I'm a new Firefox user. It just so happened that my IE decided to not allow me to edit items on my company SharePoint site without crashing EVERY TIME. I spoke with my TR department to see what options I had and they were as follows...
My possible solutions were:
1.) Install IE 7.0
2.) Install XP SP3
3.) Migrate to another web browser
TR had the following responses:
1.) You can upgrade to 7.0, but we cannot support it.
2.) We are not deploying SP3
3.) FireFox 3.0 is being released today, you could download that and see if it solves the problem.
Sure enough, after a quick download and install, everything is working fine. I'm still not sure what was causing IE to crash every time I tried to open a link in Sharepoint, but at this point in time - I don't care.
I'm not sure what the deal is with my Xbox 360, but I've had it since 1/1/2006 and haven't had any problems with it. I use it pretty much daily to either play games, watch movies, or listen to music streamed from my pc. I wouldn't say I'm a "hardcore gamer" anymore, but it probably runs about 12 - 18 hours a week.
Some of my friends have had to replace their 360's and they purchased them about 2 or 3 months after I bought mine. I hope mine breaks before the end of the year though, so that I'm still eligible for the 3 year return policy. Although, maybe I have some exceptional design that will never break? j/k
I've often thought the services would gravitate towards this, and back in the early to mid-nineties I thought they were close. There were a lot of combat flight simulators coming out at the time, some of them being significantly complex to the point where you had to read a novel just to get off the ground. Falcon 3.0 comes to mind, followed up by Falcon 4.0 in the later 90's.
The problem with all of this comes from the seemingly inpersonal method of battling - which gives way to the current social tendencies of today's youth. I don't want to generalize everyone into the same bucket, because there are those that fall outside of the mainstream, but if you play any multiplayer game over the internet these days - you know who I'm talking about. I'm not sure the military is ready to spent X billions of dollars on a mechanized fighting battalion, only to have their machines start breaking when the kids try to "tea-bag" their opposition.
That would make sense for an initial production run of the vehicle. It would've been nice for them to mention anything like this in the article referenced, but then again - if they did that it wouldn't be slanted journalism.
...but how does regulation like this even work? I would have thought that if your emissions laws were less stringent, you would still be able to drive a car that surpassed your state's standards. What is the justification for keeping these cars out of the rest of the country?
I could understand that. I think they might do something more subtle though, like introduce Powerbars to build up your strength or to regain some endurance.
This article seems to focus on MTV bringing more music to the consumer through this game. The game itself is toting that it will have an extreme amount of content to download (ala every other game out there), but if MTV invests enough money into the project - it could happen. Quality content downloads are a rare item on XBL and if MTV plays its cards right, they could get in on a very untapped resource.
Granted there are some good d/ls on XBL, but they are few and far between. I actually haven't purchased a game in months, but I'm playing Catan quite a bit.
Seriously? Maybe your definition of advertising and product placement is different than mine, but it's been in our video games for quite some time now. An easy example is the Tony Hawk series. You buy skateboards with various logos (from skateboard manufacturers) which adds to the "realism" of the game, but it's product placement all the same.
Basically ANY game that touches on ANY aspect of reality will have some advertising or product placement in it. If you've watched any of the trailers for Rock Band, you will see that you dress up your avatar in any number of clothes (with brand name labels) and will probably buy instruments with manufacturer designations on them. This is nothing new, and if everything was fictional you would hear people complaining about how lame it is that you have to buy some made-up brand instrument or Gucci knock-off shirt.
I agree that MTV has diluted into nothing more than commercials and lame reality shows, but they aren't going to get into video games and just make it a long drawn-out Geico commercial. They'll more than likely add more "realism" to the game and sell advertising and product space to clothing manufacturers, product manufacturers, and things of that nature to bring "real life" into the video game world.
If you think games are still a safe haven, then you won't really notice a difference.
Sounds reasonable enough, although you would then require the "scripted" opponents to have their own AI turn on instantaneously and be cognizant of their surroundings. I'm not sure how that would work itself out.
