This story is completely meaningless. I don't remember ANYONE ever stating that the film industry made less that the game industry. It was only "game industry makes more than movie BOX OFFICE sales". No one with any where-with-all ever said otherwise. This is completely a "lack of news" story stating nothing new.
It's always been BOX OFFICE vs. games, not all film revenue vs. games.
People don't seem to be understanding one fundamental issue here. It's not just that Google uses the word Scholar, but it's that they use in a competing market with something that already has that trademark.
If General Mills was to come out with "Scholar Cereal", you wouldn't have ACS knocking on GM's door. If Ford was to make the new "Scholar GT", again same thing.
But remember folks, this is a competing product...Whether you agree the claim or not, it's important to look at its context.
Children's commercial television programming conveys that violence is a solution to life's problems, and pushes low-grade sensuality, from junk food and drink to pornography and addiction, as a way of life.
Woah!...I don't remember learning that from Sesame Street. Anyone got any idea to what Nader is referring?
Actually, these are sometimes used as two slightly different terms. CV is used in the U.S. mainly for academic jobs. You are then expected to put actually put down a more detailed background in academia, including papers published, etc. Where as resume' will more frequently refer to commercial jobs, and will focus on jobs worked, etc...
Both are used pretty much interchangeably, but occasionally a distinction is made.
I completely agree...this story seems silly to me, because it makes complete sense for Sony to do this.
In fact, I don't really see how it could be any other way? It's not as if some game developer is going to create a game, then submit it to Sony for Sony to re-code parts of it to make it more power-efficient...No, stuff like this is always the game developer's responsibility, and always has been in the past. A game doesn't read/write from memory cards correctly? -- Game developer's problem. A game doesn't display exactly the right Sony logos and such? -- Game developer's problem. Your game has a slow frame-rate? -- Game developer's problem.
People are still doing research on MMC and CF and all those others?...I thought they were all considered out dated for SD?
And yet, SD is mentioned here, but I'd like more facts and evidence as to the supposed speed increase, because I was under the impression that SD was supposed to be superior to others in all ways (size, storage space, speed...but not $$$).
You can skip the article...here's the whole thing in a nut shell:
Let's say non-compliance makes you A but costs you B. Let's say compliance makes you C but costs you D. If A-B > C-D, don't comply, just pay the fines.
No, it doesn't mean that, but that's also far from uncommon...MA in particular has a HUGE number of post college grads. that stay in the area, hence, probably, the results of this poll.
I mean from MIT, Harvard, BU, BC, Wellesley, Emerson, Tufts, Smith, UMass, Brandeis, etc. etc. etc. just in the Boston-metro area alone...
First, where do you get the idea that it is the responsibility of EA or any parent corporation to "maintain the creativity" of the studios? If the studios were so great in the first place, how could the studios not maintain themselves fine? Typically, in fact, these studios were on the decline AS EA bought them, and EA was not able to keep them alive.
As for Maxis, well, besides SimCity 4000? In any case, if you want to bash EA's "creativity", remember that The Sims, which is widely hailed as one of the most ground-breaking new games in recent years from a creativity and gameplay standpoint was done while EA owned Maxis.
Additionally, how you can say Maxis has been "reduced" to anything is just plain bizarre.
But as for the past, when was Maxis ever floundering?! Are you kidding me? Try every single time they put out something OTHER than a SimCity game prior to getting bought by EA. Maxis has had an INCREDIBLY shaky history, and tell me, what was the "much more" that they did before that?
But again, you make claims of EA "stifling" it's best creative people...and again, without real evidence of this, it's all just speculation.
Well, it's also my observation that frequently smaller companies that get bought by larger ones were already struggling and needed some sort of help, and frequently there's just no helping them enough...
In any case, Westwood in particular had a lot of problems that were basically completely internal and had nothing to do with EA.
LOL, what on earth are you talking about?...Besides being totally off on the date of System shock by like 10 years as someone else pointed out, EA had NOTHING TO DO WITH LOOKING GLASS in the way you suggest. EA shipped a couple games of theirs (Flight Unlimited, etc.)...
Amen to that...I hate the word blog...and it seems so....artificial?, as well..
For me, it was when Elton John got knighted -- I will never be able to take it seriously since.
we have seen JACK from Infinium Labs so far, except for stellar promises, and lawsuits
Actually, that isn't quite true. Prototypes have been reviewed in a few places now. For example, see: http://www.hardocp.com/article.html?art=NjU3
I don't like them, but I don't think now they are as vapor-y as they once were.
