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E3 - First Day Shows Multitude Of New Games

Thanks to Eurogamer for its in-depth E3 coverage, as well as GameDaily's detailed write-ups and Ferrago's similarly wide-ranging coverage, as they add to previously-mentioned gaming websites covering the E3 Expo in Los Angeles. Highlights of the first day include hands-on impressions of Conker: Live and Reloaded for Xbox, a seriously in-depth Half-Life 2 interview, some first impressions of Myst IV, confirmation that Sega's signing of The Matrix Online was their 'big announcement', though Phantasy Star Universe was also announced, the list of songs for Donkey Konga, and a hands-on look at Final Fantasy XII. What other software are you most impressed by?

91 comments

  1. Monkey? by Moo+Moo+Cow+of+Death · · Score: 0, Offtopic

    Is it just me, or does the FFXII main guy's face look like a deformed monkey? How am I supposed to relate to him when I can't even relate the same gene pool?

  2. But More importantly..... by suedehed · · Score: 3, Interesting
    Booth Babes!

    http://www.happypuppy.com/e3/photos.jsp

    Sorry couldn't resist, since there are entire sites dedicated to the E3 Booth Babes :)

    1. Re:But More importantly..... by Sv-Manowar · · Score: 1

      Seeing as happypuppy is owned by a company that operate huge porn sites, i wouldnt be suprised to see cute booth babes on there ;)

    2. Re:But More importantly..... by Anonymous Coward · · Score: 0

      For the first time, there's more silicone than silicon at E3!

    3. Re:But More importantly..... by Undefined+Parameter · · Score: 1

      You know, for a site that is supposedly sporting "booth babes," the proportion of guy to not-a-guy pics is, erm, notably high.

      ~UP

      --
      Eat the Path.
  3. Seriously In Depth by jzuska · · Score: 1

    Seriously in depth are you kidding me? What the hell I want a HL2 release date so I can plan on buying my new machine. Or at least be able to tell what's coming out before doom3. Anyhoo if you have a few grand cash to gimmme let me know. I need a video card. ha.

    1. Re:Seriously In Depth by Zed2K · · Score: 1

      Yeah really. I'm in the same boat as I'm sure a bunch of other folks are too. All waiting for doom 3 and HL2 to be out in the stores before they buy a new machine. I thought initially the beginning of the year, now its looking like late summer. Oh well, lets me save more.

    2. Re:Seriously In Depth by nomel · · Score: 1

      "People are pretty enthused right now - around March 15th we hit our alpha date"

      that's kinda funny...since they blamed it on the "hacker" that leaked the source code. I guess he was telling the truth when he said that's all they had.

      that big smoking hole in their foot must hurt :|

    3. Re:Seriously In Depth by junkgrep · · Score: 1

      "that's kinda funny...since they blamed it on the "hacker" that leaked the source code."

      Lies. On Sept. 29, 2003 Gabe straight out said that the leak did not cause the delay. It did cause A delay, but after they finally owned up to the delay on Sept. 23, they were very clear and honest after Sept. 30 that it wouldn't have been ready for Sept. 30 leak or no leak.

  4. SEGA's "big announcement" by buffer-overflowed · · Score: 5, Interesting

    Was just positively small and insignificant. Yay, another MMORPG. Wooo. Excitement. I was really hoping for another SEGA console(return of pure gaming companies!), but I knew it wasn't coming and I knew it was going to either be disappointing or it would piss me off(like MS buying out SEGA or something).

    Heck a lot of things were overshadowed by Sony and Nintendo. Some of the eyetoy stuff is just neat, wild new speculation about the PSP(will it manage to play games longer than it can play video[2.5 hours]!? Time will tell!), and the DS is confirmed as nifty.

    Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.

    Metroid Prime 2 looks like more of the same, only now with multiplayer. That's kinda neat I guess.

    The new Zelda looks like it'll be really cool, but that's not til 2005.

    Square-Enix once again moves the line between masculine and feminine with their FF character designs.

    I'm just all curmudgeony right now.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    1. Re:SEGA's "big announcement" by ChibiLZ · · Score: 5, Funny

      Actually, Matrix Online isn't Sega's big announcement. Just wait until Friday, when Sega announces that they will be publishing Duke Nukem Forever for the Nintendo Gamecube. Now that's big news!

      --
      Don't buy WoW Gold! Make it yourself!
    2. Re:SEGA's "big announcement" by Anonymous Coward · · Score: 0
      Was just positively small and insignificant. Yay, another MMORPG. Wooo. Excitement. I was really hoping for another SEGA console(return of pure gaming companies!), but I knew it wasn't coming and I knew it was going to either be disappointing or it would piss me off(like MS buying out SEGA or something).
      No kidding. I thought it might've been them getting back into hardware, or another handheld...
    3. Re:SEGA's "big announcement" by Acidic_Diarrhea · · Score: 0, Flamebait
      Sega has proven beyond a shadow of a doubt that, as a company, they cannot compete in the hardware business. I'm not talking about whether they make the best hardware, I'm merely talking about their ability to manage it. I mean, do I even need to mention the 32X? Sega announcing a new console would only lead to you purchasing it and then getting sad when it fails - blaming the dirty proletariat for not supporting Sega's obviously superior platform - when it is in fact Sega's own fault because they haven't ever been able to market a console. The Genesis was a fluke, it sold in spite of Sega's marketing of it. Why don't you just go play your Sega CD? I'm sure a nice game of Sewer Shark would calm you down. Oh, and here's something to pique your interest. Remember back in the Genesis era and Sega was working on the Sega VR system? Well, perhaps the Sega VR attachment for the Genesis is finally going to get released!!! Can you wait? Man, you'll be able to play Streets of Rage 2 with your very own headset! EXCITING!!!

