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EVE Player Loses $1,200 Worth of Game Time In-Game

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."

620 comments

  1. ok i'll say it by pezpunk · · Score: 5, Insightful

    ...and nothing of value was lost.

    --
    i could live a little longer in this prison
    1. Re:ok i'll say it by guruevi · · Score: 1

      Exactly. Digital information can be destroyed with a click of a button. It's called backups, don't put all your eggs in one basket and backups.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    2. Re:ok i'll say it by kiljoy001 · · Score: 4, Insightful

      Or rather in the old EVE adage: Don't fly (or cargo) what you can't afford to replace!

    3. Re:ok i'll say it by Dahamma · · Score: 4, Insightful

      Actually, since these were paid for with real money and are basically "one month subscriptions" to the game they have as much value as any subscription to a service.

    4. Re:ok i'll say it by Anonymous Coward · · Score: 1, Insightful

      an MMO is a series of treadmills to nowhere. So basically it's worth as much as getting fat again after going to the gym.

    5. Re:ok i'll say it by pacman+on+prozac · · Score: 3, Funny

      It's a shame they blew up with the ship, if they'd dropped then we'd now be reading the headline "eve pirates legally steal $1200".

    6. Re:ok i'll say it by camperslo · · Score: 1

      Nice of you to pay to be here, Coppertop

    7. Re:ok i'll say it by Abstrackt · · Score: 2, Insightful

      I see most MMOs as a race where they keep moving the finish line further away.

      The only MMO I've really enjoyed was Guild Wars because anybody could make it to the endgame without sacrificing other areas of their lives. They have decent expansions and some groups raise a stink if you don't have certain ones on your account but you never feel like weeks worth of work was undone in an instant if you fail a mission. Once you "beat" the game you could spend time on upgrades or test out strategies in PvP and since it was free to play I never felt like I had to keep playing to get my money's worth (Everquest, I'm looking at you here).

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    8. Re:ok i'll say it by Ephemeriis · · Score: 5, Informative

      Exactly. Digital information can be destroyed with a click of a button. It's called backups, don't put all your eggs in one basket and backups.

      That has basically no relevance to this story.

      The ship was carrying PLEXes. They're in-game items representing a one month subscription. You purchase them with real money, and get an in-game item, that you can then sell for in-game money.

      This allows people to fund their EVE addition without having to pay real money.

      It allows people with lots of real money to burn to get lots of in-game money to burn.

      And there is absolutely no way to make a backup of a PLEX.

      No, it isn't very smart to carry all 74 of them with you at one time. You certainly shouldn't put all of your eggs in one basket. But you cannot create a backup.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    9. Re:ok i'll say it by Seumas · · Score: 1

      Nothing of value? You buy those things with about $15 real world cash, each. That's what is so odd, here. If someone made that time of a real-world financial investment, I can't believe they transported them without some ridiculously heavy guard. Or in bulk, if they couldn't afford or find the protection.

      The real shame of it is that this is $1,200 worth of PLEX that just vanishes. It's not like some pirates stole them from him. They just blew up the ship and they vanished into the ether, allowing CCP to eat up the cash. Nice.

    10. Re:ok i'll say it by VoiceInTheDesert · · Score: 1

      Not really true....if he paid for all those PLEX (seems foolish to me, but some people have weird financial priorities), then he really did lose $1200 with no return. While you can say that digital goods are not real returns, it doesn't change the fact that $1200 was spent and nothing will come of it.

    11. Re:ok i'll say it by Draek · · Score: 3, Insightful

      Another nice thing of Guild Wars was that, if you spent two months building up your pimped-out sword-focused Warrior and suddenly decided axes looked kinda cool, all you had to do was to enter an outpost, take the points you spent on sword specialization and put them in axes rather than spend another two months building up *another* Warrior on your account from scratch, only this time with axes rather than swords.

      But then again, Guild Wars has always been focused on 'casual' playing, preventing any 'hardcore' from gaining too much of an advantage over a casual player, while EVE goes pretty much the other way, pampering its hardcore playerbase and encouraging its casual players to become part of it, with PLEX are one of the main ways they do that. I'm not saying either approach is better, but they are different enough that it feels like an "apples vs oranges" comparison.

      --
      No problem is insoluble in all conceivable circumstances.
    12. Re:ok i'll say it by Ephemeriis · · Score: 1

      I see most MMOs as a race where they keep moving the finish line further away.

      That's the nice thing about EVE... There is no finish line.

      Or, at least, no objective one.

      Depending on what you want to accomplish, you can "beat" the game on day 1.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    13. Re:ok i'll say it by Kithran · · Score: 4, Informative

      However there is also no need to ever undock with one PLEX never mind 74. You can apply them to you account (ie use the item to add 30 days to your subscription) from anywhere in the game. Yes he dies trying to get to the main trading hub in the game however he could have gone to any other station in the system and had no problems. Also he was an absolute fool for flying in a very fragile ship when another group had declared war on him (thus was able to be attacked even in the main trading hub system without interference).

      Kithran

    14. Re:ok i'll say it by MartinSchou · · Score: 1

      Well, one might likewise look at your comment and conclude that nothing of value was added ...

    15. Re:ok i'll say it by ThreeE · · Score: 0

      Someone really enjoyed blowing it up. That's value. If you don't get that, you don't get Eve.

    16. Re:ok i'll say it by Pharmboy · · Score: 1

      Also, if he was going to use them to pay for subscription, and now he must use cash to pay, then yes, he lost real money, for every month he has to pay real cash to play.

      --
      Tequila: It's not just for breakfast anymore!
    17. Re:ok i'll say it by icebraining · · Score: 1

      Not EVE, AFAIK. It's almost all user-driven, not story-driven.There's no way to beat the game, PVP is the basis of everything, etc.

    18. Re:ok i'll say it by pezpunk · · Score: 1

      no argument here! but someone was gonna say it whether i did or not.

      --
      i could live a little longer in this prison
    19. Re:ok i'll say it by Yvan256 · · Score: 5, Funny

      I "beat" EVE Online on day zero.

      My goal was to never play that game.

    20. Re:ok i'll say it by AhabTheArab · · Score: 1

      While I generally agree and would tell this guy "tough shit, should have been more careful, but it's only a game", I wouldn't say nothing of value was lost. These items do have a value which directly translates to a USD amount. So it is definitely arguable that they have a "real world value". Even if it was just ISK or another in game currency. Alternate currencies are legal and still have a real value. I think it would be interesting to see what a court would say on this. For example, if somebody had been in some way been defrauded out of $1200 worth of in-game items. Fraud is a crime, and it does not only apply to a US Dollar; it applies to any item or items of value. I would suspect most judges would throw the case out, as taking on a case like this could open the floodgates.

      I am not a lawyer, nor have I ever played EVE

    21. Re:ok i'll say it by hedwards · · Score: 1

      In other online games things like that are special, in that they can't be destroyed unless specifically called for. As in times when you use them, never at any other time. Sure it breaks the narrative a bit, but it ensures that this sort of thing only happens when you turn the items over to scammers.

    22. Re:ok i'll say it by Anonymous Coward · · Score: 0

      Oh, they did drop. Someone decided to destroy the drop out of jealousy, because they realized they couldn't get to it first. As I understand it, some guilds were involved too. So it's more like, "Gangsters legally destroy $1200 of someone else's property."

      Yup, might as well be a fear-mongering headline on Fox.

    23. Re:ok i'll say it by aliquis · · Score: 1

      Yeah! Of course! Why didn't he backup the game servers and then called in to CCP informing them how a game incident had made him lose his ship cargo and demand that they brought the game environment back to how it was before he got his ship blown into pieces?

      They sure would honor and fix that?

    24. Re:ok i'll say it by aliquis · · Score: 1

      Where they paid for with real money? And in that case why? And why not just added time to his account already (instead of being items in the game, or are they always?)

      I would rather had assumed he had did missions/traded items/gained experience/... which had resulted in him having them. And that in that case he most likely know how to get more ones, even if it may take time and lots of work.

      Maybe others had paid for them and he had traded items for them. What do I know, I don't play Eve online.

    25. Re:ok i'll say it by Shark · · Score: 2, Insightful

      Exactly. Digital information can be destroyed with a click of a button.

      Nowadays, lives are destroyed in the exact same manner, albeit with no backup strategy.

      --
      Mind the frickin' laser...
    26. Re:ok i'll say it by RajivSLK · · Score: 1

      My goal was to never play that game.

      I don't so, you can't win until day infinity. You never know when you might play.

    27. Re:ok i'll say it by aliquis · · Score: 1

      Guild Wars has always been focused on 'casual' playing, preventing any 'hardcore' from gaining too much of an advantage over a casual player, while EVE goes pretty much the other way, pampering its hardcore playerbase and encouraging its casual players to become part of it

      Obsessed.

      A word used by the lazy to describe the dedicated.

    28. Re:ok i'll say it by Entropy997 · · Score: 1

      Actually, the player lost $1200 REAL DOLLARS worth of in-game items! Eve is a game with real-world cash currency where items have a real cash value!

    29. Re:ok i'll say it by Anonymous Coward · · Score: 0

      Or its a word used by the sane to describe the stupid.

    30. Re:ok i'll say it by darthdavid · · Score: 1

      "The supreme art of war is to subdue the enemy without fighting."

      -Sun Tzu

    31. Re:ok i'll say it by KahabutDieDrake · · Score: 1

      Arguably, you could win by dominating the entire universe. Something that has never been done, but which has been tried more than once.

    32. Re:ok i'll say it by bickerdyke · · Score: 1

      These items do have a value which directly translates to a USD amount. So it is definitely arguable that they have a "real world value".

      What? the PLEX or USD?

      --
      bickerdyke
    33. Re:ok i'll say it by Loki_1929 · · Score: 2, Informative

      Eve doesn't have an "endgame". It's a sandbox where you can do what you want (and so can everyone else) limited only by what features exist within the game mechanics. If the game mechanics are working correctly, CCP doesn't care what you do or how you do it. The nice thing is that there's essentially no "power leveling" and a week-old player could potentially kill someone who's been playing for many years (and not "potentially" in the winning-the-lottery sense either, but in the getting-the-ball-in-the-cup-during-Beerpong sense).

      While you could choose to do nothing but grind PvE missions all day, every day, actually completing all of them for all the races, plus the epic arcs, would likely take a number of years. By that time, plenty more missions would have been added and you'd probably be more than ready to try something else.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    34. Re:ok i'll say it by h4rr4r · · Score: 1

      You think people get an armed guard to walk around with $1200?

    35. Re:ok i'll say it by Delarth799 · · Score: 1

      PLEX is used by players to add time to their accounts, 30 days per PLEX. People will do one of two things with PLEX, either buy it with real money and then later sell it in game for ISK, the currency used in EVE, or they will buy PLEX with ISK and then add time to their account so they don't actually spend real money to play. Reguardless of how he got the PLEX it was stupid to have 74 in his ships cargo and then go out into a sector of space where he could be killed by pirates to begin with.

    36. Re:ok i'll say it by Loki_1929 · · Score: 2, Insightful

      CCP doesn't pamper its hardcore players. If anything, the hardcore players get the short end of the stick.

      In Eve, there are no levels for characters. You can be as hardcore as you like, playing 14 hours a day, every single day, for 5 years. I can play an hour or two a week, with sometimes a week or more between logging on. After 5 years, you'll probably have a whole lot more cash than I do, but we'll be pretty close in skillpoints (depending on implants we each use and how much PvP you're doing to lose implants), and I can undock a ship I just bought and blow your ass away in 1v1 depending on what we've each happened to have undocked with.

      In fact, given the right circumstances, a week-old player could certainly kill a 5-year veteran if the ships were right and the newbie had at least some idea what they were doing. Add to that the fact that fleet battle lag has been an ongoing issue since the Dominion patch (while Planetary Interaction got loads of dev time) and you come to the inescapable conclusion that CCP's more interested in adding new players and keeping things unpredictable and challenging than they are in kissing the arses of their most obsessed players.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    37. Re:ok i'll say it by whereiswaldo · · Score: 1

      How about time invested in the game? A real nerd would would at least sympathize with the guy.

    38. Re:ok i'll say it by Loki_1929 · · Score: 1

      It's not possible to succeed at doing that. By the time you got 80% of the universe together in one big united alliance, people in that alliance would get bored and double-cross like crazy, stealing everything not bolted to the deck plating along the way. And you'd get a huge group of people banding together to destroy the uber-alliance just like what's happened every single time domination has been seriously attempted.

      The larger the alliance, the better the chances it'll collapse from within.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    39. Re:ok i'll say it by Anonymous Coward · · Score: 0

      You think people get an armed guard to walk around with $1200?

      In areas with piracy? Hell, yes!

    40. Re:ok i'll say it by Loki_1929 · · Score: 3, Informative

      While I generally agree and would tell this guy "tough shit, should have been more careful, but it's only a game", I wouldn't say nothing of value was lost. These items do have a value which directly translates to a USD amount. So it is definitely arguable that they have a "real world value". Even if it was just ISK or another in game currency. Alternate currencies are legal and still have a real value. I think it would be interesting to see what a court would say on this. For example, if somebody had been in some way been defrauded out of $1200 worth of in-game items. Fraud is a crime, and it does not only apply to a US Dollar; it applies to any item or items of value. I would suspect most judges would throw the case out, as taking on a case like this could open the floodgates.

      I am not a lawyer, nor have I ever played EVE

      Eve's ToS specifically states that all in-game objects (including ISK, PLEX, etc) belong to CCP. This is the basis upon which CCP bans those who sell OR buy ISK and other game items outside CCP-sanctioned venues. As such, it's a legally difficult argument to make that the virtual objects or ISK have any real-world value since nobody could (per the ToS) pay any real-world money to get them from you. In the eyes of CCP (via their ToS), what happened here was that two players used established and functional in-game mechanics to cause the destruction of in-game objects belonging to CCP. The person who owns the account has no firm basis to bring a suit because they received what they purchased from CCP (access to the in-game PLEX objects) and the person lost those objects via well-known and well-documented game mechanics.

      CCP gave them access to the objects (which is what they paid for) and through a series of events initiated by their own actions, those objects were destroyed. If I rent a car from Enterprise for a week and I blow it up with explosives on day three, I don't get to sue Enterprise for fraud because I paid for 7 days' use of a car that no longer exists because I blew it up.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    41. Re:ok i'll say it by Seumas · · Score: 1

      Definitely. For the price of one PLEX he probably could have hired mercenaries to escort him safely. Although, from what I've read, it wasn't just a surprise jumpgate gank, but an all out faction war in a sector, so . . . maybe it would have been hopeless no matter what he did.

      As someone else has pointed out, though, there is NO NEED to be transporting these things in the game. Anything you can do with them (including trading them) can be done from within a station.

      I can't imagine why he was really out there in space driving around with a crap-ton of them in his cargo. Insane.

    42. Re:ok i'll say it by X0563511 · · Score: 5, Insightful

      However there is also no need to ever undock with one PLEX never mind 74.

      You've made one error here - prices can vary by location, and buying/selling is location sensitive.

      I'm not arguing about anything else, he definitely acted the fool - but still.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    43. Re:ok i'll say it by Loki_1929 · · Score: 1

      Nothing of value? You buy those things with about $15 real world cash, each.

      They had no real-world value to the person who lost them because that person didn't own them. CCP owns all in-game objects in Eve, including PLEX and ISK. The only possible thing the person could have done was trade the PLEX for other things owned by CCP or given the object back to CCP (ergo destroying it) in exchange for subscription time, which would be identical to the person having never bought said PLEX in the first place.

      They paid for access to something, then got that something destroyed.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    44. Re:ok i'll say it by Loki_1929 · · Score: 1

      Actually, the player lost $1200 REAL DOLLARS worth of in-game items!

      Impossible. You can't lose what you don't have. The player didn't own the objects lost; CCP did. Read the Terms of Service.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    45. Re:ok i'll say it by idontgno · · Score: 3, Funny

      Oh, I see what you did there.

      Lazy

      A word used by the obsessed to describe the sane.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    46. Re:ok i'll say it by Anonymous Coward · · Score: 0

      Which is still approximately zero.

      It's just a game. The guy isn't going to die if he can't play it any more. In fact, this may end up saving him money and/or time if he gets off his butt and does something that is worthwhile.

    47. Re:ok i'll say it by Anonymous Coward · · Score: 0

      The said time codes in the article are not the "Digital Information" of which you speak. The way the game is setup is that they are items, more akin to cars or soda cans which once destroyed are gone forever. The only way to use these to redeem game time is to have them in your possession.

      Actually there was a recent change by CCP which made this event an inevitable occurrence, it just happened sooner rather than later. Initially when PLEX (Pilot License Extension) were introduced to EVE Online they were bound to a single location and could not be placed into a ships cargo hold and moved, specifically to prevent their destruction. It was decided however that this aspect severely limited the market for the PLEX, and it would be better if they could be moved around like any other item. Mostly this would facilitate the ability of players to move these to market hubs in the game if they had been redeemed somewhere in the outer regions. The purpose of PLEX from CCP was twofold, it is a way for people to purchase items from CCP with real world cash and sell them in-game for money which helped clamp down on black-market currency sales, and also allowed players with hordes of excess cash to buy them in-game so they essentially play for free.

      So this guy had 74 in his cargohold which is worth about 22 billion of in-game currency, in a T1 Frigate (most venerable ship in the game) in the most trafficked system in the game. What this guy did was suicide.

      Also of note is that the pirates which destroyed this player most likely did not intend to actually destroy the items, they are not absolute griefing assholes. When a ship is destroyed in EVE the RNG (Random Number Generator) decides what items survive the explosion and which ones are destroyed. The surviving components can then be salvaged, and this was most likely the intention because 22 billion would pay your way in EVE for a very long time.

    48. Re:ok i'll say it by Anonymous Coward · · Score: 0

      When you buy a PLEX you cannot move it from the station you buy it from. How did he have 74 in his hull?

    49. Re:ok i'll say it by Anonymous Coward · · Score: 0

      CCP have changed this game mechanic. You can now undock with PLEX in your ship. Now we see why everyone said this was a bad idea.

    50. Re:ok i'll say it by jonfr · · Score: 1, Interesting

      Why didn't he have insurance on the cargo ? You can buy that too in EVE Online.

    51. Re:ok i'll say it by Dahamma · · Score: 1

      Same with a cable TV or magazine subscription. Entertainment costs money, and that puts a value on it. No value to you or me, but neither is 12 months of Teen Beat (well can't speak for you, of course).

    52. Re:ok i'll say it by mysidia · · Score: 1

      Hm... I wonder then if the player can perform a CC chargeback against the $1200, since the company he paid for the product destroyed the product before it was delivered to him...

      It may have been the actions of other players that caused their software to destroy the product, but EVE's software destroyed it.

    53. Re:ok i'll say it by Anonymous Coward · · Score: 0

      GW had 3mil copies sold, how much did eve sell? i really cant agree when you say pampering hardocre is the same as casual. theres a much bigger market and more money to be made selling to casuals. how else do explain how nintendo is still in business?

    54. Re:ok i'll say it by Abstrackt · · Score: 1

      I'd still call it an oranges to oranges comparison; they're both MMOs. Guild Wars is like a mandarin orange in that it's easy to get into and done (too) quickly, EVE is like one of those monstrous naval oranges that takes so much effort to get to the meat of it that many people don't feel it's worth the trouble in the first place.

      There's absolutely a market for both options though.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    55. Re:ok i'll say it by Ephemeriis · · Score: 1

      In other online games things like that are special, in that they can't be destroyed unless specifically called for. As in times when you use them, never at any other time. Sure it breaks the narrative a bit, but it ensures that this sort of thing only happens when you turn the items over to scammers.

      Lots of other online games have all sorts of restrictions to make sure you don't do something stupid.

      EVE isn't one of those games.

      If you want to do something stupid, you are free to.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    56. Re:ok i'll say it by BLKMGK · · Score: 1

      where do you see it being reported that there was a War Dec? From the above linked article it looks liek he was ganked...

      --
      Build it, Drive it, Improve it! Hybridz.org
    57. Re:ok i'll say it by RESPAWN · · Score: 1

      I think you've just pointed out one of the major reasons I enjoy EVE. It's one of the few MMO's where a 1 week old player can be effective.

      --

      If Murphy's Law can go wrong, it will.

    58. Re:ok i'll say it by thesandtiger · · Score: 1

      Different business model.

      Pay once for unlimited play = no need/benefit to the game developers to have any kind of timesinks. Make the game as quick as it needs to be to reduce any need for a grind, because you don't really mind if people don't come back except for expansions.

      Pay by the month = definite benefit to the grind and timesinks. Make the game have as much grind as possible while still being fun enough to keep people subscribed.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    59. Re:ok i'll say it by LingNoi · · Score: 1

      Sorry dude but that's totally bullshit along with the GPs "no level" comment and you both know it.

      Eve has skills. If you don't grind skills you can't do jack. As a 1 week old player you'll be useless until your grind your skills up to the point where you can actually do something useful.

    60. Re:ok i'll say it by LingNoi · · Score: 1

      No because the items are already paid for. These PLEX items are no different from any other item now so once you have bought it, it becomes non refundable.

    61. Re:ok i'll say it by flak89 · · Score: 1

      Actually, since these were paid for with real money and are basically "one month subscriptions" to the game they have as much value as any subscription to a service.

      Possibly that the guy who loose it all is billionnaire ingame (he's a an alliance director and corporation CEO) and buy it with ingame money from other people selling PLEX on the market. No difference with any other items. and BTW a Titan class ship cost like 5 times that loss (80 B+ ISK) and these die too =)

    62. Re:ok i'll say it by Rakshasa+Taisab · · Score: 2, Informative

      There is _NO_ excuse to even UNDOCK while carrying 22 billion ISK worth of cargo in a kestrel* during a wardec** (or even when you're not, as we have suicide ganks), in Jita*** of all places.

      The guy and his alliance is now the laughingstock of EVE, and the alliance he led probably won't survive losing pretty much their whole ISK reserve.

      * Kestrel; noob frigate that goes pop if you stare too hard at it.

      ** Wardec; one corp declares officially sanctioned war against another, being able to shoot without retaliation from CONCORD.

      *** Jita; most trafficked system in EVE, a trade hub with average of 1000-1400 people and known to lag at times.

      --
      - These characters were randomly selected.
    63. Re:ok i'll say it by mysidia · · Score: 1

      A chargeback is not a refund it's the opposite of a refund, a "refund" is given willingly by the merchant, a chargeback is not; it doesn't matter whether a merchant claims something is refundable or not. A chargeback is an unwinding of the transaction which is an automatic result of a dispute, or essentially claiming the transaction was made bad, invalid, the merchant didn't deliver the product, or the product was defective, which does not require the merchant's consent.

      Normally the merchant is automatically assumed to be in the wrong unless they can prove otherwise.

      In this case the product being 30 days of subscription. And the reason for the product being defective, is the merchant's server destroyed the good purchased without allowing the buyer to obtain its benefit.

    64. Re:ok i'll say it by Rakshasa+Taisab · · Score: 1

      Does not cover cargo nor modules.

      --
      - These characters were randomly selected.
    65. Re:ok i'll say it by RoFLKOPTr · · Score: 1

      Basically the way PLEX works is that you buy a 60-day game time card for $35, and you can enter your code into the game to redeem it for two 30-day PLEXes which can be activated in-game to add time to your account. You can then sell those items on the market for usually between 250 and 300 million ISK apiece. That way, people who don't have much money in-game can spend irl money to get fake money, and people who have a lot of money in-game can spend fake money so they can avoid spending real money. Until recently, PLEXes were not allowed to be placed in a cargohold. They had to stay in the station they were created in, which means that you could not move them to a region where they were selling for more. The reasoning behind that mechanic was specifically to prevent these kinds of things from happening ($1200-worth of game items vanishing in half a second)... but CCP came to their senses and decided that if you're going to be stupid enough to let that happen, then they will let you.

      The guy that lost everything had probably bought them all in Jita for fake money either to sell them elsewhere or transport them to corp facilities.

    66. Re:ok i'll say it by LingNoi · · Score: 1

      Problem is you're assuming
      - chargeback rules apply after you've already bought a non-refundable item
      - that this guy bought all these plex items with his own credit card. He could simply have bought them from someone else.

      Either way the credit card company isn't going to give you a refund on non-refundable goods that you've already used. That's called fraud.

    67. Re:ok i'll say it by Anonymous Coward · · Score: 0

      No you can't. You can insure the hull of your ship, but not the mods or cargo.

    68. Re:ok i'll say it by foo12 · · Score: 1

      Also he was an absolute fool for flying in a very fragile ship when another group had declared war on him (thus was able to be attacked even in the main trading hub system without interference).

      Kithran

      You don't go to Jita in a T1 cyno frig with 22 Billion ISK in the hold, regardless if you're at war or not. Someone will gank you for that.

    69. Re:ok i'll say it by foo12 · · Score: 1

      You can insure ships and can issue courier contracts with collateral, but you can't directly insure a cargo through regular game mechanics.

    70. Re:ok i'll say it by rrhal · · Score: 1
      He was in Jita (the busiest trade hub) in a Kestral (small cheap ship that shouldn't draw much attention) when some miscreants saw that he had something of value in his hold and blew him up. They would have been blown up by the constabulary shortly thereafter. What is so EVE about this is that it was purposeless destruction for no actual gain.

      He shouldn't need an escort in Jita and it wouldn't have done him any good anyway probably. My guess is that he was taking the plexes to low sec or 0.0 to sell for a profit or for his corpies.

      --
      All generalizations are false, including this one. Mark Twain
    71. Re:ok i'll say it by Ihmhi · · Score: 1

      Unless you're talking about a player-owned corporation doing this sort of activity (there are player-owned banks in EVE), there is no such thing as cargo insurance.

      The rough value of those PLEXes was 7,400,000,000- 22,200,000,000 ISK. If you played super-hardcore as a relatively new player (3

      The genius should have had an alt or a friend scouting ahead of him if he was carrying that much expensive cargo.

    72. Re:ok i'll say it by Anonymous Coward · · Score: 0

      ...and nothing of value was lost.

      You are wrong. Even if those things weren't actually the equivalent of real money (because they mean playing time, for which you otherwise have to pay real money), it is supposed that the player worked for them. He worked in a game, but some people work on the internet and get money to pay for their internet connection and more.
      For those who will say that playing games is not the same as working, tell that to the people making a living from playing poker, football etc.

    73. Re:ok i'll say it by Jeremi · · Score: 1

      Obsessed. A word used by the lazy to describe the dedicated.

      Okay, but in that case, which word should we lazy people use to describe the obsessed?

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    74. Re:ok i'll say it by Jeremi · · Score: 3, Funny

      By the time you got 80% of the universe together in one big united alliance, people in that alliance would get bored and double-cross like crazy, stealing everything not bolted to the deck plating along the way.

      Sounds like what you really need is a proper reign of terror. Blow up a few civilian planets at random to set an example, that'll keep the rest of them in line.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    75. Re:ok i'll say it by The+Grassy+Knoll · · Score: 0, Troll

      You possibly need to get out more... :-)

      --
      They will never know the simple pleasure of a monkey knife fight
    76. Re:ok i'll say it by Anonymous Coward · · Score: 0

      Geek

    77. Re:ok i'll say it by mweather · · Score: 1

      You don't grind skills in EVE. You add them to your training queue.

    78. Re:ok i'll say it by Calinous · · Score: 2, Informative

      One week is enough to grind your skills to do something useful. Maybe a couple of days would be enough, or maybe you could get useful with the original skills.
            After all, a lowly frigate with a jump device interdictor is enough to pin down a battleship, and the big guns of a battleship are almost unusable against a small and agile target as a frigate. True, you'd only be the tackler and not dish any damage, but you'd be as important as the people doing the shooting.
            As for skills, you only get 5% out of every additional skill level (and every additional skill level costs much more than the previous one), so as a new player you're only 5% to 20% weaker than the most seasoned veteran there is (so three-four new players could easily beat a seasoned veteran, assuming they're using somewhat similar ships and weapons). Compare to WoW (as everyone likes to do comparation with WoW)

    79. Re:ok i'll say it by mpeskett · · Score: 1

      As I understand it, game time exists as an in-game item so that it can be traded between players. So if you're good at accumulating the game's currency you can buy extra game time with it, and the legal (not TOS-breaking) way to pay real-world money for game currency is to buy extra game time and sell it to the aforementioned group.

    80. Re:ok i'll say it by Endo13 · · Score: 1

      There's one glaring flaw with GW, and it's the reason I quit playing. If your account gets hacked (no matter how it happens) and you lose *anything* at all, it can't be replaced. That's right, ArenaNet has NO means of replacing anything that gets lost, stolen, hacked, accidentally deleted, or any other scenario that might cause you to lose your shit.

      To add icing to the cake, if you tie your GW account to your Play NC account your email address becomes your account ID and you can't change it. Ever.

      This became such a big problem they finally started adding a third step to the login process: asking for the name of a character on the account. Of course, if you've ever created an account on a GW forum with the same email as you have for your PlayNC account and gave your character name (which thousands if not hundreds of thousands of players have done) then you're still sitting there only a brute-force attack away from having your account hacked. And on top of that, last I checked (about 6 months ago) there was still nothing in place to stop a brute force attack.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    81. Re:ok i'll say it by varcher · · Score: 1

      Actually, there's a small niche for 1-week players, and that's the tackler frigate. Tacklers require frigate piloting skills, low-skill Electronics and Navigation, and Propulsion Jamming. The total of which is easily within range of 1 week of training.

      Of course, you will not pilot a Titan within a week. Nobody expects you to. But, provided you know people, you can contribute to "raids" (i.e. to system lag), and well-organized corps will happily delegate tackling to newer characters, which allows them to employ more gainfully their longer-standing members.

    82. Re:ok i'll say it by tehcyder · · Score: 1

      Why didn't he have insurance on the cargo ? You can buy that too in EVE Online.

      "Hey, wanna buy some insurance on that cargo? In case one of my associates, er, some fearsome pirates steal it?"

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    83. Re:ok i'll say it by Anonymous Coward · · Score: 1, Funny

      And to complete the trifecta...

      Dedicated

      A word used by the obsessed to describe the method to their madness ;)

    84. Re:ok i'll say it by Anonymous Coward · · Score: 0

      Some people game on MMOs, some people just troll the boards. Neither of which is hardly worth comentary.

    85. Re:ok i'll say it by Anonymous Coward · · Score: 0

      Dedicated? /aliquis

    86. Re:ok i'll say it by tehcyder · · Score: 1

      If I rent a car from Enterprise for a week and I blow it up with explosives on day three, I don't get to sue Enterprise for fraud because I paid for 7 days' use of a car that no longer exists because I blew it up.

      Strike that from the list of cunning plans then.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    87. Re:ok i'll say it by hitmark · · Score: 1

      the basic reason why i dont play mmo's that have open pvp as a defining element.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    88. Re:ok i'll say it by ILuvRamen · · Score: 1

      you're right! If pirates invaded my house and blew up 6 years of cable TV service, I'd be pissed! lol, good thing cable is set up 100000x smarter than this game obviously is.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    89. Re:ok i'll say it by steelfood · · Score: 1

      Dose that make your exploits 0-day?

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    90. Re:ok i'll say it by SleazyRidr · · Score: 1

      We're talking about a game here. Being proud of yourself for being dedicated to a computer game is a little misguided.

    91. Re:ok i'll say it by X0563511 · · Score: 1

      Why are you arguing against something I didn't refute!? I JUST SAID I AGREE WITH YOU ON ALL THE OTHER POINTS.

      My post was only to clarify that there indeed -is- a reason to move PLEX. I even said I agree with you that it was retarded to do so under the given circumstances!

      Also, the Kestrel is not a noob ship. T2/T3 equipment is -expensive-, put a well-trained character in a T1 ship and you can watch him still kick some ass, and lose a hell of a lot less when he does go pop. Everything will go pop eventually. Might as well make it a cheap pop.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    92. Re:ok i'll say it by BLKMGK · · Score: 1

      Meh, in Eve it's nto that big a deal. You can stay in High Sec - an area where "police" respond to attacks - and be mostly safe. However if you're going to do this it behooves you not to carry really valuable things in a VERY fragile ship. You see the police do not respond super quickly, it takes them as much as say 20 seconds to get there. Once they arrive the attackers are toast. However if they successfully blow you up and friends of theirs are around who were not involved in the "festivities" they can then loot and salvage your wreck. So - the lesson here is to drive a ship that is not easily blown up when carrying expensive cargo lest you tempt someone to sacrifice their ship in order to see what's in yours! And as it happens this was done in an area where this is somewhat common because much trade is done there and idiots DO use fragile ships to move expensive goods...

      --
      Build it, Drive it, Improve it! Hybridz.org
    93. Re:ok i'll say it by LingNoi · · Score: 1

      and tell me dude, how you going to get that lowly frigate within one week of playing when you've never played the game at all before? Exactly.

      and no, no corp is going to just hand you stuff after one week of game time so what you said isn't true at all.

    94. Re:ok i'll say it by Calinous · · Score: 1

      You get one lowly frigate for free. In one or two days of missions, you can get a better frigate with all the necessary equipment.
            And yes, most corporation will give you money for a lowly frigate - you can fully equip one tackling frigate with less money than what you get from running a level 3 mission (missions running from level 1 to 4). Those 50,000 ISK we're talking about for a tackling frigate are nothing in the grand scheme of things. It's like being a clan member in a WoW clan and receiving a one-handed, level 15 sword and a similar shield for free.
            Corporations also build things, and might have tens of frigates already built for profit.

    95. Re:ok i'll say it by Voltageaav · · Score: 1

      Pfft? No corp will give you a frigate? The corp I used to run would give out cruisers, no prob. I was in a PVP corp for a while where we used chain armor reps and one of the guys refused to fly with people who didn't have a full set of slave implants. So he gave out full sets to anyone who didn't have them. He hooked me up with a bunch of extra faction mods too.

