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Sony to PSP Coders: Battery Life Your Problem

AssaultOnBattery writes "The fine folks over at GamesIndustry.biz are reporting that Sony has found a unique solution to the problem of battery life on the PSP - making their game developers solve it for them. According to the story, Sony is going to give devs a battery emulator which will tell them if their game is within acceptable power consumption limits."

144 comments

  1. The Buck Stops by the+darn · · Score: 5, Funny

    And for just $350, the problem can be yours!

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    Ceci n'est pas un post.
  2. Interesting... by I_Love_Pocky! · · Score: 5, Insightful

    I wonder if games will start being released with battery life predictions on the box.

    1. Re:Interesting... by Slashdot+Insider · · Score: 1

      What a sad day for portable gaming that would be if it comes to pass.

    2. Re:Interesting... by Anonymous Coward · · Score: 0

      Sad day for portable gaming? Nah.

      Sad day for Sony and their PSP? Sure.

    3. Re:Interesting... by beeglebug · · Score: 1

      I'd be all for it. It's far from an ideal situation, but if we are going to have to live with battery considerations then anything that helps the consumer make an informed decison in that area is good in my books.

  3. no disc streaming? by Apreche · · Score: 5, Insightful

    If you can't access the disc often, that means only one thing. You have to load all the info off the disc into ram beforehand. That means, LOAD TIMES. Want to whip out your PSP in class for a quick game before the teacher gets there? Sorry, gotta wait a minute for it to load. Oh shit, times up! Not good for the PSP. Which was already looking bad with its much higher price tag.

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    1. Re:no disc streaming? by gamgee5273 · · Score: 4, Interesting
      It was as though I heard thousands of "Resident Evil" doors scream out... and suddenly go silent.

      Let's be honest: Are we surprised? Load time has always been an issue for Sony machines. Even strong developers, like Rockstar, have had load issue times with the GTA games (though I understand San Andreas is supposed to have no load times, but I'll wait to see that for myself).

      I hate to say it, but Sony is dropping the ball on the PSP. It's a slick looking machine, I agree. The specs are great. For what its features are, I think $350 is an okay price.

      BUT, if the "portable" part of portable gaming means that I'm plugged in using a power adapter, then I'm not leaving my GBA SP for a PSP any time soon.

      Can't say I'm buying a DS, either, but this discussion is about the PSP.

    2. Re:no disc streaming? by Anonymous Coward · · Score: 0

      And just because you mention RE, incidentally (for those who weren't aware) Resident Evil 2 came out as a Nintendo 64 game, on a cartridge. And it was feature complete, too.

      I'd think all of the RE games from 1 to 3 and maybe Code Veronica would be doable on Nintendo DS, given the developmental effort. I'm not saying it would happen, though.

    3. Re:no disc streaming? by CNERD · · Score: 1

      Well, you aren't exactly going to be playing Pacman on a PSP. Games for a system like that are usually more in depth, and pretty much require long play sessions. If you are looking for something to play for a matter of minutes, you shouldn't have a PSP in the first place. Get a GBA and play Tetris or something.

    4. Re:no disc streaming? by drinkypoo · · Score: 3, Insightful

      The PSP's UMD has an 11 Mbps transfer rate and the unit has 32MB. It can't take more than about 30 seconds to fill main memory. However, there's no reason you can't load enough to begin doing something (for instance, showing the countdown in a racing game) and stream the rest of it until memory is filled. It will require some clever programming, but I don't want games made by stupid people anyway. I can't imagine that no one is doing this now, anyway.

      --
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    5. Re:no disc streaming? by xenocide2 · · Score: 5, Interesting

      What about seek time? And how far will 32 MB carry you? Is it enough to store a 3d executable, 3d data, and your expectations for sound and music?

      Games aren't made by stupid people, but every second they have to spend addressing this issue is time they can't allocate to extra features like multiplayer or a faster subroutine for something like antialiasing. Nobody is doing this now because nobody is doing portable rotational media until just now.

      If you can't get more than 2 hours of movies out of it, then I have dismal hopes for the battery life from your average game maker. Just as not every game on the PS2 looks as great as Square's, there will be games that last longer than others.

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    6. Re:no disc streaming? by bobstevens_took_my_n · · Score: 1
      Do you know what the best way to speed up load times is when you're reading off a DVD?

      To load as much data as once as possible. Huh, that's kinda the exact opposite of what you implied.

      It's a safe bet that the same principles apply on the PSP. I don't think there will be many problems, given that longtime Sony developers have 8 or so years of experience in minimizing load times off of rotational media.

    7. Re:no disc streaming? by Corngood · · Score: 1

      Everyone seems to be forgetting that we have CD players that can play for 50+ hours on a set of batteries, and a CD likely requires more energy to spin. If you want to stream data, there's usually no need to do it at maximum speed, so developers are probably just going to have to change the speed to maximise battery life.

    8. Re:no disc streaming? by Ayaress · · Score: 1

      More energy to spin, but FAR less power to run the whole device. Remember, CD players don't have large amounts of RAM, and aren't very big in the computing power like a gaming system is. The GBA SP eats through batteries several times faster than a CD player, and the PSP will have a bigger screen, faster CPU, more features and moving parts, meaning even more power draw than the GBA.

    9. Re:no disc streaming? by drinkypoo · · Score: 1

      Nobody is doing this now because nobody is doing portable rotational media until just now.

      But on the other hand, seek time and load time are issues on systems today, and a similar approach should achieve both goals.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:no disc streaming? by qoa · · Score: 1

      A good workaround to load times when changing areas has been in done in a few games, Soul Reaver, and Castlevania Symphony of the Night come to mind. They have load rooms, where the game loads the next area as you run past the center point of a hallway. Vice city could have easily done this with bridges.

      --
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    11. Re:no disc streaming? by Doomstalk · · Score: 3, Informative

      There's also a lot less random access on an audio CD. You spin up the disc, and then just read the data in serial. With a data disc the information needed is more likely to be spread out across the whole disc, meaning more read head movement. Additionally, most data readers are higher speed than a CD player which means the disc is spun faster, eating more power in the process. If you want an example of this in action, find a CD player with an anti-skip buffer, and compare the battery life when the buffer is on and when it's off. Anti-skip tech works by spinning the disc a higher speed to read ahead, and copying the data read into a memory buffer. It demonstrates very nicely how much power a faster drive eats.

    12. Re:no disc streaming? by incubusnb · · Score: 1

      i mentioned this in another post, but would it be possible for developers to make use of the usb 2.0 capability to pre-load to a memory stick(optional of couse, not everyone has or wants a memory stick for their game system)

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    13. Re:no disc streaming? by drinkypoo · · Score: 1

      memory sticks use flash memory which is expensive and has a limited number of writes.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:no disc streaming? by Delphiki · · Score: 1
      And how far will 32 MB carry you? Is it enough to store a 3d executable, 3d data, and your expectations for sound and music?

      32 MB is apparently enough to play any PS2 game ever made, so I'm guessing that yes, it is enough to store a 3d executable, 3d data, and sound and music.

      --

      Feel free to mod me "-1 - Angry Jerk".

    15. Re:no disc streaming? by xenocide2 · · Score: 1

      You're forgetting how much of that 32 MB serves as a buffer rather than storage. The music of a PS2 game itself is regularly streamed of the disk. Grand theft auto uses passive loading, or asynchronous loading of 3d data or whatever you want to call it to avoid load times.

      Every other game has load times. The above technologies are off limits for power consumption. Either the games will feature less graphic quality (a very real possibility given the LCD screen resolution) or load times. Its likely that some games will feature both load times and subpar quality; handheld games are a tight market driven by cost reductions both fixed and recurring.

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    16. Re:no disc streaming? by silentbozo · · Score: 1

      You spin up the disc, and then just read the data in serial.

      So why not have redundant code blocks distributed throughout the disc, based on a predictive alogrithm as to when they will be accesse d together? I recall reading about games that did this early on when 1x and 2x CD rom drives were the norm.

