Domain: frag.com
Stories and comments across the archive that link to frag.com.
Comments · 8
-
Eraser Bot? HELLO!
So why is IBM making bots? Someone's already done that: http://impact.frag.com/
Or are they making bots optimized for the grid? They should definitely start with the eraser bots instead of starting from scratch. -
Re:*drool* - GLDoom
The official home page for gldoom is www.frag.com/doom
-
As is QuestAnd there's also Quest (which I maintain). It is GPL'ed, written in C and C++ and has been available (with full Quake 3 support) for both DOS/Windows and Linux-i386-(x11/svgalib) for a while now. I even tried to submit an announcement to Slashdot when the latest version was released (first version that supported Quake 3), but I guess it was rejected.
Anyway, you can get it at http://quest-ed.sourceforge.net/ or http://sourceforge.net/project/?group _id=3684 (or http://www.frag.com/quest/ , but that one's down currently).
- Alexander Malmberg
-
John's newest .plan update seems interesting..
Check out Carmacks
.plan, here is an exerpt:
I am going to spend more time on some Free Software projects. I have been stealing a few hours here and there to work on the matrox glx project for a while now, and it has been pretty rewarding. People with an interest in the guts of a 3D driver might want to look at the project archives at http://glx.on.openprojects.net/. The web pages aren't very up to date, but the mailing list covers some good techie information. -
Re:what does "for linux" mean
I was about to chuckle, but a pause for reflection. Q3 is the first Quake to be "officially" released for Linux. As I recall, Id was also going to finally release "official" Linux versions of Q1 and Q2. What's the status on these? While the LinQuake page lists clients for a number of platforms, the only non-x86 Linux versions appear to be DEC Alpha -- the rest are specifically for SGI, Solaris, BSD, etc (not that that's a bad thing). So will the official releases of Quakes 1, 2 and/or 3 for Linux include binary support for non-x86 architectures? Anyone?
-
Isn't this actualy *more* restrictive?
Correct me if I'm mistaken, but wasn't the DOOM source already open? I know you've been able to download it, and look through it. there there have been very many projects based on doom out on the web, such as GL doom (although it appears that that project was lost in a hard drive crash *shudder*... maybe argument for having many copies of the source code around the world).
How would changing the licsens to GPL effect people already working on projects based on doom? (or were these projects completly new implementations, not based on the DOOM code).
I was under the impression that DOOM was under a BSD style licens now, did they do this to prevent propitary spinnoffs?
"Subtle mind control? Why do all these HTML buttons say 'Submit' ?" -
As far as I know:
glDoom was closed source. Naturally, the guy developing glDoom had no backups. And as history has show many times, if you don't do backups, your hard drive will fail. Pretty dumb mistake if you ask me (or anyone else).. The development died.
If glDoom would have been GPL, the odds are that atleast a few people would have had relatively up to date sources, and development could have been continued.
Not a big loss though, DooM Legacy is much better anyway.
-
Doom derivativesI suppose now all the current projects out there that are derived from the original Doom source code, such as DOOM Legacy, will change over to the GPL as well. This would be a good thing, as the Legacy engine is much improved over the original, and includes a number of Quake-like features as well. When I looked at it in comparison with the original engine, it blew me away (no pun intended).
And, of course, I echo the kudos that John Carmack is getting for his decision to change the license of the Doom source code...he's one of the guys I think of first in the Pantheon of Programming Gods...
Eric
--
"Free your code...and the rest will follow."