      --
      Someone save me from this sanity.
    96. Re:ok i'll say it by Anonymous Coward · · Score: 0

      BoB was close for a while. And ironically, their downfall by the betrayal of someone with director rights made this loss of in game property look like dropping a couple of bucks in a slot machine.

    97. Re:ok i'll say it by RESPAWN · · Score: 1

      Actually, the last time our corp went to war, we bought a stock of cheap frigs, ECM skill books, and the necessary fittings for an ECM frig in order to hand out to the many new players we had in our corp. You get enough frigs jamming the target ship, and it won't be able to target even the largest battleships in a fleet. 1 day of training ECM, and they were just as useful in a fleet engagement as anybody else.

      --

      If Murphy's Law can go wrong, it will.

    98. Re:ok i'll say it by Taimoor · · Score: 1

      The goons give out free frigates, cruisers,and even, IIRC, HACs to anyone that asks, so yeah, you couldn't be more wrong.

  2. Question for EVE players by hansamurai · · Score: 3, Insightful

    Is there a reason an out of game object is stored within the game like this? Can you buy them in the game?

    1. Re:Question for EVE players by MozeeToby · · Score: 2, Interesting

      If I remember right (and it's been a while) you can buy PLEX in game for real cash, and then exchange it in game for game cash. It's a way of A) Allowing players to exchange real money for in game money, and B) Allow players to buy their subscription using only in game money (without upsetting their finances because someone at some point paid for it).

    2. Re:Question for EVE players by Lord+Ender · · Score: 4, Insightful

      Ever play arcade games? Remember how you got free games if you did well enough? This is that, but you can trade your quarters in-game just like you trade any other game item.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:Question for EVE players by Monkeedude1212 · · Score: 4, Informative

      You can buy PLEX (Pilots license extension) in game. This means that elite players that have spent the time developing the skills to make a lot of in game money no longer have to pay to play the game. It's a good system I think, rewards the hardcore fans.

      Anyways, if you buy it in game - it would have to have been sold at a station, and the system is set up that you can't take PLEX outside of a station (or at least thats how it was about 3 months ago).

      So - this guy would have actually had to have bought the time codes from an online retailer, activated them while in his ship while in space - and not in the safety of a station where he could have used them. It's likely he wanted to check the best prices in verse for plex and then sell them for massive in game profit - however he activated them before reaching that destination (74 plex codes CAN take a while to enter).

      It's all foolishness in my eyes - I don't have any qualms with people who want to pay for in game money - be it ISK or WoW Gold or whatever. Eve at least balances it so that if you WANT to buy in game money, the PLEX is a solid and secure way of doing it, and its pretty steady based on the market of the game, and the real world value of Plex is always constant, whatever CCP says it is ($40 for 2 plexes or whatever?).

      However, this idiot basically circumvented every provision designed to stop this from happening. Had he been docked at a station this would have been impossible.

    4. Re:Question for EVE players by gman003 · · Score: 1

      I've never actually played, but I recall that you can earn game time while playing.

    5. Re:Question for EVE players by Anonymous Coward · · Score: 0

      I'm not an EVE player, but I do know that they can be bought and traded in-game. (Some EVE players play for free, by making whatever the ingame money is and trading it for game time.)

    6. Re:Question for EVE players by BondGamer · · Score: 1

      CCP had the brilliant idea of letting players buy time codes and then trade them in-game. So one person who can't afford to pay with cash, can pay with in-game money. CCP still makes the same amount in subscriptions, it is just another person footing the actual cash. I am surprised more games don't do this.

      Now CCP makes even more money as every time code destroyed is free money in their pocket.

    7. Re:Question for EVE players by Jedi+Alec · · Score: 1

      It is not an out of game object.

      The basic idea is that you convert out of game cash into an ingame object. After that(since a recent change) all bets are off. There's no way to ever get the money out of the game again, it's a one way street.

      However, there's no good reason to move them around unless you want to trade in them. And when you *do* decide to move them around, there's far better options than the one this specific player chose to do the moving around in.

      EVE is rather harsh on idiots ;)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    8. Re:Question for EVE players by chadenright · · Score: 1

      Answer: Yes, you can buy them in-game. Also, TFA says it was more like $1300

      CCP recently re-introduced the mechanic for moving these items around after a long hiatus of being completely unable to do so; however, there really isn't any reason to (especially not $1200 worth.

      Once you purchase the item with real cash, you must then go to someplace which is a) perfectly safe and b) where the item can be sold; you can then 'redeem' the item, causing it to appear in the game world. While moving them between such places, obviously, the items are vulnerable to theft and destruction, but again, there's really no reason to do so.

    9. Re:Question for EVE players by Lonewolf666 · · Score: 1

      Yes you can buy them in game. But why anyone would fly them around instead of using them up on station is beyond me. And then transporting them in a fragile ship like a Kestrel... :-))))

      --
      C - the footgun of programming languages
    10. Re:Question for EVE players by BitZtream · · Score: 1

      Yes, you can buy them in game with game currency, but they are the standard way you pay for your account. Normally the system just buys and applies a PLEX for you each month with your game time runs out using your credit card. However you can buy them in game using ingame funds instead of paying real cash.

      Its the only legal way to trade real world items for in game items.

      In my region currently a PLEX costs about 315 Million ISK, or $15 real world dollars from their website.

      The forbid selling anything in game for real money, with PLEX being the only loophole.

      I can't pay you $15 (according to the ToS) for doing my dirty work, but I can give you a PLEX. Or I can buy several from the website and sell them ingame for roughly $280 million credits or so and give you ISK.

      What the better question is.

      WHY THE FUCK was this guy flying around with 74 PLEX without an escort? Its not something you would normally transport unless you're selling it, you just leave them somewhere safe in a starbase that isn't going to be taken over by an enemy.

      No way I would have left home with that kinda cargo without a fully armed escort.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    11. Re:Question for EVE players by Dahamma · · Score: 4, Interesting

      Interesting... it almost sounds like a 'gift card' type situation, in which case there are some fairly decent consumer protection laws depending on the state (ie, in CA they are transferable and never expire). It would be an interesting lawsuit if the player tried to claim they were equivalent and that by allowing them to be permanently "destroyed" the company was cancelling/expiring the certificates (though I doubt any lawyer would take it unless it was common enough that they were able to establish a class action).

    12. Re:Question for EVE players by Red+Flayer · · Score: 1

      Can you buy them in the game?

      Yes. There is a secondary market for them in the game. It's a common method for converting real currency to in-game items (or converting game items/currency for an item of real-world value, if you want to look at it that way).

      I say, boo-hoo. Other items lost/destroyed in raids have been worth far more than this measly $1200. What's interesting about it is that it represents pure profit for the owners of the game. Someone paid real money for those items, now they're gone forever -- without the buyer or anyone else ever having the privilege of grinding away a significant portion of their life[1] using them.

      [1] Relax, it's a joke. People spend money on time-sucking hobbies. If I choose to spend my cash on hookers and blackjack, it doesn't make me any better than you -- except that maybe I'll be hosting a few thousand or million extra organisms on my genitalia.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    13. Re:Question for EVE players by Tridus · · Score: 1

      "It's a good system I think, rewards the hardcore fans."

      Isn't that a bad system? The hardcore fans are the ones most likely to keep paying you cash money. Letting your best market off for free is a good way to turn down revenue.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    14. Re:Question for EVE players by T3hD0gg · · Score: 4, Informative

      Anyways, if you buy it in game - it would have to have been sold at a station, and the system is set up that you can't take PLEX outside of a station (or at least thats how it was about 3 months ago).

      A recent patch a few weeks ago opened up the ability for PLEX to be transported by ship. CCP thought that would be a good idea to allow players more control of their items and I would have to agree with them. It's helpful for those who live deep out in 0.0 and would rather buy PLEX from a corp-mate than have to travel back into the Empire systems.

    15. Re:Question for EVE players by AnonGCB · · Score: 1

      Nope, a recent update changed them so that you can undock with them in your cargo.

      --
      http://CryoLANparty.com/ A lan I'm staff on!
    16. Re:Question for EVE players by Glith · · Score: 3, Interesting

      You can now undock with PLEX. The player didn't buy them with real money - he was the direction of an alliance and was using the alliance's pocketbooks for a "get rich quick" market speculation.

      Of course, undocking with an active wardec going on with hostiles present in the local system and no defenses are chance at getting out...

    17. Re:Question for EVE players by Anonymous Coward · · Score: 2, Informative

      Someone has to pay real money for the PLEX before they can sell it to the hardcore player buys for fake money.

    18. Re:Question for EVE players by Alan+Shutko · · Score: 1

      According to the article, they made a change last month to allow them to be transported.

      Last month, CCP announced changes to allow PLEX to be transported in a ship's cargo. This meant that if a ship was transporting pilot's licenses when it was destroyed, the killers could literally find game time codes in amongst the loot. Last night, players from Method Of Destruction corporation became the first to prove just how dangerous it can be to transport PLEX in a ship's cargo hold. After scanning the cargo of a lone Kestrel in Jita, "slickdog" and "Viktor Vegas" discovered that the ship was carrying a whopping 74 PLEX. Unfortunately for the trigger-happy duo, all 74 were destroyed when they blew the ship up.

      So this was all by design. Interesting form of gambling.

    19. Re:Question for EVE players by AndrewNeo · · Score: 1

      I can't see how it could be considered a gift card. They have no physical monetary value once you buy them (only in-game value), and you can't pull real cash back out from it in any form. It's just another in-game item (that happens to be capable of giving you 30 days of play time)

    20. Re:Question for EVE players by Monkeedude1212 · · Score: 3, Informative

      Well its pretty silly if you ask me - considering you can create 3 characters - you can leave one of them in high sec space to deal with PLEX if you want, without having to take your low level toon out of low sec space.

      It was really a non-issue before, I don't know why anyone would have wanted it any other way. I guess it just opens itself to these kinds of stories. Because PLEX is negligable in cargo space - you can put infinite amount on a cargo ship and move them around now.

      You could have some fool moving over a million dollars worth of in game plex and have them get blown up - and theres only chance that any of the loot is recoverable - meaning 1 Million dollars worth of money ends up in CCP's pockets without anyone gaining anything out of it.

    21. Re:Question for EVE players by ildon · · Score: 2, Informative
    22. Re:Question for EVE players by AndrewNeo · · Score: 1

      EVE is rather harsh on idiots ;)

      I'm pretty sure that was CCP's justification for letting people undock with PLEXes in their cargo. If you're smart, you won't do it!

    23. Re:Question for EVE players by BitZtream · · Score: 1

      No, its not a game that caters to pussies to put it bluntly. Its a game for hard core players. Its really a GUI on top of a VERY VERY complex spreadsheet. Its not meant for the WoW players.

      Its meant for people who want to play hardcore and CCP is catering to those players.

      They stand to make even less money if they try to be another WoW.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    24. Re:Question for EVE players by Jedi+Alec · · Score: 1

      Hardcore players are more likely to stick around because they don't have to pay anymore, and newer players have a way of converting real life money into ingame resources. Since the ingame prices for these items are balanced solely by supply and demand(and a good chunk of market manipulation but let's leave that out of scope for now) it all balances out in a way that the players want.

      Interesting note: barring some exceptions, by far the majority of players that invests out-of-game cash to acquire in-game assets is too stupid to use them properly anyway. Hence why those of us who play the "hard way" don't complain about them being able to cheat ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    25. Re:Question for EVE players by maxwell+demon · · Score: 1

      Well, the amount of cash the company gets remains the same (or actually increases, if PLEX get destroyed!). Even if the hardcore player only pays in-game money, someone, somewhere has paid real cash for it. Someone who wouldn't have paid it if he couldn't sell it in-game. The company couldn't care less who pays the money, as long as the money gets paid.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    26. Re:Question for EVE players by Anonymous Coward · · Score: 0

      Its not technically free. Somewhere someone paid them for it. Plex are never created in game, they have to be paid for first and then they are added to the inventory of the player that paid for them.

    27. Re:Question for EVE players by Anonymous Coward · · Score: 0

      is his nick Soulskill?

    28. Re:Question for EVE players by Anonymous Coward · · Score: 0

      You are a bit off in your description you are able to carry plex out of stations now thanks to the last update. He was more than likely moving them to sell, although I can't imagine why, they fetch about 300 mil isk no matter where you are. I would bet someone scanned his cargo and saw these jewels sitting in there. Would make him a target in my book anyday :).

    29. Re:Question for EVE players by Anonymous Coward · · Score: 0

      But they're not being let off for free.

      Someone is still paying that monthly subscription. It's just that the person paying the subscription is exchanging that for in-game currency.

      The same thing happens in Puzzle Pirates. It's a good system.

    30. Re:Question for EVE players by Anonymous Coward · · Score: 0

      I can't see how it could be considered a gift card. They have no physical monetary value once you buy them (only in store value) and you can't pull real cash back out from them in any form. It's just another in store item (that happens to be capable of giving you the ability to buy things)

    31. Re:Question for EVE players by Ephemeriis · · Score: 1

      Is there a reason an out of game object is stored within the game like this? Can you buy them in the game?

      Yes.

      The whole idea is to make the subscription purchasable from within the game.

      If you play enough EVE, and make enough ISK, you can pay for your subscription entirely with ISK. Because somebody out there has more dollars than ISK.

      They'll buy a game time card with real dollars. Then convert that game time card into a PLEX. And then sell that PLEX for in-game ISK.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    32. Re:Question for EVE players by roc97007 · · Score: 3, Insightful

      > Is there a reason an out of game object is stored within the game like this?

      My guess is because it increases the profits of CCP.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    33. Re:Question for EVE players by Ephemeriis · · Score: 1

      Interesting... it almost sounds like a 'gift card' type situation, in which case there are some fairly decent consumer protection laws depending on the state (ie, in CA they are transferable and never expire). It would be an interesting lawsuit if the player tried to claim they were equivalent and that by allowing them to be permanently "destroyed" the company was cancelling/expiring the certificates (though I doubt any lawyer would take it unless it was common enough that they were able to establish a class action).

      It isn't a gift card, it's an in-game item. Same as any other item in the game. Subject to the same rules and regulations as any other item in the game.

      In EVE, this means that you don't undock unless you can afford to lose it.

      You certainly don't undock with 74 of them in your hold unless you're damn sure you can afford to lose it.

      Nobody forced anyone to haul even a single PLEX out of the station.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    34. Re:Question for EVE players by Sancho · · Score: 1

      Moreover, a player could conceivably play the game solely on traded PLEX, without ever spending a dime of his own money.

    35. Re:Question for EVE players by Anonymous Coward · · Score: 0

      "It's a good system I think, rewards the hardcore fans."

      Isn't that a bad system? The hardcore fans are the ones most likely to keep paying you cash money. Letting your best market off for free is a good way to turn down revenue.

      Since the items have to be purchased from the company for real money before being traded on the game's market, the company still gets the same amount of cash money. Players who want free in-game money (by selling the items) pay extra, while those wishing to save real money may do so by paying extra in-game money.

      It's actually a brilliant system.

    36. Re:Question for EVE players by Ephemeriis · · Score: 1

      the system is set up that you can't take PLEX outside of a station (or at least thats how it was about 3 months ago).

      This is no longer true. PLEXes are treated just like any other item now. You can haul them around wherever you like. They are no longer stuck in a station.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    37. Re:Question for EVE players by VoiceInTheDesert · · Score: 2, Informative

      Someone already explained the reason these things exist (to legally trade real money for in game currency), but I just want to point out the stupidity of the pilot. PLEX do not take up any space at all. He could have transported them in a fully cloaked (read, impossible to detect) Covert Ops ship across the galaxy if he wanted to. Certain parts of space would still be risky, but there's no reason to go to those places since PLEX aren't really sold there.... To non-players, it seems like a development issue to allow a player to be exposed to suck loses as this, but I assure you, it was his own fault. The game has many many many ways of protecting a player when transporting goods such as this. If the player ignores them however....they lose it all (and someone else profits). That's why I love EVE.

    38. Re:Question for EVE players by Anonymous Coward · · Score: 0

      I can't see how it could be considered a gift card. They have no physical monetary value once you buy them (only in-game value), and you can't pull real cash back out from it in any form. It's just another in-game item (that happens to be capable of giving you 30 days of play time)

      That sounds EXACTLY like a gift card. Last I checked, if you buy a best buy gift card, it has no monetary value outside best buy, you can't convert it back to cash, and it's only good at best buy for products they sell.

    39. Re:Question for EVE players by tlhIngan · · Score: 1

      The whole idea is to make the subscription purchasable from within the game.

      If you play enough EVE, and make enough ISK, you can pay for your subscription entirely with ISK. Because somebody out there has more dollars than ISK.

      They'll buy a game time card with real dollars. Then convert that game time card into a PLEX. And then sell that PLEX for in-game ISK.

      Actually, the original reason for a PLEX is to cut down gold farmers who sell ISK for real money without really generating anything. Like how people play WoW for hours to get gold which they then eBay and the like for real money.

      CCP felt that the best way to deal with this was to have "subscriptions" be the ingame-to-real-world conversion. People buy subscription cards, and sell them for ISK. People with ISK, rather than selling them for real money, sell them for PLEXes, thus eliminating the risky ISK-to-currency conversions (in case the transfer goes awry).

      It benefits CCP because people with PLEXes will probably hang around and play, and it offers those with more money than sense to quickly buy ISK without having to do shady transactions with gold farmers.

      But basically, it's to eliminate gold farming by making it unprofitable because people would rather do the more legit PLEX transfer. All the gold farmer's accomplished then is getting free subs rather than cold hard cash.

    40. Re:Question for EVE players by Seumas · · Score: 1

      They weren't always stored in game like this. Players bought a virtual "card" for $15 via CCP's website and then through the online site itself, they could transfer it to another player who bid (in in-game money) whatever the seller wanted for it. CCP then transferred the game time that was purchased to the buyer and the cash to the seller.

      About a year and a half ago, CCP changed this and made them actual in-game items themselves that could be transferred and moved around. There was a bit of a fret in the forums by people who were concerned just this thing could happen. The sentiment was that "sure, if you lose it it is technically your fault, but when we're talking about real hard earned actual cash, it shouldn't be put at such risk". In fact, I thought they had initially done something to safe-guard against this sort f thing. I can only assume that in the last year or so, they made additional changes to the system that now allows them to be fully at risk.

    41. Re:Question for EVE players by MobyTurbo · · Score: 1

      A few weeks ago EVE allowed you to be able to take PLEX outside of a station. That doesn't of course, mean that it's very smart to do so just because CCP decided to allow you to. :)

    42. Re:Question for EVE players by Seumas · · Score: 1

      That's almost exactly what it's like. It's akin to buying a gift card for real cash that you can then only sell to someone for in-game cash. In fact, they're referred to as "EVE TIME CARDS" and you can buy them in numerous places with a credit card (all authorized and facilitated by CCP, the developer).

      As for consumer protections . . . CCP is headquarted in Iceland. Although . . . I seem to recall they were going to (or had) opened an office in the states.

    43. Re:Question for EVE players by Anonymous Coward · · Score: 0

      your right and wrong.

      ccp recently enabled the moving around of plexs in space as cargo. he would most likely have been taking them to the biggest market hub in game (a system called jita) as they tend to sell on for a higher price from there.

      he was just trying to make some cash.. but a pretty stupid way of doing it, as evidenced.

      also, the story is incorrect: he was not killed by pirates, he was killed by members of another alliance he was officially at war with. that also makes his decision to take them to the busiest marketplace doubly stupid - it's a favourite place for your enemiey wartargets to hang out and try and gank members they are at war with as they try nd go 'shopping'

    44. Re:Question for EVE players by Gothmolly · · Score: 1

      Once you mentioned 'in verse', you went to the gay side.

      -1, FAIL

      --
      I want to delete my account but Slashdot doesn't allow it.
    45. Re:Question for EVE players by Anonymous Coward · · Score: 0

      Wow. Here's a guy who considers following spreadsheets to be "hardcore gaming."

      Note the elitism in his post--He actually considers himself superior to others based on what game he plays. Sad, sad nerd.

    46. Re:Question for EVE players by Nobo · · Score: 2, Interesting

      Adding to the above to provide a bit of sense of the scales of money here.

      Allowing players to exchange real-world money for in-game money:
      The current rate is (roughly) $35 -> 2x 30day PLEX -> 560 million isk. 560 million isk will get you 4-5 fully equipped and fitted battleships, or halfway to a equipped and fitted capital ship. Amusingly, as with any real-world currency conversion, exchange rates vary minute to minute, based on the current buy and sell orders on the market.

      Allow players to buy their subscription using only in-game money:
      It costs 280 million isk to buy 30d of game time. Operating efficiently in a profitable area, you can make about 25 million an hour hunting NPCs in 0.0 or running high level missions in empire. (You will need a character who's a year old or so to be able to fly the ships you need to use to do those things) So, all considered, you can play for free, if you're willing to put in about 16 hours of sweat equity per month. Of course, to get ahead in the game, you'll also need to pay expenses like ammunition, replacing lost or damaged ships, and you'll need to be growing wealth to buy more things in the future.

    47. Re:Question for EVE players by Anonymous Coward · · Score: 0

      The point is that you cannot buy a PLEX from an NPC vendor, every PLEX someone buys has to come from another player. So either way, CCP doesn't lose anything, since every day of game time still has to be paid by someone, just not necessarily the guy that is playing. If you have the time to make lots of in game money, you can simply trade that money with another player who has less time but is willing to invest real money.

    48. Re:Question for EVE players by RichMan · · Score: 1

      The "gift card" had been exchanged. The money transaction is for the in game PLEX item. What you do with the PLEX in the game is up to the player who has it.

      The problem is if you are stupid, like this guy you can lose the in game item. The in game item is usable and destructible, that is the game.
      That is nobodies fault but the players. He did not have to transport them this way. He could have used them in safe station dock if he wanted the actual PLEX as opposed to the isk..

      The destructibility is part of the definition of the game item. To bad. That's EVE, MMORPG hard knocks.

    49. Re:Question for EVE players by Nobo · · Score: 1

      Doot de doot de dooo... $1.09/hr if you're converting "Profits from playing the game" back to the USD you're saving if you're paying via in-game-purchased GTC. And it goes down from there if you're not really balls-to-the-walls on making ISK. And, of course, there's no legitimate channel to turn GTC into ISK. It's a one-way conversion.

    50. Re:Question for EVE players by fuzzyfuzzyfungus · · Score: 1

      Just wait for the scandal when EVE corporate employees start using their insider knowledge to tip people off to PLEX shipments, since every one burned is free money for them...

    51. Re:Question for EVE players by Tridus · · Score: 1

      Oh ok, that clarifies it. Thanks. :)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    52. Re:Question for EVE players by Tridus · · Score: 1

      I'm not entirely sure what the complexity of the game has to do with a comment about hardcore players being willing to pay for it, but alright. Any excuse to bash those damn WoW players, right? If the comparison makes no sense whatsoever I'm sure it's really the fault of those evil guys at Blizzard somehow.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    53. Re:Question for EVE players by davev2.0 · · Score: 1

      PLEX is a way to fight "goldfarming". One buys a game time card for about $30, then one converts it into, usually, two PLEX. One can then sell the PLEX for ISK, the in-game currency. Or, one can keep the PLEX and use them for one's own accounts.

    54. Re:Question for EVE players by Anonymous Coward · · Score: 0

      The hardcore players are buying the PLEX with in-game money. Or they're trading the space stations and capital ships they build. The other party in the transaction are providing the PLEX that they paid for with cash money.

      Either way, the company is being paid for a month's subscription. PLEX just allows some players to shift who pays for their month. It isn't like its a new phenomenon for MMO players to want to shortcut things by paying cash money for in game advantage. EVE just capitalizes on it in a first-party way that most other games do not.

      In fact, its probably economically advantageous for the company to do this. Cash now is more valuable than the same nominal amount of cash later. PLEX gets you the money now for a month's fees that may not be redeemed for 2 or 3 months as it changes hands

    55. Re:Question for EVE players by Apache · · Score: 1

      This is part of their RMT mitigation system. Specifically, players can exchange in-game money for extra game play, or can get in-game money by buying people additional game time. The "PLEX" in-game object is how this type of transaction is performed. The plex is tradeable and has an option to extend your account time in its context menu (which consumes the plex).

      http://tobolds.blogspot.com/2009/02/nobody-minds-eves-legal-rmt.html

    56. Re:Question for EVE players by Sylos · · Score: 1

      Quick correction:If you had read the article at all, you would have seen that last month CCP allowed PLEX cards to be transferred out of stations(I.E. moved like a normal good). So, although the player was supremely stupid in moving that many at one time, he did not bypass anything, but rather engaged in normal trading activities.

      --
      'Number-memorizing Chinese people.'-Anon
    57. Re:Question for EVE players by Bobfrankly1 · · Score: 1

      Ever play arcade games? Remember how you got free games if you did well enough? This is that, but you can trade your quarters in-game just like you trade any other game item.

      Except that the plex wasn't simply "earned if you did well enough". PLEX is actually purchased with real money. It may have been traded for "isk", the in-game currency, but it was originally purchased, solely and by itself, for real money.

    58. Re:Question for EVE players by Bobfrankly1 · · Score: 1

      "It's a good system I think, rewards the hardcore fans."

      Isn't that a bad system? The hardcore fans are the ones most likely to keep paying you cash money. Letting your best market off for free is a good way to turn down revenue.

      They're not let off for free. Someone else paid for the PLEX. You can't produce PLEX in-game without purchasing it from EVE (or rather CCP, the makers of EVE). Basically, they are paying someone else with in game money (ISK), to pay (with real money) their subscription. EVE/CCP still gets their money, do you really think they care who's paying it?

    59. Re:Question for EVE players by mr_mischief · · Score: 1

      Many stores don't reprint gift cards if they are lost, stolen, or destroyed IRL. Why should CCP be responsible if this guy let them get destroyed in the game? Are we going to be suing over mounts and swords in WoW next?

    60. Re:Question for EVE players by mr_mischief · · Score: 1

      And if it is lost, stolen, or destroyed Best Buy doesn't have to honor or replace it.

    61. Re:Question for EVE players by Bobfrankly1 · · Score: 2, Insightful

      You can now undock with PLEX. The player didn't buy them with real money - he was the direction of an alliance and was using the alliance's pocketbooks for a "get rich quick" market speculation.

      Of course, undocking with an active wardec going on with hostiles present in the local system and no defenses are chance at getting out...

      Not to mention he was in a kestral. It's not a beginner ship, it just one of the next ones up. Just plain stupid of a move.

    62. Re:Question for EVE players by Mongoose+Disciple · · Score: 1

      I'm not entirely sure what the complexity of the game has to do with a comment about hardcore players being willing to pay for it, but alright. Any excuse to bash those damn WoW players, right? If the comparison makes no sense whatsoever I'm sure it's really the fault of those evil guys at Blizzard somehow.

      I think he has a legitimate point along with being a little insulting, and you only got the insult part out of it. I'll try to explain what I think the point is:

      EVE: A game where losing (in PVP, etc.) has serious consequences. Like RL-months of playing's worth of progress are gone forever kinds of consequences.

      WoW: A game where the consequences of losing are pretty negligible.

      There are good and bad points to a high risk game. Some people prefer that kind of game, some people prefer to NOT play that kind of game. Point being, people who like EVE probably won't like WoW and vice-versa.

    63. Re:Question for EVE players by Culture20 · · Score: 2, Funny

      meaning 1 Million dollars worth of money ends up in CCP's pockets without anyone gaining anything out of it.

      Now why would CCP allow that to happen?

    64. Re:Question for EVE players by takev · · Score: 1

      Except it is more like, you put three quarters in the arcade, getting three games. However when you start playing two of the games are in pac-man's pocket. Then a ghost eats the pac-man and the two games are destroyed with it. game over.

    65. Re:Question for EVE players by citizenr · · Score: 1

      A recent patch a few weeks ago opened up the ability for PLEX to be transported by ship. CCP thought that would be a good idea to allow players more control of their items and I would have to agree with them. It's helpful for those who live deep out in 0.0 and would rather buy PLEX from a corp-mate than have to travel back into the Empire systems.

      They also lied about making PLEXes normal items. I bet they thought no one would notice PLEXes dont drop from wrecks. This kill clearly shows making PLEXes moveable was just a scam to add new way of removing them out of the system = new ISK sinkhole.

      --
      Who logs in to gdm? Not I, said the duck.
    66. Re:Question for EVE players by s4m7 · · Score: 1

      I don't know why anyone would have wanted it any other way.

      umm...

      meaning 1 Million dollars worth of money ends up in CCP's pockets

      I think i might know why someone would have wanted it another way.

      --
      This comment is fully compliant with RFC 527.
    67. Re:Question for EVE players by Anonymous Coward · · Score: 0

      meaning 1 Million dollars worth of money ends up in CCP's pockets without anyone gaining anything out of it.

      What do you mean? If CCP sells a PLEX for real cash and provide no service in return, I'm pretty sure CCP gains something out of it.

    68. Re:Question for EVE players by war4peace · · Score: 1

      This is a stupid idea.
      1. PLEX transports are awesomely rare; PLEX transports of THAT size are unique.
      2. CCP employees have better things to do than track realtime PLEX transports all over EVE Online. 1 PLEX is less than they make for 1h of work, probably, simply not worth the effort.

      But yeah, what would Slashdot do without yet another I-just-have-figured-out-yet-another-plot guy out there? :)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    69. Re:Question for EVE players by bickerdyke · · Score: 1

      Sounds like a gift card for casino chips.

      He could have just added the time to his account,but he choose to turn it into a in-game item that carries the risk of beeing lost. The whole purpose of this transformation is tohave it in-game tradeable, in-gamemovable, and in-game stealable.

      --
      bickerdyke
    70. Re:Question for EVE players by takev · · Score: 1

      actually a good fitted frigate is a better option than something bigger. If you are fast they can never get a lock on you, if you are big it is only a matter of time until you are destroyed.

      Unless of course you hit a gate in lowsec in your atron (one of the best cheap courier frigates) where a pirate disco battleship sits. I lost a large shipment of decryptors in this situation.

    71. Re:Question for EVE players by apoc.famine · · Score: 1

      It's a BRILLIANT move on their part. Any time you can get people to spend real-world money on imaginary items, then legitimately destroy them within the game system, you make more money. I highly doubt this person will stop playing because of this event. And I highly doubt the group that funded the purchase will not replace the PLEX they lost. Even if only half of them do, that's 50% more sold because they set them up to be able to be destroyed.

      Brilliant!

      --
      Velociraptor = Distiraptor / Timeraptor
    72. Re:Question for EVE players by socsoc · · Score: 1

      I don't know about where you live, but I can pull real cash back out of a gift card.

    73. Re:Question for EVE players by AndrewNeo · · Score: 1

      I was talking about PLEX, not gift cards.

    74. Re:Question for EVE players by Anonymous Coward · · Score: 0

      what's in cell A1?

    75. Re:Question for EVE players by Loki_1929 · · Score: 1

      Actually, it's nothing like a gift card. A gift card just holds value, allowing you to make a purchase in a store using the value accessed from within that card.

      With PLEX, we're talking about an in-game object which you are NOT purchasing. You do NOT own ANY object in Eve (including ISK) per the ToS for the game. ALL in-game objects are owned exclusively by CCP. So when you purchase PLEX, you're simply purchasing ACCESS to an object OWNED by CCP. If you somehow destroy that object (or someone else does), you haven't lost something that belongs to you; CCP has.

      To use the same example I did above, it'd be like if I rented a car from Enterprise for a week. I don't own the car; Enterprise does. They're simply allowing me to use it. If I then pile explosives in the car on day 3 and blow up the car, I don't get to sue Enterprise, even though I was only able to use the car for 3 of the agreed 7 days.

      Similarly, when CCP was paid for access to THEIR in-game object (in this case PLEX, rather than a car in the Enterprise example above), they should not be held responsible if the person who paid for access manages to get the object destroyed.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    76. Re:Question for EVE players by Darth · · Score: 1

      In 2006, CCP bought White Wolf. White Wolf is headquartered in Atlanta, Ga.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    77. Re:Question for EVE players by Loki_1929 · · Score: 1

      In what way was it a "scam" to enable players to move PLEXs around? Does CCP try to sucker you into doing stupid stuff with PLEX? Do they guarantee your safety if you're carrying PLEX? Did they claim game mechanics would be altered if you have PLEX? Or did they outright tell everyone that PLEX are to be treated as normal game objects (with the implication that they could be destroyed like normal game objects too)?

      CCP doesn't protect you from your own stupidity. CCP doesn't care when stupid people pay (one way or another) for their own stupid mistakes. That's what makes Eve so much different from other MMOs.

      By your line of reasoning, it would be a "scam" if the user clicked "trash" in the context menu with PLEX selected. The user clicked stuff with well-known and well-documented consequences which resulted in PLEX being destroyed (like any other in-game object). TFB.

      As for none of them dropping, you know what? I've had a million missiles in the hold of a ship I lost and I've seen every last one of them go up in smoke rather than drop. A low drop rate does NOT equal PLEX being treated differently from typical objects.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    78. Re:Question for EVE players by LearnToSpell · · Score: 1

      Many stores don't reprint gift cards if they are lost, stolen, or destroyed IRL.

      They sure do. (Disclaimer: I code gift cards for a pretty big outfit.) I'd be surprised at any place bigger than mom n' pop's that doesn't cover stuff like that. They're basically credit cards now - each has an individual serial, so it's easy to tell if the value's been used. If it gets lost, you just cancel that one and issue them a new one. Whomever tries to use the old one will be declined at checkout. Simple.

    79. Re:Question for EVE players by LearnToSpell · · Score: 1

      Wrong again.

      http://www.bestbuy.com/site/Help-Topics/Gift-Cards/pcmcat203400050004.c?id=pcmcat203400050004

      Lost or Stolen Gift Cards

      We can replace the remaining balance on a lost, stolen or damaged gift card, as long as you have the original purchase receipt. Please call 1-888-716-7994.