This story is completely meaningless. I don't remember ANYONE ever stating that the film industry made less that the game industry. It was only "game industry makes more than movie BOX OFFICE sales". No one with any where-with-all ever said otherwise. This is completely a "lack of news" story stating nothing new.
It's always been BOX OFFICE vs. games, not all film revenue vs. games.
You forget about eBay.
They probably meant: "in the U.S. and Europe". Or even: "in everywhere but Korea".
A game review site that (gasp) pretty much just sucks up to the companies who make the games (gasp)! Perish the thought!
People don't seem to be understanding one fundamental issue here. It's not just that Google uses the word Scholar, but it's that they use in a competing market with something that already has that trademark.
If General Mills was to come out with "Scholar Cereal", you wouldn't have ACS knocking on GM's door. If Ford was to make the new "Scholar GT", again same thing.
But remember folks, this is a competing product...Whether you agree the claim or not, it's important to look at its context.
Yeah, I don't understand this at all.
Doom3?
The Sims2?
These weren't AAA titles???...please...
Children's commercial television programming conveys that violence is a solution to life's problems, and pushes low-grade sensuality, from junk food and drink to pornography and addiction, as a way of life.
Woah!...I don't remember learning that from Sesame Street. Anyone got any idea to what Nader is referring?
Actually, these are sometimes used as two slightly different terms. CV is used in the U.S. mainly for academic jobs. You are then expected to put actually put down a more detailed background in academia, including papers published, etc. Where as resume' will more frequently refer to commercial jobs, and will focus on jobs worked, etc...
Both are used pretty much interchangeably, but occasionally a distinction is made.
I completely agree...this story seems silly to me, because it makes complete sense for Sony to do this.
In fact, I don't really see how it could be any other way? It's not as if some game developer is going to create a game, then submit it to Sony for Sony to re-code parts of it to make it more power-efficient...No, stuff like this is always the game developer's responsibility, and always has been in the past.
A game doesn't read/write from memory cards correctly? -- Game developer's problem.
A game doesn't display exactly the right Sony logos and such? -- Game developer's problem.
Your game has a slow frame-rate? -- Game developer's problem.
What's the story here?
People are still doing research on MMC and CF and all those others?...I thought they were all considered out dated for SD?
And yet, SD is mentioned here, but I'd like more facts and evidence as to the supposed speed increase, because I was under the impression that SD was supposed to be superior to others in all ways (size, storage space, speed...but not $$$).
Everyone's forgetting the best math joke in the series...at one point when Fry and Amy were making out in the broom closet, behind them are two books:
"P" and "NP"
No mention at all of Opera?
Am I the only one that thinks it looks too big, bubbly and plasticky?
I would envision something more metallic and a little tighter...
huh?...
you do realize that many (most?) motorcycles are chain driven, right?
You can skip the article...here's the whole thing in a nut shell:
Let's say non-compliance makes you A but costs you B.
Let's say compliance makes you C but costs you D.
If A-B > C-D, don't comply, just pay the fines.
Done.
No, it doesn't mean that, but that's also far from uncommon...MA in particular has a HUGE number of post college grads. that stay in the area, hence, probably, the results of this poll.
I mean from MIT, Harvard, BU, BC, Wellesley, Emerson, Tufts, Smith, UMass, Brandeis, etc. etc. etc. just in the Boston-metro area alone...
First, where do you get the idea that it is the responsibility of EA or any parent corporation to "maintain the creativity" of the studios? If the studios were so great in the first place, how could the studios not maintain themselves fine? Typically, in fact, these studios were on the decline AS EA bought them, and EA was not able to keep them alive.
As for Maxis, well, besides SimCity 4000? In any case, if you want to bash EA's "creativity", remember that The Sims, which is widely hailed as one of the most ground-breaking new games in recent years from a creativity and gameplay standpoint was done while EA owned Maxis.
Additionally, how you can say Maxis has been "reduced" to anything is just plain bizarre.
But as for the past, when was Maxis ever floundering?! Are you kidding me? Try every single time they put out something OTHER than a SimCity game prior to getting bought by EA. Maxis has had an INCREDIBLY shaky history, and tell me, what was the "much more" that they did before that?
But again, you make claims of EA "stifling" it's best creative people...and again, without real evidence of this, it's all just speculation.
Well, it's also my observation that frequently smaller companies that get bought by larger ones were already struggling and needed some sort of help, and frequently there's just no helping them enough...
In any case, Westwood in particular had a lot of problems that were basically completely internal and had nothing to do with EA.
Oh, well, can't counter those points!...lol...
Again, but they did (listen to Will Wright)...
Again, how did EA kill Bullfrog? Or Origin, for that matter?
If anything, you should be talking about Eidos.