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Perfect Digital Skin

ILMfan writes "BBC Technology is describing a new graphics algorithm for creating perfect virtual skin. This technique by graphics wizard Henrik Jensen (the guy who invented photon mapping) is already being used in movies (it was used on Gollum in Lord of the Rings, and it will be used in the soon-to-be-released van Helsing movie). And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3? Of course there are endless other opportunities for virtual humans with perfect skin :-)"

323 comments

  1. Forget DOOM 3! by michael+path · · Score: 4, Funny

    So John Carmack are you listening? Any chance this can be included in DOOM3?

    No, but you should see the urine stream they've mastered for Duke Nukem Forever. WOW!

    1. Re:Forget DOOM 3! by Anonymous Coward · · Score: 0

      Do modern computer games use photon mapping nowadays?

    2. Re:Forget DOOM 3! by bfg9000 · · Score: 1, Offtopic

      You can actually pee in Postal 2. That game is tasteless. And [*ahem*] highly recommended.

      --

      I'm not normally an irrational zealous dickhead, but I figure "When in Rome..."

    3. Re:Forget DOOM 3! by Prune · · Score: 2, Informative

      Of course not. Photon mapping has not been done in realtime on standard machines (although GPU-based algorithm has been done, it's not realtime).

      --
      "Politicians and diapers must be changed often, and for the same reason."
    4. Re:Forget DOOM 3! by Deraj+DeZine · · Score: 2, Funny

      And if someone shoots a laser into your stream of justice at a small enough angle, the laser experiences total internal reflection and is directed up your stream. Pain ensues.

      My point is you have to be careful when using that particular weapon.

      --
      True story.
    5. Re:Forget DOOM 3! by Anonymous Coward · · Score: 0

      Duke That Crap, we have seen The Future - it's called Unreal 3.

  2. KitchenSink@IDsoftware.com by grub · · Score: 5, Funny


    So John Carmack are you listening? Any chance this can be included in DOOM3?

    Sure, add it all in! That way when DOOM3 is finally released it will only be available bundled with a new Cray X1.

    --
    Trolling is a art,
    1. Re:KitchenSink@IDsoftware.com by Dogers · · Score: 5, Funny

      A cray? pft, all i need is my longhorn PC! :)

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    2. Re:KitchenSink@IDsoftware.com by SmackCrackandPot · · Score: 1

      From the screenshots, it looks as if they already have the kitchen sink.

    3. Re:KitchenSink@IDsoftware.com by Swashedbuckles · · Score: 5, Funny

      Yeah, it replaced the grenade launcher. Now you get to spurt rusty water and at the imps.

    4. Re:KitchenSink@IDsoftware.com by Short+Circuit · · Score: 2, Interesting

      I suspect I'd get sick to my stomach if I played an FPS that realistic. I flinch when I see the arrow go through Will Scarlet's hand in Robin Hood.

      On a more technical note, I'd expect it'd be best offloaded to the GPU. Dynamically rendering a texture offscreen wouldn't be a bad thing. However, how would you describe it in the data file?

      If your model skin was PNG file with extension segments to include the Cg code, it could work.

    5. Re:KitchenSink@IDsoftware.com by AmoebafromSweden · · Score: 2, Funny

      >A cray? pft, all i need is my longhorn PC! :)

      Well, do you think there will be any resources left for the game after that operating system have started up? ;)

  3. porn by kinzillah · · Score: 4, Insightful

    Imagine the effect on the porn industry.

    --
    Douglas P. Price
    1. Re:porn by Anonymous Coward · · Score: 2, Funny

      Oh yeah, but can they perfectly model a woman's personality?

    2. Re:porn by GoofyBoy · · Score: 5, Funny

      >can they perfectly model a woman's personality?

      I think you are using pr0n wrong.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:porn by Jugalator · · Score: 2, Insightful

      The porn industry don't do that anyway.

      --
      Beware: In C++, your friends can see your privates!
    4. Re:porn by Anonymous Coward · · Score: 1, Interesting

      Anyone care to join a project to model all positions and transitions between them ? Arbitrarily long movies could be made quickly as a lot of the action is repetitive.

    5. Re:porn by ian_ian · · Score: 5, Funny

      Imagine the effect on the porn industry.

      if the new digital startlets are going to have skin like Gollum...er, no thanks.

    6. Re:porn by Saint+Stephen · · Score: 1

      The eyebrows in the BBC picture give it away.

      The rest of it is pretty good, though.

    7. Re:porn by kevlar · · Score: 1

      People can't even stand watching porn when the guy wears a rubber, let alone computer completely artificial porn.

      Half the intrigue with porn is the "amateur" status most "actresses" perform under. Otherwise its yesterday's turkey.

    8. Re:porn by grub · · Score: 5, Funny


      Imagine the effect on the porn industry.

      They'll be able to render new skin on Ron Jeremy rather than having to shave his shoulders and back every couple of days?

      --
      Trolling is a art,
    9. Re:porn by ScottGant · · Score: 2, Interesting

      People can't even stand watching porn when the guy wears a rubber, let alone computer completely artificial porn.

      Of course, not wearing rubbers is one of the contributing factors of the current HIV scare in the industry at the moment.

      True, when watching an adult movie, many look at it as a fantasy, to view it as living vicariously through others if you will. While viewing an adult movie set in like 1777 and then someone throws on a latex rubber kinda kills the mood. True, this isn't really why people are watching these movies, but still.

      Perhaps, with this digital skin, the industry can make movies in the future (perhaps 10 years for truely believable ones) that doesn't put people in jepardy to STD's, AND it doesn't exploit young girls. But I'm sure there will be some people that object to even digital actors "exploiting themselves".

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    10. Re:porn by Anonymous Coward · · Score: 0

      I think that should be "model a perfect woman's personality"

    11. Re:porn by Funkitup · · Score: 2, Interesting

      It will raise some interesting questions.

      Unfortunately a lot of people get off on porn because they know that they are watching two people really doing it.

      If two people simulate it and are then replaced by digital models (by using the technology they used to make gollum) that actually penetrate each other then this would have the benefit of looking good and being much safer - but would run into the above problem. I think it would stimulate an important debate about sex though.

      The thought of being able to watch Gollum being penetrated by Dobby is appealling ;o). (british humour)

    12. Re:porn by Anonymous Coward · · Score: 5, Funny
      This is mod'd insightful??? Is it too much for a moderator to even read the slashdot entry.


      Of course there are endless other opportunities for virtual humans with perfect skin :-)


      What the hell do you people think this means? This is slashdot. It can only mean one of three things - porn, natalie portman, or natalie portman porn.

      Honestly, the smiley at the end is a dead giveaway. Come on people!
    13. Re:porn by Threni · · Score: 3, Insightful

      > Of course, not wearing rubbers is one of the contributing factors of the current
      > HIV scare in the industry at the moment.

      I don't know...i'm surprised the distributors didn't just slap another $10 on the price and place a `SNUFF!!!` sticker over the title.

    14. Re:porn by FosterSJC · · Score: 1

      Perhaps this is how 9/11 mastermind Khalid Shaikh Mohammed was able to so excellently impersonate Ron Jeremy. Google for more links but here is a teaser: http://www.gwilly.ca/357/ronjeremy.html

    15. Re:porn by Anonymous Coward · · Score: 0

      Yeah, everyone knows that pr0n stars pluck their eyebrows and draw them on.

    16. Re:porn by myster0n · · Score: 2, Funny

      Perhaps, with this digital skin, the industry can make movies in the future (perhaps 10 years for truely believable ones) that doesn't put people in jepardy to STD's, AND it doesn't exploit young girls. But I'm sure there will be some people that object to even digital actors "exploiting themselves".

      Out of the blue, this comment made me think of George Lucas. Don't ask me why.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    17. Re:porn by packeteer · · Score: 2, Insightful

      Plenty of people like to masterbate to all kinds of sick shit like animated porn and porn where people dress up like animals.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    18. Re:porn by q-the-impaler · · Score: 2, Insightful

      There is a lot of porn Anime out there. Everything has a market.

      --
      Sierra Tango Foxtrot Uniform
    19. Re:porn by Graemee · · Score: 1

      Porn has nothing to do with skin, fake, real or virtual. As a metaphor yes, but if they can CGI a money shot than they can just replace all the male "actors" and have the virtual guy instead. Not HIV or STD worries.

    20. Re:porn by Anonymous Coward · · Score: 1, Funny

      My dream of a virtual Janet Reno is at last possible!

    21. Re:porn by Mateito · · Score: 1
      Imagine the effect on the porn industry.

      It will help prevent problems like this (Work safe).

      Not being a huge perveyor of porn, would whacking on a condom really destroy the effect?

    22. Re:porn by donaldlatif · · Score: 1

      Yeah, because we all watch porn for the personalities.

    23. Re:porn by Man+in+Spandex · · Score: 0

      yeah now instead of interviewing new models to become pr0nstars, they will interview computer-generated models running on windows. ON THE HORROR !

    24. Re:porn by gstoddart · · Score: 1

      Oh, if they'd shave his back now and then we wouldn't have to scan the credits to make sure he's not appearing int the title.

      I learned to check those credits a *long* time ago lest the hairy beast make an unexpected appearance. ... er ... not that I ever actually watch porn or anything.

      --
      Lost at C:>. Found at C.
    25. Re:porn by Funkitup · · Score: 1

      Yeh agreed, and obviously there is a market for it. But I think the fact that it won`t take over until it`s ultra realistic is an interesting one.

    26. Re:porn by Anonymous Coward · · Score: 0

      They had sheep guts in 1777.

    27. Re:porn by XMyth · · Score: 3, Funny

      I wish women would mold their personality after porn....

    28. Re:porn by jmichaelg · · Score: 1

      Would you really trust porn software to behave? Think of the virus potential. Don't even mention Trojan ....

    29. Re:porn by TheoMurpse · · Score: 1

      Perhaps, with this digital skin, the industry can make movies in the future (perhaps 10 years for truely believable ones) that doesn't put people in jepardy to STD's, AND it doesn't exploit young girls. But I'm sure there will be some people that object to even digital actors "exploiting themselves".

      they have this already, and it's called
      "hentai"

    30. Re:porn by TGK · · Score: 4, Funny

      Probably not, afterall...

      A computer does what you tell it to do
      A computer is completely rational
      A computer's memory is cleared everytime you turn it off

      .
      .
      .

      I could go on but the female mods are allready going to burn me on this one :)

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    31. Re:porn by mcrbids · · Score: 0, Flamebait

      They'll be able to render new skin on Ron Jeremy rather than having to shave his shoulders and back every couple of days?

      There's something just plain wrong with knowing the names of various porn stars, and then throwing them out as if you "should know". Rather than knowing the finer details of Ron Jeremy's shoulders, you should know the finer details of your partner's shoulders!

      Wrong. Just plain wrong.

      Wrong in the same way as the fact that the "Lifestyle" section in USA Today is mostly about what's on TV.

      Is your lifestyle dictated by the TV? If you unplug the TV for a week do you get antsy, not knowing what to do?

      Most people here listen to music, how many have struggled, worked, and practiced a song enough that they've experienced the exhileration of performing in a band or choir and feeling the music flow through? The euphoric high of that?

      Instead, we bootleg mp3s, and call it "music appreciation".

      Wrong. Just plain wrong.

      (sigh) - goes back to work updating shell scripts on servers while listening to (legal) MP3s....

