Your CRTs should be set at 1280x960, not 1280x1024. All computer CRT screens are 4:3 aspect ratio, which corresponds with 800x600, 1024x768 and 1600x1200, but not 1280x1024, which is actually 5:4.
This means that the pixels on your CRT won't be square, leading to the screen appearing stretched horizontally.
With an LCD, the resolution is factory set, so a 1280x1024 screen will actually be physically 5:4, and so the pixels will still be square.
I don't think it's very common to hear things formulated that way in Britain. We still tend to use terms like "bi-anual" for every six months, "bi-monthly" for twice a month, and we just say "every whatever" to make it clear in other cases.
I admit it. I have had to delete Gnome Games and Windows Solitaire/Minesweeper/Freecell/Hearts from my machines at work. I just couldn't get any work done before.
I've read in other places that there needs to be a critical mass for a big cloud of hydrogen to begin fusion, otherwise it ends up as something like Jupiter. What might be the reason for this star burning when other similarly sized objects do not? Gravitational effects from the companion star imparting extra energy? Any physicists care to speculate?
It's impossible with current technology to build such an instrument exactly the same. It's only after building that you can calibrate them and get accurate readings from them.
What is absurd is that people would buy a Mac Mini to run Linux. Why not just buy a Shuttle XPC instead? By not using OS X, you negate the main factor behind buying a Mac in the first place - and in so doing significantly reduce its value when compared with equivilently priced PC hardware.
What you're doing there is actually loading up X again, but instead of immediately loading and running your normal window manager, you're initing straight in to the game. Considering desktops like Gnome and KDE do take up quite a lot of RAM and spawn various background processes, this is sound advice since it'll cut system resource usage right down and make your game slightly faster. Most 3D games still run in X, of course - since this is the best and easiest place to find full hardware accelerated 3D (OpenGL) on the average Linux desktop box, thanks to the open and closed source drivers for various nVidia and ATI cards.
The point was, I think, that the Voodoo 4 and Voodoo 5 were last ditch efforts for survival by 3DFX when faced with more competition from a fast-growing 3D acceleration industry. IIRC, the performance of those cards was nearly matched by a single GPU from nVidia, so they weren't an attractive deal (being large, expensive, power hungry beasts). This card, however, doesn't have any obvious competition, yet, and by the time it does, I'm sure nVidia will have added SLI to their latest and greatest too. Additionally, PC buyers and makers more readily accept large coolers, whereas in the days of the Voodoo 4, the cooling required for the heat generated by all the chips just seemed silly.
Considering that "GPU" is an invented marketing term (by nVidia themselves), it seems rather silly to call cards with T&L "GPUs" whilst those without T&L are not.
Although I don't run Windows as my desktop operating system, I've seen machines at work with XP go for weeks without restarting or bluescreening. I don't think XP is more or less stable than 2K, they're about the same. After all, the kernel is practically identical.
The traditional way around this problem is just to represent 1's as a pair of zeros.
00000000000000000000000000000000000000000000000
Guess what that says! (In ASCII)
A 3D accelerator is basically a vector processor, right?
And there are "off-the-shelf" (albeit closed source) vector processors available from various companies, right?
So you can still build an "open card" - a vector processor, a few DSPs, a RAMDAC and a bus interface linked together aren't going to be nearly as difficult to do as an entire graphics accelerator chip.
Then you take mesa, and really, really optimise it to run on your vector processor. You would then have really fast OpenGL support. I don't know how this would work out in practice, but it sounds a helluvalot simpler than what they're proposing.
Shadowing as a "hack" isn't a 3D effect. Proper shadowing in a 3D composition engine (like MS are doing with Longhorn) is most certainly a 3D effect, or at least is much much faster and easier to do and more "correct" (geometrically & asthetically) in proper 3D. Hopefully X.org can keep up, but these things will still need a certain amount of 3D hardware support to run properly.
Your CRTs should be set at 1280x960, not 1280x1024. All computer CRT screens are 4:3 aspect ratio, which corresponds with 800x600, 1024x768 and 1600x1200, but not 1280x1024, which is actually 5:4.
This means that the pixels on your CRT won't be square, leading to the screen appearing stretched horizontally.
With an LCD, the resolution is factory set, so a 1280x1024 screen will actually be physically 5:4, and so the pixels will still be square.
I don't think it's very common to hear things formulated that way in Britain. We still tend to use terms like "bi-anual" for every six months, "bi-monthly" for twice a month, and we just say "every whatever" to make it clear in other cases.
