can do that. You start writing your e-mail. Then you think "hey, I want a photo in here". So you hit the home button, go to the photo app, pick the photo and press it. A dialog pops up where you can select to copy it. Then you double tap the home button to bring up the multitasking thingy on the bottom, you press the e-mail app, which brings you right back to the e-mail you were typing. Now just press & hold the place where you want your photo and choose "paste". Voila, you've attached a photo to an e-mail you were writing. Not so obnoxious now, is it?
The initial release of Android was well over a year after the release of the iPhone.
Until of course you get a package on a Saturday.
Just get a second SIM-card for your current subscription. A small price to pay for a cool door bell and no extra costs per month.
Why do you care? Are you running Amazon or another online retailer?