Slashdot Mirror


Square Enix Shuts Down Fan-Made Chrono Trigger Sequel

KIllagouge writes "Just days before the release of Chrono Trigger: Crimson Echoes, SquareEnix sent a Cease & Desist letter to Chrono Compendium to stop everything to do with Crimson Echoes. People might remember when they did this with Chrono Resurrection. Seems to be the growing trend; instead of listening to their fans, which would net them even more money, game developers continue to lock down old gaming IP. A copy of the C&D letter is available online." The fan project had been in development since 2004 and was 98% complete.

455 comments

  1. Re:Nonsequitor in the summary by calmofthestorm · · Score: 5, Insightful

    No, not at all. Your handle is indeed apt, sir.

    The argument is that a merchandise so popular fans make unofficial sequels is one that you can easily produce titles for and sell them to make money.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  2. They're trying to prevent people from pirating by Anonymous Coward · · Score: 5, Insightful

    So I looked at the fan-made sequel... it's a ROM hack. Not that I really have anything against such modifications, they do encourage people to pirate the game (search Google for a ROM, get the game illegally!), especially since hardware to legitimately dump the ROM images are expensive and rare enough that it's unlikely even the mod authors have them.

    Square Enix has quite a legitimate case here and I understand it much better than if they shut down a project making a game from scratch (eg, a typical PC game).

    1. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 1, Insightful

      The game was made in 1995 I think they recovered their development and capital costs. Not to mention made fistfuls of cash. It should be in public domain by now anyway. They've re-released the same game quite a few times now I think they've made enough money, why not let their fans play with it?

    2. Re:They're trying to prevent people from pirating by Tenebrousedge · · Score: 1, Insightful

      OMG ITS A PIRACY GET IN THE CAR!!!!!

      Remember kids, IP infringement is bad and evil and scary no matter what the circumstances are. Remember the Constitution! Copyright was established to " ... promote the progress of science and useful arts ... " Therefore anything that infringes on copyright automatically detracts from science, Art, and Culture. WHEN YOU CREATE AN INFRINGING WORK, YOU KILL SCIENCE!

      Also, all works of fan fiction and fanart must die. Not because of IP laws, just cause they suck. /sarcasm

      I'd really like to let the above stand, but I also want to make an additional point: this game is derivative Art. It may or may not be worth the attention being paid to it at the moment, but because of copyright and presumably trademark laws, it is being withheld from the public, and will remain so for many, many years to come, by which point no one will remember about it or care. Square Enix's case is solid, the law and its guiding principles are firmly on their side. On the other hand, they are choosing to suppress something that would otherwise enrich our Culture in a general sense, and not enrich the developers in a financial sense.

      So, while I cannot claim that they are in error for doing that, I really wish they hadn't.

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    3. Re:They're trying to prevent people from pirating by psnyder · · Score: 1

      It is not even close to being in public domain now, and won't be for a very long time. There are probably a multitude of aspects of the game that are under copyright and will exist for a very, very long time; including characters, story, music, etc, etc.

      The wikipedia article on public domain will give you a better understanding.

    4. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      To nitpick: why would you link to the section on United States law? Square Enix is a Japan-based company, as was Squaresoft before it. Chrono Trigger was also developed in Japan.

    5. Re:They're trying to prevent people from pirating by tepples · · Score: 2, Informative

      To nitpick: why would you link to the section on United States law?

      As CmdrTaco wrote: "Slashdot is run by Americans, after all, and the vast majority of our readership is in the U.S." Besides, the minimum copyright term across all WTO members (life plus 50 years) is still long enough that Atari 2600 games will probably stay copyrighted for the rest of your life.

    6. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      YOU KILL SCIENCE!

      You forgot puppies, kittens and babies

    7. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      No, that's not how you kill kittens :)

    8. Re:They're trying to prevent people from pirating by geminidomino · · Score: 3, Funny

      Also, all works of fan fiction and fanart must die. Not because of IP laws, just cause they suck.

      You are George R. R. Martin, and I claim my 5 pounds.

    9. Re:They're trying to prevent people from pirating by mdwh2 · · Score: 1

      That quote is completely irrelevant. Yes, most ppl are American here, so most topics are about the US. But that doesn't mean that when we are discussing a non-US topic, that US law is somehow automatically applicable!

    10. Re:They're trying to prevent people from pirating by Logical+Zebra · · Score: 1

      Is software even legally required to cross into the public domain? I don't think it is.

      --
      I have a bad feeling about this...
    11. Re:They're trying to prevent people from pirating by MukiMuki · · Score: 1

      Actually, being a ROM hack lends them MORE legitimacy, tho how much more is a subject of debate. (read: likely not much). If it was a windows executable, it would be filled with graphical assets from the game. As it stands, this essentially amounts of a fanfic with a bit of extra work, given that it would be released as a patch and that its copyright infringement would come down to *names* of the characters in the text. If the romhack uses the existing pointers for the character names, it doesn't even have that.

      All things considered, there was probably a solid chance that they could've legally released this, save for a C&D which would scare anyone without a stable of lawyers.

    12. Re:They're trying to prevent people from pirating by PuercoPop · · Score: 1

      It still should be public domain by now! Building upon other peoples characters gave us much of the Legends of King Arthur

      Even the French wrote about him: http://en.wikipedia.org/wiki/King_arthur#Romance_traditions

      They have long recaped their cost, and the specific product is way past its shelf-life!

    13. Re:They're trying to prevent people from pirating by Xaoswolf · · Score: 1

      Hi, welcome to the real world where what you think is irrelevant.

    14. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      Copyright covers derivative works, including fanfics. Lack of enforcement doesn't mean it could not be enforced.

    15. Re:They're trying to prevent people from pirating by Koiu+Lpoi · · Score: 2, Interesting

      So, question, if anyone knows the answer: I own a working cart of Chrono Trigger for the Super Famicom. Am I therefore "allowed" to download an image of the same game from the internet and use these rom patches to theoretically play this? Or is obtaining a copy from somebody else of what I already own illegal?

    16. Re:They're trying to prevent people from pirating by bluefoxlucid · · Score: 1

      Contact Square-Enix along these lines and negotiate that they grant a specific, contracted, royalty-free license to these projects and these projects only, on the specific terms that no revenue can be generated by the sale of said products or by any other means including advertisements; and also stipulate that a specific, Square-Enix copyright notice must be included, to reference Square-Enix controlled content including characters, Square-Enix original art and code, and other Square-Enix originated content and references thereof. They get a shiny legal paper that says "We said you can do this," and we get our toys. Everyone is happy and PR goes to positive.

    17. Re:They're trying to prevent people from pirating by commodore64_love · · Score: 1

      All copyrights eventually expire, and yes that includes software too. The game will eventually fall into public domain. It might not happen until 2050, but it will eventually happen.

      Whatever. I beats-up people who owe me boss money. I dunna care nothing for no copyright laws. /end gangster_mode

      But seriously I really don't care about copyrights. Frak 'em. However I understand Square's viewpoint: A freely-available copy of Chrono Trigger: Fanmade Sequel harms their future sales. It's based upon the theory that rarity leads to pent-up demand, such that when Square releases an official sequel circa 2015, it will become a mega-hit simply because the fans are ravenous and will buy anything they can get. We've seen this "rarity leads to pent-up demand" theory played-out with Star Trek just last weekend.

      I should also add:

      Since I don't give a frak about copyright laws, I'd ignore the cease-and-desist letter and release the fanmade game anyway, even if it meant doing it surreptitiously. Once it's in the wild, bouncing around on the torrent swarms, it would be impossible for Square to stop it. Some of you might say this is contempt of court. Well so too is downloading off Pirate Bay, and that hasn't stopped us. I'm not going to be intimidated by a tyrant.

      Either way:

      Fans win.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    18. Re:They're trying to prevent people from pirating by Drinking+Bleach · · Score: 2, Informative

      It's illegal to download it no matter what. The only legal way to have a ROM image is if you own a SNES cartridge copying device.

    19. Re:They're trying to prevent people from pirating by Carnildo · · Score: 1

      All copyrights eventually expire, and yes that includes software too. The game will eventually fall into public domain. It might not happen until 2050, but it will eventually happen.

      You're being overly optimistic here. Assuming we don't get another Mickey Mouse Protection Act (look for Disney to start lobbying in 2015 or so), the copyright on Chrono Trigger will expire in the US and the EU in 2080.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    20. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      Close. It's illegal to UPLOAD it no matter what.

    21. Re:They're trying to prevent people from pirating by spyder-implee · · Score: 1

      It's not contempt of court unless the court sent the C&D.

      --
      Take what ye can. Give nothing back!
    22. Re:They're trying to prevent people from pirating by ildon · · Score: 1

      This is exactly correct. If they didn't want to waste 5 years of their life working on something only to have it shut down, then they should have contacted Square Enix (or was it still Square back then?) and asked permission first, rather than just going with it and putting a stupid caveat in a readme file that was supposed to somehow absolve them of guilt.

    23. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      The facts:
      (1)The equipment to copy a ROM is not expensive. I got mine for about $75-$80 a couple years ago.
      (2) Yes, it is easier to download an illegally-trafficked copy over the internet. The same could be said of any song in mp3 format. That doesn't mean I can't rip my own CD's for my own enjoyment to another format.
      (3) A patch file is only a list of addresses and bytes to overwrite at those addresses. It has none of the original game, and is useless without a ROM image. It is not the patch-creator's onus to make you get a legal copy.
      (4) Again, a computer program is basically a list of instructions, a recipe. If I want to add extra ingredients to the recipe, or change the cooking time, that's not something the recipe-creator can deny me. And no, SNES games have no protective code in them: it's naked assembly. DMCA actually protects reverse-engineering of code to hook to it and make it inter-operable with your own. If that doesn't describe a patch, I'm not sure what would.

    24. Re:They're trying to prevent people from pirating by MukiMuki · · Score: 1

      Note the (read:not much) section. I'm not saying it's legal, I'm saying it's not as bad, as say, selling bootleg copies, or, as mentioned, ripping sprites. However, as it's still C&D-able, how "legit" it is is probably a moot point.

    25. Re:They're trying to prevent people from pirating by rtechie · · Score: 1

      Not that I really have anything against such modifications, they do encourage people to pirate the game

      How does "piracy" hurt a 15 year old game that is no longer sold or marketed? In any sane world the copyright limit on video games would be 10 years or less and Chrono Trigger would already be in the public domain.

      Think about this in a minute: The original SNES cartridges aren't going to last forever. And I know for a FACT that Sony doesn't bother to archive anything. So in about 10 years nobody will ever be able to play Chrono Trigger legally again. Ever. Is that okay with you?

      You might not care about Chrono Trigger, but what about Casablanca? Many classic films from the 40's are GONE FOREVER because unlimited copyright makes it illegal for anyone to archive them but the studios, who don't bother to archive anything.

    26. Re:They're trying to prevent people from pirating by Anonymous Coward · · Score: 0

      Under traditional copyright laws, it would be coming into the public domain this year, 14 years after its release. Under the current Disney-owned copyright laws, it will become public domain long after everyone who has ever played it is dead.

  3. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    And he's saying that argument does not have any logical/statistical/whatever evidence to back it up, thus making it an empty opinion.

  4. Are these people stupid? by Anonymous Coward · · Score: 5, Insightful

    Step 1: Find Copyrighted work
    Step 2: Create derivative work without appropriate agreements/contracts
    Step 3: Get sent cease and deist letter

    Come on guys, wake up. This is someone else's work, you obviously misjudged the company you are dealing with. Why not start something from scratch, so that you don't end up in a situation like this.

    1. Re:Are these people stupid? by Shikaku · · Score: 1, Interesting

      Replace X characters with new Y characters.

      Is it still infringement?

    2. Re:Are these people stupid? by Anonymous Coward · · Score: 0

      Because that was not what they wanted to do.

    3. Re:Are these people stupid? by Jahava · · Score: 3, Insightful

      Step 1: Find Copyrighted work Step 2: Create derivative work without appropriate agreements/contracts Step 3: Get sent cease and deist letter

      Come on guys, wake up. This is someone else's work, you obviously misjudged the company you are dealing with. Why not start something from scratch, so that you don't end up in a situation like this.

      This isn't some company stealing IP and creating a franchise. This isn't even a group of people attempting to destroy or dilute Square's market. CT:CE was simply an attempt by fans to continue the (arguably) deceased storyline that they loved.

      Fan bases creating not-for-profit derivative works have created, sustained, and/or resurrected numerous corporate franchises, enough so that there's plenty of precedent of intelligent companies taking note of such behavior, supporting and encouraging it (World of Warcraft, Halflife, even Snakes on a Plane). Hell, most of the reason Chrono Trigger is still even relevant is because of its sustained Internet fan base! They complete the feedback loop, providing a voice to the creative consumer in the digital marketplace. This is not about IP; it's the suppression of digital culture itself.

      Not only is Square just plain stupid to have let a franchise with clear fan interest die ... they're beating that interest out of the community themselves!

      I'll end this with a link to a relevant presentation by Lawrence Lessig that I saw posted earlier on /.. It portrays quite nicely why behavior such as that taken by Square is destructive to culture, art, and human interests. Using IP laws to break the feedback loop and force art into a strict producer-consumer model is harmful to everyone in the end.

    4. Re:Are these people stupid? by ildon · · Score: 1

      This post needs to be modded up. To be honest, these guys were idiots for ever thinking that this project would NOT eventually be shut down.

    5. Re:Are these people stupid? by ildon · · Score: 3, Informative

      Uh, no one creates original derivative works for WoW (a.k.a. emulated servers) without getting a cease and desist letter. Not only that, but Blizzard recently started taking advantage of what is actually a pretty strict licensing agreement for working on UI mods, such as not allowing them to be sold or allowing them to ask for donations anywhere in-game.

      Further, there's a long detailed history of mods for Quake, Unreal, Half-life, etc. that took content, characters, or even just concepts from other works that were not part of the game they were modding being shut down permanently by the owners of said content, characters, or concepts. Those games also have detailed license agreements about what users are and are not allowed to do with mods for those games.

      There is no such modding agreement with Square Enix for Chrono Trigger.

    6. Re:Are these people stupid? by Xaoswolf · · Score: 1

      ummm... Didn't snakes on a plane tank?

    7. Re:Are these people stupid? by JorgeFierro · · Score: 1

      I've always wondered if it is less illegal if at all to write a program that would modify a ROM, as in a diff of bytes with their respective offsets. You would not have to provide a ROM yourself.

    8. Re:Are these people stupid? by Anonymous Coward · · Score: 0

      I'm the original poster.

      Sure, I don't disagree with you from an artistic point of view, in fact I agree with many things you are saying. BUT.... unfortunately the world doesn't work that way right now and this is a legitimate response under the current law that we all abide by.

    9. Re:Are these people stupid? by thetoadwarrior · · Score: 1

      Plus seeing how Square shut down a group remaking CT from scratch in 3D should have been a warning to these guys that hacking a rom is going to a no-no.

    10. Re:Are these people stupid? by dgcaste · · Score: 1

      Step 1: Find Copyrighted work
      Step 2: Create derivative work without appropriate agreements/contracts
      Step 3: Get sent cease and deist letter
      Step 4: ???
      Step 5: Profit

      There, fixed it for ya

    11. Re:Are these people stupid? by elysiuan · · Score: 1

      Derivative works would also include things like fan fiction and illustrations.

      Blizzard actively encourages people to publicly display art they created that is directly derived from their IP.

      They even put it on their own site.

    12. Re:Are these people stupid? by ildon · · Score: 1

      I guess when I said "original derivative works" I was being too broad. I meant specifically that no one creates what would traditionally be considered "mods", in the Sims or Quake sense, for WoW without being shut down. You cannot create spells, weapons, dungeons, monsters, or even texture changes without violating their EULA.

      I don't consider the UI modifications they allow to be in the same category because they cannot affect core gameplay or create new gameplay content, or even modify the way the game world looks, only the way the UI looks. And fan art is obviously something completely different, as well.

    13. Re:Are these people stupid? by Golddess · · Score: 1

      Y'know, I wonder why SE hasn't come after Brian Clevinger for 8-Bit Theater.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  5. Re:Nonsequitor in the summary by mark_hill97 · · Score: 2, Interesting

    If you can't make money off a product so popular that people want to invest 5 years of thier lives to make sequels and give it away then you are doing something seriously wrong. The production of the sequels indicates large demand, yet no supply.

  6. Re:Nonsequitor in the summary by BikeHelmet · · Score: 2, Informative

    The argument could be that this is a ROM mod. Aka you need to download the game (likely illegally) to play it.

    I wonder if it'd be different if it had a separate engine, or would they send a C&D letter for that too? Hmm... they probably would.

  7. Re:Never heard of them by BadAnalogyGuy · · Score: 5, Informative

    Never heard of them

    I can make do without their game. Can they make do without my money?

    So far, so good.

  8. Re:Never heard of them by Narcocide · · Score: 1

    Now that I have heard of them, and know how they behave towards community projects, I'll avoid them at all costs.

    I can make do without their game. Can they make do without my money?

    Yes, probably.

  9. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    It's almost the same argument as the filesharing canard that says that companies need to either give away their music for free or face going out of business.

    Boy, you really do live up to your name, don't you?

  10. Re:Nonsequitor in the summary by Sabz5150 · · Score: 5, Insightful

    And he's saying that argument does not have any logical/statistical/whatever evidence to back it up, thus making it an empty opinion.

    Any idea how much an original Chrono Trigger fetches? Do you know how many people bought it originally (SNES)... the second time (PSX)... and the third time (DS)?

    Then there's Chrono Cross. Care to take a shot at how many purchased that game? It made the "Best Seller" reprint list.

    Square-Enix could make a king's fortune selling a third Chrono game. They know this... we've been begging (literally) for another Chrono game. But no... S-E is too busy milking the Final Fantasy cow to really care. Who wants a turn-based RPG anymore? It's all about the flashy graphics and real-time combat.

    By the by, S-E, how's that mumorpurger of yours going?

    Put simply, if they released another one, we'd buy it in a heartbeat (well, maybe not so much now). We don't make fangames or listen to symphony orchestras perform the music of those games because we hate 'em...

    --
    "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
  11. DisgruntledCoward by Anonymous Coward · · Score: 0

    I see Time Trigger: Crimson Echos being released with similar but distinctly different looking characters.

    I mean, come on square - they weren't looking to make money off it, it wasn't costing square anything and if it was good it would only yield positive results surely?

    I'd say I'd never buy anything from Square ever again out of protest but they are partners with Gas Powered Games on Supreme Commander II and there is no way I'm missing that.

    1. Re:DisgruntledCoward by Anonymous Coward · · Score: 0

      I'd have morals too, if they weren't so damn annoying.

    2. Re:DisgruntledCoward by KDR_11k · · Score: 1

      Here, take Spring, no need for Supreme Commander II.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:DisgruntledCoward by bluefoxlucid · · Score: 1

      Seriously, damn morals were always preventing me from getting oral sex.

    4. Re:DisgruntledCoward by Anonymous Coward · · Score: 0

      Sounds like you didn't TALK it up properly. Perhaps you were TONGUE tied.

  12. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    Although that is a fair point about needing to download the ROM to play it, I'd wager that most of the people interested in this project do already own a legal copy of Chrono Trigger for either SNES or Playstation. It's not like some obscure game only available in Japan that you couldn't ever be bothered to find a copy of on ebay... it's Chrono Trigger.

  13. So well-timed. by Anonymous Coward · · Score: 5, Interesting

    It always seems the "IP"-holder sends a cease and desist letter when the project is nearly done, almost like they want to cause as much pain as possible to the people trying to remake something.

    What frustrates me most is that these projects then aren't worked on to completion and then simply distributed by anonymous torrents, working for several years on something and then getting cut off at the last minute is simply a dick move.

    1. Re:So well-timed. by zwei2stein · · Score: 2, Insightful

      Fishined product would be too obvious show of no "cease and desist" happening, regardless of how anonymous torrent would be.

      As far as last-minute letters go, I think that publishers do not want to cause pointless damage (most such projects never take off so it is pointless to scout for them and send letters asap - that leaves big that of pissed people who now have target to point at "look, our project was great and we had skill and determination to pull it off, but these evil guys stopped us.", same people that would give up/loose interest after few weeks.)

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    2. Re:So well-timed. by Anonymous Coward · · Score: 1, Insightful

      It always seems the "IP"-holder sends a cease and desist letter when the project is nearly done, almost like they want to cause as much pain as possible to the people trying to remake something.

      What frustrates me most is that these projects then aren't worked on to completion and then simply distributed by anonymous torrents, working for several years on something and then getting cut off at the last minute is simply a dick move.

      I would like to add that it can be a bad PR move by Square Enix. A lot of customers may have mixed feelings about it. The game company would be better off sending cease and desist letter to Chrono Compendium during the early stage of the game development so it wouldn't be well noticed by the public.

    3. Re:So well-timed. by Anonymous Coward · · Score: 0

      Rather, they want to see what the game turns out to be so they can use the idea if it is a good one. And because it won't be distributed, they can make money on it. Fan-made games like Counter Strike have been incredibly successful.

      It'll hurt a few fans but the boss doesn't care about that.

    4. Re:So well-timed. by Aladrin · · Score: 4, Interesting

      Or maybe they really did just find out about it. I'm an avid gamer and identify as a 'core gamer' and 'RPG fanatic', yet I'd never heard of this project or group. Is it really that hard to believe they hadn't heard about it either?

      Don't forget that the longer a project has existed, and the closer it gets to completion, the more noise is made about it. Fans start talking more, devs start showing it off, etc, etc.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:So well-timed. by Sockatume · · Score: 3, Insightful

      What projects should they be going after? The 99% that never actually go anywhere, or the 1% that look like they're going to be finished?

      --
      No kidding!!! What do you say at this point?
    6. Re:So well-timed. by Jeff+DeMaagd · · Score: 4, Insightful

      Conversely, why should a project wait until the last minute to get all the rights and permissions in order to produce a product, free or not, that derives from a company's trademarks and copyrights?

    7. Re:So well-timed. by Heian-794 · · Score: 4, Interesting

      The timing of this does indeed make Square Enix look just about as callous as they could possibly look.

      This is only a personal anecdote -- get enough of them and maybe you can call them data -- but back when they were still Squaresoft, they weren't like this. As an intermediate-level student of Japanese in college, I translated a large amount of dialogue and other material for games of theirs that never got any release outside Japan, and put the stuff on my web site. When Square found out about it, they invited me to interview with them, paying what was to me an insane amount of money to get me to their offices and meet the staff.

      I didn't get chosen to be a translator -- and there's no shame at all in losing out to the genius that is Alexander O. Smith -- but it was a great thrill for an ordinary undergraduate like myself, and at no time did they ever issue any stern warnings about putting my translations into ROMs, or selling anything I'd created; they were interested in what my abilities could do for them, not in stamping out the creative force of their fans.

      I'm surprised -- well, maybe not anymore -- that these modders didn't get better treatment from the game maker that they so admire, and that the significant abilities they demonstrated in making this hack were, it seems, totally ignored. Instead, the Big Corporation sat on its hands for five years watching these fans work their magic, then dropped the hammer, giving them five days to unconditionally surrender to their demands. And without even the courtesy of putting an individual person in position to answer possible questions and arguments from the Compendium! No, SE just left a generic phone number, and no name, at the bottom of a legally-binding letter. They couldn't have been more insulting if they'd tried.