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    32. Re:porn by Anonymous Coward · · Score: 4, Funny

      Good lord, why do you have to be such a preachy piece of shit with people? Is someone mentioning the name of a celebrity always an invitation for you to espouse your entire viewpoint on the dreams and ambitions of those around you? Do you do this to your friends as well? Do they all secretly hate you?

    33. Re:porn by spiffturk · · Score: 2, Funny

      Oh yeah, but can they perfectly model a woman's personality?

      Of course not. Computers perform _logical_ perations.

      --
      Will

    34. Re:porn by skinfitz · · Score: 1

      What female mods?

    35. Re:porn by Anonymous Coward · · Score: 0

      I think the market for celebrity fakes would be increased quite a bit with this technology as well.

    36. Re:porn by Lord_Dweomer · · Score: 1
      Now if they could just make a cure for aids, they'd be all set!

      I'm going straight to hell for that one....

      --
      Buy Steampunk Clothing Online!
    37. Re:porn by dynamo · · Score: 1

      Brilliant!
      But how can anyone work on it if the project lead is an AC?

    38. Re:porn by Anonymous Coward · · Score: 0

      With this technique, I'm sure they can make a rubber-eraser filter, so that the 'actors' can do it safe, and the viewer doesn't see it.

    39. Re:porn by mcrbids · · Score: 1

      This has to be the most controversial post I've ever left on slashdot.

      I mean, a post that complains about people not living a "real" life, getting modded to a range between +4 and -1 in a 24 hour period.

      Wow.

      You'd think that "living a real life", you know, with real people, real acomplishments and all, would be a desirable thing. But, instead, my post in favor of such is now moderated "0 Flamebait".

      I guess there are lots of people on /. who would rather live boring lives bereft of real meaning, moderated by the likes of a TV or an MP3 player?

      Certainly seems to be the majority since my karma gives +2 to posts.

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    40. Re:porn by cfuse · · Score: 1
      Do they all secretly hate you?

      No, they're actually quite open about it.

    41. Re:porn by kiberovca · · Score: 2, Funny

      You mean, like, your girlfriend doing it with everybody you know, and everybody you don't, while you watch, or even join in? :}

      --
      Eric: "What're quantum mechanics?"
      Rincewind: "I don't know. People who repair quantums, I suppose."
    42. Re:porn by Zacha · · Score: 1

      I could go on but the female mods are allready going to burn me on this one

      And you'd deserve it.

    43. Re:porn by Anonymous Coward · · Score: 0

      uhh... look, dumbass. The original poster was just joking.

      And don't lie about not knowing who Ron Jeremy is. The guy is the #1 porn star in the entire globe. There is a movie about his life called "Porn Star" released last year.

      Don't act like you don't know who this is. Next thing you'll try to convince us all of is the fact that you have never wanked to Traci Lords. HAH! Whatever.

      ++AC


      P.S. Am I the only one who heard Stuart Smalley's voice in my head while reading his post?

    44. Re:porn by arpoodle · · Score: 1

      You mean there is porn out there that doesn't involve the lovely Ms Portman?

      a

      --
      When a passenger of the foot, hooves in sight, tootel the horn trumpet melodiously
    45. Re:porn by mcrbids · · Score: 1


      And don't lie about not knowing who Ron Jeremy is. The guy is the #1 porn star in the entire globe. There is a movie about his life called "Porn Star [imdb.com]" released last year.


      So, I presume that if I were to write "I don't know who Rom Jeremy is.", you'd think I was lying?

      Well I don't know who Ron Jeremy is. I've never wanked to Tracy Lords, either.

      Sorry, pal.

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
  4. Yes, yes, yes... by Anonymous Coward · · Score: 0, Funny

    The day is soon upon us where we will have CG pr0n. Maybe they'll even sell pr0n video games. *Imagines Zork-like text-based erotic fiction*

    1. Re:Yes, yes, yes... by zolon · · Score: 1
      Do you mean Leather Goddesses of Frobose??

      I think I spelt that wrong, but it should be close enough for you to find it if you are truely that desperate.

      sin

      --
      Merf
    2. Re:Yes, yes, yes... by Anonymous Coward · · Score: 0

      Phobos. And you've just reminded me someone "borrowed" my copy many years ago, and I never got it back!

  5. Old news... by ankit · · Score: 5, Informative

    Henrik Wann Jensen also got a technical Oscar earlier this year. This work is actually quite old. See the original Siggraph 2001 paper here.

    --
    Don't Panic
    1. Re:Old news... by d-rock · · Score: 5, Interesting

      Right, when I saw this article I was thinking: "What, something beyond subsurface scattering?" This has been out for a couple of years. That doesn't make it any less cool, but I'd like to see more Slashdot stuff on newer graphics techniques, like General Purpose GPU stuff (www.gpgpu.org) or new illumination models. It doesn't have to be front page, but I'd like for the graphics topic to be a little less "lite".

      Derek

      --
      Don't Panic...
    2. Re:Old news... by HacTar · · Score: 1

      There was a thread about this technique on YafRay forum too.

    3. Re:Old news... by Dr+Caleb · · Score: 1
      Actually, the effects in Van Helsing are quite good! Mr. Hyde looked quite good, and the transformations into werewolves were quite impressive.

      Yea, I saw it last night.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    4. Re:Old news... by malducin · · Score: 1

      Me thinks someone is impersonating me ;-).

      Saw Van Helsing last night as well. The switchovers between the digital doubkles and creatures to the real performers was pretty stunning.

    5. Re:Old news... by John+Harrison · · Score: 4, Insightful

      Is there a reason nobody is mentioning that he shared the Oscar with Stephen R. Marschner and Pat Hanrahan?

    6. Re:Old news... by malducin · · Score: 1

      Even more intriguing is that Mark Levoy, the fourth coauthor, did not receive a Scitech. I wonder if the Academy has a rule that only a maximum of 3 people can be put up for the award (though I'm sure I've seen more than 3 recipients in the past).

      Maybe it's because Jensen was more directly involved in the "dirty work" (and also being the poster boy for photon mapping and SSS) since Hanrahan being the head of Graphics at Stanford has to direct all those students and research projects. He isi usally listed in several SIGGRAPH papers at a time (I think 2 for this year).

      It's weird nonetheless.

    7. Re:Old news... by jabuzz · · Score: 2, Informative

      It is even older than this. The basic algorithms for sub-skin scattering of photons where worked out about 20 years ago for radiotheraphy treatment planning. All you need to do for visible light is adjust some of the parameters.

    8. Re:Old news... by zenyu · · Score: 1

      It is even older than this. The basic algorithms for sub-skin scattering of photons where worked out about 20 years ago for radiotheraphy treatment planning. All you need to do for visible light is adjust some of the parameters.

      I bet Jensen will readily admit that you can do all this stuff with older techniques. He just made it much much faster to render with photon mapping and the simplification he made with a virtual source. But then again skin is still not rendered so well. The problem is that there aren't really any good models for skin. It's composed of multiple layers that each have different properties, and on your face there are dozens of skin types each with different properties. Just look at your hand and notice all the different types of skin.

      BTW The tell-tale artifact on that picture in the BBC story is the lips.

  6. soon to be release Van Helsing? by Anonymous Coward · · Score: 0

    Damn, I'm sure I saw it in the cinema earlier today ...

    1. Re:soon to be release Van Helsing? by ZeikfriedDuvalier · · Score: 2, Insightful

      It's yet to be released in the UK, this country being almost always left a few months behind when it comes to film releases. And this is a BBC article after all.

    2. Re:soon to be release Van Helsing? by Anonymous Coward · · Score: 0

      The UK rules! Crappy food and warm beer! Woo-hoo!

    3. Re:soon to be release Van Helsing? by NiteHaqr · · Score: 1

      Better than your damn American "sex in a canoe"* bubblegum beer.

      I heard they served it cold to numb the tastebuds so that you couldn't taste the cats piss

      * as in "Fscking close to water"

    4. Re:soon to be release Van Helsing? by Anonymous Coward · · Score: 0

      You can say "fucking" here, it's just a word, no better or worse than any other (but more useful than many).

      I mean, I'd expect that if you were from the Baptist South (of the US) that you'd have to cross your heart and pray for firgiveness for saying that word, but holy shit, you're fucking British?

    5. Re:soon to be release Van Helsing? by Anonymous Coward · · Score: 0

      Yet to be released? This story was posted 06/05/04 - I just got back from watching that movie at my local UGC and yes the skin effects look to rival LOTR. And the fur, the landscapes and Kate B :P

  7. SO what??? by Anonymous Coward · · Score: 2, Funny

    Playboy figured this one out ten years ago.

  8. Duke Nukem by frankmu · · Score: 1, Funny

    i won't buy games until it comes out on Duke Nukem

    --
    Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
    1. Re:Duke Nukem by cold+wolf · · Score: 1, Funny

      Duke Nukem Forever has reached such a mythical status that people are begining to think it's a new system to play games on? Anyway, screw realistic skins, i want realistic cloth and water physics... THEN we can focus on the little details like skin (as if displacement mapping wasn't enough, honestly...)

  9. kind of obvious by fizban · · Score: 4, Funny

    Anyone's who's stuck a flashlight in their mouth could have told you that skin doesn't just reflect light...

    --

    +1 Insightful, -1 Troll. What can I say, I'm an Insightful Troll.

    1. Re:kind of obvious by Anonymous Coward · · Score: 0

      It may be modded funny, but I'd have modded it insightful. Is this the state of the graphics industry? They didn't figure this out until 2001? I mean my god... Look at any photo and one can see the sun shining through the skin of one's nose or ears. News flash! Light scatters inside some objects! And guess what? It'll make snow look more realistic too!

      Her's another news flash. Leaves also have subsurface scattering and transmit some light through them so they appear lit when looking at them from the backside. Haven't seen that in any games/movies yet either!

  10. This is an abomination by Anonymous Coward · · Score: 5, Funny

    Do you have any idea how many infants had to be skinned to get that shader just right?

    1. Re:This is an abomination by baywulf · · Score: 4, Funny

      Will somebody think of the children!?

    2. Re:This is an abomination by Graemee · · Score: 1

      Hey,it's enviromentaly good to make sure all the pieces are used and not thrown out as waste.

    3. Re:This is an abomination by Anonymous Coward · · Score: 0

      They probably just bought them from a baby oil processing facility, where the skins are usually just discarded.

    4. Re:This is an abomination by Dwedit · · Score: 1

      If you're going to quote Helen Jovejoy, please do it correctly:

      Won't somebody please think of the children!

    5. Re:This is an abomination by Anonymous Coward · · Score: 0

      I was just about to make that correction myself...

  11. Kitchen sink... by hot_Karls_bad_cavern · · Score: 3, Funny

    "...Any chance this can be included in DOOM3? ..."

    What isn't going to be included in DOOM3?

    1. Re:Kitchen sink... by hal2814 · · Score: 5, Funny

      "What isn't going to be included in DOOM3?"

      A real release date.

    2. Re:Kitchen sink... by oneiron · · Score: 1, Funny

      What isn't going to be included in DOOM3?
      Kitchen sink...
      Nope... That's in there.

    3. Re:Kitchen sink... by Anonymous Coward · · Score: 0

      I doubt there will be any animal pr0n. ... On the other hand with all them monsters running around one just can't be sure.

      I got it now, there will be no dishes, laundryhour or lawnmowing. Well possibly mowing.

    4. Re:Kitchen sink... by Anonymous Coward · · Score: 0

      Gameplay.
      (Oh, look! More DM & CtF.)

