Slashdot Mirror


Civilization V Announced For This Fall

sopssa writes "2K Games announced today that they will be releasing Civilization V in the fall. For the first time in the series, the square tiles will be changed to hexes, which 2K Games says provides 'deeper strategy' and 'more realistic gameplay.' Civilization V will also include a new graphics engine, new combat system including ranged bombardment, multiplayer and good support for the modding community. 'Each new version of Civilization presents exciting challenges for our team. Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series,' Sid Meier said. In addition to Civilization V, the Facebook-based Civilization Network will also be released during 2010."

326 comments

  1. SO EXCITED!!! by Pojut · · Score: 3, Funny

    Some of our best LANs were had with Civilization 4...hell, I played through Mirror's Edge start to finish in between turns during an extended Civ 4 LAN weekend.

    Crazy insanely excited about this. The screenshots look awesome.

    1. Re:SO EXCITED!!! by Red+Flayer · · Score: 1

      Ugh. This means I'll finally have to go and upgrade my rig.

      Lately I've been mucking around with the FreeCiv beta... looks like I'll only have about 6-9 months between release of FreeCiv and Civ5. I guess I'd better get all my home projects done this spring and summer.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:SO EXCITED!!! by Divide+By+Zero · · Score: 1

      Work web filters are nasty - has there been any mention of system requirements? Any PRAYER of playing this on my netbook?

      --
      Dare to Hope. Prepare to be Disappointed.
    3. Re:SO EXCITED!!! by aussie_a · · Score: 1

      Indeed. I'll be eagerly awaiting the minimum requirements. Although that said my computer is getting rather old. My computer is 3 years old, and I didn't buy the latest and greatest when I did get it. I instead simply bought a computer that fit my needs of the time (surf the web, read e-mail, write fairly basic programs, be cheap).

      Civilization is about the only game I insist on playing on my computer, so its pretty much the ONLY game that can force me to upgrade. I'm quite happy to simply do without for most other games (that said, I did skip over Civilization IV as I was only just getting into Civilization III when IV came out. I went to buy Civ IV late last year only to discover that Civ V was on the horizon).

    4. Re:SO EXCITED!!! by interkin3tic · · Score: 1

      I played through Mirror's Edge start to finish in between turns during an extended Civ 4 LAN weekend.

      You know there's another mirror's edge coming out as well. If they hurry up and announce more about it, you might be able to repeat that weekend.

    5. Re:SO EXCITED!!! by atamido · · Score: 1

      Lately I've been mucking around with the FreeCiv beta...

      I played with it last night and this morning, and I'm pretty disappointed with the pathing algorithms. For anything not involving roads/rails, it seemed to take an inefficient path for anything over 2 squares in a diagonal. At one point I told a Trireme to take a long path (which it chose inefficiently, but I was lazy) and it just stopped halfway through.

      If I wanted to move something 10 spaces up and 10 spaces to the right, the most efficient route would be diagonally 10 spaces. But the pathing seems to pick something like 9 up, diagonal 1, then 9 right.

  2. Anonymous Coward by Anonymous Coward · · Score: 5, Funny

    Well, I was planning on having a life this fall. So much for planning.

    1. Re:Anonymous Coward by Anonymous Coward · · Score: 0

      Let's be honest; we didn't plan to do anything. This is Slashdot.

    2. Re:Anonymous Coward by caitsith01 · · Score: 2, Funny

      Truly we are doomed.

      On the list of things that eat hours and hours of my life without me realising it, Civilization and Settlers of Catan are high up the list... and now Sid shows me these screenshots, where Civ suddenly has ominously hexagonal tiles...

      --
      Read Pynchon.
  3. What I want in it by C0R1D4N · · Score: 1

    My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)

    1. Re:What I want in it by Afforess · · Score: 1

      It does; Civilization 5 splits strength into attack and defense values; both are modified by terrain, promotions, experience, etc...

      --
      If our elected representatives no longer represent us, do we still live in a Democracy?
    2. Re:What I want in it by Carik · · Score: 4, Insightful

      I've got to say, my favorite of the Civ combat systems is still in Call To Power ("The Civ Game that Never Was"). Actually, that was my favorite of the games in a lot of ways... I've never really understood why no one else liked it. Multi-unit combat, ranged units affecting what happened between the non-ranged units, and good use of flying units.

    3. Re:What I want in it by Red+Flayer · · Score: 2, Interesting

      It does; Civilization 5 splits strength into attack and defense values; both are modified by terrain, promotions, experience, etc...

      Umm... every Civ has split strength into attack and defense, modified by terrain and promotions (even if CivI had only noob-veteran promotion status).

      I think OP is looking for something a little more complex in terms of gameplay (e.g., tactical play).

      To me, the great thing about Civ games is that tactics are not so important. It's a strategy game, not a tactics game. Though tactics are slightly involved, and unrealistic, to me the game is about empire building and management.

      I would rather that the tactics not get any more complicated (though more realistic, maybe). The strategic part of the game is where Civ dominates... if I wanted tactics, I'd play an RTS.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:What I want in it by X0563511 · · Score: 1

      Two games for you to look into:

      Galactic Civilizations II (screams "I CAME FROM BOTF!!"
      Hearts of Iron (the series... just go look at it... you want depth? hehe)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:What I want in it by Spikeles · · Score: 5, Insightful

      I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.

      --
      I don't need to test my programs.. I have an error correcting modem.
    6. Re:What I want in it by Reapman · · Score: 1

      Galactic Civ 2 eh? I know it exists, but after MOO3 got burned out by space style games like that. BOTF was, to me, an amazing game, equalled only by it's amazing flaws. Even with the bugs spent a lot of hours playing with a buddy.

      I may have to check out GC2.

    7. Re:What I want in it by mikael_j · · Score: 1

      ...if I wanted tactics, I'd play an RTS.

      And this is why I, someone who loves Real-Time Strategy (large-scale battles that take hours of actual gameplay to finish) have so much trouble with most RTS games, they're almost always more about tactics than strategy. I'd love to have a game like Company of Heroes "scaled up" to the point where you have the ability to control individual squads but the overall gameplay is more about strategy and less about ordering a single rifleman to duck down into a ditch or cranking out tanks as fast as possible so that you can rush your opponent.

      And yes, I've wasted way too much time on the various Civ games and Alpha Centauri (I spent the better part of my first semester in college playing AC, there were weeks when I would average 10+ hours per day). That said, the Civ games are empire-building/"God" games, not pure military strategy games (and they're turn-based which makes sense for an empire-building game).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    8. Re:What I want in it by X0563511 · · Score: 1

      I spent many an hour playing BOTF. Good times. I would always cheat though. Something about humongous swarms of small ships got my goose...

      GC2 has a lot of goodies, and the core gameplay seems very BOTF-ish. Note that you design your own ships, you can design your own race... it's very awesome.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:What I want in it by Falconne · · Score: 1

      I loved the combat system in CTP too. Never understood why everyone hated it so much.

    10. Re:What I want in it by C0R1D4N · · Score: 1

      You can have turn based tactics though (hell that's pretty much D&D nowadays). I just don't like telling a bunch of units to go fight and in CivIV I couldn't tell units which units they were supposed to attack!

    11. Re:What I want in it by Afforess · · Score: 2, Informative

      Uh, no, not really. In Civilization 4, your units only had one meaningful value, strength. Now it's attack and defense.

      --
      If our elected representatives no longer represent us, do we still live in a Democracy?
    12. Re:What I want in it by shutdown+-p+now · · Score: 1

      I would rather that the tactics not get any more complicated (though more realistic, maybe). The strategic part of the game is where Civ dominates... if I wanted tactics, I'd play an RTS.

      Actually, we have a genre of turn-based strategic empire-building games with a strong tactical component. A classic example is Master of Magic. A more recent and more obscure example would be the Age of Wonders series, especially the later games (which allow players to build new settlements).

    13. Re:What I want in it by mjwx · · Score: 1

      My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)

      That's what I liked about Civ, it took an extremely holistic approach to empire management, less micromanagement and things that any decent sovereign would delegate to his lessers (OK, I use Civ to play out my Napoleonic and Machiavellian fantasys, I put on my tyrant robe and hat when I play).

      Not that I dislike games with an in-depth combat system like Total War of BOTF but Civ is a different game. What I would rather have instead of Civ V is BOTF 2, with things like game balance and no memory leaks (Good AI too but to be fair, it was OK 1999).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    14. Re:What I want in it by mjwx · · Score: 1

      Galactic Civilizations II (screams "I CAME FROM BOTF!!"

      GC II is an incredibly good game but it came more from CIV then form BOTF. There's no tactical combat at all. But still it's a great game in it's own right.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    15. Re:What I want in it by Beetle+B. · · Score: 3, Interesting

      I believe Civ IV solved this, didn't it?

      In any case, depending on the tank, it is still theoretically possible...

      --
      Beetle B.
    16. Re:What I want in it by williamhb · · Score: 1

      My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)

      I've always wanted them to solve the problem that the number of pieces you have to push around grows polynomially as the game goes on. A game that is quick, snappy, and fun in the ancient to middle ages gradually morphs into a slow grind in the modern era, as moves take 10 minutes, the CPU slows to a crawl coping with all the units, and the game loses its risk and becomes just a matter of momentum (losing your sole War Elephant to an archer matters; losing one of a dozen Tanks does not.)

      Of course I have my own "why don't they do this" solution to that, but hopefully CivV will come up with something even better.

    17. Re:What I want in it by Anonymous Coward · · Score: 1, Funny

      The flaming wreckage of one of my gunships with an infantryman standing proudly atop it calls shenanigans.

    18. Re:What I want in it by Haeleth · · Score: 1

      Okay, so it's back to how it was in Civ 1, Civ 2, and Civ 3. Forgive me if I'm not bowled over by the innovation.

    19. Re:What I want in it by Haeleth · · Score: 1

      Pilot error. It happens.

    20. Re:What I want in it by flanktwo · · Score: 1

      But... why would you want to "solve" it? Remember when the aerial equivalent of this happened on Pandora that time?

    21. Re:What I want in it by Carewolf · · Score: 1

      I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.

      So, you want to get rid of historical accuracy, and gameplay?

      I strongly disagree with you..

    22. Re:What I want in it by ceoyoyo · · Score: 1

      I don't remember ever having that problem in Civ IV. The phalanxes also stopped shooting down my stealth bombers.

    23. Re:What I want in it by Carewolf · · Score: 1

      It was because the stealth bomber starting bombing instead of going into full-out attack. A similar problem was solved in civ2 by not allowing battleship to attack phalanxes on shore. You know, the battleship simply looses all of its advantages when trying to climb mountains ;)

    24. Re:What I want in it by Anonymous Coward · · Score: 0

      I prefer to think that infantryman was Conan, and he cleft my gunship in twain with a mighty heave of his sword. Of course, we can never let my military learn of this. Far too demoralizing.

  4. Realism: by Adaeniel · · Score: 1

    If they really want to provide "more realistic gameplay", they would let you start spying on your own citizens once your technology is advanced enough.

    1. Re:Realism: by alen · · Score: 4, Funny

      like giving away free laptops with webcams?

    2. Re:Realism: by rainmayun · · Score: 1

      You don't need technology to do this. All you need is a network of government informants.

    3. Re:Realism: by Tackhead · · Score: 1

      If they really want to provide "more realistic gameplay", they would let you start spying on your own citizens once your technology is advanced enough.

      "Will we next create false gods to rule over us? How proud we have become, and how blind."
      - Sister Miriam Godwinson, We Must Dissent

      Apparently we did, and not only did we not need to build "The Self-Aware Colony" to do it, it wasn't even a secret project. (In Civ V, I guess you get it for free if you play as the British or Americans.)

    4. Re:Realism: by FlyingBishop · · Score: 1

      I'm pretty sure that's been in every Civ game.

    5. Re:Realism: by obarthelemy · · Score: 1

      We already have a bunch of false gods, thank you :-p

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    6. Re:Realism: by Anonymous Coward · · Score: 0

      Indeed, it's called American IDOL for a reason.

    7. Re:Realism: by Anonymous Coward · · Score: 0

      Didn't Civ4 have a "police state" government option that generated extra espionage points?

    8. Re:Realism: by epee1221 · · Score: 1

      So after a while, it turns into The Sims? o_0

      --
      "The use-mention distinction" is not "enforced here."
  5. Mac by Chris+Lawrence · · Score: 5, Insightful

    Please, please, follow the example of Blizzard and release a Mac version at the same time, or even on the same media. I don't want to wait a year or more for the Mac version to come out!

    1. Re:Mac by CorporateSuit · · Score: 4, Insightful

      Or they could follow the example of Blizzard and release only the stoneage for single player (while letting you play through all ages in multiplayer, minus 50% of the military units) and then next month, release classical age with another 25% of the units, and then modern age with the rest of the units.

      --
      I am the richest astronaut ever to win the superbowl.
    2. Re:Mac by alen · · Score: 2, Informative

      what's wrong with installing Windows via Boot Camp?

    3. Re:Mac by hatten · · Score: 2, Insightful

      Please, please, follow the example of ... ehh ... whomever and give us a linux version! Don't think it will happen though :(

    4. Re:Mac by Chris+Lawrence · · Score: 1

      Um, because I am continually working and checking email, RSS, twitter, publishing a blog and doing various other things? It takes a couple seconds to cmd-tab out of the game and do some work and then go back in. Rebooting every 15 minutes ain't going to cut it.

    5. Re:Mac by jaymz666 · · Score: 1

      this!

    6. Re:Mac by Brandee07 · · Score: 3, Funny

      what's wrong with installing Windows via Boot Camp?

      Paying money to install malware on your computer.