I do like your thoughts and it would have tremendous value for any small clans that would typically be unable to gather up real counterparts to train with.
It's marketed as $50.00 a year for demos, trailers, a communication tool, multiplayer gaming, etc. $50.00 for all of that is not a really big deal. However, if they start chipping away and micro-transactioning me to death ON TOP of the $50.00 a year - then we have a problem.
What exactly will I be receiving for my annual membership? I thought my annual subscription entitled me to
1. 24/7 access to play online multiplayer games (unless there is an additional mmorpg fee)
AND
2. Instant access to new demo's, trailers, etc.
I have noticed that sometimes magazines will get an occassional demo before it hits the Live Marketplace, but it usually is only a week or two difference. What would happen if this new money-making model is rolled out? Will I ONLY be able to download certain demos if I shell out some additional money?
I recall that a few year back there was a lawsuit claiming that volunteer helpers in Ultima Online were actually working for the company and should therefore be paid.
Maybe I'm wrong here, but why was this given the time of day in court? If I "volunteer" to do something, say help build a house for a charity, what is the justification that I should be compensated for my time? The whole point of volunteering is knowing that you will be a part of something and you are investing your time for free.
Unless these people were forced against their will to sign contracts stating they will "volunteer for free", I can't see how a company would have to pay them any compensation at all.
I first heard about this a few months ago regarding user accounts on Phantasy Star Universe. Players would pre-text/lie/etc. to gain access to another user's account and then sell off/steal/etc. any items the victim had in their possession or player store.
In this case, as with others to maybe a lesser extent, there is a monetary attachment involved. You have paid a $50.00 fee(not sure what the gold membership fee is) to access and play these games online. You have also invested time, which may not be directly related to a monetary investment - but there is an investment nonetheless.
It's not EXACTLY the same as calling a bank and stealing all your money, but there is an invasion of privacy. Has this issued happened in The World of Warcraft or other mmo's? I'm sure it has, but how was it handled?
Is there a legal precedent to take action against the perpetrators?
As a (rough) estimate Halo 3 will probably end up costing Microsoft $20 Million to develop, this means that they could probably develop 5 to 20 simple 'fun' games for the same cost as one big budget game. From a business perspective this makes a lot of sense because the risk per game is much smaller and you're far more likely to find a couple of games that really connect with consumers when you develop 20 games rather than 1.
Also something to note, if you make a critically acclaimed game that fans cannot get enough of, you will find yourself having a hard time getting into their pockets for additional $60.00 a hit. You could collect a $10.00 monthly fee, but it would be more profitable to create games that only interest someone for a week or two.
If you're playing a game for hours, days, months on end - you're not exactly buying other games in that time-frame. Well, in theory you're not.
Exactly...In 2 or 3 years when my video card is really dated, I'll just buy a new one for $250. No such luck with a console...
Seriously? I'm sure in 2 or 3 years you won't have to...
1. Upgrade your Ram to whatever kind it is at that second in time
2. Probably have to upgrade your motherboard as well
3. Your hard drive will probably be on the fritz, or something more juicy will be out
4. If you're playing video games, you probably have to upgrade your (MS) OS also
So all in all, your $250.00 graphics card costs you close to $800.00 dollars. But then again, you knew that didn't you? This isn't the first computer you've upgraded? Is it?
Yep, it's been a long day and my eyes aren't seeing the difference between an e and an o on the screen. I didn't know about the possibility of "duping" until Diablo, and it was the first game I played where people were bringing their "hacked" items online. A staff of apocalypse with 299 charges?
Maybe I'm dating myself, or my standards are a little different, but what about Warcraft? Diablo? Duke Nukem 3d?
