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No Dedicated Servers For CoD: Modern Warfare 2

An anonymous reader writes "Infinity Ward's Robert Bowling (aka fourzerotwo), in an interview with BashandSlash.com on October 17th, announced that one of the mainstays of PC multiplayer gaming, dedicated servers, won't be in IW's upcoming sequel to Call of Duty 4. Instead, players will use the unknown 'IW Net' for matchmaking purposes. No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming. Many vocal gamers have canceled their pre-orders, and a petition to reverse this decision is already past 86,000 signatures."

313 comments

  1. Won't it ... ? by ls671 · · Score: 1

    Won't it raise their bandwidth costs and potentially cause bottlenecks ?

    Well, I guess not if players aren't using it. Then, are they shooting themselves in the foot ?

    --
    Everything I write is lies, read between the lines.
    1. Re:Won't it ... ? by santax · · Score: 2, Insightful

      Something tells me they want to use 'distributed power'for this. In other words... they want to use the customer bandwidth... And not invest in their own. But look at the bright side. With no possible way to team up with friends and clans on their servers I don't feel very much pressed to buy the game. Now, where is that piratebay-thingie.

    2. Re:Won't it ... ? by master5o1 · · Score: 1

      I couldn't manage to shoot myself in the foot when I last played CoD.

      --
      signature is pants
    3. Re:Won't it ... ? by zwei2stein · · Score: 1

      Most likely, they made this decision so that they can use server-side copy protection (aka, Show me valid cd-key, bitch!), not unlike Starcraft2 removal of LAN gameplay in favor of battlenet, so expect centralized system. Otherwise, there is no point.

      So, you will be out of luck with piratey thing unless piratey people take time to write their own servers.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    4. Re:Won't it ... ? by Anonymous Coward · · Score: 0

      It's not the end of my world. The more wanker corporate business decisions seep into development of games, the more I couldn't care less.
      And in turn, it makes me more motivated to invest time and interest in Open Source gaming. I think that's where the community can really go nuts. So many games are severely strangled by their publishers.

      The publishers (people who pay for the development and want the mega bucks) are the weakest link.

    5. Re:Won't it ... ? by santax · · Score: 0, Redundant

      After reading your comment I have to say that you are probably right and I was wrong. Now I probably still do the piratethingie because of the following reasons. I like games. I like that games give me a taste for 'true freedom' with things I could never do otherwise. Chances are pretty slim I would sign up to be the bitch that dies for his country in another country (lol) to shoot with really cool weapons at another son of a mother who has done absolutely nothing to piss me off. So games give me the opportunity to do that. Now let's take another example of a really big game that is going to hit the stores this week in Europe. Forza 3. Console game, no way to set up your own servers. But the team behind it realized that their game is a great success mostly due to the exceptional community of gamers backing it up. So they gave us in forza 3 the chance to still meet with friends, reserve slots for them on their own servers and just letting us do on the xbox what you would except on the pc for a racing game. No modding allowed, but you can easily organize a clan/club of enthusiasts. And even on the pc no-one wants modding or cheating abilities. We take forza very serious and will not stand up for cheaters. I think this is where MW2 goes wrong. We on the pc have come to expect modding and own servers for this genre. Why? Well... because it enhances the gaming-experience and therefore the value of such game. I don't see this preventing piracy though. Mw1 was a great game, nice singleplayer, albeit a bit short. But the people who pirate today often do so because they can only spend their hard earned dollar, pound, yen or euro once... You don't want to spend that on a lousy product that you know could have been so much better if only the devs would let you...

    6. Re:Won't it ... ? by masterQba · · Score: 1

      the summary fails to mention it but the biggest downside is that when activision or inifinty ward goes under or chooses to shutdown the servers the game will be useless.

      --
      xb0x
    7. Re:Won't it ... ? by poetmatt · · Score: 1

      uh, dedicated servers means they don't have to use their bandwidth, so I don't get where you're going about that.

      Meanwhile, yes, this is when a game decision is so asinine that people have a reason to pirate. Again, brought to you by the same people who killed off LAN from Diablo 3 and Starcraft 2.

      "better experience" = we're a bunch of greedy assholes and we want to use the phrase 'better experience' to rationalize our imaginary fight against piracy to shove DRM up your ass and prevent you from playing on the lan.

    8. Re:Won't it ... ? by fyrewulff · · Score: 1

      Which can (and already has) happened with dedicated server games because the master list went down.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    9. Re:Won't it ... ? by Anonymous Coward · · Score: 1

      Great justification. Now stop being a selfish asshole and actually pay for the games you play, rather than acting like you deserve it for free because you don't want to. If you don't want to pay for it, don't play it.

    10. Re:Won't it ... ? by Steauengeglase · · Score: 1

      In the long run that is kind of the point. Keeping the MP ball in your court means never having to say that someone doesn't owe you.....a possible subscription fee to keep them going.

      Sadly, this proves that PC gamers are utterly worthless at this point. IW/Activision can offer some extra DLC for "free" and recoup any looses that would have happened with a few thousand PC gamers deciding to boycott.

    11. Re:Won't it ... ? by RalphSleigh · · Score: 1

      Open the games console and type /connect server3.leetclan.lol:37560 and you are good to go, master severs are for n00bs.

      --
      Come as you are, do what you must, be who you will.
    12. Re:Won't it ... ? by sopssa · · Score: 1

      After playing Left4Dead, I cant really bitch about its match-making system either tho. There are no server lists and you can easily just jump in to game. But if you like to, you can also invite your friends via steam to same server, or set up your own lobby where they join (and then open it up for others to fill rest of the player slots if you dont have as many)

      Granted, with MW1 there was some servers I liked and I added them to my favourites list - mostly because they were administrated good, they had (usually) nice people playing and good gameplay settings. But if the match-making system is good, it should be fairly trivial to filter servers based on such and making a friend server should be possible too (like with Left4Dead, which initially got bashing about it because it was a new system for players)

      Added convenience is to just jump in and play.

      I rather see how it works out before bitch about it.

    13. Re:Won't it ... ? by sopssa · · Score: 1

      Exactly. Both systems rely on the master servers being available, so this argument doesn't really hold any ground. If it dies, both systems die.

    14. Re:Won't it ... ? by sopssa · · Score: 1

      master severs are for n00bs.

      You probably mean server lists. Servers and clients still auth against master server, which obviously doesn't work if its down.

    15. Re:Won't it ... ? by Blakey+Rat · · Score: 1

      Probably they're trying to switch it to a Xbox Live/Left4Dead model, where the game will randomly pick someone (after a brief test of their bandwidth) to be the server, then not tell them they're the server to prevent that person from being a jackass. The problem is that although the game tries not to reveal who the server is, there's usually an obvious "tell", so the guy who happens to be the server can still be a jackass.

    16. Re:Won't it ... ? by Shadow+of+Eternity · · Score: 1

      Initially got a bashing? It's still getting a bashing because it removes the ability to choose a decent low-pinging server for yourself.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    17. Re:Won't it ... ? by Shadow+of+Eternity · · Score: 1

      Bull. Shit. Counter-Strike Source had 93,500 people playing it when I checked last sunday. CS1.6 had another 69,000 people playing. TF2'd got 19,400 and l4d was in fourth place with 16,600 players.

      All told valve had ~200,000 people playing just their top four games at 10:00AM on a freakin sunday. Call of Duty 4 regularly has less players than a HL2 mod (insurgency specifically) and barely beats it by a dozen or so players other times.

      PC gamers are not utterly worthless, they are not a nonexistant or marginal market, and they are not a dying breed. IW/Activision and companies like them are just trying desperately to convince the world that the egg of poor-PC sales laid the chicken of shitty ports and consolization and not the other way around.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    18. Re:Won't it ... ? by VGPowerlord · · Score: 1

      Left 4 Dead's matchmaking system is the worst of both worlds. You have dedicated servers, but no easy way of choosing one that you like. Oh, and servers other than the "official" servers can have mods installed that you may not want. Custom Maps? See the previous mention about mods, but remove the bit about official servers.

      (I'm aware that servers can be associated with Steam groups, but you need the numbered Steam ID to do that, which only high-level group admins can do. That and you have to restrict it so that you can't connect to the server through the lobby... which as far as I can tell, means that the server is always locked as to which mode, campaign, and difficulty it's running.)

      Valve screwed the pooch with this one, and it looks like they're going to do it again in less than a month.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    19. Re:Won't it ... ? by ls671 · · Score: 1

      > there's usually an obvious "tell"

      How do you notice ?

      1) Your machine slows down due to additional processing required from it.

      2) Your machine gets faster because of the absence of network lag.

      I did not think they would pick a customer computer to be the server. I guess if they do, they must pick one with the most horsepower so the answer could be 2, but still...

      Anyway, the process should require more CPU than usual and that could be easily detected I presume...

      While at it, are you aware of any attempts or concepts ever made to distribute the server load across several gamer machines ? I would doubt this but then again; how would they prevent from disrupting the game when a gamer shutdown his computer (being the server) before ending the game. Passive standby servers ? Active-active servers (sharing the load) ?

      In short, how advanced and sophisticated is the technology of hosting server on gamers machine without their knowledge ?

      Thanks,

      --
      Everything I write is lies, read between the lines.
    20. Re:Won't it ... ? by Alex777 · · Score: 1

      It should be obvious if you're the server by looking in the console. Your ping would tend to be a giveaway as well.

    21. Re:Won't it ... ? by majorme · · Score: 0

      I did not think they would pick a customer computer to be the server.

      They already advertised clients as servers via trailer. New Modern Warfare 2 Multiplayer Footage Reveals Seamless Host Migration Support

    22. Re:Won't it ... ? by poetmatt · · Score: 1

      see the replies below, those are exactly the problems. Fast as hell dedicated servers but I can't pick my own. That's a major WTF right there.

      This is an issue, as hackers can get on their own dedicated servers and do plenty of abuse - I've seen this happen before. L4D2 is doing the same among other problems, which is why people are pissed. That and that the original game's EOL has basically been decided as "now" - if they had an L4D1 buyer upgrade deal or something, people would have bought into it more. Instead "you paid our development costs, now you pay again".

    23. Re:Won't it ... ? by citizenr · · Score: 1

      it should be fairly trivial to filter servers based on

      there wont be ANY SERVERS, just game sessions, if the session starts you CANT join in.

      --
      Who logs in to gdm? Not I, said the duck.
    24. Re:Won't it ... ? by tsm_sf · · Score: 1

      I'll go ahead and keep doing whatever the hell I want, thanks.

      --
      Literalism isn't a form of humor, it's you being irritating.
    25. Re:Won't it ... ? by FrigBot · · Score: 1

      I think Gears of War 2 does this too.

    26. Re:Won't it ... ? by Hybrid-brain · · Score: 1

      A tad confused here. Is this for the 360 version or the PC version?

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
    27. Re:Won't it ... ? by ravenshrike · · Score: 1

      It remains to be seen whether that move will allow SC2 the same popularity as SC. Given how many Lan parties that were out there where Starcraft was THE big feature, forcing everybody to route over the internet is going to kill it's popularity for that group pretty damn quick. Especially since the game was already guaranteed that unless they majorly fucked up it would make a major profit. Now they've bollixed a core game function in the name of stopping piracy, but that will probably have a more depressing effect than piracy ever would.

    28. Re:Won't it ... ? by citizenr · · Score: 2, Informative

      thats the problem, they made PC version a copy of Xbox one

      --
      Who logs in to gdm? Not I, said the duck.
    29. Re:Won't it ... ? by Com2Kid · · Score: 1

      Half-Life 2 DM baby! w00t.

      All, umm, 50 or of or so! :)

    30. Re:Won't it ... ? by gadget+junkie · · Score: 1

      Most likely, they made this decision so that they can use server-side copy protection (aka, Show me valid cd-key, bitch!), not unlike Starcraft2 removal of LAN gameplay in favor of battlenet, so expect centralized system. Otherwise, there is no point.

      So, you will be out of luck with piratey thing unless piratey people take time to write their own servers.

      I think that actually the most active players and Clans are usually piracy - free, insofar that they tax themselves to pay for servers, websites and such, so the actual cost of the game is a fraction of the cost of the experience.
      Most probably, this is a PHB's reaction to the fact that the games generates turnover for other people, with nothing accruig to the company.....except the remarkable lack of piracy in clan-based games. They probably prefer single-player gaming, i'd say :D.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    31. Re:Won't it ... ? by Berkyjay · · Score: 1

      F that. Pirating is the only way to keep the industry honest. If the industry wasn't so selfish then maybe some of us wouldn't pirate. But they have shown time and time again that they are swilling to screw over players and destroy good game play in order to make a few extra bucks.

    32. Re:Won't it ... ? by scuba_steve_1 · · Score: 5, Interesting

      Dead on. I am in a COD Clan, which I will not mention here. We were in existence as far back as MOH Spearhead...and later hosted servers for COD UO, COD2, COD4, and now, WaW. We typically support (modded) servers long after others have left the game...and are currently still running servers for COD2 and COD4 in addition to WaW.

      We buy our games on release day. Actually, we pick them up on release day...we buy them well in advance. We have about 150 clan members and another 100 or so associated regular players...in addition to our guests. We don't pirate...and we run PB...so they are free to check what they want for our members, regulars, and guests.

      We pay over $400 a month for a dedicated physical server (on which we host multiple game servers). We also pay for a separate host for forums, map redirects, and a Vent server.

      In the past, we have also run BF2, BF2142, MOH Airborne and other titles, but CoD is our primary game...and we were really looking forward to MW2. No longer.

      We run only games that allow us to host our own server. We finally were able to swing that with BF and that's why we ran it. For us, the community is *at least* as important as the game. We want a single place (or set of servers actually) where our members, regulars, and guests can join us. We also want control over the maps, mods, and admin. We run a mature server and do not tolerate immature players, cheaters, or folks who lack sportsmanship.

      Frankly, I have limited expectations for this petition...or any type of boycott. That said, my clan is out. There is no way that we support a game that doesn't allows us to host it. i.e., a game that ignores the importance of our community. We have had a fairly sizable number of members cancel pre-orders...and now have switched our attention to BF3. It's a big leap for us (sad, but true), but as the dude says, this will not stand.

      The clan abides,.

    33. Re:Won't it ... ? by ls671 · · Score: 1

      I have looked at the trailer and it looks like they use passive standby servers. (in contrasts with active-active servers distributing the load)

      Thanks for the link! ;-)

      --
      Everything I write is lies, read between the lines.
    34. Re:Won't it ... ? by Cylix · · Score: 1

      It's pretty much bawls out bad.

      I actually haven't been able to fathom why anyone who host a server beyond a temporary connection. There is no benefit beyond limited advertising and no way to build community.

      I'm also a pretty big fan of automatically connecting to a server which pings horribly.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    35. Re:Won't it ... ? by Dutch+Gun · · Score: 1

      F that. Pirating is the only way to keep the industry honest.

      I'm proud of you for so nobly sacrificing your virtue for the protection of gamers everywhere!

      --
      Irony: Agile development has too much intertia to be abandoned now.
  2. petition by hydrolyzer · · Score: 0, Flamebait

    let me sign it

    1. Re:petition by Anonymous Coward · · Score: 0

      Yeah. Anyone have a link?

    2. Re:petition by 4D6963 · · Score: 4, Informative
      --
      You just got troll'd!
    3. Re:petition by riT-k0MA · · Score: 1

      Methinks petitionOnline is about to be flashmobbed, if not slashdotted

    4. Re:petition by Anonymous Coward · · Score: 0

      lol i'm sure the petition will work

  3. Hell hath no fury by MrMista_B · · Score: 4, Funny

    Hell hath no fury like a gamer scorned.

    1. Re:Hell hath no fury by Anonymous Coward · · Score: 0

      The thing is, the mod community aren't going to take this laying down.
      There will be a pirate PC version released within a month, and there will be pirate online play soon after that. If I had to guess, I would say it would even include dedicated servers and standard server listings.

