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User: FunkyChild

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Comments · 315

  1. Re:Why linux isn't ready..... on Exploring Linux Desktop Myths · · Score: 1

    oh, wait... someone just told me its i + 18 letters + n WTF! I'm not even going to bother to count that its really 18 letters... thats just wrong.

    Kind of absurd, really - a name for 'internationalisation' that is totally dependent on the number of letters in the English spelling. I think whoever came up with that great idea was missing a point or two ;)

  2. Re:Nice demo reel on Blender Demo Reel Released · · Score: 1

    I mean, isn't it masochistic to do something like this in a 3D rendering program? Seems like the wrong tool for the job.

    Well, try animating them in a 2D program like GIMP ;)

  3. Re:Interface on Blender Demo Reel Released · · Score: 4, Informative

    But I think the main Blender developers are too attached to the whole RMB for cursor positioning/LMB for selection thing to ever change that.

    Blender 2.34, due to be released in the next week or so, contains a user preference to choose between LMB or RMB for selection.

    --> http://mke3.net/blender/interface/interaction/mous esel_pref.png

  4. Re:Screw machine learning... on Incorporating Machine Learning into Firefox 2.0? · · Score: 1

    It's in Shiira, a web browser for Mac OS X that uses the WebKit (same as Safari) rendering engine. Its implementation of the bookmarks/history drawer is really cool.

  5. Re:Reently installed, uninstalled FireFox on A Look at the Newly Released Mozilla Firefox 0.9 · · Score: 2, Interesting
    4. The Favorites are arranged as files & folders so I can manipulate them easily (i.e. but them as pop-outs on my taskbar, make hard-links to subfolders in them in other logical locations)
    I find it somewhat ironic in this instance, how Mozilla and co. jam all their bookmarks into a single, unweildy HTML file, while IE adopts the unix-ish 'everything is a file' method and has a much simpler, yet more flexible system for it.
  6. Re:Good times on 486 Turns 15 Years Old · · Score: 1

    Hey, I was the envy of all my friends, having a 486 DX 40MHz, while they all had SX 33s.

    So now I can be like those teenage indie types and say I had an AMD CPU before they were cool!

  7. Re:Both Sides on Kill Bill, IBM vs Microsoft · · Score: 1

    What do you think would happen to sales of Macs if the you walked in and saw an IBM POS at the checkout counter at the Apple Store?

    Erm, if Apple can bear to use and promote largely IBM CPUs in a huge proportion of their machines, I think they might just be able to handle a cash register.

  8. Re:You deal with them by killing them on What's Your Terrorism Quotient? · · Score: 1

    I realise this info is a bit old, but it was still after the majority of the US' campaign was over - I can't see much happening there these days that would make these articles much different:

    http://www.hrw.org/editorials/2003/afghan0121.htm
    http://www.hrw.org/press/2003/01/afghan0116.htm
    http://www.hrw.org/press/2002/12/herat1217.htm
    http://www.hrw.org/editorials/2002/afghan1217.htm

  9. Re:Speaking of the download manager on Firefox/Thunderbird Plugins: Is Less More? · · Score: 1

    Abso-fucking-lutely!

    Why on earth does it look like a link if you can't click it? I hope this is a planned feature for the future...

  10. Re:Please... kill me now on Record Labels Push for iTunes Price Hike · · Score: 1



    Yes it is, it means without lack of regard.

    </simpsons>

  11. Re:Open Source Projects? on Perfect Digital Skin · · Score: 1
  12. Re:and another thing for newbies to learn on Blender 2.33 Re-enables Game Engine · · Score: 1

    I haven't found a complete listing of all keyboard shortcuts yet.
    They're mentioned in the pulldown menus now

  13. Re:what about Undo? on Blender 2.33 Re-enables Game Engine · · Score: 1
  14. Re:Great F/OSS on Blender 2.33 Re-enables Game Engine · · Score: 1

    The problem is that for many critical features in Blender, the UI offers no clue that a particular option might exist, or what hotkey/mouse combination you need to press if you knew it existed, but forgot which hotkey it was.

    Could you please give an example of some of these many 'critical features' that aren't already in the pulldown menus since Blender 2.32? Better yet, post them on the blender.org forums soo, so the oversight can be remedied.

  15. Re:Great F/OSS on Blender 2.33 Re-enables Game Engine · · Score: 1

    Oh that's funny, I must be imagining this, then.

    Please, there's enough disinformation about Blender's interface in this article already.

  16. Re:Great F/OSS on Blender 2.33 Re-enables Game Engine · · Score: 2, Informative

    It takes days to learn the shortcut keys that are essential for basic editing, especially if you are also trying to use other 3d programs or 2d programs along side it that have their own shortcuts that the artist has to remember too, witout getting them crossed.

