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Game Industry Not Bigger Than Hollywood

The Grumpy Gamer has a counterpoint to the oft mentioned argument that the games industry is bigger business than the movie industry. From the article: "The domestic US box office is estimated to be around $9B for 2004, and this is where the myth starts to take life. The problem is the movie industry is a lot bigger then just the U.S. box office. DVD sales and rentals for 2003 topped $16B. VHS sales and rentals for 2003 was $6.4B. VHS sales are declining fast, but most of that will just shift over to DVDs, which brings the grand total for non-box office movie sales to over $20B, twice the figure for the entire game industry."

306 comments

  1. Woo by Anonymous Coward · · Score: 5, Funny


    Maybe they'll hit $25B if the keep getting torrent and eMule trackers taken down. They need the money.

    1. Re:Woo by Anonymous Coward · · Score: 0

      What's an eMule tracker?

    2. Re:Woo by grumpygrodyguy · · Score: 4, Insightful

      Maybe they'll hit $25B if the keep getting torrent and eMule trackers taken down. They need the money.

      Yes they will. Since the only legitimate service provided by hollywood is providing films to be shown in public theatres, their very dubious claim of controlling the rights of further distribution is dying.

      Going to the movies is like going to a themepark, it's an experience that's worth paying for. Millions of americans will still 'go to the movies' regardless of file-sharing.

      Hollywood was doing just fine before the advent of television, VHS, and the internet...and it will do just fine afterwards. But all of the 'free money' they've reaped from the near zero production costs of TV, Cable, VHS, and DVD is no longer theirs to claim. If they can create a distribution channel that's in any way superior to searcheable and indexed peer-to-peer file sharing then people may be willing to pay for it.

      Until then the copyright monopoly will be increasingly threatened by a competitor that offers superior services. If this country is truly interested in free-trade, it will ensure that the best option for the consumer prevails.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    3. Re:Woo by Anonymous Coward · · Score: 0

      Going to the movies is like going to a themepark, it's an experience that's worth paying for.

      I beg to differ. The smell of strangers farts and incessantly yapping bling bling teenagers is not an experience worth paying for. I download the DivX, and on the rare occasion that it turns out to be a good movie, I wait 6 months or so for the DVD to be on sale.

  2. Which is bigger? by Anonymous Coward · · Score: 3, Insightful

    The real question: Is the rental industry bigger than the Movie theater industry?

    1. Re:Which is bigger? by flewp · · Score: 2, Interesting

      That's actually a good question, and I'm too lazy to look up the answer.

      On a related note though, I just want a pay per view type of thing for movies already in the theaters. I'd gladly pay the price of a ticket to watch a movie in the comfort of my own home. In fact, I often wait for movies to come out on DVD rather than go see them in the theaters.

      --
      WWJD.... for a Klondike bar?
    2. Re:Which is bigger? by ResidntGeek · · Score: 1

      sales + rentals = $22 billion theaters = $9 billion even if rentals are only half of (sales + rentals), they still win.

      --
      ResidntGeek
    3. Re:Which is bigger? by beanlover · · Score: 1

      I completely agree...we have a rule in our house that we only go see movies in theaters if they are "theater-worthy". Theater-worthy movies are mostly action flicks...chick flicks are almost never theater-worthy (there are circumstantial exceptions to this rule...none of them are ever based on the movie however).

      If I could get a PPV of a currently-in-theater movie that would be great.

    4. Re:Which is bigger? by ResidntGeek · · Score: 1

      Aw crap, no formatting in the parent. Let's try again:

      sales + rentals = $22 billion
      theaters = $9 billion

      even if rentals are only half of (sales + rentals), they still win.

      --
      ResidntGeek
    5. Re:Which is bigger? by forrestt · · Score: 1

      Actually late fees are 1/2 the 22 billion. Sales and Rentals split 11.

    6. Re:Which is bigger? by 3terrabyte · · Score: 1
      Yes they are.

      I see the quote often when people bitch about Valenti's Boston Strangler quote about VHS.

      --

      Why are there only 19 people folding@home for slashdot?

    7. Re:Which is bigger? by Todd+Fisher · · Score: 2, Funny

      I'm with you. I've always said that the most annoying thing about going to a movie theater is that other people go there too.

      --


      --I'm not talking about dance lessons. I'm talking about putting a brick through the other guy's windshield.-
    8. Re:Which is bigger? by CmdrObvious · · Score: 0

      It is true that late fees are a huge revenue stream. apperently blockbuster is going to cut them out, in order to compete with netflix. http://www.signonsandiego.com/news/business/200412 15-9999-1b15video.html

    9. Re:Which is bigger? by TheGavster · · Score: 1

      Why stay home? A theater has a brighter, clearer (35mm film is effectively 2-3000p) screen, and a better sound system. I can barely see paying $4 to rent a DVD-grade movie; $9-11 is just nuts.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    10. Re:Which is bigger? by civman2 · · Score: 1

      The movie industry makes a lot more money from you going to the theatre and paying $10 x 4 for a family than renting it at home for $10 for a family. Not to mention the employees at the theatre you support, and the $4 sodas you buy.

    11. Re:Which is bigger? by godlikenerddotcom · · Score: 2, Informative

      Except that they aren't really getting rid of late fees. They're changing the nomenclature.

      Here's how it works:

      You rent a movie and have a due date. You also have a week long grace period. The effect is that the due date is effectively at the end of that grace period. At the end of that grace period (the real due date), you are forced to buy that video. No late fee, or so it seems.

      If you decide that you didn't want to buy that video, you can return it within 30 days and get your money back, but less a "restocking" fee. Think about this a little more. You rent a movie. You keep it longer than they wanted (you're late). You can return it, but they're going to charge you a fee. Hello late fee!

      Anyone that believes that this policy change was the end of late fees is an idiot.

    12. Re:Which is bigger? by bdcrazy · · Score: 1

      No annoying people around you, uncomfortable seats, unable to stop if you need to use the facilities, obnoxiously overpriced food, need i go on?

      I'd pay for it, mainly because the closest theater to me thats any good is over 40 minutes away.

      Though I do go to the movies, but i tend to go late at night when you're like 1 of 10 in a theater, makes it a better experience imo.

      --
      Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
    13. Re:Which is bigger? by Anonymous Coward · · Score: 0

      $4 for a soda? Where do you live??? I'm driving there to go to the movies. We only have the $6-$10 bladder busters here!

    14. Re:Which is bigger? by Anonymous Coward · · Score: 0

      A theater has a brighter, clearer (35mm film is effectively 2-3000p) screen

      The quality of which is entirely dependant upon your sitting distance, and personal tolerance.

      My 51" widescreen is just as good as any theatre I've been in, I don't have to listen to babies crying, if I miss something because someone is talking, I can rewind, and if I have to go to the bathroom, I can pause it.

    15. Re:Which is bigger? by CmdrObvious · · Score: 0

      I agree with your post, that they are just making you "buy" it instead of paying late fees. but I wonder if they will have to count it as sales, instead of late fees? I do see this policy causing sales to rise, especially in "pre-owened" dvds.

    16. Re:Which is bigger? by aixou · · Score: 1

      That won't happen. It would allow saavy users to make high quality pirated copies of brand new movies, which would be the MPAA's worst nightmare.

    17. Re:Which is bigger? by Anonymous Coward · · Score: 0

      Have you been forgetting to take your Paxil again?

    18. Re:Which is bigger? by PeelBoy · · Score: 1

      Oh maybe I should have read before I posted this exact same comment. oh well. you beat me to it.

    19. Re:Which is bigger? by Anonymous Coward · · Score: 0

      Not to mention people inviting all their friends and neighbors over to watch the latest movies and only pay $8 bucks or whatever...

    20. Re:Which is bigger? by snorklewacker · · Score: 1

      A few movies are worth it "on the big screen". Lord of the Rings was breathtaking. But my merely 29" tv and DVD surround speakers placed kinda roughly where they should be is just dandy for watching something like Collateral, most of which takes place in a taxi cab. Pretty much any comedy works on small screens too. Cost for two people to watch it? A buck. Having a DVDstation two blocks away is nice :)

      --
      I am no longer wasting my time with slashdot
    21. Re:Which is bigger? by Ducky.dy · · Score: 1

      What does it matter? We ain't the ones making the money, Ill bet that more than half of the posters here dont buy all thier games. Why? Cos its too expensive or you feel you're being ripped off for certain games (e.g. non multi player). I'll start caring when I start earning that kinda dough.

    22. Re:Which is bigger? by westlake · · Score: 1
      Theater-worthy movies are mostly action flicks...chick flicks are almost never theater-worthy (there are circumstantial exceptions to this rule...none of them are ever based on the movie however).

      translation: no chick, no flick.

    23. Re:Which is bigger? by NanoGator · · Score: 1

      "I'm with you. I've always said that the most annoying thing about going to a movie theater is that other people go there too."

      Heh, yeah, that'll help our reputation for being anti-social.

      --
      "Derp de derp."
    24. Re:Which is bigger? by godlikenerddotcom · · Score: 1

      The far more interesting aspect of this is how the "restocking" fees will be classified. Will they add a new category or just classify them as late fees as they should?

  3. But... by gandell · · Score: 4, Insightful

    Do these figures take into account game rentals?

    --
    Mercy was given to me by Christ...I must give the same to others.
    1. Re:But... by Anonymous Coward · · Score: 0

      mod parent up

    2. Re:But... by Anonymous Coward · · Score: 0

      ...and the game industry's international, as well. Did they consider that?

    3. Re:But... by rackhamh · · Score: 4, Funny

      Unlike movies, which only exist in the U.S.

    4. Re:But... by RotJ · · Score: 2, Interesting

      There's a good article on Gamasutra (reg. req.) about game rentals, arguing that rentals may actually be hurting developers.

    5. Re:But... by Anonymous Coward · · Score: 0

      sorry, i was just kidding. don't actually mod parent up.

    6. Re:But... by coopaq · · Score: 0
      Do these figures take into account game rentals?

      Actually who gets to claim the money when a movie is turned into a game and a game is turned into a movie?

      Which party gets more revenue?

    7. Re:But... by snorklewacker · · Score: 2, Insightful

      Rentals hurt development of games where the answer is the first option in "rent or buy?", a bit of advice given in many game reviews. Frankly, if a game is that short, I have a problem with paying $40 or $50 for it anyway. A movie for two with popcorn and soda still doesn't cost $40.

      Rentals force developers to create games with enough depth and/or replay value to want to own. Otherwise, the price has to come down. I like Katamari Damacy for its replay value, but I'm rather glad I only paid $20 for it. GTA San Andreas however was worth every penny. And so was Baldurs Gate Dark Alliance 2, worth all five bucks I spent on a used copy.

      Besides, you can't download demos of console games, so rentals are the demos.

      --
      I am no longer wasting my time with slashdot
    8. Re:But... by Anonymous Coward · · Score: 0

      And India. Can't forget Bollywood!

    9. Re:But... by Anonymous Coward · · Score: 1, Funny

      meta-mod parent mod down

    10. Re:But... by RedWizzard · · Score: 1
      Do these figures take into account game rentals?
      Probably not, but let's summarise the numbers:

      US game and console sales: $10B

      US box office: $9B
      US DVD sales and rentals: $16B
      US VHS sales and rentals: $6.4B
      US movie total: $30B+

      Do you really think game rentals are going to close that $20B gap?

    11. Re:But... by BTWR · · Score: 1

      mod the "meta-moderate" up with some mod points, will ya?

    12. Re:But... by Anonymous Coward · · Score: 0

      No, if you RTFA, they are comparing AMERICA'S game sales to INTERNATIONAL movie sales. Duh.

    13. Re:But... by putch · · Score: 1

      or arcade games?

      --
      just because I don't care doesn't mean I don't understand!
    14. Re:But... by RufusFish · · Score: 1

      Movies here are around $8.50-$9.00, so $18.00 for two at a prime-time showing. Add in popcorn for two $5.00, sodas $9 (2@$4.50). That's $32, plus travel costs (minimal, but depends on where you are and what you drive). $32 for ~2 hours of entertainment.

      The only game I've seen with sub-10 hour gameplay (and we're talking the 'average' gamer... not one who is a master and can burn through the content without any learning time) I've played in the last however-many years was 'D' which had a 3 hour time-limit (fortunately, some replayability).

      I dunno, $32 compared to $40-50 isn't terribly far off, especially considering you've got at least as much entertainment, and potentially a lot more. Add a third person into the movie thing and you're up at the price of a game. If you have a family that all enjoys similar games, that $40-50 can go a long way.

      And you may not be able to download demos of console games, but you certainly can't sell your movie tickets or popcorn back for credit to another movie after you're done watching and cosnuming... or $5 to someone on ebay.

    15. Re:But... by tambo · · Score: 1
      Probably not, but let's summarise the numbers:

      True. But by the same token, game sales are only part of the gaming industry - consider:

      Faster PCs to run more recent games.

      Peripherals - video cards, sound cards, speakers, bigger hard drives (Myst IV is seven gigabytes!), joysticks. I'm sure console sales were included in the $10B tally, but I doubt PC sales were.)

      Broadband connections, a significant portion of which are used for Counter-Strike, XBox Live, etc.

      Arcade machine sales. Granted, arcades are very different from the '80s geek emporiums, but experience games - e.g., Dance Dance Revolution - still have a significant arcade draw. Dave 'n' Buster's is always crowded.

      And, of course, consider the back-and-forth between the movie and videogame industries. On the one hand: movies like Tomb Raider, House of the Dead, Resident Evil, and the upcoming Metroid film. On the other hand: The Lord of the Rings games (primarily inspired by the films), James Bond games, and of course the Star Wars game franchise (a stand-alone industry by now, but inspired by the films.)

      (Now, to be fair - you might similarly inflate movie industry tallies with TV and home theater sales. My point is that it's hard to draw clear lines around "the industry," and that these metrics are a lot more subjective than they first appear.)

      - David Stein

      --
      Computer over. Virus = very yes.
    16. Re:But... by rackhamh · · Score: 1

      No, if you RTFA, they are comparing AMERICA'S game sales to DOMESTIC box office, sales and rental returns. Doh.

      When the author says, "the movie industry is bigger then just the U.S. box office", he means that we should also include rentals and purchases, not that we should include non-US receipts.

      See emphasis added to quotation below:

      The 2004 domestic Video and Computer Game Industry is estimated to be around $10B. This is a slightly misleading figure because it includes the sales of the console machines, in addition to the sales of the software, but we'll go with it.

      The domestic US box office is estimated to be around $9B for 2004, and this is where the myth starts to take life. The problem is the movie industry is a lot bigger then just the U.S. box office. DVD sales and rentals for 2003 topped $16B. VHS sales and rentals for 2003 was $6.4B. VHS sales are declining fast, but most of that will just shift over to DVDs, which brings the grand total for non-box office movie sales to over $20B, twice the figure for the entire game industry.

    17. Re:But... by cvas · · Score: 2, Insightful

      I don't think that is a fair comparison. Popcorn and soda are not part of the movie entertainment, and the money from them goes to the theater, not to the studio. Out of the last ten theater movies I've seen, I bought food at one. And that was because I missed dinner.

