Blender Conference Closes, Version 2.3 Released
Qbertino continues: "The cool stuff and cool people I've met are so numerous I get dizzy even trying to sum them up. Notable for all should be the conference release of Blender, Version 2.3. A major release with, among other improvements and updates, a serious redo on essential parts of the interface. At last: No more cliff-wall learning 'curve.' Blender n00bs rejoice! An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread. Talk about ripping of the OSS community and not giving credit where credit due ... We were ranting about this, but Ton Roosendahl of Blender fame himself was pleased to see his baby inspiring the industry. We'll beat them all with 3.0 anyway. :-) Get the new original here. And go easy on those servers ... err ... forget it."
What exactly are they about, and are there any pictures or other downloads available?
--- Bwah?
At last: No more cliff-wall learning 'curve.'
I tried Blender long ago, and was consistently frustrated by the unneccesarily obtuse and convoluted interface. Can't wait to see if they have made some real progress.
Now, since every Blender story had dozens of people who immediately said that "changing Blender's interface will make it useless!" whenever somebody brought up how difficult it was to use: are you sticking with your old version?
How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
Yea! Give em hell!!!
After all it's not like the OSS community ever copies others ideas!
</sigh>
Someone needs to create some 3d software which is INCREDIBLY simple...I mean, something even I could use(I am a web designer). If I could create quick 3d objects for use in images on the fly, that would be awesome.
So why can't the 3d software development companies create something for a guy like me, who just needs basic features and simplicity? I use a Mac, so I expect simplicity from my software anyway...
Looks like the site is slahdotted...but I snaped a mirror of the first url here
....can it run Linux?
Yep, there is a huge PDC covering Microsoft technologies making big news all week, and all Slashdot can talk about is yet another pointless bunch of garbage from open source weenies living in their parents basements
...to manage its projects - right here.
Seems like GForge is all over the place... here is a list of some known sites, and of course - shameless plug - RubyForge.
The Army reading list
I want to use Blender as a 3D preview engine for PCB design. Exporting DXF from Allegro doesn't seem to work, I always end up with a flat image in Blender, or Blender crashes on those 5M DXF files. .emn files, it would be nice. I'm far too tired right now to even RTFA, but I have Blender at work, tried it a few times then i had to get back to 'real' work...
The mechanical CAD guys use ProEng to model the final PCB into its enclosure. This requires the engineer to be free when I'm free.
If Blender could import
Oh well.
blender is open source at its best; highly polished, cross-platform.
http://www.joecartoon.com/pages/home/
Check out the frog in the blender
Be nicer if it was Bill in a blender.. but frog works for now. *wink*
I only look human.
My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
BitPuree bits here
domain: ACKBAR.ORG
owner-address: John Marriott
owner-address: 506 E Sherman St.
owner-address: 61873
owner-address: St. Joseph
owner-address: Illinois
owner-address: United States of America
admin-c: JM963-GANDI
tech-c: JM963-GANDI
bill-c: JM963-GANDI
nserver: ns218.csoft.net 63.111.28.142
nserver: ns116.csoft.net 63.111.27.102
reg_created: 2001-07-27 19:47:48
expires: 2005-07-27 23:47:48
created: 2002-07-19 06:55:50
changed: 2003-06-11 03:30:53
person: John Marriott
nic-hdl: JM963-GANDI
address: 506 E Sherman St
address: 61873
address: St. Joseph
address: Illinois
address: United States of America
phone: 2174697080
e-mail: marriott@uiuc.edu
lastupdated: 2003-09-23 16:50:49
Alan Hastings and Stuart Ferguson, the two people behind Lightwave (all the way back to when it was called Aegis Animator 3D and ran on the Amiga) founded Luxology in 2002. They've not been a part of NewTek for at least a year now.
Yes, Modo is a new program, but the "defection" you mention isn't anything new. Or, was the buzz at the conference about the people NewTek brought into keep Lightwave going also leaving to go work with Hastings and Ferguson?
Any information from the conference on Game Blender? Apparently a lot of the parts are in place to make it work, but there is barely any documentation at all. Every new Blender release I check to see if it is working and documented...
- -
Are you an SF Fan? Are you a Tru-Fan?
But could someone explain exactly how the hell you're supposed to use Blender? I wanted to give a truly free 3D application a try, since I felt bad about pirating commercial modellers. But when I installed it and fired it up, I couldn't do anything. The online documentation was no help, either, namely because there is none. At least with 3D Studio Max, I could create basic shapes and such without buying a goddamn 300 lb. reference manual. How does anybody get anything accomplished when the interface is so arcane that nobody can use it?
