Domain: ferrago.com
Stories and comments across the archive that link to ferrago.com.
Stories · 32
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Xbox Live For The Players
jasoncart writes "Ferrago has an article up suggestion how Xbox Live could be improved with a unified multiplayer matching system, clans, and player-funded dedicated servers." From the article: "Meeting friends via Xbox Live can happen only in the heat of battle, you can send friend requests to people you've enjoyed playing with, and keep an eye on who you have met during your gaming adventures. But as yet there is nowhere in Xbox Live (although plenty of places if you use a PC) to meet up with other likeminded Xbox 360 gamers, chat, arrange a game, and get playing. This is why the Xbox 360 needs a unified multiplayer matching system." -
BF2's Persistent Scoring More Harm Than Good?
jasoncart writes "Persistent scoring (where your score is counted from one gaming session to another) is the norm in MMORPGs, but using it in arguably less mature genres such as FPSs makes for interesting gameplay. " From the article: "The most prized asset for the competitive, ranking-sensitive Battlefield 2 player are the helicopters. These fearsome death machines are almost ludicrously overpowered, in the right hands. They feature a gunnery position with a nasty cannon (best for troop takedown), and TV-guided missiles (best for vehicles). The pilot, whose job is to grapple with the newbie unfriendly control system, and powerful engine also has access to a bank of effective-in-quantity missiles. Newbies inevitably do get hold of them sometimes, to disastrous effect - they are pretty difficult to fly until you get your head around the control system. I'm reminded of a driving school car around my way that says 'Everyone had to learn once!' on the back." -
PS3 Details Slowly Emerging
The Playstation Magazine (PSM) has a feature coming up in the next issue which discusses Sony's new console with a few new details. Both Maxconsole and Ferrago have a look at the piece. From the Maxconsole article: "We've received a lot of letters asking about how PS2 will be backwards compatible with PS2 and the original Playstation if it doesn't have memory card slot. Well, we have an answer, and it's both good and bad. First, the bad news: All of those old memory cards you have won't be usable with PS3. Okay then, wha's the solution? Sony has actually decided to only use Memory Stick Duo cards(the same format PSP uses) for PS3 save data. However, if you play a PS1 or PS2 game on PS3, the system will treat the Memory Stick like it's a normal memory card." -
Gaming Glitches Add Character
jasoncart writes "Glitches in videogames are always a bad thing, right? Wrong, argues columnist Rob Wilson - citing developer oversights in titles like Halo, Pro Evolution Soccer, Vice City and Quake as adding welcome 'character' to our gameplaying experiences." From the article: "Then, in the distance, something astonishing happened. The car I was chasing sunk into the road as if it were careering off a cliff. The car vanished and a welcoming sight flashed up on the screen. 'Mission Passed - $1000'." -
E3 2005 - A Look Back
Last week was so interesting I caught the plague and died for two days. Now that I've gotten a rez and E3 has wrapped up, a look back is in order. Ferrago takes a look at E3 no-shows, like STALKER, while GamesIndustry.biz has a look at statistics. The big three PR conferences were some of the highlights of the Expo, and Gamespot tells us who 'won'. The best way to get a feel for what happened last week, though, is to get it firsthand. The Casual Gamer Experiment is over, with his impressions now available. Personal accounts are available at Press the Buttons, GamersInfo.net, CliffyB.com, Grimwell.com, John Davison's Blog, and Jeremy Parish's Blog. Was there any firsthand E3 coverage that you particularly liked this year? What did you think of G4's live broadcasting, if you caught it? Update: 05/23 18:56 GMT by Z : Obligitory PA link. From the post: "I don't believe there is any such thing as a 'Playstation 3' yet, and I don't believe in the Killzone video. What I do believe is that Sony harnessed the media and then rode it from place to place, one hand on the bridle while the other waved madly in the air." -
Do Game Review Scores Matter?
jasoncart writes "This piece on Ferrago discusses the use of review scores and the significance they play in gamers purchasing decisions. Ultimately, according to columnist Ben Parfitt, review scores are pointless." From the article: "Few things wind me up more than when what appeared to be a well-balanced and thoughtful gaming discussion descends into a successive barrage of review scores and Gamerankings ratings." -
Do Game Review Scores Matter?