      If we stay with your calculations, we need to add food and drink you consume while playing the game, plus gas for travel to the store where you bought the game (or ISP monthly cost divided by the time it took you to d/l it). Also add the cost on the water bill when you use the bathroom, electricity cost to power your TV and console or computer, and on and on. None of these things are brought up in the article.

      You need to do movie ticket cost vs. game cost. And we won't even get into the world of: if it takes 10 hours for 2 people to beat a non co-op game, is that five hours of entertainment each? I know it's not nearly as entertaining to sit and watch other people play games.

      Additionally, you are comparing two completely seperate worlds of entertainment, one is an experience you go to while the other is something you enjoy at home. Now calculate the cost/entertainment for a family of 5 to watch a $12 DVD (don't forget about the extras on the DVD or the rewatchability if it's a good movie). How does that stack up versus the $50 game?

      Fun, huh?

    18. Re:But... by RedWizzard · · Score: 1
      Now, to be fair - you might similarly inflate movie industry tallies with TV and home theater sales. My point is that it's hard to draw clear lines around "the industry," and that these metrics are a lot more subjective than they first appear.
      Right, you have to draw the line somewhere. But those game numbers are already counting dedicated hardware (consoles), yet the movies numbers are not counting DVD players. Broadband is driven far more by downloading (much of it movies, btw) than by gaming. Including arcade machines would be a big stretch - the companies involved in that industry are quite separate from the home gaming industry. Sure there is an argument for including PC hardware sales that are driven by games, but then that argument could be applied to the hardware theatres buy as well (let alone home theatre equipment). The bottom line is that if you're being at all reasonable about where you draw the line you'll see that the movie industry is far bigger. Whatever extra revenue you want to pull into the "games" category can be easily countered on the "movies" side. Merchandising, TV licensing, studio based themeparks - there's plenty of movie related money we're not counting.

      The article also makes the very good point that if the games industry is bigger as people are claiming, then where is the evidence of that in terms of money being spent? Game budgets are a fraction of movie budgets. There's nothing like the affluence of Hollywood on display in the gaming industry. The top people in games (Carmack et al) have 6 figure salaries, but the top actors and directors have 7 figure salaries, and there are a lot more in that group.

      And, of course, consider the back-and-forth between the movie and videogame industries. On the one hand: movies like Tomb Raider, House of the Dead, Resident Evil, and the upcoming Metroid film. On the other hand: The Lord of the Rings games (primarily inspired by the films), James Bond games, and of course the Star Wars game franchise (a stand-alone industry by now, but inspired by the films.)
      As I've said elsewhere, this is not a problem at all. Just follow the licensing money. The makers of the Tomb Raider movie will have paid some amount of money to the owners of the game property. That money should count as "games", the rest of the revenue from the movie should count as "movie".
    19. Re:But... by NanoGator · · Score: 2, Insightful

      "There's a good article on Gamasutra (reg. req.) about game rentals, arguing that rentals may actually be hurting developers."

      Are the rentals hurting the developers, or is it the flood of half-assed games that make us leary about investing $50?

      --
      "Derp de derp."
    20. Re:But... by NanoGator · · Score: 1

      "Unlike movies, which only exist in the U.S."

      Heheh. I have a question. Both times I've travelled internationally, I noticed nearly all the movies were from the USA. Now this is far from scientific, but it left me with the impression that movie making wasn't as exciting an industry in other countries. I just wanted to ask: Are any other countries (particularly non-English Speaking) enjoying a large movie-making industry? Or is the USA the main exporter of movie content?

      I guess what I'm really asking is: Can somebody enlighten me about the inter-national movie industry?

      --
      "Derp de derp."
    21. Re:But... by k98sven · · Score: 1

      The worlds largest producer and consumer of films is India. I thought that was well-known?
      ('Bollywood' doesn't export much though.)
      Japan and China have pretty big movie industries too, but don't export much either.
      The USA is undisputably the largest exporter.

      But just about all non-third-world countries have a domestic film industry.

      The size of it is roughly proportional to the size of the country. E.g. Unsurprizingly, Germany makes more movies than the Netherlands.

      Obviously the size of the budget is proportional to the size of the market. So most countries don't produce big-budget blockbuster-type films. It's too expensive, and they can't really compete with hollywood anyway.

      So the natural adaption is to produce 'the other stuff' e.g. comedies, dramas, thrillers, and so on. Some of them are very good.

      That said, the USA is a very lousy importer of foreign films. While a successful German film will likely get picked up by cinema chains in most of Europe, it won't get any showing in the USA. The exception here is basically if it gets nominated for a 'best foreign film' Oscar, in which case you might just catch it in an arthouse cinema if you're lucky enough to live in a town with one.

      If you go to film festivals and so on, you realize a pretty depressing thing. There are very many really good and original movies are being made in small countries which almost noone in the rest of the world gets to see because these movie execs have the idée fixe that people simply won't watch anything that's subtitled.
      (I think this is why other countries are better than the USA at importing films. Since they're already importing stuff from the USA, subtitling isn't much of an issue.)

    22. Re:But... by AdrainB · · Score: 1

      How about the money the game industry gets from Hollywood to make their games into movies?

    23. Re:But... by Anonymous Coward · · Score: 0

      Oops, you got me. I didn't read the article. I'm a troll. Ha ha. Now go smoke your freedom, linux fat boy.

  4. Wait... what? by bludstone · · Score: 5, Interesting

    So...

    Which sells more merchandising?
    Which sells more novel versions?
    Which sells more subscriptions?
    Which employs more people?
    Which sells more disk media?
    Which sells more theater tickets?

    Here-in lies the problem with comparing any two industries.

    --

    no .sig
    1. Re:Wait... what? by JaffaKREE · · Score: 5, Funny

      Which sells more theater tickets?

      Well, this one I think I can answer for you.

    2. Re:Wait... what? by Anonymous Coward · · Score: 0
      As he says, we go through this every year. "The video game industry is now bigger than the movie industry!", "No it's not -- the movie industry is far larger.", "Unfair, you can't compare the two!"

      Your point, on the other hand, can be readily addressed by comparing in dollars. Why you would prefer to do it in hard drives or boxes of popcorn I have no idea.

    3. Re:Wait... what? by TopShelf · · Score: 5, Funny

      Forget all those minor details. When you add in the fact that pirates blatantly take $4.7 bazillion-gazillion out of the wallets of the gaming companies, you see that the gaming biz by any reasonable measure is the larger of the two.

      Of course, by that logic, the music biz represents a $843 googazillion industry, based on theoretical revenue from online file sharing.

      --
      Stop by my site where I write about ERP systems & more
    4. Re:Wait... what? by echocharlie · · Score: 2, Interesting

      Movies get pirated as well. And one could argue that the movie piracy business is bigger than the game priacy business.

    5. Re:Wait... what? by slapout · · Score: 1

      Which charges more? (Remember to add in the price of popcorn and soft drinks when calculating the hollywood total!)

      --
      Coder's Stone: The programming language quick ref for iPad
    6. Re:Wait... what? by Anonymous Coward · · Score: 0

      but movies take longer to download,
      300-600MB $50 game vs a 4-7GB $20 dvd
      so they only account for a few billion-giggilion-million times infinity of ecconomic damage that will send our ecconomy back to the stone age and cast us all into darkness forever more!

      anyone else get the 'oh yeah well MINE is bigger' feel from this?

      in korea, only old people compair cock size.

    7. Re:Wait... what? by Raunch · · Score: 1

      > Which sells more theater tickets?

      >Well, this one I think I can answer for you.

      That was the point, I'm pretty sure that he also knew which one drove more disk media purchases and which drove more subscriptions. Thus the last line of his post, that apparently overlooked 'point'. That there are inherent differences in the two industries that make a direct comparison more complicated than it seems initially.

      --
      George II -- Spreading Freedom and American values, one bomb at a time.
    8. Re:Wait... what? by Anonymous Coward · · Score: 0

      Oh come on it was funny. lighten up ;) I laughed out loud at work.

    9. Re:Wait... what? by VendingMenace · · Score: 1

      the parent adressed that in his post.

      Also, he was not actually being serious. He was making fun of all the figures that both industries seem to somehow conjure up out of thin air.

      Seriously how do they know that they "lost $X of dollars due to piracy?" Wild are the kinds of figures that people will come up with when there is really know way to check them.

    10. Re:Wait... what? by Yjerkle · · Score: 2, Funny

      Which sells more theater tickets?
      Well, this one I think I can answer for you.

      Well, don't leave us hanging! Which one is it?
    11. Re:Wait... what? by nacturation · · Score: 1

      That was the point, I'm pretty sure that he also knew which one drove more disk media purchases ...

      So, is it the warezed gamez or the ripped DVDs that you need more disk space for?

      --
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    12. Re:Wait... what? by hunterx11 · · Score: 1
      Which sells more merchandising?

      Just like Yogurt said, it really is all about the merchandising. Some movies actually generate more profit from merchandising than from ticket sales.

      --
      English is easier said than done.
    13. Re:Wait... what? by hunterx11 · · Score: 1

      Popcorn and soft drinks are where the theaters make their money, not Hollywood. In fact theaters get a pretty small cut of the profit from ticket sales, and make most of their money off concessions.

      --
      English is easier said than done.
    14. Re:Wait... what? by angrydj · · Score: 1

      Then there are the movies that ar based on videogames.

    15. Re:Wait... what? by Minna+Kirai · · Score: 1

      Popcorn and soft drinks are where the theaters make their money, not Hollywood

      Yes, but theaters are still part of the "film industry", even though the majority are placed outside California.

  5. If not now, soon. by xxxJonBoyxxx · · Score: 0

    It's only a matter of time before movies fade away like Lawrence Welk music and radio variety hours.

    1. Re:If not now, soon. by xstonedogx · · Score: 1

      I dunno. I prefer a nice passive movie to a nice passive video "game" which makes me press a button to keep it playing every once in awhile (think Final Fantasy >=VII).

    2. Re:If not now, soon. by xxxJonBoyxxx · · Score: 1

      Please don't get me started on the FF series. You almost need someone else to play it for you it's so goddamn boring. The "cut scenes" are meant to be little movies, but if that's what you wanted to see, why not just rent a movie. (Yes, I also ESC through other "plot" or "cut" scenes in other video games, like Warcraft III, too. Sorry.)

    3. Re:If not now, soon. by 3terrabyte · · Score: 1

      Riiiiight... right after books are dead.

      --

      Why are there only 19 people folding@home for slashdot?

    4. Re:If not now, soon. by xxxJonBoyxxx · · Score: 1

      Nah - more like community opera houses and vaudville acts.

    5. Re:If not now, soon. by Anonymous Coward · · Score: 0

      Right...there's no way movies can compete with such plots as "you are in hell and have to kill the spider monsters."

    6. Re:If not now, soon. by tigersha · · Score: 1

      Until the day I own a theatre sized room, a 15 Speaker THX setup and a projection screen 50 square meters I hope not! Some movies are quite frankly muuuuuuuuch better in a theater. Have you ever seen one of the Starwars films in a real theater?

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    7. Re:If not now, soon. by xxxJonBoyxxx · · Score: 1

      Yes. I'm that old.

    8. Re:If not now, soon. by Anonymous Coward · · Score: 0

      Star Wars in the Theatre is good.

      Jurassic Park is Better.

      Star Wars is still the better movie though.

    9. Re:If not now, soon. by Pluvius · · Score: 1

      FF8 had the best gameplay in the series, with the possible exception of FFX-2.

      That said, ITYM "Final Fantasy >=IV."

      Rob

    10. Re:If not now, soon. by Anonymous Coward · · Score: 0

      Books may as well be dead; no-one seems to hire editors any more, so we get overinflated egos pumping out turgid, overlong and pointless narratives.

  6. Valid Point, and Yet Not by FunWithHeadlines · · Score: 4, Insightful
    It's a valid point to make: the entertainment industry is larger than just the box office receipts. You can even go farther and say the entertainment dollar is spent on movie tie-ins and merchandise, theme park rides tied to movies, lots of stuff.

    At the same time, $10B is a lot of dough, no matter what you are comparing it to. The movie industry is "only" twice as big? Yeah, well, they have had over a hundred years to build that up. How long has it taken for the game industry to reach the halfway mark? At that rate, how long before it passes the $20B mark? It is impressive no matter how you look at it.

    1. Re:Valid Point, and Yet Not by SnprBoB86 · · Score: 2, Insightful

      I agree completely.

      Personally, I always knew the statistic was only compared to the box office, not the whole movie industry, but either way... video games are BIG MONEY.

      Anyway you spin it, the game industry is huge and growing fast.

      --
      http://brandonbloom.name
    2. Re:Valid Point, and Yet Not by poot_rootbeer · · Score: 1

      It's a valid point to make: the entertainment industry is larger than just the box office receipts.

      It's no more valid than making the point that more apples are sold than seedless oranges.

    3. Re:Valid Point, and Yet Not by Peldor · · Score: 2, Insightful
      Anyway you spin it, the game industry is huge and growing fast.

      Yeah, like a tumor.

      The number of really good productions, whether movies or games or whatever, stays pretty constant. It's the refuse pile you have to sift through to find the good ones that's getting larger.

    4. Re:Valid Point, and Yet Not by arivanov · · Score: 4, Interesting

      Excuse for being an idiot, but where do the games like Shrek 2 and movies like Tits & Guns AKA Lara Croft classify themselves?

      That is without even mentioning the Star Wars frachise which collected a tidy 6 digit sum out of X Wing, Tie Fighter, Rebellion, Tie Fighter vs X Wing, Jedi Knights and the extension packs for all of them.

      These two industries are nowdays ONE industry. Every decent movie has a lame game tucked on it and vice versa. Doom the movie... Yuck...

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    5. Re:Valid Point, and Yet Not by Deinhard · · Score: 1

      It's a valid point to growers of apples and oranges. It is especially valid to the institutional stockholders of those growers.

      --
      Successfully condensing fact from the vapor of nuance since 1998.
    6. Re:Valid Point, and Yet Not by FunWithHeadlines · · Score: 1
      "The number of really good productions, whether movies or games or whatever, stays pretty constant. It's the refuse pile you have to sift through to find the good ones that's getting larger."

      You have just rediscovered Sturgeon's Law.

    7. Re:Valid Point, and Yet Not by ubernoob22 · · Score: 1

      I agree.. It's too bad the pretentious director (who's probably never played a game of DooM) has decided to ruin this awesome storyline by making it as mediocre as other grade - B zombie movies. The whole fun in doom was that you're a space marine who's battling the armies of hell. They could have based the movie on the first two books and it would have been good. I guess I should withold judgment until after I see the movie but you and I both know this is going to be one serious flop.

    8. Re:Valid Point, and Yet Not by Eccles · · Score: 1

      No, Sturgeon said that a constant 90% of everything is crud. The poster you're replying to claims the percentage is increasing as the number of games increases.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    9. Re:Valid Point, and Yet Not by Erik+Hollensbe · · Score: 1

      Do people buy shrek 2? Likewise, do people buy copies of the movie Tomb Raider in their home? Was it a best seller at the box office?