    17. Re:no disc streaming? by Anonymous Coward · · Score: 0

      Sure. "Limited" as in 10,000,000+ write cycles or so.

    18. Re:no disc streaming? by Anonymous Coward · · Score: 0

      You wont want to spend 5 mins having a game of MSG or a RPG. So i dont think any load time issues will be too bad in those cases. As you expect to sit down for half an hour and have a game, and can put up with longer load times.

      Tetris, Puzzle Bobble ect. will not be big games and will load fast. They are also ideal for a quick 5 min game.

      Battery life however... i hope sony get it fixed, because the PSP looks great.

    19. Re:no disc streaming? by tonejava · · Score: 1
      The GBA SP eats through batteries several times faster than a CD player

      The GBA SP has a rechargable battery so I don't see why you want to replace that faster than you would in a CD player and the battery lasts a very good 12 hours at most.

      Also considering a CD player doesn't have a graphics processor [like that in a GBA SP] and colour screen I can't see how you can compare the two of them.

  4. Well to a certain extent this makes sense by antifoidulus · · Score: 5, Insightful

    The PSP is a very complex machine(with a motor for the cd reader), and thus battery life will vary greatly depending on what you are doing(versus say a gameboy were battery life is easier to determine in general rather than per game) You want to load a lot of textures? That is going to kill your battery life. You want to have a lot of music? Going to kill battery life. A game such as quake will obviously take more battery power than puyo puyo pop. Sony did itself and it's devs a favor by providing this little kit.

    1. Re:Well to a certain extent this makes sense by ChristianBaekkelund · · Score: 1

      I completely agree...this story seems silly to me, because it makes complete sense for Sony to do this.

      In fact, I don't really see how it could be any other way? It's not as if some game developer is going to create a game, then submit it to Sony for Sony to re-code parts of it to make it more power-efficient...No, stuff like this is always the game developer's responsibility, and always has been in the past.
      A game doesn't read/write from memory cards correctly? -- Game developer's problem.
      A game doesn't display exactly the right Sony logos and such? -- Game developer's problem.
      Your game has a slow frame-rate? -- Game developer's problem.

      What's the story here?

    2. Re:Well to a certain extent this makes sense by MMaestro · · Score: 1
      Sony did itself and it's devs a favor by providing this little kit.

      How did Sony do the devs a favor by tossing the task of managing the battery onto them? Considering the amount of data those discs can hold, I don't think even a gig of RAM in the PSP will be enough to satisfy most games beyond the RPG and Puzzle genres. Every single Action game developer will go insane trying to code for this, as well Racing and Shooting genres.

    3. Re:Well to a certain extent this makes sense by 19thNervousBreakdown · · Score: 0

      How is anyone but the developer going to solve the problem? Previous handhelds would use roughly the same amount of power no matter how the game was written. Now, moving the laser that reads the media and spinning up the disc causes the device to use much more power. There's just absolutely nothing that Sony can do about this.

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    4. Re:Well to a certain extent this makes sense by unclethursday · · Score: 2, Insightful
      There's just absolutely nothing that Sony can do about this.

      Actually, you're wrong here. They could put more RAM into the PSP. They could put out devlopment kits that allow developers to try and use Sony Memory sticks as RAM or at least cache. They could spend a little extra on the drive for one with a lesser seek time (thus not requiring the disk to spin as much or the laser to move as much), like Nintendo did for the GameCube's speedy little disk drive. They could use a more powerful battery in the unit.

      Or, they could try and not foot the blame for their own inability to come up with an estimate for battery life off onto the developers by making something that "just works," or allow themselves to actually have something they can be balmed for because they tried to cut corners on manufacturing prices to try and maximize profit off of the PSP.

      This is just Sony's way of trying to say it isn't their fault if the PSP dies 10 minutes into a game; it has to be the fault of developers who didn't follow their guidelines for battery estimates that Sony can't even give yet.

    5. Re:Well to a certain extent this makes sense by jparp · · Score: 1

      indeed. this could be very cool. So I can only play metal gear for three hours. Which sucks. But, I can play pac man and tetris for 30 hours. And that, would be very cool indeed.

  5. Sigh... by Schezar · · Score: 4, Insightful

    This seems like the final nail in the coffin for the PSP. After all, what good is amazing, state-of-the-art hardware, if the developers avoid pushing it to its full potential for fear of draining the battery?

    Remember the Game Gear? It was lightyears ahead of the original Game Boy. Color, backlit screen, processing power... The bastard took 6 AA batteries and lasted about 4 hours. (There was a trick where you could add a 7th AA to the section of the power supply that handled the backlight and get about 7 hours out of it, but that was little-known and difficult) It sucked batteries like a hoover, while the less powerful Game Boy lasted forever with it's ugly little brown-scale screen ;^)

    Furthermore, what about load times? The PSP uses discs right? Power consumption concerns will put the kaibosh on streaming from the media, which means LOAD TIMES! That might be well and good on a console, but on a portable? These systems are supposed to be quick-on, quick-off, quick game before class or before the subway gets here.

    It won't quite be an N-gage, but the PSP will definitly be "Game Gear 2"

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    1. Re:Sigh... by vasqzr · · Score: 1

      Right.

      Every portable other than the Gameboy failed.

      Low battery life, high price. And since they weren't around for long, they never built a library of games.

      The Gameboy has always been cheap. Batteries last a while in them.

    2. Re:Sigh... by TheRealMindChild · · Score: 0

      How about the virtual boy.... 9 AA's, and the GOOD batteries only lasted ~1hour, at best. The dollar store batteries would be lucky to last 10 minutes.

      --

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    3. Re:Sigh... by Anonymous Coward · · Score: 0

      Uh... I don't think anyone has ever claimed that the virtual boy was ever a good system

    4. Re:Sigh... by Mekabyte · · Score: 1

      Correction: 6 AAs. But yes, the battery life on that was ridiculous. It also wasn't portable, so a wall power supply wasn't out of the question. Two banana plugs + a universal power supply did the trick if you didn't/couldn't buy an official adapter.

    5. Re:Sigh... by MindStalker · · Score: 1

      It uses disk?? It uses disk???? HAHAHHAHA oh man, what were they thinking.

    6. Re:Sigh... by NanoGator · · Score: 1

      "Remember the Game Gear? It was lightyears ahead of the original Game Boy. Color, backlit screen, processing power..."

      That's not 'light-years'. Except for the color screen, there was little the GG could do the GB couldn't in terms of games. If the original Game Gear was like the Nomad, then yes, it would have been 'light years', and it would have been vastly more successful.

      --
      "Derp de derp."
    7. Re:Sigh... by Anonymous Coward · · Score: 0
      If the original Game Gear was like the Nomad, then yes, it would have been 'light years', and it would have been vastly more successful.


      No it wouldn't, since it would've cost $100 more and had half the battery life.
    8. Re:Sigh... by NanoGator · · Score: 1

      "No it wouldn't, since it would've cost $100 more and had half the battery life."

      Na, the battery life was virtually the same. At last the one I had was. Plus it would have played all Genesis games, and it would have been a much better gaming experience than the GB.

      However, I think the Turbo Express nastily defeats my point, so I withdraw it. I do feel, though, that more people would have been tolerant if it had 16-bit processing power.

      --
      "Derp de derp."
    9. Re:Sigh... by Anonymous Coward · · Score: 0

      >there was little the GG could do the GB couldn't in terms of games

      I own both and have to say the GG games were very clearly doing more, go dig up an emu and some roms and you'll see. ;p Also the GG allowed playing all your Master System games via an adapter which I got tons of use out of. The equivalent would be GB playing NES games which it can't. GB had such a terrible screen and Nintendo carts are so much bigger that such a thing wouldn't have worked out well for other reasons, though.

    10. Re:Sigh... by Anonymous Coward · · Score: 0

      I remember when I was younger at a stupid new years party my parents made me go to, a person had one of these nomads.