jasoncart writes "This piece on Ferrago discusses the use of review scores and the significance they play in gamers purchasing decisions. Ultimately, according to columnist Ben Parfitt, review scores are pointless." From the article: "Few things wind me up more than when what appeared to be a well-balanced and thoughtful gaming discussion descends into a successive barrage of review scores and Gamerankings ratings." -
Sticking up for Nintendo
Reader jasoncart wrote in to give us a heads up on an editorial over on Ferrago. In it, the author defends Nintendo from its numerous detractors. From the article: "I love Nintendo and make no apology for it. I admit still that they annoy me like no other company in the gaming world. They can be at times simply utterly frustrating, I know that too well, but how shall I put it? Love is true but comes at a price. It's the one that is closest to you that can hurt you most." -
History of Grand Theft Auto
jasoncart writes "With the launch of Grand Theft Auto: San Andreas this week, Ferrago has taken a look back at everyone's favorite non-linear series." -
Gran Turismo's PSP Conversion Gets Details, Video
jasoncart writes "Sony has confirmed more details on PlayStation & PlayStation 2 killer-app Gran Turismo's upcoming port to the PSP handheld, further underlining the simplicity of PS2 to PSP conversions - series producer Kazunori Yamauchi says: 'Since we're already developing the [Gran Turismo 4]'s system on the PS2 hardware, we're planning to port that directly to the PSP.' IGN PSP has more details from the same interview, and there are also some Japanese shaky-cam videos featuring game footage playing on the PSP, one of the first times the handheld has been seen running in standalone form." -
Gran Turismo's PSP Conversion Gets Details, Video
jasoncart writes "Sony has confirmed more details on PlayStation & PlayStation 2 killer-app Gran Turismo's upcoming port to the PSP handheld, further underlining the simplicity of PS2 to PSP conversions - series producer Kazunori Yamauchi says: 'Since we're already developing the [Gran Turismo 4]'s system on the PS2 hardware, we're planning to port that directly to the PSP.' IGN PSP has more details from the same interview, and there are also some Japanese shaky-cam videos featuring game footage playing on the PSP, one of the first times the handheld has been seen running in standalone form." -
Gran Turismo's PSP Conversion Gets Details, Video
jasoncart writes "Sony has confirmed more details on PlayStation & PlayStation 2 killer-app Gran Turismo's upcoming port to the PSP handheld, further underlining the simplicity of PS2 to PSP conversions - series producer Kazunori Yamauchi says: 'Since we're already developing the [Gran Turismo 4]'s system on the PS2 hardware, we're planning to port that directly to the PSP.' IGN PSP has more details from the same interview, and there are also some Japanese shaky-cam videos featuring game footage playing on the PSP, one of the first times the handheld has been seen running in standalone form." -
N-Gage QD Review - No More Side-Talkin'
jasoncart writes "After the apparently poor uptake, and questionable design of the original N-Gage, have Nokia taken the hint when designing the next model - the N-Gage QD? Ferrago has a hands-on review." -
N-Gage QD Review - No More Side-Talkin'
jasoncart writes "After the apparently poor uptake, and questionable design of the original N-Gage, have Nokia taken the hint when designing the next model - the N-Gage QD? Ferrago has a hands-on review." -
Sega Studios To Be Amalgamated In Sammy Merger
jasoncart writes "News from Japan today informs us that the Sega-Sammy merger is progressing apace ahead of the October completion date, with the announcement of new appointments at the holding firm, and news that 'Sega's seven internal divisions, including famous studios such as AM2 and Sonic Team, will be amalgamated ahead of the merger.' Sammy boss Hajime Satomi argues: 'I feel that Sega has high individual capabilities, but it's too separated into different subsidiaries... It's about time that we returned back to the old Sega' - there's also a new company logo for the holding company. At a time of great change for Sega, the only thing now certain is this great shift, with which Sammy aims to push Sega back into profitability." -
Sega Studios To Be Amalgamated In Sammy Merger
jasoncart writes "News from Japan today informs us that the Sega-Sammy merger is progressing apace ahead of the October completion date, with the announcement of new appointments at the holding firm, and news that 'Sega's seven internal divisions, including famous studios such as AM2 and Sonic Team, will be amalgamated ahead of the merger.' Sammy boss Hajime Satomi argues: 'I feel that Sega has high individual capabilities, but it's too separated into different subsidiaries... It's about time that we returned back to the old Sega' - there's also a new company logo for the holding company. At a time of great change for Sega, the only thing now certain is this great shift, with which Sammy aims to push Sega back into profitability." -
Sega Studios To Be Amalgamated In Sammy Merger
jasoncart writes "News from Japan today informs us that the Sega-Sammy merger is progressing apace ahead of the October completion date, with the announcement of new appointments at the holding firm, and news that 'Sega's seven internal divisions, including famous studios such as AM2 and Sonic Team, will be amalgamated ahead of the merger.' Sammy boss Hajime Satomi argues: 'I feel that Sega has high individual capabilities, but it's too separated into different subsidiaries... It's about time that we returned back to the old Sega' - there's also a new company logo for the holding company. At a time of great change for Sega, the only thing now certain is this great shift, with which Sammy aims to push Sega back into profitability." -