No, I'm New Here
Having used Blender since something like 1.8 I would say that everything past 2.26 has been a minor update, but this is a very good step in the right direction. I love Blender. Open source projects often fail, but Blender will still rule the amature 3d market. The cool thing is, though, that recent Blender work is rivaling the Big Boys (3ds Max, Maya). For some great artwork and examples visit elysiun.com and check out the forums.
We're only gonna die from our own arrogance, that's why we might as well take our time...
I know I was initially over-whelmed by the interface when I first checked it out too. The trick that makes it all come together, and incredibly fast to work in to boot, is hotkeys. Keep one hand on the keyboard and one on the mouse.
If you haven't checked out Blender in a while, now is the time to do so. It has changed alot, and is advancing QUICKLY.
what?
Blender3d.org lasted a lot less time than I expected...
Now, if you'll excuse me, I have backups to corrupt.
Why, Mr. Howard Strauss, the [koff] "esteemed" manager of technology strategy and outreach at Princeton University, says that open-source software is gunk!
--
Don't like it? Respond with words, not karma.
I'd really like to see Blender support a wider variety of file formats for exporting objects. Particularly .X files. I know that Microsoft fromats don't really sit well with many in the Open Source community, but I'd be nice if there was a nice, free, open source way of creating .X files. (and it goes with Blender's game making focus)
O.K. I'll argue. Pre-2.3 Blender UI = SUCK. Modo announced a few months ago along with screenshots. "arguably influenced"? No way. When I used to create plug-ins for Lightwave (4.0 - 5.5 era LW), I used to bitch about the UI considerably. I was hardly the only one. Those fine programmers are now free to break away from the LW conventions.
The images you linked to show Modo sporting UI organization along the lines of 3ds max and Maya and Lightwave. Where is the Blender-like UI organization? It's not there. No one bothered to mock-up Blender's UI because it simply isn't worth it.
The Luxology crowd is NOT ripping off the OSS community. In fact, one could argue that Blender is ripping off the innovations of YEARS and YEARS of commercial 3D application development. Of course, I wouldn't go so far as to say that (since god knows the commercial 3D app companies rip each other off).
Get off the party whine. Oops, I meant Line.
Since this thread is a total bust, will someone tell me how to install the java vm to work with Firebird. I just want to play fscking Word Whomp at pogo.com
Cleanse your soul
The first time I read that I thought it said Bender conference.... I was thinking "Whoa, that must be one hell of a conference!..." :-)
Wow verse finally hit slashdot...
So what is verse?
Verse is a network protocol that is designed to let any apps talk to each other in real-time over a IP network. So if one app changes the data all other apps gets the changes sent to them in real-time. This means that multiple apps, people and developers can collaborate. its all Free BSD and portable.
Verse support can be given both existing and new applications.
It has been around for quite some time. I and i friend was hired to write verse a few years back. (at II) it is one of few apps written from the ground up as open source and the people who wrote it got funded to do it.
Verse used to be on source forge but is now living on at blender.org
Loq Airou, Nil salentinn, and connector are very recently added apps and you can find some screen shots here and here
Ton (head of the blender foundation) wants to base Blender 3 on verse technology.
E
First off, Blender's awesome. It took me quite a bit of learning to get the hang of the basics, but it was easily worth it. And I'm in awe of how much work these guys get done for each release.
/.ed now, but I believe 2.3 is just a preview release and doesn't include all the features found in the previous release. I think it's basically just a showcase for the new GUI improvements to come. I tried 2.30 and noticed right off that the sound sequencing wasn't working, so I went back to 2.28. The new GUI looks awesome, but there will be a small learning curve for previous users. But if it gets more people using Blender, it'll be well worth it!
Anyway, looks like the site's
Kudos to Ton & the gang.
That's ok, gforge looks like it has some potention, (I like the gant charts). But it only has 2 projects. If it starts getting busy I wonder how it will do.
It's nice but one thing I noticed with the Windows version is that the parts of the GUI that aren't selected are out of focus. That actually makes the interface hard to use. Do you click on this smear, or that smear?
Wow, Blender3d.org wins the award for "coolest non-flash website pop-up menus". Those menus are awesome, and they even work in Mozilla and Konqueror! I may have to steal them for my site.
main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
I'll be glad to see the game engine back into the platform. I know of several indie gaming companies that could save a lot of time and money by using blender to help create their works.