    5. Re:Kitchen sink... by Mr.+Sketch · · Score: 3, Funny

      What isn't going to be included in DOOM3?

      Duke Nukem Forever

    6. Re:Kitchen sink... by iplayfast · · Score: 0, Redundant

      Doom Nukem Forever?

    7. Re:Kitchen sink... by efatapo · · Score: 1

      ...Half Life 2

    8. Re:Kitchen sink... by ry0n · · Score: 1

      I doubt there will be any animal pr0n. Well, there was the Cacodemon's visible anus in Doom ][...

  12. Subsurface scattering by Anonymous Coward · · Score: 5, Interesting

    Just in case anyone's wondering what that magical technique is: It's called subsurface scattering and simulates the light flow within materials, not just on the surface.

    1. Re:Subsurface scattering by MrBlue+VT · · Score: 1

      I was about to post the same thing. How the hell can they have an article about the damn technique and not even include the friggin name?

  13. SSS by Capt'n+Hector · · Score: 4, Interesting

    How is this any different than sub-surface scattering? I know there are a few lightwave plugins out there that can do this. Something I googled

    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
    1. Re:SSS by Anonymous Coward · · Score: 1, Informative

      this /is/ subsurface scattering that they're talking about.

    2. Re:SSS by Exos · · Score: 2, Informative

      Actually, this technique uses sub-surface scattering to accurately model the light transport characteristics of human skin.

      Henrik has been a pioneer in developing efficient techniques for representing BSSRDF (bidirectional sub-surface scattering distribution functions).

      This paper that he published in collaboration with other notable people at Stanford was among the first to describe methods of calculating the effects of sub-surface scattering.

    3. Re:SSS by Anonymous Coward · · Score: 0

      His link is a few years old, so the subsurface scattering method must be older than the slashdot article claims. The method it is an obvious extension of photon mapping, so at least the idea cannot be new.

      I pressume that they do the following. If a photon hits a partly semi translucent surface, it is reflected as a single ray with a slightly randomized direction from a random place below the surface. I guess that the penetration depth is calculated from a exponential disttribution.

      In principle they could also rule that the reflected ray has a non zero diameter. This will make the calculations cheaper, but it will also lead to strange effects.

    4. Re:SSS by jabuzz · · Score: 1

      You mean he reinvented the wheel. This whole topic was wrapped up years ago in medical physics. Admittedly the photon energies and wavelenthgs are differenet, but the principle and the techniques are nothing new.

    5. Re:SSS by Wyzard · · Score: 1

      The article you linked to refers to Henrik's BSSRDF research. It's not prior art. :-)

  14. Porn Economics by Game+Genie · · Score: 3, Insightful

    A couple of posts, as well as the original post allude to the potential use of this technology to the pornography industry. While I realize that it is a multibillion dollar industry, and could certainly afford to utilize high end CG, I wonder how the cost-benifit ratio would work out. After all, paying engineers is obviosly more costly than paying hores.

    -

    1. Re:Porn Economics by millahtime · · Score: 3, Funny

      After all, paying engineers is obviosly more costly than paying hores.

      Yes, but how many engineers would work for the rate of hores to be making cg porn.

    2. Re:Porn Economics by thebra · · Score: 1

      I prefer the benifits a whore can give to that of a computer.

    3. Re:Porn Economics by budhaboy · · Score: 5, Funny
      After all, paying engineers is obviosly more costly than paying hores.

      Not if the engineers are living in India.

    4. Re:Porn Economics by Anonymous Coward · · Score: 0


      All the engineers living in India are whores.

      P.S.
      Learn to spell.

    5. Re:Porn Economics by EvilBuu · · Score: 4, Informative

      Actually, depending on how long it takes to crank out a flick, it might be cheaper to pay the engineers. Remember, girls are getting paid anywhere from $200-$3000 PER SCENE, maybe 2-3 scenes per day. Add in pay for the guys, cameraman, location rental, etc. (all of which could be pennies based on the current "gonzo" porno trend), and you are talking upwards of 5-10 grand a day. 4 engineers @ $30/hour * 8 hours = $960 / day. Even if it took them a week you might still be saving money.

      --

      Green-voting, republican-registered, socialist-libertarian.
    6. Re:Porn Economics by TheoMurpse · · Score: 2, Funny

      Good God! 3 slashdotters misspelling "whore" is like a vice-president misspelling tomat-----oooooh... how ironic...

    7. Re:Porn Economics by Anonymous Coward · · Score: 0

      After all, paying engineers is obviosly more costly than paying hores.

      Not necessarily, but definitely a lot less fun for everyone working around the stage.

    8. Re:Porn Economics by nacturation · · Score: 1

      After all, paying engineers is obviosly more costly than paying hores.

      Just think... with the savings from that, you could pay for a spellchecker.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    9. Re:Porn Economics by budhaboy · · Score: 1
      heh.

      I just cut and paste, bubba tell it to the parent.

    10. Re:Porn Economics by Anonymous Coward · · Score: 0

      Not by the hour, it isn't. ;)

      And you need less of the actress's time.

    11. Re:Porn Economics by Anonymous Coward · · Score: 0

      It was 'potato' not 'tomato' stupid.

    12. Re:Porn Economics by kzeddy · · Score: 2, Insightful

      Also think reuse of the models (not intended as a pun). so after the characters are created you have unlimited use to create scenes. your rate of production would be faster.

    13. Re:Porn Economics by A+Boy+and+His+Blob · · Score: 0

      I think this technology would be better used for extortion. Just find a suitable model for your victim, skin it, and...

      Bob: "Give me a raise or I will show everyone the picture of you flushing baby puppies down the toilet."

      Phil: "But I never did that!"

      *smirk*

    14. Re:Porn Economics by MikeHunt69 · · Score: 1

      From what I've read, they will shoot enough raw footage per day for 3 seperate 60min movies. I also think you are overestimating the production costs on most porn movies. Im pretty sure you can make a movie (san distribution costs) for under 15 grand, including production, editing/post production and possibly even duplication (
      Not that I would know or anything...

    15. Re:Porn Economics by Anonymous Coward · · Score: 0

      Somehow, having a group of engineers hanging around a trade show exhibit doesn't seem to be quite as interesting as a real live porn model.

    16. Re:Porn Economics by Geoff-with-a-G · · Score: 1

      After all, paying engineers is obviosly more costly than paying hores.

      Hey... I think you're on to something, since you could probably find engineers who would work in exchange for whores.


    17. Re:Porn Economics by Scorchio · · Score: 2, Funny

      Gonzo porn? You mean like the muppet?

      What the hell kind of mental image is that for a Thursday afternoon??

    18. Re:Porn Economics by jaredcat · · Score: 1

      as opposed to whores living in India? 25 cents an hour vs. $4 an hour for the engineer... i'd stick with the real ones!

    19. Re:Porn Economics by gold23 · · Score: 1

      Yeah, you know, he *was* always after those hens.

      --
      Trust not a man who's rich in flax / His morals may be sadly lax
  15. Missed opportunity by Lochin+Rabbar · · Score: 1, Funny

    Was I the only one who on reading the article title thought - great at last a chance to replace my pox marked old exterior?

  16. The ATI X800 has support for subsurface scattering by skermit · · Score: 3, Informative

    http://www.tomshardware.com/graphic/20040504/ati-x 800-04.html

    It's gonna make everything look that much sweeter...

    --
    -Christopher Wu
    http://www.christopherwu.net/
  17. porn applications are endless by Anonymous Coward · · Score: 0

    finally the computers are catching up with the dildo industry

  18. I'm sure Carmack has this figured out... by Anonymous Coward · · Score: 0

    So John Carmack are you listening? Any chance this can be included in DOOM3? Of course there are endless other opportunities for virtual humans with perfect skin :-)

    I'm betting he figured this stuff out on his own, already. His solution is probably even better. I mean...this is John Carmack we're talking about. Does anyone ever really figure stuff out before he does?

  19. i'm shocked by theMerovingian · · Score: 0


    He made Gollum, and he's only an assistant professor? Give the man an endowment, lots of research funds, and the "Coolest Computer Person EV4R" award.

    Do they have a nobel prize for computerized skin?

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
    1. Re:i'm shocked by Anonymous Coward · · Score: 0

      No kidding, instant render p0rn is definately the greatest thing since sliced bread.

    2. Re:i'm shocked by malducin · · Score: 4, Informative

      No he didn't make Gollum. Jensen was the main researcher of this new subsurface scattering technique when he was at Stanford (he is now in San Diego). As was mentioned earlier this was published in a SIGGRAPH 2001 paper, so at least the research might date as far back as early 2001, late 2000. Jensen along with Steve Marschner and Pat Hanrahan got a SciTech Academy Award earlier this year for it (though Marc Levoy was omitted).

      The original implementation used raytrcing to achieve the effect, to slow for actual production work. Some people from ILM spotted the paper and decided to implement in a way more friendly to production. Originally it was going to be used for Ep. 2, but the research wasn't completed on time. The first time it was applied was for Dobby in Harry Potter and the Chamber of Secrets. Christophe Hery even presented a Stupid RenderMan Trick using shadow buffers that could be applied to SSS. Around that time Ken McGaugh and Joe Letteri left ILM (tough they were involved with this research at ILM) and joined Weta Digital to work on the Two Towers. Consecuently, Hery, McGaugh and Letteri also received a SciTech Academy award this year for finding a way to implement Jensen's SSS in a production environment.

    3. Re:i'm shocked by The+boojum · · Score: 1

      Very nice! I've had Jensen's original paper on subsurface scattering, and of course the bit in his book for some time now, but I'd missed the papers on accelerating it for practical use in a production environment.

      Thanks for posting the relevant links on your site and welcome to my friends list.

    4. Re:i'm shocked by pdiguy · · Score: 1
      Actually, there isn't just a unique technique.

      Henrik published the diffuse approximation on 2001, and in 2002, he and I published a ~100x improvement on that, which actually has little to do with it except mathematically... This is the technique that is being used in several production houses nowadays, and why Cristophe among others got the special achievement award (not OscarTM). PDI/DreamWorks, the place I work for, was left out because our first movie using the technique, Shrek 2, was not out at the time :-(

      This image of Fiona's mouth was in the back cover of the 2002 SIGGRAPH proceedings:

      Fiona

      j

    5. Re:i'm shocked by malducin · · Score: 1

      Yes I remember that paper, although I didn't hear it at SIGGRAPH. Though there was some discussion of it a SIGGRAPH course in 2001 about VFX R&D which I did attend (though it was lighter on details). Even some of the tricks posted in subsequent RenderMan courses (there was one by Matt Pharr I remember) for simulating skin without SSS are pretty neat and do look very good.

      Well I wouldn't worry much about recognition, you all will get plenty at VES and SIGGRAPH. It's luck of the draw. Like the fluid dynamics that you guys got. The release dates do screw up things. Imageworks potentially could have showcased their fluid dynamics for Cast Away early in that year but they had to shut down production for 6 months to let Tom Hanks thin for the island shots. Consequently Perfect Storm was seen before it.

      Actually I think I met you dude. Weren't you also playing soccer with us with a voleyball at the Reception at that Disney sports place in Orlando during SIGGRAPH 98. Boy were my feet burning up the next day.

    6. Re:i'm shocked by malducin · · Score: 1

      Though it's better at this point to check out the Universities web pages now. Back then there wasn't much info and since it was fairly nwe I had no idea what it was about. At least the SIGGRAPH websites can serve as a starting point for new references.

