I believe a blowtorch requires a fuel source, is rather bulky and has a short range. People deranged enough to carry a blowtorch in order to blind people are probably non-existent.
A laser pointer is small and can be used from a distance. The perpetrator no doubt believes that he can get away with it, and may not understand or care about the damage that a laser can do to somebody's eyes.
Oh yes, because you obviously can't "win" in WoW by trial and error, despite the fact that there are no penalties for dying.
Your equipment durability decreases and you have to run back to your corpse, which can often be very time-consuming and annoying. Resurrecting at a Spirit Healer will give you resurrection sickness that lasts up to 10 minutes, making you essentially unable to fight. If the entire party is wiped in a dungeon or raid it must be restarted. Preventing a wipe is one of the most important things to do while in a raid or dungeon. If there are no penalties for dying then a wipe shouldn't be a big deal, right?
In Baldur's Gate you just reload your last save and all is forgiven.
And yes, the game is essentially pressing your hot bar keys in order, during every fight, ad infinitum.
Yeah, that's exactly how dungeons, raids and PvP are conducted. Killing normal mobs is easy routine in WoW, but killing normal enemies in Baldur's Gate isn't that hard either.
Apparently you've never played that, either, though.
This is funny coming from someone who thinks death is of no consequence in WoW.
WoW requires more skill than Baldur's Gate? You, sir, are not a gamer. I doubt you've even ever played Baldur's Gate.
You're the one who's never played Baldur's Gate. You can pause BG at any time, and you don't have to perform combos etc. in realtime, or run and jump around your target (which is what people do in PvP).
Oh, and since we're throwing around random accusation, then I may as well claim that you've never used a computer in your life. Ha ha, I win!
Baldur's Gate is a game of strategy at its core, and definitely requires far more skill than WoW ever could.
It requires skill the same way Civilization or Dawn of War does. WoW is a realtime action RPG, not a strategy game. There's a difference, but for some reason an elite hardcore gamer like you hasn't figured it out yet.
So, go Collect 10 Kobold Candles, and have fun pressing your number row in order while doing it, several hundred times. I'm sure you are very *skilled* at it.
When did I say anything about collecting items? I never said collecting items requires any skill. If you think you can win in WoW by pressing your number keys in order then I'm guessing you haven't played it.
I could claim that BG doesn't require any skill because you can just win by trial and error. When I had to take down a lich in BG2 with one character, I just loaded and reloaded until I found the right approach and got very lucky. It had nothing to do with skill.
I'd say lots of playtesting now-a-days is geared towards dumbing down and making games easier, less interactive, more passive and more mediocre.
Ah, of course. Playtesting is meant to make the game as bad as possible so it won't sell. Now it all makes sense.
One only has to look at modern MMO's and console RPG's to compare the basic battle mechanics in those games with a game like God of War or other RPG's whose battle systems have real-time or more interactive elements.
Console RPGs have been more or less the same for over two decades. Western RPGs tend to be stat-based games where the character's abilities are emphasized far more than the player's own skill. WoW's combat (which is real-time) requires more "interactivity" and skill than something like Baldur's Gate.
You're effectively trying to impose one genre's standards on another. You may as well demand that racing games should have more RTS elements and a better combat system.
Why is DOSBox needed? They have the source codes for all their games, so why can't they make the games compatible with modern systems? The community did that for Doom and Quake (and not just once, because there are many, many different clients available for both games).
Buddy, it sounds like you've never had to face violence and think about it.
You're dodging the issue by appealing to irrelevant bullshit. People have a right to defend themselves regardless of how much or how little I've experienced violence.
I didn't like it but I've not turned into a bitter vigilante as a result and I think that's probably a good thing for me and the society I live in. I don't want bloody vengeance. If it's good enough for Gandhi and Jesus Christ and a whole bunch of other folks people seem to respect, it's good enough for me. I think you're full of hot air. As they say, put up, or shut up. Tell me your story.
And now you're suddenly talking about vigilantism which has absolutely nothing to do with this.
An attacker with a gun knows the attack is going to take place, therefore has the gun out, aimed at the person he is attacking, finger on the trigger, and is prepared. I wouldn't say 100% impossible, but I imagine it would be damn near impossible to take the gun away from this person without it going off in your direction.
The gun is pointed away from you when you apply a disarm technique.
The defender in my example was being pummeled, presumably not in control of the situation and going for a gun would likely be noticed.
Yeah but it's always said: your gun will be taken away from you, period. Disarming can't be both possible and impossible at the same time.
I believe gun crime went up in the UK after they banned handguns.
But yeah, it surely is terrible when law-abiding citizens are allowed to defend themselves. We can't have that. Violence is always wrong, except when done by misunderstood criminals who had a bad childhood. Then it's okay.