Warcraft - first game I ever played that involved resource collecting, progression, RTS
Diable - first multiplayer game I played that had a free online service, levels were randomly created, high customization factor and tons of loot
Duke Nuke 3d - full 3d range of motion with your mouse, 3d level creation that you could share and play over the phone line
As far as bandwidth per user goes, how much does one passenger really need at any given moment? Sending and receiving email doesn't take a lot of bandwidth, and you can go on to do other things while your email client handles that. If you are web surfing, once the page is loaded, your bandwidth requirements are zero until you load a new page. It's not like anybody is going to try hosting a web server at 32,000 feet:)
I think the problem occurs when one person decides they need want to stream a movie/music or download that 50+mb file from work. I'd guess they would implement some sort of bandwith limiter for each connection, but would this occurance happen more than 20% of the time?
How many individuals actually play their old games? I was a packrat once myself. I had a goal to save all the titles for every console I ever owned. There really wasn't a point, as they did nothing but take up space. There wasn't really anything wrong with them, but, typically, a game will not last more than 6 months - console-wise.
So now, I take my old games to The Exchange and either take the money or trade them for a newer title. I beat the games I purchase and after the multiplayer component is dried up (if the game has one), it serves no purpose for me to keep them.
Backwards compatibility is nice if you missed out on the prior systems and would like to give an "old classic" a go, but it's hardly a selling point for someone that's looking to upgrade to a $600.00 system.
You are honestly going to try and convince us that asked himself does not deserve its own bold face? You, sir, must not have a background in proper web-editing.
As long as it results in my games costing $20.00 less or so, I'm all for it. Put up a Subway poster on the wall in my next Gears of War game. Have flashing billboards with the new Tag bodyspray. Whatever you want. Just pass the savings along to the consumer. That's all I ask.
How many Xbox 360's have sold in Japan since the PS3 Launch? It was my impression that the 360 just started to grab a market when the Blue Dragon bundle was released. With no real console-selling game out for the PS3 and the price point, I'm curious if Japan will opt for the 360 now.
I'm a new Firefox user. It just so happened that my IE decided to not allow me to edit items on my company SharePoint site without crashing EVERY TIME. I spoke with my TR department to see what options I had and they were as follows...
My possible solutions were:
1.) Install IE 7.0
2.) Install XP SP3
3.) Migrate to another web browser
TR had the following responses:
1.) You can upgrade to 7.0, but we cannot support it.
2.) We are not deploying SP3
3.) FireFox 3.0 is being released today, you could download that and see if it solves the problem.
Sure enough, after a quick download and install, everything is working fine. I'm still not sure what was causing IE to crash every time I tried to open a link in Sharepoint, but at this point in time - I don't care.
Nothing like having the American Taxpayers pay for all the cost overruns & extra R&D.
Corrected that for you
Plus, what would "I love the 2000's" have to air if we never made any more tv?
I'm not sure what the deal is with my Xbox 360, but I've had it since 1/1/2006 and haven't had any problems with it. I use it pretty much daily to either play games, watch movies, or listen to music streamed from my pc. I wouldn't say I'm a "hardcore gamer" anymore, but it probably runs about 12 - 18 hours a week.
Some of my friends have had to replace their 360's and they purchased them about 2 or 3 months after I bought mine. I hope mine breaks before the end of the year though, so that I'm still eligible for the 3 year return policy. Although, maybe I have some exceptional design that will never break? j/k
I've often thought the services would gravitate towards this, and back in the early to mid-nineties I thought they were close. There were a lot of combat flight simulators coming out at the time, some of them being significantly complex to the point where you had to read a novel just to get off the ground. Falcon 3.0 comes to mind, followed up by Falcon 4.0 in the later 90's.
The problem with all of this comes from the seemingly inpersonal method of battling - which gives way to the current social tendencies of today's youth. I don't want to generalize everyone into the same bucket, because there are those that fall outside of the mainstream, but if you play any multiplayer game over the internet these days - you know who I'm talking about. I'm not sure the military is ready to spent X billions of dollars on a mechanized fighting battalion, only to have their machines start breaking when the kids try to "tea-bag" their opposition.
That would make sense for an initial production run of the vehicle. It would've been nice for them to mention anything like this in the article referenced, but then again - if they did that it wouldn't be slanted journalism.