      The batteries would run out very quickly. I remember watching him change the batteries two times while I was there, which wasn't very long. Maybe from 8 to 12:30 at the latest.

      Unless you're talking about nomad vs gamegear. I don't know how long the gamegears lasted. Hopefully longer than the nomads, otherwise I could see why the thing failed.

    11. Re:Sigh... by FriedTurkey · · Score: 5, Funny

      How about the virtual boy.... 9 AA's, and the GOOD batteries only lasted ~1hour, at best.

      That was a saftey feature to prevent you from becoming blind.

    12. Re:Sigh... by halowolf · · Score: 1

      I think that they are thinking to hinder piracy.

    13. Re:Sigh... by Corngood · · Score: 1

      Wow, what a comprehensive argument, I'm so glad I got to read that. It's not as if discman, or minidisc ever worked.

    14. Re:Sigh... by MindStalker · · Score: 1

      Yes, and they suffer battery life problems. Add a high speed processor, and a color screen to that, and your asking for trouble. Cartrages use a lot less power and are just as hard if not harder to pirate as specialised disk.

    15. Re:Sigh... by pixel_bc · · Score: 1

      > This seems like the final nail in the coffin for the PSP

      I love how everyone's an expert around here.

    16. Re:Sigh... by damiam · · Score: 1

      A good portable CD player can run 30 hours on 2 AAs. The color screen and the proc may suck power, but I don't think the optical drive will be as much of an issue as some people think.

      --
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    17. Re:Sigh... by AdolChristin · · Score: 1

      Seriously, my MZ-N1 sony MD player got ridiculous battery life. Something like 30 hours on a single charge with lots of stop and go playback. Sony is being ridculed by a lot of people for the battery life on PSP but who else has a portable gaming system that uses an optical storage medium to compare PSP to? No one that I can think of offhand. Sony is attempting something innovative here and it's probably better to wait and see what happens...

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    18. Re:Sigh... by Anonymous Coward · · Score: 0

      The official power adapter was extremely easy to come by.

      It was the same adapter that the SNES used.

    19. Re:Sigh... by AndyChrist · · Score: 1

      There was also a trick where you used 4 or 6 batteries and 1 or 2 paperclips. Don't know how long the batteries lasted then. Just seen it done is all.

    20. Re:Sigh... by be-fan · · Score: 1

      I don't know how much that disk is going to add to the battery life. I've got a minidisc player that's a couple of years old, and it get's close to 40 hours of battery life on a single AA battery. I'm sure the PSP's drive is even more power-efficient.

      --
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  6. Conservation = Improved Efficiency by mabu · · Score: 0, Offtopic

    This doesn't surprise me at all.

    How much advancement in battery technology has there been verses advancement in power conservation? We haven't developed fuels that get better milage; we've developed vehicles that use fuel more efficiently. We haven't developed better cell phone batteries; we've developed better cell phones and other electronic devices that use power more effectively.

    Moore's law certainly doesn't apply to reserve energy resources.

    This is why I find it frustrating that the government's solution to oil revolves around finding more/cheaper oil. It never has and never will be a solution. Just like it's not a solution to wear a battery belt pack to have a longer-living laptop. It's all about conservation and energy efficiency. At least the electronics industry knows this. Some other industries act like they don't.

  7. Nice one Sony. by arose · · Score: 1

    Sony: Here is a handheld more powerful than the PS2. Developers: Hurah! Sony: But you can't use that power. Na-na-na-na-na. Developers: D'oh.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  8. Icarus by clu76 · · Score: 4, Informative

    Sony is flying too high and it looks like they're about to get burnt. They're making all the same mistakes their predecessors have made in the hand held market. Battery life being one of the biggest ones.

    --
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    1. Re:Icarus by Thag · · Score: 1

      Heck, they're making the same mistakes they made before in the hand held market with the Wonderswan.

      Jon Acheson

      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
    2. Re:Icarus by BackwardEngineer · · Score: 1

      Actually, it was Bandai that released the Wonderswan. Not Sony.

    3. Re:Icarus by Anonymous Coward · · Score: 0

      Sony had nothing to do with the Wonderswan.

    4. Re:Icarus by Anonymous Coward · · Score: 0

      You're right, but the AC below is wrong. Sony's cooperation with Bandai was minimal, but not non-existent. Google is your friend.

      Hint: Japanese Playstation website, as of the past 3-4 years

      And kudos to the grandparent poster. There were times I thought I was the only non-Japanese person to know the relationship between the two companies pertaining to the WonderSwan. It's not something the Western press really covers, due to the unavailability of the WS line of systems outside of Asia.

  9. Reformated. by arose · · Score: 1, Redundant

    Sony: Here is a handheld more powerful than the PS2.
    Developers: Hurah!
    Sony: But you can't use that power. Na-na-na-na-na.
    Developers: D'oh.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  10. hmm by NanoGator · · Score: 5, Insightful

    Well the Nintendo fan-boy in me would like to predict doom and gloom for Sony's PSP. However, I think I'm missing the point of why this article is as negative about it as it is. It's not like Sony can put an optical drive in this thing and magically make it work forever on batteries. If Sony's trying to say "look, don't piss off our customers" I say more power to them. (no pun intended.)

    --
    "Derp de derp."
    1. Re:hmm by Anonymous Coward · · Score: 0

      If you can cite a point that you think you're "missing," you're not really missing it. You're just recognizing a point that you believe to be poorly supported.

      And face it, when people say "no pun intended," they really mean, "I thought long and hard about a pun that would fit, and I'll just slip it in there to be clever." :)

      But sure, your point is sound. Sony is dealing with the effects of their own poor decisions after realizing that they've made them. We all do it. It's just that we won't all lose millions on a losing product like Sony is about to do.

    2. Re:hmm by dynamo · · Score: 1

      No, actually a lot of the time they really do mean to say no pun intended.

      But sometimes you're right.

    3. Re:hmm by sparcnut · · Score: 1
      Well the Nintendo fan-boy in me would like to predict doom and gloom for Sony's PSP.


      Doom on a PSP? Dude! That would absolutely ROCK! Quick frag-fest on the way to work... yeaaaah!
      --
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    4. Re:hmm by incubusnb · · Score: 0, Flamebait
      well, i couldn't find a good place to put this comment so i'll make it here, i'm not directing this to the parent directly. and sorry for the length, this is some stuff i've been wanting to get off my chest for a long time.

      i have to laugh at alot of Nintendo Fanboys, i really do, they're talking about how "innovative" the DS is, why? cuz its got duals screens and wireless? the DS is far from Innovative
      1: the Dual Screens is a gimmick that, IMO, will become merely a neato thing, i'd rather have a single screen and have better games
      2: wireless isn't exactly that new in the handheld world, hell, cell phones have been doing it for more than a decade, and PDAs have been doing it for a few years too. now that a gaming machine has it, all of a sudden its innovative? its not pushing technology forwards, its merely riding piggyback on an established technology.
      3: cart gaming? since when was a Cartridge innovative, i've had them for my Atari 2600 for 20 years, at least sony its gutsy enough to try something like not using a cartidge.

      4: nintendo and its unpaid promoters(ie. Fanboys) are so wrapped up in the idea that handhelds are only good for short games that they've forgotten that some people actaully want to play a long epic scale game from a portable, not just the entire line up of nintendo games that where released on the NES over a decade ago. sony has the balls to say "hey, lets really give a portable some juice so that it can really give the gamers something concrete to play with, lets squeeze so much high tech into a little device that you'll be wondering how we did it all"

      pardon me for rambling a bit more here
      Dual Screen - Gimmick
      1.8GB DVD in a handheld - innovative
      point: Sony
      wireless portable - done before
      wireless portable - done before
      point: tie
      stereo - still havn't reached the 60 have we?
      7.1 3d audio in a handheld - innovative
      point: sony
      ARM9 and ARM7 chip - good, but...
      MIPS R4000 32-Bit Core - innovative(for a portable
      point: sony
      more mario games - got any other charactors? or is the plumber the only one making you money
      ports from PS2, and completely new 3D games with real content - innovative for Portables
      point: sony
      10 hour battery life - not innovative, but good
      2-10 hour battery life depending on use and programmer skills - so far, the PSP's only shortcoming
      point: DS

      winner: Sony - 3/4

      the DS's successful marketting iss just proof that the Nintendo Hype machine too big for its own good and is standing in the way of real innovation.

      that all being said, i'm probably gonna buy both, but i'll wait for when the "real" innovation comes out fo the woodworking from the big N before i get a DS

      one final question kinda off-topic, being that the PSP has usb 2.0 support, would it be possible for developers to program a way to make use of a memory stick to cache more data for shorter load times?(not requred of course). it seems to me that if you could, you'd be able to conserve battery life, while at the same time have good load times for people who have a spare Memory stick laying around.