      I'm still a little unclear about how the North American branch of SE is involved in this -- the game was made by Squaresoft in Japan, and the only thing added to it by the North American team is the translation, none of which, obviously, is being used in a fan-made game with a totally new script. The copyrighted material that's being "borrowed" was made in Japan, where doujin material is a standard part of game/manga fandom. I know things are looking bleak for the Compendium, but I wonder if an appeal to Square Enix KK (Japan) might save the project. The way things are now, it certainly couldn't hurt.

    8. Re:So well-timed. by earnest+murderer · · Score: 1

      Even if they did know about them there are so many of these and similar projects that go nowhere that C&Ding them would be a full time job.

      Besides it doesn't take a copyright lawyer to know better than to make a product based on someone else's trademarks without an agreement in place.

      All is hardly lost though. A name change and some modifications to the script are all that's needed to salvage their work.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    9. Re:So well-timed. by The+MAZZTer · · Score: 1

      Because you're afraid they'll say "No" which in this case seems to be well justified.

    10. Re:So well-timed. by ildon · · Score: 1

      Or maybe they don't feel like wasting their time and money trying to halt projects that will never get past having a website with an About section and 3 pieces of concept art.

    11. Re:So well-timed. by Archangel+Michael · · Score: 1

      Conversely, why should a project wait until the last minute to get all the rights and permissions in order to produce a product, free or not, that derives from a company's trademarks and copyrights?

      It is easier to beg forgiveness than to get permission.

      I learned that when I was 19, and it is easily one of the more true axioms that are oft repeated.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    12. Re:So well-timed. by Xaoswolf · · Score: 1

      maybe that's how it was back in the day when game companies needed to look for talent, but how many people out there now consider them selves game programmers? How many schools offer courses like that? There's a glut of people out there doing these things. Big developers already have the people they need, and if they need more, they'll put out an ad. if you want to be recruited, you'll have to show lots and lots of real talent, not just hack an old rom.

    13. Re:So well-timed. by PitaBred · · Score: 1

      The question should be "why should they have to?" if it's derivative, non-commercial art. Trademarks, sure. They don't want to allow anyone to mistake it as an official Square game. But copyright? How is copyright helping progress the useful arts in this case?

    14. Re:So well-timed. by Blakey+Rat · · Score: 1

      Seriously, though, why the heck do people even *start* on these projects without permission from the IP holder? I mean, duh you're going to get shut down, it's not a matter of "if" but "when."

      Yeah, it's unfortunate that all that work was lost, but what the hell did you expect would happen? This was inevitable from day 1. If you want to write a video game, use your own IP, don't just jack someone else's and expect it to be "all ok."

    15. Re:So well-timed. by Anonymous Coward · · Score: 3, Insightful

      Being tied to academia I can honestly say that most of these "programmers" you're talking about aren't worth the meat they're made of.

      It takes more than a few C classes to make a person capable of bringing a video game to completion. It takes skill, ingenuity, real problem-solving talents and a high degree of creativity to make anything more than a trivial flash game.

      And ROM hacking to the degree these people did is actually orders of magnitude more difficult than just writing a similar game from scratch. I could probably whip up a game engine of this kind in a couple of months by myself. The knowledge is out there to essentially walk a novice programmer through most of the process required to make a Windows game which behaves like these old JRPGs from scratch; from knowing nothing nothing about C or C++ to having embedded LUA/Perl/Python/Whatever scripts running in your own tile based OpenGL/DirectX/XNA/SDL game. It certainly wouldn't take 5 years.

      Hacking a ROM to the point where you are changing the game logic, the scripts, characters, message tables, sprite lists, etc. is a terrifically more involved process. It requires understanding SNES machine language, understanding the packing algorithms used by the original programmers to condense the code, understanding their string encoding methods (definitely not ASCII, the game was originally Japanese), and countless hours of toiling over a debugger to even find the areas of code you'd need to replace.

      Show a little respect for what these people have done, whippersnapper.

    16. Re:So well-timed. by KDR_11k · · Score: 1

      It's a ROM hack, even if it were changed into a total conversion it'd still be derivative of the original game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:So well-timed. by Anonymous Coward · · Score: 0

      How is serving 8 years for assault easier?

    18. Re:So well-timed. by cyberfunkr · · Score: 1

      Most bang for the buck for the IP owner.

      Based on completion percent:
      From 0-25%; The only people that are even going to known about this are the developers them selves and close friends and relatives. Unlikely the IP owner would even be aware that this needs to be shut down.

      From 25-65%; The "Twitter" phase. The dev team actually has something to show. Maybe a screen shot here or there. Playable but only in the most loosest sense of the word. Still way below anyone's radar except die-hard fans and cosplayers.

      From 65-90%; Being picked up by a few gaming websites. Given rave reviews based purely on the potential. IP owner first realizes they need to squash the uprising.

      From 90-99%; The sweet spot. Attack of the Show will do a spoof on what they think the game will look like. Slashdot will post a poorly edited summary and have a link to Compuworld's seizure-inducing ad-saturated article that mentions the first Twitter post. IP owner must strike.

      100%; Too late. Cat's out of the bag and nothing can kill the hack. It's digital media will live forever in BitTorrents and Pirate Bays forever.

      By sending the C&D during that sweet spot, the IP owner gets maximum exposure to let the world know that you shouldn't use something that doesn't belong to you.

      Oh sure, then the fanbois will cry that the IP owner is stifling creativity, imitation is flattery non-sense, the IP owner's should suck donkey balls, and what have you. That is until IP owner creates their next big thing, perhaps even using the IP that was being ripped off.

      And due to the timing, the company is thrust into the spotlight, sends a message to all the other wanna-be hackers from trying the same thing and thus saves the IP owner from sending out a whole bunch of no-ROI C&D orders.

    19. Re:So well-timed. by bluefoxlucid · · Score: 1

      And some of us do have the betas that were up around 98%, and (not being named in the C&D) just dust them off, complete them, and pass them around anonymously with jackass handles on EFnet from StarrBucks and Panera. Your legal defense is that betas were up before the C&D, people downloaded them, and you had no control of that; my legal defense is I have no claims to this and you can't trace it back to me, why the hell would I write my name on that?

    20. Re:So well-timed. by brkello · · Score: 1

      You are making a lot of assumptions. You are assuming SE knew about it for a long time. I never heard of it, the same could be true for them. You are assuming these guys have talent. Maybe what they did really sucks. Just because it is 98% done doesn't say anything about the quality (of the game or the story).

      --
      Support a great indie game: http://www.abaddon360.com
    21. Re:So well-timed. by Kabuthunk · · Score: 1

      It's probably not so much that. Given the genral assholiness of companies in general, the most you'd be likely to get out of your mouth is "I'd like to request your permission to use your" before they scream 'no' and throw you out onto the sidewalk.

      --
      Planet Zebeth - Metroid with a twist
  14. Re:Nonsequitor in the summary by trytoguess · · Score: 1

    Great, what does that have to do with the profitability of fan made mods?

  15. Odd decision by agorist_apostle · · Score: 2, Insightful

    I can see that they'd want to make sure they are still driving the storyline in whatever direction they want it to go...on the other hand, given the costs of developing RPGs (in particular), with an obviously interested fanbase who'd buy something like this, it seems like they're missing an opportunity to get together with the people developing this and put it out on the DS or whatever. IIRC, there was a fan-based mod of Half Life which went on to be sold as a standalone game in its own right (can't remember the name -- like a western in space or something).

    1. Re:Odd decision by abigsmurf · · Score: 3, Insightful

      The difference in that is that Valve officially released dev tools and gave people permission to develop mods.

      Most console games expressly forbid modification.

    2. Re:Odd decision by WoRLoKKeD · · Score: 1

      IIRC, there was a fan-based mod of Half Life which went on to be sold as a standalone game in its own right (can't remember the name -- like a western in space or something).

      Gunman Chronicles!!! Oh, you bastard. Now I'm going to have to find that game again.

      --
      Immolation is the sincerest form of flattery.
    3. Re:Odd decision by OK+PC · · Score: 1

      IIRC, there was a fan-based mod of Half Life which went on to be sold as a standalone game in its own right (can't remember the name -- like a western in space or something).

      I think you are talking about Gunman Chronicles.

      --
      Did you get that thing I sent ya?
    4. Re:Odd decision by sabre3999 · · Score: 1

      That was Counter-Strike. The stand-alone was a spin-off named "Condition Zero" that, IIRC, attempted to give the game a storyline of sorts.

    5. Re:Odd decision by PitaBred · · Score: 1

      Car manufacturers can't expressly forbid you from taking the vehicle to other mechanics, or from aftermarket parts or anything like that. What gives console makers that right? Just because they say so doesn't make it true.

    6. Re:Odd decision by canajin56 · · Score: 1

      The bigger difference is that when you download Counter-Strike, you aren't also downloading the full stand alone HL engine and all of the audio and visual content that comes with it. Even if SE released their own ROM tools for making Crono Trigger mods, you would still only be allowed to distribute the mods, not the entire game engine and all the music and sprites...Even though there were no official tools, iD didn't care at all about people distributing custom map packs for DOOM, or even complete mods like Alien. But they didn't let you distribute the doom binaries and original content, that's an entirely different issue.

      --
      ASCII stupid question, get a stupid ANSI
    7. Re:Odd decision by VGPowerlord · · Score: 1

      There were quite a few fan-based mods of Half-Life that became their own games.

      The Counter-Strike and Team Fortress teams were even hired by Valve!

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    8. Re:Odd decision by VGPowerlord · · Score: 1

      Yes, and more to the point, there are certain mods on Steam that you need a Source game to use. Garry's Mod is a good example of this, and it's not even a free mod!

      Source-engine mods usually need one of these games.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    9. Re:Odd decision by tixxit · · Score: 1

      Because you didn't buy the game, you bought the rights to play the game. If you lease a car, then you are, in fact, limited to a certain number of miles and modifications you can do to it without penalty.

    10. Re:Odd decision by Omestes · · Score: 1

      Its a ROM mod, not the ROM itself. Its a file, that tells a program what to modify in the ROM, and as such they are not distributing any copyrighted work, but only a modification to it.

      This can be seen as a Doom map pack for the original Cronotrigger.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    11. Re:Odd decision by Jesus_666 · · Score: 1

      Most console games expressly forbid modification.

      And Valve is making loads of money by selling TF2, GMod et al. via Steam. I think they might be onto something.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    12. Re:Odd decision by Homburg · · Score: 1

      Because you didn't buy the game, you bought the rights to play the game.

      That's not really true. A game cartridge or DVD is a physical object you can purchase, just like a car. When you buy a physical object you can do anything you like with it, except where specifically limited by law; in the case of a computer game, of course, copyright law specifies certain limitations. But these are specific and limited; the IP owner doesn't just get to set any conditions they like on your use of the object you own. Your right to play the game is not something you have to buy - if you own the physical stuff required to play the game, you have a right to play it.

    13. Re:Odd decision by Rysc · · Score: 1

      You'd like it to be so, but it isn't.

      When you buy the game you are buying a license to the game software and you get some associated media for free. Everything else is copyright.

      --
      I want my Cowboyneal
    14. Re:Odd decision by Homburg · · Score: 1

      You'd like it to be so, but it isn't.

      Yes, it is.

      When you buy the game you are buying a license to the game software.

      No, I'm not. I'm buying a physical object. Take the last game I bought, Final Fantasy XII; at no point in the transaction was I asked to agree to any kind of license, nor was any kind of license mentioned. I've just gone and looked at the box and manual, and it doesn't contain the text of any license, nor a reference to any such license.

      The idea that our use of copyright works depends on some "license" from the copyright owner is a pernicious myth.

  16. Square+enix=fail by Anonymous Coward · · Score: 0

    Squaresoft used to be a great game maker but went the way platypus and had way to much useless added to it. Now it is an anime company plain and simple. Does it care about the final fantasy series? No has it cared about the legacy of good rpgs? No. It makes games that are anime with no depth.

    1. Re:Square+enix=fail by A12m0v · · Score: 2

      seconded

      Chrono Trigger is one of my all time favorite games.
      All recent Square Enix titles are awful, never live up the the expectations.
      I want a proper Chrono Trigger sequel, I don't care about Chrono Cross.

      --
      GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  17. But of course... by bhunachchicken · · Score: 5, Insightful

    ... they only had it shut down because they are developing their own sequel, right?

    Right?

    No? Yeah, that's what I thought too.

    1. Re:But of course... by bhunachchicken · · Score: 1

      Oh, if people are wondering what I mean by that comment, I'm referring to Microsoft's Cease and Desist order to the makers of Halogen, an RTS mod that used many of Halo's assets. Halo Wars was announced shortly thereafter, so one can see why the request was made. You have to wonder, however, if Halo Wars was never created, would MS still have ordered it shut down..?

    2. Re:But of course... by Burkin · · Score: 2, Informative

      Yes, because you aren't allowed to use someone else's non-free assets without their permission.

    3. Re:But of course... by Anonymous Coward · · Score: 0

      Square is being assholes about this and they know it. They have no intention of making another Chrono sequel. The ROM hacking community is nearly all diehard fans. Pissing them off does not sound like a good way to do business. This decision will certainly make me think twice before buying a Square-Enix game new.

    4. Re:But of course... by Burkin · · Score: 3, Insightful

      They have no intention of making another Chrono sequel.

      So what? That doesn't allow someone to take their non-free assets and do with it as they please.

      The ROM hacking community is nearly all diehard fans. Pissing them off does not sound like a good way to do business.

      And the ROM hacking community probably makes up a hugely small fraction of game buyers so I really doubt Square Enix could even care less.

      This decision will certainly make me think twice before buying a Square-Enix game new.

      I'm sure they are quaking in their boots over that.

    5. Re:But of course... by abigsmurf · · Score: 1

      It's not even been a year since they last released a version of Chrono Trigger (which had new content)...

      It's hardly abandonware.

      They're also required to actively protect their trademarks or they risk losing them.

    6. Re:But of course... by m.ducharme · · Score: 3, Insightful

      I'm sure they are quaking in their boots over that.

      Maybe they should be, if the GP was previously a regular purchaser of Square-Enix products. If a company's core audience suddenly turns on it, that company would be in a lot of trouble. Brand is everything, and if this move by Square tarnishes their corporate brand in the eyes of those who purchase their products, they may find that protecting the Chrono Trigger properties will cost them far more than they ever anticipated.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    7. Re:But of course... by Anonymous Coward · · Score: 0

      While I agree with your points, I'm not sure you can say "hugely small fraction".

    8. Re:But of course... by quintin3265 · · Score: 1

      I won't be buying another Square game either. This decision isn't entirely due to the Chrono Trigger debacle, but because their software is too buggy. I was unable to finish Star Ocean: The Last Hope because of showstopper bugs. I've had it with this company and will never buy anything from them again. As to Chrono Trigger, if they were smart, they would have offered to purchase the fan-made game instead of sending a cease-and-desist letter. The creators would probably have been happy to sell well below the market rate for the development time required for such a game, and it could be released on Xbox Live or the Virtual Console. If the game is of the high quality that it seems, then they could have made a killing.

    9. Re:But of course... by Anonymous Coward · · Score: 0

      This decision will certainly make me think twice before buying a Square-Enix game new.

      I'm sure they are quaking in their boots over that.

      Hahah. Indeed. I think Square could kill my family and I would still be buying their games.

    10. Re:But of course... by Anonymous Coward · · Score: 0

      So what? That doesn't allow someone to take their non-free assets and do with it as they please.

      It does if it's a book and you are Google.

    11. Re:But of course... by nifboy · · Score: 1

      Because all the people boycotting Blizzard over bnetd has surely done them a lot of harm, right?

    12. Re:But of course... by m.ducharme · · Score: 1

      Are you fucking stupid? Go back and read my post: note the if-then formation? I wasn't suggesting that the poster's boycott would make a difference, but that it could make a difference, if enough regular purchasers of Square products share his view.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    13. Re:But of course... by MunchMunch · · Score: 1

      And the ROM hacking community probably makes up a hugely small fraction of game buyers so I really doubt Square Enix could even care less.

      Your logic, good sir, eats itself. If there is only a hugely small fraction of game buyers that care about this ROM hack, why is it worth Square Enix's time to gain that minimal brand protection by shutting down this project?

      However, even within that little microcosm of fan-relevance, this is a stupid move by Square. That isn't to say Square stepped outside of its legal rights. But the exercise of legal rights is not itself a justification for the exercise of legal rights. I realize you were replying to arguments about legal rights, but the really relevant analysis shouldn't end there. What is most relevant is that there was little harm to any Square interest by this project.

      Pragmatically, Square's C&D was a poor decision, because it did not help their brand, will not perceptibly make them any more money, but within that small group of fans, it's the equivalent of a sledge hammer right to their forehead.

    14. Re:But of course... by Ephemeriis · · Score: 1

      They have no intention of making another Chrono sequel.

      So what? That doesn't allow someone to take their non-free assets and do with it as they please.

      The ROM hacking community is nearly all diehard fans. Pissing them off does not sound like a good way to do business.

      And the ROM hacking community probably makes up a hugely small fraction of game buyers so I really doubt Square Enix could even care less.

      This decision will certainly make me think twice before buying a Square-Enix game new.

      I'm sure they are quaking in their boots over that.

      I don't think anyone is claiming some kind of right to hack together a derivative work... I think this is more just complaining about Square-Enix's business practices.

      At this point allowing some ROM hackers to throw together a mod probably doesn't affect Square-Enix's bottom line at all. Yes, it is their IP. They paid someone to code up that original game, produce the original artwork, etc. But that money was spent years ago, and has already been repaid several times over with the success of Chrono Trigger. At this point it doesn't cost Square-Enix anything to allow these mod developers to continue.

      Furthermore, it might very well lead to increased revenues for Square-Enix. Folks might be exposed to the Chrono Trigger franchise through this mod who never would have known the franchise existed. They may very well go out and purchase the original title. Or it could stir up enough interest in the franchise for Square-Enix to turn out an official title.

      So we've got a company taking action against some of their biggest fans... Killing a project that costs them nothing, and could very well make them money... Square-Enix certainly isn't the first company to do something like this, nor will they be the last, but that doesn't make their actions any more intelligent.

      Fans have been clamoring for more Chrono Trigger games for years. Folks would very happily purchase a new Chrono Trigger game produced by Square-Enix. Rather than stomp on this derivative work that costs them nothing, it might make more sense to roll out a product that your customers want to pay for.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    15. Re:But of course... by Anonymous Coward · · Score: 0

      *sigh* I was actually looking forward to Crimson Echoes, but I see this line of reasoning a lot, and it's just now how business works.

      By allowing this one project through, first of all they're sending a message that they don't value their old IP and it's basically a free for all. Should they decide to let this one through and stamp out a different project later, the 'community' will be just as pissed. So there's no win to be had there.

      Second of all, just because they don't plan to do anything with the Chrono Trigger IP now doesn't mean they won't want to in the future. Let's say later on they want to develop a certain plot, but a fan-based game has already been written with a very similar plot. There are all kinds of legal an PR issues that can arise from this.

      Businesses don't do this because they want to be dicks (although you're right that they just don't care), but because thinking of these things and being willing to make unpleasant decisions is part of the reason they're a successful business.

      It sucks, but if the original team really wants to finish the game, there are a number of options open to them. One thing I'd probably do now is write to Square-Enix (see if you can find someone who still works there who was on the original CT team) and ask if they'd be willing to grant a limited license to use the CT ROM and characters for this purpose, and if so under what terms.

      If you're willing to play by the rules, you'll often be pleasantly surprised. Failing that, a few tweaks, a new engine, and another couple months of work and you should be all set.

    16. Re:But of course... by KDR_11k · · Score: 1

      But they already C&Ded CT Resurrection and it didn't kill them either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:But of course... by Cornflake917 · · Score: 1

      The GP isn't fucking stupid. He is just pointing out that your "if" won't ever happen. Chrono Trigger is over a decade old. Most people who will be purchasing FF-XIII probably never even heard of Chrono Trigger. And for the most people who have heard of it (like me) probably don't care (also like me).

    18. Re:But of course... by WaXHeLL · · Score: 1

      They may very well go out and purchase the original title.

      Going out and purchasing the original title is irrelevant. Square won't make one single penny off of it because all copies of the original title are out of print.

      Now... There are official re-makes of this title that are still in print (i.e. the DS version). That definitely will affect Square's bottom line. Now, look at the devil's advocate side: People playing this fan-made version may negatively affect their sales for the DS version and may just end up pirating it instead.

      That being said, I still think it's an asinine move by Square, but well within their legal right to do, even given the timing of the project.

      --
      The troll with karma.
    19. Re:But of course... by Ephemeriis · · Score: 1

      Now... There are official re-makes of this title that are still in print (i.e. the DS version). That definitely will affect Square's bottom line.

      This is what I was referring to when I said "purchase the original title." The DS version is basically a port of the original Chrono Trigger - it isn't a sequel/spin-off/whatever.

      I would suggest that having this mod out in the wild might very well generate more interest than the almost-nonexistent advertising Square-Enix has done for the DS version of Chrono Trigger.

      Now, look at the devil's advocate side: People playing this fan-made version may negatively affect their sales for the DS version and may just end up pirating it instead.

      It is certainly possible that people will pirate the game... But you can't really base your business model on that. It'd be like refusing to open a store, despite overwhelming evidence that people want to buy your product, because there's a possibility that you will be robbed at some point in the future.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    20. Re:But of course... by brkello · · Score: 1

      By the time the next major SE release comes around, no one will remember this. Besides, anyone who is angered over them shutting down some jerks who only are able to make a game by illegally using resources from the previous game are going to be a few people on Slashdot. Most people will not know or care about this. And the people who are crying loudest here are probably going to buy FFXIII anyways.

      SE core audience are not people who care about this hacked game (or even know about). The people who do care are small number of fringe people that won't touch their bottom line. Doing this won't tarnish their brand one iota. They have a right to protect their IP. You guys need to wake up and understand that companies are just groups of people. They deserve to be compensated for their work. They created the franchise and have every right to drive it in to the ground, ignore it, etc. Don't like it? Go through legal channels to do what you want. If you don't, don't bitch when they tell you to stop. You should have known better.

      --
      Support a great indie game: http://www.abaddon360.com
    21. Re:But of course... by Anonymous Coward · · Score: 0

      >> They have no intention of making another Chrono sequel.
      > So what? That doesn't allow someone to take their non-free assets and do with it as they please.

      Legally, they have no right.
      Morally, if it's truly abandonware SE has no right to stop them.
      By that same token, unless the producers of the fangame asked SE beforehand and got in writing that it was, they had no grounds to assume that it would be.

      Copyright doesn't exist to guarantee anyone's right to make $, to create a temporary (or permanent) monopoly. Copyright exists to increase what's in the public domain *through the use of* a temporary monopoly on the work. Don't confuse the means and the ends. (Though a few organizations are desperately trying to make sure everyone does.)