      Doesn't seem to be much for this year, although George Borshukov of ESC will talk a little about their work on the Matrix sequels on a SIGGRAPH course. Though I think their implementation was more image based tricks as opposed to the SSS implementations from most other places but it might be of interest to you.

  20. Um... so how do you do it? by Zarxrax · · Score: 0

    What software implements this algorithm?

  21. skin by blackmonday · · Score: 4, Funny

    I'm sorry but anyone who thinks Gollum has perfect skin needs a date with a jar of Oil of Olay.

    1. Re:skin by mekkab · · Score: 5, Funny

      This is slashdot. We've dated Oil of Olay, Crisco, and Vaseline. WE have no shame!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    2. Re:skin by Anonymous Coward · · Score: 0

      Actually I haven't had a date with the first one, but I think I'll take her out tonight!

    3. Re:skin by Furry+Ice · · Score: 1

      thank god I'm not the only one who's used crisco! every time I mention it I get some strange looks, but it's the best! i've even been nicknamed the "crisco cowboy", which i'm somewhat proud of, for some reason or other. we really do have no shame. at least I don't.

    4. Re:skin by stor · · Score: 1

      thank god I'm not the only one who's used crisco!

      +1 Funny

      every time I mention it I get some strange looks, but it's the best!

      +1 Informative

      i've even been nicknamed the "crisco cowboy", which i'm somewhat proud of, for some reason or other.

      +1 Interesting

      we really do have no shame. at least I don't.

      -1 Redundant

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
  22. Games are getting ridiculous by RedCard · · Score: 3, Insightful


    Any chance this can be included in DOOM3?

    You're absolutely right - expectations of today's games are getting completely insane.

    Didja see the new lens-flare algorithms? They're 16% more realistic than anything ever seen before. (Requirements: Dual P4, 300 gigs available on HD, 2 gigs RAM, etc...)

    Whoop-de-doo. Good games don't need stuff like this, and that's something that I'm afraid the game industry is losing sight of. As games get more expensive and cost-intensive to produce, are we headed for another video game industry crash like in the early 80s? The answer, of course, is a definite maybe.

    1. Re:Games are getting ridiculous by justforaday · · Score: 1, Funny

      Didja see the new lens-flare algorithms? They're 16% more realistic than anything ever seen before. (Requirements: Dual P4, 300 gigs available on HD, 2 gigs RAM, etc...)

      sweet! i guess that longhorn is gonna be using lensflares all over the place...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    2. Re:Games are getting ridiculous by ahem · · Score: 4, Informative

      The most ridiculous part to me of lens-flare is that originally, it was to be avoided at all costs since it interfered with the suspension of disbelief (ie. it reminds the viewer that they're viewing something seen by a camera, not them), but somehow it got absorbed into the grammar of cinema as being cool. Videogames, not actually using a lens in the rendering process, were immune to the effect, but labored hard in efforts to reproduce it.

      --
      Not A Sig
    3. Re:Games are getting ridiculous by ZeikfriedDuvalier · · Score: 1

      Ignoring the large amounts of hyperbole in the parent post, the advancement of graphical excellence is not going to be the root cause of an industry crash. It's when the market becomes too weighed down with licenced pap and the ever risk fearing monolithic publishers become too bland and generic for their own good. Doesnt matter if we're dealing with 2004 or 1992 graphically, for as long as the gameplay is top notch and the hype machine keeps turning there will still be a large enough market to keep the wheels towards near photo-realism turning.

    4. Re:Games are getting ridiculous by Kenja · · Score: 1
      "Didja see the new lens-flare algorithms? They're 16% more realistic than anything ever seen before."

      If you see lens flares in "reality" you need to check your contacts.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:Games are getting ridiculous by Doctor7 · · Score: 1
      The most ridiculous part to me of lens-flare is that originally, it was to be avoided at all costs since it interfered with the suspension of disbelief (ie. it reminds the viewer that they're viewing something seen by a camera, not them), but somehow it got absorbed into the grammar of cinema as being cool. Videogames, not actually using a lens in the rendering process, were immune to the effect, but labored hard in efforts to reproduce it.

      I think either JMS or Ron Thornton is to blame for that one. IIRC the lens-flare plugin used in B5 was developed specifically on the request of one or both of them, and in my opinion it ruined some of the best CGI sequences in the series, as well as setting a very bad precedent.

    6. Re:Games are getting ridiculous by Anonymous Coward · · Score: 0

      Didja see the new lens-flare algorithms? They're 16% more realistic than anything ever seen before. (Requirements: Dual P4, 300 gigs available on HD, 2 gigs RAM, etc...)

      I bet Longhorn is going to have awesome lens flare effects.

    7. Re:Games are getting ridiculous by ConceptJunkie · · Score: 2, Insightful

      Yeah, I've been saying this since the days of the original Amiga. There are good games out there, just look around. My strategy is to buy stuff that's a year or two old. That way I pay about 1/4th the price and can afford to get a stinker or two for every gem I find.

      As far as a video game industry crash... it'd probably do the industry a lot of good. Video games are all trying to become Hollywood blockbuster movies: big, dumb and bland.

      --
      You are in a maze of twisty little passages, all alike.
    8. Re:Games are getting ridiculous by Have+Blue · · Score: 2, Interesting

      There are several different things all being lumped under the category of "lens flare": coronas around lights, artifacts from camera lenses, and the "bloom" effect that's just recently started to appear in games. Coronas and bloom can be seen through human eyes easily, the former in a foggy area and the latter on very bright lights. Also, I don't think the camera lens effect is just "cool", it's also used to mean "really bright", since monitors and TVs have a maximum brightness anyway and the effect is most often applied to the sun.

    9. Re:Games are getting ridiculous by Ziviyr · · Score: 1

      Well, they rock if you happen to be a killbot, unless it harvests human body parts for its own use.

      Sounds like a fun game. :-)

      --

      Someone set us up the bomb, so shine we are!
    10. Re:Games are getting ridiculous by RedCard · · Score: 1

      My strategy is to buy stuff that's a year or two old. That way I pay about 1/4th the price and can afford to get a stinker or two for every gem I find.

      I do this too... it's a heck of a lot cheaper, and there are a lot more online review/opinions that you can use to read up before purchase.

      Just scored a copy of Grim Fandango at radio shack for $10. Took a chance on it... turns out that is an EXTREMELY engrossing, well-written, well-produced game. If I had know it really was this good I would have paid the full price when it first came out.

    11. Re:Games are getting ridiculous by Short+Circuit · · Score: 1

      Ever swim in a heavily chlorinated pool? You'll be seeing coronas welll outside the pool area.

      As for how appropriate equipment artifacts are: They give you the feeling that an event is really happening. Even if you feel you're not there, you can still empathize with the character in question.

    12. Re:Games are getting ridiculous by SmackCrackandPot · · Score: 1

      Ever swim in a heavily chlorinated pool? You'll be seeing coronas welll outside the pool area.

      I usually try to avoid drinking the water.

    13. Re:Games are getting ridiculous by Anonymous Coward · · Score: 0

      My glasses are scratched, you insensitive clod!

    14. Re:Games are getting ridiculous by jdgeorge · · Score: 1

      Coronas and bloom can be seen through human eyes easily, the former in a foggy area and the latter on very bright lights.

      Is this a joke? That couldn't be farther from the truth!

      Everyone knows that Coronas can most easily be seen in clear weather at supermarkets, beaches, and bars all across the Southwestern United States. Bloom, however, can frequently be seen in dark theaters showing the "Lord of the Rings", "Pirates of the Caribbean", and "Troy".

    15. Re:Games are getting ridiculous by Short+Circuit · · Score: 1

      It's not so much drinking it as getting it in your eyes, which is bound to happen if you're not wearing goggles, etc.

    16. Re:Games are getting ridiculous by alokeb · · Score: 0
      "They're 16% more realistic ..."

      Wonder how you came up with such a precise figure for something that seems to be more subjective...

    17. Re:Games are getting ridiculous by Anonymous Coward · · Score: 0

      u suck

    18. Re:Games are getting ridiculous by Anonymous Coward · · Score: 0

      I think the parent was making a joke. I found it funny, anyway.

    19. Re:Games are getting ridiculous by Anonymous Coward · · Score: 0

      The most ridiculous part to me of lens-flare is that originally, it was to be avoided at all costs since it interfered with the suspension of disbelief (ie. it reminds the viewer that they're viewing something seen by a camera, not them), but somehow it got absorbed into the grammar of cinema as being cool.

      First off, people watch a lot of stuff on TV. There's nothing you can do to the picture to make it not look like it's in a little box across the room.

      Second, people watch news on TV. You don't need suspension of disbelief, things seen through a camera are now perfectly believable. In fact, if it's in a little box, it'd better look like it came through a camera.

      Videogames, not actually using a lens in the rendering process, were immune to the effect, but labored hard in efforts to reproduce it.

      And that's where this comes in. Videogames are in a little box, so they need to look like they got there through a camera. Otherwise they still don't look like something you're seeing with your bare eyes, because seeing a moving world through a tiny portal is terribly unrealistic.

    20. Re:Games are getting ridiculous by Anonymous Coward · · Score: 0

      obviously he was joking, you troglodyte.

    21. Re:Games are getting ridiculous by Lord_Dweomer · · Score: 1
      You know, to some level I agree with this. One of my favorite games of all time is Subspace, which is a free game with very old graphics, but it still rocks because of gameplay.

      However, I also feel that the future lies in true photorealistic VR.

      It WILL get here eventually, and games will be so much more immersive when it arrives.

      Unfortunately, the research for it has to be funded somehow, and all those gamers willing to plop $400 for a new video card just to play Halflife 2 are going to make it possible.

      So I say let them keep jacking up the expectations. The people who can afford it will fund it, and eventually we will all reap the rewards. In the meantime, there are plenty of other games for us to play.

      --
      Buy Steampunk Clothing Online!
    22. Re:Games are getting ridiculous by ahem · · Score: 1
      Videogames, not actually using a lens in the rendering process, were immune to the effect, but labored hard in efforts to reproduce it.

      And that's where this comes in. Videogames are in a little box, so they need to look like they got there through a camera. Otherwise they still don't look like something you're seeing with your bare eyes, because seeing a moving world through a tiny portal is terribly unrealistic.

      I have to disagree. The only way that I think a game is well served to appear as if the scene were being viewed through a camera would be if the actual scenario dictated that such a mediated experience was the intended channel.

      Something like you're in a guardroom with video monitors, where one of the feed cameras pans past a bright light source. Then you should see a lens flare on the rendering of the video monitor. You shouldn't see a lens flare if you look directly into the desk lamp of the monitoring station. That reduces the immersiveness of the simulation.

      --
      Not A Sig
  23. If I were U by Prince+Vegeta+SSJ4 · · Score: 1

    I would demand a $699 fee, as you obviously have prior art.

  24. Re:The ATI X800 has support for subsurface scatter by skermit · · Score: 1

    Oh yeah... almost forgot... videos of the hotness:

    http://www.hardwired.hu/index.hw?a=1

    --
    -Christopher Wu
    http://www.christopherwu.net/
  25. Microsoft XBox by Anonymous Coward · · Score: 0

    Tecmo is almost there now for Microsoft's XBox.

