Domain: gamergod.com
Stories and comments across the archive that link to gamergod.com.
Stories · 41
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SOE Partners with Perpetual Entertainment
jkdove writes "In a surprising move coinciding with the launch of the new Gods and Heroes: Rome Rising site, Perpetual Entertainment announced its new publishing partner, industry powerhouse Sony Online Entertainment. From the announcement: 'Today has been a most exciting day with the announcement of Sony Online Entertainment Platform Publishing as our Co-publisher for 'Gods & Heroes' and a complete re-launch of our website! I know that I have talked about Publisher/Studio relationships before in previous posts, but with this announcement, I feel that it is important to let you know how this relationship will affect you, the players of Gods & Heroes."" -
SOE Partners with Perpetual Entertainment
jkdove writes "In a surprising move coinciding with the launch of the new Gods and Heroes: Rome Rising site, Perpetual Entertainment announced its new publishing partner, industry powerhouse Sony Online Entertainment. From the announcement: 'Today has been a most exciting day with the announcement of Sony Online Entertainment Platform Publishing as our Co-publisher for 'Gods & Heroes' and a complete re-launch of our website! I know that I have talked about Publisher/Studio relationships before in previous posts, but with this announcement, I feel that it is important to let you know how this relationship will affect you, the players of Gods & Heroes."" -
A first look at RF Online
Heartless Gamer wrote to mention a set of beta impressions from RF Online at GamerGod. RF Online is a MMOG that's been out for a little while already in the east, but has now been published here in the U.S.. The launch date for the U.S. service was yesterday, the 21st. From the article: "If I had to point out a single aspect that keeps the pre-30 game fun, I would have to say that it's the totally eliminated down time between fights. Potion use, or "potting" as the locals put it, is a vital part of the game and the reason why healer classes are unnecessary enough for only one faction to get them. Potions are sold on NPC vendors for bargain prices, enough that it's easy to afford to keep 99-potion piles." -
Activision's GUN Misfires With Native Americans
jkdove writes "Gamergod.com has published a news story reporting on the backlash from Activision's western shooter, GUN. From the article: 'In reaction to the content of GUN, the Association for American Indian Development has started a boycott against Activision. They have requested that certain explicit violence and stereotyping be removed from the game ... Ultimately, the Association for American Indian Development simply wants to see the content corrected in respect of the Apache people ... Even though the historical period portrayed in GUN was fraught with racism, Activision's decision to publish a racially stereotyped videogame represents a serious misstep in social responsibility.'" -
Activision's GUN Misfires With Native Americans
jkdove writes "Gamergod.com has published a news story reporting on the backlash from Activision's western shooter, GUN. From the article: 'In reaction to the content of GUN, the Association for American Indian Development has started a boycott against Activision. They have requested that certain explicit violence and stereotyping be removed from the game ... Ultimately, the Association for American Indian Development simply wants to see the content corrected in respect of the Apache people ... Even though the historical period portrayed in GUN was fraught with racism, Activision's decision to publish a racially stereotyped videogame represents a serious misstep in social responsibility.'" -
Massively Multiplayer Games Quickified
It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden. -
The Whys of MMOG Archetypes
heartless_ writes "The decision to use an archetype class system in Vanguard : Saga of Heroes has been met with mixed feelings by the fanbase. Some like it; others dislike it, and still others just don't know what to think. Gamergod has a rundown on what's involved in an archetype system, as well as the pros and cons from both sides of the game's design." From the article: "The balancing of classes is simplified because the system introduces a distinct measurement for comparing classes within an archetype. For example, if the Cleric and the Shaman belong to the archetype whose primary role is to heal, the developers can use this to crunch the numbers and ensure both classes are equal in this ability." -
The 10 Most Interesting People in Gaming for 2005
jkdove writes "GamerGod rolls out their list of "The 10 Most Interesting People in Gaming for 2005". From the article: "Our list draws from a wide slice of the gaming community. A respected game designer is on the list, but so is a political figure, a game player, a man with an agenda, and even a modder. Each person was selected for their ability to grab and hold the headlines with their design, deeds, or words; and for their contribution to twelve months of gaming headlines, news, scandals, sensations, and entertainment."" -
The 10 Most Interesting People in Gaming for 2005
