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FF XIII Timeframe Set, FF XIV Confirmed

Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score."

140 comments

  1. Hmm... by gigne · · Score: 3, Interesting

    So more insanely difficult piano pieces to learn.

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    1. Re:Hmm... by Bluesman · · Score: 3, Funny

      In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in; so there's no need to haul out your keyboard just to play the game.

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      If moderation could change anything, it would be illegal.
    2. Re:Hmm... by Cornflake917 · · Score: 1

      FF pieces can be hard, but I wouldn't say insanely hard like La Campanella or various piano concertos. I was working on the FFVII's "Fighting", it's not that hard if you are patient and practice very slow at first.

    3. Re:Hmm... by Metasquares · · Score: 1

      Think of it as more beautiful music and an opportunity to grow as a pianist rather than as a chore. The FF pieces have always been among my favorite not only to hear, but to play as well.

    4. Re:Hmm... by TheBlackSwordsman · · Score: 1

      So more insanely difficult piano pieces to learn.

      Insanely difficult? I take it you're not familiar with Scarbo, Islamey, Gnomenreigen, La Campanella as someone else mentioned, etc.

  2. XIV'th by ChimneysCantTalk · · Score: 1
    XIV'th post

    x_x

  3. FF13? by Mystra_x64 · · Score: 4, Insightful

    How about Chrono Trigger 2?

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    1. Re:FF13? by wisnoskij · · Score: 3, Informative

      It is called Chrono Cross, it was released in 1999. http://en.wikipedia.org/wiki/Chrono_Cross

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    2. Re:FF13? by BenoitRen · · Score: 1

      Chrono Cross isn't really a Chrono Trigger sequel. You'll get disappointed if you play that game expecting a sequel. It compliments Chrono Trigger, but it's not a sequel.

    3. Re:FF13? by Mystra_x64 · · Score: 1

      It was horrible. It may be a good game by itself but sadly as a sequel it sucks.

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    4. Re:FF13? by Anonymous Coward · · Score: 0

      It came and gone already: Chrono cross, I know most don't consider it a "true sequel" but I thought I'd mention it.

    5. Re:FF13? by wisnoskij · · Score: 1

      "It is the sequel to Chrono Trigger"(wikipedia)

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    6. Re:FF13? by wisnoskij · · Score: 1

      And I have never seen a bad review for it. It is supposed to be a very good game.

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    7. Re:FF13? by Mystra_x64 · · Score: 1

      Have you played it? And you should play Chrono Trigger first to understand why many fans are somewhat err... furious.

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    8. Re:FF13? by wisnoskij · · Score: 1

      No, but what does one persons opinion matter when as far as i can tell the majority say it is a very good game and is officially a sequel to CT. Maybe they should make another sequel to CT, that is more sequely, but that does not change the fact that technically their is already a sequel.

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    9. Re:FF13? by Talderas · · Score: 1

      I stopped playing Chrono Cross at the Hi Ho Tank. The game pissed me off and it wasn't engaging.

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      "Lack of speed can be overcome. In the worst case by patience." --Znork
    10. Re:FF13? by Mystra_x64 · · Score: 1

      There is such thing called Dis Continuity

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    11. Re:FF13? by A12m0v · · Score: 1

      seconded
      as someone who did play Chrono Trigger and loved every bit of it
      and played Chrono Cross and hated it

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    12. Re:FF13? by Mystra_x64 · · Score: 1

      I played it till the end... AFAIK I could see Ozzi and friends in the "New Game+" but couldn't force myself to play "New Game+" unlike with Chrono Trigger.

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    13. Re:FF13? by geminidomino · · Score: 2, Funny

      "Hitler was working under orders from Scaran High Command in an attempt to destabilize the planet and distract the opposing PeaceKeeper forces in the sector"(wikipedia)

    14. Re:FF13? by wisnoskij · · Score: 1

      "On the series level, events may fall under Discontinuity because the show is perceived to suck at that point. Events also get "discontinued" for particularly screwing up the characters or setting" CC is not considered a bad game, and unless it screws up some characters then according to your article Dis Continuity does not apply. And besides a single fan cannot decide for everyone if CC is not part of the series, i have never heard of it not being considered not cannon, give me a link to a site featuring a large group of fans stating it should not be considered cannon and then you might have a case.

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    15. Re:FF13? by wisnoskij · · Score: 1

      regardless where you get the quote everyone that has heard of Chrono C knows it is the sequel to CT.

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    16. Re:FF13? by Mystra_x64 · · Score: 1

      It was a big fail. So it does apply. (As I said somewhere on /.)

      1. Too many characters.
      2. Too small character development.
      3. Characters themselves were pretty much the same with a bit of difference in stats.
      4. Despite 1 and 2 they didn't even include Magus which was in Radical Dreamers*. There is some magic caster there. But there is absolutely no background. And storywise it is not Magus as a result.
      5. It doesn't really have a feeling of CT reality. And that is bad if you want to make a sequel. Well, the game itself was more about traveling between dimensions not time traveling.
      6. Story inconsistencies(sp?).**

      Someone could probably add more.

      * CC loosely based on Radical Dreamers.
      ** Simple example: 'Radical Dreamers' was a group but what's a group with only 1 member (Kidd)? Then Kidd address party (including herself) as Radical Dreamers and no one even asked why, WTF is it, or at least wonder whom she's talking about. She wasn't with the party before so you can't assume it's already known.

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    17. Re:FF13? by Mystra_x64 · · Score: 1

      CC is not considered a bad game

      By itself. Yes. As a sequel it does suck.

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    18. Re:FF13? by tootbrush · · Score: 1

      The whole game is a direct consequence of Crono&co's actions. How can it not be a sequel? Because it follows a different cast?

      But sure, if you go in expecting to see more of Crono's silly adventures in time, you'll get disappointed. Expect another great story in the Chrono universe however, and you'll be rewarded.

    19. Re:FF13? by geminidomino · · Score: 2, Funny

      And anyone who has played Chrono Cross knows it isn't.

    20. Re:FF13? by Golddess · · Score: 1

      Chrono Cross is about as much of a sequel to Chrono Trigger, as Secret of Mana was to Final Fantasy Adventure.