      SE was being a jerk. These people did do wrong in not pursuing permission beforehand. Neither side has the complete moral highground, but in this case SE has the legal highground.

    22. Re:But of course... by sketerpot · · Score: 1

      They can protect their trademark just by saying "Don't call it Chrono Trigger, and include some disclaimers saying that you aren't affiliated with Square".

    23. Re:But of course... by rtechie · · Score: 1

      I don't think anyone is claiming some kind of right to hack together a derivative work

      *I* certainly claim that MORAL right. I understand it's "illegal" under US law, but so is tearing the tags off mattresses. A white person marrying a black person used to be illegal in the US. The copyright laws in the United States are immoral.

      And this isn't purely a moral issue. Unlimited copyright is causing serious damage to the US economy. Right now Chinese entrepreneurs are making billions off "mash up" products Americans can't legally produce and market.

      As I said in other posts, in any sane world there would be limited terms on copyrights. 10 years is reasonable for video games. Chrono Trigger would be in the public domain under this regime.

      It's also worth noting this mod is legal under the copyright laws of many other nations.

    24. Re:But of course... by Ephemeriis · · Score: 1

      I understand it's "illegal" under US law, but so is tearing the tags off mattresses.

      No it isn't. Those tags indicate what the mattress is made of, what it contains, etc. It is illegal for the manufacturer/shopkeeper to remove them. It is not illegal for you to remove them once you've purchased the mattress. Unless you're maybe thinking of going into some big mattress resale business.

      *I* certainly claim that MORAL right.

      Really? You have a right to make a mod based on someone else's game?

      I'm no fan of current copyright law... I think it's all kinds of messed up... I agree that pretty much everything should fall into the public domain fairly quickly. I think that Disney has done horrible damage to the way copyright law works. I understand that things like West Side story would never have happened if Disney had been playing with copyright laws since the dawn of time. But a right to do what you want with someone else's work? As in we hold these truths to be self-evident constitutional right?

      I understand you're arguing from moral grounds, rather than legal... But still, a right to someone else's work? And do they have a right to your paycheck?

      Unlimited copyright is causing serious damage to the US economy. Right now Chinese entrepreneurs are making billions off "mash up" products Americans can't legally produce and market.

      Agreed.

      Although it isn't just copyright laws here in the US holding us back... But that's a discussion for another day.

      As I said in other posts, in any sane world there would be limited terms on copyrights. 10 years is reasonable for video games. Chrono Trigger would be in the public domain under this regime.

      Agreed.

      There really isn't any reason for a copyright to extend much beyond 10-15 years. The whole idea, from the start, was to encourage more creative works. Let a guy collect money from the publication of his first creation for a few years, but then he needs to create something new to get more money.

      Today's perpetual copyrights mean that you can produce one hit and then keep milking it, literally, forever. Even after you're dead your estate can keep milking it.

      It's also worth noting this mod is legal under the copyright laws of many other nations.

      Seems to me, then, that these mod developers need to move their webserver to another nation...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    25. Re:But of course... by rtechie · · Score: 1

      You have a right to make a mod based on someone else's game?

      Please note that this is a "should" argument.

      Yes, I don't believe artists should have the right to restrict noncommercial derivative works in any meaningful sense. IOW, I think "slash" and "fanfic" should be 100% legal. Mods follow the same reasoning. Making a fanfic based on Kirk and Spock having sex isn't a "recreation" of Star Trek. It merely features characters from that work. So you're saying that artists have a right to own their characters and ideas in an abstract sense. I strongly disagree with this notion. People should own "Star Trek" not "James T. Kirk" or "warp drive".

      But still, a right to someone else's work? And do they have a right to your paycheck?

      It's not actually possible for this to happen. What you're saying is "artists have natural rights to make money off art using a very specific revenue model, copyright". However, in practice, artists are not actually paid via this model very often. They use "work for hire" and have no legal rights to their content or royalties. Copyright is something that really in in the hands of large corporations to use as a club against smaller competitors. Right now, in the year 2009, most artists would be better off with no copyright laws at all because right now they have no hope of being "independent" or actually owning their work in the current system.

      A good example is radio airplay. All songs on the radio are bought and paid for via "payola" and independent artists are specifically locked out. Music video channels are worse. Most signed artists are completely screwed by their labels and literally don't make a cent off of album sales. What do these guys care if their music is pirated? Piracy is GOOD for them because it promotes their concerts and swag (where they make all the money). Most artists nowadays would MUCH rather fans buy their t-shirt than buy their album because they get a bigger chunk.

      The recent Writer's Guild strike illustrates how far artists have to go to get any compensation at all.

  18. Re:Never heard of them by auLucifer · · Score: 0

    Awww man. I was hoping for an analogy. Something like 'Toast with butter on top is still really good and even though I don't have your money I plan to eat it and live long and happy' or something just as terrible =(

    --
    If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
  19. So where can I buy a SNES copier? by tepples · · Score: 3, Informative

    I'd wager that most of the people interested in this project do already own a legal copy of Chrono Trigger for either SNES or Playstation.

    But they probably do not own the equipment to copy their Super NES cartridges to the PC. Per UMG v. MP3.com, owning a lawfully made copy doesn't entitle you to download another copy elsewhere.

    1. Re:So where can I buy a SNES copier? by Anonymous Coward · · Score: 1, Interesting

      Why not? It's not the physical thing that counts it's the license, right?

    2. Re:So where can I buy a SNES copier? by Anonymous Coward · · Score: 1, Funny

      Silly fool, its the money that counts. Didn't you get the memo?

      of course for the rest of us who won't get caught because we don't share out hundreds of files on P2P, disregard that memo.

    3. Re:So where can I buy a SNES copier? by tepples · · Score: 1

      It's not the physical thing that counts it's the license, right?

      At least in the nomenclature of U.S. copyright law (17 USC 101), a "copy" is a physical medium in which a work is fixed, such as a cartridge or a disc. The owner of a copy of a copyrighted work has no general license to make further copies, except for the limitations set forth in 17 USC 107 et seq. (I apply US law because Netcraft says chronocompendium.com is hosted in the United States.) Super NES Game Paks, in particular, do not come with a license to download a second copy from the Internet.

    4. Re:So where can I buy a SNES copier? by commodore64_love · · Score: 1

      Whatever. I beats-up people who owe me boss money. I dunna care nothing for no copyright laws. /end gangster mode

      But seriously I really don't care about copyrights. Frak 'em. However I understand Square's viewpoint: A freely-available copy of Chrono Trigger: Te Fanmade Sequel harms their future sales. It's based upon the theory that rarity leads to pent-up demand, such that when Square releases a sequel circa 2015, it will become a mega-hit simply because the fans are ravenous and will by anything they can get. ----- We've saw this "rarity leads to pent-up demand" theory played-out with Star Trek just last weekend.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    5. Re:So where can I buy a SNES copier? by commodore64_love · · Score: 1

      P.S.

      I should also add that since I don't give a frak about copyright laws, I'd ignore the cease-and-desist letter and release the game anyway, even if it meant doing it surreptitiously. Once it's in the wild, bouncing around on the torrent swarms, it would be impossible for Square to stop it. Fans win.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:So where can I buy a SNES copier? by KDR_11k · · Score: 1

      SNES games don't come with EULAs so it's an actual sale, not a license.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:So where can I buy a SNES copier? by Anonymous Coward · · Score: 0

      Fans win.

      Authors get arrested for blatant contempt of court. Authors get jailed (contempt charges) and/or made to pay obscene amounts of money (copyright violation charges) to the point of bankruptcy and financial ruin quite possibly for the rest of their lives, if not their children as well. Authors lose. Badly. Really badly.

      Future game authors see this and wonder if it's worth the trouble for what is quite frankly an obvious violation of copyright. Future game authors realize this isn't a case where thin technicalities can get them off the hook. Future game authors thus shy away from this sort of thing, preferring their own new content and stories rather than knock off existing material. Future games of this nature are not made without original company's authority. Fans therefore do not get these games. Fans want follow-ups to their favorite games by companies they know, not new content and stories by people they do not know.

      Fans lose.

    8. Re:So where can I buy a SNES copier? by guspasho · · Score: 1

      However they probably do own the equipment to copy their Playstation CD to PC, which just requires a CD-ROM drive. Curious that you forgot to mention that.

    9. Re:So where can I buy a SNES copier? by commodore64_love · · Score: 1

      >>>Authors get arrested for blatant contempt of court.

      I don't care. Anybody who believes in liberty should be willing to spend a few days in jail. I'd still follow my original plan to release the Chrono Fanmade Sequel.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    10. Re:So where can I buy a SNES copier? by Anonymous Coward · · Score: 0

      Are you required to keep the equipment in your possession forever?

      Because I actually own a device that will dump a rom off of the carts that I own in a remote warehouse and send me the file via rapidshare or bittorent.

    11. Re:So where can I buy a SNES copier? by tepples · · Score: 1

      I actually own a device that will dump a rom off of the carts that I own in a remote warehouse and send me the file via rapidshare or bittorent.

      Can you prove that you have deposited this cart at the remote warehouse?

    12. Re:So where can I buy a SNES copier? by tepples · · Score: 1

      Future game authors thus shy away from this sort of thing, preferring their own new content

      Is this even possible? Sure, the "scenes a faire" doctrine excludes methods of play and the standard conventions of a genre from copyright, but the major incumbent publishers can still get you on the music. There's a good chance that the first eight notes of your theme song's chorus are substantially similar to the first eight notes of some other song's chorus, even by accident.

    13. Re:So where can I buy a SNES copier? by Anonymous Coward · · Score: 0

      The playstation port contains a copy of the original ROM on the CD. It's much easier to get a legal copy that way.

    14. Re:So where can I buy a SNES copier? by Anonymous Coward · · Score: 0

      So write a mod yourself and release it if you want to play martyr.

  20. Dear Square/Enix, by Anonymous Coward · · Score: 0

    Dear Square/Enix,

    This is a bad move. I would consider it childish. Listen to your fans! Learn how the new economy works or you will fail.
    Don't give me that story about your sucessful games. You will go broke if you don't adapt quickly. This is a sign that you're venturing on the wrong path.
    This is your wake-up-call Square/Enix, you're about to miss out on new business-opportunities. For which I'm very thankful.

    Signed,
    A small dutch gamecompany-startup which shall remain nameless.

    1. Re:Dear Square/Enix, by Xaoswolf · · Score: 2, Insightful
      Learn how the new economy works or you will fail.

      I think that they know how it works. Seeing as how they are protecting their copyright, and seeing as to how they have rereleased the games multiple times to some profit. And the company as a whole is hugely successful. Perhaps you should instead forward this letter to the people hacking the rom to advise them to learn how the economy works?

    2. Re:Dear Square/Enix, by VGPowerlord · · Score: 1

      Learn how the new economy works or you will fail.

      I think that they know how it works. Seeing as how they are protecting their copyright, and seeing as to how they have rereleased the games multiple times to some profit. And the company as a whole is hugely successful. Perhaps you should instead forward this letter to the people hacking the rom to advise them to learn how the economy works?

      Not to mention that the most recent re-release of Chrono Trigger was only a year ago...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Dear Square/Enix, by Repossessed · · Score: 1

      This isn't their game, at least, not theirs alone.

      I agree that providing an incentive to download the original ROM is bad for Square, but there's an easy fix for that, make the modders release the fully hacked mod.

      Of course, copyright law does the exact opposite here, they can maybe get away with releasing a mod. They definitely can't get away with releasing the original code too, even if thats better for Square.

      Square is now on the list of companies I will not give money to. It will be easy to do too, just patience and a used copies of the games.

      --
      Liberte, Egalite, Fraternite (TM)
  21. It's a ROM hack by tepples · · Score: 5, Informative

    Replace X characters with new Y characters.

    Is it still infringement?

    Yes. It's a ROM hack, meaning that it uses most of the same computer program as the original game. Putting new characters in a non-free program doesn't make it not a non-free program.

    1. Re:It's a ROM hack by TitusC3v5 · · Score: 1

      I really, really wish they had a way of moving their operations offshore and sending S-E a letter that was nothing more that a large picture of them giving the camera the finger.

      Alas, I doubt they have the funds for such a thing.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    2. Re:It's a ROM hack by wanderingknight · · Score: 1

      It's been reverse-engineered. Isn't that supposed to be legal?

    3. Re:It's a ROM hack by mdwh2 · · Score: 1

      The fact that it "uses most of the same computer program" is irrelevant, as surely that is what is installed in the user's machine, and therefore is not distributed by them?

      Surely in general it must be legal for an application to make use of other copyrighted material installed on the user's machine (otherwise everything from an application using libraries or installed fonts, to Winamp, would be illegal). The idea that I could write a library, but have copyright law allow me to dictate that only certain applications can use it, even if legally installed on a user's machine, would be a very worrying precedent.

      The question is whether (a) their ROM hack itself includes copyrighted material, or (b) there are other laws specific to ROM hacking that may apply?

    4. Re:It's a ROM hack by tepples · · Score: 2, Informative

      It's been reverse-engineered. Isn't that supposed to be legal?

      When reverse engineering a cartridge format was ruled legal (Sega v. Accolade), the end result didn't contain more than a tiny amount of the original work: an init routine of (IIRC) 32 bytes or less. In this case, the copied game program is several orders of magnitude bigger than that.

    5. Re:It's a ROM hack by courseofhumanevents · · Score: 1

      They aren't releasing the ROM. They're releasing a patch to the ROM. The patch contains entirely their own work.

      To fix your comparison: You can't sue me for making a script that turns the characters in your non-free program blue.

    6. Re:It's a ROM hack by Zephyr14z · · Score: 1

      IANAL, but why doesn't this count as a protected derivative work? Changing up notes in a song makes it a new copyrighted work, so why isn't switching up characters in a game basically the same thing?

    7. Re:It's a ROM hack by tepples · · Score: 3, Informative

      Changing up notes in a song makes it a new copyrighted work

      Citation needed. If the new work is substantially similar to the old work in ways not inherent in the work's genre, it infringes.

    8. Re:It's a ROM hack by KDR_11k · · Score: 1

      What if the program uses the GPLv3 and you refuse to make your script GPLv3 too?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:It's a ROM hack by Anonymous Coward · · Score: 0

      Only partially true. It does not make the targeted non-free program free in any way, but the "ROM hack" as far as I know is not illegal. As long as the hack does not have copyrighted material in it (and most hacks do not), it is not illegal. Modifications to games are only illegal when the modifications infringe on a copyright. If said people were distributing their modifications WITH the ROM, that is illegal.

      There are several groups of people that make modifications to games, LEGALLY, and can release without interference or agreement of the original maker.

      Though copyrights and the license agreements to the original Chrono Trigger game may be far different than most PC games now-a-days (who encourage non-infringing legal mods), I'm sure they could have done this legally if they had tried.

    10. Re:It's a ROM hack by Zaphod+The+42nd · · Score: 1

      Is the problem really that is a ROM hack? I think the problem is more that its using the CT characters and images and names. There were several other CT projects that used ENTIRELY their own codebase, but were still sent cease and dissist letters by Squeenix.

      Square, you aren't going to do anything with the CT IP, and nobody really cares about it anymore. The least you could do is let us fans make it popular again, its free advertising! I want to play these games so bad, I'm the biggest CT fan. But No.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    11. Re:It's a ROM hack by tepples · · Score: 1

      As long as the hack does not have copyrighted material in it (and most hacks do not), it is not illegal.

      If you draw one more pose of one of the original characters, then your patch has the copyrighted material in it. If you move data from one point in the ROM to another, then your patch has the copyrighted material in it. (The IPS format, used to patch Super NES ROM files, can't move a string of bytes from one part of the ROM to another; it can only overwrite a range of bytes with a literal string.)

    12. Re:It's a ROM hack by Chuk · · Score: 1

      The largest monitor in a typical home is an SDTV. Consoles, unlike most PCs, can display on SDTVs.

      I don't think either of those sentences are true. At least, not if you leave in the "unlike most PCs" part.

      --
      chuk
    13. Re:It's a ROM hack by tepples · · Score: 1

      The largest monitor in a typical home is an SDTV. Consoles, unlike most PCs, can display on SDTVs.

      I don't think either of those sentences are true.

      As for the first: Most televisions are bigger than the typical computer monitor because they're designed for the viewer to sit farther back. And HDTV penetration in USA, Canada, UK, Ireland, Australia, and New Zealand still hasn't hit 51 percent to my knowledge.

      As for the second: I've never seen integrated graphics on a desktop PC with anything but VGA output. There are aftermarket video cards with composite output, and there are $50 adapters to convert VGA or DVI-I to composite, but most end users I've run into don't own either of those. So people who play ROM hacks in emulators have to either buy one of those adapters, buy an HDTV, or play on a comparatively tiny PC monitor.

    14. Re:It's a ROM hack by mdenham · · Score: 1

      If you move data from one point in the ROM to another, then your patch has the copyrighted material in it.

      Horrible, horrible analogy. By this reasoning (which I'll summarize as "any substring of bytes from a copyrighted work is itself copyrighted") Linux violates Windows' copyright by being able to write to a hard disk.

    15. Re:It's a ROM hack by tepples · · Score: 1

      Horrible, horrible analogy.

      It's not an analogy; it's a limitation of IPS. You can't specify that the data that used to be THERE is now HERE; you can only specify the new data for HERE. And if the data that is HERE used to be THERE, you have to copy THERE into the part of the patch that codes for HERE.

    16. Re:It's a ROM hack by Anonymous Coward · · Score: 0

      Changing up notes in a song makes it a new copyrighted work

      Citation needed. If the new work is substantially similar to the old work in ways not inherent in the work's genre, it infringes.

      Really, so is that what they said about Queen's copy of "ice ice baby"? You are obviously an inexperienced person in this field and should probably close your yap. Sony is just a money whore, they really don't deserve it. They could have worked out an agreement with the developers but instead are going to just destroy a perfectly good expansion to a game. The work was done for them and they still aren't content to just claim the glory for it.

    17. Re:It's a ROM hack by tepples · · Score: 1

      If the new work is substantially similar to the old work in ways not inherent in the work's genre, it infringes.

      Really, so is that what they said about Queen's copy of "ice ice baby"?

      It was the other way around. "Under Pressure" was first, not "Ice Ice Baby". And they settled.

      Sony is just a money whore, they really don't deserve it.

      Sony has nothing to do with it.

      They could have worked out an agreement with the developers

      True, Square Enix could have worked out an agreement as in the case of an unofficial King's Quest sequel, but it is not obligated to do so.

    18. Re:It's a ROM hack by marsman57 · · Score: 1

      I think the person was confused. Substantially rearranging a public domain work could be copyrighted in its own right, but it would still be infringement if the work it is a derivative of was copyrighted itself.

  22. Re:Never heard of them by Ogive17 · · Score: 1

    You've never heard of Square Enix? Why are you even reading an article about games?

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  23. Counter-Strike for Xbox by tepples · · Score: 1

    IIRC, there was a fan-based mod of Half Life which went on to be sold as a standalone game in its own right

    That might have been the port of Counter-Strike to Xbox.

    (can't remember the name -- like a western in space or something).

    "Wagon Train to the Stars" would describe Star Trek.

    1. Re:Counter-Strike for Xbox by drb_chimaera · · Score: 2, Informative

      I think he means Gunman Chronicles

  24. Re: By the by, S-E, how's that mumorpurger going? by Anonymous Coward · · Score: 1, Interesting

    By the by, S-E, how's that mumorpurger of yours going?

    Seven years now and it's still rocking...

    Vana'dielian Population Tops Two Million! (22/04/2009)

    It is our distinct pleasure to announce that during the third week of April, the total number of active characters across all worlds in FINAL FANTASY XI has exceeded the two million mark for the first time!
    Since the commencement of service on May 16th, 2002, Vana'diel has gone on to become a vibrant gathering place for adventurers hailing from all corners of the globe. Boasting four expansions and one add-on scenario with two more in the pipes, FINAL FANTASY XI continues to evolve into an ever richer realm of magic and adventure.

    Not bad from the development team responsible for making Chrono Cross really.

  25. Fan-based mod that went on to be a stand alone gam by iYk6 · · Score: 1

    IIRC, there was a fan-based mod of Half Life which went on to be sold as a standalone game in its own right (can't remember the name -- like a western in space or something).

    It's called "Counter-Strike."

  26. Re:Nonsequitor in the summary by Sabz5150 · · Score: 2, Informative

    Great, what does that have to do with the profitability of fan made mods?

    Mother 3.

    Any idea how many copies would sell if the fan mod were sold officially in cartridge format? I'd buy it at 50 bucks and not think twice. Millions would.

    Wherever there is demand, there is money to be made. There are no exceptions.

    --
    "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
  27. That C&A seems quite circumventable by loufoque · · Score: 2, Interesting

    They request that all work and copies be deleted.

    As far as I know, copyright law doesn't prevent me from doing what I want with the copies I own as far as I don't redistribute it.

    Also, they could just say their computers were hacked by some anonymous person that put the file on peer-to-peer websites, hence it can be distributed illegally without them officially doing so.

    All that remains is the DMCA that forced them to shut down their website because they explained how to "circumvent" copyright.
    They just have to choose a web hosting in a country that doesn't have that kind of stupid law and problem solved.

    1. Re:That C&A seems quite circumventable by abigsmurf · · Score: 1

      Unless he personally ripped the rom of chrono trigger he owned. Yes they can. You only have a right to backup copies of stuff you personally own, even if it's identical to something someone else owns. SNES carts also contain protection measures that would be covered by the DMCA (region locking is one universal example)

      You would never get away with the "but hackers..." defence. The onus would be on you to show you were hacked as the fact a file only you owned has appeared on the net already tips the scales way against you. Even if you successfully argued you were hacked, they would counter with the argument that as you were already engaged in a criminal act, and you were not thorough enough with your security, you are liable for the effects of the distribution.

    2. Re:That C&A seems quite circumventable by FictionPimp · · Score: 1

      Or they find a willing party in a country that does not care about these laws and give them the files. Then they post on their blog or page that they have deleted all the work, from their computers in accordance to Squares request.

      Fast forward about 6 months, the new party announces that because of project X closing they have started project Y to recreate it by themselves. Fast forward another 6 months they release the same finished IP.

    3. Re:That C&A seems quite circumventable by sketerpot · · Score: 1

      Speaking if which, where's the latest version of the ROMs (or patches)? Surely the pirates are all over this.

  28. Re:Nonsequitor in the summary by Jeff+DeMaagd · · Score: 3, Insightful

    A dedicated cult fanbase does not automatically mean that it's a marketable audience. It does not take many fans to make a fan game, especially if they aren't shooting for commercial polish.

  29. Unfortunate by Junior+J.+Junior+III · · Score: 1, Redundant

    A lot of great PC games were even more successful than they otherwise might have been because they opened themselves up to the mod community. It's sad and wrong that a fan-produced work that was to be released for free is seen as a threat to the commercial interests of the original IP creator. It's especially bad that Square/Enix decided to wait until the game was nearly completed before the C&D.

    I'm afraid that ROM hacking of older systems is going to see this sort of C&D treatment with more frequency. It's the downside of the Virtual Console and the rise in popularity of retro gaming -- when Nintendo put the Virtual Console into the Wii, they basically eliminated the "Abandonware" argument that emulator fans had clung to.