Article originally posted 10 days ago on Ars. You're really keeping up with the news, eh Zonk?
Playstation 3 - IBM Processor.
X-Box Next - IBM Processor.
Nintendo Revolution - IBM Processor.
Is anyone noticing a pattern here?
I admit it. I have had to delete Gnome Games and Windows Solitaire/Minesweeper/Freecell/Hearts from my machines at work. I just couldn't get any work done before.
I've read in other places that there needs to be a critical mass for a big cloud of hydrogen to begin fusion, otherwise it ends up as something like Jupiter. What might be the reason for this star burning when other similarly sized objects do not? Gravitational effects from the companion star imparting extra energy? Any physicists care to speculate?
It's impossible with current technology to build such an instrument exactly the same. It's only after building that you can calibrate them and get accurate readings from them.
What is absurd is that people would buy a Mac Mini to run Linux. Why not just buy a Shuttle XPC instead? By not using OS X, you negate the main factor behind buying a Mac in the first place - and in so doing significantly reduce its value when compared with equivilently priced PC hardware.
http://www.dominoes.com/
What's wrong with the current freenode?
What you're doing there is actually loading up X again, but instead of immediately loading and running your normal window manager, you're initing straight in to the game. Considering desktops like Gnome and KDE do take up quite a lot of RAM and spawn various background processes, this is sound advice since it'll cut system resource usage right down and make your game slightly faster. Most 3D games still run in X, of course - since this is the best and easiest place to find full hardware accelerated 3D (OpenGL) on the average Linux desktop box, thanks to the open and closed source drivers for various nVidia and ATI cards.
Just for the record, "Ogg" is not an acronym, therefore shouldn't be capitalised.
The point was, I think, that the Voodoo 4 and Voodoo 5 were last ditch efforts for survival by 3DFX when faced with more competition from a fast-growing 3D acceleration industry. IIRC, the performance of those cards was nearly matched by a single GPU from nVidia, so they weren't an attractive deal (being large, expensive, power hungry beasts). This card, however, doesn't have any obvious competition, yet, and by the time it does, I'm sure nVidia will have added SLI to their latest and greatest too. Additionally, PC buyers and makers more readily accept large coolers, whereas in the days of the Voodoo 4, the cooling required for the heat generated by all the chips just seemed silly.
Considering that "GPU" is an invented marketing term (by nVidia themselves), it seems rather silly to call cards with T&L "GPUs" whilst those without T&L are not.
- Take the basic single GPU nVidia 6600 PCB
- Lay down two on the same PCB with two GPUs
- Link them together with a PCI Express switch
- Reverse engineer the card bridge that nVidia is selling for SLI and connect whatever control signals are required as traces on the PCB.
It seems they can do this for a signficantly lower price than you can build two single cards.The point is that if nVidia SLI is working under Linux, then this should too.
I find that taking a flash photograph of the "cameras of any kind are banned in this theatre" notice usually gets some laughs.
You're quite right.
Light can only travel around a metre during the tick of a clock on a 3GHz processor. Electrons are significantly slower than that.
Wire delays already dominate. The next big thing may be unclocked designs (although faster transistors will always help!).
Actually in the UK we call them Imperial units. It's just you Americans who call them "English units".
Although I don't run Windows as my desktop operating system, I've seen machines at work with XP go for weeks without restarting or bluescreening. I don't think XP is more or less stable than 2K, they're about the same. After all, the kernel is practically identical.
Fairly obviously the article changed between him posting and you reading. It definitely said "unaffected" earlier.
Actually, you can relicense MPL programs under the GPL since the MPL is a BSD-like license. However this would be a bit silly.
A 3D accelerator is basically a vector processor, right?
And there are "off-the-shelf" (albeit closed source) vector processors available from various companies, right?
So you can still build an "open card" - a vector processor, a few DSPs, a RAMDAC and a bus interface linked together aren't going to be nearly as difficult to do as an entire graphics accelerator chip.
Then you take mesa, and really, really optimise it to run on your vector processor. You would then have really fast OpenGL support. I don't know how this would work out in practice, but it sounds a helluvalot simpler than what they're proposing.
Shadowing as a "hack" isn't a 3D effect. Proper shadowing in a 3D composition engine (like MS are doing with Longhorn) is most certainly a 3D effect, or at least is much much faster and easier to do and more "correct" (geometrically & asthetically) in proper 3D. Hopefully X.org can keep up, but these things will still need a certain amount of 3D hardware support to run properly.
Sure it can be reprogrammed, but how fast realistically do you think a reprogrammable FPGA is going to run?