oh, wait... someone just told me its i + 18 letters + n
WTF! I'm not even going to bother to count that its really 18 letters... thats just wrong.
Kind of absurd, really - a name for 'internationalisation' that is totally dependent on the number of letters in the English spelling. I think whoever came up with that great idea was missing a point or two;)
It's in Shiira, a web browser for Mac OS X that uses the WebKit (same as Safari) rendering engine. Its implementation of the bookmarks/history drawer is really cool.
4. The Favorites are arranged as files & folders so I can manipulate them easily (i.e. but them as pop-outs on my taskbar, make hard-links to subfolders in them in other logical locations)
I find it somewhat ironic in this instance, how Mozilla and co. jam all their bookmarks into a single, unweildy HTML file, while IE adopts the unix-ish 'everything is a file' method and has a much simpler, yet more flexible system for it.
What do you think would happen to sales of Macs if the you walked in and saw an IBM POS at the checkout counter at the Apple Store?
Erm, if Apple can bear to use and promote largely IBM CPUs in a huge proportion of their machines, I think they might just be able to handle a cash register.
I realise this info is a bit old, but it was still after the majority of the US' campaign was over - I can't see much happening there these days that would make these articles much different:
The problem is that for many critical features in Blender, the UI offers no clue that a particular option might exist, or what hotkey/mouse combination you need to press if you knew it existed, but forgot which hotkey it was.
Could you please give an example of some of these many 'critical features' that aren't already in the pulldown menus since Blender 2.32? Better yet, post them on the blender.org forums soo, so the oversight can be remedied.
It takes days to learn the shortcut keys that are essential for basic editing, especially if you are also trying to use other 3d programs or 2d programs along side it that have their own shortcuts that the artist has to remember too, witout getting them crossed.
Ideally, there should be a visible navigable menu for every command, even if they are nested a few deep, with the shortcut Key written next to the command! Better yet, the shortcuts would be assignable to functions, so you could set up the key mapping to what works best for the artist.
Since Blender 2.32, just about every possible function accessible through a hotkey is accessible through a pull-down menu. I suggest you try a recent version before complaining about things that have already had a lot of hard work put in to them to fix.
And I don't see how having different hotkeys to other apps is a problem - do you criticise Maya because the hotkeys are different to those of XSI?
The lack of a full undo (ie. multiple steps, on all functions) really holds blender back. I hope this gets done before anything else. It really holds discourages experimentation and steepens the learning curve beause a mistake can screw your model, or cause problems for alignment (eg. no undo for having rotated the view)
Since 2.3, there is a full undo/redo system for mesh editing. Granted, it's not for the entire program, but it's certainly a very welcome improvement that many people are still unaware of.
It's not that impressive - over the last 5~10 years, our dollar has steadily plummeted. It's only now that (probably thanks to the US economic troubles), we're gaining ground again back to where we were before.
There isn't a version of QuickTime or iTunes for Linux and Open Source folk can't even build something compatible since these are closed source, proprietary, etc.
Exactly. This case has nothing to do with copyright, and everything to do with bullying. It's a shame the guy just bent over and believed them, rather than finding out that clearly they had no legal right to force him to do anything like that.
Essentially, if someone owns the copyright for a product in this country, they can restrict the importation of any copies of that product from abroad, even if that product was purchased legally (and for which they already received payment).
Except for the fact that Miramax would not own the copyright, they would have licensed distribution rights. There is a world of difference, and although I don't live in the US, I can't see why buying the DVD from overseas would be illegal at all.
Oren-Nayar, Blinn, Phong, and Toon shaders were added to Blender in version 2.28. There was a massive UI overhaul for version 2.30 (read the release notes at blender3d.org) and work is still continuing on this front. There is also work going on to integrate yafray (a global illumination renderer, under fierce and rapid development) seamlessly into Blender, too.
As has been mentioned previously, this/. article is very premature. The news announcement on blender.org is letting users know that it's being worked on. At the time of the announcement, there had been one CVS commit, no bug fixing, no UI design, and no testing. It's at quite a preliminary stage, and quite a number of bugs have already been fixed since the announcement. In any case, it is a positive piece of news, for those hanging out for this feature.
Blender.org is based on postnuke, though the design was modified by Xype. He used either Windows or Mac OS X, with Dreawmeaver/Photoshop/etc. Blender3d.org was designed and built on Windows with Dreamweaver/Photoshop/etc.
On the other hand, there may not really be much there that technically couldn't be done on UNIX/Linux software, though a) it may involve repeated head-bangning-against-the-wall and wasted time due to the interfaces of much of the programmer designed *nix graphics software interfaces, and b) it's not the software that produces the site, it's the designer, and not many good designers use Linux.
Although Blender is popular in the Linux world, 85%~90% of its users run Windows. It's a cross platform piece of software, so I wouldn't make assumptions about things being done on UNIX.
oh, wait... someone just told me its i + 18 letters + n WTF! I'm not even going to bother to count that its really 18 letters... thats just wrong.
;)
Kind of absurd, really - a name for 'internationalisation' that is totally dependent on the number of letters in the English spelling. I think whoever came up with that great idea was missing a point or two
I mean, isn't it masochistic to do something like this in a 3D rendering program? Seems like the wrong tool for the job.
;)
Well, try animating them in a 2D program like GIMP
But I think the main Blender developers are too attached to the whole RMB for cursor positioning/LMB for selection thing to ever change that.
s esel_pref.png
Blender 2.34, due to be released in the next week or so, contains a user preference to choose between LMB or RMB for selection.
--> http://mke3.net/blender/interface/interaction/mou
It's in Shiira, a web browser for Mac OS X that uses the WebKit (same as Safari) rendering engine. Its implementation of the bookmarks/history drawer is really cool.
