Therefore, my intention is that the South Australian legislation will prevent the sale of MA15+ games to minors. This move will give parents greater certainty about the appropriateness of games for their children.
From what I gather, the aim is to make parents/guardians responsible for the content they are viewing/playing, and forcing them (or anyone over 18) to be there at the time of purchase.
However, this goes against the description of the MA15+ rating...
MA15+ (Mature Accompanied for those under 15) - Persons under said age may only legally purchase, rent, exhibit or view MA15+ rated content under the supervision of an adult guardian. The exhibition of these films to people under the age of 15 years who are not supervised by an adult guardian is a criminal offence. Recommended for 14-15+.
I never heard of any plane being hijacked or blown up or any attempts or any other terrorist activity.
While there hasn't been any plane-related incidents, there has been a few bombings in the past.
In the past decade alone there have been several groups charged for plotting terrorist attacks on Australian land. The most recent was in August 2009 when four men "allegedly connected with the Somali-based terrorist group al-Shabaab" were arrested for planning an attack on an army barracks near Sydney.
Here's the way I see it...
The name "Wii" sounds like "we", which hints at the idea that the console can be enjoyed by everyone. The two i's in the name represent two people, which also strengthens the idea that it is a console that can be enjoyed by many (i.e. think of the early promo videos from when the Wii was officially named at E3).
I'm guessing that Nintendo wanted to bring the DS name in line with the Wii, but instead of adding two i's, only one would be needed since the DS can only be played by one person at a time.
This [negative profit on console sales] has been a typically accepted practice in the console business for a long time, eventually the hardware costs come down and the console breaks even or makes a small profit. It is the razor/blade model. The hardware is sold at a loss while money is made on the license fees on the games.
I don't think it has been around for too long. From what I can remember, Sony and Microsoft have been the only companies that have been selling consoles at a loss. They also happen to be the only two companies that were well established before entering the gaming industry and have enough funds/resources to allow them to sell for a loss.
Perhaps what we need is a way to group the domain names into logical groups that will help describe the content available. For example, we could have "groups" for Governments, Educational Facilities, Military, and Businesses. By viewing pages from an Educational domain we could safely assume that the information presented is truth. We could even have groups for each individual country!
I wouldn't be surprised if some of what you are saying is slightly true, but I point the "finger of blame (TM)" on Apple's inability to develop for platforms other than their own.
Apple does make some great software for their own platform, which looks and performs great. AFAIK, the only other platform Apple has attempted to develop for is Windows, and the software they develop for it consistently performs poorly and doesn't conform to the Windows GUI design standards (although, the latter is a minor issue).
But their main rival, Microsoft, on the other hand has developed for Apple's MacOS, and their software for this platform performs consistently well and does conform to the MacOS GUI design standards. Not only that, but they have also developed software for Solaris and OS/2.
Is it just me, or did anyone else think that this is the first step of an attempt to store data in international waters?
I wonder what laws apply to privacy and the storage of data in international waters... not to mention pornography.
It's not about power. It's about which games you like, and how much you're willing to pay to play them.
That was my point. I guess you missed it last time.
To further clarify my point, the only people who really care about system specifications are the "fan boys". The general gaming public could not care less about the specifications of their consoles. All they want is something which is entertaining. Afterall, it is the games which ultimately sell consoles, and every single previous generation proves this point.
All you were doing was trolling with your "enlightenment".
Because Wii will have access to many "fun and kooky games" that you can't get on PS2, thanks to the virtual console. Not to mention the free online play.
It's not about power. It's about which games you like, and how much you're willing to pay to play them.
From what I understand, SMB128 was more of a concept and maybe some early programming demos rather than a nearly-finished game, as some have speculated. But it was supposed to be a real game, not just a bunch of Marios running around, which is what 128 Marios is.
That is exactly what Super Mario 128 is. It was just an experimental platform Miyamoto (and most probably others) used to demonstrate new gameplay concepts. A lot of these concepts have apparently been implemented in Super Mario Galaxy, but I wouldn't be surprised if some of the concepts were introduced into Super Mario Sunshine, New Super Mario Bros, and possibly Luigi's Mansion.