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
The link is to a 2 year old verse site. The new releases can be found at: http://www.blender.org/modules/verse/
Oh yes there was... in fact I still have it on disk somewhere... it was called Web 3D and it was made by a company called Asymetrix. It was really easy to create 3D objects and light and texture them... it really was... I'm tempted to try and find the disk and see if it works under XP... Problem is that it is discontinued, and Asymetrix have changed their name and corporate image to Click2Learn.
:)
When I bought it many years ago it was only about $15 and it came with HEAPS of models already supplied.
Here is a site which has some shots of what it could do.
Although... EEP! these guys seem to still sell it, and for a sizable chunk of money.
Happy days...
O.K. I'll argue. Pre-2.3 Blender UI = SUCK. Modo announced a few months ago along with screenshots. "arguably influenced"? No way. When I used to create plug-ins for Lightwave (4.0 - 5.5 era LW), I used to bitch about the UI considerably. I was hardly the only one. Those fine programmers are now free to break away from the LW conventions. The images you linked to show Modo sporting UI organization along the lines of 3ds max and Maya and Lightwave. Where is the Blender-like UI organization? It's not there. No one bothered to mock-up Blender's UI because it simply isn't worth it. The Luxology crowd is NOT ripping off the OSS community. In fact, one could argue that Blender is ripping off the innovations of YEARS and YEARS of commercial 3D application development. Of course, I wouldn't go so far as to say that (since god knows the commercial 3D app companies rip each other off). Get off the party whine. Oops, I meant Line.
I don't know what the hell blender is, but whoever is using "blender" will be making "veggie tales"/"anusfagtrix" while the talented geniuses who are bettering humanity are making "toy story 666"/"finding hideo nomo"
I'll begin by confessing that I'm not an expert in the field of graphic design or 3D design or any real kind of design. Now...
A quick glance at the current array of 3D applications and one thing tends to strike you: hardly any of the interfaces of the major applications work all that much like the environment in which the application is being run.
(That is, Lightwave is quite unlike Truespace is quite unlike Maya is quite unlike Blender. Ok, this may be an exaggeration, but you get the picture.)
Is this good? Is it bad? There is UI design article after article that says that consistency across applications is key to a good UI. So what's up with all these fancy looking 3D applications that work completely differently?
The answer IMO is all to do with how these applications are used. The question of consistency should be thought of in context of 'consistency with what?' In practice all the various components (e.g. modeller, animator, etc.) are consistent with each other within a given application and that is enough.
I'll refer to the 3D design applcation as the 'main application' in what follows.
Think about it: major design studios tend to almost specify and 'build' a computer/workstation around the one main application (at least it seems that way.) A designer has his workstation, and spends most of his time in one particular application, and far less time outside it. For running M$ Word or whatever, there is little difference between running it on the workstation and sticking it on a PC next door. It is quite possibly more cost effective to have a PC sitting next to the workstation for doing 'everything else' (is this what happens in the real world? The reasoning goes that there is little to interfere with the main application, and the less the better here.)
When doing 3D work, interoperating with M$ Word and friends is hardly important. An easy to pick up system that a casual user can play with is not really all that important either. Any serious 3D designer can be assumed to have worked past the learning curve of the application so far as how it is used is concerned.
In short: you 'immerse' yourself in one single application for a large part of the time and the application is designed with the assumption that this is the case. You don't need to take intuitive concepts you learned from Word or IE or whatever into your main application, nor do you really need to take them back out.
There are many other examples I could use to illustrate this point, but 3D applications do the job nicely.
John_Chalisque
An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread
:)
:D
Influenced by Blender?? Influenced by blender??(Love , apperntly, really DO make people blind
Seriously, You got to be kidding me. The layouts on those screenshots are ALL ligtwave inspired baby(with different icons to mimic lightwave, Max and Maya looks if im not mistaken). The fact that blender TRIES to be ligthwave'ish in its design might have been the point of confusion here. But even though Blender tries to mimic LW, its still not 10^-3 the 3D app lightwave is.
Main differences? Lightwave have allways been created to be as simple/intuitive as possible, because they target artist. Not techtypes.
I think the blender teams definition of a artist is pretty is pretty clear if you look over the the Blender confrence schedule, especially this one stands out:
15:00-17:30
Python scripting for artists
I know a few professional artists, primarily from a job i had at Denmarks national TV channel DR(Who had a bunch of hardcore Pixelwizards, to make special effect etc). I think its safe to say that none of them have scriptet a darn thing in their life, heck.. the most talented FX guy there had his SGI workstation start Softimage automatically because he is so afraid of the desktop. To us geeks this is hard to understand, but the guy was a artist. Not a computer buff, he saw the computer as a tool to assist him in producing art. And there was'nt really anything he could'nt draw/model/create with a computer (or with a simple pencil for that matter), but belive me, he wound'nt be able(nor interested) to script ANYTHING.
