Domain: coldfront.net
Stories and comments across the archive that link to coldfront.net.
Comments · 19
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Artisanal keyboard
I'm with Jick on this one:
It's "artisanal," which means it's more expensive than things that aren't "artisanal." Actually, that's a lie. "Artisanal" doesn't mean anything. Seriously. Look it up.
(Incidentally, they later reused the same joke, with the random monster modifier effect "artisanal", which as you might guess, does nothing.)
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Artisanal keyboard
I'm with Jick on this one:
It's "artisanal," which means it's more expensive than things that aren't "artisanal." Actually, that's a lie. "Artisanal" doesn't mean anything. Seriously. Look it up.
(Incidentally, they later reused the same joke, with the random monster modifier effect "artisanal", which as you might guess, does nothing.)
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Re:MEGA Windows sync client
Not even if it was flaming sulphurous urine?
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Re:And a new can of worms in open.
I prefer Dyspepsi: http://kol.coldfront.net/thekolwiki/index.php/Dyspepsi-Cola
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Re:So I see...
Next on
/., $20000 worth of meat lost yesterday through ovens configured by accident to cook the food too hot.Thats a lot of meat. At today's exchange rate that's about 14 billion meat. I assume you're talking about a computer game, since Slashdot covers computers games and not cooking.
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Re:Kingdom of Loathing
I second Kingdom of Loathing. I've been playing it pretty consistently for a few years, and certainly enjoy it.
For those who are too lazy to search or are otherwise uncomfortable about feeding their email address into a "free" online game, KoL is a rather simple web-based RPG that is more about jokes and clever illustrations than action-packed online mayhem. You start off with a base number of turns each day which are used in a variety of witty and interesting locations in the world, leveling up and getting new and interesting items. You can either play through to beat the main storyline repeatedly to compete on leader boards, or level up indefinitely to get the high level content. There's a lot more to it than that, but it doesn't require a huge time dedication or even focus to play. If you want to take it more seriously, you're more than welcome to.
There's a solid community in the game, an extremely thorough wiki to help you out in the many, many places where the puzzles will confuse the hell out of you, and the devs are dedicated nerds who seem to enjoy adding to the game over time. Completely free to play, but you can donate to the game and get a "Mr. Accessory," which can then be traded in game for special items which do a variety of interesting things (though all of these items are also sellable using the in-game currency - donations are just a shortcut if you don't want to waste time farming).
So yes - give it a try. It's not for everyone, but give it a whirl over a couple of days and see how you like it. -
Re:Curran not made entirely from carrots (yet)
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Re:It's going down the toilet
Not trolling.
http://eve.coldfront.net/status/tranquility -
Re:Everyone thinks I'm gay when they see my email
Don't worry, it has a different meaning here, too.
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Re:Wrong...
There is another thing that allows B movies to become cult classics while so far B games have not. The social aspect: watching B movies with friends is fun. Watching B movies alone generally runs from boring to painful. I'll give Army of Darkness an exception because I think it also works as a straight comedy... but it's still the kind of movie that's better with friends. Because of the lack of social aspect, cheesy video games will never succed. Oops... I gotta go. It's almost rollover. Gonna spend some more adventurers on The Naughty Sorceress so I can finally free King Ralph and ascend (again.)
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Re:How to Beat WoW at its own game...
Active accounts is a little over 170,000 making it quite small comparatively.
Peak concurrent users on one server (there is only 1) is 34,420 which totally blows anything else away. 30k+ is quite common, for example in the last week the highest peak was 31,706. http://eve.coldfront.net/status/tranquility
As for big battles which is the first thing everyone things of when you say space MMO, they are frequent among the big alliances, these are run by older players but most gladly accept newer players and some are almost entirely newer players using what effecting amounts to a zerg rush tactic. The server can usually handle 50vs50 battles fine, 100vs100 gets a little dodgy and 200vs200 is a total lag fest, but at least they fixed the problems where 200vs200 would bring the server node in question down.
Oh and warping into a big battle as part of a fleet feels just like f-ing starwars, and is very very cool. -
Re:My prediction
We'll get an EVE tabletop RPG, and CCG.
The CCG has been available for a while already.
Honestly, I don't expect either company to be around much longer no matter WHAT happens. EVE Online is getting long-in-the-tooth, and really doesn't have mass-market appeal.
The player counts disagree with you http://eve.coldfront.net/status/tranquility
Sure it's not World of Warcraft, but it's fan base has been steadily growing since it was launched and continues to do so.
As for long in the tooth, they keep dumping out big content updates, the next of which is due any week now. And while the graphics engine is 5 years old you need to bear in mind that they were doing HDR 5 years ago so it still stands well against modern games. Also there is a complete graphics engine overhaul in the works for DX10/Vista which if it is anything like their last engine will put them solidly 2-3 years ahead of the state of the art again.
Take a look for yourself, this is thier "long in the tooth" engine. http://www.eve-online.com/screenshots/collection.a sp?col=24112004&n=10
Or if you prefer how about a video http://myeve.eve-online.com/download/videos/Defaul t.asp?a=download&vid=146 (54.7mb) -
Re:Economics ... setting the record straight
Yes, theoretically fiat currency could be as scarce as gold and not be overproduced. But could you name even one fiat currency that isn't inflating and hasn't been inflating? I didn't think so. Why then would you propose that paper money and gold money is more or less equivalent when they clearly are not other than in theory?