      Sure, technically they share a story so in that regard the one is a sequel to the other, but it's not the kind of sequel fans of the original would have expected. And anyone who says otherwise only says so because, unlike CC, SoM was actually good :P

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    21. Re:FF13? by Tono_Fyr · · Score: 1

      It's much closer to being a sequel than any of the Final Fantasy games are to each other.

    22. Re:FF13? by geminidomino · · Score: 1

      Sure you don't want to set that bar a little lower? :)

      I mean Metroid Prime is closer to being a sequel to Chrono Trigger than any of the FF games (barring X-2) are to each other...

    23. Re:FF13? by Rycross · · Score: 0

      7. Very few worthless dual/triple techs
      8. Positioning of enemies/AOE spells no longer matter.
      9. Very little variance in magic and techs.

      The combat system was the most disappointing part of Chrono Cross.

    24. Re:FF13? by wisnoskij · · Score: 1

      and i could give you a long list of great ratings and best of lists that include it. It is OK to not like a game, that other have said it a good game. But you cannot just pretend that everyone agrees with you.

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    25. Re:FF13? by mrdoogee · · Score: 1

      Chrono Cross is related to Chrono Trigger the same way that Mario Kart is related to Super Mario Bros.

    26. Re:FF13? by Mystra_x64 · · Score: 1

      I never said everyone, I said many.

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    27. Re:FF13? by trytoguess · · Score: 1

      For better or for worse, it counts as a sequel since it chronologically shows events that happened after a previous work (then again with CT's time traveling I don't know how true that is). One might say it's not a direct sequel, but CC fits the definition of just sequel.

    28. Re:FF13? by geminidomino · · Score: 1

      Bad analogy, though. ;) SoM (Seiken Densetsu 2) actually WAS the sequel to FFA (Seiken Densetsu). They just put the Final Fantasy name on it to whore it out over here (Kind of like what they did with FF XI...)

    29. Re:FF13? by Golddess · · Score: 1

      SoM (Seiken Densetsu 2) actually WAS the sequel to FFA

      That was kinda the point :P

      CC/SoM are both supposed to be in the same world as CT/FFA, and both share some story links with their respective predecessor, but that's about it that links the two. SoM is not the sequel to FFA in the same manner that, say, Half-life 2 is to Half-life, but on the level that SoM is considered a sequel, so too can CC be considered a sequel.

      As fans, we don't mind SoM being called the sequel to FFA because SoM was actually a good game, unlike CC :P

      And don't get me started on FFXI. I love the game, feel that it does deserve the FF name, but I really feel they should have left it out of the overall numbered series.

      --
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    30. Re:FF13? by BenoitRen · · Score: 1

      "unless it screws up some characters"
      It does. The three characters from the present who fought against the powerful alien Lavos were killed not even 20 years after the events of the first game by people much less powerful. Lame.

    31. Re:FF13? by BenoitRen · · Score: 1

      No time travelling. Remember that the original was Chrono Trigger. People expect another time-travelling epic as a sequel.

    32. Re:FF13? by bipbop · · Score: 1

      FYI Seiken Densetsu was called FF in Japanese too. Its title was Seiken Densetsu: Final Fantasy Gaiden.

    33. Re:FF13? by space_jake · · Score: 1

      As much as that is great in theory Square... Squinix (whatever the hell they're called now)... can't make a sequel. They might pop out something that they call a sequel but at best you'll have one of the characters from the previous game and radically change the gameplay that made the original fun.

    34. Re:FF13? by geminidomino · · Score: 1

      So you're saying it's more of a Koudelka/Shadow Hearts deal...

      Aright, fine... but then AFAIC, I'm officially fanwanking CC out of existence. Any frigging game that makes you beat the boss by playing the right sequence of music for the best ending... needs to die.

    35. Re:FF13? by Uniquitous · · Score: 1

      FFIV was about as close a sequel to FFII as CC was to CT. Kain Highwind -> Ricard Highwind, the continuity of Mysidia, etc.

  4. For the record by lbbros · · Score: 4, Informative

    Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3). Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).

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    1. Re:For the record by Spazztastic · · Score: 3, Interesting

      even if the game mechanics are old and have evident flaws).

      Like de-leveling? Having to wait 10 minutes while "resting" to gain your HP/MP back? I've never before been so disappointed in a game that could have been a lot of fun if it weren't for things like that.

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    2. Re:For the record by emocomputerjock · · Score: 2, Interesting

      I played EQ for 5 years and I can't for the life of me figure out why I and so many people thought 28 minute spawn timers in L Guk was fun, let alone the Ancient Cyclops or Feathermane. Corpse runs were godawful. I can't see any game recreating that sort of horror and being a success now that WoW has done away with that.

    3. Re:For the record by Anonymous Coward · · Score: 0

      De-leveling sucks, but that's hardly an issue anymore, getting experience points isn't as annoying as it used to be. Resting time is shortened considerably, the longer you're resting the more HP/MP you gain back, and by that time you can probably just cure yourself to full long before you hit that 10 minute mark. The game isn't exactly as it was when it first came out anymore.

    4. Re:For the record by Anonymous Coward · · Score: 0

      Spending a couple minutes resting verses farming gold to repair my armor... yes I can play the troll game too.

    5. Re:For the record by immcintosh · · Score: 1

      I've actually thought about corpse runs a bit, and come to the conclusion that despite their unpleasantness, they were really part of the old magic of the original EQ. When you went into a new, dangerous zone that you weren't familiar with, there was genuinely a sense of DANGER. You'd be on the edge of your seat, inching your way in, desperately trying to avoid getting your corpse stuck somewhere it would take several hours to extricate.

      Modern MMOs hold your hand so much that you (sorry for the projection, perhaps I should say *I*) never get that nervous sense. I kinda miss it... would love if they could do something to recreate it without so much actual punishment!

    6. Re:For the record by damien_kane · · Score: 1

      I'm looking forward to FFXIV too, as I've been out of touch with FFXI for quite a while, but used to be quite heavily involved in it

    7. Re:For the record by Audiophyle · · Score: 1

      The EXP loss was shocking to me at first, but after playing WoW and its armor-repair game design, I much prefer the EXP loss. In MMORPGs, gaining wealth is always harder for me than gaining experience points, at least if the game community has a complex economy within.