      It will be superior to the retail version in every way. I'll wait for that. IW can go fuck a beansprout.

    2. Re:Hell hath no fury by Anonymous Coward · · Score: 0

      It will be superior to the rental version in every way.

      FTFY

    3. Re:Hell hath no fury by 4D6963 · · Score: 1

      It will be superior to the rental version in every way.

      FTFY

      Fuck The Fuck Yeah?

      --
      You just got troll'd!
    4. Re:Hell hath no fury by TheKidWho · · Score: 1

      Fixed That For You.

    5. Re:Hell hath no fury by elrous0 · · Score: 1

      Let's be honest. Fans of the series are going to bitch and moan about it--threatening boycotts, signing petitions, writing nasty emails. But, at the end of the day, most of them are still going to buy it anyway.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Hell hath no fury by Rashan · · Score: 1

      well, as someone who was on the fence about purchasing the game, this has moved me solidly into the "no" category. One sale lost, anyways... there's probably others like me.

      --
      Insert witty .sig HERE.
    7. Re:Hell hath no fury by popeye44 · · Score: 1

      Well I for one won't. I didn't buy the last one until 2 months after release. I downloaded it and played single player and ran a hamachi dedicated for a couple friends to see if it was worth it.Now I own two licenses. This one I will download and play single player and IW can kiss my hairy ass if they don't put dedicated back in. "I've ran many smaller dedicated servers over the last 10 years"

      I totally planned on getting this via pre-order because cod4 was so good. I had quite a few fav servers and some that had really kick ass mods. I even was part of a clan for the first time in 7 years. We typically ran MOD night once a week. The petition is up to almost 100K sigs. That's 100K PC PLAYERS@49-59$ They better listen up.

      --
      Inane Comments are Generously Disregarded
    8. Re:Hell hath no fury by Thanshin · · Score: 1

      "Fuck The Fuck Yeah" was so much better...

      (fucking meetings... I wrote this crap two hours ago. But don't worry, you won't lose the shining beacon of my sharp wit because of bad business practices)

    9. Re:Hell hath no fury by mister_playboy · · Score: 1

      Fuck The Fuck Yeah?

      You must be new here.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    10. Re:Hell hath no fury by Anonymous Coward · · Score: 1, Informative

      Online petitions don't work. Sorry, but it's true.

    11. Re:Hell hath no fury by Anonymous Coward · · Score: 0

      Go Team America!

    12. Re:Hell hath no fury by Penguin+Follower · · Score: 1

      Everyone in my clan has changed their minds on this purchase. We can't run our own dedicated servers now. We run 2 CoD4 servers (one FFA & other one TDM). Long before I joined the clan I played on these two because of the good ping I got, and because I like the regulars on there + the admins were cool. It's this sort of community that is being shattered by this move. I'll stick with MW and WaW for now.

    13. Re:Hell hath no fury by sowth · · Score: 1

      Why spend so much effort cracking games? That effort could go to helping out an Open Source project and no one would try to stop you, and you could put in all the features you want.

    14. Re:Hell hath no fury by fontkick · · Score: 1

      You obviously don't get flashbanged then FF'd at spawn very often. Hell doth hath more fury.

    15. Re:Hell hath no fury by rtb61 · · Score: 1

      They work really well, when they reflect in game sales. The reality is the petition is not about getting the company to change it is a straight up warning to the company, don;t make the change and not only loose that sale but also and often far more harmful that recommendation from what is often a dedicated gamer.

      The games market is very competitive, any handicaps in this tight economic market, where people are limiting the amount they will spend on 'GAMES' will cripple sales and over the long run poison the whole COD game franchise.

      --
      Chaos - everything, everywhere, everywhen
  4. Doubt the petition will have much effect. by Anonymous Coward · · Score: 5, Insightful

    As much as I agree with the petition and the sentiment behind it. I doubt it will sway Infinity Ward or Activision to do anything about this. While 86k signatures is alot, and this will surely cost them some sales I doubt it will have any effect on the profits made from the console versions.

    If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.

    1. Re:Doubt the petition will have much effect. by V4L3R4 · · Score: 5, Insightful

      We're pretty much boned, too late to change anything, guess I'll download it from that piratebay thingie. This is the problem with ActiBlizzard, they know people will pay for WOW many times over, they have all the money they will ever need, now they just like to see how much they can get away with. Sadly, this is one of those times, bend over loyal customers

      --
      I've seen the future, stock up on alien-zombie repellent, I kid you not
    2. Re:Doubt the petition will have much effect. by 4D6963 · · Score: 1

      Well the problem apparently is that they're doing this to curb PC piracy. I wanted to exceptionally buy MW2 (I haven't bought a game in 10 years) because playing only on cracked servers on MW kind of sucked (mostly when the few servers out there have PunkBuster turned off so you know that's where all the aimbot/wallhack noobs go), and to know it'll most likely use Steam (is the Steam app still as annoying and intrusive as a few years ago?) and that there will be no dedicated servers has me reconsidering that, but on the other hand you pretty much have to buy it now to see any action at all...

      --
      You just got troll'd!
    3. Re:Doubt the petition will have much effect. by Aim+Here · · Score: 1

      "mostly when the few servers out there have PunkBuster turned off so you know that's where all the aimbot/wallhack noobs go"

      Not to mention those of us who made cod4 go on Linux w/ wine, alas. Cod4's PB doesn't work, since it checks the integrity of various Windows API calls.

    4. Re:Doubt the petition will have much effect. by twokay · · Score: 1

      This wont stop piracy. All they did was screw real fans. Same old story AGAIN. You cant rank on hacked servers and most players will want their rank and other stats global. Ranking was a great way to make causal pirates get a legal copy, assuming they didn't just want single player. The hardcore group will of hackers will inevitably reverse the matchmaking servers.

      Well done IW you lost a sale, at least until its heavily discounted. Ill be playing L4D2.

      --
      Wannabe nerd.
    5. Re:Doubt the petition will have much effect. by nutshell42 · · Score: 4, Insightful
      So you, a habitual pirate by your own admission, wanted to make an exception for just this one game until, surprise surprise, you found that excuse you needed to steal it instead.

      Cry me a river.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    6. Re:Doubt the petition will have much effect. by DrXym · · Score: 5, Informative
      If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.

      It's not understandable if it tanked through their own hamfisted restrictions. PC gamers like dedicated servers. It means clans have somewhere fixed to play, they can make mods, they can moderate who gets on, they can run game matching front ends etc. More importantly, it means the players can run servers beyond a game's commercial life.

      It doesn't stop Infinity Ward running their own official servers, or offering some form of single sign-on, or medals / points / rewards, or even selling DLC, or even preventing piracy. They could provide their own server as a value add, and I'm sure the service would be popular. But I see no technical reason for taking away a feature that many people want, especially since the code already exists.

    7. Re:Doubt the petition will have much effect. by RogueyWon · · Score: 1

      It is an odd decision, for sure. At first glance, it seems counter-productive, because leaving aside any potential lost sales (and to be honest, I doubt too many of those will actually materialise), there must surely be more cost in providing some bespoke matchmaking system than in sticking in a server browser and letting people host dedicated servers. However, thinking about it, I can think of a few of the factors that are likely behind this. Note that I'm not saying I endorse them; just that I think these are the obvious candidates.

      1) Piracy - a huge problem on the PC. This reminds me heavily of Blizzard's recent decision to drop LAN play from Starcraft 2. If you have a game which you know a lot of people will want for the multiplayer component, it makes sense to tie in said multiplayer component as tightly as you can with your anti-cheat.

      2) Fear of adverse publicity from mods - when you are putting out a game which involves shooting people with realistic weapons, you probably live in fear that some kid is going to put out a mod where you shoot up his school. If he follows up on this in real life (and potentially even if he doesn't), you're in for a media storm. Sadly, we've seen time and time again that developers of easily-modded games are often held accountable in the public eye for the content of third party mods.

      3) Platform standardisation - PC gaming is still a profitable market, but having to develop an entirely separate feature-set and multiplayer setup for the PC release is, in the eyes of many developers, an excessive cost. Look at how multiplayer was dropped from the PC version of the recent Ghostbusters game (which, incidentally, is the nastiest port I've seen in years).

    8. Re:Doubt the petition will have much effect. by icebraining · · Score: 3, Insightful

      Mod parent up! His right in the spot:

      More importantly, it means the players can run servers beyond a game's commercial life.

      When MW3 arrives, they'll pull the plug on these servers to force everyone to buy the new game.

      I still play UT99, ten years after release. I won't but games with planned obsolescence. There is no good reason to do this except screwing the costumer.

    9. Re:Doubt the petition will have much effect. by Chris+Mattern · · Score: 1

      Well the problem apparently is that they're doing this to curb PC piracy.

      And yet, they will encourage it, as people will want cracked versions they can use with private servers.

      Alanis, are you paying attention? *This* is the definition of "ironic".

    10. Re:Doubt the petition will have much effect. by 4D6963 · · Score: 1

      Well, not really, I pretty much have to buy it now.

      --
      You just got troll'd!
    11. Re:Doubt the petition will have much effect. by 4D6963 · · Score: 1

      lol, yeah, not too sure about that, I mean, things can get complicated. Like with GTA IV, last time I checked you needed to get on a VPN to play it online on private servers.

      --
      You just got troll'd!
    12. Re:Doubt the petition will have much effect. by Anonymous Coward · · Score: 0

      And publishing companies wonder why the PC platform is tanking. PC gamers are a different market than console gamers - you have to offer them reasonable "modability" or they won't play.... well, they won't pay at least (but they may play). As soon as publishers get that through their thick skulls, I think we'll see a turn-around in the PC gaming market. It's time to stop all of this anti-piracy nonsense... it's just driving the PC market to pirate more software/games.

      I think there is a big market for PC games that aren't huge resource hogs that are relatively inexpensive and provide a decent amount of entertainment and custom-ability. That's what the PC gamer wants, not a carbon-copy of a console game. The mediums are different, the way the user interacts with the machine is completely different and the demographic of players is different as well (although there are overlaps here). It doesn't make sense to market the same products to the PC platform as to the consoles.. the business sense there comes from marketing and sales departments, not from developers and gamers.

    13. Re:Doubt the petition will have much effect. by poetmatt · · Score: 1

      they're going to try to nickel and dime the gamers for every little addon and component. Want to play? $50. Want to play with actual weapons? Another $5 per weapon. Or some other equally idiotic requirement. Somehow they think micropayments are a good thing and there is lots of proof that it's not.

      Thus, these 92 thousand signatures add up to way more over time, you know, like what is probably 1/4 or more of the people that were supposedly going to buy this game (not me, especially not now, not before this either).

    14. Re:Doubt the petition will have much effect. by poetmatt · · Score: 1, Insightful

      this is stupid. Punkbuster is such a piece of crap it doesn't even work on most modern gaming systems which require it. XP was about the last thing to support it.

      Piracy is an excuse for "we want to be even lazier and not even put in effort anymore. also, micropayments".

      Nobody likes steam, their DRM is marginally better. You know what'd be the best? No DRM! What an idea!It's just they're the only one with a remotely acceptable solution (and not entirely, at that). Everyone else is even worse dinosaurs of a past era.

    15. Re:Doubt the petition will have much effect. by thisnamestoolong · · Score: 1

      Wow, do you even know how to read? The guy is saying that he is going to play a different game instead, and MAYBE buy MW2 when the price drops significantly. I don't see anything there where he is admitting to piracy or saying that he is going to pirate MW2. You fail.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    16. Re:Doubt the petition will have much effect. by Anonymous Coward · · Score: 0

      Actually, quite a lot of people like Steam.

    17. Re:Doubt the petition will have much effect. by JohhnyTHM · · Score: 1

      This is selling for £35.99 in the UK.
      If those 86K signees don't buy thats £3M, or about $5M.
      Ok, so a lot will still buy, but but I would hope that with the potential to lose so much in sales someone would take notice.

    18. Re:Doubt the petition will have much effect. by modmans2ndcoming · · Score: 1

      Last I checked, L4D has no dedicated servers. I can play mods all I want.

      What they need is a peering system that lets mods be uploaded to game players who don't have the map/mod.

    19. Re:Doubt the petition will have much effect. by Anonymous Coward · · Score: 0

      how the fuck are you a 'loyal customer' when you are clearly stating your intention to pirate the game?

    20. Re:Doubt the petition will have much effect. by Bakkster · · Score: 1

      I don't see anything there where he is admitting to piracy or saying that he is going to pirate MW2. You fail.

      Really? He says "I haven't bought a game in 10 years", but played CoD4 even though "playing only on cracked servers on MW kind of sucked". CoD4 came out 2 years ago, during a period where he was not purchasing games, and could not play on official servers. That's an admission of piracy.

      Of course, he doesn't then claim he will be pirating MW2, just that the thing that he would have bought it for (good dedicated servers) might not be there anymore.

      I have a really hard time feeling bad for someone who pirates a game and doesn't have fun because of the copy-protection scheme. That's kind of the idea, it's not like they owe you $50 worth of entertainment.

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      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    21. Re:Doubt the petition will have much effect. by Bakkster · · Score: 1

      Last I checked, L4D has no dedicated servers. I can play mods all I want.

      L4D has plenty of dedicated servers, provided both officially by Valve and by private individuals and groups.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    22. Re:Doubt the petition will have much effect. by sopssa · · Score: 1

      If there's no dedicated server support originally in the game, it means crackers will need add and code it fully *in to the game* to begin with. That is a *lot* more work than just patch some code so that the pirate server doesn't authenticate with main server.

    23. Re:Doubt the petition will have much effect. by sopssa · · Score: 2, Informative

      Nobody likes steam, their DRM is marginally better. You know what'd be the best? No DRM! What an idea!It's just they're the only one with a remotely acceptable solution (and not entirely, at that). Everyone else is even worse dinosaurs of a past era.

      I'm not too sure about that. Steam has always worked great, and I actually prefer buying from it because of the easiness of it. On top of that you get the additional community features of steam with every game. And it's a lot easier to just download your games again if you ever delete them or go to other computer / friends place. I now a days actually prefer Steam version over physical versions (and no you dont need to be connected to internet to play them - just a few days my internet was broken for the whole day I played some of the games just fine)

    24. Re:Doubt the petition will have much effect. by elrous0 · · Score: 1

      I suspect the real reasons behind it are that they want you BUYING their official DLC (not getting free mods from other players) and because routing the game through official servers only means that they can control piracy a lot easier (since you can't just route your pirated version into a private server somewhere).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    25. Re:Doubt the petition will have much effect. by Anonymous Coward · · Score: 1, Interesting

      ""They could provide their own server as a value add, and I'm sure the service would be popular.""

      This is an area the game developers have dreamed of for years, but it goes way beyond that simple comment. Online play with private dedicated servers up until now has been a money loser in the support Dept. for game developers and distributors that do aspects of general support for the PC platform.

      Removing dedicated servers and starting up IWNet is a prime to exploit the customer. IWNet is really nothing more than a disguised delivery and billing system and latr a billing system that also delivers content. This is the beginning of moving away from the player owning the game to a delivered content model that they can charge a fee. You buy the game and it can be played fine in a limited way, but if you want the expanded content then you pay a monthly subscription fee. FPS games are prime for this now that consoles have almost caught up to the PC platform, so merging them under one delivery system makes sense to the game company.

      Once you have IWNet deployed and debugged you simply go through a period to allow the customers (suckers) accept it as the way to play. This will never site well with the hardcore but they aren't the target. The target is the average players as IW often quotes. Now that players are comfortable you introduce the 'added content' part of the model. This costs extra. Similar to addon paks companies have tried to make money on for years. But now there is both a delivery method and the impulse buyer, because they simply add it to their steam account and are billed directly.

