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World of Warcraft - Wrath of the Lich King Officially Announced

An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."

314 comments

  1. wow by quaketripp · · Score: 2, Interesting

    an alternative, high-end crack-cocaine for more advanced fiends.

    1. Re:wow by e2d2 · · Score: 4, Funny

      Except with cocaine you don't have to grind for 10 hours to get a "hit".

    2. Re:wow by Anonymous Coward · · Score: 5, Funny

      Yea, usually crack ho's only need 3-5 hours of grinding before earning enough for a hit.

    3. Re:wow by TriezGamer · · Score: 2, Funny

      Informative? What the fuck, moderators...

      Oh well. The more you know...

    4. Re:wow by Chris+Burke · · Score: 3, Funny

      Yea, usually crack ho's only need 3-5 hours of grinding before earning enough for a hit.

      Sounds great, but I'm not sure I want to do the quest line that unlocks that hero class. :P

      --

      The enemies of Democracy are
    5. Re:wow by mcpkaaos · · Score: 4, Funny

      With cocaine, the 10 hours of grinding comes after the hit.

      --
      It goes from God, to Jerry, to me.
    6. Re:wow by Anonymous Coward · · Score: 0

      you've obviously never tried to buy it

    7. Re:wow by e2d2 · · Score: 1

      This man has done cocaine! hehe, I had soda come out my nose when I read that.

    8. Re:wow by Anonymous Coward · · Score: 0

      Heh, been there. Methamphetamine is worse.

    9. Re:wow by Archades54 · · Score: 1

      I know a few people who can earn a hit within seconds of speaking.

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    10. Re:wow by mcpkaaos · · Score: 1

      Naw, I never tried it myself; I just watched a couple SOTU speeches.

      --
      It goes from God, to Jerry, to me.
  2. So more grind... by Number13 · · Score: 5, Insightful

    The old EQ Skinner Box model strikes again. Every year or so, release an expansion that completely invalids any progress made in the last expansion. Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind.

    1. Re:So more grind... by Metasquares · · Score: 3, Insightful

      In the long run, however, it tends to kill the game.

    2. Re:So more grind... by shakingbrave · · Score: 4, Insightful

      /sigh You do realize that the best geared guilds progress the fastest in the next expansion because they're the best geared for it. Granted they're going to upgrade their gear as they go, but they start with a significant advantage. So how is that "invalidating any progress" they made? If anything WoW is better than any other MMO I've played (EQ blaaah) for the sheer fact that they update content/balance/etc the game so much. And they do a bunch of it for "free" as well (read: you don't have to buy another expansion), they've released some monster patches. And also, creating a class that starts at lvl 60 or 70 is taking away the grind and adding to the fun, so I don't get that remark either???

    3. Re:So more grind... by Tackhead · · Score: 3, Funny
      > The old EQ Skinner Box model strikes again. Every year or so, release an expansion that completely invalids any progress made in the last expansion. Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind
      >
      >In the long run, however, it tends to kill the game.

      "How do you kill that which has no life?"

      Easy. Release an expansion pack for Star Wars Galaxies.

    4. Re:So more grind... by Zironic · · Score: 3, Interesting

      Since you can't create content faster then people use it up you have to create content that has to be re doable (grinding). Blizzard has at least made their grinding more enjoyable then the other MMO's I've tried so far.

      However at the moment it might seem that Blizzard is releasing new content a bit fast, I've yet to decide if that's a good or bad thing.

    5. Re:So more grind... by east+coast · · Score: 1

      Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind.

      The solution to your problem is word it so that it seems new and exciting instead of rehashing what you've just done (and redone).

      It gets old but most people don't realize this until after they've already gone through it a couple of times. The same can be said for most expansion packs MMORPG or not.

      And I'll be honest, when creating a time waster of this nature I don't know what can really be done to make it progressive and still not throw long time players into mode that will cause of them to seek something a bit more understandable (ie. consistent).

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    6. Re:So more grind... by zerocool^ · · Score: 4, Informative


      If anything WoW is better than any other MMO I've played (EQ blaaah) for the sheer fact that they update content/balance/etc the game so much. And they do a bunch of it for "free" as well (read: you don't have to buy another expansion), they've released some monster patches.

      Welcome, from those of us at eve-online.

      All our expansions and patches are free. No stringing people along waiting for the expansion. Also, I think I might have paid $20 for the game, which included the first month fee (usually $15).

      --
      sig?
    7. Re:So more grind... by toleraen · · Score: 2, Insightful

      The players that raid 40+ hours a week, that progress the fastest, tend to make up a very low % of the population. Most people haven't made it all the way through the last expansion, so any work they made towards getting to "the end" becomes moot, because they'll have to start all over again on the new, improved, better loot content. For people with not that much time, it sucks.

      It goes the other way too, with people who did raid 40+ hours a week, only to find their full suit of level 60 purples get shown up by BC green loot you can find at the AH for 10G.

    8. Re:So more grind... by MBGMorden · · Score: 1

      It goes the other way too, with people who did raid 40+ hours a week, only to find their full suit of level 60 purples get shown up by BC green loot you can find at the AH for 10G. Not to mention the fact that if you step away from the game for a while, say a year or so because you need a break, you're basically obsoleted when you come back, and have to bust your butt to become competitive (at Raiding or PVP) again.

      No other real world hobby is like that. I have off and on spells where I get tired of one or the other, but aside from gaming I fish, target shoot, fence, fly, and build models. If I get tired of fencing and decide to take a break for a year or two, then when I come back my foil, gloves, vest, helmet, etc, are all still waiting there and just fine to use again. Same with my guns, fishing rods/reels, etc.

      It sucks to feel like you just have to keep playing to stay at any sort of competitive level. Now I know Blizzard wants to keep people paying, but whether or not I play they shouldn't care. They want their money to keep coming in, a better idea would be to delete a closed account after 30 days if not reactivated. That will keep anyone who is taking a break paying, but not force them to stay on the grinding treadmill :).
      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    9. Re:So more grind... by Anonymous Coward · · Score: 1, Funny

      Yeah, great, except the game sucks.

      "Free piles of shit! Get your free steaming piles here!"

      No thanks.

    10. Re:So more grind... by everphilski · · Score: 3, Interesting

      Every year or so, release an expansion that completely invalids any progress made in the last expansion.

      More than once a year. We are running on 14 expansions in 8 years. But I disagree. Have you ever played EQ? There are basically 3 things that can get added in any given expansion, beyond land mass
      1) more gear / items
      2) Level cap increase
      3) More Alternate Advancement points available to purchase
      You always get 1. 2 happens every other or every third expansion. 3 happens about out of cycle from 2, it seems. You are probably complaining because a new expansion invalidates your gear. Well suck it up. You are no less efficient a day after the new expansion grinding the old mobs, than you were the day before. But to enter the new areas, yes, it will be a challenge. Cry me a river.

      Raising the level caps? That's just a part of life. Without that, the game stagnates. Again, you can cry me a river and I won't care.

      Now, here is the beauty of Everquest, in my opinion. AA's. They give you a reason to live after you hit max level. You can funnel your experiance from grinding into ability points. These give you abilities not unlike talents in WoW, but a hell of a lot more of them. And you aren't restricted in how many you can obtain.
      Endless treadmill? Only if you make it such.

    11. Re:So more grind... by egburr · · Score: 1

      I took a year break from playing, knowing that my character would be there when I came back, if I decided to. When I did decide to come back, I would have been very upset if my character had been deleted, and would have changed my mind right then. The threat to delete my character would not keep me paying when I'm not playing; it would keep me frem returning.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    12. Re:So more grind... by Hubbell · · Score: 1

      AC has had monthly content updates for free since 1999. You fail.

    13. Re:So more grind... by extra+the+woos · · Score: 1, Informative

      "and have to bust your butt to become competitive (at Raiding or PVP) again."

      Rigghhttttttttt.

      This weekend is AV weekend. You could come back with nothing on and this weekend play hardcore for 2 days, work your butt off, and have a TON of epic gear from it. Prolly like 5 pieces worth if you played all day saturday and sunday. That isn't even counting friday and monday which are still double honor. Av weekend comes around regularly.

      Not to mention quests you can do in netherstorm to get blues and greens that are PLENTY good enough, along with some cheap greens from the auction house, to let you run 5 mans in outlands and even raid Karazhan.

      I could have a naked lvl70 character up to an acceptable lvl of gear in a week or less. I don't think that is "busting your butt". Hell, you can pick up good armor in the AH for almost nothing. Not to mention rep rewards that fill in missing pieces.

      Gear is easy to get in Burning Crusade. I'm in a small friendly guild. We pick up group karazhan sometimes at night. We've killed most of the bosses. Will probably kill the prince this weekend (if we get time). If not shrug, no one cares. Couple hours here and there. I hardly think that is difficult or catering to the hard-core. So what if we don't get to see black temple.

      Oh, and to get arena points you only need to play 10 games a week. Ten. That takes like an hour per week. Sure, it'll take you some time if you have a bad rating, but "working your butt off" ? No. Oh, and before you claim "but you need that uber raiding gear to be competitive in PVP!!" No. You don't.

      My 2 on 2 team is ranked 2nd on our server. I have NO raiding gear on that character. NONE.

      --
      replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
    14. Re:So more grind... by Broken+scope · · Score: 1

      God isn't it great?

      --
      You mad
    15. Re:So more grind... by SatanicPuppy · · Score: 1

      Define "All the way through." I find it hard to play 10 hours a week (an hour a day is about all I can do these days), and I've had two 70's for months. If you're counting only from people who have a full set of Tier 4, or arena gear, then I'd argue that hardly anyone is "finished".

      As far as getting to 70, even a casual player has had enough time to do that by now.

      By the time this expansion actually comes out (I'd lay money on something like Q1 '09, though I bet they'll shoot for Q4 '08) people will be pretty damn bored with BC content.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    16. Re:So more grind... by physicsnick · · Score: 1

      You say that like it's a bad thing. Nine million people would disagree.

      Personally I love what they're doing with WoW. I don't play it myself, but it gives Blizzard a license to print money, which means they have an effectively limitless supply of cash to pour into other ventures.

    17. Re:So more grind... by toleraen · · Score: 1

      Most people haven't made it all the way through the last expansion

      If you're counting only from people who have a full set of Tier 4, or arena gear, then I'd argue that hardly anyone is "finished". Then we're in agreement.

      I'd guess that they'd be further along with the next expansion though. I'd put my money on Q2 2008. I know they put two years between the original game and the first expansion, but Blizzard can't really wait another two years between expansions. There are just too many MMOs coming out between now and late 08 to keep people playing that long.
    18. Re:So more grind... by MLS100 · · Score: 2, Insightful

      I think that is kind of what they're aiming for:

      Reset the hardcore people and give them another unattainable goal to strive for while the coders are hard at work on the next expansion.

      Meanwhile the softcore players who haven't completed all the endgame stuff in the last expansion are given a chance to attain items of comparable power with a small commitment (new expansion green in AH for 10g that shows up last expansion epics).

      This effectively allows the casual player to begin tackling higher content without having to raid for mass hours and gives the hardcore people uber items to strive for. The success of this strategy is dependent on balancing a few key items:

      1. Timing, hardcores can't get bored at the top but need time at top to feel good about their achievements.
      2. Commitment shift, new players need to be able to 'catch up' with where the majority of players are with a lesser commitment. Forcing new players through mass grinding in order to win the privilege to play with their friends is not a good way to keep them.
      3. Balance of focus, ideally you would move the raiders up to the new raiding tier of content and make the old raiding content accessible to the casuals.

      MLS, WoW refugee since 1.10

    19. Re:So more grind... by SatanicPuppy · · Score: 1

      Yea, BC kept me busy for a while, but once I got done leveling my 60's I pretty much lost interest. Lack of 40 man raid content actually worked against me, because I find that a lot more interesting than the 10 man stuff which is more common in BC.

      I so seldom max out my characters in terms of gear that it would be easy to say that I'd never "finished" a MMO.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    20. Re:So more grind... by nsanders · · Score: 1

      Eve is great for free expansions, so long as you can wait for them to be out " Soon(TM) "

    21. Re:So more grind... by miller701 · · Score: 1

      I think the bow from Naxx is still the highest DPS bow, if it isn't it's in the top 5. Granted, If you were playing in Naxx you probably had the epic bow (Rhok' Delar?)

    22. Re:So more grind... by paitre · · Score: 1

      Apparently one of the German leaks earlier this week had it as Q1 2008. I, personally, am thinking mid to late Q1 at the earliest - this ExPac has been in the works since about the time TBC was announced, if not earlier.

      More, I'd wager that they already have the third expac through the planning and beginning initial implementation, including artists going nuts.

      Tier 4? Please. Tier 4 is easy. I'm not even in a hardcore guild and we have a number of people at 4/5 Tier 4. Only reason I'm not is I've been skipping our Gruul runs and Curator decided not to drop my gloves. BFD. Tier 4 is, honestly, just scratching the raiding end-game surface. There's still SSC and TK:Eye for the Tier 5 gear, followed by Hyjal and BT for the Tier 6 stuff, and the "ultimate" TBC fight - Illidan.

      I'll be happy going into the new expansion in mostly T5 purples, even if I would prefer to go in T6. Heh.

    23. Re:So more grind... by Rev+Fulton+O+Dollar · · Score: 2, Interesting

      Likewise, welcome from those of us at City of Heroes. Free updated and expansions save City of Villains, which is pretty much a new game entirely, and some monster issues including the latest Rikti invasion.

    24. Re:So more grind... by Ribbo.com · · Score: 1

      Eve could charge more, but they know nobody would pay more. Being cheap isn't something to brag about...

    25. Re:So more grind... by Dolly_Llama · · Score: 1

      From my experience on a medium population server, the initial areas at the expansion were a giant cluster of 50 people grinding on the same quest mobs. Those best geared will move through the expansion material fastest, but really it's more of a function of organization and willingness to put in the hours to move through the leveling content and the various keying quests for raids. If you have ok lvl 70 gear, and decide you want to go balls deep and get into the top tier guilds for the next expansion, you just have to make sure you get through leveling as quickly as possible, and being a underrepresented class can't hurt. It really is a levelling of the playing field, then as time goes on, the stratification between the hardcore and the casual pulls out.

      I was more dissapointed when the expansion came out that I hadn't seen all of the lvl 60 endgame stuff. Our guild was just starting Naxx when the expansion started to loom close, and the interest in those nights of learning new encounters dwindled, and we were left with just pvping until the expansion came out.

      I just hope I can experience all the lvl 70 stuff before the next expansion comes out.

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    26. Re:So more grind... by Blakey+Rat · · Score: 2, Informative

      Yes, but in WOW you can do things other than mining in the first 10 hours of gameplay. It takes a certain kind of personality to play EVE for longer than a few hours.

    27. Re:So more grind... by Sangui · · Score: 1

      That's because raiding gear isn't good for pvp anymore. Good job.

    28. Re:So more grind... by Mattsson · · Score: 1

      Depends on how you look at it.
      If you take a break from any hobby where being competitive is largely based on high-end equipment, skill or knowledge, you'll soon be obsoleted in one way or another.
      Skill and knowledge will allways drop while being inactive in a certain field.
      Equipment might not allways become outdated, but more often than not, it will.
      Personally, I don't understand why being competitive is important in a hobby anyway, but that's just me being somewhat of an agnostic about all kinds of competitions.

      Regarding taking needing a break from WoW.
      I didn't like how they developed WoW and took a 5 month break. I got very dissapointed with how none of my issues with WoW was being fixed in Burning Crusade and decided to stop playing permanently.
      You can't delete you account by yourself, only your characters, but if you ask them, blizzard will remove your account for you. =)
      If most of your friends are WoW'ers, you might get looked upon as being a bit strange, but if you don't like having unused active online accounts lying around, that's the way to go.
      Bad manners of Blizzard not to have a "Delete account" function in the account-management, I think.
      All online services should have this very basic funktion.

      Reading about Wrath or the Lich King, I still think I took the right decision. Still nothing being done about any of the stuff that suck in WoW. =(

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    29. Re:So more grind... by Anonymous Coward · · Score: 1, Insightful

      yeah like fetch quests or kill 10 whatevers

    30. Re:So more grind... by Snaller · · Score: 1

      Yeah, but your expansions are a bunch of crap planets in darkness which all look the same. This is vastly different and actually worth paying for ;)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    31. Re:So more grind... by Digitus1337 · · Score: 1

      In no other game do I sweat during PvP for fear of death. It really is a different kind of game.

    32. Re:So more grind... by ameoba · · Score: 4, Interesting

      ...as long as you're willing to start playing a game where you know'll forever be the bitch of some guy that's been playing since launch. At least WOW gives you a realistic shot at catching up with The Big Kids.

      If I wanted that kind of depressing reality, I wouldn't need to be playing games.

      --
      my sig's at the bottom of the page.
    33. Re:So more grind... by StarReaver · · Score: 0

      It's amazing what kind of characters you can find on the "Character & Timecode Bazaar" forum on EVE. You can buy characters with the in-game currency (though sometimes for insanely high amounts) and therefore put you up with those people who started the game 3 years before you.

    34. Re:So more grind... by burntsigil · · Score: 0

      Nevermind the fact that the skill system is way too tedious.

      "Oh, you want to go to the bathroom? well, you need the BATHROOM OPERATION skill. And that requires the following skills: Toilet Operation (Level 5) (6 Days to Learn), Toilet Flush Handle Operation (Level 2) (12 Hours to Learn), TP Roll Dispenser Operation (Level 10) (1.2 Weeks to Learn), Bathroom Door Operation (Level 8) (9 Hours to Learn), Doorhandle Operation (Level 10) (8 Days to Learn), Sink Operation (Level 9) (Fifteen Hours to Learn), Pant Zipper Operation (Level 2) (3 Days to Learn), Quantum Engineering (Level 20) (8.4 Months to Learn)"

    35. Re:So more grind... by LKM · · Score: 2, Funny

      "How do you kill that which has no life?"

      Just take the scroll out of its head, I guess.

    36. Re:So more grind... by Trepalium · · Score: 1

      10 man stuff isn't common in BC. All we have is Kara. The rest are 25. The problem with the 40 person raids is that you have to find and coordinate 40 people which effectively locks out all but the largest guilds.

      --
      I used up all my sick days, so I'm calling in dead.
    37. Re:So more grind... by Aereus · · Score: 1

      Because you know how expensive it is to roll out an "expansion" in a Space sim. Don't get me wrong, I played EVE for a year and just don't have the time/money for it atm. But it doesn't exactly require 3D mapping and texturing to add more SPACE to a space sim ;p At most they add maybe a few new ship models/textures. WoW's art department requirements are probably 20x greater.

    38. Re:So more grind... by Yaotzin · · Score: 1

      You are taking games way too seriously, man...

      --
      Error: No error occurred
    39. Re:So more grind... by Killjoy_NL · · Score: 1

      Nice, golem reference from Discworld, right?

      --
      This is the sig that says NI (again)
    40. Re:So more grind... by LKM · · Score: 1

      Jup :-)

    41. Re:So more grind... by PakProtector · · Score: 1

      Reference to Golems in general, from what I remember of my Medieval Sciences...