    8. Re:For the record by emocomputerjock · · Score: 1

      I agree that there needs to be some penalty for dying, but the combination of factors involved in an EQ style death were just too much. I can't tell you how many times it was late at night and I was off soloing when going LD caused me to log back in at my bind point, naked, with absolutely no way to recover my stuff, time, and xp until the next day when guildies were on. Later on that got a bit better, but you still had to hope that you could find a necro at 3am that was willing to travel to zone x to summon for you. That didn't make me fear going into those places, that just flat out made me angry. There has to be a reasonable balance in the punishment and EQ didn't have it.

    9. Re:For the record by Anonymous Coward · · Score: 0

      De-leveling is great, it had kept ADHD kids from reaching high levels for quite a while.

    10. Re:For the record by Anonymous Coward · · Score: 0

      Oh come on, why is it that for modern MMO players, this is such a big deal? When this game came out most of the MMO's on the market had the same gameplay mechanics. I loved them in EQ1. I doubt I will see them again, but get over it. It's not a breaking point for the game and it's not a flaw, just a preference to a select few I guess.

  5. Hmm. by tygerstripes · · Score: 2, Funny

    Joel Veitch said it all.

    Oh no. A random encounter.

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  6. Final Fantasy 14? by Anonymous Coward · · Score: 4, Funny

    You need to catch up to Mario, Square-Enix. Here is a recommended list of titles that you should make if you are trying to cash in on your IP:

    Dr. Final Fantasy
    Final Teaching Fantasy Typing
    Sephiroth Paint
    Cid's Time Machine
    Aeris is Missing!
    Super Final Fantasy Kart
    Kefka Tennis

    Then, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system. You'll undo much of the damage that you did to your brand on the above crap. You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,

    1. Re:Final Fantasy 14? by doconnor · · Score: 1

      Super Final Fantasy Kart

      I think you mean Chocobo Racing. I'm sure some of the others you list have been released in Japan.

  7. Eh. by MrMista_B · · Score: 1, Insightful

    Final Fantasy went downhill after VI.

    1. Re:Eh. by Tukz · · Score: 3, Interesting

      A lot of people beg to differ.
      Final Fantasy VII was arguably the most popular of the Final Fantasy series.

      I've heard from several people, who've played both VI and VII, and most of say VI was better in most aspects, but VII was very close.

      I wouldn't had minded if you had said "Final Fantasy went downhill after VII", because I deem VIII and IX both failures (yes I know people disagree with me on VIII, but it just never catch on to me). X was great though, imo, and is on my second place, whereof X-2 isn't even on my list. It's toilet paper mostly. Haven't tried XI, and got very disappointed with XII. Not sure why, but it didn't appeal to me the same way.

      So in conclusion, I'd agree somewhat if you shifted the version one up.

      --
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    2. Re:Eh. by bluefoxlucid · · Score: 3, Interesting

      FF9 was awesome, it had a pretty rich storyline and decent execution. 8 had a good storyline too, but sort of wonky with this wizard from the future bit; the main antagonist was mostly a faceless being hiding behind a banal character. In 9, you had several antagonists (Queen Brahne, Kuja, Garland), all active; the characters had depth, and lacked sanity. Kuja was like Sephiroph, but actually aware of wtf was going on and just on a huge ego trip instead of just being nuts.

    3. Re:Eh. by dontPanik · · Score: 1

      Are you trying to troll?
      Well I'm not going to feed you!

      --
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    4. Re:Eh. by A12m0v · · Score: 1

      most popular != best

      FFVI remains the best FF ever!

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    5. Re:Eh. by Talderas · · Score: 5, Insightful

      VII was good, but didn't really excel in any one area. A -lot- of it's fame comes from the fact that the Playstation brought a lot of new game players, and VII was the first RPG they ever played. If the first RPG you play is a good one, that one usually holds a slightly more elevated opinion than it should. If you really take a look at the mechanics of the material system, it's more of a constraint system rather than an augment system. FF7 was the only system (that I can remember), where your access to spells was limited which really drove it, more than other Final Fantasy games, to using a heavy melee focus. Outside of a few support materia combos that don't work when paired with master materia (and a few ultimate weapons), using anything other than a master magic, master summon, or master command materia is pointless.

      I also dislike that characters earn experience when they're not in the active party, even if it is at a reduced rate.

      My point is that FF7 showed a shift towards coming up with clever game mechanics. They try to make them a game within the game, which can sometimes overshadow some of the flaws with the game, or it can utterly wreck the enjoyment of it (FF9 for me). It's gotten excessively worse as well. FF12's license grid, and the limited effect that accessories have means there's very little incentive to use any accessory other than a Golden Amulet so you earn double LP for it until you've earned every license. From FF6 and before they didn't have these clever systems. Sure they had a few things, like Espers granting stat bonuses on level up and being required to use/permanently learn magic, but FF6 and early had to rely on their story. The biggest gripe people have about FF6 I believe is the major factor that prevents it from being bar-none the best Final Fantasy, and relegated instead to a debate. That gripe is that the story goes south after the world breaking. You have this grand, intricate story in the World of Balance. Then you get to the World of Ruin, where the story is lackluster. If the story in the WoR had been on par with the WoB story FF6 would be the best Final Fantasy.

      Final Fantasy VIII was brilliant. The storyline was subtle, and it was good at misdirecting the player. For most people that dislike FF8 there's two major gripes, the junction system and the love story in it.

      Final Fantasy IX had an awesome storyline from what I remember, but game system killed the game for me.

      Final Fantasy X didn't really have that grand of a story. I think my biggest issue was that FF10 wasn't about Tidus, it was about Yuna. I personally don't like RPGs where the focus character isn't the central character.

      Final Fantasy X-2? That game doesn't exist.

      Final Fantasy XII has the same issue that FF10 does, though I haven't beaten it yet. The story revolves around Ashe with Basch and Balthier on perimeter, but the focus character is Vaan. At least the Basch-Gabranth and Balthier-Cid is interesting. What does Vaan have? Nothing. His only link is Reks and that is such a piss poor link it's not even worth considering. Vaan is like the red-headed step-child. Sometimes I think Penelo has a better link with what appears to be a bit of a budding crush between her and Larsa with Larsa being Vayne's brother.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:Eh. by ShakaUVM · · Score: 1

      >>Final Fantasy VII was arguably the most popular of the Final Fantasy series.

      Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.