  26. Open Source Projects? by Abjifyicious · · Score: 3, Interesting

    Is this something we can expect to see in OSS anytime soon, or is there some kind of patent/copyright restriction? I would be thrilled if this feature showed up in Yafray or Blender...

    1. Re:Open Source Projects? by shaitand · · Score: 1

      Since it's primarily just math and the rest would be rewritten in open source anyway I can't see why not. Math isn't copyright/patent-able, it's public domain. But then again, with the patents flying out these days...

    2. Re:Open Source Projects? by happyfrogcow · · Score: 1

      go to POV-Ray's search page type in "SSS", select the "just news.povray.org (our user community discussion site)" radio button and then search.

      one of the first results should be this thread which looks quite good.

    3. Re:Open Source Projects? by t_allardyce · · Score: 1

      Im surprised math isn't copyright/patentable, since trees obviously are.

      --
      This comment does not represent the views or opinions of the user.
    4. Re:Open Source Projects? by shaitand · · Score: 1

      Like I said, it's not SUPPOSED to be copyright/patentable but there are alot of crazy patents going through.

    5. Re:Open Source Projects? by Anonymous Coward · · Score: 1, Interesting

      Pixie is a Renderman-compliant renderer that happens to be open-source. There used to be an example of subsurface scattering on previous versions, although not present on the latest version (even though subsurface scattering can still be achieved with the renderer). Highly recommended.

    6. Re:Open Source Projects? by malducin · · Score: 1

      It was a published paper so yes the math is put in the open. Specific implmentations might be closed. mental ray 3.3 just added a few more SSS capabilities.

      But you could study some implementations in the open. Christophe Hery's Stupid RAT trick slides are aailable, and his course notes from last SIGGRAPH are accesible as well:

      Stupid Rat Trick (Shadow Buffers)
      RenderMan SIGGRAPH course notes (check the ones from 2003)
      ZJ's Slim template at Deathfall

      Potentially the open implementations like Aqsis, Pixie and Toxic are getting capablle enough that you might have free implementations soon enough.

    7. Re:Open Source Projects? by pdiguy · · Score: 2, Informative
      As other posters already said, it is a published paper, so it's out there already.

      BTW, here's the technique. It's really simple actually:

      Before rendering each frame:

      - sample the object with points on its surface;
      - solve the illumination of each sample point (to get the amount of light falling on each)
      - save this data somewhere.

      During rendering:
      - For every point being rendered, look for nearby samples (several techniques could be used for this, the paper used an octree structure, but my first implementation used just a flat 3d bucket sort of the samples)
      - Average the values of all nearby samples, with some kind of falloff (the paper does the right physical think, using an exponential function--my first implementation used a cubic function that approximated the exponential while falling off to zero at a finite distance)

      The value you get approximates the amount of scattered light. That's all there is to our 2002 paper, really. The rest is math, justification and embellishments. There is a lot more to rendering skin than subsurface scattering though, like layering and good texture maps, plus usability if you have tens of artists using the tools.

      And yes, the technique could be patented, but it would very much suck if we had done that. My implementation is closed, since I wrote it at PDI on our propietary renderer, but as you see, it's simple to implement anyway.

      Juan Buhler
      (coauthored Henrik's 2002 paper)

    8. Re:Open Source Projects? by FunkyChild · · Score: 1
  27. Re:The ATI X800 has support for subsurface scatter by skermit · · Score: 4, Informative
    --
    -Christopher Wu
    http://www.christopherwu.net/
  28. It's already here. by Greger47 · · Score: 2, Informative
    And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3?

    The technology is already available for games, check out the subsurface scattering demo from ATI: http://www.ati.com/developer/demos/rx800.html

  29. It seems like he just rediscovered BRDFs by Anonymous Coward · · Score: 0

    Huh? Where's the news? Dr Henrik Jensen discovers years of research on BRDFs?

  30. Perfect! Know I won't have to ask... by Wacky_Wookie · · Score: 4, Funny

    ..as I will already know what Sex my robot is!

    Wow, the kiddies will be able to download Pre set Studio Max, or lightwave files with finnished wireframe movies and then all the have to do is hit RENDER. It's like the EasyBake oven for porn!

    Sign me up for the next distributed computing craze: pr0n@home!

    1. Re:Perfect! Know I won't have to ask... by Anonymous Coward · · Score: 0

      This WILL happen too....don't we all know it?

  31. The sociological implications are stunning... by gearmonger · · Score: 2, Insightful
    Today, we're raising a generation of people who believe that everyone engages in Cialis-enhanced multi-partner sex just like they see on the Internet (don't you?!).

    Tomorrow, we'll be raising a generation of people who believe that all those seemingly real people on the Internet are flawless as well.

    How disappointed they will all be when they realize that the imperfection of humanity can't compare with the perfection of a digital world. Hopefully they'll also realize that it is those same imperfections that make life interesting.

    1. Re:The sociological implications are stunning... by ch-chuck · · Score: 1

      a generation of people who believe that all those seemingly real people on the Internet are flawless

      Playboy et al have been airbrushing out flaws for generations now. Nothing new there.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:The sociological implications are stunning... by sisukapalli1 · · Score: 3, Insightful

      Come on... A lot of feelings of inadequacy are due to the traditional media brianwash and advertisement. If you are 5lb+, you are over weight, if you are 5lb-, you are underweight. If you are dark skinned, you need to "revitalize", it you are fair skinned, you need to "get deep texture". Even things like news (especially the war coverage) are very polished, glamorized and very unreal.

      Things have gone down the drain quite long ago before the "internet craze took off".

      I believe many people know the difference between real world and virtual world (internet, tv, movies, stories, etc.) Some that don't know the difference do not need any special technology to get a glossy image of the world -- existing technology does it already :)

      S

    3. Re:The sociological implications are stunning... by bishiraver · · Score: 2, Funny
      Even things like news (especially the war coverage) are very polished, glamorized and very unreal.
      Would you like to know more?
    4. Re:The sociological implications are stunning... by handslikesnakes · · Score: 0

      Hopefully they'll also realize that it is those same imperfections that make life interesting.

      Please, spare me the philosophy.

  32. If I were U... by Xhad · · Score: 5, Funny

    ...then this article would be entitled "Perfect Dugutal Skun"

    1. Re:If I were U... by johnw · · Score: 1

      > then this article would be entitled
      > "Perfect Dugutal Skun"

      In New Zealand it is.

      John

  33. The problem is... by polyp2000 · · Score: 2, Insightful

    In real life people dont have perfect skin. Surely we are really after the look of imperfect skin.

    nick ...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:The problem is... by Anonymous Coward · · Score: 0

      Why was parent modded down?

    2. Re:The problem is... by Deraj+DeZine · · Score: 1

      That was the top-level poster's point. It's not "perfect digital skin" that's impressive, it's Gollum-like, more realistic skin that's being discussed.

      --
      True story.
  34. Forget skin, Doom 3 need realisitic gibs! by pjwhite · · Score: 2, Insightful

    Doom 3 will need realisitic blood and guts rendering as much as it needs realistic skin rendering.

  35. New newsgroup will soon be announced by eamonman · · Score: 1

    ABEMP
    Once digital 'filmmakers' have modeled say ~200 or so persons, and say, 50 different scripts, then making 'movies' will simply require running through all the combinations. (200 choose 50?)

    In a related prediction, Usenet bandwidth usage will drop 99.999% as people simply download the above material and run the scripts for themselves.

    --
    0- Eamonman Proud member of DNRC
  36. Not all movies by screwballicus · · Score: 2, Interesting
    1. Re:Not all movies by alphaseven · · Score: 1
      Physical models can still look goddamn remarkable.

      Yeah, I find it interesting that the makers of the upcoming "Aliens vs. Predator" movie are emphasising how they used rubber outfits and animatronics to make all the creatures. They're using CG to make the aliens tail whip around but the rest they're trying to keep "real".

  37. Re:Old news... (but still very cool) by j1m+5n0w · · Score: 4, Informative

    This is also mentioned in his book, (2001), which I highly recommend to anyone interested in raytracing. It's short and about as easy to understand as photon mapping could possibly be.

    He has a lot of stuff on his webpage, too, including videos of computer-generated smoke, light through translucent materials, and a good global illumination demo.

    For a simpler explaination of what this is all about, there's a photon mapping entry at wikipedia.

    -jim

  38. About the Porn Industry, Seriously by Paulrothrock · · Score: 2, Interesting

    There have been cases of AIDS in people who work in porn. If effective skin was developed for CG movies, this would make it a lot safer for people working in this billion-dollar business.

    --
    I'm in the hole of the broadband donut.
    1. Re:About the Porn Industry, Seriously by Hentai · · Score: 1

      Umm, the people this would benefit are the ones who typically aren't at risk to AIDS anyways.

      Porn actors and actresses won't be saved by this so much as put out of the industry altogether, except as motion-capture models or likeness models - the thing that makes porn a worthwhile career choice for these people is the pay and the availability, both of which dry up when we can replace them with a render farm.

      Not that going into porn is a good thing, but for some people it's the best alternative they have, or they wouldn't be doing it. Porn's a bit safer than streetwalking, after all.

      --
      -Hentai [in vita non pacem est]
    2. Re:About the Porn Industry, Seriously by bishiraver · · Score: 1

      Everyone here has focused on this technology being applied to the whole body in porn. Only about 3/4 of the time in the really raunchy films are constantly on superclose penetration, and that's all that really needs to be CG'd to become completely safe for the actors and actresses. This AIDs epidemic might actually lead to more artful porn (look at how the Japanese adapted to fierce censorship laws - ignoring bukkake and underground porn, a lot of their porn is more artsy and polished than american porn).

  39. Mmm, Smeagol skin. by sammy+baby · · Score: 1
    ([the technique] was used on Gollum in Lord of the Rings, and it will be used in the soon-to-be-released van Helsing movie)... Of course there are endless other opportunities for virtual humans with perfect skin :-)

    I don't think "perfect skin" means what you think it means. Unless you think Smeagol has a lovely complexion.

    By the way: ew.
  40. Vote by exp(pi*sqrt(163)) · · Score: 1

    Come on! Does anyone thing that face picture on the BBC web site actually looks realistic?

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:Vote by Anonymous Coward · · Score: 0

      Its not perfect but its pretty good.

    2. Re:Vote by Anonymous Coward · · Score: 0

      Given the amount of makeup most women wear, it looks pretty darn realistic. Makeup changes the way light plays on skin. Maybe instead of attempting to simulate light on skin, they need to research simulating light on a makeup-covered surface...

    3. Re:Vote by whaley · · Score: 1

      I agree, it looks like a woman with way too much make-up on ('powdered' for a play or tv-show, maybe? :). They probably did use fairly accurate measurements of the surface imperfections (bumps/wrinkles) but it sure does look fake to me.

  41. In a BBC newsroom somewhere in west London: by cosmo7 · · Score: 4, Funny

    He also hopes that in the future it will be more widely used in architectural design and art restoration to make virtual buildings leap out of the computer screen.

    Writer: Did you read that computer graphics piece?
    Editor: Hrmph.
    Writer: Is it going in?
    Editor: Does it mention things leaping out of the computer screen?
    Writer: No, it's about a rendering technique.
    Editor: The style book says, and I quote, "All stories refering to 3D computer graphics must include the phrase 'leaping out of the screen'"
    Writer: I guess I could tack it on at the end. It really wouldn't make sense though.
    Editor: No one will notice.