...but how does regulation like this even work? I would have thought that if your emissions laws were less stringent, you would still be able to drive a car that surpassed your state's standards. What is the justification for keeping these cars out of the rest of the country?
I could understand that. I think they might do something more subtle though, like introduce Powerbars to build up your strength or to regain some endurance.
This article seems to focus on MTV bringing more music to the consumer through this game. The game itself is toting that it will have an extreme amount of content to download (ala every other game out there), but if MTV invests enough money into the project - it could happen. Quality content downloads are a rare item on XBL and if MTV plays its cards right, they could get in on a very untapped resource.
Granted there are some good d/ls on XBL, but they are few and far between. I actually haven't purchased a game in months, but I'm playing Catan quite a bit.
Seriously? Maybe your definition of advertising and product placement is different than mine, but it's been in our video games for quite some time now. An easy example is the Tony Hawk series. You buy skateboards with various logos (from skateboard manufacturers) which adds to the "realism" of the game, but it's product placement all the same.
Basically ANY game that touches on ANY aspect of reality will have some advertising or product placement in it. If you've watched any of the trailers for Rock Band, you will see that you dress up your avatar in any number of clothes (with brand name labels) and will probably buy instruments with manufacturer designations on them. This is nothing new, and if everything was fictional you would hear people complaining about how lame it is that you have to buy some made-up brand instrument or Gucci knock-off shirt.
I agree that MTV has diluted into nothing more than commercials and lame reality shows, but they aren't going to get into video games and just make it a long drawn-out Geico commercial. They'll more than likely add more "realism" to the game and sell advertising and product space to clothing manufacturers, product manufacturers, and things of that nature to bring "real life" into the video game world.
If you think games are still a safe haven, then you won't really notice a difference.
Sounds reasonable enough, although you would then require the "scripted" opponents to have their own AI turn on instantaneously and be cognizant of their surroundings. I'm not sure how that would work itself out. I do like your thoughts and it would have tremendous value for any small clans that would typically be unable to gather up real counterparts to train with.
It's marketed as $50.00 a year for demos, trailers, a communication tool, multiplayer gaming, etc. $50.00 for all of that is not a really big deal. However, if they start chipping away and micro-transactioning me to death ON TOP of the $50.00 a year - then we have a problem.
What exactly will I be receiving for my annual membership? I thought my annual subscription entitled me to
1. 24/7 access to play online multiplayer games (unless there is an additional mmorpg fee)
AND
2. Instant access to new demo's, trailers, etc.
I have noticed that sometimes magazines will get an occassional demo before it hits the Live Marketplace, but it usually is only a week or two difference. What would happen if this new money-making model is rolled out? Will I ONLY be able to download certain demos if I shell out some additional money?
If so, give me half of my money back.
I recall that a few year back there was a lawsuit claiming that volunteer helpers in Ultima Online were actually working for the company and should therefore be paid.
Maybe I'm wrong here, but why was this given the time of day in court? If I "volunteer" to do something, say help build a house for a charity, what is the justification that I should be compensated for my time? The whole point of volunteering is knowing that you will be a part of something and you are investing your time for free.
Unless these people were forced against their will to sign contracts stating they will "volunteer for free", I can't see how a company would have to pay them any compensation at all.
Final Fantasy XI requires that it is installed on the hard drive of the 360 - taking up 11 gigs or so. Why can't there be the same mandate for GTA IV?
I first heard about this a few months ago regarding user accounts on Phantasy Star Universe. Players would pre-text/lie/etc. to gain access to another user's account and then sell off/steal/etc. any items the victim had in their possession or player store.
In this case, as with others to maybe a lesser extent, there is a monetary attachment involved. You have paid a $50.00 fee(not sure what the gold membership fee is) to access and play these games online. You have also invested time, which may not be directly related to a monetary investment - but there is an investment nonetheless.
It's not EXACTLY the same as calling a bank and stealing all your money, but there is an invasion of privacy. Has this issued happened in The World of Warcraft or other mmo's? I'm sure it has, but how was it handled?