      BTW, i'm not gonna bother proof reading all that, just follow the directions in my sig

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    5. Re:hmm by NanoGator · · Score: 1

      "1: the Dual Screens is a gimmick that, IMO, will become merely a neato thing, i'd rather have a single screen and have better games"

      Too bad a 6" screen wouldn't fit well in your pocket. Also, you've conveniently ignored the stylus aspect of it.

      "2: wireless isn't exactly that new in the handheld world, hell, cell phones have been doing it for more than a decade, and PDAs have been doing it for a few years too. now that a gaming machine has it, all of a sudden its innovative? its not pushing technology forwards, its merely riding piggyback on an established technology."

      So how many portable games have you played wirelessly? Maybe it's not 'innovative', but it's still important.

      "3: cart gaming? since when was a Cartridge innovative, i've had them for my Atari 2600 for 20 years, at least sony its gutsy enough to try something like not using a cartidge."

      Nobody called cart gaming innovative. It is, however, battery efficient, rugged, and allows for backwards compatibility with the GBA. On the PSP, it's a development nightmare, hence the purpose of this article.

      "4: nintendo and its unpaid promoters(ie. Fanboys) are so wrapped up in the idea that handhelds are only good for short games that they've forgotten that some people actaully want to play a long epic scale game from a portable,"

      So, you'd agree then that long battery life and a stronger interface (such as a stylus?) would come in handy, right?

      "winner: Sony - 3/4"

      I count 1/4.

      --
      "Derp de derp."
    6. Re:hmm by Anonymous Coward · · Score: 0

      >ports from PS2, and completely new 3D games with real content - innovative for Portables

      a.) DS does 3D also.

      b.) How exactly is Nintendo progressing it's franchise preventing 'new' 3d games from appearing?

      This is one of the stupidest 'points' ive ever heard.

    7. Re:hmm by incubusnb · · Score: 1
      i ignored the stylus because i honestly hate the fucking things, my PDA has one and at any chance i can get id rather use my damn finger, i'd rather it have a trackball or something integrated, a Stylus is just something else to lose. as for a 6" screen in my pocket, i've never put my SP in my pocket, i keep it in my backpack, i don't care about putting it in my pocket

      as for the wireless part, maybe you missed why i added it twice, the PSP and DS are both 802.11 wireless, and the PSP also has infra-red. i gave them a tie because of that fact.

      cartidriges are a plague of the handheld gaming world, i'd rather them use pretty much anything else, good for you if you want your backwards compatability, but i have and SP already, i'd rather have innovation

      as for your last point: yes, i'd like longer battery life, but i'll probably spend most of my play time within reach of a power supply anyways save for the 1h/day on the bus. once again, for the stylus, just another thing to lose

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    8. Re:hmm by incubusnb · · Score: 1

      a: not as well as PSP b: they aren't really preventing it, but take a good look at the current GB selection, for every 10 mario games, NES/SNES remakes, clones, or Pokeman games, you'll find maybe 1 truly original game

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    9. Re:hmm by NanoGator · · Score: 1

      "i ignored the stylus because i honestly hate the fucking things, my PDA has one and at any chance i can get id rather use my damn finger,"

      Uh yeah, the DS lets you do that, too. The PSP does not.

      " as for a 6" screen in my pocket, i've never put my SP in my pocket, i keep it in my backpack, i don't care about putting it in my pocket"

      It's still a ding against Sony. The DS gets a good deal more screen real-estate while maintaining its portableness.

      "cartidriges are a plague of the handheld gaming world, i'd rather them use pretty much anything else, good for you if you want your backwards compatability, but i have and SP already, i'd rather have innovation"

      Cartridges are what makes the portable gaming world work. I'd rather not have easy to damage discs, low battery life, long loading times, and skipping.

      "as for the wireless part, maybe you missed why i added it twice, the PSP and DS are both 802.11 wireless, and the PSP also has infra-red. i gave them a tie because of that fact."

      I saw that you added it twice, it didn't negate the point you made. Both the DS and the PSP will have multiplayer options never before seen on a portable gaming device. It will change how they're played. The DS with its stylus interface will fare even better. We all know how much fun it is to use a D-pad to enter your character's name. Heh.

      "as for your last point: yes, i'd like longer battery life, but i'll probably spend most of my play time within reach of a power supply anyways save for the 1h/day on the bus."

      Maybe. That will get old REAL fast, though.

      "Once again, for the stylus, just another thing to lose"

      Actually, it is an input device, and they're quite handy when dealing with RPGs etc. Extra screens are handy with RPGs as well. No more pausing to look at a map or your inventory. Etc. The DS would be a MUCH better RPG machine than the PSP.

      --
      "Derp de derp."
    10. Re:hmm by Anonymous Coward · · Score: 0

      >they aren't really preventing it, but take a good look at the current GB selection, for every 10 mario games, NES/SNES remakes, clones, or Pokeman games, you'll find maybe 1 truly original game

      So... because Sony doesn't have its own successful franchises, it is somehow immune to this? Lack of Nintendo branded games is somehow a bonus? You are not operating from a strong position here, friend. If anything, the PSP will see FEWER original or innovative games. We'll see PS2 rehashes.

    11. Re:hmm by radio.cgt · · Score: 0
      On the other hand, Sony is well known for pushing original titles on the PS2.
      /sarcasm

      I doubt they'll change their tune for what is essentially a slightly less powerful, scaled down portable PS2.
      Although it'b be nice if they at least allow developers the freedom of choice to make things like 2D games should they wish.
      (afaik Sony* doesn't allow (official games) to be in 2D anymore, no matter how good the gameplay)

      *Sony of America(again afaik)

    12. Re:hmm by incubusnb · · Score: 1
      maybe its just because i have shaky hands, but i actually prefer the D-pad for entering anything over a stylus, me writing something on my PDA is a combination of hitting the wrong letter and hitting backspace. and those writing recognition programs are useless to me and my extraordinarily bad writing/printing.

      and some part of me agrees with you about the UMDs, but still, you can get 1GB SD cards now, why can Nintendo come up with its own 1GD memory card format for the DS(unless thats what the DS's carts have, in which case i revoke my anti-cart statements, i'm assuming they're more like 256MB-512MB.

      nonetheless, you have your opinions, i have mine, i don't think either of us stands a chance of changing those opinions so we'll call it a draw

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    13. Re:hmm by Rallion · · Score: 4, Insightful

      First, I don't think you know what 'innovative' means. Optical media in a portable is not innovative. (In a gaming portable, maybe, but you say yourself that the purpose of the device has no bearing.) The audio options are not innovative, they're a waste. It's like putting a retractable corkscrew on the system. Neither is the arctitecture, of either system. Incidentally, the only innovative thing about these systems are the screens. You think dual screens are a gimmick, which may be true if you fail to consider that one is a touchscreen. And PSP's is simply massive enough and pretty enough to cross the innovation line, IMO, simply because it is treated as the system's main feature.