      Now for phase 3 if you wish to put a name to it.. The company now introduces enhanced online play with many more control and modding options, along with a much improved match system. A monthly fee is all that is required to play. This of course is the real payoff. PAY TO PLAY is now here and everyone accepts it as the norm. If you want to go beyond the causal player level, then you are going to pay for it.

      Don't take my word for it. It's been discussed for years but the technology simply wasn't there. Now it is and in 3-5 years what we all have known will be gone if IWNet is a success. Think of it like cable tv. You get the privilege of paying for whatever tier you want. May not be what you like but to bad. It's not about the customer it's about money and control. the two always go together.

    26. Re:Doubt the petition will have much effect. by jgtg32a · · Score: 1

      Then there are a few people like myself who had no interest in buying the game in the first place, but signed because I don't like the precedent that this game tries to set.

    27. Re:Doubt the petition will have much effect. by secretcurse · · Score: 2, Informative

      That's exactly right. Battlefield 2 was a perfect example of this. If you wanted a ranked server that would report your stats back to EA, your server company had to pay licensing to EA. If you wanted a clan server that wouldn't report stats, anyone could download the server software. You could choose to run an older version of the game, or mods, or whatever you wanted. So, people can play BF2 on custom servers forever if they'd like, but if they want to take advantage of the official ranking system they have to give EA some more money. That's about as win/win as it's going to get between a gamers and suits.

      --
      I'm using all of my mod points to mod ancient memes down. Please join me.
    28. Re:Doubt the petition will have much effect. by TheVelvetFlamebait · · Score: 2, Insightful

      We're pretty much boned, too late to change anything, guess I'll download it from that piratebay thingie.

      which will accomplish... what exactly?

      Will it fix the problem of no dedicated servers? Nope.

      Will it send the message that gamers want dedicated servers? Not really. It more sends the message that PC gamers will take any unrelated excuse to pirate, and by extension, lessen the chances that the developers will bother with the PC platform in the future.

      Will it stand up for our freedoms and help prevent oppression by multimillion megacorps? Hardly; dedicated game servers aren't exactly a human right.

      Well, I'm beat. Surely they're the only reasons that people pirate?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    29. Re:Doubt the petition will have much effect. by Mr_eX9 · · Score: 1

      No, it's not understandable, it's idiotic at best. It's costing them money in the short run--many people won't buy the game--and consumer favor in the long run. They'd be making even more money if they weren't shoving their dicks up PC gamers' asses.

      This kind of belligerence is what brought EA into its current decline, and Activision's non-Blizzard properties will surely follow suit in the next few years.

    30. Re:Doubt the petition will have much effect. by poetmatt · · Score: 1

      example steam problems:

      1:steam policy: no refunds.
      I bought batman:AA and it *sucked* to me. Nice idea, achievables make it crap for me, my own personal opinion. I decided this within an hour of playtime (download took me 2 hours, fast connection). No refund.

      2: steam goes down = services go down = you can't play your games.

      this has happened multiple weekends recently, UT3 weekend and TF2 update weekend for easy examples.

      Even from Direct2Drive, whom I prefer by a little, you download the actual CD image/executable and back it up, and have a CD key mailed to you. Oh, and you have refunds.

    31. Re:Doubt the petition will have much effect. by citizenr · · Score: 1

      I suspect the real reasons behind it are that they want you BUYING their official DLC (not getting free mods from other players) and because routing the game through official servers only means that they can control piracy a lot easier (since you can't just route your pirated version into a private server somewhere).

      yes, that worked great for L4D... oh wait, I can play it online cracked

      --
      Who logs in to gdm? Not I, said the duck.
    32. Re:Doubt the petition will have much effect. by Steauengeglase · · Score: 1

      The real question is how long until you pay-to-play SP games?

    33. Re:Doubt the petition will have much effect. by FrigBot · · Score: 1

      Some costumers enjoy dressing up and getting screwed...

    34. Re:Doubt the petition will have much effect. by modmans2ndcoming · · Score: 1

      yes, but you don't need a dedicated server to use mods. We use mods through peering just fine.

    35. Re:Doubt the petition will have much effect. by zorg50 · · Score: 1

      example steam problems:

      1:steam policy: no refunds. I bought batman:AA and it *sucked* to me. Nice idea, achievables make it crap for me, my own personal opinion. I decided this within an hour of playtime (download took me 2 hours, fast connection). No refund.

      Almost no retailers will give you a refund for a PC game that you've already opened. Nice attempt at a strawman, though.

    36. Re:Doubt the petition will have much effect. by Minwee · · Score: 1

      Even from Direct2Drive, whom I prefer by a little, you download the actual CD image/executable and back it up, and have a CD key mailed to you. Oh, and you have refunds.

      Yup, they sure do. It's right there in their Terms of Service:

      Refund Policy. Certain restrictions apply to sales of Products sold through the Service that might not otherwise apply to physical goods. Refunds will not be issued due to your dissatisfaction with the Product or if your computer does not meet the minimum Product requirements. If you feel you qualify for a refund please contact Customer Service. Refunds or credits will be issued solely at IGN's discretion. Refunds may be offered if all the following conditions are met:

      • The time of your request for refund/credit is fewer than 48 hours from time of purchase
      • The game has not been activated
      • The game activation key has not been disclosed to you by email or webpage
      • We find your request reasonable due to special circumstances

      So... If you had bought Batman:AA from Direct2Drive, received the activation key, activated it and then played it for about an hour, how much of a refund would you expect? Perhaps you believe that "The game SUCKS!" qualifies as special circumstances and not mere "dissatisfaction with the Product"?

      Please, tell us more about this world you live in.

    37. Re:Doubt the petition will have much effect. by Com2Kid · · Score: 1

      It is an odd decision, for sure. At first glance, it seems counter-productive, because leaving aside any potential lost sales (and to be honest, I doubt too many of those will actually materialise), there must surely be more cost in providing some bespoke matchmaking system than in sticking in a server browser and letting people host dedicated servers. However, thinking about it, I can think of a few of the factors that are likely behind this. Note that I'm not saying I endorse them; just that I think these are the obvious candidates.

      There is also a chance that they are using one of a number of pre-packaged PC game matchmaking systems and that this saves them the time and effort of creating a dedicated server.

      There are some Source engine Mods I have which, of course, use dedicated servers, but because the user base is so small finding a dedicated server with people on it is very hard. An automatic match making system could help this problem, I could fire the game up in the background and it could sit there searching for someone to play with and after 5 or so minutes alert me when it found a match. As it is today, I start the Mod up, see that no one is playing on any of the servers, and close it down. There may very well be 5 other people doing the same thing at the same time!

      In general though I do agree that dedicated servers are much better. They allow for a sense of community, something you cannot get with random player matches.

    38. Re:Doubt the petition will have much effect. by CompMD · · Score: 1

      I still play Marathon with a few friends. It made me smile to see that the servers were still going for it and there's still people who play it.

    39. Re:Doubt the petition will have much effect. by SanityInAnarchy · · Score: 1

      Will it send the message that gamers want dedicated servers? Not really. It more sends the message that PC gamers will take any unrelated excuse to pirate,

      It's hardly unrelated.

      One of the big reasons to get a legit copy of the game is the ability to play multiplayer on legit service. If they're castrating the multiplayer experience, that much less reason to buy.

      --
      Don't thank God, thank a doctor!
    40. Re:Doubt the petition will have much effect. by SanityInAnarchy · · Score: 1

      I'll chime in with another "me too" -- I like Steam.

      I don't prefer it to no-DRM-with-a-service, like Stardock, but from a pure usability standpoint, I prefer it to no DRM at all.

      If a game is on Steam and available elsewhere without DRM, I'll buy the non-DRM'd version. I'm just saying, not only is steam not that bad, I actually like it.

      --
      Don't thank God, thank a doctor!
    41. Re:Doubt the petition will have much effect. by Rattenhirn · · Score: 1

      I agree that the no refunds policy is bad, but in the case of Batman:AA, you could've tried the demo before trying the game. That's why they make 'em...

    42. Re:Doubt the petition will have much effect. by SanityInAnarchy · · Score: 1

      steam policy: no refunds.

      A lot of things come with no refunds. Most Steam games are either cheap enough that I really don't care, or have a demo version, also. So...

      I bought batman:AA and it *sucked* to me. Nice idea, achievables make it crap for me, my own personal opinion. I decided this within an hour of playtime

      Your fault you didn't play the demo, especially if it was evidence within an hour of playtime.

      Think about it from Steam's point of view. It's far cheaper for them to send you a smaller demo, and both cheaper and more convenient if they don't have to deal with refunds all the time.

      There's also the piracy aspect -- which is why, according to zorg50, many retailers won't allow you a refund once the game has been opened. Think about it from their perspective -- if you install a game even as old as Starcraft, and activate it with its CD key, tied to some online account, that means if you return it, and they resell it, it's now going to be worth far less to the next person, because they won't be able to activate it in that way.

      You wouldn't want to buy a new Blizzard game and be unable to connect to Battle.net, would you?

      Now, it may be different for console games, but that only applies to actual discs -- I don't know of any downloadable console games which can be refunded or resold.

      2: steam goes down = services go down = you can't play your games.

      This is only really a huge issue for single-player games. And I'll give you this one, since I haven't played it recently enough to notice, but I almost never see it go down.

      Even from Direct2Drive, whom I prefer by a little, you download the actual CD image/executable and back it up, and have a CD key mailed to you.

      Wait, so how's it "Direct 2 Drive" if it's actually direct-to-CD-then-to-drive, after you wait for something in the mail? WTF?

      If you're saying you get that in addition to the downloaded version, fine, though not incredibly appealing -- a CD plus a CD key is far less convenient to me than a download and a password.

      Oh, and you have refunds.

      But, as Minwee says, only for games you haven't played, which means it wouldn't help at all with your Batman problem.

      What would help with your Batman problem is to be a little less of an impulse buyer.

      --
      Don't thank God, thank a doctor!
    43. Re:Doubt the petition will have much effect. by elrous0 · · Score: 1

      Lol, I didn't say it would actually WORK.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    44. Re:Doubt the petition will have much effect. by Bakkster · · Score: 1

      Right, but you also claimed there were no dedicated servers. That is incorrect. Whether needed or not, L4D has them.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    45. Re:Doubt the petition will have much effect. by brkello · · Score: 1

      Pretty much any reason these days is used as an excuse to pirate. It's easy to find something you don't like in any game to make some sort of excuse. These people are just trying to justify breaking the law. Just don't pirate.

      --
      Support a great indie game: http://www.abaddon360.com
    46. Re:Doubt the petition will have much effect. by Anonymous Coward · · Score: 0

      Posting anon since I moderated in this thread already.

      I suppose this is anecdotal, but I had no problems getting a refund from Steam for 2 games now. Both Spellforce 2 and GTA 4. I couldn't get GTA 4 to play well at all, support tried to help make sure my computer was updated, etc, but in the end it ran like crap and they gave me a refund. Earlier I had bought Spellforce 2, and that title was pretty much underwhelming for me, I told them as much, and they refunded that one as well, with almost no questions asked. Unlike the store, Steam really can revoke your ability to play it, even if you made a backup.

      Do you have a link to this policy that Steam enforces on no refunds? If I've been lucky I'd like to know as it would change my opinion of Steam.

      Tynin

    47. Re:Doubt the petition will have much effect. by Anonymous Coward · · Score: 0

      I have a linux box up at home running an L4D dedicated server right now. If you are interested in how, srcds.com can be a good source of info on getting it up and running.

    48. Re:Doubt the petition will have much effect. by pnuema · · Score: 1

      Excuse me, but Steam rocks. I can log into any computer in the world, download steam, and play any of the dozens of games I have purchased from them. I can play without an internet connection just fine in offline mode. But best of all - I'm building a new system right now. As soon as I am finished, I will download the steam client, click a few buttons, and go to bed. When I wake up in the morning, all my games will be installed. That is just unparalleled service. Steam only sucks if you are a pirate.

    49. Re:Doubt the petition will have much effect. by TheRealGrogan · · Score: 1

      Wait, so how's it "Direct 2 Drive" if it's actually direct-to-CD-then-to-drive, after you wait for something in the mail? WTF? If you're saying you get that in addition to the downloaded version, fine, though not incredibly appealing -- a CD plus a CD key is far less convenient to me than a download and a password.

      No, it's not like that. It was incorrectly stated that it is a "CD Image". What you get from Direct2Drive is the same as what you get when you purchase it on CDs or DVDs, retail style. You get the full deal, with setup program )that lets you choose the install location etc.), in a big zip archive and a product key, or activation code with your purchase. It's available immediately after checkout, but they also email it to you.

      Activation is also hassle free. It's either seamless (you're not even aware of it the first time you launch) or in some cases they have a third party activation mechanism where you paste your code in and submit. If it doesn't work, there's usually a local method of doing it.

      It is very convenient and hassle free. You can back up the zip file and key/code in any manner of your choosing. It's also available at any time for re-download when you log on to Direct2Drive.

      I buy all my games from Direct2Drive. It's not much, if any cheaper than retail for current games, it's the convenience that pleases me. No dealing with slow optical media (install takes just a few minutes) and best of all, no need to look for a "No CD" crack because it will never make you put a DVD in the drive to play it.

      They take PayPal too if you want to pay that way.

      This is way better than having Steam in your face.

    50. Re:Doubt the petition will have much effect. by poetmatt · · Score: 1

      yeah, I admit demo part was my pure stupidity on that one.

    51. Re:Doubt the petition will have much effect. by poetmatt · · Score: 1

      yeah, it's my fault for batman. The lack of refunds online in general is basically asinine, though.

    52. Re:Doubt the petition will have much effect. by negRo_slim · · Score: 1

      Just don't pirate.

      And stick with half baked demos or unrealistic system requirements on the box? No thank you, I will continue to pirate to gauge real performance on a real machine. I'm going to continue to buy games but I am not going to get stuck in the 6 month upgrade cycle. Download everything, buy what you want to play.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    53. Re:Doubt the petition will have much effect. by TheVelvetFlamebait · · Score: 1

      You forgot the last, most important step: delete what you don't buy.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    54. Re:Doubt the petition will have much effect. by TheVelvetFlamebait · · Score: 1

      If they're castrating the multiplayer experience, that much less reason to buy.

      True, but it there any more reason to pirate? The GP made the choice not to buy and the choice to pirate. The castrated multiplayer experience relates mainly to the former.

      It saddens me that some people can't tell the difference anymore.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    55. Re:Doubt the petition will have much effect. by Supurcell · · Score: 1

      You forgot the last, most important step: delete what you don't buy.

      Eventually...

    56. Re:Doubt the petition will have much effect. by SanityInAnarchy · · Score: 1

      True, but it there any more reason to pirate?

      If you're the kind of person who would pirate, it is. I tend to buy games legitimately, but I also focus on multiplayer games, because those present much more of a problem to pirate.

      But you're absolutely right -- it could be a reason simply not to play, and I wasn't going to play this game anyway.

      --
      Don't thank God, thank a doctor!
    57. Re:Doubt the petition will have much effect. by modmans2ndcoming · · Score: 1

      Good job Mr. Pedantic.. but you forget your logic... F=>T Evaluates to T.... good job....But I win.

    58. Re:Doubt the petition will have much effect. by Bakkster · · Score: 1

      I'm not being pedantic, just sorting out that one of the two points you made was incorrect. There most certainly are dedicated L4D servers (my gaming team has one). However, you are correct that mods can be run on non-dedicated servers perfectly fine with peering.

      I don't see how you 'win', when I'm not trying to beat you, just pointing out that your first post had a minor inaccuracy. Your point about peering still stands.

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      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    59. Re:Doubt the petition will have much effect. by modmans2ndcoming · · Score: 1

      I wasn't being really serious. I just forgot the smiley face.

    60. Re:Doubt the petition will have much effect. by Bakkster · · Score: 1

      Gotcha ;)

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
  5. Here's the petition by cjfs · · Score: 5, Informative

    Here's the petition.