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:SEGA's "big announcement" by Pluvius · · Score: 1

      Was just positively small and insignificant.

      MTE. I even thought the announcement of PSU was bigger.

      I was really hoping for another SEGA console

      I wasn't; Sega's proven itself incapable of handling the hardware side of the industry. What I was expecting was an MMO version of one of Sega's non-Phantasy-Star franchises, like Sonic. I guess I was close.

      Rob

    5. Re:SEGA's "big announcement" by PhotoBoy · · Score: 1

      This is probably the most anti-climatic announcement ever. I mean it was billed as something really amazing, which for me really could only have been Shenmue 3 or Nights 2 or a new Panzer Dragoon or something.

      What made Sega think this was something that could be described as big exciting news? The return of Alex Kidd would have been more exciting I think...

    6. Re:SEGA's "big announcement" by Anonymous Coward · · Score: 0

      They thought that since most American gamers are EXTREME DUDE wankers, and the Matrix was an EXTREME DUDE movie series, that people might give a shit.

      They were dead wrong, but you can't deny that their logic almost made sense. After all, look at everyone who owns an Xbox.

    7. Re:SEGA's "big announcement" by junkgrep · · Score: 1

      You know, I don't get the animosity towards Halo. The fact is, Halo was a great FPS, even by PC standards, and it's only real suck point was the indoor level design, which was as repetative and meaningless as hell. If almost the entire game had been those outdoor sequences, and if the indoor ones had just taken out the repitition, it would been golden.

  5. That's weird by Anonymous Coward · · Score: 2, Funny

    Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.

    Yeah, Microsoft is pretty lame for using hyberpole at E3. At least there are no Sony, Nintendo, Ubisoft, EA, Konami, Capcom, or Sega fanboys at E3. Whew, that would've been annoying.

    1. Re:That's weird by buffer-overflowed · · Score: 2, Insightful

      Heh, the entire Media at E3 is basically there to be mindless sycophants to whichever one of the big 3 they're currently listening to.

      In fact, I think fanboy is a requirement to be sent to one of their media presentations, judging by the universal reaction to each. Even when they're disappointing they still try to highlight the positive(like Nintendo's performance last year).

      I wasn't attacking Microsoft, I was attacking some of what I've read on forums about people touting two gun mojo, destructable environments/vehicles and online play as "new" things, when they aren't at all.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:That's weird by Undefined+Parameter · · Score: 2, Interesting

      I wasn't attacking Microsoft, I was attacking some of what I've read on forums about people touting two gun mojo, destructable environments/vehicles and online play as "new" things, when they aren't at all.

      I think you'll find that most of them agree with you. It's not that these are new to the genre or technology, it's that they are new to the game or platform itself.

      I quite clearly remember playing Red Faction and enjoying the destructable environments. I also remember griping about it, because they had their physics all screwed up when it came to the "destructable" terrain, too. That, and the fact that some things... weren't actually destructable.

      I'll go ahead and admit right now, I'm a Bungie fanatic. I'm looking forward to Halo 2. I'm not looking forward to it because of the duel-wielding "mojo" (as you put it), the destructable environments, or the online play. I'm looking forward to it for its story, primarily, but also for its gameplay. (This latter thing tends to be the sum of all the non-story parts, true, but it's also how those parts are put together.) ... ... And I'm still a little miffed that every single "major" game BUT Halo 2 has been mentioned on the front page of Slashdot for being at E3. It's a bit better than chopped liver, you know. :-P

      ~UP

      --
      Eat the Path.
  6. The Magical E3 Date Fairy by superultra · · Score: 5, Funny

    I like how at every E3, the Date Fairy suddenly dumps her (his?) magical bag of special date dust over everyone's game. In fact, E3 is just one huge calendar orgy.

    And then, come forth quarter, the Date Fairy's true magic is revealed: she used disappearing ink; dates that were so firm, so solid, so there suddenly disappear into vaporness, or instead they morph into the ancient puzzling runes "WHEN IT'S DONE."

    1. Re:The Magical E3 Date Fairy by justkarl · · Score: 4, Funny

      I wish the date fairy would come and get me a date....

    2. Re:The Magical E3 Date Fairy by NanoGator · · Score: 1

      "I like how at every E3, the Date Fairy suddenly dumps her (his?) magical bag of special date dust over everyone's game. In fact, E3 is just one huge calendar orgy."

      I initially misinterpreted what you meant by 'date fairy' at E3. You don't wanna know what I imagined. NEED COFFEE.

      --
      "Derp de derp."
    3. Re:The Magical E3 Date Fairy by Anonymous Coward · · Score: 0

      I initially misinterpreted what you meant by 'date fairy' at E3.

      There's probably quite a few of those as well at E3.

    4. Re:The Magical E3 Date Fairy by Anonymous Coward · · Score: 0
      Ok, April 2054. Next time be careful what you ask for.

      -Date Fairy

  7. Donkey Konga Price by Anonymous Coward · · Score: 2, Interesting

    It will be interesting to see what they price Donkey Konga. A lot of games that license songs are slightly more expensive because of the RIAA tax. Konami omitted a lot of songs from DDR due to the licensing costs of songs in North America. It's one of the reasons why DDR2 is slightly more expensive then the regular games (without the dance pad), and PS2's Karoake Revolution is pricier as well. Mind you, the inclusion of the Donkey Konga drums may offset the cost as a total package.

    1. Re:Donkey Konga Price by StocDred · · Score: 1
      I'm going to assume you're talking non-US prices. Karaoke Revolution (without headset) and DDRMAX2 are both $40. That's a perfectly fair price, and less than the $50 average. I believe the hardware bundled versions of each are $60.