It's not clear to me that lack of inflation is a good thing. One of the problems with a noninflating currency is that isolated communities (hmmm, maybe parts of society with low money velocity?) run out of it. Some parts of the developed world are resorting to their own currencies. A number of massively multiplayer games literally have currrencies that inflate and deflate as sources and sinks are changed in size.
For example, there's a graph of "meat", the food-based currency versus the US dollar over the past year for the web game, Kingdom of Loathing. It shows a period of considerable deflation from September 2005 to January of this year. Since then, it has steadily increased over time. There actually were two periods of inflation that I know of. The first was know as "bugmeat" and was an extraordinary period of hyperinflation that occured over a single day in August 2004. Rather than roll back the game (maybe they didn't have good backups?) to before "Black Sunday", the key developer decided to employ a host of "meatsinks" to drain the excess meat from the game. This period of deflation continued through the end of 2005 (the graph just shows the vestige of it).
This is a good example of a fiat currency that doesn't automatically inflate and actually experienced a substantial period of extreme deflation. It has inflated at points in the past, but that would happen with any current that fluctuates in value and with which it is possible for a bug to generate a few orders of magnitude more meat on one person than existed prior in the game. The game developers had a good deal of control over how meat is created and consumed. Rather than reduce the supply of meat, they introduced new ways that the meat could be consumed. In recent time, the developers have introduced new sinks and reduced substantially one of the most popular meat sources. -
Re:Economics ... setting the record straight
Yes, theoretically fiat currency could be as scarce as gold and not be overproduced. But could you name even one fiat currency that isn't inflating and hasn't been inflating? I didn't think so. Why then would you propose that paper money and gold money is more or less equivalent when they clearly are not other than in theory?
It's not clear to me that lack of inflation is a good thing. One of the problems with a noninflating currency is that isolated communities (hmmm, maybe parts of society with low money velocity?) run out of it. Some parts of the developed world are resorting to their own currencies. A number of massively multiplayer games literally have currrencies that inflate and deflate as sources and sinks are changed in size.
For example, there's a graph of "meat", the food-based currency versus the US dollar over the past year for the web game, Kingdom of Loathing. It shows a period of considerable deflation from September 2005 to January of this year. Since then, it has steadily increased over time. There actually were two periods of inflation that I know of. The first was know as "bugmeat" and was an extraordinary period of hyperinflation that occured over a single day in August 2004. Rather than roll back the game (maybe they didn't have good backups?) to before "Black Sunday", the key developer decided to employ a host of "meatsinks" to drain the excess meat from the game. This period of deflation continued through the end of 2005 (the graph just shows the vestige of it).
This is a good example of a fiat currency that doesn't automatically inflate and actually experienced a substantial period of extreme deflation. It has inflated at points in the past, but that would happen with any current that fluctuates in value and with which it is possible for a bug to generate a few orders of magnitude more meat on one person than existed prior in the game. The game developers had a good deal of control over how meat is created and consumed. Rather than reduce the supply of meat, they introduced new ways that the meat could be consumed. In recent time, the developers have introduced new sinks and reduced substantially one of the most popular meat sources. -
Re:Economics ... setting the record straight
Yes, theoretically fiat currency could be as scarce as gold and not be overproduced. But could you name even one fiat currency that isn't inflating and hasn't been inflating? I didn't think so. Why then would you propose that paper money and gold money is more or less equivalent when they clearly are not other than in theory?
It's not clear to me that lack of inflation is a good thing. One of the problems with a noninflating currency is that isolated communities (hmmm, maybe parts of society with low money velocity?) run out of it. Some parts of the developed world are resorting to their own currencies. A number of massively multiplayer games literally have currrencies that inflate and deflate as sources and sinks are changed in size.
For example, there's a graph of "meat", the food-based currency versus the US dollar over the past year for the web game, Kingdom of Loathing. It shows a period of considerable deflation from September 2005 to January of this year. Since then, it has steadily increased over time. There actually were two periods of inflation that I know of. The first was know as "bugmeat" and was an extraordinary period of hyperinflation that occured over a single day in August 2004. Rather than roll back the game (maybe they didn't have good backups?) to before "Black Sunday", the key developer decided to employ a host of "meatsinks" to drain the excess meat from the game. This period of deflation continued through the end of 2005 (the graph just shows the vestige of it).
This is a good example of a fiat currency that doesn't automatically inflate and actually experienced a substantial period of extreme deflation. It has inflated at points in the past, but that would happen with any current that fluctuates in value and with which it is possible for a bug to generate a few orders of magnitude more meat on one person than existed prior in the game. The game developers had a good deal of control over how meat is created and consumed. Rather than reduce the supply of meat, they introduced new ways that the meat could be consumed. In recent time, the developers have introduced new sinks and reduced substantially one of the most popular meat sources. -
Bartender-in-a-box
Well, nothing could possible beat owning a Bartender-in-a-box.
Too bad beer goggles are hard to come by and bartender skulls are illegal to own in most places.
Good thing they are almost mandatory to own in the Kingdom of Loathing. -
Bartender-in-a-box
Well, nothing could possible beat owning a Bartender-in-a-box.
Too bad beer goggles are hard to come by and bartender skulls are illegal to own in most places.
Good thing they are almost mandatory to own in the Kingdom of Loathing. -
Bartender-in-a-box
Well, nothing could possible beat owning a Bartender-in-a-box.
Too bad beer goggles are hard to come by and bartender skulls are illegal to own in most places.
Good thing they are almost mandatory to own in the Kingdom of Loathing. -
Re:jsut a question
You, my dear sir, are exactly right.