      LucasArts is probably the only exception to the rule in movie tie-ins, and that's because most of their games are actually good - X-Wing and Tie Fighter, even without branding would have been awesome flight sims. I never got into JK, but I could see the potential. I think it has a lot to do with the fact that they aren't blindly following the movie plot and rushed to release at the same time as the movie. That said, Pod Racer was a giant pile of poo and ... did not follow their normal protocol. Since then it seems they have taken to farming off the good games to developers who still know how to release good games, like Bioware.

      I think you're creating a red herring.

    10. Re:Valid Point, and Yet Not by Erik+Hollensbe · · Score: 1

      I hear ya... Like I said earlier, I liked Viewtiful Joe when it was.. Mega Man. Anyone who's familiar with Capcom's history knows that these games are the only thing they've ever been good at, and I wouldn't say that's a good thing... Realistically, SF2 and MM were the only successful genres, and the original releases (although I am partial to MM2) were the best.

      I'm personally waiting for Viewtiful Joe: Hyper Super Extended Championship Edition vs SNK and Marvel in a Primal Rage Pit Fight while practicing the Art of Fighting to engage in Mortal Kombat.

    11. Re:Valid Point, and Yet Not by Erik+Hollensbe · · Score: 1

      .. with a Killer Instinct.

      I figure Virtua Fighter is inferred.

    12. Re:Valid Point, and Yet Not by Anonymous Coward · · Score: 0

      LucasArts is probably the only exception to the rule in movie tie-ins, and that's because most of their games are actually good - X-Wing and Tie Fighter, even without branding would have been awesome flight sims.

      You haven't played a LucasArts game from this decade, have you? Grim Fandango was probably the last LucasArts game that didn't reek.

    13. Re:Valid Point, and Yet Not by Daniel+Ellard · · Score: 1
      There are a whole heck of a lot of tie-ins...

      TV revenue depends to some extent on ads during movies. I doubt People Magazine and half a dozen other rags and television shows would exist if people didn't need to know what Ben/Jennifer/Leonardo is doing on a daily basis. It's pretty hard to see where it all starts and ends.

      --
      Disclaimer: I work for a company, but I don't speak for them.
    14. Re:Valid Point, and Yet Not by lubricated · · Score: 1

      I'm sorry but there are far more decent movies that don't go to a video game then those that do.

      --
      It has been statistically shown that helmets increase the risk of head injury.
    15. Re:Valid Point, and Yet Not by JamieF · · Score: 1

      >Do people buy shrek 2?

      11 million DVDs in the first three days... yes, people buy Shrek 2.

    16. Re:Valid Point, and Yet Not by Oktober+Sunset · · Score: 1

      Then of course there are the occasional occurances of an awesome film that has an awesome game made of it, like goldeneye, or an awsome game that has an awsome film made about it like mario brothers.

    17. Re:Valid Point, and Yet Not by mshurpik · · Score: 1

      Yeah, get that drunken fighter in there. He was sweet.

      It will be easy to pull off with Capcom's impressive 3D-to-2D scanline converter technology. After that, Nintendo will buy Capcom to form a new company called Eighties-4-EVA, with their first release, MegaMan -1.0z featuring such boss characters as MarioMan, MushroomMan, GanonMan, and BionicCommandoMan. After beating all four, you will receive a weapon called "$5 Rebate towards MegaMan -0.9z" that you can use when those clever Capcom dudes think up names for the other four bosses.

      After that, it's off to beat the evil Dr. Zwiley. Of course, I haven't played MegaMan 4, 5, 6, 7, 8, I, II, III, IV, V, X2, X3, X4, X5, X6, X7, X8, Bass, Zero, Zero 2, Zero 3, Xtreme, Xtreme2, or The Wily Wars so maybe Zwiley's been defeated already.

    18. Re:Valid Point, and Yet Not by Anonymous Coward · · Score: 0

      Reread the thread. You completely misunderstood it. GP was talking about the game, not the movie.

    19. Re:Valid Point, and Yet Not by Anonymous Coward · · Score: 1

      "Excuse for being an idiot"
      NO! :)

    20. Re:Valid Point, and Yet Not by macrom · · Score: 1

      Hate to nitpick...He didn't say the percentage was getting larger, just that the pile was getting larger. 90% of 10,000 is larger than 90% of 9,000 so indeed, Sturgeon's Law applies here.

    21. Re:Valid Point, and Yet Not by Eccles · · Score: 1

      Counter-nitpick. The original post said that the number of good games, movies, etc. was constant, despite the total number of games, movies, etc. increasing. Thus the ratio of good:junk is decreasing, and the ratio of junk:total is increasing.

      I.e., if there were 100 good games in 1994 out of 1,000, then 90% were crud. If there are 100 good games in 2004 out of 10,000, then 99% are crud.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    22. Re:Valid Point, and Yet Not by danila · · Score: 1

      Every decent movie has a lame game tucked on it and vice versa.

      BTW, the latest game based on a movie license, The Chronicles of Riddick: The Escape from Butcher Bay is actually one of the best action titles of the year with many reviewers saying it was even better than the 2004 big three (Far Cry, Doom 3 and Half-Life 2). Movie spin-offs don't have to suck.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    23. Re:Valid Point, and Yet Not by Minna+Kirai · · Score: 1

      BTW, the latest game based on a movie license,

      No, it's not the latest. There have been several games released after Riddick, including three The Incredibles games, and another two LOTR spin-offs.

    24. Re:Valid Point, and Yet Not by Erik+Hollensbe · · Score: 1

      Heh. I think the last MM I actually beat was 3 as well.

      Capcom is really good when they get it right - they are also really bad when they get it wrong, Not unlike Konami.

      I /wanted/ to like viewtiful joe, I just couldn't get past the fact that I was just playing yet another MegaMan with a different character, and the game was 4 times as hard for no apparent reason.

    25. Re:Valid Point, and Yet Not by Erik+Hollensbe · · Score: 1

      I was talking about the video game.

      I mean, it's too much to ask to read the article, it's too much to read the posts, is it too much to ask these days that the context is at least right before you reply with idiocy?

    26. Re:Valid Point, and Yet Not by macrom · · Score: 1

      Thanks, Eccles -- I stand corrected! :^)

  7. The Hardware by Anonymous Coward · · Score: 0


    Since "the game industry" presumably includes hardware sales, doesn't that mean that you have to take into account all types of home theatre equipment sales when talking about the movie industry? DVD player sales, at least?

    1. Re:The Hardware by Omega697 · · Score: 1

      Well, you could theoretically use that home theater equipment to play your video games too...

    2. Re:The Hardware by Dunarie · · Score: 1

      And Video Game systems to watch DVDs....

  8. To Be Fair by th1ckasabr1ck · · Score: 1

    As far as I can tell from the original article, the numbers generated for video game revenue do not include rentals either.

  9. But what about Video Game Movies? by FireballX301 · · Score: 0, Interesting

    And Movie Video Games.

    You can't exactly say that the industries are entirely disparate. Many blockbuster movies become video games, and we've had a spate of video-games turned movies. Which industry are they a part of? Where does their revenue count?

    It's pretty hard to have an objective statistic with these two industries.

    1. Re:But what about Video Game Movies? by Moo+Moo+Cow+of+Death · · Score: 1

      Good point, Marvel comics and Vin Diesel movies are good examples.

    2. Re:But what about Video Game Movies? by rizawbone · · Score: 2, Funny
      You can't exactly say that the industries are entirely disparate. Many blockbuster movies become video games, and we've had a spate of video-games turned movies. Which industry are they a part of? Where does their revenue count?

      Hit the buttons on your ps2 controller. If Toby McGuire jumps, it's a video game. If everything stops and you see a 'fuck off and die' FBI warning, it's a movie.

    3. Re:But what about Video Game Movies? by X-rated+Ouroboros · · Score: 1

      We've had a spate of video-games turned movies. Where does their revenue count?

      Ah, you mistakenly assume that video-games-turned-movies actually generated revenue.

      --
      Simple Machines in Higher Dimensions
    4. Re:But what about Video Game Movies? by Pluvius · · Score: 1

      Enter the Matrix generated entirely too much revenue.

      Rob

  10. Ok, fine! by Sebby · · Score: 4, Insightful
    So this article was what, 6-10 months too early?

    With the crap that coming out the theatres, I won't be long until other industries top them.

    --

    AC comments get piped to /dev/null
    1. Re:Ok, fine! by realdpk · · Score: 1

      There are pills that claim they can help you reach your goals long before 6-10 months pass.

    2. Re:Ok, fine! by Concerned+Onlooker · · Score: 1
      With the crap that coming out the theatres...

      I guess by that you mean that today's typical fare of violent shoot-'em-up videogames are not crap, which I guess is purely a matter of taste. I'd still rate movies as way higher on my to-do list than most video games, and both are actually way down the list from other activities.

      I'm not sure why the two industries are even being compared. So what if the gaming industry does get bigger? It's still just games. The movies will be around for a long time, especially indie and art films, because they have real stories.

      It's a weird comparison.

      --
      http://www.rootstrikers.org/
    3. Re:Ok, fine! by ajs · · Score: 4, Insightful

      With the crap that coming out the theatres

      I would argue that the movies being released today are at least as good as the movies being released at just about any period in movie-making history. There are some stunning examples of really good movie-making right along side with mountains of utter self-involved tripe. This is as it has always been. What's a bit different now is that the industry has managed to create two reasonably self-contained development tracks. One is for the big-budget media-fests and one is for the work that is to be judged on merit, rather than number of toy tie-ins.

      We call these "studio" and "independent" films, but that distinction is a fiction. In reality there are simply two modes of marketing a film. One involves a formulaic involvement from the studio from day one, and has a much higher success rate at the box office. The other involves far more risk, but the studios offload that risk to the film-makers and "buy in" at a stage where the quality of the product has been established.

      This is done because it has worked so well in the cable television market, where some of the best shows from the fiction and non-fiction market have been created this way (pretty much all of PBS, Discovery, SciFi, etc. are done this way).

      Personally, I think this is a good thing. It gives us more of what we want on a visceral level (blood, boobs and beasts) and at the same time a natural selection process that highlights and rewards good film-makers who take risks.

    4. Re:Ok, fine! by metroid+composite · · Score: 1

      Actually, 2004 was one of the most profitable years in theatres in quite a while. Hold on, I'll try and find the post with the relevant statistics I saw a while back...

      http://www.rpgdl.com/forum/viewtopic.php?p=23856 #2 3856

      (Captain K's post). Yeah...Shrek 2, Spiderman 2, The Passion of the Christ, Harry Potter and the Prisoner of Azkaban, The Incredibles. This was not a small year for movie releases--in fact quite the opposite.

      Now, if you're referring to the quality of the releases, then...actually most people I know prefer Spiderman 2 to Spiderman, and think the kids in Prizoner of Azkaban are finally learning to act, and...well The Passion of the Christ was different, at any rate (I am not going to start on a debate over whether it's good or bad).

  11. I think the point of the previous article was: by Enigma_Man · · Score: 1

    That the video game industry is a big industry now, definitely a major player in the world of entertainment, for those who weren't aware (like me).

    It's definitely ballpark to the movie industry, which blew me away, I had no idea.

    -Jesse

    --
    Nothing says "unprofessional job" like wrinkles in your duct tape.
    1. Re:I think the point of the previous article was: by Anonymous Coward · · Score: 0

      Still, it's a silly exaggeration.

      Game hardware sales + game sales + game rentals + online game fees

      vs.

      Movie Ticket sales only, excluding all ticket sales outside the US.

  12. Licensing by sielwolf · · Score: 1

    The article mentions licensing in both the gaming and movie industries but what I also think about is the licensing as a foundation for a product: either as adaptation to a screenplay or a game itself.

    Now, how often do video games get turned into movies. A couple dozen? And how many have been good? Paul W. S. Anderson has done more to damage the flow from games to movies than anyone else. Usually its the movies based upon non-existent games that come off better (the only one I can think of is Avalon for now).

    The reverse then: how many movies are turned into games? Hell, you run out of fingers every week for the crap game squirted out to hock a movie. For ever Spiderman 2 you have a Cat in the Hat, Shrek 2, E.T..

    The day that a crap movie comes out only to boost the sales of video game will this argument become interesting. And, no, Chronicles of Riddick doesn't count. :p

    --
    What is music when you despise all sound?
    1. Re:Licensing by stratjakt · · Score: 3, Insightful

      The day that a crap movie comes out only to boost the sales of video game will this argument become interesting.

      Tomb Raider
      The Wizard
      Super Mario Bros
      Double Dragon
      Street Fighter
      Mortal Kombat
      Pokemon
      Final Fantasy - Spirits Within
      Wing Commander
      And coming soon to a theater near you.. Doom

      These were all bullshit movies to schill the games, or "grow the franchise" in marketdrone speak.

      There are more, many more if you want to include TV shows in the argument.

      It's all the same "industry", the money winds up all in the same pockets.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Licensing by Moderator · · Score: 0

      Add Dungeons and Dragons to that list.

      --
      The World is Yours.
    3. Re:Licensing by 0racle · · Score: 1

      To be perfectly honest, a Final Fantasy movie was a logical step, they just screwed it up.

      --
      "I use a Mac because I'm just better than you are."
    4. Re:Licensing by Cat_Byte · · Score: 1

      Hey I liked Final Fantasy. The rest I agree are crap tho.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    5. Re:Licensing by snorklewacker · · Score: 1

      I don't think "The Wizard" counts here. Yes it shilled a particular video game, but it wasn't derivative of it, so to speak.

      The FF movie just capitalized on the name. Still a bomb of course. Visually interesting, but hokey. Good brainless rental flick tho.

      Pokemon was card game -> saturday cartoon -> game -> movie, so it's more of a "tv show to movie" effect.

      And I can't believe you forgot Resident Evil

      --
      I am no longer wasting my time with slashdot
    6. Re:Licensing by stratjakt · · Score: 1

      The Wizard counts. It was a two hour commercial for Super Mario Bros 3 and other Nintendo products "WOW! You got the power glove!", there was no other reason that it was made.

      Pokemon was a video game *before* the cartoon or trading cards came out, well close to one another. They all launched together as a big effort to promote the others, but the video games are the flagship of the "pokemon" armada.

      Yeah, add Resident Evil and House of the Dead and whatever other crap movies I forgot to the list.

      --
      I don't need no instructions to know how to rock!!!!
  13. ITS ALL THE FUCKING SAME INDUSTRY by stratjakt · · Score: 5, Insightful

    Called entertainment.

    Take a look behind the curtain.

    Many video games are movie tie-ins.

    Many movies are video game tie-ins.

    Who chalks up the bucks for "The Incredibles" for XBox? The video game industry? The movie industry?

    What about the revenue for the Doom movie? Video game industry? Movie industry?

    What about the revenue for the endless talk tv drivel about the Doom game and movie?

    My point is, the money ends up in the same pockets, for the most part.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:ITS ALL THE FUCKING SAME INDUSTRY by garcia · · Score: 1

      What about the revenue for the Doom movie? Video game industry? Movie industry?

      Neither? It isn't out yet.

    2. Re:ITS ALL THE FUCKING SAME INDUSTRY by 3terrabyte · · Score: 1

      Not according to alt.binaries.svcd

      --

      Why are there only 19 people folding@home for slashdot?