      Donkey Konga will hopefully be $60. Although if you'll recall, Nintendo debuted that terrible N64 Hey You Pikachu game (with controller microphone) at $80.

    2. Re:Donkey Konga Price by Anonymous Coward · · Score: 0

      I read somewhere that when you purchase the controller (for $30) the game comes free.

    3. Re:Donkey Konga Price by Anonymous Coward · · Score: 0

      Not when they first came out. I recalled Karoake Revolution when it got introduces was obsecenely priced for $59.99 in North America. DDR Max with the dance pad was a better bargain at $74.99. I'm surprised at how fast game prices fall after the initial "rush" to get them when they are released.

    4. Re:Donkey Konga Price by cbirdsong64 · · Score: 1

      Donkey Konga was regular priced in Japan.

    5. Re:Donkey Konga Price by CableCarrier · · Score: 1

      I don't care how much it is, as long as I get to play "Louie Louie" on that thing.

    6. Re:Donkey Konga Price by StocDred · · Score: 1

      Whoop, price announced. $50 including the controller. Extra bongo controllers for $30. So there you go.

  8. donkey kong jungle beat by avageek · · Score: 1
    There's been a ton of great games shown. But the one that has me the most interested (right now at least) is Donkey Kong Jungle Beat. The game just looks like a hoot to play. Talk about finding new ways to interact with games...

    Makes me wonder if someone will find a way to make a platformer work on sony's eyetoy

    1. Re:donkey kong jungle beat by Anonymous Coward · · Score: 0

      I think you should check your links before hitting submit, Poindexter.

  9. What, no "Wipeout"? by May+Kasahara · · Score: 1

    I would've thought that "Wipeout" was a sure contender for Donkey Konga... guess not :P

  10. I'm impressed... by Anonymous Coward · · Score: 0
    by the amount of work simoniker seems to be putting into his posts. I unfortunately :-) have a job this year round and I don't have the time to waste hours looking for information on the biggest presentations of the day. A HUGE thank you to simoniker for managing to present a paragraph-long informative summary of what is going on in E3.

    Posting as anonymous lest I be accused of blatant karma-whoring.

  11. The gaming industry needs to grow up by Anonymous Coward · · Score: 3, Insightful

    I'm already seeing comments appear along the lines of "they set release dates at E3 and then never keep them". These comments are, of course, factually correct in most cases and lead me on to my main point.

    The videogames industry is still behaving like it's stuck in the 80s. Release schedules for games are usually either wildly optimistic (and not met) or not even published at all, beyond "when it's done". With the amount of money involved in the games industry these days and the increasing involvement of big business, I just don't see how this amateurism can survive much longer.

    In the movie industry, the pattern these days seems to be for the big "blockbuster" products to be delivered on-time. Whatever you think of the quality of these films (most of them suck), you don't hear of these films being hyped to death for a sudden release and then, at the last moment, delayed until the next year or "until it's ready". Investors and shareholders just won't stand for this kind of thing; they need to know when they can expect a return on their investment and they know that the public will get cheesed off pretty quickly by successive delays.

    I remember reading an article in the mainstream press a couple of years ago, about the chain of disasters at Ion Storm that led, ultimately, to Daikatana; an underwhelming game with qite possibly the worst release publicity in history. I know this is an extreme case, but it does seem to point at much of what is wrong in the games industry; too many "hobbyists" involved, too little understanding of business realities and too little commitment to actually delivering a project on time and on budget.

    1. Re:The gaming industry needs to grow up by DarkFencer · · Score: 4, Insightful

      Not that I like delayed games, but your comparison doesn't work. When was the last time a movie had to go through Q&A testing? Had to be bugtested? Had to be balanced?

      Movies just have to have the filming finished, effects put in, and be edited. Overly simplistic, perhaps, but it is much different then video games.

      Certain games like Daikatana/Duke Nukem Never/etc are horrible examples that have no excuse whatsoever though

    2. Re:The gaming industry needs to grow up by fireduck · · Score: 4, Informative

      In the movie industry, the pattern these days seems to be for the big "blockbuster" products to be delivered on-time.

      Oh, I don't know. doing a quick google "delayed movie releases" search turns up that the release of Blade was delayed. Against the Ropes (that Meg Ryan movie) was delayed quite a while before it was released. Apparently the new Miyazaki film is going to be delayed. Sky Captain is being delayed. And here's a whole list of films from 1999 that had their release schedules changed (with a number of them including "behind schedule" in the reason).

      So, its a bit unfair to criticize the game industry for being amateurish, while denying it happens in the movie industry. Perhaps all of the Lord of the Rings films were released on schedule, but a quick search for a recent semi-blockbuster, Kill Bill 2, shows that it was initially scheduled to be released in February and was pushed back to April.

    3. Re:The gaming industry needs to grow up by Dan+Farina · · Score: 2, Insightful

      Bear in mind that some of these studios are also privately owned. They can do whatever the hell they want.

      While it's possible to build a game on budget and on time, I wouldn't want to; there are too many things that can go wrong in the rigorous world of programming.

    4. Re:The gaming industry needs to grow up by SamSim · · Score: 1

      The videogaming industry is actually relatively young - only about 30 years old, really. By comparison the movie industry dates from the 1930s, and is a lot more mature.

    5. Re:The gaming industry needs to grow up by rabbot · · Score: 1

      Spoken like someone who hasn't written a line of code in their life.

  12. Halflife 2 by wolf31o2 · · Score: 3, Insightful

    It really is a shame that Valve is not more commited to Linux. As an avid Linux gamer, I find it disturbing that Valve can simply ignore the Linux market. I understand that we are a very small group, but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with, then have a small team do the porting. I'm sure there are quite a few programmers out there that would do the work for peanuts, or even free.