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    42. Re:So more grind... by Das+Modell · · Score: 1

      How is your progress invalidated? You don't lose any money, abilities, equipment or reputation or anything else. I may as well think that my progress is perpetually invalidated because my new sword will be outdated in ten levels.

    43. Re:So more grind... by Das+Modell · · Score: 1

      The kind of game that attracts psychos who jizz on their keyboard every time they gank someone.

      I used to pay Blizzard for the priviledge of having other players constantly ruin my game through griefing and ganking. Then I got a fucking clue and re-rolled on a PvE server where I can actually play the game.

    44. Re:So more grind... by UglyTool · · Score: 2, Insightful

      Why the *fuck* should I have to pay real money to be able to be competetive with others playing a GAME? I started playing WoW in February of this year, and have raised a character to the point where I can be competetive in PvP. I pay real money to play the game, and I cannot, for the life of me, see how it can be okay to have to pay more money to compete with others who have only been playing longer. Fuck that.

    45. Re:So more grind... by Toridas · · Score: 1

      In the long run, however, it tends to kill the game.

      Opposed to just letting the game stagnate? Releasing new content keeps people playing the game longer than not releasing new content.

    46. Re:So more grind... by cyber-vandal · · Score: 1

      I suppose it's better those sociopaths get their jollies in WoW rather than in real life. However that's the reason why I play PvE these days too.

    47. Re:So more grind... by ichigo+2.0 · · Score: 1

      And after that, you go to a zone with less than 0.5 security, lose your ship, and end up mining for another 10 hours just to get back to the point where you lost the ship. No thanks. I'd rather work in RL and/or start a real company than sit in some virtual world working my ass off trying to become one of the "haves".

    48. Re:So more grind... by Chris+Carollo · · Score: 1

      To start the quest, you had to raid Molten Core (40 man raid, all level 60s specced to the max in gear and skills) and beat the 2nd to last boss to get a 20% chance he would drop the quest item to start the quest...All and all, it could take 6 months to get the bow.

      You certainly didn't need to be "specced to the max in skills and gear" to raid MC. It was the first raid instance, so everyone started in blues/greens that they got from questing/crafting/running 5/10 dungeons. And the chance for him to drop the hunter item was 50%, not 20%. It would always drop either the hunter leaf or the eye for the priest epic staff. Even if you were in a hunter-heavy raid (say, 5 hunters), and you were the last to get it, you'd on average have it in less than 3 months.
    49. Re:So more grind... by Chris+Carollo · · Score: 1

      The players that raid 40+ hours a week, that progress the fastest, tend to make up a very low % of the population.

      For the record, I don't know any guild that raids 40+ hours a week.

      Nihilum, maybe, in the couple weeks where they were blazing through world firsts in Black Temple. But my guild is a top-20 worldwide guild and we raid, when we're pushing the absolute hardest, ~30 hours a week (5 hours per raid, 6 days a week). A typical "solid raiding" week is more like 5 days a week (fri/sat with no raids) for 4 hours per raid, so 20 hours a week. Now that we've cleared everything, it's more like 4 days a week and a lot of raids are closer to 3 hours than 4, so it's probably more like 15 hours a week. And of course not everyone has 100% attendance, so many people are doing less.

      Anyways, just wanted to point out that the top guilds don't necessarily raid THAT much more than average raiding guilds. They just play better, analyze better, and are more efficient with their time.
    50. Re:So more grind... by Impy+the+Impiuos+Imp · · Score: 1

      Woe be to the stupid company that releases an expansion pack that doesn't have rewards better than the best equipment currently available.

      Brazen Brass Killij, anyone?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    51. Re:So more grind... by Kokuyo · · Score: 1

      You think so?

      For me, having a life, two to four hours of playtime are enough in one week. I quit my account with a level 63 Rogue that would have been pulverized by three or even four characters of a friend of mine. Well, okay, those characters were, like, level 65 to 70. And had the equip while I was equiped well enough for Molten Core. Even at level 60 his offense warrior could kill me twice in a row if he wanted to and have HP to spare.

      Now, perhaps you think I just sucked at the game. Sure I did. How was I supposed to not suck? He spent like twelve hours a day, every day, playing the game both instances and PvP. He had read all the tactics and knew all the mechanics. How was I supposed to compete with that while working eight to ten hours a day, having a wife, wanting to sleep at least 6 hours and actually EAT?

      What you wanted to say is that this game allows you to see all most of its content with liberal amounts of time spent on it. Everything else is laughable.

    52. Re:So more grind... by Impy+the+Impiuos+Imp · · Score: 1

      > The players that raid 40+ hours a week, that progress the fastest,
      > tend to make up a very low % of the population.

      True, and they tend to be made up of, in decreasing popluation size:

      1. Teenagers whose parents don't give a rat's ass.

      2. Flunking college students.

      3. A handful of people who inherited a ton of money or won a lottery.

      Strange definition of "progress", though.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    53. Re:So more grind... by Impy+the+Impiuos+Imp · · Score: 1

      > Not to mention quests you can do in netherstorm to get blues and greens that are PLENTY good enough

      Exactly. Top gear only makes a difference "all other things being equal". But other things include:

      1. Intelligence of play

      2. Quality of play

      3. Intelligence of equipment selection

      A good player, quick on the draw, will mop up the floor with a buffoon in Tier whatever purple rainbow whatever.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    54. Re:So more grind... by brkello · · Score: 1

      Yeah, but eve-online has no single player content and is probably the more boring excel spreadsheet game you could possibly play. PvP is non-consensual, which is fine, but that just means you sit all day and gate camps blowing up shuttles that try to fly through. The only way to get interesting PvP is to devote your life to that game. At least with WoW, you can play single player content and have more structured and interesting PvP. I don't know why Eve people try to advertise the game. It is already too laggy to support the number of people they have since they refuse to start another shard.

      --
      Support a great indie game: http://www.abaddon360.com
    55. Re:So more grind... by Metasquares · · Score: 1

      True, but I don't think that just upping the level cap by 10 each time an expansion is released is the solution. That just keeps people playing because they don't want to fall behind (Red Queen hypothesis). Eventually, they stop caring and leave. Adding, say, new dungeons, monsters, and items can be much more satisfying, and running more quests and getting players more involved in the storyline of the world is best of all, IMO.

    56. Re:So more grind... by moller · · Score: 1

      That's not true at all. There is one alliance (Goonswarm) that was founded on the basis that new players can be useful and helpful immediately. And it has worked quite well for them.

    57. Re:So more grind... by Archiviste · · Score: 1

      If anything City of Heroes/City of Villains is better than any other MMO I've played (EQ blaaah) for the sheer fact that they update content/balance/etc the game so much. And they do a bunch of it for "free" as well (read: you don't have to buy another expansion), they've released some monster patches.

      There, fixed that typo for you. No need to thank me...
    58. Re:So more grind... by Macgrrl · · Score: 1

      Every year or so, release an expansion that completely invalids any progress made in the last expansion.

      Depends on why you play really.

      As I see it, a MMORPG is a *journey* not a *destination*.

      New content is new content. Personally I don't find that the possibility of playing new content invalidates the enjoyment I got frrom the content I had already experienced.

      Pre-TBC I was in the second top raiding guild on my server. Because of the changes in the raid size our guild exorcised all the Oceania based players, it took us time to find a new home and start raiding again. We've finally got our butts into SSC in the last couple of weeks (just in time to see the attunment requirements dropped).

      I don't feel gypped by the possibility of a new level cap or a new zone to explore. It's a game, it's supposed to be fun. I'm looking forward to Zul Aman in a couple of patches time, and the next 25 man raid they are planning to release to sit after Black Temple. I would be astonished if I haven't replaced my gear several times within the first few weeks of the new expansion (though am still wearing my T2 chest piece - stoopid Moonkin itemisation).

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    59. Re:So more grind... by DerWulf · · Score: 1

      Problem is: WoWs audience likes character progression through leveling (Kaplans words). That's fun for 'us'. Grinding gear is what you do when there is no expansion on the horizion. For me and many others a yearly expansion lessens the pressure to get better gear because people that do can only get so far ahead until the xpac resets all progress.

      --

      ___
      No power in the 'verse can stop me
    60. Re:So more grind... by Anonymous Coward · · Score: 0

      I guess thats easier than learning not to suck.

    61. Re:So more grind... by Das+Modell · · Score: 1

      Who said this has anything to do with skill? Nobody.

    62. Re:So more grind... by Anonymous Coward · · Score: 0

      EVE has plenty of single player content, missions, exploration, cosmos, mining, manufacturing. In fact pretty much everything can be accomplished solo, APART from PvP, which you can solo, but your chances of success greatly improve with more players.

      WoW has reduced PvP down to an almost laughable affair, Blizzard realize this, and that generally the whole end game is awful. So they keep raising the bar on levels and making more land mass to make the only really enjoyable part of the game last longer.

      EVE isn't really laggy at all unless you go to the really highly populated areas/trade hubs/Jita, or jump into a 300 vs 300 fleet battle. Much like walking into Ironforge only on a much bigger scale.

      Fact is, there are 1000's of star systems, much of them unpopulated, so its not really a question of room for more players, its a question of whether or not the choke points can take 800 people in one system (node).

      One of the joys of EVE is the fact its all on one shard (theres a UO borne term for you), if WoW news reported that Guild X had managed to run a Battleground 10,000 times (or whatever people find interesting these days in WoW), the vast majority of people would have no clue who they were. Nor would they likely care. Whereas two large alliances in EVE declaring war on each other will likely have a huge knock on effect, and be interesting and newsworthy to 10's of thousands of players.

  3. Casual gamers? by Andrew+Nagy · · Score: 5, Interesting

    It's intended as an alternative, advanced class for end-game use only.

    I feel a great disturbance in the force. As if millions of casual gamers suddenly cried out in terror, and then were suddenly silenced.

    Seriously, though. I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70. I like experiencing the story and still being able to play with friends if I want. If they're going to start only catering to the "end-game" users, maybe my WoW time is coming to an end. Full time job, side consultant jobs, a wife, a kid on the way, and everything else just doesn't leave a lot of room for a raid schedule.

    --
    Yes, you can dance to Radiohead.
    1. Re:Casual gamers? by SatanicPuppy · · Score: 3, Insightful

      I don't think it means that really. I think what it's actually for is for people like you (and me) who get to 80 and go, "Well great! Now what the fuck do I do?" Now there is an answer: "Switch to death knight (or whatever the frilly alliance equivalent will end up being), and then level back up to 80!" Leveling is always rife with solo content, so you'd have the fun of switching your class, and doing some more solo play, rather than the eternal instance/raid grind.

      Of course, if you're a quest-a-holic this could be an issue because if you've done all the quests, you might have to grind your way back to 80 and that would suck.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Casual gamers? by moderatorrater · · Score: 1

      I feel they've done a good job balancing it up to this point and I don't see any reason to think they won't continue to do so. My father-in-law has gone solo all the way up to 65 the last I heard.

    3. Re:Casual gamers? by Knara · · Score: 1

      Well, it remains to be seen how they'll handle the 70-80 stuff. BC added some killer quest content for the BE's and Drae (mostly 1-20 but some elsewhere), so I can't imagine that you wouldn't be able to quest from 70 to 80.

    4. Re:Casual gamers? by Brownstar · · Score: 3, Informative

      End Game != raiding or even non-casual.

      And for someone like you, that enjoys leveling toons, this sounds like a great addition.

      Get to level 80 with your toon, and you unlock the ability to level another toon from 60 to 80, allowing you to see in new content you might have missed in the XPAC with your first toon.

    5. Re:Casual gamers? by Chris+Burke · · Score: 3, Informative

      Seriously, though. I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70.

      Uh, yeah, I guess some people complain about the leveling "grind", but really WoW has one of the nicest leveling phases, replete with quests and things to do to fit a variety of playstyles.

      "The grind" that everyone complains about is the one you do after reaching the level cap. The endless, endless rep grinding for faction rewards, heroic instance keys, etc etc. And actually despite there being more reps to grind, they aren't as bad as pre-expansion when the lvl 60 rep grinds were horrible time sinks of repetitive killing. Grinding Cenarian Hold or Argent Dawn rep was as arduous as the 1-60 leveling process, but much, much more boring. Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.

      The leveling "grind" is great for casuals. It's the top-level content that at best tolerates casuals by giving them mindless repetitive tasks to perform.

      --

      The enemies of Democracy are
    6. Re:Casual gamers? by Himring · · Score: 1

      Plus, if you play wow you're supporting the terrorists.

      Or, heck, for that matter, might be one....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    7. Re:Casual gamers? by Sparr0 · · Score: 1

      I like questing from 1 to 70. When I played WoW (for years, years ago), this was the single biggest appeal it held over other games. I am sure this is part of its enduring popularity. WoW is the only MMORPG where you can progress to the level cap without ever fighting the same monsters for more than an hour, and without doing the same (or pseudo randomly not-the-same) quests more than once. There is so much more STORY than in any other game, and it is laid out in a well designed balance including branches and just enough linearity to keep people on track.
    8. Re:Casual gamers? by Ogive17 · · Score: 1

      I enjoyed the grind the first time I did it (1-60), the quest line was enjoyable. I hated the grind from 61-70... there was one or two good quest story lines, but most of it bored me.

      I'm tired of Blizzard's constant class tweaks which always screws up the balance.. makes 2 classes godlike and 2 classes worthless... and now they want hero classes.. sigh... not only that but they won't be easy to achieve.

      I'll probably be done with WoW in 2 months when my account expires. I know a number of people who are going to try out Age of Conan, and I might join them. From what I've been told you aren't punished nearly as much for being a casual player (more like SW:G pvp prior to tons of jedi)... we'll see.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    9. Re:Casual gamers? by steveo777 · · Score: 2, Funny
      KIDS on the way?

      Either your wife is having twins, you're adopting, or you, my friend, have been working a different kind of "consultant jobs".

      --
      This sig isn't original enough, it's time to come up with something witty...
    10. Re:Casual gamers? by Andrew+Nagy · · Score: 1

      While that's a valid point, my concern is that one of my favorite parts about leveling is the periodic skill and ability unlock at certain levels. It's great to hit every other level when you get new ranks of existing abilities and the few levels (usually at 10 intervals) where you get entirely new abilities. Those were always a treat with my characters and I'd rather not get all my abilities in 10 or 20 levels as opposed to 60 or 70. I want this game to last a while. :)

      --
      Yes, you can dance to Radiohead.
    11. Re:Casual gamers? by Andrew+Nagy · · Score: 1

      Sure, that's true. But I'd rather go from 1 to 80 as opposed to 60 to 80. I still get to see stuff I might have missed with the XPAC the first time through and I get it to last a while. This is all my preference, I suppose, but I want the game to take a while. I want it to be long and sometimes tedious (though not often). It makes the payoff sweeter, especially when you get training at every other level and sometimes unlock new abilities.

      It also allows me to pay $15 a month for one game as opposed to paying $50 once a month to play a game for a little while and get bored.

      --
      Yes, you can dance to Radiohead.
    12. Re:Casual gamers? by Andrew+Nagy · · Score: 1

      You bring up very good points. And you're right, when I got my hunter to 70, I didn't want to l33t him out with epics, I just wanted a couple of good things so I could run my low level friends through stuff if the needed. So I grinded for rep with The Consortium to get a blue gun. While it was kinda fun to do with my friends, alone it got kinda old and annoying.

      But end content being very intensive is almost necessary for their business model. Otherwise they'd have to be constantly releasing new expansions to keep everyone involved... and I suppose that's where my argument breaks down. I'm just whiney. :)

      --
      Yes, you can dance to Radiohead.
    13. Re:Casual gamers? by Andrew+Nagy · · Score: 1

      Did I say "kids"? Sorry about that...

      a kid on the way

      Hey wait. Either you are bad at reading, purposely lying, confused, or you my friend are drunk. If you play WoW, chances are it's all four.

      --
      Yes, you can dance to Radiohead.
    14. Re:Casual gamers? by Chris+Burke · · Score: 1

      But end content being very intensive is almost necessary for their business model. Otherwise they'd have to be constantly releasing new expansions to keep everyone involved... and I suppose that's where my argument breaks down. I'm just whiney. :)

      Well yeah, they have to "balance" everything around people who can play the game like it was their full-time job, and they need these people to have to spend more than one month getting through all the content so they keep paying monthly fees. Which means what's designed for hard-core raiders to spend 3 months doing is going to take us casuals years -- I'll be damn lucky if I've done a fraction of level 70 content by the time the expansion comes out, the level cap goes up to 80, and everything I did at 70 becomes irrelevent, just like what happened when TBC was released.

      But while one can recognize Blizzard's need to design the game this way, I don't think it's being whiney to ask that they make it more fun to do. :)

      --

      The enemies of Democracy are
    15. Re:Casual gamers? by Archimonde · · Score: 4, Insightful

      Uh, yeah, I guess some people complain about the leveling "grind", but really WoW has one of the nicest leveling phases, replete with quests and things to do to fit a variety of playstyles.

      What are you talking about? Are we playing the same game*? Leveling is the most boring part of the game period. Sure, leveling your first character can be fun, but with every other character you end up doing the same boring quests, killing the same monsters etc. And what play styles? There is only one play style when leveling. Grinding by killing monsters. Endless fun.
      Not.

      "The grind" that everyone complains about is the one you do after reaching the level cap.

      Yes and no. The grind is omnipresent before and after level 70. No one can deny that.

      Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.

      They kinda complain about that but not as much 1-70 grind. It is horrible. But well, people complain about everything in WoW (many of those complaints do have merit though), but saying that leveling is great (as in fun) part of the game is like saying that working on the assembly line is the most interesting job in the world.

      The leveling "grind" is great for casuals.

      Yes it is a grind, and yes it the worst part of WoW.

      * I did quit, before I ruined my life.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    16. Re:Casual gamers? by Chris+Burke · · Score: 2, Insightful

      That's funny, I found leveling to be lots of fun. Mostly because while yes you are killing lots of monsters (duh i wouldn't be playing a combat-based rpg if that wasn't what I wanted to do) it comes in the form of quests where you go after -different- monsters, or you have to infiltrate some hideout to find a specific named monster, or if you can find a group you can go level in instances.

      If you can't see any difference between grinding and any form of gameplay that involves killing monsters, then it doesn't matter if we are playing the same game, you just aren't playing the right one, and i don't know why you ever thought this was the game for you.

      I mean you're really comparing the wide variety of environments and tasks you're asked to do to level from 1-70, to the non-stop months-after-months killing of the exact same Cultist Camps in Silithus? And you're even saying leveling is worse? I really can't fathom.

      They kinda complain about that but not as much 1-70 grind.

      BS to that. What do most casuals do when they hit 70? Roll another character. Because at least when you're leveling you're seeing the scenery change and actually gaining things at an appreciable rate.

      Yes it is a grind, and yes it the worst part of WoW.

      * I did quit, before I ruined my life.


      Good for you. The question is, what made you think you'd ever like the game in the first place? It's clearly not your playstyle in any way shape or form.

      --

      The enemies of Democracy are
    17. Re:Casual gamers? by Archimonde · · Score: 1

      I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70. I like experiencing the story and still being able to play with friends if I want

      The best part you say? So, and I'm not going to exaggerate here, you like to:

      Go to place P and kill N number of mobs until you get M number of drops D?
      Take item I and take it to the place P.

