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User: TheThiefMaster

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Comments · 1,625

  1. Re:Forget the stupid DRM on Will DRM Exterminate Spore? · · Score: 1

    ???

    I can save my game in the space stage perfectly fine (though one race is really intent on wiping me out). What are you on about?

  2. Re:DRM could very well push PC gaming over the edg on Will DRM Exterminate Spore? · · Score: 1

    He expects that if he buys a game and puts the disk into his machine, it should run. DRM caused that to not happen. To me, it doesn't seem like an unrealistic request (and the Xbox has no problem doing it).

    I thought you put a disk in an xbox 360 and it blinks a red ring at you?
    I kid, I kid.

    I agree with the whole anti-drm thing though. I no-cd crack pretty much every game I own because it lets me play them without having to have a stack of different games by my desk. Once or twice I've had a game that I've HAD to crack to get it to run at all. I have no problem with steam, or similar systems, but I absolutely prefer games that I can just PLAY. I'd love it if companies started making pc games that only OPTIONALLY needed to be installed at all, and if you did, didn't need the disk to play. DOS games did that, a lot of Amiga games did that. We've stepped back...

  3. Re:Prime 95 use on Sony Pledges More Accurate Laptop Battery Figures · · Score: 1

    How about totalling up the maximum power consumption of the parts, working out how long it runs at that and doing "battery life: min-max*", where max is the old number?
    "*: With a new battery. Battery life degrades over time so these won't be accurate in a year."

  4. Re:Suspending disbelief. on Examining a Game Character's Physical Presence · · Score: 1

    What? Parallax mapping doesn't give you the two different viewpoints humans need to see in "3d". It's completely unrelated.

    You want a stereoscopic display with some polarized glasses. THAT gets you "3d".

  5. Re:video resolution...bleh on Sub-$100 Laptops Have Finally Arrived · · Score: 1

    Seems to be working for me now. I didn't even give you my IP :S

  6. Re:video resolution...bleh on Sub-$100 Laptops Have Finally Arrived · · Score: 1

    Yup, from a Virgin Media .co.uk IP address.

  7. Re:Only music? on BBC To Launch Music Download Store · · Score: 1

    Oh, don't forget that the game is freely playable online.

  8. Re:Only music? on BBC To Launch Music Download Store · · Score: 1

    God damn the "No Tea/Tea" puzzle. Along with every other one in that game.

  9. Re:How can you tell if a box is zombied? on Zombie Network Explosion · · Score: 1

    Um, broadcast traffic won't spread outside the subnet by design?

    Which means it wouldn't flash the "internet" activity light, only the "network" activity light.

  10. Re:How can you tell if a box is zombied? on Zombie Network Explosion · · Score: 4, Insightful

    If their internet activity light is flashing when they're not doing anything.

    It's surprisingly accurate.

  11. Re:More "demanding" than XP on IE8 Beta 2 Fatter Than Firefox and XP · · Score: 1

    I thought it was odd too, as "XP itself" is only the "System" entry in task manager, which is using 0% cpu and 256kB ram. For me right now.

    Adding in all the services and explorer and it only uses 100MB or so and still 0% cpu most of the time.

    Firefox is using more than that with a few Slashdot pages open, and I'd expect pretty much any other browser to do so too.

  12. Re:Firefox is a pig on IE8 Beta 2 Fatter Than Firefox and XP · · Score: 2, Informative

    Of course there are switches for threads, because they have their own stack and register contents etc.

    Of course, if those threads are idle waiting for windows messages, they won't even be switched into unless a message arrives for them to deal with.

  13. Re:what the hell is with these reports? on Nvidia 55nm Parts Are Bad Too · · Score: 1

    What about the "EVE a video card killer" thread on the eve forums: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=731606
    I'm willing to bet that this is actually this "high nvidia card failure rate" issue, with a tiny number of people with other cards suffering from ordinary failures.