    7. Re:Mac by toastar · · Score: 1

      Or they could follow the example of Blizzard and release only the stoneage for single player (while letting you play through all ages in multiplayer, minus 50% of the military units) and then next month, release classical age with another 25% of the units, and then modern age with the rest of the units.

      Wow.... I concur....

      Bliz has really sold out since they released wow.

    8. Re:Mac by Anonymous Coward · · Score: 0

      Windows is not exactly cheap and there are bloody few PC games I care about playing. It's not worth paying $130 or so EXTRA just to play one or two games which one then has to reboot to play (not to mention having the extra space for a second OS, etc, etc). I would tend to agree that if one is into PC gaming, it's better to bite the bullet and buy windows. But Civ is one of those games that tends to be more popular with people that might not do a lot of other gaming in general (so it's perfect for a mac port :D).

    9. Re:Mac by Your.Master · · Score: 3, Funny

      Well, you'll be pleased to note that Windows is perfectly capable of twitter.

    10. Re:Mac by Chris+Lawrence · · Score: 2, Insightful

      Right, so if I just run Windows full time, problem solved! Wait a minute...

    11. Re:Mac by alen · · Score: 1

      not only does Windows run all the software, but Civ4 runs in a window and not as a full screen making it easy to minimize

    12. Re:Mac by FlyingBishop · · Score: 1

      Penny Arcade.

    13. Re:Mac by Happy+Nuclear+Death · · Score: 1

      Amen. I have the same issue since I switched to Ubuntu for all my "serious" computer use. It's a pain in the ass to have to reboot into Windows XP, not to mention maintaining a dual-boot configuration, just to play a game. Then reboot again, when I'm done. Some days, it seems as if I spend more time waiting for my computer to start up than I do using it.

    14. Re:Mac by elrous0 · · Score: 2, Funny

      Because Macheads are too proud to use Windows.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    15. Re:Mac by megamerican · · Score: 1

      You mean, expansion packs which have just as much content as they normally would, just like any strategy game since C&C has done?

      http://en.wikipedia.org/wiki/Civilization_IV:_Warlords

      Warlords added many new features to the original game. These include:

      A new category of Great People known as Great Generals;
      The ability to institute vassal states;
      Eight new scenarios[2]
      Six new civilizations playable in single-player and multiplayer;

      Ten new leaders (including new leaders for existing civilizations);
      Three new leader traits (Charismatic, Protective and Imperialistic);
      Unique buildings for each civilization;
      Three new wonders;
      New units, resources, and improvements;
      Core gameplay tweaks and additions;
      Inclusion of all patches released for original Civilization IV.

      http://en.wikipedia.org/wiki/Civilization_IV:_Beyond_the_Sword

      New content includes:

      10 new civilizations and leaders (Babylonia, Byzantine Empire, Ethiopian Empire, Holy Roman Empire, Khmer Empire, the Mayans, Native Americans, Netherlands, Portugal and Sumer)
      6 new leaders for existing civilizations (Abe Lincoln, de Gaulle, Boudica, Darius I, Suleiman the Magnificent and Pericles).
      25 new units, 18 buildings and new technologies added primarily to the late game.[16]
      11 new scenarios.[5]

      6 new Wonders of the World.
      New diplomatic resolutions through the United Nations.

      Then you had Civ4: Colonization which was a standalone remake of the original Colonization with the Civ4 engine.

      So Civ4 did exactly what Blizzard plans to do: add unique civilizations and single-player scenarios to be played along with other general improvements.

      The only difference between Blizzard and Firaxis is Blizzard is upfront about how they are going to split up single player content and have yet to divulge their pricing scheme.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    16. Re:Mac by Culture20 · · Score: 1

      Please, please, follow the example of ... ehh ... whomever and give us a linux version!

      ID. The company you're looking for is ID. And I'd play a Linux Civilization V before Freeciv any day. Freeciv's fluid "it's your turn, but it's my turn too" system is seriously screwed up.

    17. Re:Mac by bigstrat2003 · · Score: 1, Insightful

      Except for the fact that skirmish mode in SC2 will have all the races and units available (and is arguably the true meat of the game). So really, your complaint boils down to "BLIZZARD IS GOING TO RELEASE MORE CAMPAIGNS INSTEAD OF PUTTING THEM ALL IN ONE GAME OH NOES!", which Civilization has done in the past (and isn't a big deal anyway). So your whining is baseless.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:Mac by selven · · Score: 1

      what's wrong with installing Windows via Boot Camp?

      1) Costs money. $40-$80 is already expensive, no one would buy a game for $240-$280
      2) Windows takes up an extra few gigabytes on your hard drive
      3) Is a hassle to set up
      4) Is a hassle to switch OSes every time you want to play, and then back
      5) You're letting Microsoft's grimy hands get into your computer

    19. Re:Mac by kregg · · Score: 2, Insightful

      Please sir can we have a Linux version too!!

    20. Re:Mac by Anonymous Coward · · Score: 0

      The "Blizzard example" would be to release the whole multiplayer game, and 1/3 of the civs for single player (but with a developed storyline/campaign and unique units) per installment.

    21. Re:Mac by Anonymous Coward · · Score: 0

      well, because it costs $200 for a copy of it because I don't already have a pc with an OEM version installed. Also it doesn't allow me to switch back and forth from games to real-life productivity without rebooting. And we won't even touch the fact of the bloat it has and the hard-drive space it would eat or the fact that windows requires higher overhead and therefore uses the hardware less efficiently.

      ~AC

    22. Re:Mac by Anonymous Coward · · Score: 0

      Excuse me but please don't expect them to extend their market beyond what they feel like dealing with. Why should they have to support a minority fringe of people who are not their intended market?

      Wait, wait! let me find the most recent anti-Mac article to rip off more crappy justifications for a company deliberately dividing their market.... :P

      There really is nothing sweeter than poetic justice on a Friday morning :)

    23. Re:Mac by Anonymous Coward · · Score: 0

      Linux for servers, Mac for graphics and Windows for solitaire.

    24. Re:Mac by Anonymous Coward · · Score: 0

      "Fanboi" has never, in actual usage, meant anything other than "someone whose preferences differ from mine". No exceptions exist.

    25. Re:Mac by Anonymous Coward · · Score: 0

      Please, please, Amiga version too please! Still waiting for sequel to Civilization 1!

  6. Brings back memories... by BobMcD · · Score: 5, Insightful

    It was 1995 and I was in the computer lab playing Civ II. I was just starting to get the hang of it when my wife-to-be popped in to see if I wanted to go down to the Commons for lunch. I wasn't hungry, so I passed. I played myself into a corner, and decided to start a new game. Just as it was getting rolling, my girlfriend popped in again and asked if I wanted to go to dinner.

    I looked in amazement at the game in front of me and realized that it had eaten 6 hours of my life without my realizing it.

    I had never before enjoyed a computer game as much, and have likewise never since.

    1. Re:Brings back memories... by FlyingBishop · · Score: 1

      Reminds me of when my uncle brought a copy of Alpha Centauri, and this was back when DRM was such that you could just install it anywhere without any fuss. Me and my brother played it for like 8 hours after my uncle left, my brother over my shoulder suggesting stuff.

      When I want to burn a day away I'll still dust it off and pray the scratches haven't accumulated too much (I later bought both it and the expansion, and can't find anywhere to buy a new copy.)

      I'm vaguely interested in the new version, but my old Windows machine can't even run Civ IV, and it basically only exists for when I want to boot into XP to enjoy an old game. Now a re-release of Alpha Centauri / Crossfire for Linux, I'd drop $50 on that in a second.

    2. Re:Brings back memories... by mujadaddy · · Score: 1

      It was 1995 and my wife-to-be popped in to see if I wanted to go down to the Commons for lunch.

      I decided to start a new game. Just as it was getting rolling, my girlfriend popped in again and asked if I wanted to go to dinner.

      But... What was your wife-to-be doing for dinner? ;)

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    3. Re:Brings back memories... by DoofusOfDeath · · Score: 1

      If you think that sucks, I was up until 1 a.m. this morning, repeatedly playing "just one more turn" on Civ 3.

      At my age, I can't any longer chalk it up to youthful indiscretion. That came is simply crack, and the later at night, the worse.

    4. Re:Brings back memories... by __aasqbs9791 · · Score: 1

      For sure. I used to play AC with a friend about every week or so. Damn thing kept crashing (and as far as we could tell, reloading a multiplayer saved turned it into a single player game) but this is the greatest testament to the game: we kept trying even though it always crashed before we got to the end.

    5. Re:Brings back memories... by verbalcontract · · Score: 5, Funny

      My wife-to-be popped in...

      My girlfriend popped in again...

      Oof, I hope they didn't run into each other.

    6. Re:Brings back memories... by Anonymous Coward · · Score: 0

      There is a last turn and there is a last turn. It's almost like heroin. The difference is with Civ you pay only once and with heroin you die only once.

    7. Re:Brings back memories... by damien_kane · · Score: 1

      But... What was your wife-to-be doing for dinner? ;)

      His best man?
      No, wait, that would be who she was doing for dinner.

    8. Re:Brings back memories... by Anonymous Coward · · Score: 1, Funny

      That's nothing, I've been playing Pong continuously for 35 years.

    9. Re:Brings back memories... by Anonymous Coward · · Score: 0

      If he was really lucky? His girlfriend.

    10. Re:Brings back memories... by Anonymous Coward · · Score: 0

      Civ (and perhaps Starcraft) are the only games addicting enough for me to stay up until it starts becoming light and the birds start chirping (~5am).

      I typically reinstall Civ 3 (never bought Civ 4) every year or so, play one marathon game (though usually not to its conclusion), and uninstall it.

    11. Re:Brings back memories... by Kittenman · · Score: 1

      So, did your wife-to-be and girlfriend ever meet?

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    12. Re:Brings back memories... by Anne_Nonymous · · Score: 1

      As the technology becomes available, you can upgrade one to the other for a large amount of gold.

    13. Re:Brings back memories... by the_hellspawn · · Score: 0

      ... when my wife-to-be popped in ... my girlfriend popped in again ...

      Wow that sounds like you started playing the game and had a wife. She left you and ended up getting a girlfriend. Wow, you are the greatest!

      --
      "The laws of science be a harsh mistress." --Bender
    14. Re:Brings back memories... by nschubach · · Score: 1

      I suppose there's a long an involved quest you have to complete before handing in your gold for this upgrade?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    15. Re:Brings back memories... by Evil+Pete · · Score: 2, Insightful

      I remember I was doing C++ in a small company back in 95 and the topic of games came up. A guy I was working next to wrote something on a piece of paper and carefully handed to me. He looked me in the eye and said in an ominous whisper, "This is the most addictive game I have ever played. Just remember, I warned you!" On the paper of course was "Civilization II". I think I deleted it off my hard drive about 6 times, and always got reinstalled. Was so distressed / relieved when the CD got too scratched to play. I discovered my limits, some things are not meant for the mind of man (or his too eager children).

      And yes my daughter has Civ 3, which she prefers to Civ 4.I have Civ 4. Neither are as addictive or overwhelming as Civ II, for which I thank Sid Meier.

      --
      Bitter and proud of it.
    16. Re:Brings back memories... by Krneki · · Score: 1

      Then you are lucky to have never tried Civilization I on Amiga 500. It took 20-30min for 1 turn at the end of the game. P.S: I'm looking forward to the new AI, I demand nothing less then the best AI a computer game has to offer, past CIVs have spoiled me.

      --
      Love many, trust a few, do harm to none.
    17. Re:Brings back memories... by Anonymous Coward · · Score: 0

      I remember going into the computer department of a MAJOR company and seeing a running copy of CIV1 running on ever single computer (this was pre windows so the computer was running civ and nothing else) AND the mainframe had been down for two hours but no one noticed.

      I can also remember 48 hour sessions of CIV only stopping when I fell asleep on the keyboard.

      Fortunately I've had therapy and now won't have it on any of my computers

    18. Re:Brings back memories... by shutdown+-p+now · · Score: 3, Interesting

      I had never before enjoyed a computer game as much, and have likewise never since.

      There was one other game like that.

      "UFO: Enemy Unknown" (aka: "X-COM: UFO Defense").

      After the final battle, look around with read, hurting eyes... um, what day is this?

    19. Re:Brings back memories... by adam872 · · Score: 1

      I am so hearing that. I've wasted (?) more hours of my life on that game than I would care to tally up. It has ruled for many years and still does. The only game I play on a regular basis.

    20. Re:Brings back memories... by Anonymous Coward · · Score: 0

      Your girlfriend caught you playing Civ for 6 hours and still married you? Does she have a sister?

    21. Re:Brings back memories... by ajlisows · · Score: 1

      I have a similar experience back in 1995. This was with the original Civ. It was my freshman year of college and my roommate just couldn't hack it. He wasn't really social, was from a warm weather climate (I was at UW-Madison) and failed out within the first month. At one point in time he started playing Civ at 9 PM. I went to sleep around midnight, woke up. He was still playing civ. Went to class, did my stuff. He is still playing Civ. Went to sleep at 1 AM, got up at about 7 AM....he was still playing CIV. I guess he crashed at about 9 AM.

      All told, he played for 36 hours straight. He stood up twice. Once to use the bathroom, once because I wanted to move the computer desk (Luckily for him, his pizza was arriving just at that moment). That was the first time I realized how addicting computer games can be.

      Vince, if you are out there reading......I recommend staying away from Civ V! And stay away from Mounds Bars (Inside joke).

    22. Re:Brings back memories... by Carewolf · · Score: 1

      As the technology becomes available, you can upgrade one to the other for a large amount of gold.

      As a dictator you can also rush one, by sacrificing enough other men.

      As a communist you rush build one in your workshop!