      That doesn't mean it's good, and it doesn't change the fact that it was one of the most linear craptastic games of all time. Essentially a movie with long tedious bouts of gameplay in between with absolutely no challenge (I didn't die once in the game, except when trying the optional encounters). It was so linear that unlocking a "foo" to get to the "bar" was only good for that one hop, and you'll be damned if you try and do anything else with it:
      Game: You have the jeep! Do you: 1) Cross the river or 2) Stay where you are.
      User: 1.
      Game: You have the jeep! Do you: 1) Enter Cosmo Canyon or 2) Try to drive past.
      User: 2!
      Game: Sorry! Your jeep has broken down! You must enter Cosmo Canyon for repairs.
      User: *&!^

      The music was the best part.

      Note to Slashdot editors: It's spelled Nobuo Uematsu, not Nobu.

    7. Re:Eh. by Talderas · · Score: 1

      Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.

      It was released on the Playstation not the PS2. Final Fantasy X was the first Final Fantasy released on the PS2.

      FF1-FF3 : NES
      FF4-FF6 : SNES
      FF7-FF9 : PS
      FF10-FF12 : PS2

      Expect FF13-FF15 to be released / available for the PS3.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    8. Re:Eh. by gid · · Score: 1

      FF13 is supposed to have a PS3 / 360 release. I really wish they would consider a PC port, especially since the 360 is so close to PC hardware. The problem is it doesn't seem there's a huge market for JRPGs in the PC world. Square just recently released The Last Remnant for the PC, which includes huge improvements over the console version, but really, the last big JRPG released before that was what, FFVIII? I'm still waiting for my summons to finish. (which bring an important point, TLR PC has a turbo mode for battles, with it off, the battles are literally in slow motion, I feel sorry for the 360 owners)

    9. Re:Eh. by lbbros · · Score: 2, Insightful

      Final Fantasy X-2? That game doesn't exist.

      A honest question: why? I think most of the player base got misled by the introduction movie and by the "2" in the title. I bought and played it, and while not exceptional, it is a decent game overall (not to mention it closes off the FFX story). Why all the hate?

      --
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    10. Re:Eh. by Anonymous Coward · · Score: 0

      My point is that FF7 showed a shift towards coming up with clever game mechanics. They try to make them a game within the game, which can sometimes overshadow some of the flaws with the game, or it can utterly wreck the enjoyment of it (FF9 for me). It's gotten excessively worse as well. FF12's license grid, and the limited effect that accessories have means there's very little incentive to use any accessory other than a Golden Amulet so you earn double LP for it until you've earned every license. From FF6 and before they didn't have these clever systems.

      What?

      You say you own FFV; I assume you haven't played it, at least not far enough to get to the job system?

    11. Re:Eh. by Talderas · · Score: 1

      I own Final Fantasy Anthology which contains both FF5 and FF6, but I've never gotten about to playing FF5. However, I've never considered the job system to be a clever mechanic. It's actually a rather logical system to prevent characters from being equally able. It's also something that has been in existence since the first Final Fantasy. The loss of the job makeup for character was a huge blow, and it was one of the things I liked about FF9, since they brought it back. You just didn't have it to the level of freedom that you have in FF5, FF11, or FFTactics.

      Think about it. What's the difference between Cloud, Barret, Tifa, Aeria, Red XIII, Vincent, Cid, Yuffie, and Cait Sith? It's simple, their limit breaks and weapons. They're otherwise identical save how you slot materia.

      What's the difference between Squall, Zell, Selphie, Rinoa, Quistis, and Irvine? Nothing except their weapons and limit breaks, and Quistis had Blue Magic.

      What's the difference between Tidus, Lulu, Yuna, Auron, Kimahri, Rikku, and Wakka? Nothing except their weapons and limit breaks, and Kimahri had Blue Magic.

      What's the difference between Yuna, Rikku, and Paine in X-2? Nothing at all. There's nothing keeping you from having them all wear the exact same costume and be essentially identical.

      Final Fantasy VI was where they started turning away from unique characters, but at least there most of the characters had a unique ability they didn't share with anyone else.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    12. Re:Eh. by Talderas · · Score: 1

      The characters pissed me off. They went way too far towards pop. Plus the fact that you can't get the best ending in one play through. It was bad enough to play through this bad game. It just adds insult to injury that you have to play it twice to experience the best ending.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    13. Re:Eh. by lbbros · · Score: 2, Informative

      Plus the fact that you can't get the best ending in one play through.

      Are you sure? I couldn't get the best ending only because I got too frustrated with the last hidden boss. But you can get it on first play.

      --
      A CC-licensed illustrated horror novel
    14. Re:Eh. by Talderas · · Score: 1

      There is a decision whether to give that Sphere to one faction or another. Which ends up with you receiving a special item that is different based on who you gave it to. You need both of those items to get 100% completion.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    15. Re:Eh. by mrdoogee · · Score: 1

      It is often forgotten, but my favorite Final Fantasy has always been Final Fantasy Tactics, for the PSX. Not a true Final Fantasy I guess, but it bears the name. NOT FF Tactics Advance on the GBA, which was awful, owing to the "laws" system.

    16. Re:Eh. by swaq · · Score: 1

      There is actually more than 100% available in the game. I've read that you can get 100% on one play through if you give the sphere to the right faction. There are some parts that are missable so it helps to follow a walkthrough.

    17. Re:Eh. by IorDMUX · · Score: 2, Interesting

      Perhaps... perhaps not. Given that character portrayal / character development is so critical to the Final Fantasy series, I think one of the best ways to compare the games is by looking at this aspect (and focusing on the protagonists... I'll leave the Kuja vs. Kefka vs. Sephiroth debate for another thread). I'm deliberately ignoring everything from graphics to soundtrack to battle mechanics, but I think it's an interesting comparison nonetheless. I threw this together a while ago, so I figured I'd dredge it up for this occasion.

      Behold, a review of the characters and character portrayal in each (real) Final Fantasy!

      FF I -- 0/5 - Your characters don't really have... "characters". Personality had not yet been invented. I still love the game.

      FF II -- * To be honest... I never played this one.

      FF III -- 2.5/5 - Even without individualized personalities, both PCs and NPCs manage to come off as quite lovable and entertaining in this NES classic, though it gets awkward when Princess Sarah expresses her love for you ... er... all of you.