    80. Re:Question for EVE players by Blakey+Rat · · Score: 1

      I wouldn't mind playing a high-risk game, except that they're invariably filled with complete jerkwads. Even the PVP servers on WOW have a very high "jerkwad to human" ratio.

      I used to have a MUD I played which was both high-risk, and full of nice human beings. But that seems to be an extremely rare combination.

    81. Re:Question for EVE players by Dahamma · · Score: 1

      To use the same example I did above, it'd be like if I rented a car from Enterprise for a week. I don't own the car; Enterprise does. They're simply allowing me to use it. If I then pile explosives in the car on day 3 and blow up the car, I don't get to sue Enterprise, even though I was only able to use the car for 3 of the agreed 7 days.

      Not a good analogy because:
      1) the player holding it did not blow it up, another player did.
      2) the rental company would either give you another car or refund you for the days you didn't get to use it.

      So unless CCP refunds the money when the object is lost due to another's actions, the analogy doesn't work.

    82. Re:Question for EVE players by Anonymous Coward · · Score: 0

      Yes, you can purchase those for ingame "isk" ( interstellar korona ) allowing players play for free as long as they can farm enought to afford it.

    83. Re:Question for EVE players by Charliemopps · · Score: 1

      yes

    84. Re:Question for EVE players by Loki_1929 · · Score: 1

      To use the same example I did above, it'd be like if I rented a car from Enterprise for a week. I don't own the car; Enterprise does. They're simply allowing me to use it. If I then pile explosives in the car on day 3 and blow up the car, I don't get to sue Enterprise, even though I was only able to use the car for 3 of the agreed 7 days.

      Not a good analogy because:
      1) the player holding it did not blow it up, another player did.
      2) the rental company would either give you another car or refund you for the days you didn't get to use it.

      So unless CCP refunds the money when the object is lost due to another's actions, the analogy doesn't work.

      1) The player holding the object stuck it in a flimsy ship on a character with an active ongoing war and brought it to the most active and populous system in the game. He may not have lit the fuse, but he most certainly did pack Enterprise's car with the explosives and park it at a Bic convention.

      2) I have an uncle who totaled a rental car in an accident. He most certainly did not receive a refund for lost days of access, nor did he receive a refund. He did, however, receive a bill for the car even though he didn't intentionally destroy it.

      It doesn't matter that the player didn't intentionally destroy the objects. He got what he paid for, which was access to the objects. That his own negligence resulted in their destruction is of no consequence to CCP. CCP provided exactly what he paid for and are thus clean from any liability so far as I'm concerned. The ToS is quite clear about the fact that any and all in-game objects are property of CCP at all times.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    85. Re:Question for EVE players by MobyTurbo · · Score: 1

      I thought to myself, "why is CCP making you able to transport PLEX, which costs real money, outside of a station? Nobody is dumb enough to fly around with PLEX in their hold, even in 1.0, they're wasting their time." I was wrong. ;-)

    86. Re:Question for EVE players by Loki_1929 · · Score: 1

      But when you buy PLEX, you aren't buying service. CCP provided exactly what was purchased: access to in-game objects.

      (And yes, I do realize that your overall point about CCP gaining from this is correct, but the distinction is important)

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    87. Re:Question for EVE players by Bigjeff5 · · Score: 1

      It would be an interesting lawsuit if the player tried to claim they were equivalent and that by allowing them to be permanently "destroyed" the company was cancelling/expiring the certificates

      That's a huge stretch.

      For one, it's not a gift card. Arguing that it is convincingly will be one hell of a challenge. Chances are it will be treated like exactly what it is: an in-game item that allows you to continue playing the game. Furthermore, the company didn't destroy it, a third party did, and that third party and the guy who lost his PLEXes were both operating withing the rules of the game.

      It would be easier to argue that the third party vandalized the player's property than to argue that CCP canceled his subscriptions, but that seems like a harder argument than arguing that these PLEXes are gift cards.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    88. Re:Question for EVE players by Bigjeff5 · · Score: 1

      Nah, it's more like you put 4 quarters in to continue on Tekken, then get your ass kicked and lose in two rounds.

      This guy sucks at Eve, there's not much else you can say.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    89. Re:Question for EVE players by Bigjeff5 · · Score: 1

      Someone paid for the PLEXes the hardcore players are getting for free. The PLEXes keep players with lots of in game cash happy (generally the hardcore players who get bored and pissed that they have all this money and nothing to spend it on), and players who suck get to have lots of in game cash legally, without having to be hard core.

      It's a win win, because CCP still gets cash money for each player who plays. In fact, they probably get more, since the PLEXes are $20 each, and a subscription is what, $12?

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    90. Re:Question for EVE players by Anonymous Coward · · Score: 0

      It rewards _poor_ hardcore fans, while still not turning down revenue - just shifting the revenue stream to the players who want to take shortcuts. In that way, they both let people take shortcuts AND reward poor hardcore fans. It solves three problems at once (poor fans, idiots with money, and control of game cash value). If you're both hardcore and not poor, this just wouldn't apply to you, and they'd keep making their revenue directly from you. I've never played any of these online games, but read about them and their currencies quite a bit. This seems like a genius strategy.

    91. Re:Question for EVE players by petermgreen · · Score: 1

      Has anyone here actually tried this? is it actually feasible to set up a trial account and earn enough isk during the trial period to buy a PLEX and keep playing?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    92. Re:Question for EVE players by stewardwildcat · · Score: 1

      Plex changed last month. See Dev Blogs.

    93. Re:Question for EVE players by n3r0.m4dski11z · · Score: 1

      "You could have some fool moving over a million dollars worth of in game plex and have them get blown up - and theres only chance that any of the loot is recoverable - meaning 1 Million dollars worth of money ends up in CCP's pockets without anyone gaining anything out of it"

      If there is a possibility that the pirate can get that 1 million as well, then I am reconfirmed in my thinking that eve online is the most hard core mmo available right now. This is nothing but publicity for how hardcore eve is. Again.

      --
      -
    94. Re:Question for EVE players by Rakshasa+Taisab · · Score: 1

      If you're looking at high-end grind for ISK, it's more like 60-100M per hour / per account. You do however need a carrier (assigning fighters) + pimped faction battleship in alliance controlled space running anomalies. For bonus you sometimes get good escalations or find high-end complexes that net you a couple billion in faction modules.

      Empire (safe space) mission runners and such do top out at 30M. However it's safe and easy to get into.

      For real income one goes into trading.

      --
      - These characters were randomly selected.
    95. Re:Question for EVE players by Rakshasa+Taisab · · Score: 1

      The real reason they changed this was to remove special-cases in the code that was only used for this one item. Basically increased efficiency and simpler code was the reason.

      --
      - These characters were randomly selected.
    96. Re:Question for EVE players by Anonymous Coward · · Score: 0

      It would be possible if you had decent ingame support, hard to see it happening solo. It would involve hours of playing for the equivalent of $15, so it's hardly worth it except as a challenge.

      Though now you could try ganking/ninja looting a PLEX in your first 14 days, which you could feasably do on your first day.

    97. Re:Question for EVE players by ImpShial · · Score: 1

      It would be damn-near impossible to earn 250 million ISK durig the trial period, even if you were mining 23/7. It takes time to make that kind of ISK. Even with planetary interaction, you need the ISK to purchase colonies to create P4 items. 3.7 milion for the command center, and roughly 1.5-2 million for the colony. then it takes time to produce the items.

      I run three accounts and use PLEX to pay for two of them, so I'm actually only paying for one account with RL money. It's handy, but it took time to get to that point.... owning a decent corp, having the right skills to stay alive and keep producing....

      With 3 accounts, I have 9 characters who process materials from planetary colonies. I can make roughly 20 million a day just by letting the colonies run, freeing up my characters to do something that's actually fun like PVP. Plus, by owning a corporation, I get to tax everyone in my corp, and make ISK off of their missions.

      So it IS possible to never spend a dime playing EVE, but it takes time, skills, and patience.

      --
      I gave up religion for Lent.
    98. Re:Question for EVE players by 427_ci_505 · · Score: 1

      I don't know much about the game, but a pirate disco battleship sounds awesome.

    99. Re:Question for EVE players by LingNoi · · Score: 1

      I think it goes further then that. They start out as eve time cards and you can convert them into plex, in game time cards.

      I'm sure it's this conversion which means you loose your legal rights over the item.

    100. Re:Question for EVE players by risinganger · · Score: 1

      Everybody keeps talking about how the player should have used it but wasn't he just couriering for his alliance? I don't play EVE but if he used them there is no way to turn them back into PLEX I assume.

    101. Re:Question for EVE players by mweather · · Score: 1

      You actually have to redeem a gift card (Game time card) to get the PLEX. It's more akin to what you buy with your gift card than the gift card itself.

    102. Re:Question for EVE players by mr_mischief · · Score: 1

      Just because some do doesn't mean all do. Read the fine print on some of the ones at stores you don't code for. Many of them are indeed non-replaceable.

      Read Amazon's gift card policy or that of SeaWorld's gift card supplier. Wendy's gift cards cn be replaced if they are registered online before they are lost or stolen, but not otherwise. Ticketmaster will replace malfunctioning cards but not lost or stolen ones. Mom and Pop indeed...

      Some stores do have much friendlier policies, but when I say that many don't I mean it and I'm right. Any easy way to get a friendlier policy is to either use Visa or MasterCard gift cards or deal with stores whose gift cards are handled as such. Many stores, however, still do not replace or refund stolen, lost, or destroyed gift cards (partially destroyed and still recognizable maybe), which is what I said and you're trying to argue against.

    103. Re:Question for EVE players by mr_mischief · · Score: 1

      First, what do you mean "again"?

      Okay, so Best Buy (who should be sued for using that name since they almost never are even close to being the best buy, but that's a whole different issue) has changed their policy to be more customer-friendly in the last few years. That original receipt they tell you to show to get the balance replaced, though, they also tell you to have with the card when you redeem it in case the card malfunctions. Convenient that you keep them together but you need the one to replace the other. I guess make sure you get a duplicate receipt at the register whenever you buy a gift card and keep it separate.

      Also, it says they can, and only under that one circumstance that you can produce the original receipt. It does not say they are bound by anything other than their published policy to do so.

    104. Re:Question for EVE players by Sqweegee · · Score: 1

      An Eve Time Card (ETC) is the out of game version and CCP has strict rules about those and how they can be traded, and cannot be used for scams etc... and all those gift card rules apply to them.

      Once an ETC is converted into a PLEX though it becomes an in-game item and none of the rules apply to them as they are considered to have already been redeemed. You can use a PLEX any way you can think of in game, run trade scams, buy/sell for in-game currency, delete them, carry them around in your internet spaceship, and, in this case, get blown up.

    105. Re:Question for EVE players by LearnToSpell · · Score: 1

      Interesting! Hey, I didn't say they didn't exist, I said I'd be surprised. :) Some points:

      - Amazon's policy says one thing, but it's actually really easy to do it yourself - there's a list on your account of gift cards you've sent. If you resend it, it'll cancel the old one and generate a new one. I blame the lawyers.

      - SeaWorld I don't know about, not having been there since I was six. :) Sounds like they just have an old whacky system though.

      - Wendy's is dumb. There's no reason they have to do it that way, assuming they don't register you at time of purchase. I think they just want your email or something. Point for that though.

      - Ticketmaster... *sigh* This one actually doesn't surprise me, just because they're such bastards. Absolutely no sense to that, except it makes them money on people's misfortune. The only possibility I can think of is that they'll wait until somebody buys tickets, and then arrest them at the show when the tickets get scanned. ha ha ha heh ehhhhhh... Not likely.

      One interesting store I encountered was WalMart - it looks like they don't replace them at all, unless you register them online, and then it's only good for online purchases (?). I don't quite understand that. They're plenty big enough to figure it out.

      The reason this stuff is easy is that stores have no real excuse for replacing these things. They absolutely know when the cards are used, and for what, and by whom if they'd like to check that too. They're reaping the benefits without wanting to deal with the issues. Imagine if you lost your credit card, and they said "bummer, sorry. Your loss. It's not like we can tell what's being done with it."

      Any easy way to get a friendlier policy is to either use Visa or MasterCard gift cards or deal with stores whose gift cards are handled as such.

      Yep, absolutely. Or pay for it with a credit card with a better policy. Or with a credit card through PayPal. :) Keep stacking up protections if you can. Let AmEx and PayPal gang on up Ticketmaster. I'll be somewhere else, getting on with my life.

    106. Re:Question for EVE players by Nethemas+the+Great · · Score: 1

      I applaud CCP for that patch. PLEX was an out-of-band game object. Bringing it into the game completely--by not treating it special--was a great idea. This new patch transitions the PLEX into an actual commodity for trade, piracy and consumption like everything else from Zydrine to Cap Boosters. Unhindered by logistics, market forces should finally be able to create a better value for PLEX consumers.

      The person making a run with more than 20 billion ISK worth of cargo in his holds exercised a profound lack of sound judgment by not providing for transport security equal to the risk of loss. The guy was making the run in a Kestrel, an insta-pop (one shot kill) frigate class missile boat with no escort. Running 20 billion ISK in cargo most certainly would have merited at minimum spending 30 million ISK on a cloaked ship. Transporting all 74 PLEX in a single run demonstrates a level of stupidity well beyond redemption.

      I suspect that had this been a Ragnarok kill--a titan class ship, roughly valued around 50 billion ISK--I doubt many would be making much of ado about it, especially out of game.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    107. Re:Question for EVE players by Dahamma · · Score: 1

      Oh, I totally agree it's a stretch, but a fun one to contemplate :)

      Furthermore, the company didn't destroy it, a third party did, and that third party and the guy who lost his PLEXes were both operating withing the rules of the game

      Well, this is the kind of thing lawyers love. IMO it in no way would be easier to argue "vandalism" - the damage was not real and could be replaced.

      A court is not going to look at this though the fiction of a sci-fi game, they are going to look at it as data in a software application/database. It wasn't "destroyed" by a 3rd party, it was intentionally made unavailable by CCP's software. I suppose you could argue as one of the other posters did that they are more like poker chips (exchanged for real money and then "gambled" and lost in a game - in effect lost to the "house" since CCP is keeping the original cash). But then that would mean they are running an illegal online gambling service!

      All huge stretches, of course, and this incident is just not significant enough for anyone to take too seriously. But I'm pretty sure these kinds of questions will come up someday as MMORPGs incorporate more and more examples of digital property obtained using real currency...

    108. Re:Question for EVE players by flibuste · · Score: 1

      Its not meant for the WoW players.

      Ok, this time I'm gonna bite. Why would a "WoW" player not be able to play Eve? Do you really think Eve players are some sort of elite gamers and WoW players just dumb people? To me the actual difference is between wanting to spend time annoying people and get bored trying to do so vs enjoying a game for what it is: a game. If you'd really be an Eve player and honest, you'd probably consider the huge amount of your real-life time trying to gank/flipcan/camp people for a result usually less than spectacular.

      its meant for people who want to play hardcore

      Again, a false statement. It is well recognized among the Eve community that you can approach Eve in so many different ways that it's too long to list here. Including casual playing. And if you think a little deeper, they are not what CCP is "catering" for. The PLEX system is obviously a good way for CCP to make money with casual players who would have quit the game because of the involvement it takes to start earning enough ISK to have fun flying around and enjoy the many options of Eve. It's actually MEANT toward the non-hardcore.

      They stand to make even less money if they try to be another WoW.

      CCP doesn't have the capacity to support 11 million players. it also doesn't have the required quality to even envision such huge numbers. They already seem to be in a permanent state of emergency trying to support a world that can handle 45K players only. Just look at the first version of Eve Gate: a 3 pages web site that was filled with the most obvious bugs. A team of kids wouldn't have done worse and many players who are developers would probably have done WAY better. Add to this their total incapacity to rethink their UI without breaking everything, it's a testimony to the development agony that is CCP.

      CCP is surviving on its niche, is all. They can't even ambition better. But this is all speculation and let's see how DUST stands if/when it'll get out to dismiss my point. I anticipate failure.

    109. Re:Question for EVE players by Barny · · Score: 1

      Lets go a step further, the one thing drummed into ALL pilots by their corps (and eventually, when they are fools, a lesson) don't fly/transport what you can't afford to replace.

      Lets say he did it smart, got on an NPC corped alt, jumps in an interceptor with a cloak, there is still the chance some smart arse in a destroyer will take a pot-shot at him (have had it done a few times when zipping around in mine) "just to see if they could take it down".

      Its not that he undocked while war-deced, but that he undocked with something that he couldn't afford to lose ;)

      As for the class of ship, now if he had of stuck em all in a rifter it would have been ok? (yeah, I am laughing at this too)

      --
      ...
      /me sighs
    110. Re:Question for EVE players by Lonewolf666 · · Score: 1

      In highsec, a battleship is good for transporting expensive stuff because it will usually hold out long enough for Concord to kill the attackers.

      In war, lowsec or 0.0, use a CovOps(best) or an interceptor. Fly manually, no autopilot.

       

      --
      C - the footgun of programming languages
  3. Time to call Guido by butterflysrage · · Score: 1

    hope that guy can shoot first....

    --
    the preceding post was not spell checked... suck it.
    1. Re:Time to call Guido by Anonymous Coward · · Score: 0

      Is that Greedo's Italian cousin?

    2. Re:Time to call Guido by Anonymous Coward · · Score: 0

      ... or at least has a bitchin new haircut

  4. So I see... by Hakintosh · · Score: 1

    ...that it must be a slow news day.

    1. Re:So I see... by Meshach · · Score: 1

      Agreed. Everything was done within the rules of the game. And further more, from my read of the article, it was not $1,200 from an individual player but a collection of credits totaling $1200.

      Next on /., $20000 worth of meat lost yesterday through ovens configured by accident to cook the food too hot.

      --
      "Maybe this world is another planet's hell"
      Aldous Huxley
    2. Re:So I see... by Anonymous Coward · · Score: 0

      Yeah this is like those stupid stories about the "million dollar" second life real estate owners.

    3. Re:So I see... by Aphoxema · · Score: 1

      Agreed. Everything was done within the rules of the game. And further more, from my read of the article, it was not $1,200 from an individual player but a collection of credits totaling $1200.

      It could have actually been 1200 dollars, but they probably spent 22 billion isk pooled from the alliance. Still a hefty bit and what it actually means is that CCP was given 1200 dollars because without those PLEX cards someone will end up buying another.

      This was inevitable once CCP announced they would allow people to undock with PLEX cards, but no one could have forseen it would be so soon and so hilarious.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    4. Re:So I see... by jd · · Score: 1

      Don't knock those Second Life home owners. So long as their real-estate still has that value in the real world, those owners have the only property in the world the banks can't touch.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    5. Re:So I see... by Meshach · · Score: 1

      ...those owners have the only property in the world the banks can't touch.

      Not yet...

      --
      "Maybe this world is another planet's hell"
      Aldous Huxley
    6. Re:So I see... by jd · · Score: 1

      The banks can't afford Second Life accounts after giving so much in bonuses to top management.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    7. Re:So I see... by Anonymous Coward · · Score: 0

      Next on /., $20000 worth of meat lost yesterday through ovens configured by accident to cook the food too hot.

      Thats a lot of meat. At today's exchange rate that's about 14 billion meat. I assume you're talking about a computer game, since Slashdot covers computers games and not cooking.

  5. Re:This stuff matters by DarkKnightRadick · · Score: 1

    The account wasn't attacked. It was an in-game happening that cost out-of-game money, apparently.

    --
    "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
  6. Re:This stuff matters by MBGMorden · · Score: 5, Informative

    This wasn't a hack. This was a legitimate in game activity (essentially just an in-game PvP attack) which caused the destruction of cargo worth real world money.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  7. Sheesh! by Pojut · · Score: 3, Funny

    I thought Ultima Online was unforgiving back in the day...jeebus.

    1. Re:Sheesh! by Seumas · · Score: 1

      EVE is brutal. I've seen it make grown men cry. One wrong move (or even just being in the wrong place at the wrong time) can cost you many months worth of investment. There is no ghost race back to your grave to recover your items or item degradation. You could fly out of a station with everything you own in the world and get blown up by pirates camping a jumpgate and lose it all within seconds. Everything. All you get to keep is the stuff you weren't flying around with (ie, implants on yourself and your ship and modules on your ship and any upgrades).

    2. Re:Sheesh! by zerocool^ · · Score: 1

      Rather than "harsh", it's all about consistency.

      The problem is that mentally, this item has a real dollar value attached to it - because $35 -> 2 of these, each worth 280,000,000 in-game-currency.

      But in reality, people lose ships worth 280,000,000 isk every day. In reality, this item isn't special, despite its real world implications. It's worth about the same as a "rare-ish" (mid-level rarity) shield booster, and worth 1/50th the price of the most expensive non-unique in-game module. But no one has the same feelings if they lose a ship fitted with a "Pithii C-type X-Large Shield Booster" like they do if the lose a PLEX; that's what CCP is trying to change. See the dev blog:

      plex? in my space? it's more likely than you think.
      reported by CCP Zulu | 2010.07.09 14:40:56 | Comments

      Hey all,

      We're planning on making some changes to the behavior of the PLEX (Pilot's License Extension) in-game item and, at the same time, the redeeming system. I wanted to take a minute to explain what is being done and why so that we can give everyone a chance to digest the changes before they go public. There is no TL;DR version of this, so if you're interested in this subject please take the time to read the entire blog.

      A bit of history
      When we introduced the PLEX item there were serious (and legitimate) concerns that this new item would be so volatile in the players mind that it had to have certain boundaries. So we implemented a few restrictions on this one item that made it behave differently from all the other items in-game. The biggest one of those was the fact that you couldn't undock with PLEX in your cargohold. It was in fact bound to the station you initially redeemed it in, only available to put on the market there (or use or whatever). We also restricted PLEX from courier contracts as they couldn't be couriered to anywhere anyway.

      Now what?
      These safeguards were entirely valid and necessary for PLEX's introductory period--so that we could test the waters, so to speak. Since then we've been very vigilant in monitoring the status of PLEX in-game, its usage and potential. We are at a point where we've been looking at the pool, measuring the depth, estimating tactics and now it's simply time to dive in. Therefore we'll be removing all the special casing surrounding the PLEX items and have them function and behave as any other regular item. At the same time we're changing the behaviour of the Redeeming system a bit so that items can be redeemed in any station (you could only redeem items in NPC stations before).

      What does that mean specifically
      * We will remove the restriction on undocking from a station with a PLEX in your cargo hold
      * We will remove the restriction that PLEX cannot be put into courier contracts
      * We will remove the restriction that items (including PLEX) can only be redeemed into NPC stations
      * We will remove the restriction that items (including PLEX) can only be reverse-redeemed from NPC stations
      * We will remove the restriction that ETC can only be converted into PLEX while inside an NPC station

      If you blow up a ship that happens to be carrying PLEX, it may drop the PLEX as loot or it may be destroyed in the conflagration (much like any other item in a ship's cargo hold). The refund policies for PLEX will not be any different from any other item.

      What did not change?
      * If you redeem a PLEX into a station and then reverse-redeem it back into the item redeeming system, the PLEX is now locked to that that particular station. Every time you redeem it, it will only redeem into the same station.
      * You can only sell or give away PLEX while they are redeemed into a character's inventory.

      Are you crazy? Do you know how many people will emoragequit when they're ganked with PLEX in their cargo?
      Maybe we're a little crazy, yes, but we truly think the benefits outweigh the risks here. One of them is to combat the perception that PLEX is a more valuable item than others in the game which, of cours

      --
      sig?
  8. So in other words... by morikahnx · · Score: 5, Funny

    6 years of someones life has just been gained?

    1. Re:So in other words... by Aphoxema · · Score: 1

      6 years of someones life has just been gained?

      That'd only be if they played 6 years after the incident and didn't commit suicide.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    2. Re:So in other words... by Bigjeff5 · · Score: 1

      ... and didn't commit suicide.

      That's true, if they did that it would be a total wash.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    3. Re:So in other words... by Anonymous Coward · · Score: 0

      ... and didn't commit suicide.

      That's true, if they did that it would be a total wash.

      It would be like the download spiral of a rock star but instead of recovery and further exploitation by the label they actually, you know, die from the drug abuse.

    4. Re:So in other words... by DiEx-15 · · Score: 1

      Reminds me of this joke I heard:

      Satan and Jesus made a bet that they could process the most souls using Microsoft Excel in one hour. So, Satan and Jesus went to work. In 45 minutes, Satan was well ahead of Jesus in souls.

      Suddenly, 5 minutes before the hour was up the power cut out! Satan began cussing and was fit to be tied! Jesus only smiled and when the power came back on, he just fired up the computer and went on. Why is that?





      Jesus SAVES.

  9. Re:This stuff matters by guruevi · · Score: 1

    I think with 'pirates' they meant the players in this virtual world that belong to some type of real 'pirate' faction intent on hijacking goods from other ships and destroying stuff for their own benefits. Kinda like having your base camp Zerg rushed in StarCraft.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  10. Re:This stuff matters by Anonymous Coward · · Score: 0

    It wasn't hacked. When they say pirate, they literally mean an in-game swashbuckling space privateer.

  11. Brilliant by TheSpoom · · Score: 1

    By making extensions like that items, EVE has made it possible that people could literally pay for nothing.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Brilliant by hedwards · · Score: 1

      True, but the idea behind that in games where they do such things is that a particular person doesn't have to pay, but somebody does. Think of it as a sort of subsidy. You can buy them with in game currency, but only after somebody has created the item. And since the developer gets paid to create them, the game is funded and everybody is happy.

      Well that is until something like this happens. Personally, I think those items should be sacrosanct and not disappear unless the account that's holding them is banned.

  12. ROTFL by kmankmankman2001 · · Score: 1

    Oh my, this is fantastically hilarious. Doofus traveling alone with GInormously valuable cargo - dude, hire a serious escort! Pirates blow up ship and get nothing - maybe, next time, just go for a crazy ransom amount and you'd at least get something. Lose-lose for everyone except for ccp. Seriously, a kestrel solo in Jita? That's not safe with just crap for loot. I sure don't miss Eve, but I do miss stories about Eve like this.

    --
    "The bigger the lie, the more they believe." - Det. Bunk
    1. Re:ROTFL by Jedi+Alec · · Score: 1

      What's the point of using an escort? A suicide gank is over in seconds, there's nothing an escort could do.

      Either move the stuff in a ship full of plates(extra hitpoints for the uninitiated) or fly a cov ops(cloaked ship, practically impossible to catch). This guy was just plain stupid and got appropriately punished for it.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:ROTFL by jd · · Score: 1

      In Netrek, the term is Ogging, after the greatest maniac ever to have played the game. (No, not me. I'm not even close.) There, they'll Ogg anything - space stations especially.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    3. Re:ROTFL by BitZtream · · Score: 1

      With a proper escort, warp disruptors and other jamming technics as well as big guns and enough frigates the battle could rage on for a rather long time.

      His escort could have prevented anyone from leaving with any PLEX which weren't destroyed in the initial ship destruction.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:ROTFL by Jedi+Alec · · Score: 1

      Doesn't matter. The chance of getting a kill like that, even if the odds of actually getting the loot out intact is 0 is too good to pass up.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    5. Re:ROTFL by E-Rock · · Score: 1

      He was even dumber than that, his corp was under a wardec.

  13. All your eggs... by WED+Fan · · Score: 1

    Never keep all your... ...PLEX in one cargo hold ...Eggs in one basket

    Don't spend real money on fake crap.

    All your PLEX are belong to us.

    --
    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
    1. Re:All your eggs... by skuzzlebutt · · Score: 0

      In Soviet...outer space game....your PLEX...will...blow up...

      Crap. I got nuthin'.

      --
      My debut novel AMITY now available: http://jeremydbrooks.c
    2. Re:All your eggs... by AnonGCB · · Score: 1

      Seriously, who would possibly think that moving that many plex in one go is a good idea?

      --
      http://CryoLANparty.com/ A lan I'm staff on!
    3. Re:All your eggs... by Impy+the+Impiuos+Imp · · Score: 1

      With about 2 PLEX, you can buy and outfit a level 3 battleship, as long as you aren't using tier 2 or higher stuff.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:All your eggs... by gorzek · · Score: 1

      Can someone explain why it is at all sensible to carry around game subscriptions--paid with real money--as in-game cargo?

    5. Re:All your eggs... by Sancho · · Score: 2, Informative

      Primarily, because they can be traded in-game. It's essentially an approved way of paying for just about anything you might want to pay for in-game using real money. Instead of going through other channels (ebay, etc.) you just buy game time, convert it to PLEX, and trade the PLEX in-game.

      It's beneficial to the players because it reduces the likelihood of scams--you pay CCP Games for the PLEX, and you trade it using in-game mechanisms. It's beneficial to CCP because they essentially get cuts out of every transaction and..frankly..PLEX can be destroyed, as we see here. They got paid for nothing.

      Of course, losing so much PLEX is really, really rare. It's treated as valuable because it is. Why anyone would move 74 PLEX like this is beyond .. well, pretty much everyone :)

    6. Re:All your eggs... by gorzek · · Score: 1

      Ahh, so it's not "just" game subscriptions--they are convertible into other things. So, it's basically just stupid that he had so many PLEX at one time, rather than having converted them into game currency.

    7. Re:All your eggs... by Chris+Mattern · · Score: 1

      There's no mail service in EvE. If you want object A to move from station B to station C, you're going to have to carry it there, or have another player do it for you. PLEX can only be used when it's in your personal hanger in the station you are currently in. So let's say you have a bunch of PLEX you're going to sell to another player. Other player is in a region far from where your PLEX is and doesn't want to come over there. If you want to sell him your PLEX, you're going to have to haul it to where he is as part of the deal.

    8. Re:All your eggs... by qrv9412 · · Score: 1

      um, yeah i would like to sell you a Dommy for 500mil isk:) I assume you mean Tech 3, not level 3. BS in Level 3's is way overkill.

    9. Re:All your eggs... by VGPowerlord · · Score: 1

      Ahh, so it's not "just" game subscriptions--they are convertible into other things. So, it's basically just stupid that he had so many PLEX at one time, rather than having converted them into game currency.

      I admit I haven't played EVE, but wasn't the implication that PLEXes are in-game currency?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:All your eggs... by ZerothAngel · · Score: 2, Informative

      Hm, not so sure about that. Up until recently, PLEXes were immovable -- you couldn't undock with one in your hold. However, if you owned a PLEX, you could use it (apply game time to your account) no matter where it was located.

      To use your example, all you'd have to do is contract the PLEXes to the other player. Private contracts can be accepted even if both parties are in different regions. The buyer can then use the PLEXes when convenient.

      One reason (perhaps the only reason?) to move a PLEX is for arbitrage. Buy cheap in Jita and sell them on the open market in a different region.

    11. Re:All your eggs... by mr_mischief · · Score: 3, Interesting

      In EVE, isk are currency. PLEXes are valuable commodities. They're about as good as in-game currency, and to heavy EVE players they're almost as good as real currency.

      Just like some transactions IRL you can make in gold, stock, bonds, beer, or whatever you can get plenty of people to take PLEXes as payment in the game. Still, you can buy and sell PLEXes for isk.

      Some players buy PLEXes with IRL currency and sell it for isk or trade it for other stuff in-game. Some players play enough and make enough in-game profit that they buy PLEXes in-game and don't pay real money for their subscriptions, at least not every month. Those are the players CCP wants to keep around anyway, as they make the high-level PvP game interesting for the other players.

    12. Re:All your eggs... by socsoc · · Score: 1, Troll

      LOL like anyone knows what you are talking about OMG

    13. Re:All your eggs... by socsoc · · Score: 1

      Neither have I, but the implication is that they are in-game items, that are bought with real money, which can be traded for in-game currency (ISK).

    14. Re:All your eggs... by Michael+Hunt · · Score: 1

      Actually, PLEX can be used from anywhere. You don't need to be docked in the station where the PLEX is.

    15. Re:All your eggs... by Burning1 · · Score: 1

      [blockquote]Some players play enough and make enough in-game profit that they buy PLEXes in-game and don't pay real money for their subscriptions, at least not every month. Those are the players CCP wants to keep around anyway, as they make the high-level PvP game interesting for the other players.[/blockquote]

      Keep in mind also that for every player who trades ISK for a PLEX, another player is buying PLEXes with cold hard cash. No matter who buys the PLEX, CCP makes money. It's kind of a win/win/win situation.

    16. Re:All your eggs... by BLKMGK · · Score: 1

      Contract can be accepted but his point about the other player having to get to the location where they are stored still stands. A contract can be completed just fine but the item doesn't move and I doubt that PLEX are special and DO move. That would be kind of silly so yeah maybe he needed to complete a deal and move them. Flying in Jita with that much PLEX in your hold, at war or not, is STUPID. People get ganked in Jita all the time...

      --
      Build it, Drive it, Improve it! Hybridz.org
    17. Re:All your eggs... by mpeskett · · Score: 1

      Some players play enough and make enough in-game profit that they buy PLEXes in-game and don't pay real money for their subscriptions, at least not every month. Those are the players CCP wants to keep around anyway, as they make the high-level PvP game interesting for the other players.

      That, and the fact that their subscription fees have still been paid, even if they bought PLEX with in-game currency.

      If you could mine or craft PLEX without anyone paying real money, I think CCP would be less keen on that (hence why that isn't an option)

    18. Re:All your eggs... by V+for+Vendetta · · Score: 1

      I assume you mean Tech 3, not level 3. BS in Level 3's is way overkill.

      I assume you mean Tier 3 BS, not Tech 3 ...

    19. Re:All your eggs... by mr_mischief · · Score: 1

      I did keep that in mind. Hence the sentence just before what you selectively almost blockquoted, which you conveniently left out of your almost blockquote. That whole part about "Some players buy PLEXes with IRL currency and sell it for isk or trade it for other stuff in-game" along with what you almost blockquoted pretty much says that. Why be so selective in your almost-blockquoting just to repeat a point?