    1. Re:Here's the petition by DNS-and-BIND · · Score: 1

      I would like to know the last time one of those online petitions actually worked.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Here's the petition by cjfs · · Score: 2, Informative

      I would like to know the last time one of those online petitions actually worked.

      Hmm... it appears never.

      On a more upbeat note, slacktivism is our word of the day!

    3. Re:Here's the petition by jgtg32a · · Score: 1

      Oh hi Slacktivism welcome to my vocabulary

    4. Re:Here's the petition by Blakey+Rat · · Score: 1

      An Internet petition! I'm sure they're shitting themselves now!!!

    5. Re:Here's the petition by Anonymous Coward · · Score: 0

      Here is a list of executives. I suggest trying to figure out their e-mail and/or phone #'s and give them a constructive, polite message on why their decision to not have dedicated servers for the PC is a bad idea.

      http://www.lead411.com/company_ActivisionInc_Kotick_3985.html

      Exec Robert Kotick CEO/Chairman/President 310-255-2000

      Michael Morhaime Press Blizzard Entertainmen 310-255-2000

      Michael Griffith Pres Activision Publishing 310-255-2000

      Finance Thomas Tippl Chief Financial Officer 310-255-2000

      Jean-François Grollemund Chief Merger Officer 310-255-2000

      CustServ Brian Hodous Chief Customer Officer 310-255-2000

      Legal George Rose Chief Legal Officer 310-255-2000

    6. Re:Here's the petition by Azmodaen · · Score: 1

      I would like to know the last time one of those online petitions actually worked.

      Hmm... it appears never.

      On a more upbeat note, slacktivism is our word of the day!

      Never worked... I swore i signed onto this petition and was able to buy a copy of Bioshock Collectors Edition: http://www.petitiononline.com/bioshock/petition.html http://www.planetxbox360.com/article_1644/Bioshock_Collectors_Edition

  6. Mr Bullet by TyFoN · · Score: 1

    Say hello to your new friend Mr Foot.

  7. Battlefield by Picardo85 · · Score: 2, Funny

    For the sake of the further growth of the battlefield community i surely hope they don't introduce a serverbrowser nor dedicated servers :) That'd give DICE such an advantage on the PC.

    1. Re:Battlefield by V4L3R4 · · Score: 3, Informative

      "To answer a lot of questions; Will BFBC2 PC have dedicated servers the user will control? YES!" "And console (PS3, Xbox360) also has access to host Dedicated servers through BFBC2 Private Matches, eliminating "host with the most" issues." http://twitter.com/OfficialBFBC2 DICE seem to have timed these perfectly, was already a first day buy for me, might pre-order now. Suck it Infinity Ward, you just failed, hard

      --
      I've seen the future, stock up on alien-zombie repellent, I kid you not
    2. Re:Battlefield by bkgood · · Score: 1

      Unfortunately, the Battlefield and Call Of Duty series are fairly different shooters. The loss of Call Of Duty would be noticed, as much as I do like Battlefield.

    3. Re:Battlefield by Blakey+Rat · · Score: 4, Funny

      So you're going to switch to DICE and EA?! DICE, who makes legendarily buggy games? EA who would gladly kick your grandma for a buck?

      Oh yah, much better option.

  8. No fun by 4D6963 · · Score: 5, Interesting

    It appears that there will be no community mods or maps for MW2.

    FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-

    Mods/custom maps were half the fun of CoD4 on PC. Paintball mod on the Simpsons map (mp_simpsons) was awesome, and most custom maps I've played were pretty awesome, several of them could even have been official maps.

    --
    You just got troll'd!
  9. Over 88,000 Already... by carterhawk001 · · Score: 4, Informative

    If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.

    1. Re:Over 88,000 Already... by Anonymous Coward · · Score: 0

      I think the old pirate argument will come into play.

      "But this will make pirates unhappy, which is worth ten billion to us!"

    2. Re:Over 88,000 Already... by Forthac4 · · Score: 4, Insightful

      If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.

      Assuming people have the balls to actually cancel their pre-order and not buy the game. There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME. Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company. They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem. Vote with your wallets people.

    3. Re:Over 88,000 Already... by 4D6963 · · Score: 1

      It's over eighty-nine thousand!!!

      --
      You just got troll'd!
    4. Re:Over 88,000 Already... by Computershack · · Score: 1

      It's over eighty-nine thousand!!!

      Assuming every single PC gamer likely to buy it has complained, I doubt that's 1/10th of 1% of the console sales so I hardly think Infinity Ward are likely to give a shit.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    5. Re:Over 88,000 Already... by AvitarX · · Score: 1

      This is likely somewhat real though.

      I don't play tons of FPSs, and the Free ones are generally enough, but I know I would not buy one without mods or custom maps. At least I certainly wouldn't buy it before it hit the sub $20 price. The mods and maps that will come are a whole lot of what one gets IMO.

      Imagine the lost sales if Valve had blocked mods on half-life and we never received counter-strike, I know that is an extreme example of mods driving sales, but they do to a point anywhere.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re:Over 88,000 Already... by mikael_j · · Score: 2, Insightful

      Are you seriously suggesting that the sales of the PC version are likely to be 1/1000th of those for the various consoles? You do realize that this would mean that if the console versions together sold 10,000,000 copies there would only be 10,000 copies sold of the PC version. I find that highly unlikely....

      If we assume that the aforementioned 89,000 complaints is the entire PC market for the game then that would, by your logic, mean that they will end up selling 89,000,000 console copies. Why would they even be making a PC version if the market looked like this?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    7. Re:Over 88,000 Already... by GF678 · · Score: 3, Insightful

      Assuming people have the balls to actually cancel their pre-order and not buy the game. There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME. Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company. They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem. Vote with your wallets people.

      It's actually worse than that. A lot of people will end up pirating the game and make it clear on forums or whatever that they pirated the game as their way of "protesting". But all that does is two things:

      * It shows that those complaining can't really be that serious as they aren't prepared to do without, which makes one's position much less credible, and
      * It gives publishers another data point when talking about game piracy numbers.

      If you really truly have an issue with a particular software company, and you feel that the only way to make an impact is to not give them any money, then you also have to accept the fact that making a credible stance HAS to also include not using their software, even for free. Otherwise, you're part of the problem.

      Having said all that, sticking to these principles can be rather difficult. Particularly when one is young and was brought up on having tons of pirated content on their hard drives. :)

    8. Re:Over 88,000 Already... by 4D6963 · · Score: 1

      That's closer to 6%.

      One of the questions I asked in the first [...] had to do with how many units of CoD4 were sold before Christmas of 2007. The answer was approximately 7 million total, but only 400,000 on the PC side (source: NPD group, Jan 2008 stats).

      From here

      --
      You just got troll'd!
    9. Re:Over 88,000 Already... by TheKidWho · · Score: 1

      Those are old numbers, COD4 sold nearly 2 million copies on PC.

    10. Re:Over 88,000 Already... by Spazztastic · · Score: 2, Interesting

      Imagine the lost sales if Valve had blocked mods on half-life and we never received counter-strike, I know that is an extreme example of mods driving sales, but they do to a point anywhere.

      Well I think the big thing is that Half Life was made incredibly popular by the mods that were made for it. I played Counter Strike before I even knew what Half Life was. Once I played it, it was definitely an amazing game, but it still is what got me indoctrinated into the series.

      I can honestly say for a fact that I was planning on buying this game (Fuck preorders, I'm not that hellbent on getting it), and now I won't because of this. I'd run a dedicated server on my spare computer in my house and my friends would play. Now we're gonna move onto a different game because of this. There's $50 gone for them.

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    11. Re:Over 88,000 Already... by poetmatt · · Score: 0, Troll

      buying anything activision/blizzard/eidos/ea is akin to supporting the worst DRM using big name companies that exist. These companies have constantly screwed their customers over "piracy". Even mentioning the term still shows how out of wack they are when they redefined the phrase to fit their own purpose in the first place.

      There are lots of good games that don't involve them in this day and age, thankfully.

      I pirate, and thankfully it takes minimal effort since our lan events take care of that. Need COD MW2? I'm sure someone's got it on DVD. Who has the crack? etc over there.

    12. Re:Over 88,000 Already... by Ringthane · · Score: 1

      If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.

      Of course, some people (like me) who sign the petition have ordered the console, not the PC, version, and I lack the balls to cancel my console copy in support of my PC player brethren, Yeah, I came out of the PC scene, and I think it was shabby for IW to keep the dedicated server change quiet until less than a month before release, but I'm still getting my MW2 for the Xbox 360. Besides, I got my ass roundly kicked by those PC guys every time I went online in CoD4. The console guys are much easier targets.

      --
      Friends help you move... Real friends help you move bodies...
    13. Re:Over 88,000 Already... by AntiNazi · · Score: 1

      I didn't sign, but they can add at least one to the count of people that just put their wallet away. A few friends were buying and we were going to rent a ded. So much for that.

    14. Re:Over 88,000 Already... by Blakey+Rat · · Score: 1

      Oh please, PC gamers bitch and moan about everything. Bitch, moan, bitch, moan. At the end of the day, they'll buy the game anyway, and nothing will change. Canceled pre-orders doesn't hurt anybody but GameStop and Amazon, and they'll make the money back in a month with the gamers buy the thing anyway.

      And has an online petition ever gotten any company to change their policy on anything? I don't have the imagination to think of a *less* effective way to protest.

    15. Re:Over 88,000 Already... by jgtg32a · · Score: 1

      Oh Jesus you did not just quote NPD for PC game sales numbers, they only get reports on retail sales.

    16. Re:Over 88,000 Already... by jgtg32a · · Score: 1

      Actually they in addition to removing Mod, and dedicted servers they also jacked up the price by $10

    17. Re:Over 88,000 Already... by Anonymous Coward · · Score: 0

      Order closed by customer 20-10-2009 17:30

      If the order was cancelled correctly, you will now receive a mail confirming this.
      It might take a moment for the updated status to appear here

      *cry*!

      My flatmate will get it for the console - so I'll still play SP, but alas, it seems I wont be able to play MP - and I've sent something a thousand hours on COD and COD2, and a few hundrend on MW2 (having grown up I have less time), only to be shafted like this.

      SC2 has no lan facility either. Things are getting bad for the PC gamer.

    18. Re:Over 88,000 Already... by Anonymous Coward · · Score: 0

      Mods are the only reason Half-Life stuck around. It was a great single player game, but it was the mods that got people past the terrible networking. Just like Quake 2, if it wasn't for "Team Fortress 2 coming soon to QuakeWor...Q2... er, HL!" it would have probably tanked.

    19. Re:Over 88,000 Already... by Steauengeglase · · Score: 1

      As it is supposed to happen. You should repurchase all of your games every 4 years for at least suggested retail price or unless authorized by an industry cartel and we'll make sure that will happen one way or another. You should also pay to play under any scenario. User generated should only be allowed after the sub-purchaser has purchased a license to make authorized content that is checked for a minimal sum to make sure that the sub-purchaser has not infringed on any other know IP. This content will then become property of the publisher because social networking sites can get away with it and we think that is pretty awesome.

      Sad, I can remember games being fun and interesting. Now it is all lawyers and shareholders.

    20. Re:Over 88,000 Already... by Anonymous Coward · · Score: 0

      I'd run a dedicated server on my spare computer in my house and my friends would play. Now we're gonna move onto a different game because of this. There's $50 gone for them.

      If you are moving on to a new game, may I suggest Battlefield: Bad Company 2? It's definitely more team oriented, and dedicated servers have been promised already. In fact I think DICE is even going to include dedicated servers with the console versions as well.

    21. Re:Over 88,000 Already... by Explodicle · · Score: 1

      once they have your money they could care less

      I disagree. Once they have your money they couldn't care less.

    22. Re:Over 88,000 Already... by radish · · Score: 1

      COD4 sold 14 million copies, so 88k is around half a percent. Given that I'm sure (a) some people who signed will buy it anyway and (b) not everyone who signed it was ever going to buy it in the first place, I think the potential losses from this hover somewhere between "vanishingly small" and "insignificant".

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    23. Re:Over 88,000 Already... by Anonymous Coward · · Score: 0

      It's actually worse than that. A lot of people will end up pirating the game...

      I can't believe you are using the same lame argument that the companies use! i.e. One lost sale translates into at least one pirated copy.

      Bad on you!

    24. Re:Over 88,000 Already... by GF678 · · Score: 1

      I've been reading comments about this in many forums. There ARE a number of people who state they will pirate the game as a protest. I'm not saying every lost sale = a pirated copy, just a lot will be. These gamers are admitting the fact, so it's hardly a lame argument.

    25. Re:Over 88,000 Already... by Jartan · · Score: 1

      Assuming people have the balls to actually cancel their pre-order and not buy the game.

      I share your sentiment towards this sort of thing in general. In this case though you are missing the mark. This isn't some small minor thing that "upsets" people. We're not yelling at the man for keeping us down with DRM here. They've taken out dedicated server support from a game which only sells well due to it's multiplayer. People will have to play crappy peer to peer matchmaking and that will instantly make the game very unfun.

      On the PC the FPS market is a very fickle beast. Every once in a while a new game is chosen as a sort of de-facto "winner" and generates huge sales due to critical mass making everyone feel the need to play what everyone else is playing. You see this on the consoles somewhat but it's more pronounced on the PC where the FPS crowd is a bit more hardcore. This change will likely cause MW2 to not reach that critical mass. People may spout nonsense about PC vs Console sales but the FPS market, at least, on PC's is still huge. That means IW is about to lose a whole lot of money.

    26. Re:Over 88,000 Already... by RESPAWN · · Score: 1

      To be honest, I'd agree that most people won't cancel their pre-orders. That said, I'm a member of a fairly large gaming community that does currently run COD4 and COD5 servers. We had actually been in the pre-planning stages to support MW2 as well. Until this announcement, obviously. Now, it would at least appear that the vast majority of our COD members are indeed canceling their pre-orders and signing the petition. For that matter, I've heard from several members who play our other games who have also canceled their pre-orders. In the end will a few hundred canceled orders make a big difference? Maybe not. But there are most definitely people are are canceling their orders over this. Only time will tell if the community outrage will make a difference on IW's decision here.

      --

      If Murphy's Law can go wrong, it will.

  10. Not another one by Anonymous Coward · · Score: 0

    The same thing appears to be happening with the newly released Operation Flashpoint: Dragon Rising, the long awaited sequel to the original Cold War Crisis version of the game. This time the game was released for PC and consoles with no word on dedicated server software for the PC crowd. The apparent migration from PC multiplayer to console multiplayer rather than expansion of online play to consoles pisses me off and I believe I am not alone.

    1. Re:Not another one by V4L3R4 · · Score: 1

      You are not alone, we're all here for you in your time of need, friend, if only you weren't posting AC, we could help you, but alas, 'tis not so. My apologies, time travel messeth with my head, I must away!!

      --
      I've seen the future, stock up on alien-zombie repellent, I kid you not
    2. Re:Not another one by TheKidWho · · Score: 1

      I think the reason codemasters didn't add dedicated server support is because the engine the game was built on does not support dedicated servers.

      I'm still hoping they add them soon though.

  11. This will end well by r6_jason · · Score: 2, Insightful

    Look at the difference between L4D and TF2, if you are going to do stuff like that match maker in L4D, don't even bother with dedicated servers, I do not wish to provide welfare servers, as such was the case w/ L4D, w/ no way to see return players who may have an interest in seeing the server grow and donating to keep it going. PC FPS gamers are a different bunch then console FPS gamers. I do suspect that this has more to do w/ the game being modded then anything else, not too sure why that would do that, it is one of the bigger drawls for PC FPS games. Comment written as an admin at teaminterrobang.com a TF2 community.

    1. Re:This will end well by icsx · · Score: 5, Interesting

      L4D's lobby system fails in so many ways, even today after multiple updates.

