What he was getting at is not the look and layout of the interface, but the functionality. From the beginning, Blender's interface has been a single window, that can be divided up into tiles however the user likes. Those tiles can contain various different 'window spaces', for example, the 3D view, an animation curve editor, button panels, pose editors, and so on. Modo uses a very similar approach, using a tiled, configurable single window, whose sub-window tiles can be switched between various different window spaces as well.
It may or may not have been inspired by Blender, but it's very similar. Good to see, because I've always loved the configurabilty of these types of interfaces and hope they can be used more:)
It does! I don't know if you need MacOpener for it - I already own it and have been using EphPod and MacOpener until now, but I was amazed. Installed iTunes, and there's my mac iPod sitting right there in the left column. Just beautiful.
If you're using IE, middle click on the page to 'autoscroll' around in both dimensions. There is an extension for Mozilla and Firebird that does the same thing: http://autoscroll.mozdev.org/ .
Yeah, those fucking fascist pigs at Adobe would never think to include a menu option like "View -> Continuous - Facing" in Acrobat Reader to view facing pages alongside each other, would they.
And passengers are also able to notify the driver of things. If you're talking to a passenger and start to drift off the road into the other lane, the passenger will probably say "shit, look out!" while someone on the phone will be completely oblivious to what's going on.
There's not necessarily a competition between GIF and PNG - they are good at different things. I've been using PNG images lately for video compositing and animation since I can work on a 'cel' in photoshop using photoshop's native transparency (no fucking around with adding alpha channels etc) and then just import that into the compositor, with the alpha masks fully intact. It's compressed too so it saves taking up heaps of space if I want to render out an image sequence.
The gamma correction is an added bonus (for programs that support it) for taking files from one computer to another and not having to re-adjust the brightness.
There's much more to (PNG's) life than just web graphics.
Some people in the blender.org forums have mentioned making SWF and SVG export scripts. As far as I know, they're still in very early stages of development though.
Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?
Blender already has basic toon shading capabilities - it can render toon-style 'edges' on models, and with a bit of fiddling with textures and normal-dependent falloff gradient textures, you can get a reasonable result (as is on the left in this thumbnail image, however this isn't dependent on light sources.
One of the new volunteers, Cessen, has been working on an updated shading system which adds on an Oren-nayar blinn shading and a toon shading method to the current phong shading. Cessen's new work is a much easier and more accurate way of toon shading (works based on light sources, specularity etc), not to mention the obvious improvements in adding blinn shading too. Unfortuately there wasn't enough time to integrate Cessen's changes for the 2.27 release, but it should be in the next.
Also keep in mind that Blender has only been open source for a relatively short time, and want' originally developed in an open source context (a la netscape->mozilla). It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into something that facilitates an open-source model rather than the previous.
And once again, while Microsoft waxes lyrical about.NET and it's web services and how great they'll be, Apple just goes ahead and does it, and makes it work.
I wonder if in fact Microsoft have been deliberately waiting for Apple to come up with some good uses for web services, so they could copy them.
At least the way I see it, there's a lot of 'bloat' in Mozilla in the form of extra features that most end-users don't use or need (such as the Javascript debugger etc). One of the goals of the Phoenix project was to make something without the X billion confusing menu entries that Mozilla has, to make a much more compact, simplified, polished product for the end user. I fear that if people start demanding the same ex-Mozilla functionality from Phoenix, that they'll run into the same problems that they were trying to avoid in the first place (too much complexity).
With any luck the 'extraneous' features can be cut out and made into extensions, so the 'end-user'-targeted Phoenix/Firebird/Mozilla Browser can remain small, lightweight and concise, while specialised users can have the functionality they want as well via additional download packages.
Of course it's illegal here. We're part of the Berne Convention. In fact some of our copyright laws are even stricter than in other countries eg. no fair use exceptions for time or medium shifting. In the letter of the law, it's illegal for me to rip my CDs to my iPod, although of course this is never enforced, and can't be anyway.
Don't worry, it's not you, it's slashcode. Spaces are automaticallly inserted into long 'words' to stop trolls from mucking up the horizontal scrolling of the page by posting really really long words.
You're a couple of months late there, pal. Go and look at the release notes for version 2.30.
If you had actually read the article, it's all pretty darn obvious.
It's implemented in this release for mesh editing so far. Read the release notes:
U ndoDoc.html
http://www.blender.org/docs/2.30_release/UndoDoc/
What he was getting at is not the look and layout of the interface, but the functionality. From the beginning, Blender's interface has been a single window, that can be divided up into tiles however the user likes. Those tiles can contain various different 'window spaces', for example, the 3D view, an animation curve editor, button panels, pose editors, and so on. Modo uses a very similar approach, using a tiled, configurable single window, whose sub-window tiles can be switched between various different window spaces as well.
