Marketing doesn't make the product worse. (Or better for that matter.)
I think you're knee-jerking. How about you actually give Microsoft's products a fair trial, then make an informed decision? Of course, that kind of rational thinking might actually result in you giggling less... on the other hand, it'll save wear-and-tear on your $ key.
It makes Slashdot look like it's run by a bunch of idiots
Look like?
(Note: I got rid of the "with an agenda" part after seeing their disastrous attempts to improve the site over the last year, and their stalwart refusal to read or fix bug reports.)
Office for Mac runs orders of magnitude better than iTunes on Windows. I don't buy your excuses.
My biggest complaint is that the only thing I ever use iTunes for is updating my iPhone's firmware. I need a gigantic bloated buggy app for THAT!? Hey Apple: how about making a 5 MB iPhone manager without all the bullshit, eh?
Right, it didn't have pre-emptive multitasking, which is still shit.
Wow, you're an angry person.
My point is, contrary to your claim, Classic Mac's multitasking was not, in fact, "shit." It worked extremely well. Yes, the lack of pre-emptive multi-tasking was a talking point among Apple haters... but I never figured out why.
So you claim that classic Macs have "survived a shitload longer than Amiga did"? On what basis? As you may have seen by the recent Slashdot story, the Amiga operating system and hardware continued to be developed.
Oh yah. Silly me. I forgot how popular Amigas are right now. You can't swing a dead cat without hitting a dozen Amigas in the typical office.
Compared to whom? Commodore went bust in 1994. So your point is that Apple are doing better than a company that no longer exists?
Uh, duh? Apple did stuff right, thus they still exist. Commodore didn't, thus they no longer exist.
WTF are you even debating here? It's kind of a philosophical point, but I think it's safe to say the company that exists is doing better than the company that no longer exists by definition.
Classic Macs were a joke,
Why? Because they didn't have pre-emptive multi-tasking? "Sure! You had multi-tasking! But it wasn't nearly pre-emptive enough! It needed much more pre-emption!"
Also, as an interesting sidenote, the Macintosh port of Warcraft II didn't have voice chat, but you could set it to use the MacInTalk speech library to speak the chat messages your teammates sent. It also had TCP/IP networking before Battle.NET existed, meaning us Mac gamers could play Warcraft II over AOL (and other ISPs) while PC gamers were still dinking around with LAN settings.
(Poor Mac didn't get preemptive-tasking until 2001!)
Yes, but it really perfected the hell out of co-operative multi-tasking. It's not like us Mac users were just sitting there waiting for some program to finish until we could use another-- it had multi-tasking, just not pre-emptive multi-tasking.
And, lo and behold, despite it's weaknesses, the Mac (even the Classic Mac) survived a shitload longer than Amiga did. So Apple must have been doing something right.
I played Marathon before Doom, so I'm coming from the opposite angle of most people. After playing Marathon, the two things I noticed about Doom:
1) It's impossible to aim up or down, even though enemies can appear above or below you. Instead, your bullets "magically" can travel upward or downwards as needed. This struck me as particularly retarded.
2) Your character in Doom is somehow carrying a rocket launcher either between his legs, or embedded in his chest. The on-screen decal in Marathon correctly showed the rocket launcher as being held on the shoulder.
It's not like these games were years and years apart, either. Marathon followed-up Doom by only months, and it was so far ahead of it's time, it's frightening. (I mentioned in another post that Marathon had in-game voice chat in multiplayer-- the next PC game I know of with this was Unreal 2004!)
He's also missing the point that some very early FPS games had excellent stories. Bungie's offerings, "Pathways Into Darkness" and the Marathon series, for example. I go as far as saying that Marathon's story was far superior to Half-Life. (It's obscure because it was released on an unpopular platform for games, the Macintosh, which is a shame.)
What's that? The author never played those games? Oh yeah, of course, because that would have required *research* and *giving a shit about his job*. This article is lousy.
The only unintended consequence is that some activists are unhappy that they're being associated with the movement they support.
That's not how the Initiative system in Washington works.
You sign because you want it to go to ballot. It has nothing to do with whether you support it or not. (Although obviously if you do support it, you'd want to sign.)
