FF XIII Timeframe Set, FF XIV Confirmed
Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score."
So more insanely difficult piano pieces to learn.
Signature v3.0, now with 42% less memory usage.
x_x
How about Chrono Trigger 2?
Quick way to get 30% Funny 70% Troll: defend Opera browser on
Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3). Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).
A CC-licensed illustrated horror novel
Joel Veitch said it all.
Oh no. A random encounter.
Meta will eat itself
You need to catch up to Mario, Square-Enix. Here is a recommended list of titles that you should make if you are trying to cash in on your IP:
Dr. Final Fantasy
Final Teaching Fantasy Typing
Sephiroth Paint
Cid's Time Machine
Aeris is Missing!
Super Final Fantasy Kart
Kefka Tennis
Then, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system. You'll undo much of the damage that you did to your brand on the above crap. You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,
Final Fantasy went downhill after VI.
nobuo
Do everyone a favor and keep your clueless mouth shut.
I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20% HP, there was nothing left for me to do.
I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.
In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in
But no "sound test" that allows bringing up any part of the score on demand.
No, no! At least let's wait for Final Fantasy XXX. heh.
Invaders must die
Link is to the old trailer.
The new one is:
http://ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13_trl_e3trailer_60209.html
http://tvtropes.org/pmwiki/pmwiki.php/Main/DisContinuity
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I really can't figure out how to phrase this any more accurately and short than: Why?
- Don't do what I do, it's probably not healthy nor safe. -
SoM
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"Continued Fantasy" would probably suit the series better. How many finals can you get? ;)
It's strange to me that they are releasing FFXIII and XIV at basically the same time. Wouldn't they want to spread the dates out?
:X
If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.
This also means I have to decide which one to play when I have both
"Computers are useless. They can only give you answers." - Pablo Picasso
No mod points, else I would mod it up.
Very good and interesting points, which make me want to (re)visit earlier instalments of Final Fantasy.
- Don't do what I do, it's probably not healthy nor safe. -
Cause it jumped the shark around FF VIII?
There is a war going on for your mind.
Hopefully we won't have another 8 months wait for this one across the pond after its US release. SE is extraordinarily bad about this.
Do they really need to _confirm_ FFXIV? I mean, who did not see FF XIV come after FFXIII? Might as well announce it now: FF XV will also be confirmed in the future. As will FFXVI.
Goodbye Slashdot. You've changed.
Holy shit! Enough cheese with your trailer?
Square really needs to back off trying to make movies.
It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma. The old, "You Lack Honor! Your Brother hates you because he is too proud to accept your love. My Fight-Magic is Stronger! Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.
Still, I get it. Any society is going to have a hefty dose of Retarded Ape dominating its pop culture. In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.
But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude. And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love. --That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.
But don't worry. Having a big robot or super-power will make your friends stop beating you up and taking your lunch money. When they see that you have a super-power, then they will like you!
Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.
Nice graphics though.
-FL
Although I have never played, nor have any interest in, the FF series I am wondering if we'll finally see the MMO to dethrone World of Warcraft?
Anyone else annoyed at the fact that they are fucking up the game-line with online-only games?
Now they have done it twice.
When i was watching that video, and saw Online appear under the name, i was instantly pissed off.
I will never pay a contract for a game, regardless of how good it is. (in fact, this goes for anything, unless i use it 80% of the week, it goes bye-bye)
Give me pay-as-you-go and i will gladly pay whenever i actually get time to play the thing.
I wish they stuck with FF Online like the originally called it. This is my most hated thing about them, more-so than that horrible FFX-2 "game"...
FF XI has been going longer than WoW, so I think they know what they're doing.
upon the advice of my lawyer, i have no sig at this time
In name, yes. The plot, however, has very little to do with the original, save for a small link to the other game that you wouldn't really notice unless you had played the other. It's not like you're going to meet Chrono in Chrono Cross or something.
I've played both. There really isn't much of a connection between the two. I sincerely wish that lawyers had not killed the fan-made sequel...
Going longer != Success
And this has been another installament of Captain Obvious!
It's been a while since I've played FFXI, but I always loved the strategies and character building involved in it. The storytelling was better than all the other mainstream MMORPGs I had played. Chains of Promathia, while very difficult, was truly epic when finished. The other expansions since then were less so.
Battle strategies were intricate and were balanced very well, in my opinion. The elements played a big role, like in most FF games, and even weather plays a part. The job/sub-job system was amazing. I loved being able to change my main job from a dark knight one moment to a white mage, and by the end I was using both when I soloed instead of the usual sub jobs. I had perfected my Souleater - Hexa Strike combo with my white mage by the end.
There were some things holding the game back. The biggest problem for a newcomer was the initial learning curve. FFXI, while charming, is hard to get into. If you're more comfortable with a mouse than a keyboard, you'll probably want to stay away. I loved the game because I never had to touch the mouse. Macros are nearly essential to play the game, and even mentioning the word macro to some gamers will turn them off to it. The PC version was limited to what the PS2 was capable of. Even though the PC and Xbox 360 versions deserved updated interfaces and textures, the bottleneck was the PS2.
Even though I don't play MMORPGs anymore, I am looking forward to what FFXIV. I have tried many others in the past, even since having quit FFXI, and I still can't find one with the depth and appeal of FFXI. I miss it, but I think I'll just wait for 14 instead now.
FFXIII looks amazing, especially from the high-def screens that I've seen of the game. I hope they kept some semblance of the gambit system from FFXII in tact. I loved being able to tell the AI how to behave. I'm a control freak when it comes to games, and there's a high level of satisfaction when one constructs a squad that can essentially sustain themselves if you left the room for a few minutes. That said, the boss battles were generally so often and so difficult that gambits + lots of human intervention was necessary. It was a neat spectacle to watch these battles unfold at times. I enjoyed FFXII immensely for the gameplay, and much less for the story.
That's been out for years.
Rule 34 FTW.
1984 was not supposed to be an instruction manual.
Hmm, FFXIV looks interesting. It won't dethrone WoW (then again, the only thing likely to dethrone WoW will be the the MMO project that Blizzard has confirmed they are working on) however FFXIV will appeal to a decent sized group of gamers. However if one is going to code a "teaser" site, please realize that not everyone will be view on some enormous screen. Horizontal scroll bars are not fun!
No, I don't have anything planned for you, I promise...
Success of one MMORPG over another? No. But success in a general sense? Yes. Keeping an MMORPG going for a long time implies that it is profitable and therefore successful. It hasn't reached WoW levels of success, but its subscriber base is far from trivial.
But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude.
-FL
I also enjoyed Kefka in FFVI.
The internet is amazing. I found a site with charts!!
http://www.mmogchart.com/Chart1.html
This chart clearly illustrates that in the scope of MMO's FF was not terribly successful. It was successful in staying alive this much is true. And it has seen more success than few other MMO's. But are they a success in he general meaning of the word? No. They aspired to mediocrity expecting clients to rush in because the game had the final fantasy name stamped on it. And the results show. If they had made a fantastic game they would be trouncing WoW.
And this has been another installament of Captain Obvious!