      And doing that same old scheme for hundreds of times, doing the same quests with all your characters, killing the same mobs, going to the same places, talking to the same NPCs is the most exciting thing in the world after the War and Peace.

      I don't want to insult you, but you really have to have and "exciting" real life if you consider WoW grind (no quotes) the best part of the game.

      If they're going to start only catering to the "end-game" users

      Who do you consider by "end-game" users? Level 70 characters or hard-core players who raid end-game (aka the most difficult instances)? I have no doubt in my mind that everyone would like to see more diverse end-game (as in top-level) content. Suitable to casual* and hard-core alike. But I kinda agree, Blizzard did in the whole history of WoW very little for real casual players.

      * by casual I mean really casual, not "WoW-casual" who plays "only few hours a day".

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    18. Re:Casual gamers? by venicebeach · · Score: 1

      You still have the option to create as many level 1 characters as you like. :-)

    19. Re:Casual gamers? by zippthorne · · Score: 1

      I think that one of the flaws is that the world is too small. In fact, it's not a world at all. It's a theme park. You could potentially walk every square inch of it, and do every quest there is.

      They can't even do "find the" quests at all because after the fourth person that finds it is going to post the exact location on a web forum somewhere.

      If your character walks into a tavern bragging about killing the king of the banditos and waving his severed head about, everyone else in that tavern can pull out their very own identical severed head of the banditos regent.

      3-space is small and quest-space is small, and it's probably a limitation of the medium: someone has to design the world and the quests, and they aren't charging nearly enough to make private quests for every subscriber.

      I know a guy that goes to Magic Kingdom every year, but I couldn't imagine doing that myself, even if they did have a whole buncha roller coasters.

      --
      Can you be Even More Awesome?!
    20. Re:Casual gamers? by Archimonde · · Score: 1

      it comes in the form of quests where you go after -different- monsters

      So you can tell me where one can find some other "versions" of King Bangalash? You missed my point. With all your characters you killed King Bangalash exactly the same number of times (or even more). How that can be fun? Or killing 3x30 of his "lesser" clones? I get bored to the tears.

      I mean you're really comparing the wide variety of environments and tasks you're asked to do to level from 1-70, to the non-stop months-after-months killing of the exact same Cultist Camps in Silithus? And you're even saying leveling is worse? I really can't fathom.

      Wow, what variety? There is no variety after you reroll another character. You do the *same* quests all over again. It is the same, killing cultists in Silithus or killing wildlife in Stranglethorn Vale. You have to grind them to obscene numbers. In defense of Silithus, at least those mobs respawn fast and the zone is much smaller so it is less painful to grind them. But, in my own defense, I only did the quests (for XP) in Silithus, never went for CC rep. And yes, I hate *all* forms of (mindless) grind*.

      Because at least when you're leveling you're seeing the scenery change and actually gaining things at an appreciable rate.

      I have to repeat myself. What changes in scenery? When you reroll, you see all the same zones, houses, trees, npcs, mobs, quests etc. There is *nothing* new you see or do. Well, maybe some class quests, but that could be a statistical anomaly.

      If you can't see any difference between grinding and any form of gameplay that involves killing monsters

      I actually *like* to kill monsters (players even more, but I digress), but not ten billions of them just to get to top level and actually start playing the game.

      The question is, what made you think you'd ever like the game in the first place? It's clearly not your playstyle in any way shape or form.

      Heh, nice straw man. Classic: if you don't like it, leave. Yeah, really powerful argument, frequently used on troll infested WoW forums. But this is slashdot, where trolls get flagged..., gah, nevermind.

      *Redundant I know.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    21. Re:Casual gamers? by Das+Modell · · Score: 1

      I haven't even reached level 60 yet. :D I keep re-rolling my character, and I've actually had the same problem in singleplayer RPGs too, like Baldur's Gate and Fallout. I've made it to level 40 just once (I'm now 37). If I hit level 60 everyone else will be level 80. When I get to 70 people will be 90 or 100.

    22. Re:Casual gamers? by Anonymous Coward · · Score: 0

      Toon? Is that some queer term like "twink"?

    23. Re:Casual gamers? by Chris+Burke · · Score: 1

      So you can tell me where one can find some other "versions" of King Bangalash? You missed my point. With all your characters you killed King Bangalash exactly the same number of times (or even more). How that can be fun? Or killing 3x30 of his "lesser" clones? I get bored to the tears.

      Okay, so let's say it takes you three months to get a character to 70, and another three months to get a second character to 70, you've killed King Bangalash twice in six months.

      And this is supposedly worse than killing the Twilight Cultists at a rate of one per 30 seconds, non stop, for weeks upon weeks.

      Maybe it's just me (and judging from the number of alts people level, it isn't) but months later with a completely different class, yeah, King Bangalash feels somewhat fresh. As opposed to seconds later killing the exact same monster with the same class.

      If you're saying leveling in WoW doesn't have a lot of replay value, okay I can see that. Though I disagree to some extent since I leveled multiple characters with almost completely orthogonal quests, outside a few rather obnoxious examples like Stranglethorn. But there's a lot of areas in the game, and you're unlikely to see all of them in a single character. Even when I leveled my third character I was going to zones and doing quests that I'd never done before. And that's without ever rolling an alliance character even!

      Wow, what variety? There is no variety after you reroll another character. You do the *same* quests all over again. It is the same, killing cultists in Silithus or killing wildlife in Stranglethorn Vale. You have to grind them to obscene numbers. In defense of Silithus, at least those mobs respawn fast and the zone is much smaller so it is less painful to grind them.

      You're kidding, right? You're really comparing the total of 30 tigers you have to kill in STV to the literally thousands of cultists you have to grind for rep?

      But, in my own defense, I only did the quests (for XP) in Silithus, never went for CC rep. And yes, I hate *all* forms of (mindless) grind*.

      In other words, even you yourself are referring to what was nothing but another part of your leveling "grind" as though it were a completely different segment of the game. Because at least in the details it is. As opposed to if you were going for CC rep, when you would have been in Silithus for as long as you had taken getting from 40 to 60 without ever going anywhere but those same few cultist camps.

      I have to repeat myself. What changes in scenery? When you reroll, you see all the same zones, houses, trees, npcs, mobs, quests etc.

      From Durotar to Barrens to Ashenvale to Desolace to Stranglethorn and so on and so on. That's changing scenery, unlike your post-70 rep grinds, where in the time that you're sitting in one place grinding the same 10 mobs over and over as fast as they respawn, you would have gone through three separate zones while leveling. They're not even in the same ballpark of repetition. Not to mention next time you level it can be Tirisfall to Silverpine to Tauren Mill to Arathi... but you're right, that's much worse than standing in Silithus for a month killing cultists.

      Again, the whole context here is leveling vs max-level rep grinds. Max level rep grinds not only don't change if you re-roll, they also don't change if you don't re-roll. They aren't a loop that repeats every three months, they're a loop that repeats every three minutes. Again, orders of magnitude of difference.

      If you can't see any difference, well, then that's just you.

      Heh, nice straw man. Classic: if you don't like it, leave.

      Whatever, man. You're the one who said you left the game. And we're not talking about the place you live, we're talking about a game you pay a monthly fee for. "If you don't like it, leave" is the right thing to do, because as long as you give them your money you're saying "I like what you are doing please continue".

      But what can I expect from someone arguing that playing through an entire game multiple times is more boring and repetitive than playing exactly one part of that game for the same amount of time.

      --

      The enemies of Democracy are
    24. Re:Casual gamers? by torkus · · Score: 1

      I swore i'd quit when TBC came out. I didn't. heck, i even got a job again and i still play.

      I'll sware i'm quitting when the litch king comes out. I probably won't.

      But, despite the license to play money even the OCDish among us (like me) eventually tire of a particular repetitive thing and look for a different repetitive thing.

      My big "problem" with TBC is that they solved the 'you need 39 friends to do anything good' syndrome. Unfortunately they knocked it down to 10 for the first real raid content. This means you have a lot less flex in your grouping. out of the 10, 2 MUST be tanks, 2 MUST be specced healers (if not 3). In a 40man raid you needed x healers and y tanks ... but you had MUCH more flex for off-specced tanks, part time healers, etc.

      I can't take a shadow priest to Kara and expect reasonable healing.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    25. Re:Casual gamers? by Andrew+Nagy · · Score: 1

      The best part you say? So, and I'm not going to exaggerate here, you like to:

      Go to place P and kill N number of mobs until you get M number of drops D? Take item I and take it to the place P.


      Actually... yes, I do. Like I said, it might make me boring, but I really do like that stuff. And it's not the actual grinding just for grinding but the overall sense that I'm progressing -- increasing in skill, both in the game abilities and my ability to use those abilities (like my ability to use the word ability over and over and over).

      And yeah, that would suit my definition of end-game, I suppose.
      --
      Yes, you can dance to Radiohead.
    26. Re:Casual gamers? by Sebastopol · · Score: 1

      The entire game is a grind. You cannot do anything meaningful in WoW in less than one 3 hour sitting.

      Variety in leveling? Puh-leaz.

      Here's your variety:

      99% of the quests = kill X number of monsters or collect X number of items
      0.5% of the quests = drop some bombs
      0.5% of the quests = talk to someone

      --
      https://www.accountkiller.com/removal-requested
    27. Re:Casual gamers? by VGPowerlord · · Score: 3, Informative

      FYI: Blizzard is currently claiming that Death Knights will be available to both Horde and Alliance.

      *throws continuity out the window*

      Having said that, I expect that to change.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    28. Re:Casual gamers? by Snaller · · Score: 1

      Well then, don't you like it that you can start a new class at level 60?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    29. Re:Casual gamers? by Mattsson · · Score: 1

      What is needed for WoW-questing/leveling not to suck is adaptive and individual quests.
      Leveling two characters from 1-10 should not be the same, even if the charcters are identical.
      Later quests should be more dependant on what happens in the rest of the realm and on your own actions and change over time. It would make thottbot, allakhazam and other WoW-encylopedias more or less useless unless they started updating at a lunatic rate, but it would make WoW so much better.

      Also, your actions should be the main deciding factor on what factions or individuals you are friend, enemy or neutral with, not a one time choice at character creation.
      If I want to be a traitor towards my own race, class or guild, I should be able to be that.

      But as a former WoW-player (Account permanently deleted upon my own request to Blizzard-support) who only played for ~8 months, my word on what would make WoW playable again might not have much weight. =)

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    30. Re:Casual gamers? by Anonymous Coward · · Score: 0

      Grinding != the story

    31. Re:Casual gamers? by Anonymous Coward · · Score: 0

      Read: Cartoon character -- toon. No idea where twink comes from, though.

    32. Re:Casual gamers? by gad_zuki! · · Score: 1

      >As if millions of casual gamers suddenly cried out in terror, and then were suddenly silenced.

      Oh come on now. I'm not a blizzard cheerleader but to expect an MMORPG to be for casual gamers is being a little silly. MMOs are skinner boxes for people with lots of free time. There's absolutely no shortage of games for people like you with limited time or with no long blocks of unbroken time. FPS, RTS, puzzle pirates, etc, etc, etc. Pick up BF2 and get in a couple 4 minute rounds. Or the new command and conquer. Leave the compulsive to their skinner boxes, non-existant social lives, and bad hygeine.

    33. Re:Casual gamers? by gad_zuki! · · Score: 1

      without ever fighting the same monsters for more than an hour

      I've got one word for you: Murlocs

    34. Re:Casual gamers? by kiddygrinder · · Score: 1

      Yeah, except it sounds to me like it's gonna be months of work to get the death knight. I'll pass thanks.

      --
      This is a joke. I am joking. Joke joke joke.
    35. Re:Casual gamers? by Lars512 · · Score: 1

      Well, I guess the actual moments that you level are great and fun, it's just all those pesky ones that come before the next "Ding!" that suck the life out of you.

    36. Re:Casual gamers? by geminidomino · · Score: 1

      I realize that calling it a 'skinner box' is supposed to be mildly perjorative, but come on, let's be real here...

      It's an effing hamster wheel.

    37. Re:Casual gamers? by Archimonde · · Score: 1

      You obviously don't catch my drift. I don't care about the difference in the cultists or wildlife in stv. You have to kill them by millions to get anything (gear or xp). A grind is a grind is a grind. And yes, *I hate both* of them. And sorry, even that pitiful tiger becomes old hat after you kill him for the first time.

      I leveled multiple characters with almost completely orthogonal quests (...)Even when I leveled my third character I was going to zones and doing quests that I'd never done before.

      I leveled all my characters doing the *same* bloody quests, doing the same damned zones. Why? Because you have to. If you don't, you have to grind even more mobs to get comparative xp. Don't pretend there is a variety or even a choice (aside from class quests, which really are a few) in doing quests/zones when leveling.

      "If you don't like it, leave" is the right thing to do

      And logical fallacies are generally considered valid arguments... You are playing WoW too much.

      But what can I expect from someone arguing that playing through an entire game multiple times is more boring and repetitive than playing exactly one part of that game for the same amount of time.

      Reread my post. But now you are just trolling. Go back to your cage.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    38. Re:Casual gamers? by Binestar · · Score: 1

      Well, they said the quest was on par with the original warlock epic quest. That quest was a 5 man group sequence at it's hardest, and you could solo about 90% of it.

      I kind of wish they will make it harder.

      --
      Do you Gentoo!?
    39. Re:Casual gamers? by abigsmurf · · Score: 1

      except it was in the hardest 5 man instance, required a tough battle and required huge amounts of gold and some rare craft only items. Also when the burning crusade was released, it became almost impossible to complete because you couldn't get the groups or people willing to farm the item

    40. Re:Casual gamers? by Killjoy_NL · · Score: 1

      Yeah, only give the Horde the Deathknights, just to piss off the alliance :D

      --
      This is the sig that says NI (again)
    41. Re:Casual gamers? by nahdude812 · · Score: 1

      Not to detract from your point, but our guild had a lot of fun taking level 70's into old world dungeons to help them with lock and pally mount quests. Frankly you really only need one well-geared level 70, or two normally geared level 70s to solo old world dungeons. Also this turns out to be pretty good experience for the level 60.

    42. Re:Casual gamers? by Tokerat · · Score: 1

      ...but saying that leveling is great (as in fun) part of the game is like saying that working on the assembly line is the most interesting job in the world. As someone who has never played WoW before, I just have to ask: Isn't the whole point of the game to create a character and then level that character up? Did I miss something?
      --
      CAn'T CompreHend SARcaSm?
    43. Re:Casual gamers? by VGPowerlord · · Score: 1

      If they didn't give it to alliance, they'd probably just give them another hero class.

      Since they seem to be using an existing Warcraft hero for the Horde (Death Knight, which was Arthas's hero type after the end of Warcraft 3's first scenario), it would make sense that they'd draw from the 8 Human and Night Elf heroes. Those are Paladin, Archmage, Mountain King, Blood Mage, Demon Hunter, Keeper of the Grove, Priestess of the Moon, and Warden.

      At least a few of these are unique: Mountain King, Demon Hunter, and Warden for example.

      What would be neat though is if they created both Death Knight and Knight heroes and made both be able to attack while mounted, maybe even have a few special charging attacks.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    44. Re:Casual gamers? by Killjoy_NL · · Score: 1

      It would be interesting if they did that, but giving both factions the same hero class saves them a load of balancing issues :)

      --
      This is the sig that says NI (again)
    45. Re:Casual gamers? by ichigo+2.0 · · Score: 1

      Actually it sounds like the Death Knight will be an entirely separate character, you won't switch to it from your old character. Instead the ability to choose the DK class at character creation is unlocked. This avoids the problems that would be caused with different classes switching to a DK, as it would only interest warriors/paladins otherwise (who would want to trade their warlock for a plate-wearing warriorish class?). There would likely also be a separate starting area for them, probably a neutral area where alliance and horde DKs do the same quests.

    46. Re:Casual gamers? by Chris+Burke · · Score: 1

      I don't care about the difference in the cultists or wildlife in stv. You have to kill them by millions to get anything (gear or xp). A grind is a grind is a grind. And yes, *I hate both* of them.

      And at that level of granularity, you can describe the entire game that way. And that general description of the game, you dislike. Getting back to what I said in my first reply: Then this is probably not your game.

      I leveled all my characters doing the *same* bloody quests, doing the same damned zones. Why? Because you have to. If you don't, you have to grind even more mobs to get comparative xp. Don't pretend there is a variety or even a choice (aside from class quests, which really are a few) in doing quests/zones when leveling.

      Well you simply haven't tried then. I leveled three characters to 60 only by questing and running instances and I saw many different areas on all three. If you care more about raw efficiency and thus only choose the fastest path then no you won't see anything different and that's because since you're viewing leveling as nothing but a grind as opposed to a chance to do something different you've actually made it more repetitive than it needs to be.

      And logical fallacies are generally considered valid arguments... You are playing WoW too much.

      You're reading /. too much, you forgot that saying "logical fallacy" doesn't make something so. That wasn't a propositional logic statement, it was advice that in this case is not only sound, it is apparently the advice you took. You did leave the game, no? So can you explain what your actual problem with the statement was?


      Reread my post. But now you are just trolling. Go back to your cage.


      *reads again* Yup, that's exactly what you're saying, and you repeated again. "A grind is a grind is a grind."

      Why did you get out from under your bridge in the first place, again? Did you even have a point other than "I find the majority of WoW boring"?

      --

      The enemies of Democracy are
    47. Re:Casual gamers? by Anonymous Coward · · Score: 0

      The grind is just the moment you're not having fun anymore. If you feel you're "grinding" then you should stop playing and do something else. That's all there is to it really. The sad thing is that many people continue even though the game has become only a source of frustration to them.

    48. Re:Casual gamers? by thesandtiger · · Score: 1

      Except you can't really quest all the way from 1 to 70. From 58-70, yes. From 1-20, yes. But 20-58 is annoying. There just aren't enough quests - you *have* to grind (either random mobs or through instances) in order to get from 20-58. If they added a whole bunch of new quests in that level range, quests that eliminated the need to spend 2-3 levels killing stuff for no reason or running the same instance over and over, that would be great. Heck, if they just made some of the existing quest hubs less stupidly distant from each other, that'd be great too - having to spend 20-30 minutes travelling across various zones 2-3 times per level just so you can get more quests (or quests that aren't way too difficult) is annoying, not fun, and doesn't do anything productive (unless you count annoying casual players productive).

      I want to be able to log in and spend 30-60 minutes playing, not sitting on a stupid bird for half my play-time so I can go spend 5 minutes completing a quest only to have to spend another 10-15 minutes running or flying to another quest. In Outlands they did it just right - there's not a lot of pointless travel and the grinding that is necessary is at least rolled into quests.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    49. Re:Casual gamers? by Archimonde · · Score: 1

      And at that level of granularity, you can describe the entire game that way.

      The game *is* a big grind. I really would like to be shown otherwise. Reality distortions fields really are powerful these days...

      Then this is probably not your game.

      I did quit. No need to reiterate the point.

      Well you simply haven't tried then.