      1. You get assigned to a lobby where someone (lobby host) is from Australia and you from Finland. ERR, thats a 370ms latency right there

      2. You join into a game that is already going. ERR, that's a 150ms latency there between you and the server which hardly is playable as you cannot predict the zombies hits properly.

      3. Lobby assigns you to a modded server where there are some shitty mods going on, the option "back to lobby vote" is disabled. Shit outta luck there. Too bad that the modded servers and 3rd party servers are in same pile (which SUCKS).

      4. You cannot select a server where to go, unless you revert to console commands and are a lobby host or use direct connect to particular server through console.

      5. Custom maps are a joke. You have to pre-download them and it takes too long time due to maps (campaigns) being over 100 megs, even 300. Once you download them, imagine 30 KB's a second. Thats 1 hour right there. At the point where you get it downloaded, no one is even playint it anymore. Next time you play, same thing but you get to download whole new campaign. At the moment i have 5 Gigs of custom campaigns downloaded from which i have played 3 out of over 20 campaigns.

      On the good old CSS/TF2 system, you could just connect to a server and download the campaign from there directly and fast, if the server used a fastdownload host. I guess there was a reason for this, so the slow downloaders would not reserve a spot but Valve should have had the custom maps available over Steam.

      6. You end up on a gameserver that is running within a server that is overcrowded aka overloaded aka running too many goddamn gameservers. Even Valve does this with L4D. The official L4D servers were running only 10-20 ticks per second while the optimal is 30. This is caused by the overhead CPU usage in panic events, such as finales and small fight scenes. At that point the CPU usage peaks up 100-300% compared to regular usage. Imagine 30 servers running fine and then all having panic event at the same time. Sheesh!

      7. There is no community in L4D. I have one server in top 150 played L4D servers in the world (valve rank, which you see when entering the gameserver). It has served over 26531 players at that time from which 99,99% are people who see:
      - Good server running
      - Wonder how they could go there through lobby again

      Valve builds a system where players keep in touch through Steam so they get together through random system and them meet up on some server ,add eachothers to friendslist and so on. This is perfectly fine but what Valve now forgets is the communities that actually run the servers. There should be a way to pick a server from the list and if its free, lobby assign to it. How hard can it be?

      8. No one is actually looking after the players at the servers. There are stats about ragequits, teamkills, and such but not for the server owners. All they can do is look at the logs if someone killed the whole group in some random game and left the server. That sucks, really. And who reads those logs, there are tons of text for crying out loud!

      9. The lobby search fails with filtering. If i put difficulty level to Any, i get multiple servers. If i go back, select filter to Expert, i see none or only 1, 2 campaigns with expert on, even though previously with setting any, i saw over 10. If i go back and set it to any again, i see them again, all of them.

      10. A lot more stuff that i just can't now remember.

      Lobby works to a certain point, perhaps for games like this but needs work - a lot.

    2. Re:This will end well by Spazztastic · · Score: 1

      On the good old CSS/TF2 system, you could just connect to a server and download the campaign from there directly and fast, if the server used a fastdownload host. I guess there was a reason for this, so the slow downloaders would not reserve a spot but Valve should have had the custom maps available over Steam.

      The "sv_downloadurl" cvar was put in place long before CSS came out. I ran a 1.6 server in late 2003 to 2005 and once I talked my host into giving me some webspace and bandwidth I immediately saw a massive increase on people joining my server and more donations to pay for the server bill. Sometimes I didn't even pay for it because of the amount of cash coming in.

      This was all before any idiot could run a server and you had to hack away at configuration files and manually install mods, maps, etc -- much like installing Linux! None of this "One-Click-Install" mods and maps they have these days.

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    3. Re:This will end well by Anonymous Coward · · Score: 0

      Step 1: Open Console
      Step 2: Type "openserverbrowser", hit Enter
      Step 3: ?????
      Step 4: Proft!

      For kicks, you could even type "bind openserverbrowser f12"

    4. Re:This will end well by anomnomnomymous · · Score: 1

      Erm, not to invalidate most of your points, but it -is- possible to have servers set up which can be joined from the front end menu:
      I'm currently in a Group (the Steam equivalent of a clan), who have a few dedicated servers set up. When I start L4D, it shows these servers in the front end menu, from which you can immedeately join them.
      I admit there is still a lot to be worked on (and it's a shame that they made such a step back from their earlier games/server-models), and most of your points are valid, but I just wanted to point this out.

      --
      When you shoot a mime, do you use a silencer?
    5. Re:This will end well by Anonymous Coward · · Score: 0

      1. BULLCRAP only the case if there is no ohter game lobby going on thats closer to you in Finland

      2. BULLCRAP, yer 150 ms is just a random guess, it can be anything. 150 ms is no problem at all to play with. Playing competition from euro in the US and whooping ass just fine. You just suck.

      3. BULLCRAP. in the lobby list y'll get a link where you can download the mod/map, you cant even join the lobby.

      4. BULLCRAP, there is a scrolling list of groupservers for you to choose from

      5. BULLCRAP, if yer downloading at 30kb/s then you have one crappy cheap connection. Valve cant be held responsible for your crappy conenction or the download speeds offered by 3rd party sites

      6. BULLCRAP hypothesis

      7. UTTER BULLCRAP, there are dozens of l4d community/groups within the steam community .....
      more and more BULLCRAP..

      You sound like yer typical ragequitter that gets owned every game. Just shut up and buy an xbox or wii. Go play bowling.

  12. I was pretty excited about MW2 until.... by John+Pfeiffer · · Score: 5, Insightful

    My comment on this on Kotaku about sums it up.

    YAY! Now I can't escape horrible lag and the unwashed masses by playing on a reliable, closely-moderated server full of people who aren't mentally-defective monkeys! Fucking awesome.

    Seriously, what the hell? I've always loved clan servers. You find a good one with the gametype and map(s) you want, get in there, play well, and you start developing rivalries and camaraderie with the regulars and even gang up on the occasional asshat griefer/defective who joins. They even tend to have several servers running different maps/gametypes that the same subset of people play on. For the uninitiated, this is called A COMMUNITY. Look it up.

    I don't want to be thrown into an endless stream of random assclowns with the exceptions of the 2-3 people on my buddy list, and I don't want to 'friend' every goddamn person I wouldn't mind playing with again. Not to mention the fact that this kind of hosting setup is going to mean the game plays like shit 80% of the time, with no guarantee of stability or performance.

    I knew MW2 was too good to be true. I worried they'd find some way to completely fuck it up. Oh well, at least we'll have the singleplayer... Unless they suddenly require us to play with a fucking 360 controller.

    Infinity Ward: If I wanted a game console, I'd buy a fucking game console. kthx

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
    1. Re:I was pretty excited about MW2 until.... by Anonymous Coward · · Score: 0

      I usually play on servers in my own country. Mostly because ping to UK is about 100ms and 200ms to USA. Which means no game.

      No thanks, Infinity Ward.

    2. Re:I was pretty excited about MW2 until.... by Anonymous Coward · · Score: 0

      I don't want to 'friend' every goddamn person I wouldn't mind playing with again

      Why not? It doesn't mean they're actually your friends. You won't have to go to the movies with them or anything. It's just a word. Perhaps if they called it "associate" or "contact" or "known non-asshat" or some such, you'd be happier.

    3. Re:I was pretty excited about MW2 until.... by Simulant · · Score: 1

      Right on. That's my thought exactly. Dedicated servers provide a place for regulars to hang out. And it's much more fun playing with regulars than random people every time.

    4. Re:I was pretty excited about MW2 until.... by TOGSolid · · Score: 2

      Well said good sir. Operation Flashpoint: Dragon Rising just recently made this exact same retarded decision and payed for it with tons of canceled preorders and crap sales. At least the torrent speed for it was really good thanks to everyone not wanting to actually pay money for a game with gutted multiplayer.

      The real joke to all of this is that I never play multiplayer games on the consoles for the sole reason that the multiplayer is always, without fail, completely terrible. Now they want to bring everything I hate about consoles to the PC. It's like they actually want us to pirate their crap.

    5. Re:I was pretty excited about MW2 until.... by Anonymous Coward · · Score: 0

      lol nerdrage much

    6. Re:I was pretty excited about MW2 until.... by Anonymous Coward · · Score: 0

      I like it, speaking as someone who gets banned all the time for being too good.I welcome the ability to not get removed by some 15 year old because I'm 50-0 and reloading by picking up my opponents weapon.

  13. pirate bay by Anonymous Coward · · Score: 0

    i'm looking forward to downloading this game for the single player and just ignoring the multiplayer

  14. Ah the beauty.. by evilNomad · · Score: 1

    The beauty of this whole thing is that they will then use the low sales on the PC to justify cutting the platform for their next game, as obviously all PC gamers are pirates, who refuse to buy their awesome game.. It isn't PC gaming that is dying, it is PC games, but I guess the few companies that understand this stand to make quite a bit of money as the competition shoot themselves in the foot one by one..

    1. Re:Ah the beauty.. by 4D6963 · · Score: 1

      And here's why the PC market won't die : because pretending like there's no demand doesn't make the actual demand go away. Therefore even if some decide to cut the PC platform off you'll still have some left to provide PC games and reaping larger fruits. Which means inevitably those who want to cut it off by principle and to make a point (instead of cutting it off for profit-maximisation purposes, when making a PC port costs them less than the money PC sales make them) will come back to it. That's basic free market mechanics for ya.

      --
      You just got troll'd!
  15. Epic Fail by Anonymous Coward · · Score: 0

    Looks like they want some other games to fill the void that they will create. Or is there something fundamentally wrong, in that they are not able to create a dedicate server anymore?

    Epic Fail.

    1. Re:Epic Fail by beerbear · · Score: 1

      No,no. Infinity Ward Fail. Not Epic. That's UT you're thinking of.

      --
      Hold my beer and watch this!
  16. We're like mushrooms.... by ChrisUp2008 · · Score: 1

    Kept in the dark and feed bullshit. I guess those cool night-vision goggles are for when the Execs have their heads up their asses. I remember the the Tribes series was killed by a locked down version and blew away the fan base.

    1. Re:We're like mushrooms.... by Yamata+no+Orochi · · Score: 0

      Kept in the dark and feed bullshit

      Was this on some pop-culture TV show recently?

      I've heard this retarded simile twenty times in the last week.

    2. Re:We're like mushrooms.... by biryokumaru · · Score: 1

      Ya, it was in that no good kid Plato's book.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    3. Re:We're like mushrooms.... by Tynin · · Score: 1

      Not sure who said it first but I recall reading that line in The Black Company by Glen Cook.

  17. So P****d off right now... by thatbloke83 · · Score: 2, Interesting

    I read this over the weekend and went mental. This seriously upset me. I'm off to a massive LAN in the UK in 3 weeks and there's talk of Activision being there to sponsor/promote an MW2 tournament to be held there. (the LAN runs from 13th-16th November, just a few days after the game launches). If they are, they are getting 1500 gamers in their faces telling then to take their shitty console game and FUCK OFF. I'm seriously tempted to run around with people spotting people playing it and removing it from their PCs. We'll stick with CoD4. This also affects the Gamer Server Providers too... alot of them have had preorders for MW2 servers up for a while and now they will have to cancel and refund every single preorder, all becuase some stupid asshat wants to turn my PC into a games console.

    1. Re:So P****d off right now... by DNS-and-BIND · · Score: 2, Insightful
      I'm seriously tempted to run around with people spotting people playing it and removing it from their PCs

      Oh, so you're one of THOSE people. Nice. Not suprised Activision has little or no regard for the opinions of your type.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:So P****d off right now... by Anonymous Coward · · Score: 0

      You need to get more a life if it has been detrimental to your well-being. But, I guess it shows how much they value your thoughts, and how much they value your wallet.

    3. Re:So P****d off right now... by sleeponthemic · · Score: 1, Flamebait

      If this seriously upset you to the point where you're visualising screaming "FUCK OFF" at Activision people and vandalising their customers computers to err, teach Activision a lesson: Get Counselling. You need it.

      --
      I record my sleeptalking
    4. Re:So P****d off right now... by poetmatt · · Score: 1

      If you're blaming the net effect, maybe you should look at the cause.

      This is like saying that music "piracy" is bad, yet the real reason is because consumers aren't getting the crap that they want. Oh wait, lets blame piracy.

    5. Re:So P****d off right now... by drinkypoo · · Score: 1

      I'm seriously tempted to run around with people spotting people playing it and removing it from their PCs

      Oh, so you're one of THOSE people. Nice. Not suprised Activision has little or no regard for the opinions of your type.

      It's called "raising customer awareness". People buy these games on the assumption that they can be modded. (I bought Half-Life 2 on the assumption that there would be cool mods for it, which is different, but equally disappointing — there are mods, but all of them are pretty weak.) People deserve to know that a major feature is being removed. Activision makes ads which essentially lie to you, why shouldn't gamers tell each other the truth? I didn't see anything about forced uninstalls on people's personal computers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:So P****d off right now... by elrous0 · · Score: 1

      Dude, seriously, you need a vacation away from games for a while.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:So P****d off right now... by Blakey+Rat · · Score: 1

      Maybe you should take your medication?

      You could just simply not buy the product, if you don't like it. Instead of vandalizing random people's computers, or pointlessly swearing at somebody.

    8. Re:So P****d off right now... by Anonymous Coward · · Score: 0

      its not YOUR PC game little kid, its owned by the people who worked for years to make it. You are deciding not to buy the game. BIG FUCKING DEAL.

      Its sad to see slashdot kiddies getting more upset about a company hosting multiplayer games which stops them pirating, than they will ever give a fuck about guantanomo bay, election fraud or anything that really matters.
      Get some fucking perspective. It's a GAME. If you don't like it, don't buy it, but stop treating the people who develop games like fucking war criminals.

    9. Re:So P****d off right now... by Anonymous Coward · · Score: 0

      Sounds like a lot of running. Don't forget your inhaler.

    10. Re:So P****d off right now... by Draek · · Score: 1

      So, instead of supporting Microsoft by buying the attrocity that was Vista, you'll go with Windows XP instead. That'll teach them.

      Haven't you thought of, perhaps, playing Battlefield 2 or Red Orchestra instead of simply downgrading to Infinity Ward's previous product?

      --
      No problem is insoluble in all conceivable circumstances.
  18. wtf? by Anonymous Coward · · Score: 0

    Nooooo way. I think it's more likely this is fucked in teh head marketing. *Every* hardcore gamer is going to be aware of this one. IW you just made my shit-list (one day i'll have an actual list).

  19. What did expect from ActivisonBlizzard/Vivendi... by Anonymous Coward · · Score: 0

    No LAN mode for SC2
    No community servers for CoD:MW2 ...
    They are fscking their customers - just vote with your wallet *eg*.

  20. This makes me sad by frakt · · Score: 2, Insightful

    I was looking forward to buying and playing MW2, but not so much anymore. Now how will we be able to find a match that isn't ruined by idiots? I really liked having a couple of favorite stable servers with good admins and no idiots. I liked coming back to the same server every day, to compete with the same players I played with last time. I hope, but guess it's too late for them to realise their mistake and change this :\

  21. Re:Doubt the money will have much effect. by Anonymous Coward · · Score: 0

    "This is the problem with ActiBlizzard, they know people will pay for WOW many times over, they have all the money they will ever need, now they just like to see how much they can get away with."

    Just curious here but just how much money do they actually need? I'd like to try a similar argument with my boss tomorrow. Tell him I don't need any more pay because I have all the money I'll ever need.

  22. Damnit Activision by GF678 · · Score: 2, Insightful

    There's no technical reason for the lack of dedicated server support. It has to have bene a purely business decision, so fuck you Activision. Why are you doing this?

    I've heard some developers/publishers say that PC gamers complain a lot. When they pull shit like this, can you really blame 'em?