    3. Re:ITS ALL THE FUCKING SAME INDUSTRY by RedWizzard · · Score: 2, Insightful
      Who chalks up the bucks for "The Incredibles" for XBox? The video game industry? The movie industry?
      Whoever gets to keep the money, obviously. In the case of "The Incredibles" for XBox, the developers and/or publishers will be paying a license fee (be it fixed, per unit, or percentage of sales). That money will be counted towards the movie, the rest will be counted as "video game".
      My point is, the money ends up in the same pockets, for the most part.
      So what? It's still useful to compare the size of the two industries.
    4. Re:ITS ALL THE FUCKING SAME INDUSTRY by Jugalator · · Score: 2, Insightful

      I wouldn't say they end up in the same pockets for the most part.

      Consider all FPS games where Doom is an exception when the movie will be released, such as Half-Life, Halo, Counterstrike, Battlefield 1942, Far Cry, Vampire Bloodlines, ...

      Consider all RTS games -- Starcraft, the Warcraft series, the Age of Empires series, the Command & Conquer series, Heroes of Might & Magic, ...

      The MMORPG's -- EQ, WoW, DAoC, Horizons, Eve, ..

      Heck, just think of the flight simulators alone, IL-2 Sturmovik: Forgotten Battles, the Flight Simulator series, Pacific Fighters, Combat Flight Simulator, ...

      There's still a fantastic variety in the computer game market and I hope it won't change anytime soon. Yes, there are movie licenses scattered among the genres above, but I wouldn't say they're dominating to a point the money mostly end up in the same pockets.

      --
      Beware: In C++, your friends can see your privates!
    5. Re:ITS ALL THE FUCKING SAME INDUSTRY by geomon · · Score: 1

      Now there's a reliable source.

      --
      "Rocky Rococo, at your cervix!"
    6. Re:ITS ALL THE FUCKING SAME INDUSTRY by SlayerofGods · · Score: 1
      What about the revenue for the Doom movie? Video game industry? Movie industry?
      Holy crap there is a doom the movie coming out!!
      Thanks for the heads up.
      --

      Technology, the cause of and solution to all of life's problems.
    7. Re:ITS ALL THE FUCKING SAME INDUSTRY by Anonymous Coward · · Score: 0

      well gee aren't you the master of the obvious?

      Question: Who gets to keep the money?

      Answer: Well who ever gets to keep the money, obviously!

      brilliant

    8. Re:ITS ALL THE FUCKING SAME INDUSTRY by sharkey · · Score: 1

      And now that you know that there is a movie named DOOM, you should also know that the name is the only game element being put on the big screen.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    9. Re:ITS ALL THE FUCKING SAME INDUSTRY by Feztaa · · Score: 1

      How it is useful? You're one of those people that cares what actors are doing when they're not acting, aren't you?

    10. Re:ITS ALL THE FUCKING SAME INDUSTRY by Anonymous Coward · · Score: 0

      No it's not. There is some overlap yes, but certainly not to the point that you could equivocate them. AND TYPING IN ALL CAPS IS FUCKING STUPID, MORON.
      oh. wait.

  14. Apples and Oranges? by Deluxe_247 · · Score: 3, Interesting

    This isn't a proper comparison, and it never was in my mind. If you go to a movie in a Theatre, you get to SEE the movie in its entirety, but you don't own it. On the contrary, if you want to get the full experience out of a video game, you'll either rent it until you are finished, or buy it from the store. You can't compare these 1 to 1 because you can't pay 8$ to play a game for 3 hours and be 'completely satisfied' and get closure from it. Now they want to compare Movies, VHS, and DVD sales to .. it looks like just plain Video Game Sales.. What about Video game rentals? How about all the gaming events that they have around the country? Im sure there's money being spent there.. Does this include arcade games that people plug coins into? You can't just take a look at opening sales of a movie theatre and compare it to opening sales of a video game and claim either is bigger than the other. At least, it seems flawed to me, but I've been working all day and am probably fried. Anyone have any opinions on this?

    --
    Its Deluxe, son. Deluxe!
    1. Re:Apples and Oranges? by Ohreally_factor · · Score: 1

      Just to clarify a point: You cannot own any of these items, i.e., games or movies. You are purchasing a license to view, play, or use the materials. "Own it today on DVD," is a highly misleading marketing slogan.

      At the same time, the sellers want it both ways. The physical delivery mechanism of a DVD is a product, so if it is damaged, destroyed, lost, or stolen, good luck having it replaced without paying full price for a new copy.

      --
      It's not offtopic, dumbass. It's orthogonal.
    2. Re:Apples and Oranges? by Cat_Byte · · Score: 1
      If you go to a movie in a Theatre, you get to SEE the movie in its entirety,

      Yeah thats what I thought when I went to see the 2nd Matrix movie. I was shocked to see "to be continued" on a friggin movie theatre screen. They should have picked a better endpoint where there was some closure rather than charging 2 movie tickets months apart for one movie split in half.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    3. Re:Apples and Oranges? by Anonymous Coward · · Score: 0

      Sir, I disagree. That was not one movie split in half. That was half a movie, ladled with filler crap, then split in half.

      Got the original on DVD. Now if only I could just wipe the memories of the other two movies from my mind.

  15. Ahhh by computerme · · Score: 1

    I see the quality of reporting by our 4th estate is still ever so wonderful.

  16. Does it matter ? by aepervius · · Score: 1

    [rant mode on] I mean the video game industry is maybe 10bn$ but quality is down the gutter. Same for film industry. I mean just look at how they transformed a good story from Asimov into a action flick. How many film made you think recently ? How many classical like "once upon the time in the west", or even "The Seventh Seal" and many other ? The game industry had become what I always hated in the last 10 years about the film industry : more and more copying and reusing the same sucessful "recept" for the mass (Shooter Episode VII : the return of the evil priester) and few and far original game. [/rant mode off]

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Does it matter ? by m50d · · Score: 1

      The I Robot movie was better than most of the non-asimov asimov books. And it did have a decent thought-inspiring point. Sure it was a point that asimov could have made in ~4 pages rather than a whole movie, but to dismiss the entirity as an action film is unfair. I haven't seen the movies you mentioned, but the science fiction movies I've watched recently have made me think more than all but the best science fiction writers. You're right about games though, wrt what I've played recently, but I think that's just a phase and it's brought about by the fact that we're just on the cusp of having games which look as realistic as film. So everyone's concentrating on the graphics and rushing the plot, trying to be the first to "get there". When processor speeds stop growing so fast and graphical engines are as good as makes any difference to human eyes, we'll see a return to the traditional attempts to try and make something truly special.

      --
      I am trolling
    2. Re:Does it matter ? by Golias · · Score: 1

      I humbly submit that the LOTR trilogy single-handedly justifies the exitance of motion pictures in the last ten years. Throw in parts 1 & 2 of both Spiderman and Kill Bill, and you've got a darn good decade for movies on your hands there. ... and those are just the films with geek cred.

      Look past the Jerry Bruckhiemer chucks of spew, and you will find that new directors like Spike Jonze, Daren Aronofsky, Christopher Nolan, David Fincher, along with veterans at the top of their game like the Cohen brothers, Clint Eastwood, Steven Spielberg, and Mel Gibson, have all made it a pretty good era for film.

      I do agree about the lack of originality in game content. It's not like I'm insisting on a whole new from-the-ground-up gameplay experience here (although it would be nice to see once in a while.) Just do something more interesting than re-skinning the games I've already played.

      --

      Information wants to be anthropomorphized.

    3. Re:Does it matter ? by Omestes · · Score: 1

      When was the last time a video game made you contemplate some deep philosophical point? The thing is with all forms of media (Music, TV, Movies, Games, Books, Graphiti) that 90%+ of them are devoid of all actual content, and serve only an escapist function.

      And when some form of media hits the right nerve, and becomes inspirational, it is quickly copied, and cliche-ed, and thus looses all content in retrospect.

      And then there is the fact that there does not seem to actually be anything new under the sun, I forgot where I heard it, but there is only a finite number of plots, and the rest is nuance, meaning that most of we get is gonna be the same old crap. The art lies in pulling it off originally, which is getting harder and harder.

      Also there is the growing amount of LCDism, the lowest common denominitor is where the money is, and thats what the name of the game is. Why bother being creative, when you can maximize your profits with the least amount of effort? Why risk breaking the mold? Remember that we are not dealing with art, we are dealing with buisness. Film is not art, games are not art, they are a way for people to make money, so creativity should not necissarily be a primary attribute, unless it sells, meaning that the masses clamour for it, which is obviously not the case.

      I'm guilty of the sequalitus thing with books, film and movie, too. "I really like the way this is, the universe, it is too short, I want to experience more stuff like this."

      Sorry to say, creativity has been pushed to a hidden little niche market, mostly done by small developers, crews. Art hides under the bed of entertainment, like so many insignifigant dust bunnies.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    4. Re:Does it matter ? by Anonymous Coward · · Score: 0

      "than most of the non-asimov asimov books"

      How many books did Asimov not write for Asimov?

    5. Re:Does it matter ? by m50d · · Score: 1

      There are quite a few books now "Issac Asimov's" which he didn't have anything to do with.

      --
      I am trolling
    6. Re:Does it matter ? by Anonymous Coward · · Score: 0

      > When was the last time a video game made you contemplate some deep philosophical point?

      Planescape Torment. "What can change the nature of a man?" At the ending, we certainly have closure, but the question is repeated, and we're left wondering whether we got an answer, or even asked the right question.

      Maybe not deep, but it made you think a bit. Besides, philosophical rumination is escapism.

  17. used games and game rentals by Anubis333 · · Score: 1

    Do these figures take into account used games and game rentals?

    Almost every game store is pushing very, very hard to sell used merchandise. They offer 'lifetime warranties' on CDs and DVDs (but not against scratching or damage!) and they purposefully steer parents to used titles, if you have been in a game store you have seen it. This income is not shared with the game publisher, or anyone else but the game store itself.

    These greedy sons of bitches now sell used games for the same price as new games, and pocket all the money. At EB Games Far Cry sells for 35 dollars used, the same price it sells for new! this is 10 months after it was released. There is no excuse for ripping the allowance out of their hands like this.

    1. Re:used games and game rentals by LiquidCoooled · · Score: 1

      they purposefully steer parents to used titles

      They see the looks on the parents faces when they see the price of new games. It really is saying something when the game costs 50% of the hardware cost price.

      I look at computer games with my rose tinted glasses on and remember buying games for well under £10, these were brand new chart topping monster hits.

      Also, dont forget the longevity of most games is appalling, this weeks fad will be next weeks frisbee.

      I just (finally) gave in and bought my son a ps2, and the only way he can afford to buy games with his own money is to purchase them second hand.

      --
      liqbase :: faster than paper
    2. Re:used games and game rentals by LiquidCoooled · · Score: 1

      Completely missed your last paragraph though, second hand ps2 games here in the UK are very nicely priced at £8 each, or 4 for £20.

      --
      liqbase :: faster than paper
  18. How about buying and selling used games? by homboe · · Score: 2, Interesting

    Even though the bottom line of the movie houses dont see this, there seems to be a huge buying and selling of used games. Ive seen used LOTR xbox games that I can get for a 25% then any new ones. Of course, you needs to make sure they work.
    Heck, even amazon.com encourages the buying and selling of used products.

  19. What about the forgotten? by apoch2001 · · Score: 1, Insightful

    Let us not forget the money raked in by the porn industry. Sure, it's not mainstream film and it's not done in Hollywood, but I'm sure that would add another couple billion with easy.

  20. It's the same by wombatmobile · · Score: 0, Redundant

    Entertainment industry.

  21. 20B? by Anonymous Coward · · Score: 0

    Film industry revenues worldwide are roughly on the order of $180 billion, with Hollywood making up roughly a third, or $60 billion. I love games as much as the next guy, but they've got a long way to go.

    (Shamelessly stealing from the previous discussion.)

  22. audience size and diversity = cultural impact by philgross · · Score: 1

    Another difference between games and movies is that movies have a much broader cultural impact. $50/game makes the receipts look comparable, but five times as many people are seeing the movie, discussing it around the water cooler, etc.

    And, of course, while the gamer demographic is older and more affluent than a decade ago, it's still mostly males under 35. The movie audience demographic is much broader.

  23. And don't forget by sjalex · · Score: 1

    don't forget to tally all the popcorn, candy, and sodas, etc, that the theaters rake you over the coals for.

    1. Re:And don't forget by Hatta · · Score: 1

      don't forget to tally all the popcorn, candy, and sodas, etc, that the theaters rake you over the coals for.

      In that matter, don't forget to count the mountain dew, doritos, beer and reefer consumed during a GTA:SA binge.

      --
      Give me Classic Slashdot or give me death!
  24. Hardware upgrades? by brucmack · · Score: 1

    I wonder how much money is spent in hardware upgrades by gamers wanting to play the latest and greatest?

    Sure, it's probably not enough to offset the difference. The point is that the gaming industry also has tie-ins to other areas.

    1. Re:Hardware upgrades? by Anonymous Coward · · Score: 0

      same goes for movie theatres etc. upgrading to digital projection in the theatres as well as upgrading home movie players and tv's

  25. but they also don't count by Surt · · Score: 3, Insightful

    Game rentals.
    Game subscription fees.
    Game swag sales.
    International all of the above.

    Factor those back in, and the game industry comes out back on top.

    Bottom line: Games get a slightly larger share of consumer entertainment dollars than movies do. People also spend slightly more hours playing games than watching movies.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:but they also don't count by computerme · · Score: 1

      >Factor those back in, and the game industry comes out back on top.

      Right. And you have the data to prove this?

      Keep up the nintendo-ing- because account-ing isn't working out for you.

    2. Re:but they also don't count by Anita+Coney · · Score: 1

      Games lose because to be fair you have to subtract the costs of the gaming consoles. They should never have been included in the first place.

      If you add console costs to the gamer total, than it's only fair to add the costs of all those DVD players and VCRs to the movie total. And let's not forget the costs to subscribe to those movie channels, e.g., HBO. And what about the costs for pay-per-view movies?! Heck, why not add the costs of building theaters to the movie total?! And don't forget the price of all that overpriced popcorn and soda.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:but they also don't count by justforaday · · Score: 1

      I'm sure the US movie industry also makes a nice little chunk of change when international tickets/sales/rentals are taken into account, too.

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    4. Re:but they also don't count by CupBeEmpty · · Score: 1
      Lets also not forget the

      MSI ATI RADEON X800 PRO Video Card, 256MB GDDR3, 256-Bit, DVI/TV-Out, 8X AGP

      ALTEC LANSING FX6021 2.1 Multimedia Speakers

      Lian-Li Silver ATX Full Tower Case, Model "PC-V2000A"

      ASUS "K8V SE Deluxe" K8T800 Chipset Motherboard for AMD Socket 754 CPU

      PQI Dual Channel Kit 240-Pin 2GB (1GB X 2) DDR2 PC2-4200

      AMD Athlon 64 3700+, Socket 754, 1MB L2 Cache 64-bit Processor

      ETC.