      I did. And tried really hard to find something new on my other characters but I couldn't. Maybe you were busy grinding your stv wildlife and didn't have time to explore the whole map? Or are you playing on a RP server? I'm sure it can be loads of fun if you have some sort of imagination, but thankfully I played at the time on 3rd biggest eu pvp server.

      as opposed to a chance to do something different you've actually made it more repetitive than it needs to be.

      What "something different" are you talking about? Please tell me how do you do the quest a la "Kill 3 million of Undead Ravagers." could be done differently than killing 3 million of them? There is no "something different" in the game except for pvp (which I utterly love).

      saying "logical fallacy" doesn't make something so

      Actually it is called false dilemma fallacy. Look it up. Hint: love it or leave it.

      Did you even have a point other than "I find the majority of WoW boring"?

      Well, for a start I absolutely love wow pvp mechanics. The classes, spells, abilities, the actual gameplay etc. That is the pretty much only thing I was interested in. Everything other, including leveling, farming, grinding, and every other boring and mindless thing, were just necessary evil to do pvp. My playtime was something like this: 10% of pvp and 90% of latter. When my reality distortion field failed I quit. Read my other posts concerning this subject if you want to know what I really want from wow.

      I'm just glad you like your grind in wow. One time in your life you'll probably want your wasted time back.
      But go ahead, go grind, make my day.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    50. Re:Casual gamers? by Archimonde · · Score: 1

      Not really unfortunately.

      When you level your character to top level, there are many (I'm a bit over romantic here;) options you can have. You can farm 5-man instances, 10-man, 25-man etc. You can pvp in 4 battlegrounds and 3 arenas. Or even go outside the main city and grief other people. Most people will tell you that at top level the wow game begins. And I agree with that. Everything is based and balanced around top-level end-game. It is in my opinion a bit pointless to level a character to top level and then quickly reroll another one because at that top level you get the most powerful spells, gear etc.

      Leveling is unfortunately just a race to the top level because while leveling you get killed by other higher level players, quests are utterly mindless, repetitive and boring and while leveling you will probably have very bad gear.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    51. Re:Casual gamers? by Binestar · · Score: 1

      As a level 70 warlock, I can solo the vast majority of the dreadsteed quest now, with one part where I need a tank (The final fight). At level 60, I completed the quest in less than 1 week. (Vllargh -- Dragonblight) Also, the gold required was less than purchasing an epic mount from a vender.

      --
      Do you Gentoo!?
    52. Re:Casual gamers? by VGPowerlord · · Score: 1

      It would be interesting if they did that, but giving both factions the same hero class saves them a load of balancing issues :)

      Yes, unfortunately developers are lazy. :(
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    53. Re:Casual gamers? by Anonymous Coward · · Score: 0

      That's pretty old for a virgin.

    54. Re:Casual gamers? by Matteo522 · · Score: 1

      Yeah, damn those lazy 80-hour-a-week developers dedicated to bringing as much content to the players as fast and as polished as they can!

    55. Re:Casual gamers? by VGPowerlord · · Score: 1

      When making statements involving numbers, evidence to back it up is a good thing. Otherwise, I'll just continue to assume that they really work 40-hour weeks, including Nerf Fridays.

      OK, I made up Nerf Fridays, but you get the idea.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    56. Re:Casual gamers? by Anonymous Coward · · Score: 0

      I hope someday you'll understand the stupidity of your comment.

    57. Re:Casual gamers? by c0ol · · Score: 1

      You are woefully incorrect in regards to the moral alignment of the factions if you believe the Alliance is the good side, which is what I took from your statement. However, faction alignment aside, the Deathknight in warcraft has been a tool of the Scourge, not Horde or Alliance. I was an attendee of Blizzcon 2007, and took from the speeches about the new expansion that Arthas would, instead of being a raid boss locked away in a tower, be an NPC with a faction that players could join and learn the skills of the Deathknight from Arthas or one of his minions. In this way any class of any race and faction could become a Deathknight after completeing the required rep grinds and quests.

    58. Re:Casual gamers? by VGPowerlord · · Score: 1

      However, faction alignment aside, the Deathknight in warcraft has been a tool of the Scourge, not Horde or Alliance.

      I take it that you haven't played Warcraft II?
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    59. Re:Casual gamers? by VGPowerlord · · Score: 1

      To explain this further, in Warcraft II, Death Knights were the Horde equivalent to the Alliance Mages.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    60. Re:Casual gamers? by DerWulf · · Score: 1

      I think it's save to say that if you don't like to fight mobs or players WoW probably isn't the game for you. Which is perfectly fine. But tell me, what's the difference between leveling in WoW and doing the quest (some of them actually tell a good story!) and playing Max Payne or Quake or any other FPS game? You could say the exact same thing about them! "Oh, so you like to shoot X monsters .. how boring!".

      --

      ___
      No power in the 'verse can stop me
    61. Re:Casual gamers? by Archimonde · · Score: 1

      I think it's save to say that if you don't like to fight mobs or players WoW probably isn't the game for you.

      That is a false dilemma as I mentioned in one of my previous posts. And actually, I *like* killing mobs and especially players, but I *don't like* killing 15 million of mobs to get to level+1. Or to get a slightly upgraded gear.

      what's the difference between leveling in WoW and doing the quest (some of them actually tell a good story!) and playing Max Payne or Quake or any other FPS game? You could say the exact same thing about them! "Oh, so you like to shoot X monsters .. how boring!".

      Well, one could draw a parallel between say Max Payne and leveling say warlock in WoW. You start in MP with a pistol and end with a AK-47 and other good weapons. The end. In WoW, you start with Shadow Bolt (Rank 1) and end up with Shadow Bolt (Rank 11) and level 70. But at level 70 you don't get THE END screen, you actually have all doors unlocked to pvp, farm, grind, raid, gank etc. And that ridiculously overdone attunement at lvl 70 is really amusing=)

      There is no leveling in fps-s. Well, you could say that there is a single player mode in fps in which you could have quests (aka missions). True enough, but when you finish all the missions you end the (single player) game. But with mmorpg, you actually have a fully "developed" character and then (at top-level) you actually start playing the game. Another thing is that, when you see for the first time a (even a good) story, every other time you exactly know what will happen and you actually find it boring. Add to that endless grind and things become exponentially boring. I can't actually remember when I went and replayed a single player fps. It is just a waste of time. In WoW, the situation isn't different at all aside from other classes. So if you decide to see how a mage is played (in full his potential) you have to spend "few" weeks just to get that mage to level 70 and after that actually see the difference. But to be clear about this. I absolutely hate replaying the same content (aside from pvp) be it mmorpg or a fps. And I'm just steering away from grind based games in the present and future. Why there is no option that you can create level 70 characters when you have one (or even a few) leveled? Or to be able to create pvp only characters with best gear? But I know the answer. It is called money. Well, I voted with my money, no more grind for me.

      Side remark: I absolutely find it ridiculous that serious pvp in WoW has big gear component in it. It is just grind grind and grind some more and when you get some decent pvp gear, then pvp. Ohh, there is a new patch with new Tier 84, so back to grind, grind and grind more to be "competitive" in pvp. Pathetic.

      Take some fps for example. 1. Create character 2. Log on to a server 3. PvP with the same starting conditions. I haven't heard anyone actually complain about gear in say multiplayer UT.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    62. Re:Casual gamers? by DerWulf · · Score: 1

      Well, you start with shadowbold 1 and end up with fear, shadowfury, 3 pets etc etc pp. So that's actually a lot like an FPS except you can use all you abilities at nearly the same time.

      Yeah, MMORPGs are open ended games. It's simply their nature and I think people would be quite pissed if the credits started rolling once you've killed Illidan. And the assertion really isn't "WoW is as fun as a game could possibly get". Yes, the game world could be more dynamic. Yes, the quests could be a lot more specific to your character. Yes, the AI would be more fun to fight if it had better AI.
      As a customer, or even potential customer, it's your right and even your duty to voice criticism. But please stay reasonable!

      In FPSs there is no character progress, true enough. In RPG there is. It's the core game mechanic. It's what's attracts most players in the first place. Progress without 'effort' (which should be fun for you, if it isn't you are of course right to quit) feels meaningless. Could it be done in a more fun way? Yeah, it probably could. But what technology would be required to implement that? It's just a technical limitation that in a world that is inhabited by 3000 other players something has got to give. Quite obviously not all of them can be High King of The Humans or some such. Quite obviously you can't write thousands of quests to be unique experiences for each and every one. Even stupid kill quests ( and that's not all there is in WoW) are actually a recent feature in MMORPGs!

      So, character progression. WoW is exactly not UT because the characters aren't generic. Again, that's a core game mechanic. However much it sucks to get rolled in the battleground by Leet Uber Guild #10, taking away my character would make WoW's appeal disappear in a second. And Blizzard are working on fixing this problem but letting you keep your very own character. They have implemented the Arenas where you only play teams that are near your level of skill/equipment. They have implemented and will tweak further the battleground queues which match groups by organisational and gear level.

      PvP Chars with the best gear? That would destroy WoW as an RPG and just make it another counterstrike with swords and wizards. Which isn't necessarily a bad thing ( guild wars) but it wouldn't be WoW.

      Pre-Leveled Characters at 70? Where is the development there? Where is your history with this character? Where is your knowledge of it's skills and abilities? You would only know half the game if that where implemented. Look at all the guys that always get someone to pull them through the lower instances. They have zero clue of game mechanics as it relates to their character ...

      I guess the lesson is: If you don't like levelling or progressing you character in other ways, don't play an RPG. If you can't stand that things will be generic, don't play an MMO. Lastly, criticise something for what it is and not like "well, this apple isn't like an orange at all'".

      --

      ___
      No power in the 'verse can stop me
    63. Re:Casual gamers? by Archimonde · · Score: 1

      So you actually concede that an fps and mmorpg are actually fundamentally different?

      Progress without 'effort' feels meaningless.

      Even though there is much sophism in that sentence I'll reply. Actually there is no effort in killing 15 million of mobs. That work is so mind numbing and so simple that even bots can do it effortlessly. But I'll admit, after spending many days /played with you char you become emotionally attached to it. But nobody outside wow will tell you that is a good thing.

      And Blizzard are working on fixing this problem(...)

      I know it is out of context, but I just couldn't help myself without replying. Blizzard fixing anything? Do you know how much time it took to fix some of the most game breaking bugs* out there? Many months, even *years*. And some of them are still there (hint: vanish), and new ones introduced with every new patch. Remember those times when they introduced deserter debuff in battlegrounds? And the way most teams scouted ahead of joining a bg to avoid the debuff? It took them *months* to fix that, even though I bet it was a 1 line piece of code. All it took was to check if anyone in a *raid* group had a debuff, not only in leader's group.

      PvP Chars with the best gear? That would destroy WoW as an RPG and just make it another counterstrike with swords and wizards.

      How would it destroy it? Have you read my other comments on that issue? There could be separate servers with pre-leveled, top geared characters. Something like a test server. How could anyone complain about that?

      Pre-Leveled Characters at 70? Where is the development there? Where is your history with this character?

      Again what kind of development? History? The same history of all other 2000 huntards or paladins have? Or you mean RP element? Sorry, but nobody is RP-ing on a pvp server.

      Where is your knowledge of it's skills and abilities?

      Interesting question. But the answer is easy. You learn them at say level 70. Which is a quite natural really. Because when leveling from 1-70 you in 99.9% cases kill mobs. But we already concluded that killing mobs is very easy so you don't learn much. True enough, you actually learn something, but I can say that "something" can be learned in few hours playing at lvl 70. There are a lot people even at level 70 who don't have a clue how to play their character. But I propose this: some kind of challenger quest(s) so you get rank or something to distinguish yourself from other (bad) players. You have to understand that wow world isn't set in stone, even though blizz would like everyone to see it that way. But even if we set aside that challenger quest, there is currently another system to distinguish (kinda) good players from bad players. It is called gear. Nobody is going to take a fresh lvl 70 in greens to a heroic instance. He has to grind gear in normal instances first, there he gets real experience and knowledge of his character. As a side note, how many good or semi-good guilds raid or group with random players? Yep, not even a single one.

      You would only know half the game if that where implemented.

      No actually. You could have a rule that you have level your *first* character the normal way, and every other character you create is level 70. Actually you don't skip pretty much anything. And as I said in my previous posts, there is not much (if anything) to see new when leveling your second (or third...) character.

      I guess the lesson is: If you don't like levelling or progressing you character in other ways, don't play an RPG. If you can't stand that things will be generic, don't play an MMO.

      You are again perpetuating the same logical fallacy mentioned in your previous posts. I don't reply to them.

      Lastly, criticise something for what it is and not like "well, this apple isn't like an orange at all'".

      Well, you were the one who wanted to fully compare a fps to a mmorpg. Only thing I said was that I would

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    64. Re:Casual gamers? by DerWulf · · Score: 1

      Of course FPSs and MMORPGs are fundamentally different. That's why there is no point in comparing the core mechanics. "Characters will not be equal in strength" is an RPG core mechanic! But there is one similarity at least: All you do is kill mobs (or players) over and over again. But in an RPG you get something for doing so and suddenly everyone says "that terrible grind". To flip the coin: all that grinding but I get nothing for it except a pat on the back and the end credits!

      Quake is harder then? Don't make me laugh! I still remember Doom3. You would know when monsters would spawn after five minutes of play! There are no truly hard games against a computer. All they do on harder settings is increase hitpoints/money or plain cheat. As for WoW, turn up the difficulty yourself. Don't farm/quest green mobs, try yellow. Try multiple at once. Do groups, do instances. See which elites you could solo. Most players I have met minimize risks so much that only then the game becomes boring (oh, we can't do that instance, it's too high/it's a ten man but we only got five/don't have the holy trinity etc etc.).
      Btw, 'effort' doesn't necessarily mean that the task is hard. To rephrase: you don't value something as much when you just get it handed to you for no reason at all.

      It's a computer program, there will be bugs. They are fixing them, patch by patch. Nearly no issue in such a complex multi-tiered application is a one line fix. As far as the number of ingame bugs and more importantly client crashes and such are concerned I'd say that WoWs quality level is well above the market average for computer games, let alone MMOs.

      On a separate server I guess it should be fine. Then again, that's not really their market. They sell an RPG. RPGs sell on character progression. End of story, really.

      What kind of development? Well how about "remember that time in lakeshire where we beat this level 30 elite quest at level 25"? Oh, you don't do much of that, I can tell. How about "Wow, after that deadmines run with my warrior alt I've gained a fuller understanding of aggro mechanics". No, no one is RPing anywhere but still very often you come across unique situation that you could cherish.

      While I don't think your suggestion is necessarily game breaking I'd guess that Blizzard would hesitate to implement such a system because it's obvious how this would worsen the pig cycle caused by the "Flavour of the month" mentality. Buff a class and suddenly there are only green geared hunters running around. Nerv it, all switch to the perceived-to-be-strongest class. Guilds and Raids would have a much easier time to get members to roll characters that are at this time necessary for the raid etc.
      Maybe starting a level 60 would be a good compromise?

      Explain to me how it is logically faulty to state that RPGs are based on character progression, please.

      No, I wanted to compare killing over and over again in one genre where nobody minds this, nay, even seeks it to killing over and over in a genre where it's called grinding and people seem to loath it. In this one aspect I can just not see the difference.
      Btw, Blizz never promised those things. They said they might be implemented. You don't see them speculating about the future of the game anymore because people like you call them out on promises they never made.
      Gladiator Gear: What's the alternative? You just get gear that looks differently but doesn't affect you stats? In an RPG framework, how do you implement a persitant developing character if it can't get better then someone else?

      How did Blizzard kill TM? Was it really fun for the people questing there? Wasn't it just as retarded and fun as trench warfare?

      --

      ___
      No power in the 'verse can stop me
    65. Re:Casual gamers? by Archimonde · · Score: 1

      You can't seriously compare wow braindead mobs to semi-intelligent mobs of shooters. And I'm a bit confused really. In one sentence you say that shooters and rpgs are different but in another one you compare them by number of killed mobs. Maybe I'm beating a dead horse, but generally there is a difference between killing relatively intelligent mobs in a shooter and killing millions of braindead mobs in wow. And there is no wonder why a single player game is generally more interesting and short in the same time. Money. mmorpgs are cash cows which count on pointless grind. And sorry, doom3 isn't quite considered a pinnacle of shooters. And make no mistake, there are actually couple of interesting quests in wow (alliance onyxia prequest), but a big majority of them are very boring and uninteresting.

      You misinterpreted me in my wow play. I had warlock and rogue lvl 70, mage and druid 60ish. With every character I did every single quest I could. Don't consider that I just went in the wild and grinded those mobs without quests. I was actually even slower that some of my guildies who just did the opposite. No questing at all, just killing mobs. Sometimes that was really true because all I had was red and orange quests, and those guys had -1 or -2 level mobs. And yes, you mention development. Don't get me wrong, I have very nice memories of leveling with friends etc. But those nice memories are just dwarfed by memories of constant grinding (there is fundamentally no difference between grinding mobs for quest and/or xp), traveling etc. Did I mentioned absolutely awful travel time in WoW? Pathetic beyond belief.

      Another thing is that you have very narrow view of an (mmo)rpg. Nobody is denying that rpgs are based on character progression (aka leveling and gear farming). But I have everything against leveling which takes *weeks* just for one damned character. And another couple of weeks just to get some mediocre gear. But I'm repeating myself, first time leveling can be fun a bit, but every other leveling is just pita. But on the other side, do those arena matches look like a character progression (aka rpg) matches? Actually they don't. They look almost like UT team vs team deathmatch. Everything dies almost as fast. But hey, I don't have anything against that but what in the hell is a problem to have a special server where all have the same gear so something very strange called skill comes into play. And/or a server where you can level really fast. You have to think outside the box. WoW is not a real world, it is a created world, just as a rpg is just a label for a game.

      Those siege weapons and hero classes were actually promised quite some time ago (years) but I can't find anymore direct references to them. So you'll have to trust me. Of course some bugs and "features" are fixed with time. But 2+years is quite some time wouldn't you agree? There is just a coincidence, you mentioned those elite quests in redridge mountains; look at the future patch notes. They are finally going to level down those imba (for the zone) mobs. Took them almost 3 years for that! "Hey, we'll just add handful of new minipets, who cares about bugs." There are tons of examples of those, and don't give me that "wow is a complex game so every fix is very complex". That is a mistake. You can have a complex game and some easy to fix bugs (and vice versa). Ask any (non blizzard) developer about it. Or those pathetic excuses about rouge poisons and zoning. I could go on and on, but I have a better appreciation of my time when I quited wow.

      And finally, TM/SS zergs. I'm sorry you didn't have much fun there but I had a blast. The lines of battles were constantly shifting on our server, and everyone had much fun. Leveling wasn't that much of a problem because there aren't many quests in hillsbrad, and there is no questing between the TM or SS. People were buying wow for those raids. When they saw that animation of giant armies going head to head, and blizzard saying that it would be something like that ingame, I can assume that tho

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    66. Re:Casual gamers? by The+Raven · · Score: 1

      There are enough quests, in enough different zones, that the only way you could run all the SAME quests when leveling is if you were stupid, and CHOSE to level in the same areas you did before.