    20. Re:All your eggs... by Burning1 · · Score: 1

      Because your conclusion seems to imply that the players who buy PLEX with in game currency cost CCP money.

      I blockquoted part of your post because I felt it was the most pertinent point that I would like to address. I presume that the average slashdotter is competent enough to read your +4 'Interesting' post if they would like to read the quote in context.

    21. Re:All your eggs... by mr_mischief · · Score: 1

      I fail to see how a commodity bought with real money could cost CCP anything just because it is traded in-game. I don't even want people so stupid as to think buying it from CCP and then trading it further will mean that CCP didn't sell it in the first place reading Slashdot.

    22. Re:All your eggs... by Burning1 · · Score: 1

      Again, your summary seems to imply that the purchase of an in game commodity with in game currency costs CCP the potential sale of the same commodity for real world money.

      Some players buy PLEXes with IRL currency and sell it for isk or trade it for other stuff in-game. Some players play enough and make enough in-game profit that they buy PLEXes in-game and don't pay real money for their subscriptions, at least not every month. Those are the players CCP wants to keep around anyway, as they make the high-level PvP game interesting for the other players.

      The most important word in the above quote is "anyway," which would imply that CCP would prefer to charge these players money, but finds more value in having them for PvP battles.

      Again, it's an interesting bit of trivia and I appreciated that you shared it. But my reading of your wording carried implications that you obviously didn't intend to make.

      Now, there's three possibilities here:

      - I'm trying to ruin your reputation by misquoting you and twisting your words.
      - I'm a retard, and misread your post in a way no one else would have.
      - Your wording doesn't effectively communicate your intent.

      Apply Occam's Razor to this situation.

    23. Re:All your eggs... by mr_mischief · · Score: 1

      You're violating Occam's Razor by insisting you needed to be mentally retarded to carelessly take part of a paragraph out of context.

      You're also violating Occam's Razor (and Hanlon's Razor too for that matter) by insisting that rather than making a mistake, a misquoting must happen for malicious reasons.

      You are admittedly letting one word ("anyway") overshadow the context of the paragraph together. Even after including the sentence you conveniently forgot to include the first time, you emphasize everything but that.

      You wanted clarification, you got it, and you're still saying I don't communicate effectively. You would appear to believe that intertactive communication requires hours of editing and proofreading in order to be as clear as humanly possible like authoritative journals, even after you admit that you took my summary to imply something that wasn't explicitly stated.

      Pot, meet kettle. This isn't the JAMA, and you're not a flawless communicator in informal media yourself. I doubt very much after this exchange that you'd be qualified to write in formal media.

  14. Re:This stuff matters by Anonymous Coward · · Score: 0

    The account wasn't hacked. It's a game mechanic. It's a trade item that the user can either apply to their own account, sell, or receive goods in turn.

    http://support.eveonline.com/Pages/KB/Article.aspx?id=495

  15. Send more rodians! by Drakkenmensch · · Score: 3, Funny

    I'll pay back Jabba with THIS shipment, I swear!!!

  16. Wow, that seems pretty harsh. It's one thing to destroy in-game things that took time to build, and call that a loss of the real-world assets that you had to spend in order to build those objects. But to create a game such that your future assets are vulnerable to in-game attack is really too harsh. It's as though in Street Fighter II you could execute a special move that would decrement your opponents' Credits, instead of their health meter.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Ouch. by TheDarkMaster · · Score: 1

      Because things like this I do not waste time playing MORPGs. Pay real money for "digital" itens than you can loose on a wrong button click? Bah.

      --
      Religion: The greatest weapon of mass destruction of all time
    2. Re:Ouch. by ZachPruckowski · · Score: 1

      Because you can trade time-codes for ISK, people occasionally refer to in-game items in terms of dollar-worth. For instance, a Carrier might be worth a couple billion ISK when well-fitted, which works out to $100-150 ($70 per billion ISK when I played in the Spring), so if you're dumb enough to get your Carrier blown up, even with insurance, you'd be out $50+ if you had sold timecodes (PLEX) for that ISK.

    3. Re:Ouch. by Ephemeriis · · Score: 1

      Wow, that seems pretty harsh. It's one thing to destroy in-game things that took time to build, and call that a loss of the real-world assets that you had to spend in order to build those objects. But to create a game such that your future assets are vulnerable to in-game attack is really too harsh.

      Future assets? What future assets?

      It's as though in Street Fighter II you could execute a special move that would decrement your opponents' Credits, instead of their health meter.

      In SF2 you fight until defeated. If you are a good player, and remain undefeated, you can keep playing all day long. If somebody better than you comes along and defeats you, your game is over and you must pay more to continue.

      If you're playing against folks who are worse than you, $0.25 == 3 hours of playtime.

      If you're playing against folks who are better than you, $0.25 == 5 minutes of playtime.

      Isn't that pretty much exactly what you just described?

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:Ouch. by elrous0 · · Score: 1

      Eve itself is harsh. Basically, it's an MMO that celebrates ruthless sociopaths. It's what the world would look like if the douchebags from Enron were the supreme oligarchs and there was no SEC (or law of any kind).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Ouch. by cowscows · · Score: 1

      There are plenty of MMO's where your items are basically protected. And many where you don't have to fork over any real cash (besides the normal subscription fee ) for items if you're willing to spend the time to earn the "wealth" in game.

      --

      One time I threw a brick at a duck.

    6. Re:Ouch. by mr_mischief · · Score: 1

      Well, there are always casinos. You can lose real money trying to get real money rather than losing real money trying to get fake money.

    7. Re:Ouch. by Anonymous Coward · · Score: 0

      There is exactly one item in game that was legally directly purchased with real money. No one is required to purchase those items, nor are you at a competitive disadvantage by not buying them. Assuming that you do purchase them, it is never necessary to place them at risk. The fact that this person did is not a failing of MMOs in general or EVE in particular but, rather, of that pilot. This wasn't an accident. They weren't hacked, or griefed. This was a case of colossally poor judgement and EVE punishes that. Severely.

    8. Re:Ouch. by Junior+J.+Junior+III · · Score: 1

      Wow, that seems pretty harsh. It's one thing to destroy in-game things that took time to build, and call that a loss of the real-world assets that you had to spend in order to build those objects. But to create a game such that your future assets are vulnerable to in-game attack is really too harsh.

      Future assets? What future assets?

      OK, maybe not the best choice of words.

      It's as though in Street Fighter II you could execute a special move that would decrement your opponents' Credits, instead of their health meter.

      In SF2 you fight until defeated. If you are a good player, and remain undefeated, you can keep playing all day long. If somebody better than you comes along and defeats you, your game is over and you must pay more to continue.

      If you're playing against folks who are worse than you, $0.25 == 3 hours of playtime.

      If you're playing against folks who are better than you, $0.25 == 5 minutes of playtime.

      Isn't that pretty much exactly what you just described?

      No, it's not at all what I just described. What I described is, if you put extra quarters into an arcade game, but then someone in-game blows up your quarters, before you have the chance to play them. Each credit represents future playtime, which is what I meant by "future assets".

      Your version of it is, "If you suck, you lose faster." That's completely fine and fair.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    9. Re:Ouch. by Ephemeriis · · Score: 1

      Each credit represents future playtime

      Right. Each credit represents approximately 15 minutes of playtime (hypothetically).

      And then someone comes along and hadukens you a few times. So you die. And you have to use one of your credits to continue. And you die again. And again.

      So those 15 minutes of playtime are all actually gone in 2 minutes.

      Effectively, they've used an in-game attack to deplete your playtime.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    10. Re:Ouch. by Anonymous Coward · · Score: 0

      Noone forces any player to invest real money apart from their monthly subscription. It's an option to spent real money on plex and try to sell them for ingame currency to another player. And secondly, noone forces any player to behave stupid, like act stupid or risk his stuff in a way that a misclicked button is enough to lose it all.
      Someone, who moves expensive stuff like that around, should have earned enough experience to know the risks and how to minimize them.

      So if it had been me:
      1) I would have most likely not moved something like that
      2) If I had to move expensive stuff like that, I would know how to do it with the level of security / remaining risk that I think is appropriate.

      I've also moved the expensive stuff around in EVE worth about 20 bil ingame currency and been extremely careful. I know the risks of what I'm doing in EVE and if I lose stuff, then it's an outcome that I always had in my mind as a possibility.

      There is no moaning about that. You know the risks, you make the decision to dare it anyway, and if shit happens, you can't pretend you weren't aware of the risk. Only a newbie can make the excuse of not knowing, but a newbie shouldn't do risky things with expensive stuff. He should stick with his cheap ships and learn to play the game mechanics first, before he plays roulette with stuff worth thousands of dollars.

    11. Re:Ouch. by Junior+J.+Junior+III · · Score: 1

      No. If you could put $1200 in quarters into Street Fighter II, and your opponent drops you and you lose all $1200 on one play, that's what it's like. That sucks.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    12. Re:Ouch. by TheDarkMaster · · Score: 1

      Well .. Where did I miss? I thought games like EVE were to be hobbies, simple games to relax from his real life. If I wanted the kind of "emotions" that you describes or tries to describe, I would in a casino.

      I really want to know and visit virtual worlds as widely as EVE ... But spending weeks to get a cheap ship, and the first time that you resolves to explore, hordes of brats jump on you to the sole sadistic pleasure of "eliminate another"? To my knowledge this is not fun, it's boredom.

      --
      Religion: The greatest weapon of mass destruction of all time
  17. Re:This stuff matters by maxwell+demon · · Score: 1

    Well, as I read the story, the blowing up was a normal in-game action (with unforeseen consequences). No hacking, as far as I can see.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  18. Piracy in space! by Abstrackt · · Score: 5, Funny

    This must be what developers mean when they say pirates ruin gaming.

    --
    They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    1. Re:Piracy in space! by The+Brother+Grim · · Score: 1

      This must be what developers mean when they say pirates ruin gaming.

      There's a Somali warlord who plays EVE online who's kicking himself right now...

    2. Re:Piracy in space! by Anonymous Coward · · Score: 0

      It's EVE. Without pirates it wouldn't be fun at all.

  19. Is there a killmail? by tibman · · Score: 1

    massively is blocked where i'm at. Is there a link to the killmail?

    --
    http://soylentnews.org/~tibman
    1. Re:Is there a killmail? by Aphoxema · · Score: 1
      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    2. Re:Is there a killmail? by neongrau · · Score: 1

      yes here: http://mofo.killmail.org/?a=kill_detail&kll_id=7309710

      the articel on massively has quite some facts wrong anyway. the alliance that guy was in had an active war declaration going (during that their opponents are allowed to shoot them even in the normal safe "empire"). So it was in fact sheer stupidity to undock with such valuable cargo in such a fragile ship during an active war. The attackers didin't even knew that he was carrying the PLEX's. Without checking they also blew up the wreck. But that didn't matter anyways since they all blew up anyway (there is a chance for the cargo to drop intact and then it'd be retreivable from the resulting ship wreck).
      In game news reported the victim already left the game for good. No wonder, he's now the laughing stock for almost the whole playerbase. *g*

    3. Re:Is there a killmail? by mr_mischief · · Score: 1

      I can't imagine his alliance is any too happy with him, anyway.

  20. Re:They should made so the only way to lose it was by Lord+Ender · · Score: 1

    No money changed hands. Cops have no jurisdiction.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  21. Re:They should made so the only way to lose it was by swanzilla · · Score: 1

    They should made so the only way to lose it was trade or useing it for time this opens the door for the law to come in and for real world jails and courts for in game stuff.

    Nothing here was done illegally. Odd design and user oversight combined to create the situation at hand. Read TFA.

  22. Good Summary by Sponge+Bath · · Score: 1

    The summary spells out what a PLEX is, so I did not have to google PLEX. Geddit? Ha.

  23. gift card laws? by Joe+The+Dragon · · Score: 1

    This may fail under them and the lost ones may have to be given back to him.

    1. Re:gift card laws? by AndrewNeo · · Score: 1

      How is this a gift card? It's just an in-game item redeemable for game time, that you are capable of paying for cash with. You can't take cash back out.

    2. Re:gift card laws? by Spatial · · Score: 1

      Why? He knowingly put it in a position where it could be destroyed according to the rules of the game, and it was.

    3. Re:gift card laws? by Ephemeriis · · Score: 1

      This may fail under them and the lost ones may have to be given back to him.

      There is no gift card.

      The gift card that was originally purchased was redeemed when it was turned into PLEXes.

      That gift card no longer exists.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:gift card laws? by ZachPruckowski · · Score: 1

      Assuming he bought those PLEX via timecodes (instead of on the market), he redeemed the "gift card" for the PLEX, which is a valuable in-game item. He then proceeded to do something stupid and lose them. The analogous situation would be if I left my giftcard on the bus. Kohl's isn't going to give me $25 credit for a gift card that I lost through my own stupidity. If you undocked in a frigate with valuable cargo knowing there are war-targets in system, you are accepting like a 75% risk of getting blown up and losing your cargo. It'd be one thing if someone exploited a bug to take his gift cards, but that's not the case here. Shooting war-targets is an acceptable game mechanic, and for that matter outright piracy is an accepted game mechanic (and a pirate gang to hunt him would assemble in a hurry with a shot at 74 PLEX on the line).

      Further, it's a safe bet he got these PLEX on the market instead of through timecodes. If he had timecodes, he'd just redeem the PLEX in the remote stations (to avoid precisely this sort of risk). What probably happened here was that he solicited investment and bought the timecodes on the Jita 4-4 market for resale in distant markets (where PLEX prices are higher). His profit would be the ~10% price spread between Jita prices and 0.0 prices.

    5. Re:gift card laws? by takev · · Score: 1

      Neither can you take cash back out of a gift card.

    6. Re:gift card laws? by takev · · Score: 1

      You could argue that a PLEX is also a gift card, which was bought by an ETC gift card.

      A PLEX is destroyed and the services need never be rendered by CCP.
      I don't know about this gift card law, but I gather that even if you lose your gift card on the bus, or it is destroyed in a fire, Kohl still need to render the service to you.

  24. Re:They should made so the only way to lose it was by BitZtream · · Score: 3, Interesting

    No. That is not something they should ever do.

    This is not WoW.

    This is not a game for pussies.

    This is not a game for you to play so don't try to change it so it is.

    This is a game where getting killed HURTS, especially if you've not used any of the mitigation methods and safe practices that you should have used.

    The only reason I even started playing EVE was because its not a pussied out game where you basically do nothing but grind and even death has no real loss to it.

    You do not want to die in EVE. You lose skills, you lose implants, you lose your usually rather expensive ship and you lose your cargo.

    There are methods to avoid it:

    Stay in more secure areas.

    Travel in well armed groups.

    Travel in a ship with protections against warp disruptors so you can always get the hell out of dodge when something bad happens.

    DO NOT EVER USE AUTOPILOT TO TRAVEL BETWEEN STAR SYSTEMS as it INTENTIONALLY leaves you wide open for a large portion of the travel time.

    Most of these methods mean you earn less money, but take less risk so you have to figure out the balance.

    The fact that there is an actual cost to being killed makes not being killed worth something.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  25. Goes to show.. by J.J.+Dane · · Score: 1

    A fool and his money are soon parted

  26. Remember Rule #1 by bosef1 · · Score: 3, Funny

    If I've told you once, I've told you a thousand times:

    First pillage, _then_ burn.

    1. Re:Remember Rule #1 by karlwilson · · Score: 1

      I thought rape came after pillage.

    2. Re:Remember Rule #1 by bosef1 · · Score: 1

      Naw--We rape the shit out of them at the Number 6 Dance later on!

  27. Wrong summary by Aphoxema · · Score: 4, Informative

    It wasn't a "pirate attack", it was a sanctioned war in a trade hub where hundreds of players are on at any time and it's difficult to spot war targets in local.

    Also the PLEX cards survived, but to stop scavengers that are all over the trade hubs the wreck was immediately destroyed.

    Quite the red-letter day.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    1. Re:Wrong summary by Anonymous Coward · · Score: 0

      The PLEX did not survive. They were lost in the explosion. You can refer to the killmail if you disagree.

      http://ad0pt.evekb.co.uk/?a=kill_detail&kll_id=1539031

    2. Re:Wrong summary by Anonymous Coward · · Score: 4, Informative

      No, the killmail is API verified and the PLEX were not dropped. The article even states it: "Unfortunately for the trigger-happy duo, all 74 were destroyed when they blew the ship up."

      http://eve-kill.net/?a=kill_detail&kll_id=7309710

      For those that are new to looking at killboards, bellow the picture of the ship is a list of all the items equipped to the ship and in its cargo hold. Green items survived the destruction of the ship, the others did not.

    3. Re:Wrong summary by 45mm · · Score: 1

      The PLEX did not survive. See the killmail.

      http://eve-kill.net/?a=kill_detail&kll_id=7309710

    4. Re:Wrong summary by Aphoxema · · Score: 1

      The PLEX did not survive. See the killmail.

      http://eve-kill.net/?a=kill_detail&kll_id=7309710

      Hmm, I guess the attackers shouldn't feel bad for wiping out the wreck then.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    5. Re:Wrong summary by Aphoxema · · Score: 1

      The PLEX did not survive. They were lost in the explosion. You can refer to the killmail if you disagree.

      http://ad0pt.evekb.co.uk/?a=kill_detail&kll_id=1539031

      I don't disagree, seems there's a bit of conflicting reports over the incident. One thing that is resoundingly clear is that someone got fucked.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    6. Re:Wrong summary by WuphonsReach · · Score: 1

      It wasn't a "pirate attack", it was a sanctioned war in a trade hub where hundreds of players are on at any time and it's difficult to spot war targets in local.

      Okay, this is not hard... if you're one of the involved parties in a CONCORD sanctioned wardec - stay the hell away from the trade hub stations (and systems). You definitely don't go on shopping trips and haul stuff around that doesn't need to be hauled.

      Or for goodness sake, spend 15 minutes and roll an alt. Now you've just flipped the problem on its head, because your WTs will have to pick your alt out from the other 1000-odd people in Jita. Except that it will be a name that they've never seen before, flying some random Tech-I frigate, mixed in with all the other pilots that belong to NPC-corps.

      There's just some kinds of stupid in EVE that you don't have to be with a bit of common sense.

      --
      Wolde you bothe eate your cake, and have your cake?
    7. Re:Wrong summary by Anonymous Coward · · Score: 0

      Someone needs to tell CCP then - http://www.eveonline.com/news.asp?a=single&nid=4032&tid=7

      The attacking pilots were unaware of the precious cargo and they immediately eliminated the wreck to deny any theft by scavenger pilots.

      "I would probably be kicked out [of the alliance] if [PLEX] were to drop... I was the one that killed the wreck," concluded slickdog.

      It doesn't exactly say the cargo was dropped but it's certainly implied.

  28. New headline by goodmanj · · Score: 2, Insightful

    The right headline for this article is, "CCP takes $1200 from subscriber."

    I'm trying to imagine if Blizzard created a World of Warcraft monster that could eat your monthly subscription if it killed you. Players would be furious, and accuse Blizzard of stealing from them. By setting up the system so that PLEX can be destroyed, CCP is doing the same thing.

    But in the cutthroat capitalism uber alles world of EVE, it's all part of the game.

    This is just one isolated incident, but I assume ships carrying small quantities of PLEX get destroyed all the time. Can anyone estimate how much real money CCP earns from this?

    1. Re:New headline by jjohnson · · Score: 1

      If Blizzard created a Boss that ate your subscription time if it killed you, and players knew about this aspect, and fought it anyway, no one would be furious. Everyone would say "you knowingly gambled on it eating your subscription time. Don't want to lose your subscription? Don't go after that Boss."

      All I've seen elsewhere is "man, that guy was stupid trying to move 74 plex in a weak ship, alone, in an area known for suicide-ganking."

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    2. Re:New headline by Spatial · · Score: 1

      Presumably most players aren't stupid enough to transport it around. It's a completely voluntary activity.

    3. Re:New headline by DarkXale · · Score: 2, Informative

      Generally no, PLEXes in ships are rare - since the only purpose of moving them is to sell them elsewhere (or give them to someone). If you buy one for real money yourself to sell, you redeem it at the location you want to sell it at (usually Jita). If you buy it for yourself, you just use it immediately. Buying PLEXes at one location and selling them at another is generally only profitable in bulk - because of the typically low price variety, especially after sales taxes and fees. Such bulk transfers are both extremely expensive to setup, and again - the risk involved is unreal. If you get spotted, you can be expected to be pursued or stalked for hours. A single PLEX is enough to buy most of the common advanced combat ships, including a lot of expensive ship equipment for it. If we scale the ship size down, potentially dozens of ships can be afforded by a single one. So when you're carrying several...

    4. Re:New headline by Ephemeriis · · Score: 1

      The right headline for this article is, "CCP takes $1200 from subscriber."

      I'm trying to imagine if Blizzard created a World of Warcraft monster that could eat your monthly subscription if it killed you. Players would be furious, and accuse Blizzard of stealing from them. By setting up the system so that PLEX can be destroyed, CCP is doing the same thing.

      But in the cutthroat capitalism uber alles world of EVE, it's all part of the game.

      This is just one isolated incident, but I assume ships carrying small quantities of PLEX get destroyed all the time. Can anyone estimate how much real money CCP earns from this?

      You are correct in that EVE is a cutthroat game.

      The first rule of EVE is that you do not undock with anything you cannot afford to lose. Ships, weapons, implants, PLEXes... It doesn't matter. If you leave the station it is entirely possible that you will lose those items.

      If you undock with a PLEX in your hold, you're accepting that it may not remain in your possession.

      Nobody is forcing anyone to undock with PLEXes in their hold. Certainly not 74 of them.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    5. Re:New headline by Xveers · · Score: 2, Informative

      Nice Try, but no.

      The way PLEXes work is that a player buys a gametime code from an authorized online retailer. The player then docks up at a station, and enters the code into a menu. This converts the codes into PLEXs (two PLEX per code). These PLEXes can then be put it onto the market and sold like other items

      Now, in this situation all these PLEXes were purchased from multiple sellers in Jita (THE trade hub in EVE). The pilot then decided to move them out of Jita on a small, poorly defended and very weak ship. By all accounts the pilot had bought them in order to move them elsewhere and sell them at a considerable markup and make profit. Unfortunately, some hostiles were waiting outside of the undock point at the Jita space station (not uncommon). They saw a hostile target undock, and they engaged. Boom.

      You may notice that the player(s) who actually created the PLEXes were compensated. They made ISK from their sales. The person who bought them however... just did something astronomically stupid.

    6. Re:New headline by Seumas · · Score: 1

      The monster isn't something CCP created. The monster, in this case, is another player - just like you.

    7. Re:New headline by AhabTheArab · · Score: 1

      If Blizzard created a Boss that ate your subscription time if it killed you, and players knew about this aspect, and fought it anyway, no one would be furious.

      Really?? Have you ever read the WoW forums? Anything that happens in game is Blizzards fault and there will be non-stop demands of "BLIZZ FIX THIS!!" A very small minority would have a voice of reason and say "tough shit"

    8. Re:New headline by Aphoxema · · Score: 1

      If Blizzard created a Boss that ate your subscription time if it killed you, and players knew about this aspect, and fought it anyway, no one would be furious. Everyone would say "you knowingly gambled on it eating your subscription time. Don't want to lose your subscription? Don't go after that Boss."

      I fear that WoW players generally lack the capacity to understand it was their own responsibility.
       
      ... Actually I'd have to say the same for many EVE players...

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    9. Re:New headline by Anonymous Coward · · Score: 0

      The difference here is that it wasn't a "Monster" (or NPC) that did this, it was another player (actually two other players). Pirating is part of the game in EVE and there are ships that are worth far more than $1200 when you do the isk-to-dollars conversion, if I'm flying a ship with 22-bil ISK worth of missiles (somehow) and I get blown up that's no different than flying a ship worth 22-bil ISK worth of PLEX.

      The important factor here is that PLEX is no different than any other item in the game. As it turns out, PLEX is also CCP's (rather unique and, depending on your viewpoint, elegant) solution to the problem of people farming and selling in-game currency for real cash (which runs a high risk of hacking/scamming/other not-so-customer-friendly things). So by doing this CCP is delivering a desired feature to the customer (e.g. a way that wealthier/lazier/etc. customers can get in-game cash) but is not compromising the spirit of the game (nothing is invulnerable) in the process.

    10. Re:New headline by Aphoxema · · Score: 1

      Presumably most players aren't stupid enough to transport it around. It's a completely voluntary activity.

      I knew it'd happen eventually.. but 74 in a frigate like a month after? Shock, awe, lulz.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    11. Re:New headline by Anonymous Coward · · Score: 0

      I don't think EVE is just boning it's users, the system is set up so that people who play a lot (and earn in-game credits) can choose to convert those credits to subscription tokens.
      Sort of a way to keep the core of the playerbase in the game (WoW block?), and thereby making their worlds more enjoyable (hey, no one likes to play a deserted MMO).

      The fact that this guy went to a third party to get them, and got jacked before using them is just his stupidity.

    12. Re:New headline by Bobfrankly1 · · Score: 1

      The right headline for this article is, "CCP takes $1200 from subscriber."

      I'm trying to imagine if Blizzard created a World of Warcraft monster that could eat your monthly subscription if it killed you. Players would be furious, and accuse Blizzard of stealing from them. By setting up the system so that PLEX can be destroyed, CCP is doing the same thing.

      Except that CCP didn't create the monster. It was another player. As well, PLEX is perfectly safe in a high sec station, and you can sell PLEX without it leaving the station. This was just a vapid player flying around in a one-step up from rookie ship. He was stupid to fly around with all those PLEX in his cargo hold. As well, EVE has a cardinal rule that even the newbs quickly learn. "Never fly what you can't afford to lose." Either he can afford it, or he was stupid. You make the call.

    13. Re:New headline by mr_mischief · · Score: 1

      I agree wholeheartedly with every part of your post except the word "unfortunately".

    14. Re:New headline by goodmanj · · Score: 1

      Except that CCP didn't create the monster.

      I'd argue that while the player in question is clearly a moron, CCP did create the monster, when it decided to create rules allowing PLEX to be destroyed. There are plenty of other options: it could be looted by the attacking ship, or it could be set adrift as jetsam, to be collected by scavengers... someone with more familiarity with EVE could come up with other options, I'm sure.

      But if a unit of PLEX is destroyed, someone, somewhere, has to crack open their credit card and pay CCP some more money to play the game. It's by no means clear whose pocket the money comes out of, but it's quite clear whose pocket it's going into.

    15. Re:New headline by sixsixtysix · · Score: 1

      I'm trying to imagine if Blizzard created a World of Warcraft monster that could eat your monthly subscription if it killed you. Players would be furious, and accuse Blizzard of stealing from them.

      not if WoW's subscription time was also in-game monetized.

      --
      ...
    16. Re:New headline by roachdabug · · Score: 1

      Wrong. The player who lost the PLEX in all likelyhood bought them in game using ISK earned by other means. The people who shelled out the real-world cash for these things got their ISK payment, and at this point the PLEX were just like any other tradeable item on the market. The player then decided the reward (in form of profits for selling the item at a higher price in a different region of space) was greater than the risk of moving them. Unfortunately for him, he was dead wrong.

      CCP warned that the PLEX can be lost or stolen when they implemented the changes that allowed them to be moved, and the player took the risk anyway. The whole game revolves around the idea of risk vs. reward. Unfortunately, this guy lost the bet.

    17. Re:New headline by Anonymous Coward · · Score: 0

      Well, thing is, in EVE, you don't have to move PLEX, you can buy them from anywhere via contract, then activate them from anywhere via your assets window.

      Previously they have literally been unmoveable. And before PLEX, CCP already allowed secure trading of gametime using gametime codes via an interface on their website.

      They just allowed transport of PLEX recently to give people the -opportunity- to move them between regional markets to let them make a profit with differing regional market prices.

      In hypothetical WoW situation, imagine there's low-volume (stacks high) very valuable (several hundred gold pieces? dunno) goods that you can pick up at one AH, and bring it to another for potential profits (Like Ironforge to Stormwind), but you risk -dropping- these items when you get killed by something on the way.

      Now this guy picked up a crazy amount of them, with a level ten character without mount (Kestrel frigate), and did the equivalent of picking them up in Ogrimmar while he is an Alliance character (At war, shopping in Jita)

      Even if CCP makes some money off of this situation (which is a drop in the bucket... ~$1.100 against their rough monthly income of roundabout 4.500.000), you're seriously telling me that someone being this -stupid- is magically their fault?

    18. Re:New headline by takev · · Score: 1

      but the player who actually created the PLEX where not compensated by CCP, they where compensated by an other player.

      Everyone, even CCP are saying that PLEX is just and item in the game, but it isn't, it is the only item in the game that can control something in your account, namely add 30 days of subscription.

      Fact of the matter is CCP sold a subscription in the form of a PLEX that is now gone. On average customers now have to rebuy those 47 subscriptions from CCP (more subscriptions sold) or don't play (less business costs for CCP).

      Now, I am not saying this is a good or a bad thing for the game as a whole.

    19. Re:New headline by Anonymous Coward · · Score: 0

      1. it's about $15/plex or something like that
      2. there is absolutely NO reason to remove PLEX from station, only if you want to sell it in Jita for some reason like this person apparently did

      PLEX can be used remotely, from anywhere in Eve universe. So moving them is dumb. What the player did was the most dumb thing you can do in EVE and he lost his cargo.

      Monsters did not eat his plexes. CCP didn't make him undock with plexes. CCP didn't make him fly there in a crapiest ship in EVE during a "war" (wars have 24h notice).

      "I assume ships carrying small quantities of PLEX"
        not really because most people are not dumb enough to lose PLEXes this way ;)

      BTW: There are ways of losing a lot more in EVE. For example a titan class ship costs about 2x-3x as much as these plexes. So this is really a non-story.

    20. Re:New headline by pat+sajak · · Score: 1

      CCP is one of the few companies that understands it's player-base and consistently treats them right. EVE players do not want to be babysat. They do not want to be protected from their own stupidity. If they want to be able to take a risk, they don't want some in-game barrier preventing them from doing what they want with their own (virtual) property. And so, CCP lifted the restrictions on PLEX, with a HEAVY warning as to what could happen if a player choses to leave a station with PLEX in the hold. So what does this guy do? He takes 74 of them, in a KESTRAL (which, for those unfamiliar with EVE, is basically a newbie ship). No amount of armed escorts would have made a difference because this ship will be rubble in 2 shots. This person chose to gamble, and they lost.

    21. Re:New headline by Anonymous Coward · · Score: 0

      What you mean is that CCP is not protecting people (some may read it as idiots) from themselves. For those who know a bit about EVE:
      - the guy was part of a corporation involved in a war
      - he undocked in an extremely busy hub, with all those items in his ship
      - his ship was not even prepared for such a trip (I suppose he wanted to move those items into another system). See killmail below.
      - he had nobody checking the undocking ramp for enemies (even then there could have been cloaked ships nearby).
      - the ships attacking him were of a higher class, and supposedly it took them a while to lock this guy's smaller ship, while he was just standing there. See killmail below.

      killmail: http://eve-kill.net/?a=kill_detail&kll_id=7309710

      Let's face it, the guy wasn't forced by CCP to take those items out. Yes, CCP allows these kind of actions to happen, but for some people this makes the game attractive in the first place.

    22. Re:New headline by tokul · · Score: 1

      BTW: There are ways of losing a lot more in EVE. For example a titan class ship costs about 2x-3x as much as these plexes. So this is really a non-story.

      Can you buy titan class ship with real money?

    23. Re:New headline by Anonymous Coward · · Score: 0

      Indirectly, yes.

    24. Re:New headline by Anonymous Coward · · Score: 0

      +1. I don't care what the EVE culture says, step back and look at this for a second. This guy paid $1200 for a subscription to a game... and then the game went and destroyed his subscriptions.

      CCP's product destroyed a valuable customer's access to CCP's product.

      I don't even play MMOs anymore, but this is kind of infuriating. CCP needs to make this right, and if they don't, I think a lot of people (like myself) who were curious about EVE, are going to banish all thought of ever giving CCP a dime. (Like I just did.)

    25. Re:New headline by Xveers · · Score: 1

      The player who actually created the PLEXes got exactly what they wanted. If they had wanted game time instead of ingame currency, they would have created the PLEX, and then immediately used it. Or even more likely, just used the game time code to add play time to their account without even creating a PLEX in the first place.

    26. Re:New headline by flibuste · · Score: 1
      I wholeheartedly agree to this. When CCP announced that you would be able to move PLEX out of station, I immediately thought "Great way for them to make free real $ while making some players angry". I also find a little suspect that none of the PLEX survived the kill. How convenient for CCP, 1200$ gone in their pockets in a matter of minutes with no player allowed more game time.

      Add that the real reason the PLEX system exists is probably to get more players to play Eve as earning enough ISK to start having real fun in Eve takes months. It's way more convenient for a new player to start with 100M ISK to waste at will...and the chinese farmers don't get that money.

      Looks very shady to me

  29. wat? by adenied · · Score: 1

    CCP? ISK? PLEX? Can someone maybe translate this into English? Or at least give some sort of three line tutorial so those of us who've never ventured into the game can at least know what's going on. That article is clearly written for people who play the game regularly. If you want me to be indignant, angry, belligerent, uncaring, etc. about it I'd like to at least understand what's going on.

    Help?

    1. Re:wat? by BitZtream · · Score: 1

      CCP = Company who made and runs EVE currently. CCPgamesonline.com
      ISK = InterSteller Kredits ... In game gold.
      PLEX = Pilot License EXtension ... a 30 day game time extension that can be purchased in game using ISK or on their website with real currency.