      My biggest complaint about your logic is that you say more mario games are not innovative. If that's necessarily true, than you could take your favorite game, insert some classic character, and it's no longer any good. Not innovative, either, if it even was in the first place. Mario 64 was quite innovative at the time, and had enough of an influence that it can even be hard to remember that these days. Even the more recent installments, Sunshine and Luigi's Mansion, were really quite innovative, though I'm not personally a fan of Mansion. Also, look at the Super Smash Bros. games. Not a single new character in either of them, but to this day, they're still the only two games of the kind.

      Also, I don't really see the games on PSP looking to be all new. The most hyped one is the Gran Turismo game, which is something I've certainly seen before. Guess it must not be any good then, huh?

      At the same time that this is my biggest complaint with your logic, it is also the single most important point. The games are what matter!

    14. Re:hmm by jensen404 · · Score: 2, Interesting
      7.1 3d audio in a handheld - innovative
      Where on the PSP are they going to fit 7 speakers and a subwoofer?
    15. Re:hmm by Khyl'Dran · · Score: 1

      So let me get this straight...
      You have Shaky hands, you hate styluses, you only have the need for 1h a day of mobility since you can plug the game in the rest of the entire day....

      Guess what? You are not the Targeted market for the DS! So maybe stop pointlessly bitching about it just because an article is pointing out a potential weak feature of the PSP...sheesh!

    16. Re:hmm by KDR_11k · · Score: 1

      On the other hand, Sony is well known for pushing original titles on the PS2. /sarcasm

      If you mean that as in "publishing" you're wrong, but if you mean it as in "promoting their development", you're right.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:hmm by mmkkbb · · Score: 1

      you have to wear a speaker helmet when you play it

      --
      -mkb
    18. Re:hmm by Anonymous Coward · · Score: 0

      Sure you can get 1GB SD cards... for about US$ 400-500 a piece (Ex: Pretec SD Card 1GB.)

      Somehow I don't see this support used for games any time soon.

    19. Re:hmm by Anonymous Coward · · Score: 0
      wow, just love the moderation work there boys, let me throw this in for you...

      linux sucks!!
      oh, and Open Source is for elitist nerds

      there, now this post should be garanteed a flamebait mod, i mean, anything that goes against general opinion HAS to be wrong, am i right?

    20. Re:hmm by unclethursday · · Score: 1
      Dual Screen - Gimmick

      It depends on how they are used in a game, honestly. If the second screen just gets regulated to maps and item screens, then yes. If the second screen is used for other things, especially relating to control, then it is innovative.

      1.8GB DVD in a handheld - innovative

      Easily scratched, longer load times, skipping problems, drains battery faster. Where's the innovation there?

      stereo - still havn't reached the 60 have we?
      7.1 3d audio in a handheld - innovative

      Well, Sony has not provided an optical out on the PSP, only stereo out. Also, 7.1 surround sound headphones, last time I checked, were around $300 per unit. Are you honestly going to spend around $300 for a pair of headphones for use on a handheld device?

      "It's so innovative that I spent as much on my headphones as I spent on my PSP!"

      Good logic.

      more mario games - got any other charactors? or is the plumber the only one making you money
      ports from PS2, and completely new 3D games with real content - innovative for Portables

      I haven't seen much in the completely new category for either handheld... or is a Metal Gear game completely new? Or THPS for the PSP? Or Tiger Woods 2005? Or Gran Turismo?

      If I want to play console games, I'll play them on my consoles on my HDTV, not on a handheld. If I want to play games on a handheld not available on my consoles, then I'll play them on a handheld.

      2-10 hour battery life depending on use and programmer skills - so far, the PSP's only shortcoming

      Price? The fact it looks to, so far, be around double the price of the DS isn't a shortcoming? What about the lack of screen protection on the PSP? Is a scratched and broken screen not a shortcomming? Size? The PSP will not easily fit in normal sized pockets. This isn't a shortcoming? Oh, wait, you can always carry your PSP around your neck on this innovative and oh-so-stylish lanyard made from hard plastic (two pics)...

      Then there's the need to buy Sony Memory Sticks to save your progress in games. Added price for that should be listed as a shortcoming.

      Wow, I found 4 additional shortcomings that you neglected, or were too ignorant to mention. And that isn't including the $300 7.1 headphones you'd need to get 7.1 surround sound out of the PSP.

      Seems, to me, that there are more shortcomings for the PSP than you think there are.

    21. Re:hmm by Anonymous Coward · · Score: 0

      re: Also, look at the Super Smash Bros. games. Not a single new character in either of them, but to this day, they're still the only two games of the kind

      Yep, that Ergheiz game didn't exist alright.

    22. Re:hmm by Anonymous Coward · · Score: 0

      Well, it most certainly shouldn't have.

  11. Horrible answer... by dfj225 · · Score: 1

    To me, it seems like a horrible answer to a (what should be) simple problem. Developers should be concerned with making a good game, not how much battery life their game will have. I'm sure this will eliminate or seriously affect entire genres. When building a portable, you would think that one of the first things you would focus on is battery life. Most companies hold off on releasing a product until it gets acceptable battery life. Now, I guess it won't be as bad as a Game Gear since you can recharge the batteries, but it shouldn't really be a concern either -- at least not for a (supposedly) $350 device. I think I'll save some cash, not worry about battery life, and pick up a DS instead.

    --
    SIGFAULT
    1. Re:Horrible answer... by AltaMannen · · Score: 3, Interesting

      I don't see why optimizing for battery power performance would be much different than optimizing for cpu power performance. If you display a pause screen there really is no need to re-render the game scene every frame for example, or don't use the graphics system heavily while accessing the drive. The DS probably has a predetermined maximum power usage by using components that never drains the battery more than a guideline would specify while the PSP gives that responsibility to the developer.

    2. Re:Horrible answer... by DarkZero · · Score: 4, Insightful

      To me, it seems like a horrible answer to a (what should be) simple problem. Developers should be concerned with making a good game, not how much battery life their game will have. I'm sure this will eliminate or seriously affect entire genres. When building a portable, you would think that one of the first things you would focus on is battery life. Most companies hold off on releasing a product until it gets acceptable battery life.

      I think you're misunderstanding the issue, here. The problem isn't that the hardware takes up a lot of power. The problem is that with an optical drive, the software developers have control over how much power their game takes up, not the hardware developer. One software developer can create a very efficiently coded game that very rarely spins the optical drive, while another could create a very inefficient, poorly coded game that spins the optical drive almost constantly. So whereas one game from one company could drain the battery in ten, another game from another company could drain it in just six.

      And the worst part is that when Spongebob Squarepants: The Jackass Licensed Game Developer's Adventure drains the battery in six hours, no one will care that other, more professional developers like Capcom and Square are getting four more hours of battery life out of their games, or that the problem is obviously the Jackass Licensed Game Developer's fault. They'll just blame Sony, because they've never had an optical drive in a handheld before and will assume that any power inefficiency is the hardware developer's fault, just like it was with Sega and the Game Gear.

  12. Geez ... by SuperRob · · Score: 3, Insightful

    If Sony is going to put the battery life problem off on Developers, then I think that having a battery life rating on the box, as accurate as possible, should be a requirement on each game. Maybe gamers only buying games that will give them a decent play experience will convince Sony that battery life is a HARDWARE problem, not a SOFTWARE problem.

    This is why no one has wanted to use an optical disc in a handheld until now. Funny how much a simple spindle can drain a battery.

    1. Re:Geez ... by Corngood · · Score: 1

      Oh, umm, maybe it's a harware and software problem. And maybe it's not a problem at all. Also, can you explain to me how a discman with one or two AA's can run for 50 hours, but this is going to be so much worse? Surely you must have some facts about how a 'simple spindle can drain a battery'.

    2. Re:Geez ... by 19thNervousBreakdown · · Score: 0
      1. Discman discs spin much slower, so they deal with less friction.
      2. Discman discs spin at a nearly constant speed, reducing the need to overcome inertia.
      3. Discman discs will nearly always be reading sequential data, so the laser moves very little.

      If the disc spins slower, you get longer load times.