    1. Re:Damnit Activision by Bieeanda · · Score: 1

      I can think of one very good reason why they're doing this: planned obsolescence. They're under no obligation to provide matchmaking support in perpetuity, and the presence of mods and custom maps unnaturally extends the lifespan of something they'd much prefer you replace after a year.

    2. Re:Damnit Activision by Anonymous Coward · · Score: 0

      You mean "fuck you Blizzard."

      COD4 MW1 was released under Activision alone. It wasn't until Blizzard merged with Activision that caused this stupid move. Blizzard is in love with having full control over their products.

      Remember what they did to bnetd?

    3. Re:Damnit Activision by pnuema · · Score: 1

      PC gamers are the complainers because they know better. They pay a premium for their gaming hardware in exchange for a better experience. Most console players don't know enough to complain.

    4. Re:Damnit Activision by Anonymous Coward · · Score: 0

      Activision is the same company that pulled LAN support from Starcraft II and Diablo III ("Blizzard: We're not supporting LAN play") only to re-add (limited) support for LAN play after the huge fan backlash.

      Activision (at least Blizzard) has backpedaled on bad decisions before.

    5. Re:Damnit Activision by Anonymous Coward · · Score: 0

      I signed the petition, that's the most absolutely retarded business decision I've ever heard.

      141k signatures now, all signatures of hardcore gamers (re: people who actually sign online petitions over this stuff).

      The worst part is, when the game flops because it only has casuals who quit a week later for the-next-big-FPS, they'll compare it to console sales and decide it's just that people don't PC game anymore.

  23. Good news ... by whpsh · · Score: 3, Insightful

    ... I'll save $60. I'll have more MMO time. I'll be able to examine other FPS options, hopefully from IW competitors. Bad news: The dedicated servers (2xDell 2950s) I was prepping to serve this game + mods + maps in our data center just got flushed. Infinity Ward (like SOE) gets a big ban stamp from the gaming community. And apparently they've disabled forum registration on their site just to keep the mad folks off of it. But maybe I'm a singular case. If I was the IW CEO, everybody between me and the person that came up with this idea would be fired. Business should have zero tolerance for stupidity, and apparently they've got it in spades.

  24. The halflife of Half-Life by zipherx · · Score: 2, Informative

    Seriously, even the former COD World at War, had sucky dedicated support, as they officially only made a windows version, the linux server was community created.., and i never got it to work. I mean, why can they not learn from the most success full games out there (half-life!) that had a half-life on about 10 years be course they made really good linux server support, created a really nice open mod system and generally was some jolly nice lads.

    Somehow I have a feeling the pc gaming industry is trying to screw themself over.. with steam leading the way followed closely by Activision.
    I have a cyber cafe in denmark, we have been in the pc gaming business since '97, and it is getting worse and worse to make new games work properly. Steam is playing a big part here, as we have a cafe license from them, and are locked in.. well fine, it works okay. But new games coming out on steam like "Dawn of War 2", we can not make work with our cafe steam accounts. No we have to make new accounts etc.. it is just so messed up.. arrrrrrrgggg

    1. Re:The halflife of Half-Life by TheKidWho · · Score: 1

      Half-Life didn't have such a long lifespan because of linux support, don't kid yourself.

    2. Re:The halflife of Half-Life by Anonymous Coward · · Score: 0

      If you don't like Steams dedicated accounts specifically setup for cyber cafes you could always go back to buying a retail copy of the game. But then you run into issues with your copies being banned from all servers when your customers head over to the cafe and install all sorts of hacks. It would cost you even more if you didn't have the cafe accounts. Also btw, I know a lot of server communities (from Team Fortress 2) that ban all steam cafe accounts automatically because that's where 99% of the aimbotters and wallhackers come from.

      So whine and complain about how much Steam sucks because some unrelated publishers don't want their games to work with cafe accounts. You can always go back to having to re-buy your games every couple days because your CD key was banned for hacking.

    3. Re:The halflife of Half-Life by jgtg32a · · Score: 1

      I know exactly why DoW2 isn't working and its not because of Steam, it requires Game for Window Live. I do think its beyond stupid to require both

  25. Bullet Meets Foot..... by IHC+Navistar · · Score: 5, Insightful

    Why do game companies follow software companies and do stupid stuff like this?

    It all seems to follow one general timeline of events:

    1) Make top-selling product.
    2) Reap millions.
    3) Follow up top-selling game with sequel, with plenty of fanfare.
    4) Reap more millions.
    5) Follow up sequel with yet another sequel.
    6) Make horrible, blatant mistake that customers tell you NOT to do.
    7) Defy customers and release product anyways.
    8) Lose millions.
    9) Keep product franchise on life support with mediocre sequels.
    10) Franchise dies.
    11) Lose millions more.
    12) Blame customers, second-hand sales, piracy.
    13) Be replaced by other company's products.

    Lather, Rinse, Repeat.
       

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
    1. Re:Bullet Meets Foot..... by Anonymous Coward · · Score: 0

      Managers and business minded folk generally do not see outside of the "cost world". They are very short sighted. The developers are fools for coin.

    2. Re:Bullet Meets Foot..... by Anonymous Coward · · Score: 0

      You whine totally forgets about the huge console market which doesn't give a shit about PC mods.

    3. Re:Bullet Meets Foot..... by LongNosePete · · Score: 5, Interesting

      This isn't a problem with the console vs. pc gamer market. As much as I hate to say it, this is a misguided response to piracy.

      The Call of Duty Devs know exactly how many stolen / cracked copies are around for COD:MW, http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad. So their thinking (behind closed doors) is if you lock down the servers so people can't pirate / mod / customize servers you make more money.

      Reality piracy != sale. All of those people who crack / share cd keys are not going to go ahead a buy a copy of the game. Especially if it is crippled so only pirates can mod / play on outside servers.

      So Lather, Rinse, Repeat 6-13.

    4. Re:Bullet Meets Foot..... by chord.wav · · Score: 1

      Maybe your point number 8 isn't exactly so. Maybe customers keep buying it, regardless of a minority of hard-core fanatics that complain, yet most of them also probably still buy it. I call it the StarWars eps I-III effect

    5. Re:Bullet Meets Foot..... by BoredAtWorkWhatElse · · Score: 1

      Reality piracy != sale. All of those people who crack / share cd keys are not going to go ahead a buy a copy of the game. Especially if it is crippled so only pirates can mod / play on outside servers.

      Exactly. I'm sure a lot of them would have bought the game if they couldn't have downloaded it but definitely not all of them. A good part wouldn't have bought it anyway, some probably bought it on console and then downloaded it to play with buddies (I guess that brings a new question ... should someone pay (full price) twice to play on different platform?) and in some (rare?) case some people downloaded the game and then decided to buy it.

      I know that was the case for me, I "pirated" COD4 ... I was impressed with the single player and had a blast in a LAN party, shortly after I paid for copy. I would NEVER have bought what I though was "Yet Another Insipid War Shooter" otherwise.

      Back on topic, I was going to buy MW2 the day it was out ... now I'm on the fence. I'll wait and see.

    6. Re:Bullet Meets Foot..... by Anonymous Coward · · Score: 0

      Thats about right.

      I just Canceled my preorder, the wife thanks them.

    7. Re:Bullet Meets Foot..... by Anonymous Coward · · Score: 0

      Ugh, what's with the 13 steps:

      1) Hired coding monkeys
      2) ....
      3) Profit!

    8. Re:Bullet Meets Foot..... by EmperorKagato · · Score: 1

      I remember getting into an argument with someone who is in the Gaming Industry about the issues for developing for PCs. He argued why should developers try to make games for the PC when they can just make it for the console and don't have to worry about the hardware being inconsistent, piracy issues, and the customer has to keep up with the latest games thus costing him $2,000 USD (he cited Crysis).

      I countered his argument stating that Crysis is not the benchmark of PC gaming it is actually not the best game package to be released that year (Orange box was) and there will be more people continuing to play Orange box on all kinds of hardware. If developers/industry have this kind of mindset when it comes to the complete life cycle of their games I get the impression they just want their games to sell great for one month while developing a terrible reputation for making "bad games".

      The fact that the customers' love for a company not being factored into the bottom line is mind boggling. Not caring about your customers worked all the time in the 90s. However, with all the social networks you can't even post a slightly revealing picture(Meghan McCain), a private comment accidentally posted public(Facebook fiance), removing LAN play from Starcraft2(Blizzard/Activision) without it not being talked about all over the world.

      If your customers HATE YOU, who will buy from you?

      --
      ----- You know you have ego issues when you register a domain in your name.
    9. Re:Bullet Meets Foot..... by PaganRitual · · Score: 1

      This isn't a problem with the console vs. pc gamer market. As much as I hate to say it, this is a misguided response to piracy.

      Oh and blocking modding and allowing them to force DLC on people. I'll be shocked if you get DLC-free servers more than a fortnight after any DLC release. I would say that it's part of abandoning the PC as a gaming platform but I don't think that's the case, it's more like they just want full control over the money flow. I think I read somewhere that they had put 100k into this IWNET server crap. Maybe I read wrong and it was 1 million. That hardly matters; if the game sells 9 million+ like the previous game did, and even if they were to only get $1 per DLC purchase, and only had a 50% take up of DLC and people just dropped the game, then if you can't play on the IWNET servers without DLC then the first DLC release alone (FIVE NEW MULTIPLAYER MAPS FOR ONLY $5! PLUS NEW HATS) will make them an insane profit on their original investment.

    10. Re:Bullet Meets Foot..... by Uberbah · · Score: 1

      Yes, I'm sure the Halo fanboys would have hated having all the gameplay advancements from the sequels in the original game a month after it was released via mods.

  26. lol, Pirate card by Anonymous Coward · · Score: 0

    Perhaps (gasp) he just doesn't play games?!?!?

    1. Re:lol, Pirate card by sowth · · Score: 1

      If that were true, then Nutasshole couldn't be self-righteous. Don't take away the only thing he has! :'-(

      I'd like someone to point out exactly where the other poster said he infringed the copyright of games. Doesn't look like it to me... Damn shills everywhere.

  27. Shot in their own foot by icsx · · Score: 1

    Nice to see that a firm that needs paying customers will shoot themselves into their own legs with decisions like this. Maybe they took some example from battlenet and valve's "successfull" lobby system in L4D but they maybe forgot that blizzard can fund their own systems better with wow and Valve has users dedicated servers with their lobby system.

  28. Suits me just fine. by bitrex · · Score: 1, Interesting

    As a casual gamer who has never gotten involved with the "clan" scene, it has always irked me that after buying a game like something from the Battlefield series - which is marketed as an online game - it turns out that to actually play the game online one has to use servers rented or owned by independent parties. One's access to the multiplayer content is then restricted to the whims of the server admins and whomever they deem fit to exercise admin powers. Why should this be so? I agreed to an EULA with Electronic Arts; I didn't agree to anything with the administrators of the InsanE KillaZs 64-player Conquest server. If EA is going to sell something as an online game they should provide a network for that game to be played on, and the terms of play should be clearly stated in the EULA and enforced if necessary by the company. Not subject to the moods of the hardcore gamers whose server rules change on a day-to-day basis.

  29. Hitler does not approve of this change. by molukki · · Score: 1

    Hitler is also disappointed by the lack of dedicated servers, http://www.youtube.com/watch?v=7XSOxS_1XBI

  30. Stop being lazy. Clicking "sign" is meaningless. by The+Nipponese · · Score: 3, Insightful

    On-line "petitions" probably carry 1/100th (if not 1/1000th) the effect of a hand-typed, printed, and signed letter. This applied doubly so to letters to politicians. If you really give a damn, put in the effort. It will make a difference to your cause.

  31. Re:Suits me just fine. by Aim+Here · · Score: 5, Insightful

    Errr, IW aren't providing a network to play on. The network is just a matchmaking service.
    There's nothing wrong with that per se, but it shouldn't be the only option for a game like CoD.

    Instead of the server admins, you're at the mercy of whichever user happens to click the 'host' button instead of the 'join' button. If they disconnect in a hissy fit because you fragged them, game over. If they've got a shit connection, or their roommate fires up bittorrent, expect big pings as 32 players flood this poor sap's connection past breaking point. Oh, and say goodbye to mods too, and by extension, the next TF2 or Counterstrike.

    In short, the convenience you think you're getting in exchange for your freedom and the existence of a gaming community just isn't there at all.

  32. Re:Suits me just fine. by bitrex · · Score: 1

    I understand now - the system you describe really does sound like the worst of both worlds. It's too bad, I was looking forward to having some good multiplayer snowmobile battles.

  33. Activation DRM? by Anonymous Coward · · Score: 0

    I can't help wonder whether this is a way to enforce copy protection, as an online system would more than likely require a legit cd key with activation. Given how easy the original was to copy, this could just be another attempt at DRM, much like starcraft 2.

  34. Re:Suits me just fine. by pyr02k1 · · Score: 1

    And dont forget, it's also a problem with the hosting users hardware at that. I know of 9 CoD4 and 5 servers (4 of those at 48 players nearly 24hrs a day), running on one dedicated box, that can handle said abuse, running around 8-35% cpu depending on time of day, and constantly pushing around 10mbit/s but as high as 50 when all the servers were loaded up. Top that with 4GB ram used just on those 9 servers. Thats on an 8 core server w/ 8GB ram on a 100mbit line. (Purchased with intent of using the left over ram on CoD5 servers) Now imagine this on the whim of a 15 year old who cant afford to get anything better then mommys 5 year old hp media center pc... Consoles have one thing, consistency. We lack it as we prefer to build our own pc or buy a premade one from some no name manf. This will be hell on hosting a "session" for other people if your computer cant handle it, much less network. I know that of the people I'm 100% positive who have canceled their pre orders, myself included, 12 of which could handle it system wise, 8 of those 12 could do it network wise. 8 people couldnt do it system wise at all. 20 people they arent getting money from in just one small group. I know of about 5 people who, despite hating no dedicated support, will still pay for the game. As a side note to Aim Here. CoD4 and 5 dont require excessively huge amounts of bandwidth to host a simple multiplayer dedicated. Operation Flashpoint 2, requires FIVE TIMES the amount of bandwidth as CoD4 or 5. Am I saying most home users could do 32, or even 10 player sessions ... no. But, a FIOS, or higher end cable or DSL plan, could do it. In the US, it'd be a pain to accomplish since many users are on simple 768kbit dsl or cable plans. 50 a month (around the cost of cable internet usually, and 10-15 more then a verizon dsl) will get you around 20-25 players. 65 would get you around 60 as a maximum, but higher is very possible.

  35. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Yeah, I'm sure the non-lazy will find a way to enable private servers. It's just too bad that they're likely the pirates.

  36. Re:What did expect from ActivisonBlizzard/Vivendi. by FictionPimp · · Score: 1

    LAN on SC2 didn't bother me, because in RTS games I like to play random people. So I rarely plan on a lan.

    FPS games are a different story. I work at a college and we frequently have large scale LAN games hosted on campus for play. That doesn't work very well if there is no dedicated server software for us to run.

  37. Hmm by Reibisch · · Score: 1

    It was my understanding that this came at the tail end of a 2-hour podcast by a community manager who sounded decidedly unsure of what he was talking about. Any chance this whole bruhaha is a misunderstanding?

    1. Re:Hmm by jgtg32a · · Score: 1

      I haven't seen them running any damage control or any retraction of those remarks and with the shit storm that this kicked up I would have expected one by now

  38. Re:Quake 2/3 anyone by Satanboy · · Score: 1

    I know for a fact Quake 3 had a dedicated server, I ran one on linux for years, I'm pretty sure Q2 had one, but I haven't played it in like a decade. . .

  39. terrible idea by hellfish006 · · Score: 1

    Even though I was already planning on buying the 360 version (older laptop can't run it) I still think this is a terrible idea. Dedicated Servers are what make pc FPSs, pc FPSs. This a very bad direction for pc gaming to attempt. Relying upon Infinity Ward for servers means that in a decade this game will be unplayable online... It is DRM in a new form!