E3 - First Day Shows Multitude Of New Games
Thanks to Eurogamer for its in-depth E3 coverage, as well as GameDaily's detailed write-ups and Ferrago's similarly wide-ranging coverage, as they add to previously-mentioned gaming websites covering the E3 Expo in Los Angeles. Highlights of the first day include hands-on impressions of Conker: Live and Reloaded for Xbox, a seriously in-depth Half-Life 2 interview, some first impressions of Myst IV, confirmation that Sega's signing of The Matrix Online was their 'big announcement', though Phantasy Star Universe was also announced, the list of songs for Donkey Konga, and a hands-on look at Final Fantasy XII. What other software are you most impressed by? -
E3 - Sony Drops PS2 To $149, Shows PSP, Hints At PS3
JSDopefish writes "Not much of a surprise, but Sony announced today at their E3 press conference that they're lowering the price of the PlayStation 2 console to $149, including the network adapter. That matches the already in-place $149 price of the Xbox system. The GameCube remains at $99." Elsewhere, jasoncart writes "Sony has just unveiled their Playstation Portable specs to the enthralled masses at their pre-E3 conference in LA. The result is the first photographs of the new device (alt. link), confirmation of the impressive specifications (Wi-Fi ahoy!) and hints on the games we'll be playing on the PSP, including 'clips of Gran Turismo... Wipeout [and] Metal Gear Solid'." 1UP also discusses mentions of the PlayStation 3 in the press conference, including "some rather grand predictions for the future of Sony's game console efforts." -
E3 - Sony Drops PS2 To $149, Shows PSP, Hints At PS3
JSDopefish writes "Not much of a surprise, but Sony announced today at their E3 press conference that they're lowering the price of the PlayStation 2 console to $149, including the network adapter. That matches the already in-place $149 price of the Xbox system. The GameCube remains at $99." Elsewhere, jasoncart writes "Sony has just unveiled their Playstation Portable specs to the enthralled masses at their pre-E3 conference in LA. The result is the first photographs of the new device (alt. link), confirmation of the impressive specifications (Wi-Fi ahoy!) and hints on the games we'll be playing on the PSP, including 'clips of Gran Turismo... Wipeout [and] Metal Gear Solid'." 1UP also discusses mentions of the PlayStation 3 in the press conference, including "some rather grand predictions for the future of Sony's game console efforts." -
Leukaemia Patient Helps Create Chemotherapy Game
jasoncart writes "Whilst trying to visualize his illness, leukaemia patient and gamer Ben Duskin came up with a concept for a video game, according to a story on Ferrago. With the help of Eric Johnston and his employers LucasArts, the PC game, whose object is '...to destroy all mutated cells and to collect the seven shields which provide protection from common side effects of chemotherapy', is now in beta and available for free download from the Make A Wish Foundation - there are also screenshots available on Ferrago. The best news of all is that Ben is now in remission." -
Leukaemia Patient Helps Create Chemotherapy Game
jasoncart writes "Whilst trying to visualize his illness, leukaemia patient and gamer Ben Duskin came up with a concept for a video game, according to a story on Ferrago. With the help of Eric Johnston and his employers LucasArts, the PC game, whose object is '...to destroy all mutated cells and to collect the seven shields which provide protection from common side effects of chemotherapy', is now in beta and available for free download from the Make A Wish Foundation - there are also screenshots available on Ferrago. The best news of all is that Ben is now in remission." -
LucasArts Reduces Staff After Cancellations
cordsie writes "In a move that should come as a surprise to absolutely no one at this point, the once venerable LucasArts has laid off thirty of its staff. The brief article implies that the layoffs were due to the recent cancellation of the sequel to Sam and Max and the Full Throttle follow-up." S!: Ferrago has a story noting this reduces the LucasArts staff count "to about 389", still a significant number, and an earlier International House of Mojo story regarding the layoffs has a commenter alleging: "Among the people let go were... [the] Director of The Dig, Escape from Monkey Island and most recently Full Throttle 2... as well as both the Lead Engineer and Producer of the late Sam and Max 2 game." -
Ubisoft Signs Deal With U.S. Army
Pig Hogger writes "The French video game producer Ubisoft has entered an agreement with the U.S. Army to market America's Army-branded video-games. According to the Ferrago story (and this Eurogamer story), '...the full and vast resources of the army will be at Ubisoft's disposal.'" -
Ubisoft Signs Deal With U.S. Army
Pig Hogger writes "The French video game producer Ubisoft has entered an agreement with the U.S. Army to market America's Army-branded video-games. According to the Ferrago story (and this Eurogamer story), '...the full and vast resources of the army will be at Ubisoft's disposal.'" -
Gaming Support Glove Mystifies, Thrills
jasoncart writes "Have gaming accessories gone too far? According to a Ferrago review, the Danish company Steelpad have manufactured a gaming support glove, designed to be used with a mouse to get maximum accuracy in your favourite FPS. I wonder if it will go the way of the Power Glove?" The review says that the glove claims it "...will improve your accuracy by reducing the friction between the base of your wrist and whatever surface it comes into contact with. It will also give support to your wrist through its snug fit and the stiffness of the wrist band." -
Gamepads for Console/Arcade Emulators?