:)
It may or may not have been inspired by Blender, but it's very similar. Good to see, because I've always loved the configurabilty of these types of interfaces and hope they can be used more
Glad you like them, but credit where credit is due, They originally were made by youngpup - www.youngpup.net and are free to use by all.
Cheers
It's a bit un-Windows like, but press the 'maximise' button on the main window and it becomes the compact mode. I love it :)
It does! I don't know if you need MacOpener for it - I already own it and have been using EphPod and MacOpener until now, but I was amazed. Installed iTunes, and there's my mac iPod sitting right there in the left column. Just beautiful.
That's not spam, dude, it's a virus/worm. Quite different things.
And of both of Blender's main sites, too for what it's worth.
Is smoking marijuana more dangerous than speeding? It's interesting how unbalanced our laws really are.
I'd say speeding is more dangerous. It's more addictive and the comedown is much worse.
oh.. right.
Yeah all the Linux GUI developers want to get started copying it nice and early ;)
If you're using IE, middle click on the page to 'autoscroll' around in both dimensions. There is an extension for Mozilla and Firebird that does the same thing: http://autoscroll.mozdev.org/ .
Yeah, those fucking fascist pigs at Adobe would never think to include a menu option like "View -> Continuous - Facing" in Acrobat Reader to view facing pages alongside each other, would they.
Fight the power, man!
And passengers are also able to notify the driver of things. If you're talking to a passenger and start to drift off the road into the other lane, the passenger will probably say "shit, look out!" while someone on the phone will be completely oblivious to what's going on.
There's not necessarily a competition between GIF and PNG - they are good at different things. I've been using PNG images lately for video compositing and animation since I can work on a 'cel' in photoshop using photoshop's native transparency (no fucking around with adding alpha channels etc) and then just import that into the compositor, with the alpha masks fully intact. It's compressed too so it saves taking up heaps of space if I want to render out an image sequence.
The gamma correction is an added bonus (for programs that support it) for taking files from one computer to another and not having to re-adjust the brightness.
There's much more to (PNG's) life than just web graphics.
Some people in the blender.org forums have mentioned making SWF and SVG export scripts. As far as I know, they're still in very early stages of development though.
e =phpBB2&file=viewtopic&t=754
e =phpBB2&file=viewtopic&t=992
SWF:
http://www.blender.org/modules.php?op=modload&nam
SVG:
http://www.blender.org/modules.php?op=modload&nam
Damn.. That link should be www.elysiun.com not elyiun.
This should get you started. There's a good community site at www.elysiun.com - they can help answer questions in the forums if you get stuck.
One of the new volunteers, Cessen, has been working on an updated shading system which adds on an Oren-nayar blinn shading and a toon shading method to the current phong shading. Cessen's new work is a much easier and more accurate way of toon shading (works based on light sources, specularity etc), not to mention the obvious improvements in adding blinn shading too. Unfortuately there wasn't enough time to integrate Cessen's changes for the 2.27 release, but it should be in the next.
Also keep in mind that Blender has only been open source for a relatively short time, and want' originally developed in an open source context (a la netscape->mozilla). It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into something that facilitates an open-source model rather than the previous.
Erm.. 2.27 was just released earlier this month - the second release after the open-sourcing.
And once again, while Microsoft waxes lyrical about .NET and it's web services and how great they'll be, Apple just goes ahead and does it, and makes it work.
I wonder if in fact Microsoft have been deliberately waiting for Apple to come up with some good uses for web services, so they could copy them.
The death rate for living is 100%, too :)
What bloat do you see in Mozilla?
At least the way I see it, there's a lot of 'bloat' in Mozilla in the form of extra features that most end-users don't use or need (such as the Javascript debugger etc). One of the goals of the Phoenix project was to make something without the X billion confusing menu entries that Mozilla has, to make a much more compact, simplified, polished product for the end user. I fear that if people start demanding the same ex-Mozilla functionality from Phoenix, that they'll run into the same problems that they were trying to avoid in the first place (too much complexity).
With any luck the 'extraneous' features can be cut out and made into extensions, so the 'end-user'-targeted Phoenix/Firebird/Mozilla Browser can remain small, lightweight and concise, while specialised users can have the functionality they want as well via additional download packages.
Of course it's illegal here. We're part of the Berne Convention. In fact some of our copyright laws are even stricter than in other countries eg. no fair use exceptions for time or medium shifting. In the letter of the law, it's illegal for me to rip my CDs to my iPod, although of course this is never enforced, and can't be anyway.
Info about AU copyright laws here: http://www.copyright.org.au/
Don't worry, it's not you, it's slashcode. Spaces are automaticallly inserted into long 'words' to stop trolls from mucking up the horizontal scrolling of the page by posting really really long words.