Was anyone really gaming at 1600x1200 back then? The top-end card of the time was the nVidia RIVA TNT2. The high-end units had 32MB of RAM, but most had 16. To get a 32bit double buffered framebuffer and a 16bit Z-buffer you'd need 18MB of memory; for a 16bit framebuffer you'd need 11MB. Although the hardware would have had just enough memory bandwidth to do 30fps at that resolution I doubt you'd have hit it with most games. Also, around that time most people were still stuck on 15" monitors with 17" considered the high end with the occasional crazy bastard with a 19" monitor. 1600x1200 wasn't really a sensible resolution unless you had a 19" monitor or larger.
No, back then I remember most people were still gaming at 640x800 or 800x600, with the higher end at 1024x768. (Of course, back then the majority of console gamers were still at 320x240 or something similar...)
In fact back then we were still making sure that our games still ran on the original Voodoo 1 cards (2MB framebuffer, 2MB Texture memory) - partly because there were still a significant number of people with that class of card and partly because we still all loved the Voodoo 1 dearly for having been the first really good 3D card...
It is very similar to silly putty except that it does not "run" when left sitting on a table. The last thing you want your armor to do is pool around your waste.
I don't think you'd want your waste to pool around your armour, either...
People have been able to run any code they like on Windows Mobile phones for years, and nobody seems to have taken down any cell towers yet. The actual process of communicating with the tower is handled by the embedded baseband processor, rather than the CPU than runs the main OS. I'm fairly sure it's largely FUD.
To be fair, the UN is completely unrelated to the Olympics, which is run by the International Olympic Committee. You can't really use the failings of the IOC to attack the UN.
Pff. I don't pine for those days. You couldn't do half the cool shit you can do with the web now back then, and lots of those things would never have happened without commercial interests getting involved.
TuneCore don't do the disk printing; that's done via Amazon's Disk on Demand service, which is actually performed by CreateSpace.
The service that TuneCore provides is that it handles submission of your album to a whole bunch of online music download stores, like Amazon, eMusic, iTunes, Napster etc. I think from skimming its faq it also handles receiving your payment all into one account.
Therefore, as they say, all of the money Amazon pay goes into your account.
They've been doing this for a little while, but now with the link with Amazon Disk on Demand, albums submitted to TuneCore can for the first time be bought on physical CDs.
One thing I noticed when visiting the American South was that the air conditioning seemed to be set lower than it needed to be. I'd find myself actually getting cold because I was dressed in shorts and a T-shirt but the AC thermostat seemed to be trying to keep the temperature at 18-20 degrees (Centigrade). On a hot day, I don't see why most aircon shouldn't be set a bit higher than that, at 25-26 degrees for instance. It would use a lot less power but it's not uncomfortably hot.
Apparently there's been a push in Japan to encourage businessmen to take off their jackets at work and to have the thermostat set at 28 degrees in the summer. It's meant to have been quite successful.
And the basic problem is that schools don't teach how to parallelize problems. It's hard, and not everybody can wrap their brain around the concept...
And there's more to it than that; If a problem is hard, it's going to take longer to write and much longer to debug. Often it's just not worth investing the extra time, money and risk into doing something that's only going to make the program a bit faster. If we proceed to a future where desktop computers all have 256 cores, the speed advantage may be worth it but currently it's a lot of effort without a great deal of gain. There's probably better ways that you can spend your time.
This use-case is more or less dying out though. Because transporting bits across a border by having someone hand-carry them is just too large a risk, assuming it's the kind of bits the government of either country would rather not have crossing the border.
Do you think so? It probably depends on how much data you have. I figure it's probably easier to put several gigabytes of data onto a MicroSD card and smuggle it out in the sole of your shoe or under your foreskin or something than upload it from an internet cafe...
I think you exaggerate a little. I doubt a car built in 2009 is likely to be much safer than a 1999 car. Going back another 10 or 20 years past that though and you've probably got a good point.
However, I think replacing older less safe cars is a very cost inefficient way of improving safety. To be honest once you're in a crash you've already lost. Much better to spend that money on preventing the crashes in the first place with improved road design, driver education and a greater willingness to prohibit drivers who refuse to drive safely from driving.