jkdove writes "GamerGod rolls out their list of "The 10 Most Interesting People in Gaming for 2005". From the article: "Our list draws from a wide slice of the gaming community. A respected game designer is on the list, but so is a political figure, a game player, a man with an agenda, and even a modder. Each person was selected for their ability to grab and hold the headlines with their design, deeds, or words; and for their contribution to twelve months of gaming headlines, news, scandals, sensations, and entertainment."" -
The 10 Most Interesting People in Gaming for 2005
jkdove writes "GamerGod rolls out their list of "The 10 Most Interesting People in Gaming for 2005". From the article: "Our list draws from a wide slice of the gaming community. A respected game designer is on the list, but so is a political figure, a game player, a man with an agenda, and even a modder. Each person was selected for their ability to grab and hold the headlines with their design, deeds, or words; and for their contribution to twelve months of gaming headlines, news, scandals, sensations, and entertainment."" -
Steve Jackson Interview
heartless_ writes "Gamergod.com has an interview with Steve Jackson, the man behind the table-top company of the same name. SJ Games publishes, among other things, GURPS, Munchkin, Frag, Chez Geek, and Pyramid Magazine. The interview goes into Steve's opinions on the MMOG market, as well as possible involvement in the MMORPG market with his company." From the article: "GG: Does the idea of a 3D MMORPG strike you as a project you want to be a part of, and if so, in what capacity do you see yourself? SJ: (a) Heck, yes. (b)Top-end design and community work / play-test, until I learn the tools to get involved with level design. GG: Given that your claim to fame has been open ended systems, what genre of MMORPG would you most likely use to break into the industry? SJ: To nobody's surprise, I'd like it to be as open-ended as the theme allows. I think that will help get, and REALLY help keep, players." -
Rogues Get Some Respect
GamerGod is running an article taking a look at the role of the Rogue in Dungeons and Dragons Online. In their estimation, the Rogue class finally gets to do its thing in an online game. From the article: "What rogue would be worth his salt if he didn't have any traps to disarm or locks to open? What truly sets D&DO apart from the competition is the need to find and disarm various traps, snares, and pitfalls. Again, the game's set-up and design makes this an invaluable part of game play. No regeneration of spell points results in limited heals, and no regeneration of hit points makes getting blasted with a trap actually MEAN something." Been playing the preorder Beta this weekend, and it does a surprisingly good job of recreating the PnP experience. Review upon release. -
MTV Making Better Gaming TV Than G4TV?
heartless_ writes "GamerGod.com has an interesting look into how MTV has shifted to provide essential gaming television in a way that G4TV never was and never will be able to. From the article: 'As G4TV now begins to fall off the gaming-centered line up and into a dull Spike TV rip-off, it is apparent that gamers would rather play games than watch TV shows about gaming. This doesn't mean all the shows on G4TV were horrible, but none of them can be considered any sort of success." I would disagree. X-Play, and Icons are both shows worth watching, but on a channel that at one point was 'for gamers', only two decent shows is pretty pathetic. -
World of Warcraft Tops 5M Subscribers
jkdove writes "In a press release today, Blizzard announced that it 'has surpassed five million customers worldwide.' GamerGod had an opinion article on why exactly so many people are playing, back when the four Million player mark was reached." From that article: "Thus, if you want to produce the next smash hit MMORPG, is it enough to make the game easy to solo and to level? I don't think so, although I'm pretty certain that there will be some game developers trying this strategy. World of Warcraft has a secret weapon, which isn't that easy to clone..." -
World of Warcraft Tops 5M Subscribers
jkdove writes "In a press release today, Blizzard announced that it 'has surpassed five million customers worldwide.' GamerGod had an opinion article on why exactly so many people are playing, back when the four Million player mark was reached." From that article: "Thus, if you want to produce the next smash hit MMORPG, is it enough to make the game easy to solo and to level? I don't think so, although I'm pretty certain that there will be some game developers trying this strategy. World of Warcraft has a secret weapon, which isn't that easy to clone..." -
Sanya and Lum on Mythic Endeavors
heartless_ writes "Gamergod.com has part one of an interview with Scott Jennings and Sanya Weathers of Mythic Entertainment. The interview covers Darkness Rising, Dark Ages of Camelots' Realm vs Realm system, and the Korean gaming culture. Scott Jennings elaborated on the Korean gaming culture a bit: 'It is more of a technological thing. It is also kind of a cultural thing that in Korea, the cyber cafes are really seen as kind of skuzzy, not to put to fine a point on it, but they're very much like the back alley skid row bars we would go to here in the States. They are very much smoky elements that you do not want your kids to go to, that kind of thing.'" -
EA's Best-kept Secret