      ETC.

      ETC.

      This entire argument all depends on what you are looking at. Do toys liscenced from movies count? Do graphics cards count for the game industry? Do you count movies based on video games in both categories? The take home message here is that if you look at simply movie box office compared to game purchases you see the gaming industry ahead. This is not really a pissing contest between which is better (I like both myself) but more of an analysis of a market trend. Movies make a lot of money and have for a long time. Video games used to make very little money, but now are making a lot. It is probably not really useful to try and figure out "which one's on top" anyway. All this means is that you should sell all your shares in Disney and move them to one of the several gaming houses... that is the real message here.

      PS: Do not be taking any stock advice from me.

    5. Re:but they also don't count by RedWizzard · · Score: 1
      International all of the above.
      They didn't count international movie receipts, why should they count international game receipts?
      Factor those back in, and the game industry comes out back on top.
      No. The game industry won't come out on top because the movie industry is bigger. It's a simple as that.
  26. OT: Patent Putch Derailed Thanks to Poland by bstadil · · Score: 0, Offtopic
    Until it hits the Slashdot story. Note that Poland derailed the European Patent putch that was scheduled for this morning.

    Send a thank you note Here

    --
    Help fight continental drift.
  27. um, yah by Severious · · Score: 4, Funny

    And both are dwarfed by the porn industry. If you were to inclube porn in with movies though then well the videogame industry does not come even close. I would look up the stats on porn but I am at work and would rather not get fired today. I do recall porn being bigger than all of major league sports at the minimum.

    --
    Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
    1. Re:um, yah by Anonymous Coward · · Score: 0

      you were to inclube porn

      What's on your mind? Freudian slip perhaps?

    2. Re:um, yah by HungSoLow · · Score: 1

      Did you write inclube porn on purpose or was that just an interesting coicidence?

    3. Re:um, yah by snorklewacker · · Score: 1

      If you were to inclube porn in with movies

      Paging Dr. Freud, Dr Freud, please dick up the white courtesy phone.

      --
      I am no longer wasting my time with slashdot
  28. I'm Pretty Sure... by Anonymous Coward · · Score: 0

    ... that EverQuest ALONE is bigger than the movie industry -- considering the nice market in Item Sales.

  29. Further by Malicious · · Score: 1
    How about the important question. Which entertains better dollar for dollar? Lets compare Titantic and Halo 2. 2 of the "best" in their genre.

    3 Hour film in theater: $10 (1998)
    10+ Views of 3 hour film on VHS/DVD: Another $20
    10+ Hours single player gameplay: $50
    100+ Hours Multiplayer Gameplay: Same $50

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    1. Re:Further by Anonymous Coward · · Score: 0

      So what you're saying is

      Titanic is the winner cause it's only $30.

      ***sarcasm alert***

      idiot

    2. Re:Further by Omestes · · Score: 1

      Lack of skin cancer*: priceless

      *(from never seeing the sun)

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Further by ydrol · · Score: 1

      3 Hour film in theater: $10 (1998)

      10+ Views of 3 hour film on VHS/DVD: Another $20

      10+ Hours single player gameplay: $50

      100+ Hours Multiplayer Gameplay: Same $50

      Wait I think I can undercut that ...

      C:\ ping www.suprnova.org

      Pinging www.suprnova.org [83.149.65.211] with 32 bytes of data:

      Request timed out.
      Hmm thats odd!
  30. So I guess the next logical step is... by bennomatic · · Score: 1

    ...porn video games?

    --
    The CB App. What's your 20?
    1. Re:So I guess the next logical step is... by Severious · · Score: 1

      Such things do exist but my limited experience with them is that they are pertty sad. Japan has a whole genre of dating/romance games, I would be willing to best those have some porn elements to them.

      --
      Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
    2. Re:So I guess the next logical step is... by Nephilium · · Score: 1

      Porn game have been around for a while now... and people said that E.T. for Atari was worse then this...

      Nephilium -Wasting time at work is what I do today...

    3. Re:So I guess the next logical step is... by Oktober+Sunset · · Score: 1

      What about Leisure Suit Larry?

  31. MAKE UP YOUR MIND! by genner · · Score: 1

    Wasn't there just a slashdot article saying the opposite just last week? I'm so very sick of the lies.

    1. Re:MAKE UP YOUR MIND! by Anonymous Coward · · Score: 0

      I know! Which Slashdot headline am I supposed to use to form my worldview for me? I'm confused.

    2. Re:MAKE UP YOUR MIND! by Anonymous Coward · · Score: 0

      Ehm, that was the point of this story - to say that wasn't so...

  32. You burst our bubble!!! by erroneus · · Score: 1

    You bastard!!!

    Look man, we're a bunch of geeks and our lives revolve around gizmos, gadgets and games. We WANTED to think that we are actually mainstream and thereby justify our lifestyles. Now you went and made us a bunch of niche-dwelling nerds again... I hope you're satisfied.

    1. Re:You burst our bubble!!! by Blitzenn · · Score: 1

      Yea! Let's not start sullying out vision of the world with facts! Come on now! ;)

  33. Don't forget non-U.S. game sales/rentals by Zathras11 · · Score: 1

    I hear they play games outside the U.S. sometimes...

    All told, all-things-movie (U.S. and non-U.S., theatre, rental, sales, merchandise, etc.)
    probably does still outweigh all-things-game (ditto above list), but look how far games have come!

    And don't forget the crossover (ie, games that
    become movies and movies that are made into
    games)... That should be split, somehow.

  34. Movies have more fans by Anonymous Coward · · Score: 0

    I dont even see a comparison in the fan base. Even though the game industry is supposedly catching up in sales what is the comparison in products sold? A game usually costs about $50 and a movie is around $20. So for the two to be equal in sales twice as many movies would need to be told than games. Right now the movie industry is making about double that of the games, so dosent that mean that they are selling four times as many products?

  35. As if it matters by Anonymous Coward · · Score: 0

    They STILL aren't satisfied and whine about losing money...anyone see the centropy interview with the "little" guy...who says piracy really doesn't affect him because he's making minimum no matter what?! Sorta makes u wonder because you would think it still affects them too but listening to him makes it seem like he has it hard no matter what..

  36. someone has to do something... by Anonymous Coward · · Score: 0

    THOSE LYING BASTARDS

  37. Ahaha by Anonymous Coward · · Score: 0

    Amusing you ask that, since the last article didn't take into account DVD and VHS sales and rentals.

    I guarantee you game rentals don't even touch DVD sales.

    1. Re:Ahaha by gandell · · Score: 1
      How do you figure? Quoting:

      DVD sales and rentals for 2003 topped $16B. VHS sales and rentals for 2003 was $6.4B.

      I figured that covered it right there. My local video rental place (it's a local chain, nothing like a blockbuster or anything) has 2 or 3 walls of nothing but game rentals. I think you're probably right on when you say that rentals don't touch sales, but that may change.

      --
      Mercy was given to me by Christ...I must give the same to others.
    2. Re:Ahaha by Anonymous Coward · · Score: 0

      How do you figure?
      I think you're probably right on when you say that rentals don't touch sales, but that may change. Probably for the same reason you do......

  38. They've been at it a tad longer by marktoml · · Score: 1

    The movies industry has a little tiny bit of lead time on the computer game industry which might account for some of that extra 20 billion...

  39. It's interesting by jayhawk88 · · Score: 4, Insightful

    ...that a lot of people associated with the games industry have this fascination with comparing themselves to the movie industry. We make just as much/more than the movie industry. We self-regulate our ratings system just like the movie industry. Our games are so incredibly cinematic in nature, they're like miniature movies! We make all kinds of games based on movies, and movies are made based off our games, we're equals!

    It's odd to me that something that for so many years was the "alternative" form of entertainment is now so obsessed with making itself just look and feel just like the movie and or television industry. The gaming industry as a whole needs to collectively take a look at itself and decide if this is what we really want. Creativity is the only limiting factor in gaming, we can't afford to lose that ingredient, or gaming as a fresh, exciting entertainment media is dead.

    You can already see this happening: What are the big games right now? Half Life 2. Halo 2. Sims 2. Gran Turismo 4. Everquest 2. Final Fantasy 11. Grand Theft Auto San Andreas (essentially GTA6). Metroid Prime 2. Metal Gear Solid 3. Madden for the 15th straight year. Doom 3. Burnout 3. Prince of Persia 2. Spiderman 2. Pikmin 2. Paper Mario 2. Need for Speed Underground 2. The list goes on and on.

    The fact is, you'll be hard pressed to find a video game these days that isn't a straight sequel, the latest title in a long line, or based on a universe established in other games (World of Warcraft). People were having a cow this summer when it was all sequels, where's the outcry over this practice in video games?

    1. Re:It's interesting by Xaroth · · Score: 5, Insightful

      There is, of course, a major difference.

      In movies, sequels suck. I mean, they suck a LOT. And before all of you start saying "Well, Star Trek [insert favorite one] was better than the original!", I have one word for you: Matrix.

      The reasons for this are many. Lower budgets, raised expectations, changes in writers, directors, creative and technical staff, trying to extend a situation that shouldn't be extended, "direct to video", etc.

      However, in video games, sequels are generally very good compared to their predecessors. Now, before you go saying "Final Fantasy [your least favorite one here] was so much worse than [your favorite one here]!", I can retort that you've just proved my point.

      The reasons for this are many, but among them are: increased budget, improved technology, gameplay can be improved in an evolutionary fashion, a generally lesser emphasis on character development (so reusing characters isn't as big of a deal, since they are largely peripheral to the process; think "Mario"), an increased focus on the producers of the games themselves, etc.

      In other words, the production of sequels for both formats is exceptionally different, and so, therefore, are their results. That's not to say there aren't exceptions on either side, but if you look hard enough at the exceptions, you'll probably find examples of techniques from the other format. (For example, changing the creative direction for Silent Hill 4 was disasterous, whereas a lack of emphasis on character development is what has allowed the Godzilla franchise to continue to exist).

    2. Re:It's interesting by poot_rootbeer · · Score: 1

      a lot of people associated with the games industry have this fascination with comparing themselves to the movie industry.

      Very true, and it's been that way for a while.

      I remember Nintendo bragging, circa 1990, that if their Super Mario Bros. 3 game had been a movie, it would have broken E.T.'s record for revenue! Duh, no shit. Movie tickets cost $5 back then and your game cartridge retaild for $44.95.

      Apples and oranges are both fruits, but there's really no valid comparison between them. You don't even consume them the same way.

    3. Re:It's interesting by jayhawk88 · · Score: 4, Insightful

      You're right of course, gaming has a much better sequel-to-suck ration than the movies. Also, some game characters/universes should never be allowed to die (Mario, Zelda, Final Fantasy, Warcraft, etc).

      But it's almost getting to be too much of a good thing. Off the top of your head, can you even name more then 5 video games that are based on an original idea/concept, produced in the past year or so, and has either won critical acclaim or seen high sales? Without resorting to GameFAQ's I'll try and see what I can come up with:

      1. Khatma Damacy (sp I'm sure)
      2. Fable
      3. City of Heroes
      4. .......Far Cry?
      5. ...................I'd like to say Mario Tennis but that doesn't really count...Viewtiful Joe!

      Seriously, those last two took me quite a while. The point being that even if sequels are excellent on the whole, gaming needs new ideas. Look at a game like Metroid Prime. Excellent game in every aspect, technically solid, beautiful to look at, exciting and fun to play. But does it really break any new ground? You're still Samus Aran, alien bounty hunter, and you're still showing up on planets to kill beasts and crap bombs out of your butt.

      I'm not trying to say these games don't need to be made, because quite frankly I love these types of games as much as the next guy. I'm just saying we have to keep the industry fresh with new ideas, or things are going to get stale.

    4. Re:It's interesting by KaiSeun · · Score: 0

      Perhaps, unlike the many sequals that have spewed from Hollywood this year and for many years to come, the above games listed above may actually be worth the time.

      Let's not also forget that it may take 2-4 hours to watch a movie and then judge it. For a game, 10+ hours is usually the minimal. This of course excludes everything but linear shooters, or 'action-packed'/'fast moving' games (ex. Max Payne 2)

    5. Re:It's interesting by D_Lehman(at)ISPAN.or · · Score: 1

      You only need to look at Star Wars for that answer. People seem love more and more Star Wars games, but not even the hard core Star Wars movie fans think the movie sequels are better than the originals. Same basic story, different format. On the other hand, Star Trek is based on television, and the sequels and reruns are loved by the fans. No comment on their games, though I don't think they are near that of Star Wars. I think that when someone loves a story, like Star Wars, they want to interact with it, where as when someone loves a character, they want to observe them. But, if that's true, can we ever expect to see Gordon Freeman on the big screen? (Hopefully he would do much better than another popular gamer, yet horrible actor, Mario.)

      --
      Cleaning the net one sed at a time! s/sex/sermons/; s/hot/holy/; s/goats/thebible/; www.holysermonswiththebible.com
    6. Re:It's interesting by Erik+Hollensbe · · Score: 1

      Those are just titles, which really detracts from your point.

      Fable, of those, seems to be the closest to an "original" idea... Although I find myself stretching even there. You won't be finding a tempest or even a tetris in that crop. All the games you describe are more or less the equivalent of card games - even though you're playing something with different rules, you're playing with the same medium - cards.

      This isn't always bad, but don't confuse titles with a new story with an original idea. Personally I think HL2 is a better game than all of them and it's the only one that I played all the way through, and I think only fable and the first one (which I honestly haven't heard of) are the only ones I haven't bought - because Molyneux hasn't completed anything since Populous 1, just broken visions - if he had taken his ideas from Fable, incorporated them into Black & White, we'd have something (since they are basically the same game but with different perspectives).. But then everyone would say the graphics blow as they'd be circa 1999 - and as we all know, graphics and cut scenes really enhance the gameplay, which is why you bought the damn thing in the first place ... right? Molyneux needs to figure out if he wants to be Will Wright (mundane ideas that are great, easy to get out the door) or Sid Meier (complex ideas that take a while to get right - "when it's done")... Right now he's just a polite version of Derek Smart.

      If I wanted to stare at pretty pictures, I'd buy... A movie. Frankly, Hoyle hasn't done anything to improve their gaming engine in 40 years or so.

    7. Re:It's interesting by Erik+Hollensbe · · Score: 1

      Just to be clear, Viewtiful Joe was a lot more fun when it was Mega Man, when I was 8.

    8. Re:It's interesting by Erik+Hollensbe · · Score: 3, Interesting

      Actually, I find that sequels, the longer they extend, cater to a different audience than the one that made them famous in the first place:

      Final Fantasy X-2. Heck, anything after 7. It's crap. All crap. In 7, the cutscenes are minor, like in the older games, and drive the story in ways that can't be driven interactively.

      8 and on seem like an exercise in doing what is necessary to get to the next cutscene. I couldn't force myself to digest all of X-2, after 8 and X, it was enough. I haven't played 9, but I'm tempted to considering all the people that like 8, X, and X-2 say it sucks. These people coincidentally hate 7 and haven't played anything earlier.

      I remember buying FF1 the day it came out in the U.S. and being AWE STRICKEN by a stupid blue screen with text that faded in.... Between the music and the contents of that text, I was in love immediately.