    1. Re:In a BBC newsroom somewhere in west London: by Anonymous Coward · · Score: 0

      Ouch ... stomach muscles ... hurting :D

  42. You know you're a geek by Creepy · · Score: 4, Funny

    When you see '1777' and start drooling because of open access permissions :P

    When this tech finally gets into the handicam budget used by the porn industry, we'll probably know it by the fact that the guy's dick is 14 feet long and rock hard and the girl's bust is a 44 quintuple Q. This is what is known in the porn industry as "creativity."

    1. Re:You know you're a geek by RatBastard · · Score: 1, Informative

      "44 quintuple Q"? You must be a geek. You don't know how bust size is calculated. The number is the circumfrence of the chest excluding the breasts. The cup size is based on the difference between that measurement and the circmfrence of the chest including the breasts.

      So, your pr0n goddess would be fat as well as large breasted. In propper digital pr0n she'd be:
      Bust: 36ZZZ
      Waist: 17
      Hips: 35
      With no gag reflex and an abdominal cavity with the storage capacity of an oil tanker.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:You know you're a geek by Anonymous Coward · · Score: 0

      You must be übergeek for learning the formulas for calculating bust sizes.

    3. Re:You know you're a geek by Anonymous Coward · · Score: 0

      we'll probably know it by the fact that the guy's dick is 14 feet long and rock hard and the girl's bust is a 44 quintuple Q

      Well yeah, she needs huge tits to avoid getting killed by that massive wang.

    4. Re:You know you're a geek by Anonymous Coward · · Score: 0

      14 inch sounds enough though! and with a 9 inch girth :)

  43. s/thing/think/ by exp(pi*sqrt(163)) · · Score: 1

    Too early in the morning

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  44. Any chance? by Tokerat · · Score: 3, Funny

    Any chance this can be included in DOOM3?
    Yes, in fact John Carmack approved the engine re-write this morning when he saw this Slashdot post! Due to the rewrite, Doom3 has been been pushed back and will be released simultaniously with 3D Realms' upcoming "Duke Nukem Forever".
    --
    CAn'T CompreHend SARcaSm?
    1. Re:Any chance? by Anonymous Coward · · Score: 0

      >Any chance this can be included in DOOM3?
      >
      >Yes, in fact John Carmack approved the engine re-write this morning when he saw this Slashdot post! Due to the rewrite, Doom3 has been been pushed back and will be released simultaniously with 3D Realms' upcoming "Duke Nukem Forever".

      I think you misread the news. In fact they will join the two games together, and the new combined name is "Doom Nukem Forever 3".

      Release date: soon*

      * relative ("soon" if you have a lifespan of ~300 years)

  45. The difference by PerlMonkey · · Score: 1

    Can you tell if this is a real face or generated by a computer?

    Yes - it's artificial. Now, I can't tell you exactly what clues me off, but I'm about 95% certain that the face in the article is computer generated. We are not at the point where computers can even semi-reliably fool us on human facial expressions. Given that a good percentage of our brain is dedicated to visual processing it's going to take a while longer. I predict at least 10 years untill we have "Turing-proof" facial animation.

    1. Re:The difference by crighton · · Score: 1, Informative

      Looking at that image, there are a couple of cues that scream artificial to me...

      1) The reflection off the lips is too bright
      2) There's something wrong with the shadow of the nose
      3) The tip of the nose is too reflective.. in fact all of the areas that are in direct light are too reflective
      4) The proportions of the face are off slightly (or they are too perfect and symmetrical to be real)
      5) It may be the render resolution, but the imperfections of the cheek are too lumpy

      But it is a heck of a lot better than a couple of years ago.

    2. Re:The difference by Anonymous Coward · · Score: 0

      I know what tipped me off...the tool-tip saying, "Close up of computer generated face" ....

    3. Re:The difference by Anonymous Coward · · Score: 0

      The edges off the face also tip it off. They are very jagged compared to a human face.

  46. Wishful thinking by novakane007 · · Score: 1

    Now if only they could get the physical texture right.
    http://www.realdoll.com/

    --

    WURD!!
  47. what's needed now is. . . by Anonymous Coward · · Score: 0

    now, all we need to do is perfect eyelash rendering technology. then the star wars movies will finally cease to suck.

  48. I wouldn't mind a virtual skin... by vudufixit · · Score: 1

    To conceal my very real acne... :(

    1. Re:I wouldn't mind a virtual skin... by Anonymous Coward · · Score: 0
      To conceal my very real acne... :(

      Alright, it seems strange to be sharing beauty secrets on Slashdot, but...

      As a teenager, I had acne. Not anything really bad, certainly not as bad as some people I knew. But bad enough to be annoying. I thought, OK, this will go away eventually. And it got better, but I still, even in my late 20's, had a zit or two every week.

      Then one day I discovered Noxzema isn't just for women. A roommate was using it, and I thought that was odd but decided to try it anyway. Lo and behold, it works. I wash my face with it every day when I take a shower (making sure to get my forehead, which is a problem area). In the several years since I started, the only time I've seen a single zit is when I haven't been faithful with the Noxzema (or when I have a cold or something).

      I'm not saying it's a magical cure that will totally stop even severe acne, but for me it has completely eliminated the problem.

  49. Bring back good gameplay by gosand · · Score: 1
    Whoop-de-doo. Good games don't need stuff like this, and that's something that I'm afraid the game industry is losing sight of.

    Agreed.
    The only game I play online - Quake Mega Team Fortress (the original, not Q3). I have tried some others, but I keep going back to what I think is the best. No, the graphics aren't close to what newer games have, but what it does have is gameplay. There are so many cool maps that alter the purpose of the game (capture the flag, fragfest, multiple teams, retain the flag, maintain control of certain areas, etc) There are several cool mods to the game that add weapons, capabilitites, etc. You don't need a massive machine to run a server or a client.

    The downside is that there are fewer and fewer servers out there. People have pretty much abandoned it for prettier games.

    Jeez, who ever thought that someone could sound like an old fogey when talking about video games? I guess I am getting old, I used to walk 2 miles uphill in the snow just to play Pac-Man.

    --

    My beliefs do not require that you agree with them.

  50. Van Helsing by Mateito · · Score: 0, Flamebait

    > the soon-to-be-released van Helsing movie.

    Not out in the states yet?

    If you ever needed an argument that perfectly rendered skin can't rescue an amazingly crap film, Van Helsing will give it to you.

    It is so amazingly bad that you end up cringing for the actors forced to deliver such bad performances. Yes, its worse that Episode I, dare I say it, that the even numbered StarTrek movies.

    1. Re:Van Helsing by sindarin2001 · · Score: 1

      I haven't seen the movie yet, but I must say that my expectations aren't very high, considering, from the trailer, they managed to throw Dracula, the Wolfman, and Frankensteing into the same 2 hour movie. That said, it looks like it could be so bad that it may be hilarious for it. Is it amazingly crap in the hilariously crappy crap way, or is it amazingly crap in the "it's been fifteen minutes and I want to gouge my eyes out because this is such an utter waste of time and resources" type crap??

    2. Re:Van Helsing by Anonymous Coward · · Score: 0
      they managed to throw Dracula, the Wolfman, and Frankensteing into the same 2 hour movie


      Oh yeah, I vaguely remember a TV show from long ago in which those 3 monsters are some sort of superhero team. It might have been a Krofft Saturday morning show, it was the sort of thing they would do.

  51. If I had the perfect skin engine... by Anonymous Coward · · Score: 0

    I'd make a virtual pr0n0 of Dick Cheney banging Condi Rice in front of a senate commission. It'd be a sort of voyeur/government porno. At the end, the senators would all piss on a jizz-covered cheney. Then the screen would go black and there would be the cursive words in big white letters: Propz to Halliburton

  52. Dear Slashdot, by Anonymous Coward · · Score: 0

    We are VERY interested in learning more about this digital skin.

    Sincerely,
    Bryan Adams & Seal

    1. Re:Dear Slashdot, by Hogwash+McFly · · Score: 1

      You forgot the cops from The Fifth Element ;)

      --
      Mother, do you think they'll like this sig?
  53. wrong by Creepy · · Score: 4, Informative

    Subsurface scattering is quite old - I learned about it in my graphics classes, and I've been out of school since 1996... here's a 1993 paper on it.

    He points out on his web page "Photon mapping is quite good at simulating subsurface scattering, but it becomes costly for highly scattering materials such as milk and skin. For these materials it is better to use a diffusion approximation. The diffusion approximation is much faster than tracing individual photons, and it is simple enough that a BSSRDF can be formulated."

    Here's a BSSRDF from a google search.

    1. Re:wrong by d-rock · · Score: 4, Insightful

      Not to be pedantic, but subsurface scattering is the physical phenomenon. Just because he found a fast approximation for it doesn't mean that it's a different technique.

      Derek

      --
      Don't Panic...
    2. Re:wrong by jabuzz · · Score: 1

      Er, there has been a fast'ish approximation for about 20 years now, and has been extensively used for the calculation of absorbed doses in radiotherapy treatment planning. The only difference with visible light is that the energies and wavelengths of the photons are different.

      Interestingly radiotherapy treatment planning is now abandoning these fast approximations for individual photon modeling using Monte-Carlo methods as this yields better results, and they now have the computational power to make it feasable.

    3. Re:wrong by Anonymous Coward · · Score: 0

      Just because he found a fast approximation for it doesn't mean that it's a different technique.

      Uh, yes it does... It means he's found a different technique for simulating the same physical process.

      Subsurface scattering is the physical phenomenon that creates the effect of natural looking skin, transluscent plastic, milk, etc. One technique for simulating it is photon mapping, another is diffusion approximation.

      It's like quicksort vs. insertion sort: same result, different algorithm.

  54. A pretty common problem by zopu · · Score: 1
    This sounds like a good analogy to a common AI problem.

    Engineering something to be 'perfect' in some cases can be pretty easy.

    Getting something with believable 'human' imperfections often turns out to be pretty hard...

  55. Skin isn't the problem... by PaSTE · · Score: 2, Insightful
    ... in that, unless you are working with extreme closeups or funny lighting, the standard, bounce-the-light-off-the-surface-of-the-skin model works just fine, especially for quick-moving CG characters like Binks or Golum, where their intrinsic flexibility is seen by some directors as a green light for "move as stupidly/unnaturally as possible." This bizarre movement causes them to not remain still on camera for extended periods of time like human actors, and the details in the skin are washed out by the constant motion.

    However, I have yet to see really, really realistic hair on human-type CG actors. Eyebrows are usually thick and static, eyelashes either suffer from the same symptoms or are hardly noticable, there is little to no dynamic body hair, and the hair on the CG's heads don't seem to flow or react to the environment as you'd expect it to. Final Fantasy: TSW came pretty close with the head-hair issues, but even there it was still either too fluid or too clumpy instead of strandy.

    I understand that rendering each individual hair with the physics of the environmental interactions would take countless generations for some movies like Final Fantasy, but I want to believe there is a happier medium between this and helmet-head than what we have today.

    --
    /*No comment*/ #No comment //No comment ;No comment 'No comment REM No comment !No
    1. Re:Skin isn't the problem... by Mac+Degger · · Score: 1

      Haven't you seen 'Monsters, Inc.'?

      --
      -- Waht? Tehr's a preveiw buottn?
  56. Finally! by tilleyrw · · Score: 1

    Now they can produce porn movies with all those postures which are impossible for anyone less than a Level 25 Supreme Yogi!

    Roll your 500-sided die for a saving throw against leg-entrapment.