Hey, I was the envy of all my friends, having a 486 DX 40MHz, while they all had SX 33s.
So now I can be like those teenage indie types and say I had an AMD CPU before they were cool!
What do you think would happen to sales of Macs if the you walked in and saw an IBM POS at the checkout counter at the Apple Store?
Erm, if Apple can bear to use and promote largely IBM CPUs in a huge proportion of their machines, I think they might just be able to handle a cash register.
I realise this info is a bit old, but it was still after the majority of the US' campaign was over - I can't see much happening there these days that would make these articles much different:
http://www.hrw.org/editorials/2003/afghan0121.htm
http://www.hrw.org/press/2003/01/afghan0116.htm
http://www.hrw.org/press/2002/12/herat1217.htm
http://www.hrw.org/editorials/2002/afghan1217.htm
Abso-fucking-lutely!
Why on earth does it look like a link if you can't click it? I hope this is a planned feature for the future...
Yes it is, it means without lack of regard.
</simpsons>
Here's some discussion (and a prototype) from the YafRay forum:
i ewtopic.php?t=750
i ewtopic.php?t=464
http://www.coala.uniovi.es/~jandro/noname/forum/v
http://www.coala.uniovi.es/~jandro/noname/forum/v
I haven't found a complete listing of all keyboard shortcuts yet.
They're mentioned in the pulldown menus now
http://download.blender.org/documentation/htmlI/x2 434.html
The problem is that for many critical features in Blender, the UI offers no clue that a particular option might exist, or what hotkey/mouse combination you need to press if you knew it existed, but forgot which hotkey it was.
Could you please give an example of some of these many 'critical features' that aren't already in the pulldown menus since Blender 2.32? Better yet, post them on the blender.org forums soo, so the oversight can be remedied.
Oh that's funny, I must be imagining this, then.
Please, there's enough disinformation about Blender's interface in this article already.
It takes days to learn the shortcut keys that are essential for basic editing, especially if you are also trying to use other 3d programs or 2d programs along side it that have their own shortcuts that the artist has to remember too, witout getting them crossed.
Ideally, there should be a visible navigable menu for every command, even if they are nested a few deep, with the shortcut Key written next to the command! Better yet, the shortcuts would be assignable to functions, so you could set up the key mapping to what works best for the artist.
Since Blender 2.32, just about every possible function accessible through a hotkey is accessible through a pull-down menu. I suggest you try a recent version before complaining about things that have already had a lot of hard work put in to them to fix.
And I don't see how having different hotkeys to other apps is a problem - do you criticise Maya because the hotkeys are different to those of XSI?
The lack of a full undo (ie. multiple steps, on all functions) really holds blender back. I hope this gets done before anything else. It really holds discourages experimentation and steepens the learning curve beause a mistake can screw your model, or cause problems for alignment (eg. no undo for having rotated the view)
Since 2.3, there is a full undo/redo system for mesh editing. Granted, it's not for the entire program, but it's certainly a very welcome improvement that many people are still unaware of.
It's not that impressive - over the last 5~10 years, our dollar has steadily plummeted. It's only now that (probably thanks to the US economic troubles), we're gaining ground again back to where we were before.
There isn't a version of QuickTime or iTunes for Linux and Open Source folk can't even build something compatible since these are closed source, proprietary, etc.
Yes, it's such a shame that nobody can build an open source, interoperable quicktime library. Damn Apple and their closed, proprietary formats. *rolls eyes*
Oh well. Maybe Pixar will get on the stick and start porting to OS X. .
a se.html
You mean like this?
https://renderman.pixar.com/products/news/G5_rele
Exactly. This case has nothing to do with copyright, and everything to do with bullying. It's a shame the guy just bent over and believed them, rather than finding out that clearly they had no legal right to force him to do anything like that.
Essentially, if someone owns the copyright for a product in this country, they can restrict the importation of any copies of that product from abroad, even if that product was purchased legally (and for which they already received payment).
Except for the fact that Miramax would not own the copyright, they would have licensed distribution rights. There is a world of difference, and although I don't live in the US, I can't see why buying the DVD from overseas would be illegal at all.
I'm almost 100% sure it was with these guys:
3D Art to Part
Oren-Nayar, Blinn, Phong, and Toon shaders were added to Blender in version 2.28. There was a massive UI overhaul for version 2.30 (read the release notes at blender3d.org) and work is still continuing on this front. There is also work going on to integrate yafray (a global illumination renderer, under fierce and rapid development) seamlessly into Blender, too.
Cheers
As has been mentioned previously, this /. article is very premature. The news announcement on blender.org is letting users know that it's being worked on. At the time of the announcement, there had been one CVS commit, no bug fixing, no UI design, and no testing. It's at quite a preliminary stage, and quite a number of bugs have already been fixed since the announcement. In any case, it is a positive piece of news, for those hanging out for this feature.
Blender.org is based on postnuke, though the design was modified by Xype. He used either Windows or Mac OS X, with Dreawmeaver/Photoshop/etc. Blender3d.org was designed and built on Windows with Dreamweaver/Photoshop/etc.
On the other hand, there may not really be much there that technically couldn't be done on UNIX/Linux software, though a) it may involve repeated head-bangning-against-the-wall and wasted time due to the interfaces of much of the programmer designed *nix graphics software interfaces, and b) it's not the software that produces the site, it's the designer, and not many good designers use Linux.
Although Blender is popular in the Linux world, 85%~90% of its users run Windows. It's a cross platform piece of software, so I wouldn't make assumptions about things being done on UNIX.
Cheers