      Now I get something that probably took 5 months to render that amounts to a very well-done computer-generated britney spears video. Strangely, that stupid blue screen was much more interesting.

    9. Re:It's interesting by Anonymous Coward · · Score: 0

      I'm sorry dude, but HOW many Mario Bros. games did Nintendo have on the NES in the 80s? How many Mega Man games were there? How Many Sonic games? Yeah very impressive arguement. You've obviously identified the "latest" trends in the game industry.

      But seriously I mean I'd rather companies NOT produce sequels to great, fun, innovative games. I'd prefer to simply have less games to choose from. Or perhaps just more original crappy games. I mean, god, how hard could it be to just design tons of new, original, innovative titles all the time? It's easy!

    10. Re:It's interesting by RubberChainsaw · · Score: 1

      Our games are so incredibly cinematic in nature, they're like miniature movies!

      Dude, I don't know what type of games you've been playing, but the games that I work on make movies look like fleas. The average movie is under 120 minutes of footage. Maybe a huge blockbuster is 200 minutes. A trilogy will top 10 hours of movie. My games are rated for a minimum of 30 hours of gameplay. Cinematic and engaging, with everything a movie has plus the interactivity, allowing players to take part in the telling of the story.

      This, my friend, is much larger than any movie...

      --
      I welcome our new 99% overlords.
    11. Re:It's interesting by Anonymous Coward · · Score: 0

      FF9 was made by the same team that made FF7, and you can tell (FF8/X was made by a different team). Great story, atmosphere, graphics, music... Also, the cutscenes are very nice and do a great job of aiding the story without ever feeling like filler.

      I actually think FF9 is better than FF7 in many ways, and I'm one of those that really liked FF7. (And yes, I've played the classic games =))

    12. Re:It's interesting by kamapuaa · · Score: 2, Insightful
      In movies, sequels suck

      Generally true, and it's also generally true that video game sequals are pretty good. But that's also due to the nature of the entertainment.

      If a movie sequel is nothing but more of the same with a fancier special effects budget, the movie will be justly derided. However, perfectly sucessful video games sequels can be nothing more than a graphical update of the original. People don't like it when developers mess with the original formula too much - they're looking for an update rather than a re-invention.

      The Star Wars re-makes show that better graphic engines don't make for better movies. Whereas, Doom 3 shows that graphic engines are more important to video games than fresh new plots.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    13. Re:It's interesting by geminidomino · · Score: 1

      If you like the old-school FF Games, you *MAY* like FF9. It was an attempt to return to the classic traditions of FF, right down to remixing the original battle themes.

      Still a buttload of cutscenes tho...

    14. Re:It's interesting by Anonymous Coward · · Score: 0

      Nice little rant against Molyneux,

      However, Molyneux wasnt the lead designer on Fable, he was more like a figure-head and producer. He has been working on 'the movies'.

      Yea, Black and White was a bit of a mess, showing promise but mostly it was muddled. However, Dungeon Keeper was ace as was Syndicate (although not the sucky Syndicate Wars).

      Not sure that Fable and B&W are the same game, but I havn't played fable yet, christmas present :)

      Good point about cut-scenes.

    15. Re:It's interesting by Yosho · · Score: 1

      It's interesting that you say that, because in my own anecdotal experience, the people who love FF7 usually hadn't played any other FF games before they played that one. Personally, I've also been playing FF games since FF1 came out in the US, and FF7 is my least favorite; I thought that FFX was the best FF game since 6, although I also enjoyed 9 (and 8, but not as much). I haven't played enough of X-2 to form an opinion on it, but I have friends who have been playing since the early days and they've enjoyed it.

      The point is that it's all a matter of personal opinion. As you say, they're not catering to the exact same people with each new game they release -- otherwise they'd just be making the same game over and over again. Just because you don't like it doesn't mean that it's crap.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    16. Re:It's interesting by JamieF · · Score: 1

      I played FF 7, 8, 9, X, and X-2, and completed 7, and 9 only. I got bored about halfway through 8, didn't feel like spending a whole day winning X, and X-2 was just totally lame.

      Now that you know a bit about my tastes for the series, I highly recommend that you play FF 9. I liked it best of all. X was exciting because of the voice overs and the tag teaming, and Uematsu's music is mingled with other composers, which I liked a lot. FF 9 is cuter, and Uematsu all the way.

      But, make sure you have ~100 hours of your life to throw away playing a frickin' computer game. :)

    17. Re:It's interesting by dbIII · · Score: 1
      "Well, Star Trek [insert favorite one] was better than the original!", I have one word for you: Matrix.
      Highlander - there can only be one.

      I warned them, but they didn't listen and went to see the sequels. How can something put together by hundreds of people get continuity so screwed up as to have a sword in a fight go from katana (small) to claymore (big crowbar with sharp edge) and back again.

    18. Re:It's interesting by stanmann · · Score: 1
      In movies, sequels suck. I mean, they suck a LOT. And before all of you start saying "Well, Star Trek [insert favorite one] was better than the original!", I have one word for you: Matrix. Ok, the two followon movies set in the Matrix used the same Metaphysical chatter, and borrowed concepts as the original, and actually dug deeper into the relationship of Man(kind) to his environment and the changes/creations he make to/within it.
      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    19. Re:It's interesting by danila · · Score: 1

      Gaming needs new ideas, all right. But these new ideas can be incorporated into sequels, unless by "new" you mean "revolutionary" ideas, which are rare in every field. There is nothing really wrong with game sequels. It's just a way for game companies to cash on the idiocy of the average gamer. This isn't some sad characteristic of the game indsutry, lack of creativity or aversion to risk-taking. It's just the fact that if you take a relatively unknown "Corsars 2" from a Russian studio and slap "Pirates of the Carribean" on it, you'll make shitloads of money without changing any content. This is a bad thing, I agree, but a relatively unimportant bad thing. Movies have stars (so you can market your new movie as "a film with Julia Roberts"), games don't, so games are forced to reuse old characters.

      Of course, there still are "iterative" sequels like GTA 3, GTA: VC and GTA: SA, which have basically the same engine and gameplay. But it's a good thing, because it allows developers to create value by reusing assets they developed without reinventing the wheel every year.

      It's like Shrek and Shrek 2. Both movies are great, and the second probably reused some content (and most of the style) from the first, although it's not as efficient as in games. Most games resemble Shrek/Shrek 2 more than Lion King/Lion King 1.5.

      New ideas are always injected into new games. It's just that you can't reinvent the genre with each next title - you got to keep the good stuff.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    20. Re:It's interesting by Magius_AR · · Score: 1

      Far Cry an original idea/concept?
      That's sheer lunacy.
      Far Cry was nothing more than your run-of-the-mill shooter with the latest-and-greatest graphics engine at the time.
      There was nothing original about its plot or even the gameplay (barring maybe the oh-so-brief hang-glider addition).

    21. Re:It's interesting by Erik+Hollensbe · · Score: 1

      I think you're a little more flexible than most, but I can understand your viewpoint.

      FF7, as I'm sure you can attest to, was less running of scene to scene and more about exploration. The original series pre-7 was the same way. They did start to cross over at that point and I do agree, 7 is not great but I think it's better than where they have gone with it.

      FFX had an awesome story, and even a great way to extend the job system in 5 further, but I just couldn't get past the fact that I really had no room to explore - pointing the airship at destinations with a menu just doesn't feel the same as flying it around, and that's a good portion of my dilemma.

      X-2 is such a deviation off the radar that I can't help but think that people who like it are merely fans of the name and not the actual content of the series, and more or less, it's original formula. While the content has always differed, the formula took quite a bit of time to morph into what it is now.

      Frankly, the online FFXI seems to follow the original formula much, much closer than anything released after it, or in close proximity prior.

    22. Re:It's interesting by Erik+Hollensbe · · Score: 1

      Heh oh yeah, 9, 8, and X-2 are the only ones I haven't beaten, and the latter two I played for quite some time before I quit in disgust.

      If you haven't played the early series, go out and find roms of them - I think considering what you found interesting, even though the graphics suck by today's standards, the story is well worth it.

  40. I've always wondered about that by my_fake_account · · Score: 1

    It seems like your average movie would take more people to make than your average video game. (microphone people, cameramen, caterers, assistants, makeup, stunts...).

    And your average movie tends to support a lot of ridiculously rich people (actors, producers, directors, in addition to the CEO and major stock holders), so there must be more money there.

    When the tabloids start following the art director for Halo 6 to see who (s)he's dating, I'll believe that games are on par with movies.

  41. Sales "and Rentals"? by MattW · · Score: 4, Insightful

    It's a compelling article, although there's a huge amount of number fudging.

    (1) If you count DVD sales and rentals, aren't you double counting sales to the big rental chains? And of course, studios don't see the money from rentals any more than a game developer sees money from blockbuster renting a game, so why should that be counted?

    (2) Does the $10B figure for the game industry include game rentals? Or is it possible that perhaps the rentals of games at, say, Blockbuster, got grouped into the movie rental business, since they do so much game renting?

    (3) How does resale figure into this? There's a huge market for "pre-owned" games AND movies, including a lot of trade-in credits. Personally, I'd expect movies to be rented more but traded in less (at least as a percentage of their sales revenue).

    (4) How do you account for cross-licensed stuff? It seems silly to count the Spider-Man 2 game as a purely "video game industry" thing, as it wouldn't even exist without the movie. And when Doom comes out in theatres, how does one account for that? Clearly, the brand names generated in each industry create value and that value is hard to measure solely off sales in one genre or another.

    (5) What about subscriptions? There's obviously plenty of license money being thrown around by HBO when they get movies, and likewise, on the Video Games side, how much are all those MMO subscriptions worth?

    One could even go into an in-depth review of piracy. How does piracy in each segment compare and effect revenues? What sort of margins do big hits have, and what sort of margins does the industry overall have? And what sort of residuals? It's a lot harder to squeeze more life out of an old game than an old movie. Old movies show up on TV and such, but old games just end up getting cracked.

    And they give examples of bestsellers, but they don't look at the breadth of titles. How many video games came out vs how many movies?

    And certainly International Box Office is absolutely colossal for big movies. How does gaming compare? A lot of major Hollywood movies take in 65%+ of their gross overseas. How do localized versions of Video Games compare?

    I think what we can all agree on is that Video Games comprise an ever-increasing portion of the GDP and probably of the entertainment dollar that we spend, and as such, it's a lot harder to predict where they will go. Most video game players can imagine a *long* way into the future for video games in terms of technology, to the point where I could see people paying thousands of dollars for holodeck-type video game vacations that last a week; it's hard to see where movies go from here for sure, whereas Video Games have shown a seemingly endless appetite for more advanced technology.

    1. Re:Sales "and Rentals"? by RedWizzard · · Score: 1
      (1) If you count DVD sales and rentals, aren't you double counting sales to the big rental chains? And of course, studios don't see the money from rentals any more than a game developer sees money from blockbuster renting a game, so why should that be counted?
      No, the sales to rental chains aren't counted in the publically reported sales figures (which are sales and rentals to consumers). Rentals should be counted because we are measuring the size of the industries, not just the money the studios bring in.
      (2) Does the $10B figure for the game industry include game rentals? Or is it possible that perhaps the rentals of games at, say, Blockbuster, got grouped into the movie rental business, since they do so much game renting?
      It probably doesn't include game rentals, though it might (since it does include console sales). Game rentals will not be counted as DVD and VHS rentals though.
      (3) How does resale figure into this? There's a huge market for "pre-owned" games AND movies, including a lot of trade-in credits. Personally, I'd expect movies to be rented more but traded in less (at least as a percentage of their sales revenue).
      In neither case is the secondhand market counted. There isn't any point.
      (4) How do you account for cross-licensed stuff? It seems silly to count the Spider-Man 2 game as a purely "video game industry" thing, as it wouldn't even exist without the movie. And when Doom comes out in theatres, how does one account for that? Clearly, the brand names generated in each industry create value and that value is hard to measure solely off sales in one genre or another.
      Just count the licensing fees in the appropriate industry numbers. I.e. The licensing fees for the Spider-Man 2 game would count toward the movie industry and the rest would count toward games. Note that licensing is not counted in either set of figures here, but will be much higher for movie properties than game properties.
      (5) What about subscriptions? There's obviously plenty of license money being thrown around by HBO when they get movies, and likewise, on the Video Games side, how much are all those MMO subscriptions worth?
      As I said the licensing money isn't be counted, but would heavily favor the movie industry. Subscriptions probably are counted in the $10B game number.
    2. Re:Sales "and Rentals"? by MetalSkin · · Score: 1

      I was a contractor for the Village Roadshow group in Australia. And I can tell you that each DVD or VHS that a rental store receives 'buys' it from the distributor at a special rate. This is because it's intended purpose is for commercial use, not 'home' use.

      As such sales of DVD's reported in the media, are based on 'home' use sales, not commercial use sales.

      Back when i was contracted to them, 80% of all DVD and VHS in Aust was via Village Roadshow Group. They sold a DVD to a store for approx. $90 AUD, if the store gave it back within 2 weeks then they only got charged half. Obvoiusly the distributor has paid rights to the owners of the movie, and I presume they pay for each DVD/VHS 'published', dependant on its use.

      --
      "When you have excluded the impossible, whatever remains, however improbable, must be the truth." - Sherlock Holmes
    3. Re:Sales "and Rentals"? by Anonymous Coward · · Score: 0

      (2) Does the $10B figure for the game industry include game rentals? Or is it possible that perhaps the rentals of games at, say, Blockbuster, got grouped into the movie rental business, since they do so much game renting?

      No. Because aside from the initial sale the games industry receives no revenue from rentals. That's right, they don't get any royalties on rental games. Not to mention, if people rent a game and finish it, that's generally a lost sale.

  42. piracy by stud9920 · · Score: 1

    Ok, so the money DVD sales are making is some 15 milliard dollars. But somehow, it's the piracy that took the money away from CD sales...

  43. Reruns by Doc+Ruby · · Score: 1

    As I posted in "The Smaller Screen", in the earlier Slashdot discussion:

    What exactly is this "Hollywood" that Matthew Yi claims is smaller than the $10B "Game Industry" in TFA? Maybe it doesn't include the $14B US ($32B global) record industry: a business run out of LA, mostly, and NYC, even if it's 80% owned in Tokyo/Sony, Berlin/BMG and Paris/Vivendi-Universal. Is it just movies (not TV, either)? The actual scale of "filmed entertainment" revenue (not including music videos, part of the "recorded music" industry) was $75.3B globally, before the predicted 7.5% growth rate for 2004 (ie. $81B). Porn movies and website subscriptions alone have a global revenue of $8-10B. Maybe video games are bigger than Hollywood the same way that John Lennon was bigger than Jesus.

    FWIW, my numbers have a stronger citation basis than Grumpy's, comparing the more-relevant global scale, and actually show "Hollywood" to really dwarf the game industry. I'm not complaining about being underappreciated, because my post is mod'ed a "5, Informative", whatever that's worth (not much, as it garnered 0 replies). But I wonder what a guy's gotta do to get his counterpoint delivered on the Slashdot front page? Is it just a matter of publishing in another web page, to which Slashdot can point as a 'blog - chumming the Web with Slashbait, as it were? Or is there really a "higher mod" level than the apparent maximum "5", within which one's fabulous post can be promoted to a story of its own? How do I get my story pitched beyond this little screen discussion syndication, and get it starring in its own story, on the homepage big screen?