    Is there any way they might possibly work a deal out with Square/Enix to have their game put out as an official title, distributed through Virtual Console/Live Arcade?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Unfortunate by Burkin · · Score: 0

      A lot of great PC games were even more successful than they otherwise might have been because they opened themselves up to the mod community.

      A lot is a huge stretch. I doubt you can name more than a half dozen.

    2. Re:Unfortunate by Anonymous Coward · · Score: 1, Insightful

      Morrowind
      Oblivion
      Tribes
      World of Warcraft
      Second Life (wait, nevermind, that's not a game)
      The Sims (2)
      Neverwinter Nights
      Source engine games, sort of?

      Here's six wildly popular games that were vastly improved by massive modding opportunities. There are many more that were slightly improved by less powerful modding (Team Fortress 2, recently), and more that are less popular but similarly improved (Dwarf Fortress).

    3. Re:Unfortunate by Burkin · · Score: 1

      Here's six wildly popular games that were vastly improved by massive modding opportunities.

      But that wasn't their claim. Their claim was that "A lot of great PC games were even more successful than they otherwise might have been because they opened themselves up to the mod community".

    4. Re:Unfortunate by MrAngryForNoReason · · Score: 4, Insightful

      A lot is a huge stretch. I doubt you can name more than a half dozen.

      Off the top of my head without much thought:

      Doom, Quake, Quake II, Quake 3, Half-life, Total Annihilation, Supreme Commander, Civ 4, Dawn of War, Company of Heroes, Battlefield 1942, World of Warcraft, STALKER, Oblivion, Morrowind, Baldur's Gate, Neverwinter Nights, Unreal Tournament (all) , Rainbow 6 (all), Warcraft III, The Sims

      I'm sure if I put my mind to it I could come up with another hundred or so. While with some games the availability of mods is just a bit of icing on the cake of a good game with others like Neverwinter Nights or Oblivion the mods form a massive part of the experience.

      Adventures created by the modding community kept NWN alive for years after release, paving the way for the sequel to be the success that it was. The Elder Scrolls games have also always had a very active modding community and knowing that when Oblivion came out made all the difference. Knowing that you can customise a game to your playing style, or that it will last months opposed to days due to player made maps and modifications can really sell a game. As well as extending the life of sales past the first couple of weeks after release.

    5. Re:Unfortunate by rob1980 · · Score: 0

      A lot of great PC games were even more successful than they otherwise might have been because they opened themselves up to the mod community.

      While that may be true, it's irrelevant to this story. Chrono Trigger has never been a PC game and is already highly successful both in terms of sales and its influence on the console RPG market. The brand never has and never will need the "help" of the mod community or fangame creators.

    6. Re:Unfortunate by Anonymous Coward · · Score: 0

      Let's see:
      Start with every major PC FPS. That is dozens right there.

      Then there's the FO games where the only way to finish is to get the fan-made bugfixes.

    7. Re:Unfortunate by snerdy · · Score: 4, Informative

      Here's fourteen titles off the top of my head: Half-Life, Neverwinter Nights, Quake, Doom, Unreal, The Sims, Spore, Elder Scrolls, Civilization, Fallout 3, Bard's Tale, Lode Runner, Boulder Dash and Raid on Bungling Bay.

      Some of those titles can be broken down into additional individual games (for example, The Sims was a significantly different game from The Sims 2, especially from a modding perspective) so this list could be expanded quite a bit. Some of them make modding a necessary part of their structure (Spore) and others wouldn't have garnered any attention at all if not for their mod tools (Raid on Bungling Bay) and others have just been outright owned by the mod community (Doom). And it's worth noting that even this short list of games represents a substantial portion of the entire market for video games on personal computers. The Sims and Half-Life alone have sold more games than the rest of the top ten list put together, and that includes World of Warcraft.

      So, yes, modding is a significant factor in the success of "a lot" of great games on the PC.

    8. Re:Unfortunate by mysidia · · Score: 1

      They didn't develop it. "Not Invented Here"; there's no way it will be an official title. That would never get past corporate bureaucracy.

    9. Re:Unfortunate by BForrester · · Score: 1

      Not to mention Counterstrike and the Team Fortress series - both implied in your list. Both of these began as fan mods, and now both rank in the top 10 highest selling PC titles ever.

      Even if the numbers of fan-modifiable games are less than overwhelming, their placement among "the greats" is cause for note.

    10. Re:Unfortunate by Fantastic+Lad · · Score: 1

      It's far easier to pretend one is right than it is to say, "Yeah. That's a good point."

      For several messed up reasons, people make it very difficult on each other to learn or teach something new without a sense of shame being a significant part of the information transaction. I know people who remain stunted at various schoolyard ages (mentally) because they got very good at hurting others and very afraid of being hurt themselves in games of "Who's right?" when they were young. They closed themselves and the flow of new information down to a trickle, and so grope towards mental maturity like wounded insects.

      Life gets a lot easier when one loses the fear of automatic ridicule. Any behavior which extends from programmed thinking isn't worthy of emotional attention. It's a lesson which is almost impossible for people to learn, but once you get it, it's like being given your first lightsaber.

      -FL

    11. Re:Unfortunate by Jaysyn · · Score: 1

      Neverwinter Nights
      Neverwinter Nights 2
      Starcraft & Broodwar
      Civilization 1 - 4
      Alpha Centauri & Alien Crossfire
      The Sims series
      SimCity series
      Rollercoaster Tycoon
      Zoo Tycoon
      Mechwarrior 2 - 4
      Morrowind
      Oblivion
      Age of Wonders series
      Heroes of Might & Magic 1 - 5
      Unreal Series
      Postal II

      And those are just the ones that I've personally bought. If you want to get into moddable games that don't have a native editor then you can add games such as:

      Baldur's Gate series
      Icewind Dale series
      Planescape: Torment (Widescreen FTW)
      Fable
      Fallout 2
      Arcanum

      Again, those are just the ones I owned & have toyed around with either making or using mods for.

      --
      There is a war going on for your mind.
    12. Re:Unfortunate by Ephemeriis · · Score: 1

      But that wasn't their claim. Their claim was that "A lot of great PC games were even more successful than they otherwise might have been because they opened themselves up to the mod community".

      World of Warcraft - One of the reasons it is so popular is the huge modding community. You can completely customize your UI. Don't like how Blizzard did it? Do it differently! And Blizzard not only lets you roll your own mods, but incorporates the most popular ones back into the core product. That's how we got the raid UI for example.

      Neverwinter Nights - The modding community kept that game alive, and kept it on store shelves, long after it should have faded away. There were some terrific mods you could download - some for free, some paid. I purchased a deluxe boxed set several years after the original game was released simply because I'd seen some good mods on their website.

      Half-Life - Great game, no doubt about it. But how many people wound up buying Half-Life just so they could play Counterstrike? Enough people, ultimately, that they released Counterstrike as a standalone product.

      Starcraft - Good game, yes, but that isn't why people still play it. Maps built by the players and mods like DOTA have kept that game alive for years.

      Those are just a few that I can think of right off the top of my head that I can say, with certainty, have sold additional boxes solely because of the modding community. There are plenty of other titles out there that are popular, and allow mods, but maybe wouldn't do any worse without the mods.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    13. Re:Unfortunate by ildon · · Score: 1

      People need to stop bringing up WoW in these discussions. UI mods are nothing like being able to actually change gameplay, characters, levels, etc.

      If WoW allowed players to create dungeons or spells or even just visually change character/armor/weapon models, you might have an argument. But it doesn't, so you don't. It's a completely different category. (Yes some people have replaced in-game models but they've stated that is against their EULA and have made various changes to the client to try and prevent it.)

    14. Re:Unfortunate by Anonymous Coward · · Score: 0

      the next commenter burned you!

    15. Re:Unfortunate by Blakey+Rat · · Score: 1

      You forgot Tribes.

    16. Re:Unfortunate by Jesus_666 · · Score: 2, Insightful

      But that wasn't their claim. Their claim was that "A lot of great PC games were even more successful than they otherwise might have been because they opened themselves up to the mod community".

      Let's see. I think we can treat as fact that Counterstrike and Team Fortress 2 are, in fact, generating a lot of revenue. Both of these started out as (very popular) Half-Life mods. Even if we discount the notion that Counterstrike may have driven Half-Life sales, the addition of these two mods into the greater Half-Life product family has certainly made Valve money - which I'd see as success.

      Second Life wouldn't be nearly as popular if it weren't highly moddable. Whether you go there to live as a Gorean or to use it as an e-learning platform, without scripts and custom objects you wouldn't get far.

      Neverwinter Nights was planned as a mod platform from the very beginning - it's more a GM tool than a standalone game and that implies letting people create their own rich worlds. Without modability NWN would be less successful as it wouldn't actually exist.


      I think we can at least conclude that it's possible to make a solid business case for modability.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:Unfortunate by Anonymous Coward · · Score: 0

      Amen.

  30. Re:Never heard of them by L4t3r4lu5 · · Score: 0

    I just looked them up. I dislike Manga, especially the Final Fantasy series.

    The first turn-based combat game I played was "Swords and Serpents" on the NES. I didn't really like it then, and I don't like them now. I guess that's how I've never heard of them, and why I can still comment on a game article.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  31. Sadism by drfool · · Score: 1

    Why would Square Enix allow Chrono Compendium to spend 5 years of development time on a project just to threaten legal action 18 days before release? The only really good explanation is sadism. I really wish that Chrono Compendium didn't omit the name and address of the lawyer(s) responsible for the cease and desist letter, I would have liked to have known these bastards names, perhaps we could have traced back their lineage and gained some crucial insight into what compels people to deliberately and willfully spit on the face of their fellow man. We may have discovered that they were the products of incest, that really would explain a lot. Until the names are uncensored from the cease and desist letter, I'm going to place my money on incest.

    1. Re:Sadism by geminidomino · · Score: 1

      Why would Square Enix allow Chrono Compendium to spend 5 years of development time on a project just to threaten legal action 18 days before release? The only really good explanation is sadism.

      Might also be that they were trying to avoid the bad PR from this by hedging their bets that it became another sourceforge-like dead project. For every "Crimson Echos" there are maybe a dozen unnamed, never-got-off-the-ground projects dead in the ether.

      They're still dicks, though.

    2. Re:Sadism by DrWho520 · · Score: 2, Insightful

      So, killing it after people have invested 5 years of their life at 98% completion is better PR than doing it earlier in the process?

      --
      The cancel button is your friend. Do not hesitate to use it.
    3. Re:Sadism by jsnipy · · Score: 2, Interesting

      You see this in patent lawsuits also. The supposed owner of a technology will not sue until the supposed infringemer has proven that there is a market or has revenues which can be seized through litigation.

      --
      -- if you mod me down, I will become more powerful than you can possibly imagine
    4. Re:Sadism by geminidomino · · Score: 2, Insightful

      No, but now they don't have a choice because it looks like THIS group actually followed through.

      Kind of like "Why kill it if it's already going to die" vs "Oh shit! It got better."

      IANAL, etc...

  32. There's a simple solution by wick3t · · Score: 2, Insightful

    It should have been obvious this would happen. A few years back Square shut down a 3D Chrono Trigger remake project.

    Assuming they did not rip off too much, they should just rename the game, characters, locations, redraw the character sprites so they bare no resemblance and then release like that. If they are still not happy and are feeling daring, they can later "leak" a patch which changes everything back to as it was originally intended.

    1. Re:There's a simple solution by drfool · · Score: 1

      That then would be patent infringement.

    2. Re:There's a simple solution by gerglion · · Score: 3, Informative

      Assuming they did not rip off too much, they should just rename the game, characters, locations, redraw the character sprites so they bare no resemblance and then release like that. If they are still not happy and are feeling daring, they can later "leak" a patch which changes everything back to as it was originally intended.

      It was a Chrono Trigger rom hack. Removing all Square-Enix IP would be starting from scratch, thus not really a viable option.

      --
      I know you have come to kill me.
      Shoot, coward. You are only going to kill a man.
    3. Re:There's a simple solution by Jesus_666 · · Score: 1

      It was a Chrono Trigger rom hack. Removing all Square-Enix IP would be starting from scratch, thus not really a viable option.

      Well, they still have original dialogue, maps, plot etc. The game-as-a-binary will have do be redone from scratch but everything else can be recycled. Of course they need to redo a lot but they can also salvage a lot.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:There's a simple solution by wick3t · · Score: 1

      Exactly, but they don't even need to redo the game-as-a-binary from scratch. They could release the whole thing as a patch for the original Chrono Trigger ROM image which would contain nothing but original content. I'm not a lawyer but they possibly would not even need to redraw the sprites if it is done that way.

    5. Re:There's a simple solution by Jesus_666 · · Score: 1

      That's exactly what they (would) do now. Apparently the patch still counts as derivative.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    6. Re:There's a simple solution by wick3t · · Score: 1

      Where they went wrong was by reusing the Chrono Trigger brand to create what looks like a new Chrono Trigger titled game. If the mod was made so it did not try to be "Chrono Trigger", there would have been very little Square Enix could have done about it as it would be all original content. There isn't a lot of work to do (compared to what they've done already) to get it to this state.

  33. Re:Never heard of them by Kokuyo · · Score: 0

    Your logic has a certain flaw, right there. No business can do without expansion nowadays. It doesn't matter anymore, whether you make a billion dollars in profits, it's important that you make more profit than you did last year.

    Even ignoring that, people who buy your products aren't automatically addicted to them. Sometimes they even have the nerve and die. That means you need new customers to replace those who no longer can or want to buy from you.

    So basically, his question makes a lot of sense.

  34. Re:Nonsequitor in the summary by poetmatt · · Score: 1

    considering that S-E wouldn't have to develop it, and someone else already did? Tons.

    S-E could take 10 percent, and they'd still rake in a fortune. 10% profit off of something that costs you 0 as you didn't even have to develop it, is a pretty good profit. Even better than patents/copyright/trademarks.

  35. Re:Nonsequitor in the summary by montyzooooma · · Score: 0

    Should have offered to buy the project and put it out as Wiiware if it was any good. Closing a project down with no release is such a waste.

  36. Pointless by bWareiWare.co.uk · · Score: 0

    I am sure it is pointless. But Kajar Laboratories should at least publicly state their willingness to assign all copyrights on any original work to Square for some nominal fee.

    If it is truly of interest to the fans, how much could it cost Square to release it as a legit cart? (V. how much Valve made on CS:Source and TF2:Source)

    1. Re:Pointless by Wildfire+Darkstar · · Score: 1

      "As a legit cart"? Er, when was the last time you saw a SNES game on sale at Wal-Mart? GameStop? Anywhere this side of eBay?

      Seriously, though, "stating their willingness to assign all copyrights... for some nominal fee" would be an incredibly bad idea. Not only would Square Enix have no reason to agree (since they own the original work, and the derivative is worthless without it), it would look like to all the world like extortion.

      And the simple fact of the matter is that while Square Enix might be able to find a limited market for such a product on places like Steam, XBLA, PSN, or WiiWare, that market probably wouldn't be sufficient to cover even the costs of testing a 98%-complete amateur hack. It would win them some kudos from a hardcore fan community that is in all likelihood a negligibly small part of their consumer base.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    2. Re:Pointless by bWareiWare.co.uk · · Score: 1

      I believe it is a Nintendo DS ROM, and as such would still have a significant market?

    3. Re:Pointless by Anonymous Coward · · Score: 0

      No, it was a patch to the SNES ROM. A game over 10 years old. A game that also pre-dates the DMCA, and therefore (according to the DMCA) does not get DMCA's additional protections, such as the anti-circumvention protection. Even if it did, however, SNES games are not encrypted or anything of that manner, and courts have interpreted the "released only on a cart" argument as insufficient for claiming circumvention. To the contrary, there is a specific exception to the law permitting porting of material from obsolete machines to modern ones for backup/archival purposes.

      (For the record, I do own a SNES copying device, and my own cart of Chrono Trigger)

  37. Patch? by hal2814 · · Score: 0

    Can't they just release their work as a patch to the ROM? Then they're not distributing the infringing IP themselves. They'd have to either leave artwork alone or create artwork from scratch but other than that, I'm not sure what Square could do about it. Get your own ROM, patch it, and play the Chrono sequel. Sound pretty straightforward to me but maybe I'm missing something.

    1. Re:Patch? by mysidia · · Score: 2, Insightful

      That's how they release it. Square sent them a C and D anyways.

      Under US law, distributing a derived work is only permissible by license of the owner of the copyright rights.

      And square would argue distributing a patch counts as distributing a derived work.

    2. Re:Patch? by lena_10326 · · Score: 4, Interesting

      And square would argue distributing a patch counts as distributing a derived work.

      How would that work when the patch differences are original creations? A derived work must contain some element from the original, and these patch files would not contain such. The patch files alone in a vaccuum, would be copyrighted by their respective authors, which in this case are the mod developers.

      Patch modifications are legally sold everywhere for all sorts of products. If I wrote a set of instructions for how to turn your NES console into an x86 PC, I'm not violating your copyright because my instructions constitute an original piece of work. http://www.instructables.com/id/Build-a-Nintendo-NES-PC/

      I think the real issue here is how these mod developers went about announcing their work. They were loud and proud. Big mistake. Going by their page, they made it very confusing as to what they were distributing and who owns what and what's official and what's not. The liberal use of Square Enix trademarks was also a bad idea. Posting trailer videos on Youtube with title lines blurring ownership was an even worse idea. A boring link to a boring file share to a boring ASCII patch file named "CE.2009.patch" on a boring fan message board would have been the way to go.

      These guys got slapped with a C&D because they were conducting business like kids jumping in a puddle splattering mud all over the place. Square Enix was forced to assert their non-association with these guys as well as continue to assert their ownership. The way I see it, they had no choice.

      --
      Camping on quad since 1996.
    3. Re:Patch? by mysidia · · Score: 1

      The derivative work isn't the patch, but the work created by the user when they applied your patch as directed.

      Contributory copyright infringement occurs when you aid and abet or induce someone else to infringe on copyright

      In this case, Square Enix would argue the creators of the patch are inducing members of the public to create an infringing derived work.

      And (possibly) also inducing them to defeat copy protection measures on their game cartridges in order to obtain a copy of the ROM image to patch... either that or illegally downloading the game ROMs from other sources.

    4. Re:Patch? by Anonymous Coward · · Score: 0

      Exactly. A computer program is nothing more than a recipe; a list of instructions and parts. A patch is like saying you want to add an additional ingredient to the recipe. There is nothing in copyright law that says you can't do that, or even tell others how to.
      However, you can't distribute the whole recipe with your changes and call it your own. That's infringement. A patch file does not have the original material. It's only a list of "go to this line and change this byte to XX".

  38. It does make sense by psnyder · · Score: 4, Interesting

    I began to write a rather angry email to Square Enix after reading the articles. However, halfway through, I realized where they might be coming from.

    They have a DS version of Chrono Trigger that was first released at the end of 2008, and is still fairly "new" around the world. If people download the original ROM in order to hack it, or through CT:Crimson Echoes find out that they can easily play CT for free, the DS version might lose those potential sales.

    Personally, I think the value of free advertisement and brand recognition that CT:CE would have given Square Enix would outweigh this. I also believe those people who buy the DS version do so for other reasons, such as portability. But I do see where Square Enix is coming from, and why they chose to stop the project now.

    1. Re:It does make sense by Anonymous Coward · · Score: 0

      If the fan made game blacks out the one being sold then maybe their remake isnt that good at all

    2. Re:It does make sense by abigsmurf · · Score: 1

      Imagine this mod really sucks. People would likely have to play it for a few hours before they'd confirm it (given the nature of RPGs). That would seriously dampen their enthusiam for a new official game.

      Even if it was passable, there'd still be the prospect of over-saturation, where you've played so much CT that you lose interest.

    3. Re:It does make sense by Anonymous Coward · · Score: 0

      It's also about arrogance of "leave the game making to the pros, you just buy like the consumer you are". They don't give a shit about fans, they just want people to buy their games, even if someone made this 50 years from now, it would be the same situation. Any activity not directly related to buying their games is a lost sale and a theft according to companies like them. Long live copyright maybe your great great great grandchild might be able to enjoy it on their death bed when it falls into public domain.

    4. Re:It does make sense by Clovis42 · · Score: 1

      Long live copyright maybe your great great great grandchild might be able to enjoy it on their death bed when it falls into public domain.

      It is refreshing to see such a positive statement about copyright issues here on slashdot. It is usually so doom and gloom. But occasionally an AC comes along to brighten up your day.

      I think I'll spend the rest of the day dreaming about content actually entering the public domain again. I guess my dreams are a bit clouded when I try to figure out how Disney finally failed in getting copyright extended over and over again. To think, to dare to dream, of a world where drawing Mickey Mouse is not a crime.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    5. Re:It does make sense by Wildfire+Darkstar · · Score: 1

      Oh, please. Square Enix isn't issuing C&D letters to anyone for making games. They've got a legitimate interest in protecting their property. I don't happen to care for current IP law, but the developers of this project really should have recognized that they ran the risk of this sort of thing from day one. I rather doubt they were making any sort of principled stand against the tyranny of intellectual property, and suspect they just figured that SE wouldn't notice them.

      Wake me when they start going after folks who aren't directly recycling SE-created characters, settings, resources, and code.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    6. Re:It does make sense by epiphani · · Score: 1

      Granted, but lets be realistic here from a business (not legal) perspective. Harm of this? Dilution of brand and/or trademark. Trademark must be actively defended in order to keep it. That's the only harm I can think of.

      So what should they have done?

      Back the game. Permission to use the brand for this purpose only provided a zero-revenue entity manages it. Then you get the name out there, without any negative impact. In fact, what about throwing the developers a few thousand dollars and buying it? Release it for the DS. That's more complicated, but its an option.

      The method they're taking, you're screwing 5 years of volunteer work from fans, and generally being assholes. With a slightly different approach, you're encouraging the fans creativity and coming off as a generally cool company. And it doesn't cost much at all, with very few downsides.

      --
      .
    7. Re:It does make sense by Anonymous Coward · · Score: 0

      Personally, I think they're milking the CT cow. I mean look at Chrono Resurection: a bunch of guys in a garage doing a 2d-3d conversion and complete revamp of the music. Then, after a cease-and-desist and several years later, what do the fans get: a remake no better than a 50kb rom. Seriously, I feel like SE has lost its soul for making games. They mostly churn out FF games like a fast food joint because that's where the safe money is.

      Given this, I kind of hope that SE loses big on one of its FF titles, not so much that the company goes down, but that it'd act as an educational experience that would force them to innovate more (in terms of game design and story). In the mean time, I'll probably get my rpg fix from Atlus or some indie developers.

    8. Re:It does make sense by Anonymous Coward · · Score: 0

      You are just too cowardly to say anything. The DS version wasn't even on a Sony system, and was an exact copy of the original. I would rather download the ROM to the original game I own and play it on a hacked DS. That's perfectly legal, and I don't have to pay Sony who's trying to get more money for things that have been and gone.

