Quake 3 Arena goes Gold
Geek Dash Boy writes "I noted on Stomped that Quake 3 Arena has gone gold. There's no official news item on the Q3A web site, but two of the folks working on the game updated their .plan files with the news. " Mmm...much fragging to be done.
What's "Gone Gold" mean anyhow?
Doesn't this seem like awfully soon after the demo test release? I assumed that was released in order to get comments from end users and fix the bugs encountered there before having the game go gold. I know the Linux demo test version in particular was (at least for me and my friends) not all that great visually. Lots of texture problems on the walls and whatnot. Anyway, I just hope the bugs are ironed out so I can go on fragging merrily.
-mike kania
Because sCary is a cool guy, he is helping to offer q3 for only $33.95. This is not a bad price to pay for such a high quality piece of fraggin software :)
Here's the link
Is it possible for me to sue Slashdot for nearly giving me a heart attack after reading that post? I think it's possible :)
Ok, so whats their NEXT project?
I wonder if they've pushed Q3A a little hard? It seems from what (removal/downgrading of features) has been in many of the recent .plan's that Q3A is being rushed.
Could the release of UT have something to do with this?
Why are they doing it Thanksgiving instead of Christmas?
great it went gold even better i got first post! now lets start fraggin on our gpl'd machines...
PLEASE WAIT FOR LINUX VERSION TO BE RELEASED!
too bad for some reason I can't get it to work... I have a V2 card, if that means anything... can someone tell me why I may be havin problems?
If you think you know what the hell is really going on you're probably full of shit.
If you think you know what the hell is really going on you're probably full of shit.
jdube is who I am.
mod this up!
I'm trying to get the Q3A demotest working and when I run the game it crashes X with this error: Fatal server error: Caught signal 11. Server aborting When reporting a problem related to a server crash, please send the full server output, not just the last messages xinit: connection to X server lost. $ Gdk-ERROR **: X connection to :0.0 broken (explicit kill or server shutdown). wmaker warning: got signal 1 (Hangup) - exiting... Anyone know how to fix this?
According to BluesNews for a while, it has not gone gold...the story actually keeps changing.
http://www.bluesnews.com
-Davidu
# Hack the planet, it's important.
On Quake III Arena's Status [Blue-9:05 PM EST] In addition to the clarification from Activision (next story) on Quake III Arena having not been officially declared gold yet, we received the following response from id Software CEO Todd Hollenshead regarding the game's completeness:
----
On Quake III Arena's Status [Blue-9:05 PM EST]
In addition to the clarification from Activision (next story) on Quake III Arena having not been officially declared gold yet, we received the following response from id Software CEO Todd Hollenshead regarding the game's completeness:
-Davidu
# Hack the planet, it's important.
*cursing* *mumbling*
Dammit ID, don't do this to us again... when Quake2 was released the network code was so bad it was unplayable on anything less than a T1, and there were all kinds of bugs in the rendering (artifacts being left around), and let's not get into the you-can-shoot-me-but-i-can't-die class of bugs.
Comeon guys, take a hint from these cool guys and wait until it really is ready to be shipped. We're willing to wait for a bug free product. The question is - are you willing to live with another poor release?
--
According to Blue's News, the CEO if Id says that Quake 3 is definitely NOT Gold. Duh. I mean, why would a company release a test and then issue a go ahead less than a week after? Especially when said software is offering scores of new features not seen in the alphas? And more so when said features tend to crash MY Q3 server (and since I'm the only person that really matters, I'm sure Id would take this into account). I think the Stomped crew needs to review their policy of imbibing large quantities of liquid LSD before writing articles...
I mean, unless Linux is the only platform that you use or something. People have been waiting for this game forever, it's pretty silly to expect them to wait to buy it while all their other buddies are already playing it.
Cheers,
ZicoKnows@hotmail.com
And I'll readily wager that Diablo II will have its fair share, too. Not that it'll keep me from checking it out, but we are talking about the computer game industry here.
Cheers,
ZicoKnows@hotmail.com
For use with the data files on the Windows CD -- here
This story says that id CEO Todd Holleshand says it's gold as far as id is concerned: here
I believe John has said he wants to get back to working on Trinity, which is supposed to be a much more single-player focused game. Maybe this will happen, or maybe Trinity will, once again, turn into a test platform for new programming tricks that he just drops into the next version of Quake.
--
Donald Roeber
Donald Roeber
Generating 2048 Bits of Randomness...