      I've leveled three characters to 60+, and I know there are still questlines I haven't seen in the 20-40 range. Granted, I've probably hit a lot of them now. I'd really LIKE to see Blizz add more mid-level zones and content (20-40 hasn't really been touched much since the start of the game).

      But if I was really tired of the same-old same-old, I could do things like switch to the other side. There's a massive ton of Horde content I've never seen.

      In the end though, it's all about the community you're in. If your guild sucks, there's no reason to play WoW. If you are in a great, fun guild it makes all the difference.

      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    67. Re:Casual gamers? by Archimonde · · Score: 1

      There are enough quests, in enough different zones, that the only way you could run all the SAME quests when leveling is if you were stupid, and CHOSE to level in the same areas you did before.

      Nice way to start an argument with ad hominem.

      1-20 -> yes, you can level in completely different zones
      20-60-> tell me, how one can level without doing the same quests in stv, hillsbrad, desolace, wpl, winterspring etc? If you skip stv, where are you going to level from 30->45?
      60-70-> not that much zones, but more than plenty of quests. No complaints here.

      My general complain is that there are just too much grinding. There is just too much mobs to kill, xp rate is very low, and consequently leveling is (unnecessary) very slow.

      But if I was really tired of the same-old same-old, I could do things like switch to the other side. There's a massive ton of Horde content I've never seen.

      True enough. I wanted and did some leveling (lvl 30) on the horde side but I didn't have my guildies there so I felt pretty much alone. And which brings me to your other quote:

      In the end though, it's all about the community you're in. If your guild sucks, there's no reason to play WoW. If you are in a great, fun guild it makes all the difference.

      Yes, because I was in a great guild on alliance side I didn't want to waste time leveling an horde char. My guild was excellent pvp/pve guild and I saw all end-game content including Naxx. But in the end, you can have any kind of guild you want, the game doesn't change a bit. It is just a grind, grind and grind more with ever shifting goals unfortunately.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    68. Re:Casual gamers? by Tatsuo · · Score: 1

      ....If you dislike WoW so much, and you're so happy you quit, why in the world are you even bothering to post here? It seems pretty pointless, never mind the huge time drain. In the time you've been whining, you probably could've gotten a character ready for endgame (which apperently isn't worth it due to the bordem factor, right?) But do you seriously have nothing better to do? I have to agree with Chris that when it comes to grinding, there's many ways to do it. I have several lvl 70's, and with the large number of zones at each level you can easily do completely different quests each time you grind. For example, I was fooling around on my hunter, running some guildmates through something when I realized to my suprise I had never even set foot in Stonetalon. On my shaman, I grinded there for about 4 or 5 levels. So you see, with at least 3 different possible zones you could theoretically grind in at any given point in time, with a *slightly* open mind I'm sure you could find something new. There's no requirement to quest in places like STV. Sure the xp is good, but if you want a change of pace, try Desolace or something. Lastly, WoW is the way it is, take it or leave it. If you didn't have to level and earn you gear, what would be the point? Some of my friends play on test realms where they can get to 70 in 5 mins, get free epics, etc. I personally would hate it, the best part about WoW for me is the sense of accomplishment I get when I just log on one of my 70's. Sure they're bumping the level cap. Sure my current gear will be next to useless once the next xpac comes out and I'll have to get brand new stuff. Such is life. But having a character at a level cap, being able to do things like run a friend through an instance can be quite fun. Even for people who hate raiding, there is still fun, soloable end-game content. It's all about community. Finding a good guild, with people you enjoy being with, makes the grind that much less tedious. I started my own guild on Anetheron, and I absolutely love it because at almost any given point in time, I can jump on an alt and go quest with a friend. If you don't reach out to people and find the players out there who are like you, that you enjoy talking to and grouping with, you'll get sick of the game. I quit WoW for about a year and a half because like you, I was bored of it and couldn't stand grinding. I had never really reached out to other players, never joined a decent guild, and was almost 60 (pre-BC) with hardly any friends on the game. A guy I met over a year later got me to roll a character on a new server, and I haven't been happier since. My second round of WoW was comepletely different-I was in a nice guild with people to talk to and quest with, and that made all the difference. Sure leveling and grinding does have a tedious aspect to it, but the people you interact with in-game make it much more fun :)

    69. Re:Casual gamers? by Archimonde · · Score: 1

      Why are you questioning my posting here? Well, if my posts are pointless, yours are even more because you are posting way after the original article was released. Why am I posting then? I kinda like to talk about wow and at the same time it seems polite to give someone an answer if someone asked something.

      What time drain? You are actually trying to compare time lost on writing this reply and playing wow? Are you serious? This reply took me 5 min from reading to writing, and you are comparing this to wow? Serious dude, what can you do in wow in 5 minutes? Travel from southshore to ironforge? Yeah right, that takes like 10 minutes. Kill 10 mobs? And you are talking to me questioning that I have something better to do (rather then posting to /.) and ofc you ask it by posting on the same board... Oh, the irony.

      I have several lvl 70's, and with the large number of zones at each level you can easily do completely different quests each time you grind.

      I had several lvl 70's too and ofc you *can* change zones but at the same time you *must* change zones if you want to level by questing. Sorry, but the other part of your sentence I just don't blow. I did *all the same* quests from like lvl 20-60 not because there is somehow awful lot of them, it is because there are just too *few* of them. To follow up on that example with stv and desolace. iirc you come to stv around lvl 30ish. Start doing quests and after few levels you are left with some reds and orange quests. Then you go to desolace, solve some quests there, get a level or two, and return to stv. Then at around lvl 39 you go to desolace again. Then return to stv. And throw in some southshore quests before. What is my point? There is no real freedom in doing those quests. You are completely guided through those zones and you take all the same quests. And some point in leveling (to me it usually happened in feralas) you will have all orange and red quest from every zone. It is a brick wall with "Kill 300 yellow mobs to level" written on it.

      To get this post short: I was on the excellent server (3rd biggest server in EU), in great pvp/pve guild, made some excellent (albeit virtual) friends, and generally had a blast. Then I did quit because I just outright hated the grind.

      In any case, you can accuse me of whining (I just like that word when someone from wow mentions it, gives me a special warmth knowing that the accuser is no more than a 15year old troll) all you want, but just go back to your grind with great sense of accomplishment. Why are you spending time writing all this long, boring and non formatted replies when you can move that xp/rep/grind bar for like a pixel?

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
  4. Another hybrid.... by cthulu_mt · · Score: 3, Interesting

    Blizzard already did a poor job making the current hybrid classes playable. I don't think another one will improve the game.

    --
    Virginia is for lovers. EVE is for griefers.
    1. Re:Another hybrid.... by Zironic · · Score: 1

      hmm, arn't there already 2 Tank/DPS hybrids called Paladin and Warrior?

      I would have expected the Death Knight to be a melee plate dps/debuff class.

    2. Re:Another hybrid.... by SatanicPuppy · · Score: 1

      Three. You forgot the druid.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Another hybrid.... by everphilski · · Score: 1

      druid has never been a hybrid. Was not in EQ, or EQ2, is not in WoW.

      What makes a paladin a hybrid is the fact that it is literally, half warrior, half cleric. Gimped at both.

      And the DK, I presume, will be the equivalent of EQ's shadowknight, half warrior, half necromancer.

    4. Re:Another hybrid.... by faloi · · Score: 1

      I haven't played in a while, so maybe they fixed it up some... But even when my Warlock had finally made it near 70 (got burned out before I finished the last two levels), playing the debuff class, I really didn't have much in the way of debuffs. At least that were really worth casting, and certainly not worth trying to stack.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    5. Re:Another hybrid.... by UnknowingFool · · Score: 1

      I'm guessing that the Death Knight would be a cross between a Warrior and a Rogue. A Paladin is kinda a hybrid between and Warrior and a Priest.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    6. Re:Another hybrid.... by SatanicPuppy · · Score: 1

      What else are you going to call them? They're either strong melee with weak healing/spell dps, strong spell dps with medium healing and weak melee, or strong healing with weak melee/spell dps.

      I'd say there are three actual hybrid classes in WoW: Druid, Shaman, and Paladin (don't know where 'warrior' came from above). All three of them can be accurately described as "Melee capable spellcasters with healing abilities."

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:Another hybrid.... by Zironic · · Score: 1

      Wouldn't Warrior/Warlock make a lot more sense considering it's a Death Knight and not a blade master.

    8. Re:Another hybrid.... by Tetris+Ling · · Score: 1

      Paladin? A DPS class? Only in their own twisted, plate-covered heads, dear.

    9. Re:Another hybrid.... by Zironic · · Score: 1

      Druids are not tank/dps hybrids though, they're more like tank/healing hybrids with some token dps. While a dps paladin can actually be useful I just /laugh in the general direction of any moonkin.

    10. Re:Another hybrid.... by everphilski · · Score: 1

      spellcaster.
      and yes, Warrior is not a hybrid.

    11. Re:Another hybrid.... by SatanicPuppy · · Score: 1

      They do all right in pvp...Moonkin form being about the equivalent of plate armor, it makes them by far one of the most durable spellcasters, so even though you're not putting out the spell dps of a lock or a mage, you do pretty well against melee classes and hunters.

      For raids though, you're right; unless their gear is off the chart, it's not worth having one around if they're not tanking/healing.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    12. Re:Another hybrid.... by paitre · · Score: 1

      Bwah?
      Half warrior/Half cleric and gimped at both?

      So I guess it's my imagination that I, a 70 Holy-spec (45/16) Paladin, was at the top of the heal meters against Magtheridon last night, right? I guess it's my imagination that the same is almost universally true in general, right?

      Gimp cleric, my ass.

    13. Re:Another hybrid.... by Zironic · · Score: 1

      We used to have a paladin topping the damage meters in one of my former raiding guilds, I wouldn't have acknowledged the possibility before I saw it.

    14. Re:Another hybrid.... by paitre · · Score: 1

      Try Paladin/Warlock, and you'll be a lot closer.

      Remember, it's a plate -caster-. They're not going to suddenly make a warrior analogue into a caster - it's a non sequitor.

    15. Re:Another hybrid.... by SatanicPuppy · · Score: 1

      No way. Feral spec druids are amazing at melee; they're the only class in the game that can be specced for melee dps and tanking at the same time. They actually caught a tanking nerf in the first BC patch because they were out-tanking Warriors in the new instances, and even after it, you could tank raid instances. Cat form isn't as high-powered as bear, but it's still pretty nasty if you've got decent gear, and you can switch back and forth between them pretty much at will because your casting abilities will suck when specced feral.

      If you do any arena combat, you see a lot of feral druids...They're really potent for the ability to stealth then shift to a tanking form, charge, stun, etc.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    16. Re:Another hybrid.... by everphilski · · Score: 1

      yeah, and what do they cast to shift? a spell. It's a spell modification to the base character. A hybrid would natively have the statistics of the tank they are inheriting from, plus spell casting abilities from the caster they are inheriting from. A druid is a caster, who can cast a spell that makes him look like a tank, but only while that spell is active. That spell may modify statistics, but it is still a spell and after the spell wears off the druid is still a leather wearing caster. See the difference?

    17. Re:Another hybrid.... by Anonymous Coward · · Score: 0

      Feral Druids are Tank/DPS Hybrids. Often you will see the Druids come after the Mages and Rogues but before the Locks and Hunters when they DPS. Most of the time though there is no tank so they end up tanking.

    18. Re:Another hybrid.... by everphilski · · Score: 1

      sure, if specced holy, but you can't tank worth a shit :P

      What I was saying is that a hybrid class is a compromise of the two classes it is inheriting from.

    19. Re:Another hybrid.... by Zironic · · Score: 1

      Well, Death Knights are defined as the opposite of paladins. They should have mostly the same spells as the paladins do only opposite, harming instead of healing, stealing life from allies etc. I wonder if they dare give them that kind of abilities though considering the griefing factor.

      Anyhow, Paladins are defined as Warrior/Priest so exchanging the Priest for Warlock should get you a Death Knight. Especially considering that the power of animating the dead is demonic.

    20. Re:Another hybrid.... by SatanicPuppy · · Score: 1

      With a retribution spec and decent gear, you can do pretty well. The gear is critical though; you need seriously decent stuff to be able to really be dps competitive...Lot of spell damage and +crit.

      Still, when they have all that, you'd be surprised at how nasty they can be. Hardly any class has Holy resistance, so their damage isn't mitigated at all.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    21. Re:Another hybrid.... by Anonymous Coward · · Score: 0

      "While a dps paladin can actually be useful"

      Are you kidding?

    22. Re:Another hybrid.... by eggnet · · Score: 1

      Warriors were the first hybrids that actually worked.

      There are 4 basic roles: healing, tanking, dps, and utility. When discussing hybrids usually the four 3 main roles are considered: healing, tanking, dps.

      Warriors are generally the best tanks and can also put out raid quality dps. To be the best in either, they need to get the appropriate gear as well as spec appropriately. That's a hybrid.

    23. Re:Another hybrid.... by geminidomino · · Score: 1

      Have they significantly improved Paladin DPS with BC? Because when I quit, the shitty paladin class was one of the two causes (the other being the constant rogue nerfs. Those are my two favorite classes to play). They thought a 'last X% life' attack made up for it.

    24. Re:Another hybrid.... by Anonymous Coward · · Score: 0

      Yeah but out-dpsing mages and rogues consistently makes it all worthwhile :) The debuffs are supposedly a lot more useful in raids; when you have 10 or 15 melee classes beating on a mob CoR makes a big difference, for instance.

      The warlock is the prime dps class in smaller groupings, though. I regularly hit 35%+ of total dps in 5-man groups, and over 20% in 10-mans. The only competition is from very well-played shamans or rogues.

    25. Re:Another hybrid.... by Wildclaw · · Score: 1

      With 90+% of the raid paladins being specced holy for healing you are correct.

      Of course with the above statement you can also conclude that paladins aren't hybrids. They may discuise themselves as hybrids at lower levels, but in the raid environment paladins are pretty much the most pure healer class in the endgame.

    26. Re:Another hybrid.... by c0ol · · Score: 1

      Paladin is a valid tanking class now, which is better than warriors in many multiple mob situations. Holy Paladin has also usurped Holy Priest as being the best and most efficient raid healing class. This has moved Priest's PvE spec from Holy to Shadow.

  5. Damn you Blizz! by MalleusEBHC · · Score: 0, Troll

    Must... resist... expansion...

    Mustn't... resubscribe...

    1. Re:Damn you Blizz! by Zironic · · Score: 1

      Resistance is futile, prepare to be assimilated.

    2. Re:Damn you Blizz! by Anonymous Coward · · Score: 0

      I'm right there with you. I played from Christmas of 2004 until February of 2007. You could definitely classify me as a WoW addict. I would go to work, come home and play, then sleep a bit. Rinse and repeat. (Haha rinse... showering wasn't my forte during some of that time).

      Well I was one of the first on my server to reach level 70 (Daggerspine, horde side, 70 undead mage). I was one of the first on the server to get a flying mount.

      When I had to drop all my classes from college for that semester, I realized I better stop playing... but I've been waiting for Northrend for a long ass time. I wanted the Outland expansion to be Nothrend!! Now I've got to figure out a way to keep myself from buying the expansion when it comes out and resubscribing... speaking of which, I should go check on my account and make sure it's still there .. . . hahahhahaah

    3. Re:Damn you Blizz! by afidel · · Score: 1

      I resubscribed for BC and quickly realized that the expansion did nothing to fundamentally change the gameplay which meant it was still kill x of y or deliver q to z. That made the week of playing the most expensive game I've ever played between the expansion pack and the 3 month subscription.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Damn you Blizz! by welkin · · Score: 1

      The Lich King will add your cultural and technological distinctiveness to its own. Thank you...come again! :)

  6. MOD PARENT INFORMATIVE by Anonymous Coward · · Score: 0

    cause it is...

  7. Levelling by Colin+Smith · · Score: 2, Insightful

    Reminds me of geocentrism. Works for a while but the exceptions and problems build until it's over complex and unwieldy.

    --
    Deleted
    1. Re:Levelling by node+3 · · Score: 1

      Works for a while but the exceptions and problems build until it's over complex and unwieldy. Exactly like your joke.
  8. In my best Shatner... by wickedj · · Score: 1

    Arthas!!!

    PS - The lameness filter won't let me shout in caps.

  9. This'll be Nice by vaksion · · Score: 1

    I'm looking forward to this expansion .... now we can go beyond beyond Azeroth, haha. I was really hoping for a new race .... like .... I dunno .... something exotic. I'm psyched for this, plus the lvl cap is going to be 80. Looks like I gotta get to grinding harder.

    1. Re:This'll be Nice by Tofystedeth · · Score: 1

      A guy in a my guild was in the hospital for a while, and a had a dream where one of the new races they added was Piglet, from Winnie the Pooh. He got his Piglet toon up to lvl 6 in his dream. The other race was Ethereals, which makes a little more sense.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    2. Re:This'll be Nice by Anonymous Coward · · Score: 0

      Space goats in a fantasy game weren't exotic enough for you?

    3. Re:This'll be Nice by vaksion · · Score: 1

      Wow. What class was his Piglet? I bet it had the magical power of shooting bacon. The bacon would cause 'Sizzling Burn' on the target causing 20 food damage every 5 seconds. That would be a racial thing. And they could have resistance to things like Bleed and stuff, those would be racial passive .... oh the wild imagination I have .... lol. What guild is it?

  10. Mid Level Content by Idylwyld · · Score: 4, Insightful

    WTF? So we got new early game and end game content in BC which was great. But where's the love for the mid levellers?

    And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through?

    --
    "Secrecy is the Beginning of Tyranny" "No intelligent man has any respect for an unjust law" -Robert Heinlein
    1. Re:Mid Level Content by venicebeach · · Score: 1

      Too lazy to balance the new class all the way through?
      Well, I for one am too lazy to level a whole new character up to level 70, but it would be nice to have another one to play. Especially as they raise the level cap it becomes more and more time consuming to create a new character that can participate in the endgame, which is where a lot of the new content is focused.

      It makes sense as they bring us farther from level one to give more options for expanding your gameplay without starting all the way from scratch.
    2. Re:Mid Level Content by rpillala · · Score: 1

      And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through? I think this is something to encourage people to play the class. There's already a plate-wearing tank/dps hybrid (of sorts) in the game. Subjecting rerollers to 1-80 again would be a real disincentive. This is aggravated by poor itemization for many classes till you reach Outland. That's a sign of laziness and I agree with you that the midlevels need to be revised. That's one reason I left the game. I like the leveling process and don't really enjoy endgame raiding mentality, but dragging a mage or warlock through the low levels was a pain after experiencing much better item design from 60-70.
      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  11. plate DPS hybrid by sokoban · · Score: 1

    Isn't that what Mortal Strike or Fury warriors were before they got smacked with the nerf bat?

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    1. Re:plate DPS hybrid by Anonymous Coward · · Score: 0

      all I know is if I ever resubscribe I'm dumping my warrior like a hot potato for this other class. No way in hell am I levelling another char to 70, and no way in hell am I ever playing a warrior again.

    2. Re:plate DPS hybrid by Anonymous Coward · · Score: 0

      mortal strike is nerfed? lol

  12. Re:Sounds like by everphilski · · Score: 0, Redundant

    Sounds like the Shadowknight from Everquest :)

  13. Wrath of the Licking? by makohund · · Score: 1

    Eh?