      As for the other two, the only thing Sony can do about them is to add more RAM, and unless they add enough to read an entire disc they can't eliminate them completely.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    3. Re:Geez ... by Anonymous Coward · · Score: 0

      To add to the other poster's comments: Sony has said the battery life of the PSP is 2-10 hours. They implied that watching movies was the hardest on the battery, so whether you believe it or not, the system really does have a fraction of the battery life of a discman.

      Perhaps you weren't thinking about how a discman only reads audio off a spinning disc and sends that to its headphones. The PSP has to read audio and video (for movies, anyway), decode both, and display the video while outputting the audio. Games would require constant 3D and AI calculations instead of movie decoding. Do you really think movies or games are easier on a battery than streaming CD audio off a disc at 1x?

    4. Re:Geez ... by DigiShaman · · Score: 1

      Why doesn't Sony just use the same Lith Ion battery packs that are already available for their digital camara line? The R&D for power has already be developed, and it's their own product. Not to mention it's rechargable too.

      --
      Life is not for the lazy.
  13. Painfully Obvious... by polyp2000 · · Score: 3, Insightful

    There are a couple of posters who have said this is a silly idea or its should be up to Sony to ensure enough battery life is available for its gear.

    Well I think that you havent really got the gist of what Sony are saying. Sony can make the battery for the PSP as good as is possible (within the confines of cost and technology) for the PSP but if the thing is running say "Tetris" is going to use a hell of a lot less power than if it is running "Doom III". This thing aint a gameboy its basically a PS2 running off a lithium battery-powering a pretty damn big screen and some pretty powerful hardware.... just how long do you expect the battery to last on this thing?

    Encouraging game developers to be careful about use of processing power and other parts of the hardware (eg optical drive motors/screen's/speakers) etc. Makes sense!

    The more powerful these handhelds/portables get the more conservative use of hardware and resources is going to be an issue.

    EG: imaging a game that streams shed loads of fmv off the optical drive... maybe there is a better way of acheiving this than having that drive constantly spinning. Howabout the use of audio etc ? having it constantly playing through the game? even on the title screens etc. There are lots and lots of legitimate reasons for Sony to encourage efficient use of hardware- I applaud them for that. It is Sony's job to ensure that the games that come out for the PSP are every bit as well engineered as the console itself. Cut them some slack 'cus they are only doing what is neccesary...

    Nick

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Painfully Obvious... by unts · · Score: 3, Insightful

      "Well I think that you havent really got the gist of what Sony are saying. Sony can make the battery for the PSP as good as is possible (within the confines of cost and technology) for the PSP but if the thing is running say "Tetris" is going to use a hell of a lot less power than if it is running "Doom III". This thing aint a gameboy its basically a PS2 running off a lithium battery-powering a pretty damn big screen and some pretty powerful hardware.... just how long do you expect the battery to last on this thing?"

      I'd expect Sony to realise that putting moving parts (spindle/lens) into a handheld is going to cripple battery life and result in a system that will only play mediocre games if you want a decent battery life. The point is it's *too much* like a PS2 running off batteries... it seems more like a bodge than an innovation.

    2. Re:Painfully Obvious... by Doomstalk · · Score: 4, Interesting

      So basically what you're saying is "I applaud you Sony for putting an optical drive into your handheld, and then mandating that developers can't take advantage of it." What are you going to do with all the rich content you've stuck onto the UMD when usage of it is rationed out? Like you said, FMV is a big no-no because it's likely to suck a lot of battery. High quality music too. In fact, high resolution textures and models will probably be a problem too, since you can't stick a lot of them in RAM at once. They'll want to keep drive usage to an absolute minimum, so the game's code, textures, models, music, and levels will probably all have to be loaded into memory. That means whatever you're going to do has to fit into 32 MB of RAM. And if that's the case, why bother having a massive storage format at all?

    3. Re:Painfully Obvious... by tktk · · Score: 1
      Encouraging game developers to be careful about use of processing power and other parts of the hardware (eg optical drive motors/screen's/speakers) etc. Makes sense!

      Yes, it makes sense but it seems that Sony neglected to set guidelines on acceptable power consumption. Without battery consumption guidlines, Sony is basically taking no responsibility and put the entire problem (and blame) of battery life in the hands of developer.

      Sony has to do more than say "Here's a battery emulator. Be more efficient."

      Playing mp3's should take less power than playing games, and playing movies should take the most. But by how much? No one knows. Sony has make guidelines since it's their hardware. The fact that Sony won't set minimums like :

      mp3 playback = 20 hrs

      gameplaying = 10 hrs

      movie playback = 3 hrs

      suggests that battery life isn't going to be good.

    4. Re:Painfully Obvious... by Anonymous Coward · · Score: 0

      Okay... hypothetically speaking, lets assume the PSP has cartridges instead of optical media... The same point still applies that conservative use of the hardware is going to improve battery life. Maybe yes- optical media aint the best idea. Personally I think that powering combined the PSP's processor, screen and sound is going to make the optical drive pale into insignificance.

    5. Re:Painfully Obvious... by oGMo · · Score: 1

      Yes, because portable devices with moving parts, like Discmans, CD MP3 players, or hard drive MP3 players get terrible battery life. Why, my 40G iHP only gets 16 hours!

      ;-P

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    6. Re:Painfully Obvious... by Anonymous Coward · · Score: 0

      A couple of points:

      -Discmans and CD MP3 players suck a lot of battery compared to flash-based MP3 players. Add a 300Mhz+ processor and you have a real sucker.

      -HD based readers aren't as bad. HDs get more density than any optical device available by a factor or 4x to 10x, and their platters are 1/10 as heavy. Yes HD move, but they need a lot less watts to move than optical readers as of today.

      Now try to cram an iPod-sizeX2 battery into that PSP.

    7. Re:Painfully Obvious... by Anonymous Coward · · Score: 0

      Why do people view this as a mistake? We're finally getting some decent handheld technology with decent sized backlit screens! I don't wanna wait another 5 years for battery technology and IC technology to improve so I can run a PC on a AA for 11 days! Sony is bringing the best of what we've got TODAY and is putting it into a system we can afford. Battery life is a problem for all handhelds...but look at Sony's track record with battery life; it's great! Do you know how long a mini-disc player can run on 1 AA? Do you? Do You? Or my Clie with a camera, mp3 player, backlit screen (the same type used on the PSP)? My point is that if there is anyone who knows how to push power out of a handheld while keeping battery consumption low, its SONY.

      I'm not terribly worried about playing my PSP for 2 hours straight. Where am I gonna be playing for that long? I wouldn't mind running it off the AC at home on my soft couch. I'll admit that using it as a movie player/mp3 player is a little bit much (due to size) but for me personally I'm not worried about the battery. However it's great that it has those features because they can be used in games.

      If I can play my GBA for 5-20 minute spurts and have it last a month then I don't see why I would have a problem with the PSP. Hell, running my GBA with the light on and the sound up it really only lasts about 5 hours. So if you're the kind of gamer who will sit somewhere...outside I guess...for 5 hours and then bitch about the battery dying, you need to jog or something...unless you can play and jog at the same time (I try but it's hard...especially for an epileptic)

    8. Re:Painfully Obvious... by Anonymous Coward · · Score: 0

      How do you image a game?

    9. Re:Painfully Obvious... by itoledo · · Score: 1

      ...and result in a system that will only play mediocre games...


      like the GBA? most of the GBA games would probably fit in the PSP RAM anyway, no CD reading -> more battery life.

    10. Re:Painfully Obvious... by Anonymous Coward · · Score: 0

      It is Sony's job to ensure that the games that come out for the PSP are every bit as well engineered as the console itself.

      Everything I've read leads me to believe that that won't be terribly difficult. Poor engineering decisions (and there were quite a few) stand out even more harshly on compact and portable devices. Not to mention the price of the damned thing.

  14. Wrong by jbellis · · Score: 3, Insightful

    I remember Sonic on the Game Gear in particular was wayyyyyy ahead of anything the GB or GBC could do, and not just palette-wise.