      PLEX is the only item you can (according to the ToS) buy with real world money and trade in game. It allows players to work in game to buy game time without actually spending real money.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:wat? by mano.m · · Score: 2, Informative

      What I (another non-player) gather: CCP is the company that owns the game and maintains it.
      ISK is an in-game currency. PLEX is an in-game object you can buy with millions of ISK or 15-20 real-life dollars, and which you can redeem for game play time. Actual EVE players: amirite?

      --
      Karma fed to this user will be promptly burnt. Be warned; be wary.
    3. Re:wat? by Anonymous Coward · · Score: 0

      CCP are the games studio that created Eve Online.

      ISK (InterStellar Kredits) is the in game currency.

      PLEX (Pilots License EXtension) was a relatively innovative way for them to interrupt isk sellers by allowing players to sell isk themselves. You buy a game time card, and convert it to an in game version, which you can then sell to another player for in game currency. They sell for about 300million isk in game.

      Recently, CCP changed the rules regarding PLEX, now the market has stabilized, they allowed PLEX to be moved from one station to another (previously something which you couldn't do before at all). The reasoning is that most PLEX were generated in the trade hubs (Jita, Rens, etc, all names of solar systems) and that some people had PLEX generated in random stations that would probably not have people going to them to buy them, without them being significantly cheaper. The new rules allowed market moguls to now ship cheap PLEX around, and ship it to other player hubs that might not having a high supply of PLEX for a few extra million credits (which a lot of mission runners would probably pay to not have to fly for 10 minutes).

      The issue at hand is that someone was shipping 74 PLEX from Jita (the largest trading hub in the game). He was shipping them in a frigate named Kestrel. Frigates are the squishiest ship in the game, but most people probably wouldn't scan them down to see what they are shipping. However, someone did scan this ship down and found the legendary cargo. Usually Jita is a safe place from pirates as the in game police (CONCORD) will come attack anyone starting a fight (that isn't a dispute about stolen goods). However, you can still do a suicide run if it is worth it, as it takes a short time for concord to arrive. However, the two alliances might have been at war, which would mean concord wouldn't come to his aid regardless.

      tl;dr version:
      Dude with 74 items that can be traded in real or game money was transporting them in a ship worth 1/200000~ the price of his cargo got suicide ganked and lost his cargo. Real world value of these items (which were destroyed with the ship, and not lovingly given to the suicide gankers by the loot fairy) is approximately $1200. However, this in reality is nothing in comparison to the amount of money wasted on each Alliance Tournament (in game Alliance vs Alliance tournament).

    4. Re:wat? by Anonymous Coward · · Score: 0

      CCP? ISK? PLEX? Can someone maybe translate this into English? Or at least give some sort of three line tutorial so those of us who've never ventured into the game can at least know what's going on. That article is clearly written for people who play the game regularly. If you want me to be indignant, angry, belligerent, uncaring, etc. about it I'd like to at least understand what's going on.

      Help?

      How did you manage to read the article, but not read the summary? To quote said summary:

      PLEX... in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account.

      As for CCP, the article says:

      To kill two birds with one stone, CCP created PLEX.

      Whatever it is, CCP seems to have created an item that extends your subscription. What entity is capable of such a thing? Perhaps it's a species of colorful tropical frog? Deducing things from context sure is hard!

      ISK is in-game currency. I don't have any snarky quotes for that, it just became quickly apparent while reading the first few comments. And no, I've never played EVE Online.

    5. Re:wat? by Ephemeriis · · Score: 0, Redundant

      CCP? ISK? PLEX? Can someone maybe translate this into English? Or at least give some sort of three line tutorial so those of us who've never ventured into the game can at least know what's going on. That article is clearly written for people who play the game regularly. If you want me to be indignant, angry, belligerent, uncaring, etc. about it I'd like to at least understand what's going on.

      Help?

      Seriously?

      The summary here on Slashdot explains what a PLEX is pretty clearly.

      The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account.

      It is certainly true that neither "CCP" nor "ISK" are explicitly defined anywhere...

      But you could probably infer what both of them are just from the context in the article.

      Like many MMOs, EVE Online has a problem with players buying ISK from shady websites to short-cut the ISK-making process. On the other end of the spectrum, many players are great at making ISK but unable to afford the monthly subscription.

      This strongly suggests that ISK are some kind of in-game currency, like gold or rupees or gil or whatever else.

      To kill two birds with one stone, CCP created PLEX. Sixty-day game time codes purchased for cash can be converted into two 30-day Pilots License Extensions, which become items in the game.

      This suggests that CCP created PLEX - an in-game item that is redeemable for subscription time. So it must be somebody with the authority to create in-game items and redeem subscription time. Either the game's publisher or developer.

      I mean, really... As far as Slashdot summaries go, this one is pretty damn good. And if you go read the article (which you had to do, because neither CCP nor ISK appears anywhere in the summary) it's fairly clear what they're talking about from the context.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:wat? by 45mm · · Score: 1

      CCP - not an acronym (I think) - Iceland-based company that makes the game
      ISK - InterStellar Kredit - the game currency
      PLEX - pilot's license extension - purchased from CCP to receive an item, which can be bought/sold on the in-game market. "Using" the item will pay for a month's game time. Selling the item is the only "legal" way of using real money to get game money.

    7. Re:wat? by adenied · · Score: 1

      I wanted background on what all this is. The AC above explained it clearly without being an ass about it. I'd just as soon not go digging around to find some wiki article or website that explains it all on five different pages when I was pretty sure someone familiar with the game could give a better description here.

      I was not disappointed. That and I got a bunch of ACs (and you) to get angry that I don't particularly care about the game enough to spend more than 5 minutes reading about it. -1 Troll?

    8. Re:wat? by adenied · · Score: 1

      Contrary to what eleventybillion other people would have you think, this was quite useful and appreciated. Thanks!

    9. Re:wat? by sanosuke001 · · Score: 2, Informative

      CCP: The company that makes EVE Online (akin to Blizzard for WoW)
      ISK: In-game currency
      PLEX: Pilot License Extension. It's basically an in-game item that can be redeemed for a month's subscription. People basically buy them from CCP for real money and sell them for in-game money. A legitimate way of buying in-game currency that is sanctioned by CCP

      --
      -SaNo
    10. Re:wat? by Anonymous Coward · · Score: 0

      CCP - not an acronym (I think)

      Crowd Control Productions

    11. Re:wat? by Ephemeriis · · Score: 1

      I wanted background on what all this is.

      In which case, all you had to do is read the numerous responses. Not post your own complaining about the lack of definitions.

      I'd just as soon not go digging around to find some wiki article or website that explains it all on five different pages when I was pretty sure someone familiar with the game could give a better description here.

      Did I suggest you go read any wiki? Did I suggest that you go read anything more than the summary and the article itself? An article which you had obviously read, since the summary here on Slashdot made no mention at all of CCP or ISK.

      to get angry that I don't particularly care about the game enough to spend more than 5 minutes reading about it.

      I do enjoy EVE, but that's pretty much irrelevant to my response.

      My criticism was of your apparent lack of reading comprehension. Not how interested you were, or weren't, in the subject of the discussion.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    12. Re:wat? by mjwx · · Score: 1

      CCP?

      Centre for Contemporary Photography - An exhibition for contemporary photo-based arts.

      ISK?

      Icelandic Kroner - The currency of Iceland.

      PLEX

      Plant Life Extension - program for extending the life of nuclear power plants.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  30. Destroyed...by design? by Just_Say_Duhhh · · Score: 1

    OK, no hack, just an "unfortunate in-game action." However, what is stopping the game designers from coding it so such valuable cargo has less chance of surviving an attack? In this case, the pirates saw the loot before they attacked, and hoped they could scoop it after destroying the cargo ship. What if the game was designed to trash the $$$ so it couldn't be recovered?

    Did Wally just decide to "write himself a new minivan?"

    --
    I need trepanation like I need a hole in the head.
    1. Re:Destroyed...by design? by BitZtream · · Score: 1

      Whats stopping them is that we (the players) don't want them to change it.

      To lose that many PLEX you have to be an idiot. There are about 15 ways I can come up with that would have mitigated the damage, the obvious would be not carrying 74 for items around in one hauler.

      The other obvious issue is to not travel in areas with that sort of pirate presence ... of course, thats where the real money is at so you either take risks and make money (and possibly lose it) or you don't take risks and don't make much money.

      The risk makes the game. Too many games now days have basically no cost for losing. EVE doesn't cater to players who want to be safe and talk to their friends, its for people who want real 'danger' in their game. No risk means no reward, you just grind away until you complete the task.

      You can actually LOSE skill points by repeated deaths and stupidity in EVE. There are certain ships where you don't have the option of not losing a fair amount of skill points if it gets destroyed.

      The risk is what makes it worth playing.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Destroyed...by design? by tophermeyer · · Score: 1

      What if the game was designed to trash the $$$ so it couldn't be recovered?

      That would actually make a lot of sense to me. Now that PLEX can be carried around, that seems like a good way to reduce the incentive for attacking those ships. If PLEX raiding were common I think you would see people more concerned about the looting of items with real world value. By making sure the PLEX doesn't survive the attack then you reduce (but not eliminate) the risk that people will lose real money.

    3. Re:Destroyed...by design? by mr_mischief · · Score: 1

      The problem with that scenario is that if you have two warring factions, they could destroy the enemy ships with PLEX first if possible as a means to weaken the other faction. That they're not gaining the the PLEX doesn't mean they wouldn't be happy to cause the loss for their in-game enemies.

    4. Re:Destroyed...by design? by takev · · Score: 1

      The fact that a waring party or a griefer wants to make sure you loose your PLEX isn't a function of loot drop rate. However the motivation for a pirate to destroy your ship to take your PLEX is .

      Therefor as a sum, a low PLEX drop rate lowers the chance of people destroying your ship because of the PLEX in your hold.

      You see the same things with Orcas vs. Freighters, Orcas have a corp hanger to haul stuff in which don't drop loot. Pirates don't take down Orcas because there is nothing to gain. However in a war an Orca is still a sweet kill.

  31. Huh? by pipboy9999 · · Score: 1

    I am the only one who thought that writing an article, and one of questionable news value for that matter, from the point of view of some one who has played that game for years was a bad idea?

    How is "some guy does some thing, apparently, dumb in-game" news that is interesting or relevant to non-players of that game?

    --
    Yeah, I've got nothing...
  32. In other news... by dloose · · Score: 0, Offtopic

    ... I failed to get the 1-up and go down the pipe at the beginning of level 1-1 in Super Mario Brothers. Every time I played it. Seriously... I thought it was impossible until I saw someone do it. How much is that worth?

    1. Re:In other news... by dloose · · Score: 1

      How is this offtopic? Is that just a stand in for "douchey"? I think flamebait is a better fit.

  33. Re:This stuff matters by BitZtream · · Score: 1

    It wasn't hacked, he was killed and the destruction of his ship resulted in the destruction of the PLEX items.

    He wasn't hacked, he got blown the fuck up because he didn't have a good escort to protect him while carrying roughly 23.3 billion ISK. This is just part of the game.

    As a note, GOOD income rate in safer areas with the right equipment and grinding your heart out can earn you about 10 million ISK an hour. Thats roughly 97 days of solid game play to accumulate enough ISK to buy the 74 PLEX he lost, assuming that the lost of those 74 PLEX doesn't effect the cost of PLEX in the game much. I haven't been playing long enough to know if that low of a number will actually effect the economy but I suspect it won't since they are easily replaced by just spending $15 for one on the website.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  34. Meme over by spun · · Score: 5, Insightful

    This is one of the more condescending and snotty memes out there, like "FTFY" it exists only to mock. Basically it is saying "I militantly don't care about this, and neither should you." Value is a funny thing, by definition it means whatever you want it to mean. There is no 'value' outside of the human mind. In your own mind, you are the absolute master of value, you can place whatever valuation you like on anything you like. So, when you say "Nothing of value was lost" All you are saying is that nothing you value was lost. Which is likely just as true of, oh say, those floods in Pakistan, nothing you value was lost.

    But obviously, these PLEX were valuable to quite a few people, not to mention a gaming company.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Meme over by Anonymous Coward · · Score: 0

      U mad?

    2. Re:Meme over by Anonymous Coward · · Score: 0

      Oh, he mad.

    3. Re:Meme over by Anonymous Coward · · Score: 0

      Cool story, bro.

    4. Re:Meme over by Seumas · · Score: 1

      When something costs $15 each and you lose 74 of them, it's pretty easy to calculate the value. It's 74*15. There's nothing ethereal or subjective about it.

    5. Re:Meme over by pezpunk · · Score: 1

      that's the cost. i was assessing the value of 74 months of EVE play.

      --
      i could live a little longer in this prison
    6. Re:Meme over by jonadab · · Score: 1

      > There is no 'value' outside of the human mind.

      Actually, I'm pretty sure there's no value *in* the human mind. But that's another topic.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    7. Re:Meme over by spun · · Score: 0

      Not any more than usual. I don't play EVE or other online games, so it's not personal in that sense. It's just that overvaluing goofy things that other people don't is pretty much the definition of being a geek. I'd hazard a guess that most people here are pretty obsessively into something that most normal people would consider "nothing of value."

      The meme is basically a slight against all geek-kind.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    8. Re:Meme over by Seumas · · Score: 1

      ...priceless? :)

    9. Re:Meme over by icebraining · · Score: 1

      Stuff isn't worth what you paid for, it's worth how much you can sell it for. If you sell for the same price as CCP, I'm pretty sure you won't sell much.

    10. Re:Meme over by pezpunk · · Score: 1

      that's one way of putting it. (assuming we're commited to the tired meme theme)

      --
      i could live a little longer in this prison
    11. Re:Meme over by bickerdyke · · Score: 1

      Which is likely just as true of, oh say, those floods in Pakistan, nothing you value was lost.

      But obviously, these PLEX were valuable to quite a few people, not to mention a gaming company.

      Oh I'm not sure. I'd rather bet that the OP knows of the value of being able to have shelter and a bed to sleep in. The same goes for food, land... family....

      --
      bickerdyke
    12. Re:Meme over by genner · · Score: 5, Funny

      Not any more than usual. I don't play EVE or other online games, so it's not personal in that sense. It's just that overvaluing goofy things that other people don't is pretty much the definition of being a geek. I'd hazard a guess that most people here are pretty obsessively into something that most normal people would consider "nothing of value."

      The meme is basically a slight against all geek-kind.

      Not all geek kind. Just those specific geeks that are slightly different from us.
      I play Warcraft so I'm NOTHING like them :P

    13. Re:Meme over by socsoc · · Score: 1

      Not very valuable to a gaming company, CCP already got their money.

    14. Re:Meme over by Anonymous Coward · · Score: 0

      However, nothing of value was lost to society. Regardless of how much one values something, if society as a whole finds something valueless or valuable, then the worth of such a thing can be judged by many. Just because this person found these things very valuable and would exchange good money for them, doesn't mean society would deem them worthy enough to spend money on or find value in them, just a particular community of individuals.

      The comparison that the floods in Pakistan as being valueless to an individual that doesn't live in or have anything to do with Pakistan is also false. Pakistan is a real place, the floods were a real event, and the impact was on real people, which eventually leads to a real impact on every person in the real world because real consequences come from the irreparable damage done to that region. If I wanted to visit Pakistan as it was, I can no longer because it has now changed permanently and unless we invent a time machine that can travel backwards, it will remain that way and will continue to change.

      The only damage done to the EVE world was the loss of virtual items that can be infinitely copied again if the creators and maintainers so choose. If they choose not to reimburse the player for their loss, then really the only damage done is to the individual and if they do that, then perhaps the real crime here is CCP's doing. If limitless items are given artificial value in a limitless world that is connected to the limited, scarce, real world, and the limitless world begins to affect it needlessly, then something is amiss. CCP should be held responsible for not reimbursing the player who "lost" their virtual goods, which costs exactly zero for CCP.

      We know, though, that players sign an EULA that specifically prevents this. Thus, players play the game knowing there is risk involved when dealing with things that are given artificial value by linking them to the real world. CCP could easily reimburse the lost Plexes at no cost to them, but then CCP would argue that it would detract from the ultimate value of the game; its entertainment value, which is very real.

    15. Re:Meme over by pushing-robot · · Score: 4, Insightful

      It's just that overvaluing goofy things that other people don't is pretty much the definition of being a geek.

      Ah, like sports geeks, and beer geeks, and dance geeks...

      Maybe "overvaluing goofy things that other people don't" is the definition of being human.

      --
      How can I believe you when you tell me what I don't want to hear?
    16. Re:Meme over by daveime · · Score: 1

      Except for the fact that they can also be bought with the in-game currency ISK.

      No one has made it clear if he was the first owner who paid real cash for them, or just some buy and sell merchant looking to make a quick profit on reselling.

      So perhaps the only thing he has lost is time, and a big chunk of his in-game currency ... I seriously doubt anyone would buy 74 x 1 month subscriptions using real money, especially when the big savings are on buying 1 year at a time.

      So, no, nothing of value (i.e. real cash) was lost ... only a whole lot of his time and in-game currency.

    17. Re:Meme over by Anonymous Coward · · Score: 0

      so, let me get this straight, you mean to make this comparable to those floods in Pakistan? Now i am really confused. which moral moderator dare tread? Rule: don't argue about idiots, people may not know the difference.

      yes, i am fscking with you. sorta.

    18. Re:Meme over by shentino · · Score: 1

      The long and short of it NOW is that SA goons can start measuring their griefing damage in cold...hard...cash.

    19. Re:Meme over by dvious · · Score: 0, Troll

      that's the cost. i was assessing the value of 74 months of EVE play.

      It's 74 months * $15 per month. What's wrong with you? Oh.. you have smartass syndrome.

    20. Re:Meme over by Anonymous Coward · · Score: 0

      beer geeks ftw!!!

    21. Re:Meme over by tehcyder · · Score: 1

      Which is likely just as true of, oh say, those floods in Pakistan, nothing you value was lost.
      But obviously, these PLEX were valuable to quite a few people, not to mention a gaming company.

      Your tasteless comparison merely goes to show that the GP was right. In comparison with the loss of hundreds of human lives, these PLEXes *are* valueless.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    22. Re:Meme over by spun · · Score: 1

      My tasteless comparison was by way of illustrating GPs "Meh, it didn't happen to me, it's not important" attitude.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  35. EVE is the dickhead MMO by Sycraft-fu · · Score: 3, Insightful

    It is designed specially for people who love to make others miserable. It is a griefer's paradise. One of the main things would be the destructibility of so much in the game that takes so much time to get. You can lose nearly everything under the right circumstances. It would be like a single player game that goes and deletes your saves if you screw up. Also there's a real caste type system in that it takes real time to increase skills, as in you set the game to increase a skill and after a fixed amount of Earth time has passed it does. As such those that got in early have a permanent advantage.

    It is a kind of game that most people would really hate, however it appeals to a small subset of gamers. Those that derive their pleasure from causing pain to others love it.

    I can't explain why people like that kind of thing but there you go. For them, there is EVE. For everyone else, there is WoW :D.

    1. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      So its for jerks with too much free time.

      Like, 4chan, the game.

    2. Re:EVE is the dickhead MMO by karlwilson · · Score: 1

      I don't play MMOs, but have played both Eve and WoW. To each their own. What you build, you must protect. It isn't a game for the sissy, flower-picking type nerds that play games like WoW.

    3. Re:EVE is the dickhead MMO by Sycraft-fu · · Score: 0

      No it isn't. Like I said, it is for dickheads. It is for people who like to make others miserable. Most people do not care for games where you can be punished because they play games for fun, as an escape. Reality has more than enough real consequences for most people. Games, like movies and books, are entertainment and escapism. That means fun comes first. For most people, shit like that isn't fun. It is only fun for the griefer/sociopath types. However, there are enough of those to make it worthwhile to run a game for them, hence EVE.

    4. Re:EVE is the dickhead MMO by Draek · · Score: 4, Interesting

      Yeah, or I could say that WoW is for dull idiots who love to simply click a button endlessly til a virtual candy pops out, while EVE is for those that prefer having a simulation of real-world economies, with all the risks and opportunities it entails, in a virtual world.

      In short, don't be so fucking biased with your descriptions, if you couldn't get into EVE it doesn't mean it's just for "griefers" and people who "derive their pleasure from causing pain to others".

      Disclaimer: I don't play either of them and prefer Guild Wars instead, its just I've enough common sense not to offend people just because they don't play my favorite game.

      --
      No problem is insoluble in all conceivable circumstances.
    5. Re:EVE is the dickhead MMO by Jedi+Alec · · Score: 1

      I can't explain why people like that kind of thing but there you go. For them, there is EVE. For everyone else, there is WoW :D.

      We like a challenge. When I take my favorite ship into combat there's a substantial risk of losing it. Higher risks make the rewards of victory that much sweeter.

      You can lose nearly everything under the right circumstances.

      Those circumstances being a player being a total idiot?

      Those that derive their pleasure from causing pain to others love it.

      We generally don't derive pleasure from causing pain. However, we positively love seeing people squirm and scream about how things are not unfair after they did something epically stupid.

      There's 2 types of players in EVE, winners and victims. Which group any given player falls into is 10% talent, 10% dedication and 80% attitude.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:EVE is the dickhead MMO by KermodeBear · · Score: 1

      You can lose nearly everything under the right circumstances.

      And part of those circumstances would be you making a really, really bad decision. Nobody forced this person to undock with all those PLEX in his cargo hold. Nobody forced him to do this, or use autopilot - which I'm assuming he was doing, because otherwise he never would have been caught in the first place.

      For everyone else, there is WoW :D.

      Precisely. For those who don't like to use their brain, have zero risk, and like hugs and cuddles, there is indeed a WoW. For those of us who enjoy having consequences for our actions, there is Eve.

      If you don't want to get shot, don't undock.

      --
      Love sees no species.
    7. Re:EVE is the dickhead MMO by DMUTPeregrine · · Score: 4, Insightful

      I find it fun because there is "real" risk. If I fight that guy, and he kills me, I just lost my ship. I have to get a new one, I don't just respawn with on consequences. I got sick of arenas and battlegrounds in WoW where nothing I did mattered in any way to anyone else but myself and there was no real risk. In EVE I can affect the world around me, even if only in small ways. That's a lot more fun than a game where nothing you do has any consequence.

      --
      Not a sentence!
    8. Re:EVE is the dickhead MMO by Ephemeriis · · Score: 1

      It is designed specially for people who love to make others miserable. It is a griefer's paradise.

      I enjoy EVE. I do not like to make other miserable. "Griefing" - as it is generally defined in other MMOs - simply doesn't exist in EVE.

      One of the main things would be the destructibility of so much in the game that takes so much time to get. You can lose nearly everything under the right circumstances.

      You can... But you have to allow those circumstances to occur.

      Unless you're trading your stuff away, nobody can steal your stuff inside a station.

      And if you undock with something you cannot afford to lose, that's your own fault.

      It would be like a single player game that goes and deletes your saves if you screw up.

      So, something like hardcore mode in Diablo II or Torchlight? Or the normal behavior of just about any Rogue-like?

      Also there's a real caste type system in that it takes real time to increase skills, as in you set the game to increase a skill and after a fixed amount of Earth time has passed it does. As such those that got in early have a permanent advantage.

      This is a very common misconception.

      Once I've trained a specific skill to 5/5, there's no further way to improve that skill.

      So I train my missiles to 5/5 and they're going to do as much damage as possible. I can keep playing the game for another year, but those missiles aren't going to do any more damage. I can train my lasers to 5/5, and my guns, and my engines, and whatever else... But those missiles aren't getting any better.

      Folks who've been playing for years aren't necessarily "better", they just have more options. They can choose to use things other than simply missiles. But if it comes down to a straight missile versus missile fight, they're on equal footing with anyone else who has trained it to 5/5.

      It is a kind of game that most people would really hate, however it appeals to a small subset of gamers. Those that derive their pleasure from causing pain to others love it.

      How do you explain, then, the nurturing environment surrounding EVE? There are some truly terrific people who play EVE. Kind, caring folks. I've met some absolutely terrific people playing EVE.

      I can't explain why people like that kind of thing but there you go. For them, there is EVE. For everyone else, there is WoW :D.

      That seems to be an awfully narrow view...

      So, either you enjoy causing others pain, or you play a very simple fantasy MMOG?

      What about City of Heroes? Or Guild Wars? Or EverQuest?

      Honestly, things aren't nearly as black and white as you portray them.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    9. Re:EVE is the dickhead MMO by cowscows · · Score: 1

      The ability to lose everything you've earned and the fact that there are thousands of players trying to take it from you makes it all the much better when you manage to build something significant, or organize a bunch of people around a shared goal and manage to be successful.

      --

      One time I threw a brick at a duck.

    10. Re:EVE is the dickhead MMO by vux984 · · Score: 5, Interesting

      We like a challenge. When I take my favorite ship into combat there's a substantial risk of losing it. Higher risks make the rewards of victory that much sweeter.

      Yawn. If you really thought there was a 'substantial risk of losing it' you wouldn't take it out, unless you already had a backup that was nearly as good, if not better, or enough isks lying around that you could afford to lose it.

      Higher risks make the rewards of victory that much sweeter.

      Indeed. I'm no stranger to risk, I've played EVE, I played Diablo2 online "Hardcore" (permadeath) with level 85+ characters in Hell (and not just safe hillz runs) and I lost them time and again, along with piles of difficult/impossible to replace sets, uniques, and rares.

      I played Everquest on Rallos Zek - with open PVP and the ability to loot opponents. I played Asheron's call on DarkTide with open PVP and opponent looting. I'm certainly no 'pussy' when it comes to risk.

      In all of these games, when there is conflict, its almost always extremely one-sided. Few combats are between remotely balanced forces. And most of the time group-A knows it can't lose, while group-B knows it can't win and just wants to escape... and if its stuck around to fight its because it CAN'T escape. Nearly all combat in EVE falls into this category.

      The trouble with EVE is that despite this potential adrenalin shot... EVE is still 99% tediously and drearily dull spreadsheet reading with a terrible UI and a lousying colour scheme and font. Interesting combat is rare.

      Real competition is hard to find... if you want to go get blown up, that's easy, just wander off alone. But if you want to have a good fight? Good luck finding it in eve... anybody worth fighting will run if you outmatch them, or your group will flee from a group that outmatches you. Close-fights? Sure they happen... but its rare.

      All the EVE advcotes will boast about how they aren't pussies, and how they love risk and a challenge. But they only love risk and challenge when they are heavily favored to win. What do they do when a stronger force shows up? They run away. God forbid they actually fight something that might beat them. Of course, this is the 'intelligent' thing to do in EVE, so you can't fault them.

      IF anything it just shows how stupid eve is. Its called a greifer paradise because that's what the mechanics have dictated it must be. The game rewards preying on the weak, and brutally punishes standing up for yourself when outmatched. And a fair fight? Best to avoid those as much as possible too, as the risk of losing is great.

      Get involved in 4 or 5 fair fights and there is an overwhelming chance you'll lose at least once. And you only need to lose once to wipe out any profit you might have made from the other 4.

      Eve is a tediously slow game, punctuated by the occasional one-sided combat. Now and again you'll come away victorious from a difficult fight... or perhaps just escape a fight you shouldn't have, and this 'victory' will sustain you through the next patch of tedium.

      I normally love games with risk and consequence. I still think eve is a waste of time.

    11. Re:EVE is the dickhead MMO by _Sprocket_ · · Score: 1

      Wait a second... are you sure you play EVE? You had a reasonable point and expressed it in an intelligent manner. You expressed no indication of over-blown ego. Furthermore, you were not insulting. I'm not entirely convinced you really do play.

    12. Re:EVE is the dickhead MMO by FoolishOwl · · Score: 1

      I used to play EVE. It really, truly is designed to favor behavior that would be considered griefing in most games. The developers have made it clear that encouraging in-game piracy is a major design goal.

      If you think that walking out of your house is highly likely to result in your immediate death by sniper fire, then sure, it's a realistic simulation.

    13. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      >>The game rewards preying on the weak..

      Just like real life.

    14. Re:EVE is the dickhead MMO by kiljoy001 · · Score: 1

      Actually it's the opposite in my opinion - EVE is more opportunist's paradise - what you can't buy you can steal, what you can't steal, you can bribe. A small dedicated crew can do a lot in this game, if focused on a goal or two. It's not like WoW where everyone is after just plain and simple boss drops and the only way to get them is to cooperating in perfect unison like some kind of convoluted ball dance. Sure wow has pvp, but that's not it's focus - I could get more pvp action out of guild wars. WoW is all about pressured cooperation for mutual benefit (once you max level, most participate in raiding or PvP), there is no artificial pressure in EVE - yes, it would benefit you to join a corp, yes you get some kind of benefit out of traveling in a group. But the artificial pressure of obtaining better gear is not an issue in this game, and that's how some people prefer it.

    15. Re:EVE is the dickhead MMO by Loki_1929 · · Score: 1

      First, a small subset of gamers? It's the second largest MMORPG behind WoW.

      As for the playerbase, if what you claim were true, there wouldn't be thousand-person alliances working toward a single united goal. There wouldn't be "care bear" alliances formed simply to do non-PVP stuff in peace. There wouldn't be traders, high-sec miners, ship and item manufacturers, etc.

      In fact, if what you claim were true and it's nothing but a bunch of griefers, everyone in Eve would have negative security status and nobody would be able to enter high sec without Concord popping them.

      In other words, you haven't the slightest clue what you're talking about and probably spent a couple days actually looking at Eve if you ever created an account at all.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    16. Re:EVE is the dickhead MMO by IorDMUX · · Score: 1

      It would be like a single player game that goes and deletes your saves if you screw up.

      Rogue?

      Nethack?

      Dwarf Fortress?

      etc...

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    17. Re:EVE is the dickhead MMO by Loki_1929 · · Score: 4, Interesting

      He's absolutely right, though. I've played WoW before and I've played many other games. I play Starcraft 2 (and have throughout the Beta). No other game has ever gotten my heart racing like Eve. No other game has ever gotten my adrenaline and fight-or-flight instincts so pumped up like Eve. In Eve, I jump from one system to another, I could be killed on sight. Maybe there's nothing there. Maybe some absolutely irresistable target will be just sitting there waiting for me. Maybe that irresistable target will be a trap. Will the fleet I'm in fly to this player-owned station and destroy it? Or will there be a fleet three times our size sitting there waiting for us when we get there? Will our trap work to kill off enemy targets? Or will they flood ships in where we only have seconds to try and escape? Will I play my part correctly? Or will my mishap kill off a dozen friends?

      When actual, serious loss is involved (as opposed to simply re-appearing elsewhere fully or mostly intact), and you actually care about what you could be losing, it's easy to find a physiological rush coming over you in dangerous situations. That risk, that uncertainty, causing adrenaline jolts to surge through you makes it more worth the subscription cost than anything else.

      I can get excited about a new game like Starcraft 2. I can be happy about playing it. But I'll never never have the rushes and highs of Eve while playing a game with a 'reset' button.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    18. Re:EVE is the dickhead MMO by Drethon · · Score: 1

      The best part of Eve for me was blockade running. I've made runs through 0.0 blockades and up and down low sec space. The best part of the game is when I'm in a ship that can't fight back and being chased from system to system by a command ship or running cloaked through a 0.0 blockade trying not to get run over before I can get far enough away from the bubble to warp out while carrying a majority of my savings in goods I'm risking for a high reward run.

    19. Re:EVE is the dickhead MMO by Loki_1929 · · Score: 1

      I used to play EVE. It really, truly is designed to favor behavior that would be considered griefing in most games. The developers have made it clear that encouraging in-game piracy is a major design goal.

      If you think that walking out of your house is highly likely to result in your immediate death by sniper fire, then sure, it's a realistic simulation.

      Where have the developed said that encouraging in-game piracy is a design goal? Please quote them if you're going to claim that.

      CCP doesn't consider "piracy" an issue because it views Eve as a sandbox. They do provide a very limited set of safety nets to allow new players and those who don't want to play PvP an opportunity to further mitigate risk beyond the smart play one can develop over time. You can easily play Eve in a way where you'll never be killed by another player, but that means missing out on a lot of very fun things. I've got one character who's parked in a station 24/7/364 (he does get out once in a long while). He's never died. He probably never will. Why? I mitigate risk when flying him.

      In fact, those who engage in what you might call "griefing" of a violent nature (ie ganking) in the more protected areas of the Eve universe lose security status. They get low enough and they can't fly into those protected areas with ships without getting shot on sight by in-game "police". When you enter the truly lawless parts of the Eve universe, you do so with the full knowledge and consent that anything can happen. Want to be as safe as possible there? Get together with a bunch of people. The game supports those. They're called corporations and alliances.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    20. Re:EVE is the dickhead MMO by Mathonwy · · Score: 1

      All the EVE advcotes will boast about how they aren't pussies, and how they love risk and a challenge. But they only love risk and challenge when they are heavily favored to win. What do they do when a stronger force shows up? They run away. God forbid they actually fight something that might beat them. Of course, this is the 'intelligent' thing to do in EVE, so you can't fault them.

      So you're saying that retreating when you're outmatched, and doing everything you can to make sure you win a conflict before you commit to it, are only "intelligent" in the context of a game that you claim is broken?

      Out of curiosity, how would you rate this guy?

    21. Re:EVE is the dickhead MMO by discord5 · · Score: 1

      It is designed specially for people who love to make others miserable. It is a griefer's paradise.

      I play Eve and I don't particularly enjoy making others miserable. Yeah, I'll shoot some lone miner minding his own business when he's in a place he probably shouldn't be on his own. Now most people draw a conclusion from that: I shouldn't be here alone, or I should be better prepared. But I stopped counting how often I see those exact same people appear in local 5 minutes later in the biggest most bad-ass ship they could afford, shouting various threats at me and my corp how they're going to do this and that, ruin the game for, etc etc yada yada...