    That's how it reads to me, anyway.

    Obviously, I'm not much of a gamer.

    1. Re:Wrath of the Licking? by NXIL · · Score: 1

      Yes, and I think the "Fury of the Fah King" is next.

    2. Re:Wrath of the Licking? by Anonymous Coward · · Score: 0

      "Fury of the Sofa King", get with the program.

  14. I'M ALIVE by Anonymous Coward · · Score: 0

    I will be playing this game a little longer.

  15. Screw the Lich King.... by Cyno01 · · Score: 1

    Hurry up with the Emerald Dream.

    --
    "Sic Semper Tyrannosaurus Rex."
  16. Good bye Shaman.... by Demonix · · Score: 1

    Well, I guess that puts the final nail in the coffin of the shaman as a DPS/Healing hybrid!

    --
    when all is said and done, all a man has left are his blades and his honor.
  17. Blizzard don't learn... by abigsmurf · · Score: 3, Insightful

    Again with the focus on End game and a 10 level rise. Not only will it now take months for the average gamer to reach endgame, they'll have to deal with the broken level 70 content as well as the broken level 60 content. I'm sure lots of people who started from scratch will remember the 'fun' of spending 500g leveling craft from 290-300 so you can then craft BC stuff, have class quests which require trying to find people willing to spend 4 hours in an instance with obsolete goods. With people leveling 60-70 post 2nd expansion they'll probably have all the fun of rep grinding as well as the empty instances they need to complete. Blizzard focus on endgame and ignore everything else. WoW is crying out for an anti-DPS class that can take out rogues and mages and have a strong focus on debuffs (spell breakers perhaps) but the devs are too lazy to balance level 1-70 content for a new class. Instead they're going the easy route and making endgame only classes

    1. Re:Blizzard don't learn... by Anonymous Coward · · Score: 0

      Your jargon sounds authentically anachronistic in an ancient/mythical mode. I am picturing you as a dark elf mage on a late model scooter.

    2. Re:Blizzard don't learn... by Renraku · · Score: 1

      If they'd make all pre-BC instances non-elite and not that difficult it would make the game SO much more fun for pre-60s.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    3. Re:Blizzard don't learn... by SatanicPuppy · · Score: 1

      What would be the point then?

      Both your post and the parent above you miss the point: It's supposed to be hard.

      If you could blow through an instance with no effort, then what satisfaction would you get from doing it? Gear? Everyone else would have the same gear. Experience? Everyone else would have the same experience. It would crazy boring.

      If you could level blacksmithing (I assume that's what the g-parent was talking about; the eternal instance-only iron grind) as easily as herbalism, no one would want to be a blacksmith. The auction house would be glutted with crafted blacksmith gear, and there'd be no sense of satisfaction that you did something hard, just a sense of boredom once you did this thing that everyone else had done as well.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Blizzard don't learn... by Kjella · · Score: 4, Insightful

      No, players don't learn. Hint: You're never ever going to be that überhero with all maxed skills and equipment unless you grind like crazy. And a little while after that, we'll release a new expansion with new levels, new equipment which you'll have to continue to grind if you want to stay on top. It's the pot of gold that keeps moving away as you approach it, like the frigging rainbow. And the players say "Thank you, may I have another please?" because Blizzard recently announced they were up to NINE million subscribers, which either means they have a) high turnover and tens of millions have tried it or b) they keep coming back for more, and I believe in b).

      I have two friends that are pretty much the archetypes of WoW. One is a father of one (soon two), very relaxed about it all and playing it because he's having a good time. He'll do just fine. The other... well, he seems to want to "win" Wow, grinding away like crazy. You should almost think having a mega-character in WoW was some sort of investment, when you talk to him. Perhaps if you sold your account you'd get a pittance, but more likely he'll just keep it until it's no longer worth much - an expansion later and it won't be. I know hobbies don't need to be "productive", but something is wrong when you talk about it as if it were and it isn't. I mean, one thing is if you're a craftsman and make items - real, permanent and durable. Another is whatever you crafted in WoW which is a collection of pixels that'll be obsolete and worthless in a while, and meaningless if you quit WoW.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Blizzard don't learn... by Anonymous Coward · · Score: 0

      WoW is crying out for an anti-DPS class that can take out rogues and mages and have a strong focus on debuffs (spell breakers perhaps) but the devs are too lazy to balance level 1-70 content for a new class.

      Versus rogues, three words:

      Earth Shield Shaman.

    6. Re:Blizzard don't learn... by Dolly_Llama · · Score: 1

      I wish they would do the opposite and make pre-60 instances available with heroic modes.

      Heroic VC? Hell yeah!

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    7. Re:Blizzard don't learn... by Greyfox · · Score: 1
      No one class should be able to dominate all the other ones. Warriors and pallies smack rogues down with relative ease. Rogues kill priests, mages and warlocks pretty easily and priests, mages and warlocks can take out the plate wearing guys pretty easily. I'm not sure where hunters and shamans fit into this, having relatively little experience with those classes in PvP.

      So where does the death knight fit in with all this? If he's geared toward killing both rogues and mages one might speculate that he'd have perception, anti-snare and abilities to silence or consume an enemy's mana. Something along those lines. Possibly resistances to nature (for poisons) and shadow/fire/frost.

      That'd leave him pretty vulnerable to warriors and paladins (Pretty much the same basic weaknesses a rogue has.) He'd be reasonably good against a hunter (Like rogues) and maybe/maybe not against shamans. So generally in the grand scheme of things he'd fit in the same slot as a rogue.

      Just the title makes it sound more like a somewhat more-flexible shadow-paladin kind of thing, though. Pally DPS is generally pretty lacking but if they made a shadow-paladin class with damage and vampire abilities instead of party healing ones, that'd be pretty cool. That scenario would probably lead to him being weak against holy damage (So Pallies and of all things Holy Priests should be able to take one down pretty easily.)

      Anyway this is all just speculation until they release some more details. Personally I'd like to see a tourist class a-la nethack. A tourist would get, say about 100k hp per point of stamina but he'd only be able to equip a Hawaiian flowery shirt and a camera. I only want one because it'd be funny to see Undercity invaded by alliance tourists trying to take pictures to level to 60. A kung-fu monk class with unarmed combat and throws would be pretty cool, too...

      As for the early content, they really DO need to go back and do something to integrate all the level 60 end-game stuff into something that's useful now. There's really no reason for a 60 to go to any of those places anymore since he can go to the outlands and replace his tier 1 epics with greens in the first hour of questing. There are things they could do to make those old instances more interesting places for 60s (And possibly even 70s) to go to. Pretty much all the pre-70 instances are optional if you're just concentrating on leveling and it seems like the only people you ever see going into them are twinks escorted by much higher level characters.

      It'd also be neat if they could come up with an open-ended quest engine which would generate random quests from templates. You know, actually have quests where you won't see the guy you just killed in the area 10 minutes after you kill him... They could probably come up with a couple of hundred generic quest templates along with a couple of dozen class specific ones and generate an endless number of quests for people to go on.

      And (Yes I know I'm asking for a lot here heh heh) it'd be nice if they could give their NPCs more personality. There have been chatbots available for a while now which have been reasonably convincing. It'd be pretty cool to actually ask a NPC for directions or information on a crafting skill or something and have him understand and respond with useful information.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    8. Re:Blizzard don't learn... by Wolfkin · · Score: 1

      "If you could blow through an instance with no effort, then what satisfaction would you get from doing it? Gear? Everyone else would have the same gear. Experience? Everyone else would have the same experience. It would crazy boring."

      Everyone else? Who cares about what everyone else has?

      --
      Property law should use #'EQ, not #'EQUAL.
    9. Re:Blizzard don't learn... by Anonymous Coward · · Score: 0

      Yeah, Blizzard really needs to make an expansion that deals with low and mid levels. They're falling into the trap of catering to the end game raiders, which aren't the majority of paying customers. Though it does keep the end game people "hooked", it doesn't do as much to attract and retain new players. The first expansion devalued a lot of the old content, and the second expansion is going to be much of the same. The higher level cap seems to be meant for players who think higher levels are the purpose of the game. Why not add new content that doesn't require higher levels? Content for level 30 players, or the one-hour-a-day players?

      So is WOW turning away from it's core base of being fun for new and casual players into a place top heavy with the old boys club of elite players? It used to have a broad based appeal, both hard core and casual players could have fun, and new players could get into the game easily. Lots of players used to say how much nicer WOW was than the majority of other MMORPGs for these reasons. It didn't grow to be the most popular because it had the highest levels or the most uber loot, it was popular because it was accessible.

    10. Re:Blizzard don't learn... by NormalVisual · · Score: 1

      Who cares about what everyone else has?

      I do, because I'm one of the apparently really rare people that finds the economic aspect of the game the most interesting part. I'm only at lvl 35 right now, but I got the auction house bug at about lvl 27 or so and am now sitting on a *lot* of gold (for my level - about 300g) by means of the auction house and judicious use of the trade channel. When everyone else has the same gear, I can't make mad money on reselling the rarer items, and that makes my undead warlock sad. The more I make, the more outrageous the stuff becomes that I can buy and turn around for a tidy profit - it's kind of a rush dropping 50 gold on something and hoping I can actually flip it, and it scares the hell out of me when I do that and then see 10 of what I'm selling a few hours later for 20g less - it's like being Gordon Gekko but without the risk of losing real money, or spending time in real jail. It's also quite fun to corner the market on commodities like wool and control the prices with an iron fist for a day or so until people start advertising it on the trade channel to get out from under paying the ridiculous amount I'm asking. Rinse and repeat as necessary.

      Like everyone else, I have to do the grind just to level up, but leveling is more of a means to an end for me now, rather than something to be pursued for its own sake.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    11. Re:Blizzard don't learn... by Rayonic · · Score: 1

      It's the pot of gold that keeps moving away as you approach it, like the frigging rainbow.

      So the "pot of gold" is the best weapons and armor available, right?

      I ask you, how are you meant to spend this particular pot of gold? It's only good for one thing: conquering tougher content.
    12. Re:Blizzard don't learn... by Renraku · · Score: 1

      No one stops to do multiple runs of the same instance anymore anyway. If you and maybe 2 or 3 friends could casually plow Strath or Scholo or BRD or UBRS without too much effort it might be pretty fun. You know. Without the hour required for UBRS. Quests might be fucking possible for those instances again.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  18. Re:Sounds like by the_fat_kid · · Score: 1

    maybe we can hope for a Death Cube K patch.
    or just a corn bugs level

    --
    -- Sig under construction...
  19. Taken to extreme anything can be a "grind" by f0dder · · Score: 1

    Ever watch sports, it's the same damn thing over and over again. - grind
    Ski? - Ride lift up hill, slide down hill over and over again - grind
    Surf web - click click type type type - grind
    Watch TV -click click click on remote - grind
    ...
    Sex - in out in out in out - not grind (mebbe for hugh hefner)

  20. Re:Sounds like by SighKoPath · · Score: 1

    Sounds like Jedi from Star Wars Galaxies.

  21. Level 80? Any Comments on us Casual Folks? by PM+Guy · · Score: 1

    If I get a few hours a week to game, I am pretty happy. Everything I've read about WoW leads me to believe that I will really not do well there. But those screen shots are truly exquisite. So help me out, /. folks. Can WoW be enjoyed by a family guy approaching over the hill?

    1. Re:Level 80? Any Comments on us Casual Folks? by Andrew+Nagy · · Score: 2, Informative

      I would say yes. I don't have a lot of time but find enough to play casually pretty well up to this point. But if you try it, try to play long enough to at least get to level 20 or you won't get a great idea of how fun it is. Cheers!

      --
      Yes, you can dance to Radiohead.
    2. Re:Level 80? Any Comments on us Casual Folks? by UDGags · · Score: 2, Informative

      Yes, I think anyone can enjoy the game with any amount of time.

      Obviously with less time into the game you won't be able to see the large/hard dungeons but you will be able to explore a bunch of the smaller dungeons, which take 1-3hrs to complete. It is easy to jump into pvp queues and pvp for 30 minutes a day and get decent gear.

    3. Re:Level 80? Any Comments on us Casual Folks? by andrewd18 · · Score: 1

      I mainly quit WoW because I wasn't getting my $15 a month out of the game. I was only able to play in between college classes and homework, and it really wasn't enough hours for me to justify the $ / month. The grind didn't help either - the "get to level 60" pressure was on, since I had a few friends who had 4 level 60 characters apiece. They kept telling me about all the cool end-game stuff and I kept thinking "God, I want to do that..." but I never had enough time to level my way there.

      In the end I moved (back) to Guild Wars. Maximum level of 20, and as long as you play Factions or Nightfall, you don't have to wait 30 gameplay hours until you hit that level 20 cap. From level 20, the world opens up, with elite instances, intense PvP matches, and the newly enabled Hard Mode. With the Eye of the North expansion coming out end-of-the-month, the max-level content is going to expand immensely.

      I've found Guild Wars to be an excellent casual gamer MMO. It's not nearly as detailed in character design as WoW is, and there aren't as many combos, but the graphics are great and it doesn't require hours and hours of gameplay to do the elite stuff.

      </advertisement>

    4. Re:Level 80? Any Comments on us Casual Folks? by VoxMagis · · Score: 0

      My son plays GW, and it seems okay. I may try to play a bit more of it just for fun.

      My money (literally) is on WoW though - I've been playing off and on since a month after release and have yet to burn out or become frustrated. I am the epitomy of casual player too: I sometimes don't get a chance to play for a week or more at a time, often I choose to stay solo since I know I'll be logging out ten minutes after I get on, and I don't sweat levels, gear or wins - I play purely to have fun.

      --
      -- I really need to bleed off some of this /. karma.
    5. Re:Level 80? Any Comments on us Casual Folks? by Ogive17 · · Score: 0

      I'm a casual player now, Blizzard threw us a few bones with Burning Crusade.... but with the new instances and new arena season, we're falling way behind in gear again. I understand their job is to keep pumping out new content to keep players around.. but for once I'd like the chance to aquire some decent gear, and have it stay decent for more than 2 weeks.

      Unless you are in a large guild that is casual player friendly (one that lets you sign up for an instance and actually get gear without having to have 100% raid attendance) I'd say don't bother.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    6. Re:Level 80? Any Comments on us Casual Folks? by Anonymous Coward · · Score: 0

      I'm disappointed too. At least Burning Crusade had the two new races which made it interesting to the casual players like me. So I reactivated my account and bought it and while I'll probably never grind my way up to the required level to get in the Outland, I had fun creating two new characters which I played occasionally for a few weeks. (And then I kept paying my account for too long so it was easy money for Blizzard)

      But here I see nothing that would make me buy the new extension. I'm sure not all Blizzard are the "level 70 no-life" type, isn't that bad marketing?

    7. Re:Level 80? Any Comments on us Casual Folks? by Anonymous Coward · · Score: 0

      If I get a few hours a week to game, I am pretty happy. Everything I've read about WoW leads me to believe that I will really not do well there. But those screen shots are truly exquisite. So help me out, /. folks. Can WoW be enjoyed by a family guy approaching over the hill?

      I'm in the same boat and I manage to get some pleasure out of being a casual player. Here's what I would suggest.. Pick a low population RP-PVE realm like Sisters of Elune or Moon Guard. The players are a little more mature, and there doesn't seem to be nearly as much focus on raiding and the end game (on some servers a lot of end game content isn't even unlocked yet.) You won't get "ganked" unless you want to, but PVP is still plentiful if you want it. Yes it's not "true" World of Warcraft but most of what you would be missing is exactly what makes the game unpleasant to an older and casual player.

      Note that you don't really have to role play in a D&D sense, but it's there if you want to. Generally "Leet speak" or whatever you call it is actively discouraged.

      Also play a class that is in relatively short supply but is essential to a group, like a priest or warrior, and you will have little trouble making friends.

    8. Re:Level 80? Any Comments on us Casual Folks? by TacNuke · · Score: 1
      I don't know about you, but I did not enjoy either WoW or EQ. It is nearly impossible to solo after probably level 25. Why? Because you need good gear. to get good gear you have to go through dungeons or instances which require other players. Almost all of those "other players" are guild members. IF you are not a member of that guild you will not get any of the good loot and thus will not be able to solo.

      if you are a member of a guild then count on doing not what you want to do but what the guild wants/needs to do. IF you are a guild member there is no such thing as casually being in a guild. You are either productive or they kick you out.

      Point is, if you only have about an hour or two a week to play, forget MMORPGs. Play single player games like NWN2 or some such.

      Thats why I quit both EQ and WoW at around level 30.

      --
      I am not a number. I am a free man!
    9. Re:Level 80? Any Comments on us Casual Folks? by Anonymous Coward · · Score: 0

      It is too expensive for that little playing time. Try Guild Wars or Oblivion.

    10. Re:Level 80? Any Comments on us Casual Folks? by brettw · · Score: 1

      "It is nearly impossible to solo after probably level 25."

      This is horribly, blatantly false in the case of WoW. Any class, with no help with gear whatsoever, can solo their way to 70. Gear makes a huge difference in PvP and raiding, but not for leveling. You just might go somewhat slower. You can't do all the quests, but there are way more quests than you need to level. You don't need gear for soloing, period. The most famous speed leveler in the world does so with nothing but gear found along the way.

      That said:

      "Point is, if you only have about an hour or two a week to play, forget MMORPGs. Play single player games like NWN2 or some such."

      I totally agree with that. I think the whole point of an MMORPG is to play with others, and that just gets frustrating if you don't have the time to invest in the kind of guild social network that makes it worthwhile.

    11. Re:Level 80? Any Comments on us Casual Folks? by vimh42 · · Score: 1

      Yes. You can play through much of the game and have plenty of fun. Level 1-70 can be done by casual people, and I'm sure 71 to 80 can be as well. If you played just a couple hours a week though, that 1 to 70 will take you several months. If you start now you might be 70 before the next expansion is released.

      If you come at the game with the intention of enjoying the story, the lore and the process of moving through the world, then you might enjoy yourself. However raiding the high level instances will be a long ways off and may not be something you really ever have a chance to do much of.

      Blizzard does have a bit of a problem with casual players being able to be involved in end game content.

      And as somebody who enjoys the lore, I recommend reading all the back story and if you have not already, play Warcraft III and its expansion.

    12. Re:Level 80? Any Comments on us Casual Folks? by complexmath · · Score: 1

      It depends on the type of gameplay you enjoy, more than anything else. WoW is an all-grind game that does a decent job of making the pre-endgame grinding fun through quests and such. So if you like 1-10 you should like 70-80. But endgame totally changes things (or it did when I played). Once you hit endgame there are no more soloable quests, and the instance content that people actually play is geared for raids. There are good 5-man instances, but they're more difficult and the drops are worse so people don't like to do them. Battlegrounds is where I spend most of my time at endgame (partially because of the reduced time commitment they require), but PvP is very gear-dependent and I simply couldn't compete with the run of the mill stuff I had.

      As alternatives, I suggest Guild Wars as a fun replacement with no monthly fee, or LotRO if you prefer a classic MMOG experience (Guild Wars is almost entirely instanced), but want a more relaxed, less raid-oriented atmosphere.