    Maybe by the time Halflife 3 hits the shelves, Linux will have become a viable gaming market and we'll see the games being released for our favorite platform, too.

    1. Re:Halflife 2 by delus10n0 · · Score: 3, Informative

      Linux market

      You mean the 20 people or so wanting to play games under Linux?

      but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with

      There's the flaw; HL2's game engine is inherently built upon DirectX. "Simply porting it" to work on Linux would require quite a bit of work. You'd have to port the graphics elements to OpenGL, and then figure out what library to use to handle standard inputs, sound, etc. for multiple pieces of hardware -- all stuff which Linux is severely sucking at. Until Linux has a "DirectX" type layer, it will not get mainstream support from the game developers.

      You might hate Microsoft, or hate Windows, but at least they've got a pretty much unified way of communicating with the plethora of devices out there (controllers/video cards/audio cards/midi cards/network cards) with a single interface (DirectX.)

      --
      Not All Who Wander Are Lost
    2. Re:Halflife 2 by Anonymous Coward · · Score: 0

      Well there kind of is a DirectX for Linux but its split up among SDL and OpenGL. Of course, you wont get EAX/DirectSound that Windows has. OpenAL I think, not sure, has the same capabilities that EAX/DirectSound might but has no ability to take advantage of hardware accelleration.

      From what I've seen ATI cards (on Windows) are a like 10% or so slower with OpenGL than with DirectX. Since Valve has some deal with ATI and from what I remember, there are a lot of ex-MS people at Valve, I don't think they're going to be switching to OpenGL any time soon.

      Of course, it's entirely possible that WineX could run HL2 decent enough to play it. If not, I imagine that Transgaming will be working on getting WineX to work with HL2.

    3. Re:Halflife 2 by AllUsernamesAreGone · · Score: 1

      From what I've seen ATI cards (on Windows) are a like 10% or so slower with OpenGL than with DirectX.

      And it is even worse in Linux - my ATI Radeon 9800Pro was running some OpenGL apps at the same or lower framerates as my NVIDIA GF4ti4600. Yes, ATI may make good hardware, but their drivers and, especially their OpenGL implementation, suck like a black hole on Linux.

    4. Re:Halflife 2 by junkgrep · · Score: 1

      You Linux geeks exist to run our Counter-Strike dedicated servers, and nothing more. Get back in the kitchen/server cluster!

      (j/k, we love you dearly)

  13. HL2 Interview by orion024 · · Score: 3, Interesting

    I found the HL2 interview a good fairly decent read. I've found most gaming interviews lack content, and decent thought out questions. "When will it be realeased? What sort of weapons will there be. What are the levels like. When will it be released? Tell us about the graphics/sound. When will it be released? What are the system specs?"

    Sure, many of these questions were addressed in the interview, but its the other questions that make it interesting. Like hearing about how the code leak affected them. Hearing about how excited the team got when they got to play the game through. Hearing about some of the design aspects, like the revolution/evolution of the AI. Good stuff.

  14. Unreal Engine 3 by Anonymous Coward · · Score: 0

    They're showing a demo in the nVidia area.

    wow.

  15. Sleeper Hit of the Show? by Kataton · · Score: 2, Interesting

    Surprisingly, the guys at IGN are very very pleasantly surprised with this .
    Who would had thought that?

  16. Final Fantasy XII. by b0r0din · · Score: 1

    I'm lookin at the screenshots. Is it just me or does every other Final Fantasy title released now feature a thin androgenous blonde-haired boy with a surfer haircut? It's like they're trying to recreate Cloud from FFVII.

    1. Re:Final Fantasy XII. by Kataton · · Score: 2, Insightful

      IMHO Final fantasy went downhill since FF7.
      The characters are N-sync clones, perfectly beautiful and cliched, and the story is ever stranger than the previous one.
      Remake FF5,6,7 with nowadays technology and you will win a customer here.

    2. Re:Final Fantasy XII. by Pluvius · · Score: 1

      FF6 didn't have cliched characters? You must be joking. Either that, or you're one of the many people who remember FF6 as being much better than it was. And FF5's characters were just... bleh. Except for Gilgamesh, anyway, who was at least passable.

      As for FF7, a remake would be nice, but I'd rather see brand new games.

      Rob

    3. Re:Final Fantasy XII. by Anonymous Coward · · Score: 0

      FF6: Ignoring the ninja/ex-family man, monk, samurai, mysterious power-girl (Tina/Terra), paladin (Celes), thief, gambler/cad/pilot, and beast, we have Edgar (a tool-wielding machinist king???), Relm (child painter with powers of possession), Gogo (magical mime with the power to duplicate allies' attacks), Gau (beast boy with the power to emulate enemies), and Mog (dancing moguri/moogle). And I'd do a great disservice to even those "cliched" characters if I weren't to say that their background stories weren't well-written and interesting.

      FF7: Uh, Cait Sith and Red XIII. Everybody else is a walking cliche, and even Red XIII has someting Lion King-esque about him.

      I have come to the conclusion that you either haven't played FF6 or you played it once, 10 years ago. Because nobody who has played both can compare FF7's characters to FF6's when it comes to cliches.

    4. Re:Final Fantasy XII. by delus10n0 · · Score: 1

      Yep. Also, I wish Square would stop being console only. People want to play these games on the PC, too.. and not some piece of crap port.. I mean natively coded for a PC.

      FF7 and FF8 for the PC were horrible, horrible jokes. To this day I can't even complete them due to bugs.

      --
      Not All Who Wander Are Lost
    5. Re:Final Fantasy XII. by Pluvius · · Score: 1

      Ignoring the ninja/ex-family man, monk, samurai, mysterious power-girl (Tina/Terra), paladin (Celes), thief, gambler/cad/pilot, and beast, we have Edgar (a tool-wielding machinist king???), Relm (child painter with powers of possession), Gogo (magical mime with the power to duplicate allies' attacks), Gau (beast boy with the power to emulate enemies), and Mog (dancing moguri/moogle).

