Crysis to Feature 10 Hour Multiplayer Matches
Via Joystiq, an article on the InCrysis site about the multiplayer modes of the Crysis PC game. The jawdropping title seems to mostly be offering the same-old same-old ... except when it comes to the 'Power Struggle' mode. From the Joystiq post: "To successfully destroy the other team's HQ, you'll have to harness the power of alien technology. Randomly generated throughout each map are various crash sites where players can scavenge for alien cores. These energy sources can be used to transform your team's arsenal into weapons capable of achieving victory. However, you'll first have to build up that arsenal by capturing structures that manufacture basic weapons and vehicles -- and you'll also have to provide the manufacturing materials. Apparently, it can take up to 10 hours to launch an attack capable of winning a Power Struggle match. In-game, this feels like days, as one full day/night cycle is completed in two hours. Which means, yes, Crysis' multiplayer will feature dynamic light cycles as the icing on the cake."
My attention span doesn't last tha....OHH! SHINY!
Holy wow... 10 hours to take down an enemy base? They should add "For former WOW users only" to the box.
I heard a few of those lasted over 24 hours.
In general this game seems to be more of the same. Slow news day.
Information wants a fueled airplane waiting at the hangar and no one gets hurt.
-Feed cat
-Breakfast
-Take over enemy base
-Feed cat again
-Dinner
If this signature is witty enough, maybe somebody will like me.
Awesome!
So its basically an RTS/FPS game like Helix Core was meant to be. You play thru FPS and you have the objective of collecting resources, taking them into the structure - upgrading your weapon and then fight your way to victory. That is what an RTS is all about BUT this time you do it thru an FPS perspective and you don't control AI.
That's cool. Although Helix Core would've been cooler...
Previewing comments are for sissies!
- Feed cat
- Breakfast
- Take over enemy base
- Soil your adult diapers while camping out at the sniper's nest
- Continue taking over enemy base
- Feed cat again
- Dinner
This game has been out aleady and requires less than 10 hours to take over a base.
----- You know you have ego issues when you register a domain in your name.
The graphics are excellent (as usual) too. Just wait till the machinima community gets ahold of it.
It's UP TO 10 hours, which basically means they just implemented the ability to set really high time limits. I doubt most matches will take that long - I've done my share of beating UT Assault maps in under a minute :)
Still, its an interesting idea to have an endurance-type FPS rather than being all about high-speed killing.
...only 10 hours?
CowsAnonymous: We're here to help moo.
Do you people actually have 10hrs of spare time you can just sit down and play straight through? Don't you people have to work? Eat? Poo? Spend "quality time" with the wifey?
/., what was I thinking.
:\
Right, this is
And what happens if some of your teammates can't play that long. I can imagine for most people this experience is gonna suck as people constantly drop out midway through a game. Only the hardcore'est of hardcore is going enjoy this game to its fullest.
I played WoW, and I didn't quit it because I got bored, I just didn't have the time to put in it. This game sounds just as ridiculous. Maybe that's why I like CounterStrike so much. You can hop on, play for a half-hour or so, and leave. (And NOT have to worry that the kids who aren't working are collecting bigger and badder ass weapons to kill you even worse tomorrow).
Or maybe I'm just getting old.
AirSpeak - http://itunes.com/apps/AirSpeak
Note to self:
1) Get little brother a copy of Crysis.
2) Check off the "never see him again" item on your todo list.
3) Celebrate.
4) Market to others in same predicament.
5) Profit?
well, after a multiplayer match of more than 5 hours i would surrender my base willingly to anyone. Starving out the enemy seems to be a workable solution here.
Perhaps i missunderstood someting, but i considered games a recreation. I'm already angry at Blizzard for needing to many people and too much time to even sniff at the high end content in the game. Be sure, i won't be playing a multiplayer match for 10 hours.
What's the next move of the gaming industry?
When i'm thinking about it, i just came up with an idea for a marketing blitz: Crysis, the game for the wooden stomach and the iron bladder.
Regards, Martin
Perhaps involuntary conscriptions... Before my mental eyes, i see press gangs scanning the streets and forcing hapless retirees into their virtual armies
I just had a vision of the same people that use malware to take over computers for botnets, to use those same computers to force the users to play Crysis for ten hours before they have access to their computer and files again.
OK, perhaps it's not good but it would be funny.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I think this will be a welcome relief from the seconds-long matches of CounterStrike!
It seems like I've always wanted a game where players work together for multiple goals before achieving victory. I guess someone else thought the same.
And players will be able to make more friends in the games when they have to work with their teammates for long periods of time. Think of it as a very long golf tournament with teams: you can get to know your teammates while you're waiting to tee off, or in the case of the game, waiting for your Juggernauts crush a bit of opposition before you go in scout style to take the control room. (Sorry about the Tribes reference, but it's one of the games I've played with a good level of teamwork.)
"Holy wow... 10 hours to take down an enemy base?"
Basically they've emulated a real battle.
---
"It's been 22 minutes since you last successfully posted a comment"
And you all complain about a little 10 hours.
That sounds pretty interesting... I had a game of Civ IV with my brother over the summer, where we started it sometime early in the afternoon, and didnt finish it till about 4:00 the next morning, only breaking for dinner and a few other small interuptions. We must have played a good 10-12 hours.