    --

    --
    make install -not war

  44. Final Fantasy was more fun than Kings Quest by CrazyJim1 · · Score: 1

    There were several 'movie games' back in the early 90s with excellent graphics, but you need to find the blue key in the haystack to get past a point. They were so freaking impossible without a hint book that they weren't fun. I'm freaking psyched we've finally evolved past that point. Now we're stuck in MMOG infancy mode. Theres going to be one big MMOG that comes out soon that will be a virutual monopoly(excuse the pun). Lets just hope it doesn't suck. If you don't believe me, think Street Fighter 2 popularity on a persistant world where there is user created content. People love the game at first and invest tons of hours and create tons of stuff in the game, so the game gets better over time. The amount of money it makes affords big name game developers, so the game just evolves in a way no other game could have ever afforded. Since the game rules so much, it will draw more and more gamers in. Since all the gamers are playing this game, they won't have dollars for other competing projects. Some games that have a chance of jacking the market

  45. Also this just in. by FSK · · Score: 1

    The Beatles not bigger then Jesus

    --
    When punk rock is outlawed, only outlaws will have punk rock.
  46. Ron Gilbert by moonbender · · Score: 1

    It shouldn't matter, but I'm surprised the Slashdot blurb doesn't mention the fact that the author of the story (ie the "Grumpy Gamer") is Ron Gilbert of Monkey Island and Total Annihilation fame. Note his peculiar About page written in Latin. And he's geeky, too: Firefox and BSD links, and the whole thing is CC licensed.

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    Switch back to Slashdot's D1 system.
  47. Lawrence Welk fade away? by cnelzie · · Score: 1

    Ancient re-runs of the Lawrence Welk show run EVERYDAY on cable TV, at least in the Detroit market. I see it just about everytime I start surfing through the channels.

    Lawrence Welk won't be fading away anytime soon.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  48. When are the *AA's gonna learn? by Cytlid · · Score: 1

    Size doesn't matter.

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    FLR
  49. nickel and diming by MoFoQ · · Score: 1

    don't forget that the game industry also has similar "submarkets" too.

    There are various types of game rentals, game related hardware, game-related software (operating systems for PC's), etc.

    People are more likely to continuously buy more game-related hardware than their movie-related hardware (TV, dvd players, etc.).

    Plus the fact that the profit margins are probably better with games anyways (movies require alot more advertising and requires more initial capital while games, well...everybody and their grandma wants to get in on it if the hype is good).

    Plus the game industry isn't that hell-bent on taking their customers to civil court and using tactics that make the mafia think "why didn't we think of that?"

    Hell, one of the players in the game industry makes more money than the movie industry. Gatesy himself can buy the whole movie industry with what he has in his wallet.

    1. Re:nickel and diming by Deinhard · · Score: 1

      Don't be so quick to look at good profit margins for the gaming industry. Take-Two just released FY2004 numbers.

      $ 1.13 billion Net Sales
      $65.4 million Income.

      That's not a stellar margin.

      --
      Successfully condensing fact from the vapor of nuance since 1998.
    2. Re:nickel and diming by MoFoQ · · Score: 1

      I'd like to see their expense reports before I'll jump to saying anything.

      Maybe they used Anderson's or had Martha Stewart do their books.

  50. They miss something else by EpsCylonB · · Score: 3, Insightful

    When they say "bigger" they usually mean makes more money but that is only half the story.

    A movie costs £5 at the box office or rental and £20 on DVD. A game costs upwards of £30, so while games may be competing with movies in the area of profits, the number of people playing games is far less than those who watch movies. Culturally videogames are still a long way behind film.

  51. Secondary Markets by Mr_Blank · · Score: 2, Insightful

    Does anyone factor in cable subscriptions driven by the movies that are shown? What about blockbuster and netflix subscriptions? Does anyone count games on cell phones, pdas, or non platform handheld games ? What about after market sales of movies or games on eBay, garage sales, etc?

    Comparing two industries ain't easy. And I mostly agree with stratjakt (596332) anyhow that it is a moot point when you consider all the money ends up in the same few pockets.

  52. what about VLT and related? by Anonymous Coward · · Score: 0

    are VLT and gambling video games included in this?

  53. Ron Gilbert == the new Chris Crawford? by Anonymous Coward · · Score: 0

    ...just 'sayin.

  54. Rentals? by Anonymous Coward · · Score: 0

    Why would you include rentals in the numbers? Those don't make hollywood money except on the initial purchase by the rental place which would count under purchases.

  55. We have a long, but hopeful, climb ahead of us... by biggles2k · · Score: 1

    Very enlightening to see how much farther the video game industry needs to climb before the average "Joe" recognizes the industry as he does Hollywood. But the overall point of these comparisons is that the game industry is still in its fledgling years (having been around for 20+ years), and it's not going to stop growing. It's an entertainment revolution in the making, one worth investing some time and money in.

    I've been conversing with a variety of successful tech entrepeneurs lately, and I'm still amazed at *their* amazement when I point out the current revenues for video games. It's as if a whole flood of capital has passed by without notice. And one of the major reasons, I believe, is that they simply dismiss this genre of games like one might dismiss a child's idea. But even children grow up.

  56. Games deserve good copyright laws by wheelbarrow · · Score: 1

    It is interesting to me that some /.'ers who don't understand the role of copyright law to protect movies in a free and open society are the same who are in love with the game industry.

    Guess what folks: the game companies and the movie studios are allies on this one.

  57. audience size by TiggertheMad · · Score: 1

    And, of course, while the gamer demographic is older and more affluent than a decade ago, it's still mostly males under 35. The movie audience demographic is much broader

    Here is the whole point. Gamers are a young breed. Movie viewers are of all ages. When gamers are dying of old age, that would be the time to make side by side comparisons of the industries.

    --

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  58. Yeah for now by lateralus_1024 · · Score: 1

    pfft...Just wait until Duke Nukem Forever gets out of QA.

    --
    If you think /. comments are bad, check out Digg.
  59. Math by eyeball · · Score: 1

    I wonder how accurate those estimates are. For example, if a video store buys $500 worth of videos from a distributor, then rents them out for $2500, is that $3000 towards the movie industry's efforts? Are they also counting profits from non-movie related video store sales, such as soda and candy?

    And for the video game side, do they count arcades and PC game places in malls?

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    2B1ASK1
  60. My Comments by tekunokurato · · Score: 2, Informative

    People can check out my supplemental arguments to the idiotic article posted the other day here:
    http://www.jackphelps.net/archives/2004/12/ worst_a rticle_e.shtml

    or here:
    Games are bigger than movies

    Matthew Yi doesn't say what he's comparing the $10b figure to. My guess is that it's the oft-quoted ~$9.6b domestic box offices revenue figure. Both figures are domestic, but he is leaving out the important $21b home video market and the aftermarket licensing market (pay-per-view, public performance, etc.). I don't know the exact size of the latter, but according to ABN Amro in 2000 it was roughly 28% of the total dollars (probably about $8b domestic then, but my guess is that it's dropped off some). Hollywood produces a lot of porn, too. You want to throw that $8b in there, Yi?

    How do you play your games and movies?

    The $10b figure includes hardware. Consoles. Do I need to say that again? The $21b domestic video market requires dedicated players, too, and Yi ignored those in his analysis. Probably the most relevent statistic Yi could have used for the domestic games market, then, is the ~$7.15b 2003 North American games software sales stat from Push Research.

    What the hell is Hollywood?

    Okay, I understand that the guy is talking about movies, but he never even says that. He says "Hollywood" again and again. Even if he were using the abovementioned $9.6b gross domestic box office reciepts figure, he's wrong to call it "hollywood," because that figure includes a number of movies (albeit small) not produced at all by Hollywood, and does not include Hollywood's exported box office reciepts. That's akin to some sick hybrid between GDP and GNP where you count only good produced in the US and by US companies, and it tells you nothing and reeks of stupid journalist.

    The month of November

    Yi cites November as a killer month he considers demonstrative of the growth in games, and my personal opinion is that this is equally rotten analysis. November included the release of Halo 2, Metroid Prime 2, Halflife 2, a peripheral sales boom from the October 26th GTA: San Andreas release, and probably the 200,000 Nintendo DS units sold in the first week of release. What that means is that there has never been a month in gaming equivalent to that month, and there probably won't be in all of 2005 unless you count console releases, which again are hardly a relevent comparison.

    1. Re:My Comments by ydrol · · Score: 1
      Hollywood produces a lot of porn, too. You want to throw that $8b in there, Yi?

      Porn is kinda interactive though..

  61. No. by gandell · · Score: 1

    I was curious what the numbers were, however, for game rentals, and if they impacted the study at all.

    --
    Mercy was given to me by Christ...I must give the same to others.
  62. WalMart by sxltrex · · Score: 4, Interesting
    At the same time, $10B is a lot of dough, no matter what you are comparing it to. The movie industry is "only" twice as big? Yeah, well, they have had over a hundred years to build that up. How long has it taken for the game industry to reach the halfway mark? At that rate, how long before it passes the $20B mark? It is impressive no matter how you look at it.


    Just to put things into perspective, WalMart does about $250 billion in sales annually. That's a single company taking in 10X the annual revenue of two entire industries combined. Now that's impressive.

    1. Re:WalMart by HuguesT · · Score: 3, Funny

      Are we going to compare industries in WallMarts now?

      I.e:

      the movie industry: 0.1 WM
      the game industry: 0.05 WM (tiny!)
      Microsoft: 0.2 WM (ha!)
      GDP of Greece: 0.9 WM

    2. Re:WalMart by Technician · · Score: 1

      WalMart does about $250 billion in sales annually. That's a single company taking in 10X the annual revenue of two entire industries combined.
      Yes, but when I buy a DVD at WalMart, does Walmart get to count the sale or does the movie industry? WalMart sells movies and more. At least I don't have to pay consession stand prices when I pick up the soda and red vines.

      --
      The truth shall set you free!
    3. Re:WalMart by danila · · Score: 1

      Because they are a retail company - they don't produce $250 bn worth of products or services, it's just their turnover. They gross profit is what matters and it's bound to be much smaller, may be $10-25 bn. Still impressive, but not as huge as one may initially believe.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  63. Re:ITS ALL THE F*CKING SAME INDUSTRY by Stanistani · · Score: 1

    Where's my 'Spirited Away' First-Person-Shooter?

  64. Where does Grumpy Gamer get his numbers?? by badmammajamma · · Score: 3, Insightful

    "The 2004 domestic Video and Computer Game Industry is estimated to be around $10B. This is a slightly misleading figure because it includes the sales of the console machines, in addition to the sales of the software, but we'll go with it."

    First he states, that it's BS because it includes console gaming. Ok, a stretch but I'll let it go.

    "The domestic US box office is estimated to be around $9B for 2004, and this is where the myth starts to take life. The problem is the movie industry is a lot bigger then just the U.S. box office. DVD sales and rentals for 2003 topped $16B. VHS sales and rentals for 2003 was $6.4B. VHS sales are declining fast, but most of that will just shift over to DVDs, which brings the grand total for non-box office movie sales to over $20B, twice the figure for the entire game industry."

    Now he says, that the movie biz is worth 20 billion if you take in to account international sales, dvd sales, etc. He says it's important to take into account intertantional sales but then he fails to take into account internation sales of video games. What is that number? Last I heard, it was close to 30 BILLION. (I'll try and dig up an official number later.)

    Anyway, he then compares international gross of various movies with NATIONAL gross of video games. Yeah, that's fair. Halo 2 he says made $160 million. Hmm...that's strange, according to my research it made $125 million its FIRST DAY of release in North America alone. I suppose it's possible it only made another $35 million (which is only 700,000 copies) world wide past the first day but I'm doubtful. He says GTA: San Andreas grossed $178 million. I can find several internet sources with one google search that will tell you it made that much OPENING WEEKEND. That's not the total amount it will make.

    Then Grumpy Gamer wonders where are all the limosines and fast cars that the gaming companies have. I guess since there's no giant premier on E showing these people coming out of limosines or exotic cars, they must not exist.

    You can go on and on with this, but if this guy is going to try and debunk a "myth" (that only geeks know about anyway), at least try and be accurate instead of creating your own myth. This guy is completely talking out of his ass as far as I can tell. He has no hard evidence to prove anything. Apparently, Grumpy Gamer believes you destroy myths by mere speculation, lack of hard evidence, and incorrect figures. (Notice he didn't provide any sources for where his game gross' came from.)

    --
    Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    1. Re:Where does Grumpy Gamer get his numbers?? by dlelash · · Score: 1

      "First he states, that it's BS because it includes console gaming. Ok, a stretch but I'll let it go."

      No, he's talking about the sales of the *consoles* in addition to the games. There's no easy equivalent when adding up the take for the movie biz (DVD players? Projectors?).

  65. What about... by Anonymous Coward · · Score: 0

    Movie ------> Game

    Game -------> Movie

  66. Google Fight! by richjoyce · · Score: 1

    Hollywood is much bigger than the game industry, says google.

    Hollywood wins 35 million to 15 million! Hollywood is over double the size of the game industry!

    1. Re:Google Fight! by Anonymous Coward · · Score: 0

      I demand a recount! Using a term "holywood" includes these worthless webpages for worthless things like local newspapers and other worthless things no one could possibly care about! Worthless

  67. video game cable, video game movies by mitchellandrews · · Score: 0, Offtopic

    For $20 / month, I'd like to subscribe to 30-50 mainstream, but mediocre video games that are subsidized by ad placements within the game.

    Once in a while, I'll want to go to the theatre, and pay $12.50 to play the latest multi-player game for 2-3 hours, with a superior script and cutting edge graphics and sound track.

    If I really enjoy the game, I'll also pay $20-$30 to play it again, at home on DVD.

  68. Sales AND Rentals? Double-counting? by CritterNYC · · Score: 1

    Why is he counting sales and rentals of movies? Does the auto industry count sales and rentals in their figures? I think just sales would be a better measure of the industry. Afterall, aren't the folks who buy the movies (or cars) and then rent them out a seperate industry from the ones who produce what they are renting?

  69. Not possible! by Guppy06 · · Score: 1

    "DVD sales and rentals for 2003 topped $16B."

    I call "bullshit" on this one. Everybody knows that P2P has killed off the DVD industry!

    1. Re:Not possible! by /dev/trash · · Score: 1

      Imagine what it'd be if you people weren't stealing.

  70. minor correction by HoneyBunchesOfGoats · · Score: 1

    Prince of Persia: Warrior Within is the 5th PoP game, not the second. See http://en.wikipedia.org/wiki/Prince_of_Persia.

  71. Right, but... by DaveCBio · · Score: 1

    The $10 billion doesn't include hardware and accesories. So, the games industry still isn't as big as Hollywood all around when you add in everything, but let's compare apples to apples.