Therefore, my intention is that the South Australian legislation will prevent the sale of MA15+ games to minors. This move will give parents greater certainty about the appropriateness of games for their children.
From what I gather, the aim is to make parents/guardians responsible for the content they are viewing/playing, and forcing them (or anyone over 18) to be there at the time of purchase.
However, this goes against the description of the MA15+ rating...
[From http://en.wikipedia.org/wiki/Australian_Classification_Board ]
MA15+ (Mature Accompanied for those under 15) - Persons under said age may only legally purchase, rent, exhibit or view MA15+ rated content under the supervision of an adult guardian. The exhibition of these films to people under the age of 15 years who are not supervised by an adult guardian is a criminal offence. Recommended for 14-15+.
I never heard of any plane being hijacked or blown up or any attempts or any other terrorist activity.
While there hasn't been any plane-related incidents, there has been a few bombings in the past.
In the past decade alone there have been several groups charged for plotting terrorist attacks on Australian land. The most recent was in August 2009 when four men "allegedly connected with the Somali-based terrorist group al-Shabaab" were arrested for planning an attack on an army barracks near Sydney.
http://en.wikipedia.org/wiki/Holsworthy_Barracks_terror_plot
Well said.
I have a Linux server running without *any* input at all since 1992. It does its simple task exactly as it was meant to.
If a server's running without any input, how do you gain any output?
Here's the way I see it... The name "Wii" sounds like "we", which hints at the idea that the console can be enjoyed by everyone. The two i's in the name represent two people, which also strengthens the idea that it is a console that can be enjoyed by many (i.e. think of the early promo videos from when the Wii was officially named at E3). I'm guessing that Nintendo wanted to bring the DS name in line with the Wii, but instead of adding two i's, only one would be needed since the DS can only be played by one person at a time.
This [negative profit on console sales] has been a typically accepted practice in the console business for a long time, eventually the hardware costs come down and the console breaks even or makes a small profit. It is the razor/blade model. The hardware is sold at a loss while money is made on the license fees on the games.
I don't think it has been around for too long. From what I can remember, Sony and Microsoft have been the only companies that have been selling consoles at a loss. They also happen to be the only two companies that were well established before entering the gaming industry and have enough funds/resources to allow them to sell for a loss.
Perhaps what we need is a way to group the domain names into logical groups that will help describe the content available. For example, we could have "groups" for Governments, Educational Facilities, Military, and Businesses. By viewing pages from an Educational domain we could safely assume that the information presented is truth. We could even have groups for each individual country!
On second thought, it'll never work...
I wouldn't be surprised if some of what you are saying is slightly true, but I point the "finger of blame (TM)" on Apple's inability to develop for platforms other than their own. Apple does make some great software for their own platform, which looks and performs great. AFAIK, the only other platform Apple has attempted to develop for is Windows, and the software they develop for it consistently performs poorly and doesn't conform to the Windows GUI design standards (although, the latter is a minor issue). But their main rival, Microsoft, on the other hand has developed for Apple's MacOS, and their software for this platform performs consistently well and does conform to the MacOS GUI design standards. Not only that, but they have also developed software for Solaris and OS/2.
Is it just me, or did anyone else think that this is the first step of an attempt to store data in international waters? I wonder what laws apply to privacy and the storage of data in international waters... not to mention pornography.
It's all well and good until someone asks... "Best two out of three?"
That was my point. I guess you missed it last time.
To further clarify my point, the only people who really care about system specifications are the "fan boys". The general gaming public could not care less about the specifications of their consoles. All they want is something which is entertaining. Afterall, it is the games which ultimately sell consoles, and every single previous generation proves this point.
All you were doing was trolling with your "enlightenment".
Because Wii will have access to many "fun and kooky games" that you can't get on PS2, thanks to the virtual console. Not to mention the free online play.
It's not about power. It's about which games you like, and how much you're willing to pay to play them.