      Really now, we're just playing a game. Yes, I shoot people for fun. I do this in areas where the game allows me to without too grave repercussions for myself. Areas that before you enter actually have a popup window warning you about people like me, and you have to confirm that you really want to go there. I'm sorry, but I am going to shoot you. There's a relatively large and safe area provided for you if you don't like the idea of being shot at, and there's plenty of people there making more in-game money than I do.

      I'm not a particular bastard. I don't go about in chat smacktalking, nor do I taunt you after your loss. But some of the in-game mails I've received could be used to create a very colorful dictionary. It doesn't have to be that way really. A while ago on a whim I decided to go have a look at a wormhole. I wasn't really prepared, by myself but was a bit bored and wanted to have some fun. Well, the natives of that particular system didn't take to kindly to my presence and told me to buzz off with various types of weaponry. But you know what, despite that they were trying to kill me, they were pretty friendly guys in chat. After all, it's just a game.

      One of the main things would be the destructibility of so much in the game that takes so much time to get.

      Which is why the age old Eve mantra is: don't fly something you can't afford to lose. Oh, and I've been there. I've lost some valuable things over the past couple of years, sometimes in incredibly stupid ways. But when the bank account is looking rather empty, I'll just grab a smaller ship and it'll have to do until I have more money from shooting people or from an alt character running missions or playing the market.

      Also there's a real caste type system in that it takes real time to increase skills, as in you set the game to increase a skill and after a fixed amount of Earth time has passed it does. As such those that got in early have a permanent advantage.

      Ah yes, the old "but the others have more skillpoints then we, so we can never beat them" argument. I'm far from the oldest character in Eve, and I've had my share of hiatuses when I didn't have the time for online games. There's a simple way of dealing with characters that are older than you: take him on in a fleet, and either outsmart him or outgun him. Oh, some in that fleet might lose a ship, but it'll be a fraction of the cost that the other guy will lose. I've been in a few nasty situations after characters a few years younger than me managed to outsmart me, and I've definitely been outgunned before. Win some, lose some. There's plenty of ways to be useful in PVP after about 2 weeks in the game. You'll need those two weeks anyway to see what's going on.

      Those that derive their pleasure from causing pain to others love it.

      <sarcasm>Oh yes, if only someone would invent a protocol that allowed stabbing over TCP/IP. I'm sure it would be hilarious</sarcasm>

      It's a game. Have fun. Don't expect to win all the time though, and don't expect a single player experience. Over the years I've cultivated the mindset that whatever I'm flying is already lost. So far, I haven't been wrong.

    22. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      Two games that did just that:
      Nethack and Steel Batallion

    23. Re:EVE is the dickhead MMO by Loki_1929 · · Score: 1

      Yawn. If you really thought there was a 'substantial risk of losing it' you wouldn't take it out, unless you already had a backup that was nearly as good, if not better, or enough isks lying around that you could afford to lose it.

      You never fly what you can't afford to lose. Every Eve player with half a brain learns that lesson pretty soon. So yes, there is real risk. Yes, you can mitigate that risk. And yes, you can afford to lose things. Just like if you have two cars in your garage. If one gets stolen, yes, you still have a car to get yourself to work, but you've certainly still experienced a major loss. It doesn't matter if they were the same car. Yesterday you had two, today you have one. The other is just gone. You can't use it anymore and now you're one car away from being stranded. Just because one isn't so stupid as to risk everything in one shot (in most cases) doesn't mean they aren't putting a lot on the line when they go into a fight.

      Indeed. I'm no stranger to risk, I've played EVE, I played Diablo2 online "Hardcore" (permadeath) with level 85+ characters in Hell (and not just safe hillz runs) and I lost them time and again, along with piles of difficult/impossible to replace sets, uniques, and rares.

      I played Everquest on Rallos Zek - with open PVP and the ability to loot opponents. I played Asheron's call on DarkTide with open PVP and opponent looting. I'm certainly no 'pussy' when it comes to risk.

      In all of these games, when there is conflict, its almost always extremely one-sided. Few combats are between remotely balanced forces. And most of the time group-A knows it can't lose, while group-B knows it can't win and just wants to escape... and if its stuck around to fight its because it CAN'T escape. Nearly all combat in EVE falls into this category.

      The trouble is, most of the time you don't know if you're in group A or B until it's too late to do anything about it. You can't run if you're warp scrambled and the more outnumbered you are, the better chance there is that you're scrambled. Most PvP ships are fit to either fight or run. If you're trying to fit a ship to do both well, you'll end up with a ship that does both poorly. That's why modules you fit have drawbacks to them. That's the rush about Eve combat: not knowing whether you'll be taking down some great targets or whether you'll be ground up and spit out.

      Yet despite all that, I can also say that I've been in plenty of fights that hinged on good cooperation and coordination among the participants. A great example of this is 'spider tanking', in which everyone in your little group has a module fitted to repair someone else's armor. Whoever is getting shot at the most (the other side's "primary" target) has everyone else repairing their armor. When the "primary" is switched (also requiring coordination, but on the other side), the spider web of armor repairers has to switch also (often quite quickly). Getting more than a few people on the same page at the same time is a skill unto itself and in roaming group fights, it will quite often mean the difference between a horrible death and a glorious victory. This is to say nothing of larger fleet battles where good coordination can ensure maximum damage to the other side. Even if you lose the battle, strong coordination and cooperation can mean inflicting a Hell of a lot of painful losses to the other side, and that can be as effective as outright winning when you're fighting a fragile alliance.

      The trouble with EVE is that despite this potential adrenalin shot... EVE is still 99% tediously and drearily dull spreadsheet reading with a terrible UI and a lousying colour scheme and font. Interesting combat is rare.

      Real competition is hard to find... if you want to go get blown up, that's easy, just wander off alone. But if you want to have a good fight? Good luck finding it in eve... anybody worth fighting will run if you outmatch them, or your group will flee from a group

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    24. Re:EVE is the dickhead MMO by vux984 · · Score: 1

      "So you're saying that retreating when you're outmatched, and doing everything you can to make sure you win a conflict before you commit to it, are only "intelligent" in the context of a game that you claim is broken?"

      When I want to win a war, I'll take that to heart. When I play a game, I'd like to have a sporting chance, and for my opponents to likewise have a sporting chance. Most games go out of their way to match players of similar skill levels, or at least provide incentives to players to engage other players in what would be an actual challenge.

      Out of curiosity, how would you rate this guy?

      Who knows. Do you think he'd go to chess tournaments, poison the referees, assassinate his opponents, hack the match-maker to pit himself against retarded children, and then run and hide in a bush when a Kasparov his assassins missed shows up?

      Its a perfectly valid strategy in war, its a lousy format for a chess tournament that wouldn't be much fun for the majority of the participants. ;)

    25. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      Which is why piracy in eve is like being a dickhead's dickhead, which appeals to me and many other meta-griefers.

    26. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      It's a real life reproduction of market forces. And combat is just like that in RL. But I tell ya what, i've been with merc squads who jumped 18-20 jumps deep in pre-scouted space and gone after things that out-massed us greatly, but still managed to take them out.

      Eve may be the griefers paradise, but griefing in eve can be paradise ;). Large groups of low skill chars willing to risk a death and a tortilla chip ship are totally a viable option for playing. Pop a couple BCs and a BS and a good pile of T2 loot later you've paid for the excursion....

      Sure, there are large nation states, er Corp. Alliances, that hold vast amounts of space but they're in a constant state of change since there are *other* nations out there wanting the same thing and exerting their energies (isk and real $$s) to maintain control. Those big groups are mainly pussies that fly around in BS wings with aggregate decades of skill training in space with them. It's a game for the long hall, a game for the short term, but the middle sucks ass cause there really isn't any chance if you stay in the lowbie griefer part of the game, so you gotta join the big gangs and go after smaller gangs, but until you've got about a year of skills you're not gonna even be considered (and most good corps need 2-3 years of training now.)

      If the FPS addition is any better (and the resource exploitation of planets seems cool, I haven't played with it yet though I trained the skills to a while ago.) I find the game itself has such great potential, even if the players themselves are limited by social and caste factors. It's really too bad, I keep sticking around for the hope that the 1-player aspect of the game will somehow return, but the days of pirating close to equal class are gone, and even the days of pirating nubs are pretty much gone. And I did the whole corp alliance thing, it just gets so tedious mining perpetually...

    27. Re:EVE is the dickhead MMO by Dexter+Herbivore · · Score: 1

      You can lose nearly everything under the right circumstances. It would be like a single player game that goes and deletes your saves if you screw up. .

      Like Nethack.

    28. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      Kind of funny that you're modded flamebait while the moralist up there with his head up his ass is a full goddamn +5 Insightful. Pro tip: gambling with real money is more fun than gambling with fake money, which is more fun than pressing a button that hands out fake money. But no, apparently only griefers enjoy risk. What a twat.

    29. Re:EVE is the dickhead MMO by vux984 · · Score: 1

      And if you don't like it, go play with your Barbie dolls on that Teletubbie themed game WoW where...

      Seriously. You can take your arrogance and stuff it. I -just- came off a round of Travian, having belonged to, and then later leading an alliance for the last several months until the round ended. *My alliance won*.

      If this game were EVE... Imagine logging in one day, and finding all your ships destroyed. All your ISK gone. No insurance. No clones. No implants. Nothing. You may as well have created a brand new account, except that new players have more than you. You can be ZEROED without even being online. No safe zones, no space stations you can't be touched in, no high-security space.

      Trying to play the 'carebear' card on me is just laughable.

      Relatively speaking, EVE is the barbie-doll & teletubby filled carebear-land.

      Not that I'm saying travian is the game to mimic. (Its a browser game so the graphics aren't exactly notable.) And its got a raft of serious flaws of its own. But one thing I did like was the structure of it being played in year long rounds... you can get eliminated and restart fresh on another server or the next round and try again with a clean slate. And I liked their being an endgame. Its not an endless pointless treadmill.

      Obviously you haven't played much.

      LMAO. Sure buddy.

      But the point is that in Eve, you typically don't know if you're going into a fair or unfair fight and who's actually going to have the advantage when all is said and done. You don't know if on the other side of the next gate there's a fleet ten times your size that's covered the area in warp bubbles.

      Any significant sized fleet running around with their best ships is scouting heavily, checking neighboring systems, the other sides of jump points, and monitoring the chatter. If you are in a significant fleet and you get 'surprised' by a fleet 10x the size, your probably doing something wrong.

      The UI is anything but terrible in my opinion.

      The fact that you can't see what's wrong with it is just sad. Its clumsy to a fault. I freely admit I don't play it NOW, but for the years I did play it they never addressed any of its glaring short-comings. Perhaps its gotten better. I don't really care enough to find out.

      The only spreadsheet-like reading I ever do is the market, and that's simply as efficiently laid out as I can imagine it.

      I can imagine several improvements.

      Lousy font. Lousy choice of colors for actually reading. Lousy filter/sort controls. You need to dump to excel to get anything remotely interesting done without going blind, especially for working with data from multiple systems. And I'm not paying a monthly fee to watch travelling animations, docking animations, and play with excel... with the occasional short one-sided battle thrown in.

    30. Re:EVE is the dickhead MMO by Rakshasa+Taisab · · Score: 1

      If EVE players are so risk averse how come I keep hearing FC's and fleet members saying the equivalent of 'screw the odds, let's go get ourselves blown up'.

      --
      - These characters were randomly selected.
    31. Re:EVE is the dickhead MMO by vux984 · · Score: 1

      If EVE players are so risk averse how come I keep hearing FC's and fleet members saying the equivalent of 'screw the odds, let's go get ourselves blown up'.

      One of

      a) Because the value of their currently equipped ship is a fraction of the players total worth.
      b) Becuase they don't feel they will really lose that day.
      c) Because they are so tired of the endless tedium that even losing an expensive/valuable ship beats sitting around on their collective thumbs any longer.

      You might be surprised how often its c. ;)

    32. Re:EVE is the dickhead MMO by Jedi+Alec · · Score: 1

      Yawn. If you really thought there was a 'substantial risk of losing it' you wouldn't take it out, unless you already had a backup that was nearly as good, if not better, or enough isks lying around that you could afford to lose it.

      Well, yes, obviously. Doesn't change the fact that losing a 350mil Ishtar hurts in the wallet, and makes the wartargets very happy when they get to pick through the faction loot.

      All the EVE advcotes will boast about how they aren't pussies, and how they love risk and a challenge. But they only love risk and challenge when they are heavily favored to win. What do they do when a stronger force shows up? They run away. God forbid they actually fight something that might beat them. Of course, this is the 'intelligent' thing to do in EVE, so you can't fault them.

      Not necessarily. Some of my most memorable fights were in heavily outnumbered situations, either because I simply *couldn't* disengage or because I decided to take the bait and spring the trap. And yes, fighting 3 battleships in your single one is *fun*.

      Get involved in 4 or 5 fair fights and there is an overwhelming chance you'll lose at least once. And you only need to lose once to wipe out any profit you might have made from the other 4.

      Who cares? If you fight an equal enemy and come out victorious 4 times out of 5 you're playing one heck of a game. Which for those of us who are in the mercenary business means contracts, reputation and more money.

      The game rewards preying on the weak, and brutally punishes standing up for yourself when outmatched.

      The weak tend to have very little of value worth stealing and destroying. The game rewards preying on the stupid, the ignorant and the undefended. And there are many succesful pvp pilots who started their careers by manning up when confronted with a superior force and going in for the fight. Guys like me *respect* when the little guys fight back, and we give massive props when they manage to get away with it.

      Sorry, but clearly EVE isn't for you. As per my post above, you're a victim...by choice.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    33. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      > It would be like a single player game that goes and deletes your saves if you screw up.

      DYWYPI?

    34. Re:EVE is the dickhead MMO by smallfries · · Score: 1

      What do they do when a stronger force shows up? They run away. God forbid they actually fight something that might beat them. Of course, this is the 'intelligent' thing to do in EVE, so you can't fault them.

      IF anything it just shows how stupid eve is. Its called a greifer paradise because that's what the mechanics have dictated it must be. The game rewards preying on the weak, and brutally punishes standing up for yourself when outmatched.

      I've never played EVE before (despite amazing CCP advertising like this story), but this part of your description caught my interest. Your description of the preconditions for a greifer's paradise matches real-life. And your description of the consequences matches much of human history. It sounds like CCP are building quite a good simulation, regardless of whether or not it makes for a good game.

      I wonder if they will find the right conditions to cause player-run high-sec areas to develop that mirror modern life, or the class of "sporting" games that you describe inside of them.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    35. Re:EVE is the dickhead MMO by Ihmhi · · Score: 1

      Yeah, or I could say that WoW is for dull idiots who love to simply click a button endlessly til a virtual candy pops out

      Yeah! We EVE players prefer to click around a spreadsheet endlessly.

    36. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      You must be a citizen of the Northern Coalition.
      Go shadow a few Pandemic Legion fights. People (read: retards) come to us all the time with equal or lesser forces, they just don't realize it. What you fail to recognize is that a fleet of terrible ships can have a cadre of 5-7 year old players with maxed out skills for everything that ship can do and a unique, never before seen strategy that applies only to their fleet configuration. What looks harmless suddenly can turn deadly even if you have 2 times the numbers and outclass the opponent on a massive scale.

      Battleships are some of the largest non-capital combatant ships in Eve, you'd think that a fleet of 100 BS's would polish off a fleet of 100 faction cruisers or armor HACs, but you'd be mistaken. If the armor hacs are set up for long-range and the BS's for close (or very long), the cruisers will tear the BS's apart. And if the FC is a shit-pile, he will probably keep trying uselessly to kill something.

      I remember when we first discovered you could shoehorn battleship-sized armor modules on a certain lowly cruiser, while still retaining better-than-BS maneuverability and speed, fielding respectable damage, and even decent tackle. Not nearly the grunt of an actual BS, or the DPS of a HAC, or the maneuverability of a non-plated cruiser, but it had a little bit of all of that. Nobody suspects a fleet of 10 Ruptures could make a dent in a comparably sized HAC fleet, but if the cheap ships are piloted by skilled players and the HACs are just noobs in flashy boats, guess who walks away with the loot.

      Yes it's turned into blob-warfare in a lot of cases, yes some people are pussies, yes Russians never, EVER fight 1v1, but its just another evolution of Eve tactics and like every evolution before it, there can be and has been a series of counter-tactics that are effective. Innovative tactics, unlikely ship fittings, the element of surprise, covert movements, and skilled FCs make all the difference.

      What it sounds like is that you went into one of the 'rank and file' alliances that focuses on out-blobbing their enemies, rather than hiring for skill of play and raw SP.
      What it sounds like is that you're just pissing and moaning because you couldn't think of a way to make your enemies believe that they could win only to be wtfpwned.
      What it sounds like is that you don't appreciate the fact that Eve is completely grind-free, except for times when you actually want to be there looking for PVP.

      I've watched armor hac gangs rape fleets 3x their size because of raw skill and coordination, I've not done a single thing to raise money besides pirate in over a year. But I guess I should take a less abrasive tone, because its carebears like you, in flashy boats like the aforementioned, that have been paying for my PLEX all this time. Thanks!

    37. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      You, good sir, should try playing a rogue-like, if you haven't before. I can wholeheartedly recommend Dungeon Crawl:Stone Soup (DCSS: http://crawl.develz.org/wordpress/ ). Quick selling points: Long-term character progression in a procedurally generated single player world with permanent death. Don't fuck up.

    38. Re:EVE is the dickhead MMO by vux984 · · Score: 1

      Who cares? If you fight an equal enemy and come out victorious 4 times out of 5 you're playing one heck of a game. Which for those of us who are in the mercenary business means contracts, reputation and more money.

      That's only "profitable" if you are extremely bad at math, or your group is deliberately flying cheap cruddy disposable ships... Zerging FTW! Yawn. Been there done that.

      The weak tend to have very little of value worth stealing and destroying. The game rewards preying on the stupid, the ignorant and the undefended.

      The stupid, ignorant, and undefended ARE the weak. How hard do you plan to argue that you agree with me here?

      Not necessarily. Some of my most memorable fights were in heavily outnumbered situations, either because I simply *couldn't* disengage or because I decided to take the bait and spring the trap. And yes, fighting 3 battleships in your single one is *fun*.

      Exactly. Those are indeed the most memorable and the most fun memories I have in EVE too. Its poor game design that the most memorable and fun moments are the ones you really can't afford to deliberately get into very often, and you spend hours upon hours doing essentially nothing waiting for those moments.

      Sorry, but clearly EVE isn't for you. As per my post above, you're a victim...by choice

      Are you reading what I wrote? I was very successful at EVE. Get it through your skull that I was anything but the "victim". I was good at EVE, I was successful at EVE, and I *still* think it was mostly a lousy boring game.

    39. Re:EVE is the dickhead MMO by Anonymous Coward · · Score: 0

      You can't say either because you haven't played either. How would you know if what he said is accurate or not? While I doubt it was dsigned specifically for griefers...it is the game that attracts that type since it encourages that behavior. I have played it. As far as a game goes, it is terrible. Obviously, that's an opinion, but I still can state it. Combat is pushing f1-f6. The community is largely jerks who encourage people to quit. The game is boring and tedius. PvP is mostly horribly out numbering your opponent and hanging around gates ganking people.
       
      Grow up. No one is going to be unbiased against something they despise. Your opinion, on the other hand, is useless since you don't know what you are talking about.

    40. Re:EVE is the dickhead MMO by vux984 · · Score: 1

      It sounds like CCP are building quite a good simulation, regardless of whether or not it makes for a good game.

      Sure its a "great" simulation. Like most of real life though, its a not especially fun.

      I wonder if they will find the right conditions to cause player-run high-sec areas to develop that mirror modern life, or the class of "sporting" games that you describe inside of them.

      Doubt it. Players who want that are better served playing a different game where other players want that.

    41. Re:EVE is the dickhead MMO by flibuste · · Score: 1

      It is absolutely true that for all the bragging from Eve players, the amount of combat avoidance is way higher in Eve than any other MMO. Basically, if you want a fair fight where you can actually feel like you're playing a game and not just wasting your time waiting for hours (aka 'gate camping') or fleeing (aka: 'flying in low sec') at the sight of another player, Eve is not that game.

    42. Re:EVE is the dickhead MMO by jollyreaper · · Score: 1

      All the EVE advcotes will boast about how they aren't pussies, and how they love risk and a challenge. But they only love risk and challenge when they are heavily favored to win. What do they do when a stronger force shows up? They run away. God forbid they actually fight something that might beat them. Of course, this is the 'intelligent' thing to do in EVE, so you can't fault them.

      That's what I disliked about it. As far as real life goes you never want to be in a fair fight -- if it's fair you didn't pick it right. But games should be about fun and enjoyment, not punishment. And you're exactly right -- the people extolling the virtues of fighting in-game aren't likely to find themselves in a fair fight. The wolf has no idea what the sheep is complaining about.

      I'll be more interested in online multiplayer games when matchmaking can actually pair like-skilled players together.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  36. Unfortunately? Heh. I don't think so. by Anonymous Coward · · Score: 0

    Last night, players from Method Of Destruction corporation became the first to prove just how dangerous it can be to transport PLEX in a ship's cargo hold. After scanning the cargo of a lone Kestrel in Jita, "slickdog" and "Viktor Vegas" discovered that the ship was carrying a whopping 74 PLEX. Unfortunately for the trigger-happy duo, all 74 were destroyed when they blew the ship up.

    Unfortunately? Really? OK maybe just a little but I really doubt that slickdog and Viktor Vegas are crying in their beers right now. I'd be more inclined to bet they've got sore cheeks from having huge, shit-eating grins plastered on their ugly, pirating, mugs. They may be a little disappointed they were not fortunate enough to get some of those PLEX back but it is almost certain that they're completely fucking ecstatic at the impotent, butthurt, rage that must be pouring unabated from the fool they ganked and cost over 1K USD.

    I'm not sure what a titan costs in ISK now as I haven't played in well over a year but I'm thinking that the economic pain they just dished out is probably at least the equal of destroying one titan, if not more than one titan.

  37. Re:They should made so the only way to lose it was by Spatial · · Score: 1

    this opens the door for the law to come in and for real world jails and courts for in game stuff.

    How? The fact that the guy paid for the cargo with real money doesn't change anything.

    The rules of the game weren't even broken, let alone the law.

  38. He was an IDIOT! by Fallen+Kell · · Score: 5, Informative

    Seriously, he is an idiot for taking them out of station. EVE only a few weeks ago made the change to allow players to physically move the PLEX between stations, because previously they were treated as a special item, where-in you could only convert a ETC (Extended Time Card), into PLEX (extended pilot license or something like that) in permanent station (i.e. not player controlled, or destroyable by players or other actions), and you could not leave the station if you had the PLEX in your cargo hold. But, EVE really didn't want to have to have all that extra checks to inforce these things, and let everyone know they were taking away the checks against moving of PLEX between stations, but it was at the players own risk.

    No one even needs to move the PLEX, you can use them from ANYWHERE (i.e. you do not have to be in the same station as the item, or even in the same region of space, to convert the PLEX into play time on your account). The person moving them was an idiot for doing so. The only reason to move them is so that they are closer to you so you can more easily sell them in the game for in-game money (which is also the main reason to convert them from an ETC to PLEX in the first place).

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:He was an IDIOT! by Scutter · · Score: 1

      Seriously, he is an idiot for taking them out of station.

      You forgot to add "in a freaking KESTREL!" The thing wasn't even cloaked and it was "protected" by a single T2 invuln! Might as well have been transporting them in a paper bag. He got exactly what he deserved. A 22 billion ISK mistake.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    2. Re:He was an IDIOT! by tokul · · Score: 1

      Seriously, he is an idiot for taking them out of station.

      She is. http://mofo.killmail.org/?a=pilot_detail&plt_id=571181
      Not sure how normal player stats looks on EVE, but player with 0 kills and 4 looses does not look good in stats. Played more than 6 months.

    3. Re:He was an IDIOT! by blair1q · · Score: 1

      Seems like the right thing to do would have been to make them indestructible and non-transferrable except by explicit assent.

      Instead the devs realized that every one destroyed is an account payable they'll never have to pay. I.e., it's the devs, not the attackers, who took the money from this guy.

    4. Re:He was an IDIOT! by Sollord · · Score: 1

      He was an idiot for moving 74 of them at once moving 4 or 5 at a time in a fast cloaking ship would of made sense this person is a total moron and if his corp was at war then he is mentally defective and really shouldn't be allowed on the net.

    5. Re:He was an IDIOT! by Anonymous Coward · · Score: 0

      He should have been playing discreetly.

    6. Re:He was an IDIOT! by Fallen+Kell · · Score: 1

      Hahaha! I didn't even look at the killboard until that. It is great that she got podded as well :P Serves them right. I mean, really, IF, I was to even think of moving a PLEX, I would make DAM sure I was in at a minimum a freighter, jump freighter, dreadnought, or similar and had plenty of escort.

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    7. Re:He was an IDIOT! by KahabutDieDrake · · Score: 1

      In EVE parlance, this would be called an "ALT". Basically, a secondary account that a player uses as a gopher. Their stats don't ever look good.

    8. Re:He was an IDIOT! by roachdabug · · Score: 1

      At 300 million ISK a pop, having even a single one of these things in your hold makes you a juicy target for the suicide gankers, let alone for a corporation with whom you are engaged in a war. But this is precisely the reason I like EVE. Everything is based on risk vs. reward, and the smart are rewarded for being smart while the dumb get their name plastered on every last gaming website in existence.

    9. Re:He was an IDIOT! by WuphonsReach · · Score: 1

      Hahaha! I didn't even look at the killboard until that. It is great that she got podded as well :P Serves them right. I mean, really, IF, I was to even think of moving a PLEX, I would make DAM[sic] sure I was in at a minimum a freighter, jump freighter, dreadnought, or similar and had plenty of escort.

      I'd use an Orca in hi-sec. 250-280k effective HP (20-30% more then a freighter) if fitted properly. Stuff the PLEX in the corp hangar inside the Orca, where it won't drop if you get ganked and will never show up on any killmail. And stuff in the corp hangar doesn't show up when someone cargo-scans you. Toss a load of hi-sec ores or Tritanium in the regular cargo hold and people will think that you're just moving ore/minerals.

      Of course, I wouldn't do so while involved in a CONCORD sanctioned war-dec. Your only option there is a covops frigate or a shuttle, both of which are difficult to catch without sensor boosted tacklers.

      The other craft that I've used to run high-value stuff around in is a massively tanked battlecruiser. People just don't bother to scan them. They're easier to gank, but nobody bothers.

      --
      Wolde you bothe eate your cake, and have your cake?
    10. Re:He was an IDIOT! by shentino · · Score: 1

      There's a pretty serious conflict of interest if CCP developers doubling as players ever got bribes from their bosses to destroy PLEXes

  39. This just in... by farhaven · · Score: 1

    ... I'm out of milk. Maybe I'll have to ask mommy to get me some because I don't like touching the real world or going out of my basement for that matter :(

  40. some details... by Anonymous Coward · · Score: 0

    The guy was a leader of his alliance, he was investing the money in these items, in order to flip them. He left the station completely undefendable, with no way to hide, in a very weak ship. Thought is he was trying to push them to a different station to flip them for profit all at once. He has petitioned to have this reversed. They shouldn't/probably wont reverse it. He was trying to claim that the killers were exploiting the lag that was present, but he knew the risks when he undocked, or at least should of.

    This guy did this in "empire space" which is supposed to be safe if you are not at war. However the two guys who got him, scanned his cargo, saw what he had, and suicide attacked him, because the amount of the cargo was worth getting blown up by the games AI (penalty for attacking in empire). If there fast enough, and his cargo had survived, they could of taken those PLEX's for themselves and sold them, or cashed them in for gametime.

    Over the weekend a worse kill was made, to the tune of 4x the above amount. Becuase it wasn't PLEX though it probably wont appear on peoples radars.

    1. Re:some details... by Aphoxema · · Score: 2

      This guy did this in "empire space" which is supposed to be safe if you are not at war. However the two guys who got him, scanned his cargo, saw what he had, and suicide attacked him, because the amount of the cargo was worth getting blown up by the games AI (penalty for attacking in empire).

      I believe they were actually at war, making Aystra's decision making skills even more suspect.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  41. Re:This stuff matters by Anonymous Coward · · Score: 0

    Well, except for the guy carrying the PLEX in his ship. Typically you're only suppose to have those activated while you're docked safely at a station.

    In essence the person carrying all these in open space circumvented the normal protections designed to keep you from losing the PLEX. That was the "hack" if you want to call it that.

  42. Not A Hack by TopSpin · · Score: 1

    The items destroyed, so called 'plex', are purchased with real money. A player may either trade in plex for game time or sell them to other players for game money. When selling plex it is advantageous to place the items on the market near likely buyers. This creates incentive to move the items around as cargo in ships.

    Ships can be attacked by other players in Eve. If the victim happens to be carrying a few grand worth of plex then so be it; they are forfeit. No hacking involved.

    Until recently (1-2 months approximately) it was impossible to move plex around as cargo. Plex where tied to the station in which they where created. This was done precisely to protect naive players loses of plex to PvP. That restriction was lifted because protecting players from their own mistakes is counter to CCP philosophy. That change made this story inevitable.

    Something to note: cargo randomly survives ship destruction. I believe the odds are 50/50. Poor pirates; they've gotten nothing but a shocking "killmail." The victim character will probably not be able to resume whatever scheme he had in mind; many pirates will monitor him from now on. Stalking mechanics are deliberately provided for this purpose in Eve.

    Eve is harsh.

    --
    Lurking at the bottom of the gravity well, getting old
  43. PLEX Rules CHANGED. Your info is outdated/wrong by Fallen+Kell · · Score: 1

    The rules changed recently, and is/was wrong to begin with. You can not, nor could you ever convert a time card into PLEX outside of a station. However, the rules recently changed so that you can now put a PLEX into a cargohold and leave the station with it, but you are an idiot if you do, as this guy just found out. You can still activate a PLEX that you own FROM ANYWHERE IN GAME. You do NOT need to be in the same station as the item! You can also create a sale/auction contract on a PLEX FROM ANYWHERE IN THE GAME (not from the station you are located), so again, no reason to ever move a PLEX. Keep it in a permanent station. I can't see any reason at all to move them. Maybe if you are dedicated to playing in Wormhole space where there are not space stations (unless you built one), and don't want to spend the whole 5 minutes it takes to scan down a wormhole exit (not like you don't already have 5 or 10 already known to you since you are living in there to begin with), and don't want to exit/re-enter for some stupid reason...

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:PLEX Rules CHANGED. Your info is outdated/wrong by Jedi+Alec · · Score: 1

      I can't see any reason at all to move them.

      Trading. If there's a 20% price difference between Jita(where these were bought) and, say, Rens (a 15 minute flight in a small ship) you can make a tidy profit for relatively little work.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:PLEX Rules CHANGED. Your info is outdated/wrong by ptbarnett · · Score: 1

      You can also create a sale/auction contract on a PLEX FROM ANYWHERE IN THE GAME (not from the station you are located), so again, no reason to ever move a PLEX. Keep it in a permanent station. I can't see any reason at all to move them.

      There used to be a limit on the number of PLEX'es you can create (using real money) in single day on a single account. Is this still true?

      However, from what I've read elsewhere, this guy was buying PLEXes on the open market with ISK, not real money. Due to the competition and volume, prices in Jita are generally (at least slightly) lower -- I presume he was moving them elsewhere to sell at a profit.

      However, he was an idiot for thinking he could move them in a frigate without being spotted. He should have been traveling in a heavily armored ship with many escorts and advance scouts watching for hostiles.

    3. Re:PLEX Rules CHANGED. Your info is outdated/wrong by Bigjeff5 · · Score: 1

      I don't play Eve, so pardon my ignorance, but did he not just say you could auction/contract these from anywhere and activate them from anywhere? In that case, I don't see how location is a barrier to the trade (but then, at the same time the price shouldn't vary much either, so I'm obviously missing something).

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    4. Re:PLEX Rules CHANGED. Your info is outdated/wrong by sznupi · · Score: 1

      You haven't changed it a bit too long.

      --
      One that hath name thou can not otter
    5. Re:PLEX Rules CHANGED. Your info is outdated/wrong by Grail · · Score: 1

      Just because you can activate them from anywhere, doesn't mean you can buy them from anywhere. You are limited to buying stuff from the market for your particular region, and while you can view contracts for the entire universe you can only interact with a contract from within the region it was posted.

      Some players are too time-poor (or lazy) to fly the 20-odd jumps from their corner of the world to the market hub where PLEX are cheapest today. This is where arbitrage traders come into play - they buy the stuff from the cheapest system, fly the stuff to the most expensive system, make a 10% profit.

    6. Re:PLEX Rules CHANGED. Your info is outdated/wrong by mpeskett · · Score: 1

      I've not played, but people keep saying that you can agree a sale on the thing from anywhere you like; couldn't he just have flown himself over to another station to make the trade, and left the item safely at home?

  44. Isk amount? by zero0ne · · Score: 1

    The article is blocked for me, but how much ISK does this convert to? Last I remember one PLEX was something like 300million ISK?

    1. Re:Isk amount? by Aphoxema · · Score: 1

      About 22 billion depending on the sellers.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    2. Re:Isk amount? by Seumas · · Score: 1

      Last time I was selling ETCs, I was getting about 600-million ISK, each. That might have been almost two years ago, though.

  45. Re:They should made so the only way to lose it was by Fallen+Kell · · Score: 1

    No odd design. It was user idiocy that caused this. Everyone who plays the game knows that you don't need to move PLEX to use or sell them. CCP (the EVE developers) didn't want to continue to have the stress on their servers for constantly checking a ship's cargo when it left station to see if there was a PLEX card contained in the hold and keep the ship from departing from station. They put up HUGE WARNINGS all over the place that the game rules were no longer restricting PLEX to only stay in station and were going to treat them like any other item in the game, asside from the fact that you could still convert them to game play time from anywhere in the game (i.e. you didn't need to be at the same location as the item, like you would with anything else).