      Yes, those are some fine examples of cliched, two-dimensional characters. Better than the ones in earlier FFs, perhaps (FF4 had one-dimensional characters, for instance, and FF1 didn't have real playable characters at all), but not better than the ones in the later FFs (except FF9, of course).

      Don't get me wrong; FF7 had cliched characters in it too. But the sheer number of characters in FF6 works against it. A game with nearly 20 playable characters (and a number of NPCs) can't compete as far as characterization goes.

      Before you ask, I still have a copy of FF6 sitting around here somewhere. I used to have a copy of FF7, but the person I let borrow it lost it.

      Rob

    6. Re:Final Fantasy XII. by Kataton · · Score: 1

      I've played FF 5, 6, 7, 8 and 9. If FF6 had cliched characters, at least they were differenced. Lately the characters are a bunch of odd teenagers with the same pre-rendered face and different hair, all of them perfectly beautiful. Maybe a teenager can relate to them, but I can't anymore.
      I would add that combat FF6 was a lot faster than FF7. In FF8 was ridiculous, watching that damned GFs over and over (Square strutting their graphics). And FF8 was very very very very easy. Hey, let's give you from the start two summonings that destroy every enemy including bosses, don't cost you mana, only a little time, and give you 1200 extra HP each while you are using them. WTF?
      FF9 was a step in the right direction, but I couldn't enjoy it the same. It lacked something.
      The best game Square has made is Chrono Trigger. That was a game. Since I've played CT, I never enjoyed FF the same. I felt it was very limited.

    7. Re:Final Fantasy XII. by Anonymous Coward · · Score: 0

      The point I was making was that, yes FF6 had its share of cliched characters, but it cast almost each one of them in such interesting lights. Even the requisite ninja has a sentimental storyline that ties in to those of two of the other characters, that you wouldn't know about unless you triggered certain game events and played around with one of the items, but I put him in the "cliche" category just because he represents an archetype (ninja). Plus, I was pointing out that FF6 featured more than twice as many "non-cliched" characters as FF7, which the other poster used as an example of a point after which the FF series went dowhill. I contend that it was after FF6, not FF7, that the characters started to get boring, because FF6 had the best characters - far more interesting than the bored and boring cavaliers in FF7. The story and gameplay saved that game - and I consider it a classic - but the characters put me to sleep, especially Cloud and Aeris, GameFAQs poll-slaves be damned.

    8. Re:Final Fantasy XII. by Anonymous Coward · · Score: 0

      I haven't bothered with FF8PC, but there are a billion different unofficial patches floating around for FF7PC. As long as you bought the original PC release, I have no problem recommending them.

      Being able to play FF7 with FSAA @ 640x480, smooth textures, without disc swapping, and with Yamaha XG MIDI is a very nice experience (although there also exists a patch that uses the strict PSX sound effects, the XG orchestrations are much better).

      The only major downside is the movie playback. The movies on the discs are fine, but the playback engine is shit. If you care a lot about the movies as opposed to the other enhanced aspects of the PC release, play on the Playstation instead.

      Another downside, very minor, is that the PC release doesn't crossfade during song changes.

    9. Re:Final Fantasy XII. by C0rinthian · · Score: 1

      Given the difference in market share between consoles and PC games, are you suprised they focus on consoles? The only reason FFXI is on PC is because it's a MMO, and thats almost exclusively a PC market. Personally, I'm amazed they did it at all.

    10. Re:Final Fantasy XII. by Daetrin · · Score: 1
      Yes, those are some fine examples of cliched, two-dimensional characters.

      You think a Moogle who attck by dancing or a pre-teen girl who attacks by painting pictures were cliched when FF6 came out? What have you been smoking, and where can i get some of it?

      As for FF4, you're way off base, or perhaps you don't understand what one dimensional and two dimensional characters mean. FF1 had one dimensional characters, they only had one dimension to them, their jobs. I believe characters became two dimensional (a job and a personality) around FF2 or FF3.

      (Spoilers for FF4, for the one person who hasn't played it but still plans to) In FF4 the main character is Cecil, a knight who thinks he's serving his kingdom, only to be overcome with regret at the actions he is ordered to carry out. When he objects he is unwittingly sent out on a mission where he ends up commiting genocide, causing him to break away from his liege. He travels to other kingdoms attempting to prevent tragedies like the ones he helped create before. He eventually becomes enlightned and discoveres his father was a member of an alien race native to the moon. He then discovers that the person who corrupted the kingdom he originally served is actually his brother.

      There's a lot of cliches in there, sure, but Cecil clearly has a personality, so he's not just one dimensional. I would argue that since his personality and motives are developed over the course of the game that he's a three dimensional character. Two dimensional would be if he just started the game with a description that said "Cecil once served in an evil kingdom, but then he saw the error of his ways and became a good person." Starting with "reformed bad guy" is two dimensional, watching the process of the bad guy becoming a good guy is three dimensional. but possibly cliched.

      You can make a fully developed three dimensional character using only a stack of cliches, the two are not mutually exclusice. A well rounded character is made by giving them different facets to their personality, and having them change over time, both of which Cecil did.

      Of course if you try to reduce a character, or a real person, down to a short one sentence description they're going to sound like a cliche. And if one believes the work of Joseph Campbell, all we've ever had to work with since ancient times is cliches, so all we can do is rearange them into new and interesting patterns.

      but not better than the ones in the later FFs (except FF9, of course).

      What do you have against FF9 as opposed to the other later FFs? Personally i throught FF8 was a lot more cliched and stupid than FF9.