jkdove writes "GamerGod recently held an interview with top executives at BuildForge and learned a little known trade secret of video game industry giant Electronic Arts' arsenal. Granting the ability to reduce costs of 80 million dollar titles to an only 40 million, there can be little doubt that BuildForge will find its way into many more of the game industry's top production firms. From the article: 'Utilizing BuildForge's capabilities result in dramatic reductions in team workload and build/release cycle time - typically creating 4-20x efficiency improvements over in-house or open source systems. This is what EA is looking to do by bringing in automation, better practices and standards into those process that have been traditionally more free wheeling.'" -
EA's Best-kept Secret
jkdove writes "GamerGod recently held an interview with top executives at BuildForge and learned a little known trade secret of video game industry giant Electronic Arts' arsenal. Granting the ability to reduce costs of 80 million dollar titles to an only 40 million, there can be little doubt that BuildForge will find its way into many more of the game industry's top production firms. From the article: 'Utilizing BuildForge's capabilities result in dramatic reductions in team workload and build/release cycle time - typically creating 4-20x efficiency improvements over in-house or open source systems. This is what EA is looking to do by bringing in automation, better practices and standards into those process that have been traditionally more free wheeling.'" -
On The Feminine Form In Gaming
heartless_ writes "The GamerGirl team over at Gamergod.com has an interesting article delving into a male driven industry. This time the subject of discussion is the sometimes overzealous portrayal of women in games." A well-considered piece, with thoughtful references to the works of Camille Paglia and Naomi Wolf. From the article: "He also highlights several games that, instead of focusing on the female form in its big-breasted glory, showcase women who are intelligent, strong, and powerful. He insists, 'The protagonists highlighted above illustrate that plenty of excitement can be provided by female leads who will, in turn, bring in female gamers - not to speak of richer gameplay options. Additionally, as McIntosh says, most women gamers are "confident enough not to feel threatened" by sexist imagery, merely finding it annoying and disappointing.'" -
Game Designers Lack An X Chromosome
heartless_ writes "GamerGod is running a response to a recent Chris Crawford article discussing Women and Gaming. The problem with identifying winning game elements lies not in the efforts of the game makers themselves; they can only work with what they have. It lies in the fact that most game developers lack one thing - the elusive extra X chromosome. As a result, we have men trying to decide what women most want to play." We linked to Crawford's piece when it was originally run. -
MMOG Designers Throw Down Over Instancing
jkdove writes "On November 29, 2004, Slashdot featured an article with Brad McQuaid, CEO of Sigil Entertainment and his stance on Instances in MMORPG's. Raph Koster, Chief Creative Officer of Sony Online Entertainment and Scott Jennings, Server Programmer for Mythic Entertainment quickly entered into the ongoing debate at GamerGod, offering their own contrasting viewpoints. From Raph Koster's entry: 'Brad cynically points out that the more common reasons are because there wasn't enough time or budget to develop sufficient content to keep spawn points from being contested or overcrowded.' From Scott Jenning's reply: 'I'm not really sure where he's going here. Players know when they're going through the same instance for a thousandth time, so I'm not really aware of any game that can claim this as a wedge against the Content Demon.'" Update: 12/01 17:12 GMT by Z : Updated to keep Scott out of trouble. Sorry Sanya! -
MMOG Designers Throw Down Over Instancing
jkdove writes "On November 29, 2004, Slashdot featured an article with Brad McQuaid, CEO of Sigil Entertainment and his stance on Instances in MMORPG's. Raph Koster, Chief Creative Officer of Sony Online Entertainment and Scott Jennings, Server Programmer for Mythic Entertainment quickly entered into the ongoing debate at GamerGod, offering their own contrasting viewpoints. From Raph Koster's entry: 'Brad cynically points out that the more common reasons are because there wasn't enough time or budget to develop sufficient content to keep spawn points from being contested or overcrowded.' From Scott Jenning's reply: 'I'm not really sure where he's going here. Players know when they're going through the same instance for a thousandth time, so I'm not really aware of any game that can claim this as a wedge against the Content Demon.'" Update: 12/01 17:12 GMT by Z : Updated to keep Scott out of trouble. Sorry Sanya! -
MMOG Designers Throw Down Over Instancing
jkdove writes "On November 29, 2004, Slashdot featured an article with Brad McQuaid, CEO of Sigil Entertainment and his stance on Instances in MMORPG's. Raph Koster, Chief Creative Officer of Sony Online Entertainment and Scott Jennings, Server Programmer for Mythic Entertainment quickly entered into the ongoing debate at GamerGod, offering their own contrasting viewpoints. From Raph Koster's entry: 'Brad cynically points out that the more common reasons are because there wasn't enough time or budget to develop sufficient content to keep spawn points from being contested or overcrowded.' From Scott Jenning's reply: 'I'm not really sure where he's going here. Players know when they're going through the same instance for a thousandth time, so I'm not really aware of any game that can claim this as a wedge against the Content Demon.'" Update: 12/01 17:12 GMT by Z : Updated to keep Scott out of trouble. Sorry Sanya! -