      FF IV -- 2/5 - Each character now has a specific personality, but these personalities tend to be more stereotypes than actual characters-with-dimension: I'm a bad guy! Rarrr! ... I'm a good guy! *holy* ... I'm his wife! *swoon* ... etc.

      FF V -- 3/5 - Similar style to FF IV, but a definite improvement. This is the earliest FF with real individualized character attachment (who doesn't love Galuf?), and the game really plays on this. The enhanced dialogue and translation in FF V Advance would give the game another half point, in my opinion.

      FF VI -- 5/5 - A slew of characters are presented, but this doesn't stop the game from giving each one a back story, personality, and room for growth. The myriad side-quests let you explore more of every character if you so desire, and the well-written dialog (no more "You spoony bard!") is a plus. Also, Final Fantasy's tradition of leitmotifs and variations arguably reached its pinnacle in FF VI (despite being pre-MIDI), being used to supplement the limited on-screen portrayals of personality and emotion.

      FF VII -- 3/5 - Fewer playable characters are in this game, but, somehow, they are not as well done as those in FF VI. Though the characters are developed more, they also seem to grow less. It feels like character development just halts as everyone is waiting for Aeris to come back or something.

      FF VIII-- 1/5 - Beginning of game: I'm emo, I'm goth, I'm a punk. *whine* ... ... End of game: I'm emo, I'm goth, I'm a punk. *sigh*
      [When I was 15, I had a crush on Rinoa, though. Looking back, I can't see where that came from]

      FF IX -- 5/5 - An excellent combination of VII's character scheme with VI's character development. Good guys and bad guys and the rest cover every available character niche, and even move between them as the story progresses. People lose their naivete, power corrupts, the lonely find family, etc. etc. etc. This game focuses more on the characters in your party than the world around them, and does it well.

      FF X -- 4/5 - Similar to FF VII, but with a bit more simulated character growth. That, and Wakka is debatably the best FF character, ever.

      FF XI -- NaN/5 - This game does not exist. Heathens!

      FF XII -- 3/5 - Unfortunately, Vaan just seems to get stupider as the game goes on. Other than that, Balthier rivals Wakka in many ways, and you do kind of get worried that Ashe just wants to rule the world. Some of the most *interesting* characters come from this game, but there is nary a side quest to develop them further. Sadly, all the side quests were converted from miniature storylines to MMO style grinds and runs.

      And there you have it!

      Discuss.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    18. Re:Eh. by Rycross · · Score: 3, Insightful

      What's the difference between Tidus, Lulu, Yuna, Auron, Kimahri, Rikku, and Wakka? Nothing except their weapons and limit breaks, and Kimahri had Blue Magic.

      Not early on in the game. For a lot of the game, you have to follow a path that is unique to that character. Tidus is average, Lulu is black magic, Yuna is white magic, Auron is high attack/low speed, Rikku is high speed/items/thief lower attack, Kimahri is blue magic, and Wakka is high accuracy/strong vs flying. For much of the game you are encouraged to swap around characters to fit the situation (swap in Wakka is there are birds).

      Where the uniqueness ends is late-game, when you can break into other characters' paths. Even then, your characters are still going to be somewhat different. For example, if you do Tidus and Auron's paths with Tidus, then he will be average speed and high physical attack, but still suck with magic. If you spend enough time levelling, then yes, the characters are going to converge, but thats late-late game. That's what impressed me about FFX's system: everyone starts out different, but you have the flexibility to make them the same.

    19. Re:Eh. by Rycross · · Score: 1

      Agreed.

      I really wish they would do a proper (by my own definition of proper) sequel to Tactics on a main system. Keep most of the mechanics intact, a new, complex, interesting story, (as in, not "some-little-kid-reads-a-magic-book-and-gets-teleported-to-final-fantasy-land"), and some well-thought-out jobs and abilities. Hopefully on a non-portable system, like PS3/XBox.

      FFTA and FFTA2 were fun, but they didn't feel like proper sequels. They were like the hamburger to FFT's steak.

    20. Re:Eh. by KDR_11k · · Score: 1

      FF5 had selectable jobs (could change them at any time after they're unlocked) with characters being nothing but their accumulation of job ranks. That could still mean a lot, you most likely won't top out everything unless you grind hard so your characters will develop individual skillsets but nothing of that is defined by the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:Eh. by Reapy · · Score: 1

      100% agreed. FFT's story was great. The leveling/combat system was great. I am probably biased since this was my first "tactics" style game I had played (were there ever really any of the same vein before it? ). Either way, the story really stands out in my mind, it was very complex and took you all over the place, and damn, did a lot of people end up dead. This game and Bushido blade 2 are the only ps1 games I still take out and play every now and then.

      I bought a GB even though I hate portable gaming just to try FFTA and was super disappointed. I just cant buy a race with bunny ears, (f you too ff12). I even debated getting a psp just to try out the remake, but not worth it for just one game.

      Still FFT is one of the best imho.

    22. Re:Eh. by tieTYT · · Score: 1

      And, IMO, the story takes a negative turn near the end. I don't think it's a coincidence. Although a story CAN be good regardless of the battle system, I think the battle system has a huge effect on your impression of the characters. After all, you spend most of your time with these characters in battle, not in cut scenes. They shouldn't be replaceable cogs.

      This is why I consider Final Fantasy 4 to be the best in the series and Final Fantasy 7 to be near the bottom. 7 gave me the choice to never use Aeris. Unfortunately, I made that choice (it was pretty arbitrary; everyone is a replaceable cog in that game, after all). As a result, when she died, I didn't care much. It was like a random NPC in a town died. If she was a key part of my team, I think I would have felt different.

  8. ummm by nwmann · · Score: 1

    nobuo

  9. FF XI Is Now 7 Years Old by Anonymous Coward · · Score: 0

    Do everyone a favor and keep your clueless mouth shut.

    1. Re:FF XI Is Now 7 Years Old by Twyst3d · · Score: 1

      Do everyone a favor and keep your clueless mouth shut.

      Not that Im trying to encourage the trolling but you made a terrible choice calling him clueless when its a known fact the game did in fact go limp pretty quickly. Personally I find Square Enix really needs to up their game now. Final Fantasy hasnt been anything remotely interesting in a long time. Always the same formula. Always the same everything. And fanbois keep yumming it up so they think they are doing a good job and keep putting out the same old stuff. They need fresh new ideas if they want to be competitive. Otherwise the only clients they are gonna get will be ones that choose not to renew their subscription after the initial free month.

