Here's the thing, when you have kids, you end up friending a ton of people you know marginally.
I have a six year old son myself and my friends on facebook are still, well, my friends. I believe that's why they call it "friends", not "people you kinda met once, but don't really know". I can honestly say that I don't have a single friend on facebook that I wouldn't trust with a key to my apartment, so I certainly don't mind any of them knowing if I'm going on vacation. Then again, I only have like 10 friends on facebook, including my closest family (mother, father and sister).
Wow, thanks for that, I remember reading those guidelines years ago, but have since forgotten all about them. I should probably read them again next time I get mod points.:)
My Norwegian is pretty bad and my English is even worse, but I'll attempt to translate the relevant parts, because I'm bored and someone might find it interesting:
Time after time a father of young children from Lillehammer logged onto the Internet to look at child porn. He has told the police he did this intentionally. He was driven by curiousity and excitement. Some of the pictures were of very young children. The pictures showed adults and children together or children alone engaged in sexual activities.
The police have documented that he looked at at least 110 pictures, because these were found stored in his browser cache. They managed to track him down, because he had used his credit card to pay in the porn store online. He even admits this. Yet, the court still found him not guilty.
The reason is a hole in the law: Only possession is illegal. Since he has only looked at the child porn, that isn't enough. He must have physically downloaded it to his computer. But since the browser does this automatically for all images you look at while surfing, legally this doesn't count.
A court ruling from the year 2000 determined that it is not a criminal possession to look at child porn without downloading it to your computer.
[A representative from] "Save the Children" says to the local paper that a new proposal now going to the justice department will be able to strengthen the legislation in this area. This could happen before 2011.
So if a man comes up to you on the street and says: "I have two children. At least one of them is a boy. What are the odds that I have two boys?", you'll go:
Well, you can have (boy, boy), (boy, girl) or (girl, boy). But we should count (boy, boy) twice, so that means there's 2/4 = 50% chance that you have two boys.
Of course there isn't!
Here's another example: What are the odds of getting two sixes when rolling two dice? Well, most people would say 1/36, but then we're only counting (6, 6) once. You would say we should count that twice and so the odds are 2/36. This is completely wrong.
If a man comes up to you on the street and asks you the question about having two children, at least of them being a boy who's born on a Tuesday, it doesn't matter if he does have two sons who are born on Tuesdays. It's still just one man. You wouldn't count him a hundred times in your statistics if he had a hundred boys, at least I hope you wouldn't.
There, go ahead and count. There are 27 possible families when where the man has (at least) one son who's born on a Tuesday. You can then easily see that there are 13 cases where the man has two sons.
Correct, otherwise there would be no "spooky action at a distance", as Einstein put it.
A lot of people explain it like this: You write two notes, one has the letter A on it, the other has the letter B on it. Then you put them in envelopes and mail them to two different people. When one of them gets the envelope, they instantly know what the other person got.
This explanation is incorrect, because there is no letter A or B until either is observed with quantum entanglement.
A better explanation would be: You put two pieces of magic paper in envelopes, without looking at them, and mail them to two different people. When the first person opens their envelope and looks at the note, it will switch from random to display either the letter A or the letter B. The instant it does, it magically instantly tells the other piece of paper to show the other letter. It really does transfer its state faster than the speed of light, we just can't use it to transfer information faster than the speed of light.
That makes sense, thank you, and that goes for everyone else who has posted insightful answers as well.:)
I really wasn't trolling, some people have just been arguing that Apple really doesn't want other ways to access applications than through the app store. (There was something about a C64 emulator being removed as well.)
So I just didn't understand why HTML5 was OK then, when it gives at least some of the same possibilities.
on the basis of the linked game i would say you haven't had anything to do with either playing or making flash games. in the last few years
How did you guess?:)
if you can honestly believe that this demo bodes well for html5 and its feasibility, then people should be able to make their minds up on that alone.
The Flash games I have seen people play lately have certainly had better graphics, but I'm not sure they're more advanced. Usually it's something about hitting a ball or throwing a penguin or something like that. I don't see many people playing huge, deep games, it's usually something very simplistic.
to anyone who knows anything about this it should be clear that apple have everything to fear from flash and nothing at all to worry about from html5, and that's why they can allow it.
This is a serious question: Why does Apple appear to be OK with HTML5, but not with Flash? There are lots of posts claiming Apple is "afraid" of Flash, because the app store is their cash cow and Flash is a threat to that.
Now, I realize there is a lot more Flash content than HTML5 content, but isn't the basic principle the same? Couldn't I go make just about any game in HTML5 right now and have it work on the iPhone and iPad?
Is it because the source for any HTML5 game is viewable that Apple think "serious" game developers will avoid it?
Here's the thing, when you have kids, you end up friending a ton of people you know marginally.
I have a six year old son myself and my friends on facebook are still, well, my friends. I believe that's why they call it "friends", not "people you kinda met once, but don't really know". I can honestly say that I don't have a single friend on facebook that I wouldn't trust with a key to my apartment, so I certainly don't mind any of them knowing if I'm going on vacation. Then again, I only have like 10 friends on facebook, including my closest family (mother, father and sister).
You're history is a little bit wrong.