MMOG Designers Throw Down Over Instancing
jkdove writes "On November 29, 2004, Slashdot featured an article with Brad McQuaid, CEO of Sigil Entertainment and his stance on Instances in MMORPG's. Raph Koster, Chief Creative Officer of Sony Online Entertainment and Scott Jennings, Server Programmer for Mythic Entertainment quickly entered into the ongoing debate at GamerGod, offering their own contrasting viewpoints. From Raph Koster's entry: 'Brad cynically points out that the more common reasons are because there wasn't enough time or budget to develop sufficient content to keep spawn points from being contested or overcrowded.' From Scott Jenning's reply: 'I'm not really sure where he's going here. Players know when they're going through the same instance for a thousandth time, so I'm not really aware of any game that can claim this as a wedge against the Content Demon.'" Update: 12/01 17:12 GMT by Z : Updated to keep Scott out of trouble. Sorry Sanya! -
Brad McQuaid On Instancing
heartless_ writes "The man behind Everquest and now Vanguard:Saga of Heroes has responded to a Gamergod.com article about chasing that old loving feeling from MMORPGs of the past. He goes off on a long dissertation on Instancing in Massively Multiplayer Roleplaying Games. From the articles 'Let's start with the old school: perhaps the designers are big time original D&D players (or at least AD&D - that's what I played - hey I'm not that old). D&D wasn't massively multiplayer - it was you, your group, and the DM. No one would argue that setup created some great times, great experiences, and great memories. I sure have them. And if that is what you think back on mostly, what you cherish, what you are trying to re-create, then having multiple groups around is a problem.'" -
Inside Community Relations at NCsoft
jkdove writes "Many citizens of today virtual worlds are often faced with challenges of not only life and limb, but of the very fabric which holds thier worlds together at the seams. When the world breaks down on you or simply feel the breath of god a bit too closely on the back of your neck, it's time to call in customer support. There are many who believe that the big companies don't listen to the hardworking, money paying customers. We were able to sit down with Rich Weil, the Online Community Relations Manager at NCsoft and hear the human side of what doesn't get said in an email from a CSR." -
Inside Community Relations at NCsoft
jkdove writes "Many citizens of today virtual worlds are often faced with challenges of not only life and limb, but of the very fabric which holds thier worlds together at the seams. When the world breaks down on you or simply feel the breath of god a bit too closely on the back of your neck, it's time to call in customer support. There are many who believe that the big companies don't listen to the hardworking, money paying customers. We were able to sit down with Rich Weil, the Online Community Relations Manager at NCsoft and hear the human side of what doesn't get said in an email from a CSR." -
California Passes Violent Games Bill
TecnaDigit writes "Today, after sitting on the bill for nearly a month and constant political pressure, Governor Arnold Schwarzenegger signed Assembly Bill 1179, the bill that would prohibit the sale and rentals of violent video games to minors. Again, the Entertainment Software Ratings Board and the Video Software Dealers Association (VSDA) are challenging the bill. According the the VSDA, the bill is faulty in that a game is decided whether or not it is 'violent' by juries, and different juries could have different opinions on what is defined as 'violent'." Commentary on GamerGod. -
The People Vs. Common Sense
Mogg writes "GamerGod.com has a new article up entitled "The People Vs. Common Sense, A Citizen's View at Michigan's SB-0146 Law," commenting on the new Michigan state video game law. "Have we made absolutely certain books and movies are not degrading the minds of our children and video games and all computerized representation of violent and sexual acts are the cause of an increase of depraved sociopaths??" Very nicely written piece. -
The People Vs. Common Sense
Mogg writes "GamerGod.com has a new article up entitled "The People Vs. Common Sense, A Citizen's View at Michigan's SB-0146 Law," commenting on the new Michigan state video game law. "Have we made absolutely certain books and movies are not degrading the minds of our children and video games and all computerized representation of violent and sexual acts are the cause of an increase of depraved sociopaths??" Very nicely written piece. -
Alternative MMOG Updates