You cannot go kneecapping anyone who makes you nervous on the street, but you also do not want to wait until you are getting pummeled when it would very easy for one or your assailants to disarm and shoot you.
It just occured to me that whenever someone is talking about carrying a gun, he is reminded that his attacker is likely to take the gun away from him and kill him. But, when someone is talking about disarming an attacker in self-defense, he's immediately reminded that disarming an armed attacker is 100% impossible and can never be done by anyone.
The kind of game that attracts psychos who jizz on their keyboard every time they gank someone.
I used to pay Blizzard for the priviledge of having other players constantly ruin my game through griefing and ganking. Then I got a fucking clue and re-rolled on a PvE server where I can actually play the game.
How is your progress invalidated? You don't lose any money, abilities, equipment or reputation or anything else. I may as well think that my progress is perpetually invalidated because my new sword will be outdated in ten levels.
Well if you must know the site was Torrentleech, which I believe is pretty popular. If OiNK is more difficult than Torrentleech then I can't even imagine how the site can retain any users.
I haven't even reached level 60 yet.:D I keep re-rolling my character, and I've actually had the same problem in singleplayer RPGs too, like Baldur's Gate and Fallout. I've made it to level 40 just once (I'm now 37). If I hit level 60 everyone else will be level 80. When I get to 70 people will be 90 or 100.
As far as I remember there was either a certain period of time (much longer than a few days) before the limitation would be removed, or you needed to achieve a certain ratio (which clearly wasn't going to happen).
In other words: you're doing it wrong. Get in early on a popular torrent and seed it as much as you can.
But as I said in my post, the new torrents were off-limits for new users. It wasn't possible to get in early, and by the time the torrent was available it was too late. I spent a lot of time just searching for torrents that I could seed to improve my ratio, but nothing helped.
Why should I have to waste my bandwidth for a week? A week wouldn't have even been enough with that site. With public trackers I never have issues with uploading or seeding. I easily get a 1.0 ratio with anything I download.
I tried a popular private torrent site when I managed to get an invite. It was, to paraphrase the Angry Video Game Nerd, fucking horrible!
Private sites tend to enforce a ratio, so if you don't seed enough you're eventually banned, which is what happened to me. No matter how much I tried, I was never able to seed properly (about 800 mb at most, and I must have downloaded about 10 gb). I had my client set up exactly like the site instructed me to, and I've never had any issues seeding on public trackers. I tried seeding big torrents, I tried seeding small torrents, I tried seeding small chunks from a large, popular torrent, and I even downloaded a file just so I could try seeding it... nothing worked. To make things even more difficult, what little I managed to seed wasn't properly registered by the site. Another part of the problem was that new users couldn't access new torrents, so by the time the torrents became available to me there was nobody downloading them anymore, or there was such a ridiculous amount of seeders that I couldn't seed anything myself.
Since then, I've had no desire to go anywhere near private torrent sites. And why would I? Public sites usually have anything you need, and if they don't then it's likely to be so rare that private sites don't have it either.
A delay is perfectly fine with me. There are tons of older 360 games I need to purchase and play (GRAWs, GoW, R6V, SCDA etc.), not to mention some upcoming ones like Bioshock and Mass Effect.
A laser powerful enough to destroy a human eye should not be available to just any person who wants one.
I believe a blowtorch requires a fuel source, is rather bulky and has a short range. People deranged enough to carry a blowtorch in order to blind people are probably non-existent.
A laser pointer is small and can be used from a distance. The perpetrator no doubt believes that he can get away with it, and may not understand or care about the damage that a laser can do to somebody's eyes.
And what about people who intentionally point it at somebody's eyes? No reason to be nervous about that?
He did not argue they are nutcases, he argued that they are nutcases because [insert actual argument here].
Your equipment durability decreases and you have to run back to your corpse, which can often be very time-consuming and annoying. Resurrecting at a Spirit Healer will give you resurrection sickness that lasts up to 10 minutes, making you essentially unable to fight. If the entire party is wiped in a dungeon or raid it must be restarted. Preventing a wipe is one of the most important things to do while in a raid or dungeon. If there are no penalties for dying then a wipe shouldn't be a big deal, right?
In Baldur's Gate you just reload your last save and all is forgiven.
Yeah, that's exactly how dungeons, raids and PvP are conducted. Killing normal mobs is easy routine in WoW, but killing normal enemies in Baldur's Gate isn't that hard either.
This is funny coming from someone who thinks death is of no consequence in WoW.
You're the one who's never played Baldur's Gate. You can pause BG at any time, and you don't have to perform combos etc. in realtime, or run and jump around your target (which is what people do in PvP).
Oh, and since we're throwing around random accusation, then I may as well claim that you've never used a computer in your life. Ha ha, I win!
It requires skill the same way Civilization or Dawn of War does. WoW is a realtime action RPG, not a strategy game. There's a difference, but for some reason an elite hardcore gamer like you hasn't figured it out yet.