Is there a legal precedent to take action against the perpetrators?
As a (rough) estimate Halo 3 will probably end up costing Microsoft $20 Million to develop, this means that they could probably develop 5 to 20 simple 'fun' games for the same cost as one big budget game. From a business perspective this makes a lot of sense because the risk per game is much smaller and you're far more likely to find a couple of games that really connect with consumers when you develop 20 games rather than 1.
Also something to note, if you make a critically acclaimed game that fans cannot get enough of, you will find yourself having a hard time getting into their pockets for additional $60.00 a hit. You could collect a $10.00 monthly fee, but it would be more profitable to create games that only interest someone for a week or two.
If you're playing a game for hours, days, months on end - you're not exactly buying other games in that time-frame. Well, in theory you're not.
Exactly...In 2 or 3 years when my video card is really dated, I'll just buy a new one for $250. No such luck with a console...
Seriously? I'm sure in 2 or 3 years you won't have to...
1. Upgrade your Ram to whatever kind it is at that second in time
2. Probably have to upgrade your motherboard as well
3. Your hard drive will probably be on the fritz, or something more juicy will be out
4. If you're playing video games, you probably have to upgrade your (MS) OS also
So all in all, your $250.00 graphics card costs you close to $800.00 dollars. But then again, you knew that didn't you? This isn't the first computer you've upgraded? Is it?
Yep, it's been a long day and my eyes aren't seeing the difference between an e and an o on the screen. I didn't know about the possibility of "duping" until Diablo, and it was the first game I played where people were bringing their "hacked" items online. A staff of apocalypse with 299 charges?
Maybe I'm dating myself, or my standards are a little different, but what about Warcraft? Diablo? Duke Nukem 3d?
Warcraft - first game I ever played that involved resource collecting, progression, RTS
Diable - first multiplayer game I played that had a free online service, levels were randomly created, high customization factor and tons of loot
Duke Nuke 3d - full 3d range of motion with your mouse, 3d level creation that you could share and play over the phone line
How did Quake 3 get on that list?
As far as bandwidth per user goes, how much does one passenger really need at any given moment? Sending and receiving email doesn't take a lot of bandwidth, and you can go on to do other things while your email client handles that. If you are web surfing, once the page is loaded, your bandwidth requirements are zero until you load a new page. It's not like anybody is going to try hosting a web server at 32,000 feet :)
I think the problem occurs when one person decides they need want to stream a movie/music or download that 50+mb file from work. I'd guess they would implement some sort of bandwith limiter for each connection, but would this occurance happen more than 20% of the time?
How many individuals actually play their old games? I was a packrat once myself. I had a goal to save all the titles for every console I ever owned. There really wasn't a point, as they did nothing but take up space. There wasn't really anything wrong with them, but, typically, a game will not last more than 6 months - console-wise.
So now, I take my old games to The Exchange and either take the money or trade them for a newer title. I beat the games I purchase and after the multiplayer component is dried up (if the game has one), it serves no purpose for me to keep them.
Backwards compatibility is nice if you missed out on the prior systems and would like to give an "old classic" a go, but it's hardly a selling point for someone that's looking to upgrade to a $600.00 system.
Who spends $600.00 to play their old games?
You are honestly going to try and convince us that asked himself does not deserve its own bold face? You, sir, must not have a background in proper web-editing.
As long as it results in my games costing $20.00 less or so, I'm all for it. Put up a Subway poster on the wall in my next Gears of War game. Have flashing billboards with the new Tag bodyspray. Whatever you want. Just pass the savings along to the consumer. That's all I ask.
How many Xbox 360's have sold in Japan since the PS3 Launch? It was my impression that the 360 just started to grab a market when the Blue Dragon bundle was released. With no real console-selling game out for the PS3 and the price point, I'm curious if Japan will opt for the 360 now.
When you die, you are able to view the action through one of your teammate's viewpoint, or you can cycle through static cameras throughout the level.
I'm guessing that they're removing this option from the ranked matches so that you can not spy on your opponents strategy between rounds.