      --
      And this has been another installament of Captain Obvious! /whoosh
    2. Re:FF XI Is Now 7 Years Old by Anonymous Coward · · Score: 0

      Final Fantasy hasn't been interesting since FF8, and even that was pushing it with heavy-handed emo-kid drama...but the part where Galbadia garden invades Balamb garden was easily the coolest action sequence EVER.

      Then Final fantasy 9 came out and there was no more sense of urgency, just a bunch of stupid-looking pedophilic furry dweebs from bad manga.

      The rest were just boring and uninspired. It's dead, Jim. A Star Trek-style reboot won't even save Final Fantasy because there was no canon to begin with!

      p.s. FF3 (Japanese F6) is still the best one, bitches.

  10. Overhaul the Battle System by Supurcell · · Score: 4, Insightful

    I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20% HP, there was nothing left for me to do.

    I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.

    1. Re:Overhaul the Battle System by Bluesman · · Score: 5, Insightful

      It made me feel exactly the same way, but I liked the programming aspect. It removed the tedium of doing the same thing (in previous games, didn't you just wish you could teach the characters a strategy instead of being forced to repeat the same commands ad infinitum?) I even started wishing for more advanced gambits to prevent characters from doing stupid things given certain situations.

      But maybe that's just me. I think there were still plenty of challenges in that game even with the gambits. Yiazmat was a particularly meaningful and involved battle.

      Putting limits on powerful weapons is a great idea. I'd really like to see an RPG where strategy trumps leveling and items as the key to winning.

      --
      If moderation could change anything, it would be illegal.
    2. Re:Overhaul the Battle System by bluefoxlucid · · Score: 1

      Really? I had mid-level cure spells at like 80%, because if I let them get to 60% they'd have trouble healing each other before they died. I wanted a more robust system.

    3. Re:Overhaul the Battle System by bluefoxlucid · · Score: 1

      Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.

      Tactics RPG, with fewer but random battles.

    4. Re:Overhaul the Battle System by A12m0v · · Score: 1

      ut they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved,

      may I recommend Growlanser?

      --
      GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    5. Re:Overhaul the Battle System by Talderas · · Score: 3, Insightful

      There was 1 Gambit I really wanted, no matter how much I try and experiment, I can't come up with an effective stealing gambit that nets me most enemies stolen from with fewest number of stealing attempts after it has been stolen from.

      Foe: Has Not Been Stolen From. Right now I use Foe: HP >= 70% on two characters and then use my party leader to attack enemies that have been stolen from.

      Have you played Final Fantasy VIII?

      Final Fantasy VIII had few and far between weapon upgrades, and you could just buy new weapons. There was quite a bit of strategy and experimentation in figuring out the best junction stats. Not to mention the power difference between a Lv10 and Lv100 is minimized because of junctioning.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:Overhaul the Battle System by RogueyWon · · Score: 3, Informative

      Final Fantasy XII is odd. I suspect most people who just play the game through normally, as you seem to have, will feel as you did. I know I felt that way after my first playthrough.

      The big discovery for me with FFXII was playing it through again, with a power-gaming FAQ. With an hour or two of grinding for levels early on, you can pretty much slot yourself onto a parallel game track, where the real challenge isn't progressing through the plot (which can be done in a few minutes with your extra levels and better rewards), but rather beating the optional (and sometimes secret) challenges that are unlocked throughout the game.

      If you do the more advanced hunts, simply setting up your gambits is nothing like enough to get through these harder fights. Certainly, from King Behemoth onwards, you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just can't cover.

      The gambits do feel a little odd if you just play through the game's main plot. The more you get into the optional challenges, the more you realise that they're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights.

    7. Re:Overhaul the Battle System by Anonymous Coward · · Score: 0

      I've been playing Final Fantasy since the original NES. One thing I've noticed over the years is that I no longer have the desire to dump 80-100 hours into playing an RPG right. I honestly can't spend hours at a time leveling up characters to achieve dominance over the entire game.

      The Codebreaker cheat system is fantastic at removing RPG timesinks. I think I played 15-20 hours into FFXII before I used it to level to 99 to finish the game in as little time as possible. I could never bring myself to finish FFX until I used it to beef up my characters and turn off random battles. Even fantastic games like Xenogears are huge timesinks.

      I've come to realize that good RPGs are like good novels. I play them for the story. The filler I can do without. If I want challenge I'll go play Ikaruga or Gradius V a few more times.

    8. Re:Overhaul the Battle System by Homburg · · Score: 1

      It made me feel more like I was programming the game to play itself than actually playing it.

      There's an element of truth to that, but I don't see why it would be a criticism. Why have a computer if you can't program it to do repetitive stuff for you? FFXII retains the fun part of the battles, viz, figuring out the best strategy, while minimizing the boring parts of implementing the strategy. What's not to like?

    9. Re:Overhaul the Battle System by Daswolfen · · Score: 1

      Try Final Fantasy XII International Zodiac Job System if you can find it on eBay. It really adds alot to the FFXII game.

      Of course now I finally have to break down and buy a PS3 or XBox 360....

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
    10. Re:Overhaul the Battle System by Carnildo · · Score: 1

      Have you played Final Fantasy VIII?

      Final Fantasy VIII had few and far between weapon upgrades, and you could just buy new weapons. There was quite a bit of strategy and experimentation in figuring out the best junction stats. Not to mention the power difference between a Lv10 and Lv100 is minimized because of junctioning.

      VIII had a good idea, but a bad implementation. About 60% of your combat power comes from junctions, about 30% from levelling, and about 10% from weapons. Because of this, and because monster strength was scaled based on your level, the most effective strategy is to avoid gaining experience: at level 1, the final boss is almost trivial to beat, while at level 99, it's a long, slow, and difficult battle. One of the optional bosses (Cactaur, IIRC) is actually unbeatable if you encounter it at too high a level.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    11. Re:Overhaul the Battle System by White+Flame · · Score: 1

      And that touches on the major problem I had with 12: The focus of the game was on all the side-questy stuff which didn't expand the plot, characters, or settings at all. It felt like a single-player MMO, with a bunch of stuff to do for its own sake, but pointless overall in the scope of the world as it had little to no effect on what's going on.

