E3 - First Day Shows Multitude Of New Games
Thanks to Eurogamer for its in-depth E3 coverage, as well as GameDaily's detailed write-ups and Ferrago's similarly wide-ranging coverage, as they add to previously-mentioned gaming websites covering the E3 Expo in Los Angeles. Highlights of the first day include hands-on impressions of Conker: Live and Reloaded for Xbox, a seriously in-depth Half-Life 2 interview, some first impressions of Myst IV, confirmation that Sega's signing of The Matrix Online was their 'big announcement', though Phantasy Star Universe was also announced, the list of songs for Donkey Konga, and a hands-on look at Final Fantasy XII. What other software are you most impressed by?
Is it just me, or does the FFXII main guy's face look like a deformed monkey? How am I supposed to relate to him when I can't even relate the same gene pool?
http://www.happypuppy.com/e3/photos.jsp
Sorry couldn't resist, since there are entire sites dedicated to the E3 Booth Babes :)
Seriously in depth are you kidding me? What the hell I want a HL2 release date so I can plan on buying my new machine. Or at least be able to tell what's coming out before doom3. Anyhoo if you have a few grand cash to gimmme let me know. I need a video card. ha.
Was just positively small and insignificant. Yay, another MMORPG. Wooo. Excitement. I was really hoping for another SEGA console(return of pure gaming companies!), but I knew it wasn't coming and I knew it was going to either be disappointing or it would piss me off(like MS buying out SEGA or something).
Heck a lot of things were overshadowed by Sony and Nintendo. Some of the eyetoy stuff is just neat, wild new speculation about the PSP(will it manage to play games longer than it can play video[2.5 hours]!? Time will tell!), and the DS is confirmed as nifty.
Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.
Metroid Prime 2 looks like more of the same, only now with multiplayer. That's kinda neat I guess.
The new Zelda looks like it'll be really cool, but that's not til 2005.
Square-Enix once again moves the line between masculine and feminine with their FF character designs.
I'm just all curmudgeony right now.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.
Yeah, Microsoft is pretty lame for using hyberpole at E3. At least there are no Sony, Nintendo, Ubisoft, EA, Konami, Capcom, or Sega fanboys at E3. Whew, that would've been annoying.
I like how at every E3, the Date Fairy suddenly dumps her (his?) magical bag of special date dust over everyone's game. In fact, E3 is just one huge calendar orgy.
And then, come forth quarter, the Date Fairy's true magic is revealed: she used disappearing ink; dates that were so firm, so solid, so there suddenly disappear into vaporness, or instead they morph into the ancient puzzling runes "WHEN IT'S DONE."
It will be interesting to see what they price Donkey Konga. A lot of games that license songs are slightly more expensive because of the RIAA tax. Konami omitted a lot of songs from DDR due to the licensing costs of songs in North America. It's one of the reasons why DDR2 is slightly more expensive then the regular games (without the dance pad), and PS2's Karoake Revolution is pricier as well. Mind you, the inclusion of the Donkey Konga drums may offset the cost as a total package.
Makes me wonder if someone will find a way to make a platformer work on sony's eyetoy
I would've thought that "Wipeout" was a sure contender for Donkey Konga... guess not :P
Posting as anonymous lest I be accused of blatant karma-whoring.
I'm already seeing comments appear along the lines of "they set release dates at E3 and then never keep them". These comments are, of course, factually correct in most cases and lead me on to my main point.
The videogames industry is still behaving like it's stuck in the 80s. Release schedules for games are usually either wildly optimistic (and not met) or not even published at all, beyond "when it's done". With the amount of money involved in the games industry these days and the increasing involvement of big business, I just don't see how this amateurism can survive much longer.
In the movie industry, the pattern these days seems to be for the big "blockbuster" products to be delivered on-time. Whatever you think of the quality of these films (most of them suck), you don't hear of these films being hyped to death for a sudden release and then, at the last moment, delayed until the next year or "until it's ready". Investors and shareholders just won't stand for this kind of thing; they need to know when they can expect a return on their investment and they know that the public will get cheesed off pretty quickly by successive delays.
I remember reading an article in the mainstream press a couple of years ago, about the chain of disasters at Ion Storm that led, ultimately, to Daikatana; an underwhelming game with qite possibly the worst release publicity in history. I know this is an extreme case, but it does seem to point at much of what is wrong in the games industry; too many "hobbyists" involved, too little understanding of business realities and too little commitment to actually delivering a project on time and on budget.
It really is a shame that Valve is not more commited to Linux. As an avid Linux gamer, I find it disturbing that Valve can simply ignore the Linux market. I understand that we are a very small group, but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with, then have a small team do the porting. I'm sure there are quite a few programmers out there that would do the work for peanuts, or even free.
Maybe by the time Halflife 3 hits the shelves, Linux will have become a viable gaming market and we'll see the games being released for our favorite platform, too.
I found the HL2 interview a good fairly decent read. I've found most gaming interviews lack content, and decent thought out questions. "When will it be realeased? What sort of weapons will there be. What are the levels like. When will it be released? Tell us about the graphics/sound. When will it be released? What are the system specs?"