That *might* mean you support it. That might also mean you think it'll be so soundly defeated that they'll give up trying to legislate it in the future.
That's a good point, and I've always wondered the same thing. The weird thing is that Word *used* to let you do this-- you could move all the toolbars, and even the menu bar, to the side of the screen. (Of course, in practice this did more harm than good as users would accidentally drag the menu bar all over the place, then lose it, then call support...)
I wonder if Microsoft has considered a "vertical mode" for the ribbon. Seems to me that it would work just as well laid out vertically as horizontally.
Probably they're trying to switch it to a Xbox Live/Left4Dead model, where the game will randomly pick someone (after a brief test of their bandwidth) to be the server, then not tell them they're the server to prevent that person from being a jackass. The problem is that although the game tries not to reveal who the server is, there's usually an obvious "tell", so the guy who happens to be the server can still be a jackass.
You could just simply not buy the product, if you don't like it. Instead of vandalizing random people's computers, or pointlessly swearing at somebody.
Oh please, PC gamers bitch and moan about everything. Bitch, moan, bitch, moan. At the end of the day, they'll buy the game anyway, and nothing will change. Canceled pre-orders doesn't hurt anybody but GameStop and Amazon, and they'll make the money back in a month with the gamers buy the thing anyway.
And has an online petition ever gotten any company to change their policy on anything? I don't have the imagination to think of a *less* effective way to protest.
It's just like a Wiki, but you don't have to type in an unusable, confusing code. It's a tremendous idea, and shame on everybody else in the industry for doing nothing to attempt to match its usability.
Marketing doesn't make the product worse. (Or better for that matter.)
I think you're knee-jerking. How about you actually give Microsoft's products a fair trial, then make an informed decision? Of course, that kind of rational thinking might actually result in you giggling less... on the other hand, it'll save wear-and-tear on your $ key.
It makes Slashdot look like it's run by a bunch of idiots
Look like?
(Note: I got rid of the "with an agenda" part after seeing their disastrous attempts to improve the site over the last year, and their stalwart refusal to read or fix bug reports.)
Office for Mac runs orders of magnitude better than iTunes on Windows. I don't buy your excuses.
My biggest complaint is that the only thing I ever use iTunes for is updating my iPhone's firmware. I need a gigantic bloated buggy app for THAT!? Hey Apple: how about making a 5 MB iPhone manager without all the bullshit, eh?
Right, it didn't have pre-emptive multitasking, which is still shit.
Wow, you're an angry person.
My point is, contrary to your claim, Classic Mac's multitasking was not, in fact, "shit." It worked extremely well. Yes, the lack of pre-emptive multi-tasking was a talking point among Apple haters... but I never figured out why.
So you claim that classic Macs have "survived a shitload longer than Amiga did"? On what basis? As you may have seen by the recent Slashdot story, the Amiga operating system and hardware continued to be developed.
Oh yah. Silly me. I forgot how popular Amigas are right now. You can't swing a dead cat without hitting a dozen Amigas in the typical office.
Compared to whom? Commodore went bust in 1994. So your point is that Apple are doing better than a company that no longer exists?
Uh, duh? Apple did stuff right, thus they still exist. Commodore didn't, thus they no longer exist.
WTF are you even debating here? It's kind of a philosophical point, but I think it's safe to say the company that exists is doing better than the company that no longer exists by definition.
Classic Macs were a joke,
Why? Because they didn't have pre-emptive multi-tasking? "Sure! You had multi-tasking! But it wasn't nearly pre-emptive enough! It needed much more pre-emption!"
Spy Hunter had a steering wheel. (Well, a yoke-looking thing, but close enough.)
Also, as an interesting sidenote, the Macintosh port of Warcraft II didn't have voice chat, but you could set it to use the MacInTalk speech library to speak the chat messages your teammates sent. It also had TCP/IP networking before Battle.NET existed, meaning us Mac gamers could play Warcraft II over AOL (and other ISPs) while PC gamers were still dinking around with LAN settings.
(Poor Mac didn't get preemptive-tasking until 2001!)
Yes, but it really perfected the hell out of co-operative multi-tasking. It's not like us Mac users were just sitting there waiting for some program to finish until we could use another-- it had multi-tasking, just not pre-emptive multi-tasking.