    13. Re:Level 80? Any Comments on us Casual Folks? by geminidomino · · Score: 1

      As a former player, I have to disagree... Playing to 20 will give you an idea of the MOST fun it can be. Once you hit 30, you're in the 'pre-mount doldrums'. I hated leveling 30-40, it just took forever

    14. Re:Level 80? Any Comments on us Casual Folks? by Macgrrl · · Score: 1

      Depends on what you look for in a computer game. You can't *win* WoW. You would have dificulty *beating* the end game as a casual player.

      However, there is a mass of content for solo or small group play. Thousands upon thousands of quests - not all of them are awesome, but they will take you all over an incredibly detailed world.

      If you have an obsessive personality - steer clear and spend the time with your family.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    15. Re:Level 80? Any Comments on us Casual Folks? by itof500 · · Score: 1

      I've played now for a couple of years, usually 10 hours per week. The neat part is to play with the kids who are grown and off in grad school. We have a family guild and get together on weekends to do instances. Its a hoot.

      duke out

  22. So, is this level 68 start for us casual gamers? by WillAffleckUW · · Score: 1

    If so, you'll rune the day I got hold of my sword!

    Quite frankly, I find the lower level quests far more interesting.

    --
    -- Tigger warning: This post may contain tiggers! --
  23. Re:Official Site by Anonymous Coward · · Score: 1, Informative

    I don't know if you noticed this, dingus, but he did. It's the first link. I know it might be hard to notice that the very first sentence links to the official site, but it does.

    Idiot.

  24. This could be good for casuals by Alexpkeaton1010 · · Score: 1

    I think expanding the level cap every 12 months is actually a good thing for casuals. It adds more leveling content, and limits gear inflation for casual pvpers. Even a very casual player can get a toon from level 60 to 70 within 12 months. The thing I am most excited about is the new PvP content. New BGs and PvP options are great for people who cannot commit to a raid schedule.

    The only thing I'm curious about is the new Hero class... the way they are doing it just seems very odd. My guess is that they do not balance it as a viable PvP class, since it is "free". Otherwise it makes Shamans and Pallys kind of obsolete.

    1. Re:This could be good for casuals by MMaestro · · Score: 1

      12 months to get 10 levels? Holy shit man, with that kind of time being put towards xping/questing/grinding, you might as well hire some Chinese company to level for you. Throw in the fact that NO ONE does the older "end-game" content (Molten Core most notably) and an expansion every year is the WORST thing for casuals.

  25. I wonder... by Anonymous Coward · · Score: 0

    why the WoW articles in Slashdot don't get the "getafirstlife" tag?

  26. Cue excitement in... by riffzifnab · · Score: 2, Interesting

    3...2...1... blech

    I used to play wow (lvl 70 warrior, lvl 70 priest) for a couple of years. Guild raided MC & BWL back before TBC dropped so I have seen a good part of the content. I let my subscription lapse a couple months ago because it just wasn't fun and exciting anymore. I was wondering if the new xpack would be interesting enough to get mt to resubscribe. I guess not. Oh well, on to bigger and better things.

    So long and thanks for all the epics.

  27. A better idea would have been casual classes by WillAffleckUW · · Score: 3, Interesting

    Newspaper reporters - you start gathering news items, become a town crier when not out in the field.

    Battlefield surgeons - you go into the arenas not for Honor from killing but Honor from saving lives - and the chance for really neat medical equipment.

    Philosophers - look, noone knows what they do anyway, even if one of my Ph.D. friends who discovered most of the Tuberculosis infection mechanisms got a degree in that, so WoW could make almost anything up about this and get away with it.

    Bard - songs, stories, travelling to distant lands to get new songs and musical instruments, and so on, hanging out in bars, what more can one ask - also raises morale for parties, so people let you tag along.

    Things like this that casual gamers could play and feel they are progressing no matter what else goes on.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:A better idea would have been casual classes by Archimonde · · Score: 1

      Well, is it so much to ask of Blizzard to just give some real casual content or just even a playing field for them?

      To make myself clear, I liked playing my warlock, rogue, mage and druid. I always preferred pvp, but after hitting level 60 or 70 and doing battlegrounds after a while you just get bored or frustrated with another players who mow you down just because they have much much better gear than you. So how that could be solved? They should open special servers where everyone have basically the same gear. So that way you could log on, play a few matches, log off. No boring grind for better gear, consumables etc. And yes, it does sound like test realms. And I would pay for that, I just love WoW's pvp system so much.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    2. Re:A better idea would have been casual classes by WillAffleckUW · · Score: 1

      I agree, it would be nice to have a casual class or two, designed for people who aren't into grinds and quite frankly don't have the time.

      Besides, gramps might like to play as a wandering minstrel bard, even having to tag along on a raid to keep up everyone's morale scores.

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:A better idea would have been casual classes by Archimonde · · Score: 1

      But I want to play the the original classes casually. Is that so much to ask of them?

      I would kinda suck as a bard, and you can't kill people with a guitar (or a flute) ;)

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    4. Re:A better idea would have been casual classes by WillAffleckUW · · Score: 1

      Actually, a wooden flute makes for a 1-2 damage instrument, whereas a guitar can easily stun people.

      And the garrote wire of a Mandolin comes in handy during assassinations, as does the cleaning rod of a flute thru the windpipe of an unsuspecting enemy.

      --
      -- Tigger warning: This post may contain tiggers! --
    5. Re:A better idea would have been casual classes by AK+Marc · · Score: 1

      Well, what about a PvP area where you have the same gear on everyone? Well, not identical, since there would be cloth, leather, etc. but you get the idea. Maybe it's the fight for Gnomergan and you have to have special radiation insulation suits that are the same for everyone. All armor, rings, trinkets, bag contents and such is gone, and no bags are on you. But thankfully, the radiation simulates soul shards so that Warlocks can summon Voidwalkers. Yeah, the story is weak, but you get the idea. Make a place where it isn't the battle of the twinks (level 19 with almost all rare items and engineering almost maxed out to make good headgear that can be worn by low levels). It just gets annoying to swing almost twice as often (because of better positioning and actual play) but they dodge almost everything and crit you back with every hit, killing you first and having nearly full health. No, it's not an issue of hitting the right buttons at the right time, or picking swords over daggers, but gear with massive adjustments to attack power and crit chance/dodge that can't be gotten any other way than being walked through dungeons 15+ levels above for the BoP items or $$$ in the auction house for the BoEs. The battlegrounds are owned by the twinks. I just play hoping to have the best twinks on my team. My low levels don't wear anything they didn't earn.

    6. Re:A better idea would have been casual classes by jollyreaper · · Score: 1

      But I want to play the the original classes casually. Is that so much to ask of them?

      I would kinda suck as a bard, and you can't kill people with a guitar (or a flute) ;) Oh, yeah? EL-KABONG!
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    7. Re:A better idea would have been casual classes by geminidomino · · Score: 1

      El-Kabong never KILLED anyone!

      "They're only lightly Stunned!" - Opus

    8. Re:A better idea would have been casual classes by darga · · Score: 1

      wow already has casual classes. they're called hunter and warlock.

    9. Re:A better idea would have been casual classes by WillAffleckUW · · Score: 1

      No, I have a hunter (three, actually, one per server) and warlock (two), and I don't find those to be casual classes.

      Closest I've found is actually a res paladin - in that you can always find someone who wants to group with you just because you can heal and resurrect them.

      But a casual class would be one where it's designed around adventures that aren't so dependent on levels, and experience comes mostly from story line (e.g. bard gathering songs, or physicians healing and saving people in battlegrounds, or some such).

      --
      -- Tigger warning: This post may contain tiggers! --
  28. End game by Anonymous Coward · · Score: 0

    The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.
    There's an end to this game? That's bigger news than anything else! :)
  29. Re:you fucking hypocritical dickwads by Duffy13 · · Score: 1

    While that's a mildly amusing observation, you are making an invalid comparison. Considering that the monthly fee for MMORPGs is technically for the right to play, your context assumption is incorrect. Primarily because you only pay to have an account, nothing else is determined by how much you pay, unlike the article you are referencing. Secondly, the monthly fees are used to keep the servers up practically 24/7 (weekly maintenance and those few buggy servers aside), moderating and updating the game, and compensating the employees for the fact that their life is basically keeping the game up and running, oh and yes I think they deserve a profit for doing this all so you can play a freaking video game. So yes while you are technically right, they are in fact two completely different examples of pay-to-play, one being valid and the other not. If you naively think it could or should be otherwise for an MMORPG of this depth/size/complexity/etc.., you sir, are a fucking moron.

    --
    "Now you know, and knowing is half the battle!"
  30. Silly, Silly Warcraft Players... by morari · · Score: 1, Flamebait

    Doesn't anyone feel just a tad ripped off by the fact that after they pay full price for a game they then have to pay a monthly fee for the privilege to play and then they have to buy an expansion pack every so often to stay relevant within the world that they're paying for!? I mean, the boring gameplay and complete lack of any objective is enough for me to feel ripped off...

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:Silly, Silly Warcraft Players... by Andrew+Nagy · · Score: 1

      I've thought about this type of argument a lot when trying to justify to myself (and my wife) if I should keep playing. The way I see it at the moment goes something like this:

      I like the gameplay. Maybe that means I'm a boring person, but it's fun to grind a little to get a reward. And I can spend $15 every month and $40 once a year to play one game that I'm invested in and kind of good at or I can pay $50 once a month to play tons of games that I get bored with after two weeks.

      Like I said, though, that's an "at the moment" statement, and by this time next year I might be trying to save up to buy a Nintendo Wii because they're so much fun.

      --
      Yes, you can dance to Radiohead.
    2. Re:Silly, Silly Warcraft Players... by Duffy13 · · Score: 1

      I semi-touched on the cost part in a post above, but you also bring up another point. Does gameplay eventually get boring? Well yes, but thats not necessarily unique to WoW or other MMORPGs. I've gotten bored of other types of games, I think thats part of the cycle of gaming. I mean come on, how often is their a totally unique game nowadays? Most games out are all basically the same with some slightly different twists or methods of doing the exact same thing. Hell, I dismissed Halo as a crappy Quake2 clone. So technically, if you enjoy a game like WoW, and the changes they make every couple of months keep it fresh enough that you keep playing, you technically are getting a bargain. If you're paying $15 a month to play a game that takes up a large portion of your gaming time, if not all of your time in general, instead of buying a new $50+ game every 3-4 weeks you come out on top. That said, if you find the game boring don't buy it. I mean, come one we all do it to some degree, we all have preferences. I personally find that I play WoW in between releases of other games (or other entertainment in general, mainly books for me) the most, but since I have something to fall back on when I'm waiting instead of buying something thats crappy just to fill the time, I feel that I do pretty well entertainment wise.

      --
      "Now you know, and knowing is half the battle!"
    3. Re:Silly, Silly Warcraft Players... by WreathOfBarbs · · Score: 1

      If you have the ask that question, the game isn't meant for you.

    4. Re:Silly, Silly Warcraft Players... by Stalus · · Score: 2, Insightful

      So stop giving them your cash. I recently quit because the game had changed from entertainment to merely being a way to occupy my time. But, as long as people keep paying them, there's no incentive for them to change.

    5. Re:Silly, Silly Warcraft Players... by furball · · Score: 1

      Doesn't anyone feel just a tad ripped off for buying a TV then paying a monthly fee for cable/satellite for the privilege of watching TV? I mean it's not like NBC isn't free or anything!

    6. Re:Silly, Silly Warcraft Players... by TriezGamer · · Score: 1

      If the boring gameplay and lack of objective bore you, then you're not the intended audience anyway. For those who are, paying for the game and monthly fee is irrelevant compared to the hours spent on the game.

      Even casual players often can put in 10 hours a week, and that comes to just over 40 hours a month of gameplay, or slightly more, for $15. Precious few forms of entertainment come so cheap.

    7. Re:Silly, Silly Warcraft Players... by Blakey+Rat · · Score: 1

      If you think it's too expensive you could, you know, not play it. I think a lot of things are too expensive. I solve this hard-hitting moral crisis by not buying those things. It's an amazing and inventive strategy, and I think you should consider trying it.

    8. Re:Silly, Silly Warcraft Players... by hansamurai · · Score: 1

      When I used to play WoW, I was paying $15/month to play. During that period, I maybe bought one game a year. So I was paying $220 a year on video games. Since I quit over a year ago, I've probably bought 5-7 games. That's what? $180-$300? I'm paying around the same amount on video games over the course of the year whether I'm playing WoW or not. Of course, not everyone is the same as me, but I didn't think the cost was prohibitive. $220 is what? Two days of work? Maybe a week's worth for a college student?

      Anyways, that's just money talk above, I'm having much more fun now playing a variety of games instead of just one. But that's beside my original point. :)

    9. Re:Silly, Silly Warcraft Players... by morari · · Score: 1

      I've never given them my cash. I played the demo, as well as briefly had a character on a friend's account. That was more than enough to open my eyes. It is certainly an alright game, but I think it'd be a lot better with just a few friends over the LAN. It is definitely not worth the price regardless, no game is. Of course, I had to really talk myself into a monthly NetFlix bill. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    10. Re:Silly, Silly Warcraft Players... by morari · · Score: 1

      They should. I don't subscribe to television myself. I wouldn't mind having the local network channels, but can't get get proper reception without investing in a decent antenna. Maybe if cable (or preferably the superior satellite) television payments worked on a per channel basis as opposed to crappy "tiers" then I'd stray away from my NetFlix account...

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    11. Re:Silly, Silly Warcraft Players... by Kabal` · · Score: 1

      I agree. Wow is cheap as hell for the hours of entertainment it provides. Anybody who thinks its expensive must be unemployed or something :P

    12. Re:Silly, Silly Warcraft Players... by Tatsuo · · Score: 1

      Cancel your account?

  31. I just quit WoW... by Anonymous Coward · · Score: 0

    because I was very unhappy with endgame (I enjoyed getting to endgame however). I raided TBC for about 2-3 months and cleared Kara and Gruul. Once my tradeskills were maxed it was just a gear grind. The "fun factor" was completely gone from the game. It was no longer *content* driven (exploring new lands, questing and finding out the backstories of characters). The one thing that kept me playing was getting that next piece of gear. This just wasn't fun. Some like the raid bosses because they require teamwork and strategy, and to some extent I enjoy it. But really unless your in a cutting edge raiding guild all the strategies are on WoW wiki, so the challenge is minimized.

    The new expansion sounds like more of the same. Though I could very easily be wrong as the expansion has just been announced....

    Some thoughts nevertheless...
    -I wonder if there will be talent points from leveling gained in the expansion... It seems to me that with 70 talent points available a lot of the uniqueness of character builds goes away.
    -Death Knights?... questing for access to a particular class?... what is this FFIX?! Had my fill of that game thank you very much...

    Obviously many people still play and enjoy WoW, so the game certainly is not a failure, just doesn't "do it" for me anymore :-/

    1. Re:I just quit WoW... by KoldKompress · · Score: 1

      It seems to me that with 70 talent points available a lot of the uniqueness of character builds goes away. You're joking, right?

      That's the one thing I hated the most, out of WoW. You have set classes, with set tree routes. You have to specialize in a certain way for each tree otherwise your character will be gimped.

      I miss AC's skill based system, which had untrained, trained and specialized skills. Then you had stat points which determined the skills. For example, magic was based on Willpower + Focus / 2 or something like that. You could spend XP on your stats, or you could level up the skills specifically.

      Also, about the grind, I find AC2 [Which is now Dead] had the best quest system. It was a pity the character development was more like WoW then the original AC.

      PS, AC = Asherons Call.
  32. Don't Do it! by ashlon · · Score: 0

    This game looks good but in reality it will ruin your life! Please, Beware of WOW. Don't fall into the bandwagon! Caution! Play any other game besides games like this.

  33. Re:Sounds like by Anonymous Coward · · Score: 0

    Yea, the Death Knight, which was introduced ten years ago in Warcraft II, sounds similar to Everquest's Shadowknight. Get a grip on reality. I guess you can't, since you're playing MMORPGs all day long.

  34. Hair splitting. by SatanicPuppy · · Score: 1

    That's not really the way it works in WoW; it's more like you're a shapeshifter who can cast spells. All the shapeshifting abilities use mana, but they're not interruptable, they're not dispellable, and they don't have duration, which makes them different from every other spell in the game.

    If that's the way you want to define hybrid though, I'm fine with that for the purposes of discussion.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Hair splitting. by myowntrueself · · Score: 1

      All the shapeshifting abilities use mana, but they're not interruptable, they're not dispellable, and they don't have duration, which makes them different from every other spell in the game.

      Except for the Paladins aura.

      --
      In the free world the media isn't government run; the government is media run.
  35. Alpha Class? by Eueadan · · Score: 1

    Do you think the Death Knight will be an unlockable Alpha Class, much like jedi originally was with SWG? I.e. much stronger offense and defense than other classes, with certain weaknesses that help balance? I really liked that premise in SWG, so I would be happy to see it return in another game.

  36. A venerable WoW making irresponsible moves by neilsclark · · Score: 1

    The primary motivator for sticking with a game is social bonding.

    Coming soon, WoW, now over 2 years old, is going to have serious competition with this Christmas' new MMO releases, and they know that losing too many key players would mean a rank 8 hemorrhage on their player base.

    So they're giving us a lot to do.

    It's the model that we've had all along. It focuses on grinds, and sometimes it can really seem like this style of MMO misses the mark for content which people can enjoy. At least, enjoy with an amount of time which is socially acceptable. I mean, how sustainable is the gamer lifestyle, really? Apart from what we call "game addiction," looking at things like diet, nutrition and exercise with heavy gamers makes me think that we need to demand something which won't kill us, because I swear to god, a plate DPS class? GTFO, I can't resist that.

    But back to how players move, look for an article "All or Nothing Game" sometime in the next week or two on gamasutra.com - on what makes people quit a game, keep playing, or switch games altogether. In the article I talked with 5 of the worlds top games academics, among them Ed Castronova and Henry Jenkins - and they had a lot to say.

    If you're interested in this stuff, or a non-hysterical view on game addiction, then check out my blog. I'd love to hear more on how you think players move to, from, and between games as well, since I may plan future research on the topic.

  37. Re:minor edit by neilsclark · · Score: 1

    I apologize for the title, I had intended it to be phrased as A venerable WoW making irresponsible moves? a question. I'm more interested in feedback than to place blame on any one game maker. Thanks, and again my apologies.

  38. Re:Where the FUCK is iLife '07??? by mehemiah · · Score: 1

    Ha!!!!! thats hilarious! I don't care if it was off topic, that was funny and accurate!

  39. mod parent up +++ by penp · · Score: 1

    The entire game is centered around end-game because the people that they are catering to are the millions of people who WANT to endlessly grind, who are in raiding guilds that raid like a full time job, because that keeps money in their pockets. If they just decided to work on mid level content, for the few people who play casually, the hardcore players would get upset and possibly leave.

    The game is engineered to make you want to keep playing. It never ends. Why? Because 9million x $15 is a lot of money to make in a month, and they're going to keep catering to the hardcore players until the end of time.