    9. Re:It does make sense by rtechie · · Score: 1

      They have a DS version of Chrono Trigger that was first released at the end of 2008, and is still fairly "new" around the world. If people download the original ROM in order to hack it, or through CT:Crimson Echoes find out that they can easily play CT for free, the DS version might lose those potential sales.

      I have no sympathy. Maybe they should make something new instead of milking 15 year old properties? They're just as bad as the record studios who release "new" compilations of classic artists. They take albums out of print and put out these "collections" with only a few songs not available on the albums specifically to milk those old recordings as much as they can. This is no different.

  39. Let's just trust Square Enix... by Keyper7 · · Score: 2, Insightful

    ...after all, they did release their own 3D remake of Chrono Trigger after they shut down Chrono Ressurection.... right?

    Oh, yeah, they didn't.

    And we probably won't see a Chrono sequel either. Ever since they simply gave up on the "Chrono Break" trademark, I'm pretty much convinced that the franchise does not interest them anymore. Not enough to work on it beyond releasing ports.

    1. Re:Let's just trust Square Enix... by blahplusplus · · Score: 3, Insightful

      Truth be told Chrono cross sales probaly disappointed, Chrono Cross (spiritual successor to chrono trigger) was not a real sequel and did not feature anyone from the original cast really. Truth be told Chrono Trigger is a classic game how anyone could fuck up a sequel is anyone's guess but square managed to make it too different in many ways, even though it was an alright game.

    2. Re:Let's just trust Square Enix... by abigsmurf · · Score: 1

      Good thing they didn't release a new version of Chrono trigger on the DS with added extras... Right?

      Oh, yeah, they did.

      I think it's almost certain there will be more Chrono in the future. If you don't believe this, you're completely blind to the way the company treats all of its major franchises. They're even doing a full on remake of Final Fantasy Legend 2! They're not a studio with infinite resources and people can only play so many games at once, they have to carefully manage what games they create when.

    3. Re:Let's just trust Square Enix... by Logical+Zebra · · Score: 2, Insightful

      When's the last time S-E released a decent game that wasn't a remake or port?

      There current business model seems to be "keep milking old games that sold well once upon a time."

      --
      I have a bad feeling about this...
    4. Re:Let's just trust Square Enix... by Gerafix · · Score: 2, Insightful

      The DS version was just a port from the Playstation version.

    5. Re:Let's just trust Square Enix... by Mystra_x64 · · Score: 3, Insightful

      Chrono Cross (spiritual successor to chrono trigger)

      It sucks as "spiritual successor" though.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    6. Re:Let's just trust Square Enix... by Anonymous Coward · · Score: 0

      truth be told

    7. Re:Let's just trust Square Enix... by Yosho · · Score: 2, Informative

      Umm, Crystal Defenders came out recently. They published Persona 4 in Europe. Echoes of Time is a few months old, but that was pretty good, too. Same with Lost Winds. I suppose they got mixed reviews, but there's also Star Ocean 4 and The Last Remnant. The FF4 sequel and Dragon Quest 9 will be out in a few months. If you count games that were recently released in Japan, there's also Kuroshitsuji and Dissidia.

      Wait, was I supposed to not actually say anything?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    8. Re:Let's just trust Square Enix... by Wildfire+Darkstar · · Score: 1

      No, it wasn't. It wasn't a particularly impressive remake, I'll grant you, but it did have various features added that were in neither the PlayStation version, nor the SNES original (bonus dungeon, IIRC).

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    9. Re:Let's just trust Square Enix... by Keyper7 · · Score: 1

      The "new version" was a port of a port of the original version. Very welcome, yes, but not a 3D remake, which was what they shut down.

      As for hope that there will be a sequel... The other major franchises always have some constant noise when it comes to new releases. The Chrono franchise had complete silence for more than ten years now. Ports don't really count.

    10. Re:Let's just trust Square Enix... by Ephemeriis · · Score: 1

      ...after all, they did release their own 3D remake of Chrono Trigger after they shut down Chrono Ressurection.... right?

      Oh, yeah, they didn't.

      And we probably won't see a Chrono sequel either. Ever since they simply gave up on the "Chrono Break" trademark, I'm pretty much convinced that the franchise does not interest them anymore. Not enough to work on it beyond releasing ports.

      It is strange...

      Chrono Trigger has a huge fanbase. It easily has the same draw as the Final Fantasy series. And yet they haven't bothered with a sequel. Not one. While they keep turning out new Final Fantasy titles left and right.

      You'd think someone at Square-Enix might realize there's money to be made here.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    11. Re:Let's just trust Square Enix... by abigsmurf · · Score: 1

      You missed out The World Ends With You, one of the most creative RPGs released in a long time.

      For all the bad press, they consistantly produce great games and are always trying new things.

    12. Re:Let's just trust Square Enix... by VGPowerlord · · Score: 1

      ...after all, they did release their own 3D remake of Chrono Trigger after they shut down Chrono Ressurection.... right?

      Oh, yeah, they didn't.

      That doesn't mean that they won't.

      If anything, Final Fantasy IV is evidence to the contrary... its 2D and 3D remakes only came out a few years apart.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    13. Re:Let's just trust Square Enix... by Anonymous Coward · · Score: 0

      huh? there were lots of ct chars in cc.

    14. Re:Let's just trust Square Enix... by Anonymous Coward · · Score: 0

      > Truth be told Chrono Trigger is a classic game how anyone could fuck up a sequel is anyone's guess
      Read some fan fiction. Holy crap some of it is bad. They may have gotten everything PERFECT, but for many people the distaste for fan-fiction (which this is) is so strong that SE can only be faulted for not stopping this sooner.

      Compare the original Scooby-Doo to the fanfiction based on it. Even minor changes make people hate Hollywood reboots of series. (I don't mean Mission Impossible, try LotR "they added a character!") The only problem in LotR is why waste screen time with a new character when there's so much that has to be cut from the book to make it something you CAN sit through w/o an intermission.

      The general quality of fan-fiction I've read has been dismal. Just as in real life a person clings to an abusive significant other, not seeing the real person, just their view of them, the same happens with fan-fiction writers. They write what they wish a character was. (Although those who read it are looking for what the characters were originally, since they want more of the SAME.) The problem is, keeping it under the control of the original company doesn't guarantee quality either. The slippage of some series can be seen as good reason to say "forget it, copyright needs to STICK WITH the original author, and all you can sell is DISTRIBUTION RIGHTS to a PARTICULAR work, not to a series". Of course, as many liberties as a director can take with a writer's script, who owns copyright?

    15. Re:Let's just trust Square Enix... by Anonymous Coward · · Score: 0

      Anonymous Coward, eh? Kay then...

      But. While you still have a point. It did have ONE character from the original cast: Glenn/Frog. Also, Chrono Cross wasn't even a sequel, really. It was a game based off of a Japanese choose-your-own-adventure novel, with the name "Chrono" slapped on for sales.

  40. Re:Never heard of them by Anonymous Coward · · Score: 0

    NEEERD RAAAAGE!!!

  41. Re:Nonsequitor in the summary by Morphine007 · · Score: 1

    True, but it's a fairly good indicator. C'mon though, it's Chrono Trigger ffs ... who doesn't have memories of playing that game for hours and hours on end?

  42. Re:Never heard of them by N1AK · · Score: 3, Interesting

    So basically, his question makes a lot of sense.

    No it doesn't. Practically no company tries to be everything to everyone and for good reason. When a company is looking to expand its customer base it will focus its effort on a couple customer demographics that it believes make sense (safe bet is people who haven't even heard of S-E, but are willing to boycott them over this isn't one of them).

  43. Re:Nonsequitor in the summary by etherealotaku · · Score: 1

    Any idea how much an original Chrono Trigger fetches?

    A few years back, I sold an original copy of Chrono Trigger on ebay with box, manual, and strategy guide for the tune of 110$ I can only imagine the value has increased of late.

  44. Re:Nonsequitor in the summary by abigsmurf · · Score: 4, Insightful

    Yes... Square Enix should listen to their fans and release sequel with a crono x Magus love story! Heck there's plenty of relationships in the fanfics they could choose from. Frog x robo!

    Just because fans want something doesn't mean you should do it . Yes Square could easily show off a cheaply made Chrono Trigger 2 for the DS and it would sell a ton of copies. However it would cheapen the brand unless it's a stellar game and they'd lose most goodwill to it.

    Likewise giving fan made games like this a nod cheapens the brand.

    It's not easy handling cult classics. You try to cash in on them and you just end up killing the goose that laid the golden egg.

    Look at Lucas Art's reputation for making games in the 90's. Look at their reputation now.

  45. Re:Nonsequitor in the summary by Chyeld · · Score: 4, Insightful

    Sadly, that's the same thing people said about a Firefly movie, and yet...

    There is a long and storied tradition of a huge fan upswell convincing a company to put for money on a project only for it to fail due to lack of actual sales when the time comes.

  46. So... by Godman · · Score: 5, Insightful

    Where's the torrent?

    --
    I have this really funny quote that I like to put here. Unfortunately, there's this really annoying thing called a char
    1. Re:So... by LordLimecat · · Score: 1

      If any of these unlawful products are ever distributed....we will have no choice but to turn this matter over to our litigation counsel

      Dunno, any bets?

    2. Re:So... by Anonymous Coward · · Score: 0

      Good question. There are still downloads of their shorter mod (Prophet's Guile) floating around on the tubes...and will probably be on TPB when i get the time...

      As many rom hackers and beta testers as they had, someone HAS to leak the whole thing at some point.

    3. Re:So... by Anonymous Coward · · Score: 0

      Someone ought to put this on Gnunet, or Freenet, or somethin'.

  47. Re:Never heard of them by Anonymous Coward · · Score: 0

    They've made do without your money so far: signs point to yes.

    Feel free to boycott them anyway, if it makes you happy.

    In all seriousness, though, if you want to punish a company for taking a painfully hard line against fan projects set in their universes---consider directing your wrath against Fox. Put the words "Aliens" and "mod" in excessively proximity together and you may find yourself in mortal peril from the velocity of incoming cease and desist letters. Google turns up results pretty easily, if you don't believe me.

    Chances are, there're a few Fox products you could be weaning yourself off of.

  48. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    Same arguement could be made for Potter Slash fics and yet somehow, I don't see Rowling taping this unlimited market. She keeps muttering something about "purity of the source".

  49. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    Well duh. So to maximize their profits they need to close down the fan stuff. Pretty simple logic, if you're not a complete freetard.

  50. Re:Nonsequitor in the summary by mysidia · · Score: 1

    Their 'fan game' is a modification or patch to the real game. You have to have romdumped the real game (or obtained a ROM through other means), in order to apply the patch.

    It is not as if this was being distributed as a download that a non-owner of the game could just fetch and play.

  51. Keeping it secret? by sirroc · · Score: 3, Insightful

    I understand the need for people to show off their hard work. In this case however; they could have easily kept it internal/quiet, until the mod was released.

    Once out in the open C&D letters aren't even worth the time for a lawyer to write them up.

    Will this(among many others) start a trend of keeping these mods/hacks secret to avoid C&D letters?

    Of course in a perfect world SE could have offered them a big fat check for all the new material.

    1. Re:Keeping it secret? by Anonymous Coward · · Score: 0

      I agree... use the same tactics as Anonymous. Collaborate over IRC and using free message boards. Use proxies to hide your IP and keep the project as quiet as possible. Then when it comes out, they can write all the C&D's they want, but they won't have anyone to send them to.

      Pity the currnet project people are namefagged, they can't go this route now.

  52. Re:Nonsequitor in the summary by v1 · · Score: 1

    Then doesn't it come down to worst-case-scenario money? If they spent $0 on it, and at worst, make $0 from it, why spend $$$ on lawyers to shut it down?

    This looks like they stand to make between $0 and $$$ on it. How does that justify spending any money to shut it down?

    --
    I work for the Department of Redundancy Department.
  53. Re:Nonsequitor in the summary by CastrTroy · · Score: 2, Interesting

    Last time I checked, Final Fantasy was turn based. Although I haven't played anything since FF VII. Although I've seen VIII. What stopped me from playing was the 2 minute cut scenes for every single attack. But that's another conversation. Also Chrono Trigger, at least as I played it, wasn't strictly turned based. There was actually 2 modes. One which was turn based, and one that was more interactive, in that you couldn't just sit there for 2 minutes thinking of your next move, or the bad guys would attack you a bunch of times.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  54. So don't have an address by sam_handelman · · Score: 2, Interesting

    Develop the game anonymously using an svn server in the Philippines or something, and then distribute it by BT. Avoid using real names and addresses for all concerned.

      Then, let the bastards stew. They can send C&D letters to the entire population of Western Europe, what does it get them?

      I can't believe that they spent all that effort developing this game and didn't do so in a way that would let them, at the least, try to stay undetectable.

    --
    The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
  55. Re:Nonsequitor in the summary by Wyzard · · Score: 1

    That much? I bought one at an anime convention about a year ago -- original Japanese Super Famicom cartridge with box, manual, and holographic cards -- and I don't think I paid more than $30 for it.

  56. Re:Nonsequitor in the summary by dhasenan · · Score: 1

    Crimson Echoes looked like an NES game -- nothing to compete with any current SquareEnix project. If I were with SquareEnix, I'd be more likely to grant them an official license -- thereby protecting IP and trademarks while getting on better terms with the community.

    Not to mention, it would possibly work as advertising and to keep interest in the series until SE possibly creates another Chrono Trigger game.

  57. Re:Never heard of them by Anonymous Coward · · Score: 0

    I just looked them up. I dislike Manga, especially the Final Fantasy series.

    Manga? What are you prattling about?

  58. Estoppel by sjames · · Score: 1

    I have to wonder if silently allowing them to dedicate so much time to the project and then at the very last minute crying foul could have raised estoppel? It probably should.

    Another question on copyright is the idea of a diff. If I distribute a diff to a game, the original game is required to create the derived work by applying the diff. I fail to see where the creator of the original work is deprived in that situation. The mod occurs post-licensing. While it is true that the techniques involved in applying my diff could also be used without the patching step to make an unlicensed copy of the game, that is true whether I create the diff or not.

    Since the entire point of copyright is to make more works available, compulsory licensing for anyone who wants it for any purpose makes sense.

    1. Re:Estoppel by Anonymous Coward · · Score: 0

      I agree with you, in principle. I think this is why mods of PC games are generally not considered problems. However, in this case the only way to apply the diff is either with expensive equipment that no one has, or by finding and downloading a free, illegal rom of the game. So Square isn't making any money either way, and in fact they might lose some sales of CT DS over this. Just saying.

    2. Re:Estoppel by sjames · · Score: 1

      Unless the person wanting to use it does the right thing and buys a copy, THEN downloads the rom so that they have a licenced copy and a fair use backup.

  59. Re:Nonsequitor in the summary by drinkypoo · · Score: 1

    If you liked FFVII, don't even THINK about playing any later FF games, because they blow. (If you didn't like FFVII, maybe you will like the later ones.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  60. Re:Never heard of them by SteelAngel · · Score: 1

    Final Fantasy isn't manga. It's a video game. Manga is a Japanese term for comic books.

    I don't really feel like I should have to geek out on this, but seriously, is it too much to ask that people actually know what they are talking about before they say they "don't like it"?

  61. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    This is assuming that the game was worth purchasing.

    Based on the trailer on their site, I would say that the game would not be worth purchasing. The main draw to squares RPGs is the storyline. Based on the video I watched, the storyline makes no sense and the dialog is horrible.

  62. Wait...? by Half-pint+HAL · · Score: 1

    It's especially bad that Square/Enix decided to wait until the game was nearly completed before the C&D.

    Who says they waited? Perhaps they just (shock horro) weren't aware of it until now. Just because it's on the internet, doesn't mean they knew about it.

    And maybe it's not all about creative interests and more about the author maintaining control of his creations. I once was an aspiring author (until I realised my prose stinks), and given that every character I write is a reflection of some aspect of myself, having someone else rewrite them would feel like defamation or misrepresentation of me. If someone who is supposed to reflect what I see best about myself is outed as an alcoholic child-abuse victim in a fanfic sequel... well, that's not good.

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    1. Re:Wait...? by Requiem18th · · Score: 1

      I think that is only really an issue when you are worried fanfics can be more popular than your original work. Otherwise just let it be. Sorry about the failed carrier, you can always learn and try again.

      --
      But... the future refused to change.
  63. Cheapens the brand? by Mystra_x64 · · Score: 1

    And how is doing nothing at all helps this?

    --
    Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    1. Re:Cheapens the brand? by ildon · · Score: 2, Interesting

      It creates anticipation for the next title. Just look at Starcraft 2/Diablo 3/almost anything Blizzard has ever done.

    2. Re:Cheapens the brand? by superbus1929 · · Score: 1, Insightful

      Most fan reaction - real, hardcore fans of CC - were anywhere from ambivalent to negative for Chrono Cross. The gaming media fell over it - as they should have, it's an outstanding game - but Square's "hardcore" base picked the game apart, and the game does not enjoy anywhere close to the reputation that CC does.

      Doing something can often be more harmful than doing nothing. If they release something that doesn't meet the (sometimes ridiculous) expectations of their fanbase - a fanbase that rivals Star Wars fans in being batshit insane - it does cheapen the brand. They have to be very careful with what they do.

      That said, releasing a C+D at 98% is a dick move. They knew the progress of the game well before it got to this point; they didn't just want to break the game, they wanted to break spirits, too.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    3. Re:Cheapens the brand? by Mystra_x64 · · Score: 1

      Anticipation is all good but waiting that much time is a but risky I'd say. It seems more as a backup position if FF fails some time in the future.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    4. Re:Cheapens the brand? by Mystra_x64 · · Score: 1

      Negative reactions for CC were solely because it:

      a) sucks as spirit successor
      b) has way too many characters
      c) has way too smal character development
      d) has numerious story inconsistencies
      e) there is no Magus
      f) it was unfinished junk lumped together with the last time they had at hand.

      More or less like this.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    5. Re:Cheapens the brand? by roguetrick · · Score: 1

      The old fallout fanbase analogy. They hated fallout 2, they hated fallout tactics and they really hated fallout 3. Everyone hated brotherhood of steel, so no foul there.

      --
      -The world would be a better place if everyone had a hoverboard
    6. Re:Cheapens the brand? by Anonymous Coward · · Score: 0

      That would work except for the fact that SE would NEVER release a sequel to CT or turn it into a franchise. They released a mediocre prequel, Chrono Cross, to test the waters, got poor sales, and haven't revisited the series yet. Right now, it just feels like they're more concerned with protecting their IP than actually doing something with it.

  64. Chronocompendium.com is a U.S. site by tepples · · Score: 3, Informative

    But that doesn't mean that when we are discussing a non-US topic, that US law is somehow automatically applicable!

    Nor did it mean that we were even discussing a non-US topic. WHOIS says the domain is registered to a proxy company based in Scottsdale, Arizona, USA. And Netcraft's report says the site is hosted in the United States.

    1. Re:Chronocompendium.com is a U.S. site by mdwh2 · · Score: 1

      (Reposting as my comment seems to have been eaten.)

      Again, an irrelevant point. I'm not commenting on whether US law is applicable, I'm just pointing out that "Slashdot is run by Americans" is a completely irrelevant argument. Consider, if Slashdot was run by outer mongolians, that would still clearly have no effect on whether they were liable under US law or not.

    2. Re:Chronocompendium.com is a U.S. site by tepples · · Score: 1
      Anonymous Coward wrote:

      why would you link to the section on United States law?

      mdwh2 wrote:

      I'm not commenting on whether US law is applicable

      You aren't, but the AC is, and my response is ultimately to the AC.

  65. how about a different solution by castironpigeon · · Score: 1

    We love the old franchises we grew up with and we want to see more of the same, but this has been proven again and again to be a legal dead end. Instead of going underground, forcing the people who worked on this into anonymity, and risking litigation, why not just create a new franchise along the same lines as the old one and distribute that? The gaming industry has done it. How many action RPGs are really just Rogue clones? I'm sure fan productions could do the same.

    --
    mmmm...forbidden donut
  66. Much easier solution by JSBiff · · Score: 1, Interesting

    You know, if the game is 98% done, and S-E doesn't want their 'precious' IP violated, the game developers have a very easy solution - change the name of the game, the name of the character, modify the dialog slightly so it doesn't use the copyrighted character names, and if there are any art assets which are very obviously the same as artwork in any of the Chrono Trigger games, modify the artwork enough that it's 'original', then release. I mean, really, Square-Enix can't stop them from releasing a game - they can only stop them from releasing a game which incorporates Square Enix's copyrights.

    Really, just release the game without using any of the Chrono Trigger names, characters, or artwork. Yes, that will delay the release of the game and add more work - but not *that much* additional work. It should be easy enough to make the game original.

    1. Re:Much easier solution by JSBiff · · Score: 2, Informative

      Ok, I missed something before - I didn't realize this was a modification of the original ROM for Chrono Trigger. All I can say is these game devs are sort of idiots. They should have just built their game from the ground up 'clean' (well, they could have probably used an open source game engine as the basis for it). That way, if Square-Enix decided to stomp on them, they *could* have done what I originally suggested - change a few names, dialog, and maybe a little bit of artwork, and have an essentially original game.

    2. Re:Much easier solution by Anonymous Coward · · Score: 0

      This isn't an original game, it is a mod of the original. So pretty much ALL of the art is from the original, and the same thing goes for its programming. Plus it only plays on SNES emulators. So it's not like this is a fan-made game, this is a fan-made hack of an existing game.

    3. Re:Much easier solution by Anonymous Coward · · Score: 0

      Then all that's left is replacing the original game engine and...

      oh wait, that makes the game 0% done doesn't it?

    4. Re:Much easier solution by Narishma · · Score: 1

      I don't see how that is easier than just developing it anonymously.

      --
      Mada mada dane.
    5. Re:Much easier solution by JSBiff · · Score: 1

      Yeah, if you check the other replies, you'll notice that I realized that shortly after my original post, and posted a correction. It's always just a dumb thing to make a 'new' game by hacking an old one if the copyright holder hasn't authorized modding (that is, some games like half-life, quake/doom, Unreal, etc, the publishers encourage mods, so you're good there) - because you will frequently run into problems like this group did. Just start with a new game engine (there are a few open source game engines that I believe are pretty decent), and no one else can tell you what to do with your game when it's 98% done.

    6. Re:Much easier solution by Anonymous Coward · · Score: 0

      That is patent infringement. The algorithms used to make the game itself can not be used without consent.

  67. Re:Never heard of them by secretcurse · · Score: 1

    If you've never heard of Square Enix, you obviously don't buy a lot of video games. They probably don't care much about your money.

    --
    I'm using all of my mod points to mod ancient memes down. Please join me.
  68. Re:Nonsequitor in the summary by socsoc · · Score: 1

    I don't have those memories

  69. Re:Nonsequitor in the summary by Sabz5150 · · Score: 3, Insightful

    Sadly, that's the same thing people said about a Firefly movie, and yet...

    No hate to the fans, but Firefly is a bit of a niche story vying for space between the Treks, Wars, Battlestars and countless other sci-fi stories (I actually liked Space: Above and Beyond... I now don my fireproof asbestos lined fire suit).