My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
One of the problems with these kinds of games already, is that public servers tend to get unbalanced quickly. The players on the winning team keep playing, and the players on the losing team quit. New players join, and usually get put on the losing team because they have fewer numbers.
This is bad enough with games that run for 30 minutes - who is going to want to play for 10 hours when it's obvious at hour 2 that you're going to get spanked badly?
Everyone seems to be over-reacting. The teams aren't set and have to be kept when the game starts, people can join/leave/switch teams as they will.
Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
Wow 10 hours, wonder if it will have anti-adiction codeing in.
That's nothing. There have been Alterac Valley matches in World of Warcraft that have gone well over 24 hours. It wasn't at all unusual to join the battle 12 hours in, play for a couple of hours, disconnect for dinner, rejoin and find the same battle still raging. This, of course, is before the massive reduction in the number of NPCs which has turned the place in to a 2 hour win, guaranteed - so long as you're horde and on our server, of course. Alliance really do suck.
Perhaps the answer to the problem of teenagers dropping bricks from motorway and railway bridges is to sue Tetris.
... a complementary do-it-yourself catheter kit!
so wouldnt this still be less time then the time spent in a single period by a WoW player?
i guess this promotes more time for showering and maybe a normal social life.
but i wont hold my breath
This game is going to have light cycles! Yay!
\(^_^)/
It's all well and good until someone asks... "Best two out of three?"
"X MMO already takes Y hours to do Z, where Y is greater than 10!"
MMOs don't count, since their business model pretty much thrives on protracting the amount of playtime put into the game. The longer it takes to do something, the less often people will be able to do it, the longer they'll have to keep paying for the game in order to do it more than once.
"You don't have to play all 10 hours!"
I can imagine that individual games will have "lull" periods, say about 3 hours in, where no new players want to join because they know there's no way they'll have time to bring the game to its conclusion. Unlike something like WWIIOnline, where there's, say, several days to several weeks in between "games," you can actually make a significant impact on the "world-game" by playing even relatively short sessions--relatively short because it can take half an hour to drive to your battle. Basically, people will rush to join games that are almost over because they'll want to "win the game," or at least be in near the conclusion. If they happen to get in on the losing side near the end of the game, they'll probably just leave, knowing that there's no chance in hell they'll ever win. Think about CS matches where one team's been winning round after round: the losers just can't stage a good comeback if there's no attrition from the winning team.
Of course, very often the game will probably end in much fewer than 10 hours as the team that appears to be losing gradually suffers from morale-induced attrition: "why should I waste all this time if I'm just going to lose anyhow?" This is assuming that 10 hours is an estimate based on scope, and not a necessity of the mechanics--that is, it takes fifteen minutes to "transfer" ownership of a base. In this latter case, then folks will probably stick around for a small number of "captures," and maybe stay longer if they're close to the end. Unless there's almost constant pitched fighting--more importantly, no feeling of hopelessness as one looks at a 5-hour game that one can't win--people will probably get bored pretty quickly. Crysis isn't trying to attract the MMO crowd, here.
I'm in an instance, can you call me back tomorrow?
I went to a pinball show and played most of the day and all night long (not the same game) and it was fun. All games where set to free play
This game sounds suspiciously like another FPS, RTS game I know.... www.tremulous.net ... Only I can invade the Alien base in 1hr, not 10.
If a game is designed to last that long, why not build in a five minute break every hour, with associated game world countdown etc?
Alternatively, have safe houses/bunkers where players can go (neutral ground?) to park their characters while they go for a toilet break, quick meal etc?
The more like an extended real life op the game becomes, the more you will have to build in some means of fatigue management. In a first person shooter environment this would be even more important that RPG style games where you can often have your units on a form of autopilot, harvesting, building etc.
Visceral Psyche Films
I remember spending nights playing Enemy Territory, just because I wanted to earn just "one more star". So instead of playing a quick match, I quit after I got General - at 3 o'clock or worse.
Life is just nature's way of keeping meat fresh.
Then about 9 hours in you get disconnected because of lag
"To be is to do." --Socrates
"To do is to be." -- Aristotle
"Do-Be-Do-Be-Do..." --Sinatra
Right before the big seige your about to spearhead for your team in the 9th hour...
your significant other wants to show you what they got from Victorias Secret, and asks you, "Do you like the pink ones on me?"
Chaos ensues...
10 minutes foreplay, 3 minutes doing, 7 minutes cuddling then
back to the game!
Or there could be some confusion in the pipeline and its actually 10 minutes, not ten hours...
And just as frustrating as lag would be playing for 9 hours and 59 minutes only to have a CS-style team autobalance leave you a victim of the onslaught you have spent the last day masterminding.
Now that would suck.
If you don't want to take part in a game that could potentially last 10 hours, just play another multiplayer game mode that doesn't. What's the problem?
Guys, if you have read some of the press related to the game type 'Power Struggle', you would understand that it runs on a basic economy. You do things that garner points, and these points allow you to buy items or research new technologies. The person running the server decides the pace of this economy. Right now at GC the economy is sped up to the amount that players start with Nanosuits, and someone can buy a nuke within ~10 of playing well.
10 hour games are for the really hardcore guys out there, Crysis will support their every ambition. That's not to say that every game will last 10 hours.