  14. Re:Engineering Ramifications? on Nuclear Decay May Vary With Earth-Sun Distance · · Score: 1

    *neutrino flux

  15. Re:Engineering Ramifications? on Nuclear Decay May Vary With Earth-Sun Distance · · Score: 1

    Is there a variation in the Earth's average temperature over the same time that happens to be in sync? I would think the earth would also get slightly warmer and cooler as it moved towards and away from the sun. Does temperature affect radioactive decay rate?
    It doesn't need to be as complex as neutron flux.

  16. Re:Serious issue! on What To Do With All of My Gadget Chargers? · · Score: 1

    My apologies, I never studied either language, I just recognised the accent as one used in Spanish (after looking it up, they use in on the letter "n").
    I studied German as my second language. Technically I also studied French, but did so badly that they wouldn't let me take it at GCSE (and due to it being required that you take a language, and a timetable clash, meant that I couldn't take IT. I didn't miss out on much).

  17. Re:Serious issue! on What To Do With All of My Gadget Chargers? · · Score: 1

    That was a French-accented "e" btw Slashdot, not a Spanish A and a copyright symbol.

  18. Re:Serious issue! on What To Do With All of My Gadget Chargers? · · Score: 1

    "Alt Gr", and on most UK keyboards (I can't speak for mainland Europe) it's "Alt Gr + 4", "Alt Gr + E" produces "é"

  19. Re:Portal on Examining Portal's Teleportation Code · · Score: 2, Insightful

    The point is that you actually walk INTO the portal, you don't teleport on contact. The physics in portal has been written to allow you to essentially walk into the wall the portal is on.

    Perhaps a better way of putting it would be that there is continuity of collision detection across the portal.

    No attempts to imitate it have done this, they've just done the traditional "teleport on contact", which means that there is an obvious jump as you touch the portal. Including in TFA's attempt.

  20. Re:Portal on Examining Portal's Teleportation Code · · Score: 1

    Most people seem to miss that the "portals" in portal aren't just teleporters, there is complete continuity of physics across the boundary. The game's own commentary explains that they have everything near the portal exist in another physics world, one centred on the portal and with the portals matched up so that they are in the same place (or something like that). An object half-through a portal is rendered so that you can see it sticking out both sides, and you can collide with it on both sides and it will react correctly.

    Everyone can do a flat teleporter that preserves velocity/momentum, but it's not the same thing at all.

  21. Re:Amazon Prime on Amazon Rolls Out Release-Day Game Delivery · · Score: 1

    I've found that having things delivered to work tends to get them a day earlier than getting them delivered at home. Not to mention actually having someone there to sign for it if needed...

  22. Re:The investor's budget? on The Best Gaming PC Money Can Buy · · Score: 1

    And I have a quad with 4GB of ram, so there.

    I don't have as much trouble with VC updating intellisense though, instead it just claims that nothing is definined :)

  23. Re:I wish the dev would.. on Developer Praises Complexity of Time-Based Puzzles In "Braid" · · Score: 1

    Linux version following at some later date

    2038?

  24. Re:Short Circuit. on Wall-E Lookalike Wins British War Robot Showdown · · Score: 1

    Yes

  25. Re:There is also virtualized x86... on Nvidia Rumored To Be Readying X86 Chip Release · · Score: 1

    It is. The x86 instruction set bears little resemblance to what actually goes on inside the cpu, so it gets converted into cpu-specific microcode.
    Think: "Add Registers A and B (storing the result in B)" becoming "Connect Register A out to line 1, Connect Register B out to line 2, Adder to lines 1,2, latch adder inputs, disconnect lines 1,2, wait x cycles for adder, connect line 3 to in of Register B and out of adder, pulse Register B's write, disconnect line 3, done"
    Possibly not that complicated, and a lot of the ops are parallel, but you get the idea. There will also be hint flags about which registers are in use (e.g. the above stops using A after one or two micro-ops) to allow instruction parallelisation.