Heartless writes "If you aren't an Evercrack addict or a World of Warcraft fanatic then chances are you may just be interested in some of these updates for non-mainstream MMORPGs. First off we have Pirates of the Burning Sea accepting beta applications. Darkfall Online has a leaked gameplay video that they are not stopping and has also started taking clan applications for their beta test. Horizons has announced a Military appreciation program. Codemasters has announced that RF Online will make a North American debut. Finally we have Irth Online freshly into its Beta 3 semi-open beta phase with its first review up at Gamergod.com. Keep an eye out on these titles as they further advance the smaller MMORPG market." Some other (more mainstream) games have updates as well, with GamerGod offering up a review of the new EQ2 expansion, and Next Generation interviewing a DDO developer. -
Alternative MMOG Updates
Heartless writes "If you aren't an Evercrack addict or a World of Warcraft fanatic then chances are you may just be interested in some of these updates for non-mainstream MMORPGs. First off we have Pirates of the Burning Sea accepting beta applications. Darkfall Online has a leaked gameplay video that they are not stopping and has also started taking clan applications for their beta test. Horizons has announced a Military appreciation program. Codemasters has announced that RF Online will make a North American debut. Finally we have Irth Online freshly into its Beta 3 semi-open beta phase with its first review up at Gamergod.com. Keep an eye out on these titles as they further advance the smaller MMORPG market." Some other (more mainstream) games have updates as well, with GamerGod offering up a review of the new EQ2 expansion, and Next Generation interviewing a DDO developer. -
Alternative MMOG Updates
Heartless writes "If you aren't an Evercrack addict or a World of Warcraft fanatic then chances are you may just be interested in some of these updates for non-mainstream MMORPGs. First off we have Pirates of the Burning Sea accepting beta applications. Darkfall Online has a leaked gameplay video that they are not stopping and has also started taking clan applications for their beta test. Horizons has announced a Military appreciation program. Codemasters has announced that RF Online will make a North American debut. Finally we have Irth Online freshly into its Beta 3 semi-open beta phase with its first review up at Gamergod.com. Keep an eye out on these titles as they further advance the smaller MMORPG market." Some other (more mainstream) games have updates as well, with GamerGod offering up a review of the new EQ2 expansion, and Next Generation interviewing a DDO developer. -
World of Warcraft Continues To Grow
Lots of tidbits for you about WoW today, to get you through the weekly downtime. Gamespot is reporting that there are now over 1 Million players in North America, and over 4 Million players worldwide. If you're one of those 4 Million players, perhaps that special someone is out there in Azeroth. Tom's Hardware has a guide on meeting women in World of Warcraft, for the lonely druid or warrior. For a view of what the game is like now, Mogg wrote to mention a 9 months later review at GamerGod. Finally, not everyone is happy. As we mentioned earlier this month, China is planning on forcing MMOG vendors to build in time restrictions for their games. GameDaily.biz reports that players have already begun to protest the separation from their game. From the GamerGod article: "The main dilemma preventing battlegrounds from being a break away hit is the queue required to join one. It is best compared to standing in line at a grocery store. The bigger and busier the store... the more lines and more cashiers there is. The smaller the store the fewer. On low population servers there is literally no battlegrounds open outside of prime time leaving off hour gamers unable to enjoy battlegrounds. High population servers often have five or more of each instance activated during peak hours and rarely struggle for players to battle." -
World of Warcraft Continues To Grow
Lots of tidbits for you about WoW today, to get you through the weekly downtime. Gamespot is reporting that there are now over 1 Million players in North America, and over 4 Million players worldwide. If you're one of those 4 Million players, perhaps that special someone is out there in Azeroth. Tom's Hardware has a guide on meeting women in World of Warcraft, for the lonely druid or warrior. For a view of what the game is like now, Mogg wrote to mention a 9 months later review at GamerGod. Finally, not everyone is happy. As we mentioned earlier this month, China is planning on forcing MMOG vendors to build in time restrictions for their games. GameDaily.biz reports that players have already begun to protest the separation from their game. From the GamerGod article: "The main dilemma preventing battlegrounds from being a break away hit is the queue required to join one. It is best compared to standing in line at a grocery store. The bigger and busier the store... the more lines and more cashiers there is. The smaller the store the fewer. On low population servers there is literally no battlegrounds open outside of prime time leaving off hour gamers unable to enjoy battlegrounds. High population servers often have five or more of each instance activated during peak hours and rarely struggle for players to battle." -
When MMOGs Ruled The Quickies