    --
    This post encoded with ROT26. If you can read it, you've violated the DMCA. Handcuffs please, sergeant.
  57. Re: Game use by bogie · · Score: 4, Insightful

    I honestly don't really think I want to play games where you can't tell the characters from the ones in real life. I'm currently playing through Call of Duty again and if all of the soldiers I killed looked exactly like real people dying I don't think I could actually do it. There is something to be said for being able to experience things more realistically, but I just don't think it would be fun anymore. The reason why games don't lead to violence in real life imho is because its easy to clearly differentiate between life and a video game. Well what happens in 5 years when you literally cannot tell the difference between the two?
    As a gamer for over 20 years now I've always enjoyed seeing the graphics get better and better but I wonder if it will someday go too far and make games less enjoyable?

    --
    If you wanna get rich, you know that payback is a bitch
  58. Forget the Duke Nukem jokes... by Weaselmancer · · Score: 1

    Let's focus on Tomb Raider!

    Lara is just begging for this technology!

    Weaselmancer

    --
    Weaselmancer
    rediculous.
    1. Re:Forget the Duke Nukem jokes... by Anonymous Coward · · Score: 0

      >Let's focus on Tomb Raider!
      >Lara is just begging for this technology!

      But she already has bump-mapping, what ELSE could you... oh, I see!

  59. Lighting still needs work by genner · · Score: 1

    The skins looks pretty good but CG lighting is still way to harsh. A CG characters look like a spot light is pointed at them. For darker scenes they just chnage the color of the light making it look like a purple spot light is pointed at the character. Stop working on surfaces and give me a good ambient lighting model.

    1. Re:Lighting still needs work by Ziviyr · · Score: 1

      In a raytracer you'd just build the light you want as another object if you were that needy. :-)

      --

      Someone set us up the bomb, so shine we are!
    2. Re:Lighting still needs work by genner · · Score: 1

      I said a "good" lighting model. I know less than satisfactory ones exist.

    3. Re:Lighting still needs work by Anonymous Coward · · Score: 0

      Sure, you can use radiosity. It bounces photons randomly around, and computes the intensity. It's great for things like computing light maps, but it's somewhat impractical for real time applications, at least for the next few decades. That's why people settle for approximations.

    4. Re:Lighting still needs work by B1ackDragon · · Score: 1

      This uses photon mapping for a lighting technique, which is inherently very good for lighting as it simulates ambient and reflected light as well.

      Here are some global illumination pics from the person who developed this - global illumination - and for a nice video check out the top animation here.

      Not sure if this will meet your satisfactions, but its closer than ever before.

      --
      The snow doesn't give a soft white damn whom it touches. -- ee cummings
  60. Re: Game use by sunking2 · · Score: 1, Troll

    Sissy.

  61. Perfect Skin by hoggoth · · Score: 4, Insightful

    It's funny how the phrase "perfect skin" means exact opposites depending on if you are talking about real human beings or digital virtual human beings.
    I mean on a real person "perfect skin" means no imperfections, on a digital person "perfect skin" means skin with blemishes and realistic imperfections.

    I dunno... just saying is all...

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
  62. Oh Greeeeaaaaattt by Anonymous Coward · · Score: 0

    New Jar Jar Binks! Same suckitude, new realistic skin!

  63. Re: Game use by System.out.println() · · Score: 2, Interesting

    Thing is, as the graphics get better, so do our abilities to discern between them and real life. When I first saw the old man from the Final Fantasy movie I couldn't have told you it was fake; however, I could say the same thing about the first Tekken PS2 showcase. Now, both are easy for me to tell from real life.

  64. perfect skin, realistic? by foniksonik · · Score: 2, Insightful

    How many real people have perfect skin? When they can recreate the sallowness of an alcoholic, the dryness of someone with allergies in spring, the haggardness of someone who's been up all night... that will be realism, perfection is an illusion and people will see right through it in the end... we'll just be so impressed in the meanwhile that it will give the developers a few more years to get it right.

    Even surgery and bio-chemistry can't produce perfect skin for people... they still need makeup and air-brushing... when did that become realistic anyways?

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
    1. Re:perfect skin, realistic? by Derkec · · Score: 1

      Didn't look at the article? The image the point at is so realistic partially because it has a blemish. The lips are not so good.

  65. Eh? by exp(pi*sqrt(163)) · · Score: 2, Interesting
    I understand that rendering each individual hair with the physics of the environmental interactions would take countless generations
    Individual hairs are rendered all the time in movies. Using techniques like deep shadow buffering there's little difficulty in rendering 100,000 hairs, say, with self shadowing. Good lighting models for hair are well known too. I guess you don't mean 'render' but 'simulate the dynamics of'.
    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  66. Legal Issue by ballsmccoy · · Score: 0

    Will celebrities sue companies that create CG porn with their likenessess?

    This should be cool. They could make a sequel to the paris hilton tape.

  67. Sort of by Bill,+Shooter+of+Bul · · Score: 2, Funny

    You see they are going to add Duke Nuken Forever to Emacs first. Then they are going to add Emacs to DOOM3.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
    1. Re:Sort of by Deraj+DeZine · · Score: 1

      Doom is already the preferred process management system for the Emacs Operating System. So I guess you'll be able to play Doom recursively; just don't kill the emacs process...

      --
      True story.
  68. Re:The ATI X800 has support for subsurface scatter by AragornSonOfArathorn · · Score: 1

    Damn, I think it's time for the weekend to start. I read that subject as "ATARI 800XL" and was like "wtf?"

    --
    sudo eat my shorts
  69. Re:perfect skin, realistic? troll? by oneiron · · Score: 1

    You seem to be missing something, but I'm not quite sure.

    They mean perfect skin...as in...a perfect approximation of the various visual properties seen in any type of skin...bet the sallowness of an alcoholic, the dryness of...blah blah blah.

  70. Re: Game use by oneiron · · Score: 1

    You were ok until you said this:

    The reason why games don't lead to violence in real life imho is because its easy to clearly differentiate between life and a video game.

    Then, suddenly, I found myself checking to make sure your nickname wasn't Grossman.

  71. That's too easy. by Anonymous Coward · · Score: 0
    All it takes is a mapping of human logic into a mathematical system with just this single postulate:

    A =! A

  72. What we're still missing by lawpoop · · Score: 2, Interesting
    If you look at the still shot of the skin, it looks pretty good, compared to what we've had before. Here's what we're missing:
    • Internal skin structure. Now that you can cast light on skin correctly, you have to model the layers of the skin, the blood vessels, the fat, etc.
    • Skin motion. The models in Final Fantasy movie looked good in the still images, but they moved like robots. The skin did not fold and wrinkle naturally.
    • Natural motion. The figures also have to move well, too. The best effects are done with motion capture.
    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
  73. Interactive (Re:Porn Economics) by Maimun · · Score: 1

    Further, the client can change (aspects of) the flick to his taste :)

  74. Welcome to the Uncanny Valley by kallisti · · Score: 1
    Yes - it's artificial. Now, I can't tell you exactly what clues me off, but I'm about 95% certain that the face in the article is computer generated.


    As things get closer to realistic, the response to it suddenly goes very negative. This is called the Uncanny Valley. It is a concern for robot designers as well as Hollywood and other storytellers.

  75. Well duh! by Anonymous Coward · · Score: 0

    "this would make it a lot safer for people working in this billion-dollar business."

    Umm... yes since they would have NO JOBS!

  76. past perfect by moviepig.com · · Score: 2, Informative
    "Perfect skin", in this context, is equivalent to the Turing test for AI. I.e., can it fool a human who's inspecting under specified conditions? (The imperfect face pictured in the article demonstrates this nicely. Unfortunately, I didn't see disclosure of whether it was real or Memorex.)

    BTW, literally "perfect" skin would mostly resemble Campbell's Cream of Bean soup.

    --
    Seeing bad movies only encourages them. Watch responsibly
    1. Re:past perfect by Fwonkas · · Score: 1

      The name of the image is _40113813_virtual_face203.jpg. So I'm guessing it's Memorex.

      --
      COMPUTER! Whatever happened to Blueberry Muffin?
    2. Re:past perfect by egomaniac · · Score: 1

      The face looks horribly, dramatically fake to me. Maybe it's because I'm married to a professional portrait photographer and used to studying photographs of models, but the lighting and skin are very obviously fake.

      --
      ZFS: because love is never having to say fsck
  77. Re: Game use by Jesus+IS+the+Devil · · Score: 2, Insightful

    I disagree. If you can't tell the difference between a picture on a screen vs. someone in real life, then there's something wrong with you.

    Yours is the same argument the politians have used on the gaming/movie industry for the longest time. It's pure BS.

    --

    eTrade SUCKS
  78. Once you've seen enough examples... by exp(pi*sqrt(163)) · · Score: 1

    ...of subsurface scattering you'll recognize the look. Everything gets this characteristic translucent look that's quite different from how real skin (apart from maybe a baby's) looks. When I see that picture I think "subsurface scattering" not "real woman" :-)

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  79. personality by Anonymous Coward · · Score: 0
    >can they perfectly model a woman's personality?

    Yes, and they will start as soon as teh IP is secure, and the lawyers have gutted the artistic merit sufficiently to sell on the mass market.

  80. Re:Old news... (but still very cool) by Short+Circuit · · Score: 1

    Anyone know of a raytracer that correctly reproduces the double-slit experiment? :)

  81. Re:Old news... (but still very cool) by j1m+5n0w · · Score: 1
    Anyone know of a raytracer that correctly reproduces the double-slit experiment? :)

    No, but there is one that models the effects of relativity.

    -jim

  82. Just imagine by Anonymous Coward · · Score: 0

    Soon we will be watching movies in which all of the actors have perfect skin and bodies.

    How does this differ from now? Ahhh, the actors won't be paid.

  83. Re: Game use by Anonymous Coward · · Score: 0

    I agree. When I first saw the burly man scene from the Matrix, I was amazed by realism of the scene.

    I saw it for the second time this week on broadcast television and was annoyed that it was so noticably CG.

  84. Hummmm . . .Perfect Skin Eh... by meanroy · · Score: 2, Funny

    Sounds good. Can I get this for my Inflateable Mateable?
    Though I don't want to go as far with it as this guy!

  85. that photo is old.... by brokencomputer · · Score: 2, Informative

    I saw that same photo in a national geogrpahic magazine about how far from perfect skin we are from almost a year ago (and they seemed to indicate that it was obvious that it wasn't human skin which is in contrast to what the bbc implies).

  86. Realistic != perfect by fish_in_the_c · · Score: 2, Informative

    Perfect skin is nice at all but it is very unrealistic skin. That is why computer generated characters still fail the reality test to the eye .. or at least one reason. Any natural thing is somewhat imperfect and not quite asymmetrical for instance take the left half of a face and mirror it in a graphics program so it is perfectly symmetrical. it looks ...odd.. You may not be able to quite put your finger on it ( if it's well done ) but it doesn't look real.

    --
    âoeTolerance applies only to persons, but never to truth. Intolerance applies only to truth, but never to persons.
    1. Re:Realistic != perfect by Anonymous Coward · · Score: 0

      Did you read the article? It's "pefect" as in "it looks perfectly real.. because its not perfect".. the digital image in the article shows the persons face, her skin looks realistic, its got bumps and stuff.. its not perfect as in smooth and fake looking, but perfect as in "finally good"

  87. Duh... by Anonymous Coward · · Score: 0
    >>After all, paying engineers is obviosly more costly than paying hores.

    Ah, but most engineers are undersexed. Therefore, hire the "actress" to be in the scene, hire an engineer to do the CG, and pay the engineer with a cameo.

    heh

    1. Re:Duh... by Anonymous Coward · · Score: 0

      Do you know what the word "undersexed" means? ITYM "oversexed".