I too was always shocked at the quoted American miles per gallon figures until I realised that the British figures were using the Imperial gallon (4.55 litres) compared to the American figures using the US gallon (3.79 litres)
Therefore, a car doing 34 miles to the (US) gallon is equivalent to a car doing 40 miles to the (Imperial) gallon.
Remember that Palm's been around for some time making handheld computers. Apple abandoned handheld development for quite a time between the Newton and the iPhone so it's a fair bet that Palm have quite a few patents that would cover the iPhone, just as Apple has some that would cover the Palm Pre. My guess is that they'll do some kind of cross-licensing deal, if it even gets that far.
Although the Cell does have more raw power than the 360 CPU, the SPUs have to do the brunt of the transform and lighting for rendering on the PS3, whereas that's handled by the GPU on the 360.
For games you can't really compare the CPU on its own as so much work gets handed off to the GPU. The PS3 wins on CPU power, the 360 on GPU power.
I thought the report was fairly clear that the inadequate restraint system was probably the immediate cause of death, but that there were a long list of other things that would have killed them anyway after that.
There's a bit more to it than that though. I'm not sure how it works in non-Aero Vista, but Windows XP only draws the sections of a window that are not covered by another window, meaning that only visible window portions are drawn.
More modern window managers (Apple's Quartz, Vista, Compviz on Linux) render the entire window to a texture and then use the GPU hardware to render them to the screen. The advantage of this is that you can move the windows around without having to repaint them. When you draw a menu over the top of a window, you don't have to repaint the window below when remove it. Also, it makes the rendering more simple. You don't have to paint the window in lots of rectangular sections, you just paint the whole thing.
Having said all that, modern processors are sufficiently speedy that it probably doesn't make that much difference any more. If I drag a window around on my little XP netbook I can just about see the window underneath having to redraw but it's so quick that it doesn't really bother me.
Yes, but that assumes you regularly visit your admin panel.
Was anyone really gaming at 1600x1200 back then? The top-end card of the time was the nVidia RIVA TNT2. The high-end units had 32MB of RAM, but most had 16. To get a 32bit double buffered framebuffer and a 16bit Z-buffer you'd need 18MB of memory; for a 16bit framebuffer you'd need 11MB. Although the hardware would have had just enough memory bandwidth to do 30fps at that resolution I doubt you'd have hit it with most games. Also, around that time most people were still stuck on 15" monitors with 17" considered the high end with the occasional crazy bastard with a 19" monitor. 1600x1200 wasn't really a sensible resolution unless you had a 19" monitor or larger.
No, back then I remember most people were still gaming at 640x800 or 800x600, with the higher end at 1024x768. (Of course, back then the majority of console gamers were still at 320x240 or something similar...)
In fact back then we were still making sure that our games still ran on the original Voodoo 1 cards (2MB framebuffer, 2MB Texture memory) - partly because there were still a significant number of people with that class of card and partly because we still all loved the Voodoo 1 dearly for having been the first really good 3D card...
It is very similar to silly putty except that it does not "run" when left sitting on a table. The last thing you want your armor to do is pool around your waste.
I don't think you'd want your waste to pool around your armour, either...
I think you underestimate the amount of work required to port a game of that size.
... and no touchscreen...
People have been able to run any code they like on Windows Mobile phones for years, and nobody seems to have taken down any cell towers yet. The actual process of communicating with the tower is handled by the embedded baseband processor, rather than the CPU than runs the main OS. I'm fairly sure it's largely FUD.
80%? Surely 80% of iPhone users don't have GPS in their phones, considering the original iPhone didn't have GPS...
What an apt username.
I'd be interested to know what the difference between 'scripting' and 'programming' is...
How do you work out what a 'fair' offer is? I wouldn't really have any idea.
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To be fair, the UN is completely unrelated to the Olympics, which is run by the International Olympic Committee. You can't really use the failings of the IOC to attack the UN.
Pff. I don't pine for those days. You couldn't do half the cool shit you can do with the web now back then, and lots of those things would never have happened without commercial interests getting involved.
TuneCore don't do the disk printing; that's done via Amazon's Disk on Demand service, which is actually performed by CreateSpace.