I saw Quake 3:Arena for sale in Wal-Mart's flyer. I had a feeling it was going gold soon...
JOhn
Campaign for Liberty
I've been waiting for this for a long time, and I want nothing more than to see this game go gold.
BUT, it's not ready yet. The Windoze version, perhaps. The linux version, nope.
Maybe it's the drivers for the vidcard that I've been using, but it's just not even close to the same quality of the Windoze version. Certain textures don't display correctly (The new 'features' that were added). Metalic surfaces and such don't work at all. Perhaps if they get those things worked out before they consider 'pressing' this one, I'd rant less.
I believe Unreal Tournament has recently also went gold.
IMHO, Unreal is a much cooler game than any version of Quake anyday. Especially the upcoming Tournament which I've been demo playing steadily for the past few weeks.
Unreal is the coolest.
I think that the game is ready... from what I've seen based the demo.
;)
;)
The netcode is very good... much better then q2 when it was released... and better then any other game in existance.. perhaps even QW?
The balance is pretty good... I have my issues with the mac gun and the shotgun and the lightning gun (along with the rail, but thats cause I'm a QW junkie and the rail is heresy
But I digress... what I meant to talk about was the fact that Q3 was announced as gold because UT was announced last week and was going to hit shelves Monday(today) or Tuesday... so ID needed to announce gold to keep people hopefull in its release.
For me... knowing that Q3 will be in my hands within' a week is reason enuf not to buy UT yet... anyone else feel the same way? probably.
Also I'm gonna have more game then I know what to do with when I get Ultima IX tomorrow.. mmmm ultima.
-Ecc (the quakin' avatar
http://wmonline.wal-mart.com/cgi-bin/vstore/wm/wmo nline.exe?U+GN+ITEM:47875105058+SEA:2088 0678+G:0.0.0.000
just go to http://www.walmart.com and search for "quake"
This was a test, but it was a test for the DEMO. With most features already implemented, it is working well for most people. My LAN has tested the new test extensively over the past couple days with at least one server running at all times. We have a full variety of processors and video cards... there is one computer that does not run it well. It runs for maybe a minute before crashing horribly each and every time. Every other computer runs it fine. I kept my Windows machine running it for two days along with mp3s. Another friend had his computer that had problems when he used Win98... he switched back to Win95 and had his server up for over three days with a full load of bots to see how many frags could be accumulated. Unfortunately, our power went out briefly and it was all lost. The last we checked, the lead bot had over 8000 frags. That was on a P2-333 with 64 megs of RAM & Velocity 440. That was definetly suprising. Well, I've rambled on and on for no apparent reason. It is ready for release in most of our opinions. I just need to figure out a way to get rid of those bots and cycle the maps.
WAIT?? You mean people still have .plan files?
Well, okay, I know they have them... but you mean people still READ them?
And the sysadmins haven't shut off finger due to security holes??
Having been playing UT Demo for the last week or so, (forgive me Id, I have blasphemed I know), I am just going to have to buy them both !
Id have always been the best at this historically. But having played the demo of UT, I guess that I'll just have to support both companies !
Life is just a bowl of All Bran - Small Faces
Can I play multiplayer in this demo? When I attempt to connect somewhere it says it is looking for a CD key.
Agh, I've been working with this too long. I've come to two different problems getting Q3 to work. First, I'm running Debian 2.1 (unstable) with the newest version of X. Voodoo3 (all the new drivers). Mesa and what not. Now, when I run the game with libMesaVoodooGL.so.3.3 it starts but it's really slow and it's in a windowed box. I'd say about 500x500. If I go to the game options and click on 800x600 or something the window gets bigger, but not fullscreen and it's still really slow. (takes about 3 seconds for me to send imput to the game). When I run the game with the old library, libMesaVoodooGL.so.3.1, X crashes with this error: Fatal server error: Caught signal 11. Server aborting Any advice? I also added " Section "Module" Load "glx.so" EndSection " into my XF86Config. And all the different resolutions are defined in there too..
the new demo ships with libMesaVoodooGl.so.3.3 which doesn't find valid glx modes for a V2, so just grab an older lib from the 1.08 test release and overwrite the driver they ship it with. this worked for me, ymmv
Downloaded the demo, it will not install because of a missing glide driver. As far as I can determine that's a 3dfx driver, I haven't got a 3df board. Any suggestions?