When did I say anything about collecting items? I never said collecting items requires any skill. If you think you can win in WoW by pressing your number keys in order then I'm guessing you haven't played it.
I could claim that BG doesn't require any skill because you can just win by trial and error. When I had to take down a lich in BG2 with one character, I just loaded and reloaded until I found the right approach and got very lucky. It had nothing to do with skill.
Ah, of course. Playtesting is meant to make the game as bad as possible so it won't sell. Now it all makes sense.
Console RPGs have been more or less the same for over two decades. Western RPGs tend to be stat-based games where the character's abilities are emphasized far more than the player's own skill. WoW's combat (which is real-time) requires more "interactivity" and skill than something like Baldur's Gate.
You're effectively trying to impose one genre's standards on another. You may as well demand that racing games should have more RTS elements and a better combat system.
Who said this has anything to do with skill? Nobody.
Why is DOSBox needed? They have the source codes for all their games, so why can't they make the games compatible with modern systems? The community did that for Doom and Quake (and not just once, because there are many, many different clients available for both games).
Free thinkers? On Slashdot? That's a good one.
You're not the only person in the world.
You're dodging the issue by appealing to irrelevant bullshit. People have a right to defend themselves regardless of how much or how little I've experienced violence.
And now you're suddenly talking about vigilantism which has absolutely nothing to do with this.
The gun is pointed away from you when you apply a disarm technique.
Yeah but it's always said: your gun will be taken away from you, period. Disarming can't be both possible and impossible at the same time.
I believe gun crime went up in the UK after they banned handguns.
But yeah, it surely is terrible when law-abiding citizens are allowed to defend themselves. We can't have that. Violence is always wrong, except when done by misunderstood criminals who had a bad childhood. Then it's okay.
It just occured to me that whenever someone is talking about carrying a gun, he is reminded that his attacker is likely to take the gun away from him and kill him. But, when someone is talking about disarming an attacker in self-defense, he's immediately reminded that disarming an armed attacker is 100% impossible and can never be done by anyone.
The kind of game that attracts psychos who jizz on their keyboard every time they gank someone.
I used to pay Blizzard for the priviledge of having other players constantly ruin my game through griefing and ganking. Then I got a fucking clue and re-rolled on a PvE server where I can actually play the game.
How is your progress invalidated? You don't lose any money, abilities, equipment or reputation or anything else. I may as well think that my progress is perpetually invalidated because my new sword will be outdated in ten levels.
Well if you must know the site was Torrentleech, which I believe is pretty popular. If OiNK is more difficult than Torrentleech then I can't even imagine how the site can retain any users.
I haven't even reached level 60 yet. :D I keep re-rolling my character, and I've actually had the same problem in singleplayer RPGs too, like Baldur's Gate and Fallout. I've made it to level 40 just once (I'm now 37). If I hit level 60 everyone else will be level 80. When I get to 70 people will be 90 or 100.
As far as I remember there was either a certain period of time (much longer than a few days) before the limitation would be removed, or you needed to achieve a certain ratio (which clearly wasn't going to happen).
But as I said in my post, the new torrents were off-limits for new users. It wasn't possible to get in early, and by the time the torrent was available it was too late. I spent a lot of time just searching for torrents that I could seed to improve my ratio, but nothing helped.
Why should I have to waste my bandwidth for a week? A week wouldn't have even been enough with that site. With public trackers I never have issues with uploading or seeding. I easily get a 1.0 ratio with anything I download.
That's probably the reason. If WoW's population is full of psychopaths, I can only wonder how bad EVE must be (based on what I've read).
I tried a popular private torrent site when I managed to get an invite. It was, to paraphrase the Angry Video Game Nerd, fucking horrible!
Private sites tend to enforce a ratio, so if you don't seed enough you're eventually banned, which is what happened to me. No matter how much I tried, I was never able to seed properly (about 800 mb at most, and I must have downloaded about 10 gb). I had my client set up exactly like the site instructed me to, and I've never had any issues seeding on public trackers. I tried seeding big torrents, I tried seeding small torrents, I tried seeding small chunks from a large, popular torrent, and I even downloaded a file just so I could try seeding it... nothing worked. To make things even more difficult, what little I managed to seed wasn't properly registered by the site. Another part of the problem was that new users couldn't access new torrents, so by the time the torrents became available to me there was nobody downloading them anymore, or there was such a ridiculous amount of seeders that I couldn't seed anything myself.
Since then, I've had no desire to go anywhere near private torrent sites. And why would I? Public sites usually have anything you need, and if they don't then it's likely to be so rare that private sites don't have it either.
A delay is perfectly fine with me. There are tons of older 360 games I need to purchase and play (GRAWs, GoW, R6V, SCDA etc.), not to mention some upcoming ones like Bioshock and Mass Effect.