  88. Re-render Final Fantasy Movie by Demian · · Score: 2, Insightful

    Granted, it was a rather cheesy storyline...

    But I wonder how much improvement it would make if the Final Fantasy movie was re-rendered with this added algorithm?

  89. I worry about our humanity by crovira · · Score: 4, Interesting

    because, at some point, somebody is going to make a 1st-person-shooter with absolutely realistic looking victims.

    How long until it goes from subdermal photon scattering to absolutely realistic effects (of gibs flying off a body in the process of becoming a corpse.)

    We'll be able to make shots from a bullet's point of view as it pierces and rends.

    Will this enure us to the real thing?

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
    1. Re:I worry about our humanity by Anonymous Coward · · Score: 0

      possibly.... but in a more positive light, think of the applications for crime scene recreation when things get 'absolutely realistic'.

    2. Re:I worry about our humanity by Grond · · Score: 1
      because, at some point, somebody is going to make a 1st-person-shooter with absolutely realistic looking victims.
      How long until it goes from subdermal photon scattering to absolutely realistic effects (of gibs flying off a body in the process of becoming a corpse.)
      We'll be able to make shots from a bullet's point of view as it pierces and rends.
      Will this enure us to the real thing?


      No, I don't think it will. First off, even if the picture is perfect, it's still a picture in a monitor. There's still a disconnect there. Furthermore, the sound isn't perfect, and the tactile feel of, for instance, the gun firing wouldn't be there. Likewise the smells.


      Having played a fair number of first person shooters, done a fair bit of target shooting, and a small amount of hunting, I can say that, for me at least, no game (barring one with some kind of neural interface) will ever have the level of immersion necessary to really desensitize me to violence, particularly any violence that I might commit myself.

    3. Re:I worry about our humanity by Anonymous Coward · · Score: 0

      "I worry about out humanity"
      "Will this enure us to the real thing?"

      Yeah, scary. People might even kill people! And there could even be these things called "wars" that go for years! The horror!

  90. Bah skin easy... by Anonymous Coward · · Score: 0

    Let them do a perfect model the the goatse man's arse!

  91. CG Kiddy porn by DigiShaman · · Score: 1

    I really hope there is a law to prevent the creation of CG kiddy porn. Sure, no one is actually be exploited. But it is a moral issue that can rip into the fabric of human decency in future societal foundations.

    --
    Life is not for the lazy.
  92. Boy are you about to suffer worldview shock by themusicgod1 · · Score: 1

    If you can't tell the difference between a picture on a screen vs. someone in real life, then there's something wrong with you.

    Behold! the future!

    Granted, I agree that it's mostly BS. but I have a chilling feeling that some day, somewhere, the difference between computer-game and reality is going to get really blurry. Compare pac man and pong with UT2004 for some sort of an example.

    --
    GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  93. Fear and Loathing in the Vagina? by AllenChristopher · · Score: 1

    No, Gonzo like Gonzo journalism.

  94. Memorex, I think. by 6Yankee · · Score: 1

    I'm not convinced by the eyebrows, at all. The skin is damned good though.

  95. I hear ya! by Anonymous Coward · · Score: 0
    :-)

    ;-)

  96. The Japan is Asia, right? by Deraj+DeZine · · Score: 1

    You must be joking. Unless by "artsy" you meant "accepting of rape", of course.

    --
    True story.
    1. Re:The Japan is Asia, right? by bishiraver · · Score: 1

      Err, there's a wide range of porn in Japan. There is lots of artistic softcore (and even some hardcore) porn out there. Just because there's some porn about rape, and some about tentacle monsters, does not mean it all is.

  97. Re: Game use by Deraj+DeZine · · Score: 1

    Not saying you don't have a point, but it's pretty easy to tell something's fake when you use a mouse to orient your head and your field of view is constrained to a light-emitting box sitting a few feet in front of your face.

    I mean, we've already got text documents on our screens that look completely realistic (black text on white background), but it's clearly not real.

    --
    True story.
  98. No... by T'hain+Esh+Kelch · · Score: 1

    This wont get into Doom III. At least not in 1.0, and I dont expect in any future versions.
    Carmack has several times stated that Doom III specs- and technology-wise is finished. Now they just need to find all the bugs, tweak it, optimize it, and make sure MS gets 50% of all the money it produces...

  99. Re: Game use by HerbieStone · · Score: 1

    If I understood you right. You say that you wouldn't want to see real-looking people die in a game that is supposed to be fun, for two reasons:
    - It would be too disgusting to see all the gory details.
    - Some would not be able to make the difference between fiction and real life and possibly mess it up.

    For the first concern, lets look at the current movies. Todays movie-technology is perfectly suited to immerse people into a gory blood-fest. Some movies are good and can thus bring an interessting point of view on a subject (Apocalyps now, The Shining). Some don't. But most time mainstream film-makers don't touch this kind of genre... it's difficult to handle right and most people are not interested anyways. I guess it might be similar with gory real-looking games.

    Your second concern is reality vs. fiction. I've got around 20 years of gaming on my back myself. I guess there is a distinction to be made among players... kids and grown-ups. Kids can be so totaly immersed that they can have a difficult time to snap back again into real life. This can be particularly difficult when kids take refugie in games because of social exclusion. Grown-ups don't have such problems. As soon as grown-ups sit down in front of a monitor, they know it is going to be virtual. The immersion can happen, but only for a short period of time. Afterwards you they remember that they killed a million *virtual* soldiers.
    The quality of the graphics doesn't really matter in the second case. They just don't have to imagine so many stuff like with the old games.

  100. Re:Old news... (but still very cool) by UpnAtom · · Score: 1
    Anyone know of a raytracer that correctly reproduces the double-slit experiment? :)

    Yes, I think I saw one in the second universe on the left.

  101. Re:The ATI X800 has support for subsurface scatter by Anonymous Coward · · Score: 0
    To clarify this a bit. The statue is done with a technique called Precomputed Radiance Transfer (see here, it is even part of DX9). This gives you correct subsurface scattering (certain assumptions like big area lights though). This technique does *not* allow for animated objects.

    The animated girl was done differently. They employed a similar technique to what was used in the Matrix. First a hard shadow is computed and then blurred. This gives a similar impression, but does not allow light to "glow" through an object.

    There are actually quite a few other approximate interactive techniques for subsurface scattering, see for example the book "GPU Gems" by NVIDIA, or see here.

  102. Re: Game use by UpnAtom · · Score: 1

    You're both right. As a psychologist I've studied this - we have no instinctive ability to tell the difference between reality/imagination (think about dreaming). There are different clues which we learn to rely on, your "screen" and his lack of photo quality are 2.

    In combat (real or computerised), such inhibitions are going to be reduced. In much the same way that some soldiers still suffer from flashbacks of war, not everyone is going to leave behind the game reality so cleanly.

    Another reason to control access to guns...

  103. MODS by ziggy_zero · · Score: 1

    Parent should be modded Insightful, grandparent should be modded Troll.

    And just for the record, Ron Jeremy, Jenna Jameson, Jenna Haze, Brianna Banks, Peter North, Sydney Moon, Aria Giovanni, Asia Carrera, Sylvia Saint, Chasey Lain, Devon, Gauge, Kyla Cole, Miko Lee......I could go on all day. I watch porn. Masturbation is good for my prostate. That doesn't mean I'm incapable of loving someone very intimately. I have, and probably will in the future.

    I watch television. I know probably more than I need to about the "fabulous lives" of celebrities and popular music. But I also read a shitload of books. My library card has seen better days.

    I download music illegally (GASP!). But I also buy used CD's. I also go to concerts all the time (mostly independent bands), where the artists I like actually get most of their money from.

    So, (this is to the grandparent), shut the fuck up, and get off your high horse.

    --
    I belong to the ______ generation.
  104. In 15 years . . . by superultra · · Score: 1

    . . . we'll be looking at Gollum and these CGI special effects like we do now with stop motion from Clash of the Titans and Sinbad. Nostalgically cool, but obviously and completely unrealistic. I guess if anything, Sinbad and Clash of the Titans shows us that Hollywood's fascination with technology is not a new one. CGI is little different from stop motion in terms of realism, and it will only look real until your 7 year old kid, who is a baby now, watches LOTR and keeps commenting how fake it look. Then you'll look at it, and wonder why you never noticed it before.

  105. Re:Both you hosers! by Anonymous Coward · · Score: 0

    And just where am I supposed to take off to, huh?

    . . . the Great White North?

  106. Re:Both you hosers! by Anonymous Coward · · Score: 0

    (It's the beauty way to go)

  107. Create your own p0rn by Orion+Blastar · · Score: 1

    Just copy and paste the face of your favorite celebrity onto one of the new skin bodies. Then copy and paste your face or someone else's face onto another body. Create a script on body positions and advanced animation and then create a video out of it and share it on a P2P network.

    Imagine, Bea Arthur and Gary Coleman, or George W. Bush and Hillary Clinton, or Paul Ruben and Madona. Tons of scenarios that possibly cannot happen, you can create and share with the rest of the world. :)

    I think I'll vomit now that I see what it can possible be used for.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  108. So if you did both? by Anonymous Coward · · Score: 0

    Would that mean that you now have a TOE? ;)

  109. matrix3 by yinako · · Score: 1

    I thought the super punch shot in matrix3 looked more realistic than this. And I always wonderd why the doom3 screenshots looks so backwards in CG, almost as if render with phong shading.

  110. Re:The ATI X800 has support for subsurface scatter by scratchor · · Score: 1

    I don't think saying that the X800 has support for subsurface scatter is exactly justified. There are different ways to implement subsurface scattering phenomena (and they're all approximations).

    I think it's more fair to say that the new hardware supports new and efficient ways for specific implementations...

    --
    -- debian linux - vim powered
  111. Re: Game use by danila · · Score: 1

    You played games for 20 years and you still are afraid that you will feel remorse or just go kill someone after playing? Bullshit. We've had real[istic] people dying on movie screens for a century and still most people understand that when the film ends, they are back in RL. I am pretty sure you are lying about your "feelings" and I don't give a shit anyway, just like all game developers and all other game players. If you can't handle it, don't play. If there will be many people like you (which I doubt), developers will add a "green blood, plastic skin" options to make you feel better.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  112. Credit for Hanrahan by Anonymous Coward · · Score: 0

    I worked with Hanrahan on subsurface scattering back in 1993 (or 1994?)-- he had a SIGGRAPH paper on it back then, with examples of human skin and tree leaves rendered in a certain publicly-available ray tracer. Pat did the hard work on that one. I imagine that was the basis (and inspiration?) for any work he did with Jensen later. He is probably getting (deserved) credit for that work, not just "being head of graphics at Stanford" or signing his name on papers as you imply.

    It's sort of odd to find that this tech took 10 years to make it mainstream actually. Ah well, it's not easy work.

    No clue why Levoy wasn't mentioned. That's a decent question. But I don't really follow this field nowdays.

  113. Perfect digital skin by Anonymous Coward · · Score: 0

    Yeah, when I read the title I began wondering: "Does this mean Dr. Frankenstein can give his creation perfect fingers?"