Any bets on how many days before it hits the store the first 10 to 12 meg patch will come out?
Anyone else notice that Carmak had a worklog update after Antkow's "gold" announcement?
Whatever happened to it "being done when it's done"?
Why is the sky plaid?
yes, these are all probably rhetorical.
I'll enjoy playing quake3 while all the hardcore linux nazi's get to stare at screen shots and twiddle their thumbs
Don't talk about Gotta-Have-It-First club.
Rule #2:
Don't talk about Gotta-Have-It-First club.
Pope
It doesn't mean much now, it's built for the future.
1) Does anyone know of a list of "supported" cards; i.e. cards that with some (any) ridiculous combos of drivers, X servers, whatever, can run this thing?
2) If no such list exists, any idea whether or not a g400 will be able to support it? As I understand it, the matroxes have better accelerated X scores than anyone else, and since I use X a hell of a lot more than I'd ever play Quake, I'm probably going to buy one of them soon. Any thoughts?
~tieguy
IAAL,BIANLY
Right, well Quake 3: Arena has apparently gone gold according to this story. It seems to me that this is just a TAD early, and I am sick and tired of patching. Frankly, I've been using the test for a while now, it ran great on my Voodoo 2 and I had no problems, no errors, no bugs, no visual glitches, and everything was nice and pretty. Lightmap and all. Whee... But then, the Demo came out. (insert ominous music here)
This demo is horrible, in my opinion. I loved the Quake 3: Arena Test because it ran pretty well on my system, with little configuration at all. Great frame rate, no slowdowns (Voodoo2 on a 333Mhz P2) and I thought the graphics were better than good. But this Demo is horrible! To not get visual artifacting and texture map errors I have to run it with vertex lighting instead of lightmap, which is not only ugly as sin but seems to slow the game down! No shitting! The server list won't save the servers between sessions, so that I have to reload the whole list when I inevitably get onto a server that stinks the first couple of times! But frankly, the worst was the fact that they have support for so few cards. I know that Linux support of 3d video cards is minimal, but this is pathetic! Having to use my Voodoo2 instead of my TNT2 Ultra is not good, in my opinion, and I think they could have done a better job on that. And I know that someone got the TNT2 to work with acceptable framerates, but it requires a lower version X (3.3.1 as opposed to 3.3.5) and I am not willing to deal with that sort of hassle for a stupid game.
Now I'm back to playing GNU Chess all the time... though not as much asthetic fun as Quake3, at least it runs quite well. Great framerate too!
Know ye not that ye are Gods???
I wonder, can you use pigs to catch trolls like this one? Oh wait, that's truffles... I suppose with trolls you just reach into the nearest pile of idiotic assertions and petty goading and pull out a nice little Anonymous Coward!
I wonder if you can use Trolls to find things? I suppose if I wanted to locate pig dung, a troll would be the right way to go. *nods*
Know ye not that ye are Gods???
If people put more effort on helping others and less on sanctimonious preaching, the world would be a better place.
"Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
damn man, why don't you just go hug a tree.
the libMesaVoodoo.so.3.3 that came with q3demo sucks. Daryll Straus says they grabbed the wrong branch off cvs and shipped that.
play with the old libMesaVoodoo.so.3.1 from q3test 1.08 and things will look MUCH nicer.
I was really impressed with how much better it looks compared to q3test
'course it does hang on me every once in a while, and q3test never did.
:-(
well, UT hangs on me every other game..... Q3Demo not nearly as often.
When Q3Test was out I downloaded the GLSetup (im not good enough at linux yet to d/l the linux ver of q3test) and Q3Test for windows..... as i started to install GLSetup it said it couldnt detect my video card (someone here if you can answer me.... does glsetup support a wincharger 4mb... (mach65 rageIIc).... cause i thought it did but its somehow not detecting it right) so i couldn't use q3test.... so then when Q3A Demo Test came out recently i thought maybe this time it would work (seeing a new build of glsetup also came out), but this didnt work either... so is q3a like only going to us OpenGL forever so I can never use this? Or is it gonna have options like directx and stuff like Q2 has? Someone help me, tell me if it will use DX or if there is a way I can get GLSetup to work... thanks
I've read a lot of comments about people with Voodoo cards (mostly 3's, it seems) who say that Quake 3 Demo Test runs slowly for them and is not full screen. This is because Mesa doesn't default to doing full screen, and the Voodoo drivers don't support windowed rendering. To run it (or any OpenGL application, for that matter) fullscreen, try this:
[spong@deadzone ~] setenv MESA_GLX_FX fullscreen
(or in bash:)
[spong@deadzone ~] export MESA_GLX_FX=fullscreen
Ok, I'm pretty sure most of you know how to set environment variables (if not, you probably shouldn't be using Linux) but it seems that a lot more newbies seem to be in this discussion than usual.