    23. Re:Brings back memories... by ceoyoyo · · Score: 2, Funny

      You and the guy who was up until 1 am playing... bunch of noobs. When you see the sun rise and you realize it's not the first sunrise during that gaming session... THEN you've had the true Civ experience.

      Ah, out exploring in Civ I with your phalanx and stumbling across the massive irrigated fields of the Babylonians just to the north. Or nuking Australia.

      It wasn't very nice of the bible to steal the intro though.

    24. Re:Brings back memories... by mike2R · · Score: 1

      When I want to burn a day away I'll still dust it off and pray the scratches haven't accumulated too much (I later bought both it and the expansion, and can't find anywhere to buy a new copy.)

      I recently bought this (UK). Weirdly I can't seem to find that re-release on amazon.com, but there is a SMAC + Expansion here for a bit more.

      --
      This sig all sigs devours
    25. Re:Brings back memories... by Noughmad · · Score: 1

      That's the classical nerd trick. When the girlfriend thinks you're with the wife-to-be, and the wife-to-be thinks you're with the girlfriend, you can play Civilization in undisturbed.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    26. Re:Brings back memories... by Anonymous Coward · · Score: 0

      Well I laughed. I think it was originally a Japanese businessman going to his office, but it is still a good joke.

  7. To Firaxis by Jaysyn · · Score: 4, Interesting

    The Civ games are awesome & all, but I *really* want to see a sequel / remake of Alpha Centauri / Alien Crossfire!

    --
    There is a war going on for your mind.
    1. Re:To Firaxis by Daetrin · · Score: 1

      I second that!

      I'm not sure if they could really improve on the story though, so perhaps they ought to just stick to a HD/newer engine remake. If they did anything that involved changing or expanding the tech tree they better either leave the old voice overs in or record all new ones. Alpha Centauri was the only Civ type game where you ever felt like a real story was being told, and the quotes from the various leaders were the biggest part of it.

      --
      This Space Intentionally Left Blank
    2. Re:To Firaxis by Zedrick · · Score: 2, Insightful

      +1 seconded. AC is still the best in the series. I love Civ IV, but miss the ability to design my own units. An updated AC for Linux would also be acceptable (low resolution and 256? Colours doesn't look good on a modern widescreen monitor).

    3. Re:To Firaxis by Brandee07 · · Score: 3, Informative

      I saw Sid Meier speak at MAGfest earlier this year on the issue; EA owns the rights to it, not Mr. Meier, and a new one won't be developed without their consent. He was remarkably closemouthed about the issue beyond that.

      There was much wailing and gnashing of teeth.

      To console you, have an Alpha Centari fanpatch to fix some of those longstanding bugs: http://www.civgaming.net/forums/showthread.php?t=7152

    4. Re:To Firaxis by Jaysyn · · Score: 1

      Odd, I play SMAX @ 1280x768 & 32-bit color on Windows XP. The game says the units won't animate right, but I've never noticed a difference.

      --
      There is a war going on for your mind.
    5. Re:To Firaxis by Jaysyn · · Score: 2, Interesting

      Have you ever tried Planetfall for Civ4?

      http://forums.civfanatics.com/showthread.php?t=252829

      I just got BtS recently & haven't had time to check it out yet.

      --
      There is a war going on for your mind.
    6. Re:To Firaxis by Enderandrew · · Score: 1

      Yes, Yes, and more Yes.

      That being said, Civ III put a bad taste in my mouth, and I have barely touched Civ IV.

      Civ II was a bit broken with how powerful wonders of the world were. But some of the victory conditions in Civ III were far too easy. Corruption was an absolute pain. Layering cities on top of each other doesn't work for me, but the CPU was no problems with it.

      I don't want an AI that cheats. I want complex, balanced, dynamic play against a fair, but difficult CPU.

      Can Civ V do any better than FreeCiv, or Alpha Centauri?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    7. Re:To Firaxis by Jaysyn · · Score: 1

      Thanks for the info, that sucks.

      Already using that patch, BTW.

      --
      There is a war going on for your mind.
    8. Re:To Firaxis by Jaysyn · · Score: 2, Informative

      The AI cheats in SMAX above either citizen or librarian difficulty. May want to try GalCiv 2 for a non-cheating AI in a 4x game.

      Civ 4 is pretty damn fun with both expansions installed.

      --
      There is a war going on for your mind.
    9. Re:To Firaxis by toastar · · Score: 1

      Planet busters > Nukes.

      I wish Civ had Planet busters

    10. Re:To Firaxis by Enderandrew · · Score: 1

      Could someone take the existing FreeCiv engine, which supports Civ 1, Civ 2, and FreeCiv modes, and implement an Alpha Centauri mode?

      It wouldn't be a small task by any means, but I'd love to see a modern playable clone.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    11. Re:To Firaxis by Rockoon · · Score: 1, Interesting

      If only GalCiv 2 actually had a sensible economy.

      --
      "His name was James Damore."
    12. Re:To Firaxis by Jaysyn · · Score: 1

      The terraforming & unit design would be the hardest things to add, I'm thinking.

      --
      There is a war going on for your mind.
    13. Re:To Firaxis by Jaysyn · · Score: 1

      Looks like somebody started on something similar years & years ago.

      http://freecivac.sf.net/

      --
      There is a war going on for your mind.
    14. Re:To Firaxis by Jaysyn · · Score: 1

      The tectonic payloads would be more fun.

      --
      There is a war going on for your mind.
    15. Re:To Firaxis by Anonymous Coward · · Score: 2, Funny

      They could just go the Linux route of developing a game with almost exactly the same functionality (except the parts you want/need), skinning it with some graphics of inconsistent quality, and calling it either Beta Boobari or Klorp.

    16. Re:To Firaxis by nomadic · · Score: 2, Insightful

      +1 seconded. AC is still the best in the series. I love Civ IV, but miss the ability to design my own units. An updated AC for Linux would also be acceptable (low resolution and 256? Colours doesn't look good on a modern widescreen monitor).

      Colors didn't look too good on an old-fashioned CRT either. Still one of the greatest games ever made, though.

    17. Re:To Firaxis by Jeffrey+Baker · · Score: 1

      The AI cheats in all Civ4 difficulties above Noble. In the higher difficulty levels the AI gets free technologies, builds faster and cheaper, has lower maintenance and inflation, etc. For instance on the Monarch difficulty the AI starts (starts!) with Archery.

    18. Re:To Firaxis by blahplusplus · · Score: 1

      For some reason Sci-fi 4x games don't sell as well.

    19. Re:To Firaxis by religious+freak · · Score: 1

      Oh, crap!! I just went to mod you insightful, but hit redundant instead. Ugh, I modded other great posts on here too... damnit - posting to undo mod... sonofa... I wish slashcode allowed you to undo an action or reclassify a comment. Oh well :P

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    20. Re:To Firaxis by religious+freak · · Score: 1

      I'll second that!! Hands down the best strategy game EVER. I remember the AI being exceptionally good, and the control, in terms of customizing units to be amazing. I spent so much time playing that game, I don't even pick up strategy games anymore, because I'm concerned I'll lose another year of my real life. But I've always kept an eye out for Alpha Centauri 2 :)

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    21. Re:To Firaxis by Brownstar · · Score: 1

      That's actually kinda of what they did to create Alpha Centauri.

      Initially, Firaxis didn't have the rights to the Civilization franchise, so they made the same game set in space, made some slight changes to the gameplay, and used graphics that were impossible to view if you were color blind.

  8. But I liked sleeping.... by SpuriousLogic · · Score: 3, Interesting

    Next fall is going to have some really late nights and brutal AMs at the office. Just one more turn....

    1. Re:But I liked sleeping.... by DeadDecoy · · Score: 1

      Imagine the soul-wrenching hell when someone makes an iphone app/mod. That way, Civ V could consume your life while you're at or away from your computer.
      P.S. If this happens, please don't Civ V and drive. I like my continued existence.

    2. Re:But I liked sleeping.... by PatHMV · · Score: 2, Funny

      If they do that, I will shoot the people responsible!

      Eventually.

      After just one more turn...

    3. Re:But I liked sleeping.... by Anonymous Coward · · Score: 0

      No really, this is my last turn....

  9. Reminds me of by Anonymous Coward · · Score: 0

    Wow, Civ5 really looks similar to Settlers of Catan now that its tileset is hex. I'm not sure I like the more realistic environments though.

  10. Civ by GMThomas · · Score: 1

    Funny how I saw this announcement while playing a LAN of Civilization IV with a few other people and talking about if they were going to make another one for the PC. This is exciting news! As you can tell, Civ is a game I really enjoy as I still play it today. Hopefully they don't mess up the mechanics a lot, or add a lot of DRM.

    --
    You are now manually breathing.
    1. Re:Civ by cavefrog · · Score: 1

      or add a lot of DRM

      If they do, it will be the end of Civilization as we know it.

  11. Have to delete browsing history... by Anonymous Coward · · Score: 5, Funny

    This is by the far the worst thing my wife could find in my browsing history...

    1. Re:Have to delete browsing history... by SpuriousLogic · · Score: 0, Offtopic

      too true.

    2. Re:Have to delete browsing history... by Gabrosin · · Score: 2, Interesting

      By contrast, this is the first news I plan to share with my wife when I get home tonight. Then, at the dinner table, we will have a long, detailed conversation analyzing our lives, attempting to decide:

      1. Which activities we can sacrifice (sleeping and eating are obviously curtailed, but how long can we really go without cleaning the kitchen?)

      2. Which people we can cut out of our lives (sorry guys, can't come out tonight... just one more turn...)

      The true test of her addiction: will this news convince her to delay plans for our first pregnancy? Odds are about 50/50 right now.

    3. Re:Have to delete browsing history... by Anonymous Coward · · Score: 2, Funny

      Civilization III delayed my career by a year or two. Loss of virginity as well.

      I'm seriously not buying Civ5.

    4. Re:Have to delete browsing history... by dkf · · Score: 1

      The true test of her addiction: will this news convince her to delay plans for our first pregnancy?

      That's what maternity leave is for.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    5. Re:Have to delete browsing history... by religious+freak · · Score: 1

      SMAC did that to me and Civ II before that. I have to second that - and yeah, I'm serious too :)

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    6. Re:Have to delete browsing history... by BotnetZombie · · Score: 1

      Never before have I seen a more valid reason to post as AC.

  12. More realistic? by wjousts · · Score: 2, Funny

    It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions?

    1. Re:More realistic? by Monkeedude1212 · · Score: 2, Interesting

      Yeah, as opposed to the 8 they had before. I don't get it either.

    2. Re:More realistic? by Tronster · · Score: 1

      It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions?

      From the screen shots, the graphics look more realistic than previous versions.

      As for real life; I tend to only move forward with an occasional 0.5 second strafe to avoid an obstacle. But seriously, (good) games are about mechanics that introduce "fun"; simulations are about modeling life.

    3. Re:More realistic? by Anonymous Coward · · Score: 1, Informative

      "The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each hex cell (or hex) and the center of all six adjacent hexes is constant. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is greater than the distance to the center of the four adjacent cells it shares an edge with. This is desirable for games in which the measurement of movement is a factor."

      (Quoted from Wikipedia to save the time of figuring out how to expess it clearly myself).

    4. Re:More realistic? by Afforess · · Score: 1, Troll

      Hex maps allow the world to really be a sphere, as opposed to a flat map.

      --
      If our elected representatives no longer represent us, do we still live in a Democracy?
    5. Re:More realistic? by Entropius · · Score: 2

      Moving in six directions instead of eight is better than having sqrt(2) = 1, which is what a grid gives you.

    6. Re:More realistic? by mujadaddy · · Score: 1

      Good god! You don't suppose...?

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    7. Re:More realistic? by damien_kane · · Score: 1

      (Quoted from Wikipedia to save the time of figuring out how to expess it clearly myself).

      Simple.
      With a hex-map, when you cast Fireball, you can approximate the range.
      With an iso-map, you end up with Firecube.

    8. Re:More realistic? by Grokmoo · · Score: 1

      There are several advantages if you think about it. One important property of hex tilings is that as you make the hex grid finer and finer, the distance between two arbitrary points on the grid approaches our standard (Euclidean) distance measure. Square tiles do not have this property. (Think moving diagonally; no matter how fine the grid is it is always faster to move diagonally than horizontally or vertically.

      Another advantage is in combat; forming defensive or offensive lines will work better as the distance between a tile and any adjacent tile is always the same. In the context of Civ, this also makes a lot more sense for things like the city radius.

      Overall, it is just a much better system.

    9. Re:More realistic? by wjousts · · Score: 1

      Yes, thank you everybody, I'm well aware of why a hex grid is better for strategy games because of the distance thing, and how it might improve the game mechanics (actually I'm fully behind the idea!). The point is, let's not label things as "realistic" when they are clearly not. If Civ was realistic we wouldn't have spearmen defeating tanks. Guess I should have added a sarcasm tag.

    10. Re:More realistic? by fuzzyfuzzyfungus · · Score: 4, Funny

      The Pythagoreans would have killed to have sqrt(2)=1...

    11. Re:More realistic? by alexhs · · Score: 3, Informative

      Hex maps allow the world to really be a sphere, as opposed to a flat map.

      Hmm, no. Look at a football (soccer) ball : There are pentagons to make it spherical.

      The advantage of hexes is that all adjacent tiles represent the same travel distance, while with squares, diagonals represent greater distances.

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    12. Re:More realistic? by Toonol · · Score: 2, Insightful

      It's impossible to cover a sphere with hexes. Try it; I spent hours back in 8th grade trying to prove the topologists wrong. Not as many hours as I spent trying to trisect an angle with a compass and straightedge, though.