  72. Too Late I already quoted the last article!! by Timmy+D+Programmer · · Score: 1

    Dang it, I already quoted the article that says gaming is bigger than movies.

    DO YOU REALIZE HOW MANY GAMES I WILL NOW HAVE TO BUY TO MAKE MYSELF RIGHT AGAIN!!

    Oh well, off to the electronics store I go.... :-)

    --


    (If at first you don't succeed, do it different next time!)
  73. Rentals == Sales in Hollywood by Gibsonion · · Score: 1

    AFAIK, Hollywood DOES see money DIRECTLY from rentals. For some time now, Blockbuster has become merely a middleman for hollywood. Ever wonder why you *could* order DirecTV from BB? Same thing -- BB is a middleman. The movie industry supplies BB with all the movies it wants, and BB merely takes a cut. Ever wonder why there are 100 copies of "White Chicks" on the shelves at BB? It costs BB nothing to put them there. In contrast, AFAIK, blockbuster does not have the same deal with Sony/Microsoft/Nintendo, which is why there are only 1 or 2 copies of any given game on the shelves. I'm not sure what any of the above translates to, but I'd hazard to guess that if you are a developer of games, your profit is being eaten by Blockbuster, EB, etc., any retail outlet that resells or rents games, whereas more money is going directly into the pockets of hollywood and its stars.

  74. Re:ITS ALL THE F*CKING SAME INDUSTRY by monopole · · Score: 1

    Where's my 'Spirited Away' First-Person-Shooter?

    You must have that confused with the MechWarrior/ Howl's Moving Castle tie-in video game

  75. Who the fork cares!!! by Anonymous Coward · · Score: 0

    The folks who rant and argue over such things as which industry is larger the game or movie industry...are folks that drive me crazy.

    What does it matter, do I win a prize if Hollywood is bigger or vice versa?

    The point is they are both huge industries.

    As long as they do well, who really cares which is larger (aside from the movie and game publishing execs of course).

  76. Don't believe everything they tell you... by Jussi+K.+Kojootti · · Score: 4, Informative
    Well, if you had risked it, Google would have told you that the only one saying that 'porn dwarfs the movie industry' is the porn industry itself. The revenue figures for the US porn industry that I found were between 0.5 and 10 billion.

    Read this article to find out why there is such a big difference in the figures (it's a little old, but informative).

    1. Re:Don't believe everything they tell you... by shut_up_man · · Score: 1

      Funny, I put 'porn dwarfs the movie industry' into Google and it gave me some quite different stuff...

    2. Re:Don't believe everything they tell you... by Severious · · Score: 1

      Not as big as I thought, but still big. 10 Bil

      --
      Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
    3. Re:Don't believe everything they tell you... by Macgrrl · · Score: 1

      In porn sales figures, as with many other things in life, obviously, "Size Matters"...

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    4. Re:Don't believe everything they tell you... by Anonymous Coward · · Score: 0

      There was a TV programme the other day that interviewed 1 porn company in the US, it's revenue alone was $4B/year.

  77. The Shift IS Significant by geomon · · Score: 2, Insightful

    If you are looking at the data that indicates a progressive decline in "in-theater movie experiences." American's, at least, fail to express an increasing desire to attend a movie in the theater. You now pay ~$100US for a family of four to have a night on the town including a movie.

    At one time, that demographic was the bread-and-butter of the local movie house. Now a large segment of the US population is staying home with their high-quality audio and television units, rather than drive to town (fuel), grab an early dinner (fast food), drive to the cineplex (fuel), pay for your tickets (ouch!), buy a few snacks (sock!) and a drink (pow!), and you have probably spent the entire months entertainment budget.

    The movie industry will decline for a short time and will eventually mimic the game industry's business model. They will still put out occasional theatrical releases of big-budget shows, but the "B" movies will probably never be shown in local screens.

    --
    "Rocky Rococo, at your cervix!"
  78. Great idea but.... by PeelBoy · · Score: 1

    Thats a great idea but I don't think it works.

    Think about it. The theater charges ~$8 PER PERSON.

    That means if you go with a family of 4 you're actually paying $32+ to see the movie.

    I would think that a family of 4 watching the same movie at home for $8 would seriously cut into profits.

    Not to mention all that over priced food/drinks the theater sells you.

    1. Re:Great idea but.... by snorklewacker · · Score: 1

      > Not to mention all that over priced food/drinks the theater sells you.

      Somehow, I doubt the studios are getting that. The overall figures quoted are from studios, not theaters. And box office receipts for movies still running are just that: tickets, not concessions.

      --
      I am no longer wasting my time with slashdot
    2. Re:Great idea but.... by Anonymous Coward · · Score: 0

      Having worked at a movie theater, I can tell you that the food/drinks are mainly for the movie theater itself. The fees and percentage of the profits that the studio/distributor gets are insanely high so the snacks are overpriced as the theater's way of staying in business. The profit margin at the place I worked at (a local theater, part of a tiny chain) was pretty slim, they depended on the masses buying junk food.

  79. ok, i don't get it... by Anonymous Coward · · Score: 0

    What's the problem with geeks and "then/than"? (re: headline)

  80. ewwhhh ! by sla291 · · Score: 1

    yeah keep talking about billions, I love it !!

  81. Best? by Shikatsu · · Score: 1
    ...Titantic and Halo 2. 2 of the "best" in their genre...

    Let me first say the use of quotes to seperate numerical sale statistics from your own opinion is commendable, I'm not trying to flame you here.

    I hated both of those! I don't claim to be a movie expert, so my feelings on the Titanic is merely at average consumer level, but I'm a very avid gamer. I'd like to think that sacrificing the majority of a social life for the things has brought me at least some credible insight, and I don't think that it's stressed nearly as often as it should be that Half-Life 2 is simply THE best fps to date, hands down.

    Am I going crazy? I see people all the time who are torn between purchasing Half-Life 2 or Doom 3, and I'm bewildered. I see Halo 2 get better reviews than Half-Life 2 and I shake my head in disgust.
    Halo 2 is a cash cow, a shadow of its former self (which was already overrated to begin with) grossly mutated by the knowledge that it's a pop-culture darling. Half-Life 2, on the otherhand, used those energies to a much more positive use, but unfortunatly, the audience is larger now. Many of the new blood didn't get to experience the magic of the first game, all they know is empty, showboating, ripoff of larry niven, microsoft-mangled Halo. I played them back to back and it seemed to me that it should be plainly obvious to even the lay man that half-life 2 was a vastly superior game, both in technical development and gameplay.

    ... I just wanted to get that off my shoulders.

    But yes, you're absolutely right, games are much more economical in terms of quantity of entertainment. Quality, too. In many cases longer run-time can mean richer storylines and greater variety. I'm much quicker to add a game to my cd folder than a movie to my shelf for just that reason.

  82. Can any Americans explain... by drsmithy · · Score: 1
    Why you so often seem to write "then", when you mean "than". For example:

    The problem is the movie industry is a lot bigger then just the U.S. box office

    I've noticed you do it a lot with "spit" vs "spat" as well, eg:

    "He spit the gum into the rubbish bin."

    I'd write it off as just typical /. bad spelling, but I've also seen it quite a bit in supposedly professional writing.

    /Not flaming so much as just curious...

    1. Re:Can any Americans explain... by Anonymous Coward · · Score: 0

      Heh, you might as well have flamed. The reason is simple. American schools are turning out illiterates.

      It is a huge problem in the US, millions of people, even in professional circles, can't write to save their life.

      This is not a flame either, it's the truth. I'm posting AC anyway becuase it'll be modded as such.

  83. Point made by pele_smk · · Score: 1

    The point I received from this article wasn't to find another hundred ways to prove the article wrong, but to prove the statisticians that have advertised to the world for at least five years if not longer that the video game industry is larger than the movie industry wrong. That's just a flat out lie. It just makes the story sound more exciting when you can compare it to, let's say this together "The movie Industry". Now you have all eyes watching as you present the game industry. This hidden dark dungeon of money. It's all bull. Flat out, the movie industry makes more, screw the fact that games get pirated; would that put them over the game industry? NO, because then you would counter sue with the fact that the movie industry is being pirated. I'm glad to finally see that the movie industry makes plenty of money and the video game industry is peeking at half the movie industries profits; which we've been told were less than that of the "video entertainment" industry. Movies make more, no more bull from CNN about this massive industry overtaking the world! So does this mean there's room for growth?

  84. Very inane... by ChristianBaekkelund · · Score: 1

    This story is completely meaningless. I don't remember ANYONE ever stating that the film industry made less that the game industry. It was only "game industry makes more than movie BOX OFFICE sales". No one with any where-with-all ever said otherwise. This is completely a "lack of news" story stating nothing new.

    It's always been BOX OFFICE vs. games, not all film revenue vs. games.

  85. Nonsensical Numbers by Anonymous Coward · · Score: 0

    Ok, now we all know that numbers can be turned to support pretty much whatever view we want them to. Here are a few questions to consider on the "Who makes more money."

    1. Is the Final Fantasy movie revenue counted towards the Final Fantasy Games (which have been around for years) or Hollywood? (Add movie made from a game of your choice)

    2. Is the Harry Potter video game counted towards Hollywood (where the movie came out first) or games? (Add game made from movie of your choice)

    3. Is harry potter merchandise counted towards the game, the movie, or the books? (Add merchandise based on several sources of your choice)

    4. Are we only counting US markets or worldwide markets? If worldwide then Japan has a lot of high end gear based off of games, conventions based around them, concerts performed by characters of games, etc... Of course, India and China have thriving movie industries now as well.

    5. Are TV shows based on discussing games counted towards games? (Cinimatech, Judgement day, etc...)

    6. Are TV shows based on discussing movies counted towards Hollywood?

    At any rate, deciding who is bigger is playing the same games that politicians play. You just take the things you want to include to support your view and thats what you publicize.

  86. Then? by Anonymous Coward · · Score: 0

    I think the grumpy gamer should learn the difference between then and than.

  87. It's been done. by buffer-overflowed · · Score: 1

    The day that a crap movie comes out only to boost the sales of video game will this argument become interesting.

    Been done(100 minute SMB3 ad, shown in theaters), but not recently.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  88. The well-worn video game industry myth by radimvice · · Score: 1

    The myth that the video game industry is larger in profits than the movie industry is not only bogus, but it has been thrown around for ages.

    From a somewhat reputable source:
    "The confusion as to the actual size of the gaming industry is widespread. Since the early eighties, claims has been made that games outsell movies. Nevertheless, it appears not to be so."

    The claim has been around ever since 1982, when the Atari era was at its peak.

  89. Real figures tell different story by fnurb · · Score: 1

    Total computer and video game *software* sales, US, 2003:
    $7 billion.

    (The $10 billion figures includes console HARDWARE sales. It inflates the stated size of game revenues by over 40%)

    Total movie box office sales, US, 2003: $9 billion.
    Add in DVD/VHS sales and rentals (another $22.4 billion) for a total in the US of
    $31.4 billion.

    And how about actual audience?

    Total units sold, computer and video games, 2003:
    239.3 million.

    Total movie tickets sold, US (just actual movie tickets, not units of DVD/VHS sold/rented):
    1.5 BILLION. With a B.

    'nuff said.

    --


    Flout 'em and scout 'em,
    and scout 'em and flout 'em;
    Thought is free. - Shakespeare [The Tempest]
  90. It's more than just money by podperson · · Score: 1

    The haggling over numbers is really almost beside the point.

    Hollywood has a cultural impact that games have not yet approached (simply consider the number of games based on films, vs. the number of films based on games). How many games industry figures are household names? At a rough guess, zero.

    Hollywood stars themselves are hugely influential. I don't think any women in shopping isles are reading Us magazine to find out about John Carmack's twins...

    Hollywood's marketing machine covers far more than DVDs and rentals. A large proportion of the publishing market is driven by movies (many best-sellers are books that have just been adapted to film that otherwise sold quite modestly), similarly rock groups and fashion houses can be made or broken by films.

  91. Gaming Industry by StratoChief66 · · Score: 1

    Next week on slashdot, someone says that the gaming industry is bigger than god and later someone will argue that it isn't.

    --
    Frylock: "We should have cloned twenties, Jackson wouldn't have given a fuck."
  92. Re:So... by Pluvius · · Score: 1

    Are all the people who posted in the last article that "See, piracy doesn't affect gaming and even helps it" going to now revise their opinions?

    No, because they don't need to. The fact that the video game industry "only" makes $10 billion a year doesn't say anything about piracy's effect on it. If the industry really was bigger than Hollywood, that would've, because in order for that to happen, video games would have to be doing amazingly well.

    Rob

  93. Other sources of revenue by PFritz21 · · Score: 1

    What about the sale of concessions at movie theaters? Without big name Hollywood pictures, we can't buy $3 bags of popcorn and $4 sodas.

  94. Re:So... by Anonymous Coward · · Score: 0

    YHBT. YHL. HAND.

    Love,
    Overly Critical Guy (aka bonch aka rd_syringe)

  95. Re:Sales AND Rentals? Double-counting? by pappy97 · · Score: 1

    Sales and rentals SHOULD be counted. Obviously you don't know how Blockbuster works.

    Blockbuster gets FREE copies of studio films, and in turn BB kicks back a cut of the profits to the studios.

    Thus the studios make money off of sales AND rentals, and they are totally seperate. In fact, with BB (which dominates the movie rental industry), the studios are not selling BB anything when it comes to copies of movies for rent.

    Only if you count BB selling previously viewed DVD's would you be including more than you should in this kind of analysis.

  96. Small Change by Headw1nd · · Score: 1
    What always gets me when people talk about the revenue of the american movie industry is that it's not a really large amount. By the figures in the article, the US movie industry makes about 30 billion in domestic revenue. The random figures the internet gave me indicate they make a roughly equal amount abroad. Worldwide, movies in all their forms, in and from all countries, generated 180 billion in revenue.

    General Motors posted 184 billion in revenues for 2003.

    So one large multinational company exceeded the revenues for all movie studios in the world. Now I wouldn't be making a deal about this except I'm tired of (a certain political party's) politicians talking about Hollywood's endless supply of money-in the context of its effect on the political process. The truth is, the American Movie industry is a very small part of a huge economy. There are a number of companies whose revenues far outstrip all of tinseltown, and any one of them are just as likely to throw money around to try an influence the government.

    1. Re:Small Change by NidStyles · · Score: 0

      Just like the video games causing violence, through the portrayal of it during the game. GTA causes gang violence now. :\ Funny, I remember during the eighties when gangs first started getting big, where I lived, but I don't remember playing GTA, just Defender and Super Mario Bros. I don't think the gangs were eating mushrooms to get bigger, and flowers to spit fireballs, nor were they flying around and blasting aliens that were abducting their people.

      --
      Yes, I said it.
  97. Comparing two industries by nczempin · · Score: 1

    The economically most accurate comparison of two businesses is to compare their market value. For example, by that measure, Toyota is "bigger" than GM, Ford and DaimlerChrysler *combined*. If you want to compare industries, in theory you could compare the market values of the businesses that make up the repective industry. Of course, with so many privately-held companies, it's much harder to measure market value, but the concept is the most valid. At least more valid than saying "we employ more people than you, so we are more valuable".