Mortimus asks: "I'm looking for a gamepad that is best suited for arcade and console emulators. The problems I've experienced with a previous gamepad like the Gravis GamePad Pro resides in the directional pad not being precise enough and misinterpreting directions, even with proper calibration, which can be very frustrating. I'm aware of the X-Arcade joystick, but that isn't what I'm looking for. I'm more interested in gamepad like the Logitech Dual Action, Guillemot Thrustmaster Dual Analog Gamepad, and perhaps even an original Sony Playstation gamepad with a USB adapter. What have you all found works best with most emulators (MAME, FBA, ZSNES...) and the most precise without being finicky?" -
Star Chamber's Indie PC CCG Goodness Probed
Thanks to Ferrago for their in-depth review of PC online collectible card game Star Chamber, praising the relatively unknown indie title as "an invigorating little game", and suggesting: "It's been a long time since this jaded gamer was so captivated by a game." The same site has an interview with the creators from Nayantara Studios, in which they discuss the genesis of the game (from "a love of well-balanced, simple-yet-complex boardgames and adding a CCG element to be able to produce a high-quality 'CCG meets computer boardgame'"), and the future of indie gaming ("I do think that with the big publishers and teams focused on producing massive uber-budget games and MMORPGs, and especially with the consoles starting to dwarf PC sales, I think there is a significant window for the smaller, independent studios to take back some of the PC market.") -
Star Chamber's Indie PC CCG Goodness Probed
Thanks to Ferrago for their in-depth review of PC online collectible card game Star Chamber, praising the relatively unknown indie title as "an invigorating little game", and suggesting: "It's been a long time since this jaded gamer was so captivated by a game." The same site has an interview with the creators from Nayantara Studios, in which they discuss the genesis of the game (from "a love of well-balanced, simple-yet-complex boardgames and adding a CCG element to be able to produce a high-quality 'CCG meets computer boardgame'"), and the future of indie gaming ("I do think that with the big publishers and teams focused on producing massive uber-budget games and MMORPGs, and especially with the consoles starting to dwarf PC sales, I think there is a significant window for the smaller, independent studios to take back some of the PC market.") -
Miami Vice, Knight Rider, Slew Of Vivendi Games Revealed
Thanks to GameSpot for its article revealing publisher Davilex will be releasing a game based on '80s TV show Miami Vice for PC, PS2, and Xbox. The game, in development at UK-based Atomic Planet Entertainment, offers "a third-person action game in which players engage in dangerous raids and gunfights in Miami nightclubs and warehouses", and means an official adaptation for an already videogame-influencing TV series. Davilex are also producing a sequel to their Knight Rider game, hopefully a little better-received than the original PC version. Elsewhere, Boomtown has a complete Vivendi release list for 2004, mentioning a number of previously unknown games, including two new Tolkien-licensed games for PC, new titles in the Crash Bandicoot and Spyro series, games based on film properties such as Predator, Chronicles Of Riddick, and Van Helsing, as well as Krusty Demons (either a motorcross game or a title involving everyone's favorite Simpsons clown?) -
The Trouble with MMORPGs
jasoncart writes "The trouble with MMORPGs is a humorous account of one gamer's struggle to find and assume his place in the rapidly evolving societies which form a part of the online RPG explosion. Ultimately, it is also a lament for the loss of direction that is the scourge of the genre." -
The Trouble with MMORPGs
jasoncart writes "The trouble with MMORPGs is a humorous account of one gamer's struggle to find and assume his place in the rapidly evolving societies which form a part of the online RPG explosion. Ultimately, it is also a lament for the loss of direction that is the scourge of the genre."