      The benefit of hexes on a map is that moving to any adjacent hex is the SAME distance. On a square grid, four adjacent squares are at a distance of 1 unit, and four at a distance of Sqrt(2) units. That's why on a square map, you could travel somewhere moving diagonally up half the way, diagonally down the second half, and it would take no longer than moving directly toward the target. Hexes don't have that problem, which is why they're considered more realistic.

      Civ, though, was using an offset-square map, which is no different than a hex map, so I think it only amounts to a different look plus a marketing spiel.

    13. Re:More realistic? by nschubach · · Score: 1

      Does that mean basketballs aren't spheres? ;)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    14. Re:More realistic? by travd · · Score: 1

      > Civ, though, was using an offset-square map, which is no different than a hex map, so I think it only amounts to a different look plus a marketing spiel. What do you mean by that?

    15. Re:More realistic? by Draek · · Score: 0, Flamebait

      If Civ was realistic it'd take thousands of years to go from the stone age to the space age instead of a single night.

      Is a hex more realistic than a square? yes. Therefore, is Civ5 more realistic than Civ4 and previous? yes. Therefore, the label is appropiate.

      --
      No problem is insoluble in all conceivable circumstances.
    16. Re:More realistic? by demonrob · · Score: 2, Funny

      still happens - didn't you watch avatar?

    17. Re:More realistic? by Toonol · · Score: 1

      Maybe I'm wrong, my memory is fuzzy, but didn't Civ use an offset-square map? That's a square grid where alternate rows are shifted half a square, so they form a kind of tiled brick pattern. That's useful because it pretty much IS a hex map. Each square has six neighbors, and each is one unit distance apart from each other.

      So, moving from an offset square to a hex, there's no real change except the shape of the individual squares.

    18. Re:More realistic? by wjousts · · Score: 1

      Maybe I'm wrong.

      Yes, you are.

    19. Re:More realistic? by brkello · · Score: 1

      Are they made of squares?

      --
      Support a great indie game: http://www.abaddon360.com
    20. Re:More realistic? by Anonymous Coward · · Score: 0

      Well with hexes you still think that 2sqrt(3)=3....

      The real problem is that you can no longer travel north in a straight line.

  13. Moddability = Success by Afforess · · Score: 5, Insightful

    Civilization 5's success will ultimately depend on how moddable it is. If it is less moddable than Civilization 4, there is no way it will have any staying power.

    Before you mod me down; I know, I mod for Civilization 4.t

    --
    If our elected representatives no longer represent us, do we still live in a Democracy?
    1. Re:Moddability = Success by Pojut · · Score: 1

      I'm not sure how much I agree with that...I think its staying power will depend on how moddable it is, but I don't think that will matter at first. It took a couple of years before I started looking into the Civ4 modding scene as a way to extend the life of the game.

    2. Re:Moddability = Success by Afforess · · Score: 2, Insightful

      The first Civ4 mods came out very quickly after the game. Games that restrict how moddable their content are, like MW2, have little staying power, as shown by their quickly dropping NPD numbers.

      --
      If our elected representatives no longer represent us, do we still live in a Democracy?
    3. Re:Moddability = Success by negRo_slim · · Score: 1

      The thought they put into Civ4 in regards to modding was brilliant. But I must say that Civ:Rev DS has been the greatest Civ experience I have had since first popping in the Civ cart on my SNES. But needless to say I am excited.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    4. Re:Moddability = Success by greyline · · Score: 2

      What are NPD numbers?

    5. Re:Moddability = Success by Chyeld · · Score: 3, Informative

      Sales figures. Called NPD because they are released by the NPD group.

    6. Re:Moddability = Success by Pojut · · Score: 1

      True, but I think comparing MW2 (a game which has, lets face it, a small amount of content and variety) and Civ4 (a game which, when first shipped, had a rather large amount of variety and content.) I fully understand what you are saying, but provided the base game is varied enough and big enough, it should be fine for a little while.

      Still, I agree with you that it needs to be moddable to have staying power.

    7. Re:Moddability = Success by ChefInnocent · · Score: 1

      They seem to only add to the modibility. However, I think its success will be dependent upon whether they piss everyone off again by requiring a "modern gamers" graphic card again. There was no reason to require such a hefty graphics card last time as Civ previously was more about playability than "ooh neat graphics". I still play Civ 4 (now that I have a newer computer), but I won't be the first in line this time. With both Civ 3 & 4, I pre-purchased the game. I'll buy 5 if I can play it on my machine. I've been playing since "Civ 1" and own "Civ Gold", "Civ 2", Test of Time, Civ 3, Civ 4. It's really the only game I own and play.

      As an aside, I'd be elated if they made it for *nix.

    8. Re:Moddability = Success by CronoCloud · · Score: 1

      I've wondered why CivIII, Civ4 (and AC) never got console ports, like CivI and CivII did. Thy're turn based and not that all graphically intensive and PS2's/PS3's have USB ports so they could even throw in a traditional control scheme in addition to a DualShock oriented one.

    9. Re:Moddability = Success by dc29A · · Score: 1

      I've wondered why CivIII, Civ4 (and AC) never got console ports, like CivI and CivII did. Thy're turn based and not that all graphically intensive and PS2's/PS3's have USB ports so they could even throw in a traditional control scheme in addition to a DualShock oriented one.

      Civ IV got a console port, was called Civilization Revolution. Mind you, it was beyond dumbed down. Graphics have nothing to do with the port of strategy games like Civilization to a console, it's more of an audience problem. It has more than two buttons to press, it doesn't have shiny ultra realistic 3D graphics and it's ... 'complex'.

    10. Re:Moddability = Success by Pojut · · Score: 1

      I wouldn't call Civ:Rev for the DS my greatest Civ experience, but being able to bang out a few turns no matter where I go has been awesome. It's also been great when we have a bunch of people over that don't want to/can't bring their gaming PCs over.

      Bunch of nerds lounging on couches and bean bag chairs + multiplayer Civ Rev DS = awesome

    11. Re:Moddability = Success by obarthelemy · · Score: 1

      I don't know, I've been playing the official releases, in fact I'm still playing them. The things I like best are the slow pace and the lack of social aspect and competition (I play vs the computer, never won on the 2 highest levels btw). Slow pace because I'm getting older, I guess, FPSes don't relax me anymore. Lack of social aspects because, frankly, between Counterstrike and WoW, I'm fed up with with 15-25 yo who need attention by the bucket, be it positive or negative, and will go to any length to get it.

      But then again the other games I play are online card games (belote & tarot: the 2 best reasons to be French, I'll never forget the bemused stares we got when I was studying in the US and playing at the local ice cream parlor).

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    12. Re:Moddability = Success by obarthelemy · · Score: 1

      Agreed. 3D graphics add nothing to the game, they could at least make them switchable.

      The other bad thing about Civ4 were the crashes, I had 2-3 per game at the beginning (and nothing else crashed on my PC). It's better now with the latest patches, I'm down to 1 crash every once in a long while.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    13. Re:Moddability = Success by Divide+By+Zero · · Score: 2, Insightful

      The game's official cite claims "unprecedented modding tools" and "unlimited options". I acknowledge that marketing department promises and five bucks will get you a happy meal, but at the very least, they know what you want to hear.

      --
      Dare to Hope. Prepare to be Disappointed.
    14. Re:Moddability = Success by Divide+By+Zero · · Score: 1

      dammit, "site", not "cite". Proofreading fail.

      --
      Dare to Hope. Prepare to be Disappointed.
    15. Re:Moddability = Success by quantumplacet · · Score: 1

      Civ Rev was it's own game and most certainly NOT a port of Civ IV. The two have little to nothing in common.

    16. Re:Moddability = Success by CronoCloud · · Score: 1

      I think you don't have a very high opinion of console gamers, that isn't entirely justified. Sure, action games sell more, but there is a small dedicated audience for strategy games, strategy RPG's and whatnot. And even the most action-y console games these days have more complex controls than the ol two button (and Select and Start)NES games did It isn't that such games won't sell (because they will) it's just that publishers/developers have lowered expectations of console gamers.

      For example when Starcraft Ghost was announced, wags on /. were going "Yeah, console gamers aren't going to get a real game like Starcraft, but a dumbed down 3rd person shooter" ignoring the fact that Starcraft itself was ported to the N64.

      Or that Blizzard executive saying Diablo 3's gameplay might work on consoles, when Diablo 1 was ported to the PSone and it seems everyone and their dog did a Diablo clone for the PS2 using the Snowblind Engine. Diablo 3 itself looks like a Snowblind engine game from 2001!

      So tell me again, that console gamers are dumb and only like action games and sports games. Sure Madden-foo might sell a lot of copies but there is an audience for other types of games.

    17. Re:Moddability = Success by Anonymous Coward · · Score: 0

      Games that restrict how moddable their content are, like MW2, have little staying power, as shown by their quickly dropping NPD numbers.

      That may be a preferred strategy for some developers. They may rather you buy next year's installment, rather than endless mod their game. It's kind of shortsighted, but... Activision, ya know?

    18. Re:Moddability = Success by xenocide2 · · Score: 2, Informative

      No, this is a dumbed down version of civilization. CivRev was just a multiplayer game that could potentially finish in under a lifetime.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    19. Re:Moddability = Success by AuMatar · · Score: 1

      I still play Civ 4. Never once used any mod, and have no interest in them. The game itself is challenging enough.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    20. Re:Moddability = Success by travd · · Score: 1

      Civ Rev wasn't a port of Civ IV any more than Civ II was a port of Civ I. It was a completely different game, with different mechanics, graphics, civilizations, etc. It was definitely "dumbed down" compared to Civ IV, but it was not a port.

    21. Re:Moddability = Success by atrus · · Score: 1

      The crashes were the worst - saving on every turn got annoying. The graphics weren't really a problem for me.

    22. Re:Moddability = Success by interkin3tic · · Score: 3, Insightful

      Civ IV got a console port, was called Civilization Revolution [wikipedia.org]. Mind you, it was beyond dumbed down. Graphics have nothing to do with the port of strategy games like Civilization to a console, it's more of an audience problem. It has more than two buttons to press, it doesn't have shiny ultra realistic 3D graphics and it's ... 'complex'.

      PC gamers really go out of their way to try to make a bad name for themselves. If they're not being elitists about their choice of platform, they're criticizing developers, either for not putting out a better PC version than consoles, or for not putting out a PC version. Come to think of it, they seem to spend far more time being general assholes talking about games than actually playing games. Get a hobby people!

    23. Re:Moddability = Success by Pojut · · Score: 1

      You're right, and I'm one of the happiest people I know :-)

    24. Re:Moddability = Success by Afforess · · Score: 1

      You obviously don't understand the point of mods then. Very few mods purpose is to improve the AI, most try to make Civilization more historically accurate, add gameplay elements, or convert civilization into an entirely new games. You're really missing out.

      --
      If our elected representatives no longer represent us, do we still live in a Democracy?
    25. Re:Moddability = Success by adam872 · · Score: 1

      Me too. Civ is the only game I have installed on my home machine (everything else is on the Wii). Been playing it since I was a Uni student back in the early 90's. I love this game, though I would say that it took me a while to like Civ IV as much as I liked I and III. I imagine I'll be buying V when it comes out too. Sid rocks. Anyone remember the game Colonization? That was cool too.

    26. Re:Moddability = Success by Hurricane78 · · Score: 1

      Should have read the site. (Information -> Features -> [scroll to the end]) Their marketing blurb states:

      MODABILITY
      With unprecedented modding tools, players will have unlimited options for modding Civ V any way they like.

      So I think they are at least very aware of it.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    27. Re:Moddability = Success by AuMatar · · Score: 1

      Not really. I have a game I like- why would I want to mod it into another game? Making it more historically accurate won't make it more fun. Adding gameplay elements might, but the game is complex enough without adding anything more. I'm happy with the base game, I have neither the time no inclination to download a few dozen mods, try them out, and see if it makes minor improvements- I'd rather play other games or do other things.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    28. Re:Moddability = Success by dmneoblade · · Score: 1

      According to their own site, it will be "fully modable", therefore, likely as modable if not more than civ4. Watching some interviews with the Civ guys, they love the modding community, and recognize its importance to the success to the series. Firaxis is one of the coolest game companies I know.

      --
      Warning, knife is sharp. Please keep out of children.
    29. Re:Moddability = Success by Anonymous Coward · · Score: 0

      If by mod you mean be able to make the game actually resemble anything realistic. The games have been getting more and more oriented around being pretty and simple. Civ IV played more like a turn based age of empires.

      With modern computing power there is no excuse for forgoing any dynamic elements. How about the effect that international trade can have on interest rates? High labor vs. high capital economies? Deficit spending?

      All they do is make the graphics better and tack on some other silly thing that actually decreases realism.

    30. Re:Moddability = Success by epee1221 · · Score: 1

      I wouldn't really describe the presence of a good single-player mode "lack of social aspect." I play single-player most of the time, but I still enjoy meeting up with friends for LAN/internet/succession games. There's a lot less asshattery when everyone knows everyone else.

      --
      "The use-mention distinction" is not "enforced here."
    31. Re:Moddability = Success by jfz · · Score: 1

      Instead of rating, I'll respond. For what it's worth, I've played this game single player, for nearly 3 years absent of _any_ mods. This is due to the fact that I've found the complexity of the existing game more than adequate. (This is coming from a hardcore RTS player who used to level to the 30s on WC3 and hold top ranks in SC, in case you want to discount what I'm describing as to the depth of Civ4 alone).

    32. Re:Moddability = Success by Dr.+Hellno · · Score: 1

      I see it as more of a mouse issue. Unit selection and direction, not to mention deep menu navigation, can never be managed by joysticks as easily and intuitively as they can by a mouse. I lack any studies or data to prove this, but I'd be very surprised if I was proven wrong.