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  46. Re:This stuff matters by blair1q · · Score: 1

    You'd think in the fantasy future someone would have invented the credit card and the bank account.

  47. And we get closer to Halting State by JoshuaZ · · Score: 1

    Charlie Stross wrote an excellent novel, Halting State, which revolves around a criminal investigation of an in-game robbery of a bank in the game. Headlines like this seem to make that sort of situation more and more plausible. It makes me worry if some of Stross's other novels might happen too. Considering that The Atrocity Archives revolves around using math to accidentally summon Cthulhu and other nameless horrors, and some of his other works focus on really nasty AIs arising from bad-Singularities, I certainly hope not.

    1. Re:And we get closer to Halting State by Phrogman · · Score: 1

      If that was the book written in 2nd person perspective, that made it utterly unreadable for me. I have to say I hate it when authors decide to do something strange like that just to be gimmicky.

      "You wake up in the morning, and turn on the police scanner"

      I mean WTF? 1st person POV and various forms of Omnipotent 3rd person POVs have been used in storytelling for how many thousands of years? Its a shame because it seemed like a decently interesting story.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    2. Re:And we get closer to Halting State by JoshuaZ · · Score: 1

      That is the one in 2nd person. He did that not as a gimmick so much as that he had the first chapter in that form and then decided to more or less keep going with it. It is difficult to read but if you get through the first three or four chapters and aren't reading anything else it gets a little more natural.

  48. Re:They should made so the only way to lose it was by Ephemeriis · · Score: 1

    They should made so the only way to lose it was trade or useing it for time this opens the door for the law to come in and for real world jails and courts for in game stuff.

    No money changed hands. No real, physical items were lost.

    Somebody originally purchased a game time card. They redeemed this card for a couple in-game PLEXes. At this point they basically have no monetary value. You can redeem them for a couple months of playtime, but you can't turn them back into cash.

    As far as any police are concerned, those game time cards have been spent/redeemed. They no longer exist.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  49. The IRS does not think that way! by Joe+The+Dragon · · Score: 1

    The IRS does not think that way!

    1. Re:The IRS does not think that way! by Lunix+Nutcase · · Score: 1

      And what is the IRS going to do?

  50. WTF by Arimus · · Score: 1

    Why was the pillock bothering to haul Plexs around? The price (I know as I just picked up a couple) is pretty much the same in most of empire space, and our bit of 0.0 even had some around the right price...

    --
    --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    1. Re:WTF by Anonymous Coward · · Score: 0

      Because since the last patch made this possible, they can now be moved for trade. He was most likely planning to buy and resell for profit in another area, or sell to his alliance for their convenience.

      Either way, moving them was not stupid, it was the way he moved them that was completely idiotic. Basically in a paper thin ship with no protection or safeguards, also with an active declaration of war against his corporation / alliance.

      Also if note, its very likely that he did not pay for these directly with RL money, more likely he bought them with in game currency (ISK), which was why he purchased the PLEX from the a major trade hub.

    2. Re:WTF by Arimus · · Score: 1

      Didn't know he had an active war dec; idiot, wonder if he knows what npc corp alts are for ;)

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
  51. A few more facts from the article by BitZtream · · Score: 1

    The guy was in a dangerous area of space.

    With $!200 worth of items

    In a tier 1 ship (Kestrel) that I got in my first day of playing. It simply can not be made safe enough to carry that kind of loot or safe in that area really.

    He was stupid.

    He got what he deserved.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:A few more facts from the article by luther349 · · Score: 1

      a fleet of cap ships isnt safe enough to carry that. if anyone found out what you where carrying you would have every pirate and scavenger attacking you. just all out stupid move on the players part.

    2. Re:A few more facts from the article by KahabutDieDrake · · Score: 1

      I totally agree. However, this guy didn't even try and secure his ship against attack. A cloaking device would have gone a long way here.

  52. scam? by Yuan-Lung · · Score: 1

    It would sounds like a scam in most other settings...

    You pay for 6 years of golf club membership, but if you lose a game with your membership card on you, your card will be canceled with no refund.

    Not that I ever played the game or know its lingo, but why would anyone link account subscription onto in-game items that can be destroyed in the course of the game?

    Then again, maybe they are trying to be a casino... you lose your chips and you can gtfo.

    1. Re:scam? by luther349 · · Score: 1

      well this is a first time anyone was that stupid. before eve didn't even allow you to undock with those in your cargo they recently changed that and have a felling after this they will reverse that patch. it may be a stunt by the player with some cash to burn to protest this change. once you use these items they add 30 days to your account they cant be destroyed after use. they can be used anywhere from any station so you dont have to run back to said area to activate it. once used they also dissaper. what this guy did was make a bunch of them from time cards then cargo them up and undock due to the recent patch that allows this. phex have 2 uses sell them for profit basically a legile gold buying system and for buyers it gives them more game time using in game currency and not pay a fee for that month using real money.

    2. Re:scam? by luther349 · · Score: 1

      phex was put in to help kill the gold for cash trade in eve. wile they always let people buy trade and sell time cards adding it as a in game item made that entire prosses easier. and as a eve player i can tell you it was effective. gold sellers get laughed off the server. eve has no gold selling communality not that it ever had much of one phex killed what was left. just the time trading trade.

    3. Re:scam? by petermgreen · · Score: 1

      To be impacted by this you have to choose to convert game time codes to PLEX (an ingame item that can be used to extend you account) and choose to undock with them in your hold. Really the only reason to do that is because you are trying to sell them for isk (in game currency) and either created them in the wrong place or are both buying and selling in game (arbitrage). Those just using them to extend thier own accounts would just use them where the bought them and those introducing them into the game can choose to introduce them where they plan to sell them.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    4. Re:scam? by shentino · · Score: 1

      The devblog entry announcing the change emphasized that PLEX could be destroyed just like any other item and that there would be NO REFUNDS for their destruction.

      Long made short, they knew damn well this could happen, so they probably aren't going to reverse the patch. What I'm more worried about is dev-players with a vested COI deliberately targeting PLEX carrying ships.

  53. Re:They should made so the only way to lose it was by elrous0 · · Score: 1

    Are you kidding, I played Eve for a while and grinding was pretty much ALL there was to do. You either mine, trade, or fight pirates. All of those are just grinds, and that's pretty much all there is to the game (unless something has changed since I played). It's not like there was a storyline or interesting sidequests to pursue. It was mine, trade, kill pirates--over and over. Every now and then some corps would fight it out over some assets they had acquired by mining, trading, and killing pirates. But even that was very rare, and pretty tedious. And, as soon as it was over, it was back to mine, trade, and killing pirates to replace the lost ships.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  54. I think that's the point by Sycraft-fu · · Score: 2, Insightful

    The point is to be condescending. What the grandparent is saying basically is "EVE is a stupid game and you waste your time playing it."

    1. Re:I think that's the point by Anonymous Coward · · Score: 0

      Grandpa's got a point

    2. Re:I think that's the point by Anonymous Coward · · Score: 0

      The point is to be condescending. What the grandparent is saying basically is "EVE is a stupid game and you waste your time playing it."

      Not quite. I see it as more of "I think EVE is a stupid game and you are wasting MY time and space on Slashdot posting about the minutiae of it". As in, if we WANTED to hear about this, we'd actually PLAY EVE and hear about it from news channels over there, not as front-page stuff on what is ostensibly "stuff that matters".

    3. Re:I think that's the point by Bruinwar · · Score: 1

      Should that viewpoint be applied to any/all video games then? Should ./ not post a video game story?

      --
      SLOWER TRAFFIC KEEP RIGHT
    4. Re:I think that's the point by aliquis · · Score: 1

      But if that's his point, what is he doing posting in a thread about Eve on Slashdot?

    5. Re:I think that's the point by Anonymous Coward · · Score: 0

      No, the point is IT'S A GAME
      It has the same relevance as telling me the idiot in question lost at bingo at the local VFW hall sunday evening.

    6. Re:I think that's the point by gmhowell · · Score: 2, Funny

      Should that viewpoint be applied to any/all video games then? Should ./ not post a video game story?

      Especially in the games section. I mean, wtf?!

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    7. Re:I think that's the point by Rakshasa+Taisab · · Score: 1

      Experience managing complex production and logistics chains is stupid and wasted.

      Experience commanding half a thousand soldiers and processing intel from a dozen sources while keeping situational awareness is stupid and wasted.

      Experience learning intricate details of a complex market and correctly predicting price fluctuations and investment opportunities is stupid and wasted.

      Learning to set your own goals and working in teams is stupid and wasted.

      EVE is a stupid game and waste of time.

      --
      - These characters were randomly selected.
    8. Re:I think that's the point by Ginger+Unicorn · · Score: 1

      You could do all those things in real life and make money, rather than paying money to pretend to do them.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    9. Re:I think that's the point by jheath314 · · Score: 1

      Actually, yes, that "experience" really is wasted if no-one outside of the game world is willing to give you credit for it.

      Even if you can apply the skills you pick up in the game to real-world problems (which is an interesting but debatable notion), most managers would laugh at you if you tried to use your video game experience as the basis for asking for a job or a raise. Your long hours of game playing are more likely to be considered a liability, actually.

      Perhaps things will change a generation from now, as the video gaming generation gets older. I doubt it, however... the managers of tomorrow are more likely to come from the ranks of employees focused on advancing their real-life careers now, rather than the legions of unemployed WOW addicts living in their parents' basements. (Stereotyping is a real-time saver!)

      --
      Procrastination Man strikes again!
  55. Re:Unfortunately? Heh. I don't think so. by infinitevalence · · Score: 1

    I think they would rather have the 20+ billion ISK that they could have sold that cargo for, but sure i bet they are satisfied that they ruined someones day. I know i would be.

  56. Re:They should made so the only way to lose it was by Sancho · · Score: 1

    Money does not have to change hands for police to get involved. For example, police could get involved in a harassment charge where all harassing was done in-game and possibly in-character.

    I think things like "destruction of property" or "theft of time"-like charge would not likely ever happen due to events that happened in a game, but you never know. American society is increasingly litigious and prosecutorial, and if the cops are out to get you, they will get you. Just look at the charges levied against Lori Drew. She was prosecuted using the Computer Fraud and Abuse Act for accessing Myspace against its terms of service agreement (in order to harass another user.) Five years ago, I would have laughed if someone had suggested that sort of situation to me.

  57. Re:They should made so the only way to lose it was by frist · · Score: 5, Insightful

    This is not a game for pussies.

    This is not a game for you to play so don't try to change it so it is.

    People keep writing this. Let me get this straight. EVE is not a game for pussies. So it's a game for toughguys? Given the choice between categorizing players of a sci-fi MMO as toughguys or pussies, I'm forced to go with pussies. You're playing an MMO for crying out loud, you're not engaging in street fighting.

    I think the term you EVE toughguys are looking for is "casual player" not "pussy". But whatever makes you feel tough about playing a SCI-FI MMO. From what I hear, EVE is for pussies and UO or Lineage are for toughguys. You see what I did there?

  58. Re:They should made so the only way to lose it was by BitZtream · · Score: 1

    Did he pay with them using real money?

    He could have bought them with ISK in game just as easy.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  59. Re:This stuff matters by goto+begin · · Score: 1

    The restrictions placed on the PLEX item were recently lifted and so they are now treated like any other in-game item; you can transport them to other stations to be used elsewhere, for example - nullsec. There was no hack involved.

  60. bullshit by indy_Muad'Dib · · Score: 0, Flamebait

    you cant take a SHIP out of dock with a plex in the hold, they are station only items. guys full of shit.

    1. Re:bullshit by neongrau · · Score: 2, Informative

      you been out of game for too long. http://www.eveonline.com/devblog.asp?a=blog&bid=776

  61. Sounds familiar... by Anachragnome · · Score: 2, Funny

    Sounds familiar. Bond movie plot?

    This is sort of like robbing Fort Knox with a nuclear weapon.

    The idea isn't so much to take the loot, but to destroy it and in the process make your OWN all that more valuable.

    If Viktor and slickdog are PLEX dealers, this might actually work in their favor. Well...judging by their mugshots, they probably just blew up the most money they will ever see.

    Or...maybe slick and vik are CCP employees with a specific task. Gives the term "corporate raiders" a whole new meaning.

    Ah! The wonders of Alternate Universes! The Drama!

    1. Re:Sounds familiar... by Anonymous Coward · · Score: 0

      The destruction of cargo is random. They might have found themselves significantly richer had they made the proper sacrifices to the RNG.

    2. Re:Sounds familiar... by neminem · · Score: 1

      Reminds of one of many great quotes from Burn Notice: "Anyone who has handled large amounts of cash can tell you it's one of the toughest things in the world to move. It's heavy and dense; dead weight. If it's on fire, of course... that complicates things further."

  62. my pokemans... by Anonymous Coward · · Score: 0

    let me tell you about them...



    silly apsbergers' obsessing about playing spaceman...

  63. Resets/extra lives/resurrection by rxan · · Score: 1, Interesting

    This is why most games provide a reset/extra lives/resurrection feature where you don't lose all of you equipment, skills, or attributes when you die.

    Diablo II multiplayer had a hardcore mode where once you died you could no longer continue with that character. I played it and got to level 30 where I lagged in a dungeon. When my connection came back I was dead. I never played hardcore after that.

    The point is that a lot of time is wasted when a game doesn't have decent reset features. In this case, 6 years.

    1. Re:Resets/extra lives/resurrection by Anonymous Coward · · Score: 0

      EVE does have resurrection where you keep your skills and attributes, did you even check it out? You only lose what you were flying, and there's plenty more ships and loadout manufactured all the time. You just need to part with some of your resources for it, either raw materials, loot or cashmoney. You just don't fly things which are >25% of your net worth.

      Christ, what? It doesn't take 6 years to earn $1200 does it? The guy will probably be back to doing dumb shit in Jita in a few days.

    2. Re:Resets/extra lives/resurrection by Anonymous Coward · · Score: 0

      Some people enjoy a game like that.

  64. christ jesus by Anonymous Coward · · Score: 0

    what is this I don't even

  65. You're wrong! by Anonymous Coward · · Score: 0

    CCP didn't 'take' anything from him!

    He WILLINGLY put it in a situation where he KNEW that they might be lost! Essentially, he gambled.... and lost!

    EVE is, to the horror of many people used to WoW's way of packing their players in wool and protecting them against the horrible, HORRIBLE chance of losing their precious internet belongings, a game in which you can actually lose whatever you undock from stations in and with.
    Your ships, and their cargo, including PLEX if you're so stupid as to undock with them, can be destroyed, and they don't respawn with you in your cloning station.

    EVE is a game for people who accept risk... Which is why you'll find so many EVE players has a huge disdain for WoW.

    Also note that this loss was nothing special... Any time a player lose one of the biggest ships in the game, a titan, (s)he usually lose 3-5x as much value as this player. There's no difference between losing a 22m ship, and losing 22m worth of PLEX. In-game, they're worth the same, and one can be traded for the other

  66. Re:They should made so the only way to lose it was by infinitevalence · · Score: 2, Interesting

    You should have tried leaving safe empire space. Lots of stuff happening around the universe away from the main mission hubs.

  67. owned by luther349 · · Score: 2, Interesting

    this is how eve has always worked. your losses are losses that's your death pently. you ship blows up its gone granted some insurance payout to help you rebuild if you insured it and if totally screwed the noob ship is givin back to you. the player knew this and moving plex even if eve now allows it is simply a stupid move. i bet his corp is pissed wile the guys they where waring with are having a party.

  68. Re:This stuff matters by Hinoki · · Score: 1

    I wonder... If it's a virtual action that causes real world damage... Does that make this a criminal offense that is legally prosecutable? And since it's about 1k in damage, does that break it past petty larceny into full-blown grand theft? I can see the lawyers gathering now, and subpoenas for the perpetrators' real names and contact information being drafted now...

  69. Conspiracy by Anonymous Coward · · Score: 0

    It could be that EVE did it. They are the pirates. Or at least the little bird that told them about this (a parrot?).

  70. Re:This stuff matters by Pollardito · · Score: 1

    It seems like there have been lots of incidents of Eve developers playing the game in various alliances. It'd be interesting if an Eve developer destroyed a ship that was carrying PLEX, since they'd essentially be directly increasing their subscriber income.

  71. Re:This stuff matters by Anonymous Coward · · Score: 0

    Except you can carry them on a ship just fine. No hack involved.

  72. Re:They should made so the only way to lose it was by stimpleton · · Score: 1

    Interesting post.

    I had an idea in 1995 about a game. Once I saw Quake with its true 3D, and gib-then-spawn gameplay, I knew one day it could be possible.

    And that vision was a game similar to Battlefield etc, but when you got killed your game license terminated. You had to go to the store and purchase another copy.

    I know its sounds grossly unfeasible, but I always wondered if a tiny market would stand in the store, holding the box, and think "Holy crap, thats too badass. I am gonna try it."

    --

    In post Patriot Act America, the library books scan you.
  73. Re:This stuff matters by mrrudge · · Score: 1

    And a way to keep the details in sync across many, many light years ...

  74. Welcome to real life by Sylak · · Score: 2, Interesting

    Welcome to the troubles that face sea captains in real life, and space captains in every science fiction setting.

  75. Re:They should made so the only way to lose it was by Ephemeriis · · Score: 1

    The only reason I even started playing EVE was because its not a pussied out game where you basically do nothing but grind and even death has no real loss to it.

    Indeed.

    Games these days seem to be getting easier, simpler, less challenging.

    I remember getting killed in EverQuest and being welcomed back to my previous level because I'd lost enough XP to de-level. And then I had to run back, naked, to recover my corpse.

    These days getting killed is barely even a speedbump. If you get killed in WoW it'll cost you some in-game gold, and nothing else. No time lost. No gear lost. No real pain at all. Hardly any real reason to avoid dying. Hell, folks will even use the death mechanics to travel through areas that would normally be impassable. Can you imagine stripping off your armor and dying repeatedly just to make it to the next town in EverQuest? You'd be back down to level 1 by the time you made it there.

    EVE not only makes it hurt to get killed again... But gives you plenty of tools to avoid that fate. If you die, it really is your own damn fault. And this is coming from someone who has died plenty of times.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  76. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 1, Insightful

    Your post outlines the reason I stopped playing EVE. Is that it is anarchy. Even staying and mining in 1.0 space, one can get ganked by a suicide mob using clones or expendable toons. There is even a specific day for killing mining vessels. I like the mining side but there is no reason to pursue it if half the mineral, and it is the most profitable half, are only available in lowsec. I like the industrial side, but there is no reason to pursue it if the market price for an item is less than the cost of the minerals that go in to it, let alone the cost of production. I liked the idea of industrial and business sides of the game, but they have just become a way to get gear for PVP. Mining ships are under armed and under armored, unless one wants to give over most of the mining capabilities. Freighters are completely unarmed in a universe with no law enforcement. By the way, have you ever looked into the transportation trade side of the game? I don't think I saw a single transportation job that wasn't a setup to be ganked so one would lose both one's deposit, one's freight, and one's freighter. CCP touts the multifaceted nature of the game, but it has turned into nothing but PVP.

  77. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    Leave him alone, you're going to make him cry.

  78. What this guy did wrong by ImNotAtWork · · Score: 4, Informative

    1. He could have contracted the item to be couriered and put a collateral of isk that was worth more than what the item was worth. If the courier loses it he loses nothing.

    2. He couriered something while he was at war with another corporation.

    3. He did not set up an instant warp bookmark for exiting the station.

    4. He did not put a cloak on this ship.

    5. He was in Jita. The biggest trade hub in the game. He did not have to pick up plex there.

    6. There is no six (Monty Python and Eve University reference).

    --
    open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
    1. Re:What this guy did wrong by Anonymous Coward · · Score: 0

      1. He could not have realistically created a courier contract to move these items, nobody in game would want to take a courier contract with the 23 billion ISK collateral he would have needed

      2. if by Couriered you mean undocked then yes, he undocked with high value cargo while at war.. big mistake. But even with our the war it was a big mistake.

      5. He very likely did not pay for the Plex with RL cash, but bought them in game, with in game currency, thus purchasing them from a major trade hub was his best choice, if his intention was to move them to another area for profit. His mistake was moving them all at once in a paper this ship with no protection.

    2. Re:What this guy did wrong by Anonymous Coward · · Score: 0

      Noone would take a courier contract with 23 billion ISK in collateral on the package (which is roughly what 74 PLEX are worth). It'd be a dumb thing to do.

      He should have moved them with an alt, or a covops, a blockade runner, anything that is agile and cloaky.

      He used a Kestrel, which while agile is just a flimsy wrap of toilet paper. And he tried to move them while at war (apparently).

      That is so dumb it defies description, though.

    3. Re:What this guy did wrong by Anonymous Coward · · Score: 0

      6. There is no six (Monty Python and Eve University reference).

      ...if only he had "watched his six' they'd never gotten the jump on him.

    4. Re:What this guy did wrong by flibuste · · Score: 1

      He could have contracted the item to be couriered and put a collateral of isk that was worth more than what the item was worth. If the courier loses it he loses nothing.

      Maybe he was the courier?

      2. He couriered something while he was at war with another corporation.

      That's the real one that this guy did wrong.

      3. He did not set up an instant warp bookmark for exiting the station.

      Makes no difference, time to align and you're already gone, even with such an agile ship as a Kestrel

      4. He did not put a cloak on this ship.

      You know as well as anyone who played Eve enough to have a cloak that you cannot cloak right out of station because of the 2Km limit. By then, you're dead 10 times.

      5. He was in Jita. The biggest trade hub in the game. He did not have to pick up plex there.

      'The biggest trade hub'....well...yeah...so he was trading...and that's also where the PLEX are the cheapest in the whole Eve.

  79. Insurance by SnarfQuest · · Score: 2, Funny

    I wonder if any of his insurance packages would cover it?

    maybe he can hire some lawyers and sue?

    Or he might be able to get a grant from one of the many Obama economic stimulus funds.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  80. Ugh by kuzb · · Score: 1, Offtopic

    This is such a non-story. Who cares about this?

    --
    BeauHD. Worst editor since kdawson.
    1. Re:Ugh by Infernal+Device · · Score: 1

      It kind of makes me wish I had the time and motivation to become a PLEX hunter - flying around and killing players who were stupid enough to leave the station with it.

      This is a game where being a PK has rewards.

      --
      "My God...it's full of trolls!"
    2. Re:Ugh by Anonymous Coward · · Score: 0

      People who care enough to post in response. Whoops!

    3. Re:Ugh by Anonymous Coward · · Score: 0

      You apparently. As you read the article and even went through the comments AND even posted one.

    4. Re:Ugh by Anonymous Coward · · Score: 0

      And yet you felt the need to read and comment on it. Have you considered psychotherapy?

    5. Re:Ugh by dullnev · · Score: 1

      This is such a non-story. Who cares about this?

      This is such a lame comment, why did you even bother?

  81. All your PLEX ... by Anonymous Coward · · Score: 0

    are belong to /dev/null

  82. Nope. No one forced him. by Anonymous Coward · · Score: 0

    That's the beauty of EVE. No pampering, no hand holding.

    It was his own decision to leave the station with such a valuable gargo.

    Devs made the right choise to let players do stupid things if they so choose. There's enough other games for stupid players to choose from, EVE doesn't need to be one.

  83. War Karma by kahealani · · Score: 0

    It is SO totally AWESOME that the karma of warfare is massive loss! Yay!

    --
    All Rights Reserve Without Prejudice, Angela Kahealani. All information + transactions nonnegotiable + private.
  84. What a boon for CCP! by Anonymous Coward · · Score: 0

    They can sell PLEX to their player base, and then other players blow it up, and CCP never has to deliver on the subscription time it sold.

    Money for nothing, and the chicks are free.

    1. Re:What a boon for CCP! by aliquis · · Score: 1

      Money for nothing, and the chicks are free.

      In Guam that's almost the truth. You get paid to have sex with the virgins!

      Going into marriage as a virgin is considered giving bad luck.

    2. Re:What a boon for CCP! by Anonymous Coward · · Score: 0

      Until someone equates this risk with gambling, and CCP gets done for running an unregistered gambling organization.

      If the PLEX were won in-game, then losing them is just how the game goes. It's like collecting a 1-up and then dying stupidly on the next screen.

      If you're using real money to pay for subscription time that the game turns into items that you have to carry, and then you lose them because of the game mechanics ... well, that sucks!

  85. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    If it's not a game for pussies, then I guess it must a game for dicks or assholes... which one are you?

  86. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    This comment does not speak well of EVE players.

  87. Re:They should made so the only way to lose it was by Raenex · · Score: 1

    Better yet, make it a machine. Put money into the machine. Play it until you run out of lives. Do you want to continue? Put more money into the machine.

    Now we just need to come up with a name for this device...

  88. Re:They should made so the only way to lose it was by gknoy · · Score: 1

    DO NOT EVER USE AUTOPILOT TO TRAVEL BETWEEN STAR SYSTEMS as it INTENTIONALLY leaves you wide open for a large portion of the travel time.

    So ... how does one travel? How should you travel between systems without the autopilot? I played a demo of EVE a long time back, and never went anywhere dangerous, but it didn't really seem terribly intuitive as far as how safe travel was intended to work. The things I read online about creating in-system waypoints were so much busywork for "make me a random waypoint" that it quickly grew both frustrating and unwieldy.

    EVE seems (to me) like the MMO-equivalent of "I Wanna Be The Guy: The Movie: The Game": I'd love to be bad-ass at it, but every interaction I've ever had with it has conveyed a deep-seated malevolence (disdain?) that the game has for me as a player. It hates you, and so does everyone else in the game. Yikes. Kudos if you like it, but it's not for me.

  89. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 2, Insightful

    So it's a game for toughguys?

    No. Internet tough guys. The sexually-frustrated, obese, pasty nerds who come home after working their menial IT job and think they are being hardcore by having macros mine and fight for them while munching on Cheetos in their parent's basement.

  90. Who the hell actually plays EVE anyway? by Anonymous Coward · · Score: 0

    Outside of Slashdot, I don't know anybody who has ever played EVE, and only one person I know has actually heard of it. If this article isn't the definition of 'not news', then nothing is.

    Plus, if you're stupid enough to invest hundreds of dollars of real money into a game, you shouldn't whine when it goes poof. That money is pretty much forfeit when you turn it into bits on a server anyway.

  91. make you pay tax for that in game cash! by Joe+The+Dragon · · Score: 1

    make you pay tax for that in game cash!

    1. Re:make you pay tax for that in game cash! by takev · · Score: 1

      Someone already payed taxes to buy the PLEX in the first place.

    2. Re:make you pay tax for that in game cash! by naoursla · · Score: 1

      So what?

      I work at a company that sells products purchased with money that has been taxed.

      My salary is still taxed.

      If I hire someone, their income is taxed even though I paid taxes on the money I am using the pay them.

      If it is income, then the IRS taxes it. If you have a virtual economy and there is any way to convert virtual goods back to real money, then the IRS is going to want to tax those virtual goods as if they are real money.

      (I don't know if the EVE products meet that description).

    3. Re:make you pay tax for that in game cash! by takev · · Score: 1

      Maybe it is just in the Netherlands, but everything is supposed to be taxed ones here.

      A company that buys stuff does this basically tax free.

      - He declares the VAT that it payed for the stuff and how much he sells, and then only pays the difference (which the customer is actually paying).
      - Everything a company buys is subtracted from the profit so it only pays income tax over the profit it makes on selling products.
      - The salary is also subtracted from the profit, so only the employee pays income taxes over that money.

      In eve it is not possible to convert back virtual goods back to money. It is possible to buy a PLEX and pay for your subscription. But that PLEX was already taxed to begin with.

    4. Re:make you pay tax for that in game cash! by Lunix+Nutcase · · Score: 1

      Huh? That doesn't make sense. In-game cash is not a form of income. Apparently you were trying to make a joke, but it was just stupid.

    5. Re:make you pay tax for that in game cash! by dullnev · · Score: 1

      Do you realise that the world extends beyond the borders of your country? The game is hosted outside of US jurisdiction, so WTF has the IRS got to do with it?

  92. Re:Wrong Wrong summary by Anonymous Coward · · Score: 0

    Sorry dude, take a look at the killmail. The PLEX was not dropped when the ship was popped.

  93. Not the worst loss... by oljanx · · Score: 1

    I'm aware of at least one player who lost a titan (a very expensive ship) that was funded almost entirely through the sale of pilot license extensions (PLEX). Currently a $34.95 USD PLEX (two pack) will net you about 600 million ISK (the EVE currency). A titan will run you somewhere around 80 billion ISK. Do the math on that. There are also rumors that entire in-game alliances have been funded through the sale of PLEX (or game time cards which existed for a while before PLEX), which could represent tens of thousands of dollars.

  94. This is BS by Anonymous Coward · · Score: 0

    Its actually bullshit, you cant actually take those ingame subscriptions out of the station. so you cant lose them to pirate attack... there are also very strict rules about scamming and destruction of those in game subs.

  95. Re:They should made so the only way to lose it was by NEW22 · · Score: 1

    I'd say it is a game where death has consequences (in time and effort). I'm not some elite PVP type player in the game, and I've often been what people in game would term a "carebear", but the danger is what makes the game thrilling (in those moments, it can be boring like any MMO as well). You don't have to be a griefer or pirate type to enjoy that they are in the game trying to screw you any way they can. The portion of industry people in the game who want to do away with danger by having CCP change the game... I really wonder why they joined the game in the 1st place. It's not like they weren't told what they were getting into. I'd also like to say it isn't a matter of more or less hardcore, or that one type of game is better than another. It's just what style of game different people prefer. If death has little consequence in WoW, and that is part of what most of the player base really enjoys about it I don't think PVPers should try to change WoW into a different game at the expense of the majority of the player base. They should find a game that fits their play style more. Likewise with Eve... screwing people over is a cornerstone of the whole thing, and protecting people from that will change the game in a way that I believe (maybe I'm wrong, but I don't think so) most of the player base would be dissatisfied with.

  96. Re:They should made so the only way to lose it was by Demanufacturer · · Score: 1

    Doritos.

  97. The value of PLEX vs RMT by theolein · · Score: 1

    PLEX was introduced by CCP to counter macro farmers funding large RMT organisations, the ones you can find by googling "eve isk". PLEX is legal within the game, whereas ISK bought from the many, many dubious webites that offer cheap ISK is not. However, the return on a PLEX is significantly lower than buying the ISK off the internet. For example, 2x 30 day PLEX costs you around $35. This will give you around 560 million in game ISK. Buying ISK online, however, will get you around 1 billion in game ISK for around $30 according to google. The larger RMT organisations are also pretty good about keeping the entire real transaction out of the game (no in game communication), and legal within the game - you "sell" them junk items for enormously inflated prices in game, which is next to impossible to tell apart from the regular, legal in game scamming that goes on all the time. They also apparently have numerous in game methods of laundering in game farmed ISK, so as to make it difficult to track back to the original RMT'er.

    Of course, if you do get caught by CCP, they'll ban you from their game, but there's not much else they can do.

    Additionally, Eve and CCP have the source of some pretty big scandals recently, with many of the older players quitting the game because CCP refuses to commit to fixing any of the large number of bugs and imbalances. The biggest bug is extreme lag in systems where many of the older players in big alliances play, and the player rage has made a large number of player feel that CCP is wasting their subscription money to develop new features (a la SWG:NGE) that the players do not want at the cost of ignoring more pressing problems.

    1. Re:The value of PLEX vs RMT by daveime · · Score: 1

      The biggest bug is extreme lag in systems where many of the older players in big alliances play

      Yes, it's annoying, but please point me to any other MMORPG where 2000 people could even log in at the same time, never mind all be in the same place fighting each other.

      Jesus, the battle scene CGI for Lord of the Rings took them months yet you expect CCP to do it real time in EVE ?

    2. Re:The value of PLEX vs RMT by Anonymous Coward · · Score: 0

      I can tell you've never played eve. Replace 'Battle scene from LotR' with 'hundreds of red & blue dots' and your comment might be slightly accurate.

    3. Re:The value of PLEX vs RMT by daveime · · Score: 1

      Nope, 18 months online ... you might want to try zooming in once in a while.

      The rendering of all those ships, missiles, explosions etc in real time is no mean feat.

  98. Re:They should made so the only way to lose it was by Ceseuron · · Score: 1

    I love how the rabid EVE fanbois tout the game as being this ultra-hardcore experience that's "not a intended for pussies".

    I've played this game before, starting back during the original client days (when you could fit heavy missile launchers on a Kestrel). I've tried picking it up again a few times as the game has developed and every time I've returned hoping to find some redeeming aspect of the game. And I've always been disappointed. EVE was, is, and probably always will be a perpetual grind-fest that is completely and utterly devoid of any entertaining content. Unless, of course, your idea of entertaining content is spending the first 3 months of your game life learning your "learning skills" and parking in front of a Veldspar asteroid in 1.0 space to mine the cheapest, most worthless mineral in the game to scrape together enough cash to buy the next skill or stupid looking ship.

    The only reason EVE Online's death penalty has any meaning is because every step you take forward in the game is an agonizing, soul draining, punishing experience. Getting killed and losing that expensive cargo, implant, or those skill points that you went through five keyboards, three mice, one monitor, and a trip to the ER for a concussion received from bashing your head into your desk in frustration to get isn't "hardcore". EVE is little more than a 3D accelerated spreadsheet program (EVE = Excel with Visual Effects). The first poster for this story was right in saying that nothing of value was lost.

  99. CCP's response to the incident by Loki_1929 · · Score: 1

    CCP already released the perfect response to this incident back in October of last year: http://www.youtube.com/watch?v=VgvM7av1o1Q (warning: NSFW).

    This is the kind of world you enter when you sign up for an account in Eve. It's the second most popular MMORPG behind WoW and there's a reason it's as brutal and unforgiving as it is.