I've tried lobbying Blender to a few of these guys and lets just say, i haven't gotten all that positive feedback. One described it as "a dated lightwave with a post-apocalypse interface". I actually found that pretty funny
Am I the only one that gets the UI all messed up while hovering the mouse cursor above buttons? Context popups with no text; etc... And it has been like that each time I tried a release on Windows 2000 and 98se... Why nobody else has these bugs?
you cant have a simple yet powerful 3D application.
There is inherent complexity.
Just spend some time learning 3D, and you will find out what I mean, and in the process learn enough not to need 'simple'..
---- Booth was a patriot ----
"Talk about ripping of the OSS community and not giving credit where credit due"
Uh huh. Why is it the OSS shills think that if an OSS product has a feature, it must have invented it?
Houdini does this and quite frankly wouldnt surprise me if it as doing it BEFORE anyone knew Blender was more than a kitchen appliance.
I can testify that Blender has been making steady but good progress since 2.23. The last release I have tried (2.28) added some really nice enhancements when it comes to selecting faces and edges. I too feel inclined to defend the user interface in Blender. Sure it can use improvement but it's not as bad as some people say it is. 3D modelling is by nature a difficult task, so it's not possible to dumb down the interface as much as some people would like. Blender has excellent mouse navigation and shortcut key commands. Some of the tools (like perportional vertex editing) work very intuitively. The buttons need alot of work though, more work should be put into organizing the buttons into logical groups (perhaps by using tabs). Built in help would also be nice.
I've posted a little of the work I've done in Blender... visit my website below
Blender And Linux Fan
Of all the programs I really miss from my Amiga days, Lightwave is the last one (now that PageStream has a Linux port - http://www.grasshopperllc.com - that I really jones for.
But oddly, it's like Linux doesn't exist over at NewTek. I've never understood why they didn't port Lightwave over.
Any ideas on if we'll ever see this?
DG
Want to learn about race cars? Read my Book
I started 3D work using Sculpt 3D in 1988. Then moved to Turbo Silver, and Imagine. Around 1996, I picked up Lightwave.
All these products were reasonably easy to figure out, and Lightwave just kicked ass. My productivity in Lightwave was just off the charts.
I've tried Blender a couple of times, but have never made any signifigant headway with it - the interface is just too obscure.
Lightwave for Linux - or Blender adoping a Lightwave-ish interface - would rock my world.
DG
Want to learn about race cars? Read my Book
I still think the internal rendering engine is not on par with current commercial software. Yafray (Yet Another Free Raytracer) provides better looking results than GI, and I'd really like to see Ton merge it into Blender. Half the serious blender users are using Yable to export to Yafray, so it make sense to give the users what they want.
There are some other good python projects that should be considered for incorporation - makehuman (Poser clone) comes to mind.
I wish they would break the window panes and allow tools to float freely (more like Gimp) so I may drag tools to a 2nd monitor and have the 3d view on the primary monitor. 2.3 introduces buttons in a pallettes, but you can drag them out of a window view. What's the point in that?
I loathe the "Unit" as a term of measure. I want to define a standard or metric scale. I want the grid to conform to that unit of measure. I see this as a major headache when tring to build anything to scale, and then import objects from another project.
I'm not a game builder and would like to see the game engine spun off to it's own project.
I say all of this as a blender foundation member who ponied up $50 to free the code. I'm a blender fan and was just using it last night. I think Blender has many more strengths than weaknesses. I only point out where I think we need some work.
Who was that made by, anyway? (I think Meta-Tools bought it at some point) Whatever became of it? That is a program that I wouldn't mind seeing resurface. It was soooo easy to use and you could pull off some pretty impressive and complex texture maps with minimal experience and effort.
IMHO and all that... :-)
"Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
I am so glad i got it yesterday!!!!
Technology will default in society to its most rudimentary level:::stupid computers for stupid users:::
Someone has to post a Matrix Revolutions Torrent or somthing. Because of the big demand it should go plenty fast and I believe it has hit the net in a cam form !!
POST IT !!