    33. Re:Moddability = Success by walshy007 · · Score: 1

      at first I thought people were talking about mechwarrior 2, hate it when acronyms get re-used for something completely different.

    34. Re:Moddability = Success by mike2R · · Score: 1

      Well it's an official cite from the official site. I think you got away with it...

      --
      This sig all sigs devours
    35. Re:Moddability = Success by mike2R · · Score: 1

      I have a game I like- why would I want to mod it into another game?

      Because then you have two games you like? I don't think you quite understand the depth of some of the mods - I've never used them myself much, apart from tweaks, but I tried Fall from Heaven II on a whim recently, and all I can say is Wow! The sheer polish of the mod is amazing, and I can't begin to imagine the amount of work that has gone into it.

      Even if you end up preferring vanilla, which I do at the end of the day, it is different enough that it is almost a separate game - radically different races with their own powers, play styles and motivations, a tech tree designed so you want to push deep down a few paths rather than try to research everything, oh and a deep system of magic with mages and priests (which you may completely ignore depending on who and how you're playing). Oh a lot of unique racial units, and some hero characters for each race. And probably a crap load of other stuff, since I only really scratched the surface.

      --
      This sig all sigs devours
    36. Re:Moddability = Success by Anonymous Coward · · Score: 0

      Colonization sucked. The better you did, the more impossible it was, unless you cheated by exploiting the AI, essentially playing peaceful builder followed by a game of exploding warlord.

    37. Re:Moddability = Success by brkello · · Score: 1

      I am sure there is a big community that likes the mods. But I honestly don't care, I enjoy the base game enough that I could care less what the mod community does with it. So it won't lose my purchase if it isn't moddable.

      --
      Support a great indie game: http://www.abaddon360.com
    38. Re:Moddability = Success by jythie · · Score: 1

      What is even the point of a comment like this? "There are people who like X, but I do not like X, so I feel the need to announce my lack of interest in X!"

    39. Re:Moddability = Success by Sgt+Pinback · · Score: 1

      Do have a look at the BUG mod if you have Beyond the Sword. It doesn't change gameplay, but adds a large amount of interface improvements that make the game much more convenient to play.

      --

      --

      I do not like the men on this space ship!
  14. Notebooks by Cheburator-2 · · Score: 1

    Civilization-like games are perfectly suited for playing on notebooks. Please, tell me that this new graphic engine is smart enough to downgrade visual effects and run on notebooks and netbooks... And that is doesn't require a CD in drive...

    1. Re:Notebooks by Afforess · · Score: 2, Interesting

      Civilization 4 doesn't require the CD in the drive, so it is fairly safe to assume the same for Civilization 5.

      --
      If our elected representatives no longer represent us, do we still live in a Democracy?
    2. Re:Notebooks by Anpheus · · Score: 3, Insightful

      Game X didn't have DRM, so it's fairly safe to assume the same for Game X+1 even though they're being developed by different companies, and X+1 is being developed by a company owned by EA, whose DRM is notorious in the gaming world.

    3. Re:Notebooks by Number14 · · Score: 2, Informative

      But it did until the most recent patch, so I expect that upon release Civ V will require a CD.

    4. Re:Notebooks by bs7rphb · · Score: 3, Informative

      even though they're being developed by different companies

      Actually, Firaxis developed Civ 4 and is developing Civ 5.

  15. New Engine it seems by Reapman · · Score: 2, Insightful

    A new engine concerns me... a bit. Although my favorite game in the series is Civ4, it did have some growing pains with the new 3D engine. Hex is a welcome addition if used properly, and who knows what other tweaks they have in store.

    One feature I'd love is (and maybe it exists) being able to have someone host the game, and then call in when your ready to make your turn. Basically a dedicated server you can come and go (password protected or something like that)

    Bad news for my sleeping patterns and forgoing having any sort of life this fall...

    1. Re:New Engine it seems by nedlohs · · Score: 3, Insightful

      CIV4 had play by email, which is better than a dedicated server (in this one way anyway) since no machine had to stay up all the time.

    2. Re:New Engine it seems by emkyooess · · Score: 4, Informative

      Civ4 has this feature. It's called PitBoss. It's a dedicated server, basically. And, it has turn timers, drop in/out gameplay, as well as a SMTP to email people when it's their turn.

    3. Re:New Engine it seems by Reapman · · Score: 1

      I knew about the email thing, but PitBoss.. hmmm I'll have to check into this. Thanks for the tip!

    4. Re:New Engine it seems by Winckle · · Score: 1

      It's a really cool feature, but a little hard to learn to use. Fantastic once you work it though. :)

    5. Re:New Engine it seems by DarkAxi0m · · Score: 1
  16. My fiance is in tears... by Anonymous Coward · · Score: 0

    ...becuase I just got barely "got good" at Civ 4.

  17. Bad persons by Anonymous Coward · · Score: 0

    Why, oh why do they have to announce it now, couldnt they just be kind and announce it the day after it is released?
    How am I supposed to hold on until fall now??

    Seriously, I think Im going to start smoking... hope you re happy Mr. Sid Meier, if thats even your real name.

  18. Hexes will be hard by Daetrin · · Score: 4, Insightful

    I know it will result in a much more natural city-radius, but adapting to the new tile shape will be hard at first. After almost two decades of playing Civ games (both the main line and the various spin-offs) i've got that "5x5 with the corners cut off" plus shape imprinted in my mind at some basic level. For the first couple hours of Civ 5 i'll probably be counting out the tiles just to double-check which resources will be within range of which potential city spots, and where the next city would have to be not to overlap.

    And is it just me, or did the fact that the old city-radius shape didn't tile perfectly actually add another layer of strategy to the game? Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?

    With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape. (Possible conflicts with unbuildable terrain aside of course.)

    --
    This Space Intentionally Left Blank
    1. Re:Hexes will be hard by ShakaUVM · · Score: 1

      >>I know it will result in a much more natural city-radius, but adapting to the new tile shape will be hard at first. After almost two decades of playing Civ games (both the main line and the various spin-offs) i've got that "5x5 with the corners cut off" plus shape imprinted in my mind at some basic level.

      I agree... the notion of hexes is really painful to me. And I play with hexes in some of my tabletop games, too.

      The "fat plus" is one of those sacred cows of the Civ franchise, I don't think they should have messed with it.

      Also, the graphics look like it is a chimeric blend of Settlers of Catan and Civ Revolution, both of which are perfectly fine games in their own right, but not something I want in a real Civ experience.

    2. Re:Hexes will be hard by Anonymous Coward · · Score: 0

      I never found gaps to be a problem. In the earlier games you could make a staggered grid leaving only one square blank. In Civ4 your cultural boundaries negated it completely.
      Civilization: Call to Power had an insane city radius, I think the 30+ sized cities had a 5 tile radius, which did cause high competition if you didn't plan well early enough, and led to some ridiculously overpowered specialist cities - a single coastal city could produce more science than the rest of your empire combined.

    3. Re:Hexes will be hard by Primitive+Pete · · Score: 1

      The real question to ponder is why they have to use tiles at all. This isn't monopoly, and it isn't rocket science to figure out if circle overlap or if a resource is within reach... Just thinking...

    4. Re:Hexes will be hard by LoudMusic · · Score: 1

      I agree, and it's already being done in other more mathematically complex games like Supreme Commander.

      Though I do prefer hexes to squares.

      --
      No sig for you. YOU GET NO SIG!
    5. Re:Hexes will be hard by Anonymous Coward · · Score: 0

      I got pretty good at looking at the map and figuring out how to position my cities so there wasn't any over-lap, but the not-quite-circle areas around the cities would lock together like puzzle pieces. A friend and I played some games of Civ IV and he kept asking me how I was getting so much out of my city placement/reasources. When i showed him how the grid worked he got much better at arranging his cities.... which meant I had to nuc him.

    6. Re:Hexes will be hard by Red+Flayer · · Score: 1

      Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?

      Why not have the best of both worlds?

      Place your cities too close together, so what when they are small, you make best use of your land (and have lower corruption). As you get more advanced (~renaissance tech levels), kill off the smaller cities (via settler -- add to your big cities or fuel an age of expansion for your civ) so the big ones can maximize their trade (and thus the benefit of their enhancement buildings). You'll need to plan for this from the get-go... but it also alleviates the problem of too many cities causing unhappy citizens, which I have a problem with during the renaissance period.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    7. Re:Hexes will be hard by Blakey+Rat · · Score: 1

      You know it draws a little circle around the city's territory right? You don't have to manually count it.

    8. Re:Hexes will be hard by ChefInnocent · · Score: 1, Insightful

      "Civilization: Call to Power" is not a Civ game. It was a blasphemous attempt to sell a game by calling it Civ. The marketing department for that game should have been water-boarded, hanged, drawn, and quartered.

    9. Re:Hexes will be hard by caitsith01 · · Score: 1

      I agree, although I plan to keep an open mind about the hexes.

      What I would like to know is how keyboard control is going to work though - I use it exclusively to move units, but my keyboard doesn't have an intuitive six-directional keypad on it.

      --
      Read Pynchon.
    10. Re:Hexes will be hard by Anonymous Coward · · Score: 0

      I suppose that using the wedxza keys would be rather intuitive, for example.

    11. Re:Hexes will be hard by interkin3tic · · Score: 1

      Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?

      I always put my cities far apart, and when their territories expanded to the point where my land was confluent, that's when I knew to build tanks to roll over my neighbors. I only played on easy and against the computer. Not as much of an accomplishment, but being a superwarlord slaughtering the defenseless, stone age competition just feels right.

    12. Re:Hexes will be hard by Anonymous Coward · · Score: 0

      Numpad sans 4 and 6 should work fine.

    13. Re:Hexes will be hard by Anonymous Coward · · Score: 1, Insightful

      I want the fixed "city radius" to go away entirely. I want a city-state that exerts vast influence over the surrounding areas. Call To Power 2 actually did that IIRC. Another thing CTP did well was get rid of builder units and use a "public works" pool. The builder units are really just phenomenally tedious to micromanage, and automated improvement removes too much control.

      CTP was also good at having future technology that went beyond the early 21st century. Underwater cities? why not! Not saying CTP was a better game, but it tried several new ideas, and many of them were actually good.

    14. Re:Hexes will be hard by mike2R · · Score: 1

      Looking at a screenshot, they seem to tessellate the hexes with the pointy bit upwards, so it will presumably numpad without 8 and 2.

      --
      This sig all sigs devours
    15. Re:Hexes will be hard by T.E.D. · · Score: 1
      Ahhh...you worked that out too? Back in the Civ1 days I sat down with a sheet of graph paper one day and figured that out. There is basically one optimum setup, although there are four rotations of it, and four more that are mirror-flips of those four. So the first thing I do once my immediate area is scouted is to figure out which one of the eight city layouts to use. The idea is to find that one that maximizes irrigatable land and coastal cities, minimizes wasted land near coasts and the poles, and avoids having any city sites where there is a mountain.

      Do you, like me, have a policy of razing any captured city that doesn't match your grid? :-)

      BtW: For the curious, the pattern is such that all cities in one direction will either be

      • five squares off in one direction and two in another
      • five squares off in one direction and one in another
      • caty-corner by 3 and over one
      • caty-corner by 3 and up/down one

      Its pretty easy to work out, one you figure it out. But now I'm going to have to find some hex paper and work out the ultimate setup with hexes...

    16. Re:Hexes will be hard by tieTYT · · Score: 1

      With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape. (Possible conflicts with unbuildable terrain aside of course.)

      How? The city's area of influence starts small and then grows wider. If you space them out at first, other civs will build in between before the area of influence grows. If you put them close together, when they grow, their influence will overlap (wasteful). Seems like exactly the same situation to me.

    17. Re:Hexes will be hard by Daetrin · · Score: 1

      I would posit that if you're letting the AI send in settlers to the areas between your cities before city growth happens then you're doing something wrong. I believe in Civ4 that isn't even possible unless the AI has declared war on you (in which case there's nothing stopping you from just killing the settler.) I've never had an issue with the AI sneaking settlers in between closely packed cities. I admit that they've sometimes gotten past my guard when i've had my cities spread out further than the maximum possible city radius, but that's not the situation we're discussing here.

      --
      This Space Intentionally Left Blank
  19. Never was too good at it... by Jason+Levine · · Score: 1

    I have many fond memories of playing Civilization, but most don't involve playing it without cheating. I was never too good at it and so would always wind up giving myself "unlimited money" via a cheat. (There was a funds limit, but when you can refill it at any time, it is effectively unlimited.) I would then develop Diplomacy as quickly as possible and counter all offensives with Diplomats. My diplomats would buy out enemy troops and cities, eventually leaving them with just their home city (immune to my diplomats) standing. I'd usually just keep those cities around to keep the game running while I built my space station, but occasionally I'd tire of them and squash them. Ah, the memories.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    1. Re:Never was too good at it... by PhxBlue · · Score: 1

      I don't know what game you were playing -- Call to Power, maybe? -- but that sounds nothing like any version of Civ I've ever played.

      --
      !#@%*)anks for hanging up the phone, dear.
    2. Re:Never was too good at it... by Anonymous Coward · · Score: 0

      You really missed out. I didn't even know there were cheats. Some of my favorite games were in scenarios where I got knocked out of the win track early, sometimes almost being obliterated, and then rebuilding slowly and making allies (usually the guys who had taken me earlier), and trying to influence the outcome of the game, sometimes even becoming a contender to win again.

      Damn, I actually am feeling pity for you right now. You really diluted the experience of one of the best games ever made, a game where it was even addictive to lose!