  40. Death Knight by phalse+phace · · Score: 1

    reminds me of Bart Simpson's Shadow Knight.

  41. Keep the grind fresh! by Anonymous Coward · · Score: 0

    Blizzard's plan of attack (as it pertains to expanding WoW) is simple, yet brilliant. Bump the level cap by 10 every 1 to 1.5 years, thereby making the extremely time consuming "job" of getting fully decked out in level 60 and (more recently) level 70 epics essentially a waste. I can foresee Blizzard staggering future expansions in such a way to minimize the stagnant period for hardcore raiders/grinders in order to keep the monthly subscriptions rolling in uninterrupted.

  42. End game in WoW since BC isn't just about raiding. by juuri · · Score: 2, Informative

    A lot of posters seem to miss what I feel was the true saving grace of WoW, heroic mode dungeons. It's no secret that once you hit 70 and gear up, if you aren't a blubbering moron WoW becomes obvious for how simple it is. If you have been gaming for years, the only challenge you might find is rolling with a crappy group or some pvp encounters. Before BC you could be a *really* good WoW player but unless you raided you were essentially shut out from some of the best gear and by proxy were at a disadvantage in pvp (unless you were willing to grind insane amounts of time).

    Heroic content, get this, can actually be quite hard. The concept at first seems flawed. "Oh boy monsters that can one shot people and are higher level, woopity." But the reality is that it forces each member of a 5 man group to be competent and for many of the more difficult encounters actually skilled. Because of the difficulty a 5 man player, non-raider, who only plays a few hours a week can actually attain gear on par with people who do raid days a week. Is this fair? In my opinion it is, the challenge of most raid content is learning the encounter and the logistics involved. The challenge in heroic 5 man content is each player making very few mistakes over the course of an entire run and playing their class and talent spec extremely well.

    Heroics aren't all perfect but as a first go they show a real understanding on Blizzard's part that players can be rewarded for skill and not just grinding/time invested. One of the biggest flaws is the rep requirements for running them, while normal questing will get you close on a few of them, some do require you to go out of your way to achieve. In addition it is possible to "wipe" your way through content if your group sucks, it takes forever and costs a fortune in repairs, but it is possible.

    I've raided in WoW and found it to be lacking, learning an encounter is fun and the first few kills are thrilling, but the time investment is quite insane. The same thrill comes to me from a really good heroic run, say one where everyone is top notch and you blow through a place with no deaths at a blistering pace.

    WoW isn't perfect, but it is a hell of a lot better since BC. If the same level of improvement comes with the next expansion it will be very hard for anything other than "tiredness of the story/world/lore" to unseat them as #1 in America.

    --
    --- I do not moderate.
  43. I'm not impressed. by SupremoMan · · Score: 1

    I will be impressed when someone puts out an expansion that takes levels away instead of tacking more on. This DeathKnight thing smells a lot like Jedi. And by smells I mean stinks.

  44. Re:Sounds like by Anonymous Coward · · Score: 1, Informative

    I thought this sounded like the Battle For Middle Earth II expansion pack "Rise of the Witch King".

  45. A Better Feature: Stop redefining class dynamics by dircha · · Score: 1

    This is getting ridiculous. It would take at least 6 months for a casual gamer to reach level 70. But the issue is not the length of time itself; the issue is that for people who value their scarce free time, WoW is not a sound investment, because the game developers both reserve and frequently exercise the right to dramatically change class balance and dynamics.

    You can spend weeks doing research to determine the perfect class to play and invest your time in. But 6 months now, as Blizzard proved again and again, the class you will find yourself with will be very different than the same class you based your decision on 6 months or a year prior.

    I certainly will never play WoW again; 6 months of my free time is too valuable an investment to put into the hands of Blizzard again.

  46. lich king? by captain_cthulhu · · Score: 1

    I shudder to think what his wrath would entail... I mean, what is he liching?

    --
    certified elipsis abuser
  47. So new players can't be death knights? by vux984 · · Score: 1

    Seems kind of ridiculous. I've thought of playing WoW, and liked my Shadowknight in EQ, and Reaver in DaoC -- "Death Knight" sounds like the class I'd actually be most interested in...

    Now I can see that old players might not want to level up a new one from scratch and I don't mind that they can get a 60th level character for doing a quest with their 80th level one... but at the same time... I don't see why I shouldn't be able to play one up from level 1 if I wanted to.

  48. Fred Perry Gold Digger by Anonymous Coward · · Score: 0

    I wonder if Fred Perry will sue these guys for the "Lich King"
    c.f. Vol. 2 ~ish 15-22 Antarctic Press

  49. Re:End game in WoW since BC isn't just about raidi by vimh42 · · Score: 1

    I completely agree. Heroic dungeons are BCs strong point. However there are too few and the rewards are too few as well. Or better put, the rewards aren't good enough. I'm replacing Heroic mode drops (and badge purchases) with raid drops and Arena/PVP purchases.

    I'd love to see more five man content. And it would be great if there were rewards that were as good as that you would get from the big raids. Sure, the coordination and team work of a large raid can be fun at times but I'd rather get together with a small group as I generally have more fun that way.

    Maybe downing Arthas with a five man would be a little strange (only because the game has told us we need oodles of people to kill big bosses) but It would be a lot of fun.

  50. Story? by Anonymous Coward · · Score: 0

    I'm surprised hardly any commenters seem to be excited about the story. I played Warcraft 2 and 3, but I never really cared for MMORPGs so I never got into World of Warcraft. The only thing that might interest me enough to pick it up is the Warcraft lore.

    If this expansion pack is titled Wrath of the Lich King, that means that Arthas (arguably THE main character of Warcraft 3 and its expansion) will finally be making his return. I always thought Arthas had some pretty nice character development, considering he goes believably from (spoiler) human paladin to Death Knight to becoming the Lich King.

    Why is no one else interested in that?

  51. let me get this straight.. by timmarhy · · Score: 1
    ... they charge you a monthly fee witht he justification that it's for content updates.... THEN bring out an expansion once a year and charge you for that as well?

    grats blizzard, you just found a way to double charge everyone.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:let me get this straight.. by pandrijeczko · · Score: 1
      So don't pay it.

      It's called "capitalism", you are a "consumer", you have a "choice".

      And no, I'm not a WoW player & never have been - my Blizzard experiences ended with Warcraft 2, Starcraft & Diablo.

      --
      Gentoo Linux - another day, another USE flag.
  52. First we lose lvl 60 content, now they kill lvl 70 by Domini · · Score: 2, Insightful

    I remember all the cool dungeons, the paced Strat UD, the sprawling and details BRD, the interesting and varied UBRS, the cool ZG and not to mention Scholo, AQ20, AQ40, BWL and Naxx.

    Then came the BC expansion just as I was about to at least finish these dungeons and everyone ran onto the new higher level green BC gear and I could not get people to run these old instances anymore (and who could blame them... it was too easy and the items were lame for BC players)

    All of these instances were basically rendered useless... there is no point in them other than a brief popping into them during the brief 59-61 period.

    I am a late-game content player, but I still love the grind and questing... the grind and questing has not been affected by this and is still fun.

    Now comes a new expansion which is basically going to render all these lvl 70 dungeons useless JUST as we (our guild) barely finished Kara. Not even started on any of the serious dungeons because we were not ready.

    So now I must pay because they are *replacing* a lot of content with new content? (Sure they do add a little as well...) It does not seem fair. And not paying and staying at lvl 70 until I can finish Kara lvl 70 is not an option because there will be no-one else to play along with.

    Yea, perhaps it's time to have a look at Lord of the Rings Online... or go back to playing Diablo II.

    Hehe...

  53. What WoW really needs is changed to travel by joeszilagyi · · Score: 1
    Is a means to change the grind that is traveling. Going from level 1 to 40, without a mount, is painful. You spend better than 75% of your time... walking. Other games, such as City of Heroes, have a level 1-50 range. The content from 1-50 in COH is easily comparable to the amount of content in WoW from levels 1-40, or 1-45. Levels needed to get a "mount" or "travel power" in each game?

    World of Warcraft: 40th
    City of Heroes: 14th

    It takes--assuming no powerleveling, and playing legitimately--about a week tops to get to 14th in City of Heroes. Two weeks, if you're lazy. To get to 40th in WoW? It can takes months assuming you don't skip content.

    The amount of slow travel in WoW is a major obstacle to "casual gamers".

    --
    Dude, where's my packet?
    1. Re:What WoW really needs is changed to travel by Anonymous Coward · · Score: 0

      Months to reach level 40? Are we seriously playing the same game?

    2. Re:What WoW really needs is changed to travel by Anonymous Coward · · Score: 0

      Most classes in world of warcraft have abilities to enhance travel speed starting at level 20.
      Not to say wow is the paradigm of game design, but the designers did certainly put some thought on that particular issue.

  54. Re:Silly, Silly Sillycraft Players... by aqk · · Score: 1

    Huh!

    You have yet to meet the thunderpuppies!

  55. Quitttiiiiinnnggggg - Cant be cash cowed by unity100 · · Score: 1

    Not before 1 year even after last exp, a new expansion comes forth. Why ? Probably to "counter" age of conan, which has a vastly superior world, lore and reputation over warcraft, warhammer, which has considerable following, and potential fallout mmo.

    Curious is that the solution they found is introducing more levels, items, grind to the game before even the last expansion hasnt been fully lived out - totally making long tbc grind of people for levels, items and rep obsolete, and forcing a new zone without even the old one have been fully treaded.

    Not only that, but they are going the "jedi" way like soe did with swg, which was the main reason swg broke subscriber losing records. Introducing a godmode class to the game which will be uber against all classes and anything compared to the old ones, but will be acquired with much much longer effort and pain and will be another doubled pain to level up and itemize - thereby more milking of the customers.

    No sir, im not falling in the same trap. Im going to age of conan as soon as it comes - at least world, lore, atmosphere there is not screwed up yet, and its much harder to screw over like wow did while trying to expand the world with their already fragile lore after warcraft 3. If im going to grind and milked, at least ill do it in a bigger, richer world which has much longevity and history compared to wow.

  56. Some day... by StreetStealth · · Score: 1

    ...we'll have the +1 funnny meta-mod and all will be illuminated.

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
  57. Re:First we lose lvl 60 content, now they kill lvl by Anonymous Coward · · Score: 0

    My guild are at a similar point i think to yours, we're going through karazhan at the moment, just about up to Prince (sort of end boss), and we've had a couple of looks at the Eye and Gruul's Lair. I aint panicking though because this new expansion has only just been announced . Remember how long it took for BC to come out? I reckon there's still about 12 months until this thing actually gets released.. So don't panic, we'll all be farming BT by the time it's actually out lol.

  58. Will be SO much fun in China (Skeletons Banned) by STDK · · Score: 1

    http://www.china.org.cn/english/entertainment/2166 22.htm Bones and skeletons have disappeared from the Chinese version of the popular on-line fantasy game, World of Warcraft (WoW), sparking fierce criticism from the nation's army of players. Chinese mainland gamers have waited half a year longer than their US counterparts for the upgraded version of the WoW, only to find the appearances of familiar skeletal characters have been fleshed out. The skeletons, regular characters, grow flesh in the new version and the bones symbolizing dead characters have been changed to graves. A staff member with the public relations department of The9, which runs WoW in China, was quoted by a Guangzhou-based newspaper Southern Metropolis Daily as saying the changes were made according to "China's particular situation and relevant regulations". "It's to promote a healthy and harmonious on-line environment," the anonymous staff said, according to the newspaper. However, Zhao Yurun, public relations director of The9, denied the explanation in an interview with Xinhua and said the changes were made as part of an "operational strategy". He said the company updated the game seven to eight times each year, adding patches that required no government approval to the original version. However, he said the changes in the latest version were the foundations for the first official expansion of WoW, "The Burning Crusade", which was awaiting approval by the State Press and Publication Administration (SPPA) and is expected to be released this summer. "We hope the expansion pack will successfully get the approval in acknowledgement of the self-discipline of our company," Zhao said. Wang Guoqing, director with the SPPA Video, Electronics and Internet Publication Management Department, said "The Burning Crusade" was still under expert consideration and she could make no comment till the final decision was released. The gamers thought the changes made the game dull and voiced their scorn on the official WoW website, filling more than ten pages with criticism. More than 500 gamers signed a post, announcing they would boycott the game. "Why should we accept the so-called 'good appearance' without the opportunity of being consulted?" wrote player "Cai Xu". "We don't need such harmony," wrote "Xue Linglong". Wang Cong, a journalist who has played the game for two years, said he would continue to play, but "I just think it's funny to make such meaningless changes". Zhao Yurun said the company had received no formal complaints from gamers, which should be delivered by letters or phone calls with the petitioners real names. The monster-killing game, first launched by California-based Blizzard Entertainment in 2004, is one of the most popular on-line role-playing games involving multiple players It has 8.5 million players worldwide, with more than 3.5 million in China. "The Burning Crusade" was released in other countries on January 16. The government has been urging Internet companies to clean up websites and offer only legal and "healthy" content. More than 100 news websites in China published a self-discipline regulation in May, pledging to purify the Internet environment. The websites vowed to standardize news collection, editing and publication, and eliminate false news and illegal information. They also promise to exclude pornographic and violent content from their websites. (Xinhua News Agency July 10, 2007)

  59. So a Death Knight comes? by DiamondGeezer · · Score: 1

    "Frostmourne hungers..."

    Yes, I'm old.

    --
    Tubby or not tubby. Fat is the question
  60. Re:Sounds like by stonedcat · · Score: 0

    I'm glad I'm not the only one.

    --
    You can't take the sky from me.
  61. Notes from BlizzCon 2007 Northrend Panel by Xamien · · Score: 2, Informative
    Features expected before expansion is released:
    • In-game voice chat.
    • A new raid zone.
    • New daily quests: dungeon, battleground, and cooking.
    Announced expansion features:
    • Level cap increased to 80.
    • The new continent of Northrend.
      • Capital city will be Dalaran.
      • Two points of entry, allowing for two different leveling experiences.
    • WoW's first Hero Class: the Death Knight
      • Plate-wearing tank/DPS hybrid.
      • Can tank with two-handed weapon or dual-wielding. No shield required.
      • Uses a mix of spells and abilities.
      • Will use a new Rune-based resource system. Your weapon can be imbued with 6 runes in any combination of Blood, Frost, and Unholy. These runes are used for casting spells and will recharge over time.
      • Unlocked via a quest chain available at level 80.
      • Death Knights will start at a fairly high level, at least 55-60.
      • Possibility of additional Hero Classes added in the future.
    • New PvP content:
      • Siege weapons and destructible buildings.
      • A new 15v15 battleground that includes the siege weapons.
      • A new arena map.
      • A new arena season.
      • An outdoor world PvP zone for all servers. PvE servers will now have a contested territory.
    • Zul'Aman will be an upgrade to Karazhan.
    • A new profession: Inscriptions, which will allow players to modify/augment their existing spells and abilities. Example given: adding a Knockback effect to a Mage's Fireball.
    • Talent trees extended to include 51-point talents.
    • Faster leveling from 1-60.
    • New Caverns of Time instance.
    • New flying mount options, with current mounts usable in Northrend.
    • More daily quests.
    Someone posted a 6-part video series covering the panel on YouTube, which is where I got this information:
  62. Re:First we lose lvl 60 content, now they kill lvl by Anonymous Coward · · Score: 0

    I recommend you come to one of the older servers. I'm on doomhammer-eu and there is always someone up for a BRD, MC, LBRS/UBRS, ZG etc. run. We don't run it for the items, we run it for fun, the thing which playing games is meant to be about.

  63. Re:First we lose lvl 60 content, now they kill lvl by thesandtiger · · Score: 1

    You're missing something tho -

    Azeroth was poorly itemized. Those late-game instances were pretty poorly done in terms of rewards and so on. TBC has actually been done really well, and thus there would be less of a jump between the quality of level 70 items from TBC and level 71 items in the new expansion - at least, I would hope!

    TBC *needed* to give some really kick-ass stuff because unless you were a hard-core raider, the odds of your having anything actually decent were pretty slim. TBC acted as a way to clean the slate. In the next expansion, I am willing to bet that high-end raiding gear will not instantly be replaced within 30 seconds of hitting Northrend - my guess is it'll last until about level 73-75 or so before being replaced. So, people like me - super casual, don't do much instancing at all - we'll get some upgrades right away, but still nothing that'll compare to what the hard-core people have just yet.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  64. Re:Sounds like by urbanriot · · Score: 1

    Sounds like Jedi from Star Wars Galaxies. Sure does... having played EQ / EQ2 for many years, SW Galaxies, and briefly playing other MMORPG's, Blizzard has blatantly copied what made them most successful, while removing many of the restrictions that turned away casual gamers and the "everyman" who doesn't have the capacity or motivation to reach an endgame style of play.
  65. Re:you fucking hypocritical dickwads by Darkman,+Walkin+Dude · · Score: 1

    Your post is much better when I do a comic book guy voice over on it...

  66. A sudden insight by kenp2002 · · Score: 1

    When games were played by geeks, terms like "end-game" and "grind" didn't exist. The reason is when geeks play games, the joy is playing the game. When games went mainstream and sucked in the "jock" crowd the idea of "winning" came into the picture. What many jock-like archtypes don't understand with MMO style games is you don't "Win" you play. They try to "win" at something that was never intended to have a "Victory Condition" and to the fans of sports they have trouble grasping that idea. It's not about getting to max level and twinked gear and having X,Y, and Z.

    Those complaints that arise out of expansions is an attack to their concept of "winning" WoW. You cannot win or beat the game because there are no terms of victory. When they raise the level to 80 they complain that they are at 70, they "won" the level grind and now you are taking away that perceived victory. When you add new dungeons and new gear you take away that gearing up "victory" away from them.

    And the people that complain, and cancel, and leave are those types of people. A form of MMO natural selection really. We gave em the arena tournaments to play in with very good arena gear. All my gear is from the BGs, I don't grind for gear, I enjoy grinding up enemy players :)

    I played the old muds and the new MMOs and I can tell you this: "Once you give up trying to win a game that has no end you can start 'playing' the game and having a good time."

    If you want to help alleviate some of those complaints from the "Winners" group give them weekly stat break downs by server and guild and let people form "Leagues" and give them digests of the following:

    Most Exp This Week
    Most Honorable kills the week
    Most Mobs killed this week (those that give exp)
    Most Money made
    Most money spent
    Most Damage Done
    etc...

    Also I strongly reccomend guild housing in contested zones with defense\raiding along the lines of DAOC's frontier system (where as DAOC has predefined keeps and towers, have guilds build and maintain fortifications) and award honor to guild members weighted by level based on how long they can hold on to the keep.

    If you want to retain the "Winner" crowd you are better off having a large number of small victory conditions then try to placate larger ambitions of victory. That may reduce the complaining.

    --
    -=[ Who Is John Galt? ]=-
  67. No longer Nerf... by edawstwin · · Score: 1

    It's now Wii Golf Fridays.

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
  68. Warcaft... by jfodale · · Score: 1

    World of Warcraft could be such a great game if they would simply stop depending on the grind as endgame content. In Blizzard's long history, the decision to mimic Everquest's endgame is by far the worst to me.

    --
    Waiting for Warhammer Online.