BTW this doesn't work for anything besides Voodoo drivers, AFAIK, and not on the G200/G400 or TNT/TNT2. The demo works fine with those cards though (I have a TNT2 and it's very playable, although much more playable under NT... *grumble*)
"Software is like sex- the best is for free"
-Linus Torvalds
Yep.
I've been playing (of all things) Nerf Blast. Quite a (heh heh) Blast. Of course I'll buy Q3 when it comes out, but other than Eye Candy, I doubt the gameplay will be any better than this innovative game..........
Check out Carmacks .plan, here is an exerpt:
I am going to spend more time on some Free Software projects. I have been stealing a few hours here and there to work on the matrox glx project for a while now, and it has been pretty rewarding. People with an interest in the guts of a 3D driver might want to look at the project archives at http://glx.on.openprojects.net/. The web pages aren't very up to date, but the mailing list covers some good techie information.
I'm a massive Quake fan and followed Doom I, II Quake, Quake 2 and now Quake 3, but I can still honestly say Unreal is a better game. UT deathmatches are much more fun imho... but I guess everyone's taste is different. I certainly seem to make more frags in UT, and it's not becus i'm crap at Q3...... Oh and the weapons are better.... and the maps...
I agree completely. Signal 11 all over the place, I can't change even the most basic system setting without it crashing down to the grown. Not to mention that the voodoolib-3.3 that shipped didn't even _work_!
Ug, I'm sticking with 1.08 as long as I can...
Sig (appended to the end of comments you post, 120 chars)
YEAH BABY, YEAH!! BRING IT!!! Heh heh. Sorry, but that's all I wanted to say. Gods I love Quake. . .
Now that both Quake 3: Arena and Unreal Tournament are coming out, think about what's best for Linux:
Is it better to buy the Unreal Tournament Windows version, download the Linux binaries, then tell them that you're using Linux (only)?
Or is it better to buy the Quake 3: Arena Linux edition instead, then get the Windows binaries at a later time, if you want them as well?
Personally, I wanted to buy both, but now I consider buying another Linux Q3A instead of a Windows UT - one more Linux customer, one less Windows customer, and more support for those who fully support Linux!
-- Eavy (: Linux Is Not UniX
I found the problem. I am running Firewall-1 using NAT (Network Address Translation). It works with Quake2 but I think that Q3 uses a method of verifying that the copy of Q3 that is being used is a valid copy. In other words it sends the CD-KEY across the net to authorize.quake3arena.com. Somehow it doesn't work properly with NAT because once I bypassed my firewall it worked fine.
First, I have Slackware 7.0 with XFree86 3.3.5.
:-)
;-)
My video card is a Viper 770 Ultra.
Anyhow, I got the RPM of Q3Demo and installed it with the -i --nodeps option (I have a script which automates this for me).
Next, I got the non-dyn GLX drivers from nVidia's FTP site, and untarred and installed them.
Then I ran XF86Setup (case counts, xset.tgz must be installed [on Slackware 7.0]), and picked all resoltions from 640x480 through 1152x870 (you can pick whatever you want, just make sure you have 1152x870 in there (don't ask), and I picked 16bit color as my default display color.
Then I loaded up X and ran Q3Demo with the option to use the GL.so driver that nVidia had installed for me (hehe).
And POW it worked just fine. I can't change between resolutions, I have to stay at 640x480,f if anyone knows why it is crashing, lemme know please. I also only get 10~15FPS (at settings where its normal to get 60+FPS in Windows) but I hear it is a common thing to be sluggish, but hey, XFree86 4.0 is coming, don't worry!
Anyhoo, that's how I did it, and it is at least playable to a certain extent. I'm sure going to be showing it off at the next LAN party!
BTW: sound works perfectly.
PS: It would be nice to see the 16-bit limit removed, wouldn't it? All in due time (XFree86 4.0!).
Da-Da-Da Datz it doc!
yeah
For those of us who didn't download Q3 1.08, are there any other places to get libMesaVoodooGl.so.3.1