    3. Re:Never was too good at it... by Anonymous Coward · · Score: 0

      Could easily be CivII, I think his memory is failing him a bit. from what I remember, in CivII diplomats had the ability to bribe units, but could not force a revolt in cities (making them turn to your side), until their upgraded version, spies, were able to be built with the discovery of espionage. With spies, you could certainly bribe units, force cities to revolt, sabotage units, and a few other functions. By "home city" I believe he is referring to the capital. If the civ didn't have a capital, you could just force a revolt to wipe them out though. I think by space station, he meant a spaceship.

      If you had unlimited money, that strategy would certainly be viable, but then again if you had unlimited money, many strategies would be viable and you wouldn't think creating spies/diplomats would be necessary.

      -K

    4. Re:Never was too good at it... by Anonymous Coward · · Score: 0

      Diplomats were in Civ 2, and were an extremely powerful unit.

    5. Re:Never was too good at it... by Anonymous Coward · · Score: 0

      Civilization, as in the one before Civ II. Dips were handy. In Civ II they made nice road blocks slash border police.

    6. Re:Never was too good at it... by Anonymous Coward · · Score: 0

      personally enjoyed hoarding tech and then getting to information age technology while the rest of the map was still using musketeers.
      nothing like f22 strikes on a galleon loaded with red coats

    7. Re:Never was too good at it... by Jason+Levine · · Score: 1

      Actually, I was talking about the original Sid Meier's Civilization. In it, you could use diplomats to bribe units, establish embassies, sabotage cities, incite revolts or outright subvert cities. (The latter cost twice as much than inciting a revolt, IIRC.)

      When it came to the unlimited money cheat, I would mostly use it to cover expenses. This way I didn't need to worry about budgeting costs versus income. I always was bad with that sort of thing in games. I guess it seemed too close to real-life to me to be entertaining. Once I was freed of worrying about cash in the game, I was able to play it pretty much any way I wanted. Victory wasn't assured (diplomats could be killed by a strong opponent and couldn't bribe all units), but it certainly increased my enjoyment of the game.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  20. Worth checking out, but not spectacular... by Zitchas · · Score: 1
    Well, it's nice that they're issuing a new Civilization game, but I'm still hoping they'll include more of the stuff they used in Alpha Centauri. That being said, some of the things they mention here *are* from Alpha Centauri, so there's hope yet. (for those unaware, Alpha Centauri was produced by Sid Meirs and Firaxis (among others) around 2000. Or at least, that was when they issued the last official patch.

    For instance, ranged combat: Alpha Centauri had an artillery system built in, and the computer AI used it fairly effectively. Including artillery duels, bombardment, etc. Ship to shore combat was automatically a bombardment.

    Modability: All the files for creating your own scenarios were there, easy to modify, written in plain english, and usually with explanations. And the game had a built in map editor. Which includes modifying factions, creating new ones, etc.

    In fact, that leads directly to the one feature I really want to see in Civ V: Customized units. Not mods, but the ability, in game, to create new units by combining technology. For example, you've figured out how to make iron armor. Great. But you only know how to make longbows? So you now have iron-plated archers. Or whatever. That was one thing in Alpha Centauri that made the game truly unique: Tech developments gave you aspects of units, not the units themselves. As in they gave you a new type of weapon, a new type of armor, a new special ability, a new reactor (aka more hitpoints), new chassis (determines whether it's land, water, or air, and how fast it is, how often it needs to return to a city, etc)... Then the player puts them together to create the unit they want, the system figures out how much it costs, and there you go.

    It led to some funny possibilities, like when you have really high powered cities, that you can create terraformers (equiv to engineers) that have tougher armor/hitpoints than most combat units. (although they still got a non-combat penalty) Or whatever one's heart desires, really. Not planning on going anywhere, but need defence? Then put together some sentinels with top of the line armor and hp, but leave them with the bare minimum for weaponry and chasis, and maybe give them one of the defensive special abilities. Or planning on doing some exploration? Throw together some rovers with high speed equipment, and deep radar (see 2 squares instead of 1), but leave off the weapons and armor. Almost anything is possible, really. And it adds so much variety to the game, so much re-playability.

    The other thing I'm looking forward to seeing is the automation control. Can you activate an automated "governor" for a city? Can you tell that governor to only build stuff towards a specific end (say, research, or population expansion). Can you forbid the governor from building certain types of units (or any unit, for that matter)? On the same vein, can you give specific limits to engineer's automation? (for example, only allow them to build certain types of terrain improvement?

    These are all things that they had in Alpha Centauri back in 2000, but have been almost entirely absent to all the Civ games produced since then. Otherwise, I'll probably just keep playing AC. Sure the graphics are bad (by 2010 standards, anyway), but it's the gameplay that matters.

    --
    Z
    1. Re:Worth checking out, but not spectacular... by Anonymous Coward · · Score: 0

      Yeah, except not!

      Alpha Centauri had an artillery system built in, and the computer AI used it fairly effectively. Including artillery duels, bombardment, etc. Ship to shore combat was automatically a bombardment.

      Been there in one form or another since Civ III, in Civ IV you have artillery units that destroy the defense bonuses when they bombard OR can be used as attack units. Ships do the same!

      Modability: All the files for creating your own scenarios were there, easy to modify, written in plain english, and usually with explanations. And the game had a built in map editor. Which includes modifying factions, creating new ones, etc.

      Existed in one form or another since Civ II at least, in Civ III toolset is more powerful, in Civ IV almost everything is in Python, so it's very easy to modify things!

      Can you activate an automated "governor" for a city? Can you tell that governor to only build stuff towards a specific end (say, research, or population expansion).

      Yes, lower right corner of the screen in Civ IV city management screen, focus on expansion, research, culture, production, avoid expansion, commerce...etc....

      So no offense, I'm looking forward to the innovations too, but most of your gripes are already fixed. The exception being the customized units, which might be fun, but would also drastically change the tone of Civilization to one of Alpha Centauri, which is fine, but I think part of why they don't do it is history. Part of Civ IV is about simulating history and different historical scenarios, what if things had gone differently? In Alpha Centauri, you don't have that, you are in the future, so things can go anywhere.

      So I think Civilization is doing just fine, and some innovation might be nice, but I'm glad it isn't alpha centauri.

      Now, if they were to make a sequel to alpha centauri...

    2. Re:Worth checking out, but not spectacular... by Carik · · Score: 1

      While you're right that the basic concepts have been there, there are a few differences.

      Artillery in Civ: destroys defensive structures, or attacks. No defense against bombardment. Ships bombarding cities are safe unless there is a ship in the city.
      Artillery in AC: damages units. If there is an artillery unit on the bombarded square, it automatically fires back. Ships bombarding cities are at risk from ANY artillery in the city, since it will automatically fire back.

      Modability. Python is powerful, yes. And it's not too hard to learn. But it's nothing like a plain english file that anyone can modify without having to learn a programming language.

      You're right about the governors, though.

      I'd love to see the option to create units from scratch... historically, different groups of people have concentrated on different things, so while one society focused on heavy cavalry, another focused on fast moving infantry. That's not really represented in the Civ games, but it would be possible to represent it if each tech advance gave a new type of armor, weapon, or ability, instead of just a new unit.

    3. Re:Worth checking out, but not spectacular... by RJHelms · · Score: 1

      This reminds me of one of my favourite (accidental) strategies in Alien Crossfire many moons ago.

      Half way through a game, I realized that there was an entire continent that had not been inhabited at all, as the Pirates (most powerful faction by far) controlled all the water around it, so no transports could get in. I created airborne colony pods, which were badass enough, but after I had begun to settle the continent needed a way to get units back and forth. I created a clean air transport, which I named the "Air Bitch", and it served my purposes very well.

      Here's where it gets good: later on, one of the AI factions took over one of my cities with mind control, and that city had a handful of Air Bitches sitting there. The AI must have thought Air Bitches were the best thing since sliced bread, because for the rest of the game they produced nothing else by way of military units. As other AIs ran into the Air Bitch, they got the same idea. I ended up winning the game solely because all the AIs were too stupified to actually build combat units, and this remained a strategy I kept up my sleeve for when things really started going south.

    4. Re:Worth checking out, but not spectacular... by Zitchas · · Score: 1
      I'm not griping about features I wish it had, I'm just pointing out that a lot of the features they (or others) are claiming as new additions are, in fact, things that Alpha Centauri had about a decade ago. And I'll point out that it was, by and large, made by the same creator...

      And yes, it would change the tone. I want another AC. Actually, I'd be happy with the old AC, with updated engine. (something that runs on modern systems, uses millions of colours, and supports modern screen resolutions. Maybe expand it to support having the whole slew of factions active simultaneously, too. (and bigger maps)

      --
      Z
    5. Re:Worth checking out, but not spectacular... by Anonymous Coward · · Score: 0

      Your unit creation system sounds a lot like what Elemental (by Stardock) is doing

      http://elementalgame.com/gameplay.asp
      and http://forums.elementalgame.com/365950

  21. Dammit by hipp5 · · Score: 1

    Damn, and I thought I'd actually do well on my masters degree. Good bye doing work, hello hours and hours that disappear into that game.

  22. Don't forget the fun this time! by onyxruby · · Score: 4, Insightful

    I have loved many of the old versions of Civ, spending far too many hours playing them. Heck, learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.

    All that being said, the last version turned into the green eco-facist game from hell. Any game that extended too long became one giant environmental nag session. Didn't matter how 'green' you were, someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.

    I'm not opposed to the pollution bit to some level, it's always been a part of the game, but it should never /become/ the game. The bottom line was that the fun got stripped away, because someone took their green preaching too far! The game wasn't fun to play, and I simply stopped playing.

    1. Re:Don't forget the fun this time! by cnettel · · Score: 1

      If you were playing Civ 4 like that, you were obviously not handling the issues in a sensible way. Just like city unhappiness, you cannot easily combat it as an afterthought. It has to be an integrated part of your total strategy. (My own nag in this area would be corruption in Civ 3, or rather the weights and distance-dependence with most government styles. "Sure, you can have an empire encompassing the globe, but don't expect any serious production out of it.")

    2. Re:Don't forget the fun this time! by Cheburator-2 · · Score: 4, Informative

      What version are you talking about? The last version to irritate us with pollutions was Civ 3. Civilization IV with health counters was quite reasonable and not annoying.

    3. Re:Don't forget the fun this time! by onyxruby · · Score: 1

      Your assuming I was the one with the pollution problem. I could play games with no pollution of any level (pollution related stuff for my cities was at a minimum) and still have all of my lands turn to desert or otherwise because someone else had pollution issues.

    4. Re:Don't forget the fun this time! by TrevorB · · Score: 1

      I have to agree somewhat. Let it have *real* consequences (ocean sea levels rising and coastal cities disappearing, something we might see over Civ's millennium time scale), or just tax all countries at 20% at the UN and "solve" the problem.

    5. Re:Don't forget the fun this time! by Hatta · · Score: 1

      Heck, learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.

      Gamewiz32 was awesome, wasn't it?

      --
      Give me Classic Slashdot or give me death!
    6. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      Likewise, I always felt someone took their political preaching too far in Civ III. "Where's my fundamentalist government? Oh, I get it - democracy is the one true government... Bah!"

    7. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      Its actually interesting that you mention this. I laughed heartily while reminiscing. I used to use that as a tactic to conquering. I would start out by selling my old technologies to other countries while trying to screw them on the deal out of food, gold, and whatever else I could get from them.. Always sure to never sell them anything they could actually use against my current weaponry.

      Then I would build domes over my cities and encourage peace treaties and tribute to be given to me. Anything to keep my research flowing. I would then begin polluting the planet on purpose while nuking the icecaps, in order to cause flooding and drown out my "opponents" while keeping my peace treaties mostly intact.

      Most nations would become crippled due to the flooding or washed away, while I focused on rebuilding the environment and extending my space exploration.

      By now, I would have most every major city defended with "robotic artillery" while surrounding every enemy city with units and demanding tribute.

      I would usually complete the game by finishing the space faring objective.

      I liken myself to Doctor Rush, misunderstood but history will exonerate me.

    8. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      Wow. So you let your politics ruin everything in your life. How sad for you.

    9. Re:Don't forget the fun this time! by Red+Flayer · · Score: 1

      So you give them the technology to build anti-pollution improvements.

      Yes, it's annoying to give your competitors some technology. But if it's the only way to keep your production up...

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    10. Re:Don't forget the fun this time! by Suddenly_Dead · · Score: 1

      Civ 4 has "global warming". This will gradually turn tiles to deserts, based on the number of nukes that have gone off, the number of polluting structures, and the number of forest/jungle tiles that remain in the game.

      This is slow, though. I've only ever had a few tiles do this across an empire, and by the time it starts happening the game is nearing the end. I have no idea how you could think this is "becoming" the game, unless you're just extremely annoyed at the environmental message and letting that ruin the game for you.

      The surest way to speed up global warming is through the use of nukes (reverse Nuclear Winter); if nukes are going off, a few extra desert tiles will be the least of your concerns.

    11. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      That's silly. Usually they won't bother building those improvements, they'll just use the techs as stepping stones to building a shuttle (which they're probably fairly close to already if you're late enough in the game that global warming is an issue). I just wish there was a "stop polluting" demand option in the diplomacy screen; it would give a more evenhanded approach to solving the problem than trying to force green policy on the whole world via the UN (particularly when I can run a perfectly green economy without it myself).

    12. Re:Don't forget the fun this time! by Red+Flayer · · Score: 2, Interesting

      I just wish there was a "stop polluting" demand option in the diplomacy screen; it would give a more evenhanded approach to solving the problem than trying to force green policy on the whole world via the UN (particularly when I can run a perfectly green economy without it myself).

      I thought most people wanted realism? ;) When was the last time real-world diplomacy included a stop-polluting-or-we'll-invade-your-ass clause?