    Chrono Trigger is considered to be one of the greatest video games ever made. It constantly makes it into the single digits on "$WEBSITE'S Top 100 List". You can buy CT complete, or for roughly the same money go buy an Xbox360 (but who would do that?).

    To a game enthusiast, Chrono Trigger is in a totally different league. There's very little you can compare it to.

    --
    "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
  70. Re:Never heard of them by L4t3r4lu5 · · Score: 1

    Sorry, didn't know there was a difference.

    Japanese cartoon-style, Dragonball Z-like, Super-kapow!-mega-punch-combo! turn-based combat games don't interest me.

    Sorry for lumping the two together.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  71. UMG v. MP3.com and IPS limitations by tepples · · Score: 2, Informative

    The fact that it "uses most of the same computer program" is irrelevant, as surely that is what is installed in the user's machine, and therefore is not distributed by them?

    Because Super NES cartridge copiers (Pro Fighter, Super Magicom, Super Wild Card, etc.) are uncommon in English-speaking countries, most users will obtain "what is installed in the user's machine" by downloading it from a ROM site. This is copyright infringement, even if you already own a legit Game Pak. Universal Music Group v. MP3.com.

    The question is whether (a) their ROM hack itself includes copyrighted material

    It's likely, given that the IPS format has no way of moving data from one place to another place in a ROM. It's just a list of runs of bytes that are replaced. Besides, new poses of existing characters are probably "non-literal copies" of the existing data.

    1. Re:UMG v. MP3.com and IPS limitations by mdwh2 · · Score: 1

      Because Super NES cartridge copiers (Pro Fighter, Super Magicom, Super Wild Card, etc.) are uncommon in English-speaking countries, most users will obtain "what is installed in the user's machine" by downloading it from a ROM site. This is copyright infringement, even if you already own a legit Game Pak. Universal Music Group v. MP3.com.

      Sure, but that would be the liability of the user, and the ROM site. Saying that an application that makes use of installed data is somehow liable for encouraging copyright infringement would be a very worrying precedent I feel...

    2. Re:UMG v. MP3.com and IPS limitations by ottothecow · · Score: 0, Offtopic

      If I create a free photoshop plugin that does OMG AWESOME PONIESzzz!!!!1 and most photoshop users do not have legit copies, can adobe send me a C&D letter since my free plugin encourages pircay?

      --
      Bottles.
    3. Re:UMG v. MP3.com and IPS limitations by tepples · · Score: 1

      If I create a free photoshop plugin that does OMG AWESOME PONIESzzz!!!!1 and most photoshop users do not have legit copies, can adobe send me a C&D letter since my free plugin encourages pircay?

      No, because there are a substantial number of people who purchased legit copies of Adobe Photoshop or Adobe Photoshop Elements in which to install plug-ins. To my knowledge, there aren't a substantial number of people who purchased copiers to space-shift their Super NES Game Paks into an emulator the legit way.

  72. Disney Theory by pcfixup4ua · · Score: 0

    Here is a theory I have: I believe Video Game Manufactures are trying to go the way of movie Studios (like Disney) where they can put their products in a vault and re-release them every few years. In this case, they will do little more than re-compile it for a new platform when they re-release it. They will get the same few customers to buy the game over and over again.

  73. More then CE by superwendel · · Score: 0

    The C&D letter also included Prophet's Guile (another great CT fan game) and Temporal Flux (program used to make the hack)

    I wonder what Square Enix's answer for the Chrono Trigger Novel Project will be.

  74. Just call it 'Time Switch' by Anonymous Coward · · Score: 0

    Just call it 'Time Switch', change the names and faces of the characters slightly and they are golden.

    1. Re:Just call it 'Time Switch' by Xaoswolf · · Score: 1

      Then rewrite it from the ground up so it is nolonger just a rom hack...

    2. Re:Just call it 'Time Switch' by Anonymous Coward · · Score: 0

      I am sure the entire chrono setting and several names are trademarked...

  75. 98% complete... by ynohoo · · Score: 1

    "since 2004 and was 98% complete" so only another 5 years development to go...

  76. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    And since this series is obviously such a valuable property, of course they want to prevent other people from profitting from it. If everyone and his dog is producing Chrono Trigger Sequels, their official sequel will make less money when and if they decide to produce one.

  77. Re:Nonsequitor in the summary by Anarchduke · · Score: 1

    Well, if you don't like the actions Square Enix has done, I suggest you send an e-mail to Square Enix and let them know that their actions were not appreciated.

    I found this email address on their site, perhaps someone else could locate a more appropriate address to send "fan" mail to.

    na.support@square-enix.com

    --
    who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
  78. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    <patronization>Ah, how cute, one fan thinks his niche product is less niche than some other fan's niche product.</patronization>

    Honestly I like both. And I think both are at the same level of "Gee wiz, who would pay money for that" when it comes to the actual public.

    I could argue with you about the relevancy of Firefly vs. Chrono Trigger, by pointing out such things as how long the DVDs were on the top twenty best sellers for Amazon. I could point out that ChronoTrigger is in the same "niche story vying for space between..." when it comes to JRPG's.

    But that allows you to skip the fact that you completely miss the point. Firefly was simply an example.

    One out of many.

    Many.

    The simple and unfortunate truth in life is it's fairly easy for something to obtain and keep a fanbase, it's a bit harder to turn that fanbase into money. And regardless of how holy your cow is, to most of the rest of the world it's just hamburger.

  79. Re: By the by, S-E, how's that mumorpurger going? by zoips · · Score: 1

    To be fair, "active characters" is a very bad metric for FFXI, seeing as most people probably have at least one mule, if not more; I had three, two of which had an 80+ crafting skill, and I doubt I was unique.

  80. Huh... by Anonymous Coward · · Score: 0

    I guess Square Enix is a bit more interested in taking down ROM crackers than Nintendo was.

    I don't say that to be snarky; if you google Pokemon ROM and spend a few hours surfing, you'll discover hundreds of "new" story lines. One of them in progress was called Naranja and featured the Orange Islands, complete with funky skins on the Pokemon as shown in the TV series.

    Maybe this one was easier to find, I don't know. But what I do know is that Nintendo hasn't told the thousands of fan generated games (be they places like Pokemon Crater or ROMs like Naranja) to C&D.

  81. Better idea by MobyDisk · · Score: 4, Insightful

    Why doesn't Square Enix hire the developers and license it? If it is 98% complete, and it is decent, then it seems like everybody wins.

    1. Re:Better idea by Wildfire+Darkstar · · Score: 1

      How do you know its decent? What qualifies as "decent," anyway? From your and my perspective, probably just a good game (of course, our tastes and preferences probably vary), but Square Enix, like any company, is probably more concerned with what makes them money. And what's the market for this sort of thing, honestly?

      Besides, is this really a precedent that a company like Square Enix wants to be setting? The next thing you know, every wannabe hacker starts bombarding SE with licensing requests, and SE needs a submissions department.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    2. Re:Better idea by MobyDisk · · Score: 1

      but Square Enix, like any company, is probably more concerned with what makes them money.

      Agreed: the issue is money. My guess is that something that was already 98% completed, for free, with a guaranteed fan base, is likely to be profitable.

      The next thing you know, every wannabe hacker starts bombarding SE with licensing requests, and SE needs a submissions department.

      True. And some studios actually have started doing that. Take a look at the IGF awards for an example. That is how games like Portal came to be.

    3. Re:Better idea by zalas · · Score: 1

      Square Enix probably doesn't need people who can hack 65816 machine code... Furthermore, how do you suppose that Square Enix would possibly release this game without a lot of effort in redoing all the work? I really don't think a SNES cartridge would sell all that well right now.

    4. Re:Better idea by NorQue · · Score: 0, Flamebait

      It's a ROM Hack created with a Tool called "Time Flux". They didn't even code the tool themselves. For all I care this would've been one of the thousands of other shitty ROM Hacks that get released each year, Square Enix most likely even did us a favor by sending that cease & desist letter.

    5. Re:Better idea by MobyDisk · · Score: 1

      lol. True.

    6. Re:Better idea by Anonymous Coward · · Score: 0

      Because that would make sense.

      It would also mean that there is another, sensible, way of resolving IP conflicts. And, once sensibility and good-will enter the discussion, how can they keep enforcing current copyrights?

      Kind of like companies sending C&D to people hosting fan-made music videos. Silly me for thinking it to be both value-added situation as well as bloody free advertisement.

  82. Re:Nonsequitor in the summary by TheTeaWeevil · · Score: 1

    Well, there's a lot less demand stateside for the Japanese release, since not too many people in the US have a Super Famicom and/or can read Japanese. You can get a Japanese copy of Mother 2 for a fairly reasonable price, but expect to pay well north of 100 bucks (possibly in the neighborhood of 200) for a copy of Earthbound with the box and strategy guide.

  83. Re:Never heard of them by Yosho · · Score: 1

    Ok, so what you really meant was, "I hate all things Japanese because I assume they're Dragonball Z clones, and I'm just assuming that all the FF games are not only turn-based, but the gameplay is exactly like an old D&D-knockoff NES game that I didn't like. Therefore, I hate Final Fantasy."

    Do you realize how absurd your argument sounds? And then you wonder how we'll they can do without your money -- well, so far they've become one of the largest game developers in the world, so I'm sure they're going to collapse under the pressure of some guys on the internet who don't like it when they protect their copyrights and have never bought one of their products anyway...

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  84. Re:Nonsequitor in the summary by razorh · · Score: 1

    Mmmmm, chronoburger. damnit, now I'm hungry.

  85. ROM Editor + Manual by Anonymous Coward · · Score: 0

    The ROM Editor (Temporal Flux) they use and the Manual for it's use can be found at http://geigercount.net/crypt/

    Looks neat.

  86. Re:Nonsequitor in the summary by KDR_11k · · Score: 1

    Fans making sequels does not equate to getting sales for an official sequel. Fans are very interested in the product and will go to much greater lengths than other people, the problem is that it's not the level of devotion your fans show that makes you money but the number of people overall who are interested in a sequel. Famitsu's top 50 wanted sequels list was full of games that failed commercially but developed a devoted fanbase, suggesting that these fans had enthusiasm but not numbers.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  87. New Chrono Trigger enemy by Anonymous Coward · · Score: 0

    Enemy Name: The Empire of Square-X
    Enemy Purpose: Kidnap characters and using mind control will take over the world!
    Main aggressors: Freedom loving Pirates of the Fan Sea. Use Dark Lawjers to destroy them!

    lol.

  88. Re:Nonsequitor in the summary by Zaphod-AVA · · Score: 1

    Serenity turned a profit once it went to DVD. Not enough of a success to create another movie, but still a success.

  89. This calls for a... by Daenks · · Score: 1

    a "leak" of said 98% game. :) Or even the source!

    --
    Meridian 59. EPIC WIN. http://openmeridian.org
    1. Re:This calls for a... by Wildfire+Darkstar · · Score: 1

      I suspect that we'll see just that. That's the problem with issuing a C&D letter so late in the game.

      Given that it's a ROM hack, there probably isn't "source" in the traditional sense, though.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  90. Re: By the by, S-E, how's that mumorpurger going? by Narishma · · Score: 3, Insightful

    Maybe but the point is that they're making money from the game and it's played by a lot of people, whereas the original poster implied that it failed. A failed game doesn't get 4 expansions and two more coming.

    --
    Mada mada dane.
  91. Re:Nonsequitor in the summary by Xaoswolf · · Score: 1

    FFX and FFX2 were still kinda turn based, using active battle time, which means you still had the menues, but if you waited too long, the enemy still got to take their turns. FFXII looked more like an action RPG with menus instead of a turn based RPG, and FFXIII is supposed to be even worse. They are taking the series away from turn based.

  92. Re:Nonsequitor in the summary by allenw · · Score: 1

    Who wants a turn-based RPG anymore? It's all about the flashy graphics and real-time combat.

    That's why it is interesting watching to see how successful Atlantica Online is going to be (or already is?). A turn-based MMORPG sounds horrible, but they've really done a great job at game mechanics. The irony is that they likely had to do F2P because of the impressions that turn-based gives, but they are probably making money hands-over-fist with the micropayment structure they've setup. It isn't usual to hear of people who have spent hundreds if not thousands of dollars on it.

  93. Re:Nonsequitor in the summary by Narishma · · Score: 1

    I haven't played any Chrono games but what you describe is exactly how FF is played since FF 4. It's turn-based but you don't have infinite amount of time to think. The enemies will attack at regular intervals whether you do something or not.

    --
    Mada mada dane.
  94. Re:Nonsequitor in the summary by Xaoswolf · · Score: 1

    Yeah, same here. Never played it, and I've been gaming since the intellivision...

  95. Re:Nonsequitor in the summary by Xaoswolf · · Score: 1

    by non-owner, you mean someone who illegally downloaded a copy of the original game? I don't think that actually qualifies you as an owner...

  96. Re:Never heard of them by L4t3r4lu5 · · Score: 1

    You mean they're not all turn-based combat games based around the same FF universe? I might give that a look after all.

    It's amazing how the internet can be used to share knowledge, isn't it.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  97. Re-making from scratch : Why not, actually ? by DrYak · · Score: 5, Interesting

    Square Enix has quite a legitimate case here and I understand it much better than if they shut down a project making a game from scratch (eg, a typical PC game).

    I don't know well this peculiar ROM hack. But from the length of development time for the project and from the description (Same cast going into completely new adventures), I'm under the impression that they have almost completely redone a new game, creating new characters, writing new dialogues, etc...

    Their only problem seems that they slapped all these new assets on the original engine as found in the ROM - the code and the sprites of the original cast are maybe the only thing left.

    Given all the work already poured into the project, they could try to keep only the newly created assets.

    Perhaps, if the ROM hack is as big as the delay and the information on the website let us think, it won't be that much complicated to remove the latest bit that tie the game to Square Enyx franchise :
    - change the trademarked names
    - create new sprites for the main cast
    - use another engine. Preferably an open source one which is provably free of any S.E. content and can be audited. There are lots of open-source turn-based RPG engine. Given the popularity of Chrono Trigger, probably a couple of them can be configured to be close to that game's mechanics.

    This will probably add another 2 years of development. But if this time S.E.'s lawyers clearly state what exactly caused the C&D letter and to what extent modification need to be made to make the project IP-law compliant, then the past 4-5 years that went into developing this will still give a result that the fan community will be able to enjoy.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  98. I hope they'll make sure it survives by Anonymous Coward · · Score: 0

    Yep, was wondering the same thing. One day the IP will expire, so they have to take good care of it and make sure that it still exists then. If they just keep it themselves the chances that it will survive are greatly lessened. Courts may subpoena the material, and yes you can secretly hide a copy somewhere but what if they find it, or you die?

    1. Re:I hope they'll make sure it survives by Anonymous Coward · · Score: 1, Insightful

      They'd be dead. Chrono Trigger's IP expires in 2115.

    2. Re:I hope they'll make sure it survives by ZOmegaZ · · Score: 1

      If I'm elected I'll do everything in my power to make sure it expires within the next decade. Check the sig, spread the word, and vote for me if you're in my district.

    3. Re:I hope they'll make sure it survives by Creepy+Crawler · · Score: 1

      Although completely off topic, you may want to read this and this before you make any more comments about your drug policy.

      In a nutshell: the Socialists and Communists in Portugal came together and said that drug (ab)users are patients, not criminals, and should be offered treatment options. Those dealing should still be criminalized. The cost of the treatment options would be much less than the cost of incarceration.

      After 5 years of full implementation, drug use has dropped in all levels. AIDS infections dropped by 75%. Overall health levels have risen, as was the goal. And the negative possible result of these "patient" laws was that Portugal would be a drug mecca. It has not, since dealing is still treated as harsh as before.

      --
  99. Re:Fan-based mod that went on to be a stand alone by Anonymous Coward · · Score: 0

    Uh, no, it was Gunman Chronicles. The last battle in that game pissed me the hell off. Not because it was hard, but because it was stupid. (Oh no, YOU can't shoot the big ass robot, only your buddy can)

  100. Moving the assets by DrYak · · Score: 1

    It's a ROM hack, meaning that it uses most of the same computer program as the original game. Putting new characters in a non-free program doesn't make it not a non-free program.

    I really, really wish they had a way of moving their operations offshore {...} Alas, I doubt they have the funds for such a thing.

    On the other hand, they could move *the assets* they created, instead of moving themselves.
    They should slap all the new graphics on some open-source RPG engine.

    From what I understand, the main problem is that their fangame uses the original code from the original game's ROM.

    If they change the copyrighted names and replace the SNES ROM engine with an open-source PC one, the last bits of Square Enyx Intellectual Property would get removed and thus the Lawyers should be pleased.

    (Newer engine should better be open source thus making it easier to prove that nothing was carried over from the original ROM)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  101. still an important principle by mkcmkc · · Score: 1

    I'm not a serious gamer (anymore--still nursing an old Quake injury :-), but lately I've been picking up a few titles. One of the ones I was considering was a Final Fantasy game. I might have bought it soon. Now I never will. I'm aware that Square Enix simply doesn't care about people like me, but it's still $10 or whatever straight out of their bottom line, and I get to feel good about acting congruently with respect to my principles.

    There are a lot of problems with capitalism, but one of the really great things is that frequently you get to choose where to spend your dollars, and when you withhold them, that's coming straight out of the company's hide. You don't get that kind of control with voting.

    --
    "Not an actor, but he plays one on TV."
  102. Re:Nonsequitor in the summary by CarpetShark · · Score: 1

    There is a long and storied tradition of a huge fan upswell convincing a company to put for money on a project only for it to fail due to lack of actual sales when the time comes.

    Which, arguably of course, goes to show that corporations should not be allowed to control things that matter to people, since there is obviously a deeper interest in products than in buying the latest one.

  103. Solution is simple by nobodylocalhost · · Score: 1

    Stop buying S-E products. Enough people quit buying their stuff, they go out of business. I play namco games, and they are better than S-E games by far IMO. S-E has lost its way since FF6/7. Playing RPG is suppose to be an experience that invokes the full range of human emotions. The player is suppose to feel the joy and pain of the main characters. However, most of the current S-E games are nothing but empty shells of the IP franchises they own. Most of them are more about fancy graphics and angst than try to sway and inspire. Feeding the continuation of sub-par factory clones will only land you with worse and worse products.

    --
    Where is the "Ignorant" mod tag?
    1. Re:Solution is simple by Mister_Stoopid · · Score: 1

      Have you tried 9? The "FF6 is awesome everything after is dog feces" crowd usually likes that one. I give you My Permission to pirate it or buy it used so as not to support Square/Enix.

  104. Re:Never heard of them by Anonymous Coward · · Score: 0

    Final Fantasy isn't manga.

    Sorry, I'm sure the GP meant "participatory anime". Common mistake.

  105. Re:Nonsequitor in the summary by Ephemeriis · · Score: 2, Interesting

    Seems to be the growing trend; instead of listening to their fans, which would net them even more money, game developers continue to lock down old gaming IP

    There is no proof that listening to their fans would net them more money, especially since those fans are creating their own games and not necessarily buying the real product.

    It's almost the same argument as the filesharing canard that says that companies need to either give away their music for free or face going out of business.

    Actually, in this case, there's plenty of proof that you can stick the word "Chrono" on just about anything and it will sell like hotcakes.

    Take a look on eBay... Original copies of Chrono Trigger sell for absurd amounts.

    The game sold tons of copies on its first run... Tons more when it was ported to the Playstation... Tons more when it was ported to the DS...

    People even bought Chrono Cross, which was a horrible game, just because it was vaguely related to Chrono Trigger.

    Fans are literally begging for an official sequel. If one was available it would be purchased without hesitation. Folks would be all over it. There is, in this case, no "real product" to buy - Square-Enix won't produce it. So the fans are creating their own.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  106. I've fucking had it by Rhapsody+Scarlet · · Score: 1

    Let it be known to Square-Enix that this was the straw the broke the camel's back. I've been less than happy with Square shutting down Chrono Resurrection and giving us that half-assed non-remake for the DS, now they're shutting down another harmless fan project literally days from release? Enough Square! I was planning a few major purchases this year and next, but not now. I can't support a company that does this shit. They're joining Microsoft on my active boycott list. It may not make much of a difference, but I refuse to give my monetary support to a company I'm this pissed at.

    1. Re:I've fucking had it by NorQue · · Score: 1

      Come on. From what it looks like this would've been just another shitty ROM Hack that nobody really cared about until that cease & desist letter showed up. These hacks are a dime a dozen and I really don't know what the fuzz is about.

  107. The Same As Music by Dripdry · · Score: 1

    The same laws that apply to music should apply here.
    It should be legal to make derivative works!

    We have sampled electronica and hip-hop. Without samples much of these genres would not exist. There is a band, Girl Talk, who ONLY uses samples for his music. The music industry is SCREAMING to nail this guy, but he's so popular that he fills concert halls with dancing, crazy fun times and has released at least 4 albums. They're really good although it could be argued that he is riding on the popularity of the songs he samples.

    The same should go for games. Just keep making derivative works to overwhelm the system. Sooner or later the companies that aren't using ANY of that content will begin to relent. For that matter, ignore the C&D. OOPS! I left a copy of the dev files on CD in a cafe somewhere and someone just *happened* to walk off with it and finish developing the ROM. Sorry!

    As the great Andrew Jackson said: It's their law. Now let them enforce it.[sic]

    --
    -
    1. Re:The Same As Music by Dripdry · · Score: 1

      Sorry there. i know it's illegal to make derivative works in music. Just to clarify

      --
      -
  108. Re:Nonsequitor in the summary by Ephemeriis · · Score: 1

    Sadly, that's the same thing people said about a Firefly movie, and yet...

    There is a long and storied tradition of a huge fan upswell convincing a company to put for money on a project only for it to fail due to lack of actual sales when the time comes.

    Except that Firefly hasn't been re-released, and sold like crazy, several times over.

    Firefly was only in production for a year or so... Folks have been begging for a sequel to Chrono Trigger for over 10 years - the game originally came out in 1995 on the SNES.

    The original sales of Chrono Trigger were good. When they ported it to the Playstation it sold great. When they ported it to the DS it sold great. Even Chrono Cross, which is a terrible game, sold well because it was related to Chrono Trigger.

    In this case they've got over 10 years of good sales to back up the decision, not a pile of letters from disgruntled fans.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  109. Re:Nonsequitor in the summary by PitaBred · · Score: 1

    Ehhh... depends. I liked VII, but I also liked X and XII. If you go into the later games expecting VII but with better graphics and a different story you will be very disappointed. But if you go into them with a "this is a different game", just like every FF before VII, the new ones are actually pretty good.

  110. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    Not all the attacks were accompanied by 2 minute cutscenes in FF8, just the summons (and even then, "2 minutes" is a bit of an exaggeration, except perhaps for Eden). Anyway, if you didn't play FF8 just because of that, you missed (IMO) one of the best games in the series, and the most fun I had with an FF game since the first half of FF6 (not the second half though. It completely fell flat in the World of Ruin). Certainly the best soundtrack in the series. If you avoided FF9 too, you also missed a pretty great game (and it's kinda stupid to not even give it a thought just because you didn't like the previous, completely different, game). And if you never played 10 or beyond...well, I can't really fault you for that.