And, lo and behold, despite it's weaknesses, the Mac (even the Classic Mac) survived a shitload longer than Amiga did. So Apple must have been doing something right.
Slashdot: the only gaming forum on the Internet populated primarily by people who don't play games.
I played Marathon before Doom, so I'm coming from the opposite angle of most people. After playing Marathon, the two things I noticed about Doom:
1) It's impossible to aim up or down, even though enemies can appear above or below you. Instead, your bullets "magically" can travel upward or downwards as needed. This struck me as particularly retarded.
2) Your character in Doom is somehow carrying a rocket launcher either between his legs, or embedded in his chest. The on-screen decal in Marathon correctly showed the rocket launcher as being held on the shoulder.
It's not like these games were years and years apart, either. Marathon followed-up Doom by only months, and it was so far ahead of it's time, it's frightening. (I mentioned in another post that Marathon had in-game voice chat in multiplayer-- the next PC game I know of with this was Unreal 2004!)
Marathon had voice chat in multiplayer. Once of the many, many, many ways that game was a full decade ahead of its time.
(So does Marathon 2, of course, but your post makes it sound as if Marathon 2 invented the concept-- no, it carried over from Marathon.)
He's also missing the point that some very early FPS games had excellent stories. Bungie's offerings, "Pathways Into Darkness" and the Marathon series, for example. I go as far as saying that Marathon's story was far superior to Half-Life. (It's obscure because it was released on an unpopular platform for games, the Macintosh, which is a shame.)
What's that? The author never played those games? Oh yeah, of course, because that would have required *research* and *giving a shit about his job*. This article is lousy.
Necktie?
OpenOffice development is glacial. You might see it added to Calc-- if you live a very long time.
In-fighting is AWESOME!!!
Sure you love open source, but you don't love open source ENOUGH!
Parent post useless without photos.
Possibly; can you name one? I can't, and I've tried several. (And all of the most popular ones.)
The only unintended consequence is that some activists are unhappy that they're being associated with the movement they support.
That's not how the Initiative system in Washington works.
You sign because you want it to go to ballot. It has nothing to do with whether you support it or not. (Although obviously if you do support it, you'd want to sign.)
That *might* mean you support it. That might also mean you think it'll be so soundly defeated that they'll give up trying to legislate it in the future.
That's a good point, and I've always wondered the same thing. The weird thing is that Word *used* to let you do this-- you could move all the toolbars, and even the menu bar, to the side of the screen. (Of course, in practice this did more harm than good as users would accidentally drag the menu bar all over the place, then lose it, then call support...)
I wonder if Microsoft has considered a "vertical mode" for the ribbon. Seems to me that it would work just as well laid out vertically as horizontally.
At the rate OpenOffice development moves, you can be sure you won't see any hint of it for the next 5 years at least.
So you're going to switch to DICE and EA?! DICE, who makes legendarily buggy games? EA who would gladly kick your grandma for a buck?
Oh yah, much better option.
Probably they're trying to switch it to a Xbox Live/Left4Dead model, where the game will randomly pick someone (after a brief test of their bandwidth) to be the server, then not tell them they're the server to prevent that person from being a jackass. The problem is that although the game tries not to reveal who the server is, there's usually an obvious "tell", so the guy who happens to be the server can still be a jackass.
Maybe you should take your medication?
You could just simply not buy the product, if you don't like it. Instead of vandalizing random people's computers, or pointlessly swearing at somebody.
Oh please, PC gamers bitch and moan about everything. Bitch, moan, bitch, moan. At the end of the day, they'll buy the game anyway, and nothing will change. Canceled pre-orders doesn't hurt anybody but GameStop and Amazon, and they'll make the money back in a month with the gamers buy the thing anyway.
And has an online petition ever gotten any company to change their policy on anything? I don't have the imagination to think of a *less* effective way to protest.
An Internet petition! I'm sure they're shitting themselves now!!!
It's just like a Wiki, but you don't have to type in an unusable, confusing code. It's a tremendous idea, and shame on everybody else in the industry for doing nothing to attempt to match its usability.