    1. Re:terrible idea by jgtg32a · · Score: 1

      Agreed I was never going to buy this for the PC even though I can easily run it, I'm getting it on the 360 and will be playing with my friends from college.

  40. BombayTV Mashup about the MW2 PC issue by Ringthane · · Score: 1
    --
    Friends help you move... Real friends help you move bodies...
  41. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Huh? Launching "quake3 +set dedicated (1|2)" worked fine for me back in the days. 1 starts a LAN server (no heartbeats sent to the master), while 2 starts a public server.

  42. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Methinks you don't know what a dedicated server is.

  43. What about the price point by eddy_crim · · Score: 1

    This is a good reason to boycott MW2 but the better reason is the higher price point. All the retailers are selling WM2 for at least a fiver more than a normal triple-A title. If it sells well then you can guarantee all new games will move to this price point.

    --
    hmmm.
    1. Re:What about the price point by jgtg32a · · Score: 1

      Actually it $5 more for consoles $10 more on the PC, that's right they are releasing the game for $60

    2. Re:What about the price point by fostware · · Score: 1

      IW have done this for a while.

      Here in Australia, EB Games sells COD4:MW for $89.95AUD. Yep, standard full-price two years down the track, even though CoD5:WW (Not done by Infinity Ward) sells for $49.95AUD and the *next* episode is just around the corner. Asked staff at quite a few stores and everybody I asked said that the publisher wanted it to stay at the higher price.

      They made a good game, but sheesh, they're burning good-will at the moment...

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
  44. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Methinks you don't know WTF you're talking about. Q2 and Q3a definitely have dedicated servers. Does q3ded ring any bells?

    A full-time listen server is beyond retarded.

  45. That solves that. Borderlands for me. by Kirin+Fenrir · · Score: 1

    No coop?
    No dedicated server support?

    I guess I'm buying Borderlands and will continue playing MW1 for my hardcore FPS.

    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
  46. Re:Quake 2/3 anyone by thisnamestoolong · · Score: 5, Informative

    How did this get modded up? Both Quake 2 and 3 had dedicated servers. This is the REASON that we were able to set up clan servers and the REASON that online play got so fierce and competitive! We were able to set up our own servers, with whatever rules we so desired.

    I am sure that there will eventually be support for private servers, but this will almost certainly require the DRM to be cracked, which, as we all know, is a violation of the DMCA. This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution. Not only that, but making these options illegitimate ensures that there will be no unified community like we saw with Quake 2, nor will we see that richness of user generated maps and mods. I was planning on buying this game on the release date, but this omission has led me to decide that I don't need to play MW2 that badly -- I will simply take my gaming dollars elsewhere.

    --
    To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
  47. Open source games by sopssa · · Score: 3, Insightful

    How do you plan to financially support Open Source games? Coding, arts, music, running servers and so on cost *a lot*. Add to that the fact that even open source applications usually lack in GUI design and it doesn't really sound like a good plan.

    Linux, open source apps and standards get financing for development because they help companies in other aspects. Nokia opened up Qt because they are a hardware developer and having a community developing Qt too helps their bottom line. I just can't see that happening with games, it barely helps other companies revenue who could support it (except maybe NVIDIA and ATI, but they're not going to throw millions of development money in to random, uncoordinated projects, especially when game industry is already working good)

    And even any indie developer (we have many here on slashdot) can tell that developing even indie games cost in range of $100,000+

    There's a reason why all the open source games you see are still something like TuxRacer and LinCity. You are not going to develop something like Modern Warfare 2 that way.

    1. Re:Open source games by Anonymous Coward · · Score: 0

      Which is why we have games like Warsow.

      To tell you non open source peep to go to hell.

    2. Re:Open source games by spyrochaete · · Score: 1

      I think the open source community has belched out more than enough multiplayer-only FPS games to last a lifetime and a half, and a significant percentage of them are built on id Software's engines which were closed-source to begin with.

    3. Re:Open source games by Anonymous Coward · · Score: 0

      Yeah, Q3-level graphics and a complete lack of artistic direction, poorly masked by cel shading, and gameplay that is also an exact copy of Q3, is a great example of the strength open source gaming.

    4. Re:Open source games by Khyber · · Score: 2, Insightful

      "How do you plan to financially support Open Source games? Coding, arts, music, running servers and so on cost *a lot*."

      Considering the fun ones, like Scorched3D, and the like, DON'T COST A GODDAMNED THING BUT TIME - no need to support open source gaming FINANCIALLY.

      Hell, I'll just whip up some music and offer it for free. You seem to not understand the nature of open collaboration.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:Open source games by Draek · · Score: 1

      There's a reason why all the open source games you see are still something like Wesnoth and Warsow.

      Fixed that for you. If you're gonna talk about the state-of-the-art of F/OSS gaming development you should update your examples, TuxRacer doesn't cut it anymore.

      Other than that I agree with you, if by Modern Warfare 2 you mean the single-player part. One of the downers of working in stuff such as a game is that you already know how the story goes, perhaps the AI's quirks and faults as well, and that diminishes your own enjoyment of the game itself. But multiplayer its a different thing, the more you work on the game the more *you* enjoy it, so a F/OSS game on the level of MW2's multiplayer isn't unthinkable and, perhaps, not even hard either.

      The hard parts are having a solid 3D engine and coordination, and the first is entirely solvable within F/OSS or if all else fails, use one of ID's. The second is a bit more problematic, modding a preexisting engine likely aimed at run-and-gun deathmatch shooters for a more tactical approach as in CoD but I don't think its impossible either, it just requires somebody with a good idea and a willingness to work hard for it.

      --
      No problem is insoluble in all conceivable circumstances.
    6. Re:Open source games by Khyber · · Score: 1

      Hahahahahahahahahahahahaha.

      Many of the big games out now were originally collaborative projects. Team Fortress is one example, it was orginally just a mod for Half Life, now we have Team Fortress 2.

      Get your head out of your ass and just maybe you'll see that the big corps are making money off of indie ideas.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  48. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Can someone clarify this for me, as this seems pretty unclear:

    I was under the initial impression that this service, being a matchmaking one would use players' internet connections on a P2P basis, not one player acting as the host. If this is true then no amount of community tools is going to make this playable (ie low pings).

    There is a trailer of MW2 however that shows a host transfer ability, so one could presume that one player acts as the host, in which case dedicated servers should be possible.

  49. Re:Suits me just fine. by JaredOfEuropa · · Score: 1

    You do not need a dedicated server; you can host a Battlefield game from your own PC. Besides, CoD will not have servers provided by IW either; they still rely on games hosted by players.

    I am a casual player of BF2, not into clans, but... I still rather like the ability to pick the game to join. If I find a good and stable server with an interesting map rotation, good moderation, and with a few grown-up regulars playing there, that server goes on my Favorites list. Even as a casual player you'll sometimes make a few friends on those servers. And in general, I found most BF2 clans have a stable and fair ruleset, and fair moderators when online.

    Semi-random matchmaking means you are thrown in with the asshats, and you cannot find and play with your friends. There's a few games (Farcry 2 or Crysis IIRC?) that do this and it's awful. Worse, those games throw you back to the matchmaking screen after evry round, so even if you find a good bunch of people to play with, the group's broken up after the round is over. I've not bothered with multiplayer on those games since, and if this is what COD/MW2 will offer, I will not pick it up. A shame.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  50. Hmmm, Register Link at IW Forums is dead by Anonymous Coward · · Score: 2, Informative

    Just went to voice my opinion on the Infinity Ward Forums. The link to the registration page is dead. Points to "/register" instead of the real registration page..

    Simple mistake or way of avoiding new folks from voicing their concerns??

    Go here to make a new comment in the petition thread.

    http://www.infinityward.com/forum/ucp.php?mode=login

    Click Register.. End up here:

    http://www.infinityward.com/register/

    Anyway, I think this is the right page:

    http://www.infinityward.com/registration/register.php

  51. Re:Dont get your panties in a wad.... by Anonymous Coward · · Score: 0

    I can't remember the last time I was booted off a COD4 server. Probably because if I did get booted, I just wouldn't go to that one any more.
    I have a list of favorite servers where I know I can go and get the maps I like, and play with the people I like, at a god damn ping I like.
    This is not much to ask. This is how online gaming was for years until the 12 year old console crowd came along and they had to make the system retard proof.
    PC gamers are generally a more clever bunch. We have to change out graphics cards and deal with driver updates.
    This filters out a lot of ADHD medicated 12 year olds who just learned how to scream "Fuck" down their mics.

  52. This is rediculous by aceofspades1217 · · Score: 1

    I mean this is the only reason I prefer playing PC FPSs. I love being able to go to the same server over and over again and knowing the regulars there. I am also part of a clan atm. There is something to said about dedicated servers and even though they cost a lot of money and activision running servers for us makes people have to spend more money but all in all the reason people are willing to fork over so much for a server is because it adds a new dimension of community.

    It's hard to play matchmaking all day because there is no sense of community and its just one random game after another. There is nothing like going back to a dedicated server that you always go to and playing with a bunch of people you played before.

    Eventually I ended up running a CS server off of the servers I used to sell shoutcast hosting (business got kinda slow meh) and damn was it fun. I had the zombie mod installed and I was running my own little clan.

    How can activision stick such a massive middle finger to their customers. This is ridiculous.

    Whats even more ridiculous is how the OP put up this slashdot post and even mentioned the petition without linking it.

    http://www.petitiononline.com/dedis4mw/petition-sign.html

    cmon guys sign that petition and vote with your wallets, if we allow them to do this then other games will see this as the go ahead to do the same.

    1. Re:This is rediculous by CronoCloud · · Score: 1

      You do know that the console style FPS/TPS game online features support clans and friends lists don't you? You'll also find, that if you play at certain times, that there will be other players who also are regulars at those times. That's how you have dedicated communities without dedicated self-hosted servers. In some cases, the game maker also throws in other social things like clan message boards and whatnot into the game.

      Google up how the SOCOM games work, and I figure this COD game will work similarly.

  53. Bobby Kotick's Activision Vision by EXTomar · · Score: 1

    They have gone on record saying that they are going to take the fun out of games (out of context but amusing) and finding any and all ways to add commodity video games (definitely in context and not so amusing). To that end, this move fits right in: By removing private, stand alone servers they remove the mechanism of mods and player generated content. Now any and all content must come by Activision's blessing, often lining Activision's purse.

    They see the loads of money console gamers shovel to Activision and want the same situation on PC. Good luck with that where they more likely sealed that platform's fate. There is little reason for the die hard PC gamer to bother with the game where if they don't skip it they'll just get it for a console they own instead.

  54. It's just a game, people .... by King_TJ · · Score: 1

    Seriously, I've played *plenty* of 1st. person shooters. If they neuter this one with no way to easily play on custom maps and so forth, it just means it has little value to me, vs. the others that were capable of those things. Why would I pay my hard-earned money for THAT? Simple, I won't -- because it's just entertainment we're talking about here. My world won't end if I don't own the latest revision of the CoD series. I'd rather keep on playing my CoD 4 with custom mods and maps that keep it "fresh".

    If they're really doing this to generate an excuse to drop PC gaming platforms? Again, so be it. That's their decision and ultimately, their loss, as far as I'm concerned. I own a PS3 as well as both PC and Mac systems I can game on, and I practically never buy the PS3 console version of ANY 3D shooter type game. (I did it with Unreal Tournament 3, only because of the promise it actually supported a regular USB keyboard and mouse on the console.) I guess it's just habit, but I'd much rather sit down to a good 1st. person shooter on a computer system, where I have my comfortable chair and desk with everything just where I want it - and the display is just the right size so you can take in the whole view without your eyes panning left and right (like they would to see it all on my plasma TV I've got the PS3 attached to).

  55. Back in the early days of online FPS gaming by Anonymous Coward · · Score: 0

    Back in the early days of online FPS gaming, games were often found through a matchmaking non-dedicated server arrangement on a piece of software called mplayer, among others. It worked very well and was better for community involvement than the later random dedicated servers of later games, which was on gamespy for a while. (That was quake 1 dm/ctf/mtf)

    In mplayer, all the competitors were on the same lobby with their own clan channels, player profiles, voip chat, etc.

    One of my personal beefs with dedicated server games is the people who put up seemingly normal games with weird server rules, or weird admin like "don't sprint to avoid bullets", or "don't take my team's vehicules!".

  56. Re:Suits me just fine. by Airon · · Score: 1

    This is a big slap in the face of existing PC communitys of CoD2 and CoDM.

    They're banking on us spending money up front to then have them give us maybe something similar to what we want. Ok, fair enough, but trusting someone with their money that haven't been open enough with their goals so far is a little icky.

    JaredOfEuropa, I play BF2 as well as a casual gamer, but I frequent the same servers most of the time for important reasons. One of those are the maps and gamestyles, the other is the crowd I meet there.

    In no way can CoD MW2 compete with its lousy punk-ass system that puts the private servers in to home-users with their crappy upload pipes, thereby constraining player numbers dramatically and breaking performance big time.

    This is the bad aspect of console gaming they're pushing, and they are definitely barking up the wrong community tree with this.

    IMHO they need to let people do what they want to do. Their matchmaking is all fine and dandy, but let people do dedicated servers as WELL, even if they need to register and checksum-verify all their files when each starts or something.

    I can't believe they're this dumb. Some games that depend on server infrastructure provided by the publisher/developer have a long multiplayer life these days, ON CONSOLES!! I'll wait a few more days but if IW doesn't come up with a better answer or a promise to deliver dedicated servers AS WELL, then I and a couple of people I know will cancel their preorders and just forget about this game.

  57. Re:Quake 2/3 anyone by Satanboy · · Score: 2, Informative

    dedicated server means - "a server run as a service not as a client"

    if you are talking about company run servers, then specify this

  58. No dedicated server? No problem! by ClosedEyesSeeing · · Score: 1

    Time to emulate the service's functionality with PvPGN!

  59. wait, you need servers for that? by Urza9814 · · Score: 1

    The original Command and Conquer games never had dedicated servers, yet they still had plenty of player mods. I'd think it would be much _easier_ to mod it without dedicated servers. Because all you have to do it mod your own local machines. What do servers have to do with mods and clans and tournaments?

    1. Re:wait, you need servers for that? by Turiko · · Score: 1

      the servers load the map and distribute as needed. It allows people without a specific mod to get the map and play.

    2. Re:wait, you need servers for that? by Urza9814 · · Score: 1

      It worked fine in the Command and Conquer series of games without a server - if you played against someone using a map you didn't have it would automatically send the map to you. It was a good way to get new maps actually.

    3. Re:wait, you need servers for that? by Turiko · · Score: 1

      command and conquer never had any real mods; often it was replacing current units with different graphics, tweaking statistics, etc. Maps got changed tough. In a 3D shooter, you need new animations, skins, 3D models, ... for a mod. It's a whole different thing.

    4. Re:wait, you need servers for that? by Urza9814 · · Score: 1

      I suppose. There were some pretty cool things you could do with the map mods though. I recall that people had some pretty crazy things they did with 'just' maps - they called them 'nurple' maps I believe. Included 'new' units (unlocked and heavily modified units originally hidden in the game) and some pretty serious event scripting. I remember one where they'd taken the standard bomber used for airstrikes and such and had it flying across the map every couple minutes and para-dropping tanks as reinforcements for certain teams. I'm not sure about new graphics, but _everything_ else they managed to distribute with the maps. Best part was the mods only held for those maps then. Damn near _every_ map at the very least increased the game speed beyond what was normally allowed by the game to compensate for lag and slowness caused by network play.

      Either way, someone will come up with a third-party tool to do it. It's just a matter of time.