Sure, many of these questions were addressed in the interview, but its the other questions that make it interesting. Like hearing about how the code leak affected them. Hearing about how excited the team got when they got to play the game through. Hearing about some of the design aspects, like the revolution/evolution of the AI. Good stuff.
They're showing a demo in the nVidia area.
wow.
Surprisingly, the guys at IGN are very very pleasantly surprised with this .
Who would had thought that?
I'm lookin at the screenshots. Is it just me or does every other Final Fantasy title released now feature a thin androgenous blonde-haired boy with a surfer haircut? It's like they're trying to recreate Cloud from FFVII.
I've been playing the free E3 Guild Wars demo for the last few nights. For this to be an alpha release, I am muy impressed. It definitely needs some work, but I am pretty sure I will purchase this.
I'm so glad we've been given a hands-on preview by someone who's actually played the game. I can't wait to play it.
While they don't mention it by name in the article, the battle system seems to work much like the one used in Star Wars: Knights Of The Old Republic. I'm not a fan of real-time RPG battles, but the KOTOR system allows you to pause it at any time and issue new orders (to be executed when the game resumes). It's a great system and really keeps the flow of the game at an even pace. If like me you jump out of your seat when most FF battles begin (screen melting/swirling/shattering accompanied by a loud noise), this is a welcome change!
As far as Phantasy Star Universe goes...please let it be a single player experience...please.
I have so many good memories of playing through the first three games, and I have zero interest in hooking up with some other couch-geeks to play an RPG. It's like Final Fantasy XI; the game looks good, but I want to play these things to take a break from reality and spend some time alone.
Ah well, as long as the single player RPGs are still being made I've got little to complain about.
If you could be anything you want, I'll bet you'd be disappointed.
When I read about what I was most impressed by is the lack of original titles.
I don't mean to turn this into a session of bashing E3, because I do think it's always fun and interesting to see what's being released--or at least, what people have on their minds.
However, my reaction to E3 this year has been notably different. It seems that many of the titles are things I've heard about for a couple of years now, or are sequels. Many of the rest of the titles seem unoriginal in the sense of essentially being remakes, in actuality if not in name. So far I'm not aware of any titles that represent radically new game ideas or interesting new games that I've not heard of before. Generally, this is what I've come to expect from E3, and haven't seen it so far.
There's still plenty of time and lots of games, though, so maybe more will surface as E3 continues. It takes awhile to filter through everything, and the most hyped games will invariably be sequels to well-known series from large publishers.
My feelings about E3 intersect with your comments in a couple of ways, though:
I think a better analogy to E3, rather than film, would be car shows. Some of the fun of E3, historically speaking, comes not from finding out when games are released, but to discover new games to salivate over and hope have some upcoming release date in the not-to-distant future. E3 is somewhat like a new car show in that there are invariably new games--like new car prototypes--that may never be released, or will be released in the distant future. The point is to get a peek at what developers are up to and thinking about, and will probably be coming in the future, not to find out what actual release dates are.
In this regard, I think the lack of original, new content at E3 shifts the focus from new content to things like release dates. Because we don't have the new interesting ideas and developers as has sometimes been the case in the past, we find ourselves being concerned with release dates and stuff. To the extent that we can't say "Ooh, look at that title--very interesting idea", we have to say something like "Ooh, look, it's Monster Slayer IX--when is it coming out?"
If there is something absolutely freaking fvck1ngly impressive is this!!!
Watch this trailer for the sake of god!!
What is this... Halo 2... slated to likely be The, no, make that THE, game of the year, is completely ignored on Slashdot. Just because we're computer games does NOT mean we don't play consoles. I mean, come on... if it's not a PC shooter, it's not good? BS!
What am I impressed about? A number of things.
1) Halo 2's multi-player direct feed video. It looks amazing. Halo 2 is going to rock, for sure!
2) Microsoft's press conference video. Microsoft is doing some amazing stuff in software, and the fact that they put their whole press release online is just great. More companies need to do this!
3) EA has finally grown a brain, and signed up with Xbox live!
4) Oh yeah... Microsoft's XNA technology looks AMAZING. It will seriously revolutionize gaming, probably on the same level as DirectX.
THAT'S what _I'M_ impressed about. Get over the PC shooters... Xbox is the way.
Biggest lamer ever. I look at that and you can stop trying to tell me Nintendo isn't for children. Is that a grown man or a 6 year old girl?
Heh, the thing with FF VIII, you can depend on those summons for almost the entire game. But not the whole thing. I did, and when I get to the final dungeon, and they are stripped from your characters, I was screwed. I restarted the game because of that.
Not saying that's good game design in any way. It was very frustrating. FF X kind of fixed it by making summons almost useless against bosses, so you couldn't develop such a dependancy on them.
Next i suppose you will be telling us that you took that picture since you are some sort of gaming bigwig and are at all the E3 festivities right?
So here is my little question for you Mr. Mike hawk, who do you work for? Surely if you are really in the game industry we should be able to look you up and find a game that you had something to do with shouldn't we?
Of course you won't put up because you are full of crap, but I just enjoy every moment that I can pester you and I love replying to your nonsense because lets face it, it only takes me a few moments to annoy you.
have fun pretending to be at E3, we all look forward to your return so we can take turns laughing at you.