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      This Space Intentionally Left Blank
    11. Re:Final Fantasy XII. by Pluvius · · Score: 1

      You think a Moogle who attck by dancing or a pre-teen girl who attacks by painting pictures were cliched when FF6 came out?

      I'm talking about cliched characters, not cliched powers. I could quite easily write a character that is stereotypical in every way but special ability. Here's one: A naive, happy-go-lucky elf maiden who attacks evil with the power of math.

      As for FF4, you're way off base, or perhaps you don't understand what one dimensional and two dimensional characters mean. FF1 had one dimensional characters, they only had one dimension to them, their jobs.

      By "one-dimensional" I mean that there's absolutely no believable character development. Cecil starts out as a Dark Knight, then suddenly becomes a Paladin with little to no introspection (unless you count that lame battle with his old self as "introspection"). Kain flip-flops loyalties like a double-agent on speed for no reason other than Golbez's hypnotic powers. The other FF4 characters are even worse; Rosa, for example, serves no story purpose other than that of the damsel-in-distress and love interest, and Edward is just the perennial coward-suddenly-turned-hero.

      (By "two-dimensional," before you ask, I'm referring to when a character has believable development, but not much else. A three-dimensional character would have various facets of character other than those being developed; depth, in other words.)

      You can make a fully developed three dimensional character using only a stack of cliches, the two are not mutually exclusice.

      Oh, I agree. Squall of FF8 is an excellent example of that. Cloud of FF7 and Tidus of FFX are also pretty good.

      What do you have against FF9 as opposed to the other later FFs?

      Unlike all of the other FFs, it doesn't even try to be unique. (Which, of course, makes it unique. Hah.) There's also the fact that it goes back to old, unfulfilling modes of story and characterization.

      Oh, and the main character has a tail. Come on, a tail.

      Personally i throught FF8 was a lot more cliched and stupid than FF9.

      If well-written characters and deep gameplay are "cliched and stupid," then I'll have to agree with you.

      BTW, FFXI also falls short on characterization and so forth, but I figured that was a given, and I didn't want to make the later FFs look weaker because of a game that really doesn't belong in the series in the first place.

      Rob

    12. Re:Final Fantasy XII. by Daetrin · · Score: 1
      I'm talking about cliched characters, not cliched powers. I could quite easily write a character that is stereotypical in every way but special ability. Here's one: A naive, happy-go-lucky elf maiden who attacks evil with the power of math.

      Okay, i'll grant you that Mog's dancing doesn't have much to do with his character, but i think Relm's painting actually does. It comes up a lot in the story, which Mog's dancing never does. When she goes around threatening to paint the other characters, it's more than just a special ability, and i don't think it's a cliche i've heard very often before. And the dancing bit aside, you think Moggles were a cliche? :)

      By "one-dimensional" I mean that there's absolutely no believable character development.
      ...
      (By "two-dimensional," before you ask, I'm referring to when a character has believable development, but not much else. A three-dimensional character would have various facets of character other than those being developed; depth, in other words.)

      Okay, so you just don't understand the proper usage of the terms. I stole this from a list of literary terms:
      "Dimension - Used to describe the depth of character. Generally a one dimensional character simply has a function (The Butler), two dimensional characters have function and some personality (Jeeves the Butler), three dimensional characters have function, personality and identifiable human qualities such as contradictions, weakness, involvements."
      So clearly the FF1 chracters were one dimensional, and the later characters were two or three dimensional. Character development is a prerequisite for three dimensional characters, not two dimensional ones.

      Cecil starts out as a Dark Knight, then suddenly becomes a Paladin with little to no introspection (unless you count that lame battle with his old self as "introspection").

      You mean other than the point about thirty seconds into the game where he's questioning why they attacked the Mysidians, the point when he brings those questions up with the King of Baron, causing him to get demoted from Captain of the Red Wings to messgenger boy, the point where after unwittingly killing off almost everyone in Mist Village and decides to defy his king rather than kill the sole survivor, other than the point where he goes to other kingdoms to help them repell attacks by his former liege, or the part where he goes to Mysidia and apoligizes for what he did? Yeah, other than that, there's absolutly no introspection. [/sarcasm]

      Kain flip-flops loyalties like a double-agent on speed for no reason other than Golbez's hypnotic powers.

      Yeah, and things fall for no other reason than gravity, your point? :) The other characters recognize that he's acting like a lunatic, and for the most part act appropriatly. I wouldn't really call Kain's magic-induced-psychosis character development, and i don't remember if he has any other development to speak of. Not all the characters develop, Cecil develops the most, with Tellah and Rydia developing some, and the rest are mostly two dimensional. However i think it's unfair to say that all the characters are two dimensional. And certainly FF7 and 8 don't develop _every_ chracter either.

      Unlike all of the other FFs, it doesn't even try to be unique. (Which, of course, makes it unique. Hah.) There's also the fact that it goes back to old, unfulfilling modes of story and characterization.

      Oh, and the main character has a tail. Come on, a tail.

      What exactly does the character having a tail have to do with anything? Is a tial magically worth -2 characterization points or something?

      How exactly did FF7 and FF8 show more characterization and character development than FF9? They may have gone back to some of the old gameplay elements, but the characters were far better developed than the NES or SNES games

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      This Space Intentionally Left Blank
  17. Guild Wars by kc78 · · Score: 1

    I've been playing the free E3 Guild Wars demo for the last few nights. For this to be an alpha release, I am muy impressed. It definitely needs some work, but I am pretty sure I will purchase this.

    1. Re:Guild Wars by chrismcdirty · · Score: 1

      I'm pretty sure you won't purchase the initial game. As has been stated, the game is free, playing is free, but content updates will cost money.