    1. Re:Wrong by xenocide2 · · Score: 1

      Of course, the GBC wasn't yet a twinkle in the eyes of those mourning the death of Gumpei when Sonic GG was in stores.

      After the fact, I'd have to disagree with you about the GBC, to an extent. Bionic Commando: Elite Forces was a great game, as was Xtreme Sports (bad title though). And Shantae puts Sonic GG to shame in both departments.

      But this is all in the past. All I know is that this is yet another line drawn in the magical seal of PSP homebrew development, when you have to do your own power consumption tests to make sure you're not pushing too hard. I only hope the DS does better to attract a crowd. It would be neat to write a program to call a fellow DS hacker with the 802.11 and mic built into the DS, certainly.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  15. A good thing? by big+daddy+kane · · Score: 1

    Well look, if every game on the ps2 used the same graphics engine, then they would all look like first gen peices of crap! But by allowing developers to develop(keyword develop) their own engine, it allowed for graphical masterpeices (relativly) like MGS2 et al. Perhaps this will prevent ho hum battry management from sony but instead lead to talented developers making their ownsystems that preform much better. Plus they can liscense it and make a pretty buck off of it. Anyways at this rate sony better pull a trump card becuase it sounds like they're loosing customersf fast!

    1. Re:A good thing? by slungsolow · · Score: 1

      I can't think of any console that kept a developer from working on their own graphics engine. Its really a matter of them wanting to spend the time to work all that good stuff out or buy an off-the-shelf engine developed by someone else.

      What Sony is doing by giving out these emulators is letting the developers know that they aren't going to hold themselves responsible for their shitty research, development and production techniques. They are so set in their ways with this mini-disc shit, when they totally forgot all of the issues associated with it.

      Consumers won't put up with shitty power consumption, they'll hate carrying around a media that won't work once it gets scratched and they'll certainly get sick of waiting over a minute for a game to load. Sony fucked up, they won't admit it.

  16. NiMH in the puppy? by bundaegi · · Score: 1

    Has anyone checked if the game gear will take 2300mAh NiMH batteries? It's pretty much the same problem with digital cameras: put new alcalines in... and cry

    --
    bundaegi is good for you
    1. Re:NiMH in the puppy? by default+luser · · Score: 1

      Mine took NiMH batteries just fine. I dusted it off recently to replay through Defenders of Oasis, probably the only game still worth playing.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  17. Better Games? by nko321 · · Score: 1, Insightful

    Ya know, people on this site talk an awful lot about how games these days are all about the graphics and 3D sound, and not enough about the game play. Maybe with all that processing power and limits on battery usage, the result will be a step closer to games that focus on being fun and having good game play? Maybe? ........Nah.

    1. Re:Better Games? by swat_r2 · · Score: 1

      I thought the same thing myself a few times while playing FFTA on my GBA, well within reach of my Xbox, PS2, Gamecube, PC and HDTV.

      But it's a different experience, much like playing a game of poker can be addicting. You won't get the immersion factor of say.. Morrowind with surround sound on a 120" screen, but as long as the competition, leveling, etc is there, it can be quite enjoyable.

    2. Re:Better Games? by Corngood · · Score: 2, Funny

      Actually people on this site talk a lot more about how they are superior to people who actually care about fancy graphics and sound.

    3. Re:Better Games? by Anonymous Coward · · Score: 0

      The PSP will cost a lot of money!

      You want Game Boy graphics on the PSP so the battery can last long? People are going to pay big bucks to see the power of the PSP and that means graphics and things.

      Otherwise Sony should lower the price and redefine the PSP.

  18. There is no choice on the developer's end by Anonymous Coward · · Score: 3, Informative

    If I'm a PSP developer, do I try to make my game as pretty as possible by streaming media from the disk and suck the power, or make a less good looking but more power consumption friendly game? There is no choice - you have to make the best looking game you can and forget the long term effects on the consumer and platform. This is the same reason why big corporations don't naturally do environmently friendly things - the end customer doesn't care, even if the whole planet goes to pot.

    1. Re:There is no choice on the developer's end by Stormwatch · · Score: 1

      There is another choice - dump the PSP, become a NintendoDS developer.

    2. Re:There is no choice on the developer's end by slot32 · · Score: 2, Interesting

      Duh... Make an option in the game itself and let the user pick: 1. Full experience - FMV, Backlight, In game music etc etc. 2. Conserve my battery - Turn off streaming in-game music, skip FMV between levels, turn off back light. I applaud Sony's initative! This way you get BOTH worlds (A kick ass system *AND* good power usage: You get to pick what option is important to YOU)

  19. Developers solving hardware problems... by chrispyman · · Score: 2, Insightful

    While it's quite nice that Sony will be including a battery consumption utility with the PSP devkits, doesn't the whole disc thing add a whole new level of complexity. Isn't the idea for a video game system (to developers) is to make it as easy and efficient as possible to make games?

    1. Re:Developers solving hardware problems... by Corngood · · Score: 1

      Isn't the idea for a video game system (to developers) is to make it as easy and efficient as possible to make games?

      Efficient maybe, but definitely not easy. The idea is to make as many people buy it as possible, and then developers will just use it (PS2). Sure, ease of use may help, but it's never been a primary concern.

  20. OLEDs anyone by stryck9 · · Score: 2, Insightful

    Based on the massive investment Sony just made on OLED technology, I wonder why they don't use those instead of LCDs.

    1. Re:OLEDs anyone by drinkypoo · · Score: 2, Insightful

      Because the lifetime of OLED panels is still abysmal and the smallest panels have only just now become profitable to make. If PSP is successful enough I would expect an OLED version down the road.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:OLEDs anyone by NightDragon · · Score: 2, Informative

      OLED's wear out after 2 or 3 years. so if they do go OLED, its not goodbye-old-psp-say-hello-to-the-used-section-of-S oftwareETC

      --
      -ND
  21. Wow by Anonymous Coward · · Score: 0
    How am I not surprised. I've heard that the PSP is supposed to last 2-3 hours. That's not horrible, and I doubt I would play any particular PSP game for longer than 2 hours, unless I was at the DMV. But compared to Nintendo DSs 10-15 battery life, that is pretty horrible!

    Free Desktop PC's Here

  22. Doesn't matter what Sony says by Zed2K · · Score: 1, Insightful

    If the battery life on the PSP sucks, people will find out and not buy it. They can blaim the developers all they want, but the company that will get blaimed is the maker of the hardware, Sony.

  23. Cartridges! by venomkid · · Score: 1

    Who knew the cartridge would ever come back and bite sony in the ass?!

    WHEEEEE!

    --
    vk.
    1. Re:Cartridges! by Anonymous Coward · · Score: 0

      Probably from one of the voices which claimed the N64 would beat out the PlayStation because cartrige load times are faster. Sure, but cartriges are also more expensive than discs, and don't store nearly as much data.

      Every decision in hardware design is a trade-off. Sony wanted to give their developers the freedom that comes with (virtually) unlimited storage capacity for their games. They wanted to give their customers the ability to play *modern* games on a hand-held. A cartrige goes counter to those two goals.

      Sure, a cartrige typically uses less power than a disc, but in either system the real power hog is the screen (then the CPU).

      The hardware designer can't optimize for all of the *wide* variety of load-patterns which games use, so they choose to give their developers the tools neccessary to optimize properly.

      I really don't get how this is a bad thing. It's certainly not a good thing, but there's a wide gap between bad and good.

      I bet its possible to develop a game for the DS that will drain the battery in 2 hours, too.

  24. What's a handheld for, then? by KDR_11k · · Score: 5, Insightful

    That would be a desaster. Handhelds see much usage during short wait times, wait for the bus, wait until your train arrives, wait in line, etc. If the shortest you could play the PSP for would be, say, 30 minutes, you could only use the system during very long breaks (like lunch break). Those rarely occur naturally and you'd be limited to long trips and time you take yourself for the PSP. Most of that allocated time is in your free time, anyway and most likely those parts of your free time you'd spend with gaming are spent at home. And at home there's no need for a handheld. And even less need for a proprietary movie format that only plays on the miniature screen.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  25. Evaluating battery life... by Anonymous Coward · · Score: 0

    Before the PSP, you just had to evaluate the battery life of the system.