It's still a long way from where I can write a 3D email on it in an hour. There's still nothing in the simplified user interface that says "animate human face", no record button for capturing 3D from a 3D TV. The characters in the screenshots still look like computer graphics and not the lifelike characters you see in a photograph.
Blender was influenced by Lightwave for sure, recognize the layer buttons from some place? Also notice that the hotbox uses the space bar, where did this come from (Maya?). And the tiled interface, well Lightwave, Maya and 3dsMax.. But the things that weren't stollen are things like the concept of linking objects, materials, textures.. This is one of the strongest things blender has brought to the table. Also there is an amazing amount of modelling simplicity in it, that has a lot in common with the old amiga applications for doing 3D. I've used Sculpt 3D, Imagine, Alias 8, Wavefront TAV 4.5, etc.. The new version of Blender is much better than it was, I agree, but its got a long way to go internally. What is tremendously wrong with blender, and why there is all these mixed feelings, is that blender is coded entirely in C by a number of programmers without a formal education in software development.. Its like designing websites with PHP, your interface design is embedded with the code, so if you want to add a interface element, you have to copy/paste the code across the source, this creates more bugs and things break.. But then again isn't that the case for all open source development.. Ton said to me if you want to do something useful, write code.. But for hacked source, blender is incredibly tight and focused, from years of refinement.. I bet some of you didn't know the software was originally written in the late 80s on amigas, then was rewritten in int he mid-90s for the SGI platform.. So technically speaking it wasn't born yesterday.. What makes it unique from any other 3D package on the market, it was designed in-house first, rather than being designed to be used inhouse or off the shelf.. So its been used to make real stuff with, its not a bloated app with hundreds of features that will get deprecated tommorow.. Every feature in blender exists for a reason.. And otehr thigns are possible from the combinations of tools that exist.. If that wasn't enough its the only 3D app to use a common freeware programming language for scripting (python).. Now as for speed, if you want fast renders, don't use alpha-blending in your surfaces, and try to reduce the use of OSA.. Blender only anti-aliases the edges of the object anyhow, not the textures.. Blender is not a ray-tracer.. A virtue of blender is if you can do it in blender, you can do it in a realtime game emgine.. Which makes me wonder, what ever happened to GameBlender in the source development? You can still get GameBlender, and make games with it, that's what I'm doing now.. But what is the wait for?
Just say no to license servers!!
A major difference, and the primary reason I use blender outside of it being a good and dependable 3D application.. You will never lose anything, you never lose features in old versions of blender, you can always get access to every version of blender, from the beginning..
Go ask Alias/Wavefront if you can obtain a copy of Wavefront TAV 4.5 with Kinemation. This is the application I trained myself on for 3 years, A/W no longer offers it.. How do they enforce this? License servers.. You don't buy an application, you buy a license to use the application. If they decide an older application might compete with their current application, they only have to not sell licenses for the old package..
And licenses are non-transferrable, so
even if I wanted it I could not obtain a copy of Wavefront TAV.. This is why I feel eventually the software industry will be replaced by open source developments.. Including the 3D software industry.. And Blender is a good start toward having tools that never fail you when you need them.. But I can side with some of the professionals, blender is not there yet, but
its realizing features that would not have been developed in commercial application development, because some ideas are soo simple that anyoen could implement them, had they had the source.. In the business of software development the aim is to make money and this often gets in the way of making the software useful..
If you ask the maker of your 3D software, why they don't sell you a copy of software.. They will use the obvious "pirating complaint".. But then you might ask them what proof they have of loss of sales to pirating.. Its a hard issue to dispute, but I believe its being used as an excuse to leverage consumers into software leasing arrangements.. With blender in
open source, there may be less leveraging practices practiced in order to regain lost market share to blender.. Either way because of blender you are getting better quality products, and isn't that improving the economy anyhow?
I think its important whether you like blender or not to support it, because its the tool you have to fall back on when you have no other options..
Just say no to license servers!!
I've been using Blender since 1.7, thats along time ago, LONG before maya. (In responce to Blender copying maya, not true) The interface is quite easy, the new one is actually alot more congested, don't really like it myself. The old one was very simple, once you learned what the main buttons were. (E.G. read one tutorial and your set) oh, and yes, this release is a preview release, and more bugs are being fixed. With luck, they will repair the start menu, and scale things so those wishing to use the old style interface (like me) can. its just so much faster. I could create some pretty amazing stuff in a matter of minutes, it takes longer with the new interface. more buttons to press to get to where you want to be. Great program, and rapidly catching up to some industry level programs. I can't wait to see what the future holds for this program.