      --
      It's like sex, except I'm having it!
    2. Re:Guild Wars by Anonymous Coward · · Score: 0

      You will do as The Scorpions did before you!

    3. Re:Guild Wars by Anonymous Coward · · Score: 0

      No. The initial game is not free.

    4. Re:Guild Wars by C0rinthian · · Score: 1

      No monthly fee. The retail will more than likely cost the standard $50. However, no monthly fee for a MMO type game is very nice. I'll buy expansions occasionally instead of paying monthly hoping for new content.

      P.S. I'm playing the alpha as well, and I am amazed at the quality. Add some content and some interface features (trade for example) and I'd buy the game today. The engine and mechanics are solid already. They just have to flesh it out.

  18. Final Fantasy XII by Tom+Courtenay · · Score: 2, Insightful

    I'm so glad we've been given a hands-on preview by someone who's actually played the game. I can't wait to play it.

    While they don't mention it by name in the article, the battle system seems to work much like the one used in Star Wars: Knights Of The Old Republic. I'm not a fan of real-time RPG battles, but the KOTOR system allows you to pause it at any time and issue new orders (to be executed when the game resumes). It's a great system and really keeps the flow of the game at an even pace. If like me you jump out of your seat when most FF battles begin (screen melting/swirling/shattering accompanied by a loud noise), this is a welcome change!

    As far as Phantasy Star Universe goes...please let it be a single player experience...please.

    I have so many good memories of playing through the first three games, and I have zero interest in hooking up with some other couch-geeks to play an RPG. It's like Final Fantasy XI; the game looks good, but I want to play these things to take a break from reality and spend some time alone.

    Ah well, as long as the single player RPGs are still being made I've got little to complain about.

    --
    If you could be anything you want, I'll bet you'd be disappointed.
    1. Re:Final Fantasy XII by Pluvius · · Score: 1

      PSO had a complete single-player mode, much like the Diablo games. You didn't need the help of other geeks to play through it. Of course, the game was still online-focused, which made the story quality suffer somewhat.

      Rob

    2. Re:Final Fantasy XII by rabbot · · Score: 1

      The impression I got was the battle system plays a lot like Star Ocean.

    3. Re:Final Fantasy XII by Tom+Courtenay · · Score: 1

      I've never played Star Ocean, would you mind explaining the battle system?

      --
      If you could be anything you want, I'll bet you'd be disappointed.
    4. Re:Final Fantasy XII by rabbot · · Score: 1

      well after thinking about it more there is one major difference. It sounds like FF XII you never have the switch from overworld to the battle screen. Star Ocean let you move your characters freely around the battle field and let you issue attack/spell commands whenever you wanted.

  19. My first reaction... by Anonymous Coward · · Score: 5, Insightful

    When I read about what I was most impressed by is the lack of original titles.

    I don't mean to turn this into a session of bashing E3, because I do think it's always fun and interesting to see what's being released--or at least, what people have on their minds.

    However, my reaction to E3 this year has been notably different. It seems that many of the titles are things I've heard about for a couple of years now, or are sequels. Many of the rest of the titles seem unoriginal in the sense of essentially being remakes, in actuality if not in name. So far I'm not aware of any titles that represent radically new game ideas or interesting new games that I've not heard of before. Generally, this is what I've come to expect from E3, and haven't seen it so far.

    There's still plenty of time and lots of games, though, so maybe more will surface as E3 continues. It takes awhile to filter through everything, and the most hyped games will invariably be sequels to well-known series from large publishers.

    My feelings about E3 intersect with your comments in a couple of ways, though:

    I think a better analogy to E3, rather than film, would be car shows. Some of the fun of E3, historically speaking, comes not from finding out when games are released, but to discover new games to salivate over and hope have some upcoming release date in the not-to-distant future. E3 is somewhat like a new car show in that there are invariably new games--like new car prototypes--that may never be released, or will be released in the distant future. The point is to get a peek at what developers are up to and thinking about, and will probably be coming in the future, not to find out what actual release dates are.

    In this regard, I think the lack of original, new content at E3 shifts the focus from new content to things like release dates. Because we don't have the new interesting ideas and developers as has sometimes been the case in the past, we find ourselves being concerned with release dates and stuff. To the extent that we can't say "Ooh, look at that title--very interesting idea", we have to say something like "Ooh, look, it's Monster Slayer IX--when is it coming out?"

  20. Resident Evil 4 by Kataton · · Score: 1

    If there is something absolutely freaking fvck1ngly impressive is this!!!
    Watch this trailer for the sake of god!!

    1. Re:Resident Evil 4 by Pluvius · · Score: 1

      I thought there already was a Resident Evil 4. Capcom always confuses the hell out of me when it comes to sequels...

      Rob

    2. Re:Resident Evil 4 by Kataton · · Score: 1

      This game looks very different to classic Resident Evil. It has almost a Doom 3, arcade-like style. And the graphics are incredible.
      I never was interested in RE after RE2, but this has changed my mind. A LOT.

  21. Slashdot Bias Against Halo2? Or What? by mindhaze · · Score: 0, Troll

    What is this... Halo 2... slated to likely be The, no, make that THE, game of the year, is completely ignored on Slashdot. Just because we're computer games does NOT mean we don't play consoles. I mean, come on... if it's not a PC shooter, it's not good? BS!

    What am I impressed about? A number of things.

    1) Halo 2's multi-player direct feed video. It looks amazing. Halo 2 is going to rock, for sure!

    2) Microsoft's press conference video. Microsoft is doing some amazing stuff in software, and the fact that they put their whole press release online is just great. More companies need to do this!

    3) EA has finally grown a brain, and signed up with Xbox live!

    4) Oh yeah... Microsoft's XNA technology looks AMAZING. It will seriously revolutionize gaming, probably on the same level as DirectX.