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    13. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      I disagree. Part of the point is long-term effects. Obviously, building one coal power plant wouldn't turn the entire world into desert, but it would give you trouble. In Civ III, you can clean up pollution quickly and easily with workers, and in Civ IV there are several specialized techs, improvements, and civics that will completely negate the effects of pollution, but will also raise your costs.

    14. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      You mistake "inevitable side effect of technological advancement and population growth" with eco-preaching. Mankind didn't build the Pyramids, nuclear weapons, tanks and interstellar colony ships out of sunshine and rainbows. The biggest problem real, modern civilizations face now aren't rushing territory for resources or bombing their neighbor's musketmen.

      Oh, wait.

    15. Re:Don't forget the fun this time! by Dadoo · · Score: 1

      Yeah, I still like Civ II the best. After that, the gameplay got too complicated.

      Now if I could just get it running on my Vista or Linux machines...

      --
      Sit, Ubuntu, sit. Good dog.
    16. Re:Don't forget the fun this time! by shutdown+-p+now · · Score: 1

      Didn't matter how 'green' you were, someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.

      Just nuke them from orbit. Duh.

    17. Re:Don't forget the fun this time! by shutdown+-p+now · · Score: 1

      Civ4 had that global warming thingy in it, which turned tiles into desert as time goes on (all over the place, by the way - not very realistic). Yeah, that was annoying as hell, especially since you can't revert them in any way (again, not very realistic - it might be insanely expensive, but it sure isn't impossible).

      Most often, though, the game was over before this affected it significantly. The only exception was use of nukes on any noticeable scale - I ran into that problem once when I decided to go the science/military route, just barely holding opponents off until I got into high-tech, and then stack up on nukes & subs and bomb their biggest and most productive cities into stone age. I've had tons of desert tiles spring all over the map in a few dozen turns after that. But then again, it wasn't exactly unexpected in that scenario...

    18. Re:Don't forget the fun this time! by shutdown+-p+now · · Score: 1

      The surest way to speed up global warming is through the use of nukes (reverse Nuclear Winter); if nukes are going off, a few extra desert tiles will be the least of your concerns.

      Well, that depends on whether the nukes going off are your nukes over enemy cities, or enemy nukes over your cities. If the former, then "GW" effect is pretty much the only direct annoyance you get from it (the indirect one is the wreck of a city you get later on when you finally get to capturing it with land units).

    19. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      What version are you talking about? The last version to irritate us with pollutions was Civ 3. Civilization IV with health counters was quite reasonable and not annoying.

      In Civ4 (Beyond the Sword) tiles can be downgraded due to global warming. A grassland will turn into a plains, a plains into desert. It can become very annoying in a game that goes well into modern era.

      Also, if too many nukes are used during a game, the crust of the earth will crack like an egg (but only after some warnings). Obviously this is game over for everybody, nobody wins.

    20. Re:Don't forget the fun this time! by Anonymous Coward · · Score: 0

      If you're playing against humans, everyone will let loose and everything is fucked; that, or whining. If you're playing AI, your relations with every single one of them will take a huge hit. And eventually the world "cracks open like an egg", which makes no sense whatsoever.

    21. Re:Don't forget the fun this time! by ceoyoyo · · Score: 1

      No way, CIV IV teaches us that if you want to nuke somebody you just have to have a few workers around to clean up afterward. Then you can go nuke the next city, no problem.

      I think it was CIV I that would nuclear winter you if you used too many nukes. And there was nothing you could do to prevent it, or to clean it up afterward.

    22. Re:Don't forget the fun this time! by Thing+1 · · Score: 1

      OT: every time I see your sig, I think of this game. Thanks!

      --
      I feel fantastic, and I'm still alive.
  23. Civilization V for Vendetta by Chris+Burke · · Score: 0

    Features a new gameplay mechanic where if your civilization becomes too authoritarian, a crazy person in a Guy Fawkes mask murders you with knives.

    or

    Civilization V: In addition to the traditional civilizations from previous games, introduces the Visitors who are an alien race stranded on earth and who are quite adamant that they do not find humans delicious in the least, not even with fava beans and a nice chianti.

    --

    The enemies of Democracy are
  24. as much as I loved civ by Sir_Sri · · Score: 1

    As much as I loved the Civ games, once I played stuff like EU2 and others based on the same engine I just couldn't go back. Civ has an exploding degree of management, which I found woefully unnecessary. If I'm the guy in charge, when there is one city, ok I care about building the library, but if there are 50 cities, I care less about your library, and more about the focus of your city. Spore had the right concept, if appaling implementation, what defines a civilization changes through time, and the 'level' you want to envision the problem changes.

    The scope of an EU/vicky/HOI game is about on par with a late stage civ game, where the world is filled up and you're managing your empire within that. But in the paradox products I can actually manage the empire, my stacks of 12 units that I move at once makes sense - I'm not managing every single bloody division in the army, I now manage army groups and someone else. I felt HOI3 when kinda the wrong direction with tripling the number of provinces because that's like the same problem with Civ. The economic system in civ now feels oversimplified, that might be good, but something like Vicky you start to see an actual population growth mechanic and something that seems kinda like a real economy. Not that it was necessarily perfectly balanced, but the system was a lot better than Civ.

    Oh and other games can do real time and have it work well. I know turn based is a civ thing, and I wouldn't change it if I were them, but turned based and hexagonal squares is like an old school wargame, other products don't bind you to a particular shape of terrain and run in real time, either fast or slow. I find that much more compelling. I'll still buy it, but I feel like the Civ series is a throwback to and old way of doing things, it has it's moments and its charm, but the rest of the grand strategy world has progressed along (except spore, which kinda has the right idea for a while, and then dies completely). No more than I would expect to see a turn based stand there and one guy at a time swing in final fantasy (like say FF6) - it's been done, but they have progressed from that. I'll still put up with outdated mechanics to see the world they've created but I'm unlikely to invest heavily in it repeatedly when it's like that.

  25. Keyboard movement? by Imazalil · · Score: 1

    This may be a very dumb question, but how will keyboard unit movement work? I hope it's not going mouse-only.

    1. Re:Keyboard movement? by DragonWriter · · Score: 1

      This may be a very dumb question, but how will keyboard unit movement work?

      If its a simple hex-based system, and the available directions are W-NW-NE-E-SE-SW then A-W-E-D-X-Z would work. For N-NE-SE-SW-NW-N, keys E-R-F-D-S-W could work. (There are, of course, a wide range of other options for either orientation.)

      If it is more complex (like an icosahedral projection decomposed into a "hex" grid (which isn't quite a true grid of hexagons, because your 20 corner spaces each have 5 sides rather than 6) -- which is pretty close to ideal for "realism" in a basically gridded movement system in that it works more like movement on a sphere rather than a cylinder -- its trickier, but it would be possible to have context-sensitive movement keys with on-screen hints.

  26. please by Khashishi · · Score: 0, Troll

    Please give us an option to turn off all useless animations which slow down gameplay. I'm talking about 1/2 second to move a unit, another 1/2 second to pan to the next unit. A second to zoom into city screen. It really pissed me off in Civ 4 that it took too long to do anything in multiplayer because I was fighting the slow interface. Make it snappy like Alpha Centauri.

    1. Re:please by Lord+Ender · · Score: 2, Informative

      Civ IV does have the option to disable animations. Apparently, you never looked...

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    2. Re:please by Dachannien · · Score: 1

      Apparently, you never looked...

      That would take too much time.

    3. Re:please by Khashishi · · Score: 2, Informative

      The option to disable animations doesn't completely disable animations. It still takes time to pan and zoom between units, and units still animate movement, and it still takes time to zoom into cities and such.

  27. Expansions by AlpineR · · Score: 0, Flamebait

    Or they could follow their own lead:

    • Civilization IV - October 2005
    • Civilization IV Warlords - July 2006
    • Civilization IV Beyond the Sword - July 2007

    Those game companies are all releasing cool games and then expanding the game with new missions, units, and game mechanics in the years that follow. What jerks!

    Actually, I should have added:

    • Civilization IV Beyond the Sword (Mac) - July 2009

    I'll be happier if they release the Mac versions of Civ V less than two years after the PC versions. Simultaneously would be delightful. And the ability to actually play online against PC owners without crashing two hours into the game would be superb.

  28. The Joy of Hex by PaganRitual · · Score: 1

    This is the first time in a long while where a beloved franchise making a core change to the gameplay mechanics finds me actually excited at the prospects instead of lamenting the developers need to (as in most cases of this situation) dumb the system down.

    Of course one of the most recent situations in which I lamented the change was Civ 4 taking on 3D, but that's another story.

    Hexes should make a brilliant game that much better.

  29. Linux Version? by Trelane · · Score: 3, Interesting

    Man, I hope there's a Linux version. Sadly, I'm not gonna hold my breath. Too many Linux (and now Mac: welcome to the club!) users are willing to trade freedom for a little temporary entertainment. *sigh*

    Between StarCraft 2, Diablo III, and Civilization V not running on Linux, I'm saving a bundle of cash and a ton of time.

    --

    --
    Given enough personal experience, all stereotypes are shallow.
    1. Re:Linux Version? by Anonymous Coward · · Score: 0

      You suck for pointing that out and making us feel bad. For Civ V, I'll probably have to sell out and waste the cash and time. Life it too short to not play Civ with my friends.

    2. Re:Linux Version? by SteveFoerster · · Score: 2, Informative

      I haven't tried it, but the WINE Apps DB says Civ 4 works pretty well. Perhaps Civ 5 will also.

      --
      Space game using normal deck of cards: http://BattleCards.org
    3. Re:Linux Version? by butalearner · · Score: 1

      I haven't tried it, but the WINE Apps DB says Civ 4 works pretty well. Perhaps Civ 5 will also.

      Perhaps, but paying money for the Windows version just to play on Linux looks like just another Windows gamer to the developers. Linux users are never going to make headway doing that.

    4. Re:Linux Version? by SteveFoerster · · Score: 1

      The guy referred to "saving a bundle of cash and a ton of time", from which I inferred that he just wanted to play the game at all. For that, WINE might work.

      That's not to dismiss what you're saying, though. I too wish they'd make a Linux version of Civ V.

      --
      Space game using normal deck of cards: http://BattleCards.org
    5. Re:Linux Version? by brkello · · Score: 1

      Can't people just be excited about a game without your ideology being inserted everywhere? If you chose Linux, you probably shouldn't bother with the games section. Others of us can run both Linux and Windows or whatever else and not worry about such things. It's great that you can save time, but I consider all those games time well spent.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Linux Version? by Trelane · · Score: 1

      Can't people just be excited about a game without your ideology being inserted everywhere?

      Ideology permeates everything, whether you wish to see it or not. Your actions have ramifications.

      I'm sorry that you don't really value your freedom, but that doesn't mean that I must disown mine.

      Beyond that, if you want Linux games, buy Linux games. If you want Windows games, buy Windows games. It's simple business.

      --

      --
      Given enough personal experience, all stereotypes are shallow.
    7. Re:Linux Version? by Trelane · · Score: 1

      I meant that I won't buy it if there's no Linux version. As a consolation prize, I save the money and time that'd otherwise have been put into the game. :)

      --

      --
      Given enough personal experience, all stereotypes are shallow.
  30. Can I enslave my AI opponents ? by Anonymous Coward · · Score: 1

    My most favorite feature of all CIV versions was in Alpha Centauri.
    When a computer AI was beaten to their last city, it would surrender unconditionaly and thereafter be my puppet government.
    From then on I'd give them back their nearby cities, using it as a regional capitol and benefiting from the reduced corruption.
    They were also my trusted ally and help attack others, saving me from micromanaging those units.

    Any chance Civ-5 will have this feature ?

    1. Re:Can I enslave my AI opponents ? by sopssa · · Score: 1

      You can actually do that in Civ 4 too, they become closer than allies to you. If you attack someone, they will attack too.

      Not sure if it's in the base game, but with the expansions at least.

  31. Don't get your political panties in a twist. by Anonymous Coward · · Score: 0

    huh, my games always devolved into nuclear fallout before that happened.

    Shit gets trippy when Gandhi threatens you with nukes.

    Huh, and the captcha was "archers", I think the slashdot server is excited too.

  32. epic hex fail by drinkypoo · · Score: 1

    hexes? WTF. What year is it? Why can't we just get a polygonal terrain-based game? Generate some terrain, and specify that cities have to be a certain distance from one another, or some other totally bogus nonsense lke having them be a fixed size with a fixed amount of territory. I still play a lot of Civ (well, now I play freeciv, because Civ II doesn't run on WINE... also AlphaC, I have the Loki version) but this mechanism was totally stupid.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:epic hex fail by shutdown+-p+now · · Score: 1

      Tiles (of any shape) are mostly for the benefit of humans - rules defined in terms of tiles are easier to read, and much easier to apply at a glance (especially when a visible tile grid is available).

    2. Re:epic hex fail by drinkypoo · · Score: 1

      I've been waiting for a long time for a more realistic version of Civ, I guess I have to keep on waiting. I can't be the only one. It doesn't make sense for all units to have the same-size area of influence. You COULD move an infantry unit through a forested hex with aircraft overflight in most historical periods, albeit more slowly... etc etc

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:epic hex fail by bs7rphb · · Score: 1

      You COULD move an infantry unit through a forested hex with aircraft overflight in most historical periods

      And you CAN do so in Civ 4. Air units don't behave like ground-based units - they are based in cities and fly missions (which take a turn) then return to their home cities, or are set to defend the city and environs from other aircraft. It makes much more sense and is much more fun. I hope this mechanic stays the same in Civ 5.

    4. Re:epic hex fail by wintermute000 · · Score: 1

      Makes AI and pathfinding much easier.
      check out Empire total war's hex/grid less engine before it got patched, the devs blamed the totally freeform movement for the massive performance hit. I personally don't see much of a problem with hexes, but I abhor grids (too simplistic).