    Now, with the PSP, you evaluate the battery life of(with) the game!

    Think of it: Naw, I won't buy this game. It's great and all, but uses too much power.

    WTG Sony ;)

  26. $350 not confirmed by slot32 · · Score: 0

    That 'price' was a hoax and *not* confirmed.... You DO realise that right? [NB: It may turn out to be true eventually, but until then, lets not pretend it is a 'fact' OK?]

  27. your sense of humor... by muyuubyou · · Score: 1

    ...is still unconfirmed as well.

    1. Re:your sense of humor... by SetupWeasel · · Score: 3, Funny

      indeed!

      We all know that it $349.99 anyway. $350 is a dirty, dirty LIE!

  28. You do realise.... by EGSonikku · · Score: 1

    It has a rechargeable battery and an AC adaptor? It's not like your going to be buying AA's every day or somthing.

    Sony did state the 'minimum' life to be 2 hours, which one would assume to be somthing that had constant disc access and GPU access (movie?). And on the high end, 10 hours.

    Oh, and c'mon, we're all geeks here, 99% of the time we're no more than 5 feet from an electric outlet, and the rest of the time we are in a car, so put down the $10 for an car adaptor ;-)

    And don't give me the whole 'it's portable I shouldn't have to use a power supply argument' as I see people playing their GBA's and GBA SP's plugged into the wall quite often, and they have signifigantly larger battery times.

    And the DS is also said to have a 10 hour max battery life which is right in line with the PSP. Sure its not powering an optical drive or as fast a cpu, but 2 screens eat up power pretty well too ;-)

    I think both systems will do just fine, as Sony will have people buying it who dont want to be associated with a 'kiddie' system as well as releasing ports of popular PS2 games like GranTurismo and Grand Theft Auto, and Nintendo will make a ton of cash the second they release mario/zelda/pokemon.

    There is enough room in the world for 2 handhelds ;p

    --
    - "Scientia non habet inimicum nisp ignorantem"
    1. Re:You do realise.... by Anonymous Coward · · Score: 1, Insightful

      Being tethered to the wall fucking sucks dude! And come on, who here honestly plays their 8-10-hours-on-the-battery GBA SP plugged into an outlet? I play mine in bed 3" from an outlet at times... but I never plug the bastard in until that little orange light lets me know I've only got an hour or so left.

    2. Re:You do realise.... by Anonymous Coward · · Score: 0

      You are next to an outlet 99% of the time?

      I got the solution for you sir!

      Play on the PS two and not the PSP.

      And also leave off the last P for sav... uhhh... Portable. :)

    3. Re:You do realise.... by devnull17 · · Score: 1

      The battery life issues aren't that simple. Regardless of how much tweaking you do, the damn thing is going to consume a ton of power--that's what happens when you use mechanical storage and a big, backlit LCD. Not to mention the rest of the hardware. That, in turn, leads to a number of problems:

      • Big batteries are heavy. I don't know if anyone outside of Sony has actually had a chance to even hold a PSP, but I'd wager that they're pretty damn heavy, maybe even in the "you'd best wear a belt if you plan on putting that thing in your pocket" range.
      • Rechargeable batteries lose capacity over time. Those two hours of minimum usage reflect what you get out of the system on the first charge, and it's all downhill from there. Which leads to my next point...
      • Rechargeable batteries are expensive. Eventually, rechargeable cells need to be replaced, and they're not exactly cheap. Furthermore, knowing Sony, they'll charge out the ass for accessories--last I checked, they were charging $100 for simple laptop AC adaptors and $30 for video cables. And if we're really lucky, we might have to send our PSP's back to the factory to get the batteries replaced. For a nominal fee, of course. (The repair fee on the infamously accident-prone PS2 stands at a cool $120, just $30 short of the price of buying a new one. Which I've had to do twice. I'm up to PlayStation 6.)

      One really has to wonder what they've been smoking at Sony headquarters. Given the preferences of the market, I predict that they'll sell about three of these in Japan.

      On the bright side, I guess that means we don't have to worry about the U.S. launch being delayed due to lack of supply...

  29. Ninendo to GCN Coders: Networking Your Problem by Guppy06 · · Score: 1, Insightful

    And we've seen how well that one worked. Why develop for a platform when the competition is willing to do some of the work for you?

  30. This is just.. by atcg · · Score: 1

    ...an example of how programming consoles and handhelds are more of a challenge than the PC. It is a type of programming that computer science professors rally on about, as they recount like a drunken sailer how they had to wait in line for seconds of computing time, and how that bred tight efficient code.

  31. Lets look at the core battery problem by Kamalot · · Score: 4, Interesting
    The ONLY reason battery life is a concern is because Sony based the system around discs.

    Had Sony decided to build the system around their Memory Stick line, they could have had a system that was MUCH smaller and had a MUCH longer battery life.

    Instead, someone got the bright idea to base it around discs. Why? Do you NEED a Disc to make a game system? Their current proposal of loading the game into the system memory says, "No". In fact, the disc based system introduces a whole host of problems such as: poor battery life, load times, moving parts to break, exposure of dirt to the laser / moving parts, etc.

    Why make a such a poor design decision?

    The ONLY reason Sony has decided to base the system around discs is so they can sell you movies.

    This money-grubbing decision has introduced fundamental design problems into what otherwise could have been a great game system. Instead, it comprimises some core functions in return for making Sony more money by adding additional, potential revenue streams to the device.

    1. Re:Lets look at the core battery problem by News+for+nerds · · Score: 2, Insightful

      >The ONLY reason Sony has decided to base the
      >system around discs is so they can sell you
      >movies.

      Well...
      Optical disc is CHEAP. Are you too young to remember N64 (ROM) vs. PS (CD)?

    2. Re:Lets look at the core battery problem by Kamalot · · Score: 2, Insightful

      So, again, this comes down to another way for Sony to make more money. My point is, they made sacrifices to the core system in order to make money, either through selling you things that are not games or by cutting the costs of the game media.

      For a home system, discs may be fine. While on the road, battery life and loading time are two of the primary concerns, two that aren't addressed by Sony.

    3. Re:Lets look at the core battery problem by Anonymous Coward · · Score: 0

      Yeah, and I'm sure they plan on passing those savings along to consumers.

  32. my 2 cents by rabbot · · Score: 1

    Sony is trying to do way too much with this portable.

    The whole idea of a portable gaming system is to have quick and easy access to games while you are on the go (fast load times, battery usage). We also don't want to pay an arm and a leg for the system and games because they generally don't get nearly as much use as our console systems get at home. So Sony has failed on two important "requirements" in my eyes. Handhelds aren't ready to move away from cartridge based games yet...so there goes fast loading and battery life. The technology just isn't there yet (well it's there it's just too expensive). And this system is way too expensive as it is. Who in their right mind would buy one of these. I guess the idiots that shelled out 400+ bucks for an ipod would be interested, but I digress.

    You would think that Sony would of taken a look at the history of portable gaming systems and tried to get away from the tactics tried by Sega, Atari, etc. It didn't work then, what makes them think it will work now?

  33. batteries... by Spy+der+Mann · · Score: 1

    Hmmm maybe they'll sell you a BACKPACK with helluva batteries included. Hey, if it's in a backpack it's still "portable", right? :P

  34. For $350... by katsiris · · Score: 1
    They could probably include a nuclear microbattery! Have you seen these things yet? They're really quite amazing.

    The Daintiest Dynamos

    Alternate Post:
    By the time they release this, these batteries will be for sale at your local gas station.

  35. OLED takes more power by Anonymous Coward · · Score: 0

    And it isn't as cheap.

    An OLED uses more power than a backlit LCD when more than 1/3rd of the pixels are on (non-black).