    THAT'S what _I'M_ impressed about. Get over the PC shooters... Xbox is the way.

    1. Re:Slashdot Bias Against Halo2? Or What? by avageek · · Score: 3, Insightful
      I don't know where you're getting the impression that slashdot is biased against Halo 2 (since they've been covering it fairly well over the past year). Perhaps everyone isn't all overjoyed with halo 2 because we're sick of hearing about it. How can you say that a game will be game of the year when you haven't even played it? I think this year is going to be a very tough one to decide on which game will come out on top. Other contenders include half-life 2, Doom III, metroid prime 2, resident evil 4, GTA San Andres, MGS 3, and probably a few more that I can't think of off the top of my head. What a great year to be a gamer!

      Personally I think the first halo was a very over rated game. Granted it has a great multiplayer expereince....but so what! There are *many* games that give you a good (even better!) multiplayer experience.

    2. Re:Slashdot Bias Against Halo2? Or What? by Pluvius · · Score: 2, Informative

      What is this... Halo 2... slated to likely be The, no, make that THE, game of the year, is completely ignored on Slashdot. Just because we're computer games does NOT mean we don't play consoles. I mean, come on... if it's not a PC shooter, it's not good?

      Console FPSes tend to have much worse control than PC FPSes due to the different input devices. That's why I prefer PC Halo to XBox Halo even without the cooperative mode.

      Anyway, I think the reason why Halo 2 in particular is being ignored isn't because it's a console FPS, but because it was already hyped up last year. Besides, even though Halo was decent, it was disappointing compared to Bungie's previous offerings. Oh, and there's also HL2 and Doom 3 grabbing the attention of FPS fans.

      Rob

  22. Has anyone posted the biggest lamer of E3 yet? by Mike+Hawk · · Score: 0, Troll

    Biggest lamer ever. I look at that and you can stop trying to tell me Nintendo isn't for children. Is that a grown man or a 6 year old girl?

    1. Re:Has anyone posted the biggest lamer of E3 yet? by Golgafrinchan · · Score: 0

      Did that guy show up at E3 in his Tron outfit?

      --
      My userid is prime!
    2. Re:Has anyone posted the biggest lamer of E3 yet? by ChibiLZ · · Score: 2, Insightful

      Since when do we have any right to pick on the way others dress? :) Miyamoto is just a very excited man, and he is a little over the edge. I think it helps him crank out the amazing ideas that he does. I say as long as he keeps pumping out the great games, he could come on stage in a pink tutu, for all I care. Actually, scratch that...

      --
      Don't buy WoW Gold! Make it yourself!
    3. Re:Has anyone posted the biggest lamer of E3 yet? by Anonymous Coward · · Score: 1, Insightful

      Not completely wrong, but still wrong.

      Miyamoto doesn't generally do over-the-top things like this. He's a product manager, not some Steve Ballmer-esque hype ape. ("Give it up for me"....?) You can safely bet that he was asked to appear in this manner to endorse the new Zelda.

      Did you hear what he said during the part of the show in that picture? For the benefit of those who weren't there, a direct transcript:

      I am not Link, but I do know him.

      Even after 18 years, the Legend of Zelda never stops changing, and this game is no different. We are now taking you to a world where Link has grown up, a world where he will act different and look different.

      In order to grow, Link must not stand still, and neither can I. So, thank you.


      Basically, Nintendo wants you to know that they are listening to their gamers. And so they put their front-man to work at telling them just that. And really, who better to tell us than Link's creator, and how better than to give him Link's sword and shield?

      Mike hawk is a known troll, but I'm glad he posted this. To those of us who know who Miyamoto is, it's a cool picture. :)

    4. Re:Has anyone posted the biggest lamer of E3 yet? by Anonymous Coward · · Score: 0

      While we're on the subject, where can I buy my own Master Sword, Hylian shield, and 1-up mushroom t-shirt?

    5. Re:Has anyone posted the biggest lamer of E3 yet? by Anonymous Coward · · Score: 0

      i've seen the shirt online
      google 1-up t-shirt

    6. Re:Has anyone posted the biggest lamer of E3 yet? by C0rinthian · · Score: 1

      The sad thing is, he's prolly getting paid to do that. Hell, I'd love to get paid to go to E3 and wave a sword around for a few minutes.

    7. Re:Has anyone posted the biggest lamer of E3 yet? by Anonymous Coward · · Score: 0

      The man in the picture is MIYAMOTO Shigeru, the creator of Zelda, Mario, Donkey Kong, etc. Basically, if you ask pretty much any game developer, he has stronger kung-fu than anyone else in the history of the industry.

      So yeah, he's being paid to do that, as well as a few other things.

  23. Re:Final Fantasy VIII. by C0rinthian · · Score: 1

    Heh, the thing with FF VIII, you can depend on those summons for almost the entire game. But not the whole thing. I did, and when I get to the final dungeon, and they are stripped from your characters, I was screwed. I restarted the game because of that.

    Not saying that's good game design in any way. It was very frustrating. FF X kind of fixed it by making summons almost useless against bosses, so you couldn't develop such a dependancy on them.

  24. It's not cliche, its FARK.com by Anonymous Coward · · Score: 0

    Next i suppose you will be telling us that you took that picture since you are some sort of gaming bigwig and are at all the E3 festivities right?

    So here is my little question for you Mr. Mike hawk, who do you work for? Surely if you are really in the game industry we should be able to look you up and find a game that you had something to do with shouldn't we?

    Of course you won't put up because you are full of crap, but I just enjoy every moment that I can pester you and I love replying to your nonsense because lets face it, it only takes me a few moments to annoy you.

    have fun pretending to be at E3, we all look forward to your return so we can take turns laughing at you.