      The main plotline started off like it was going to be amazing and intricate, but after all the setup you simply went in and killed the main bad guy and The End. If they had integrated all that other content into the main plot line, it would have been a MUCH more satisfying game.

    12. Re:Overhaul the Battle System by bigstrat2003 · · Score: 1

      Not so. The real power in FF8 comes from leveling properly. The trick is to minimize the number of levels you get until you have a good selection of GFs, then equip the "$stat Bonus" abilities on whichever character you're going to level. By doing this method, you can get 255 of damn near every core stat, without junctions.

      God damn, I loved that system. My party was so overpowered.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    13. Re:Overhaul the Battle System by Talderas · · Score: 1

      Not so. The real power in FF8 comes from leveling properly. The trick is to minimize the number of levels you get until you have a good selection of GFs, then equip the "$stat Bonus" abilities on whichever character you're going to level. By doing this method, you can get 255 of damn near every core stat, without junctions.

      Exactly. That's why people hate it so much. Square said this time around that we're going to reward you for not grinding out levels. Those that did were met with a much harder game. My biggest gripe would be that if you didn't have any pre-knowledge of the game and just picked it up, there's no way to really know that you shouldn't be grinding experience.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  11. No sound test by tepples · · Score: 1

    In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in

    But no "sound test" that allows bringing up any part of the score on demand.

  12. Re:Jesus Christ by sgbett · · Score: 4, Funny

    No, no! At least let's wait for Final Fantasy XXX. heh.

    --
    Invaders must die
  13. Trailer by Anonymous Coward · · Score: 0
  14. I mean it like this by Mystra_x64 · · Score: 2, Informative
    --
    Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    1. Re:I mean it like this by Anonymous Coward · · Score: 0

      Please stop spamming that tvtropes article, it doesn't even apply.

    2. Re:I mean it like this by Mystra_x64 · · Score: 1

      It does. Try ro read it AC.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
  15. Re:Jesus Christ by Tukz · · Score: 0

    I really can't figure out how to phrase this any more accurately and short than: Why?

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  16. Tanka also did Secret of Mana by bluefoxlucid · · Score: 1

    SoM

  17. Final Fantasy? by rarel · · Score: 1

    "Continued Fantasy" would probably suit the series better. How many finals can you get? ;)

    1. Re:Final Fantasy? by Quince+alPillan · · Score: 2, Insightful

      The original Final Fantasy was actually supposed to be the last one ever produced. The company was facing bankruptcy and the lead designer was planning on retiring from the games industry altogether if the game didn't do well. It did so well though, that they were able to produce a second Final Fantasy within less than a year. The tradition has continued since then :) Wiki Link

    2. Re:Final Fantasy? by raijinsetsu · · Score: 1

      Well... Each one is a story unto itself (except X-2...). It's a different planet, with different peoples. There are some (many?) commonalities: chocobos, Cid, moogles, magic, and crystals. There are completely different heroes and villains in each.

      So, in a sense, each game is the "Final" story in it's own "Fantasy" world.

  18. Same time by dontPanik · · Score: 1

    It's strange to me that they are releasing FFXIII and XIV at basically the same time. Wouldn't they want to spread the dates out?

    If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.

    This also means I have to decide which one to play when I have both :X

    --
    "Computers are useless. They can only give you answers." - Pablo Picasso
  19. Mod parent up by Tukz · · Score: 1

    No mod points, else I would mod it up.

    Very good and interesting points, which make me want to (re)visit earlier instalments of Final Fantasy.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
    1. Re:Mod parent up by Talderas · · Score: 1

      Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:Mod parent up by Anonymous Coward · · Score: 0

      It's spelled "snes9x".

    3. Re:Mod parent up by Kagura · · Score: 1

      Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.

      Thanks for the info.

      ;)

    4. Re:Mod parent up by Kagura · · Score: 1

      I prefer ZSNES. I'll never change. I used to use it back during its development, on our 266mz processor. It played almost at a consistent, normal framerate.

  20. Re:Jesus Christ by Jaysyn · · Score: 2, Insightful

    Cause it jumped the shark around FF VIII?

    --
    There is a war going on for your mind.
  21. Europe Release? by mnky-33 · · Score: 1

    Hopefully we won't have another 8 months wait for this one across the pond after its US release. SE is extraordinarily bad about this.

    1. Re:Europe Release? by Anonymous Coward · · Score: 0

      Well perhaps not this time.

      They are actually doing the English translations right now for FFXIII to get it out as quickly as possible.
      Not sure what that means for other languages in Europe though...

  22. FFXIV Confirmed by jfbilodeau · · Score: 4, Insightful

    Do they really need to _confirm_ FFXIV? I mean, who did not see FF XIV come after FFXIII? Might as well announce it now: FF XV will also be confirmed in the future. As will FFXVI.

    --
    Goodbye Slashdot. You've changed.
    1. Re:FFXIV Confirmed by lbbros · · Score: 1

      Yes, because there were rumors floating about "Rapture" being presented at E3, but no one knew exactly what Rapture was going to be.

      --
      A CC-licensed illustrated horror novel
    2. Re:FFXIV Confirmed by HoppQ · · Score: 1

      FFXVI 2: episode 3 will also be coming, to be sure.

      --
      My sig will be released in 2015 third quarter. Rating pending.
    3. Re:FFXIV Confirmed by Anonymous Coward · · Score: 0

      They didn't just confirm it, though: they announced it's going to an MMORPG.

      Which, considering how badly the first Final Fantasy MMORPG tanked (how many people are even aware of it?), they're really just confirming that no one will be playing FFXIV.

    4. Re:FFXIV Confirmed by TriezGamer · · Score: 1

      http://www.mmogchart.com/Chart7.html

      If this chart is to be believed, FFXI is no WoW, but it's user base is larger than many of WoW's other competitors.

    5. Re:FFXIV Confirmed by mrdoogee · · Score: 1

      It's an objectivist utopia (or dystopia?) at the bottom of the sea silly!

    6. Re:FFXIV Confirmed by Anonymous Coward · · Score: 0

      But smaller than Lineage and Lineage II, it's only real competitors.

      You'd have to subtract out the Asian population to compare it to American MMORPGs. Something about the way Asian companies do subscription inflates the numbers.