This summer it seems like Massive games are the only good news going, and this week has been busy. R. Spencer writes "1UP explores MMO addiction and, in true confessional style, opens the floor to heavy users and recovered junkies. It's especially interesting how much the mechanisms of MMO addiction have in common with other forms of addiction. The primary source of addiction nowadays seems to be World of Warcraft. If you're jonesing right now, you might want to check out this Guide to the Creation of the Scarlet Monastery on the official site. Additionally, Mogg writes "For new players, GamerGod has a up part one of a guide to the game World of Warcraft." This is Tobold's first writerly foray at the new site. Luck to him. For something a little different, 1up explores the world of Sociolotron...a Sex MMOG. Speaking of sex, SOE has been busy lately. The end to the Quest for Antonia search is almost here. They've put up new details on future EQ2 content, and announced a dramatic downsizing of The Matrix Online. See, when no one plays, you don't need as many servers. The new content mob is rearing his head all over with Secrets of the Syren in the works on Star Wars Galaxies, CoH Issue 5 coming up soon, and screenshots from the next Guild Wars update available. MMORPG.com continues to put out interesting editorials, with a look at the stories in Massive Games. Finally, the highly respectable Nick Yee has published a new edition of The Daedalus Project. The seminal source of MMOG statistics on the web has articles on participation in games at the level cap, introductions to the genre, and the stress of loot. As always, participation in the survey helps ensure future issues have good data. -
When MMOGs Ruled The Quickies
This summer it seems like Massive games are the only good news going, and this week has been busy. R. Spencer writes "1UP explores MMO addiction and, in true confessional style, opens the floor to heavy users and recovered junkies. It's especially interesting how much the mechanisms of MMO addiction have in common with other forms of addiction. The primary source of addiction nowadays seems to be World of Warcraft. If you're jonesing right now, you might want to check out this Guide to the Creation of the Scarlet Monastery on the official site. Additionally, Mogg writes "For new players, GamerGod has a up part one of a guide to the game World of Warcraft." This is Tobold's first writerly foray at the new site. Luck to him. For something a little different, 1up explores the world of Sociolotron...a Sex MMOG. Speaking of sex, SOE has been busy lately. The end to the Quest for Antonia search is almost here. They've put up new details on future EQ2 content, and announced a dramatic downsizing of The Matrix Online. See, when no one plays, you don't need as many servers. The new content mob is rearing his head all over with Secrets of the Syren in the works on Star Wars Galaxies, CoH Issue 5 coming up soon, and screenshots from the next Guild Wars update available. MMORPG.com continues to put out interesting editorials, with a look at the stories in Massive Games. Finally, the highly respectable Nick Yee has published a new edition of The Daedalus Project. The seminal source of MMOG statistics on the web has articles on participation in games at the level cap, introductions to the genre, and the stress of loot. As always, participation in the survey helps ensure future issues have good data. -
The Divorce of MMO and RPG
Jeff wrote to mention a new article up on Gamergod.com discussing the divorce of MMO and RPG. From the article: "At close inspection, their marriage reveals what is sadly becoming the new American love tragedy. Two people with little in common, more in lust than anything resembling love, decide to tie the knot. The rest is a classic example of what happens when two people leave the idea stage of marriage and enter the reality of marriage, and find out they don't like, let alone love, each other." -
The Divorce of MMO and RPG
Jeff wrote to mention a new article up on Gamergod.com discussing the divorce of MMO and RPG. From the article: "At close inspection, their marriage reveals what is sadly becoming the new American love tragedy. Two people with little in common, more in lust than anything resembling love, decide to tie the knot. The rest is a classic example of what happens when two people leave the idea stage of marriage and enter the reality of marriage, and find out they don't like, let alone love, each other." -
Everquest 2 Launches
Though it's being drowned out by the Halo 2 news, Everquest 2 officially launches today. RPG Vault has a review available for perusal, GamerFeed has a hands on look, and if you're looking for crunchy, low fat coverage Gamespy has an interview with Heather Graham about her role in the game. If you're already tripping the light fantastic in Qeynos check out GamerGod's Qeynos Quest feature, or just cut out the middle man and look forward to the first content on Allakhazam. Finally, F13 provides usefully cynical commentary about the beta and launch of the game. -
Everquest 2 Premium Services Preview
Anonymous Coward writes "SOE has launched a beta preview of their EQ2 Premium Player Services, for current Beta Players. There are a few articles available that describe the services at GamePro, IGN, and GamerGod." An interesting feature, the services include guild websites, character stats, tons of in-game information, and leader boards. Probably part of their final gear up for the November 8th ship date.