The service that TuneCore provides is that it handles submission of your album to a whole bunch of online music download stores, like Amazon, eMusic, iTunes, Napster etc. I think from skimming its faq it also handles receiving your payment all into one account.
Therefore, as they say, all of the money Amazon pay goes into your account.
They've been doing this for a little while, but now with the link with Amazon Disk on Demand, albums submitted to TuneCore can for the first time be bought on physical CDs.
I seem to remember that being a scene from The Wire.
One thing I noticed when visiting the American South was that the air conditioning seemed to be set lower than it needed to be. I'd find myself actually getting cold because I was dressed in shorts and a T-shirt but the AC thermostat seemed to be trying to keep the temperature at 18-20 degrees (Centigrade). On a hot day, I don't see why most aircon shouldn't be set a bit higher than that, at 25-26 degrees for instance. It would use a lot less power but it's not uncomfortably hot.
Apparently there's been a push in Japan to encourage businessmen to take off their jackets at work and to have the thermostat set at 28 degrees in the summer. It's meant to have been quite successful.
And the basic problem is that schools don't teach how to parallelize problems. It's hard, and not everybody can wrap their brain around the concept...
And there's more to it than that; If a problem is hard, it's going to take longer to write and much longer to debug. Often it's just not worth investing the extra time, money and risk into doing something that's only going to make the program a bit faster. If we proceed to a future where desktop computers all have 256 cores, the speed advantage may be worth it but currently it's a lot of effort without a great deal of gain. There's probably better ways that you can spend your time.
This use-case is more or less dying out though. Because transporting bits across a border by having someone hand-carry them is just too large a risk, assuming it's the kind of bits the government of either country would rather not have crossing the border.
Do you think so? It probably depends on how much data you have. I figure it's probably easier to put several gigabytes of data onto a MicroSD card and smuggle it out in the sole of your shoe or under your foreskin or something than upload it from an internet cafe...
I think you exaggerate a little. I doubt a car built in 2009 is likely to be much safer than a 1999 car. Going back another 10 or 20 years past that though and you've probably got a good point.
However, I think replacing older less safe cars is a very cost inefficient way of improving safety. To be honest once you're in a crash you've already lost. Much better to spend that money on preventing the crashes in the first place with improved road design, driver education and a greater willingness to prohibit drivers who refuse to drive safely from driving.
I too was always shocked at the quoted American miles per gallon figures until I realised that the British figures were using the Imperial gallon (4.55 litres) compared to the American figures using the US gallon (3.79 litres)
Therefore, a car doing 34 miles to the (US) gallon is equivalent to a car doing 40 miles to the (Imperial) gallon.
So let me get this straight... She can't connect to the internet on her computer and you're suggesting she does 'a few google searches'...
Remember that Palm's been around for some time making handheld computers. Apple abandoned handheld development for quite a time between the Newton and the iPhone so it's a fair bet that Palm have quite a few patents that would cover the iPhone, just as Apple has some that would cover the Palm Pre. My guess is that they'll do some kind of cross-licensing deal, if it even gets that far.
Although the Cell does have more raw power than the 360 CPU, the SPUs have to do the brunt of the transform and lighting for rendering on the PS3, whereas that's handled by the GPU on the 360.
For games you can't really compare the CPU on its own as so much work gets handed off to the GPU. The PS3 wins on CPU power, the 360 on GPU power.
I thought the report was fairly clear that the inadequate restraint system was probably the immediate cause of death, but that there were a long list of other things that would have killed them anyway after that.
There's a bit more to it than that though. I'm not sure how it works in non-Aero Vista, but Windows XP only draws the sections of a window that are not covered by another window, meaning that only visible window portions are drawn.
More modern window managers (Apple's Quartz, Vista, Compviz on Linux) render the entire window to a texture and then use the GPU hardware to render them to the screen. The advantage of this is that you can move the windows around without having to repaint them. When you draw a menu over the top of a window, you don't have to repaint the window below when remove it. Also, it makes the rendering more simple. You don't have to paint the window in lots of rectangular sections, you just paint the whole thing.
Having said all that, modern processors are sufficiently speedy that it probably doesn't make that much difference any more. If I drag a window around on my little XP netbook I can just about see the window underneath having to redraw but it's so quick that it doesn't really bother me.