So is your English. :)
Wow, thanks for that, I remember reading those guidelines years ago, but have since forgotten all about them. I should probably read them again next time I get mod points. :)
To me Interesting is: "I hadn't thought of that, good point." and Insightful is: "Yeah, you nailed it, my thoughts exactly."
So I would personally mod this Insightful, not Interesting, but I guess we all have our own definitions for the moderation options. :)
Doesn't matter, that post will surely get modded up to the maximum as Insightful in no time.
My Norwegian is pretty bad and my English is even worse, but I'll attempt to translate the relevant parts, because I'm bored and someone might find it interesting:
That is the geekiest comment I've ever read on slashdot. And that's obviously saying a lot. :)
Haha, thank you!
(By the way, the joke was still funny after the explanation, that's quite rare.) :)
It made me think too, but I still don't get it!
That's without mentioning the day of the week, of course.
Chance of having two boys: 50% * 50% = 25%
Chance of having two girls: 50% * 50% = 25%
Chance of having a boy and a girl: The remaining 50%
He can't have two girls, so that's 1/3 chance he has two boys and 2/3 chance he has a boy and a girl.
Alright, I will try rephrasing it then:
John has exactly two children. At least one of them is a boy who's born on a Tuesday. What are the odds that John has two boys?
So if a man comes up to you on the street and says: "I have two children. At least one of them is a boy. What are the odds that I have two boys?", you'll go:
Well, you can have (boy, boy), (boy, girl) or (girl, boy). But we should count (boy, boy) twice, so that means there's 2/4 = 50% chance that you have two boys.
Of course there isn't!
Here's another example: What are the odds of getting two sixes when rolling two dice? Well, most people would say 1/36, but then we're only counting (6, 6) once. You would say we should count that twice and so the odds are 2/36. This is completely wrong.
If a man comes up to you on the street and asks you the question about having two children, at least of them being a boy who's born on a Tuesday, it doesn't matter if he does have two sons who are born on Tuesdays. It's still just one man. You wouldn't count him a hundred times in your statistics if he had a hundred boys, at least I hope you wouldn't.
Surely you can't be serious.
It's still OR, not XOR. :)
There, go ahead and count. There are 27 possible families when where the man has (at least) one son who's born on a Tuesday. You can then easily see that there are 13 cases where the man has two sons.
Its particularly galling that maths questions assume logical OR when real English implies exclusive OR.
"You can visit him if you or your girlfriend knows where he lives."
"Goddammit, we both know, so now we can't visit him!"
Why not just start with 3 then? :)
Correct, otherwise there would be no "spooky action at a distance", as Einstein put it.
A lot of people explain it like this: You write two notes, one has the letter A on it, the other has the letter B on it. Then you put them in envelopes and mail them to two different people. When one of them gets the envelope, they instantly know what the other person got.
This explanation is incorrect, because there is no letter A or B until either is observed with quantum entanglement.
A better explanation would be: You put two pieces of magic paper in envelopes, without looking at them, and mail them to two different people. When the first person opens their envelope and looks at the note, it will switch from random to display either the letter A or the letter B. The instant it does, it magically instantly tells the other piece of paper to show the other letter. It really does transfer its state faster than the speed of light, we just can't use it to transfer information faster than the speed of light.
Is it not that lack of evidence one was at the murder scene is indeed evidence one is not guilty?
So if I kill someone in their house and leave no evidence behind, I'm not guilty? Of course I am, even if it's not possible to prove it.
I agree. I salute them for their courage and I applaud their perseverance and I embrace them for their faith in the face of adversarial forces.
That makes sense, thank you, and that goes for everyone else who has posted insightful answers as well. :)
I really wasn't trolling, some people have just been arguing that Apple really doesn't want other ways to access applications than through the app store. (There was something about a C64 emulator being removed as well.)
So I just didn't understand why HTML5 was OK then, when it gives at least some of the same possibilities.
So again, thank you for your time everyone. :)
on the basis of the linked game i would say you haven't had anything to do with either playing or making flash games. in the last few years
How did you guess? :)
if you can honestly believe that this demo bodes well for html5 and its feasibility, then people should be able to make their minds up on that alone.
The Flash games I have seen people play lately have certainly had better graphics, but I'm not sure they're more advanced. Usually it's something about hitting a ball or throwing a penguin or something like that. I don't see many people playing huge, deep games, it's usually something very simplistic.
to anyone who knows anything about this it should be clear that apple have everything to fear from flash and nothing at all to worry about from html5, and that's why they can allow it.
Alright, thank you for your time. :)
Admittedly this is far from Quake 2, but it's still an HTML5 game for the iPhone:
http://purplefloyd.wordpress.com/2010/02/04/html5-platform-game-for-iphone/
With proper optimization, don't you think most 2D games could run pretty well in HTML5?
This is a serious question: Why does Apple appear to be OK with HTML5, but not with Flash? There are lots of posts claiming Apple is "afraid" of Flash, because the app store is their cash cow and Flash is a threat to that.
Now, I realize there is a lot more Flash content than HTML5 content, but isn't the basic principle the same? Couldn't I go make just about any game in HTML5 right now and have it work on the iPhone and iPad?
Is it because the source for any HTML5 game is viewable that Apple think "serious" game developers will avoid it?
Or another reason I'm missing?