    5. Re:wait, you need servers for that? by Turiko · · Score: 1

      yes, but this third-party tool will be illegal and thus not on the steam listings. Having to break down a game and lose connection to the regular servers JUST to run mods is a bit over the top.

      not to mention steam will probably lock you out if they find out.

      btw, such maps are possible for certain games, like older RTS'. The maps in newer games just call up things from other files.

  60. Um, yay! by theJML · · Score: 1

    Ok, so I've never been into the ladder/clan scene, but I've always hated being tied down to a company's servers. I MUCH prefer to play with friends and often play Terrorist Hunts, Coop levels, etc., on games like Vegas2 and other Rainbow Six titles (and by often I mean daily). Personally I've found that Consoles are the ones that get into the ladder/clan scene more than PC's, half the point of a PC game is to allow the PC to be a server as well as a game machine, so other people can connect directly to my box and I know that it will work LONG AFTER the company is gone and their servers die or have their funding cut.

    Now, I can see where some people would be annoied at this, but I think this basically cuts out the areas of online multiplayer that I don't like. I hate play deathmatches against whiny bastards who just got the OK from their mom to play. I hate being tied to one company's servers who will end up cutting off support long before the game is out of date. I hate being told I have a laggy connection to the one company server when I've got a better connection than half the other people that can join (Battlenet I'm looking at you). In fact, I hate having to involve anything other than my pc and the pc's of my friends joining me.

    --
    -=JML=-
    1. Re:Um, yay! by Arctech · · Score: 2, Insightful

      You're not understanding the difference between "dedicated" and "official". You don't have to have a server sanctioned by the game's publisher to run a dedicated server, it's just a machine with its processes and bandwidth dedicated only to hosting one particular game for whatever clients might be connecting. It has nothing to do with whether the publisher is still supplying support for the game. Offering dedicated servers means that you have more choice in joining a game with lower latency, compared to joining local clients connected to Joe Schmoe's Home ISP, which in addition to running bandwidth to 2 or more computer clients serving traffic to youtube, twitter, facebook, and God knows what, is now also trying to host multiplayer game.

      In other words, what is being proposed does nothing to address your complaints, and will be presenting you with an inferior gameplay experience in terms of ping time and latency. Not even mentioning the fact that if the person who hosts the game decides to drop out, *POOF*, they're goes everyone's session. You think you dislike joining official servers? Wait until the service of your game depends on whatever "bastards who just got the OK from their mom to play" gets to be in charge of hosting your games.

  61. Valve by Tibia1 · · Score: 1

    They didn't want what happened with CS:S to happen to CD402. Every single one of you would get into your clan match and instantly say, everyone lets go back to CD4, this is shit comparatively. Although this problem is probably more based on the fact that they want you to buy a console, I just know this would've happened too.

    I guess it's no better that a lot of people won't play though.

  62. Re:Suits me just fine. by Xest · · Score: 1

    Do you know for sure that their new networking model is going to be this primitive or are you just speculating about that?

    How do you know it wont be more like matchmaking on the XBox (which would make sense, then they could have a standardised codebase). On the XBox it figures out who has the best throughput across all the players and lets that one host, if they disconnect it migrates them to the next best host. In that respect it's more solid than dedicated servers because the game will continue as long as there are players whilst even dedicated servers can go down or be laggy. For what it's worth, I've never had any problems with lag on Halo, CoD4 CoD5 etc. on the XBox either so whatever algorithms they use seem pretty solid.

    Back in the Quake days it used to be rare for a server to be running on a 2mbps connection. Nowadays that's below average in many parts of the world, not to mention networking code in games has drastically improved since then. The chance of someone in a group of people having a connection capable of hosting is extremely high nowadays. The issues you speak of were certainly true some years back, but they don't ring true nowadays as XBox live successfully demonstrates.

    I'd say the mods thing is the biggest problem by far, mods are really what made PC gaming great. Quake was fucking awesome in its day, but Teamfortress made it even better again, and I have fond memories of the likes of Alien Quake, Special Forces Quake and so on.

  63. Re:Suits me just fine. by Jared555 · · Score: 1

    What about when that company decides running the multiplayer servers is no longer profitable to them?... "oh, we released a new game, lets kill the old servers to get people to buy the new game".... usually it only happens after 2 or more games have been released but I believe it has already happened with the C&C series

  64. Re:Suits me just fine. by Jared555 · · Score: 1

    Forgot this one, or when the company goes out of business

  65. Re:Stop being lazy. Clicking "sign" is meaningless by Anonymous Coward · · Score: 0

    On-line "petitions" probably carry 1/100th (if not 1/1000th) the effect of a hand-typed, printed, and signed letter. This applied doubly so to letters to politicians. If you really give a damn, put in the effort. It will make a difference to your cause.

    COD:MW2 has gone from 9th most popular to 100th, and falling as we speak. I already canceled my pre-order, I'm pretty sure alot of others are to.

  66. Terminology by Anonymous Coward · · Score: 0

    The terminology seems a bit weird. A dedicated server sounds to me just a server that is being used just to serve up the game (and not also play as a client). What people are complaining about seems to be a lack of private dedicated servers.

  67. Surprised? by cbope · · Score: 1

    Why is this any surprise? It seems that today all the game developers either want to develop or are being forced by the publishers to develop for consoles. As someone who has grown up gaming on a PC (since 1983-84), I for one am getting sick of all the crappy console ports, crippled 3D engines and dumbed-down interfaces of games designed for consoles. Gaming has taken several steps backwards over the past few years in many areas. PC's used to push the envelope of what was possible in graphics and gameplay. While there are still some good games out with decent gameplay, graphics has really taken a beating from the console-centric game engines and their console hardware imposed limitations (draw distance, texture resolutions, etc.). Even once-great PC champions Carmack and id have largely given up on the PC market and moved to consoles, although they lay the blame on game piracy. There are no true leaders left championing PC gaming these days and all the publishers are too much "me-too" to do something about it. The casual games market explosion and low-tech "franchises" like the Sims selling huge quantities of drivel doesn't help matters. Call me bitter, but it used to be a lot better than this.

  68. Re:Suits me just fine. by gknoy · · Score: 1

    you're at the mercy of whichever user happens to click the 'host' button instead of the 'join' button. If they disconnect in a hissy fit because you fragged them, game over. If they've got a shit connection, or their roommate fires up bittorrent, expect big pings as 32 players flood this poor sap's connection past breaking point

    Wrong.

    If the host leaves, the rest of the players will continue their game. The first MW2 preview video I watched showed this in action. Play paused, a new host was negotiated, and play continued. (I can't comment on what happens when the siblings are torrenting.)

    I'm pissed about not having reliable servers to connect to (to avoid "random assclowns", as someone else put it), but at least you don't have to worry as much about hosts dying.

  69. Re:Quake 2/3 anyone by Buzz_Litebeer · · Score: 1

    playing ON the same computer that is hosting is a terrible, terrible idea.

    It gives the host a massive advantage

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  70. Re:Suits me just fine. by Anonymous Coward · · Score: 0

    If they disconnect in a hissy fit because you fragged them, game over. If they've got a shit connection, or their roommate fires up bittorrent, expect big pings as 32 players flood this poor sap's connection past breaking point. Oh, and say goodbye to mods too, and by extension, the next TF2 or Counterstrike.

    In short, the convenience you think you're getting in exchange for your freedom and the existence of a gaming community just isn't there at all.

    IW has said the matchmaking service will pass off hosting responsibilities intelligently to another player that is capable of hosting the server. I don't know what it takes into account for this to happen. Essentially, a game will not stop just because the host quits.

  71. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    May I suggest you take your gaming dollars to Bad Company 2?

  72. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Chas Sorry you are dead wrong! (Please don't mod people a '3 insightful' when they are so wrong) Q2 and Q3 both had dedicated severs for both windows and linux. Obviously you know nothing of what you speak. I'm running my dedicated Q3 server right now and I ran a Q2 dedicated server for years. You are thinking of a listen server you ran from the menu, A dedicated server was run from the command line.

  73. Pull the plug? by pckl300 · · Score: 1

    Bungie implemented similar matchmaking for Halo 2, and those servers are still up despite the new Halo games. I doubt they'll pull the plug as long as there's still a substantial population.

    --
    In the beginning, there was null.
    1. Re:Pull the plug? by Nukenbar · · Score: 1

      Who is to say what is a substantial population? I doubt there is a substantial population for UT99, yet the parent poster still likes to play it. It seem unlikely that he will be able to play COD:MW2 in 2019 under the current system.

  74. meh... but... by Anonymous Coward · · Score: 0

    not interested in the game but I don't think that's a good direction to take any PC game.

  75. "Control" of the experience by Anonymous Coward · · Score: 0

    With no user mods and additions, the add on packs and new maps can be sold for profit instead of added on by end users. Hell, I still play the old ass Battlefield 1942 that still has a decent following because of all of the user maps and mods. Almost no one plays the stock EA supplied levels. If EA was controlling it with their servers and prevents others from serviing, they would either sell their own additions to exdend the usefullness of the game and keep people interested or don't sell them at all so you will buy Battlefield version X+1 for another $59USD. EA did something similar with The Sims, restricted user content and plans to sell more "additions" to make up for it. They figure if regular old users can make interesting content for free, they can make it for profit. It remains to be seem if their add-on content will be interesting and if people will pay for it.

  76. hackers limited to only the pc? by Flozzin · · Score: 1

    Piracy is a cop?out. My friend has an Xbox. Guess who modded thier console to play any game? A hacker is a hacker and they arent limited by hardware or software.

    --
    "Cowardice in a race, as in an individual, is the unpardonable sin." --Teddy Roosevelt
  77. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 1, Informative

    Simply supplying the software to run in server mode is not a "dedicated server".

    Sorry that people modded you troll, but you are misinformed.

    The term "dedicated server" comes from describing an executable that runs the game without the client code. In the Quake series, so far the only one without a publicly available dedicated server executable is Quake Live.

  78. Petiton online by Anonymous Coward · · Score: 0

    Two most active petitions atm:

    Dave Wilks To infinity ward - Dedicated Servers for CoD:MW2

    Christian Sørensen To Blizzard Entertainment - LAN in Starcraft 2 Please.

    Is Blizzard working on some kind of World of Modern Warfare, or is it just me?

  79. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Sorry Chas, but you have to take the word of the majority on this one. I have no idea why or where you got that idea. It has nothing to do with ownership or who runs it. I do know Chas I've been involved in the industry for close to 20 years. I know why we call it that.

  80. Good Riddance--But Who Cares? by sinai · · Score: 1

    Maybe the change will make the new CoD tolerable on multiplayer. Currently the multiplayer scene in CoD4 is overly littered with servers run by anal-retentive, overcompensating neckbeards keeping it TACTICOOL by making up way too many stupid rules and fervently enforcing them. I look forward to the day I can log in, jump in on a game and get my pwn on without having to deal with these outrageous wannabes. In the meanwhile I'll stick to CS:S and TF2.

  81. Boo hoo... by 4g1vn · · Score: 1

    cry me a river. 88k people signed the partition. That is an insignificant number compared to the overall sales this game will have across the console platforms. They probably will sell 2.5 million copies in the first week of release. The direction this is heading is further solidifying the unfortunate fact that PC gaming is a dying breed.

  82. No more house rules! by Anonymous Coward · · Score: 0

    I like this move. I'm sick of every server of CoD4 having rules about how I'm allowed to play or not play the game. I've seen servers that have rules like "no grenade launcher, no martyrdom, no last stand, no dead silence, no running, no jumping, no walking without using iron sights, no blind grenade throwing, no blind shooting." It would have been easier to list the things that people were allowed to do. Hopefully in MW2 I'll be able to play the game the way it was meant to be played without everyone else making up artificial house rules. Because there will be no houses.

  83. It all goes back to Bobby by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=XUpZVnceJx4

  84. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    Just as an addition to this, the Quakeworld (Quake 1's enhanced netcode modification released by id software about a year after Quake 1 came out) client executable was called "qwcl.exe" (quakeworld client), and the dedicated server was called "qwds.exe" (quakeworld dedicated server). It wasn't until recently through open source modification that the two were merged into one executable.

  85. Re:Quake 2/3 anyone by kobaz · · Score: 1

    >Q2/3 had no dedicated servers.

    Stop spreading FUD. Quake2 and Quake3 sure did have dedicated servers. Not the same day they were released, but soon after.

    I ran Quake2 and Quake3 dedicated servers for years, when I was in the hosting business.

    --

    The goal of computer science is to build something that will last at least until we've finished building it.
  86. Planned obsolescence by Anonymous Coward · · Score: 0

    This simply makes the game more disposable. Playing older games is great for the gamer but not so good for the developer/publisher. They need to be shifting new product.

  87. Re:Quake 2/3 anyone by Anonymous Coward · · Score: 0

    This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution.

    Probably more like the ones at Activision-Blizzard, who own them. Who would have thought the same company not offering lan support for both Diablo 3 and StarCraft 2 would do the same for Call of Duty 6.

  88. Enough is enough IW! by Anonymous Coward · · Score: 0

    IW really are stupid doing this, l want to know how they can possible think this will benefit the PC community.

    Coming up with stupid comments about, just being able to play the game etc. What a load of crap!

    What they should have said is “We at IW are greedy bastards and have decided to impose the same substandard gaming experience found on consoles, if you don’t like it then you can sit and swivel on it.

    Also while your swivelling on it we are going to charge you for DLC because now we can muahahahha because you can’t mod or tweak anything in the game and in doing so we spit in the face of all the hard work and dedication that all the map makers, moders etc have put into our games. So now you have to buy our content while we sit in our headquarters rolling around in your cash and laughing at your degraded gaming experience”

    Time for a few points:

    Ask any pc gamer and I’m sure that 95%+ would not mind paying for good DLC, forcing it on us does not win our hearts and minds!

    Surly if you have put so much effort into screwing the pc gamer to the wall with this matchmaking, skill selecting server rubbish. You could of found a way to charge pc users for DLC content and making it non pirate-able. I’m sure some bright spark would eventually figure out how to crack it, but most maybe even all pc players would still buy it rather the having to install a cracked DLC and mess around trying to get it to work.

    Matchmaking – Surly you have seen how well this doesn’t work on L4D2! And you expect it to work with IW.NET REALLY?!? What’s soooo different, do you use some sort of voodoo or Harry Potter magic to make your matchmaking experience better then L4D2?

    While on the subject of Matchmaking, you expect me to believe this will give me a better experience then our clan server? Where l can join our 40-50 player game and get a ping between 20-45ms! If we think logically about this for two seconds my connection at home is not the best in the world 150-180kbps download and 45-55kbps upload. Now how in the world is my connection going to support more than 16 players and give them a gaming experience similar to a dedicated server. It’s just not going to happen!

    Laggy gaming – As l mentioned above about people with poor connections trying to host a 16 player server, have IW not though that running round on a 16 player server with a ping of 300-500ms isn’t going to be fun at all! Ow and not to mention that the host will have the luxury of a 0 ping!!! Not that’s not really fair is it and some may even go as far to say it’s cheating! And if it is a form of cheating then surly you should ban the host lol that will work well (host starts the game looking for players. Players join the game, host starts the game and host gets kicked for cheating)

    While on the subject of cheating, if game developers haven’t learned already then they really are stupid. If people want to cheat then they will find a way! It’s been proven time and again, everytime they come out with a cheatprof system someone finds a way to crack it and l hope they do crack the anto-cheating system on MW2 as it would be a lovely kick in IW’s meat and two veg. And force them to come up with another pathetic excurse why there should still be no more dedicated servers.

    Piracy – Now I’m sure that many of you know that COD4 was one of the most pirated (if not the most) game/games when it came out. So l can fully expect IW to be cautious of this fact, as they are in the business to make money. I think we can all agree on that, but by segregating the PC’s community many of whom have been following the COD series for years or been moding and mapmaking for years that this will most likely cause them to do one of two things 1) Not to play the game at all 2) And tbh l feel the far more likely action is that people will pirate the game to play the single player and if there happens to be a multipla