    See, when you have to actually risk something that means something to you (even if only the product resulting from your time and effort), you get an adrenaline rush you'll never experience playing safe games where you're protected. You learn to play smart and you learn to accept loss or you go back to WoW. NEVER fly what you cannot afford to lose. Most Eve Online pilots learn this lesson within weeks, if not days.

    --
    -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
  100. Re:They should made so the only way to lose it was by mr_stinky_britches · · Score: 1

    Thanks for the insight~ your comment almost makes me want to start playing this game. Then the reality of the whole subscription thing comes into play and it a total buzz kill though :\

    --
    Censorship is obscene. Patriotism is bigotry. Faith is a vice. Slashdot 2.0 sucks.
  101. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 2, Funny

    This is not a game for pussies.... a pussied out game

    Wow... You sure must hate pussy. Fortunately, being a hardcore EVE player, you'll never have to worry about encountering it.

  102. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    So you're telling me that your time spent in EVE is ever so much more important then my time spent in WoW? Aren't they both just a waste of time?

  103. Re:They should made so the only way to lose it was by Darinbob · · Score: 1

    And surprise, newer games are getting more players. You don't have to have a terminal case of testosterone poisoning to play anymore.

  104. RIAA method by Hognoxious · · Score: 1

    all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it.

    $47 million, using RIAA methods.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  105. Re:This stuff matters by boxwood · · Score: 1

    so if I lose a bunch of money in online poker, I can sue to get my money back?

    nobody broke the rules of the game they were playing. buddy went "all in" with a pair of deuces and someone called his bluff. Best he can do is claim that eve is a form of online gambling and try to get it banned in his area. That is if gambling is illegal where he lives.

  106. Nelson by mattack2 · · Score: 1

    Ha ha!

  107. Re:They should made so the only way to lose it was by boxwood · · Score: 1

    wanting to play a game that doesn't "hurt" you doesn't make you a "pussy" it makes you a well adjusted person.

    wanting to play a game that DOES hurt you, makes you a masochist.

    personally I'll just stick to starcraft. I can play a game and within about 20 minutes I either have won or lost. And it doesn't give people who've played longer any advantage other than the skills they've leaned. To me, games where players who've invested more time get an advantage over people just starting are for pussies. The truly hardcore are willing to leave everything up to their own skills.

    If I started playing eve right now you'd be sure to completely own me. But only because you've done the grind long enough to increment some numbers in a database in Iceland.

  108. I haven't seen anyone truly explain PLEXES yet... by thatbloke83 · · Score: 1

    So here goes: From various resellers you can purchase what is known as a GTC (game time code) - this is a code much like a CD-key that you can apply to your account to give you 60 days of playtime. This code costs 35USD. In addition to the above option of converting it [i]STRAIGHT INTO GAME TIME[/i], you can also decide, if you so wish, to redeem the code in-game, using up the code and turning into two in-game items known as PLEX. (short for Pilot's Licence EXtension). Each of these in-game items can be redeemed by you or [i]any other player[/i] to add 30 days of real world play time to your account. You would do this in situations where either: -You have 2 or more accounts and wanted to split the 60 days between them. You can trade the PLEX directly from one account to the other and redeem one per account, giving 30 extra days to each account, or -You wish to trade them in-game so that you can make some ISK (in-game currency). While not a HUGE amount of ISK, it is certainly a substantial amount. However, it is one of the quirks of EVE that these items, as well as pretty much anything else, is sold by players to other players - that is, the price of said items is set based on a real economy, from human to human. Once the item is in-game, as above, then as long as the game mechanics are not exploited in any way or a bug is not exploited in any way, they are free game for anyone to take, were they presented with the opportunity to do so. Until a few weeks ago, this would not have been possible as there was a special condition on these items that meant that once you turned the GTC into a PLEX, you were unable to take them away from the station that the item was redeemed at. Now, bearing in mind that in space, in EVE, anyone could decide to shoot you at any time, though based n the particular system in question there may well be repercussions from local police forces that would come and blow your own ship up, this particular situation was fair game. There were no hacks. There were no exploits. The system in question has over time developed to be the main trade hub in-game - most trading is done here. If you want something, you will find it on sale here. Quite simply the person undocked, carrying 74 of these items, 2 of which equate to 35USD were you to buy them from scratch, and because of the mechanics of the game, he was [i]fair game[/i] for anyone that decided they wanted to shoot him. In the system in question, the aggressor would have had his/her ship blown up, but to cause such damage, that is quite frankly a small price to pay. Now you could go "this person has just lost $1200 of money, he should sue!" But you must remember that this situation came about through one of two scenarios: 1) The player or he and his friends/corpmates paid RL monies for a number of GTC's, but instead of converting said codes straight into game time, elected to try and make an in-game profit by selling these codes as in-game items, where said monies could be used to fund anything their alliance wished. 2) The player or he and his friends/corpmates paid in-game monies for a large number of PLEXes, and then decided that they could resell them in a different area in-game thereby making them a large in-game profit. In BOTH scenarios, the player is made fully aware that by playing the game and just by not being in a station they are potentially vulnerable to attack. The stupidity is made more apparent by the fact that the corp/alliance that the victim was in was at war with another corporation, (essentially the aggressors pay the police to look the other way for a week at a time so that they can attack in "secure" areas without having their own ships blown up by the authorities), and he was going into space in the [i]busiest system in-game[/i]. Because you at no point [i]had to[/i] convert the GTC's into in-game items, as well as at no point ever having to [i]put yourself in a situation where you could be at risk[/i] before you could convert said codes/items into real game time, there is no case to answer. Something that I have also n

  109. Re:I haven't seen anyone truly explain PLEXES yet. by thatbloke83 · · Score: 1

    It would appear that Slashdot hates paragraphs. Otherwise the above would be WAY better formatted. It even had newlines and everything! Apologies for offending any potential readers with such a wall of text...

  110. A fool and his monthly by TheABomb · · Score: 0, Flamebait

    As there are no actual full English words in TFA, I'll take your word for it, but then it begs the question as to exactly what the fsck kind of moron spends $1300 on a video game subscription.

    --
    MSIE: The world's most standards-complaint web browser.
    1. Re:A fool and his monthly by Devout_IPUite · · Score: 1

      Based on where he was blown up it's actually more likely that he purchased the items in game with his accumulations over the years with plans to sell them in the fringes of the galaxy and reap huge profit. Unfortunately he was dumb enough to fly a ship that wasn't maximized for avoiding pirates and um.. yeah... But he never had that cash in hand.

  111. Re:I haven't seen anyone truly explain PLEXES yet. by RoboRay · · Score: 1

    Try using for your HTML next time, rather than []

  112. Re:This stuff matters by Anonymous Coward · · Score: 0

    Well no shit, that's why I wrote "hack" in quotes and said "if you want to call it that."

    Reading comprehension, get some.

  113. Ouch by Todd+Fury · · Score: 1

    So there's no secure bank at all in Eve? Ships are pretty much the place to store your items?

    1. Re:Ouch by rdwulfe · · Score: 1

      Well, no. You've some options. Hangars in NPC space stations are 100% secure. No other player can break into your hangar or use it in any way. Corp hangars (shared hangars that various corp(guild) members can use are secure to that corp. But make sure you trust your corpies with similar access as you.

      When it comes to moving your goods, either you can be smart about it, and move a few items at a time, or you can hire someone else to move them for you, and have them give you collateral while they've got your stuff.

      This guy's mistake was moving too many valuable items at once, in a system *known* for things like this happening. That character alone is 8 months old. He should've known better, frankly. If not? Well, hard lessons learned are learned the best. It's a shame none of those PLEX's dropped.

    2. Re:Ouch by Anonymous Coward · · Score: 0

      No, there is no reason to transport PLEX out of a station unless you are doing market stuff. This person was just an idiot.

    3. Re:Ouch by Todd+Fury · · Score: 1

      Ah, thanks. So you've got a personal bank, a guild bank. Interesting how there is the option to lose everything if you're not careful, kind of like the old Ultima Online days. I think that adds quite a lot of balance. I might have to try Eve out again!

    4. Re:Ouch by Todd+Fury · · Score: 1

      Err, that should have read "a personal bank AND a guild bank".

  114. CCP SCAM to get headlines... by Anonymous Coward · · Score: 0

    they do this every year, so they can get some news.

  115. Spreadsheet! by Anonymous Coward · · Score: 0

    I bet the VB macros weren't written by pussies either!

  116. Re:They should made so the only way to lose it was by Loki_1929 · · Score: 1

    You'd have to keep it fairly cheap to start though. Maybe charge like a quarter for a handful of lives?

    And if you widen the machine, you could have two, even four people at a time playing cooperatively or competitively, each popping in additional money in order to assist or best their peers...

    --
    -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
  117. Wait, what? You can Lex Luthor EVE with PLEX? by joeszilagyi · · Score: 1

    So if I spent $100,000 with CCP to buy... whatever amount of PLEX that is, how much ISK would I have?

    What's to stop me from just going into EVE with that value of ISK (seriously, I'm curious--what would that be about for market value?) and just dominating the world fiscally? If I was insane and had money to burn I could buy my own Galactic Empire, right?

    --
    Dude, where's my packet?
    1. Re:Wait, what? You can Lex Luthor EVE with PLEX? by joeszilagyi · · Score: 1

      So if I spent $100,000 with CCP to buy... whatever amount of PLEX that is, how much ISK would I have?

      What's to stop me from just going into EVE with that value of ISK (seriously, I'm curious--what would that be about for market value?) and just dominating the world fiscally? If I was insane and had money to burn I could buy my own Galactic Empire, right?

      I see someone wrote above that "$34.95 USD PLEX (two pack) will net you about 600 million ISK". So $100,000 gets me about 2,861 PLEX two packs. Since this is assuming that the value wouldn't depreciate if I sold a LOT of them--people always need game time--even if I sold them at 80% of market rate I'd end up with...

      About 1,373,280,000,000 ISK for my $100,000 investment? What kind of social damage could I do with that if I hired pilots for ISK payoffs?

      --
      Dude, where's my packet?
    2. Re:Wait, what? You can Lex Luthor EVE with PLEX? by rdwulfe · · Score: 1

      How many of them just walk off with your isk, laughing that you paid them? How good are the pilots you sent after others? What would you do with your ISK, other than that? Not a player? Your brand new character can do very little. Buy one? Well, could spend a few billion isk on a character that has some uber ships... But you'll not know how to use them, so... can't say I'd be overly worried about it. And the people who purchased your PLEX's would thank you for the game time. *shrug*

      I've played via Plex's for some time... Finally stopped when I got tired of spending all my hard earned isk on game time.

    3. Re:Wait, what? You can Lex Luthor EVE with PLEX? by dullnev · · Score: 1

      So if I spent $100,000 with CCP to buy... whatever amount of PLEX that is, how much ISK would I have?

      What's to stop me from just going into EVE with that value of ISK (seriously, I'm curious--what would that be about for market value?) and just dominating the world fiscally? If I was insane and had money to burn I could buy my own Galactic Empire, right?

      It's been done before, a russian businessman has spent tens of thousands of dollars to try and dominate the game, found something about it here (scroll down): http://www.ironwheel.net/forum/viewthread.php?thread_id=643 "It appears that there is a war being bankrolled by an isk-selling Russian millionaire against Goonswarm to maintain his isk-selling operation."

      But you still need an army of pilots to fly all your ships... But I guess you could pay them too

  118. Re:They should made so the only way to lose it was by Loki_1929 · · Score: 1

    Now see, you've gone and commented about something you know absolutely nothing about.

    The game mechanics of Eve provide little inherent benefit to playing "hardcore" versus casually. If you started a week ago and I started 5 years ago, depending on the ships we're flying and how they're equipped, you could easily destroy me without me being able to do a thing about it. And I'm not talking about lottery odds either. A week is more than enough time to get a T1 battlecruiser up and running and fully equipped without any help. I can be in a T2 stealth bomber, interceptor, etc equipped with the best stuff money can buy. You happen across me, stick a point on me, web me, and go to town on me, and I'm dead inside a minute.

    If you're talking about a totally even one-on-one match with identical ships and similar equipment, the real life skill and experience of the players will make more a difference than most of the stuff the longer-playing person could train or buy.

    If you want to comment about what's fair, who gets an advantage, and other such hypotheticals, maybe you should have at least a sliver of knowledge about the game first. If you just don't know anything about it, then don't type up some ridiculous, factually bankrupt post and hit the 'submit' button.

    --
    -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
  119. Imaginary Property by RAMMS+EIN · · Score: 1

    Imaginary property is imaginary.

    I do feel sorry for their loss, but in the end, it's all in the game.

    --
    Please correct me if I got my facts wrong.
    1. Re:Imaginary Property by Siridar · · Score: 1

      Just like cash, then? After all, the value of the banknotes in my wallet is zero - i can't eat them, plant them, or use them to build a house. The value of "money" is due to a very large organization (my government) stating "this is worth something". Much like how the developers of EVE have stated "this is worth something" by posting it for sale.

    2. Re:Imaginary Property by RAMMS+EIN · · Score: 1

      ``Just like cash, then?''

      Yes, much like cash, in fact. Really, you collect money to be able to do fun things in life ... which is also what these in-game credits are for. And, with money and in-game credits, when you put them at risk, you may lose part or all of them. In case of these games, by taking their credits into a war zone. In my case, by investing my money in highly volatile securities. Other people spend what they have on partying, shopping, vacations, or whatever else they desire. Out of these, I feel most sorry for people whose value was destroyed in a single catastrophic incident - but still, it was their decision to play the game. They assumed the risk voluntarily.

      --
      Please correct me if I got my facts wrong.
  120. Re:They should made so the only way to lose it was by Loki_1929 · · Score: 1

    What absurd drivel.

    Couple weekends ago, I made enough ISK to buy a half dozen fully equipped battleships while riding roller coasters and not even thinking about the game. How does one manage such amazing feats, you ask all doe-eyed? My gf used my laptop for about 30 mins on the way to the theme park and put up some orders for me.

    Eve is a sandbox. If you're grinding day-in and day-out trying to scrape out a living, it's because you haven't learned how to play smartly. Only thing I see anyone experience doing in terms of grinding would be missions for standing. Even then, if you have a corp or alliance buddy who enjoys doing the missions, you can simply fleet up with them wherever you are and enjoy the standing increases while you do what you enjoy.

    It isn't CCP's fault that in all your attempts to play Eve, you never found a way to do what you enjoy in the game. CCP just provides the venue; it's up to you to figure out what you want to do and how to go about doing it. If you can't find anything you enjoy doing or can't figure out how to get to where you can, quit and go do something else. Eve's the second largest MMORPG behind WoW. It'll be just fine without you.

    Everyone starts out not quite sure what to do or how to do it. Eve isn't geared toward making it simple for you to pick up and go, but it is geared toward making it possible for clever players to quickly advance. It took me a couple months of doing dull stuff to figure out what I was doing wrong and how to get into what I really enjoyed doing. Frankly, if you're finding yourself stuck grinding in Eve, you're doing in wrong. Learn to do it right or quit and go play something else. But don't pretend there must be something wrong with the game design simply because you couldn't figure it out.

    --
    -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
  121. just.. by dezent · · Score: 0

    Now go outside and play like i did when i was a kid!

  122. WoW.... by Anonymous Coward · · Score: 0

    ....i've never seen so many ignorant comments on EVE as i have today.

    People love EVE because it's one hugeass PVP arena. If you're controlling a system in EVE, it's yours. It's not an irrelevant instanced copy on your local server, it's actually something worth fighting for (some more, some less). And you own that system because you've fought for it. Not in a game mechanic-ish way where your clan has scored the highest amount of points or something, but because you tell other people to gtfo or you'll shoot them (actually, just shoot them). The game is the other players and what you do with them. Anything goes.

    The biggest fail in EVE is the absolute lack of documentation. This is also what makes it really frustratring for new players to enjoy PVP. Timers, Sec standing, (module) penalty stacking. It's quite hard to figure out without googling forums or using something like EVEHQ.
    I'd wage and say it's an even bigger problem than waiting for skills to train. A good EVE player can be usefull right away with a new account, but a new player with year old account can still suck.

  123. Re:This stuff matters by Anonymous Coward · · Score: 0

    Are you stupid or something? Why do you think "hack" is written in quotes?

  124. Re:They should made so the only way to lose it was by Ephemeriis · · Score: 1

    And surprise, newer games are getting more players.

    Which isn't really relevant.

    Different strokes for different folks and all that.

    I enjoy a game where I feel like there's a real challenge. I enjoy the cutthroat environment that EVE provides. Others don't.

    I don't have a problem with that.

    I'm not going to suggest that all games should be built like EVE. I wish other folks (not necessarily you) would stop suggesting that all games should be built like WoW.

    You don't have to have a terminal case of testosterone poisoning to play anymore.

    What does testosterone have to do with anything?

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  125. Sounds fabricated by SpeedyGonz · · Score: 1

    Seriously, a kestrel solo in Jita?

    That's why i call BS on this. No player I know would risk such a ginormous loot on a T1 frig, no cloak, no backup, no insta-warp, no nada, on possibly the most wretched hive of scum and villainy in the entire cluster?.

    The cynic in me could say this is a sort of publicity stunt/political smokescreen from CCP to deflect attention from that recent PR bomb.

    For those unfamiliar with it: CCP years ago, after *another* PR snafu, designated a group of player-elected players to form a committee, called the "council of stellar management" (CSM) to allow players to elevate grievances and petitions to CCP's top brass, CCP supposedly even bestowing on them "shareholder" power or something of the sort (Pure BS if you ask me). Couple of weeks ago(last week even?), CCP essentially slipped that they didn't give a rat's ass about the CSM...

  126. Re:They should made so the only way to lose it was by Ephemeriis · · Score: 1

    wanting to play a game that doesn't "hurt" you doesn't make you a "pussy" it makes you a well adjusted person.

    I never claimed that there was anything wrong with playing a game that doesn't hurt you. I never called anyone a pussy. I lamented the lack of challenge in modern games, nothing more.

    wanting to play a game that DOES hurt you, makes you a masochist.

    Trust me, playing EVE does not make you a masochist. There is absolutely nothing masochistic about internet space ships.

    personally I'll just stick to starcraft. I can play a game and within about 20 minutes I either have won or lost.

    I also enjoy quick and simple games... Although I've never been much of a Starcraft fan. I do enjoy Gratuitous Space Battles though.

    And it doesn't give people who've played longer any advantage other than the skills they've leaned.

    And neither does EVE, but you wouldn't know that, since you don't play it.

    To me, games where players who've invested more time get an advantage over people just starting are for pussies. The truly hardcore are willing to leave everything up to their own skills.

    If I started playing eve right now you'd be sure to completely own me. But only because you've done the grind long enough to increment some numbers in a database in Iceland.

    This is one of the least-accurate things folks think they understand about EVE.

    There is a finite set of skills that is actually beneficial at any given point in time. If I'm flying around in my frigate blasting people in PvP, there's only so many skills I can use. All that time I spent training battleships? Useless. All that time I spent learning how to mine? Useless. All those trade skills? Useless. Only that small set of skills that relate directly to flying and fighting in a frigate are useful.

    You can max-out a finite set of skills pretty quickly. You can be damn good at flying and fighting in a frigate within a few weeks. And you'll do just as good as somebody who's been playing for years (aside from the real-world knowledge that they've gained).

    Playing for years opens up more possibilities. Maybe you can fly a frigate, or a cruiser, or a battleship, or a titan... So you have more things to pick from. But once you're actually flying something specific, all those other skills become meaningless.

    And somebody who's only been playing for a couple months, but they've focused on frigate skills, can kick your ass just fine.

    EVE's mechanics actually make the whole "hardcore" versus "casual" discussion largely irrelevant.

    In most MMOGs you only progress while you're logged in. So somebody who is willing to log in and play for 12 hours a day has an advantage over someone who only plays 1 hour a day.

    In EVE, training happens in real time. If the two of us start a skill training at the same time, and then you play for 12 hours a day and I only play for 1 hour a day, we'll both finish training that skill at the same time (assuming our stats are the same). You can even earn ISK while you're offline.

    So, unlike most MMOGs out there, I don't have to log in every single day to make progress.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  127. Gosh by Anonymous Coward · · Score: 0

    meaning 1 Million dollars worth of money ends up in CCP's pockets without anyone gaining anything out of it.

    In the real world... that's UNHEARD-OF!

    *koff* Microsoft Enron Goldman-Sachs Madoff etc etc etc etc

  128. Re:This stuff matters by Anonymous Coward · · Score: 0

    Probably because you're an idiot who doesn't realize that this isn't anywhere close to any definition of "hack", unless yours happens to be "undocking". Because that's all the player had to do to get his shit broken, no circumventing of anything.

  129. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    For an accurate sim, there has to be a tangible penalty for performing the wrong thing. If that is "You die, lose a bunch of work, cannot get any of it back, and may even give something to the guy killing you." It triggers a very real adrenal response to get the fuck out, or fuck their shit up. And no, people who can't deal with that should go play Star Trek, aka "click+space" as even SWG would be too much for them.

    And yes, I'm a fucking elitist Meridian 59 player. That game was good because of the reasons you won't play eve. It made you not want to die. It made it more REAL than any fucking crappy plotline did. If I died in that game I was out 6-8 hours of work, sometimes 10x that if I was on a fully built character. You should see the aversion tactics used in that game to avoid death. But it is all fight or flight, you don't really have option to stick around and take the death, dealing out as much as you possibly can before (you knowing full well) get killed. Half the time you saw an enemy the same moment he was disabling your ability to run (blind, hold, etc.) And you had to stand there and lose 6-8 hours of 'hard work' or try and escape somehow. It somewhat limits your options, but it also causes a boost in adrenaline you don't get from other games.

  130. the difference by n3r0.m4dski11z · · Score: 1

    "I think the term you EVE toughguys are looking for is "casual player" not "pussy"."

    Let me translate what hes saying for you:

    Casual Player = Wife and kid, plays a few hours a week. Very capable of being hardcore.

    Pussy = Someone who gives up at eve.

    Eve is hardcore. You will have an adreneline rush the first time you need to fight for your life. You will feel the fight or flight response and you will get a kick from it. The kick is why people play eve. Real pvp, real consequences. fo reals. You dont have to be a tough guy to get in a fight, or avoid one.

    Picture fight club, in space....

    and mining.

    --
    -
  131. PLEX Can not be moved between stations by DI4BL0S · · Score: 1

    I'm a bit baffled by this news.... Last time I checked I found this about PLEX on the official website:

    30 Day Concord Pilot License Extensions
    What is a Pilot License Extension and how does it work?
    What is PLEX?
    A Pilot License Extension (PLEX) is an item that adds 30 days of game time to your EVE Online account. It can be converted from any game time code and, like any other item, it can be traded on the EVE market. Please keep in mind that PLEX cannot be moved between stations.

    So explain to me, how did this happen again?

    1. Re:PLEX Can not be moved between stations by Sqweegee · · Score: 1

      Because they changed it last month, now you can haul them around.

  132. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    Click, click, click. I'm a big man now.

    Dude, if you want to play a game that isn't for pussies, go play Rugby. get multiple black belts, or take up light-pack hiking. All you're doing is clicking a mouse and typing some keys.

  133. Re:This stuff matters by lanceran · · Score: 1

    Actually, you raise a very interesting point. As soon as you can convert real money to not just game time, but chips(PLEX) and then gamble them using odds(which depend on your ship and stats), you have a casino... and not just any casino, a casino where you can only spend your winning on other games in it and never cash out. Made more interesting by the fact that other players can gamble without any chips and yet take all of yours, like in this story... It's like a medieval arena in a bad fantasy novel - somebody challenges you to a fight and you can't refuse it... and if you lose, you lose everything, if you win, you get nothing, just more battles until you eventually lose.

  134. But it is a game FFS by vortexau · · Score: 2, Interesting

    In real life, ship the sea-lanes off Somalia and you don't just risk some money (or virtual currency); you risk your own LIFE! A real-time pirate can take your life, and rape your wife.

    If your lucks fully down the plumbing he may just rape YOU (as well) before he takes your life!

    Its not just $1200 you'd have lost, but your intestinal fortitude, and your continuing existence!
     

    --
    (David Bowman, EVA near HUGE Monolithic Win-PC in orbit around Jupiter) "My God - its full of Malware!"
  135. Re:They should made so the only way to lose it was by PeterBrett · · Score: 1

    Your post outlines the reason I stopped playing EVE. Is that it is anarchy. Even staying and mining in 1.0 space, one can get ganked by a suicide mob using clones or expendable toons.

    Sir, I only suicide gank on my main. It's more exciting that way! Also, high sec. space is not safe space.

    There is even a specific day for killing mining vessels.

    "Hulkageddon" is an in-game event organised by, funded by and supported by players. It's exactly the sort of emergent gameplay that EVE's all about. A properly-run mining operation in 1.0 with decent fit barges and support ships is 100% safe from any suicide gankers. Mining in deep alliance 0.0 is also pretty much completely safe from suicide gankers. If you lose ships to Hulkageddon, you should (a) pay better attention to the news and (b) make some friends.

    I like the mining side but there is no reason to pursue it if half the mineral, and it is the most profitable half, are only available in lowsec.

    Join a corp, move to 0.0, profit! Look ma, no "???"!

    I like the industrial side, but there is no reason to pursue it if the market price for an item is less than the cost of the minerals that go in to it, let alone the cost of production.

    Train reprocessing skills, by under-priced ships, reprocess them, sell materials, profit! Look, still no "???"!

    I liked the idea of industrial and business sides of the game, but they have just become a way to get gear for PVP. Mining ships are under armed and under armored, unless one wants to give over most of the mining capabilities.

    ...join a corp, use an Orca, watch local. Or mine in a Rokh. It's a trade-off: greater income, at the expense of greater vulnerability. If you choose to fly a ship you can't afford to lose, then it's your fault when you inevitably lose it.

    Freighters are completely unarmed in a universe with no law enforcement.

    There is law enforcement; it's called CONCORD. Choose your mode of transport appropriately to your cargo. If you need to transport high-value items in high sec, use a collateralised courier contract or use the corp hangar on an Orca. If you need to transport bulk low-value items in high sec, use a freighter -- because it has ludicrous HP, suicide gankers won't attack it if they can't get enough profit to cover the ships they'll lose. If you need to transport items in low sec or 0.0, use a blockade runner and a scout (avoid transporting bulk low-value stuff around there, it's not worth it)! Since the insurance nerf, the likelihood of being suicided has gone way down, if you take basic precautions and don't AFK.

    By the way, have you ever looked into the transportation trade side of the game? I don't think I saw a single transportation job that wasn't a setup to be ganked so one would lose both one's deposit, one's freight, and one's freighter.

    "If it looks too good to be true, it probably is." Corps like Red Frog Freight are doing really well out of bulk transport, and they're always recruiting freighter pilots, so it clearly can be done.

    CCP touts the multifaceted nature of the game, but it has turned into nothing but PVP.

    When you click "Undock" you're consenting to PvP. It's what EVE's about. Even so, unless you do something blindingly stupid (like flying a cargo expanded cargo rigged officer fit Hulk during Hulkageddon, or undocking in a cyno Kestrel with 74 PLEX in the hold while wardecced), then it's dead easy to avoid PvP, and you'll never lose something you can't easily replace.

  136. Lesson Learned by sarbonn · · Score: 1

    All negatives aside, it sounds like he learned a very expensive lesson. Or at least here's HOPING he learned a very expensive lesson. I once got scammed in Ultima Online in a way that I never saw it coming. Learned an important lesson that I never allowed to repeat itself. Almost quit the game that day, but then realized it was just a game, people can be crappy, and you just have to move on or let it consume you to death. At first, I thought the "pirate" attack in this story was piracy, as in someone using code to steal his stuff, but this was just a part of the game, so can't say I have a lot of compassion for the lesson that should be learned here.

    --
    Sarbonn's blog: http://www.sarbonn.com/blog
  137. You an do that? by hesaigo999ca · · Score: 1

    Wait a minute ...if I buy time to play this game of yours, and you put my gaming time on some card INSIDE the game, and someone steals it, I do not think I would play your game....what sort of stupid game is that anyways? I paid for time to play, I must have an account associated to this time I purchased, that would be like saying all your bank info for how much money is on your ATM card, so if someone steals your atm card, then they stole your money.

    Eve creators must fix this and immediately associate any play time won within a game (that gives more time to play the game) to the actual account, and not the character in the game...so if something gets destroyed, the account still shows extra game time, seems pretty simple to me.

    1. Re:You an do that? by VisiX · · Score: 1

      People play EVE because of the risk involved, they do not want the risks removed.

    2. Re:You an do that? by hesaigo999ca · · Score: 2, Funny

      What risk is there to Eve, I have never played, is it like WoW?

  138. Risk, reward, and consequences ... by Anonymous Coward · · Score: 0

    EVE is a game where player death in the game has consequences in the game. But it still up to the player how much consequences he wants to have. And you can't take risks if there are no consequences to match them. This in contrast to for example with WoW, where player death in the game basically has almost no consequences, so consequently, where's the real risk there? In this example, the victim didn't have to move those PLEX. He could not have undocked with them. In fact, he probably shouldn't have. He could have used other means of transporting them for example. But he didn't. He took a huge risk, and it didn't pay off for him, and that had consequences.

    Now, if you don't want to make choices like that in your game, fine; play a game where they don't exist. Personally, I do like those type of things in the games I play. And that has nothing to do with griefing, or being a toughguy. I just find it more exiting. It maybe a game of hard knock lessons, but to me, that makes the experience of achieving things just more rewarding.

  139. Re:They should made so the only way to lose it was by bm_luethke · · Score: 1

    I do not know, maybe the OP has some sort of special keyboard - maybe it has spikes for keys, he has to take steroids just to get enough muscle strength to push the keys, his computer is powered by a treadmill that he runs on to play, or some other thing to make him a "tough guy".

    Though I guess that would make him stupid instead of a tough guy.

    --
    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
  140. Free money for CCP! by Ihlosi · · Score: 1
    I bet their destroy_ship() function contains something along the lines of

    foreach(cargo_item) if item != PLEX & chance_50_percent put_in_wreck(item) else destroy(item)

    Every destroyed PLEX means free money for them. ;)

  141. Re:They should made so the only way to lose it was by flibuste · · Score: 1

    it's a commonality among Eve players to consider themselves above the average "care bear", closer to the "elite" or "I IZ SO GOOD I AM 2 SEXY 4 MY SHIP" status. Hence the distinctive choice of "pussy" vs "casual player".

  142. Re:Rant over by Duggeek · · Score: 1

    Whether the meme is acceptable or not, the meaning is pretty clear. The only thing of value was the $1,200 USD before it was spent on in-game PLEX. Once it was spent, it only has value to one person; the player that owns them. CCP, the company that develops and hosts EVE Online, didn't lose a dime... they got $1,200... see what they did there?

    In that light, what OP says is true... anyone on /. could not care less about one gamer's loss. The rest of us haven't lost anything here, and what we have is a valuable lesson on how to handle virtual-world items that cost (but are not *worth*) real-world money. Something like, "Don't go all-in on a blind bluff."

    But wait... there's more...

    Let's say you go to a local Dave & Buster's (FYI: a prominent restaurant/bar/video-arcade chain) and load-up a card for the arcade with a thousand bucks. Nobody steals your card. Nobody "makes you lose" the card. During a game of Whack-A-Mole, you happen to drop it into the machine and it gets shredded. I don't think you'll get one lick of sympathy from the manager. He still gets to report your $1,000 as revenue.

    So where's the evil here? It's in the way the gaming company continues to gain real-world revenue from a player's virtual losses... whether it's part of the game or not. Yes, it's the player's fault for making such a dumb move, but that money represents real-world efforts... this isn't Vegas we're talking about. It's a virtual world that people pay (often, hard-earned) money to enjoy.

    The PLEX are meant to open the door to monetize additional subscription time within the game-world itself (I think there's an existential paradox there somewhere...) but does that mean that they are to be treated the same as "found", "harvested" or "quested" items? They weren't imagined-up as part of the world, they mean something real to each and every player that possesses them. They have worth, more-so than "monopoly money" and more-so than a virtual spaceship, even if there is no cash value.

    With enough persuasion (and a quick look inside the Whack-A-Mole machine) it would be fair for management to provide another card loaded with the last-known amount. I think something like that should happen for this player in EO as well.

    The entire PLEX idea is flawed... it shouldn't be represented as an actual in-game item. While it can be possible to barter subscription time (don't know *why* it should be possible, tho') it should be tied to a player's master account... not represented as a destructible, vulnerable game-world item.

    --
    This post © Copyrite Duggeek, all rights reversed.
  143. Re:This stuff matters by Anonymous Coward · · Score: 0

    This isn't anywhere close to any definition of "hack", unless yours happens to be "undocking". Because that's all the player had to do to get his shit broken, no circumventing of anything. Writing skills, get some, fuckhead.

  144. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 0

    Not for pussies?
    So you can go out, stake your own claim, and through your own skill and effort become successful?

    Oops. No. Everything is controlled by cartels and entrenched organizations. You play by their rules or not at all if you want to "get ahead" It's a game for lairs, sycophants, and toadies. The game exists for it's existing entrenched population and thus it's growth is extremely limited. It exists the feed the egos of those at the top, and for those personalities that think they might get personal gain for submitting their will to powerful people.

    The game is not for people with moral fiber. Frankly, we're glad you're trapped in that game and not out annoying us in others.

  145. Perhaps Jesus is a good loser? by DocSavage64109 · · Score: 1

    I'm pretty sure Excel auto saves -- at least my copy of Excel 2007 does every 10 minutes. So, if Satan was "well ahead", even if Jesus saved right before the power went out, his 5 minutes of extra data entry would not be enough to overcome his inefficiency and Satan would win.

  146. Considering who I heard this joke from... by DiEx-15 · · Score: 1

    I'd highly doubt he'd understand any of this. Nevermind the fact I thought the same thing you said when I heard it.

  147. Ironic by xmvince · · Score: 1

    This is a perfect metaphor for what's happening to the United States.