    Also, "nothing beyond FF7" better only include main series games. If you never played FFT, you need to turn in your FF fan card and go hang your head in shame.

  111. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    Even in oxygen, there are no exceptions here. (Go check your local gas stations til you find the canned oxygen containers for $7 a shot)

  112. Crowd Funding? by wertigon · · Score: 1

    Wait, so let me get this straight; If Crimson Echoes got released, the devs would get hit with around $150 000 of fines? ... Can you say pledge drive? If 7 500 people paid $20 each, this would be a non-issue. I know I want to see this game that badly. Though, IANAL and more importantly, IANFA (I Am Not From America), so there might be something I'm overlooking. Still, it seems like it'd be possible to get the fans to release this one regardless. SE sure as hell ain't.

    --
    systemd is not an init system. It's a GNU replacement.
  113. Re:Nonsequitor in the summary by Virak · · Score: 1

    It annoys me to see people referring to everything past FF7 as "the new ones" but not including FF7 itself in that.

    You damn kids need to get off my lawn.

  114. Re:Nonsequitor in the summary by Ephemeriis · · Score: 1

    A dedicated cult fanbase does not automatically mean that it's a marketable audience. It does not take many fans to make a fan game, especially if they aren't shooting for commercial polish.

    Do 10+ years of good sales mean there's a marketable audience?

    The original game was released in 1995. Every time it has been ported it has sold well - even as recently as 2008 when it was ported to the DS.

    This isn't some abstract thought exercise... There are 10+ years of sales figures that say yes, people want this.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  115. Re:Nonsequitor in the summary by jollyreaper · · Score: 1

    A dedicated cult fanbase does not automatically mean that it's a marketable audience. It does not take many fans to make a fan game, especially if they aren't shooting for commercial polish.

    The logical solution is to graduate to a shared fanworld supported by the community, all properly held in creative commons license or some manner of copyleft or gnu license that says "Anyone who uses these materials in a for-profit effort grants us the right to use their unique contributions in turn." And fans could self-fund the developer for publishing the game, work for hire.

    Everything I said above would have been pie in the sky years ago. It just wouldn't have been possible. It's rapidly becoming more and more possible now. People did it years ago with pencil and paper RPG's and MUD's but I'm talking about the kind of creation that requires serious infusions of capital like game development.

    The biggest impediment would be community drama. When a company makes a game, there's a more top-down command structure and what gets produced is what gets produced. There's usually not a big committee arguing over everything. Volunteer and non-profits can be torn apart by the sniping over this stuff, it's human nature.

    But I think we're at the point where we can build a new development model here. Right now the games are ultimately fan-supported but it's a rather indirect process. Games have to be pitched to management and they're the ones holding the purse-strings. Anything that gets produced has to satisfy their tastes. Only after the funding is secured and the game developed and published comes the point where the wallets of the fans can have a say. While they can shout and cry, the decision-making process is still behind closed doors and the public is told what they're going to eat and like it.

    What I wonder is how likely the prospect is of providing the initial funding from fans, in effect pre-ordering the game before work has even started. There's already fundraising sites in place where people can use credit cards to make contributions and the processor takes a nominal fee off of each transaction. And then we get back to the question of whether a fanbase could hire a developer to create a game according to their specifications, or hire the designer and say "we trust your decisions, make us an RPG with these characters." Wargammers tend to be both obsessive and have money. It would seem like a community-requested and designed game would be a logical step. Hire the developers to make the engine, artists could be commissioned for units, community members design the scenarios. Every five years the engine gets a tune-up to account for improved computers. There's probably more difficulties than I'm allowing for here but it does not seem impossible.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  116. Re:Nonsequitor in the summary by drinkypoo · · Score: 1

    FFVII is clearly a "new one" but just as clearly not the same as the other polygonal sequels.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  117. Re:Too Late to Pull it by Xaoswolf · · Score: 1

    Why wait? I never heard of this project until after Squenix sent the letter and then it got slashdotted. Perhaps Squenix didn't hear about it until it reached the 98% mark...

  118. Hoax? by samtheman15 · · Score: 3, Interesting

    It seems that the cease and desist letter may have been a hoax.
    http://www.romhacking.net/forum/index.php/topic,8582.msg134196.html#msg134196

    1. Re:Hoax? by Drakin020 · · Score: 1

      It's legit.

      Their argument was that the email domain didn't exist, but after running a DNS report on the domain, I found the email domain is legit.

      Getting MX record for square-enix.com (from local DNS server, may be cached)... Got it!

      Host Preference IP(s) [Country]
      mx.square-enix.com. 10 121.50.50.21 [JP]
      jp-exe001.square-enix.com. 20 219.117.149.53 [JP]
      jp-exe002.square-enix.com. 30 219.117.149.54 [JP]
      carbon.square-enix.com. 40 204.248.181.18 [US]

      Step 1: Try connecting to the following mailserver:
                        mx.square-enix.com. - 121.50.50.21

      Step 2: If unsuccessful in step 1, try connecting to the following mailserver:
                        jp-exe001.square-enix.com. - 219.117.149.53

      Step 3: If unsuccessful in step 2, try connecting to the following mailserver:
                        jp-exe002.square-enix.com. - 219.117.149.54

      Step 4: If unsuccessful in step 3, try connecting to the following mailserver:
                        carbon.square-enix.com. - 204.248.181.18

      Step 5: If still unsuccessful, queue the E-mail for later delivery.

      Trying to connect to all mailservers:

            mx.square-enix.com. - 121.50.50.21 [Successful connect: Got a good response [250 recipient ok]] (took 1.782 seconds)
            jp-exe001.square-enix.com. - 219.117.149.53 [Successful connect: Got a good response [250 2.1.5 Recipient OK]] (took 1.422 seconds)
            jp-exe002.square-enix.com. - 219.117.149.54 [Successful connect: Got a good response [250 2.1.5 Recipient OK]] (took 1.453 seconds)

      --
      The greatest revenge in life is massive success.
    2. Re:Hoax? by James+Skarzinskas · · Score: 1

      The letter itself is highly suspect. No corporate legal department worth its salt would produce such an inarticulate and convoluted message. Frankly, I wouldn't expect wording of this "quality" from even a third rate law student. Bear in mind that if this is simply a hoax, on part of the team, to kill the project without having to show anything for it (and do keep in mind that such ambitious projects, more often than not, amount to nothing more than wishful thinking, some tinkering with a ROM editing utility, and a forum of deluded fanboys) - well, then those "confirming" the legitimacy of the legal threat would also be those who stand to benefit from its "verification".

      Juvenile wording, suspect formatting, and directly referencing "Temporal Flux", a ROM hacking utility used to create these projects - this from a corporate legal team? It just doesn't add up. I'm trying to avoid coming across as too much of a pessimist or troll, but if it looks like bullshit and smells like bullshit -- then why exactly is it garnering such a game media following?

    3. Re:Hoax? by NorQue · · Score: 1

      No, the given mail address itself, na.legal@square-enix.com, doesn't exist. The domain square-enix.com exists, of course. What's more, the letter doesn't resemble the one that was received by that other Chrono Trigger project and the number in the letter goes to a reception where people apparently don't know anything about that c&d notice or only know something about it when talking certain people. This is highly suspect, IMHO. Thread at romhacking.net got closed because Chrono Ressurrection team can't come up with a plausible explanation.

  119. Re:Nonsequitor in the summary by Talderas · · Score: 1

    Final Fantasy hasn't put out a turn based FF since FFX. FFXII is not turn based with the gambit system trying to make it more like FFXI in combat. Of course, FF has been for a long time with the Active and Wait combat system, where in wait mode the enemy waits for you to browse your magic/skill/item screens for what you want to use.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  120. Pfft. by Anonymous Coward · · Score: 0

    I don't see why they just don't release it anyway, if it's a rom hack then release an IPS file and have someone in another country do it, you know some disgruntled Swedish member of the team.
    I'd like to see square stop it.

  121. Re:Nonsequitor in the summary by Miseph · · Score: 4, Insightful

    Why don't we put it this way: Chrono Trigger was more popular than Fallout. The sequel to Chrono Trigger was more popular than Fallout 2. We can reasonably assume that the sequel to the sequel to Chrono Trigger would be at least as popular as Fallout 3... which was a massive release.

    You're arguing that Chrono Trigger is in a niche, like Firefly. He's arguing that it is a massively popular mainstream title. As somebody who was actually alive when CT first came out (which I do not suspect you were), I assure you that it wasn't a game only your nerdy friends had heard of. A CT sequel would sell like a Pokemon sequel or a new FF, despite your assertion it would sell like Wild Arms.

    --
    Try not to take me more seriously than I take myself.
  122. Re:Nonsequitor in the summary by Ailure · · Score: 1

    Just keep in mind it would be distributed as a "patch" which users have to add to a original ROM. The patch only contains the changes to the ROM.

    It's like handling out transparent sheets of paper with a mustache on to apply on copyrighted posters at home.

  123. If I can't.... by O('_')O_Bush · · Score: 1

    ... release a full install of some newer game like Fallout 3 with a weapons mod, then they also shouldn't be able to release Crono Trigger with some story mods.

    Really, the only difference is the age of the game.

    --
    while(1) attack(People.Sandy);
    1. Re:If I can't.... by nidomedia · · Score: 1

      try releasing a weapons mod and tell people they need fallout 3 to use it. That's how they (planned to) do it

  124. Re:Nonsequitor in the summary by twidarkling · · Score: 1

    If you break it down, the storyline NEVER made actual sense in Square's RPGs. "Young lad leaves home, meets bizarre friends, makes powerful enemies, saves world." Which game of theirs was that?

    Oh right. All of them.

    I have a better idea than just "take 10%" or "kill project all together." It's called "offer the makers $1,000,000 to split, take the game, polish it to Squeenix's standards, and release." Most games take a few million to make now, correct? So 1 mill for the makers, another 1 to polish, and you've got a relatively cheap game that people are likely to buy, and if they don't, you're not out as much as you'd otherwise be.

    --
    Canada: The US's more awesome sibling.
  125. Re:Nonsequitor in the summary by gid · · Score: 1

    Last FF game I played was FFVIII, the last one released on the PC. Loved 7, never finished 8 because of the long summons and other games I was playing at the time.

    I just bought the Last Remnant on Steam and am liking it so far, although it annoys the shit out of me that you can exploit the BR system to get stupid high stats. I'll probably play it again once I've finished it without doing all the side quests to keep my BR down and then do some power leveling getting 9999HP unions. I wish Square would put out more shit for the PC and not just bullshit MMOs.

  126. Re:Nonsequitor in the summary by PitaBred · · Score: 1

    Hey, I just said "later games", I didn't say anything about VII not being a new one. But even then, the gameplay has changed between almost every Final Fantasy game, different mechanisms and such for magic, weapons, and so on. Those changes have accelerated with the later games, but you still had a change with every FF game. Acting like the post-VII games are completely different than VII and before is disingenuous (which is what I got from my original post's parent)

  127. Re:Nonsequitor in the summary by Talderas · · Score: 1

    I played FF9, and I hated it, but not for the storyline. I just could stand the combat system where limit breaks never happened when you wanted them, and learning skills was bound to wearing specific pieces of equipment. My opinion is that for a Final Fantasy to be successful you need to both like the story and the system. That's why FF9 fails for me (I disliked the system), it's why FF10 really didn't impress me that much (I disliked the story). FF12 I'm still on the fence over because I dislike the focus on farming, but I love the story. To be honest, I don't think FF7 is the best Final Fantasy. I think it had a good story, a good combat system, and came out at just the right time (launch into 32-bit) to grab a whole new audience, thus running it's popularity. I've met few Final Fantasy fans that have played multiple Final Fantasy games and believe FF7 to be the best/favorite.

    Personally I find FF6 to have the best storyline (maybe FF9, but I vaguely remember it), with FF8 in #2-#3. I think FF8 has the best system, because the junction system allows you to let characters of less level be able to keep up with your higher level characters. That's my biggest beef with Final Fantasy. Non-party characters either don't gain experience or gain it at reduced rates, which frequently results in some characters becoming too under-leveled for where the story is, forcing you to go back and grind levels to catch them up. It's made even worse by the systems making which characters you use in combat generic (Sphere Grid, License Grid). Right now in FF12 I have Vaan at 10 or 11. Fran and Balthier are at about 32-33. Basch is at 34. Penelo and Ashe are at 21-22. What's the difference between Penelo, Ashe, Fran, Balthier, and Basch? Basch, Fran, and Balthier don't have as much of the magic augments, can't use staves, and use heavy armor over cloth. Boo friggin hoo.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  128. Re:Never heard of them by Anonymous Coward · · Score: 0

    Nope. And yep.

  129. Re:Nonsequitor in the summary by Vu1turEMaN · · Score: 1

    You are right about fan-made sequels not equating to sales for an official sequel. Atleast, that's what usually happens.

    In this case, it would be true. For a game to create enough emotion and drive within any group of fans to create a sequel for 5 years is nothing short of "Please make an official sequel" being spelled out in Square-Enix's alphabet soup.

    The same could be said for Mother 3, and the same said for the Freespace project (and they've been at it since 2002 with only 80% of the original source code).

    Games that get "Game of the Year" are among the elite, and when they are abandoned by developers fans want something more. If the developers promised that something more was on the way, then they wouldn't bother making a fan sequel.

    Same thing happened with Team Fortress Classic. Had such a huge, devoted fanbase, and Valve was busy making HL2, so a group of map designers got together and started working on Fortress Forever. When Valve finally released their very different version of Team Fortress 2, people flocked to it, and as far as I'm concerned, Fortress Forever is pretty empty right now....more than half left it for TF2.

    If a proper mother 3, or freespace, or chrono sequel came out, it would sell. Gaming fanbases that are large are far more powerful at getting shit done than any other fanbase out there.

  130. Because they're corporate ass-hat by Lead+Butthead · · Score: 1

    Why doesn't Square Enix hire the developers and license it? If it is 98% complete, and it is decent, then it seems like everybody wins.

    Why pay for it when you can sue and take possession of the entire derived work FOR FREE?

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
  131. Re:Nonsequitor in the summary by Blakey+Rat · · Score: 1

    Things that are popular on the Internet are (generally) not popular in real life-- Firefly/Serenity, Snakes on a Plane, Howard Dean, Ron Paul, there are a million examples.

    The saddest thing is that so many Internet users haven't learned this yet. And some of them are in the position to, for example, heavily promote Snakes on a Plane.

  132. Re:Nonsequitor in the summary by KDR_11k · · Score: 1

    The worst case is SE losing sales on their own Chrono games because of competition from fan works.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  133. Re:Nonsequitor in the summary by Chyeld · · Score: 3, Interesting

    No, I'm arguing that just because something was popular and still has some fans doesn't automaticly mean that it'll make money today.

    And P.S. chief, my younger siblings cut their teeth on Combat catridges, so save the "oh you just aren't old enough to appreciate it" crap. I've been around long enough to see this story more than once, especially in the video game arena.

    Can you make money on a revival product for a old favorite? Hell yes. Is it a sure thing? Fuck no. And stop pretending it is simply because you want it to be.

    Fans != sure money.

    Jumping into a project "just because they fans demand it" is stupid thing to do. Start a project when you have something to put into it, not just to milk it for the last dregs of money you can. And a fan mod isn't "something to put into it".

  134. Re:Never heard of them by twidarkling · · Score: 1

    Actually, until very recently, none of them shared any universe elements in common (no direct sequels), and most have severely altered gameplay mechanics from one to the next. For instance, Final Fantasy VI, you equipped an item that would allow you to gain access to spells as you fought battles, and you'd still have the spells you learned after you equipped something else. Final Fantasy VII, you equipped items that gave you spells and abilities, but only so long as you had that item equipped. Obviously, it was more complicated than that, and it was only one example, but it's a decent one.

    --
    Canada: The US's more awesome sibling.
  135. I kinda really wanted to play this by Guruthegreat · · Score: 1

    I had been aware of this production for 3 or 4 years now, and while it wouldn't have been another Chrono Trigger I really would've enjoyed playing it. I had always thought this kind of derivative work would be covered by fair use. I guess it doesn't really matter since the Chrono Compendium probably couldn't afford to fight Square on it if they were in the right. For those of you interested there is a longish thread over on ROM Hacks covering this, I only mention it because Compendium admins seem to be dropping in there: http://www.romhacking.net/forum/index.php/topic,8582.0.html

    --
    Inter Arma Enim Silent Leges
  136. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    In this particular case, the game is a romhack of the orginal. The only thing the modders are really bringing to the picnic is the story, and if that's crap (or not "Square Standard") then they've got nothing. You could rerelease ChronoTrigger as a WiiWare game, and make some cash for relatively little investment, but I doubt you'd be able to make much on "Acclaimed Fan created tribute game" via WiiWare.

  137. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    And regardless of how holy your cow is, to most of the rest of the world it's just hamburger.

    may I take that as my signature?

  138. Re:Nonsequitor in the summary by Moryath · · Score: 1

    Hell, people bought the crappy "Chrono Crusade" anime, even though it had nothing to do with the games, on the basis that ADV re-drew the logo to look vaguely similar and encourage brand confusion...

  139. Re:Nonsequitor in the summary by twidarkling · · Score: 1

    Which is why in an earlier post, I suggested Squeenix purchase it, and polish it up themselves. It wouldn't be that difficult (compared to making a whole new game) to redo some dialogue. Heck, Crono's lines would all stay the same anyways. "..." Just come up with new reasons for going to the dungeons they've already programmed. The fact that CT did well on the DS proves people wouldn't care about use of similar art assets.

    However, my original point still stands. How can we judge the story in this romhack, when Squeenix themselves continually churn out the same story with different spikey-haired youths?

    --
    Canada: The US's more awesome sibling.
  140. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    Have at it; I doubt it was mine originally. It reminds me of something Robert Heinlein would might have said.

  141. Re:Nonsequitor in the summary by OrangeTide · · Score: 1

    retrousb will sell you a cartridge of just about any homebrew ROM you can give them if it one of the mappers they are currently manufacturing. Else you'll have to use the PowerPak which can load ROMs off compactflash and simulate the proper mapper in an FPGA.

    There are a dozen or so homebrew cartridges on the RetroZone site already. And new ones show up every month or so.

    --
    “Common sense is not so common.” — Voltaire
  142. Re:Nonsequitor in the summary by shmach · · Score: 1

    I don't recall there being anything active about FFX's combat. Rather, the whole thing was completely turn based with the sequence of events represented graphically on one side of the screen. Spells like haste or slow could modify the sequence, but combat would not proceed until either you (or the enemy I guess) made a move. Can't speak for FFX2 as I've never played it...

  143. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    The difference in tap water and bottled water is primarily the perception of where/who it came from. It never enters the consumer's mind that the water might very well have been bottled from the exact same mains they put theirs from.

    You are right, Square does tend to overuse archtypes in their stories. But with the "Written by Square" imprint on them, that makes the bankable. This isn't so for a fan made game.

    And honestly, if the stories were that generic, this wouldn't have been an issue, would it? The reason people are interested in the game isn't because it's someone's "Generic JRPG game" that is getting shut down.

  144. Re:Nonsequitor in the summary by Xaoswolf · · Score: 1

    It's been a while since I played FFX, so I could be wrong there I guess. X2 was pretty active, if you stood there, the enemy would still attack. It was still menu driven, and the encounters were still random taking you to a battle screen like previous games. XII did away with random encounters from what I could see my girlfriend play at the time, you saw the enemies on the map, and when attacking, never left the map, it was basically just a menu driven action game.

  145. HIRE THEM by SanityInAnarchy · · Score: 1

    Maybe they're already doing this...

    What I'd do, in that position: Investigate the mod, first. If it's a good one, then talk to them about becoming official. Either give them a license or hire them outright.

    Of course, you may want to intimidate people. You could send them a C&D along with this, reminding them that if they decline the job, the mod is very well dead.

    But, I agree with the summary -- done right, this is more money for them.

    And no, I don't think it's covered under fair use. It's a bit like fan fiction -- probably fine if you release it online, anonymously, but you probably wouldn't be able to sell it without a license. (Example: Star wars slash fic vs actual expanded universe.)

    --
    Don't thank God, thank a doctor!
  146. My 2 Cents by BeanBagKing · · Score: 1

    I think this is pretty shitty of Square. They aren't currently making any money on the chrono serious, if they are it's a drop in a bucket to someone that big. If they are planning a sequel, this isn't going to hurt sales, the fans will still buy and play their game just as much, I imagine a fan sequel will only help revive interest if anything.

    but here is what I think is really shitty. Fans have been working and dedicating their time to this project since 2004, they were 98% of the way finished, days before the release date, and Square chooses this time to tell them NO YOU CAN'T DO IT! Thats not protecting your interest, thats being an asshat. Protecting your interest would have been stopping it right away, at 1% completion. Hey, that's our stuff, you need to stop. You can't tell me with all the copyright lawyers they have running around they just now noticed this. The only thing I can think of is that they purposefully waited till the last minute to crush the dreams of the fans that have been working on this. Thanks Square.

  147. Re:Nonsequitor in the summary by neokushan · · Score: 1

    S-E don't have that argument because they released Chrono Cross all by themselves.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  148. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    Likewise giving fan made games like this a nod cheapens the brand.

    CT is a good game and letting fans to create sequel isn't going to change that. Of course if you officially approve it, it needs to be polished to some standard, but otherwise you just could let the community live on.

    For example, those millions of crappy SMB1 hacks don't make any official Mario game less good or "cheapen the brand". Good projects, like Mother 3 english translation or Super Demo World, however just give more good playable stuff to gamers, which makes them happy.

    It's much more satisfying to buy stuff from a company that isn't ass about it's assets.

  149. Re:Nonsequitor in the summary by default+luser · · Score: 1

    Well, in IV time stopped as soon as you entered a menu. I'm not sure if this carries-over in the later games.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  150. Re:Nonsequitor in the summary by HeronBlademaster · · Score: 1

    No evidence? Half-Life is good evidence, by itself. There are others.

  151. Re:Nonsequitor in the summary by HeronBlademaster · · Score: 1

    Counter-Strike was a fan-made mod. It sells quite well, now.

  152. love and hate by bugi · · Score: 1

    I can't think of a better way to turn love into hate.

  153. Re:Nonsequitor in the summary by bonch · · Score: 2, Insightful

    Dear idiot,

    Square-Enix owns the trademark. If they don't defend it, they lose it. You can't just start letting other people make sequels to your franchise.

    The story summary is biased, misinformed, and stupid, as are most of the comments.

  154. Re:Nonsequitor in the summary by HeronBlademaster · · Score: 1

    But they're not selling ChronoTrigger commercially anymore, so how would they lose money that way?

  155. Console VS PC by DrugCheese · · Score: 1

    I think this shows the mindset of console developers when compared to some of the PC ones. Seems to me PC developers realize that giving their fans the ability to take what they've created and run with it can only open possibilities and draw more people into their games. Quake CTF was a mod, and now it's a fairly standard multi-player part of FPS games. Maybe iD software is on the far end of that spectrum though...