    7. Re:FFXIV Confirmed by TriezGamer · · Score: 1

      I bounce around from one game to another a lot, and while I'm not sure on Lineage, at least in Lineage 2, I don't really feel the subscription numbers mean anything -- 90% of the 'people' I've observed playing are bots.

  23. "I Hate You. We Fight Now!" by Fantastic+Lad · · Score: 3, Funny

    Holy shit! Enough cheese with your trailer?

    Square really needs to back off trying to make movies.

    It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma. The old, "You Lack Honor! Your Brother hates you because he is too proud to accept your love. My Fight-Magic is Stronger! Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.

    Still, I get it. Any society is going to have a hefty dose of Retarded Ape dominating its pop culture. In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.

    But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude. And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love. --That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.

    But don't worry. Having a big robot or super-power will make your friends stop beating you up and taking your lunch money. When they see that you have a super-power, then they will like you!

    Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.

    Nice graphics though.

    -FL

  24. WoW Killer? by Drone69 · · Score: 1

    Although I have never played, nor have any interest in, the FF series I am wondering if we'll finally see the MMO to dethrone World of Warcraft?

    1. Re:WoW Killer? by zoips · · Score: 1

      With any luck, no. All the things I loved about FFXI were gone in WoW with nothing I wanted to replace it. But that's just me, I guess.

  25. Anyone else annoyed? by Anonymous Coward · · Score: 0

    Anyone else annoyed at the fact that they are fucking up the game-line with online-only games?
    Now they have done it twice.
    When i was watching that video, and saw Online appear under the name, i was instantly pissed off.

    I will never pay a contract for a game, regardless of how good it is. (in fact, this goes for anything, unless i use it 80% of the week, it goes bye-bye)
    Give me pay-as-you-go and i will gladly pay whenever i actually get time to play the thing.

    I wish they stuck with FF Online like the originally called it. This is my most hated thing about them, more-so than that horrible FFX-2 "game"...

  26. Re:So I get it... by compro01 · · Score: 1

    FF XI has been going longer than WoW, so I think they know what they're doing.

    --
    upon the advice of my lawyer, i have no sig at this time
  27. Have you ever actually played those games? by Anonymous Coward · · Score: 1, Informative

    In name, yes. The plot, however, has very little to do with the original, save for a small link to the other game that you wouldn't really notice unless you had played the other. It's not like you're going to meet Chrono in Chrono Cross or something.

    I've played both. There really isn't much of a connection between the two. I sincerely wish that lawyers had not killed the fan-made sequel...

  28. Re:So I get it... by Twyst3d · · Score: 1

    Going longer != Success

    --
    And this has been another installament of Captain Obvious! /whoosh
  29. Looking forward to both by Audiophyle · · Score: 1

    It's been a while since I've played FFXI, but I always loved the strategies and character building involved in it. The storytelling was better than all the other mainstream MMORPGs I had played. Chains of Promathia, while very difficult, was truly epic when finished. The other expansions since then were less so.

    Battle strategies were intricate and were balanced very well, in my opinion. The elements played a big role, like in most FF games, and even weather plays a part. The job/sub-job system was amazing. I loved being able to change my main job from a dark knight one moment to a white mage, and by the end I was using both when I soloed instead of the usual sub jobs. I had perfected my Souleater - Hexa Strike combo with my white mage by the end.

    There were some things holding the game back. The biggest problem for a newcomer was the initial learning curve. FFXI, while charming, is hard to get into. If you're more comfortable with a mouse than a keyboard, you'll probably want to stay away. I loved the game because I never had to touch the mouse. Macros are nearly essential to play the game, and even mentioning the word macro to some gamers will turn them off to it. The PC version was limited to what the PS2 was capable of. Even though the PC and Xbox 360 versions deserved updated interfaces and textures, the bottleneck was the PS2.

    Even though I don't play MMORPGs anymore, I am looking forward to what FFXIV. I have tried many others in the past, even since having quit FFXI, and I still can't find one with the depth and appeal of FFXI. I miss it, but I think I'll just wait for 14 instead now.

    FFXIII looks amazing, especially from the high-def screens that I've seen of the game. I hope they kept some semblance of the gambit system from FFXII in tact. I loved being able to tell the AI how to behave. I'm a control freak when it comes to games, and there's a high level of satisfaction when one constructs a squad that can essentially sustain themselves if you left the room for a few minutes. That said, the boss battles were generally so often and so difficult that gambits + lots of human intervention was necessary. It was a neat spectacle to watch these battles unfold at times. I enjoyed FFXII immensely for the gameplay, and much less for the story.

  30. Re:Jesus Christ by cstdenis · · Score: 1

    That's been out for years.

    Rule 34 FTW.

    --
    1984 was not supposed to be an instruction manual.
  31. Not bad, but the site stinks. by Rokewaju · · Score: 1

    Hmm, FFXIV looks interesting. It won't dethrone WoW (then again, the only thing likely to dethrone WoW will be the the MMO project that Blizzard has confirmed they are working on) however FFXIV will appeal to a decent sized group of gamers. However if one is going to code a "teaser" site, please realize that not everyone will be view on some enormous screen. Horizontal scroll bars are not fun!

    --
    No, I don't have anything planned for you, I promise...
  32. Re:So I get it... by Rycross · · Score: 1

    Success of one MMORPG over another? No. But success in a general sense? Yes. Keeping an MMORPG going for a long time implies that it is profitable and therefore successful. It hasn't reached WoW levels of success, but its subscriber base is far from trivial.

  33. Re:"I Hate You. We Fight Now!" by Anonymous Coward · · Score: 0

    But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude.

    -FL

    I also enjoyed Kefka in FFVI.

  34. Re:So I get it... by Twyst3d · · Score: 1

    The internet is amazing. I found a site with charts!!

    http://www.mmogchart.com/Chart1.html

    This chart clearly illustrates that in the scope of MMO's FF was not terribly successful. It was successful in staying alive this much is true. And it has seen more success than few other MMO's. But are they a success in he general meaning of the word? No. They aspired to mediocrity expecting clients to rush in because the game had the final fantasy name stamped on it. And the results show. If they had made a fantastic game they would be trouncing WoW.

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    And this has been another installament of Captain Obvious! /whoosh