  33. HOT DAMN! by ShannaraFan · · Score: 1

    I was JUST thinking a few days ago how cool it would be to get a new version of Civ, and like magic, here it comes. WOOOOOHOOOO!!!!!

  34. Hexes Walking by ElusiveJoe · · Score: 1

    the square tiles will be changed to hexes, which provides ... 'more realistic gameplay.'

    Because all of us, normal people, walk in hexes. Square walking is stupid, you can't cut a corner and walking around obstacles is bothersome. I once saw a guy walking like a rook on a tiled floor, that was really retarded.

  35. Finally! by Anonymous Coward · · Score: 0

    OMG they *finally* made the move to equidistant hexagons from the geometrically-bending diagonal/squares approach of previous Civ games. No more will motion along the diagonals be an exploit ;)

  36. Big citys should be able to be taken over by 1 wea by Joe+The+Dragon · · Score: 1

    Big citys should be able to be taken over by 1 weak unit as well what happened to people fighting on there own?

  37. Linux version by Anonymous Coward · · Score: 0

    Come on guys, let's see more requests for a Linux version in their forums!

  38. Not yet! by bakdor · · Score: 1

    I'm halfway (possibly further through, who knows) a Civ4 game - max world size, 16 civs, and it's a to-the-death game. My alliance (started with 7 civs, now down to 4) has been at war with the other alliance (was 6 now 4) for about 300 years (18 months on and off in real time), with no end in sight. There's really only one significant enemy in the other alliance, the rest can be safely ignored.
    I long ago gave up on a quick victory, so for the last 100 years or so, I have concentrated on bombing the crap out a city with about 20 bombers, immediately following that up with an attack by 20 or 30 tanks, and hopefully eventually take the city. Of course, you need to give other reachable cities similar treatment regularly, just to keep them manageable. I haven't actually succeeded in capturing a city for at least 50 years though, as whenever I get ready for a sustained bombing-and-tanking campaign on a city, the enemy send a pile of units towards me, so I then have to divert the bombers and tanks to crushing these constant raids. I keep softening up his cities though, in preparation.
    I had some outpost cities on another continent, but the place was just too rocky and arid, so I gave up sending reinforcements to them, and abandoned them to their fate probably 150 years ago. They're still there, though, hanging on.
    I have all the techs but haven't gone nuclear - I still feel that I can eventually wear the other guys down.
    All the while, I keep churning out missionaries or whatever they're called, along with spies etc, just because they're cheap, set-and-forget, and they may make some small difference in the long run.

    Anyway, the point I'm making is that I really need to finish this game before number 5 comes out.

  39. Sid Meier's Civilization IV: Complete by sabt-pestnu · · Score: 2, Insightful

    I've been really ambivalent about Civ IV, because of the "phone home" DRM.

    I look on wikipedia, though, and find that they've had a DRM-free version available for several years now. I was an addict, and bought the DRM'd version anyway. I've resisted buying pretty much any current PC game in part because of the DRM. (My relatively recent system upgrade might play some part too... :) )

    Y'know, I'm going to go reward them for the DRM-free version by buying it. And I'll be writing them as well: I'll buy Civ V if/when they release it DRM-free too.

  40. A few questions: by Hurricane78 · · Score: 3, Funny
    • Will the “cities” be less than 500x500 miles big?
    • Will I be able to sink a war ship with a attack of a phalanx unit?
    • Will the poles still be two long 1-field strips?
    • Will it be even more dumbed down than the previous version?
    • Can I still hack the nations to be the most non-politically-correct caricatures of fringe groups, ever conceived?
    • Can I change the dialog options for starting a war to “1. Yes”, and “2. Yes*”?
    • Can I still hack my settler units so they can walk half the globe in one round, over water, throw nukes, and transport up to 16 other units inside, including fully loaded aircraft carriers?

    Aaah. Civilization 1 and 2 were the best! :D

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  41. Hex grid? by Punk+CPA · · Score: 1

    You mean like the old Avalon Hill games? Progress!

  42. So. Excited! by nevhan · · Score: 1

    ... I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the age of men comes crashing down! But it is not this day! ...

  43. I foresee... by Fengpost · · Score: 1

    serious lack of sleep and massive consumption of mountain dew in the fall.

    --
    The purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity....Calvin
  44. I was impressed with civ revolutions on the 360 by jollyreaper · · Score: 1

    They really stripped Civ down to the core components of what makes the game Civ. The problem with each sequel is a lot of new stuff was added that gave the games breadth but did little to add depth. Just more things to fiddle and micro-manage. I didn't like how Rev limited you to up to three other competing civs and a fixed world size with random terrain. Also would have like a means to upgrade units directly instead of by chance. You can end up heavily invested in obsolete units. But what was removed, that was necessary to keep the games streamlined. You can play start to finish for a whole game in an hour or two.

    Of course, there are people who like the sprawling 4x games and taking tons of extra time to play a scenario is just icing on the cake for them. And they do have a kind of point to that.

    My biggest shortcoming as a player is not getting my ass kicked by the computer. It's doable, many people are able to achieve high scores on insane mode but I've always had trouble getting past the whole resource management screwjob in the early games. Infrastructure spending vs. science vs. units, who to fight and when, how to force them back when you have to, hitting them before defensive tech makes it too expensive.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  45. All that is needed in Civ5 by jfz · · Score: 1

    Is for them to fix the half-assed multiplayer of Civ4. Actually getting to a decent low ping match-up was a chore on Gamespy. Thus far, nothing else out of this release seems compelling.

  46. Can they actually get some decent voice acting!? by Eightbitgnosis · · Score: 1

    All of the voice acting has sucked or been bland at best in recent Civilization games. It wasn't always like this. Alpha Centauri had some of the best voice acting of any game ever, so I know they know what should be doing.

    Would you rather dynamic voice acting that reflects highly defined personality in every single second of every clip: http://www.youtube.com/watch?v=7S1N8_Lkeps&feature=related

    Or the generic reading of one person in the same manner every time: http://www.youtube.com/watch?v=ybw706euM40

    Hell even the animated advisers in Civ 2 were cooler than the acting in Civ 4

  47. I really didn't like Civ3 and Civ4 by El_Isma · · Score: 1

    I guess I'm alone on this, but I totally hated the changes they made for Civ3 and 4. Resources? Cultural influence? No sir, I'll keep my AC, tyvm! And I couldn't even LOOK at Civ4, that 3d world and no way to zoom out was horrible, I never could get the whole picture

    AC seems superior in many ways... The government options were great, the unit design was cool. And I guess we all agree that gravships with frinking lasers and planetbusters were too cool to say goodbye to :)

  48. Fall 2010? Meh. by ghmh · · Score: 4, Insightful

    Dear game and movie studio's of the northern hemisphere (and whoever else it may concern),

    Please stop using seasons as indicators as to when things occur if they're not actually related to the season they happen in.

    Yours Sincerely,

    The Southern Hemisphere

    P.S. Either that, or release Civ. 5 by May 2010

    1. Re:Fall 2010? Meh. by Anonymous Coward · · Score: 0

      Well, South America is not so many population compared to how many people live in northern hemisphere (usa, canada, europe, russia, china, india, japan)

    2. Re:Fall 2010? Meh. by Anonymous Coward · · Score: 0

      Just name the cold season "summer", the hot one "winter" and you're set.

    3. Re:Fall 2010? Meh. by Anonymous Coward · · Score: 0

      Please move to a part of the world that matters.

    4. Re:Fall 2010? Meh. by Slider451 · · Score: 1

      Meh. Here in the U.S. cable TV networks have stopped including timezones with their show promotions. It's understood that announced times are ET (U.S. East Coast) and we poor saps in the Midwestern states just have to translate. You'd think Chicago, St. Louis, not to mention Texas, would get some respect...

      --
      Nostalgia isn't what it used to be.
    5. Re:Fall 2010? Meh. by Acer500 · · Score: 1

      There's also Australia and South Africa (though I'm in South America myself)

      --
      There are three kinds of lies: lies, damned lies, and statistics.
  49. Phalanx defeats tank by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/Civilization_(video_game)#Points_of_controversy

  50. Alpha Centauri? by Anonymous Coward · · Score: 0

    I always preferred Alpha Centauri to any of the Civ games. It was so much more fun to research future technologies than it was to build the Pyramids again (John F. Kennedy builds the Great Pyramid!). I'd love to see the game re-done with modern graphics and deeper gameplay, if you could have made the gameplay any deeper. The tragedy is that I've lost the install disc for the game, I'd love to play it again in a Win98SE VM. I still have the Alien Crossfire expansion disc, but not the original game. It's so old that I might not mind pirating it, considering that I already paid for it once. I'd just get the Steam version to avoid the hideous DRM EA would likely put on such a title. The Steam version might have it as well knowing them.

    1. Re:Alpha Centauri? by uncledrax · · Score: 2, Informative

      There's a Civ4 mod called 'Planetfall' that you might be interested in if you already have Civ4.

      http://forums.civfanatics.com/forumdisplay.php?f=278

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  51. More realistic. Less practical. by BForrester · · Score: 1

    Of course, the huge benefit of eight directions of movement is that this mapped directly to the numeric keypad. Games that move in hex often force the player to use the mouse.

    Hopefully they'll do something like
    789, 123 for hex movement
    5 for stay / rest
    46 for prev/next unit.

  52. Re:More realistic. Less practical. by BForrester · · Score: 1

    Actually, after looking at the (nice) screenshots, it appears that the hexes are on a horizontal skew. That would make 741 and 963 the movement keys.

  53. Sid Meier... by Issarlk · · Score: 1

    Please don't let Civ V be to Civ what Sid Meier Railroads was to Railroad Tycoon. I bought Railroads... player a few hours, not believing how dumbed down it was. Then I bought Tycoon and played for days.

    1. Re:Sid Meier... by uncledrax · · Score: 1

      Yes, I got the impression for a while Fraxis was trying to target the mythical 'casual' gamer market (with the newer versions of railroad, rome, and Civ:revolutions).. it's obviously they still sort of are because they are joining the facebook app crowd.

      My concern with Ci-V is it better be more then just ranged attack and hexes. Unfortunately each additional version of civ seems to be just an add of one or two new features, a slight gfx update, and that's it. I'm finding it harder and harder to justify purchasing entirely new Civ titles after Civ4 (although Civ4 brought about some very cool mods, Final Frontier being one of my 'look at what we can change' favorites. I hope they do retain the Civ4-like moddability (and even a semi-compatibility would be nice to provide for a lower learning curve from the existing modding base)

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  54. Give Me More... by solarlux · · Score: 1

    This is great news. Starcraft 2. Civilization 5. All we need yet is Age of Mythology 2, and I'll be set for the next few years.

  55. One more turn ... What I would like to change ... by lorg · · Score: 1

    Initially I wasn't a big fan of Civ4 compared to Civ3 (which I at the time thought was the pinnacle of Civ games). But I guess Civ4 eventually grew on you. That said tho there are quite a few areas I would love for them to improve.

    The Trade/Diplomacy is still kinda crummy. The moronic threats and how tech "value" etc are calculated is just bonkers. They are all very binary and everyone thinks and acts the same way, not to mention the computers massive amount of AI sharing and cheating is just annoying.

    I miss the Diplomat unit, even tho it was massivly overpowered with it's BUY BUY BUY ability. Bring back the Terrorist actions!

    I think most of all I miss the old Artillery, Civ4 artillery just sucked ass "Yes I want to sacrifice my artillery to do some dmg". Also not being able to conquer cannons etc, like as if they were workers, anymore was a real suckfest to. I do admit that the stack -o-artillery-doom of Civ3 was a bit much tho but this was just such a massive shift and change it wasn't even funny.

    I would like to see more "choices" that actually effect the game play. The Civics are not really much of a choice, you pretty much use the same once all the time and others you NEVER use. When playing SMAC this was more evident that these things could be combined into something, in CIV4 it was just "race to the tech and get the one you want". X (around 3-5) turns of anarchy every time you make a switch is also retarded, even tho free durring golden ages. Perhaps more politics.

    Religion / Corporations is really just fluff, nice fluff but it doesn't really add that much to the game. Religion more important then the Corporations.

    Don't really care about the "modability", Civ3 wasn't exactlly built for modding but it was tweaked massivly eventually and it was fun. The only one I care about in Civ4 is "Rhye's and Fall of Civilization". The others I could miss out on really. Civ3 had a bunch of really nice fantasy once like the (unofficial) Warhammer mods.

  56. Re:tanks vs archers by Anonymous Coward · · Score: 0

    I believe Civ IV solved this, didn't it?

    In any case, depending on the tank, it is still theoretically possible...

    Are you serious? Something like 1 in a centillion chance. Concentrated armour thrust is practically unstoppable in flat surroundings for modern lightly armed infantry units without well-prepared foxholes and antitank weapons.

  57. Room for improvement! by devon_halley · · Score: 0

    This will be good if... ...the AI isn't retarded and/or a cheater, as it is in most Civ games. ...the expansion packs aren't just new civs and features that should have shipped with 1.0 (who am I kidding, that's all an x pac ever is) ...the modding is elegant enough to allow easy modding and also deep changes. ...I can take on more than 18 other CIvs without crashing my game on a quad core with 3 gigs of RAM.

    Sorry, still just a bit bitter at how broken Civ IV is after two or three years and two expansions. Not that it doesn't suck up hours of my life regardless, just there's a lot of room for improvement.

    1. Re:Room for improvement! by devon_halley · · Score: 0

      Oh and a world editor that isn't half implemented, with no documentation, and that is also buggy as Hell wouldn't be bad either.