    --
    *DrugCheese rants*
  156. Re:Nonsequitor in the summary by Talgrath · · Score: 1

    Nice argument, but do you have the stats to prove it? If Chrono Trigger is more popular than the Fallout series, how many copies did it sell? A quick internet search doesn't turn up information.

    Even then though, that ignores a rather central fact: just because a sequel of Fallout 3 does well in today's market, doesn't mean a sequel to Chrono Trigger will do well in today's market. The market for non MMO western RPGs is much more wide-open than the Japanese RPG market, which is flooded with titles. Fallout 3 is exploiting a hole in the market, while Chrono Trigger might just be another title swimming amongst many. Don't get me wrong, I enjoyed Chrono Trigger and Fallout, but comparing how successful they would be in today's market is not necessarily a good choice.

  157. Re:Nonsequitor in the summary by KDR_11k · · Score: 1

    I disagree, without hard numbers we can't say anything. Fans have a lot of devotion, games like Gotcha Force are known for their fanbases but they sold terribly. It only takes a very small number of people to form a fanbase, no matter how devoted but it takes a large number to make any money with a sequel. Without numbers (like, say, sales for the DS re-release, hint hint) we can't say how popular a sequel to CT would be. With numbers we could guess.

    We also have to account for CT being one of the biggest blockbusters of its time, AFAIK it was developed by a "dream team" of developers and very expensive compared to its contemporaries, it's unlikely that a CT sequel made these days would receive the same level of care and would most likely compare unfavourably to the original.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  158. Re:Nonsequitor in the summary by Talgrath · · Score: 1

    Why bother to pay them off and polish it up, when they can shut them down? Let's be honest here, if SquareEnix wanted to make a new Chrono Trigger, they would and "buying off" some fan hack is not a good way to do it. The story looked terrible, the graphics looked dated...so what would they have to do to bring it to their standards? Every fucking thing; if they'd have to redo absolutely everything, then why would they pay someone a million dollars to make it?

    There's another factor here too; if you pay some fans for a fanhack and then make a new game (or remake their fanhack) then other people will look at it as a way to make money AND ensure their favorite games get sequels. It's a bad idea all around and a bad policy as it invites others to try and ruin your game series and get paid for it. If you were them, would you pay the guys that made the fanhack? Hell no.

  159. Re:Nonsequitor in the summary by Hubbell · · Score: 1

    10 and 12 were fucking horrid. I'm playing VII now on an emulator while harvesting in Darkfall, and I had my FF cherry popped with VIII. VII VIII and IX were great, VII is easily the best, VIII and IX are tied for epic win though. 12 was nothing more than a 60 dollar macro with a shitty storyline for you to deal with.

  160. Re:Nonsequitor in the summary by hairyfeet · · Score: 1

    And it made its money back and then some on DVD, just like the original series still sells box sets. You have to know your audience, and geeks don't like theaters. You have to deal with asshats talking, playing with their damned cell phones, etc. Geeks tend to have really nice rsoultion monitors or LCD TVs and that is what they watch movies on. That is why if Whedon makes "Faith the Vampire Slayer" or "The Adventures of Spike and Dru" he would be best served by releasing straight to DVD and watching the cash roll in. It is all about knowing the customer and giving them what they want, which sadly S-E obviously doesn't seem to get.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  161. Re:Nonsequitor in the summary by aftk2 · · Score: 1

    VII is easily the best

    You misspelled VI.

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
  162. Re:Fan-based mod that went on to be a stand alone by Ihmhi · · Score: 1

    And Team Fortress Classic, which evolved into the absurdly popular Team Fortress 2.

  163. Re:Nonsequitor in the summary by Koiu+Lpoi · · Score: 1

    Any idea how much an original Chrono Trigger fetches?

    700 yen. The cart works fine, too.

  164. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    You have to know your audience, and geeks don't like theaters. You have to deal with asshats talking, playing with their damned cell phones, etc.

    That's apparently why the folk sitting in front of me last night during my first viewing of the new Star Trek were already on their seventh viewing and were debating the merits of Jane Wyatt and Winona Ryder as Amanda Grayson. Oh, wait...

  165. Thief and Deus Ex by Anonymous Coward · · Score: 0

    As someone who loved the first Thief and Deus Ex games, it scares me that these people "own them" now. Square is *mostly* a console developer. I fully expect the sequels to be console-ized ports with tiny environments and poor perform... wait... that already happened!

  166. Re:Nonsequitor in the summary by PakProtector · · Score: 1

    VII is easily the best

    You misspelled VI.

    You misspelled IV.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  167. An Elegant Rebuttal by Anonymous Coward · · Score: 0

    A) This copyright is 14 years old; it's not worth a thing as far as I'm concerned.

    B) Derivative work rights have always been bullshit.

    C) How long till this gets "leaked" to all the major trackers?

  168. If people are really tired of this stuff by Khyber · · Score: 1

    I have a solution, inspired by TPB's recent idea.

    We cause a Distributed Denial of ca$h attack. We start writing drafts and bills to put before our representatives to be voted upon. We start sucking away the money that these companies have by forcing them to lobby against the bills. We flood the system with bills designed to label these companies as dangerous to American Ideals of Freedom and force them to be removed. They'll have to pay out the nose to get these bills struck down, and quite quickly they will run out of money.

    And they will get the point when we start calling for their heads or their exile in our submitted bills.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:If people are really tired of this stuff by Anonymous Coward · · Score: 0

      this is quite possibly the stupidest idea i have ever heard

  169. Re:Nonsequitor in the summary by hairyfeet · · Score: 1

    Uuuhhh....according to the wiki "Snakes on a Plane" made more than double its budget in theatrical release alone. That don't count DVD and PPV. If double your money not counting DVD or PPV is a "flop" can I have a flop too?

    --
    ACs don't waste your time replying, your posts are never seen by me.
  170. Fan-made games have worked out in the past FYI by BigCow · · Score: 1

    The group at AGDInteractive has released remakes of King's Quest I, King's Quest II, and Quest for Glory II with the permission of the copyright holders. They pulled it off by approaching the company directly and working out a fan license. The release of those freeware games actually increased the sales for the titles in the same series, it was a boost for the fans and the copyright owners. Another fan-project, King's Quest IX got hit with a cease and desist since they hadn't done their legal homework, but they managed to work out a deal where they changed the name of the game to avoid confusion and could proceed with the permission of the parent company.

    It is possible to get stuff like this to work out, and it's often in the best interests of all parties to foster a community that takes an interest in their work. Copyright-holders are also within their legal rights to shut-down fan-fiction being made about their works but it's seldom worth the bad press or harming the community that builds up around such things. But it's crazy to put years of effort into a project without exploring its legality and advertise it before completion so that it can get shut down. The worst part is the same thing already happened to another Chrono Trigger project, a 3d remake of the game called Chrono Trigger resurrection. The lawyers only swooped in when it looked like it had a chance of being completed, apparently like this title

  171. Re:Never heard of them by bluefoxlucid · · Score: 1

    They're all different. The first let you pick your character roster; the second had a deeper storyline; the third advanced your characters through character growth (not levels, but actually abusing your stats i.e. fighting a lot or draining your HP in battle would push those stats up); the fourth I forget what was unique besides the story; the fifth introduced Active Time Battle; the sixthed revised ATB, and had a nice (notably nice) story; the seventh used the Materia Growth system for adjustable character stats; the eighth used the Magic Junctioning system to affect character stats, and introduced a card game, and let you build weapons; the ninth garnered skills and abilities from equipped weapons, and had a different card game; the tenth had Calculated Time Battle, and Blitz Ball; and the twelfth was free-roam with AI-scripting ("Gambit System").

  172. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    "And P.S. chief, my younger siblings cut their teeth on Combat catridges [atariage.com], so save the "oh you just aren't old enough to appreciate it" crap. I've been around long enough to see this story more than once, especially in the video game arena."

    Nice way to deflect the issue. We still don't have any idea how old you are, your "younger siblings" could very well have inherited that 2600 from your parents for all we know. Judging by the way you speak, I'd peg your age around 22, no where near old enough to be gaming when CT was first released.

  173. Why not... by Capeman · · Score: 1

    buy them? I mean, Square-Enix buying their idea/game and releasing it as what it is, a game made from fans, sell it at a low price, but we all now this won't happen.

  174. Pride by Toonol · · Score: 3, Funny

    My son was partially involved in this (I saw a pdf of the C&D right after they got it).

    The kid is making his old man proud. You're not a true programmer unless you get some letter from some lawyer before you turn 21.

  175. Re:Nonsequitor in the summary by Toonol · · Score: 1

    It was popular enough that last year's re-release was a smash hit on the Nintendo DS. Nothing but minor tweaks from the original 13-year-old supernintendo rom, and it sold very well. I love Firefly, but it was always niche. CT was never niche, and it's popularity has repeatedly and recently been demonstrated to still be significant and mainstream.

  176. Re:Nonsequitor in the summary by Toonol · · Score: 1

    It was re-released in 2008. If it hadn't been, I'm not sure they would have been as eager to send out a C&D.

  177. Fan bullshit by Anonymous Coward · · Score: 0

    I try to feel sympathy but I cant. In most cases, fan games are crap, and often create storylines that are about as engaging as watching grass grow, and full of fandom cliches.

    Square-Enix isnt bad for scorning the fans. I've seen other companies kow-tow to fanboys and watched entire game series go to complete shit.

    I learned long ago "fandoms" are often the death of things because they're prone to groupthink. Only out of groupthink can you get results where the game's original story is in fact, totally wrong because the main character is gay and wants to have sex with all the other male characters (or female) and wants to really do things with the antagonist of the series too. I'm not stretching things with that either. Hell there are earthbound fans that insist that the series' main antagonist during the first 2 games is actually female, and that the game is wrong, and that this other antagonist who is fat and greedy is actually skinny and has known the antagonist their whole lives and have sex with each other. and insists that's the reality of the games.

    Playing the games says otherwise. Also notice a pattern forming with fan based cliches?

    Yeah I don't blame square enix at all.

  178. Guys, get serious by Anonymous Coward · · Score: 0

    It's a rom hack. I can explain what happened here very easily:

    1. They were never going to finish it.

    2. They make up an excuse that isn't "we suck" or "we lied".

    3. Profit!

    Remember that Ocarina of Time 2D game? Of course you do! Lots of hype, never existed beyond a few screenshots. It's easy to mock something up that looks good, infinitely harder to spend the thousand+ hours it takes to follow through.

    Just look at DNF..

  179. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    I could argue with you about the relevancy of Firefly vs. Chrono Trigger, by pointing out such things as how long the DVDs were on the top twenty best sellers for Amazon. I could point out that ChronoTrigger is in the same "niche story vying for space between..." when it comes to JRPG's.

    But that allows you to skip the fact that you completely miss the point. Firefly was simply an example.

    One out of many.

    Many.

    The simple and unfortunate truth in life is it's fairly easy for something to obtain and keep a fanbase, it's a bit harder to turn that fanbase into money. And regardless of how holy your cow is, to most of the rest of the world it's just hamburger.

    That was something I said in this exact thread already. If you want to continue to argue the point I wasn't making, please continue. Just don't feel like you are actually adding anything to this.

  180. Bad move Square, get with the times. by Wavesonics · · Score: 1

    I think the argument for killing these sort of projects in order to protect your IP has long been dis-proven. Valve is the most potent example, their engine is used for mods, their own IP is used to make high quality videos, and much more. They don't only allow this, but embrace it and foster it. And it has made them one of the most important and successful gaming companies out there. How about the Mega Man "Mega Ran" remix? That was embraced and both parties benefited. Should Square allow people to use their IP willy-nilly? No. But they could embrace it, and control it to some extent. Foster a community around their IP. A response as drastic as this is just bad PR over an issue that was in no way going to deprive them of sales nor allow others to profit from their IP and tech. Bad move Square, get with the times.

  181. Re:Nonsequitor in the summary by tiananmen+tank+man · · Score: 1

    Thats how Disney thinks about Mickey Mouse as well...

  182. There isn't a .smc on the PS1 disc, is there? by tepples · · Score: 1

    However they probably do own the equipment to copy their Playstation CD to PC, which just requires a CD-ROM drive. Curious that you forgot to mention that.

    I forgot to mention the PlayStation version because I would be surprised if this were made available as a patch against the PlayStation version, rather than only against the Super NES version.

  183. Re:Nonsequitor in the summary by Requiem18th · · Score: 1

    Which immediately raises the question, if nobody would buy it how is SE losing sales because of this game? They should ignore it since it at least keeps the hype up and harassing the fans only antagonizes your customers.

    --
    But... the future refused to change.
  184. Re:Nonsequitor in the summary by Toonol · · Score: 1

    And THAT's the point I'm arguing. Firefly is just one example of many niche products that THIS IS NOT LIKE, because it's not a niche.

  185. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    90% of the people you bump into today would look at you in bewilderment if you asked them what Chrono Trigger was, much less whether they were happy about its treatment on the DS vs. the PS1 or the SNES versions.

    It is extremely niche. It was a party based pseudo real-time JRPG that was released over a decade ago for a console that was already a year or so away from being obsolete. It had one real sequel, which was mostly critically panned, and then disappeared from the minds of everyone BUT its fans.

    You simply hang in a crowd in which this particular niche is popular enough that you can be fooled into thinking its mainstream.

    Is it a good game? Hell yes. I was in college when it came out and between then and a few years later when I used to kill 'salary time' at work playing it in an emulator it's probably second or third on the list of games I've spent the most time playing total in my life (Dungeon Master and Sundog for the ST being the first and contender for second place respectively). But it is NOT main stream. It's not even within the same order of magnitude of being mainstream. You'd have a better shot at telling me Fallout or System Shock were mainstream. At least those were PC games back when 'everyone' was playing PC games in addition to consoles as opposed to today where PC gaming is almost the fourth console in the console wars.

    Does it deserve another shot? Hell yes.

    But, that doesn't equate to a new Chrono installment being a sure fire win. In fact, the longer a series lies fallow the easier it is to fuck up the revival. Why do you think sequels in the movie business are such iffy propositions?

  186. Re:Nonsequitor in the summary by HeronBlademaster · · Score: 1

    I stand corrected. ...

    *goes to Amazon with a credit card handy*

  187. Re:Nonsequitor in the summary by Hubbell · · Score: 1

    I prefer VII to the SNES games :/

  188. Re:Nonsequitor in the summary by Richter+X · · Score: 1

    I bought the SNES cart (no manuals, boxes, or anything extra) from the local Goodwill for $2.99 a few months ago. Also bought Illusion of Gaia and Secret of Evermore for $2.99 each along with it. :3

  189. Re:Nonsequitor in the summary by trytoguess · · Score: 1

    Nintendo at least seems to think Mother 3 would be a flop in the "west". Hell, look at the history, from the very beginning the fan translators stated they'd stop their efforts if Nintendo either told them to, or if an official translation was announced. Only thing that came from Nintendo was confirmation that they wouldn't translate the game in the near future which convinced a second translation group to emerge (the two later merged). Even now when Nintendo should have a very good idea of the game's demand in the English market, and the success of the DSi (which would allow for virtual downloads) Nintendo still remains mute, and hasn't even sent a C&D to http://mother3.fobby.net/ . I think it's safe to say that either the game is still a very niche that wouldn't make a profit, or Nintendo suddenly stopped liking money. Well, I guess its also possible Nintendo thinks Mother 3 would make money, but considers other projects would be more profitable

  190. Final DDOS VII? by knavel · · Score: 1

    We're a bunch of angry nerds, we just need to organize and DDOS Square-Enix into oblivion.

    1. Re:Final DDOS VII? by knavel · · Score: 1

      shit, forgot to add </sarcasm>

  191. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    I suggest you go create them ASAP.

  192. Re:Nonsequitor in the summary by Miseph · · Score: 1

    "No, I'm arguing that just because something was popular and still has some fans doesn't automaticly mean that it'll make money today."

    Nothing automatically makes money, but this one is a pretty good bet. Alas, the only ones able to make the bet are Square enix, and for whatever reason they have apparently chosen not to. That said, as other posters already pointed out, CT has made decent money in the past couple of years despite only being released as a port.

    "And P.S. chief, my younger siblings cut their teeth on Combat catridges, so save the "oh you just aren't old enough to appreciate it" crap. I've been around long enough to see this story more than once, especially in the video game arena."

    Good for you. Want a cookie?

    "Can you make money on a revival product for a old favorite? Hell yes. Is it a sure thing? Fuck no. And stop pretending it is simply because you want it to be."

    Like above: nothing is a sure thing, nothing is guaranteed to make money. I don't know what you have against a CT sequel, and I don't much care, but maybe you should be focusing on that rather than claiming there isn't any money to be made on one. Oh, and I would much rather there not be a sequel and instead the talent were put into brand new ideas. I also don't particularly care for jRPGs in general. But I guess it's much easier to assume that I personally want it to come out than that you might be wrong.

    "Jumping into a project "just because they fans demand it" is stupid thing to do. Start a project when you have something to put into it, not just to milk it for the last dregs of money you can. And a fan mod isn't "something to put into it"."

    On this I agree, but really... we both know that's not how things work. If it were, they would only release Madden games every 3-5 years (if that), nobody would be making crappy movie-based games, and frankly the whole entertainment industry would go tits up with nothing but indy films with the lack of fan service dregs. Here in reality, fan demand is probably a much better reason than "because the producer's niece wants it", and lord knows we get enough of the latter. If there are enough fans out there to support multiple near-complete sequel projects (keeping in mind that only a tiny fraction of fans would even have the expertise to help create such a thing, let alone also have the time, vision or will to do so), it really does indicate that maybe there's a large fan-base out there waiting for a sequel.

    --
    Try not to take me more seriously than I take myself.
  193. Re:Nonsequitor in the summary by tieTYT · · Score: 1

    Likewise giving fan made games like this a nod cheapens the brand.

    Does turning a blind eye to the fan made games cheapen the brand?

    On another note, I don't know much about Japanese culture but isn't making fan fiction knockoffs of things practically legal over there? I hear that Dojinshi (fan fiction comic books based on copyrighted characters) is so ubiquitous, there are actually large conventions for them [citation].

  194. Re:Nonsequitor in the summary by Sabz5150 · · Score: 1

    Can you make money on a revival product for a old favorite? Hell yes. Is it a sure thing? Fuck no.

    Star Trek

    --
    "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
  195. Re:Nonsequitor in the summary by Anonymous Coward · · Score: 0

    Fan made games in no way "cheapen the brand". If you've read too much Harry Potter fanfiction, that is your problem.

  196. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    I've got nothing against a sequel. What I'm against is the angsty douchery people spout when a company that actually makes the calls decides not to pursue an opportunity to continue a franchise.

    "They are giving the middle finger to the fans, it's like they don't care about us at all!"
    "WTF, If they released a new sequel to this, it'd sell better than Pokemon! They are idiots! Everyone would buy it!"
    and etc.

    Yes, we all know YOU (in the generic sense) would like a sequel. That still doesn't mean the company sees it as a surefire profit maker or that they consider it the best use of their resources. Sometimes it just doesn't make business sense, it just doesn't make sense to spend a dollar to make a buck fifty, when you could otherwise spend it to make a ten spot.

  197. Re:Nonsequitor in the summary by EmperorKagato · · Score: 1

    You're using the wrong characters it is FFT.

    --
    ----- You know you have ego issues when you register a domain in your name.
  198. Re:Nonsequitor in the summary by steveo777 · · Score: 1

    Wait, wait, wait... you enjoyed Chrono Cross? I bought it and couldn't handle how much I hated it. Trigger was phenomenal. Absolutely phenomenal. But Cross? I guess when I saw the guy that attacks things by strumming a guitar I lost it. No thanks. I think I got an hour in but I detested playing games on the PSOne so much because of load times that I rarely played through a game.

    And for reference, I played the hell out of Gran Turismo and one of the Wing Commander clones (I forget the name) despite the agonizing load times.

    I hate load times. The days of the PSOne were frustrating and painful....

    --
    This sig isn't original enough, it's time to come up with something witty...
  199. It's the smart move. by WML+MUNSON · · Score: 1

    On the other side of the coin, Square could have simply realized that a move like this would generate neutral publicity at best.

    If you were Square Enix, would you make such a move before it was necessary and risk the PR fallout for something that may have never gone through to completion anyway?

    I think not.

  200. Because it sets bad precident? by WML+MUNSON · · Score: 1

    Nuff said.

  201. Re:Nonsequitor in the summary by Miseph · · Score: 1

    perhaps there wouldn't be so much angsty douchery if the company in question wasn't simultaneously refusing to make a sequel (hey, lots of games don't get sequels, it happens, people do move on) AND going out of their way to crush entirely non-profit fan driven unofficial sequels. If they don't see enough money in making a sequel anyway, then why are they wasting their time and money on shutting down what amounts to elaborate fanfic? That's why you see the rage and whining.

    --
    Try not to take me more seriously than I take myself.
  202. Re:Nonsequitor in the summary by Chyeld · · Score: 1

    Because the only thing a fan driven sequel could do is kill the market for an official one?

    It's either good and thus picked up by the fanbase as 'we really wish it'd be cannon' and then the company has to deal with the fact that if they ever do a sequel they have to avoid anything brought up in it or deal with lawsuits for 'uncompensated work' or the fan driven sequel sucks balls and lowers overall interest in the franchise.

    I see rage and whining because people don't like not getting their way. Period. You can make up as many 'just reasons' for this, but the pure and unadulterated fact of the matter is that the right to decide what does and doesn't get made in relation to a franchise is the franchise owner.

    It's not as if they are locking up the franchise and preventing it from being made, they've republished the original game for you how many times now? For fuck's sake, they just did a DS version a little over half a year ago.

  203. Re:Nonsequitor in the summary by Miseph · · Score: 1

    "Because the only thing a fan driven sequel could do is kill the market for an official one?"

    Which, as you would claim, doesn't exist. If there is a market to kill, then your point falls apart.

    "It's either good and thus picked up by the fanbase as 'we really wish it'd be cannon' and then the company has to deal with the fact that if they ever do a sequel they have to avoid anything brought up in it or deal with lawsuits for 'uncompensated work' or the fan driven sequel sucks balls and lowers overall interest in the franchise."

    In the case of the former, that's actually quite easy: they just don't mention it. Or, hell, they could just hire some of the fan writers to work on the official sequel, seems like a good idea if they did such a great job the first time. In the case of the latter: then you do precisely what you've been doing... not much. It also seems unlikely that any fallout would hit the actual franchise, it would just make the fan-driven sequel creators look dumb.

    "I see rage and whining because people don't like not getting their way. Period. You can make up as many 'just reasons' for this, but the pure and unadulterated fact of the matter is that the right to decide what does and doesn't get made in relation to a franchise is the franchise owner."

    Sure they do, and the fans reserve the right to think the franchise owner sucks. All sorts of people make decisions that you or I disagree with but have no direct say in, that doesn't mean there is some directive to STFU about it if we really feel strongly about it, even if we never will get our way. If the sight of people complaining because there is no CT sequel bothers you so badly... why don't you just avoid sites/forums/stories about it? Nobody is actually forcing you to listen, so don't. Problem solved. unless, of course, what you really want is to bitch about other people bitching, which just makes you an idiot.

    --
    Try not to take me more seriously than I take myself.