    Ideally, there should be a visible navigable menu for every command, even if they are nested a few deep, with the shortcut Key written next to the command! Better yet, the shortcuts would be assignable to functions, so you could set up the key mapping to what works best for the artist.


    Since Blender 2.32, just about every possible function accessible through a hotkey is accessible through a pull-down menu. I suggest you try a recent version before complaining about things that have already had a lot of hard work put in to them to fix.

    And I don't see how having different hotkeys to other apps is a problem - do you criticise Maya because the hotkeys are different to those of XSI?

    The lack of a full undo (ie. multiple steps, on all functions) really holds blender back. I hope this gets done before anything else. It really holds discourages experimentation and steepens the learning curve beause a mistake can screw your model, or cause problems for alignment (eg. no undo for having rotated the view)

    Since 2.3, there is a full undo/redo system for mesh editing. Granted, it's not for the entire program, but it's certainly a very welcome improvement that many people are still unaware of.

  17. Re:Australia? on Linus Says 2004 is the Year for Desktop Linux · · Score: 1

    It's not that impressive - over the last 5~10 years, our dollar has steadily plummeted. It's only now that (probably thanks to the US economic troubles), we're gaining ground again back to where we were before.

  18. Re:Once again, Apple fucks the OSS community. on MP3 Winners and Losers for 2003 · · Score: 2, Informative

    There isn't a version of QuickTime or iTunes for Linux and Open Source folk can't even build something compatible since these are closed source, proprietary, etc.

    Yes, it's such a shame that nobody can build an open source, interoperable quicktime library. Damn Apple and their closed, proprietary formats. *rolls eyes*

  19. Re:speed on 90nm 3GHz PPC 970FX by Summer · · Score: 1

    Oh well. Maybe Pixar will get on the stick and start porting to OS X. .

    You mean like this?
    https://renderman.pixar.com/products/news/G5_relea se.html

  20. Re:Miramax's "rights" on Miramax C&Ds Kung Fu Movie Reviewer · · Score: 1

    Exactly. This case has nothing to do with copyright, and everything to do with bullying. It's a shame the guy just bent over and believed them, rather than finding out that clearly they had no legal right to force him to do anything like that.

  21. Re:Exclusive rights to movies? on Miramax C&Ds Kung Fu Movie Reviewer · · Score: 2

    Essentially, if someone owns the copyright for a product in this country, they can restrict the importation of any copies of that product from abroad, even if that product was purchased legally (and for which they already received payment).

    Except for the fact that Miramax would not own the copyright, they would have licensed distribution rights. There is a world of difference, and although I don't live in the US, I can't see why buying the DVD from overseas would be illegal at all.

  22. Re:How was the statuette produced? on Blender Adds Raytracing · · Score: 1

    I'm almost 100% sure it was with these guys:
    3D Art to Part

  23. Re:Blender is getting mature on Blender Adds Raytracing · · Score: 1

    Oren-Nayar, Blinn, Phong, and Toon shaders were added to Blender in version 2.28. There was a massive UI overhaul for version 2.30 (read the release notes at blender3d.org) and work is still continuing on this front. There is also work going on to integrate yafray (a global illumination renderer, under fierce and rapid development) seamlessly into Blender, too.

    Cheers

  24. Re:Wow! Almost Usable! on Blender Adds Raytracing · · Score: 2, Informative

    As has been mentioned previously, this /. article is very premature. The news announcement on blender.org is letting users know that it's being worked on. At the time of the announcement, there had been one CVS commit, no bug fixing, no UI design, and no testing. It's at quite a preliminary stage, and quite a number of bugs have already been fixed since the announcement. In any case, it is a positive piece of news, for those hanging out for this feature.

  25. Re:What I want to know is .... on Blender Adds Raytracing · · Score: 2, Informative

    Blender.org is based on postnuke, though the design was modified by Xype. He used either Windows or Mac OS X, with Dreawmeaver/Photoshop/etc. Blender3d.org was designed and built on Windows with Dreamweaver/Photoshop/etc.

    On the other hand, there may not really be much there that technically couldn't be done on UNIX/Linux software, though a) it may involve repeated head-bangning-against-the-wall and wasted time due to the interfaces of much of the programmer designed *nix graphics software interfaces, and b) it's not the software that produces the site, it's the designer, and not many good designers use Linux.

    Although Blender is popular in the Linux world, 85%~90% of its users run Windows. It's a cross platform piece of software, so I wouldn't make assumptions about things being done on UNIX.

    Cheers